!!D3/tV4+5MzR 03/04/11(Fri)01:00 No.14120682|
File1299218403.jpg-(16 KB, 250x173, tq2.jpg)
Your current skill suites:
This includes firearms both old and futuristic.
>Melee Weaponry: 85%
Everything from pipes to machetes, you're wired to go.
You could beat SEaLs to death with one arm gone.
>Drive Ground Transport: 65%
Less of a focus, as your running speed is 30 MPH.
This makes you a more efficient killing machine.
>Psychology (Human): 60%
Your knowledge is incomplete, mostly observational.
>Mechanical Engineering 75%
All applicable skills to begin production of machinery, up to (but not including Nuclear Materials).
>Communications & Navigation 75%
From building radios to code-breaking, you know a lot.
>History & Natural Sciences 60%
From the Neolithic era to the day before yesterday.
>Chemistry & Nuclear Engineering 60%
From polymers to mimetic poly-alloys, this is your thing.
Your current upgrades/modifications:
>Chassis Recombination System
You are hard to kill, even for a Terminator. If something gets shot or chopped off, you can fix up most damage by adding in local technology (to a limited degree; no blender feet, weirdo).
>Increased Power Supply
At current power consumption rates, you could last for several decades on one power cell; effectively, you have three of them.
>Silverfish, T-600/800 blueprints
You know how to create the sentient, crawling landmines (Frisbee-sized little bastards, equal to a Bouncing Betty), rubber-skinned Terminators and the biological nightmares of the T-800: you know two designs - Naked Austrian Bodybuilder and Hot Blond With a Ponytail.