Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File : 1299215217.jpg-(43 KB, 300x420, wh40k_codex_tau_empire_4th_ed[1].jpg)
    43 KB Anonymous 03/04/11(Fri)00:06 No.14120080  
    You are in charge of the 5th edition Tau codex, however:

    You are only allowed to change 3 things.

    What do you change?
    >> Anonymous 03/04/11(Fri)00:07 No.14120091
    Make kroot not suck

    Make vespids not suck

    Make stealth suits not suck
    >> Anonymous 03/04/11(Fri)00:09 No.14120112
    Fuck off Matt Ward. Either figure out how to do your job properly or quit GW and work for Warmachine so you can fag their shit up.

    >> Anonymous 03/04/11(Fri)00:13 No.14120161

    >> Anonymous 03/04/11(Fri)05:22 No.14123170

    it might also be nice to have some serious discussion about the original topic but since when do we have that on here
    >> Anonymous 03/04/11(Fri)05:31 No.14123240
    ITT we call out Matt Ward for asking /tg/ for advice on his new codex.
    >> Anonymous 03/04/11(Fri)05:33 No.14123258
    At least there's nothing we could do to make it suck harder than that bullshit Kae'Moda codex. Non-warp FTL drives. The nerve.
    >> Anonymous 03/04/11(Fri)05:35 No.14123272
    Hey fuck you. >:C

    I like that codex and i will happily derail this thread in defense of it.

    >> Bitter Old Man !6oSAFJXTuw 03/04/11(Fri)05:36 No.14123279
    Only change three things?

    >> Delete all rules references to Tau.
    >> Delete all fluff for Tau.
    >> Delete Tau.

    Fucking weboo bullshit.
    >> Anonymous 03/04/11(Fri)05:37 No.14123283
    Oh yeah, you'll derail the Tau thread to defend 20 point transports? I dare you.
    >> Anonymous 03/04/11(Fri)05:37 No.14123284
    >implying Matt Ward would write a xeno codex.

    points shuffling to make even goddamn numbers.

    more troops

    All Kroot list, all Crisis suit lists, all air cav lists.
    >> Anonymous 03/04/11(Fri)05:38 No.14123290
    Get rid of Space Pope

    Replace him Anghkor Prok

    Make shield drones work properly
    >> Anonymous 03/04/11(Fri)05:45 No.14123330
    > Leadership boost (other than piece of shit ethereals)
    > Cheaper kroots (meat shield duty)
    > Better stealth teams(because they're awesome)

    the Tau codex isn't actually that bad, but they suck because of leadership and cc issues.

    Well, I've seen three fire warriors beat the crap out of a fully pimped Ork Warboss in full wounds
    >> Anonymous 03/04/11(Fri)05:47 No.14123339
    How has nobody mentioned lowering the price of firewarriors?

    It's like one of the KEY problems with the dex
    >> Anonymous 03/04/11(Fri)05:47 No.14123340
    Make them a space marine sub-chapter --> Fanboy codex writers masturbate on paper --> overpowered codex

    Seems to work every time
    >> Anonymous 03/04/11(Fri)05:49 No.14123350
    The problem with firewarriors as I see it isn't that they're too expensive, it's that they're boring and predictable. In this age of mechanized bullshit, any infantry unit that can't be equipped with an antitank weapon is seriously, seriously behind the times.
    >> Anonymous 03/04/11(Fri)05:51 No.14123365
         File1299235893.jpg-(10 KB, 197x193, 1298792146214.jpg)
    10 KB
    This. Tau have had little if any impact on the 40K universe and could easily be retconned out as "minor race that underwent exterminatus in 789.M35 just as planned."
    >> Anonymous 03/04/11(Fri)05:56 No.14123392
    >Fight for the empire
    >Believe in a god-emperor
    >consider giving your life in his service the highest honor
    >call others weeaboo

    Make Firewarriors either BS 4, or eight points.

    Make all skimmers -40 points, abouts. Skyray should have infinite missiles, too. (Though maybe a limit per turn.)

    Flamer drones : Give gundrones either TL flamers, or a heavy flamer. Explode in a S3 AP- small blast template when destroyed. Ten points.
    >> Anonymous 03/04/11(Fri)05:57 No.14123395
    first and foremost do something about their Leadership issues. Everyone and their dog is either fearless, stubborn, or has enough ways to circumvent LD that it's a non issue.

    Actually having to pay attention to the morale rules are a massive disadvantage.

    I'm not sure it's a case of firewarriors being too expensive, but the Devilfish being expensive for a transport even for a 4e codex.

    Finally, all Kroot list options. Because Kroot Mercenaries, fuck yeah!
    >> Anonymous 03/04/11(Fri)05:59 No.14123403
    Alternately, instead of infinite missiles, allow sky rays to be taken as Pathfinder dedicated transports.
    >> Anonymous 03/04/11(Fri)06:00 No.14123409
         File1299236420.jpg-(34 KB, 484x270, 1297315696712.jpg)
    34 KB
    If GW have any love left for the Tau, they'll have their empire get sucked into a rift and end up in the MLP universe where they belong.

    "It is the 41st Millennium... and there is only war."

    ONLY war. Not war + multicultural communism.

    Even the Japanese players I know prefer IG or Eldar.

    No one plays Tau. No one.
    >> Anonymous 03/04/11(Fri)06:01 No.14123419
    Morale issues can be addressed by having shas'ui come standard free of charge as in all the 5th ed codexes, and by making the bonding knife allow you to reroll failed morale in addition to allowing you to regroup.

    They'll still fold in an assault, but they probably won't just from getting shot up.
    >> Anonymous 03/04/11(Fri)06:05 No.14123438

    I've had the impression that the Tau actually control a quite large sector, and grow pretty fast.

    Besides, the more races the better. otherwise 40K would become even more SM-dominated. As if it weren't already.
    >> Anonymous 03/04/11(Fri)06:07 No.14123453
    You don't need to cater to the xenofags to do that. Just release new codexes for the IG. It's about time guard got some love.
    >> Anonymous 03/04/11(Fri)06:10 No.14123471
    I know several Tau players.

    Also, I find it funny how people deride them as weeaboo. Lemme just describe a faction here, and see if you can figure out which one it is.

    >Highly elite warriors
    >Devoted to a divine leader who is both a physical and spiritual supreme being
    >Suicidally devoted in battle, without question
    >Mostly known for suicidal close combat charges in strange situations
    >Despite being a divine figure, their Emperor holds no day-to-day power
    >Essentially a military dictatorship

    ...it turns out it's man.
    >> Anonymous 03/04/11(Fri)06:11 No.14123476
    You forgot >festooned entirely in baroque architecture.
    Yeah, sure sounds Japanese. Mook.
    >> BERNIE 03/04/11(Fri)06:11 No.14123482
    You've inspired me to shout BANSAIIIIIIII whenever someone charges with a human faction.
    >> Anonymous 03/04/11(Fri)06:12 No.14123488
    There are two Tau players at my LGS. And I think one of them is actually Philipino. And as one person said there, "Tau aren't hard to deal with, they just don't die".
    >> Anonymous 03/04/11(Fri)06:12 No.14123491
    YES. More tech-heavy guard units. You could use the exact same models sans hooves and ethereals. Explain in the fluff that they're from the wealthier and more advanced Imperial worlds that have had to fend for themselves for some time without SM support.

    God this is so perfect I actually have to take a massive shit just thinking about it.
    >> Anonymous 03/04/11(Fri)06:38 No.14123654
    No more double hit rolling for SMS, make them Str 8 ap 3 blasts. Give alternative profile that is str 8 ap 1 heavy. LoS is measured from the vehicle.

    Stealth Suits have Camouflaged Retreat rule that gives them option to go to reserves and outflank again. Make them cheaper. Give them option to wield either long range or short range setup. Short Range would benefit from reserve bouncing and Long Range would benefit from reduced los.

    Make Krootox viable so that you can wield MC troops if you want to.
    >> Anonymous 03/04/11(Fri)06:43 No.14123682
    >Make Ethereals not suck

    >More good Kroot options

    >More auxilieries
    >> Anonymous 03/04/11(Fri)06:44 No.14123692
    I'd make the Tau operate similarly to modern military forces, but a dash of communism. Kroot would be the expendable proletariat that come in BIG units but are dirt cheap; and actual Tau would come in small units (no more than 10 men) that would be fairly customisable. I'd throw in a super-heavy battle suit, because I'm rather enamoured with the idea of having a dreadnought sized battle suit zooming around the battlefield like something out of Armoured Core (and also have the option to put the commander in there, for more upgrade options). I'd also make a smaller Devilfish model, because no transport needs to be that big.
    >> Morrowindfag 03/04/11(Fri)06:50 No.14123731
    Recost EVERYTHING (almost everything should cost less)
    Drones are never worth killpoints unless they are their own squad.
    Raise over all BS.

    The boring changes, but it would make the goddamned army playable.
    >> Anonymous 03/04/11(Fri)06:51 No.14123737
    Make alien allies better

    Shift around some of the points costs to make some things reflect their impact on the game

    Some more fluff, show why they shouldn't or can't be annihilated (besides the democlese gulf crusade)
    >> Anonymous 03/04/11(Fri)07:23 No.14123960
    1. Change Farsight to how he was in 3rd ed (can upgrade Firewarriors to WS3 and I3)
    2. Bring back Aun Shi
    3. No more 1+ Firewarriors
    3b. Kroot HQ
    3c. Knarlocks
    >> Anonymous 03/04/11(Fri)07:29 No.14124001
    1 Add fluff to why they haven't been wiped off the face of the galaxy by now.

    2 Scrap Everything and start from scratch

    3 Play test rewriten codex and modify till it works
    >> Anonymous 03/04/11(Fri)07:29 No.14124006
    >lower point costs
    >Make XV-8s 1-5
    >make XV-15/XV-25s 5-10

    >and watch the world burn
    >> Anonymous 03/04/11(Fri)07:41 No.14124087

    That goes against the fluff. The greater good means no one is expendable.

    Played against tau a few times. They are far too static (excluding kroot). Once your guys get into close combat is is already game over might as well call it then.
    >> Anonymous 03/04/11(Fri)07:43 No.14124092
    Debatably, the greater good might stipulate that anyone and everyone is expendable if it serves the greater good. I've always assumed it's more of a utilitarian thing than a communist thing.
    >> Anonymous 03/04/11(Fri)07:50 No.14124129

    sorry I didn't quite phrase it properly. I meant no one is more expendable than someone else.

    but lets be honest thats what everyone uses the krute for.
    >> Anonymous 03/04/11(Fri)07:54 No.14124156
    The Tau don't necessarily practice what they preach. I find it quite in character for them to use the Kroot as cannon fodder.

    Also, random thought: how much could you change Dark Heresy to play as Tau?
    >> Anonymous 03/04/11(Fri)08:24 No.14124323
    >Add fluff to why they haven't been wiped off the face of the galaxy by now.

    Does this need explanation? They're only one of a thousand (and it's not exaggeration) minor alien races who control less than a sector of space and have a population smaller than an average Hive World. They just get lost in the crowd. Hell, they became a threat only several hundred years ago. Just look at Scythians who have been trying since Horus Heresy to get their vengeance for the Imperium for destroying one of their worlds. And they still exist.
    >> Moap 03/04/11(Fri)09:00 No.14124534
    >> Anonymous 03/04/11(Fri)09:03 No.14124557
    To be honest, I don't see how the Tau are animu. For one, in animu guns are useless light shows and will always fall to a sword...

    ...wait, so the Tau ARE animu bullshit, but on the receiving end.

    Anyway. Just making Fire Warriors worth taking would go a long way. They're meant to be shooty, so make them shooty!
    >> Anonymous 03/04/11(Fri)09:05 No.14124574
    Fix problems.
    Make better.
    Use all ideas for next Marine codex and leave gutted Tau dex in the 'to do' pile.
    >> Moap 03/04/11(Fri)09:06 No.14124579
         File1299247584.png-(50 KB, 400x310, kender.png)
    50 KB
    The way to make fire warriors useful- Let them take a fusion gun, or a flamer, or a rail rifle.

    That would make them worth it, AT the current cost.

    You fuckers dont seem to realize what str 5 gun means.

    You wound most armies on 2's.

    You wound most monstrous creatures on 5's!

    >> Anonymous 03/04/11(Fri)09:06 No.14124581
    1. Make ethereals actually benefit the army
    2. Allow tau to take pathfinders without buying that fucking devilfish
    3. Make sky rays a competitive choice.

    These are simple things that need to be fixed. Everything else is good.
    >> Anonymous 03/04/11(Fri)09:08 No.14124598
    Pulse Shotguns.
    >> Anonymous 03/04/11(Fri)09:27 No.14124722
    1 fire warriors bs 4 or 7 points like vet guardsman
    2 Special characters akk Farsight makes XV8’s troops, Anghkor Prok makes it where you can do kroot merks, and Shadowsun lets you take XV25/XV15 as troops.
    3 Bring in the Hazard Suits from forge world
    >> Anonymous 03/04/11(Fri)09:39 No.14124799

    7 points for a +4 armor save and a S5 AP5 gun.

    I dont think so tim.
    >> Anonymous 03/04/11(Fri)09:40 No.14124805
         File1299249631.jpg-(21 KB, 450x254, Stinkmeaner.jpg)
    21 KB
    Seconding this guy for fuck you. 7 point firewarriors? Eat a dick nyucka.
    >> Anonymous 03/04/11(Fri)09:43 No.14124820
    10 point's then? 15?
    >> Anonymous 03/04/11(Fri)09:44 No.14124830
    +1 bs for fire warriors, at +1-2 pts
    >> Anonymous 03/04/11(Fri)09:44 No.14124832
    Lower price of Fire Warriors OR add 1 BS to their current statline.

    Lower price of Kroot. They are worse than Orks and cost more than Orks. Or hell, just make them like Orks. That would be fine too. And while you're at it make them customizable like the Kroot Dex and Apoc Wings, better stealth, etc. Those options are fun.

    Newer suits. I don't mean plastic kits or anything, but new types of suits. I would love to field an all suit army and I currently am running 21 in my 2kpt list.
    >> Morrowindfag 03/04/11(Fri)09:44 No.14124834
    They don't get special weapons and they don't stand a chance in CC, somewhere between 9-7 points sound about right
    >> Anonymous 03/04/11(Fri)09:44 No.14124835
    Man fuck you, the veteran guardsman has a BS 4 lasgun, you might as well not arm him. But a str 5 ap 5 gun at bs 3? That shit's actually worth something, I think your faggot ass can handle the same cost ballpark as SoBs.
    >> Anonymous 03/04/11(Fri)09:46 No.14124844
    7pts?! You're insane. Talk about overpowered then. I could see 10, but 7 is fucking crazy for a ST5 AP5 basic weapon.
    >> Anonymous 03/04/11(Fri)09:46 No.14124849
    Making them cheaper will just ensure that you take even fewer points worth of them than you otherwise would. Clearly the answer is to give them real fucking guns.
    And that feels weird, saying that about Tau.
    >> Anonymous 03/04/11(Fri)09:48 No.14124853

    Inability to take special weapons should not affect the cost of the general unit itself. Especially when their basic gun is a strong as a heavy bolter, if with less ROF.

    Guardsmen don't stand a chance in CC either. The tau are not THAT much worse than guard when you go from 'Lose CC always' to 'Lose CC always but a little moreso.'
    >> Espagnoll !/5aJFFL8RI 03/04/11(Fri)09:48 No.14124856
    Make them able to kill Space marines with exterminator armors.
    >> Morrowindfag 03/04/11(Fri)09:48 No.14124857
    SoBs get 3+ saves, flamers, meltas and faith. They are so much better it's silly.
    >> Anonymous 03/04/11(Fri)09:50 No.14124870

    The flamers and meltas have thier own points cost, they don't get them for free. And the faith powers require an upgrade that makes the squad closer to 13 points each than 11.

    And the Tau have a STR5 gun and more range.
    >> Morrowindfag 03/04/11(Fri)09:50 No.14124877
    The inability to take special weapons means that they are worse. They cannot threaten tanks with say meltas and they cannot threaten hordes in cover with say, flamers. They are tactically unsound, unless they're cheap.
    >> Anonymous 03/04/11(Fri)09:52 No.14124887
    I love how your name fits.
    >> Anonymous 03/04/11(Fri)09:52 No.14124889
    But sisters get extra weapons and a better save, not to mention they are WAY better in Assault than Tau. Tau SHOULD be cheaper than them.

    The only thought behind expensive Tau for nearly everyone is the ST5 gun, but that means diddly right now when you have to shoot stuff out of their vehicles first.

    Last edition they were great because it was easier to blow stuff out of vehicles and now it's just way too hard to so nearly everyone has a mechanized army to some extent.

    Hell, my friendly Blood Angels list that involves Descent of Angels everywhere still has a thing of Death Company in a Rhino because otherwise they get shot to shit.
    >> Anonymous 03/04/11(Fri)09:53 No.14124899
    Make Auxiliaries good
    Make Ethereals good
    Less grimderp
    >> Anonymous 03/04/11(Fri)09:53 No.14124901

    Yes but that means that squads that CAN take such weapons would be more expencive, even should they not take such weapons.

    Also, firewarriors can hurt up to Armour 11 tanks and every monsterous creature in the game.
    >> Anonymous 03/04/11(Fri)09:55 No.14124913
    You mean they can glance up to one tank a game and POSSIBLY blow off a weapon? Shit, that tactic is SO unsound compared to nearly every other army getting a Melta or Lance type weapon in their basic troop.
    >> Anonymous 03/04/11(Fri)09:57 No.14124928

    dont forget a 30" range. Actually, i think an alternative to a points adjusmtent could be the ability to rapid fire @ 15" instead of 12". So its still half the range.
    >> Anonymous 03/04/11(Fri)09:57 No.14124929
    I like how nearly everyone who is complaining about Tau weapons being ST5 and that they don't need to have a price reduction probably play overpowered imperium armies.
    >> Anonymous 03/04/11(Fri)10:00 No.14124952

    And thus you think they should be as cheap as verteran guardsmen? For -1 bs, Better armour, and a MUCH better gun.

    And as I have said. Troop quality should affect the cost of special weapons, not the ability to take special weapons to affect cost of troops. Especially when special weapons are not free. If they were, yes it would affect to cost of a trooper.
    >> Morrowindfag 03/04/11(Fri)10:01 No.14124959
    Do I really need to argue that the Firewarriors suck balls? Big hairy sweatty filthcovered shit-caking balls?
    They do, they really do.
    They either need to be made useful, or cheap.
    One way to make them useful is to give them weapons that give them a little versitility.

    As it stands, bs 3, str 5 means that they are on par with a bolter in the hands of a spacemarine.
    Now compare a spacemarine to a firewarrior. Is that really a 3 point diffrence? 3+ does alot, since AP4 is plenty while AP 3 is not. Toughness 4 does alot since... well it's a tad obvious. Now as far as WS and I goes, this means that they'll get killed by /everything/ in close combat. EVERYTHING. And getting into close combat is rather simple. And if they are ever within the 12 inches that their glorfied bolters are effective, they will DIE the next turn due to a charge, even if they're shooting guardsmen.

    And nothing is measurable on it's own, if that unit of firewarriors contained a cc monster sergeant or a special weapon that meant that they had other uses. They might still be worth while, and their bs 3 str 5 weapons might come in handy once in a while. You know when you run into a wraithlord or any other situation where the bolter isn't just as good.

    But they have nothing of this, they lack options and can, as they are, only be made worth while if they're cheap.
    >> Anonymous 03/04/11(Fri)10:02 No.14124963

    I'm not arguing that tau shouldn't have a price reduction. I'm saying they shouldn't be as cheap as the still cannon fodder imperial guard vet.
    >> Anonymous 03/04/11(Fri)10:03 No.14124972
    Its like pony fans can't stop shitting up /tg/.
    >> Morrowindfag 03/04/11(Fri)10:04 No.14124979
    They can't though, still limted to 12 inches. They're still rapid fire weapons
    >> Anonymous 03/04/11(Fri)10:04 No.14124985

    3 points? Tau are 11 points and Marines are 16. That's a 5 point differance.
    >> Anonymous 03/04/11(Fri)10:05 No.14124988
    I wasn't the one saying about Veteran Guardsmen price. I honestly think they need to atleast go down 2 points or brought up 1 BS. They miss consistantly and not to mention that our basic tank is 80pts a pop and is a Rhino with hover abilities.

    Tau right now, especially Fire Warriors, really need work in their price department and other areas. It's the reason they are not on top anymore. If the Fish of Fury tactic still worked I would be happy because I would use it.

    Was it cheap back in the day? Fuck yes, but right now against all the power armor and Tanks, Tau just doesn't stand that much of a chance and it fucking sucks to see an army go from such overpowered status to godawful in only a few years.
    >> Anonymous 03/04/11(Fri)10:07 No.14124999
    Fire Warriors are 12. Marines are 15 on average.
    >> Anonymous 03/04/11(Fri)10:08 No.14125002

    12? Huh. Ok.

    I could see them go down 1 point and get free defencive grenades then. Maybe a free bonding knife too.
    >> Morrowindfag 03/04/11(Fri)10:08 No.14125005
    Herped my derp, though i maintain the argument still stands (For some reason i was thinking 12/15 points).
    You can still make the comparsion to Sisters though.
    Same price.
    The sisters will win, every single square off in every single field. Every time. In every way. And That's without their options.
    >> Anonymous 03/04/11(Fri)10:09 No.14125010
    make there bs 5
    make a battle suit choice a troop choice
    make stealth suits awesome
    >> Anonymous 03/04/11(Fri)10:10 No.14125020
    8pt Firewarriors with grenades
    Have an option for crisis suits with power weapons (even its just farsights honour guard)
    Somekind of assult unit (Kroot are to flimsy)
    >> Anonymous 03/04/11(Fri)10:10 No.14125021

    Yeah. I wouldn't mind thier gun being changed to heavy 2 OR rapid fire, like psycannons. It would vastly increase their effectiveness at range.

    Still going to die in assault but damn if they are not going to make you work to get there.
    >> Anonymous 03/04/11(Fri)10:11 No.14125024
    You know what Armies Tau is good against? DE Daemons and Necrons.

    So if you guys could just stick to playing those 3. Oh, wait you can't since the big 5 are all that is really played.
    >> Anonymous 03/04/11(Fri)10:13 No.14125039
    And Chaos.
    >> Anonymous 03/04/11(Fri)10:14 No.14125047
    lolno. Khorne Zerkers and Plague Marines will tear Tau a new one every game.
    >> Anonymous 03/04/11(Fri)10:15 No.14125049
    A character that give us an all armor army
    A character that give us an all kroot army
    Give something to the fire warriors so we would like to deploy them and not jsut buy the 1+ squad.

    And new models for the Crisis/broadside
    >> Anonymous 03/04/11(Fri)10:16 No.14125054
    Well Eldar than.
    >> Anonymous 03/04/11(Fri)10:17 No.14125057
    >all air cav lists.
    Oh god yes.

    I want this. So very much.
    >> Anonymous 03/04/11(Fri)10:18 No.14125059

    >Dark Eldar
    How the fuck do you figure?

    Daemons are kind of jipped with their codex, but I've seen Daemon players rip the Tau codex a new, bloody skull pussy.

    ...have a codex older than the Tau.

    Hoo...whoa. Sorry. Good one, bro.
    >> Anonymous 03/04/11(Fri)10:19 No.14125070
    Scorpions, Banshees, and nearly anything else that can get into CC quickly.
    >> Anonymous 03/04/11(Fri)10:21 No.14125075
    By that logic than all armies are better than Tau for having CC units.
    >> Anonymous 03/04/11(Fri)10:21 No.14125079
    Dark Eldar I have never lost a game against with my Tau. I can always pop their ships extremely quickly and be able to run away quick enough so that they aren't able to get at me.

    And then rip them to shreds with my ST5 weapons.
    >> Anonymous 03/04/11(Fri)10:21 No.14125080
    Stealth predator drone from GW.
    >> Anonymous 03/04/11(Fri)10:22 No.14125088
    Taaadaaa! You are correct!

    Tau have shit for CC when it is such a vital part of the current rulebook.

    Not to mention TANKS are extremely different this edition and Tau and Necron have suffered the worst of it because of it.
    >> Anonymous 03/04/11(Fri)10:23 No.14125090

    Everyone except 'Crons and WH/DH has CC units that can, and usually do, royally fuck over Tau. IG just outshoot them.
    >> Anonymous 03/04/11(Fri)10:24 No.14125093
    >Taaadaaa! You are correct!
    Then why do I win battles?
    >> Morrowindfag 03/04/11(Fri)10:25 No.14125102
    It's CC edition, they suck in CC and what they get to compensate (Suits, what with backjumping jetpacks) aren't troopchoises. And generally too expensive.
    >> Anonymous 03/04/11(Fri)10:26 No.14125116
    Because Tau can still win, but it is nowhere near as consistent as it should be. A lot of things fuck them over in their codex and with the current rules.

    Unless you are running Fish of Fury without the update and being a total dick.
    >> Anonymous 03/04/11(Fri)10:26 No.14125120

    Because nothing is certain. There's a guy at my FLGS who plays Necrons. Despite them having a terrible codex he wins around 40-50% of his games because he is very good.
    >> Anonymous 03/04/11(Fri)10:27 No.14125121
    I meant his logic that any army with CC units can instantly beat opponents playing Tau.
    Which is basically every army, including Tau.
    >> Anonymous 03/04/11(Fri)10:27 No.14125129
    Make the Tau suddenly larger and a huge threat, rivaling the Imperium of Man.

    Just so I can bathe in the delicious tears.
    >> Anonymous 03/04/11(Fri)10:28 No.14125130
    1. Either +1BS for FWs or -3 points
    2. All skimmers have their points greatly reduced
    3. More special characters.
    >> Morrowindfag 03/04/11(Fri)10:28 No.14125131
    Cause you're good? Doesn't mean your codex sucks to an unfair degree.
    Hell i love playing the underdog, but that wasn't what this thread is about. I switched from Orks to Witchhunters when the new ork dex came.
    >> Anonymous 03/04/11(Fri)10:29 No.14125144
         File1299252563.gif-(1005 KB, 227x136, 1296431219974.gif)
    1005 KB

    >implying you fight idiotic players who don't hold things in reserve against the gunline army that is the Tau
    >> Anonymous 03/04/11(Fri)10:30 No.14125150
    Even if they do hold them in reserve they are still entering from the far side.

    I still can get to them easily.
    >> Morrowindfag 03/04/11(Fri)10:31 No.14125152
    Well that's not entirely true then, but being bad in CC is something they need to be compensated very heavily for. And they aren't. They were compensated for it in 4th ed, Since there wasn't as much or as fast melee then. But now, they're just getting the short end of the stick at every turn. (Seriously, the devilfish should be like 40 points, tops, not 80)
    >> Morrowindfag 03/04/11(Fri)10:33 No.14125162
    I wish i could face you with my assassin heavy Sisters army. Ah the first turn charges, first turn charges everywhere.
    >> Anonymous 03/04/11(Fri)10:35 No.14125177
         File1299252939.gif-(226 KB, 800x600, 1298638843112.gif)
    226 KB
    >> Anonymous 03/04/11(Fri)10:35 No.14125179
    I'm the only one in this thread who likes Fire Warriors, apparently. Although I only started playing in 5th ed.

    Man, I have had Fire Warriors kill a broodlord and a callidus assassin in cc. I have had pathfinders EMP grenade a chaos dreadnought to death. Your little blue guys can pull some amazing shit, you just gotta LET'EM.

    Also, love running my Pathfinders up the field in their Devilfish to my friends venerable and normal Dreadnought (who move in a pair, with a fucking Master of the Forge behind them) so they can EMP 'nade one, while I deepstrike my Stealthsuits down to throw down some melta. Only works sometimes, but deeyumn.
    >> Anonymous 03/04/11(Fri)10:36 No.14125181
    Thats exactly what I mean by the unfairness of Close Combat towards Tau.

    Seriously, it's BS. But it's probably also because I take a suit heavy list against the guys at my shop. Who are nothing but Power Gamers.
    >> Anonymous 03/04/11(Fri)10:38 No.14125190

    That's the point of playing Tau. They have strong, mobile shooting (well at least they are supposed to) but suck dick in CC.
    >> Anonymous 03/04/11(Fri)10:41 No.14125205
    Points rebalanced, Ballistic skill, Squad size. Improve them all.
    >> Anonymous 03/04/11(Fri)10:42 No.14125212
    Thats great, but allow them more mobility, etc.

    Tau Codex can DEFINITELY be improved upon from what it currently is.
    >> Anonymous 03/04/11(Fri)10:43 No.14125217
    Whatever happened to Xiamen? The guy who was writing a new fixed version of the Tau codex? We did a whole bunch of suggestions and reworking for Tau in his threads.
    >> Anonymous 03/04/11(Fri)10:43 No.14125222
    Its only because every newer codex is overpowered.
    >> Anonymous 03/04/11(Fri)10:46 No.14125238
    That isn't true. The ones Matt Ward has written have been pretty balanced. Space Marines and Blood Angels were both balanced, but their fluff was ridiculous.

    Also I would say Dark Eldar and Nids are pretty balanced too, but IG is WAAAY overpowered.
    >> Anonymous 03/04/11(Fri)10:46 No.14125240
    And thats one of the many reasons why GW is terrible.
    >> Anonymous 03/04/11(Fri)10:48 No.14125249
    Firewarriors - 8 points

    Vespids either 14 points or 4+ save

    Make Ethereals worth taking.
    >> Morrowindfag 03/04/11(Fri)10:49 No.14125251
    True but they're not mobile enough, so many armies can first-turn charge their suits. They won't win the CC since powerweapons go around like the fucking herpes, they can't shoot the assailant since they're in CC and the unit in CC can't shoot. Your only hope then is to hope your suits fall back or die at the end of the enemy turn, so you get a few shots in before they charge something else.
    Here's an idea, why not give the supposedly super accurate and high tech tau a unit upgrade that lets them shoot into CC?
    Or perhaps better balanced if it's the unit that is in CC that must have the upgrade?
    Friendly Fire beacons? Guns can't fire if they would hit them. Allows no blastweapons, and incurs a -1 to BS or somesuch.
    >> Anonymous 03/04/11(Fri)10:49 No.14125252

    SM and BA balanced? The fuck? 40k has suffered from terrible codex creep from around the release time of the current Eldar and Dark Angels' codices. It wasn't too bad before then but that really signalled the turning point.
    >> Anonymous 03/04/11(Fri)10:51 No.14125260
    >blood angels balanced
    >IG overpowered
    ...i'm willing to admit as an IG player that they're certainly not weak, but you're a fucking troll or a dumbass if you think butt angels are 'balanced'
    >> Anonymous 03/04/11(Fri)10:54 No.14125273
    I've always thought of the Tau as being a small, elite army. Keeping with this, I'd make it so that the player would be forced to use stealth and complex tactics rather than overwhelming numbers.

    Also, someone here mentioned shotguns. That would be an excellent way of giving the Tau an edge in close combat, but would still keep with their shooty image.
    >> Anonymous 03/04/11(Fri)10:57 No.14125288
    1. make a variety of seeker missiles

    2. more alien auxiliaries (and make current ones not suck)

    3. cool and useful special characters
    >> Anonymous 03/04/11(Fri)11:02 No.14125304
    i actually like firewarrior squads.

    and if they needs special weapons i'd rather see them get their special weapons via marker lights and seeker missiles, sure they're one shots but if a seeker missile can fire a flame template then just htink about it, its a 36" ranged template that can be used by any squad with a marker light.
    >> Anonymous 03/04/11(Fri)11:13 No.14125364
    Get rid of fire warriors. Put regular crisis as troop choices with 2 weapons and BS3. Put super crises as elite with 3 weapons and BS4. Give all pathfinders rail rifles/marker lights to represent them being scouts like every other army would. Make stealth suit rules good, something sophisticated.
    >> Anonymous 03/04/11(Fri)11:14 No.14125380
    >Get rid of fire warriors.
    Thats terrible.
    >> Anonymous 03/04/11(Fri)11:17 No.14125397
    Hi guys, Matty Ward here. Thanks for the awesome advice. I can see that everyone's really like firewarriors but at the moment they aren't too competitive. But I have the solution! You see firewarriors have never fought Ultramarines before, but in M41.999 they do and they are so impressed with everything about them that they send Water caste envoys to Macragge and ask The god king Calgar if they can devote their Empire to serving in the newly formed Ultramarines Auxiliary Core! The UAC is made up of marines from other chapters who want to do even more for the Emperor, orks who think the Ultramarines are their boss, a renegade Hive fleet who sides with the Ultras after they saved them from the tyranny of Behemoth, and various other aliens races that want to serve the greatest chapter in the Imperium. The Tau will be made the generals of this army and will be given power armour! Also they will be able to equip railguns instead of pulse rifles! The Tau of the UAC will be lead by an Ethereal who accidentally ended up on a Deamon world and defeated Fulgrim in single combat with nothing but a bonding knife, cause Tau are that awesome!! Also bonding knives no give a make their saving throw invulnerable because their devotion to Calgar is that strong.
    >> Anonymous 03/04/11(Fri)11:19 No.14125405
         File1299255567.jpg-(34 KB, 1192x170, matt ward writes codex tau.jpg)
    34 KB
    I love you Matt Ward. You're a true hero.
    >> Anonymous 03/04/11(Fri)11:24 No.14125431
    Why is everyone ripping on the good things in the Tau. You are all trying to fix things that arent crap.
    Things that are crap.
    Ion Cannon
    >> Anonymous 03/04/11(Fri)11:26 No.14125436
    Shut up, ionheads are great. They're only living under the shadow of broadsides and railheads.
    >> Anonymous 03/04/11(Fri)11:27 No.14125443
    You forgot Gue'vasa, every other kroot, and drones.
    >> Anonymous 03/04/11(Fri)11:27 No.14125446
    I typically take the Ion Cannon because it's cheaper, and because I can't hit with the rail gun.
    >> Anonymous 03/04/11(Fri)11:34 No.14125471
    I put my Tau force away when 5e came out. Mostly out of life getting in the way, but I have not felt a real desire to get back to them. I feel a new codex is a good point to try.

    Fire Warriors need some work. They either need a better stat-line, like BS4 or a price drop.

    Give us back Hammerheads with Railgun AND Burst Cannons. Due to the sub-munition shot, those secondary weapons only get fired if the railgun is destroyed. Ever.

    Make Vespid more viable. They are so particular and expensive. Maybe others can field them properly and do some real damage with them, but I cannot.

    Kroot are essentially fine, as is, but it would be nice to have more of the Kroot Mercs incorporated into the codex, along with Gue'vesa Auxiliaries.

    Maybe give us another alien. GW has already mentioned the Deimurg and Nicassar as other members of the Empire, why not give us some of their troops? (Well, the Nicassar are born space-travellers, so they may not go planetside) Or, hell, make one up.

    Ascetically speaking, the suit models really blow hard. Some of the newer Forge World suits would work well, but these top-heavy chicken feet things gotta go.

    Ethereal Units. Has anyone taken an Ethereal Unit with Honor Guard? It just does not seem worth it.

    Farsight is awful. He is a limiting character and his own stat-line does not make it worth his downfalls.

    I really hope they fix up Tau. I really enjoyed the list in 3e and 4e.
    >> Anonymous 03/04/11(Fri)12:07 No.14125637
    I take an Ethereal Unit sometimes. But only for looks because I did a conversion job using High Elf skirts. The unit looks awesome and if I had a camera I would love to take a pic.
    >> Anonymous 03/04/11(Fri)12:08 No.14125640
    Tau have mainly fought Orks. Tau use Kroot, Kroot eat there enemies therefore Kroot have mostly been eating Orks. Eaten enemies are incorperated into the Kroot's genetic make up.

    Seems like a good reason to make Kroot better at CC.
    >> Anonymous 03/04/11(Fri)13:22 No.14126249
    Bumpan for Tau Talk.

    They are supposed to get a Codex soon, no?
    >> Anonymous 03/04/11(Fri)13:24 No.14126277
    If by soon you mean December-ish then yes.
    >> Morrowindfag 03/04/11(Fri)13:41 No.14126453
    Isn't that an eraly estimate?
    >> Anonymous 03/04/11(Fri)13:54 No.14126582
    The new Tau codex is planned for Q4 2011.
    >> Anonymous 03/04/11(Fri)14:23 No.14126878
    1. Remove markerlight rules and reassign various aspects of them as special rules for Command Suits, Pathfinders and Stealthsuits as buffs and debuffs they can give out.

    2. New Battlesuits, both in terms of models and rules. Make the oldest version of battlesuits troop choices while new ones are HQ, Elite and Heavy Support.

    3. Fix the prices of everything to better refect their potency under the current and suspected 6th edition rules. No reason to doubt 6ths is on its way in the next two years, it will be out shortly after all the books are updated which is soon.
    >> Anonymous 03/04/11(Fri)14:26 No.14126915
    I would like to see Marker Lights not count as Heavy. Or at least see how it would play out, it would definitely be a power boost for sure.

    I would also like to see Tau snipers be strengthened a bit, not sure how though.

    btw, Ork player here but I play against Tau all the damn time.
    >> Anonymous 03/04/11(Fri)14:36 No.14126998
    >give tau a whole bunch of special issue equipment designed for 5th edition.
    >Release 6th edition 1 year later
    >most equipment is now useless
    >problem tau
    >> Anonymous 03/04/11(Fri)14:39 No.14127016
         File1299267561.jpg-(389 KB, 1152x1601, 1297733974949.jpg)
    389 KB
    Eldar are the real weaboo
    >> Anonymous 03/04/11(Fri)14:40 No.14127027
    vespid should lose fleet, and gain hit and run and feel no pain. (feel no pain plays up the whole hive aspect, think of a bumble bee that is more than willing to die stinging its assailant)
    >> Anonymous 03/04/11(Fri)14:47 No.14127089
    Hmm three things only...

    One. Basic weapons changed. Pulse Rifle is now Heavy 2 and the carbines Assault 2 no pinning. This also helps fix the vehicles shooting nerf and makes gun drones decent.

    Two. Price adjustments more fitting to Fifth.

    Three. Suits redone. Last dex had exerimental gear that is now common, add BS to make more fitting to fluff, possible new wargear For XV8 that allows for weapons to be fired like warwalkers versus TL BS. For the stealth give them plasma options plus the newly better gun drones.
    >> Anonymous 03/04/11(Fri)14:55 No.14127160
    You mean, 4e to 5e all over again?
    >> Anonymous 03/04/11(Fri)14:55 No.14127164
    rifles heavy 2. No thanks i prefer more mobile firewarriors.

    and i do not want to put carbines on all of my already painted firewarrior sqauds.
    >> Anonymous 03/04/11(Fri)15:01 No.14127213

    also all the fun stuff tau have end up being given to all the other factions anyways. I remember a time when st10 was rare, i also remember a time when forgeworld had experimental rules for a fusion blaster hammerhead with a melta blast.

    who gets a melta blast?


    fucking assholes.
    >> Anonymous 03/04/11(Fri)15:21 No.14127398
    Actually going H2A2 makes you MORE mobile in firepower terms. You mke a mix of half and half and you are better or equal at every range to a curent squad of the same size. Modelwise it cannot be helped. Someone will suffer with each new dex (lol Id carnifex).
    >> Anonymous 03/04/11(Fri)15:25 No.14127441
    Refluff and retcon them as Reasonable Humans

    Get the Japanese to redesign all the ugly models into something more like from Evangelion Battlesuits and Halo Spartans.

    Rename them as Kae'Moda Republic
    >> Alpharius 03/04/11(Fri)15:27 No.14127461
    No that is stupid, we don't need that mary sue faction crap in here.
    >> Anonymous 03/04/11(Fri)15:27 No.14127464
    >> Anonymous 03/04/11(Fri)15:28 No.14127471
    except assault 2 18" is much much better than heavy 2 30".

    especially for a heavy army. the 30" range bonus fucks up as soon as the enemy starts closing (i.e. the first turn) while the 18" assault 2 means an effective 24" threat radius and the ability to retreat back and shoot.

    NO ONE would take pulse rifles, especially since you could only stand and shoot with them.

    maybe a heavy 2 30" and assault 1 12" split profile. but having a full troops choice with only heavy weapons seems fucking retarded.

    especially in a mobile list like tau.
    >> Anonymous 03/04/11(Fri)15:36 No.14127555
    Nerf all guns.

    Take away some kroot units.

    Add fluff about Tau get their asses kicked by the Dark Eldar and 'Nids.
    >> Anonymous 03/04/11(Fri)15:38 No.14127590
         File1299271106.jpg-(108 KB, 600x600, WH40k___Portraits_7_by_0_Dured(...).jpg)
    108 KB
    OK I was joking about the last bit but I am very serious about the first one.

    WE NEED A REASONABLE HUMAN faction. The Imperium are pigdisgusting Nazi-commie-taliban-christfags. It's the worst most ugliest representation of future humans imaginable. The only thing worse are the teenage cretins who wank over them in HFY.

    The Tau are a silly concept anyway, why not replace them with a Human Greater Good instead? I can live with HFY when we aren't the Nazis.
    >> Anonymous 03/04/11(Fri)15:38 No.14127592
    > add BS to make more fitting to fluff
    Where, god damn it, where can I find quote that blueskin is superior marksman? They just have superior weapons and armor and relies on it greatly, and so cowardly that they can't bitchslap even grot. No BS 4 for coward blueskins, never.
    >> Anonymous 03/04/11(Fri)15:39 No.14127608
    Thats kind of the point of 40k.

    "Everyone is an asshole"
    >> Anonymous 03/04/11(Fri)15:40 No.14127618

    I don't think you know what humanity is like. Do you get out much?
    >> Anonymous 03/04/11(Fri)15:44 No.14127677
    thats the whole fucking point of the tau, they're a terrifying dystopian future government with a taste of the star wars federation, and they're supposed to fill the role that humans play in many many other sci-fi universes (the upstarts).

    the best part about the tau being aliens is that its a good contrast with how far humanity has fallen, the setting puts a lot of emphasis on the fall of the human empire.
    >> Anonymous 03/04/11(Fri)15:46 No.14127703

    >I give Ethereals the ability to grant Hit and Run to every model within 12" of them plus a handful of abilities similar to IG Command Squads that let them do things like Reroll missed Hits, shoot twice and the like.

    >I give Firewarriors and ability that lets them get a free round of shooting any turn in which they are assaulted at the first thing that assaults them. If they do this, they loose the ability to strike back in close combat. Plus their price is dropped to 8 Points each and they come with EMP grenades and Bonding Knives

    >Crisis Suits become WS2 BS4 S4 T5 W2 I2 A2 LD9 3+ Save. They also come with Bonding Knives.

    >If I could change one other thing, I would change Drones so that, when a unit uses Hit and Run and they have Drones in their squad, Hit and Run automatically works but the drones die in the process. When the drones die, they explode in a 3" blast template that's S5 AP5. Plus Drones are fearless.
    >> Anonymous 03/04/11(Fri)15:47 No.14127705
    >> Anonymous 03/04/11(Fri)15:48 No.14127717
    When I mean "reasonable", I mean "shoot-you-in-the-face-at-long-range-reasonable" as opposed to "club-them-with-a-sharp-bit-of-metal-retarded" that is standard practice for the all other 40k factions.

    reasonable as in applying R&D to improve technology instead of relying worshipping the holy hand grenades,

    read the IG primer for utter stupidity
    >> Anonymous 03/04/11(Fri)15:51 No.14127739
    Yeah, it's almost like they needed the game to play like a fantasy game using medieval-level technology, only shifted slightly to represent tanks and planes and all of that!

    But you're right, of course, I'm sure "having a space fantasy theme that permeates literally the entire setting" is no match for "humans who for some reason aren't bound by the same rules as everyone else".

    By the way, in-universe, things do have reasonable ranges. It just doesn't play that way, because that's impossible.
    >> Anonymous 03/04/11(Fri)15:51 No.14127743
    >read the IG primer for utter stupidity
    >> Anonymous 03/04/11(Fri)15:51 No.14127746

    I don't really see Tau as "dystopian" in the same way that the Imperium is "dystopian." Tau just seem more like a real government system, even if they are being coerced into things by the Ethereals they still have have individual wills and stuff. They are just part of a quietly oppressive society which, though it forces them into roles to better fit the community as a whole, isn't just a terrible shit hole to live in. It's just sort of neutral, not horrifying like parts of the Imperium tends to be. It reminds me more of a real life communist state where, people can be happy or prosperous but it is essentially a normal government instead of a cartoonishly evil one.
    >> Anonymous 03/04/11(Fri)15:55 No.14127777
    40k = grimdark
    Tau = noblebright

    The tau should go back to star trek
    >> Anonymous 03/04/11(Fri)15:57 No.14127784
    it looks nice in comparison to everything else in 40k, but in reality an empire like the tau on earth would be extreme totalitarian.

    I mean it has caste for fucks sake, and they give ultimatums of join us or die.

    Dude its like the nazi's except if the nazi's made jews the commerce caste instead of just the get gassed caste.

    If you're a firewarrior you're litterally born to die, and you go through "trial by fire" i.e. get sent into a battle zone and if you survive enough times you're given a battle suit, wash rinse and repeat until you die.
    >> Anonymous 03/04/11(Fri)16:01 No.14127817
    There are reasonable humans worlds in 40k. Or at least there are until they encounter the Imperium at which point they will get toasted for heresy.

    Interex, Diasporex, Auretian Technocracy, Adrantis etc all eradicated by the Imperium.

    I suggest a Codex for those few human worlds that still hold out against Imperial tyranny
    >> Anonymous 03/04/11(Fri)16:02 No.14127828
    >Dude its like the nazi's except if the nazi's made jews the commerce caste instead of just the get gassed caste.

    >> Anonymous 03/04/11(Fri)16:05 No.14127847
    > noblebright
    No no no. Tau is grimdepr, if you think a little. Imperium of man was at the same stage long time ago, and it resulted in Horus Heresy. Tau is strong as long as they control literally nothing in Imperium's scale of dominion over galaxy. Soon Tau will start there own civil wars. Well, there already was one, you know. And some badass claimed worlds for himself, not for T'au. Tau's utopia is very likely to collapse, and that is grimderp. That even excellent leadership and fearful technology can not prevent such things.
    >> Anonymous 03/04/11(Fri)16:08 No.14127860

    yeah but there is also a working class and everything. Not to mention, there have been real societies like that on Earth where, you are pretty much born into whatever class you are in and if you start shit, you get your head chopped off.

    Really, it is very similar to old Japanese society where there were warrior castes which ruled most of everything and peasant classes which did all the work and there was very little intermingling. Or even Medieval society with Knights and Barones who treated commoners as free labor. It's limiting but in reality, it's something that happens.

    Plus, they do train Fire Warriors. Tau aren't just stupid. I mean, it is totally illogical to just throw untrained grunts into the field unless the need was utterly dire. I think the Tau just live in a very class restrictive society where individual honor tends to override people's will to speak out. This coupled with the idea of being pheromone controlled is just a way for the upper society to keep everything in check.

    I don't think it's dystopian because in my mind, dystopian society is something that's even more oppressive than something that actually exists and I don't see Tau as being that. The Imperium is dystopian where every human being is forced to be devoted to one being and to not is grounds for execution. Tau, I think, think they are doing the right thing generally. They don't see their own society as a crushing existence, they see it as they are doing what is expected of them and they do it with pride, even if it means to essentially be a serf.
    >> Anonymous 03/04/11(Fri)16:08 No.14127863
    Jews have always been the persecuted moneylender caste in Europe for over a 1000 years now.

    Comparing the Tau to the Nazis is quite unfair to the tau. It's more like "regime change".
    >> Anonymous 03/04/11(Fri)16:14 No.14127917
    It doesn't change the fact that they are a joke race and they exist only to get beaten by other races. Get rid of them and give us some reasonable humans who deserve to exist unlike that giant space-north-korea AKA the Imperium of Man
    >> Anonymous 03/04/11(Fri)16:15 No.14127936
    So, saying "Fuck all the /tg/ fucking retard discussion" for a moment...

    Three things? If just "Three Units", then:
    1.) Ethereals - Make them NOT FUCKING TERRIBLE.
    2.) Fire Warriors - Make them more effective.
    3.) Stingwings - Make them NOT FUCKING TERRIBLE.

    If not just "units", but general changes:
    1.) Costs - Reduce 'em.
    2.) Units - Reduce the % of "almost completely fucking useless" units in the 'dex, and increase the effectiveness of more standard options.
    3.) Options - Increase 'em. More seeker missiles, more markerlight effects, more special characters, more unique effects, more abilities, etc.
    >> Anonymous 03/04/11(Fri)16:17 No.14127950

    >Implying "reasonable humans" in the 40k setting wouldn't just be total jokes waiting to be swallowed up by the nearest crusade/warp incursion/hive fleet/Waagh.
    >> Magus O'Grady 03/04/11(Fri)16:18 No.14127964
    Ugh.... This thread, again.

    Listen, Matt, the secret is out. We all know your writing sucks and you can't come up with good ideas to save your life. But you can't just keep asking the same questions of 4chan and cribbing our answers. It's not cool. If you honestly cannot handle being a game dev, do the honorable thing and quit GW.
    >> Anonymous 03/04/11(Fri)16:19 No.14127972
    >Alternately, instead of infinite missiles...
    I'm not a fan of infinite skyray missiles. Like, at all.
    >...allow sky rays to be taken as Pathfinder dedicated transports.
    If you combined this with letting Pathfinders be taken -without- a dedicated transport, and a general reduction in skimmer costs, it would be -awesome-.

    Oh, and slap the Marker Beacon on the Skyray too.
    >> Anonymous 03/04/11(Fri)16:20 No.14127981
    You can take Farsight with you NO MATTER HOW MANY POINTS your army is, and you can take ANY NUMBER of Hammerheads/Skyrays/etc with you.

    Make stealth suits not suck.

    Increase the BS of fire warriors by 1.
    >> Anonymous 03/04/11(Fri)16:21 No.14127996
    Have honor blades count as power weapons so they can bisect a space marine with one blow
    >> Anonymous 03/04/11(Fri)16:23 No.14128014
    Allow all Tau vehicle units to leave the table edge and reemerge as reserves
    >> Anonymous 03/04/11(Fri)16:27 No.14128054
    Allow an all Human list including human piloted close combat battlesuits.

    A human piloted stealthsuit with an honor blade >>14127996 would be awesome.

    Make drones cheap and spammable. downgrade them to a pulse pistol each so they can be used to replace kroot on table edges and screen FW from melee attacks.
    >> Anonymous 03/04/11(Fri)16:56 No.14128297
    Time for fluff considerations!

    1.) More Other Races
    Humans? In the Tau? Yes. And other smaller races. Every other 40k faction is (essentially) single-race - make them Tau more -unique-, by integrating -other- races in a more obvious fashion. You have three easy ones to start out with - Kroot, Vespids, and Humans. Add more!

    2.) Keep Their Fluff Unique
    By which I mean, -DON'T- make them more "grimdark" - at least not overtly. Make them unique in that they are (at least internally, in their own codex) presented as a reasonable, "good", race. Make "grimdark" shit -SUBTLE- for them, as it is now in the codex - -suggestions- (without ever EVER stating it) that the Ethereals may have more than just Diplomatic control; the same for -potential- atrocities. Hell, take a cue from American history books - play down or don't mention the horrible, horrible things done in the past, while emphasizing how OMG GREAT they are.

    3.) Integrate the Military Fluff into the Army
    Bring some of the Tau tactical fluff into the wargame in a more real sense. Special rules, different unit tactics - things like that. Focus them around the concepts described in the book, or let the player build his own army to focus around a concept in a more obvious fashion. The concept of "No Dishonor in Retreat" has always stuck out to me the most, as something really -different- about the Tau tactically. Take that, and the "Don't Hold -Ground- - Win -Wars-" concept, and really integrate it into the army.
    >> SpacePope !!sJF8V0FleUC 03/04/11(Fri)16:58 No.14128307
    >> Anonymous 03/04/11(Fri)17:06 No.14128363
    Let the Tau auto fallback
    >> Anonymous 03/04/11(Fri)17:10 No.14128401
    >Let the Tau auto fallback
    Yeah, I think it's a good (and obvious) solution as well.

    I also like the suggestion someone had above, and think they pair [EXTREMELY] well together:
    >Allow all Tau vehicle units to leave the table edge and reemerge as reserves.
    Make it all units - or all units with a certain special rule - and I'm sold.
    >> Anonymous 03/04/11(Fri)17:13 No.14128430
    >Take that, and the "Don't Hold -Ground- - Win -Wars-" concept,

    instead of having to hold points, the tau have to keep a number of units alive until the end of the game, the number equal to the number of points on the table.
    >> Anonymous 03/04/11(Fri)17:17 No.14128459
    I'd allow it to all vehicles with speed of 12"+
    Bikes, gravtanks and flyers get a +1 to the reserve roll
    >> Anonymous 03/04/11(Fri)17:18 No.14128471
    Meh, changing their interaction with entire game types (objectives) seems a bit much. After all, "objectives" aren't always "hold ground" anyways.

    Just an increase to general mobility would likely be enough to get the idea across. With the other rules discussed above, you could probably hit both of these at once.
    >> Anonymous 03/04/11(Fri)17:21 No.14128497
    Eh, I wouldn't restrict it to so few units - it would be fine on infantry and such, really. Maybe have a few restrictions on the rule generally though:
    >Unit does not get a reserves roll on the next turn (skip a turn before it can re-deploy).
    >[Maybe] Units cannot re-deploy via Deep Strike or Outflank.
    Though I might consider allowing -some- to re-deploy via outflank.
    >> Anonymous 03/04/11(Fri)17:25 No.14128516
    Tau count all unclaimed objectives within the firing range of a Tau unit as Tau held.

    "The object of war is not to die for your country but to make the other bastard die for his"

    -Shas'O Pak Ton

    The idea is that Tau treat the objectives as bait and are happy to let the other side fight their way through hails of railgun slugs only to die 1" away from their objective.
    >> Anonymous 03/04/11(Fri)17:26 No.14128525
    >Tau count all unclaimed objectives within the firing range of a Tau unit as Tau held.
    Lol, oh damn, I'm going to propose that rule. Fuck, even just for a particular scenario, it would be entertaining as hell.
    >> Anonymous 03/04/11(Fri)17:30 No.14128542
    The whole point of those rules to stop Tau players using devilfish as floating walls and start using them for actual manoeuvring like extracting a squad of FW pinned on one table corner and reappearing on the opposite side of the table. The Tau are fluffed as a mobile army except that they aren't played that way.

    Allowing infantry to do would be silly because they just can't move that fast.
    >> Anonymous 03/04/11(Fri)17:34 No.14128571
    What would be the gimmick of Eldar if Tau had mobile and relatively tough scimmers? Tau would also have stronger shooting and most of the Eldar close combat ability is subpar so that doesn't really even it out.
    >> Anonymous 03/04/11(Fri)17:38 No.14128587
    >"Don't Hold -Ground- - Win -Wars-
    Tau units that have fled off the table edge can roll 2d6 against their LD each turn. Success means the Tau units rally and can rejoin the fight as reserves.

    Basically, Tau treat the table edge merely a part of an expanded warzone
    >> Anonymous 03/04/11(Fri)17:39 No.14128599
    Why Marneus Calgar have not though about this.
    Next SM codex would allow you do that.
    Tau can keep with the dead-walking gun lines.
    >> Anonymous 03/04/11(Fri)17:41 No.14128612
    Well, I think the point of it would need to remain "Retreat and come back", not "Maneuver off of, and around, the board."

    >Allowing infantry to do would be silly because they just can't move that fast.
    Eh, it's no sillier in 40k than allowing Devilfish to do so. 'Fish aren't actually much faster than infantry are capable of - 12"/round vs. 6" + d6" (run) or 6" (assault).
    >> Anonymous 03/04/11(Fri)17:44 No.14128642
    Can't you just give them deepstrike, outflank and scout? Then Tau could choose where they set their gunline down but still wouldn't be mobile after deployment.
    >> Anonymous 03/04/11(Fri)17:47 No.14128659
    yah but I'm trying to turn fluff into playable mechanics. Not turn flawed rules into even more badly flawed rules.

    An Abram M1A2 can go 70mph and shoot targets 5miles away. but the limitations of TT gaming will reduce them to 12" and 24" range guns.
    >> Anonymous 03/04/11(Fri)17:48 No.14128666
    Well, we're hammering on their "fluff" tactics. I'm not sure how what you're describing there would get across either of:
    "No Dishonor in Retreat"
    "No Value in Territorial Gain"
    [I'm looking at page 13, for people following along at home.]
    >> Anonymous 03/04/11(Fri)17:50 No.14128685
    I confess I'm not actually a Tau player but every Tau players I've seen basically hides in one table corner and use devilfish and piranhas as floating bricks to slow down enemy melee units.

    Fluffwise, I think the Tau should have more mobile and fluid battle line (like modern armies do in real life).

    Battlesuits play like apache attack helos which is fine but the rest of the army is pure ww1 gunline.

    By allowing off table edge manoeuvring, I hope the tau players will be less tight about table corners and move their vehicles a bit more. They know they can always bug out at the table edge.
    >> Anonymous 03/04/11(Fri)17:51 No.14128699
    Fuck this three things bullshit. CHANGES CHANGES EVERYWHERE

    Fire Warriors: These guys suck donkey balls at the moment. I'm making them 10 points, and they get the old IG Sharpshooters rule - they're still BS3 but they get to re-roll ones. Shas'ui may take Sniper Drones with a Drone Controller.

    Devilfish are not recosted, but come with Marker Drones in the the cradles as standard, and all have the Pathfinder's Devilfish re-roll scatter when deepstriking thing.

    Pathfinders. They go up in cost to 18 points each. They get Stealth, and no longer need to take a Devilfish.

    Stealth Suits: Stealth Field goes back to halving the distance rolled at night. Stealth suits get the goddamn Stealth USR. They get the option to take plasma guns for +10 points a model.

    >> Anonymous 03/04/11(Fri)17:52 No.14128711

    Ethereals - Fuck this whole table penalty and only LOS bonus shit. Price of Failure only affects units in LOS when he carks it. Inspiring Presence affects the whole board, regardless of LOS. Ethereals have the option to take a Hardwired Shield Generator at +20 points, or a Hover Platform that changes their unit type to Jet Infantry (so that the Space Pope model isn't a complete waste).

    Scrap all special characters but Farsight. Space Pope goes away forever. Shadowsun is replaced by a Stealth Commander - has a Stealth field, gives the option for battlesuits in his force to purchase Stealth fields at +15 points per battlesuit - it uses a hard point. He's forces the first turn to always be Nightfight.
    Space Pope can be replaced by a Crisis Commander which actually has some leadership ability. Command Link or something - Tau units or Units with a Command node can use his Ld so long as he's within 18" of them.

    Kroot and Vespid - Strain Leaders and Shapers get Command Nodes. Vespid weapons become Assault 2. Kroot get a 6+ save base, Eaters of the Dead comes back, they get Fleet, and they get an option for a shaping - +2 Ld, +2 Str, +2 Init, or +1 T. Krootox no longer prevents Infiltration, but is not Fleet. Also, Krootox Gun goes to Assault 2, 36" range.

    Crisis Suits get more equipment options, reword the rules so that the unambiguous hardpoint terminology comes back. Introduce some new pieces of equipment that take up multiple hardpoints

    Crisis Commanders get suits which have 4 Hardpoints instead of 3.
    >> Anonymous 03/04/11(Fri)17:53 No.14128717
    >Fire Warriors: These guys suck donkey balls at the moment. I'm making them 10 points, and they get the old IG Sharpshooters rule - they're still BS3 but they get to re-roll ones.
    This sounds fine
    >> Anonymous 03/04/11(Fri)17:56 No.14128747

    Markerlights are pared down to three effects: Launch any number of Seeker Missiles, +1 BS and -1Save, or force a Pinning check, even on Fearless models

    Options for Broadside and Stealth commanders.

    Skyray gets Ripplefire rule, and may fire all seekers as a multiple Barrage weapon.

    More Kroot. Okay, I'm running out of ideas now.
    >> Anonymous 03/04/11(Fri)18:04 No.14128804
    Okay, I've seen multiple references to Fire Warriors being 12 points each, or to a "cost reduction" bringing them to 10...

    Aren't they 10 points NOW, according to the codex?
    >> Anonymous 03/04/11(Fri)18:05 No.14128812
         File1299279907.gif-(43 KB, 400x400, 1299005878222.gif)
    43 KB
    >>Make them accept Roboute Guilliman as their spiritual liege
    >> LordoftheUniverse 03/04/11(Fri)18:18 No.14128920
    Y'know, normally I prefer my own fandex crap to that of others.

    But fuck, I may just use all of your suggestions. They're quite fucking good, and don't involve any "Fire Warriors get Heavy Weapons" [aka "fuck the existing fluff"] bullshit.

    Two thumbs up, man.
    >> Anonymous 03/04/11(Fri)18:27 No.14129016
    Holy shit you're right. It's Pathfinders that are 12 points base.
    >> Anonymous 03/04/11(Fri)20:08 No.14129907
    Bump as I paint my Tau.
    >> Anonymous 03/04/11(Fri)20:15 No.14129956
    Make the Tau more multiracial with mixed race units.

    Also more human units.
    >> Anonymous 03/04/11(Fri)20:18 No.14129994

    40k sucks at simulating manoeuvre warfare due to small board and time limits. Both problems that arise from GW's need to push your to fill the table with as many minis as possible.
    >> Anonymous 03/04/11(Fri)20:55 No.14130379
    The Tau EMPIRE conjured up ideas of a multirace army functioning as one, when i first joined 40k i expected that would be the Taus "theme" in addition to having the future-suits and mechas

    The actuall army reflects none of this

    -Kroot HQ
    -Krootox are added onto Kroot packs, no long seperate
    -Kroot special character
    -Kroot gnarlac riders (Fast,)
    -Greater Gnarlok (Heavy)
    -Kroot Snipers (Elite, remove Sniper drones)
    -Vespid HQ - (2ndary HQ, cannot lead army alone)
    -Vespid Melee based elite unit

    Maybe even add the Imperial betrayers as a very cheap troop unit (They become Meatshields, Kroot become useful)
    >> LordoftheUniverse 03/04/11(Fri)21:44 No.14130909
    >The actual army reflects none of this.
    Well, be fair: The "Tau Empire" includes units from (1) the Tau race; (2) the Kroot race; (3) the Vespid race; (4) the Human race.

    That -does- give it, what? Four TIMES as much variety as any other 40k faction?

    More options (and more -viable- options) on the tabletop from these other races would be good - GREAT even - but let's not pretend that the Tau -aren't- the most diverse faction -already-.
    >> LordoftheUniverse 03/04/11(Fri)21:46 No.14130938
    RACIAL variety, I mean. The actual variety of units that will ever see the tabletop is... well, MUCH lower, as we all know.
    >> Anonymous 03/04/11(Fri)21:49 No.14130985

    Ah, so you want a "United Federation of Planets 40K"-style army.

    Too bad that Tyranids, Chaos, Orks and Eldar would never join the Tau, for fairly obvious reasons.

    I bet the Squats would've LOVED theTau...
    >> Anonymous 03/04/11(Fri)22:05 No.14131134
    Well to be fair the Eldar might join or at least think about it (Not entire race maybe just a craft world) the Tau if the Tau knew at least half the shit that happens in the universe.

    Tau in the eyes of an Eldar is like a child wanting to drive a car it is cute but it would be stupid to actually let them do it.
    >> LordoftheUniverse 03/04/11(Fri)22:08 No.14131166
    Kind of? I guess?
    I don't think you'd see much racial -mixing- (no units of Tau fighting side-by-side with others), just because of how the Tau are presented (y'know, kind of like dicks).

    But yeah, having the Tau Empire contrast with the Imperium in its willingness to absorb other races.
    >> Anonymous 03/04/11(Fri)22:18 No.14131274
         File1299295111.png-(107 KB, 303x227, nowyourgettinit.png)
    107 KB
    >> Anonymous 03/04/11(Fri)22:54 No.14131634
    Hell, I just came back and read this and realized that I didn't explain Markerlights too well.

    By "-1 Cover and +1 BS" that's a cumulative bonus on the affected unit, by all Tau or Command Node units in the army. So when you need to have a unit die, you drop a bunch of Markerlights on it, and you fire your whole army at it.

    Markerlights in this case would be an enemy debuff per token spent rather than a per unit buff for friendly units firing on the affected unit.
    >> LordoftheUniverse 03/04/11(Fri)22:56 No.14131650
    That seems like... well, -huge- bonuses.
    >> Anonymous 03/04/11(Fri)23:11 No.14131782
         File1299298274.jpg-(42 KB, 251x251, 1297559196053.jpg)
    42 KB
    >erase Tau
    >work on AdMech codex
    >why do I need a third, FUCKING ADMECH CODEX

    I need this as a playable army.
    >> Anonymous 03/04/11(Fri)23:11 No.14131784












    >> Anonymous 03/05/11(Sat)00:11 No.14132405
    Ethereals modified to be a bit more beneficial
    If you take an ethereal you can add to his honor guard the following units like imperial advisors.
    -Water caste war correspondent (all tau within 12" are fearless, or any outflankers suffer d6 st3 wounds, something to represent propaganda)
    -air caste (+1 to reserve rolls)
    -earth caste (drones within 12" have feel no pain)
    -Auxiliary commander (good combat statline, can be any type of alien auxiliary leader, each with its own options, provides ethereal bonus except for all auxiliaries)

    Add elite auxiliary unit

    firewarriors made cheaper and/or given grenades as standard. carbines changed to a split profile of assault 2 or assault 1 pinning.
    kroot can pay for the various kinderd.

    Add human auxiliary regiments. basically imperial guard squads, possibly make their unit bigger 12-18 guardsmen, with a few basic options.

    Fast attack.
    Looks good to me. make drones fearless
    vespid should be stripped of fleet, and be given feel no pain and hit and run.

    Heavy support.
    make skyrays cheaper, and have several different types of seeker missiles. with skyrays having choice of any of them at a premium.
    make an auxiliary heavy support

    make marker lights more accessible.
    more experimental systems and equipment
    markerlight upgrade for vehicles.
    >> Anonymous 03/05/11(Sat)00:59 No.14132861
         File1299304758.gif-(941 KB, 402x276, 1298693395695.gif)
    941 KB
    3? I only need one.

    Gue'vasa Auxillary - Squat.
    >> Benign Anonymous 03/05/11(Sat)01:43 No.14133318
         File1299307415.jpg-(378 KB, 900x643, 1267686766232.jpg)
    378 KB
    I like the idea of FireWarriors having old IG sharpshooter rules. Some sort of unit should be able to shoot into CC, perhaps it could be a markerlight effect.

    HQ: Stealth, broadside commanders. Kroot Master Shaper. Better Ethereals. You know, the basics. I also approve of adding a larger dreadnought esque suit too fast for heavy support but too hard hitting for fast attack. Either here or in elite.

    Elites. I would like cheapers suits, or at least cheaper weapons on em. As good as they are, they never seem to leave much of a footprint on the battlefield.
    Cheaper stealth suits. I can't think of much besides that. Oh, and better crisis models.

    Troops: I like the IG sharpshooter rule, but I also entertain the idea of FWs having a 16 inch rapid fire range. Get kroot their damn merc options. Seriously. shits badass. Also, plastic kroot hounds. Any human auxilieries need a solid role. Meatshields should have no place in the tau army.

    Fast attack: Why are pathfinders even here really? Oh well. Stealthfield, and not having a mandatory useless devilfish will go a long way. Vespids need a solid cost reduction, or to be much tougher. Drones could do with more versatility and options. I like pirannahs but don't own any. Cant talk for em.

    Heavy: I like this section personally. Skyrays need more missiles. I feel multiple varieties would help, but the idea never interested me much. Our tank is already kick ass, and I don't wanna mess with it. Broadsides are pretty gnarly as is. Sniper teams need to be cheaper though, and they need to use the pathfinder rail rifle model, who else fucking loves that model?

    I wanna make sniper teams out of pathfinder snipers, but need to find something to model the spotter and some way to make camo cloaks.
    >> Anonymous 03/05/11(Sat)07:41 No.14135484
    1. Power armoured kroot (they'd be like minature Evas with jump-packs).

    2. Gun platform drones that replace broadsides.

    3. Suicide Bomb drones that, once detatched and activated, have similar effects to biovore spores.
    >> Anonymous 03/05/11(Sat)07:54 No.14135512
    >Suicide Bomb drones
    We call them missiles
    >> Anonymous 03/05/11(Sat)08:10 No.14135552
    yeah the suicide bomb drone is stupid

    just make markerlight more ubiquitous and give missles a dual weapon profile (anti tank anti hoard)

    allow the expendature of a single marker token to fire multiple missles as long as they come from the same vehicle
    >> Anonymous 03/05/11(Sat)08:23 No.14135593
    The entire Tau race and all its allies, tortured by its adjacency to the glorious realm of Ultramar, reminding it that they will never be Ultramarines, kills the Ethereals and recognizes Marneus Calgar as its spiritual Ethereal. Bring blue already, they brand themselves with the Ultramarine symbol and tattoo it onto their faces. They rename themselves the Ultratau (and Ultrakroot, Ultravespids, Ultrademiurg, et cetera) and ever aspire to even approach the glory of these superlative Space Marines, greatest of all Man's defenders.They of course realize this is a fool's errand, as mere xenos could not ever deign to be even fractionally as wondrous as the true bearers of Guilliman's geneseed, so suicide is common among these pitiful misbegotten things.
    And the Ultramarines don't even give a fuck.
    >> Espagnoll !/5aJFFL8RI 03/05/11(Sat)08:26 No.14135600
    Ultramarines are just envious Dark Angels have their own xeno race servants in The Rock.
    >> PointMan !!BgRg0N7u2hU 03/05/11(Sat)08:27 No.14135603
    Matt Ward,

    I will kill you and anyone you have ever loved in the entirety of your miserable existence.
    >> Anonymous 03/05/11(Sat)08:31 No.14135619
    The true secret of the Dark Angels is that some of their number refuses to follow the Codex Astartes laid down by Roboute Guilliman, greatest of all primarchs and a far better leader than Lion El'Jonson. These are known as the Fallen.
    >> Anonymous 03/05/11(Sat)08:32 No.14135630
    ...At least he isn't Ian Watson.
    >> Anonymous 03/05/11(Sat)08:35 No.14135638
    Ian Watson writes good stories. Name ONE (1) thing wrong with them without mentioning his coprophilia. Or, you know, the fact that half that shit has been retconned.
    >> Anonymous 03/05/11(Sat)08:39 No.14135657
    The true fact of the Ultramarines that they'd like to have a secret, but aren't very good at hiding, is that they don't follow the Codes Astertes. Hell, in some ways they abuse the letter of it worse than even DA or SW, and they absolutely rape the spirit of it, then shit on its body and slit its throat.
    >> Anonymous 03/05/11(Sat)08:40 No.14135661
    I really think his scat fetish he throws in 90% of his stories really counts as that ONE(1) thing that makes him an extremely bad writer.

    Unless if you like shit. Then that would be the ONE(1) thing that would make him an extremely good writer.
    >> Anonymous 03/05/11(Sat)08:42 No.14135666
    But of course the Ultramarines are greatly pained by every occurrence of this, which is done solely to safeguard Mankind as only Guilliman's Sons can.

    I can do this all day.
    >> Anonymous 03/05/11(Sat)08:43 No.14135671
    The farting bit is one paragraph in a book of about two hundred pages.
    If that ruins EVERYTHING, you must not enjoy many books.
    >> PointMan !!BgRg0N7u2hU 03/05/11(Sat)08:43 No.14135672

    This Ian Watson writes or wrote for GW in some capacity? And he has a scat fetish?

    Holy Fucking Shit. <----I posted that on purpose
    >> Anonymous 03/05/11(Sat)08:49 No.14135700

    >> Anonymous 03/05/11(Sat)08:54 No.14135722
    ... I do not remember this. Considering I just read the Inquisition War again recently, that is somewhat worrying... Did I miss something? Is my memory going?
    >> Anonymous 03/05/11(Sat)08:56 No.14135729
    It isn't in Inquisition War at all, actually. The genestealer shitting is in a short story of his.
    We're talking about Space Marine.
    >> Anonymous 03/05/11(Sat)08:58 No.14135736
    4. With the Orks.
    5. With the Slaugth
    6. With the Hrud
    7. With the Noisome Reek
    Seriously, ANYTHING is gold.
    >> Anonymous 03/05/11(Sat)09:00 No.14135743
         File1299333654.jpg-(48 KB, 604x453, 56190c80_f040_636e.jpg)
    48 KB
    Amazingly many of my books I do enjoy reading don't have scat fetishes in them, so you are correct on that sir.

    You reap what you sow man. The book was immature, and now that I look back on it with a bit of age and experience it was really messed up.

    And yeah, don't mention the bad ass assassin who shape shifted into a genestealer and then had a big problem with SHITTING HERSELF.

    Pic related on a few levels.
    >> MDis !!4dkEIcDs6m1 03/05/11(Sat)09:23 No.14135838
    >ITT People who own either Tau or Eldar/Dark Eldar armies.

    Honestly, only idiots care.
    I bought my first WH40K unit a few weeks ago, and am still in the process of painting it; a Tau Empire Piranha. I love the way this race looks and I couldn't have asked for a better suited army for myself since I tend to go for ranged combat in most gaming scenarios. Nevertheless, since I chose the race I've been hearing "space communists" and "weaboos" being thrown at me as if people think I could give a care in the world. It's my army, I love it, I build it, the end.
    >> Anonymous 03/05/11(Sat)14:16 No.14137539
    Not quite sure what you're saying BUT

    Yeah, the folks who seem to HATE HATE HATE Tau, and want them changed/removed really never seem to get that they're (clearly) not -FOR- them. Oh fuck, a race that appeals to a group that isn't me? KILL IT! Someone is having fun that isn't the same as MY fun? FUCK THAT!

    Then again, I think it's a purely 4chan thing. Every 40k player I've ever met has been really cool about whatever the hell you play, maybe with some friendly "in character" hate, but nothing serious. Helpful bros, willing to chat about the hobby side of things and share their experiences and tips, the lot of them.
    >> Anonymous 03/05/11(Sat)14:20 No.14137567
    It's about the theme and standards of the setting. People would "have fun" if a sparkling pony faction was added, but that doesn't mean it's sensible or should be included. You can justify anything through "have fun", but you're skimming over the fact that an existing franchise has now been permanently altered in a way that can NEVER BE UNDONE.
    >> Anonymous 03/05/11(Sat)18:31 No.14139959
    Damn man, take your anti-depressants already.

    Tau aren't some infinite joy joy blight upon your grimdark, that's just the idiot's who don't pay attention to their own fluff.

    Those people are just like those kids who brag about how pure and incorruptible their Space Marines are.
    >> Anonymous 03/05/11(Sat)18:34 No.14139995
    >Tau aren't some infinite joy joy blight upon your grimdark
    They're clean and shiny because they're largely immune to the bad things that happen.

    That's about it. That's all you need. They don't work based on the logic of the setting.
    >> Anonymous 03/05/11(Sat)18:37 No.14140025

    If there is one thing 40K never had, it's logic.
    >> Anonymous 03/05/11(Sat)18:41 No.14140067
    >They're clean and shiny because they're largely immune to the bad things that happen.
    No, they're "clean and shiny" because they're "new" within the setting, you magnificent retard.

    You might as well be saying "My dog is immune to bullets, because nobody has shot it yet."

    They're not "immune" to shit - they're inexperienced.
    >> Anonymous 03/05/11(Sat)19:22 No.14140576
    >That's about it. That's all you need. They don't work based on the logic of the setting.
    Mostly because I'm curious...

    -What- "logic of the setting" do they not work by?
    >> Anonymous 03/05/11(Sat)19:27 No.14140641
    The logic where there's huge galactic threats overrunning entire worlds.

    The Tau are a tiny empire and take a few losses against the Tyranids or Orks or whatever, but they never really feel threatened. If they're as small as they're supposed to be, every invasion should be a big deal.
    >> Anonymous 03/05/11(Sat)19:30 No.14140691
    That is a fantastic analogy.
    >> Anonymous 03/05/11(Sat)20:07 No.14141170
    exactly, fuck the haters, tau vehicles are fucking dead sexy.
    >> Anonymous 03/05/11(Sat)20:14 No.14141250
    Thanks, I like it myself.

    >The Tau are a tiny empire and take a few losses against the Tyranids or Orks or whatever, but they never really feel threatened. If they're as small as they're supposed to be, every invasion should be a big deal.
    What the fuck are you even talking about? What "invasions" are played off as "not a big deal"?

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]