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  • File : 1299316004.jpg-(37 KB, 293x205, eagle.jpg)
    37 KB Lineage Quest Lore Master !SUJW787.AM 03/05/11(Sat)04:06 No.14134349  
    "Yer a long way from home, boy."

    The bear of a man crashes down into the chair opposite you, glaring at the small block of wood you've been slowly whittling into the image of an eagle's head all voyage as if it somehow offended him. His one good eye flicks back to your face.

    "Yer not more'n a pup, probably haen't even kilt a man yet. You ent been a Kjorstav long, er I woulda seen ye." The man grinned behind his ale-drenched beard, "Any man on this ship could kick seven shades o' shit outa ye, so tell me," he leaned back, lifting a hand to scratch at the patch covering his left eye, "what in the 13 hells are ye doin here?"

    You set down your pet project, and stare silently at it, pondering the question. Why are you here?

    As your father's fourth son, you stood to inherit no land, no title, and were even too lowly to marry anyone of consequence. Back on the Isles, you would be a shame and hindrance to your family, and could only hope to become a Minor Laerd of some paltry holding on a rocky spit of land, if your were lucky. It was said that new lands had been discovered to the far East, across the sea, and that those who took the name of Kjorstav could win land, titles, and honor conquering the savage peoples there.

    Why are you there? You're there because you have no other options. At least your father had seemed proud of you, for once in your life, and had even gifted you your great-uncle's waraxe before you set sail. You raise your eyes to the one-eyed man across from you.

    What do you say?
    >> Anonymous 03/05/11(Sat)04:07 No.14134358
    "Screw you."
    >> Anonymous 03/05/11(Sat)04:08 No.14134367
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    >> Anonymous 03/05/11(Sat)04:08 No.14134368
    "Why am I here? To remove your testicles if you don't stop bothering me." Just because we're a 4th son doesn't mean we're a pussy.
    >> Anonymous 03/05/11(Sat)04:09 No.14134370
    And then proceed to kick him in the groin.
    >> Anonymous 03/05/11(Sat)04:09 No.14134373
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    >> Anonymous 03/05/11(Sat)04:11 No.14134389
    "Keep fucking with my shit and you'll find out."
    >> Anonymous 03/05/11(Sat)04:13 No.14134404
    Stab that fuck in the throat.
    >> Anonymous 03/05/11(Sat)04:13 No.14134412
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    "Just... hanging out."

    Wait till they're asleep, THEN make your move.
    >> Anonymous 03/05/11(Sat)04:16 No.14134434
    rolled 29, 87, 48, 56, 27, 60, 23, 22, 66, 71, 65, 28, 71, 78, 72, 57, 40, 61, 55, 46, 66, 78, 25, 85, 71 = 1387

    Strangle him.
    >> Anonymous 03/05/11(Sat)04:17 No.14134437
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    >> Anonymous 03/05/11(Sat)04:17 No.14134441
    Well we definitely ain't no pussy. I'll be pissed if the OP has the dude laugh and be all, "Ha ha, I like you."
    >> Anonymous 03/05/11(Sat)04:19 No.14134457
    I don't even give a shit. I was pretty pissed before I came into the thread. Now I'm laughing. If we get serious, that would be sweet. I doubt we will even finish though. I've been in 5 different games that haven't even gotten past one thread.
    >> Anonymous 03/05/11(Sat)04:19 No.14134458

    We're going to get our fucking ass kicked. We just told a Viking to fuck off.
    >> Anonymous 03/05/11(Sat)04:20 No.14134469
    Fuck that pussy ass bitch. He knew what he was getting himself into when he started talking all that shit.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)04:21 No.14134477
    You feel a familiar anger stir within you. Seven shades of shit, aye?

    "Why am I here? To remove your testicles if you don't stop bothering me," you growl, picking your eagle back up.

    The man's grin slips from his face for a moment, and he glowers at you dangerously.

    "Yer gonna remove my balls, eh?" he said. "You think yer cut out ta be a Kjorstav?" He leaned forward, and dropped his voice to an almost conspiratorial level. "Well, I got news for ye. Ye ent really gonna know that till we hit the Savagelands. Ye aint really a Kjorstav till ye bloodied yer blade on a savage. They got talons on their hands the size of a dagger, covered in poison that'll kill a man in ten steps. They're women kill the men after they fuck, and drink the blood to give the child strength like no man's gotta right to." His face became serious. "And we're headed into the thick of 'em. Ain't no man gonna sign up for that 'less he's gotta reason. You wanna hold yer's tight? Fine. But I'll have no man on my damn ship who's not cut out to be in our family."

    His ship? You look around you, noticing that the other Kjorstav are watching your exchange with the one-eyed man.

    Then you realize: you just told Captain Tyrin you were going to cut his balls off. Not that you'd met, but you expected someone more... Captainly.

    What do you do?
    >> Anonymous 03/05/11(Sat)04:24 No.14134493
    "Suck. My. Cock."
    >> Anonymous 03/05/11(Sat)04:24 No.14134496
    Fuck. Of course he's the captain. We just said we were going to tear the nuts off of a viking captain.

    It's time to motherfucking backpedal.
    >> Anonymous 03/05/11(Sat)04:27 No.14134511
    I'm man enough. Show me the savage lands. Let's take what we want and to hell with anyone who gets in our way.
    >> Anonymous 03/05/11(Sat)04:27 No.14134512
    Don't back down, to back down is to show weakness.
    It's time to stab him in his other eye. Show that bitch whos boss.
    >> Anonymous 03/05/11(Sat)04:28 No.14134521
    No no no no no no no. If we backpedal we'll be seen as cowardly and dishonorable, by making a threat we aren't willing to keep. Vikings were all about honor. They had no good and evil. Everything just was. But you didn't fuck with honor. So we can't back down and act like a pussy.
    >> Anonymous 03/05/11(Sat)04:28 No.14134525
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    "Then you should have had this conversation before we set sail. But you didn't, so here we are. So you either leave me be and let the savages be my test, or you try and throw me overboard, in which case I'm a man with nothing to lose AND in a corner, and you're the closest one to me. Your call. Make it."
    >> Anonymous 03/05/11(Sat)04:29 No.14134533
    "Your call, Friendo."
    >> Anonymous 03/05/11(Sat)04:32 No.14134553
    We don't back down.

    Besides, he ain't challenging us to a fight.

    If we purposely create a badass reputation, we'll feel badass ourselves, and act badass.
    >> Anonymous 03/05/11(Sat)04:36 No.14134571
    In a time of violence, better be an asshole than a coward.

    Stay silent and keep whittling.
    >> Anonymous 03/05/11(Sat)04:37 No.14134572
    >But you didn't fuck with honor. So we can't back down and act like a pussy.

    Fuckin' A. We shouldn't be a dick just for the sake of it (not around violent men who carry swords) but we're quite literally here because we have no goddamn choice. If we were a pussy, we'd have stayed at home and led a miserable life as a poor man. We chose Door B, High Chance Of Violent Death with Slim Chance of Success. So if we're on this ship at all, we are most certainly not a pussy. And since we're ALREADY sailing towards Death By Savage Beast-Men, we're not terribly impressed by El Capitan. One violent end is as good as another.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)04:37 No.14134573
    You know that to back down now, even knowing he's the captain, would be dishonorable and cowardly. You'll take shit from no man.

    "I'm man enough. Show me the savage lands. Let's take what we want and to hell with anyone who gets in our way."

    The Captain eyes you. "Ye might look like a useless fuck, but ye got stones, and ye got a shred of honor, and that's somat, I suppose." He narrows his eyes, and lays a hand on the sword at his side. "Ye might have what it takes. Ye don't look et, but I've been wrong before. But ef ye should turn an piss yerself when yer faced with a savage warband, yer a weakness. Yer leaving yer brothers to die. Ef I see even a shred of cowardly b'havier, I'll split ye in half meself."

    He stood from the table, seeming not at all drunk as he adjusted his belt. "That said, welcome home, brother."

    He turns from you, and walks out of the cabin just as the shift change bell rings, signaling your turn at the oars.

    What do you do?
    >> Anonymous 03/05/11(Sat)04:39 No.14134588
    End your own life.
    With the oar.
    >> Anonymous 03/05/11(Sat)04:39 No.14134591
    Go and row like a badass, I guess.
    >> Anonymous 03/05/11(Sat)04:39 No.14134595
    Go over current inventory on person and on boat. Consider arming self if not satisfactorily fucking belted with swords.
    >> Anonymous 03/05/11(Sat)04:40 No.14134596

    Take our turn at the oars. Keep our dagger handy. Keep an eye on our fellow rowers.
    >> Anonymous 03/05/11(Sat)04:41 No.14134611
    Our dagger and our hand axe. Both strapped to our waist.
    >> Anonymous 03/05/11(Sat)04:42 No.14134616
    Take our turn at the oar, because someone who fails to do so is a dishonorable fuck who should be flung into the ocean.
    >> Anonymous 03/05/11(Sat)04:43 No.14134619
    >Go over current inventory on person and on boat. Consider arming self if not satisfactorily fucking belted with swords.


    Also, see if we can't get our hands on an iron or stone line-weight, one the right size and shape for concealment in our hand. Unfortunately we probably can't find sand on the boat to keep in our pocket.

    Every unfair advantage we can get.
    >> Anonymous 03/05/11(Sat)04:44 No.14134627
    Every man does his share of work.

    >> !UdzMmUq0Oc 03/05/11(Sat)04:44 No.14134633

    We can take stock when we're not due to work our share.
    >> Anonymous 03/05/11(Sat)04:48 No.14134647
    Our character may be acting like a high and mighty badass, but does he even know how to fight? We should row while reflecting on this.
    >> Anonymous 03/05/11(Sat)04:50 No.14134656
    Of course we do.
    >> Anonymous 03/05/11(Sat)04:51 No.14134661
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    >how to fight

    You're doing it wrong. You never fight if you can help it. You slip into their hut at 3AM with a dagger and cut their fucking throats before they can even think of fighting back.

    Let others be fighters. We're a killer.
    >> Anonymous 03/05/11(Sat)04:52 No.14134666
    >dat face
    >all of my nightmares
    >> Anonymous 03/05/11(Sat)04:52 No.14134669
    So far our character appears to be an artsy, skilled weakling who has real issues with people who call him a weakling, a chip on his shoulder.

    Lets see how he deals with bullies when words end and actions begin. Should be... interesting.
    >> Anonymous 03/05/11(Sat)04:53 No.14134675

    "Wake up, Anonymous! It's time to COUPLE OUR CARS."

    >> Anonymous 03/05/11(Sat)04:54 No.14134678
    Who said anything about him being a weakling?
    >> Anonymous 03/05/11(Sat)04:55 No.14134684
    the fucking ship's captain?
    >> Anonymous 03/05/11(Sat)04:55 No.14134685

    >You feel a familiar anger stir within you. Seven shades of shit, aye?

    Clearly not the first time somebody's compared him unfavorably to REAL MEN.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)04:58 No.14134691
    You fumble your way to the lower deck, settle into your bench, still warm from the man who sat last shift, grab your oar, and pull.

    A month goes by slowly when you are new to the sea, and slower still when most of your time is taken up rowing. But the month passes, and as your legs grow accustomed to the sway of the ship, your arms and back grow strong from the hours spent at the oars.

    You do not speak with Captain Tyrin again on the voyage, except for the occasional command that would be given to any sailor. "Stow that line", "scrub harder", "row faster". You begin to get to know your brothers, the other Kjorstav. In time, you become a part of the crew. Over time, you also learn every part of the ship, every nook and cranny, and you make some interesting finds; a short dagger, a single misplaced leather bracer, a whetstone, some spare line, and a deck hatchet. You even win a few bits of jewelry from a few of your brothers in a game of Ketch.

    One day, as you come up from your shift at the oars, you notice a feeling of excitement on deck. Turning around, you see why.


    Captain Tyrin is addressing his quartermaster, and you overhear the last bit of what he is saying, "... the brothers outfitted. We'll beach the ship, an' see if we can't set up some sorta fortifications afore the savages swarm us." His tone is light, and he is grinning. "If we can clear 'em outa the surrounding area, we can set up somethin' permanent." He scratched his chin. "We should send out a scout er two, te see what we're up against. Git some volunteers, and tell em goin' first 'el be worth their while."

    He turns from the quartermaster, and become locked in conversation with the First Mate, The quartermaster begins calling out names and handing out pieces of armor.

    What do you do?
    >> Anonymous 03/05/11(Sat)05:00 No.14134701
    Go up to the quartermaster. "You know who I am, right? I'm the man who'll be the first to step on that land."
    >> Anonymous 03/05/11(Sat)05:06 No.14134729
    I'm gonna have to agree with this guy.
    >> Anonymous 03/05/11(Sat)05:09 No.14134740
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    >> Anonymous 03/05/11(Sat)05:09 No.14134741

    Volunteer to scout. Disdain all armor; request earth-colored clothes and a proper shortsword. Once onshore, roll around in the dirt a bit to make your attire splotchy in color tone, and take mud to your face - not much, just some jagged streaks across it to disrupt the 'outline' of your face.

    We cannot fight. We hide, and failing that, we run.
    >> Anonymous 03/05/11(Sat)05:11 No.14134751

    We're a scout. Of course we won't fight. I'm quite sure the Captain will humor us. The new guy is the most expendable after all. He can afford to lose us.
    >> Anonymous 03/05/11(Sat)05:12 No.14134753
    Good idea. Also dampens our scent a tad.

    We're gonna be the John Fucking Rambo of this island
    >> Anonymous 03/05/11(Sat)05:14 No.14134762
    >> Anonymous 03/05/11(Sat)05:15 No.14134771

    >> Anonymous 03/05/11(Sat)05:19 No.14134787
    What skills do we have? Are we focussed on sneaking, woodsmanship or more intellectual pursuits?
    Are we able to grab some things off the quartermaster? Supplies for a few days at the very least. A sling/some javelins/throwing axes would come in useful.
    Let's not boast too much, but give the impression of competence. Do we believe in any gods/have any rituals to take care of?
    >> Anonymous 03/05/11(Sat)05:23 No.14134810
    Are we able to count, write? Can we grab something to write on for notes/mapmaking? the gear depends on how long we'll be scouting. Let's also see about acquainting ourselves with the other scout: He will probably be new and therefore in need of mates, and we need someone to watch our back.
    >>14134741 I support this. How much would our character know about camouflage? We've got to watch out for metagaming knowledge he wouldn't have.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)05:24 No.14134817
    You walk up to the quartermaster. He turns to you, and mutters "What d'ya want? Wait until I call yer name, then ye can pick up yer weapons and armor."

    You draw yourself to your full hight, anxious to seem more confident than you are. "You know who I am, right? I'm the man who'll be the first to step on that land."

    The quartermaster stops short, and takes a long look at you. After a pause, a slight smirk appears on his face. "So ye want te be first off the ship? Ye know what's out there? Ye know what the savage is like?"

    You nod your head.

    The quartermaster just shakes his head. "Well, the Kjorstav were born to die. I guess ye just want te get it over an' done with. He pulls out a helm and sword, holding them out for you to take. "Yer te scout out the area, and report back here by dusk. Ef ye come back, we'll know ef there's somat out there. Ef ye don't..." he shrugs, "well, I guess we'll know then too."

    You take the sword, but refuse the helm. "I'd rather have a thick cloak, brown if you have one. Any dark color will do."

    "Boy," growls the quartermaster, still holding the helm, "et's stupid enough to go scout'n on yer first trip to the savagelands. Yer gonna go without armor?"

    "I just need the cloak," you say.

    He shakes his head and mutters something under his breath as he digs around in the armor barrel, eventually coming up with a long, thick, green cloak. He hands it to you, and intones "To yer death, Kjorstav, for blade, blood, and brotherhood." The ritual goodbye was one only used when the brother leaving was not expected to return.

    You throw the cloak over your shoulders and belt the sword on, and the quartermaster turns to give another brother his weapons.

    You watch the shoreline approach. Is there anything you want to do before you leave?
    >> Anonymous 03/05/11(Sat)05:27 No.14134844

    Ask the old hands about how the savages camouflage themselves, and what ambushes they prefer. Ask if they keep dogs.
    >> Anonymous 03/05/11(Sat)05:28 No.14134847

    Pray to the gods.

    Not for yourself, but for the scores of Savages you're eventually gonna kill in order to secure your future.
    >> Anonymous 03/05/11(Sat)05:30 No.14134856

    ... savages are people, now?
    >> Anonymous 03/05/11(Sat)05:31 No.14134860
    Also ask about any potentially toxic or poisonous plants/animals
    >> Lore Master !SUJW787.AM 03/05/11(Sat)05:31 No.14134862

    As the fourth son of a well-off lord, you dedicated most of your time studying under a tutor, playing in the woods, cavorting with village children, and other such pursuits.

    You can write and read, and have a basic knowledge of mathematics. You are decent with a sword, better with an axe, and not terrible with a bow.

    Your mind has always been stronger than your body. You are short for your people, and have been the butt of many jokes for it. It has given you a short temper, and a need to prove yourself.

    You are moderately skilled at woodcraft, spending much of the time your family ignored you hunting in your family's woods. You've never tried mapmaking, but it couldn't hurt to try.
    >> Anonymous 03/05/11(Sat)05:34 No.14134873
    This, and focus on the differences between them and humans. We can try to "do our own thing", but traditions are there for a reason. For all we know the savage is colorblind and has little experience with metal armour, which would explain the quartermaster's puzzlement.

    Are we trying for getting the maximum amount of information, stealth or attacks of opportunity? Former shows off our value as a scout, second gives initiative to our side assuming the other guy doesn't screw up, the third shows we're good enough to handle ourselves in battle.
    How many of us are there on ship? Is this expedition trying to make a permanent settlement or just something temporary until we call in ships with livestock, craftsmen and women?
    >> Anonymous 03/05/11(Sat)05:38 No.14134890
    Stealth>Information>Attacks of Opportunity

    The first keeps us alive short term, the second keeps us in good with our group, the third keeps us alive long term.
    >> Anonymous 03/05/11(Sat)05:40 No.14134899

    Information should be our focus. We're not much of a fighter, as the Lore Master has said, but we're smart, educated, and have woodcraft skills. We're well-suited for scouting, and no war leader worth a damn is ignorant of the value of good intelligence.
    >> Anonymous 03/05/11(Sat)05:41 No.14134902

    Well, Stealth is a pre-requisite for all of that other stuff. We're not going to win a fight, alone, against any number of natives.
    >> Anonymous 03/05/11(Sat)05:45 No.14134915
    The quartermaster said he was sending us out for information right? So information gathering it is.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)05:54 No.14134957
    Thinking about what it is you are about to do, you realize that you know next to nothing about the Savagelands other than rumors you heard back home and aboard the ship. You know some of it must be embellishment, and you need to know what. You need to talk to someone who's not only been to the Savagelands before, but someone who will tell you the truth without inflating their own stories. You know who you need to talk to.

    Skarvi. He's a veteren of the Savagelands, and his time there changed him. He is quiet and withdrawn, but when he speaks it is with an authority even the captain cannot match.

    You find Skarvi sharpening a short sword in his bunk, its twin beside him. He looks up as you enter. "Blood flows, brother," you say.

    "Heart beats." he replies.

    "And still we live." you finish the ancient greeting. "I've volunteered to be part of the scouting party, and I'd like to come back alive, if possible. What can you tell me of the Savagelands and the creatures who live there?"
    >> Lore Master !SUJW787.AM 03/05/11(Sat)05:55 No.14134965
    Skarvi sets down his blade, sighing. He looks at you through his pale white hair, and says, with an air of practice, "First, forget what ye heard about the Savages and that dark continent, most of what ye know is bullshit." He looks you in the eye as he speaks, never looking away. "The savages do not have talons. They do not sacrifice their infants. They cannot burn you with a look, and they cannot spit poison. They are humans, like you or I, and they die like humans. They wear simple cloths, mostly wool, died jet black, and have black markings on their faces, like the Mininir. They mostly use long sharpened poles and poisoned knives made of bone. If they are expecting a fight, they will set traps and wait in ambush, and barring that will swoop in sitting on trained beasts with feet like iron."

    A far-off look is in his eyes as he talks, as if looking through the wall of the ship at the land it is approaching. "As far as the land itself, there is to much to simply tell you. I can offer only this advice: if you think you recognize a plant or tree, you don't. The only things good for eating there are the rabbits and squirrels."

    He sees the startled look on your face and chuckles. "Aye, they've got rabbits and squirrels. Some of the same birds, too. The Savagelands aren't some mystic realm of faerie, it's just far away." He picked up his blade and whetstone again. "But I can tell ye more of that when we're out scouting."
    >> Anonymous 03/05/11(Sat)06:02 No.14134998
    Hell yeah. Our chances of surviving went up. So we're off to kill some natives.
    >> Anonymous 03/05/11(Sat)06:03 No.14135001
    Fuck yes, once we set off we stick to him like tar. It seems most either doesn't know what to expect or expects the wrong things. Let's bring down one of those birds on the way back if feasible, so everyone can check out the corpse.

    We might drop subtle hints to the captain that newcomers should be paired with an experienced Kjorstav so they don't crap themselves to death off poison berries.
    >> Anonymous 03/05/11(Sat)06:14 No.14135050
    don't we also have an axe lying around somewhere? We should probably pick that up, too. Never know when we'll need it.
    >> Anonymous 03/05/11(Sat)06:15 No.14135059
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    I would like to submit a form FNK-Y to begin the process of breakdancing.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)06:33 No.14135147
    Thanking Skarvi for the advice, you move back to the main deck. The ship has come quite close to the shore, and most of the other Kjorstav are armored up. The quartermaster, along with the Captain and 2 other armed and armored brothers, stand at the bow of the ship, watching the shore loom larger.

    The Captain sees you, and calls you over. "Ye realize," he says, "that most scouts don't come back? That you'll likely be heading to the Twilight Fields?"

    You nod.

    "And ye ent gonna turn and piss yerself?"

    You glare a "no" at him.

    "Fine then," he says. "Ye and Skarvi'll head te the north, Ben and Davi'll head South. Soon as we're on the beach, yer gonna leap off the bow, and get goin. You see anythin', ye come back and let us know." As he speaks, Skarvi walks up beside you, also looking out at the shore, and the forest beyond it.

    Another half hour passes, and soon enough the ship is pushing itself onto the beach. Skarvi nods to you, and you leap off the bow, and hit the foreign sand. You wait for Skarvi to jump down, and both of you begin jogging north, taking in the sights of the fabled Savagelands.

    This is where you'll make your home, you think. No fourth son gets land unless he wins it, and you will win this land.

    You both head into the trees. What do you do?
    >> Anonymous 03/05/11(Sat)06:39 No.14135184
    Follow Skarvi's lead, use hand signals when possible. Take stock of current equipment, both our own and Skarvi's. Now might be a good time for that facial camouflage.

    What kind of environment is this? Watch and remember as much as possible.
    >> Anonymous 03/05/11(Sat)06:40 No.14135186
    Observe, check for signs of civilization, check for a river, it is a suitable place for a camp, maintain stealth be sure you're not being watched.
    >> Anonymous 03/05/11(Sat)06:52 No.14135258
    Roll is some mud, dampen your sent, make yourself blend in.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)07:05 No.14135332
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    You and Skarvi continue north for an hour or two, before you come to a small stream. Thinking back to your days hunting in the swampy forests you grew up in, you smear some mud from the back on your face. Skarvi looks at you with a blank face, but when you explain that you're doing it to stay hidden, he shrugs and fills a water skin.

    As the mud dries on your face, you take stock of what you and Skarvi have together. You each have a pack with a day's worth of food and some basic supplies: string, firesticks, whetstones, spare knives, waterskins, and some chalk. Skarvi is outfitted in a metal helm, a studded leather vest, leather bracers, and is wielding a matched pair of short swords. You are wearing wool pants and shirt, sturdy boots, and a thick, dark green cloak with pockets and a hood. You carry your single sword at your hip.

    As you and Skarvi continue scouting through the forest, you attempt to keep track of the lay of the land, to try and mark on some sort of map back at the ship. You see some deer droppings, and sign that a bear has passed through recently. The forest around you is thick with massive moss-covered trees and heavy fallen logs acting as home for all kinds of fungi. A light drizzle has picked up, soaking the ferns and other underbrush.

    As you progress north, Skarvi shows you some of the plants. This one is good for eating, the bottom of this one is painful to touch, rubbing this other one on a rash will reduce it, and this one makes a tea that will put you to sleep. Eventually, you both come across a river, cascading over a short set of falls. You decide to stop here for a short break, when a twig snaps just to the east of you. Skarvi drops to a crouch and pulls his swords.

    What do you do?
    >> Anonymous 03/05/11(Sat)07:07 No.14135348
    Do the same of course.

    I thought we brought our axe though.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)07:25 No.14135417
    Hmm... I think I'll see if I can't continue this tomorrow. If the thread is still alive, that is.

    It's 4:30am, and I need to sleepy tiems. Plus,, /tg/ is sorta dead right now.

    Later, /tg/.
    >> Anonymous 03/05/11(Sat)07:29 No.14135437
    Should one archive this or?

    Anyway we need to keep our shiny stuff hiden so we don't give ourself away.
    >> Anonymous 03/05/11(Sat)07:30 No.14135446
    >Landscape Ntatifi

    So we're in Ntatifi eh?
    >> Lore Master !SUJW787.AM 03/05/11(Sat)15:42 No.14138307
    Looks like the quest lives! To recap:

    You are one of the Kjorstav, a group of marine warriors who fight under the command of the Durden King, part of a massive effort to conquer the Savagelands.

    As the fourth son of a Durden Lord, you stood to inherit no lands or titles, and so joined the Kjorstav hoping to win them for yourself fighting the savage.

    You are shorter than most of your people, and no great talent in a fight (though you can hold your own), but you were tutored throughout your youth, can read and write, and picked up a fair amount of woodcraft from years of hunting alone on your family's land. Because of your status and stature, you have been the butt of many jokes throughout your life, giving you a short temper and a need to prove yourself.

    To prove your worth to your Kjorstav brothers, you have volunteered to be an advanced scout through the dense, wet forest of the Savagelands, accompanied by a veteran of the Savagelands, Skarvi. You and Skarvi were stopped by a river, taking a short break, when you both heard a crack, like a breaking twig, come from the east. Skarvi has readied himself for a fight, drawing his 2 short swords, and has signaled you to do the same. You, wearing a thick green cloak and bearing a muddied face for camoflauge, have drawn your single sword and crouched down, facing the noise. Skarvi signals to you to go around and come up on the noise from the South, while he does the same to the North. What do you do?
    >> Anonymous 03/05/11(Sat)15:44 No.14138318
    We do as he says. But we make sure there's no one ambushing us.
    >> Anonymous 03/05/11(Sat)15:45 No.14138331
    Pick up a nice handful of mud in our free hand. In the case of an attack, we can toss it into the enemy's face to momentarily blind them while we attack.

    Then move to the south of the sound so we can flank it.
    >> Anonymous 03/05/11(Sat)15:53 No.14138398
    This. If we can throw our knife with any accuracy, be prepared to do that too. Stay hidden until needed: there may be more enemies than apparent, and we'll see what Skarvi is capable of.
    >> Anonymous 03/05/11(Sat)15:55 No.14138415
    Why didn't we bring our uncle's battle axe?
    >> Anonymous 03/05/11(Sat)15:57 No.14138425
    I assume the picture is where we're at. Does the sound come from across the river? In any case make sure to have a view of the river. There must be plenty of rocks around to throw as weapons and/or distractions. Gather the ones right by where we're hiding so we can quickly reach them.

    Great job on the writing btw, it keeps making you want to read more.
    >> Anonymous 03/05/11(Sat)15:59 No.14138453
    So are we vikings making early raids into the Americas? Or is this a fictional world?
    >> Lore Master !SUJW787.AM 03/05/11(Sat)16:07 No.14138515
    Drawing your cloak around yourself and keeping the glinting steel of your sword hidden, you creep slowly south, placing your feet with care so as not to alert any savages to your presence. You pick up a handful of mud as you pass the river bank, knowing that you will need any advantage you can get.

    The cloak and your skill at woodcraft keeps you hidden ans you begin angling east. Hopefully, whatever made the noise is just an animal, and not a savage. You whisper a quick prayer to the Shaper of Blades, asking for the strength and wit to defeat your enemies.

    As you approach where you estimate the noise was made, you slow and drop to a crawl. Perhaps you should wait for a signal from Skarvi, or maybe he won't need your help at all. You crawl to the edge of a short drop and, peeking through the brush, you see what made the noise.

    A young boy, most likely 9 or 10 years old, crouches, humming lightly to himself, holding a crow's feather. He is garbed all in black, with soft boots and a short knife sticking out from his belt. His face looks flat to you, with a wide nose set deep into his head, giving him a slightly squashed appearance. You watch him from your vantage point as he shuffles about, finding more feathers, a smooth stone, and a yellow flower. He keeps them in a small leather pouch at his hip. As he happily ambles about, you catch a glimpse of Skarvi, slowly approaching from the north, blades readied and eyes locked on the child.

    What do you do?
    >> Lore Master !SUJW787.AM 03/05/11(Sat)16:10 No.14138551
    Nobody thought to retrieve it. They were of the opinion a sword would be better in this circumstance.
    Thanks, it's nice to hear people are enjoying this, for my first quest and all.
    Fictional world, thought that is an inspiration behind it.
    >> Anonymous 03/05/11(Sat)16:10 No.14138555
    A child sized enemy will soon grow into a man sized enemy. No mercy. Begin moving from the north. But keep an eye out for anyone else with the child. Skarvi is too focused on the boy, he's lost sight of the surroundings. Keep our eyes open.
    >> Anonymous 03/05/11(Sat)16:12 No.14138572
    Let Skarvi take the initiative.

    He might see us, but killing him will alert the savages of our groups presence before the camp is fully set up.

    On the other hand, for all we know the Savages might already know we're around.

    Anyway, kids prove that there is a savage settlement nearby.
    >> Anonymous 03/05/11(Sat)16:16 No.14138613
    Do we have anyone who can speak the savage with the savages? if so, it might be useful to capture and interrogate this child. If not, then make a quick decision on the merits of leaving it a potential spotter versus it being missed later and alerting the enemy. It's not a very impressive foe, so we might as well leave give first blood to Skarvi, who is senior.

    Consider whether a child is likely to be playing alone in the woods, with so many things around to kill it. Either there's a settlement nearby, or its guardians are near enough to protect it. If we haven't already, smear our sword with mud so it doesn't glint from sunlight, with the bonus that any wounds are guaranteed to be infected.
    >> Anonymous 03/05/11(Sat)16:19 No.14138636
    Skarvi is the experienced scout here; let him make the call. Just keep our eyes open for other threats and stand ready until we know if he wants to let the child go, kill him, or stalk him back to his tribe.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)16:34 No.14138751
    Realizing that as focused as he is on the child, Skarvi may miss another savage if it sneaks up on him. You smear your handful of mud on your blade, dulling its shine, and keep a watch for any further savages.

    You scan the forest further to the east, and see nothing. If this child has a guardian, they aren't close. Perhaps he merely wandered from his village. Perhaps you can capture him and coax a location out of him.

    Suddenly, Skarvi leaps from the brush, tackling the boy and wrapping a gnarled hand around his throat. The boy manages a squeak before his windpipe is blocked, and he scrabbles for his knife. Your heart is racing, and you frantically scan the forest again, eyes flickering back to the scene occasionally.

    Skarvi kneels on the boy's knife hand, and clubs him in the forehead with the wooden pommel of one of his swords. The boy goes still.

    What do you do?
    >> Anonymous 03/05/11(Sat)16:35 No.14138768
    Signal him with a low whistle and show ourselves.
    >> Anonymous 03/05/11(Sat)16:36 No.14138771
    If we haven't seen any other movement, then it's probably safe to assume that we've got a minute or two in which to act. Move to speak with Skarvi quietly, ask what the plan is.
    >> Anonymous 03/05/11(Sat)16:44 No.14138861
    Better not. We don't speak the lingo, we cannot help him with anything he might try to do. Let's stay back and keep watch - if he needs us he'll give a sign.
    While we look around, check for spots that would be good ambush points. Ensure there's no one there. They'll also be spots we can attack from if anyone comes looking for the kid.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)16:47 No.14138889
    You give a low whistle to signal your presence. Skarvi motions you over, so you drop from your hiding place, still looking east, and approach him. "Do the savages have a language?" You ask in a whisper. Skarvi nods, still looking at the child. "Do you speak it?"

    "No," he says. "but Kaer does, a bit." He pulls the small, curved bone knife from the boy's belt and carefully slides it into his own. "It'll be slow goin', but we can get him back to the ship by dark."

    "Won't the theft of a child alert the savages to our presence?"

    "They'll know we're here soon, if they don't already. Et least now we can figure out where they are, an' crush them in one go. We can win a pitched battle easy," he looks to the treetops as he speaks, "it's ambushes and sneak attacks that make the savage dangerous."

    He motions toward the child. "You carry 'im, and we'll start back to the ship. I'll be about, watching your back. Ef ye hear me give a whistle," he demonstrates a high-pitched, trilling whistle, " then ye start runnin'. This little fuck's all we got outa this mission, so gettin' 'im back to the ship is more important than yer life. Ye don't drop 'im, an' ye don't stop runnin till yet get to the ship. Understand?" You nod. "Right. Lets get a move on."

    You walk to the child and, with a grunt, throw him over your shoulder. You begin walking slowly South as Skarvi disappears into the forest.

    About 2 hours go by, and Skarvi reappears sporadically, telling you that he's seen no further sign of savages. He disappears soon after. The sun is sinking in the west when you hear a sharp, trilling whistle, and a scream.

    What do you do?
    >> Anonymous 03/05/11(Sat)16:49 No.14138904
    We have our orders. We run. Zig zag, so that if anyone follows they'll have a harder time tracking us back to our ship. We don't want to lead them right to us.
    >> Anonymous 03/05/11(Sat)16:49 No.14138910
    Start runnin', as ordered. Fast as we can without tripping over ourselves; if that sun sets, we won't be getting anywhere in this damned forest, so best run as far as we can in the meantime. Hopefully we'll get enough of a lead that the savages won't be able to catch us.
    >> Anonymous 03/05/11(Sat)16:49 No.14138912
    Run for the ship.
    >> Anonymous 03/05/11(Sat)16:53 No.14138941
    Obey his orders.
    No time to play a hero.
    >> Anonymous 03/05/11(Sat)16:53 No.14138952

    Run for the ship.

    Make sure to pay attention to the boy; he may react to any signals the savages use to communicate with each other, and alert us to them.
    >> Anonymous 03/05/11(Sat)16:54 No.14138954

    >> Anonymous 03/05/11(Sat)16:55 No.14138975
    Does our ship have sentries? On land as well or just on board? Once we're near, let's give a good warcry to get everyone over to us. The savages may choose to kill the child before handing him over, so use our body as a shield if we have to.
    It should be good for our rep to face several enemies by ourselves in plain view.
    >> Anonymous 03/05/11(Sat)16:56 No.14138982
    We fucking run.

    Either he wins, in which case he'll make his way back on his own, or he dies in glorious battle and goes to Valhalla (or the Kjorstav equivalent)

    Either way, he'll be fine.
    >> Anonymous 03/05/11(Sat)16:59 No.14139004
    Once we're back at the ship, drop the kid off and get ready for the fight. Maybe grab our Great-Uncle's waraxe, as we are better with axe than sword (at least I think it said so somewhere). We want to be ready to fight.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)17:00 No.14139012
    Skarvi knows what he's doing, he can handle himself, you think. In the meantime, he gave explicit orders of what to do, so you obey his command.

    You pick up your pace to as close to a sprint as you dare, jumping roots and ducking under low branches. You can hear yelling from behind you in a slurring, slow language, along with bestial screams of rage. You hear pursuit, not trying to mask its sound, following close behind you.

    An arrow slams into your shoulder, but you don't have time for the pain. A woman screams from behind you, and no more arrows fly. Of course, the child is still over your shoulder. They can't risk firing at you without risking the child being hit.

    You are tiring, and the savages following you are not. You have perhaps another 2 miles to the ship, and dusk is setting in.

    What do you do?
    >> Anonymous 03/05/11(Sat)17:01 No.14139019
    Don't stop. We stop, we die. 2 miles, through brush, we can get back to the ship in half and hour to 45 minutes at most.
    >> Anonymous 03/05/11(Sat)17:03 No.14139037

    Bust your ass running.

    Failure is not an option, and we've already got a badass warwound.

    You don't have time to die.
    >> Anonymous 03/05/11(Sat)17:03 No.14139040
         File1299362634.png-(179 KB, 406x312, trollface ernest know what i m(...).png)
    179 KB

    Sling child off shoulder. Hold knife to throat of child. Walk slowly and at a leisurely pace back to the ship.

    >mfw i do the above.
    >> Anonymous 03/05/11(Sat)17:04 No.14139047
    Keep. Running. An arrow in the shoulder means that we aren't going to be in much of fighting nick, and we're outnumbered. I agree the warcry though. We need the prisoner alive, so if there's somebody who can carry him the rest of the way, than we can stand and fight and die. Better to die to aid our kinsmen than throw our lives in the name of some cheap glory.
    >> Anonymous 03/05/11(Sat)17:04 No.14139050
    Don't stop, whatever we do. Hell, don't even slow down. If there's much of a shoreline, angle for it; if we can make it there before dark the others on the ship might see us.

    But mostly, just keep running.
    >> Anonymous 03/05/11(Sat)17:04 No.14139052
    We do that 2 miles from our ship, we get hit from behind with a barrage of arrows.

    We have to keep running.
    >> Anonymous 03/05/11(Sat)17:05 No.14139065
    Keep running, Skarvi can probably distract them knifing a straggle, and he should be immune to arrows or grave wounds with armour
    >> Anonymous 03/05/11(Sat)17:06 No.14139077

    >> Anonymous 03/05/11(Sat)17:08 No.14139093

    You need to prove yourself.
    Keep going, you will show them all what badass you are.

    Also, that arrow was probably poisoned.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)17:09 No.14139104
    You know that to slow is to die. To stop and fight is to die. Pulling out the arrow would cost you precious seconds. You have only one option.

    You continue running as fast as you can. Your heart is beating fit to burst, your legs are on fire, and your vision is beginning to blur, but you know you must keep running.

    Roll 1d10.
    >> Anonymous 03/05/11(Sat)17:10 No.14139113
    I doubt they went out hunting and left a child wander around. Not all arrows on hand will be poisoned arrows, since handling them takes care and preparation.
    >> dice+1d10 Anonymous 03/05/11(Sat)17:11 No.14139117

    >> Anonymous 03/05/11(Sat)17:11 No.14139119
    rolled 3 = 3

    >> Anonymous 03/05/11(Sat)17:11 No.14139122
    We done gone fucked up.
    >> Anonymous 03/05/11(Sat)17:12 No.14139124
    rolled 1 = 1


    Oops, here's my real roll.
    >> Anonymous 03/05/11(Sat)17:12 No.14139131
    We wouldn't want to pull the arrow out any way. Not without a doctor and some medical tools around. Pulling it out would sever veins, unblock blood flows, and tear more tissue. At most we would want to break the shaft. But we won't do that either.
    >> Anonymous 03/05/11(Sat)17:13 No.14139133
    We may as well run like a motherfucker. With dusk upon us and our camouflage, going to ground might work, but we could make no headway crawling with the captive in tow, and they'd canvass the area till we're found. Besides, if the arrow was poisoned, we have little time to reach help.

    If we realize we won't reach the ship in time, and an oppertunity presents itself (a narrow ravine or small sea cave) dive in there, keep the captive in front of us to discourage arrows or blowguns, and make a fight of it. Hide behind a corner or bend, and their spears won't be much use, and our sword has longer reach then bone daggers. Make as MUCH NOISE AS POSSIBLE while fighting, and hope like HELL our allies hear it and come running.
    >> Anonymous 03/05/11(Sat)17:13 No.14139135

    Well, fuck.

    We're going to have to use the boy if we want to make it out of here alive, it looks like. Damn our short legs.
    >> Anonymous 03/05/11(Sat)17:13 No.14139136
    We are so fucked.

    Pray to the gods that the savages DO take prisoners some times.
    >> Anonymous 03/05/11(Sat)17:13 No.14139137
    Maybe low is good?
    >> Anonymous 03/05/11(Sat)17:14 No.14139141

    yet again I am slowpole.jpg

    OP is a good writer, carry on.
    >> Anonymous 03/05/11(Sat)17:14 No.14139152
    well, here goes.


    >Leari Whatever

    you're not helping, captcha.
    >> Anonymous 03/05/11(Sat)17:16 No.14139171
    >> Anonymous 03/05/11(Sat)17:19 No.14139199
         File1299363584.gif-(4 KB, 312x185, fffffAAAAA.gif)
    4 KB

    ... okay, I have to admit, that's funny.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)17:21 No.14139211
    The effort is too much, and you stumble to your knees, screaming as loud as you can. Perhaps you are close enough to the ship for a rescue, if they hear you.

    Still screaming, you pull your dagger from your belt, and back yourself up to a tree. You sit the boy on your lap, and hold the razor sharp blade to his throat. All you can do now is try and buy time.

    Several black-garbed savages emerge from the woods, bone-tipped arrows aimed at you. Their dark eyes are locked on you, and you see a venomous hatred in them.

    You heft the knife, letting them know exactly what you'll do should they approach. A woman comes from behind them, also clothed in black, and says something in their slow, slurring language, fear apparent on her face.

    The bow-wielding savages look conflicted, but keep their aim on you.

    All eyes are on you and the boy.

    What do you do?
    >> Anonymous 03/05/11(Sat)17:22 No.14139221
    Yell and hope our compatriots can hear us.
    >> Anonymous de Bergerac-Fleur !RZND91lf7s 03/05/11(Sat)17:22 No.14139225
    >> Anonymous 03/05/11(Sat)17:23 No.14139228
    I'm guess the woman is his mother.

    Alright, try and signal for them to back off. Body language and a nice slow indicating stone, even if they don't understand the actual words.
    >> Anonymous 03/05/11(Sat)17:23 No.14139230

    Slowly back away from them while yelling terrible obscenities, but keep your knive rock steady on the boy's throat.

    All you can do is hope someone hears you. We just need a few minutes to catch our breath.
    >> Anonymous de Bergerac-Fleur !RZND91lf7s 03/05/11(Sat)17:24 No.14139242
    >> Anonymous 03/05/11(Sat)17:30 No.14139288
    We're educated, are we not? Begin singing a well-known battle-song, as gustily and cheerfully as we can, smiling at the savages with a huge frikkin grin. That'll draw help and psyche them out, too.
    >> Anonymous 03/05/11(Sat)17:34 No.14139321

    Also, let's say Skarvi's name a few times, loudly, then with crude hand gestures indicate a prisoner exchange is welcome.
    >> Anonymous 03/05/11(Sat)17:38 No.14139370
    Just walk carefully back.

    If they make sudden movements, get the blade closer.
    >> Anonymous 03/05/11(Sat)17:38 No.14139371
    (At the very least, give them a reason to keep Skarvi alive.)
    >> Anonymous 03/05/11(Sat)17:38 No.14139372

    I love this idea.



    >> Anonymous 03/05/11(Sat)17:39 No.14139382
    He's probably already dead.
    >> Anonymous 03/05/11(Sat)17:45 No.14139440

    Probably. But not certainly. May as well play every angle. If they DO have him prisoner, (or any of the other scouts) then they'll be more willing to let us go back to the ship with the boy in tow, since they have a hostage to guarantee the boy's safety.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)17:45 No.14139441
    Though you feel sick to your stomach with fear, you manage to work up a manic grin. You begin bellowing a rowing song you learned on the ship, your deep voice carrying through the trees. Occasionally, you stop your song to call out Skarvi's name, but you get no response.

    The savages look afraid. They see a man from across the sea wielding a strange shimmering bone, arrow stuck into him, surrounded on all sides, smiling and singing. Your ploy is working, and they are beginning to back off. All but one.

    He's bigger than the others, and he has no bow. Instead, he wields a long spear, tipped with a wicked bone blade. His face is covered with black lines, criss-crossing in intricate patterns. He says something, and lowers the spear at you.

    The woman calls out, and rushes to him, chattering in that strange language. He appears unmoved by her pleas, and moves toward you.

    A hatchet blooms from the forehead of the woman, and a great gout of blood flows from her as she falls to the ground.

    Suddenly, your brothers surround you, and the savages are fleeing. Several fall to heavy axe blows, while a few launch their arrows into the oncoming horde before melting away into the woods.

    You feel rough hands lift you up, and the boy leaves your lap. Only then do you realize the pain in your shoulder has grown, and that you feel weak. Darkness falls on you, and you drift into a fevered sleep.

    Roll 1d10
    >> Anonymous 03/05/11(Sat)17:46 No.14139455
    rolled 5 = 5

    We're stronger than this!
    >> Anonymous 03/05/11(Sat)17:46 No.14139457





    (Tune, "Men of Harloch")
    >> Anonymous 03/05/11(Sat)17:47 No.14139461
    >> Anonymous 03/05/11(Sat)17:48 No.14139470
    rolled 8 = 8

    >> Anonymous 03/05/11(Sat)17:48 No.14139486
    I read it like that song from Willy Wonka when they're on the boat in the chocolate river.
    >> Anonymous 03/05/11(Sat)17:50 No.14139505
         File1299365443.jpg-(3 KB, 128x102, zulu.jpg)
    3 KB

    >> Anonymous 03/05/11(Sat)17:54 No.14139548
    OP. You still here or what?
    >> Lore Master !SUJW787.AM 03/05/11(Sat)17:58 No.14139598
    You remember little of the fever, only that it was easier to stay mostly unconscious than to wake.

    When you do eventually wake, you find yourself in a tent, covered in a bear skin.

    Your shoulder is bandaged, and you still feel weak, but the pain in your wound is no longer the burning agony it was earlier, and has subsided to a dull ache. You see some clothing lying across the tent from you, under your great-uncle's axe.

    You feel a mighty thirst and stand from the bed. You stumble a bit, but catch yourself. The tent is tied up tight, and you cannot tell what time of day it is.

    What do you do?
    >> Anonymous 03/05/11(Sat)17:58 No.14139600
    rolled 8 = 8

    Don't be weak!
    >> Anonymous 03/05/11(Sat)17:59 No.14139607
    Put on some pants and stumble out of the tent wrapped in the bear skin.
    >> Anonymous 03/05/11(Sat)17:59 No.14139614
    rolled 1 = 1

    Find out where Skarvi's body is, then drink for his warrior soul.
    >> Anonymous 03/05/11(Sat)18:00 No.14139620
    First, pants. Second, check the tent for water. If there's none, move slowly outside and search for some.
    >> Anonymous 03/05/11(Sat)18:00 No.14139627
    rolled 4 = 4

    And yeah, get dressed first.

    But then!
    >> Anonymous 03/05/11(Sat)18:06 No.14139672

    "Skarvi! What happened to Skarvi!"

    Bros before H20s.
    >> Anonymous 03/05/11(Sat)18:08 No.14139691
         File1299366526.gif-(634 KB, 259x173, lol.gif)
    634 KB
    rolled 8 = 8

    >> Lore Master !SUJW787.AM 03/05/11(Sat)18:18 No.14139783
    Working the kinks out of your muscles, you walk over to the small pile of your belongings. You pull on a pair of pants, but find it too painful to pull on a shirt. Well, your wound could use some air anyway.

    Still feeling a thirst, you pull the ties holding the tent closed apart, and open the tent flaps. Harsh morning light stings your eyes, and you throw your arm up to block the light.

    You find that you must have been out for several days. A forest of sharpened stakes surrounds the camp, and several small buildings have been erected. A large bonfire has been built in the center of the camp, and many of the Kjorstav are cooking small animals, speared on sticks, over it. It is a thriving camp.

    A shout comes from your right, and one of the men you grew to know on the ship, Davin, laughs and walks to you.
    "You tough bastard, ye finally got up of'n yer arse!" He slaps you on the back, bringing a grimace of pain to your face. "I put money on ye dying, what with the savage poison worken' ets way through ye, but for once I'm glad te lose!" He chuckled at what he must have considered the wittiest of jokes. "The Captain'll likely want te see ye. He's over at the west wall, over lookin' the builin'."

    You take a moment, and scan your surroundings. You don't see a face you had hoped to. "Skarvi. Where is Skarvi?"

    Davin's laugh dies, and he becomes somber. "Ent seen Skarvi fer days," he says. "We put out a search party, but they ent found nothin'. Poor sumbitch was likely taken by the savages for food." He shakes his head. "But we'll repay 'em ten times for every one of us what they kill. It's nice to see you still alive."

    He looks you in the eye. "Blood flows."

    "Heart beats," you reply.

    "And still we live." He nods to you, and walks back to his business.

    What do you do?
    >> Anonymous 03/05/11(Sat)18:21 No.14139822

    Belt on a blade, and see if we can find the captive we took - to see if he's still alive, and what they learned from him.

    That boy is our only chance of getting Skarvi back alive, if he IS still alive, and since we're responsible for the death of the boy's mother, we have other debts to pay later.
    >> Anonymous 03/05/11(Sat)18:22 No.14139832
    Talk to Captain.
    >> Anonymous 03/05/11(Sat)18:22 No.14139840
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    Look around for a fire. If someone{s cooking he´s likely got food and water, and we need some of those. Afterwards, or at the same time if we can eat, drink AND walk (I´ve heard of monks that cant) Go and talk with the captain, see what's what, and wheter or not we did right.
    And ask him about the Child
    I propose we find a leather spaulder, strap some metal to it and get a helmet with two horns looking downwards.
    Fucking Dovahkiin is now a Kjorstav
    >> Anonymous 03/05/11(Sat)18:23 No.14139859
    You're acting like a pussy.

    Go see the captain.
    >> Anonymous 03/05/11(Sat)18:24 No.14139867
    He's a savage. We owe him no debts, dumbass.
    >> Anonymous 03/05/11(Sat)18:25 No.14139879
    Helmets with horns were never worn by anybody ever in history.
    >> Anonymous 03/05/11(Sat)18:28 No.14139915
    >> Anonymous 03/05/11(Sat)18:30 No.14139930
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    It's fantasy
    >> Anonymous 03/05/11(Sat)18:31 No.14139944
    >European Bronze Age and Iron Age helmets with horns are known from a few depictions, and even fewer actual finds. Such helmets mounted with animal horns or replicas of them were probably used for religious ceremonial or ritual purposes.
    >Bronze Age and Iron Age
    >even fewer actual finds
    >religious ceremonial or ritual purposes
    >> Anonymous 03/05/11(Sat)18:31 No.14139951
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    So the Captain's gonna give us an attaboy, big deal. Business first.
    >> Anonymous 03/05/11(Sat)18:32 No.14139970

    Make our own horned helmet, start a new trend.
    >> Anonymous 03/05/11(Sat)18:33 No.14139979
    Worrying about a prisoner we captured and a likely fallen soldier we barely knew and acting like they're our best bud is acting like a pussy.
    >> Anonymous 03/05/11(Sat)18:33 No.14139983
    >Depicted on the Arch of Constantine, dedicated in 315 AD, are Germanic soldiers, sometimes identified as "Cornuti", shown wearing horned helmets. On the relief representing the Battle of Verona (312) they are in the first lines, and they are depicted fighting with the bowmen in the relief of the Battle of the Milvian Bridge.[3]
    >> Anonymous 03/05/11(Sat)18:34 No.14139996
    Horned helmets are impractical because they are off balanced and impede head movement and sight.
    >> Anonymous 03/05/11(Sat)18:34 No.14139997
    Drink and eat some food.
    You need energy now.

    ask what they did with the boy and if further savage aggression was noted.
    >> Anonymous 03/05/11(Sat)18:35 No.14140005
    OP. You here man?
    >> Anonymous 03/05/11(Sat)18:37 No.14140023
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    >ignoring your comrade
    >ignoring the best chance of getting your comrade back
    >ignoring an oppertunity to keep the kid and his family (i.e. the HUGE FWIKKIN GUY from earlier) from declaring a Feud on your ass

    >> Anonymous 03/05/11(Sat)18:38 No.14140030
    Do you not realize that we're here to kill them all and take their land for our own?
    >> Anonymous 03/05/11(Sat)18:38 No.14140032

    give the man time bro, better a slowfag who writes good then fast updates that are shit. Witness "a wizard is you."
    >> Anonymous 03/05/11(Sat)18:39 No.14140046

    Do you not realize we now have an extremely pissed off HUGE MOTHERFUCKER who will be on the lookout for OUR ass, in particular? Before any of our comrades, before any other concerns, he wants US. We probably kidnapped his kid and got his wife killed. He's going to make hunting us down and raping us to death his own special mission.

    That's not good.
    >> Anonymous 03/05/11(Sat)18:40 No.14140049
    >A hatchet blooms from the forehead of the woman, and a great gout of blood flows from her as she falls to the ground.

    Did you forget this?

    Oh, we should talk to captain and tell him that savages are also suspendible to Fear. Tell him of your song and their reaction.
    >> Anonymous 03/05/11(Sat)18:40 No.14140051
    Okay, here's the thing. We've been out of it for several days. We're wounded. We're a low level soldier working for this captain. If the kid had anything to say, he'd have told our people already. If Skarvi is dead, then he's dead. If he's alive, then there's nothing we can do ourselves or learn ourselves that our warband doesn't already know. And as for that feud, we're a fucking invading band of vikings. We're here to kill them and take their shit.
    >> Anonymous 03/05/11(Sat)18:41 No.14140057
    Don't be a pussy. He's just another fucker we have to kill. It's what we're here to do, ya shitbird.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)18:42 No.14140085
    You still feel thirsty, and the smell of roasting meat stirs your hunger, as well. The captain won't mind if you grab some grub, surely.

    You grab your axe from the tent, feeling its familiar heft in your hand. You put on your belt, and stick the shaft of the axe through a loop. You leave again, and head to the bonfire.

    The brothers around the fire greet you, and offer you some of their food. It appears you gained some notoriety, and rumors have sprung up that you stole into the center of a savage village to steal their chieftain's child, and that you were filled with the power of the Shaper of Blades, who banished the savages with the power of a song. That you cannot be killed by poison, and that you ran 100 miles carrying the child that day. Most don't actually believe the rumors, but new stories to tell are always welcome. Thanking them for the food and water, you make your way to where you heard the captain was, at the west wall.

    You see many of the brothers sharpening stakes, planting them in the soft ground, or hauling wood. Yelling orders at the men is Captain Tyrin.

    You approach the captain, and he sneers at you. "'Bout time ye woke up. Another day an' I woulda dumped ye en the sea, dead or not." He turned back to the work. "I suppose I should thank ye. That boy ye brought back's been a gold mine. Turns out there's a village of about 200 savages a couple miles to the Northeast. They know we're here, and they've been watchin' us and taking potshots when they can. Lost a few brothers to 'em." His eyes glaze over, and he seems sad.

    He shakes off the sadness. "Well, yer awake now, and I suppose yev earned this." He reaches into his fur-lined cloak, and pulls out an ivory horn, patterned with scroll work. He hands it to you, a grin on his face. "Yer an officer now. Put a shirt on."

    (We're about to enter a short time-skip. Anything you guys want to do before that happens?)
    >> Anonymous 03/05/11(Sat)18:43 No.14140090
    rolled 1 = 1

    We're fantasy vikings!

    We eat feuds and bloodshed and shit skalds and legends!
    >> Anonymous 03/05/11(Sat)18:44 No.14140100
    Get some food and water and than find the Captain and as part of the conversation we have try to help him with the assault plan.
    >> Anonymous 03/05/11(Sat)18:44 No.14140102
    >If the kid had anything to say, he'd have told our people already.

    Exactly. Go find the people guarding him, and ask them. We're not going to have any fucking heart-to-heart boo hoo chats with the little fucker, we're just getting the straight dope.

    >We're a low level soldier working for this captain

    Fuck'im. He doesn't have to know what questions we're asking.
    >> Anonymous 03/05/11(Sat)18:46 No.14140119
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    Get ourselves the armor and helmet I proposed earlier, for the sheer intimidation value we could cause in the savages.
    Tell me about the horn for a bit
    Can we sparr with someone/are there any more veterans we can extract information from?
    What is our NAME
    >> Anonymous 03/05/11(Sat)18:46 No.14140123
    Put in good work around the camp. Help build defenses. We're a part of this crew, and we help where we can.
    >> Anonymous 03/05/11(Sat)18:48 No.14140137

    Name is Anonymous McEveryman. Aqquiring some decent armor is a good idea; some mail and a helm will be handy when an attack on the perimeter is undertaken. Sometimes the fight DOES come to you, and we'll want armor.
    >> Anonymous 03/05/11(Sat)18:56 No.14140249
    >straight dope

    Yo. Whack savages be steppin' to our crew. We gonna go 2-hype, on the SWORD-tip.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)18:57 No.14140259
    You know, that's a very good question. I'm sort of surprised nobody's mentioned that yet. I suppose now would be a good time to decide on that.

    Also, the horn is about the length of your index finger, and covered in intricate scrollwork. It is the emblem of a first rank officer, just above an average soldier.

    This gives you command over an 8 man squad, and the power to give many of your brothers orders. You are still inexperienced, so it may be difficult to exercise your authority, but as long as your work to build respect, they shouldn't give you too much trouble.

    You can get your hands on some decent armor and a helm, but none of them have horns on them. You could hire a smith to make some alterations, and you did recently come into possession of a horn...

    You certainly could spend time training with the veterans, if that is the group's wish.
    >> Anonymous 03/05/11(Sat)18:57 No.14140263
    Hey. What this guy said.
    And TRAIN!!!!! I mean TRAIN OUR ASSES OFF. There's a fuckton of Viking warriors, am i right? We need to learn how to not be a bitch and man the fuck up. We're smart, sure, we need to become strong. They have shit to teach us, we need to learn to become smarter. WE WILL BECOME THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST

    You see my point.
    >> Hesperius !O8iOu1Pqh6 03/05/11(Sat)19:01 No.14140300
    Bjorn Tunderval. Or, alternitively DOVAHKIIN, DRAGONBORN.
    Get some armor during the timeskip, glue our horn to the helmet (if horns are used to show rank, we can stick the next one on later)
    and spar so we can figure out how to hold an axe in one hand and a sword in the other.
    Also, enjoying this, OP. Any clue how late you'll be up (server time)?
    >> Anonymous 03/05/11(Sat)19:02 No.14140324

    Yes. We are in The Land of the Pissed Off Savage, and we're not much of a fighter. I suggest we train with the handaxe and the bow the most. Especially the bow.
    >> Anonymous 03/05/11(Sat)19:02 No.14140326
    On this: It's been well established that we're not the strongest. While we might become highly skilled, frankly I don't think we have the build to become the greatest of viking warriors.

    We might be able to become the greatest of viking scouts, though. We're already fairly skilled in that field; I think we should aim to hone our skills at woodcraft until we are like a ghost in the trees, easily spot the most well-concealed of the savages' traps and ambushes, and can strike with swift and deadly silence.
    >> Anonymous 03/05/11(Sat)19:03 No.14140332
    No, no, our name should be TIBERIUS MCAWESOME.
    >> Anonymous 03/05/11(Sat)19:03 No.14140337
    You are excited for TES:V, we get it.
    Can you please stop wanking over it now?
    >> Hesperius !O8iOu1Pqh6 03/05/11(Sat)19:03 No.14140340
    >> Anonymous 03/05/11(Sat)19:05 No.14140361
    Obviously we should be named Crom. And if not, to hell with you!
    >> Lore Master !SUJW787.AM 03/05/11(Sat)19:05 No.14140363
    Well, it's only 4 pm where I am. I can keep going for several more hours, and will continue until we hit a bump limit, though I forget what it is for /tg/.

    As far as names go, we're only going to stick with first names. Upon becoming Kjorstav, you take the surname Kjorstav. So his name would be something like Bjorn Kjorstav, or Tiberius Kjorstav. When they say brother, they fucking mean it.
    >> Anonymous 03/05/11(Sat)19:07 No.14140384
    >> Anonymous 03/05/11(Sat)19:08 No.14140395
    Kromgol. Our name should be Kromgol.
    >> Anonymous 03/05/11(Sat)19:10 No.14140421
    Tiran Gunhild, that shall be our name
    >> Anonymous 03/05/11(Sat)19:10 No.14140430
    No chance for birthing a new thread because of/during the timeskip? We're a pretty long thread already.
    >> Anonymous 03/05/11(Sat)19:11 No.14140439


    It means "restless, wild, etc"

    Kind of our whole character right there.
    >> Anonymous 03/05/11(Sat)19:13 No.14140465
    I like this one best.
    though I do love kromgol for it's kitten fistedness
    >> Lore Master !SUJW787.AM 03/05/11(Sat)19:14 No.14140480
    If I start a new thread, I'll probably be done for today. Once I'm not on a schedule, I'll have time to get some more stuff planned out, and I will take advantage of that.

    But if people want to do that, I'm open to it.

    Personally, I like Sverrir, but my opinion doesn't really matter here.
    >> Anonymous 03/05/11(Sat)19:15 No.14140499
    Yes to training.
    No to forging a horned helmet.

    Also get lessons from commanding officers on ... well commanding.
    >> Anonymous 03/05/11(Sat)19:16 No.14140503
    >> Anonymous 03/05/11(Sat)19:16 No.14140504
    archived, just in case. http://suptg.thisisnotatrueending.com/vote.html
    >> Anonymous 03/05/11(Sat)19:16 No.14140511
    Sverrir it is.
    >> Anonymous 03/05/11(Sat)19:17 No.14140520
    As much as I like the idea of naming our intrepid hero here after Kromgol, I think I like Sverrir, too.

    I have a bad habit of giving my characters meaningful names, though.
    >> Anonymous 03/05/11(Sat)19:18 No.14140534
    We ought to meet our squad and get to know them, their personalities and their specialties and skills.
    >> Anonymous 03/05/11(Sat)19:20 No.14140554
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    Dude. NICE.
    >> Anonymous 03/05/11(Sat)19:20 No.14140561
    Sverrir looks cool, but how's it pronounced?
    >mimaoa laal
    Silly captcha, that sounds like the name of
    >> Anonymous 03/05/11(Sat)19:22 No.14140577
    a savage. I'll just finish my sentence there.
    >but randevi

    Captcha suggests Randevi. Randevi sounds like a cool name.
    >> Anonymous 03/05/11(Sat)19:22 No.14140588
    Sv-err-eer, maybe? That's how I'm pronouncing it.
    >> Anonymous 03/05/11(Sat)19:22 No.14140589
    I was saying it "sev-VAIR". Blur the whole last bit into one long syllable.
    >> Anonymous 03/05/11(Sat)19:25 No.14140618

    Apparently the r's are silent, silly Norse.

    Sverrir = sva-RAH
    >> Anonymous 03/05/11(Sat)19:27 No.14140646
    crom or kromgol
    and poison arrows? thulsa is obviously coming
    >> Anonymous 03/05/11(Sat)19:29 No.14140684
    Huh. Kinda turns me off the name a bit, I'll just be reading it and in my head I'll replace it with Sarah.
    >> Anonymous 03/05/11(Sat)19:30 No.14140698
    Name's unimportant. Let's continue with the story.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)19:37 No.14140792
    Your squad:
    Tybir - One of the largest men in the war party. He isn't dumb, though people assume he is. The man has been known to break rocks with his bare hands.

    Faen - Decent fighter, heavy drinker, and apprentice smith.

    Borrejek - The man is an ass, but he's a deadly ass. He wields one of the few warhammers in the crew, and can shatter a shield in a single strike.

    Stakti - He's quiet and a bit withdrawn, but he might be smarter than you. You really can't tell.

    Bavari - He's not much of a fighter, he's not much of a thinker, but he's loyal to a fault.

    Tevenan - He's a demon with a bastard sword, but he talks back, is insubordinate, and does not respect you.

    Kaer - A veteran of many savageland campaigns, he is second in experience only to Skarvi. He is the only soldier who actually speaks the savage language.

    We're gonna hold 2 votes: The first will be what the name is, Sverrir, Crom, Kromgol, Bjorn, and Randevi.

    Second vote: Are we going to start a new thread with the timeskip, or not?
    >> Anonymous 03/05/11(Sat)19:39 No.14140812

    Make new thread.
    >> Anonymous 03/05/11(Sat)19:39 No.14140819
    >We're gonna hold 2 votes: The first will be what the name is, Sverrir, Crom, Kromgol, Bjorn, and Randevi.

    >Second vote: Are we going to start a new thread with the timeskip, or not?
    If this one is auto-saging then yes. If not then no
    >> Anonymous 03/05/11(Sat)19:40 No.14140825
    I'm gonna go for my man captcha and say Randevi.

    Also, might as well start a new thread with timeskip.
    >> Anonymous 03/05/11(Sat)19:42 No.14140871
    look it up
    >> Anonymous 03/05/11(Sat)19:45 No.14140898
    Sverrir (spelling, whatever)
    and yeah, new thread.
    >> Anonymous 03/05/11(Sat)19:45 No.14140899
    I like Randevi.

    So we should pay lots of attention to what Kaer and perhaps Stakti says. We should also try to find out more about Tevenan to find some way to earn his respect. Become good friends with Tybir for the inevitable big guy small guy combo.
    >> Anonymous 03/05/11(Sat)19:46 No.14140918
    we all know who kromgol is.

    Or at least we should.

    >> Anonymous 03/05/11(Sat)19:47 No.14140931
    We've not been doing too well with the dice. Maybe captcha'll put in a good word for us if we go with Randevi.

    I don't mind if we have a new thread or not.

    Kaer and Stakti seem like two we should get close to, we'll have to lure Stakti out of his shell. We could use advisors.
    >> Anonymous 03/05/11(Sat)19:48 No.14140948

    Sverrir, and new thread.
    >> Lore Master !SUJW787.AM 03/05/11(Sat)19:58 No.14141064
    Okay, new thread has been decided. Do these things usually have an actual schedule, or is it just a "whenever the questmaster is ready" sort of thing?

    Also, we have a tie between Randevi and Sverrir. One more vote between the two will decide it.
    >> Anonymous 03/05/11(Sat)20:00 No.14141093
    >> Anonymous 03/05/11(Sat)20:01 No.14141103
    Well I've voted before, but it fhat doesn;t matter Randevi.
    >> Anonymous 03/05/11(Sat)20:01 No.14141106

    Depends on the DM, usually.

    It helps to have a regular schedule though. Zerg Quest has been running for months and it starts Wednesdays at 8pm, for example.
    >> Ragnar !4x4BIZ9c3w 03/05/11(Sat)20:02 No.14141113
    >> Anonymous 03/05/11(Sat)20:02 No.14141116
    Whenever the questmaker is ready, but it's good to have a usual time. Keeps regulars.
    >> Anonymous 03/05/11(Sat)20:03 No.14141127
    It's basically whenever the person running the quest wants to run it. That said, many keep to a schedule of some kind- "every Sunday evening", "X time from now" at the end of the previous threat, "One of these days, around six board time", whatever. Something to let players know when and where to look.

    Of course, a lot of them state schedules and then rampantly violate them, so go figure.
    >> Anonymous 03/05/11(Sat)20:04 No.14141139
    Rrrr. Randevi sounds like a female version of Randy.
    Even adding an R to the end would make it better.
    >> Anonymous 03/05/11(Sat)20:10 No.14141208
    Can we get the fuck over this name bullshit and continue?
    >> Lore Master !SUJW787.AM 03/05/11(Sat)20:20 No.14141323
    It appears Captcha has named our hero.

    Randevi Kjorstav, Stallari of the 2nd Rank.

    The next Lineage Quest will take place next Saturday, noon PST. Would that be 15:00 server time?

    The results of the training, and squad relations will be posted then.

    I'd do a bit more now, but I'm sorta burned out. Any suggestions for how to operate Lineage Quest 2?

    Thanks of a great first quest guys. I look forward to seeing you all next week.
    >> Anonymous 03/05/11(Sat)20:42 No.14141560
    thank you too
    It was awesome.

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