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02/28/11(Mon)23:53 No.14082463also - latias - I have never seen any of the stuff you did, but one thing does come to mind from reading this - If the point is to make pokemon mtg, why try to emulate the actual system of pokemon? wouldn't you rather have a magic set that happens to have pokemon in it, than a set that tries to make the mechanics of pokemon be in mtg? this just comes to mind from the status effect thing that other guy said, and to be honest, that just sounds bad. I'd have to see your cards, but trying to have status effects and stuff from pokemon seems awkward. why not have them be traditional MtG creature affecting things like tapping or whatnot?
seriously not trying to troll here, but from what I've seen, slavishly adhering to everything you're trying to adapt something from in a different game system just doesn't work. you have to make adjustments to make it feel more like the game you're importing it into, otherwise, why bother adapting it to a different system?
sidenote : spore puncher breloom, point mon, all day, erry dar here. I love me some toxic orb. I just don't see that working well with MtG. |