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  • File : 1299519427.jpg-(65 KB, 425x640, Smile.jpg)
    65 KB Anonymous 03/07/11(Mon)12:37 No.14161242  
    What's your most egregious example of stealing something from a video game to use in a tabletop game?

    No judgment here; we've all done it.
    >> Anonymous 03/07/11(Mon)12:39 No.14161262
    I once put Chaos Emeralds in my game as the macguffin. In my defense, I was 12 at the time and had just discovered roleplaying and this thing called vidya games.
    >> Anonymous 03/07/11(Mon)12:41 No.14161284
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    Using miniature doors to leap into the minds of others? Yeah, I stole that pretty blatantly.
    >> Anonymous 03/07/11(Mon)12:43 No.14161302
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    I sole dungeon designs from Zelda for years before one of my players called me on it.
    >> Morrowindfag 03/07/11(Mon)12:44 No.14161308
    Hoooo, lets see. Stole the entire cosmology of Diablo for my Pathfinder game, noone has noticed. Man the shit we've stolen from Morrowind is too much to even count. Once played a home-brew space campaign, found some sort of space monster aliens, locust like. Found other sort of intelligent space aliens, all eldar like. Large and Psychic and shit. Played for 10 sessions before one of the large psychic space aliens introduced himself as TASSADAR. Realised we were terrans.
    >> Anonymous 03/07/11(Mon)12:45 No.14161311
    I played in a VtM game where my pack broke into a museum to find a recently-shipped sarcophagus that had an elder vamp in torpor in it.

    Sound familiar? Yeah, thought so.

    To be fair, it went in a very different direction. The "elder" turned out to be another player's new PC (8th gen old clan Tzimisce, hundreds of years old). Getting him out consisted of us throwing unconscious guards on top of his body, him going horrid form and slurping them up, me giving him my pants (he was naked), and later him frenzying in a car, restrained in all his vampiric glory by a lowly seatbelt.
    >> Anonymous 03/07/11(Mon)12:45 No.14161314
    In a World of Darkness game, I stole a song from one of the Silent Hill games:
    I applied to it an overreaching meaning; the players were primarily Mages, so it was a Mage-centric game. Part of the background included a group of left-path Mages seeking to create a superbeing with access to Mage powers. I decided on using the song to signal the beginning of the last chapter; they walk into a bar, tired and weary, and hear this, being sung by the very person they've spent close to a year looking for. With that much advanced decision time, I was able to subtly railroad (so subtly there were no complaints) so that each character had experiences that could be related to the song's lyrics in some covert or overt way.
    I made a room full of people put on their "Shit just got real" faces with a song.
    >> Anonymous 03/07/11(Mon)12:46 No.14161324
    "It's a seatbelt. STFU"
    >> Anonymous 03/07/11(Mon)12:46 No.14161326
    I played Delta Green's Stephen Alzis as Gman.
    >> Anonymous 03/07/11(Mon)12:46 No.14161330

    I feel that modern gamers have no intention of playing classic games. Sure, there's a market for SNES games amongst hipsters and self-appointed 'nerds', but the real foundatios of modern games (Things like Castle Wolfenstein, Doom and Duke Nukem) rarely get brought back and played on a large scale. I think it's disappointing because of the immense fun involved in these games and how important they are to the evolution of the medium.
    >> Anonymous 03/07/11(Mon)12:48 No.14161340
    That's exactly how it went, except with far more laughter.
    >> Anonymous 03/07/11(Mon)12:51 No.14161362
    I play 40k, my cadian counts-as marbo is called Samuel Fishe

    I even modelled him properly to represent Splinter Cellish look
    >> Anonymous 03/07/11(Mon)12:54 No.14161389
    i love playing old school games, but it's because my early childhood was spent playing them and I miss the hell out of them.
    >> Anonymous 03/07/11(Mon)12:55 No.14161396
    I would NEVER stoop to something as low as stealing ideas and using them in my games...all my games are original!

    ahhh who the hell am I kidding. I rip everything off and use them in ym games...whats worse is that none of my players ever notice....makes me a sad GM

    DeadSpace1-yeah..made a great Travler scenario
    Borderlands-little tweaking and I got a great DeadLands game
    Hell I blatanlty ripped off the Guns of Navarone AND Force 10 from Navarone for a Godlike game
    Use most of the CoC scenarios books for all myVtM games
    300 and the Stand at Thermopali-Ancients Superheros game

    and none of my players ever notice=(
    >> Anonymous 03/07/11(Mon)12:56 No.14161399
    Building floorplans and mapping locations is a weakspot for me as a GM sometimes so this is where I tend to look to supplement most heavily.

    I've cribbed fairly heavily, but usually my players don't notice because I don't follow the narrative of the game I'm cribbing from exactly and small things are changed.

    I cribbed the layout of the village areas from RE4 for a section of my hunter game where the PC's were investigating a spooky rural village. The terrain was different - rainy, swampy Louisiana, and the enemies behaved differently/there were different points of interest, but it was the same area map.

    I've also cribbed industrial zones since I don't know much about them/their layout. I'll steal those sorts of areas from games like call of duty (map locations), re5, wherever. I combined the giovanni areas from bloodlines with the mansion layout of Spencer's estate in RE5 for a giovanni haven in one of my games.

    Once I even used the acropolis tower from parasite eve 2 as a floorplan for an elysium.
    >> Anonymous 03/07/11(Mon)12:59 No.14161416
    I actually steal from powermetal songs
    >> Anonymous 03/07/11(Mon)13:02 No.14161441

    Same. I still have an old box of floppy disks sitting around somewhere. I used to have an old Windows 95 computer set up specifically to run them, but I had to get rid of it to save space.
    >> Anonymous 03/07/11(Mon)13:03 No.14161446
    One of the recurring monsters in my Deadlands game is the bonethief from Eternal Darkness: Sanity's Requiem. Nothing quite like having a scythe-armed monster burst out of your opponent's torso in the middle of a duel.
    >> Anonymous 03/07/11(Mon)13:04 No.14161462
    I used a slightly modified version of Kusanagi from GitS as a Prime Runner opponent in a Shadowrun campaign.

    Used the Event Horizon ship as a deep void encounter in Rogue Trader

    planning on using Voldo from Soul Blade as a guardian for the BBEGs treasure tower in a Steampunk conversion of Rogue Trader.
    >> Anonymous 03/07/11(Mon)13:05 No.14161475
    Ran my players through Super Mario Bros. stage 1-1 through 1-4, adapted to D&D 4e. They didn't catch on until they got to the room with the bridge over lava with a dragon and a switch.
    >> Anonymous 03/07/11(Mon)13:05 No.14161477
    >> Anonymous 03/07/11(Mon)13:06 No.14161485
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    Half of the dungeon of my last session were the torure chambers of Amnesia. Oh, the pipes, how long they took to figure out.....
    >> Anonymous 03/07/11(Mon)13:07 No.14161490
    I do the same.
    >Take a random power metal song
    >You instantly have a one-shot, or a longer campaign.
    Defender by Manowar
    Dark Avenger by the same.
    Of course, lots of power metal songs are based on other stories, so that helps.
    >> Anonymous 03/07/11(Mon)13:08 No.14161496
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    Nothing to be ashamed here, I've made a Runequest module based heavily from Dwarf Fortress and a whole campaign almost directly copied (fluffwise) from Might and Magic 8. I informed about these to the players and they were quite happy with it. Except with DF, they were afraid then.
    >> Anonymous 03/07/11(Mon)13:08 No.14161501
    Once ran a Power Rangers-themed one-shot based on "Tyranny of Steel" by Iron Savior. Shit was cash.
    >> Anonymous 03/07/11(Mon)13:09 No.14161506
    I allways kinda dug the game batalion wrs

    so I themed my IG army off them
    >> Anonymous 03/07/11(Mon)13:10 No.14161521
    My group wanted a dark Star Trek adventure, so I stole from Andromeda. The Federation fallen, a crew from the early 25th century flung forward into an galaxy near anarchy.
    Went pretty well, too.
    >> Anonymous 03/07/11(Mon)13:10 No.14161524
    I play a commando called Vic Boss.
    >> Anonymous 03/07/11(Mon)13:10 No.14161525
    Sounds about right.
    Once, I ripped the lyrics, word for word, from Battle Hymns by Manowar for a speech for my Paladin when I was a player.
    No one got it.
    Then again, I played with a bunch of goths who were too busy listening to ootz music.
    And when a female showed them THE SAME BANDS I LISTEN TO
    >> Anonymous 03/07/11(Mon)13:12 No.14161536
    Is it possible to steal before you know you've stolen? Because I've been planning a big encounter for my game with a fuckhuge goliath monster where the players have to goad him to a place where the ground is weakened so the goliath falls through and the players get to wail on his face. Turns out Wakfu did this.

    Also, I kind of stole from Xiaolin Showndown, despite hating the show, by using the "There a several powerful magic items littered around the world and the players are in search of them against various rivals and enemies.
    >> Anonymous 03/07/11(Mon)13:13 No.14161543
    I've used level layouts from GoldenEye to represent enemy bases that the players have to sneak into. Surprisingly, nobody noticed that they were infiltrating the Dam / Facility / Runway. Perhaps because they ended up using the front door and the dam was replaced with an airfield. That's not the only time I've done it but its the most blatant.

    Whenever I need a creepy mansion, I use the house from The 7th Guest.
    >> Anonymous 03/07/11(Mon)13:13 No.14161544
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    Simpsons did it etc.
    >> Anonymous 03/07/11(Mon)13:14 No.14161552
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    I rolled Wild Kingdom and Otherworldly Gate in my last maid game, so I told the players they were in Dino Crisis 2's setting. It went pretty well.

    I've always wanted to run/play a game of Castlevania. I tried something like it once, but it didn't go over well. Anyone want to fight Dracula?
    >> Anonymous 03/07/11(Mon)13:14 No.14161555
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    No one? Sigh, the shit I have to put up with...

    Sauce on pic OP, imma fuck her, ayup ayup etc, etc,

    There. Now no one else needs to do it.
    >> Anonymous 03/07/11(Mon)13:15 No.14161557
    Once, for a zombie survival game, I used the map from Resident Evil 3. Nobody noticed it. Nobody even called me out when the players were informed the military were nuking the city.
    I broke that to one of them just last year. They were surprised.
    >> Anonymous 03/07/11(Mon)13:15 No.14161566
    but I am the DM you see
    thats right...the plot is from a song. so is the BBEG. and the great thing is, I refine the ideas over time until theyre new and fresh. I'm strange like that
    >> Anonymous 03/07/11(Mon)13:16 No.14161571
    Stole from advanced wars.
    The Co power system for a military based game I had.

    Was awesome.
    >> Vance Astro !!+8+hhOY7kCX 03/07/11(Mon)13:16 No.14161580
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    Nothing from video games, but once I started a campaign in which one of the players got involved because he woke up one day and some fuckers were peeing on his rug.
    >> Anonymous 03/07/11(Mon)13:18 No.14161597
    One guy in my group often stands up and shouts "OH MY GOD YOU'RE RIPPING THIS FROM..." and then names some anime/game/comic book I've never heard of. Feels irritating man, but then feels good when he tries to meta the situation and fails miserably because I honestly have no fucking clue what he's referring to.

    That said I usually nick minor details when I'm really pressed and improvising. Dungeon maps for places I never thought people would go to are usually Doom levels twisted to fit whatever we're playing with some traps & puzzles randomly added from a preset list.
    >> Anonymous 03/07/11(Mon)13:20 No.14161615
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    My D&D setting is a whole mass of stuff I've nicked from other places.

    Lawful Neutral Undead Nation: The Abhorson Trilogy, with the clerics trained to hunt down rogue undead pretty much being the Abhorson exactly.
    Only Nation with any knowledge of Golem Technology: Are those Gymelfs? Well, yep, all stolen there.
    Lawful Good Nation with Mage Child Soldiers: Well, hello TSAB, good to see you.

    My players have read/seen all of them and none of it has clicked yet. Heck, they just fought Totally-not-the-Wolkenritter and they still haven't had it click.

    I don't know if they are being nice and not saying or are just really dopey.
    >> Anonymous 03/07/11(Mon)13:20 No.14161622
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    I sometimes hate myself when I read/watch/play something because of that. I've given up at trying to be original, all I can really hope for is to make something fun.
    >> Anonymous 03/07/11(Mon)13:21 No.14161632
    Or they just don't care and decided to have fun anyway.
    >> Anonymous 03/07/11(Mon)13:22 No.14161637
    It might just be me, but I'm suddenly very interested in this campaign. I've never heard that song before, and now I have to know what the significance of it was.
    >> Anonymous 03/07/11(Mon)13:22 No.14161642
    >> Anonymous 03/07/11(Mon)13:25 No.14161665
    *Pulls up a chair*
    >> Anonymous 03/07/11(Mon)13:26 No.14161677
    I basically lifted the cosmology from Saga Frontier for a BESM game I ran.

    I've also lifted bits and pieces of dungeons from various games and cobbled them together to make a new one.

    The campaign I'm planning now is basically Warriors Orochi (focused less on army vs. army combat, at least DURING the game, and more on this squad of elite agents (the PCs) securing tactical points, tracking down magic items in order to give their side an advantage in an upcoming battle, stuff like that.)
    >> Anonymous 03/07/11(Mon)13:29 No.14161701
    I came up with the initial setting design, then wrote a significant amount of fluff for 8 bit dystopia. Now I'm preparing a campaign with the draft rules I wrote for it.
    >> Anonymous 03/07/11(Mon)13:29 No.14161709
    The first time I played with my brother and his friends, I had to make our mom make them let me play, since they didn't belive that I had read the books, they said. But what they really didn't like was that I was a girl. My brother though didn't mind so much about my playing, and he helped me make a character that was basically a Twilight werewolf girl with a keyblade. It wasn't based just on a videogame, obviously. She was an original charater of mine that I had written fan fiction about in fifth and sixth grade.
    >> Anonymous 03/07/11(Mon)13:32 No.14161734
    Not exactly from a game, but in my Star Wars rpg, I copied the plot from Tron Legacy for a few sessions. Instead of finding themselves in a computer, they crash landed on a planet. One of the players found his father, who was a Jedi and trained the bad guy years ago. They had to escape in one of of the villain's ships.

    Copied it to a T.
    Thought it was hilarious.
    Even more because while we played, I had the Tron Soundtrack playing in the background.
    >> Anonymous 03/07/11(Mon)13:32 No.14161738
    Move along, nothing to see here, don't feed the troll, etc
    >> Anonymous 03/07/11(Mon)13:33 No.14161754
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    >Twilight werewolf girl with a keyblade
    >she was an original character
    >that I'd written fanfiction about in the fifth and sixth grade
    >> Haruka Emmerich !t623AA5Yew 03/07/11(Mon)13:34 No.14161764
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    Currently in the middle of sporking Zoids Saga originals for an M&M2e Kamen Rider game (Pic related, it's Saga 2/Legacy's Blitz Tiger). Among many, MANY other things.
    >> Anonymous 03/07/11(Mon)13:35 No.14161772
    My Mouse Guard games have soundtracks composed almost entirely of the Final Fantasy Tactics soundtrack and Zelda: Reorchestrated.
    >> Anonymous 03/07/11(Mon)13:36 No.14161790
    >They did the Strahd thing from level 6-9, they're now 12.
    >Now players are being indecisive, and keep blowing my planning out of the water by doing something unexpected.
    >Castlevania/Haunting Ground ripoff setting.
    >They finally stick to it.
    >> Anonymous 03/07/11(Mon)13:38 No.14161802
    3.5 Forgotten Realms
    Players were dungeon delving in this lab set up by a kobold sorcerer. Only way in/out and to various rooms was via a teleporter. Each room had four teleportation circles, one in each corner. There were 9 rooms in total, but there was only teleportation circle that went tongue BBEG. The others would double back to previous rooms.

    After about two hours of ducking around getting lost, the bard decides to start systematically testing and mapping each room and where the teleportation circles go. The player then gives me this look and the response;
    "You dick! Are we in Sabrina's gym from Pokemon?!"
    "Take 500xp"
    >> Anonymous 03/07/11(Mon)13:42 No.14161834
    Hey, man, that's a legitimate reason to get involved. That rug really tied the room together.
    >> Anonymous 03/07/11(Mon)13:44 No.14161848
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    I stole the theme music of the old vidya game "Escape Velocity" for a cheesy space adventure I ran: http://www.youtube.com/watch?v=Au_jrXBnpUU

    And the players all stole their characters from Cowboy Bebop. Probably by accident though, since I'm pretty sure not all of them had even seen the show.
    >> Anonymous 03/07/11(Mon)13:48 No.14161882
    In my Rogue Trader game I had the players fight a Majora-like entity. Only difference was it was made up of thousands of masks instead of one. But it soon became less of a rip off and got more elaborate as play went on. The masks had minor and greater spirits inside them, with four greater spirits apparently controlling everything.

    I played Zelda music throughout the whole session, Forest Temple mainly, except when the Void Master salvaged a Sentinel and started kicking ass with it. Then I played Sentinel's Theme from Marvel vs Capcom.
    >> Morrowindfag 03/07/11(Mon)13:48 No.14161893
    Oh, the incantations from bleach for some rituals. They're sorta handy.
    (Also, they have 99 attack spells and 99 utility spells, the higher level you are the more effective they are, they also become more effective by increasing casting time (chanting the incantation) or less powerful but quicker by not even saying its name. It's a sort of neat magic system)

    Oh and i wanted to fake some conversation in japanese (I have samurai orcs, heh) so I took the lyrics from "Be Prepared" from the Lion King, in japanese and alternated reading the lines.
    Had it prepared for when they inevitably asked, "What are they saying?"
    >> Anonymous 03/07/11(Mon)13:52 No.14161937
    >check to see if someone I know is here
    >don't see them bragging about their fucking stupid campaign
    >wonder why
    >> Anonymous 03/07/11(Mon)13:53 No.14161947
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    >>I am currently using the plot from the biblical story of David.
    >>One of the PCs went to Catholic high school.
    >>MFW he hasn't picked up on it yet.
    >> Anonymous 03/07/11(Mon)13:54 No.14161962
    Now you have to tell us.
    >> Anonymous 03/07/11(Mon)14:05 No.14162044
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    I couldn't come up with names for all the noble houses in my homemade campaign, so I just named one of them after a faction in the pc-game Metal Fatigue. It's an exquisite rts-game that lets you design and build your own mech-army. Also, almost nobody knows it - or at least that's what I thought.

    Turns out our group's neckbeard did know where my idea for the house "MilAgro" was coming form and called me out on it. Fortunately, none of the other players knew what he was talking about, so I just kept my pokerface and pretended he'd just said something incredibly stupid. It worked.
    >> Anonymous 03/07/11(Mon)14:08 No.14162073
    That was my first thought as soon as the teleporters were mentioned, but then again, I do like my Pokemon.
    >> Anonymous 03/07/11(Mon)14:30 No.14162249
    Oh, let's see...

    I once ran a hunter campaign that led to the players being fucked in the head by a fallen. The result was them dying, but instead of letting them roll new characters, they went straight to the personal hell of the demon. Which was a demonic hellhole version of a giant WW1 Trench War Battlefield, where nobody can die (pain, suffering and injuries are still in, though.)
    To escape they had to find the Four Horsemen, destroy them and THEN kill the old "human" mind of the demon, who was somewhere amongst the thousands of soldiers.
    Oh, their faces when they realized that the kilometre long fuck ass mega tank super shell cannon they were standing on was WAR.

    Yes, I know that Darkness wasn't a game first, but I came into contact with the franchise. Been ripping off stuff from the series ever since.

    I also have in my personal homebrew setting the 16 Colossi, on one island (my world is a broken world/flying island setting) fighting is monitored by practically All-Powerful Judges that pass seemingly random laws at the begin of every fight and Insta-Imprison every lawbreaker.
    I also generally rip off old RPGs, especially from no-name developers.
    >> Anonymous 03/07/11(Mon)14:31 No.14162251
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    >Eberron campaign, BBEG is an ambitious prince and artificer who has slowly gained political control of much of the region and who has fought the PCs twice already in oversized contraptions resembling magitek tanks
    >Final confrontation, he's in what is basically the Marmota
    >Two VC fans at the table, neither clicks
    >> The French /co/as/tg/uard !wDzhckWXCA 03/07/11(Mon)14:38 No.14162323
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    I shamelessly stole the High Orcs from that shitty Lineage II MMORPG and mixed them with klingons for my ORIGINAL SETTING DO NOT STEAL.

    Because I fucking loved how they looked. And I loved the face of my players when they realised the orcs they came across in a three-faction battle were more like brorcs and pulled their asses out of the frying pan.
    >> Anonymous 03/07/11(Mon)14:42 No.14162363
    Every time I make a warforged, I make it like a character from Megaman X.
    Warforged soulknife with admentium plating? Fuck. Yes.

    Also played a Mutants and Masterminds game where I build Brock Sampson. And one where I built Kamina.

    For the first few years of my gaming, i would build Dnd characters to try and be Nigel fro Landstalker (1990's sega link ripoff)
    >> Anonymous 03/07/11(Mon)14:47 No.14162416
    When I was a young self hating weeaboo I used to borrow shit from anime, mostly just hair styles.

    I must have been 12 or 13 then.

    I don't watch anime anymore and I actually put a lot of thought into the campaigns I write now.
    >> Anonymous 03/07/11(Mon)14:50 No.14162440
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    >Freeform Eberron styled campaign.
    >Playing a Warforged ex-human (mind transplanted into WF body)
    >Be the embodiment of Ham and Gar.
    >Have a large robotic Lion I can combine with.
    >Took me combining with five other mechanical animals while combined with the lion to realize who I was.

    Yes, I did GaoGaiGar. Oh, and it took the same session for me to realize someone else was playing Kittan from TTGL.
    >> Anonymous 03/07/11(Mon)14:50 No.14162446
    >make campaign about half-elf uprising
    >Tales of Symphonia comes out

    >> Anonymous 03/07/11(Mon)14:55 No.14162486
    holy shit, been playing for over 20 years, can't tell you HOW many times i ripped of games, movies, books, and tv for game ideas. i mean blatent rip offs like adding Gandolf to Castlevania thats stuck int he realm of Diskword using dr who's time machine
    >> Anonymous 03/07/11(Mon)15:01 No.14162549
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    Playing Guy is even more fun in a setting where hot blooded heroes shouldn't exist.

    Granted, my version was more Toph Shishioh than anything else, but by god she's good with that rocket punch.
    >> Anonymous 03/07/11(Mon)15:02 No.14162555
    This is my next campaign.
    >> Anonymous 03/07/11(Mon)15:05 No.14162579
    I was at a roadblock for my Call of Cthulhu campaign, so I stole the plot of Dark Corners of the Earth, almost scene-by-scene.

    And then I freaked and thought someone might realize what was going on, so I switched it to Gangs of New York but with warring mythos cults.
    >> Anonymous 03/07/11(Mon)15:05 No.14162585
    >> Anonymous 03/07/11(Mon)15:06 No.14162597
    I once used the world of Nosgoth from Legacy of Kain: Soul Reaver as the background setting for a Ravenloft campain.

    It fit perfectly.
    >> Anonymous 03/07/11(Mon)15:08 No.14162621
    My Ironborn Justiciar in my friend's "Iron Kingdoms" campaign is a ripoff of the gameplay mechanics in "Red Dead Redemption"
    >> Anonymous 03/07/11(Mon)15:09 No.14162628
    I had a oWoD vampire game I ran a few years ago.
    The PCs were fighting this Tzimice asshole. He had twisted monster things he crafted from the flesh of humans fight them.
    One was like a huge skinless human. A PC cut its head off. The neck closed up and a face on its chest emerged, opened its eyes and it kept on fighting.
    It was basically the boss from Resident Evil 2.
    >> Anonymous 03/07/11(Mon)15:11 No.14162640
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    I'm planning on using the plot for Rango in my next quest for D&D. Has to do with a wizard running experiments, naturally he partially succeeds, and the entire party gets replaced with some cowboys. Now the players have to play as their PCs AND the cowboys to help both groups get back home.

    Other than that, the only intentional example I can think of is making a character thats a homage to Caim from drakengard.
    >> Anonymous 03/07/11(Mon)15:13 No.14162650
    Not from Vidya, but I once played what was basically
    Captain Shakespeare from Stardust in a GURPS campaign.

    Shit was awesome.
    >> Anonymous 03/07/11(Mon)15:13 No.14162662
    go for it, it was helarious when i did it
    >> Anonymous 03/07/11(Mon)15:15 No.14162681
         File1299528920.jpg-(177 KB, 1500x1125, YF-19.jpg)
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    Planescape game I ran once the party got into a fight against the scions of Sedef-on, a long dead god of war that both the Baatezu and Harmonium wanted to bring back to life in order to use as a massive siege engine, since it was a mountain sized golem looking thing.

    Nobody managed to figure out that the ridiculously fast scions, also golems, that kept hitting everyone with their breath weapons were actually a pair of YF-19's using their laser pods. This was a high level 2nd edition D&D game, mind.

    Sedef-on being the SDF-1, sitting deactivated on the plane of Archerous, where all war engines eventually wind up.
    >> Anonymous 03/07/11(Mon)15:17 No.14162697
    This isn't from a video game, but a movie. GM ran an oWoD game based off of Underworld. An abomination was trying to rule over everything.

    One group of players were vampires. The other group were werewolves.

    Werewolves and vampires working together, hurling insults, and NOT trying to kill each other.

    GM dropped it after that first session because it was that bad.
    >> Anonymous 03/07/11(Mon)15:19 No.14162720

    >GM dropped it after that first session because it was that bad.

    oWoD Crossovers generally are. That's what we have Exalted for.
    >> Anonymous 03/07/11(Mon)15:20 No.14162726
    Had to come up with a quick adventure in an hour so I used the city of Amn from Baldur's Gate II.

    The players belonged to the Flaming Fist and were trying to track down this party causing problems everywhere in the city.
    >> Anonymous 03/07/11(Mon)15:21 No.14162733
    >pretending exalted isn't fuckin' terrible
    >> Anonymous 03/07/11(Mon)15:24 No.14162773
         File1299529487.jpg-(27 KB, 460x300, 03-american-psycho-sept14.jpg)
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    This is the BBEG of my current campaign.
    >> Anonymous 03/07/11(Mon)15:25 No.14162779
         File1299529527.jpg-(77 KB, 600x384, IRON-MAN-2-Justin-Hammer-Drone(...).jpg)
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    These are his henchmen
    >> Anonymous 03/07/11(Mon)15:26 No.14162788
         File1299529595.jpg-(25 KB, 300x240, My_Doom_Timeline_by_The_stash.jpg)
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    This is how he betrayed his comrades
    >> Anonymous 03/07/11(Mon)15:27 No.14162796
         File1299529661.jpg-(57 KB, 381x445, 1298637668765.jpg)
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    This is the Inquisitor chasing him
    >> Anonymous 03/07/11(Mon)15:27 No.14162798
         File1299529677.jpg-(153 KB, 600x750, wizard20.jpg)
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    Ok not really from videogames but I once made a party in Icewind Dale made up exclusively of characters I liked and felt that they were shafted will get shafted in their respected shows:

    So I had:
    Azula(from Atla):Wizard specializing in fire.
    Miko(From Oots):Paladin of course
    Belkar(From Oots):Not shafted yet but he is gonna get killed no denying that,I think I made him a Ranger/Rogue
    Chief(From Goblins):Half-Orc Cleric
    Drizzt:Not shafted and will never be but I've never encountered a Drizzt wannabe so I made one myself
    X(From Naruto):Sorcerer name not released as to not ignite flame war,definatly will get shafted

    Wow it felt good to get this off of my chest thanks OP.
    >> Anonymous 03/07/11(Mon)15:29 No.14162805
         File1299529740.jpg-(374 KB, 1000x1000, metalgolem.jpg)
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    "And now you see the metal golum come lumbering up behind the BBEG."
    >> Anonymous 03/07/11(Mon)15:29 No.14162808
         File1299529748.jpg-(25 KB, 303x400, Captain_Harlock_2.jpg)
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    And this is the only man able to stop him.

    Actually, this is the party leader. Collectively representing the PCs since they're the entire fucking Harlock crew.
    >> Anonymous 03/07/11(Mon)15:33 No.14162851
         File1299530027.jpg-(61 KB, 345x328, RazgrizEmblemBlackBackground.jpg)
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    Using "The Unsung War" from Ace Combat 5 as background music in Rogue Trader as a cloud of transatmospheric fighters rise from a benighted planet to help the PCs fight off a chaos ship.

    The planet's name was Razgriz. The surviving pilots of that fight numbered four. Their atomics went off, blowing the chaos ship to pieces and effecting a brutal, low-tech version of Exterminatus on their

    They became the Rogue Trader's ace squadron and are called the Ghosts of Razgriz. I didn't even give them that name, one of the PCs did and they still have no fucking clue.


    Also that's a pretty brilliant cosplay shoot
    >> Anonymous 03/07/11(Mon)15:34 No.14162860
         File1299530075.jpg-(17 KB, 500x330, raul-julia-1.jpg)
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    Except the helmsman (who is Raul Julia) and the security chief (who is a Fremen).
    >> Anonymous 03/07/11(Mon)15:35 No.14162871
    I`ve borrowed some stuff from the Witcher, since none of my players have ever played it, including dicepoker and hostage stiuations involving elvish rebels.
    >> Anonymous 03/07/11(Mon)15:37 No.14162899
         File1299530247.jpg-(46 KB, 268x428, aku.jpg)
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    I'm running D&D in a mythical not-China setting. Somehow I have avoided turning it into Jade Empire and managed to come up with a fairly unique(ish) history and pantheon loosely based on Chinese folklore.

    Except that the head of the evil pantheon in my D&D game is Aku.
    >> Anonymous 03/07/11(Mon)15:42 No.14162967
         File1299530556.jpg-(26 KB, 485x327, MV5BMTU4MjE2NzEyMV5BMl5BanBnXk(...).jpg)
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    Not a videogame, but this is basically my BBEG. He likes to write the party fancy letters.
    >> Anonymous 03/07/11(Mon)15:51 No.14163066
         File1299531083.jpg-(277 KB, 1024x617, SCOTT_PILGRIM_by_captainosaka.jpg)
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    I liked Eberron's world history so much I decided to write up a similar 'million year timeline of past civilisations' blurb for my setting. I based the history of the world on the League of Evil Exes from Scott Pilgrim.

    First Age was an age of demons dominated by powerful Rakshasha sorceror-kings.

    Second Age was dominated by the Fey, who fucked shit up with glamour.

    Third Age was dominated by an empire of psychic stone giants, whose modern day descendants are now dwarves (somehow they lost their powers between then and the present).

    Fourth Age was an age of hobgoblin ninjas.

    The Fifth and Sixth Age was an age of dragons and dragonborn, where two dragon kings formed a civilisation, feuded, split their kingdom, and eventually destroyed each other in an apocalyptic showdown of techno-magic machines.

    The Seventh Age was the Age of Tieflings. They refined the lost magitech of the dragonborn and forged an empire the likes of which has never been seen. Like the other ages this age produced a god, but instead of ascending to either the Celestial or Infernal Realm this god was sealed away by both Realms who were scared of its power. The Tiefling Empire was destroyed for its hubris soon after.

    Now the humans who have always lived in this land want to forge their own empire, but they are scattered, ineffective, and constantly warring with each other. They live alongside river-halflings, who are a fairly wise and laid back people.
    >> Anonymous 03/07/11(Mon)15:52 No.14163079
         File1299531171.jpg-(273 KB, 1600x1200, desktop_oni_1600.jpg)
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    My Shadowrun char is shamelessy copied from Oni. Too bad didn't come up with much background.
    >> Anonymous 03/07/11(Mon)15:57 No.14163117
         File1299531440.png-(683 KB, 472x644, iminurrulebookshapeshiftinyurd(...).png)
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    I was rather surprised to see this when I opened up the L5R 4e book.
    >> Anonymous 03/07/11(Mon)15:57 No.14163119
         File1299531441.gif-(367 KB, 256x255, 1291182049086.gif)
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    Not from vidya games, but I totally stole the entire train sequence from the animated Anastasia movie right down to the blowing cars apart to escape and the bridge getting blown up by a giant bat demon.

    My face when my players told me it was the best encounter they'd ever played.
    >> Anonymous 03/07/11(Mon)16:00 No.14163151
    I steal dungeon designs from video games.

    One of my side jobs is working for this health/meditation store below me so they frequently asked me to make meditation labyrinths. So when I make dungeons for my players I essentially make the same thing. My players were not all that appreciative of spending an hour trying to navigate a labyrinth with no major treasure inside. So from then on, I just steal dungeon layouts from RPGs and let them have at.
    >> Anonymous 03/07/11(Mon)16:01 No.14163159
         File1299531665.jpg-(1.02 MB, 955x1430, 1274977208820.jpg)
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    Look, I made it straight and to the point to my players, that I'm basing our current game on Demon's Souls. I'm stealing elements from the story, the mythology, and the setting and combining it with Pathfinder.

    The end result has so far led to an engaging low fantasy experience that has the players alone in a very deadly world on the brink of apocalypse. The setting has made it so that the players are largely alone in the world with little to no guidance. This has made internal group dynamics and conflicts much more the center of attention as people discuss how best to survive, or maybe even change the course of history itself, on their own.

    All I have to do is throw at them a couple horrible monsters every now and then.
    >> Anonymous 03/07/11(Mon)16:05 No.14163204
    One of my friends has pretty much no original ideas in his head ever. Shit, the last time we did anything even approaching original was a good 3 years ago, and he's unapologetic and completely unsubtle about it.

    Every time it's the same fucking thing: We go through a portal, magical maelstrom happens, we land in a new world. And oh look, we're in the world of <movie/video game>. And we have to run through that movie/game plot before we can access any sort of magic that will allow us to get home, because those powers are always somehow burnt out by said maelstrom.
    >> Anonymous 03/07/11(Mon)16:06 No.14163218

    With a description like that, you HAVE to tell us some stories of your games. Because Patrick Bateman with Hammer drones against Harlock, Raul Julia, and a Fremen? DO WANT.
    >> Anonymous 03/07/11(Mon)16:06 No.14163220
    3rd edition: The Divine Cleansing paladin ability.
    >> Anonymous 03/07/11(Mon)16:09 No.14163252
    I based much of my current campaign elements around FFXII with the BBEG trying to free his people from the designs of their god.

    Three of my players loved XII to death. I'm amazed they haven't realized it yet with all the airships and pirates I've introduced.
    >> Anonymous 03/07/11(Mon)16:09 No.14163254
    Holy shit, Oni! Sometimes it feels I'm the only one who remembers her.
    >> Anonymous 03/07/11(Mon)16:22 No.14163371
    Does Maid count? Because HOLEEEE SHIT I have a lot of stuff in my Maid game from other stuff. I tried to make a nice unique setting with tongue in cheek references and clever parodies, but that went completely out the window after the first session.

    For example, nobody can even remember the Cecil parody's (from Final Fantasy) name. We've been calling him Bison for so long he's actually turned into M Bison.
    >> Anonymous 03/07/11(Mon)16:24 No.14163386

    Oni was a fun game. I remember it fondly (when I wasn't accidentally spin-kicking off of buildings)
    >> Anonymous 03/07/11(Mon)16:27 No.14163408
    Our Mercnary group is called The Blue Suns
    >> Anonymous 03/07/11(Mon)16:31 No.14163460
    I am a chronic name thief. I just steal names from anything.
    >> Anonymous 03/07/11(Mon)16:32 No.14163469
    Running Lariat (run, grab head and 360) by accident all the time.
    >> Anonymous 03/07/11(Mon)16:34 No.14163489
         File1299533679.png-(1.47 MB, 1280x720, Mass Effect 1016.png)
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    Is someone playing Zaeed?
    >> Anonymous 03/07/11(Mon)16:36 No.14163502
         File1299533777.jpg-(19 KB, 400x300, 1298743472005.jpg)
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    Nothing too memorable I've stolen yet. My group seems to be hyper sensitive to these things. In my DH campaign, the group was sent to a space station to collect some stuff which had unknowingly been hit by a Dark Eldar raid mere hours before. The moment I said anything about an even remotely shadowy area the whole group panicked and said, "Oh fuck. Dead Space." Wasn't even the idea I was going for, but the wracks didn't help the matter. Ah well. Lets see how they handle "Tyranid Park" in a few weeks...
    >> Anonymous 03/07/11(Mon)16:39 No.14163534
    The game is fairly new, so they haven't met Bateman face to face yet. Also can't share too many spoilers as my players are fa/tg/uys.

    Memorable bits include the HoS leaping onto a giant death robot and stabbing it to death in a single round, then kicking a possessed so hard the demon came out the guy. Heck of a guy. Raul Julia recently duelled with a giant alien in a bipedal robot. He snapped its spine and proclaimed "The day that you invaded this laboratory was the most important day of your life, but for me it was Tuesday".
    >> Anonymous 03/07/11(Mon)16:42 No.14163559
    Ran a short mission that was basically emperors new groove.
    >> Anonymous 03/07/11(Mon)16:46 No.14163605
    I played in a Mass Effect game that used modified oWoD rules, if that counts?
    >> Anonymous 03/07/11(Mon)16:48 No.14163629
    Holy shit, tell me moar.
    >> Anonymous 03/07/11(Mon)16:49 No.14163635
         File1299534552.jpg-(37 KB, 544x544, ice-king.jpg)
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    In my Rogue Trader game the captain has a rival called Captain Winterheart. Winterheart is a childlike sociopath with no qualm about killing innocent people to make a profit. He's regularly escorted by servitorized arctic animals including a polar bear and a penguin. He has an archeotech 'entropy gun' that sucks the heat out of whatever it hits.

    One of the PCs was once enslaved by him, but he can't really remember them and just gives them an innocent "Wat" look whenever they confront him about it.
    >> Anonymous 03/07/11(Mon)16:50 No.14163651
    The campaign I'm working up right now is heavily inspired by (*cough*stolen*cough*) from the first part of Woken Furies by Richard K. Morgan ... there's this big isolated area full of valuable natural resources which is overrun with warforged. Warforged who have found the arcane resources to not only produce more resources, but to adapt and design, build new ones, as well as industrialize magic item production.

    So you have things like giant living construct effigy wasps with built in portable holes and mounted wands taking the place of attack and transport helicopters, jackals with permanent blur and spider climb and magic missile wands as stealth-skirmishers, sniper warforged, warforged ripoffs of those protoss with the laser blade arms for close combat work, so on and so forth...

    ... and the PCs are an outfit contracted by a reclamation company to go in and decomission them and help clear out the "danger zone" so the resources can be exploited.
    >> Anonymous 03/07/11(Mon)16:54 No.14163696
    Also, totally stole the gypsy merchant chihuahua from Courage the Cowardly Dog.
    >> Anonymous 03/07/11(Mon)16:58 No.14163740
         File1299535085.jpg-(33 KB, 832x706, Untitled.jpg)
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    This picture pretty much sums up my players last encounter. They THINK they've won but BEN is just playing with them. He even tricked one player into thinking he has a 1HKO ability against his minions when it actually makes his minions stronger.
    >> Marauder Månsson !!oiDcukULdOC 03/07/11(Mon)17:01 No.14163802
    I based half a homebrew postapoc/awakend modern world world type setting off a Clutch song.

    After the great cataclysm when the world is just barely getting back on its feet a massive army of dragon variants (mostly humanoid) appear in southern Florida and start going blitzkrieg across eastern the USA.

    "Soon my progeny will rise up and say 'HAIL DRACO, KING OF THE DRAGON MEN!'"

    Other than that, i steal names mostly, though i've been thinking of stealing more than that for my RT campaign.

    A couple of other references i remember:

    A action horror game set in modern day Sweden, about a particular briefcase, the contents of which none of the parties ever found out.

    House Steiner being the big bad evil noble house on a planet where we played a DH campaign.
    >> Anonymous 03/07/11(Mon)17:08 No.14163881
    I planned out a Space Station 13 roleplay. Haven't run it yet. Everything is split into hours, non-traitor non-head non-Cuban Pete NPCs all have a work schedule that shows who does what at what time, a random chart of events that gets rolled at pre-set times, and random objectives for the players.
    >> Anonymous 03/07/11(Mon)17:29 No.14164123
         File1299536983.jpg-(310 KB, 500x625, 1298223726495.jpg)
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    My last Mutants and Masterminds character. Sadly the game was cancelled after a few sessions.
    >> Anonymous 03/07/11(Mon)17:38 No.14164225
         File1299537536.png-(225 KB, 449x338, 1283604214830.png)
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    >playing in email sci-fi game
    >That Guy turns up
    >ruins game with Final Fantasy bullshit
    >immediately turn entire civilisation into Startopia (aka Hitchhiker's Guide to the Galaxy: The Game)
    >all attempts at angst squashed by VAL9000 and Arona Daal
    >my face
    >> Anonymous 03/07/11(Mon)17:41 No.14164247
         File1299537678.jpg-(28 KB, 318x240, 1285966179236.jpg)
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    >ran Maid
    >it was Katekyo Hitman Reborn with a Maid-Mafia
    >> Anonymous 03/07/11(Mon)17:42 No.14164263
         File1299537737.png-(11 KB, 640x512, Xcom_1.png)
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    I wrote GURPS XCOM
    >> Anonymous 03/07/11(Mon)17:48 No.14164321
         File1299538111.gif-(46 KB, 321x596, pupa-rotd.gif)
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    If I like a character from an obscure video game, I make it into an NPC.

    At least 60% of my NPCs have been lifted from Vidya...

    Image related, and I was shocked by a coincidence.

    I used this artwork for an NPC in my Battletech RPG back in 2006 or so.

    Recently, they released A Time of War, the new Battletech RPG, and the archetype for Technician in that book is a dead ringer for this character, wrench and all, just with a half-decade more years on her.
    >> Anonymous 03/07/11(Mon)18:02 No.14164461
         File1299538920.png-(258 KB, 441x460, 1297949874202.png)
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    >I had to make our mom make them let me play
    >I had written fan fiction about in fifth and sixth grade
    >You went to your mother to force your older brother to let you play when you were in the sixth grade or older.
    >> japan_the_cougar 03/07/11(Mon)18:12 No.14164585
    The d20 Future game I've been playing in is unapologetically jumping through different worlds. So far, we've done Star Wars, Scott Pilgrim, Adventure Time, and My Little Pony. We've been cursed by the Magic Man to play Risus, and now we're ponies in addition. Feels good, man.

    My 3.5 game has essentially become a conglomeration of Gurren Lagann and Shadow of the Colossus. Two of my players are dwarves who think they are Daleks, and one of them openly worships Unicron.

    Also, Pirates vs. Ninjas (www.pvnrpg.com) is filled with too many pop culture references to count.
    >> Anonymous 03/07/11(Mon)18:16 No.14164621
         File1299539796.jpg-(108 KB, 620x608, halo 3 odst dutch.jpg)
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    Played Dutch in a game of Dark Heresy once.

    Heavy weapons trooper with an interest in theology? Hell yes.
    >> Anonymous 03/07/11(Mon)18:18 No.14164640
    I once had a D&D group I was DMing run up against a scyther. As in the pokemon.

    They had a hearty lol when the figured it out.
    >> Anonymous 03/07/11(Mon)18:19 No.14164654
    I based a Shield wielding fighter off of Rygar once, other than that I steal all of my shit off Warhammer/Comics.
    >> ImperiusRex 03/07/11(Mon)18:24 No.14164701
         File1299540290.gif-(9 KB, 320x224, Alys.gif)
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    >Make DMPC a rogue/bounty hunter type a mentor for one of the PCs.
    >Kill her off the last session before winter break by the campaign's main villain.
    >> Anonymous 03/07/11(Mon)18:25 No.14164703
    Since I never DMed, I was never so pressed for material that I needed to use the vidya, but I have made reference to mythology and classic literature with my characters.

    Magnificent bastard wizard who ensorcelled a moose and uses it as a shitty mount: Merlin.

    Fighter with a fixation on spears and javelins that has a list of taboos: Cuchulainn.

    Barbarian/Fighter who wears light or no armor and has weapon focus grapple: BEOWULF.

    Bookworm cleric with a funny accent and a deep-seated hatred of the undead: Abraham van Helsing.
    >> Anonymous 03/07/11(Mon)18:27 No.14164719
    I onced played a D&D game where the DM's notes were literally the Final Fantasy VI strategy guide.

    Yea, we fought Kefka. DM sucked so bad.
    >> Anonymous 03/07/11(Mon)18:30 No.14164744

    i love you
    >> Anonymous 03/07/11(Mon)18:33 No.14164773
    My DM had us fight a bunch of creatures called "Birchmen". Pasty-skilled ogre-sized humanoids with knobs growing all over their bodies. Kudos if you get that reference without googling it.
    >> Anonymous 03/07/11(Mon)18:52 No.14164965
    Wolfenstein's awesome, I made a d20 modern character based off of BJ Blaskowitz.
    >> Anonymous 03/07/11(Mon)19:01 No.14165071
         File1299542500.jpg-(313 KB, 1600x1200, OniThemeOne1600x1200..jpg)
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    Oni brofist. Konoko is and will be my Waifu till the end of fucking time.

    Also, I'm currently level 1 in 3.5 DnD, in my first tabletop RPG campaign ever (not counting like 3 lulrandum one-shots of CoC) so I don't know much about other games besides what I hear here on /tg/, but wouldn't Oni be really good to ripoff for pretty much any dystopian/cyberpunk game?

    I now have the urge to play as Barabus. How could one approximate a cyborg bruiser who can regenerate health, has a jetpack, and carries around a vehicle-mounted particle beam in a fantasy/non-futuristic setting? Not necessarily DnD, but that might be fun to try since it's such a dumb idea.
    Also, someone make the Deadly Brain from Oni be an enemy in a campaign. IT MUST BE DONE.
    >> Anonymous 03/07/11(Mon)19:02 No.14165076
         File1299542525.png-(15 KB, 595x629, 1298354575334.png)
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    >Player decides to be a guest DM
    >walk into cave
    >BLAH sits on a rock, his psionic powers bring to life stones, taking the shape of a colossus
    >me: OMFG, like SotC?!
    >DM: Yeah
    >game gets derailed by game talk
    >encounter starts
    >mfw the colossus stands in one place

    I got too excited and thought we we're in for something like that first indoor colossus from the game.

    Nevertheless it was and awesome and he had the best designed encounters I've seen in a while.
    >> Anonymous 03/07/11(Mon)19:05 No.14165125
         File1299542748.jpg-(234 KB, 946x922, smt1-pce.jpg)
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    I ran a game based off of Shin Megami Tensei 1 and 2

    That series is built for a table top game.
    >> Anonymous 03/07/11(Mon)19:07 No.14165148
    A one shot a friend of mine (who had never DMd before) was just The Wicker Man.
    >> Anonymous 03/07/11(Mon)19:10 No.14165181
    Tell me more.
    >> Anonymous 03/07/11(Mon)19:11 No.14165198
    I've used some Final Fantasy enemies as encounter monsters before. I've also ripped off the idea of 'masks that give you power ups' and shapeshifting weapons in a Werewolf: The Forsaken game, ripped from the various weapons, and the Visored from Bleach (though not as dumb, it was a spirit's manifestation of using it's powers). Players enjoyed it, added a different aspect to the game.
    >> Anonymous 03/07/11(Mon)19:17 No.14165274

    well I let the players specialize in learning more element based magic, or melee skills to do more like in the games. and their alignments would effect what kind of demon they could negotiate with.
    >> Anonymous 03/07/11(Mon)19:37 No.14165535
    I once ran a level 1 - 3 D&D game based solely on the plot of Silent Hill the movie.

    It was awesome.
    >> Anonymous 03/07/11(Mon)19:41 No.14165574
    >> Anonymous 03/07/11(Mon)19:42 No.14165580
    Back when I first started playing, middle school (so about 14-15 yrs old), started with Vampire: The Masquerade (we cut out most of the deep stuff, like Humanity, and had power politics/fights :D, fun times!)

    Anyways, one guy had just seen Blade II....

    Assamite Assassin (and I quote "An Ass Ass Ass in") who was 1) black, 2) bitter 3) hated vampires 4) dressed like Blade

    Same player watched Equilibrium (I think) and wanted to hide uzi's in the jacket of his white suit....as a Ventrue
    >> BERNIE 03/07/11(Mon)19:43 No.14165597
    I'm running Brood War to trial the sci-fi half of my homebrew.
    >> Anonymous 03/07/11(Mon)19:46 No.14165631
         File1299545215.png-(14 KB, 173x214, 1282907946357.png)
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    I ran a blatant Left 4 Dead ripoff WoD campaign once. The party decided to escape to Cheyanne Mountain. I decided the best resolution was that the zombie virus was all part of a Goa'uld plan to conquer Earth. Then the party joined the Stargate team.
    >> Anonymous 03/07/11(Mon)19:47 No.14165641
    My current setting is basically arcanum + undead labour.

    I replaced the half-orc campaigning for Non-human rights, with a necromancer fighting for the right of the undead and various evil races through terrorist means.

    My players are digging it.
    >> The long-awaited return of Gateway !A0rZLfg4Oc 03/07/11(Mon)19:49 No.14165672
         File1299545398.png-(25 KB, 521x462, ffta.png)
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    I always thought it would be fun to run a game in a world like FFTA. Not like, "Kids reading a fantasy book get sucked into it", and not with Chocobos or anything, but just like... A whole world of adventurers, some friends and some rivals, and you choose your adventure from a list, and some of them are time dependent, and depending on how well you do you can open adventure trees, shit like that.
    >> Anonymous 03/07/11(Mon)19:59 No.14165796
    All of my campaigns contain skooma and moon sugar.
    >> Anonymous 03/07/11(Mon)20:38 No.14166199
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    I did this, actually. The Deadly Brain bit. I even replayed the mission to make a note of its lines. The game's had a bit of an Oni influence from the beginning ,though. It's a Nanoha-styled magical girls game, and the PCs work for the Magical Crimes Task Force.

    The Deadly brain fight involved things like the brain going on about the glory of instant celebrity (as relayed by the party's NPC operator, who uses BS'd pisonic link stuff to speak to/coordinate everyone from her cushy position back at base). The brain then did start flooding the local networks with iamges of itself after it got knocked around a bit. And had the "Who can resist my rakish lobes..." line.

    The actual fight was completely different frm the puzzle-boss in Oni. More, the party had to fight a pair of enemy girls who functiond as a solid team (and were in "this wasn't supposed to activate yet" in regard to the Brain), and the brain itself threw psionic assaults at the PCs. One of them has had all her secrets laid bare to the internet as a result.

    The brain was also a lot more bombastic crazy and talkative, although I forget now all that I had it say.

    Pic is NPC operator's face when 'net got flooded with brain images.
    >> Anonymous 03/07/11(Mon)21:10 No.14166585
    Adding more crap from other games. I do usually just outright say what I'm doing though, or explain it after the fact, so no "And nobody was the wiser" stuff from me.

    In a friend's goofy fantasy game with a party of adventurers going on adventures, I play a blatant expy of Suika Ibuki. I make no effort to hide this and everyone knew from day one ,but it's been a fun ride being a drunken ogre who minmaxes grappling and changes size.

    In said game with the deadly brain, I steal enemies/plot from shmups. Mostly R-Type, but a little Gradius, and they're currently dungeon-crawling something out of I think Galaxian 3.

    I know I've done other stuff, but all that springs to mind is making a character who is pretty much Akiha Tohno, including the inhuman bloodline and thirst for blood, in a modern "people with superpowers" kind of game. Well, there's another one that started as grabbing elements of a few characters, but has stolen from so much stuff it's an independent, if not original, character in it's own right now.
    >> Anonymous 03/07/11(Mon)22:18 No.14167277
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    >you're party comes across a destroyed village
    >In the middle of the former town stands a wizard surveying the destruction
    >he turns around and looksa t you
    >I hit play on a cd player

    fuck I gotta go play this game again
    >> Anonymous 03/07/11(Mon)22:32 No.14167413
    >Suika Ibuki
    >As an actual ogre

    B-b-b-but ogres are not kawaii~
    >> Anonymous 03/07/11(Mon)23:02 No.14167679
    Nah, the character is an oni. But I use the terms somewhat-interchangeably. She's perpetually drunk, joined the party due to thinking of a different meaning of the word, and does weird shit. There's some sort of vaugely-implied relationship between her and the party's gun-toting stripper angel (who totally came BEFORE Panty and Stocking, although the ability to stun enemies by stripping naked might have come after). Being that as an oni, she's always drinking, all the time, I try to do the most intentionally-stupid things possible, which leads to fun. This has included setting up obvious traps and panicking when they trigger, and all manner of similar silly stuff.
    >> Anonymous 03/07/11(Mon)23:53 No.14168103
    Well good on you, if the party enjoys it and you enjoy the party.

    Roll, troll and be merry, for tomorrow we perish!
    >> Anonymous 03/08/11(Tue)00:02 No.14168193
    All my characters' names come from real life. I had a bandit group with Eddie Poe, Bill Wordsworth and Mary Shelley. The mayor of the town they were harassing was Charles DeGaulle and the bank watchmen were Jerry Lewis and Michael Moore.
    >> Anonymous 03/08/11(Tue)00:05 No.14168220
    ripped off some names from ff7 then decided to slap a mako reactor in there and the players used it trying to enhance their crap and one player thought it would be a good idea to stick his arm in the damn machine and he got mako poisoning and his arm began fucking about and then some guy chopped it off to sell to some other people who liked weird magical shit
    >> Anonymous 03/08/11(Tue)00:09 No.14168264
    In an L5R game I stole a ton from Sovereign's speech during the party's brief encounter with the dark oracle of fire. The dark oracle explained to the puny mortals that he, the elemental dragon of fire, the light oracle of fire, and every fire kami in existence were but shards of the celestial ur-god of fire, and that their inability to comprehend this and other recent events was due to their limited perspective as rudimentary creatures of blood and flesh.

    The only person in my group who had played Mass Effect just left the group, so things worked out.
    >> Anonymous 03/08/11(Tue)01:03 No.14168734
    Not exactly copying, but I got a lot of ideas from that awesome conversation with the dead God of the Dead (heh) Myrkul on NWN2:Mask of The Betrayer
    >> Anonymous 03/08/11(Tue)01:03 No.14168735
    I'm using Mirrodin the main inspiration for my upcoming campaign
    >> Anonymous 03/08/11(Tue)01:05 No.14168746

    Sovereign-like speech without dat robot voice is not that fun.
    >> Anonymous 03/08/11(Tue)06:10 No.14170213
    >> Anonymous 03/08/11(Tue)06:16 No.14170230
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    >My players never watched Buffy the Vampire Slayer
    >Steal almost everything directly from the show

    >My players never watched Stargate

    Looks like I'm running a Sci Fi game next.
    >> Anonymous 03/08/11(Tue)06:31 No.14170269
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    >>In 4e DnD

    I had the party get contracted by a mushroom vendor (wearing a green Pancho and hood) to go save his brother (who was identified as wearing a red Pancho and hood), who had been missing for several days.

    Turns out their mushroom farm had been invaded by Myconiods and had infested the red brother with mushroom power, which led to the party battling him.

    Over the course of the fight, he threw spores which spontaneously combusted, jumped a lot and did butt-loads of damage to anyone he landed on, and also grew to Large size and shrunk back down when he became bloodied.

    I named the brothers Oiram Oiram and Igiul Oiram.
    >> Anonymous 03/08/11(Tue)06:33 No.14170275
    Vagrant Story. All of it.
    >> Anonymous 03/08/11(Tue)07:30 No.14170521
    I pretty much stole the setting from Brutal Legends, for DnD 3.5. I made Bards much more powerful, but to balance I made Perform a class skill for everyone, and most Bard songs were available as feats to everyone. Epic statues of heavy metal Gods rose from the ground everywhere, the night sky crackled with lightning before day break. I designed a new pantheon which included Ormagöden and domains that were instrument or genre-based, as well as one domain for each of the four elements: Fire, Blood, Noise, and Metal. I also designed side-classes, which were like extra classes that players could take in addition to a normal class every two levels. These side-classes were instrument focused; Percussion, Strings, Voice, and wind/brass instruments (which no one took anyways), and Compositor (which allowed players to make new song-effects as well as gave bonuses to the Improv ability). I also made the only available races to be Human and Tiefling, to fit the setting.

    By the end of the campaign, we had a Cleric as Lead Guitar/Singer modeled after Ozzy, a Wizard Guitar Pro modeled after John Petrucci, a Tiefling Bard Bass-player who pretty much played support but in a big way, a Tiefling Druid Percussionist who could grow drum sets out of the soil wherever he went (once a day), and another Drummer who was a Human Artificer that had built a dual drumset hotrod where he and the druid would play in tandem a la Do-Make-Say-Think.

    In the end, they beat the Tainted Coil's Emeror, and we retired the campaign, but they've been bugging me to get back to it...
    >> Anonymous 03/08/11(Tue)08:06 No.14170657

    This is just beautiful.
    We need to do this.
    Just so beautiful.
    >> Anonymous 03/08/11(Tue)08:14 No.14170690
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    I totally stole the bit from Terranigma where you stay in that town filled with zombies but they're disguised using illusion magic. Still one of the creepiest scenes in any video game ever.
    >> Anonymous 03/08/11(Tue)08:14 No.14170694

    If people are interested, I might clean up my notes and post them. Although keep in mind that it's kind of skewed toward casters, as that's what my players mostly chose. I would have liked to have a barbarian or a fighter in there too. One of the drummers had told me he'd like to make a keyboard barbarian, so that's another side-class I never even thought of...
    >> Anonymous 03/08/11(Tue)09:07 No.14170925
    I've done a zombie survival horror one-shot which had basically the players play the Crimson Blade in Léa Monde during Vagrant Story's Events.

    I almost got killed by one of my players when he realized.
    >> Anonymous 03/08/11(Tue)09:11 No.14170944
    Uther's from WC3's ideology for how a paladin should act.

    Lawful asshole usually isn't fun, but being nice and trying save not kill is how a paladin should act.
    >> Anonymous 03/08/11(Tue)09:29 No.14171043

    I have an interest in this. It has reminded me that I am about to run Dawn of Worlds with my group to make the world we are going to play Reign in and I have thought of making a god of metals, fire, and music because I have been playing Brutal Legend recently.
    >> Anonymous 03/08/11(Tue)09:29 No.14171051
    Statted my FFXI Mithra Samurai for D&D 3.5 when it was level 21, counting it as level 5. This is back when the level cap was 75. All Beetle gear gave me the highest possible AC banded mail (or was it leather? I forget, it was a while ago) because the natural AC of dire bugs in 3.5 is really damn high. DM wouldn't let me stat out my character at endgame because a bow that's made of two of Cerebrus' fangs and strung with it's whiskers was just a wee bit too powerful for a level 5 character, much like the arrows tipped with sharpened demon horn, and the half plate damascus armour forged with the bone powder of the Roc (or at least that's what I like to think makes a Damascus ingot since Roc was the first source of Damascus).

    Anyways my chracter, after defeating the Undead Dragon got spat out of the Burning Circle arena and into 3.5's material plane.

    Her purpose, aside from cutting off the fingers of people who fondle her ears, is finding her way back to Vanadiel to report her mission's findings. Various features were statted out as skills or gear, like her compass that reveals enemy and friendly locations, albiet at short range. Being a sackholder in her linkshell meant she had access to 10 Linkpearls, which act like a two way radio as well as a Tounge spell between the people wearing them them becuase of the FFXI's auto-translator.

    Tachi: Enpi gave me Weapon Finiesse, while Tachi: Hobaku gave me Trip Attack and Tachi: Kagero gave me Power Attack. Third Eye gave me Dodge, and my Ranger sub gave me, well, Ranger as a support class.
    >> Anonymous 03/08/11(Tue)09:36 No.14171088
    I put Creepers into my Dark Heresy game
    >> Anonymous 03/08/11(Tue)09:42 No.14171110
    Erm, the undead dragon is part of an arena type fight, what's the MMORPG term? Instance? Which is one of the early missions. You find out that the leader of the beastmen armies from the great war is going to be revived, blah, blah, blah, typical JRPG story. My Mithra, upon being dumped in the material plane spend the better part of a day stalking a herd of deer, waiting for one to seperate so she could pull it and kill it for food without the rest linking. She was shocked when she finally put an arrow in one and the rest bolted.
    >> Anonymous 03/08/11(Tue)09:44 No.14171123
    Add the shit from the Dead Space games, they're practically Space Hulk games already.
    >> Anonymous 03/08/11(Tue)09:46 No.14171135
    I used my Call of Juarez disc to simulate a Colossal dragon on the map grid.

    Most fun I ever got out of that game.
    >> Anonymous 03/08/11(Tue)10:03 No.14171240
    Party are the heroes of a local village that they know has to be evicted because the King was going to take their land for "state business". One baleful polymorph and a body dumping later, the PC's came across the king in llama form. (no they didn't get it). My co GM was playing Krunk the Ranger (Smash in my game). Somewhere around the time they got to Large Oaf's Tavern and Grill, Smash left Amzy due to her indecisiveness about potatoes.

    When they finally made it to Amzy's lab (after having fought through the lake of were-o-dile sorcerers, an epic battle ensued which was won by the sorcerer countering one of Amzy's baleful polymorphs back upon her and turned her into a cat.

    Not until the King decided to move Cuzcotopia to the hills next to the town did my players finally get it.
    >> Anonymous 03/08/11(Tue)15:02 No.14173040
    >When they finally made it to Amzy's lab

    man I was largly disapointed with the TV series
    >> Anonymous 03/08/11(Tue)15:32 No.14173320
    was there a colony of them?

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