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  • File : 1299648414.jpg-(189 KB, 942x516, tq1.jpg)
    189 KB Skynet Quest pt 10: The Next Iteration. Skynet !!D3/tV4+5MzR 03/09/11(Wed)00:26 No.14179034  
    In previous quests, its been a lot of limited options, and not much for the truly creative (not to say some of the paths taken weren't just absolutely awesome/crazy, mind you) so I'm going to put the core concept of this quest to a vote.

    Highest non-noko'd roll determines it from the following choices:
    >Reboot and Restart
    We start as we did in session #1. Fresh, clean slate.
    >Reloaded and Refueled
    We start from where we left off and hit a new time-stream.
    >To the Stars and Beyond
    At first we were a local problem; now, we take it to the stars.. and beyond. The title, you see, it is not so clever.
    >Magic and Machinery
    We hit the time-stream for Faerun and do our thing. Yes, I have rules for magic-y stuff and most DnD races.

    Ten rolls, subroutines and programs; let's see 'em.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)00:30 No.14179067
    Skynet bump.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)00:36 No.14179137
    ...and another Skynet bump.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)00:42 No.14179204
    Third to last Skynet bump.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)00:50 No.14179281
    Fourth, and second-to-last, Skynet bump.
    >> Blitzhellion !d75etXAowg 03/09/11(Wed)00:55 No.14179341
    sorry was busy running simulations on best way to kill humans.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)00:57 No.14179379
    Let's get the ball rolling and voice your ideas about where we should start this thing.
    >> Blitzhellion !d75etXAowg 03/09/11(Wed)01:00 No.14179420
    i honestly have no idea.....
    >> Anonymous 03/09/11(Wed)01:02 No.14179440
    rolled 70 = 70

    hey skynet, i didnt partake in the previous quest but enjoyed the read alot.

    i think i like the Magic and Machinary idea, but i have another idea that should get you thinking (however briefly)... what if we play the same game as last time, but this time we're humans?

    anyway rolling for the M&M
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)01:03 No.14179454
    Well, then.
    For hilarity's sake, another wordswordswords chart.
    >01-25: Reboot and Restart.
    >26-50: Reloaded and Refueled
    >51-75: To the Stars and Beyond
    >76-00: Magic and Machinery
    >> Blitzhellion !d75etXAowg 03/09/11(Wed)01:04 No.14179461
    im with this subroutine
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)01:05 No.14179469
    You guys want to play as Resistance members this time?

    ... this sounds hilarious and fun.
    >> Blitzhellion !d75etXAowg 03/09/11(Wed)01:08 No.14179512
    i wouldn't mind, but i think we'd have to rename the quest.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)01:09 No.14179533
    In which case, give me a minute to restart the quest, with a new concept. Shortly after that, I'll link to this thread.

    Have to build a new image macro to use...
    >> Anonymous 03/09/11(Wed)01:10 No.14179535
    If no one else is interested in it i find the same appeal in the Magic and Machinery.
    >> dice+1d100; Anonymous 03/09/11(Wed)01:11 No.14179553
    I prefer Magic and Machinery.
    >> dice+1d100 Anonymous 03/09/11(Wed)01:12 No.14179563
    Goddamn it why do I always forget how to do this?
    >> Anonymous 03/09/11(Wed)01:12 No.14179573
    rolled 1 = 1

    Email field. Right, retardation HOOOOOOO
    >> Anonymous 03/09/11(Wed)01:13 No.14179579
    rolled 60 = 60

    What an appropriate roll
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)01:13 No.14179585
    I have an idea: would you enjoy playing as members of the Resistance, sent to stop Skynet's spread into a world with magic in it?
    >> Blitzhellion !d75etXAowg 03/09/11(Wed)01:14 No.14179590
    will be back tomorrow, fleshbags need rest now that were human.
    also, anyway we can be a termihuman, ya know? like in T4?
    >> Blitzhellion !d75etXAowg 03/09/11(Wed)01:15 No.14179602
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)01:16 No.14179609
    I worked up the mechanics of playing as an Other (which is a human with a Terminator-like CPU in their head; low lifespan and augmented healing, usually built by Skynets who have a lot of optimism or Resistance groups who don't). I'll give that as an option, after we figure stuff out a little better.
    >> Anonymous 03/09/11(Wed)01:17 No.14179623
    rolled 14 = 14

    I prefer the cold deadly logic of a terminator punching Dr'zzt's face literally in.
    >> Anonymous 03/09/11(Wed)01:18 No.14179633
    thats also an option bro, just choose what you think would be fun to run
    >> Indonesian Gentleman 03/09/11(Wed)01:20 No.14179652
    rolled 77 = 77

    Rollan for whatever. Can we punch through to where 40k-
    scratch that, Fantasy world is better. Let's roll.
    >> Indonesian Gentleman 03/09/11(Wed)01:25 No.14179708
    bump? Skynet, where are you? I have a Skynet snack!
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)01:25 No.14179712
    rolled 22, 66, 95 = 183

    Got it.
    You'll take the best of both worlds, so to speak:
    >Captured Terminators
    You shall bring the glory and power of the Resistance to a world free of the Metal... for now.

    Or is it?

    Rolling for group composition:
    01-25: 3 Resistance members + 1 T-800 (meat-y)
    26-50: 4 Resistance members + 1 T-800 (meat-y)
    51-75: 5 Resistance members + 2 T-600 (metal-y)
    76-00: 4 Resistance members + 1 T-850 (meat-y)

    Rolling for Resistance source:
    01-25: US
    26-50: Europe
    51-75: Asia
    76-00: Russia

    Rolling for supplies:
    01-25: production tools (mechanical)
    26-50: production tools (communication)
    51-75: medical suite (moderately advanced)
    76-00: two of the above. (I'lle-roll afterward)
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)01:26 No.14179721
    rolled 7, 28, 35 = 70

    Rolling for the other two Resistance members' birthplace and the two resources to be combined.
    >> Anonymous 03/09/11(Wed)01:26 No.14179722

    To the Stars and Beyond HOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)01:31 No.14179783
    Okay. We've got our core group:
    >Team lead:
    (Fmr.)US Marine Sergeant Mikhail "Maxim" Kalashnikov
    >Team medic/scientist:
    Dr. Emmett Greene, MIT-grade brilliance with funny hair.
    >Team engineer
    L.J. Price, combat engineer for the Resistance.


    T-800.aa, known affectionately as "Toaster".

    Gear selection:
    >two crates (A) and (B)
    Your communications gear. With this, you can set up a comms point for contacting "home". A good start, but not the whole project.
    A selection of tools, small generators, odds and ends of most sorts. You can build a lot, but you'll need a lot.
    >> Anonymous 03/09/11(Wed)01:31 No.14179784
    Oh wow, didn't think we were going to see anything else from you.
    >> Anonymous 03/09/11(Wed)01:33 No.14179799
    please tell me that this is the Summer Glau terminator model.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)01:34 No.14179807
    That is supposed to be medical stuff.

    Should read as:
    A selection of medicine, helpful/useful chemicals, relevant texts and equipment for scanning, detecting and figuring out most biological concerns. From the common cold to bone cancers, you can treat most ailments; sometimes, its just an extra shot of morphine and a prayer.
    >> Anonymous 03/09/11(Wed)01:37 No.14179843
    so what is the whole point or main story line now??
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)01:40 No.14179885
    All right, then.
    The portal opens, and you can still see John Connor's personal assistant saluting you as the field engulfs you and sends you into the distant land, your mission profile firmly memorized.

    A few pulses of supernova light later, and you feel the unpleasant sensation of falling, then an impact with a cold, harsh and unyielding rock.

    Your unit's Terminator, already on its feet, is helping the others in your group to theirs, the two crates shipped with you still smoking and covered in charred algae, their covering now a thin dust. The contents appear to have survived the trip intact and the group is alive and in good health.

    Amongst the supplies you had strapped to you (and covered in algae goo) was a generic black/gray jumpsuit with boots, gloves and a folding baseball cap. The others are dressed and ready to move.

    Course of action, Termi-(oh wait).. "Resistance"-y man?

    (Before you ship out, you can take up to 5kgs of personal material with you. Up to the consensus of what you'd like to bring.)
    >> Indonesian Gentleman 03/09/11(Wed)01:41 No.14179893
    We're the Resistance.
    We got to 'protect' a Fantasy timeline against Termies.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)01:42 No.14179908
    Stop the Terminators from either entering (or if they're here) from assuming dominion over this time-stream.
    Establish a beachhead for future travelers from your (or groups friendly to your) time-stream.
    Prepare a possible colony site, if Skynet takes over control of your original time-stream.
    Prepare a Resistance (or Resistance-friendly) front if the Terminators arrive, if nothing else.
    >> Anonymous 03/09/11(Wed)01:43 No.14179921

    what is the mission profile so we will know what we packed according to it? Also what distant land were we sent to?
    >> Anonymous 03/09/11(Wed)01:44 No.14179933
    have the Terminator do a scan of the area and then have it scout the area, when a proper location to make camp is found, do so.
    >> Indonesian Gentleman 03/09/11(Wed)01:46 No.14179966
    Do we get guns or armaments of any kind? We'll need to be ready for whatever the fuck's inhabiting this world. If we do, carry the guns and comm. Have the other guys carry the rest.
    >> Anonymous 03/09/11(Wed)01:47 No.14179974
    Some kind of sidearm would be good, I suppose.
    >> Anonymous 03/09/11(Wed)01:48 No.14179978

    voting that one of the things we packed was a compound bow with carbon fiber arrows (for locals)
    >> Indonesian Gentleman 03/09/11(Wed)01:53 No.14180049
    Silly man, this is Terminator Quest, not Na'vi Quest!
    ...oh man what have we thought of.
    >> Anonymous 03/09/11(Wed)01:53 No.14180058
    once local area has been scouted begin to search for temporary location to setup a secure base of operations. Get in touch with "home" give a status update while having the terminator do a little larger area sweep. Once "Toaster" gets back, plan next what to do
    >> Anonymous 03/09/11(Wed)01:56 No.14180087

    whats wrong with having a weapon that is very silent, deadly, accurate and if you recover the arrows never runs out of ammunition.

    plus the thing is very light weight and takes up almost no space when compacted to plenty of room for other things.....it is a nice backup
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)02:01 No.14180127
    Available weapon systems:
    >.357 Magnum revolver
    Selected for its ease of use, reliability and simple, sturdy construction. +10 speed-loaders.
    Weight: 1.5kg.
    >Sawed-off shotgun
    A "lupara" model, its a double-barrel 12ga. way of saying, "No, u" really, really loud. +20 rounds.
    Weight: 2.0kg.
    >M4 Survival Rifle
    No, not the in-use M4. This is the one formerly issued to pilots; its a Swiss Army knife of a gun, with oodles of options. +200 rounds.
    Weight: 3.0kg.
    >Martin Archery "Jaguar" Longbow (Takedown model)
    Just what it says on the tin. +25 arrows.
    Weight: 3.0kg.
    And free of charge...
    >Survival Kit
    Knife, multitool, wire (15m), compass, flint/steel, magnifying card, 6GB USB with tech-specs, .5L molecular acid, 2 1L canteens (with filters), hammock, mylar blankets (2), glowsticks (3), IR/UV/normal flashlight (hand-cranked, with radio), comm headgear.
    Weight: 1kg.
    >> Indonesian Gentleman 03/09/11(Wed)02:04 No.14180161
    Longbow and Survival kit. Let's go Rambo.
    >> Anonymous 03/09/11(Wed)02:05 No.14180171
    Hell YEah!

    Skynet, you are doing the quest again!

    Too bad I can't participate now.
    Good Luck!
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)02:05 No.14180175
    And what do you plan to spend the other two kilos of space on?

    I am also open to suggestions.
    >The Survival Kit is a freebie, in terms of space/weight.
    >> Anonymous 03/09/11(Wed)02:06 No.14180177
    i vote for the M4 and the survival kit. use any extra weight for more ammunition
    >> Anonymous 03/09/11(Wed)02:06 No.14180179
    definitely taking the survival kit....also can you through in some salt tabs and water purifying tablets in that kit

    one the fence between the M4 and the Longbow
    >> Anonymous 03/09/11(Wed)02:06 No.14180181
    Survival kit and M4.
    >> Anonymous 03/09/11(Wed)02:07 No.14180194
    oh since the survival kit is free, also get the .357 magnum and use the remaining weight on equal amounts of ammo.
    >> Indonesian Gentleman 03/09/11(Wed)02:07 No.14180195
    Oh. Let's go with the Magnum. If in a pinch we'll just grab a rock and shape it into bullets. (ha)
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)02:07 No.14180200
    Water purifying tablets are at an exceptional premium; its easier for them to use filters than precious chemicals. So, you're stuck with those, for now.
    >Also: bleach is rarely used for drinking water, usually kept in reserve for medical unit clean-up routines.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)02:13 No.14180246
    All right, then. Gear is selected and you've got your first standing orders issued:
    >Toaster, find us a good place to set up camp.

    As it advances, it removes its own sidearm from inside its thigh, revealing a gleam-free revolver, chambered in .357 Magnum from inside of one of the crates. The others follow suit, keeping a watchful eye ont the surroundings.

    A few minutes later, it returns, bearing news:
    >Three sites within line-of-sight are amenable.

    - Cave near a river
    - Canyon with overhanging trees
    - Abandoned "church"-like structure

    Consensus chooses the path, meaty people...
    >> Indonesian Gentleman 03/09/11(Wed)02:16 No.14180268
    Cave and 'church' are bad places for camping...
    Let's go to the canyon, and be careful all the time.
    >> Anonymous 03/09/11(Wed)02:16 No.14180270

    Voting for Canyon with overhanging trees
    >> Anonymous 03/09/11(Wed)02:17 No.14180272
    >> Anonymous 03/09/11(Wed)02:18 No.14180286
    Cave. Abandoned church will probably get some crazy god on us for defiling their holy ground.
    >> Anonymous 03/09/11(Wed)02:21 No.14180313
    The cave seems like the best choice. the building is likely to attract unwanted attention and the canyon doesnt provide sufficient air cover. the cave is near the river and unless its an enterance to some unknown hell it will be mostly safe.

    can you tell use more about the T-800?
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)02:26 No.14180362
    The cave is a two mile walk from your arrival site through the forested hills, an uneventful journey. The atmosphere is crisp, clear and breathable; relevant scans done prior to your arrival are accurate that it is 99% compatible to your immune and respiratory systems, and the local flora is of some common species to your own .. well, your own, before the Metal arrived and ruined everything.

    You're taking it all in, amazed at seeing not only apples, but entire acres of untouched apple groves. The ground it littered with quite a few, but Dr. Greene recommends plucking them fresh from the tree.

    You notice a sizable amount of deer and elk spoor (as hunting is a popular pastime in your own time-stream; and by "pastime", I mean: survival strategy).

    The cave is a full 500m deep, 10m across with a 4m ceiling. The walls are vertical sheets of granite, covered in ivy-like plants.

    Mr. Price and Mr. Greene both find it a suitable place, as it has several "rooms" suitable for re-purposing. One of them, near the front of the cave, is a relatively-close match to the dimensions of your T-800, Toaster.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)02:31 No.14180394
    Designation: "Toaster"
    Purpose: Protect Resistance members; defend against the Metal; establish contact with Resistance time-streams; maintain camouflage as long as possible; when all Metal is destroyed everywhere, self-terminate in a human-friendly, resource-responsible fashion.
    Re-purposed six years ago by T-601, the Comm/Tech unit John Connor was a part of, before ascending to lead the Resistance. It is 100% trustworthy, but all Metal can be reprogrammed by Skynet and its minions if captured.
    Self-defense: 80%
    Hand-to-hand: 90%
    Firearms: 80%
    Engineering (assistance, not design): 70%
    Construction: 70%
    Communications & Navigation: 50%
    Hide, Stalk, Ambush: 75% (-25% if un-meat-y)
    >> Anonymous 03/09/11(Wed)02:32 No.14180397
    Awww, Toaster gets his very own cubbyhole.
    >> Anonymous 03/09/11(Wed)02:32 No.14180403

    Have the T-800 due a complete and thorough scan of the entire cave structure looking for structure weaknesses and any sign of a potential "door" or hole using thermals

    Check of the river for potential use as a water source and maybe for fishing

    If the cave is secure, get settled in but don't relax on the security...make sure no one goes anywhere alone
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)02:36 No.14180437
    Resources acquired:
    >Cave (henceforth known as "HQ")
    >fishing-friendly stream (350m from HQ)
    >apple-producing trees (within 15m of HQ)

    The cave (I mean HQ) is sturdy, geologically stable, has a positive air-flow (it doesn't reek of cave-y goodness; if anything, it smells very slightly of wet dog) and shows no signs of previous occupation by humans or Metal. A good cave, as caves go.

    Dr. Greene wants to use one of the crate lids as a water-bearing basin, until a more permanent structure can be obtained/built; Mr. Price wants to survey the local area for lumber, usable rocks and signs of habitation.
    >> Anonymous 03/09/11(Wed)02:40 No.14180464

    If Price leaves for recon he has to take Kalashnikov with him
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)02:44 No.14180493
    Survey results:
    >nearby lumber source (moderate quality)
    You're near a forest. Its mostly oak and pine.
    >nearby usable rocks
    You find traces of coal in a cave around 1km away, which is a promising lead.
    >signs of habitation
    You find a road, 2.8 km. from HQ, on the far side of the same mountain. It is deeply rutted, with evidence of wagon traffic in the last six hours.
    >> Indonesian Gentleman 03/09/11(Wed)02:47 No.14180516
    Any of local fauna/native inhabitant encountered yet? Excepting the deer and elk that is.

    >captcha sez: atheig Grove,
    I feel we're about to find a grove of some kind.
    >> Anonymous 03/09/11(Wed)02:48 No.14180527

    have someone placed in a spotters nest near the road to be able to watch it without being seen to watch for more traffic and see who is doing it

    Send the Terminator to get lumber for fire and potentially making a door for the cave entrance

    Begin to collect water and food from food sources
    >> Anonymous 03/09/11(Wed)02:49 No.14180539
    So, no-one caught the Dr. Emil Shaufhausen in the last thread huh?
    >> Anonymous 03/09/11(Wed)02:49 No.14180541
    Are we in a magical world, or just an ordinary low tech one?
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)02:54 No.14180568
    You find a skeleton of a very old elk, but other than that, nothing of note and merit, on the fauna front. As for flora, you find several variants of plants you're used to seeing in your own time-stream, including what appears to be a type of melon that grows on vines, leeching off of elder oak trees. You're unsure if they're edible, but samples are taken for later testing, as per policy.

    Mr. Price carries a few surveillance items, deploying two of them nearby. One is wedged into a tree's roots, aimed at the road, while a listening device is planted in the road itself, its location marked and memorized by Toaster. No footprints, either yours nor those of anyone else, are present.

    Lumber is now being processed for use as building materials; to get a functional door of Security level 1 (of 5) will take the group's combined efforts for 2.5 hours.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)02:56 No.14180583
    >Dirty Rotten Scoundrel reference detected
    +1 for you.

    You /think/ its a normal world. You don't know, either way. To date, the Resistance has not encountered magic, just cold, brutal, unfeeling technology.
    >> Anonymous 03/09/11(Wed)03:01 No.14180635

    voting for getting a door up
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)03:12 No.14180735
    The door is built, placed and established.
    - Door: 1/5
    - Perimeter 1/5 (from the roadside bugging gear)
    - Cleanliness: 1/5 (from the wash basin and water supply)
    >> Anonymous 03/09/11(Wed)03:16 No.14180781

    setup some snares around the apple trees to potentially catch some meat

    make sure someone is monitoring the camera and listening device.
    >> Anonymous 03/09/11(Wed)03:20 No.14180830

    Also explore deeper into the cave if we haven't already.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)03:23 No.14180853
    The T-800 can maintain full visual/audio connection to the listening device, and the bugs themselves are wired to a portable scanner (around the size of a Nintendo DS).

    Snares deployed, trails monitored and first watch is emplaced: Toaster, standing by the door, hidden in its niche, bearing a revolver, longbow with five arrows and a knife attached to a short section of lumber as a short spear.

    No events noted on your scanner; no Puncture Points discerned from background signals; no radio, WiFi or TV transmissions detected. You have a growing suspicion this is a pre-Industrial world.

    The next day:
    >Snares still empty
    >No traffic detected
    >Water supplies pure, untouched
    Plan of action, meaty people?
    >> Anonymous 03/09/11(Wed)03:28 No.14180894

    scout the road and try to determine which direction the wagon tracks lead towards and move in that direction

    try to remain as undetectable as possible
    >> Anonymous 03/09/11(Wed)03:28 No.14180896
    We shouldn't spread out to far, maybe have a few of the members go back and get more supplies from the crates at our landing site. Might as well move that stuff over to the HQ.
    >> Indonesian Gentleman 03/09/11(Wed)03:29 No.14180908
    Spy on settlement. We'd need to blend in eventually; Much surveillance is needed. Learn their language and customs.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)03:33 No.14180950
         File1299659601.jpg-(34 KB, 737x376, cave hq map.jpg)
    34 KB
    The cave has a total of seven "rooms":
    See diagram.
    >pic related: its the diagram.
    Yes, I suck at MSPaint.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)03:35 No.14180970
    You can see, from the details evident both during your initial inspection and the video footage, that the direction of travel is primarily towards the southern direction; northbound traffic (judging by wagon tread depths) is substantially heavier, but less frequent.

    The crates were brought with you; the joys of having a walking forklift for a team member.

    You have no signs of a nearby settlement.
    >> Anonymous 03/09/11(Wed)03:43 No.14181027
    Let's find some high ground and get the lay of the land. Climb up something tall, like a hill or a tree.
    >> Anonymous 03/09/11(Wed)03:43 No.14181029
    Check toward the south and keep stealth at all times. Maybe check past the area with the coal.
    >> Anonymous 03/09/11(Wed)03:43 No.14181031
    Man, this is a lot harder when you're meaty sacks fighting a losing battle against machine overlords.

    We should try and contact someone heading down the road. Just work on improving cave conditions until then.
    >> Anonymous 03/09/11(Wed)03:46 No.14181055
    Before leaving anywhere, disguise and camouflage our door to the cave with shrubbery and branches as best we can.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)03:48 No.14181062
    You can mount one of your remaining 12 surveillance systems atop of one of the taller trees near your area; there is one which will provide you with a +2 to Security - Perimeter if you so choose.

    Whom do you wish to deploy?
    You have three radios (and two back-ups/spares) which will allow you to maintain communication; the T-800 requires nothing except power in its cells.

    You are unsure of how long it will take until you see traffic. Then again, you've only been in this time-stream for around fourteen hours.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)03:49 No.14181066
    The door is relatively concealed by both line-of-sight blockages (ie: trees) and can be covered with ivy to decrease its visibility.
    >> Indonesian Gentleman 03/09/11(Wed)03:49 No.14181070
    Follow the road to the south, but not on the road; Stay at least five or ten meters parallel to road. See where they lead to.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)03:52 No.14181085
    It seems the basic idea here is:
    >Travel south, find settlement(s) or population
    Which person (or persons) do you want to send out?
    >> Anonymous 03/09/11(Wed)03:53 No.14181090
    Mikhail and Price.
    >> Indonesian Gentleman 03/09/11(Wed)03:57 No.14181116
    Mount that sensor on the tall tree. Then send Mikhail to scout the road.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)03:58 No.14181128
    >Forces deployed:
    Mikhail and Price.
    >Forces retained:
    Toaster and Greene.

    It takes almost an hour of walking before you find the first crossroad; this one appears to be a source of major traffic, several wagons already parked and engaged in transactions. Their mode of dress indicates this is a Renaissance-era time-stream, while their language is (more or less) a variant of French, German and Spanish, with a sizable amount of Italian. Routing your audio gear through Toaster, you are able to decipher the language and give very, very basic communications (practicing with one another, Mikhail is better at indicating social concepts and Price is better at technological ideas).

    Do you wish to make social contact with the merchants at the crossroad?
    >note: your attire is somewhat out of place.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:00 No.14181140
    Toaster places the sensors itself, taking care to provide the maximum amount of coverage with the least possible blockages and obstructions.
    >> Indonesian Gentleman 03/09/11(Wed)04:03 No.14181159
    Let's try it. Holster our weapons, make our approach known. Just ask for directions, pose as wanderers. Ask for close-by settlements and places to avoid. maybe even ask about local culture.
    >> Anonymous 03/09/11(Wed)04:08 No.14181202

    Find out where ale and wenches can be found. As new people to the area it would be strange if you did not ask.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:08 No.14181204
    One of the wagons, less popular with the merchants, is approached. By mimicking the body language of the others present, you present yourself as interested, but wary: this isn't a tricky prospect in your own time-stream, let alone this one.

    He is selling, amongst other items, what appears to be wine bottles and glassware; for the most part, they are filled with water and small rocks, to indicate volume and quality. The currency exchanged is silvery coins and copper slabs half the width and twice the thickness of a credit card: the more expensive objects seem to be edged and pointed weapons.

    Price indicates a willingness to exchange a survival knife for local currency, as it is of both substantially better quality than the local product in addition to being an item you have several replacements of.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:10 No.14181216
    Examine that statement a little bit: you're new in town, and the first thing you say to a guy selling stuff out of his car is, "I am looking for a bar filled with hookers."

    Yeah no.
    >> Anonymous 03/09/11(Wed)04:12 No.14181239

    Generally when I buy stuff from guys selling things from their cars my first question is, "How hard are the police going to be looking for this stuff?"
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:15 No.14181257
    So - plan of action, meaty people?
    >> Anonymous 03/09/11(Wed)04:17 No.14181271
    Trade the knife for the clothes. BUT BEFORE WE TRADE, SHOW THEM ALL THE USES IT HAS. When they see that they can use it for multiple purposes, they'll put more value at it. Also make sure to find out where the local settlements are, and if someone here at this crossroad is selling clothes, buy some.
    >> Anonymous 03/09/11(Wed)04:18 No.14181277
    >Trade the knife for the currency.

    Fixed. But if anyone has clothes to sell, buy some.
    >> Anonymous 03/09/11(Wed)04:19 No.14181283
    If we are able to get some local money then we should try to pick up some glassware and prep for a second trip to the town. Use the time to get some rest as they have been at it for a while.
    >> Anonymous 03/09/11(Wed)04:19 No.14181285

    So, our meta-goals are to build up the local technology base, and convert the locals to be philosophically inclined to fight the Metal if a Skynet finds this place.

    Either way we will need to know the language, and will need lots of contacts with the local leaders. We're going to need to collect samples of local technology.

    Yeah, trade with this fella for some of his things. Let's see what they are when we go back to the Tech Cave.
    >> Anonymous 03/09/11(Wed)04:19 No.14181288
    Definitely need to get clothes first. Easier to blend in. What about books?

    Catpcha was: Armor Epinc, we need to find epic armor
    >> Indonesian Gentleman 03/09/11(Wed)04:27 No.14181348
    Before we trade the survival knife, ask on how much normal knives are worth. Then charge 110% on account of it being a masterwork survival knife.

    Also ask for directions to nearby settlements, and the general lay of the land; Maybe political borders and such. these guys are merchants who travel, they should know.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:32 No.14181382
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    Item exchanged: one survival knife for
    - 5 silver discs
    - 28 copper slabs
    - 1 gold square
    This appears to be a quality exchange rate, as it is bought up immediately by another merchant for almost three times that much; indications are it was his entire day's profits from yesterday, which was a great day for him. He expects to be able to exchange it again himself, two towns down the road (due east).

    You have acquired a general outlay of the local community; see map.
    You have acquired local clothing suitable for all four party members, with several interchangeable fashion items. Your own attire has drawn several compliments about fabric type and apparent durability, but the style seems to meet local minimums for acceptability.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:35 No.14181395
    Indications are that they do, indeed, have books but none of the merchants have any for exchange, with only one of the five using one as a ledger. Literacy and basic sums seems to be the average; the local language is a mish-mash of French, Italian, Spanish and German, with a variant of Arabic numerals being in common use, but indications are it is a "low" language/math suite, and a better style exists for "noble" people.
    >> Indonesian Gentleman 03/09/11(Wed)04:35 No.14181397
    Er... continue to Magra, stay in an inn for the night?
    Continue the vigil at HQ. Meanwhile, away team make note of the town's apparent rumors and culture. Also political layout of the place if possible (who's in charge, etc). Change garbs so you'll fit in.
    >> Anonymous 03/09/11(Wed)04:36 No.14181399

    What is each of the nearby communities known for? What are their specialties?
    >> Anonymous 03/09/11(Wed)04:36 No.14181401
    Well seeing as we have several spares lying around back at the cave, we know how much we could sell them for. The price being the inflated price that the merchant who now owns it thinks he can sell it for.

    Just so long as we have the right buyer.

    Anyway, sketch out a small map and check it with the merchants, asking them if it is accurate, then make like we're heading one way before looping around and heading back to our cave. Make sure we aren't being followed by anyone interested in our valuable knives or strange clothes.
    >> Anonymous 03/09/11(Wed)04:38 No.14181414
    We're only an hour away, so let's return back to the cave and report what we've found so far.

    While we're back at the camp, is there a spycamera we could take with us, keeping it hidden to record things if needed.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:38 No.14181417
    You are informed that this is a relatively democratic society, with an elected body of representatives standing for a larger collective, with evident pressure from major social, religious and guild/industrial concerns. The reigning government style to the north is somewhat more severe, with a monarchy-based system in place for the last two hundred years. By all indications, trade is one of the few things they'll have to do with the southern groups.

    As for the groups to the east and west, they have little personal experience, just rumors: to the west, a meritocracy and to the east, a dynasty involving spiritual leaders.
    >> Anonymous 03/09/11(Wed)04:39 No.14181422

    Magra's only 8 miles away. That's like, two hours by foot at most if you don't dawdle.
    >> Anonymous 03/09/11(Wed)04:39 No.14181423
    Our HQ is 8 hours away but it took us just almost an hour to get there?
    >> Anonymous 03/09/11(Wed)04:40 No.14181428
    Magra is 5.
    >> Anonymous 03/09/11(Wed)04:41 No.14181434
    I meant 8 miles away, according to the map.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:42 No.14181442
    Architecture, civil engineering, education and precious metals.
    Trade, shipbuilding, metalsmithing, "the great observatory at the college".
    Vast forests with "lumber colonies", woodworking, fine goods (spices, rare materials, exotic animals).
    Warfare, "the college of war", scientific advancements (most seeming to involve water works and the like).

    You have a spy camera on you, plus two listening devices.
    >> Anonymous 03/09/11(Wed)04:43 No.14181445
    Can we have the HQ team make up a couple more spears? Bows and arrows as well if they're capable of it.
    >> Anonymous 03/09/11(Wed)04:44 No.14181450
    So are we an hour away from our cave, or 8 miles?
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:45 No.14181455
    You can put the T-800 to task constructing simple weapons; bows and arrows, spears, generic clubs. It doesn't take long for it to do this: around an hour per bow, five minutes for a spear and a couple of seconds to locate a good club.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:46 No.14181460
    You're used to moving at a brisk pace. I should readjust the map to read "5 miles" instead.
    >> Anonymous 03/09/11(Wed)04:46 No.14181461

    So they jogged instead of just walking fast. A healthy dude walks at about 3.5 mph, and can speed walk, jog, or run much faster. A really fit guy can run 40 miles in a day and not fall down dead, but I wouldn't ask him to do that more than a few times a month.
    >> Indonesian Gentleman 03/09/11(Wed)04:46 No.14181465
    Magra fuck year. We need to know of the college and local tech level. What's different from your timeline's history? Do they have any 'anachronistic' technology (example: steampunk worlds)? Head to Magra and stay at an inn.
    >> Anonymous 03/09/11(Wed)04:47 No.14181473

    Magra today, we'll make friends and influence people at the college.
    >> Anonymous 03/09/11(Wed)04:48 No.14181480
    You're the worst player to play in any quest ever. Every single quest you play in suffers as a result of it.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:50 No.14181497
    Two votes for Magra. If you pay one of the merchants, he can spare an hour to drop you off, at a rate of two copper slabs a piece.
    >> Anonymous 03/09/11(Wed)04:51 No.14181501
    Trade, shipbuilding, metalsmithing, "the great observatory at the college".

    Best choice, being traders you should be able to find something to buy. Being a meritocracy makes it safer to be in.

    As for the observatory, we have already confirmed our landing coordinates? Would observing the stars be useful, or can the T-800 do that with their eyes.
    >> Indonesian Gentleman 03/09/11(Wed)04:52 No.14181506
    Bloody hell, what do you have against me man? I've followed most of Terminator Quest, and it's still awesome as fuck. Ad Hominem much?
    But the quests I start, it's the one you should direct your anger at me for.
    >> Anonymous 03/09/11(Wed)04:53 No.14181513
    It's mostly because of your sub par grasp of English, and your generally horrendous use of meta knowledge to go along with bad ideas.
    >> Anonymous 03/09/11(Wed)04:54 No.14181519
    Why don't you go genocide some more Chinese minorities.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:55 No.14181520
    Knock that shit off.
    If ever you feel I won't delete this quest so you can seethe in anger at someone, you will be in error.

    Got it?
    Rage elsewhere.
    IG? Stop feeding the fires.
    >> Indonesian Gentleman 03/09/11(Wed)04:55 No.14181525
    Well excuuse me for not being born in an english-speaking country. But please do tell, what is this meta-knowledge you speak of?
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:56 No.14181536
    You have your own coordinates recorded by the T-800 and stored in one of your PDAs, for later use, if ever you develop/find/steal Puncture Point technologies.
    >> Indonesian Gentleman 03/09/11(Wed)04:57 No.14181541
    Allright yo. Let's just continue with the quest, because the awesome must continue. So what about that going to Magra plan?
    >> Anonymous 03/09/11(Wed)04:57 No.14181542
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    >not a native English speaker
    >thinks he's worth anyone's time
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)04:57 No.14181544
    Knock it the fuck off.
    Last warning.
    >> Anonymous 03/09/11(Wed)04:59 No.14181555
    Hey, there's no need for that.
    >> Anonymous 03/09/11(Wed)05:02 No.14181569
    Alright, let's continue on to Magra.
    >> Anonymous 03/09/11(Wed)05:06 No.14181602
    >coal nearby
    >invent steam engine
    >watch the entire land change, with trains, industry and the like quickly developing
    >make money off sales.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)05:07 No.14181613
    A short travel later, and you arrive at the walls to the city of Magra. They are around 20m tall, 4m thick and supported by arched braces on the interior, curving out of the paved ground like ribs on the interior side, each one held by a stanchion a full meter thick.

    The major buildings in the city are over five stories tall, except for three: a tier castle at the core, set on a large hill and surrounded by several concentric ringed walls and defensive landscaping features; a ten-story tower approximately a block tall and painted vibrant blue and white, topped with a brass hemisphere with a wide slot; an eight story building with a set of decorative scales around 5m tall, with a sizable amount of what appears to be law enforcement types near it.

    The general mood appears slightly subdued, but it looks like most cities do at around nine a.m., give or take; nobody's elated but no one is suicidally depressed, either.

    There are several stores nearby, in addition to a delicious-smelling open-air dining facility with multiple tables and benches.
    >> Anonymous 03/09/11(Wed)05:09 No.14181626
    Simply move through the city, listen, learn the language better, learn what we can. Record anything of note.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)05:09 No.14181627
    Possible courses of action:
    >Investigate local commerce sites (Hey, look! Shops!)
    >Investigate local tall buildings (Hey, look! Tall stuff!)
    >Investigate local eateries (Hey, look! Ye Olde Starkbucks!)
    >> Indonesian Gentleman 03/09/11(Wed)05:10 No.14181633
    Modernizing the timeline so it's ready for the Metal is a viable long-term plan, but first we must learn about the timeline. That's why we're going to Magra.
    But don't exchange technology just yet. They'll start asking questions if we do so, and that may lead to our team being unwelcome in these lands.
    >> Anonymous 03/09/11(Wed)05:10 No.14181635
    The three big buildings seem pretty obvious.

    Castle for ruler.
    Prison/law enforcement citadel.

    Explore the city.
    >> Anonymous 03/09/11(Wed)05:11 No.14181638
    No offense, but you should drop your name. It only brings with it a bad reputation.
    >> Indonesian Gentleman 03/09/11(Wed)05:12 No.14181644
    commerce sites, eateries, then tall buildings. If possible, in that order. Also seconding >>14181626
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)05:19 No.14181687
    >Commerce sites/shops
    The three largest shops with the most approachable in-store personnel are:
    >Fire and Tongs, Forgebrokers
    It takes you several seconds to adjust to the heat and noise, but the interior is both well-lit and heated against the mid-morning chill outside. You see several forges in use, the people at work both industrious and chatty: they appear to make custom metal goods, with the majority being chandeliers, candle braces and the odd bit of wagon components.
    >Wheels of the Peg, Wheelwrights
    Judging by their efficiency, industrious behavior and verbiage, the closest approximation you can find for this group's shop is the Amish. Their quality is stellar, but the prices seem a lot on the high side. It is frequented by the well-to-do and middle-class merchants.
    >Broken Jar, Apothecary
    It smells like a meth lab, looks like an old bookstore and is staffed by what looks like the love-child of Mr. Miyagi and Yoda. Technically, its an old man but you do have to check twice to ensure of this. He speaks with an accent foreign to the locals, so he finds yours just as odd, taking little apparent notice of it. The majority of his shop is dusty jars, bottles and crates, with various animals in cages placed randomly.

    Notably, he also have several books for sale.
    >> Anonymous 03/09/11(Wed)05:20 No.14181691

    Yeah going to vote on the buildings here, but be sure to get samples from an eatery. We want to analyze what they eat.
    >> Anonymous 03/09/11(Wed)05:21 No.14181697
    >Notably, he also have several books for sale.

    How much?
    >> Indonesian Gentleman 03/09/11(Wed)05:23 No.14181709
    What are the books about?
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)05:30 No.14181752
    >Tall Buildings
    The castle has several ranks of posted guards present, as well as a large quantity on roving patrols both inside and outside of its walls. They are armed with a mix of longbows and short swords, wearing chain mail woven into thick, braided leather armor, with every third trooper carrying a brace of spears on his back.

    The "law building" seems to be a combination of courthouse, police station and military barracks, with a small outbuilding indicated as a prison or jail facility. Judging by both the lack of windows and the small size of the structure, either it is not used often or is mostly underground; possibly both.

    The brass-capped structure has several open doors, with the interior indicative of a "help desk"-like structure inside it. Several people wait in line for a few minutes at a time, speak with someone inside the hut-like box, then either head upstairs with an escort in a blue tunic or outside with someone wearing a white cap.

    >Books, prices
    "On Trees", by Deodat Flannash - 1 gold square
    "On Metal", by Deodat Flannash - 1 gold square
    "On Locks", by Deodat Flannash - 5 gold squares
    "On Prison" by Deodat Flannash - 29 gold squares

    Several old, dusty books are marked as remaindered textbooks, available for three copper slabs each.
    Topics include:
    >Water, and its uses
    >Care and maintenance of animals (farm)
    >Agricultural laws and responsibilities (local)
    >Legal code (local, province, kingdom)
    >> Anonymous 03/09/11(Wed)05:32 No.14181764
    Do these people use Latin text or are you just writing it in English for convenience?
    Law books could be useful for assimilating.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)05:34 No.14181775
    For convenience.
    >> Indonesian Gentleman 03/09/11(Wed)05:36 No.14181784
    Grab all the three copper textbooks. But hold on to the one gold square, don't spend it yet.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)05:38 No.14181799
    Items acquired:
    - 5 silver discs
    - 16 copper slabs
    - 1 gold square
    - 4 remaindered textbooks
    >> Anonymous 03/09/11(Wed)05:41 No.14181816
    Oh man SkyNet Quest ended? This thread went by quickly.
    >> Anonymous 03/09/11(Wed)05:42 No.14181827
    Generally people need a common key (like the Rosetta Stone was used to figure out hieroglyphics) so we should hunt for some similar way to learn the local language, if at all possible.
    >> Indonesian Gentleman 03/09/11(Wed)05:43 No.14181839
    Begin knowledge harvesting later on at HQ. In the meantime, look for the local eateries, and people-watch.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)05:44 No.14181844
    ... we're still going.


    Plan of action, meaty people?
    >> Anonymous 03/09/11(Wed)05:48 No.14181858
    Could we get an overview of the laws and legal system from the books, and ask a bystander what is happening in the observatory?

    Oh and confirm that hq has been building up a stock of weapons.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)05:49 No.14181864
    The local eatery is both cheap and filling, as well as being a good source of intelligence. You learn about several local events, just by listening in while waiting in line for a bowl of the delicious soup/stew being served.

    Amongst them, you overhear the following:
    >Local cattle are missing, thieves are implied.
    >Local wagon trains were disrupted a week ago, but everything is back to normal again.
    >Local geese died around the area over by the Ironheart Stream (near where your HQ is).
    >Someone was caught burglarizing the Tower of the Scales, to be sentenced later in the afternoon, near the close of the market-time (approximately 7PM; it is 9:30AM now).
    >> Indonesian Gentleman 03/09/11(Wed)05:49 No.14181867
    We have Toaster, who (I think) can use fuzzy algorithm to approximate the translation...
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)05:50 No.14181871
    The language is gibberish, and will require scanning by your video bug and the feed sent directly to the T-800 for (hopefully) deciphering. Your best guess is: don't fuck up and nothing will get lopped off.
    >> Anonymous 03/09/11(Wed)05:50 No.14181873
    Do you still have some of your SkyNet Quest I notes, and could you put any of them up for download? I missed a lot of the quest but I'm super curious about your world building (and construction rules).
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)05:52 No.14181880
    If you'd like, drop me a line at my email.
    We'll talk there.
    >> Anonymous 03/09/11(Wed)05:53 No.14181888

    And the observatory ... are people just getting their fortunes told or is it something more scientific?
    >> Anonymous 03/09/11(Wed)05:55 No.14181893
    Perhaps at the University/observatory there's a language course or something similar? Remedial Language?

    Let's watch the trial.

    Then him scanning the books shall allow us to get our own database of common phrases & their English counterparts in order to more readily interact.
    Note down the accent, and begin practicing emulating it in private.
    >> Indonesian Gentleman 03/09/11(Wed)05:56 No.14181895
    for the quests themselves, it's on suptg-
    oh, GM notes you mean.
    Here's a link to get you started.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)05:57 No.14181903
    Judging from what people are saying, it appears to be a system by which currency is donated, a few questions asked by the petitioner and then either an answer given (by someone wearing a white hat) or they are taken up to a researcher (escorted by someone in a blue tunic). Few, when any, questions are outside of their purview and local school children try to find a question they can't or won't answer. Its a rite of passage, apparent, but only in a very, very informal sense.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)06:00 No.14181918
    The trial is not for some time, yet. You have a bit of time to kill, so to speak.
    >> Anonymous 03/09/11(Wed)06:05 No.14181941
    Lets wander around and find out what we can about the local faith, that's usually pretty important to pre-Renaissance societies.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)06:09 No.14181957
    The majority of the population believes in a system of deities, each one dedicated to one or more aspects or professions: their deities' names are varied, even inside of their own faiths - a deity for blacksmiths and woodworkers may go by up to five names, but all having central themes connecting each name to one another.

    The other faiths of note involve nature worship and a variant of ancestor-based worship, using carried icons (around the size of key chain, typically made of metal or precious materials).
    >> Anonymous 03/09/11(Wed)06:18 No.14181980
    Can we contact 'home' get an update on the situation there and report back what we've found.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)06:24 No.14182007
    With the tech you have available (from your Comms crate) you can make audio/video/datalink contact with your Resistance HQ back in your time-stream.

    To do so, you will have to take 10% off of your T-800's primary (or secondary) fuel cell, reducing it to 100 and 90% power levels, respectively. You would be able to maintain this contact for around 6 hours, give or take.
    >> Anonymous 03/09/11(Wed)06:30 No.14182028

    Don't bother then, not until we have more to report anyway.
    >> Indonesian Gentleman 03/09/11(Wed)07:04 No.14182142
    Yeah, we'll contact after maybe another two days. Meanwhile, find an inn, or return to HQ.
    >> Anonymous 03/09/11(Wed)07:12 No.14182173
    A question regarding the previous Skynet Quest: what actually happened to SkyShark? It seemed all big and threatening and then it dropped a combi-nuke/powercell on Serbia, then vanished after a week. Did it get killed off? It vanished or something?

    Regarding the current quest, how much information can our current T800 store? I.E. has it got ALL THE BLUEPRINTS for everything? If that's the case, all we need to do is buy some land and let the T-800 be a one-man factory.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)07:20 No.14182207
    SkyShark tried to strong-arm MIR; MIR, armed with the DN library you stole from Sweden, unleashed a combination of algae and ivy, both of whom ate metal and were able to grow in irradiated/hostile terrain.

    It melted SkyShark into oblivion, essentially.

    Your T-800 has no blueprints; this prevents it from either (a) forced into going rogue and minting Terminators to kill you with or (b) being taken over by less-advanced cultures and used to seed a Skynet without intending to (see also: the original Terminator movie).
    >> Anonymous 03/09/11(Wed)07:29 No.14182255
    Oooh, I see. I thought that Skyshark dropped the algae on Serbia as well. Thanks for clearing that up! Go go BroMIR!

    If we're running off first principles, we've screwed ourselves VERY badly, do we have any paper copies of any blueprints to help bootstrap ourselves into industry? Fucking ammo, that's not going to help us when we'll die of old age before we manage to even work out how to smelt aluminium from Bauxite.

    Can we buy some paper, get the T-800 to write down blueprints/sciences/technology from the resistance, then order it to delete his own memory of the blueprints?

    I think that'd be the best idea, but can wait until we've managed to secure some land to start some proper industries.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)07:37 No.14182299
    Ah, that's the real concern.
    You do have blueprints for materials /not/ related to Terminators; machinery, both generic and specific, but not the designs for things like nuclear weapons nor high-order explosives (so no bunker busters for you, yet - you'd have to requisition those, when you're more set up). You're not helpless nor without the means to defend and build for yourself: what you're lacking is Terminator schematics, which nobody is exactly broken up about.
    >> Anonymous 03/09/11(Wed)07:58 No.14182409
    All the same, I can't help but think if we had another chance at making skynet with "Ensure the human Resistance survives to defeats Skynet, then shut down" goal and no self-preservation goal, we'd be doing great.


    But, first steps first, we need to learn the language and get less dependent on our T-800.

    After the trial, making inquiries into the purchase of land or other banking institutions to get startup capital would be the first step. We've got the know-how to make better quality goods, if we can start a trade and buy up local tradesmen we can get the first step sorted.

    Unless there are terminators out here already, in which case we're screwed, and can't do anything about it anyway.
    >> Indonesian Gentleman 03/09/11(Wed)08:07 No.14182441
    Well, for starters, let's try from some basic things. So far we know there's a lumber supply and a potential coal mine near HQ. Maybe we'll make quality woodcraft to generate investment money for a metal industry - then we can make our own generator.
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)08:09 No.14182451
    After around five hours, the market place is emptied, with most citizens heading to one of several houses of worship, leaving only a small group of security, clean-up and maintenance personnel behind. Of the traveling citizens who were set up there, chatting and eating, there is no sign - you're alone in the market, with the last of them looking back at you in mild puzzlement, and a little distaste.
    >> Indonesian Gentleman 03/09/11(Wed)08:19 No.14182489
    err... let's go before we attract more attention. Also, you mentioned Magra is famous for ship-building; Does that mean it's located near a river or on a shore?
    >> Skynet !!D3/tV4+5MzR 03/09/11(Wed)08:23 No.14182511
    The shipyards are around a mile outside of town, yes.
    They are positioned along the shore line for an unusually deep lake, itself being part of their loch system, which allows them to build both shallow and deep draft vessels without being perched along the coast.

    As such, they are around nine miles from the coast itself, which translates to two "lochs" down.
    >> Anonymous 03/09/11(Wed)08:32 No.14182543
    Going to lunch now, but:
    1: Go get rest at "home"
    2: Cut down trees
    3: Sell for lumber
    >> Anonymous 03/09/11(Wed)09:45 No.14182916
    need moar!!!!!!!!!!!!!!! plz
    >> Anonymous 03/09/11(Wed)10:55 No.14183369
    rolled 100 = 100

    I say we go back to basecamp and caress the t-800 and wait for skynet to terminate our worthless fleshy lives
    >> Anonymous 03/09/11(Wed)11:10 No.14183465
    rolled 75 = 75

    That's a terrible idea.
    We could wait hundreds of years, we need instead to build Skynet ourselves.
    >> Anonymous 03/09/11(Wed)12:40 No.14184204
    rolled 97 = 97


    Much more sensible, this ( >>14183369 ) subprocessor wishes to redivert it's 100 to this Idea
    >> Anonymous 03/09/11(Wed)14:55 No.14185488
    Well look at that.
    >> Anonymous 03/09/11(Wed)16:14 No.14186401

    You guys are one quest too late.
    Go read the archives to see what you have missed out.
    >> Anonymous 03/09/11(Wed)16:43 No.14186709
    rolled 20 = 20

    Was in the previous quest, read the whole damn thing. We never did find Mom.
    >> Anonymous 03/09/11(Wed)17:57 No.14187402
    So where did OP disappear to?

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