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  • File : 1299717534.jpg-(25 KB, 456x330, dean3.jpg)
    25 KB THE FINALE STORYTIEM 03/09/11(Wed)19:38 No.14188616  
    This is it /tg/. We have reached a conclusion. What began with Tyrone the Monk and a truly epic DnD session has now come to a close, so we're gonna finish it up with style, exactly one year later.

    Part 1:

    Part 1.5:

    Part 2:

    If you haven't read that shit yet, do it. Before we proceed, I need to clarify one thing: we had an artificer in the campaign, and I later deemed that this would unbalance the game if allowed to continue, so that player opted to pick another character to play instead. She chose to play as Evennia, the guard captain's daughter who was kidnapped by the party in the first installment. Originally she was going to have some manner of psychic powers, but fell into the backdrop as just an NPC with mad Stockholm syndrome. Instead, the player wanted to explore this path, and Evennia was fleshed out as a Wilder specializing in summoning astral constructs. Edgar, the artificer, does not proceed with the party; Evennia goes in his place.

    Alright /tg/, lets finish this.
    >> STORYTIEM 03/09/11(Wed)19:40 No.14188628
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    So where did we last leave off?

    Oh right. A gigantic, super-hostile spelljammer just ripped the sky above Echelon a new asshole, and was raining down burning death upon the city. Our heroes, fresh from a boss kill, were tearing through the streets of Echelon in an equally badass FISTmobile.

    The city's main Citadel had opened fire on the attacking spelljammer with various cannon emplacements; its battlements and high walls seemed like the safest place to mount a counterattack. With Al'Sham at the helm, THE FIST streaked off through the streets, in attempt to get to the citadel. But that Spelljammer was here on business, and that business was the fuck up some serious shit: cannon fire rained down on THE FIST, as Al'Sham did his best to dodge. Glancing blows nearly ripped THE FIST asunder, as stray shots obliterated buildings and roads before the party; but Al'Sham stayed the course...

    ...Almost there, six blocks to go, five blocks to go, four... OH SHIT. A direct hit to the rear of THE FIST sends it careening into a nearby building. The passengers (Edgar, Saburo, Joseph Knock, The Halfling, and yes, even Olaf the Fucking Robot), all braced for impact. Al'Sham however, popped a Swift Ethereal and managed to noclip himself right out of the ship, though he hit the ground face-first upon becoming corporeal again. The rest of the party managed to make their reflex saves to brace themselves--except for Edgar. Edgar was not buckled in, and crashed into the front of THE FIST with a sick cracking noise. The party assessed the damage, as Olaf and Saburo extracted an unconscious Edgar from the wreckage.
    >> STORYTIEM 03/09/11(Wed)19:41 No.14188650
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    Outside, a platoon of Echelon's soldiers approached Al'Sham, as their captain exclaimed that his squad would give the party whatever cover they could offer on the way to the Citadel. Olaf hoisted up Edgar's unconscious body, and the party started running.

    But they didn't get very far. Joseph Knock notices a dark line growing over the ground in front of them, as Al'Sham starts detecting a shitload of magic coming from it. The line grows over two nearby soldiers, and suddenly the soldiers dropped to the street, crushed under some invisible weight. The party can barely react as the two soldiers erupt into geysers of blood, and a platoon of horribly mutated Githyanki soldiers materialize over their dead bodies.

    These Githyanki are dark-skinned, with numerous plated outcroppings and bone spurs. Each has grown an additional set of arms, and some are hefting enormous swords, which indeed would require four arms to wield.

    The army captain does not hesitate; he orders his men to charge, and yells to the party to get to the Citadel. Al'Sham attempts to help the presumably fucked soldiers, but Saburo stops him. Moving through an adjacent building to avoid the Githyanki, the party exits into a side street and runs into Estaad, Gregor, and Evennia, but there is no time for a warm greeting.

    A hail of cannon fire demolishes a building across the street, and Joseph Knock notices a dark line has appeared over the rubble, clearly hailing the arrival of more Githyanki. Suddenly, two Githyanki warriors materialize behind the party and engage Gregor and Estaad in combat. As three Githyanki teleport in through the dark line, Al'Sham thinks fast and casts a Dispel Magic on the location, which destroys the portal, splinching and killing a Gith mid-transit as the portal collapses.
    >> STORYTIEM 03/09/11(Wed)19:43 No.14188666
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    Combat begins as Olaf lays Edgar down and assists Estaad and Gregor in fighting their assailants. A Gith warrior approaches Evennia, and cuts her with a silver sword; suddenly, a rush of power fills Evennia as Wilder abilities awaken from within her. The sword connects her with the astral plane, allowing her to summon astral constructs (blah blah it's bullshit, I'm just fluffing it a bit to make the transition less random). Joseph Knock takes aim at a particularly grotesque looking Gith, which is wearing rags and has hair down to its waist; Saburo joins him in combat, as the Halfling sneaks around the back and prepares to unleash hell.

    But Gregor and Estaad aren't looking so good. They can't go toe-to-toe with these Gith. Joseph Knock screams out for his comrades, and moves to aid them. The halfling shrugs with an audible "meh" and continues to stab everything in reach. After a round, Gregor is unconscious, and Estaad is about to follow suit. The party manages to take out some of the Gith, and Evennia summons an Astral Construct into being. However, as Gregor is about to be dealt a deathblow, a grappling hook extends around his assailant's neck, and lifts the hapless Gith up against the side of a building. A Blast Globe slides down the grapple wire, and explodes with tremendous force. The party gets a full view of Sam Fisher the fucking Butler (the same butler from the first installment of the campaign); he is here in Echelon, and he is ready to beat ass with the party.
    >> STORYTIEM 03/09/11(Wed)19:50 No.14188730
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    The group quickly cleans up the rest of the combatants, taking care to note that more Gith are hot on their tails. The party reaches the Citadel proper, as the Gith Spelljammer prepares to dive bomb the area. However, the sky suddenly gives way to a second lightning storm, as a silver-and-green spaceship emerges from a second portal. Though barely even fully out of this portal, the green ship unloads a MASSIVE barrage of missiles that directly impact the Gith ship and shower the city in raining shrapnel. The Gith ship hauls away in smoking ruin, and dissapears through a hastily constructed portal.

    As the green ship hangs overhead, a blue portal opens up next to the party, and they all take offensive action. Al'Sham dispels the portal immediately, and it disappears, only to reopen a second later. A confused, frantic looking tricked-out pimp-ass dwarf exits the portal. He surveys the destruction in the city, he sees the green ship up above, and exclaims "OH SHIT THIS IS BAD." The dwarf introduces himself to the party as Stealth Treacherous, the ORIGINAL Dwarf Pimp. He also happens to be a Gatecrasher, and seems to have an understanding of what the fuck could be happening. The Butler exclaims "I'm getting too old for this shit", and turns to the Halfling. "I think you'll find more use for these than I will. My fighting days are over." The Butler produces two Blast Globes, and gives them to The Halfling, who can barely fucking contain himself over the destructive possibility of reuseable bombs.
    >> STORYTIEM 03/09/11(Wed)20:01 No.14188856
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    The party converses with the Butler, learning that many changes have taken place in the capital city of Camlann, and that The Murph is now an Ambassador to this vassal city of Echelon. They also talk to Stealth Treacherous, who informs them that the Green ship bears the livery of Sigil, and that it would not be here unless something was SERIOUSLY fucked. Maxwell Bartholdy then makes an appearance, offering the party a room to rest in the citadel, as the wounded are tended to in a nearby infirmary. The green ship lands, and a meeting is held between the city administrators and the ship's captain. Al'Sham asks Bartholdy if he can get them into the meeting, and he obliges them.

    The party (Al'Sham, Evennia, Saburo, Joseph Knock, and The Halfling) are led to the Parliament room, as they observe a gaunt, bearded, ornately uniformed man speaking to the assembly. He is Captain Luther Gorden, commander of the SDF Evergreen, which is currently parked outside. He is teling the assembly that their city, and perhaps their entire plane of existence is now royally fucked. Githyanki attacks have become more brazen in recent years, and they will always return in greater numbers to finish the job. The Gith seem to be drawn here because they seek something, and Captain Gordon questions the administrators whether they have any stolen gith artifacts; silver swords, yo-yos, etc. The captain exclaims that an evacuation of the city will be issued by his superiors.
    >> Anonymous 03/09/11(Wed)20:03 No.14188873
    >> STORYTIEM 03/09/11(Wed)20:04 No.14188884
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    But the assembly is quite livid over the prospect of the city being destroyed by more Gith, and they all start shouting at Gordon, asking him to save their families, their wealth; or cursing him for bringing the Gith here in the first place. Al'Sham readies a Ghost Sounds and extends a massive "Fuck You" to each and every person in the parliament all for talking out of turn. He then politely tells the captain that the Githyanki had attacked them, and were able to fight them off without much trouble.

    The captain is taken aback, clearly these people are badasses of the highest degree, because they fought in personal combat with marauding planes-corrupting monsters. Gordon himself has been fighting Gith most of his life, but would never engage them in personal combat on equal footing.

    Gordon requests a meeting with the party aboard his ship, and takes his leave of the horrible city administrators and their lackeys.

    The party boards the Evergreen, and are given a short tour by First Mate Grace Pershing. They are introduced to the pilot: Seth Moreau; the Engineer: Simon Doohan; and the chief weapons officer: Winston Attenborough. They meet with Captain Gordon in his chambers, where he questions them about their past, ultimately discovering Saburo's Muramasa Sword. Gordon is ecstatic, for he is a learned individual, and knows well of the legend of Muramasa. He tells the party that they must come to Sigil at once, and that they have two hours to collect whatever they desire to bring with them before they depart.
    >> STORYTIEM 03/09/11(Wed)20:05 No.14188894
    Saburo explores various areas of the ship.

    Joseph Knock grabs Cookie from their old hideout and brings him aboard.

    Evennia has Edgar transferred from the military infirmary to the Evergreen's sick bay.

    The Halfling ducks out of the ship, and begins roaming around the city. He happens upon two people attempting to break open a downed construct in a secluded alleyway, and begins making move silently and hide checks. After listening to the two men conversing over the net worth of the inner workings of a construct, he grows tired and begins shanking. One man falls immediately, and the other takes off running, only to be knifed in the back. The halfling is then confronted by a small black cat, which he then punts into a dumpster before returning to the ship.

    Al'Sham makes his way to the Undercity and manages to gather a crowd of people at attention. His attempt to start a religious uprising has deeply affected him, and he desires to make things right. He gives an impassioned speech about how he was wrong to decieve people, and that people should self-determinate, find their destinies etc. Several bums in the crowd leave upon the realization that he has no more hallucinogenic food, but others are quite moved and cheer him on. Feeling justified, Al'Sham returns to the ship.

    Having gathered all they desire to take with them, the Evergreen ascends into the sky. As the party looks back, they see the entry portal of the Gith ship, still hanging faintly in the sky like a black scar. Al'Sham asks Captain Gordon when the city will be evacuated.

    Gordon replies, "There will be no evacuation. It's only a matter of time before this city is overrun." Captain Gordon fixes his hat over his eyes as the color drains from Al'Sham's face; he is enraged over the Captain's lie. Indeed, no aid will be coming to the now doomed city.
    >> STORYTIEM 03/09/11(Wed)20:07 No.14188915
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    Over the duration of the voyage to Sigil (which takes a convenient eight hours), Captain Gordon explains the state of the Planes to the party, as they are unaware of happenings outside their little corner of the Prime Material.

    All major deities have vanished from the multiverse, and have been absent for quite a long time. Thousands of years ago, an immense battle took place in deep Astral space; of which the only remnant is an immense black hole; a grave marker for the fallen deities of the universe. Legends speak of the deeds of Pelor, the trickery of Tiamat, and the strength of Kord, but these names are spoken only in legend, as their thrones lie empty on their respective planes. Their followers either hold a constant vigil for their eventual return, or they squabble amongst each other in vain bids for power. What is certain, however, is that the only true power left in the cosmos is Sigil, for the Lady of Pain is very much alive and well; and she vehemently defends her territory.

    The Captain goes on to explain about the Githyanki, and how they have become a threat to the multiverse over the past milennia. The Githyanki had become drawn to the black hole where the gods vanished from this universe, and were corrupted by some otherworldly malefic force. This corruption made them stronger, granted them supernatural abilities rivaling the powers of demigods, and worst of all, the Githyanki to spread this corruption wherever they go, like a plague upon the universe.
    The planes of Arborea, Bytopia, and parts of Limbo have already fallen to this Void Corruption.
    Pieces of the fallen planes were saved before their total corruption, and were placed in orbit around Sigil as sanctuary sattellites for displaced refugees from across the cosmos.
    >> Anonymous 03/09/11(Wed)20:08 No.14188921
    jesus christ how fucking long is this
    >> Anonymous 03/09/11(Wed)20:10 No.14188943
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    hopefully forever. shut up and listen
    >> STORYTIEM 03/09/11(Wed)20:12 No.14188958
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    Haven't even scratched the surface yet.

    At last, the party arrives in Sigil. Gleaming towers and fantastic cityscape greet them; and they are in awe of the spectacle. But they're not here for the scenery, impressive as it is. Edgar is finally awake, but the scope of his injuries is severe: he is paralyzed below the waist. The Evergreen docks at a spelljammer hub, as the crew disembarks for a military debriefing, our party included. A crowd has gathered to see Captain Gordon, as he is something of a folk hero; regardless the group makes their way to Sigil Defense Headquarters.

    Gordon leads them through the building to a massive War Room, complete with magical holographic maps of the planes, huge displays showing locations of spelljammers, and lots of other pseudo-technological magical implements. An impressive round table adorns the center of the room, and seated around it are generals and spelljammer captains of varying rank. Occupying the largest seat is a large, particularly grizzled man with many medals and adornments (he's got huge shoulders); he must be in charge here. Captain Gordon introduces this man as Admiral Roddington, chief of of the Sigil Defense Force.

    Roddington begins chastising Gordon for various minor issues; clearly Roddington does not share the same admiration for Gordon that is held by the rest of the city. After some discussion, the party shares their story with the military council, and everyone is impressed that an actual Muramasa blade has been recovered. Roddington could not be scowling harder as the council congratulates Gordon and the party on a job well done.
    >> STORYTIEM 03/09/11(Wed)20:12 No.14188967
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    This task won't be easy, as Muramasa had been imprisoned within Tiamat's lair eons ago, back when the gods were actually still around! The party takes their leave of the council, and they begin to explore Sigil individually.

    The Halfling searches through the streets until he comes across a fruit vendor. From his bag of holding, the Halfling produces several papayas, and offers to barter with the fruit vendor for some of his wares. The fruit vendor, who has never seen a papaya before, offers to buy this strange delicious fruit, and gives the halfing 25 gold for all his papayas.

    Saburo goes shopping for some equipment and returns to the ship.

    Joseph Knock sets to purchasing some special arrows, and heads into a weapons shop. After greasing the shopkeeper's palms, Knock is led into a backroom containing 'the good stufff'. From here, he purchases several adamantium arrows.

    Al'Sham desires to purchase a wand, and is directed to Ed Vander's Wand Emporium. However, Al'Sham is displeased with Vander's selection of wands, and asks around for another place to buy a wand. Al'Sham approaches a bespectacled elven mage reading a copy of the DND Spell Compendium, and requests wand advice. The Elf tells Al'Sham about a nearby shop called The Black Box which sells certain magical artifacts. What he doesn't tell Al'Sham is that The Black Box is an elvish sex shop.

    So Al'Sham walks into The Black Box. He sees some dragon dildos, various ridiculously shaped wands, and bootleg copies of the Book of Erotic Fantasy. After dealing with the shopkeeper (an elf dressed like Mr. Slave), Al'Sham is shown some of the forbidden items; which include a wand of lightning bolt. The shopkeeper insists that it's an erotic toy for lightning elementals, but Al'Sham knows better, and takes his leave of The Black Box.
    >> STORYTIEM 03/09/11(Wed)20:20 No.14189053
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    <-- The Evergreen mini I made for the upcoming spelljammer battle. Stay tuned.

    Evennia, however, actually has a good idea, and decides to load Edgar into a wheelchair. She takes him to see the Evergreen's first mate, Grace Pershing, and declares Edgar's aptitude for artifice. Grace writes up a note of recommendation for Edgar, and instructs Evennia to take Edgar up to the Sigil Engineer's Guild, which connects to the city proper via space-elevator.

    Evennia takes Edgar to this destination, and inducts him into the facility, where Edgar sets to work creating a second pocketwatch communicator so that he can contact the party.

    After enough dicking around, the party regroups at the Evergreen, and the Captain returns. In his ready room, the Captain explains that the party will be venturing into Tiamat's Lair to rescue Muramasa, and bring him to Sigil. However, because of Sigil's Interplanar Neutrality Pact, he will not be able to directly intervene on the party's behalf, and that asshole Roddington only allowed Gorodon to take two other spelljammers as support.

    But... the party members are not citizens if Sigil. These rules do not apply to them. The Nine Hells of Baator are currently in a state of civil war fought between three main factions: two opposing remnants of Tiamat's brood, and devils from the City of Dis. The party pools some information on these factions by questioning Captain Gordon and reading through the Evergreen's Arcane Index.
    >> STORYTIEM 03/09/11(Wed)20:26 No.14189110
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    Since Tiamat's disappearance, two of her generals have been at each other's throats, fighting a bitter war that has consumed the first layer of Baator, and spilled onto the doorstep of Dis. The black and red dragons that still occupy Tiamat's Lair are led by the dragon wizard Nethex; they are opposed by the outcast dragons led by General Carnifex, a massive dragon whose wings were torn off by Nethex in their initial conflict. The ship's logs also contain old information on the City of Dis itself, from which the party learns that Dispater, lord of Dis, has withdrawn within his iron tower and has not been seen in centuries.

    So the party heads to Baator aboard the Evergreen, accompanied by two other ships: the Blue Sun, under Captain Mal Fillion; and the Burning Ember, under Captain Francis Reginald. The Evergreen drops off the party outside of Dis, which exists partly in the first level of Baator in this continuity. The party is equipped with amulets that resist harmful planar effects, as well as special signet rings bearing the emblem of Sigil; in case they need to throw some clout around. The rings also can be activated to call in Gordon to pick them up.
    >> STORYTIEM 03/09/11(Wed)20:27 No.14189126
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    So without any more fucking background, it's time to ENTER HELL. The landscape is brutal; it's searing hot, there's volcanoes everywhere, fucking lava, anguished souls; and Dis itself is no picnic. Al'Sham IMMEDIATELY casts Nondetection on the party; Saburo manifests some Conceal Thoughts, and they enter Dis. There's devils goddamn everywhere; devils coming out of every orifice, all walking through the street, selling strange fruit that not even the Halfling wants to try (though he does try to sell another papaya, to no avail). As the party walks through the streets of Dis, they come across a newsstand, where a large amount of devil literature is on sale. They've got some copies of the Book of Vile Darkness, Twilight, and circulation copies of US Weekly. Of particular note is a pamphlet with scrolling golden letters in an incomprehensible language; this doesn't last long, as Al'Sham casts Comprehend Languages and begins to read it. This document appears to be a fiery editorial against Dispater, chastising him for centuries of inactivity and indifference towards the city. The pamphlet mentions an individual called "The Concertmaster," proclaiming him to be the true protector of the city, especially since contact with the lower levels of Baator has been lost!
    >> Anonymous 03/09/11(Wed)20:41 No.14189277
    >> STORYTIEM 03/09/11(Wed)20:41 No.14189278
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    Al'Sham attempts to purchase the pamphlet, and the transaction is mediated by The Halfling, who apparently is fluent in Infernal. Everyone is surprised. The shopkeeper of the Newstand speaks a little bit of heavily accented common, and tells the party they can find the Concertmaster in the lower levels of the city, but they have to get past the massive strike around Dispater's Tower.

    And oh shit, is there ever a massive protest going on. A bunch of super-leftist devils have apparently organized a demonstration against Dispater, who is apparently an inneffectual leader. Al'Sham attempts to talk to some of these hippy devils for a bit, but is disgusted by their rhetoric and proceeds towards the hellevator towards the lower levels. But the rest of the party is not fucking getting on a devil elevator, no way, so they opt to spider climb their way down, while Al'Sham is the only one brave enough to ride the elevator, and leads the way. They descend lower into Dis, and come to a level dominated by an immense Cathedral that extends to the ceiling of the layer above them. A large crowd of devils are gathered outside of the Cathedral, blocking the way inside. Haunting organ music emanates from within the Cathedral.

    And then Joseph Knock ADD powers activate. Knock springs over the devil crowd, jumping from head to head, and scales the wall of the Cathedral. He hops up into a bell tower, and runs inside. The rest of the party pushes their way past the crowd, taking note that the devils all look mesmerized, with a magical green haze in front of their eyes. Saburo strong-arms the door open, just in time to hear a resounding DOOOOOONGGGG!
    >> STORYTIEM 03/09/11(Wed)20:44 No.14189315
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    Joseph Knock has pulled the rope in the bell tower and sounded the bell! The organ music stops, as the party notices a seated humanoid figure at the base of a MASSIVE organ. The figure plays an extremely loud dissonant note, which causes the congregation of devils inside the cathedral (in the pews) to cower in fear; a huge ghostly green hand erupts from the organ's pipes, and grabs Joseph Knock from the second floor balcony. The hand holds Knock high over the congregation, in a crushing grip, as Al'Sham rushes forward, attempting to cast HALT on the Concertmaster.

    Saburo and Evennia take cover behind a column, while the Halfling thinks this is a perfect opportunity to start sneaking around and steal shit from the terrified devils in the pews. The Concertmaster roars "WHY HAVE YOU COME HERE?", as another dissonant note is issued, and another ghostly green hand shoots out of the organ at Al'Sham.

    Al'Sham pops a Swift Ethereal, causing the hand to pass through empty space. When the hand retracts Al'Sham re-materializes, grinning, and exclaims "Can't we just talk?"

    Al'Sham takes full view of concertmaster, noting that he appears to be a human, except his face seems to be stretched infinitely inward towards a void of absolute nothingness. The concertmaster is chained to a pedestal at the base of the organ with thick, magical chains. Al'Sham explains their situation as Saburo and Evennia come into view to corroborate his story.
    >> STORYTIEM 03/09/11(Wed)20:45 No.14189332
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    Meanwhile, the Halfling is still running through the pews, rummaging through purses and pockets, stealing fucking EVERYTHING. The Concertmaster releases Joseph Knock, and some more shit is revealed. The Concertmaster was once a human, who made a devil's bargain for incredible musical ability. He was then brought to Dis, and his fate was sealed to remain chained at the base of this organ for all eternity. However, the organ was powered by a wellspring of souls,
    and over time, the Concertmaster learned to harness this energy with his music. Now he holds sway over most of the city with his siren song.

    The concertmaster is aware of the Muramasa legend, however, and postulates that Muramasa's power could save him from damnation. He proposes to the party: "Convince Carnifex to mount an assault on Tiamat's Lair, and I will commit the armies of Dis to aid him in this endeavor. This will be a sufficient diversion for you to enter Tiamat's Lair and retrieve Muramasa; I only request that you return and free me from this damned organ."
    >> Anonymous 03/09/11(Wed)20:47 No.14189367
    >> Anonymous 03/09/11(Wed)20:49 No.14189379
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    >Us Weekly
    >> STORYTIEM 03/09/11(Wed)20:50 No.14189392
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    The party agrees heartily, and the concertmaster begins jamming on his keyboards, which causes magic green mist to flow out of the organ and coalesce into a tiny box. He instructs them to take this box to Carnifex, as it will clarify his intentions. The party makes its way for the surface, to go talk with General Carnifex. However, the Halfling now has a fairly sizeable stash of pilfered devil loot, and takes a quick inventory. He managed to steal a quantity of small glowing orbs, colored white, red, and gold. These are condensed souls--the currency of Dis, and the party quickly does some observation to determine the worth of the soul orbs. They realize they've got a fair amount of cash with them, and decide to cross the plains of hell IN STYLE. They head to a mount vendor, who attempts to sell them all kinds of beasts-- spider-horses, fiendish elephants, six-legged used camels; but nobody can agree on what to buy.

    The halfling then speaks up: "Got anything with more legs?" The vendor pauses for a moment, looking bewildered, but then stammers, "Uh, I got a big centipede." The halfling immediately trades the vendor some soul orbs, and yokes up the centipede; he exclaims, "I will call him... Frank."

    And that's how the party met Frank, the collosal Fiendish Centipede.
    >> STORYTIEM 03/09/11(Wed)20:52 No.14189417
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    So the party sets out, riding Frank. Al'Sham casts some kind of charm creature spell, and bonds with Frank. The party was tipped off in Dis that Carnifex occupies a fortress a couple miles from Dis (used to be Bel's fortress. Not anymore). En route to Carnifex's stronghold, the party has a minor encounter with some stitched zombies and a gargoyle that pop out of the ground and grab Frank by the legs. The party has none of their shit, and they make short work of the zombies. The Halfling uses up his last blast disc by slapping it onto the midsection of a stitched zombie hulk, bifurcating the zombie. Frank even gets in on the fight by glomping a zombie and proceeding to EAT IT over the course of several rounds. This action is taking place within viewing distance of Carnifex's fortress, and at the conclusion of combat, Joeseph Knock notices that several large dragonkin have perched themselves on the battlements of the fortress, in observation of the fighting.

    The group is bid welcome into Carnifex's encampment, having impressed some of the dragons with fighting prowess; and the group arranges a meeting with Carnifex himself. The party members notice that all of the dragons here are wingless and bear horrific scars on their backs, where wings should be. Instead, dragon wings adorn the walls and halls of the fortress as victory trophies. The party heads into the largest building in the fort, which naturally houses the largest dragon. Sprawling atop a large pile of gold, whores, and golden whores is General Carnifex, an immense red dragon with a rock-like shell to his skin.
    >> STORYTIEM 03/09/11(Wed)20:56 No.14189469
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    Like every other dragon here, Carnifex is wingless, with horrible scars on his back. Nevertheless, he's put that shit behind him, and when the party tells him they want to attack Tiamat's lair, he's all for it. The party gives Carnifex the Concertmaster's gift, which dissolves into crazy green mist and invades Carnifex's ears. Big C thrashes around for a while as a symphony starts playing in his head, which scares the party; but Carnifex calms down. He believes that their cause is genuine, and will march on Tiamat's Lair with a combined army of his own dragons and Dis' devils. He tells the party of a kobold service entrance to Tiamat's Lair, which they could use to gain entry during the combined frontal assault.

    Carnifex and Dis gather their forces over the course of two days, while the party hones skills and plans strategy during that time. With the halfling disguised as a Kobold, and Al'Sham encasing everyone else in an invisibility sphere, the party will ride frank to get close to the service entrance, then stealthily enter as the battle begins.

    So they do this. The devils from Dis arrive, as a massive combined army is formed. The party rides out on Frank to the servant entrance of Tiamat's Lair. As the party draws close, they see the Lair itself as part of a mountain range, with an enormous chasm surrounding the Lair gates, resembling a moat. The chasm stretches all the way around the mountains, and the party must cross it to get to the service entrance. Joseph Knock spots kobold sappers chipping away at a massive wall on one end of the chasm, with miners in the chasm itself, digging it out and widening it. The party resolves to have Frank run amok in the chasm, causing as much chaos as he can, while they go invisible and enter the Lair.
    >> STORYTIEM 03/09/11(Wed)20:58 No.14189497
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    They dismount Frank and Al'Sham casts Spider Climb on everybody. Frank starts freaking out, runs into the chasm and starts tossing kobold miners everywhere with his huge jaws. Just then, Knock sees that the kobold sappers have finished
    their work, and LAVA begins pouring into the chasm! They're making a LAVA MOAT. The party scrambles up the wall, and Frank gets the fuck out, awaiting their return. A kobold taskmaster lies ahead in the threshhold of a thick steel door, wildly motioning for everyone to get inside and get suited up for battle. The Halfling, dressed as a kobold, passes through the door; and the rest of the party invisibly follow.

    Alright folks, exposition time is over. Let's get down to what the party does best: Search and Destroy. The party begins running with a crowd of kobolds through the cramped, winding tunnels leading to Tiamat's Lair. They pass several rooms where Kobolds are suiting up in third-rate armor and strapping weapons to themselves, preparing to be front-line fodder for the battle outside. The party navigates the tunnels, doing their best to sneak away from the hectic stampede of kobolds running to and fro; Saburo concentrates on his sword, and a faint red line extends from the sword, compelling him in a particular direction. Al'Sham casts Rory's Telepathic Bond, and the party is now able to metagame at the speed of thought.
    >> STORYTIEM 03/09/11(Wed)20:59 No.14189509
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    A kobold runs out of an open room, and accosts the disguised Halfling, demanding that the Halfling suit up for war. The Halfling makes a quick check to determine that nobody is watching, and shanks the Kobold in the neck. The Kobold falls silently, and Al'Sham makes the body invisible. The party proceeds, expeditiously, and they come to a chamber which leads into the main Lair Gate; masses of Kobolds are running past the still-invisible party, as our heroes stealthily duck through a doorway, and up some stairs. They find themselves in an open-air hallway which gives them a view of the titanic battle outside: it's fucking nuts, to say the least. Dragons are dive bombing with breath weapons, then getting shot out of the sky by harpoons and ballistae. The party can see a massive glowing dragon tearing shit up on the frontlines; it's Carnifex, his skin has turned to fucking magma, and he's doom-guying his way through enemy ranks like a beast. A terrible roar shakes the earth, as a collosal black dragon darkens the battlefield with its shadow; this dragon has two heads, one black, one red, and both are raining destruction down upon the armies.

    The party commences to more sneaking, and comes across a room where kobolds are boiling tar to drop through murder holes. Al'Sham casts Dominate Person on the lead Kobold, and makes him order all the other Kobolds out of the room. Saburo moves the vats of boiling tar over to the murder holes, which currently overlook the main gate to the Lair (and Nethex's army is still moving out). Evennia summons a construct to tip the vats in a minute, and as the party exits the room, the painful screams of tar-covered dragonspawn being seared alive graces their ears.
    >> STORYTIEM 03/09/11(Wed)21:06 No.14189597
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    And now, it's fucking Al'Sham's house. Solid Snake, Sam Fisher, Ryu Hayabusa, James fucking Bond; they all look like fucking CLOWNS compared to Al'Sham. Hide checks, search checks, Suggestions, disguises; the motherfucker is tapdancing right through guard patrols, traps, and environmental hazards like they weren't even there. He even dismantles a flame trap so well, that he retrieves some of the ignition fuel; Joseph Knock coats his arrows with it, and now BAM FIRE ARROWS.

    The party eventually sneaks their way into a hellish city area built over the caldera of a volcano. The city has three tiers and is open to the air; Nethex's army is moving out on the main road, which leads to the gates of the Lair itself. A central spire, brimming with guards and archers, connects the tiers with bridges and stairways. Saburo senses his sword compelling him to the far end of the city, past the watchtower. The party does their best to sneak across one of the watchtower's connecting bridges, but they're spotted and subsequently pinned down by a hail of arrows.
    >> STORYTIEM 03/09/11(Wed)21:06 No.14189613
    "FUCKING NO." Al'Sham shouts, as he casts Solid Fog at the upper levels of the watchtower. The party members run full-tilt across the bridge, through the watchtower, and escape through a portcullis at the opposite end. Al'Sham disables the portcullis controls with a nat 20. Saburo concentrates on his sword, and it compels him deeper into the Lair. The party members follow this impulse until they arrive at a huge stonework vault door, with two large dragon's head knockers. Saburo and Knock attempt to inspect the knockers; but the knockers come alive and start spewing fire. Al'Sham hits them with a targeted Dispel Magic, and the knockers fall out of the doorway, revealing two holes in the door. Knock climbs up and scrambles through, and as expected, this is one of Tiamat's treasure vaults.

    And as expected, there's a dragon guarding the room.

    I'll spare you the details for the sake of length (there's way fucking more to cover), but this dragon gets cornholed. It dies like a bitch. The closest it comes to even doing a respectable amount of damage is maximizing a breath weapon on Evennia's constructs, which narrowly misses Evennia herself. The Halfling notices an immense iron key hanging from the neck of the dragon, and Saburo hefts it into a lock at the far end of the room. Saburo can sense that this final room contains Muramasa. They bust that door down and enter; the room is compeltely dark, illuminated only by a column of light that points to a small stone pedestal. Upon this pedestal rests a small golden crown.
    >> Anonymous 03/09/11(Wed)21:10 No.14189670
    >Six legged used camels
    Crazy Hassan has an outlet in Dis?
    >> Anonymous 03/09/11(Wed)21:11 No.14189688
    >> STORYTIEM 03/09/11(Wed)21:13 No.14189720
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    The halfling puts on the crown. Muramasa's voice echoes through Saburo's mind-- "The sword! Place the crown over the sword, it may be powerful enough to break this prison!" Saburo snatches the crown from the Halfling, and draws it over the sword. Red lightning connects the sword and the crown, as Saburo's mind is filled with the memories of all the enemies slain by this blade. So too does the rest of the party witness this, as Rory's Metagaming Bond is still up.


    Saburo is pissed, but the details can be worked out later. All that matters right now is getting the fuck out of hell. They've got Muramasa's prison, maybe they can figure out how to crack it open while back in Sigil. The party exits the vault and runs back to the caldera city. They see that the battle has now progressed into the Lair itself; Carnifex and the Devils are winning. Joseph Knock presses his signet ring, and hails Captain Gordon: "We're ready for extraction, get us OUT OF HERE!" Al'Sham realizes that spider climb is still active, and the party begins scaling the inner walls of the caldera, and they get to the highest point at the rim of the volcano itself. The Evergreen descends from the sky with ridiculous speed, coming to a full stop above them. A gondola is lowered from the bottom of the ship, and the party scrambles aboard. As the party members are getting situated in the cargo bay, a collision rattles the ship violently. Gordon's voice Blares over the intercom: "ALL HANDS, BATTLE STATIONS!"
    >> Anonymous 03/09/11(Wed)21:13 No.14189721
    Used Camels? Well I might have known Crazy Hassan walks the planes since he transcends genres. Only he could sell camels to devils. Most of them teleport or fly so only his expertise would do.
    >> Anonymous 03/09/11(Wed)21:13 No.14189725
    >>large pile of gold, whores, and golden whores
    >>golden whores
    I want them. As many as my bone structure can support
    >> Anonymous 03/09/11(Wed)21:14 No.14189735
    I get back from a long day of working overtime, and this is the first thread I see.

    Goddamn, I love /tg/.
    >> STORYTIEM 03/09/11(Wed)21:14 No.14189742
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    The party runs to the Evergreen's bridge as fast as they can. Outside of the windows they see the collosal two headed black dragon from earlier, Nethex himself, with claws deeply entrenched in the hull of the Evergreen. Nethex bellows an earthshattering roar: "RETURN IT! RETURN WHAT WAS TAKEN!" However, the party hears within their minds the pensive voice of Muramasa: "SLAY HIM, AND I SHALL BE FREE."

    Gordon shouts to the pilot, "EVASIVE ACTION!" The Evergreen attempts to speed off, attempting to dislodge Nethex, but Nethex won't have it. His two mouths fill with fire and shadow, and simultaneously attack both engines of the Evergreen. The Evergreen begins to lose altitude, on a collision course with the plains at the base of Tiamat's lair. Gordon bellows over the intercom "BRACE FOR IMPACT!"

    Nethex dismounts just before impact, as the Evergreen crash-lands into the scorched ground of Avernus. When the dust settles, it is revealed that the party is still in one piece (as opposed to the Evergreen, which is in several). The crash has banged them up a bit, but they managed to survive. Gordon begins assessing the state of the ship, fucking everything is offline; weapons, shields
    , magic whooshing system, it's all down. Just then, Nethex slams into the the main hull again, and begins charging up another attack. Gordon opens the hatches on the hull, screaming for the party to buy him some time to get the weapons online, and the party rushes out into formation. They're about to fight Tiamat's successor on the hull of a spelljammer, fuck yeah.
    >> Anonymous 03/09/11(Wed)21:15 No.14189760
    >Before we proceed, I need to clarify one thing: we had an artificer in the campaign, and I later deemed that this would unbalance the game if allowed to continue, so that player opted to pick another character to play instead.

    You are a shit DM.
    >> STORYTIEM 03/09/11(Wed)21:15 No.14189765
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    The battle begins with a double breath weapon which catches most of the party between the two attacks. Al'Sham is ROASTED by the attack, and barely manages to stand; the halfling and Joseph Knock evade, while Saburo and Evennia each take half damage. Nethex begins rampaging his way up the ship, tearing up the hull as he does so. Saburo springs attacks behind the beast, while Joseph Knock begins taking shots at the body and each head. The Halfling jumps up on top of the Evergreen's bridge, and readies his Blast Globes. Al'Sham casts Haste on the party, while Evennia begins summoning an astral construct.

    And then the turn is back to Nethex... and he grows an entirely new head. A blue head sprouts opposite the red head, and opens its mouth to blast forth a line of lighting at Joseph Knock and the Halfling. The lightning tears its way through the ship, and while the Halfling evades, Knock does not. Suddenly, a section of the Evergreen directly in front of Nethex rises out of the hull, revealing a huge cannon turret. The turret unloads a point blank shot on Nethex, catching Saburo in part of the blast. Nethex roars in pain, as Knock lets fly with another volley, and the Halfling throws both of his blast globes at the three-headed dragon. Evennia's construct materializes, attacks Nethex, and she begins to summon another. Al'Sham, punch-drunk from the last hit, saunters right up in front of Nethex, and attempts to Feeble Mind the red heads. The spell manages to break Nethex's Spell resistance, but he succeeds his will save. Saburo lets fly with his sword's special ability, and slams Nethex with three out of four attacks.
    >> STORYTIEM 03/09/11(Wed)21:17 No.14189786
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    Oh hi, we're at 12th level, in a campaign where a multitude of constructs are available, Mechanus is a destination, and everybody gets fate-changing weapons. I'm not going to let an artificer anywhere near that.
    >> Anonymous 03/09/11(Wed)21:19 No.14189822
    Storytiem? A shit DM? You sir, have NO FUCKING IDEA what you're talking about. You will never run a game even half as good as he has, multiple times. Kindly get off my /tg/.
    >> STORYTIEM 03/09/11(Wed)21:21 No.14189850
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    On his turn, Nethex grows another head, this one White, and it lets fly with a frost blast directly at Al'Sham! As frosty death speeds towards him, Al'Sham casts a Swift Ethereal and vanishes from existence; the breath weapon washes over empty space. Nethex uses two claw attacks to rip the turret out of the hull, and strikes Saburo with three devastating bite attacks from his three other heads. The party starts to panic, when the breath weapons come back online, someone is definitely going to die; they have to end this shit immediately! Joseph Knock barrages Nethex with adamantium arrows; the Halfling throws a full round's worth of daggers, Saburo lays into him, and Evennia's second construct hits the battlefield.

    Just then, Joseph Knock spots an enormous glowing wingless dragon emerging from the lava moat around Tiamat's Lair, and it begins running full-tilt towards the Evergreen's wreck.

    Al'Sham runs back into the bridge, and materializes from the ethereal; he takes potshots at Nethex with his wand, and asks Gordon for a status report. Gordon shouts "They're not going to redispatch any ships, we're on our own for this one!" Nethex then sprouts a green head--his fifth--, and unleashes a paralysis breath at Evennia and Joseph Knock. Evennia is paralyzed, but Knock evades, he launches a shadow breath at Joseph Knock, and hits him pretty hard. Saburo recieves a couple of attacks from the active heads, and the party is looking in deep shit. They've got one more round until the fire breath is recharged. Through Rory's Metagaming Bond, Saburo instructs everybody to attack the red head, and the combined efforts of Saburo, the Halfling, and Joseph Knock manage to sever the head.

    Nethex reels back in pain and enrages; all of his mouths begin glowing with repsectively colored energy--

    Just then, a bloodcurdling roar emasculates everyone on the battlefield...
    >> Anonymous 03/09/11(Wed)21:21 No.14189854

    Nice samefag, shit DM. Good DMing: Work WITH your players' ideas. If you're more interested in telling your gay story then try writing a novel instead of running a game for other people.
    >> Anonymous 03/09/11(Wed)21:22 No.14189871
    Not samefag. Quit shitting up a great thread.
    >> STORYTIEM 03/09/11(Wed)21:23 No.14189879
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    Carnifex is on the fucking scene. With all his hatred, he shouts the name of his enemy, "NETHEEEEX!" as he leaps aboard the wreckage of the Evergreen in flaming glory. Carnifex's skin has turned to molten magma, as initiates a grapple with Nethex and presses his body against his foe. Nethex's four heads shriek in pain, as breath weapons fly out in random directions. The party manages to avoid the breath weapons, and begins aiding Carnifex in combat. Nethex somehow breaks free of the grapple, as Carnifex's own breath weapon, a searing jet of plasma, severs two of his heads. Joseph Knock draws a final arrow, and seals the fate of the great dragon. Carnifex raises his beaten opponent over his head, and uses his plasma breath to blast the body in half. Blood rains down upon Carnifex, and it boils upon coming into contact with his molten hide. Saburo carves off Nethex's original head (the black one), and rams the sword in; allowing it to drink of Nethex's essence.
    >> Anonymous 03/09/11(Wed)21:23 No.14189883
    >shit DM
    >he's never heard of Storytiem
    >> STORYTIEM 03/09/11(Wed)21:24 No.14189897
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    Red lightning races across the sword as it drains the energy from Nethex's head. An upwelling of power fills the sword and Saburo, as Saburo jams Muramasa's crown over the sword. Red lightning arcs out and connects to Saburo, Al'Sham, Evennia, Joseph Knock, and the Halfling. Time seems to stop around them, as the red lightning pulls them into a vortex which forms around the crown itself. Everything goes dark, and when reality snaps back into focus, the party members find themselves in an expansive desert, and something is casting a shadow upon them. They look up and see a megalithic inverted pyramid floating in the air. Saburo, who is an elocator and hates ground, floats up to it and carries party members one at a time. Spider climb is still active, and they scale the pyramid. Atop the flat plateau, they finally meet Muramasa, who appears to them as a fragmented effigy of red lightning connecting shards of glowing metal. His form is amorphous, but vageuly humanoid in that he has defined arms and a head, but instead of a lower torso, the red energy which makes up his body simply floats above the earth.
    >> Anonymous 03/09/11(Wed)21:24 No.14189898

    Bullshit, you motherfucker.
    >> Anonymous 03/09/11(Wed)21:24 No.14189901

    >under Captain Mal Fillion

    I see what you did there...
    >> STORYTIEM 03/09/11(Wed)21:26 No.14189923
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    Muramasa hails the party, as this meeting has been long delayed. He begins to reveal some more clues about the plot to the party, starting with Saburo's sword. This sword was commissioned originally to a Githyanki General thousands of years ago. The General had discovered Muramasa's prison by using one of the last scrolls of Wish in the known cosmos, and came to Muramasa seeking a cure for his people. The very fate of the Githyanki was being corrupted, and the general desired a weapon with the ability to cut through fate and seal the corruption that was taking over the Githyanki. However, in his hubris, Muramasa only cared about freedom, and tricked the Githyanki General into drawing the ire of the elemental planes by gathering ingredients to make the sword. Muramasa forged the sword with a piece of his soul, which would strengthen him as the sword drew blood. But the Githyanki General was set upon by the elemental armies and defeated, as Muramasa planned. What came next, however, was unforseen: the corrupted Githyanki spilled into the elemental planes, and spread their corruption of fate throughout them. The corruption merged the elemental planes together in a titanic cataclysm, and it was all Muramasa's fault for selfishly seeking freedom. Muramasa produces for the party a set of special weapons, each with a unique encounter power, and all possessing the ability to shift the user into the Fate Realm, a parallel dimension where fate can be manipulated.
    >> Anonymous 03/09/11(Wed)21:26 No.14189927
    >> STORYTIEM 03/09/11(Wed)21:27 No.14189940
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    "Fate" is illustrated by threads which connect people to objects, other people, and events. These threads are color coded according to the outcome:

    Red threads represent fates linked to Muramasa, and cannot be cut by Muramasa weapons.
    Blue threads represent favorable or "good" outcomes. Two targets linked by a blue thread share buffs and healing.
    Yellow threads represent negative outcomes. Two targets linked by yellow threads share debuffs and damage.
    White threads represent neutral interactions or bonds between people.
    Black threads correspond to corrupted fate; the affliction from which the Githyanki suffer.

    To Joseph Knock, a bow is issued that can connect two targets with blue or yellow threads.
    To the Halfling, two daggers are given that can create portals between touched objects within thirty yards of each other.
    To Al'Sham, a dagger is given which allows him to cast a lower level spell as part of a higher level spell, once per encounter.
    To Evennia, a dagger capable only of void shifting is bestowed; her character is broken enough as it is.

    Players are able to shift into the fate realm as a move or standard action, and while fate-shifted they can interact with things in the real world, but can only be harmed by things in the fate realm with them. Staying in the fate realm too long results in monsters showing up.
    >> Anonymous 03/09/11(Wed)21:28 No.14189945
    Trolls, the lot of you. Continue.
    >> SEGATA SABURO 03/09/11(Wed)21:30 No.14189975
    I thought you idiots didn't come out until summer?

    Saburo reporting in. Keep it up, DM.
    >> STORYTIEM 03/09/11(Wed)21:32 No.14189994
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    Phew, okay, enough of that. Plot train. The party converses with Muramasa a bit, and he surmises that it would be best to return to Sigil as soon as possible, as the Githyanki will be able to sense his presence now that he is free of his prison. The party destroys Muramasa's shackles with their shiny new weapons and returns to the real world. As they appear on the deck of the Evergreen, they see that it is a fucking wreck. Gordon is initially beside himself at the state of his ship, but changes his attitude upon seeing that the party has rescued Muramasa. However, Saburo interjects "Where was the support, Gordon!? You said there were Sigil ships standing by!" Gordon averts his eyes and quakes, stating that all ships were recalled to Sigil a day ago, while the party was preparing to assault Tiamat's Lair. The Outlands had been brazenly attacked by Githyanki, and Gordon had disobeyed a direct order to remain here and support the party in any way he could. This would likely mean a court marshal.
    >> STORYTIEM 03/09/11(Wed)21:34 No.14190020
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    However, aid is coming, as Gordon confirms that the Blue Sun is on it's way. The party collectively remembers that they also had a deal to uphold with the Concertmaster, back in Dis. Al'Sham and Evennia stay with Gordon and Muramasa, as the Halfling, Saburo, and Joseph Knock track Frank down, and scoot off to Dis. Frank freight-trains right through the city, barreling through devils and fruitstands, soulhorns, and all other manner of shit that would be in the way of a fiendish centipede, and brings the party straight to the Concertmaster. Saburo and the gang Fate Shift in front of the concertmaster, and they step into the shadowy Realm of Fate. They see large red threads of fate linking themselves to each other, and those threads seem to extend upward past their field of vision. Their entry points illuminate the area 30 feet around them, as blackness impedes their vision beyond that. They see the concertmaster, chained to his organ by a golden thread of fate, which Saburo severs. As the group returns to reality, the magical chains binding the Concertmaster fall to the floor, and the void where his face should be stretches forward to resemble a normal looking human face. He weeps and thanks the party; they grab him and all hop on Frank to make a hasty exit back to the Evergreen.
    >> STORYTIEM 03/09/11(Wed)21:40 No.14190089
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    When they get there, the rescue ship has arrived, and another captain is present, speaking to Captain Gordon. The party members recognize him as Captain Mal Fillion from the previous meeting, and he's chewing out Gordon pretty harshly. Rescue workers from the ship are placing portal beacons around the wreckage of the Evergreen; they plan to port the entire wreck to Sigil and fix it. The party defends Captain Gordon against Fillion, but Fillion appears to be coming from a place of brotherly love. Fillion is Gordon's best bro, and he knows that the Admiral really has it in for Gordon this time. Everybody then boards the Blue Sun, a ship of comparable size to the Evergreen. Captain Fillion explains that the Blue Sun is not so much a spelljammer as it is a gigantic flying railgun. With Frank in storage in the cargo hold, and the rest of everyone else doing their own thing, the Blue Sun embarks for Sigil. During the voyage, Muramasa states that the Githyanki will be trying to attack and corrupt him, so it will be safest if he stays in Sigil; the party agrees. Muramasa then explains that they will require aid in the coming battle, for the Gith will be preparing to mount a multiplanar assault, now that all cards are on the table.
    >> Anonymous 03/09/11(Wed)21:42 No.14190103
    >Mal Fillion
    Lol, Malcolm and his actor, Nathan Fillion from Firefly. Kudos.
    >> Anonymous 03/09/11(Wed)21:43 No.14190116
    Keep it coming! This just keeps getting better and better.
    >> STORYTIEM 03/09/11(Wed)21:45 No.14190148
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    Muramasa says that his red threads of fate extend throughout the cosmos, and bind certain special individuals to him. These people have special destinies, and are referred to as "Fatesworn." Our heroes have now all become Fatesworn, even Frank. The party will have to recruit several Fatesworn to defend their home planes from the coming onslaught, and the first choice they must make is between rescuing the fatesworn of Mechanus or Limbo; there is not enough time to save both. The party decides on Mechanus, and will find a way to broker passage there upon returning to Sigil. However, there are other pressing issues, such as the military tribunal for Captain Gordon's court martial.

    Everybody arrives in Sigil, and they go to Military HQ, where an angry mob has assembled, demanding Gordon be pardoned. The party, Muramasa included, attend the Tribunal, as Admiral Roddington spews his hate train on Gordon. The party defends his actions and tells Roddington to stuff it. Al'Sham gives an impassioned speech about how great deeds transcend rules; Saburo vigorously defends Gordon's character, stating that his actions made the rescue of Muramasa possible.

    Muramasa himself is called into question and he, in turn, tells each and every one of these military types to fuck off. There's a cosmos to be saved, and as far as he's concerned, Muramasa only answers to one person in Sigil. Despite their defense, it's not looking good for Gordon.
    >> Anonymous 03/09/11(Wed)21:47 No.14190175
    >even Frank
    >Fatesworn giant fiendish centipede
    >you crazy-awesome Greek bastard
    >> STORYTIEM 03/09/11(Wed)21:49 No.14190203
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    Evennia suddenly gets a call on the pocketwatch from Edgar. Edgar has something to show them. The group heads to the engineering center, where Edgar has been hailed as a prodigy. Edgar shows them plans for a totally badass spelljammer; a gigantic fist, in honor of Bartholdy. The spelljammer is already being built, when Evennia has an idea. She speaks to Muramasa through her weapon, and requests his aid in constructing the Spelljammer fist. Muramasa agrees, stating that indeed, he is a master craftsman, and will imbue this mighty Fist with his special brand of soul-forged fate magic.

    Al'Sham wanders back down to the Military HQ, where the crowds have now been dispersed. He sees Captain Gordon talking with Captain Fillion. Gordon is wearing plain clothes; he has been stripped of command. Fillion is emotional and cursing the admiral for being so unfair. Al'Sham converses with them for a bit, lamenting the demotion of Gordon. Al'Sham then pretends to leave, and as he walks away, covertly casts Suggestion on Captain Fillion.

    He suggests that Fillion lets Gordon use his ship.

    Fillion says "Gordon, my crew and I are taking an extended leave. Here's the keys to the Blue Sun"
    >> Anonymous 03/09/11(Wed)21:50 No.14190219
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    >> Anonymous 03/09/11(Wed)21:51 No.14190229

    Agreed. Frank is the greatest goddamn mount I've ever seen. I doubt our DM would even entertain the thought of letting one of my party members keep a fiendish centipede as a pet.
    >> Anonymous 03/09/11(Wed)21:53 No.14190266

    >totally badass spelljammer
    >a gigantic fist


    Also, I just realized that the other captain is CAPTAIN GORDON, DEFENDER OF EARTH.
    >> STORYTIEM 03/09/11(Wed)21:54 No.14190274
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    Gonna take a quick break to write and get ahead of myself for some leeway on the story. The updates just caught up to what I have written.

    Still to come:
    Recruiting the Fatesworn:

    The Battle of Sigil
    Final Fucking Combat
    >> Anonymous 03/09/11(Wed)21:56 No.14190301

    I am willing to stay up all night to see this conclusion. Take as much time as you need.

    And someone get this shit archived.
    >> Anonymous 03/09/11(Wed)21:58 No.14190327
    Can someone give me a refresher course on the previous threads? Because I could've sworn that I've read them before.
    >> Anonymous 03/09/11(Wed)22:02 No.14190386

    He's got the links to them in the first post. They're all archived.
    >> Anonymous 03/09/11(Wed)22:06 No.14190434
    I know, I just want a quick rundown, because his stories (while excellent) are damn long.
    >> STORYTIEM 03/09/11(Wed)22:30 No.14190747
    1st Campaign:
    Party meets up, has a ridiculous town square encounter with exploding fruit, fucks up horribly and they still pull it together; go on to kidnap someone, recruit the mafia to their cause, become revolutionaries and defeat the mastermind of an empire. Their revolutionary leader reveals himself as a werewolf in the final battle and Saburo kills him out of "mercy"

    2nd Campaign:
    Party heads south to a city run by constructs that operate on psychic signals from a control building. They create public unrest by winning a fixed game of Blood Bowl, driving dwarven pimps that rule the undercity into huge debt, causing a revolt. This revolt gets upstaged by robots going haywire when the control tower malfunctions, and they have to head into a fuck creepy science-experiment gone wrong laboratory. It turns out the psychic signal controlling the robots is generated by a miracle material which happens to be refined from fossilized psychic dragon. The dragon has regained its memories, and needs to be put down.

    then it turns out that the psychic disturbance created by the control tower was the only thing shielding the party from the detection of the Githyanki hunting them for Saburo's sword.

    Updates will resume within fifteen minutes
    >> STORYTIEM 03/09/11(Wed)22:42 No.14190886
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    Gordon and Al'Sham share a knowing glance, and Gordon assembles his crew. Al'Sham assembles the party; Muramasa and Edgar team up to build the Fist. Fuck yes.

    Next thing you know, Frank is being loaded into the Blue Sun, as Captain Gordon familiarizes himself with the new ship, and everybody preps for flight. The ship's communicator lights up with a waiting message, and out of reflex Gordon goes to answer. Al'Sham stops him, and uses disable device and shuts the communicator off; "Now you can just say it was broken," he says, with a grin. The party begins prepping up for the journey to Mechanus. The plane is all about uptight fucking laws, and Captain Gordon will have to file an immense amount of paperwork just to be able to land. Some of the more chaotic characters will have to control themselves (namely THE HALFLING) in order to not have Inevitables on their collective asses. Al'Sham postulates that it will be easier to sneak out of the docking area with an invisible party and avoid any sort of security or customs they have to go through; and after that, he'll disguise the party as constructs in order to blend in.

    So the party gets disguised as robots, and they immediately start hamming it up with robot puns. The Blue Sun lands, and several security officials board the ship, forcing Gordon to fill out the necessary forms. Everyone else sneaks out under their noses, completely invisible. Nondetection and Conceal thoughts are a must. The party invisibly ducks into a bathroom, then emerges visibly as a squad of constructs. So the party begins concentrating on their Muramasa
    weapons, and a red thread of fate leads them through city streets full of rhythmically clomping robots and perfectly ordered pedestrian traffic. After a while, the thread leads them to a construction yard, where a number of robots are working perfectly in unison to raise a building.
    >> Anonymous 03/09/11(Wed)22:48 No.14190944
    >> Anonymous 03/09/11(Wed)22:50 No.14190961
    Shits awesome! I remember reading these threads a few months ago.

    You sir are a master DM.

    Captcha defined lopar
    >> STORYTIEM 03/09/11(Wed)22:54 No.14191001
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    The thread terminates at a construction robot, and the party initiates conversation. Joseph Knock says: "Uh, identify yourself."

    "Unit designate Protus. Purpose: Construction and fabrication."

    "Um, new prime directive, come with us."

    "Negative, must build."

    The party tries to get him to stop working, but he refuses. Then, Joseph Knock fate shifts, and notices that the red thread of fate is tangled up on Protus' body. He unties it. As he does so, he notices that his entry portal into the Fate Realm turns orange, and he starts hearing screaming coming from all around him. He hastily exits, not wanting to meet the friendly ecology of the fate realm. But this action worked. Protus starts spazzing out, slumps over, and then reactivates.

    "New Prime Directive."

    "What's going on, Protus" Al'Sham queries

    "Must request permission from supervisor to leave work. Travel to Heart of Mechanus. Merge with Heart of Mechanus."

    Al'Sham lies, "Oh, we already talked to him, you can just come with us we can take you there!"

    "Negative, must obtain validation."

    Protus begins walking towards his boss, who looks like a mainframe on wheels. The boss denies Protus' request, and repeats in monotone "Get back to work get back to work get back to work"

    "Negative, proceeding without permission."

    Protus starts walking out of the construction yard, with his boss following, repeating "Get back to work get back to work"

    The Halfling does a quick disable device on the boss, and shuts him down. They quickly follow Protus out of the yard, and through the streets. Protus had planned to march all the way to Mechanus' Heart by himself, but reconsiders when the party informs him they have a spelljammer ("New Plan. Take spelljammer to Heart of Mechanus.")
    >> STORYTIEM 03/09/11(Wed)22:58 No.14191042
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    Two Inevitables guard the entrace to Mechanus' heart, and deny Protus entrance. Protus looks at both of them and says "Overridden." He grabs both by the neck, and throws them each off the gangway. The party follows Protus, marching into a gear-shaped ring around the central pillar, and they come into conflict with two more Inevitables. Everybody takes up a fighting pose, and the Halfling is first to act: He throws his daggers and creates a portal in the ceiling directly above one of the Inevitables, and another portal directly below.

    Now You're thinking with Portals. The Inevitable begins falling through an infinite loop, failing reflex save after reflex save to catch and grab hold of the floor. The rest of the party takes turns fucking up the other Inevitable, and the halfing reroutes a portal to the wall opposite a locked blast door.

    The Inevitable careens out of the portal and SMASHES through the door, shattering both it and the door to pieces. The party members pass through the door, and find themselves in a circular room with a central chamber (the central pillar of the building, the Heart of Mechanus). Protus (more like BROtus) walks up to the chamber and enters. Gears and machines all over the room begin whirring and buzzing. A mechanical voice drones out over loudspeakers: "Protus integrating into Mechanus Systems. Standby."

    But as this happens, Saburo and Evennia start detecting massive psychic distubances... the Gith are here.
    >> STORYTIEM 03/09/11(Wed)22:59 No.14191063
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    Black portals start opening around the room as Githyanki of all varieties step out. Combat begins, as Knock and Saburo rush out to attack the casters first.
    Then the githyanki swordsmen move into flanking positions around the Halfling and Al'Sham. After eating attacks from two swordsmen, Al'Sham is on the floor, bleeding out. The Halfling is also heavily injured. Evennia uses Time Hop on Al'Sham, effectively making him invincible for a couple of rounds. Several of the Githyanki casters begin casting large void spheres over the room, as corrupted tendrils of fate bind to the party members. Suddenly, a voice is heard over the loudspeaker "Security measure alpha engaged."

    The room begins to rotate, as two jets of plasma blast forward from the central chamber. Two walls rise out of the floor and create obstacles for the combatants. A githyanki gets caught in the flame jet and becomes horribly burned. The other githyanki continue to fight our heroes with crazy abilities, and then begin to void shift. The Halfling begins what will become an ONSLAUGHT of natural twenties, as the battle takes a progressively more fucked up turn. He crits a githyanki, exploding it, then void shifts to follow the surviving githyanki and avoid the obstacles of the room. Saburo, Knock, and Evennia follow suit. In the ensuing combat, Joseph Knock crits once, splattering a gith, and Saburo crits TWICE, exploding one gith and severely fucking up another. The few remaining Gith gather up, and begin launching crazy corrupted threads at the party members, causing damage and blinding Knock and the Halfling. One of the githyanki attempts to corrupt Evennia's Astral Construct, which would sway it under their control. Evennia manages to resist this.

    And then... the entry portals to the fate realm all turn orange. I roll my random encounter percentage dice. Natural 100.
    >> Anonymous 03/09/11(Wed)23:04 No.14191112
    (hey, just a quick question, since this is the first time I've been in a thread at the same time as you guys: Is it possible one of you, saburo or storytiem, could [after the story] post some info on saburo's homebrew class? several of my players have read the previous legs of this story, and have been dying to play something just like that, so I was wondering if there was anyway you could help me out. thanks. )
    >> Anonymous 03/09/11(Wed)23:05 No.14191115

    >Grabs both by the neck, and throws them each off the gangway.

    Oh god I wish I could post images from my IPhone browser. This robot is a walking tin can of AWESOME.
    >> STORYTIEM 03/09/11(Wed)23:11 No.14191175

    It's actually not in any of the campaign story threads, but a number of people have requested it. The class is really fun.

    Update shortly.
    >> STORYTIEM 03/09/11(Wed)23:20 No.14191277
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    Now, I had prepared a list of custom monsters to come and force people out of the fate realm if they stayed there for too long. Some of them were chumps, others were JESUS CHRIST GET IN THE CAR AND DRIVE AS FAST AS YOU FUCKING CAN. A natural 100% brings out the baddest of the bad.

    So the following creature emerges from the darkness across the room. I describe as a beholder-like creature, except where a beholder has many eyes; this creature had mouths. Many mouths, surrounding a central maw with a dark eye in the center of it. It was radiating an aura of darkness, and extending from its main spheriodal body were tendrils of shadow. These tendrils did not terminate in claws, or whips, or weapons... but CORPSES. This creature had five large tendrils, with corpses attached to each, and all of them were wriggling and moving in a terrifying way. Everyone but Evennia saves against the frightful presence of this creature, and she is stunned for one round. The party issues a collective NOPE NOPE NOPE and decides they'd rather dodge rotating jets of plasma. Evennia makes it out a round later, narrowly dodging threads of fate shooting out from the creature. The Githyanki phase out of the fate realm also, and one manages to exit into a plasma jet, burning himself crispy. The remaining Githyanki are greeted with Protus' chiming voice announcing "SECURITY MEASURE OMEGA." The walls in the room rotate 90 degrees, and two more plasma jets emanate at right angles from the central column. The rest of the fight is cleanup for the gang, and they frag the remaining gith, and stay the fuck out of the Fate Realm. Al'Sham comes back into time, and the party stabilizes him.
    >> STORYTIEM 03/09/11(Wed)23:21 No.14191294
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    A voice is then heard:

    "Security measures completed. Integration complete. I am Mechanus."

    The ceiling of the room folds out to open air. A spelljammer battle is taking place outside, with the Blue Sun cruising around firing it's railgun everywhere. The scenery around the party begins to change. They see massive gears and cogs moving into place around them. Entire cities are folding up as the shape of Mechanus begins forming into a new shape. (That's no plane... it's a battle station!)

    The rest of the Gith Spelljammers are swatted out of the sky by cogs and weapon emplacements from around Mechanus, as the party boards the Blue Sun for their next challenge.
    >> Anonymous 03/09/11(Wed)23:24 No.14191319
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    >I am Mechanus
    >> SEGATA SABURO 03/09/11(Wed)23:29 No.14191367
    FYI, this class is a touch on the powerful side, and also has some other issues with it. I ran it exactly as-written at the time, and then went Psion 1->Elocator. But yes, the class is quite fun. And if you compare it to a Warblade (or God forbid, a full caster), it's not so bad.
    >> STORYTIEM 03/09/11(Wed)23:30 No.14191386
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    Muramasa hails the party psychically through their weapons, congratulating them on a job well done. However, he bears bad news: Limbo has fallen to corruption while they were saving Mechanus. The party wants to know what the fuck that horrible void creature was, and Muramasa can only reply: "The realm of fate has strange fauna. The power to change fate is NOT the same as controlling fate. A balance will always be achieved!" Muramasa then poses to the party that the planes of Acheron and Pandemonium are in danger, and that the party must rescue a fatesworn on one of the two planes. Saburo, Al'Sham, and Evennia vote for Acheron; Knock abstains, and the Halfling is adamant about going to Pandemonium.

    The halfing is so distraught about losing the vote, that he begins making move silently checks and makes his way to the bridge. Al'Sham becomes suspicious and follows him. The Halfling enters the bridge and starts making hide checks. He rolls poorly. Gordon is looking right at the halfling, and asks what he's up to. The halfling responds, "Oh nothing."

    Then he jumps onto a nearby console and starts sweeping his hands across every button within reach. The ship plunges into a nosedive, as the pilot, still wearing the spelljamming helm, grabs the halfling and lifts him into the air, where he flails in futility. Control of the ship is restored and Al'Sham threatens to Feeble Mind the halfling if he tries that again. The Halfling spends the rest of the voyage watching the pilots and crew control the ship, with rapt studious attention.
    >> Anonymous 03/09/11(Wed)23:30 No.14191387
    sage for shit thread
    >> Anonymous 03/09/11(Wed)23:31 No.14191392
    the thread
    >> Anonymous 03/09/11(Wed)23:32 No.14191409
    File deleted.

    >> Anonymous 03/09/11(Wed)23:38 No.14191472
    >> Anonymous 03/09/11(Wed)23:39 No.14191483

    >"Security measures completed. Integration complete. I am Mechanus."

    >> STORYTIEM 03/09/11(Wed)23:46 No.14191574
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    he Blue Sun heads to Acheron, the battlefield of the Blood War, and the party instructs the pilot to head down through the cubic scenery, as per the compulsions of their Muramasa weapons. The Blue Sun heads closer and closer to a particularly large cube, shrouded in red mist, and Gordon says it would be dangerous to procede in the Blue Sun past this point. The ship is too big and could attract the attention of enemies. The party then boards a shuttlecraft, and take it down to the surface of the cube, where they begin following a thread of fate that points off into the distance.

    They begin to see scattered demon bodies, signs of a fresh battle, as they follow the thread. A flickering light is seen off in the distance, and the bodies thicken as they approach this light. Soon they are all standing knee deep in demon corpses. They begin moving silently as they get close to what appears to be a massive campfire, made from roasting demons. They see a HUGE man, with his back to them, tearing into a haunch of demon flesh. Nearby, a battle tiger purrs as it munches on its own kill.
    >> STORYTIEM 03/09/11(Wed)23:51 No.14191631
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    Now folks, we're gonna need some explanation here, because this character is a throwback to an old campaign I played in. Saburo was the DM, and "Joseph Knock" and I were players. "Joseph Knock" rolled up a gestalt warhulk named Kkronk, who wielded an immense spiked chain, and often charged into battle using our Druid's tiger animal companion (named Hobbes) as a battering ram. Our ranger would ride on top of Kkronk and pelted shit with Arrows. Among Kkronk's deeds in that campaign were the following:

    1. Hugging someone so hard their head came off, which he later replaced with a Head of Vecna.
    2. Making a break check with no target; but the roll was so good he broke TIME.
    3. Breaking Time allowed us to open a portal to the future, where we met Future Kkronk and helped him win the blood war.

    Joseph Knock is fucking ecstatic to see Kkronk (out of character), and after almost getting killed by him, the party befriends Kkronk and Hobbes. Kkronk speaks like the Heavy from TF2, and tells the party that he has been following a demon army in this direction.

    Knock fateshifts and untangle's Kkronk's thread of fate. Causing Kkronk to black out for a second. Kkronk comes to and bellows "COME, WE GO THIS WAY NOW!"
    >> Anonymous 03/09/11(Wed)23:51 No.14191633

    >standing knee deep in demon corpses
    >begin moving silently
    >moving silently while standing knee deep in corpses

    The entire party is ninjas.
    >> Anonymous 03/09/11(Wed)23:51 No.14191634

    wow, the 40kids are out in full force tonight.
    >> SEGATA SABURO 03/09/11(Wed)23:54 No.14191670
    I never moved silently once in the entire campaign. If he said I did, he is lying. Saburo doesn't give two shits about being stealthy.

    But yeah, other than me, the party is ninjas. Everyone else but Evennia has like +20 hide/move silent checks...
    >> Anonymous 03/09/11(Wed)23:56 No.14191690
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    > Making a break check with no target; but the roll was so good he broke TIME.
    >> Anonymous 03/10/11(Thu)00:03 No.14191743
    F5ing like the motherfucking Fist of the North Star over here.
    >> STORYTIEM 03/10/11(Thu)00:03 No.14191751
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    Kkronk and the party enter a desolate region of Acheron, where Kkronk claimed he was killing some baby Githyanki before they cowardly turned invisible and ran away (read: they fateshifted and bounced). The Githyanki were opening a portal, but Kkronk interrupted the ritual, and now the portal was incomplete. Al'Sham does some read magic and determines that the portal links to somehwhere neutrally aligned; "Holy shit, they're opening a portal to Sigil from here!"

    "OH THIS IS BAD" Kkronk exclaims. Kkronk resolves to stay here and fight any babby gith that try complete the ritual. But they're not going to get the chance for that right now.

    (DM'S NOTE: This next part requires some explanation as well. We were playing a different campaign between myself, Joseph Knock, Saburo, and Al'Sham. Al'Sham's character died, and he decided to become co-DM. He designed a creepy encounter for us to play, where it started as a murder mystery that led us to this large mansion, where it looks like some evil force came through and completely SLAUGHTERED a garden party for a satanic ritual. Right when the tension was building and we were about to fight the final boss after hours of creepy buildup, Al'Sham hands control over to Joseph Knock, who asked to design the final encounter, without asking Al'Sham or even paying attention to what had been happening in the game for the last hour. Our party opened the door to find a massive stage and mosh pit, with the death metal band ELFCORE playing their final number. This is what happens at Elfcore concerts, all the guests get murdered. Al'Sham was beside himself with anger, but I thought it was the most hilarious, narmiest thing ever to happen.)

    So I decided to do a redemption of Elfcore.
    >> Anonymous 03/10/11(Thu)00:09 No.14191798

    Do you guys fight Dethklok? Please tell me you fight Dethklok.
    >> STORYTIEM 03/10/11(Thu)00:15 No.14191848
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    I played the opening part of Beelzeboss, as the ground below the party began quaking and sinking into a large bowl-shaped pit 40 feet deep. A central rocky spire rose in the center 20 feet above the bottom (so -20 ft from the surface). The top of the spire suddenly ERUPTED IN FLAMES, and five demons stepped out of the fire, each holding a musical instrument. One drummer, two guitarists, a bassist, and a singer.


    Now, the Halfling loves metal in real life, so he takes this opportunity to queue up his library as the soundtrack to the fight, and just puts it on play through.

    The bassist issued a tasty guitar lick, and suddenly, carnage demons erupted out of the sand in the pit below; and the band began jamming. Pic related will give you an idea of how the encounter was laid out. The halfling begins combat by throwing his dagger up on top of the spire, creating a portal; he swiped his other dagger on the ground and joined the two portals. Kkronk and Joseph Knock (who was riding Kkronk) jumped through the portal and got right up in Demonforce's collective face. The singer started issuing sonic attacks, while the guitarists shot lightning and fire with metal licks. The bassist summond MORE demons, and the drummer began pounding madly, which lowered the height of the spire five feet.

    The mechanics of the fight set in. If that drummer stayed alive, the spire would collapse to the ground, and it would be a demon mosh pit REALLY FAST.
    >> Anonymous 03/10/11(Thu)00:17 No.14191864
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    >So I decided to do a redemption of Elfcore.
    >> Anonymous 03/10/11(Thu)00:24 No.14191917

    My God, OP, I sincerely wish my gaming group was half as awesome as you guys.I have no idea how this story keeps topping itself.
    >> STORYTIEM 03/10/11(Thu)00:26 No.14191929
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    (those tassel things are colored rubber bands I was using to represent threads of fate)

    At any rate, Al'Sham jumps through the portal, forgets to DIVE in head first, and falls on his ass. Regardless, he casts a Feeble Mind on the drummer. The Drummer botches his will save and begins banging his head on a cymbal.

    However, the music playing still has a drumbeat, and the party realizes that Demonforce are total fucking POSERS. Evennia fate-shifts while still in the mosh pit and begins summoning a construct. Saburo flies up to one of the guitarists and lays into him with a spring attack. Joseph Knock has a personal vendetta against the singer, who keeps assaulting him with sonic attacks, and fills him with arrows. The Bassist begins playing another crazy lick, and suddenly the carnage demons start looking a lot more vicious; and they begin climbing up the spire. Kkronk flails away with his spiked chain, shouting Heavy taunts at Demonforce, and the halfling makes feint after feint for loads of sneak attack damage. The singer finally goes down, and the area around him erupts into flames, burning the halfling and Saburo. The drummer, in a display of retarded fury, spills his ass off his seat, and off the spire entirely. He clips some climbing demons on the way down, and lands on his head. And then Al'Sham turns to the demons climbing up the spire, and with a wild grin casts INCITE RIOT, hitting 12 of them in the process.
    >> Anonymous 03/10/11(Thu)00:37 No.14192005
    Fuck, this story cannot possibly update fast enough to keep me satisfied. KEEP GOING, STORYTIEM.
    >> STORYTIEM 03/10/11(Thu)00:40 No.14192030
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    Demons start tearing each other apart, Evennia's constructs manifest and start doing line attacks on the clustered band members. One guitarist and the bassist die. Kkronk sweeps demons climbing up the spire with his Chain, as Al'Sham uses dispel magic on the last remaining instrument, and turns it to dust; the music then completely stops. However, a new sound fills the air, and only Evennia can hear it. She's fateshifted, and her portal just turned orange. From the shadows behind her steps an impish looking creature with large vacant eyes, and black tendrils sprouting from its back. It is holding up a glowing skull. Evennia takes one look and is hit by a gaze attack. She saves, goes NOPE and exits the fate realm, just as Saburo uses a distance slash, to finish off the guitarist. The remaining carnage demons are cleaned up.

    After combat, Al'Sham decides to Fate Shift and look at the portal above them to see if it looks differently in the fate realm.

    But the monster is still there where Evennia left it. Al'Sham is hit by a gaze attack and stunned. Joseph Knock and Saburo fate shift to aid Al'Sham, but they are hit by a void sphere and both are blinded. Joseph Knock tries to take aim blindly at the creature, but Saburo yells "KNOCK, GET OUT!", as he feels around for Al'Sham. He grabs Al'Sham and they exit the fate realm, but Knock is blinded and gets hit by dark threads of fate that connect to him. He feels around for his entry portal, and finds it, as a purple thread of fate begins to extend from the creature.

    Now I forgot to mention the purple thread earlier in my writeup. The purple thread is the fate of death. That's the save or die; and you have to make that save every round it is attached to you. Knock exits the fate realm just in time, and resolves to sever the corruption threads later, when they're away from that goddamn monster.
    >> Anonymous 03/10/11(Thu)00:43 No.14192067
    in4 Bel Air
    >> Anonymous 03/10/11(Thu)00:44 No.14192078
    People thought that was going to happen in the first thread. Try again, kid.
    >> Anonymous 03/10/11(Thu)00:56 No.14192207

    >sever the corruption threads later

    Why couldn't they do it right then? I have a feeling this may come back to bite them in the ass later...
    >> STORYTIEM 03/10/11(Thu)01:09 No.14192318
    the monster was still there.

    also I'm running out of deans, and images are becoming a pain with the captcha.

    So Kkronk exclaims that they all "Make good team" and says that he will stay here and guard the portal. No Gith will be coming near it on his watch. The party tearfully bids goodbye to Kkronk and Joseph Knock vows to one day return for his best friend. The party heads back to the shuttle and rides it back up to the Blue Sun. Knock fate shifts and shakes off the corruption. One last destination awaits, and they dial up Muramasa on their weapons. Muramasa congratulates them, but exclaims that pandemonium has fallen to corruption. They must recruit one more Fatesworn, and must choose between Celestia and Asgard. Having just dealt with evil ass fucking dragons, the party doesn't think they'd be too welcome in Celestia (or in Asgard for that matter, considering one of their party members is a murdering psychopath with a pocket full of devil money). At any rate, the Blue Sun embarks for Asgard, with Al'Sham and Saburo taking care to put up Nondetection and Conceal Thoughts WELL in advance. The halfling spends the voyage studying the bridge, console, and piloting apparatus of the ship.
    >> STORYTIEM 03/10/11(Thu)01:10 No.14192325
    Long story short (we are running long and there's still lots to go). They arrive in Asgard, and land in the main city; Valhalla, home of Castle Valhalla, former throne of Kord. The fate threads lead them right up to the castle, and with everyone minding their best behaviour, they enter the building. Before them is a great hall with massive stonework columns and acres of feasting tables.

    But there is no feasting today, for a gloomy shadow overcasts this once-great hall. Hunt trophies, sports trophies, the Stanley Cup, and great statues of great heroes line the walls; the party sees a plaque to Dav: the patron saint of Powerthirst, and another to Gazruk: famed barbarian of Justice, friend to Tyrone the Monk. They approach the throne at the far end of the hall, in which is seated a large sleeping viking. He looks disturbed, as if in a nightmare, as his entourage sits around him and tends to him. The party hides behind a pillar as Saburo inspects some wall hangings and trophies, and Joseph Knock fateshifts to untangle this champion's thread of fate. However, he sees multiple threads of corruption linking the sleeping viking to one of his cronies!
    >> Anonymous 03/10/11(Thu)01:11 No.14192334
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    >> Anonymous 03/10/11(Thu)01:14 No.14192359

    >Gazruk: famed barbarian of Justice, friend to Tyrone the Monk.

    Ahaha, nicely done.
    >> Anonymous 03/10/11(Thu)01:21 No.14192420

    I seriously need sleep now, BUT I DON'T WANT TO STOP READING

    Sleep or storytiem? Damn, this is a hard choice...
    >> STORYTIEM 03/10/11(Thu)01:22 No.14192427
    The Halfling and Saburo fate-shift, as they are aware of this due to Rory's Metagaming Bond, and begin cutting up all the corrupted threads. Knock untangles the red Muramasa thread connecting to the viking, and they all emerge from the fate realm in front of him. This sudden materialization catches the viking's entourage off guard, and they accost the party. However, one of the viking's cronies begins slinking off towards the back, making for a nearby door. The halfling whips out a dagger, and prepares to throw it at the coward; when Al'Sham issues forth a HALT, which stops the halfling in his tracks. The guards draw blades and are about to strike at the party, when the Viking suddenly rises, bellowing "DO NOT SPARE YOUR BLADES, LITTLE ONE. THIS ONE IS WORTH IT!" The Viking grabs his cowardly cronie by the neck, produces a dagger, and slices his throat.

    The viking calls off his homeboys, and says he has seen our heroes in a dream. The Viking introduces himself as Sir Karadoc, Most Esteemed of Kord, and claims that he had been in a corrupted sleep for weeks; held captive in nightmares by that asshole he just gutted like a pig. He gathers together some people in the hall, and begins to tell them a story: the Story of Kord's Fall...
    >> Anonymous 03/10/11(Thu)01:29 No.14192466
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    storytime... within a STORYTIEM?
    >> Anonymous 03/10/11(Thu)01:29 No.14192475
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    From a fantasy kingdom, to Pimp-lord underworld, to SCIENCE!-vill, to Sigil, to hell, to robo-land, and now to fucking Valhalla? I hope your party can cash in all the frequent flier miles they're earning from this. They deserve a vacation when this is done.
    >> Anonymous 03/10/11(Thu)01:31 No.14192485
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    sleep is for pussybabies. STORYTIEM FUCK YEAR
    >> STORYTIEM 03/10/11(Thu)01:31 No.14192495
    Karadoc conjures a roaring fire, pours multiple libations, and begins with dramatic gusto. The gods had gathered in time immemorial to combat a mutual threat left over from the dawn of creation. His name is lost to ancient languages, we call him only The One in the Void. He had awakened after eons of torpor, and his power was greater than any single deity could fathom. The gods attempted to cooperate for this battle, but this tenuous alliance was tested, and broken by The One's machinations. Our beloved Kord stood alone to face the One, abandoned by his compatriots, and was consumed. In the end, The One was subdued, but at terrible cost. Our universe stands without the guiding light of gods, and The One in the Void has been reawakened by the Githyanki. They made their homes in pieces of his shattered body, and he slowly corrupted them over the millenia. At sanity's break, the Githyanki Lich Queen commanded that their home city of Tu'narath be moved to the spot where the gods vanished from this universe, and be drawn into Corruption's Heart.

    What emerged centuries later were vicious mutated Githyanki, agents of corruption, who answer only to their dark master, and will not stop until the multiverse is just as corrupted as they are. Only the power you wield in your hands, the Muramasa weapons can stem the tide of corruption, and I will do everything in my power to aid you.

    Karadoc bids the party farewell, and as he turns to leave, he loudly exclaims, "READY THE LIGHT'S HAMMER!"
    >> Anonymous 03/10/11(Thu)01:34 No.14192518
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    bracing for epic
    >> Anonymous 03/10/11(Thu)01:35 No.14192522

    I don't know what this is, but I'm pretty sure my body is not ready.
    >> STORYTIEM 03/10/11(Thu)01:42 No.14192579
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    As the party leaves Castle Valhalla, en route to the Blue Sun, they feel terrible rumbling shaking the ground. They draw their weapons, ready for combat, thinking this could be a Gith attack. However, they notice citizens around them clapping and cheering. Al'Sham asks what's happening, and is answered, "Our lord has awoken! The Light's Hammer is about to take flight!" Castle Valhalla begins shaking, as it violently lifts into the air, revealing a massive stone and metal underbelly to the castle. The Castle moves higher and higher, as dirt, rocks, and centuries of inactivity crumble off the bottom. Weapon emplacements roll into place, and the party is just about sure that between Kkronk, Castle Valhalla, Battlestar Mechanus, and THE FIST currently being built by none other than Muramasa, any and all Githyanki in the known cosmos are TOTALLY FUCKED.
    >> Al'Sham 03/10/11(Thu)01:45 No.14192604

    I wouldn't say angry dude, I was just really caught off guard by Elfcore.

    Also, I did play a character in the game Kkronk is from. He was Captain Sledge Rockhard, a White Raven Warblade // Silver Dragon Shaman. He projected auras, shot a breath weapon and beat things to death with a halberd. His exploits are nothing compared to Kkronk, however.
    >> STORYTIEM 03/10/11(Thu)01:54 No.14192665
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    The party boards the Blue Sun, and set a course for Sigil. The Halfling continues to study the bridge crew during the voyage. Muramasa signals the party through their weapons: "It is complete. My masterwork. You'll all just have to see it when you get here. I've forged my very essence into the ultimate weapon." Of course he's talking about THE FIST.

    Gordon greets the party solemnly. He knows that he's probably going to be thrown in prison upon his return, but he's confident he did what was right. With a heavy heart, the Blue Sun docks in at sigil...

    ...to the cheers of a massive crowd, all cheering, singing songs, and chanting "Gordon! Gordon!" The party and Gordon exit the ship and are met by Captain Fillion. "Welcome home..." Fillion smirks, "Admiral." Behind Fillion is a flowing overcoat, with HUGE shoulders, and the biggest hat of all. After a brief exchange, it is revealed that Admiral Roddington was sacked by order of the highest authority, and Captain Gordon was named Fleet Admiral in absentia. (I forgot to mention this before, but Al'Sham learned by exploring the Evergreen's records, that Admiral Roddington was the former captain of the Evergreen, and therefore always hated Gordon for taking his favorite ship). Gordon dons the Admiral's Uniform, and gives an impassioned speech to the spectating crowd. They will fight for survival, they will fight corruption, and they will do it with the most incredible ship in their fucking arsenal. He points up, and in the sky above Sigil, the completed FIST gleamed, in full glory. The fully repaired Evergreen was also in view.

    Gordon turns to the party: "Gentlemen, you're going to need a crew!"
    >> Anonymous 03/10/11(Thu)01:57 No.14192698
    >>14192522 poster here
    >between Kkronk, Castle Valhalla, Battlestar Mechanus, and THE FIST currently being built by none other than Muramasa, any and all Githyanki in the known cosmos are TOTALLY FUCKED.
    I was right. My body was most definitely not ready.
    >> Anonymous 03/10/11(Thu)02:02 No.14192749

    nothing could be more appropriate. holy shit.
    >> STORYTIEM 03/10/11(Thu)02:07 No.14192783
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    In a military meeting at Headquarters, the situation is explained to the party. The githyanki would not be able, at their current power, to battle with the Lady of Pain in any capacity. However, they have compensated for this with a devious plan to destroy the entirety of Outlands outright. In a cruel parody of their collapse of the Elemental planes, the Githyanki have anchored vortices of corruption on six major outer planes. The plan to merge these planes and cause a catastrophic dimensional collision that not even the Lady of Pain will be able to stop. The party postulates that THE FIST will be able to cut through the corruption of those vortices, but they're going to need support to do so. Gordon decrees that all ships will stand by to defend sigil. The Evergreen, Burning Ember, and Blue sun will support The Fist in a multiplanar blitz to take the fight to the doorstep of corruption; and with the party's help, save everyone in goddamn existence.

    Because Gordon will be commanding the Evergreen, he nominates Captain Slough, First Mate Jeremy Veyron, Navigational Unit Stiggs-1, and weapons officer Richard Zonda to command the crew of THE FIST. The Party however, will have special roles aboard the Fist, specialized for ship combat:

    Al'Sham will be the engineer: He will use a Use Magic Device check to allocate power to the shields, weapons, or engines. (d20+mod)/5 = number of power points he's able to allocate to any category. Each point assigned to weapons give a +1 enhancement bonus to damage and hit. Each point to Engines increases movement speed by one square, and each point to shields restores shields by one point.

    Saburo will pilot the ship, as he has a good reflex save for dodging enemy fire and environmental hazards. He can also ram enemy ships to deal 3x the Fist's current movement speed (enhanced by Al'Sham's power points).

    Evennia, Knock, and the Halfling will be gunners, as the Fist has four forward mounted railguns.
    >> Anonymous 03/10/11(Thu)02:11 No.14192822
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    I'm liking where this is going. Please, do continue.
    >> STORYTIEM 03/10/11(Thu)02:14 No.14192853
    Here's how spelljammer battles work. Al'Sham begins by rolling his UMD check and allocating power.
    Gunners roll off their ranged to-hit and each railgun does a base damage of 1d6. Power Points allocated to guns increase to-hit, damage, and range by 1. Base range is 6 squares.

    Base movement speed is 6 squares, augmented by engine improvements.

    The Fist starts with 20 Shields / 20 Hull. Shield damage regenerates at a rate of 1 point per round, or you can take a full round action to regenerate 5 points of shield damage. Hull damage is irreparable.

    Incoming attacks roll against the pilot's reflex to determine hits/misses. Pilot's reflex is basically the "AC" of the fist.
    >> STORYTIEM 03/10/11(Thu)02:33 No.14193010
    The party has Frank and Cookie moved aboard the FIST, and they take to their ship. The FIST, Evergreen, Burning Ember, and Blue Sun all take off, just in time for the sky above them to rip open in an orgy of spelljammers. The Battle of Sigil has begun.

    The way this battle worked, was that I had an entire roll of grid gaming paper, pre-drawn with the terrain and obstacles for each phase of the battle. The party would be fighting their way across the planes of Limbo, Celestia, Pandemonium, Mechanus, Asgard, and Acheron, eliminating the corruption as they progressed. The map would be rolled out as they scrolled through territory, the battle was essentially a massive top-down shooter game.

    Back to the action-- Gith ships scream into view as our dream team took their postion. A barrage of rail fire from THE FIST obliterated one gith ship, as the Evergreen and Blue Sun took down bogeys of their own. The Burning Ember got reckless and took some moderate damage. Saburo set his eyes on a particularly brazen bogey, and Al'Sham obliged him with boosted engine power, dumping the rest of the points into weapons. The Fist screamed forward and obliterated its first punch victim, as hails of cannon fire demolished additional ships. However, the Burning Ember was under attack by multiple ships, and the Evergreen came to aid. Gordon's voice was heard over the intercom, "Load missiles... FIRE!" A barrage of missiles erupted from the evergreen, and ignited several ships around the Burning Ember. The Blue Sun lined up two targets, and charged it's signature railgun, sending a round through both.
    >> STORYTIEM 03/10/11(Thu)02:35 No.14193025
    With the skirmish above Sigil cooling down, Saburo yelled to the other captains "ARE YOU READY? WE'RE GOING IN!"
    The three ships entered the open Githyanki portal, and the fist powered up to sunder the corruption. Muramasa himself was 'plugged' into the ship on the Bridge, lending the fist his fate-shattering power. The Fist slammed into the portal, closing it off; and the party them found themselves in angry corrupted Limbo.
    >> Anonymous 03/10/11(Thu)02:40 No.14193060
    >> STORYTIEM 03/10/11(Thu)02:42 No.14193079
    Our heroes found themselves in a tight spot in Limbo, as the craggy rocks composing most of the Limbo landscape now had arcing lightning between them, forming a hazard to any spelljammer attempting to traverse them. As the FIST moved forward to peek around the nearest rock island, the party spotted gith ships on the other side of the lightning. The Gith ships opened fire, and were met with return fire. After some tenuous blasting across the lightning barrier, Saburo slammed the accelerator and barreled through the lightning. The Fist took some shield damage, but Saburo was able to evade most of it. Next, the Evergreen, Ember, and Sun made their way through. The Evergreen took moderate shield damage, but the Ember and Sun both took hull damage from the lightning. It wasn't going to get any easier, there were lots of lightning boundaries between them and the corruption vortex, but the team held strong. Gith ships popped out to take potshots at the weakened vessels, and were met with heavy return fire. The Evergreen guarded the rear flank while the FIST pushed forward.

    The lightning barriers were not kind to the Burning Ember, which was down to half hull integrity by the time the group was approaching the vortex. They paused for a bit to regenerate shields, but more githyanki vessels arrived and forced them through the vortex. The FIST destroyed the vortex upon exiting it, and the group now found themselves in Celestia, at the base of Mount Celestia itself.
    >> STORYTIEM 03/10/11(Thu)02:54 No.14193138

    Celestia was in bad fucking shape. The cities and settlements at the base of Mount Celestia were in smoking ruin, and countless black tendrils of corruption extended out of the mountain itself. Some of these tendrils had captured metallic dragons in flight, and were in the process of corrupting them. Gith spelljammers buzzed the air, as Joseph Knock spotted the corruption vortex near the summit of Mount Celestia. "We gotta go straight up the mountain!" Knock shouted, as the rest of the captains agreed. However, Muramasa communicated to the party: "Your allies cannot see the black tendrils, they lack this ability, we need to clear them a path!"

    So Saburo rammed through a column of corruption tendrils, while dodging enemy fire. Knock and the Halfling returned fire. A silver dragon, freed from a corruption tendril took to the air and rejoined the fight against the Gith. The FIST forged ahead, clearing a path for the three allied ships; but the Gith ships closed right in on the Ember, Sun, and Evergreen. Saburo screamed, "STAND DOWN EMBER, YOU'RE ALREADY AT HALF SHIELDS AND HALF HULL INTEGRITY!" The captain of the Ember responded, "I understand, but we're with you to the end!" Gith ships closed in on the Burning Ember, reducing it to pitifully low health. But now the party's attention was drawn to the portal above them, as a new ship emerged into the battlefield. "NO..." said Al'Sham...

    It was the same spelljammer which had attacked them in Echelon, and this time it looked even more dangerous.
    >> STORYTIEM 03/10/11(Thu)03:09 No.14193233
    Tendrils of corruption extended from the gith spelljammer and grabbed hold of the Fist. Al'Sham put all power to the weapons, "Nuke this son of a bitch!

    WEAPONS FREE!" A fat +8 bonus was granted to the cannons, which pummeled the living daylights out of their foe. However, after four volleyes it was still

    standing, and the engines weren't strong enough to move in close enough for a ram.

    Elsewhere, four Githyanki ships were closing in on the Burning Ember, and Saburo repeated for Captain Reginald (captain of the burning ember) to withdraw.
    But there was nowhere to withdraw to. It would still be in range wherever it went.
    >> STORYTIEM 03/10/11(Thu)03:10 No.14193238

    And then Gordon's booming voice came over the intercom... "MISSILE... STOOOOOOORM!"

    In a Macross moment to top all macross moments, the Evergreen moved between the four Gith Ships attacking the Burning Ember, and unloaded missile attacks on

    each, destroying one and crippling three in the process. The Blue Sun lined up a railgun blast, and ripped through two of the remaining Gith ships. The

    Burning Ember took aim at the final ship, weakend by the Evergreen's Missile Storm... and missed. A voice over the intercom croaked, "It was an honor to fight alongside you. Gordon... Fillion... I tried."

    With it's dying act, the remaining gith ship unloaded into the Burning Ember, scuttling it over Mount Celestia.

    Saburo says quietly, "Sacrifice can be noble, but not when it brings you no closer to victory. Al'Sham! Give me everything you've got!"

    Al'Sham puts all power to the engines as the fist breaks free of the tendrils binding it, and plows straight through the big Gith Spelljammer. The fragments rain down Mount Celestia, as the fleet regroups from the loss. Onward... to Pandemonium.
    >> Anonymous 03/10/11(Thu)03:16 No.14193265
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    >> STORYTIEM 03/10/11(Thu)03:23 No.14193302
    The Evergreen, Blue Sun, and the FIST find themselves overlooking an immense temple in Pandemonium which dwarfs even their own ships. On the opposite side of the Temple, they see the corruption vortex, but hordes of enemies are in the way. There appear to be countless swarms of bone griffons, dragons, and birds flying through the sky due to some unholy magic. Four enormous corruption tendrils waved menacingly at the corners of each temple. Muramasa's voice echoed through the party's mind "Careful, if those bone swarms grab a hold of the ship, they may try to run us into the ground." Saburo yells, "That's not gonna happen. WEAPONS FREE!" The Fist fired volleys into the bone enemies, weakening a few swarms in strength, but not destroying them outright. "Leave this to me!" Gordon blared, "MISSILES AT WILL!"

    Missiles erupted from the Evergreen, and tore through swarmes of bone enemies, but still they advanced. The Blue Sun tried to line up shots, but it's hard to hit small targets with a massive railgun. Githyanki ships screamed into view, as the bone swarms advanced on the fleet. Saburo shouted, "We have to make a break for the vortex, we can't kill them all!" The other captains agreed. The Fists' gunners do their best to clear a path through swarms and gith ships, as the Evergreen continues to inflate military expenditure with each glorious volley of missiles. The Blue Sun does some shoot-and-move hax to maximize the effectiveness of its railgun, and joins the FIST at the head of the flank. But the Evergreen is still behind, with bone swarms closing in...

    Saburo, Al'Sham, and Knock all shout, "GORDOOOOON!"
    >> STORYTIEM 03/10/11(Thu)03:28 No.14193322
    Al'Sham's player then looks and me and says, "Give me the dice, you're not rolling for the Evergreen anymore, your dice are AWFUL." I oblige him. The Evergreen's last chance lies with one cluch Missile Storm, and Al'Sham is going to roll it...

    And he rolls...

    The sky around the Evergreen erupts in a hail of dotted explosions as bone creatures shatter from mighty missile barrages. Two swarms manage to latch onto the Evergreen, but they're not strong enough to hold it back. The party escapes from Pandemonium, closing yet another vortex.
    >> STORYTIEM 03/10/11(Thu)03:43 No.14193393
    The fleet arrives in Battlestar Mechanus, and it looks like the Gith have gotten their ASSES WHOOPED. The few remaining spelljammers flying around are dodging hails of cannon fire coming from all parts of the plane, as titanic sweeping gears and servo arms grab ships out of the sky with lightning-fast reflexes. The fleet is hailed over the intercom: "Protus reporting in. All systems nominal, threat neutralized." The fleet delves deeper into Mechanus which moves and separates to accomodate their passage. The party closes the corruption vortex and it's on to Asgard.

    A battle is still raging here in Asgard, as the impossibly huge flying fortress Valhalla (aka. LIGHTS HAMMER, and represented by an empty Jager bottle on the map), does battle with an even bigger corrupted Astral Dreadnought. As the fleet enters Asgard, the Light's Hammer shines a blessing upon the Fist, Evergreen, and Blue Sun. Al'Sham suddenly notices that the engines are operating at maximum power.

    Everyone knows what's going to happen next. Al'Sham diverts all power to the weapons. Saburo guns the accelerator and yells "WEAPONS FREE!"

    The fist tears through the sky, screaming towards the Astral Dreadnought at maximum velocity. As it impacts, all cannons fire simultaneously, blowing a hole clean through the beast's midsection. The Evergreen, Blue Sun and Light's Hammer jointly attack it, but they are just kicking a dead fucking horse.
    >> STORYTIEM 03/10/11(Thu)03:47 No.14193407
    Onward to Acheron. The party emerges from the vortex in Acheron, only to observe the biggest Githyanki fleet they've yet seen. Joseph Knock interjects "This is the bulk of the Githyanki fleet, but why are they here!?" Muramasa responds, "Because the portal to Sigil was never completed. Kkronk held the line."

    As the fleet prepares to battle their way through countless enemy spelljammers, a voice is heard over the intercom. How it is heard over the intercom is a mystery to this day, but I'm not going to question it at this point.

    "I AM MOST DANGEROUS MAN, IN ENTIRE WORLD! YAAAAAAAAAAAAAAAAAAAAAAAA!" A meteor streaks across the battlefield, plowing its way through gith ships with impunity. Atop the meteor, Kkronk is seen, holding his tiger in one arm, and steering the meteor with his spiked chain. Kkronk rides the meteor off into the horizon, probably in search of more battles, I'm sure. The gith fleets are cut into a much more manageable number, and dealt with.

    The last corruption vortex lies before the party. There is an enormous eye in the center of it, staring unblinkingly at our heroes. Muramasa calls to the party, "Ask no more of your allies. They will not be able to help us past this final boundary... This is a place where gods tread."
    >> STORYTIEM 03/10/11(Thu)03:55 No.14193452
    /tg/ we are close to the end, but I am incredibly sleep deprived, and must finish another time. I will try to deliver around noon or later, just don't let the thread die until then.

    I'd really like to do the ending some justice, and I'm absolutely spent right now. There's a fair bit of epilogue as well.

    If you've been with me so far, I thank you all for your attention, and hope you have enjoyed being a part of this long, strange trip. We'll be bringing it home later today. See you then.
    >> Anonymous 03/10/11(Thu)03:55 No.14193454
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    >>As the fleet prepares to battle their way through countless enemy spelljammers, a voice is heard over the intercom. How it is heard over the intercom is a mystery to this day, but I'm not going to question it at this point.

    >>"I AM MOST DANGEROUS MAN, IN ENTIRE WORLD! YAAAAAAAAAAAAAAAAAAAAAAAA!" A meteor streaks across the battlefield, plowing its way through gith ships with impunity. Atop the meteor, Kkronk is seen, holding his tiger in one arm, and steering the meteor with his spiked chain. Kkronk rides the meteor off into the horizon, probably in search of more battles, I'm sure.
    >> STORYTIEM 03/10/11(Thu)04:01 No.14193475
    Little bit more about Kkronk:

    When we teamed up with Future Kkronk to fight the blood war, Present-Kkronk asked the devils we teamed up with to launch him into battle atop a meteor so he could get to the action faster.

    This became his preferred method of transport.
    >> Anonymous 03/10/11(Thu)04:02 No.14193481
    Request for fucking sticky. this campaign is a /tg/ LEGEND. I don't want this thread to fall off before we hear about the final battle.
    >> SEGATA SABURO 03/10/11(Thu)04:10 No.14193510
    Hey!? Who said you could sleep?
    >> Anonymous 03/10/11(Thu)04:33 No.14193634
    >> Anonymous 03/10/11(Thu)04:47 No.14193711
    Hey guys. Check this out. Read from >>14193079 down while listening to Highway Star. It's fucking psychedelic.

    Also, request for sticky.
    >> Anonymous 03/10/11(Thu)05:06 No.14193802
    This campaign is LITERALLY THE BEST THING, EVER.
    >> Anonymous 03/10/11(Thu)05:45 No.14194026
    bump for a fucking sticky; it's 0345 in my time zone and I can't keep bumping this god-tier storytime
    >> Siege !7yO6UgAj3o 03/10/11(Thu)05:49 No.14194051
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    >logs off RIFT
    >checks out /tg/
    >sees i missed a metric fuckton of the adventures of the Saburo, Him, Al'Sham, Knock, and...someone new?!

    welp, looks like ill be drawfagging for STORYTIEM and posting the result once i finish catching up. stay gold STORY, stay gold.
    >> Anonymous 03/10/11(Thu)05:50 No.14194059
    Okay, that seriously looks like Professor Hojo from Final Fantasy VII.
    >> Siege !7yO6UgAj3o 03/10/11(Thu)05:53 No.14194079
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    no im just an arrogant faggot who's as heavy-handed as the worst father ever.

    regardless, saburo, knock, and crew are all getting drawn once im done reading this shit.
    >> Anonymous 03/10/11(Thu)05:57 No.14194112
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    >mfw those are giant mutant Koalas in the background and the "detective" looks like John Marston with gloves and a tie
    >> Anonymous 03/10/11(Thu)06:22 No.14194247
    You will not fucking die on me thread. And bumping for more fa/tg/guys to appreciate you.

    >culinuf sixty-five

    Captcha... I wont call it enuf. Even if its sixty five!
    >> Anonymous 03/10/11(Thu)08:06 No.14194817
    >> Siege !7yO6UgAj3o 03/10/11(Thu)08:50 No.14195048
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    game illustration, ships and side-characters included, happening now.

    may or may not involve celestial cosmic dean-face.

    >mfw i realize i havent slept
    >> Anonymous 03/10/11(Thu)09:12 No.14195159
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    >"I AM MOST DANGEROUS MAN, IN ENTIRE WORLD! YAAAAAAAAAAAAAAAAAAAAAAAA!" A meteor streaks across the battlefield, plowing its way through gith ships with impunity. Atop the meteor, Kkronk is seen, holding his tiger in one arm, and steering the meteor with his spiked chain. Kkronk rides the meteor off into the horizon, probably in search of more battles, I'm sure. The gith fleets are cut into a much more manageable number, and dealt with.
    Single most glorious moment to date. This DEMANDS drawfaggotry.
    >> Siege !7yO6UgAj3o 03/10/11(Thu)09:36 No.14195304
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    god dammit i havent slept, its 9:30am, and im watching the iron giant now. thanks STORYTIEM. you've turned me into a machine.
    >> Anonymous 03/10/11(Thu)09:50 No.14195395

    Storytiem makes machines of us all
    >> Anonymous 03/10/11(Thu)10:45 No.14195651
    Oh my god, that picture is giving me a boner.

    I eagerly anticipate its completion, great and powerful drawfag.
    >> Anonymous 03/10/11(Thu)12:36 No.14196384
    fucking BUMP!
    >> STORYTIEM 03/10/11(Thu)13:04 No.14196571
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    I'm back. Lets fucking do this.

    The party relays this information to Gordon and Fillion; they've gone as far as they can, and it's now up to the party to finish the fight. Al'Sham powers up the engines, and the FIST roars through the last corruption vortex.

    The party tears through the vortex and appears in a realm of complete darkness. They are inside the black hole where the gods disappeared; a veritable scar in the fabric of reality that marks the final resting place of The One in the Void.

    In front of them lies an immense field of what appears to be debris; it looks like an asteroid field. As Saburo flies the fist upward, they finally get an idea of what they're looking at. The debris field is forming a humanoid shape of staggering size; what's more is that this "debris" is actually the petrified remains of old gods found scattered throughout the Astral Plane. The Gith have been collecting pieces of dead gods and dropping them into this cursed place, where the body of The One in the Void has slowly begun to reawaken and reform.

    A new realization dawns upon the party. As the Fist careens past the debris field, the party's attention is drawn to several points of light scattered across the immense "torso" of the void god's shattered body.
    >> SEGATA SABURO 03/10/11(Thu)13:08 No.14196597
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    Oh my god, drawfaggotry. We have been waiting on this for so long.

    But, uh, I hope you haven't gotten TOO far on that... Saburo is an Elocator, and so he totally floats around. You know Guile from Chrono Cross? Yeah. Sure, he can make it look like he's walking, but about a foot off the ground.

    Can't wait to see the finished product!
    >> STORYTIEM 03/10/11(Thu)13:09 No.14196609
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    Saburo focuses on one point of light and takes the Fist in for a closer look. Dark tendrils are erupting from the surface of a particularly large rock shard, swarming around something that appears to be stuck in the surface of the rock. As the tendrils sway and move, Joseph Knock gets a glimpse of what is embedded within the rock: The huge head of a platinum dragon, whose body seems ensconsed within the rock beneath. Muramasa psychically whispers to the party: "Bahamut..."

    Al'Sham allocates full power to the engines, as Saburo punches the accelerator and slams through the Tendrils binding Bahamut to the rock. The tendrils crackle with dark energy, and deal tremendous damage to the Fist's shields, but it appears to have worked. Bahamut's unconscious body floats listlessly out of the rocky edifice; he dwarfs the Fist by comparison.

    The party begins traveling to the other points of light, doing the same to each. Tiamat is freed, then Boccob. The party then feels a massive psychic shockwave, as if something is finally aware of their presence; and corrupted tendrils shoot out of the ground, attempting to bind the fist. Saburo attempts to dodge, but the FIST takes a lot of damage in the process. The hull has taken some hits, and Al'Sham begins to restore the shields as best he can.
    >> SEGATA SABURO 03/10/11(Thu)13:10 No.14196611
    Also good morning you glorious negro.
    >> STORYTIEM 03/10/11(Thu)13:11 No.14196628
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    Other godshrines are visited, and because ramming through corrupted tendrils causes so much damage, they decide to unload with the railguns to sever some of the threads before ramming through--to lessen the damage. The hull is at about half integrity, as Hextor, Pelor, Asmodeus, and motherfucking GARL GLITTERGOLD, and finally Kord.

    All of the gods seem to be unconscious, as they float out of their confinement into empty space. The FIST pauses for a moment above the prison of Kord, and Joseph Knock sees something moving on the surface of the asteroid. A human-sized dark figure, barely visible against the hewn grey of the asteroid, is slowly approaching.

    Muramasa psychically reaches out to the party: "Abelion. The One in the Void."
    >> STORYTIEM 03/10/11(Thu)13:12 No.14196634
    Yeah it is a good morning, except I had class at 11 and then I have to teach a class in an hour.
    >> STORYTIEM 03/10/11(Thu)13:15 No.14196661
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    Al'Sham wastes no time. He rolls a massive UMD check and allocates a +8 enhancement bonus entirely to the weapons; "WEAPONS FREE!"

    A barrage of railgun fire rains down on the dark figure, only one hit is close. When the smoke clears, the figure looks stunned, but still very much alive, and rather pissed. He reaches out a hand, and six tendrils erupt from the surface of the asteroid and connect to the FIST. Saburo dodges two of them, but four are still attached and are pulling the fist downward. Al'Sham puts all power to the engines, and Saburo attempts to break free. The Halfling and Evennia take aim at two of the tendrils, and sever one. Knock uses one shot to finish off another, and scores a direct hit on Abelion himself. The Fist begins to pull away...

    But Abelion is not amused. A visible aura of darkness emanates from Abelion, as eight more tendrils shoot out of the ground and bind The Fist, now pulling it down with considerable force; even full power engines can't break away. Al'Sham rolls another massive UMD check, and allocates everything to the engines once more, screaming "Saburo... PUNCH IT!"

    Saburo switches out of reverse and angles the FIST downwards, taking aim directly for Abelion. "Alright you son of a bitch, FULL THRUST FORWARD! BRACE FOR IMPACT!"

    The FIST gains added momentum from the tendrils trying to pull it downwards, and it SLAMS into the ground at Abelion, scoring a direct hit.
    >> STORYTIEM 03/10/11(Thu)13:17 No.14196671
    Also I can't even begin to describe how awesome this picture is. I can't wait to see it finished, thank you so much.
    >> Anonymous 03/10/11(Thu)13:19 No.14196692
    >"Alright you son of a bitch, FULL THRUST FORWARD! BRACE FOR IMPACT!"
    >Ten fathoms deep, on the road to hell
    >> STORYTIEM 03/10/11(Thu)13:25 No.14196734
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    The FIST gains added momentum from the tendrils trying to pull it downwards, and it SLAMS into the ground at Abelion, scoring a direct hit.

    Tendrils release the fist, and fade away; the party, having braced for impact, is only mildly shaken. The FIST, having crashed into the ground at ridiculous speed, is now wrecked and incapable of flying. Muramasa extends a red aura, which protects those within it from the harsh vaccuum of space outside, and allows them to breathe as normal. The party members extract themselves from the FIST, and begin inspecting the area around them with Muramasa. Evennia asks "Did we get him?"

    Muramasa responds, "Did you honestly think it would be that easy?"

    And with impeccable timing, Abelion bursts forth from the ground and hovers above the party. He looks shaken from the impact, but this has only made him even more terrifying. His body is thin and formless; it crackles with dark energy, and his arms end in long tendrils. His head has only one feature: an unblinking eye that dominates his face. With a psychic roar, Abelion holds up his arms, which glow with ultimate power; as the ground quakes and Al'Sham detects a shitload of magic about to head their way.

    Just when it seems that they are totally fucked, Joseph knock spots something. Far off in the distance, on either side of Abelion, he sees Tiamat and Bahamut... they are moving to flank.
    >> Anonymous 03/10/11(Thu)13:30 No.14196759

    >Tiamat and Bahamut...
    >they are moving to flank.

    >> Dogstar !!sKGW1u0HNtI 03/10/11(Thu)13:32 No.14196774
    I am honored to be posting in an epic thread. STORYTIEM, what do I have to do to be one of your players?
    >> STORYTIEM 03/10/11(Thu)13:33 No.14196779
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    Abelion moves his arms towards the party, and the ground begins to quake in anticipation of the void god's destructive spell... But Abelion is suddenly hit from the left by a magnificent beam of light, and from the right by five simultaneous breath weapons from each of Tiamat's heads. The party looks above to see Pelor and Hextor CRASHING DOWN on Abelion through the heavens; Pelor with a warhammer made of blinding light, and Hextor with one of shadow. Kord pierces Abelion clean through with a heavenly javelin, as Boccob and Asmodeus assist each other in casting an incredible Iron-Maiden spell on Abelion. As a finisher to the tremendous god-team-limit break, Garl Glittergold uses Gil Toss and deals infinite damage.

    But still... Abelion stands.

    Muramasa extends his hands forward, as red threads of fate unwind from his body and shoot forth towards Abelion. Muramasa's threads seem to pierce Abelion, and pull a dark sphere out of his formless body. Muramasa fate shifts the entire party, and they enter a pocket dimension inside of the Fate Realm itself.
    >> Anonymous 03/10/11(Thu)13:33 No.14196783
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    >> STORYTIEM 03/10/11(Thu)13:34 No.14196785
    Do you live near Kalamazoo, MI?
    >> Dogstar !!sKGW1u0HNtI 03/10/11(Thu)13:35 No.14196792
    No, but dammit, I might move.
    >> STORYTIEM 03/10/11(Thu)13:47 No.14196880
    The party members find themselves in an infinite, featureless expanse of darkness. They stand on solid ground illuminated only by the red glow from Muramasa's body. Muramasa explains that this is the Heart of Corruption, and while the gods fight Abelion's corporeal form, they will strike out at Abelion's very soul. The party sees before them a familiar figure, as it bears a visual similarity to Muramasa. But where Muramasa is surrounded by crackling red energy and lightning, this figure is surrounded by shadow and dark energy, and corrupted threads emanate from his very core. Previously, whenever the party entered the Fate Realm, they would see their red threads of fate extending upwards infinity. They now see their red threads connected to Muramasa, and from Muramasa extends a red thread of fate that turns black, halfway between himself and Abelion.

    Abelion's soul speaks: "Muramasa, at last we are reunited. With you I have a prize greater than the gods themselves!"
    >> STORYTIEM 03/10/11(Thu)13:48 No.14196891
    Gonna break for an hour, I teach class now. Be back with the final battle at 3:00.
    >> Anonymous 03/10/11(Thu)13:53 No.14196934
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    I cannot believe how epic this thread is. You're leaving me hangin' bro! haha
    >> Anonymous 03/10/11(Thu)13:56 No.14196957
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    >mfw I just saw this thread and have one hour to read everything for the epic final battle.
    >> Anonymous 03/10/11(Thu)14:03 No.14197023

    Well that's good. At least we have an hour to prepare our collective asses.
    >> Anonymous 03/10/11(Thu)14:07 No.14197053
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    Storytiem, is undoubtedly the greatest campaign I have ever seen. Maybe even the greatest campaign I will ever see. I cannot fucking wait to see the ending. You are the greatest DM to ever live.
    >> Anonymous 03/10/11(Thu)14:08 No.14197063
    Not kidding. I feel so incredibly dumb.
    >> STORYTIEM 03/10/11(Thu)15:06 No.14197469

    Abelion makes the first move, and connects Al'Sham, Joseph Knock, and the Halfling with yellow threads of fate to Muramasa. He then full rounds Muramasa, spreading massive damage to Al'Sham, Knock, and The Halfling. The party members spend actions to sever their yellow threads, as Joseph Knock unleashes a barrage of adamantine arrows at Abelion. Evennia begins summoning a construct, as Saburo spring attacks the void god. Muramasa full-rounds Abelion, and the thread between himself and Abelion turns more red than black (hereafter referred to as the Muramasa Meter). Blue threads of fate extend out from Muramasa, bestowing temp HP to people within range. The halfling makes a portal behind Abelion and pulls out a blast globe. Al'Sham uses his Weapon power to cast twin-cast Haste and Rory's Metagaming Bond.
    >> STORYTIEM 03/10/11(Thu)15:06 No.14197482
    Abelion erupts forth with threads of fate directed at the party members and Muramasa. The threads deal damage to everyone they hit. Al'Sham in particular is not looking good. He then summons a void sphere on top of Joseph Knock, and also hits the halfling, who is adjacent. Knock takes damage and becomes blinded, but the Halfling saves and only takes half damage. Because of the black threads attached to Muramasa, the Muramasa Meter goes back to being half red, half black. Now, Knock has a feat which causes the target to be flatfooted to the next person to hit it in melee, and because he hit last round, the halfling gains sneak attack. He drops his blast globe through the portal, catching Abelion in the blast radius; he then throws a dagger, which sneak attacks. He removes a die to deal bleed damage over time. Joseph Knock now has five attacks because of Haste. Despite being blind, he 5-foot steps out of the void sphere, and manages to peg Abelion with three of his five attacks for massive damage.

    Al'Sham shoots some lightning from his wand, and Evennia's construct manifests and attacks Abelion. Saburo launches another spring attack. Muramasa strikes forth again, improving the Muramasa Meter and granting more Temp HP.
    >> STORYTIEM 03/10/11(Thu)15:15 No.14197580
    Abelion roars with dark power, "I WILL BIND YOU, MURAMASA!" and surges forth with six dark corrupted tendrils. These tendrils entwine into Muramasa, and the thread of fate joining Muramasa and Abelion turns dangerously black. Abelion prepares to strike at Muramasa, but Al'Sham will not have it. "HALT!" Al'Sham shouts the name of his spell, as he miraculously breaks through Abelion's Spell Resistance. Even more miraculously, Abelion fails his will save, and is stunned by the sheer force of Al'Shams personality. He just fucking Halted a void god.

    In steps Saburo, activating his sword's ability to do a quadruple attack. Saburo severs four of the threads, allowing Muramasa some breathing room. Knock, still blind, listens to the sounds of battle and discerns Abelion's location. He lets fly with five arrows; three of them miss. One of them hits.

    The other crits and confirms. The Halfling bursts onto the scene, severing the two remaining corrupted threads bound to Muramasa. Evennia's second construct manifests, and both attack Abelion as she begins summoning a third. Al'Sham produces a wand of Cure Moderate Wounds and starts tending to the injured.
    >> Anonymous 03/10/11(Thu)15:16 No.14197594
    Listening to Fang Island, reading Storytiem and drinking beer. Life doesn't get much better than this.
    >> STORYTIEM 03/10/11(Thu)15:16 No.14197598
    Abelion lashes out at Saburo for massive damage, and his tendrils grapple Saburo. He then stretches out more corrupted threads towards people in the vicinity for even more damage. His black threads take hold of Evennia's constructs, and corrupt the white threads binding those constructs to Evennia, causing her to lose control of her creations. Abelion ends his turn by extending a deadly purple thread towards Joseph Knock. On his turn, Joseph Knock will have to make a fort save, or die; and this lasts as long as the thread is connected. The Halfling is before him on initiative, and he attempts to sever the purple thread. The halfling nearly cuts it, but does not deal enough damage to it. Muramasa is next on initiative, and Al'Sham shouts, "MURAMASA, IF YOUR POWER IS SO GREAT, SAVE HIM!" Muramasa complies, and strikes through the purple thread with his mighty hand.

    The turn is to Joseph Knock, and he is no longer blind. Now, dear readers, I swear to you that fate itself was on the side of the party, as Joseph Knock readies his glorious bow with five attacks, and Fucking. Crits. Twice.
    >> Anonymous 03/10/11(Thu)15:20 No.14197634
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    >I swear to you that fate itself was on the side of the party, as Joseph Knock readies his glorious bow with five attacks, and Fucking. Crits. Twice.
    >> STORYTIEM 03/10/11(Thu)15:26 No.14197694
    Arrows RIP through Abelion, spewing void energy and shadow juice everywhere, but the fight is far from over.

    Al'sham is on the scene, and knows that Evennia's constructs pose an immense threat to the party. He explodes one with a dispel magic, and moves in range of Muramasa. Evennia's third construct hits the field, and begins locking horns with the corrupted one. Saburo escapes from the grapple by teleporting away.

    Abelion is ravenous at ths point, and seemingly punches thin air: but his arms disappear into a portal of shadow. His arms REAPPEAR out of the void sphere directly behind Joseph Knock. He strikes Knock for loads of damage, and then grapples him; attempting to drag Knock into the void sphere. But Knock only rolls 19's and 20's, and manages to escape from the tendrils of a void god. Abelion roars and deals more damage through black threads of fate, and forces his captured construct to fight Evennia.

    And then the turn is to the Halfling, who feints and stabs with his glorious Muramasa daggers. He rolls the dice, and the namesake of the icosahedron falls face up. Natural. Fucking 20. Crit confirms. His name is loadsadamage.
    >> STORYTIEM 03/10/11(Thu)15:33 No.14197773
    Muramasa full rounds Abelion, and his red thread of fate is almost completely dominating Abelion. Knock unloads with another barrage; Saburo spring attacks past Abelion; Al'Sham dispels the other corrupted construct; Evennia unloads a psychic blast at Abelion.

    In a move of desperation, Abelion erupts with powerful dark energy and shoots forward two purple threads of fate at Joseph Knock and Evennia. The Halfling, Saburo, and Muramasa set to work damaging both threads, and manage to cut Joseph Knock's, but Evennia's purple thread is not completely severed, and hangs by a strand. Evennia attempts to block the thread with her Muramasa dagger...

    And rolls a natural 20. The thread of fate impacts the dagger and dissipates. Evennia's construct blazes with power, and hits Abelion with a fearsome energy blast. The blast rips through Abelion's core, sundering his form unto the battlefield.

    >offended hersdq
    >> Anonymous 03/10/11(Thu)15:33 No.14197777
    What level was the party at going into this final battle?

    Regardless, this is still one of the most epic showdowns I've seen in the history of RPGs. Please, continue.
    >> Anonymous 03/10/11(Thu)15:37 No.14197810


    >> STORYTIEM 03/10/11(Thu)15:39 No.14197829

    Abelion issues forth a psychic death rattle, and expires. Muramasa slumps from exhaustion, as the party revels in their victory. After some well-deserved congratulatory ass slaps and high fives, Muramasa faces the party. if burning red effigies of hate could cry, Muramasa would be on the verge of joyous tears. He thanks them from the bottom of his soul, for they have eliminated the corruption of fate from the universe. He explains that Abelion, like him, was a personification of fate itself, given material form; but Abelion succumbed to ultimate despair and ennui, becoming an avatar of corrupted fate. Muramasa reiterates that the ability to change fate is a powerful and dangerous, and that the time for the universe to self-determinate is long overdue.

    With that, he asks for Saburo's sword.

    Saburo hands Muramasa the blade.

    Muramasa unsheathes his finest creation, and with a moment of hesitation, plunges the blade into his own heart. The party is stunned.

    "The balance must be preserved. This... is that balance. Goodbye, my friends."

    The red lightning of Muramasa's form fades away. The fragments of metal forming his body fall slump to the ground. The sword lies imbedded within a small softly glowing sphere which slowly changes color from bright red to dark grey.

    The party members sense their weapons losing power, and the pocket dimension begins to crumble.
    >> Anonymous 03/10/11(Thu)15:42 No.14197859

    Oh god I'm so glad I got back and caught up just in time.
    >> Siege !7yO6UgAj3o 03/10/11(Thu)15:43 No.14197873

    hey now, its supposed to look movie-poster like. if i was doing combat man they'd be in different poses. :P
    >> Anonymous 03/10/11(Thu)15:44 No.14197879
    Jesus Christ even the NPCs are fucking amazing

    Muramasa was a true bro; manly tears... manly tears.
    >> Anonymous 03/10/11(Thu)15:45 No.14197886
    >"The balance must be preserved. This... is that balance. Goodbye, my friends."
    >my friends

    >> STORYTIEM 03/10/11(Thu)15:47 No.14197914
    Allow me to reiterate, you are amazing. The drawing looks incredible and please take your time all the time you need. Don't lose sleep though, you deserve a good rest for this!

    I'm going to make a poster out of it when you post the finished product.
    >> Anonymous 03/10/11(Thu)15:50 No.14197941
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    Also, that little grey lump has got to have some sort of awesome power left in it. At the very least in its material composition.
    >> Anonymous 03/10/11(Thu)15:52 No.14197964
    I had an hour to prepare my ass.

    It wasn't enough.
    >> STORYTIEM 03/10/11(Thu)15:53 No.14197971
    A part of Muramasa lives on... in the FIST!

    Out of respect for Muramasa, all the party members drop their weapons at his remains. The dimension falls apart as the party returns to reality. They re-materialize just in time to see Abelion's corporeal form dissolving in a bright flash of light, as the gods swoop down, in glorious array.

    The party, and Al'Sham most of all, is absolutely awestruck to be in the presence of so many deific beings at once. And regardless of alignment or past conflicts, the gods each bow to the party for their deeds. Boccob works some stupendous time-reversal magic on the FIST, restoring it to its former glory; while Garl Glittergold snaps his fingers and fills the cargo hold with as much treasure as it can carry. Asmodeus grants a meaningful nod to the party, and disappears into shadow. Tiamat decides to reward the party by not killing them. The good aligned deities show a bit more respect, and promise exultation and rewards to each of the party members.

    The gods then take their leave, as there is much work to be done rebuilding their home planes. Around them, thousands of lesser deities burst forth from imprisonment within the shards of Abelion's main body, and return home.

    The party decides that it's time they headed back to Sigil for some well-earned victory laps. Boccob rips open a dimensional portal to Outlands, and the party slams through with the Fist.
    >> Anonymous 03/10/11(Thu)15:56 No.14198010
    This is why i'm sad my dm laughs at spelljammer : /
    >> Anonymous 03/10/11(Thu)15:56 No.14198014
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    >the gods each bow to the party for their deeds. Boccob works some stupendous time-reversal magic on the FIST, restoring it to its former glory; while Garl Glittergold snaps his fingers and fills the cargo hold with as much treasure as it can carry. Asmodeus grants a meaningful nod to the party, and disappears into shadow. Tiamat decides to reward the party by not killing them.
    >> Anonymous 03/10/11(Thu)15:57 No.14198024
    No matter how much I ask my DM won't let me play a Spelljammer Captain.
    >> STORYTIEM 03/10/11(Thu)16:04 No.14198119

    The party arrives in Sigil, where the defenders have proven victorious. Smoke fills the skies as defending ships chase out the scant remaining attacking spelljammers. The Lady of Pain is visible atop her crystal spire; having taken part in the battle personally. As the Fist roars by, the Lady of Pain waves her hands and creates ornate glowing letters in the sky, spelling "THANKS." She disappears within the crystal spire.

    The party spots the Evergreen and Blue Sun, battle-scarred and worn, but still operational. Both ships are shooting celebratory volleys into the sky.

    The FIST docks in to the entirety of Sigil cheering their fucking asses off for the party. The city has gathered in an enormous crowd to see the heroes of fucking everything, and give thanks for glorious deeds.

    Everybody except the halfling joins in the festivities, as he dislikes large crowds. Frank is unleashed from his cage, and the party rides him parade-style through the streets of Sigil.

    The party spots familiar faces within the crowd. Gregor and Estaad are here! So is Bartholdy! And what the fuck, even Stealth Treacherous. Stealth is sporting some pimp-tastic new duds.

    As it turns out, the safest thing for the Prime Material was for the party to leave the plane entirely. Because they took the Muramasa sword out of Echelon, they effectively saved it from destruction. Stealth Treacherous, being a Gatecrasher, was able to find and open a portal to Sigil and evacuate the city regardless.
    >> Anonymous 03/10/11(Thu)16:08 No.14198162
    yeah, my DM goes to painful lengths to avoid placing us near any form of transportation larger or more advanced than a haycart. We had an unfortunate incident in which, through a miraculous series of rolls, we ended up with a colossal undead linnorm as as mount and accidentally overthrew an empire with it.
    >> STORYTIEM 03/10/11(Thu)16:11 No.14198211
    Character by character ending:

    Saburo confronts Evennia and aks her if she'd like to become an Elan. She agrees and he converts her. They then go off seeking adventure elsewhere. Saburo, adopts a mildly paranoid mentality that things will be trying to kill him now, so he must constantly train himself and become stronger than any adversary.

    Joseph Knock, whose entire worldview had been shattered so many times over the course of the campaign, finally finds solace in his developed hatred for various races of the cosmos; which manifested into his choices of favored enemies. In particular, he hates constructs, dragons, githyanki, and abberations with a burning passion. He decides to open up a ranch and begin life anew as a farmer, with his Top Hat of +15 Farming, and a colossal fiendish centipede named Frank.

    Al'Sham departs the party quietly, having dealt with his own personal demons and overcome the temptations of evil to work towards a new good-aligned outlook on life. He knows that his talents will be needed elsewhere, and leaves a small letter to the party, bidding his farewell, mutual respect, and thanks for their combined accomplishments.
    >> Anonymous 03/10/11(Thu)16:20 No.14198293

    Nice. My DM knows I know more about the game than him.

    He assumes every time I try to do something I'm trying to break the game.

    I'm really not.
    >> STORYTIEM 03/10/11(Thu)16:23 No.14198335
    And now this brings us to the Halfling.

    Al'Sham, before departing, gives his letter to the Halfling. The Halfling reads it, and promptly discards it with a disaffected "Meh."

    (the players read the letter in person, and applauded the fond farewell, but none of their characters saw the letter).

    The festivities of victory seemed pointless to The Halfling. This was no way to celebrate, he thought.

    As Sigil partied and reveled in the streets, the Halfling made his way back to The FIST, the crew of which had just disembarked. The Halfling entered the bridge, and began readying the Fist for takeoff. You see, he had been learning how to operate a spelljammer through careful observation during the party's adventures.

    And now he put that knowledge to good use. He donned the spelljamming helm, and The Fist roared to life. It soared above the streets of Sigil, plowed through a building, and departed to parts unknown.

    One thing, however, the Halfling had not learned, was how to land; and ended up crashing near a small town on the borders of Outland. Knocked unconscious from the crash, the Halfling was rescued by nearby townsfolk, and resuscitated.

    "Who are you?" the townsfolked asked?

    The Halfling thought for a moment, and replied:

    "I'm the Captain."
    >> Anonymous 03/10/11(Thu)16:25 No.14198348
    i usually play a wizard; breaking the game in incidental.
    >> Anonymous 03/10/11(Thu)16:26 No.14198364
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    My life would be complete if I could high five every single one of you.
    >> Anonymous 03/10/11(Thu)16:29 No.14198408
    I'm banned from playing wizards. I've never played one. If you gave me a wizard I wouldn't know what to do with it.

    >> STORYTIEM 03/10/11(Thu)16:35 No.14198465
    And this, elegan/t g/entlemen, brings the campaign to a close.

    To my players, I give my thanks and utmost appreciation for their creativity, patience, and willingness to devote long hours to an epic, yet fictional cause.

    To the readers, I thank you for your attention through this longwinded diatribe, and I hope it brought you some enjoyment. May you be inspired to create your own stories and legends.

    There may still be some adventures to be had in this continuity, but at the moment, we have come to terms. Again, thank you /tg/.
    >> Anonymous 03/10/11(Thu)16:37 No.14198491
    *slow clap*
    >> Anonymous 03/10/11(Thu)16:41 No.14198531
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    You have made me one happy man. Thanks for all the awesome stories.
    >> Anonymous 03/10/11(Thu)16:43 No.14198563

    This was by far the most insanely glorious campaign I have heard described on /tg/. Your skills as a DM are something many of us should aspire to. Myself included.

    Thank you for sharing and giving us all a reminder of what tabletop gaming should really be like.
    >> Anonymous 03/10/11(Thu)16:46 No.14198601
    I hope you'll be sticking around for some questions and shit, right?
    And speaking of sticking, how do I request a thread for being stickied? This shit is required reading, and WILL be on the final exam.
    How did all that thread of fate stuff work with respect to mechanics? I might want to do something similar and I'd like to know in detail, if you don't mind?
    >> Anonymous 03/10/11(Thu)16:46 No.14198603
    This thread isn't over yet! Siege is still drawfagging!

    I think.
    >> Anonymous 03/10/11(Thu)16:46 No.14198605
    >"I'm the Captain."

    I do so love a happy ending.
    >> Anonymous 03/10/11(Thu)16:47 No.14198617
    That wasn't a happy end.

    That was BEST END.
    >> Anonymous 03/10/11(Thu)16:48 No.14198618
    This was a fan-fucking-tastic read.
    >> Anonymous 03/10/11(Thu)16:49 No.14198632
    Storytiem, please tell me you have a text file or PDF with all the text that you'll be willing to share with us. I want something to show my friends without having them read through the archives.
    >> Anonymous 03/10/11(Thu)16:56 No.14198699
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    This may be the most glorious story to ever grace the halls of /tg/. Congratulations Storytiem, on completing your quest for the most epic story ever. You reward is eternal glory among the gods, raised as you shall be to the most exalted rank of Deity. You shall be STORYTIEM, God of Tales Most Mystic and Wondrous, Diviner of Fates Too Great for Common Men, and Keeper of the Ancient Story That Was, Is, And Shall Be. Eternal shall be your victory, Exalted shall be your name, and Endless shall be your glory. So it was written, so shall it be.
    >> STORYTIEM 03/10/11(Thu)17:22 No.14198929
    Thanks all, for the kind words.


    I only have a txt file for this campaign and the last thread. I'll put them up to share soon... although you won't get it in Dean-o-Vision that way. Admittedly, I ran out of deans to post this time.

    Absolutely I'll be sticking around.

    Here's a rundown of those mechanics:

    Fate-shifting is required to observe threads of fate. The player must expend a move or standard action to fate shift himself. Upon entering the fate realm, a glowing white portal appears as an entry point. The DM rolls a D6, and that's how many rounds the player can stay in the fate realm without MONSTERS.
    >> STORYTIEM 03/10/11(Thu)17:27 No.14198985
    The white portal illuminates everything within 30 yards to perfect visibility, but outside of 30 yards, darkness pervades. Within the fate realm, players can interact with the mortal realm via attacks focused by Muramasa weapons or aberrational Githyanki Silver Swords; otherwise, no contact is available directly.

    Within the fate realm, you can see and walk through physical objects unimpeded, as only things on your current plane of existence are considered "real". Everything else in the mortal realm represents a possible outcome: it hasn't happened yet because you can change fate.

    Threads of fate themselves are color coded (as explained), and represent connections between beings and events. Threads have a hardness, and can be cut only by Muramasa weapons. The aberrational Silver Swords can only corrupt threads and corrupt people; they cannot cut through fate itself.
    >> STORYTIEM 03/10/11(Thu)17:33 No.14199041
    The different types of threads represent interesting combat interactions. Black threads usually involved a damaging effect and a debilitating condition, such as Blindness. Yellow threads ascribed a DM-determined negative modifier to all rolls made by beings connected with the yellow thread; they also share damage.

    Blue threads usually had a bonus, such as temporary HP or positive roll modifiers, in addition to having targets share healing.

    Cutting a thread terminates the fate bond between creatures, and ends the effects of the thread on them.

    I would have liked to expand these mechanics and used them more frequently, but as usual, time was of the essence. My players and I have to plan months in advance to accommodate all our schedules, and we have to make use of whatever little time we have to get this shit done. I think it ended up working well for what it was, if not a tad underused.
    >> Anonymous 03/10/11(Thu)17:56 No.14199261
    Can someone post the link to the archive of this epic fucking thread? I need to link it to some of my bros.
    >> Anonymous 03/10/11(Thu)18:05 No.14199326

    You need to learn how to scroll down to the bottom of the archive.
    >> Siege !7yO6UgAj3o 03/10/11(Thu)18:05 No.14199330
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    its coming slow. but its coming. ill probably have this done tonight if alcohol doesnt sway me.
    >> STORYTIEM 03/10/11(Thu)18:18 No.14199447
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    I love it. I can't even describe how awesome that's going to be. You've captured everything perfectly, it's amazing.

    Could you post an svg file of the final product when it's ready? I'm going to make a huge poster out of it.
    >> Siege !7yO6UgAj3o 03/10/11(Thu)18:24 No.14199496

    aaaaaaa this is a PSD at 72. it's 1280x1080 though. it'd be 26 inches wide if you ended up printing it at the current DPI but im worried it might look goofy if printed at such a low resolution.

    but fuck it, i'll try my best. and i hope the "not quite victorian but very dapper" style is correct. every good samurai needs himself a dress shirt, tie, and business shoes.
    >> STORYTIEM 03/10/11(Thu)18:27 No.14199528
    It looks incredible. Keep doing what you do!
    >> Anonymous 03/10/11(Thu)18:39 No.14199647
    Need to sleep but I'm gunna bump the thread one last time so those only getting on can read. Thanks for the good times Storytiem.
    >> Anonymous 03/10/11(Thu)18:47 No.14199722
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    and i'm really glad you did. I'm going to start reading this immediately!
    >> Anonymous 03/10/11(Thu)19:14 No.14200048
    And you keep doing what you do. this story has been the most inspiring D&D-related thing I've ever read, if not the most inspiring thing in general. 1,000,000 to you and your party.
    >> Anonymous 03/10/11(Thu)19:46 No.14200392

    Pretty please.
    >> STORYTIEM 03/10/11(Thu)20:34 No.14200871

    I just compiled everything into a bunch of .txt files, with a few changes here and there that I always wished I could go back and correct.

    Pass that around if you so desire. Each file contains a link to the archived version on suptg.

    The collected works is called "The Adventures of the Chainshirts".

    The reason for this is because while characters were being leveled up during the finale, we realized that everybody had the same +2 chain shirt. Because our adventuring company had been unnamed up to this point, we became the Chainshirts, and then promptly discarded our namesake items in favor of better gear.
    >> Anonymous 03/10/11(Thu)21:18 No.14201315
    >page 5

    FUCK NO.
    >> Anonymous 03/10/11(Thu)21:19 No.14201339
    >Open in WinRAR
    >Total 293,074 bytes in 5 files
    >shit that is a lot of text
    >> SEGATA SABURO 03/10/11(Thu)21:49 No.14201680
    The worst (best?) part about it is, if this were re-written as a novelization, it would be several times longer. Would it be better than R.A. Salvatore? You bet. Would it sell more? Well...
    >> Anonymous 03/10/11(Thu)21:52 No.14201722
    I think as a novelization it would lose some of the charm, I loved the little quicks of the writefag's style, like an old man telling his adventures of youth to his grandchildren....
    >> Anonymous 03/10/11(Thu)21:52 No.14201723
    I would buy 20 copies goddamn it.
    >> Anonymous 03/10/11(Thu)21:59 No.14201826
    please sticky before this hits autosage.
    >> Siege !7yO6UgAj3o 03/10/11(Thu)22:00 No.14201840
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    i kept getting distracted. now im going out to drown myself in beer. in the meantime, saburo, i hope you find yourself appropriate. this'll be done eventually.
    >> STORYTIEM 03/10/11(Thu)22:05 No.14201916
    I'm blown the fuck away.
    I am in awe of your talent, I really cannot gush enough about this. All my previous conceptions of these characters were a lie, and you have shown me the light.

    this is amazing dude.
    >> SEGATA SABURO 03/10/11(Thu)22:07 No.14201931
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    Goddamn son, I am approve.

    Besides the lack of floating along, but as fucking good as that looks, I am not going to be one to stop you now. Shit.
    >> Anonymous 03/10/11(Thu)22:24 No.14202108
    No, saburo-
    you are the wizards!

    but seriously, yeah; siege that's amazing, STORYTIEM, you're amazing, saburo, you're all fucking amazing. why is this not a sticky yet?
    >> Anonymous 03/10/11(Thu)22:33 No.14202197
    I am going to make this my background. Srsly, this is some epic stuff. The fact that other dnd players wont ever hear of this tale makes me sad.

    Yet, I am happy I was able to hear it. :D
    >> STORYTIEM 03/10/11(Thu)22:35 No.14202215
    I want to see the finish product so badly, but I know that all good artists need beer. You've well earned your drink, my friend.
    >> SEGATA SABURO 03/10/11(Thu)22:38 No.14202244
    >I am going to make this my background
    It already is mine.
    >> Anonymous 03/10/11(Thu)22:54 No.14202376
    that's why it's archived. plus STORY uploaded it, so anyone who wants a more permanent copy can download it (done and done). This story may not be heard by every D&D player, but it will survive regardless. This is the best D&D session ever.

    you guys WON dungeons and dragons.

    ...what will you do next?
    >> Anonymous 03/10/11(Thu)22:57 No.14202404
    The thing that impresses me the most is how you were able to turn a simple request ("I'd like to purchase an adamantium weapon") into a minor plot hook to your campaign arc, and then took that and ran with it-- creating this fucking awe-inspiring epic saga. kudos to you, STORYTIEM.
    >> Anonymous 03/10/11(Thu)23:00 No.14202429
    I wish we could vote on posts.

    So I could vote this one the fuck down.
    >> Anonymous 03/10/11(Thu)23:08 No.14202510
    aww, how cute! the 40kid is staying up past his bedtime. thanks for the bump, anyway.
    >> Anonymous 03/10/11(Thu)23:17 No.14202581
    Your voice would be drowned out by everyone else voting it up
    >> SEGATA SABURO 03/10/11(Thu)23:34 No.14202758
    >...what will you do next?
    I'm DMing a game of Shadowrun 3E, converting Harlequin on the fly. It's an extremely effective team... and the only one who even owns a gun is the Otaku.

    The whole idea of Muramasa having made the blade came because I had been playing Muramasa: The Demon Blade for Wii at the time, and was ALL ABOUT the story and world of that game. And of course, Mr. Story took it and ran with it in a new, wonderful direction.

    More proof for my "grand unified asshole theory".

    What in the world is a "40kid"?
    >> Anonymous 03/11/11(Fri)00:40 No.14203356
    40Kid is presumably a derogatory term aimed at someone who enjoys Warhammer 40K above all other games, and possibly to the exclusion of all other games as well.

    It seems to be an entirely unfounded claim, there's a strong possibility that the dude who was shit-posting is just a massive cockbite.

    Thank you, gentlemen, for putting on a fantastic story and then answering questions.

    And Siege, you're awesome.
    >> Anonymous 03/11/11(Fri)01:31 No.14203779
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    I prefer this Italian bastard over Dean but holy fucking shit what a ride that was. You deserve money for this. All the money forever. On a compIetely different topic, I don't know why but I imagined Muramasa as a ripped shirtless dude with a raven head and wings.
    >> Anonymous 03/11/11(Fri)01:31 No.14203780
    Bumping like the fist of Zeus.
    This is the kind of thread that restores my faith in humanity (and elans, and halflings, and dragons, and colossal fiendish centipedes, and etc.)
    >> STORYTIEM 03/11/11(Fri)02:04 No.14204096
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    >I imagined Muramasa as a ripped shirtless dude with a raven head and wings.

    Like this?

    Also... Why.jpg.exe.wav.tiff.dem?
    >> Anonymous 03/11/11(Fri)02:09 No.14204147
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    Well now I can't stop laughing. When I cough up a lung I'll send you the medical bill for my superior cyborg breathing apparatus. They have those now, right?
    >> Anonymous 03/11/11(Fri)02:21 No.14204241
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    >> Anonymous 03/11/11(Fri)03:11 No.14204550
    Bump for Siege
    >> Anonymous 03/11/11(Fri)04:01 No.14204818
    I just read everything. I need to lie down now. When I wake up, hopefully I will be able to comprehend the awesome. Thank you for this glorious tale.
    >> Anonymous 03/11/11(Fri)04:51 No.14205037
    Bumping. KEEP IT ALIVE
    >> Anonymous 03/11/11(Fri)06:40 No.14205480
    Ameri-morning BAMP.
    >> Anonymous 03/11/11(Fri)09:25 No.14206230
    STORYTEIM, I will have my players follow your campaign's footsteps. I know that they will probably not follow in the same manner. In fact, I expect this.

    But I know that I can truthfully say that this will be one campaign where I know will be awesome regardless of the end they achieve. Kudos to you and your allies, STORYTEIM.
    >> Anonymous 03/11/11(Fri)10:35 No.14206560
    >> Anonymous 03/11/11(Fri)10:45 No.14206615
    bumpity bump (hope for sticky is still there)
    >> Anonymous 03/11/11(Fri)10:50 No.14206646

    I don't see many Shadowrun threads on /tg/, maybe it's because I've only been here about 2 weeks now. (SR4 player whose done <10 runs and never played DnD here)

    I know it's not as popular as DnD, but it is played?

    Also: AWESOME THREAD. : )
    >> Anonymous 03/11/11(Fri)10:52 No.14206662
    >> Anonymous 03/11/11(Fri)11:44 No.14206971
    please sticky this forever
    >> Anonymous 03/11/11(Fri)12:33 No.14207323
    I would rather bump it...
    >> Anonymous 03/11/11(Fri)13:06 No.14207544
    >> STORYTIEM 03/11/11(Fri)13:37 No.14207776
    Saburo wrote a thread about an incredible shadowrun game we played a while back


    Give that a read, it's good.
    >> Anonymous 03/11/11(Fri)14:00 No.14207912
    >> Anonymous 03/11/11(Fri)15:35 No.14208665
    I will not allow this thread to drop lower than page 3.
    >> Anonymous 03/11/11(Fri)16:14 No.14209055
    bump from page 4.

    Waitin for Siege.
    >> Anonymous 03/11/11(Fri)18:09 No.14209783
    Bumping for the finished drawing.
    >> Anonymous 03/11/11(Fri)18:10 No.14209795
    I think I once saw a rap thread where Waaaghmillionaire revealed himself to be Al'Sham Wyles; can someone tell me if this actually happened or was it a surprisingly small-scale dream?
    >> STORYTIEM 03/11/11(Fri)18:20 No.14209869
    Nope, you weren't hallucinating. He was Al'Sham all along.

    Speaking of rap threads, we're long overdue for one.
    >> Anonymous 03/11/11(Fri)18:52 No.14210163
    Coming up to forty-eight hours since this thread began, and what little rap constitution I had has been overridden by visualisations of this bloody story.
    >> Anonymous 03/11/11(Fri)19:59 No.14210752
    I knew I would find them again.

    >> Anonymous 03/11/11(Fri)21:29 No.14211689
    I completely forgot that STORYTIEM is Sword and Board.

    this guy is like the king of /tg/ or something.
    >> Anonymous 03/11/11(Fri)22:51 No.14212434
    >> Li'l TRICKSTA 03/11/11(Fri)23:22 No.14212728
    >Speaking of rap threads, we're long overdue for one.

    where doing this, man
    >> Anonymous 03/12/11(Sat)00:09 No.14213070
    >> SEGATA SABURO 03/12/11(Sat)01:34 No.14213677
    Siege, if you're not drowning in alcohol or something, feel free to send every version of the pic to the email in my post. I love works in progress.
    >> Anonymous 03/12/11(Sat)01:41 No.14213725
    I would also like that.

    Is there a site I can view Siege's work?
    >> Siege !7yO6UgAj3o 03/12/11(Sat)02:19 No.14213960

    siegetheartist.tumblr.com is probably the best place. sorry about not working on this more: the gf is japanese and the whole earthquake/tsunami one-two is draining on her.
    >> SEGATA SABURO 03/12/11(Sat)02:51 No.14214197
    Oh shit, no, that is a more-than-legitimate reason. Japan is getting fucked pretty hard; I've been more than a bit worried myself, as I have friends living there. Thankfully, they're all safe.
    >> STORYTIEM 03/12/11(Sat)03:17 No.14214404
    I feel for you man, hope all is well.

    My roommate's (he's the player of the halfling) fiance lives in japan too, but she wasn't affected by earthquake or tsunami.
    >> Anonymous 03/12/11(Sat)04:11 No.14214741

    Also, should I bother bumping the thread anymore? I heard talk of a rap thread at some point. Is that gonna be some other time?
    >> Anonymous 03/12/11(Sat)05:32 No.14215183
    Hahaha I am leaving this thread to die. Muahahaha.
    >> Anonymous 03/12/11(Sat)05:46 No.14215273

    >> Anonymous 03/12/11(Sat)11:15 No.14216799
    The Rebumpening
    >> Anonymous 03/12/11(Sat)13:30 No.14217624
    the rap thread is waiting.
    >> STORYTIEM 03/12/11(Sat)14:31 No.14218045

    Oh man, rap thread. We'll see about that.

    There was one last bit of the campaign I forgot about while writing; Saburo reminded me yesterday, and it was kind of important.

    When the party first visited Sigil, Saburo went in search of a place to practice his swordsmanship, and found a Githzerai dojo. Joseph Knock followed him there, and they both began practicing on target dummies.

    A Githzerai swordsman, wearing the uniform of the Sigil Defense Force, approached Saburo. He bowed, and requested a sparring match, which Saburo obliged. After some artful dodging, parrying, and employment of Bonetti's defense, Saburo was victorious. The Githzerai bowed again, thankful for the lesson.

    Meanwhile, Joseph Knock exploded target dummy after target dummy with trick shots and ranged volleys. Al'Sham then tracks Saburo and Knock to the dojo, and they all head back to the Evergreen, where >>14189053 resumes the story.
    >> Anonymous 03/12/11(Sat)16:22 No.14218928
    404 can go 40fuck it self.
    >> Anonymous 03/12/11(Sat)16:29 No.14218994
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    >Three days ago
    >Browsing /tg/
    >Notice this thread
    >Dean-O-Vision, archive links and extremely enthousiastic /tg/ers
    >Realize I've hit the jackpot
    >Keep this thread open as a tab in Firefox, saving it along with some other random tab to ensure being able to read it when I've caught up

    Worth it. Totally and completely worth it.
    >> Anonymous 03/12/11(Sat)17:23 No.14219467
    That's pretty clever.

    It's archived on sup/tg/ too.

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