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  • File : 1298930104.png-(2 MB, 1529x1979, tengum.png)
    2 MB Anonymous 02/28/11(Mon)16:55 No.14077407  
    To celebrate the announcement of Touhou 13: Ten Desires (where unkempt hair Youmu is a PC), I'd like to present to you all a Touhou tabletop RPG system, Tale of Phantasmal Land! It's an independently made system, different from (and hopefully much more playable than) Flowers.


    Tale of Phantasmal Land is an exclusively d6-based, story-focused RPG system. It's 182 pages long, but 43 of those are setting material. This RPG allows you to play as humans and youkai in the fantasy realm of Gensokyo, engage in wacky adventures ("incidents") therein, engage in spell card duels, and sit down for tea afterwards. Enjoy!

    Unfortunately, it doesn't contain any youkai species or notable profiles from Subterranean Animism or Undefined Fantastic Object. So if you're a fan of the crew of the Palace of the Earth Spirits or the Palanquin Ship who wants to play a psychic satori or a shapeshifting nue, you'll have to wait until a distant update.

    If you know how to use IRC and want to discuss the game, come to the #Touhous channel on irc.thisisnotatrueending.com on ports 6667 or 9999.
    >> Anonymous 02/28/11(Mon)17:40 No.14077843
    And nothing from SWR, no celestials and emissaries from the Dragon Palace.

    Oh well.
    >> Anonymous 02/28/11(Mon)17:40 No.14077844
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    I don't know anyone I could ever play this with, but thumbs up or something
    >> Anonymous 02/28/11(Mon)17:40 No.14077845
    is it a Japanese RPG?
    >> Anonymous 02/28/11(Mon)17:55 No.14078015
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    This RPG is the result of three years of work, so there was no time to include anything past Mountain of Faith.

    Nope. It's a purely Western-made tabletop RPG system.
    >> Anonymous 02/28/11(Mon)18:45 No.14078508
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    Wait a minute, there's nothing from SWR, SA, or UFO here... except for Yamame. Why is she in the beast youkai section?
    >> Crix !!nLvSV/0cRma 02/28/11(Mon)18:52 No.14078587
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    I'm sure it wouldn't be too hard to stat Oni or celestials.

    This looks promising.
    >> Anonymous 02/28/11(Mon)19:09 No.14078828
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    >Notable Lunarian: Eirin Yagokoro
    >As their name might suggest, Lunarians hail from the moon. Save, perhaps, for a tendency to have lighter colored hair, they are otherwise indistinguishable from Humans. They differ from Humans in one major area: lifespan. Lunarians have an immense lifespan. Many Lunarians are over a thousand years old. Some are much older.
    >Despite the fact that Lunarian society is very advanced, the fact that they are sometimes encountered in Gensokyo suggests that all may not be well in paradise. Those encountered in Gensokyo are often in exile, many times self-imposed.

    >Racial Ability: Master of Magic
    >The near-timeless Lunarians may have been the very originators of magic itself! Intimately familiar with the workings of magic, Lunarians know what to expect from it and gain a +1 bonus to their rolls to evade magical attacks of any kind.

    >Racial Ability: Picture of Health
    >Lunarians are immune to all naturally occurring sickness and disease. Nor can they die from old age or other natural causes. This does not safeguard them from curses, magical ailments, accidents, or just plain getting their dumb asses killed.

    Why are Lunarians basically elves in this RPG? Seriously, where does the precedent for them possibly being "the very originators of magic itself!" come from?
    >> Anonymous 02/28/11(Mon)19:11 No.14078847

    Ancient, quite advanced and xenophobic assholes. Sounds like elves to me.
    >> Anonymous 02/28/11(Mon)19:11 No.14078853
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    Why would you play humans? I would spend half the game trying to find a bus out of there!

    also, oh god touhou is finally becoming /tg/ related
    >> Anonymous 02/28/11(Mon)19:13 No.14078867
    >Why are Lunarians basically elves in this RPG?
    Because Lunarians are basically elves in Touhou
    >> Anonymous 02/28/11(Mon)19:15 No.14078889
    Mechanically speaking, humans get a +1 to all rolls, as well as +5 Skill Points to start with, so it's not all bad. The ones who get shafted are, in my opinion, poltergeists. All they get is the power of flight.

    Friggin' moonbitches* are damned well elves.

    *Doesn't apply to Eirin. She's cool.

    Welll, she IS a spider youkai.
    >> Anonymous 02/28/11(Mon)19:17 No.14078919

    >I would spend half the game trying to find a bus out of there!

    But there's no buses in Gensokyo.
    >> Anonymous 02/28/11(Mon)19:19 No.14078948
    Plenty of trains though.

    Also, I want to play this character:
    >> Anonymous 02/28/11(Mon)19:28 No.14079061
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    >All characters start with 2 lives at the start of each new Incident, plus any additional lives provided by her Might statistic. Additional lives are earned at 20, 40, 80, & 150 million points. Furthermore, lives may also be gained throughout the course of the Incident in the form of 1Ups.
    >If, at the time an Incident is started, your character does not have a hat, bow, or some other sort of detailed and prominent head decoration; she automatically loses 1 life before the game even starts. If, during the course of an Incident, some sort of suitable headwear becomes a part of her regular appearance, she will then start future Incidents with 3 lives like most other characters.

    >If, at the time an Incident is started, your character does not have a hat, bow, or some other sort of detailed and prominent head decoration; she automatically loses 1 life before the game even starts.

    But... but... what about Byakuren, Kaguya, Kogasa, Nue, Parsee, Sara, Yumemi, and Yuuka?
    >> Crix !!nLvSV/0cRma 02/28/11(Mon)19:30 No.14079100
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    >moonbunnies don't have tails


    Also makai is only given a passing mention, stating out a demon race would be interesting too. It seems like there's a system for taking flaws for more skillpoints, and a spellcard creation.
    >> Anonymous 02/28/11(Mon)19:40 No.14079215
    >OP's pic
    >implying Aya and Momiji are friends.

    Oh dear not off to a good start.

    >"Japanese mythology? What's that? Oh just make everything a tolkien expy, it's what people expect."

    >hurr durr fandumb


    The focus is clearly on a more light hearted, western fandom interpretation of touhou. Which is fine, despite my above comments. I would have preferred a more lore focused game but really I can't complain that my loli shootan' game didn't get a serious enough interpretation.

    Someone post the entry on half-ghosts would you kindly?
    >> Anonymous 02/28/11(Mon)19:44 No.14079268
    Not only that, but also

    >Implying Aya is Momiji's superior
    >> Anonymous 02/28/11(Mon)19:46 No.14079296

    Where does it say they're friends?
    >> Crix !!nLvSV/0cRma 02/28/11(Mon)19:47 No.14079304
    >Implying Aya is Momiji's superior

    It doesn't need to be implied because it's outright stated that the wolf tengu are under crow tengu
    >> Anonymous 02/28/11(Mon)19:49 No.14079325
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    Sweet, I can finally do my Watchmen/Touhou crossover game!
    >> Anonymous 02/28/11(Mon)19:50 No.14079352

    What the fuck is Rorscharch saying? I need to know!
    >> Anonymous 02/28/11(Mon)19:54 No.14079403

    The number of people in the touhou fanbase who actually know anything about the setting or are seriously interested in it is disappointingly small. Making an entire RPG for them seems like a waste of time. Just houserule like a motherfucker and everything should be fine.
    >> Anonymous 02/28/11(Mon)19:54 No.14079408
    Except Momiji is, IIRC, not Aya's subordinate at all in addition to not actually even liking her.
    >> Anonymous 02/28/11(Mon)19:57 No.14079437
    This is slightly disappointing. Not in the "It doesn't look fun to play" kind of way, but the "I can't spring this on my group and expect them to instantly want to play" kind of way.
    >> Anonymous 02/28/11(Mon)19:57 No.14079438

    But... why would you disregard the existing setting and make a bunch of shit up then call it Gensokyo? Wouldn't it be easier to go with the established canon? There's a wiki for this shit that you can just compile info from.
    >> Anonymous 02/28/11(Mon)19:57 No.14079444
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    >blanket of darkness is a bird youkai power
    >it is explicitly stated in the game and in multiple sources that the card where everything goes dark is Mystia causing night blindness in the character with her own personal ability
    >> Anonymous 02/28/11(Mon)19:57 No.14079446
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    but this is /tg/, we can be dedicated mother fuckers!
    >> Anonymous 02/28/11(Mon)19:59 No.14079461
    Idunno. I 'aint OP. I just have personal experience with 9/10 touhou fans not bothering to know shit about touhou.

    Actually upon reading the first few dozen pages I am getting mildly nerd enraged myself.
    >> Anonymous 02/28/11(Mon)20:03 No.14079509
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    Meh same with a lot of things

    like in 40k, I really fuckign hate it when someone says their custom marine chapter is a 2nd founding
    >> Anonymous 02/28/11(Mon)20:09 No.14079565
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    Those marines have liefeld syndrome Hardcore.
    >> Anonymous 02/28/11(Mon)20:17 No.14079636
    Are these...VANCIAN spells?

    inb4 touhou caster edition
    >> Anonymous 02/28/11(Mon)20:18 No.14079639
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    1. As mentioned above, the lack of actual attention to established lore. I know, it's a fandom-based game down to the part where characters "evolve" by spending Fandom Points, but come on, at least pay some respect to what's been laid down. Why are all bird youkai night sparrows who can control darkness? Shouldn't that fall under the domain of other youkai? (For that matter, I wish there was a catch-all "generic youkai" race for youkai like Rumia, Yuuka, and Yukari, who can't be categorized all that well.)

    2. The part where drawing your character's portrait and composing your own instrumental theme song for her gets you this game's version of XP (Fandom Points). I mean, why punish the players who have crap for artistic and musical skills and cater to the guy who's done work on DeviantArt?

    3. The part where "how good" your character's biography is gets you a variable amount of Fandom Points. This is a really subjective thing that should give you a flat amount of points just for trying your best. Not everyone is a top notch fan character writer.

    4. The part where clothing gets you bonuses, and you have to mix, match, and min-max mundane fashion articles and their materials for those bonuses. What is this, Soul Calibur IV? I seriously don't want to have to pore over what kind of skirt my character should wear for the biggest numbers.

    5. Small sections devoted to jewelry and armor. Okay, they don't really DO anything because they just act as clothing... but there are no Touhou characters who wear armor. No Touhou characters wear necklaces or rings, and the only ones who wear earrings are Chen and Mystia, whose earrings are on their animal ears. Why give a section to something that's such a rarity in Gensokyo?
    >> Anonymous 02/28/11(Mon)20:22 No.14079682
    >vancian X per day abilities
    >in touhou; where story arcs are typically resolved within the course of a single day or night
    I really hope you thought this through OP
    >> Anonymous 02/28/11(Mon)20:23 No.14079693
    All that shit can be houseruled. The system looks good regardless.
    >> Anonymous 02/28/11(Mon)20:23 No.14079699
    Not OP, but it's X per story arc.
    >> Anonymous 02/28/11(Mon)20:26 No.14079720
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    >(For that matter, I wish there was a catch-all "generic youkai" race for youkai like Rumia, Yuuka, and Yukari, who can't be categorized all that well.)
    Rumia and Yukari seem like 'children's tales' youkai- Yukari is the monster who'll sneak in through the gaps if you leave your windows open, so make sure you close them before you go to sleep. Rumia is the monster who'll eat you if you go out after dark, so stay indoors. Yuuka... I thought she was one of the 'awakened place/thing' youkai, for the flower field?
    >> Anonymous 02/28/11(Mon)20:27 No.14079733
    I really need to stop nitpicking as I go through this, but the racial ability for half phantoms is just a repeat of their flavour text. There is no actual ability.
    >> Anonymous 02/28/11(Mon)20:27 No.14079741
    >Vancian spells

    I love you.

    Other than the problems pointed out, I think the system is a good one, OP. I'll try and get my group to play it with me.
    >> Anonymous 02/28/11(Mon)20:29 No.14079765
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    >> Anonymous 02/28/11(Mon)20:35 No.14079819
    ITT: Touhoufags. Touhoufags everywhere.
    >> Anonymous 02/28/11(Mon)20:35 No.14079821
    I've just read a couple that explicitly say "per day". Unless those were intended to only be used once per game, that might want to be looked at.
    >> Anonymous 02/28/11(Mon)20:36 No.14079842
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    I forgot to add that these are the parts of this RPG I don't like.
    >> Anonymous 02/28/11(Mon)20:39 No.14079873
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    Bah, time for my Touhou IN SPACE
    >> Anonymous 02/28/11(Mon)20:43 No.14079914
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    Anyway, let's continue.

    7. The entire Aesthetic system. It just doesn't fit Touhou at all. When was the last time you looked at a Touhou character and said to yourself, "Gee, she really looks like a [Warrior/Tradesman/Scoundrel/Noble/Educated]!" I'll answer that with "Never." Touhou characters dress eccentrically and it's stupid to try to categorize them. Is Byakuren's aesthetic Warrior, Tradesman, Scoundrel, Noble, or Educated? How about Satori's? How about Nazrin's? How about Utsuho's? How about Rumia and Kogasa, who both use the same formula for clothing: long-sleeved white dress shirt, torso-covering vest, and long skirt of the same color as the vest?

    8. The part where this game is supposedly "story-focused" but gets bogged down by so many rules grounded in reality. Pages 110-111 cover rules for vision, lighting, hearing, and background noise. Come on. Gensokyo is the land on the Fantasy side of the Boundary of Fantasy and Reality. Whoever made this should stop trying to inject Reality into a setting where story and Fantasy rule supreme.

    9. The part where the "races" are patterned after specific characters, and not after what's been established for the youkai types. Sometimes, it doesn't even get that right. I find it kind absurd that the race patterned after Yamame (spider beast youkai) gets Poison Touch, while the one based on Medicine (artifact spirit youkai) doesn't.

    10. The part where the sole ability of the half-phantom race doesn't get any explanation in game terms. Did the writer just forget to explain it or what?
    >> Anonymous 02/28/11(Mon)20:45 No.14079946
    Yuuka's the monster who rapes all day long you if you respect nature.
    >> Anonymous 02/28/11(Mon)20:53 No.14080041
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    >Alice Margatroid - Magician
    >Seven-Colored Puppeteer

    >(2) Code of Honor
    >(2) Homebody
    >(2) Tsundere
    >(2) Shy



    >(6) Special Ability - Guarded Mind

    I never knew Alice had the ability to block out a satori's telepathy.
    >> Anonymous 02/28/11(Mon)21:11 No.14080316
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    >This is an RPG based off a series of shooting games featuring a bunch of flying girls who fight one another for reasons that aren’t always altogether clear. You should not be rounding up your friends and playing this sober. For every 2 beer (355ml cans or 341ml bottles) or an equivalent volume of other mixed drinks a player consumes (Rye & Coke, Vodka & Orange, Coolers, etc.), that player gains +1 bonus to all their rolls up to a maximum of bonus of +3. Don’t drive after a session. If you are playing this game over the internet (IRC, forums, etc.) then this rule is not used, but you should still probably consider drinking anyhow.

    I don't exactly think this is a very good suggestion to include in an RPG book.

    >These bonuses apply for liquor only, not drugs.

    But at least the author reminds us that winners don't do drugs.

    >The Touhou series has really become popular because of the personality and charm of its cast, min/maxing is basically anathema to that.

    Don't the two "main characters" of Touhou, Reimu and Marisa, live and breathe on being min-maxed and overpowered humans, taking down youkai they really shouldn't be able to?
    >> Anonymous 02/28/11(Mon)21:16 No.14080375
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    >All characters start with 2 in each statistic, and have another 12 points to distribute among them. Distributed evenly, a character would have 4 in each statistic. At character creation, no statistic may be greater than 8 unless that character possesses a racial ability that would push it above 8 after the aforementioned 12 points have been distributed.

    >Raising Statistics
    >Raising one of the six Statistics costs a number of Fandom Points equal to the statistic in question, plus 1. So, if a PC currently has a Resolve of 6 and she wants to raise it to 7, it will cost 7 Fandom Points to do. It is not possible to raise a Statistic by more than 1 point in between Incidents, although it is possible to raise multiple statistics by 1 point.

    This is the kind of rule that makes me rage. It's in White Wolf's Exalted and World of Darkness systems too. Basically, if an RPG promotes hyperspecializing during character creation because it's more cost-effective, XP-wise, in the long term, that's just bad design. It really, really shouldn't be like that. No one method of distributing stats should be more XP cost-effective in the long term than another.
    >> Anonymous 02/28/11(Mon)21:30 No.14080564
    Well, yeah. It's /touhou games/, after all.
    >> Anonymous 02/28/11(Mon)21:36 No.14080632
    so, I take it that I should stick to M&M 3e for my Touhou game needs?
    >> Anonymous 02/28/11(Mon)21:40 No.14080693
    ...yeah, that doesn't sound great fun. If you make a touhou character's dress sense an actual mechanical factor you're getting into Fantasy-Craft style 'coffee or orange juice for breakfast?' overdetailed and unhelpful rules. Touhou characters dress like god knows what, for no reason.
    >> Anonymous 02/28/11(Mon)21:42 No.14080734
    This game is shit. So many goddamn rolls and stupid, hyper-specific rules.
    >> Anonymous 02/28/11(Mon)21:47 No.14080787
    Any more Touhoufag critique?
    >> Anonymous 02/28/11(Mon)21:47 No.14080789
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    Well if you're not a powergaming faggot then it's not really an issue.
    >> Anonymous 02/28/11(Mon)21:48 No.14080796
    I hope OP has taken his skin thickening pills because he is going to get a shitton of flak for this. While its easy to see the good intentions behind it, a lot of mechanics about it fall prey to pretty common design traps and the lore definitely needs an accuracy check. While I am admittedly charmed by the enthusiasm and lack of pretentiousness, it does also smell just a tiny bit of "this is how I like it so this is how it should be". Not much, but enough to be disconcerting. I'd suggest taking everything /tg/ says with a grain of salt, but also swallowing your pride and getting a serious combing of these rules done to look for stuff that's just mechanically bad. I wouldn't compromise on anything that /tg/ just doesn't like because they're hardcore nerds though; with the exception of awarding people for being artsier or drunker than everyone else. That's just bad form.
    >> Anonymous 02/28/11(Mon)21:48 No.14080802
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    >> Anonymous 02/28/11(Mon)22:00 No.14080968
    >fire earth wind water
    >using the four classical alchemical elements and not the five eastern elements touhou uses
    >even patchouli uses fire water earth wood and metal

    >> Anonymous 02/28/11(Mon)22:00 No.14080971
    >Well if you're not a powergaming faggot then it's not really an issue.
    I wish you would die slowly in the most uncomfortably hot fire ever.

    You are fucking stupid.

    If the system encourages hyper-specialization, it punishes general characters, therefore reducing the number of viable builds, therefore reducing the amount of viable options, making the game boring.

    Balance is pretty much critically important to a system.
    >> Anonymous 02/28/11(Mon)22:11 No.14081136
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    I've stopped bothering numbering my complaints by this point, so I'll just continue.

    >Purchase your hat, clothing, deadly weapons, trinkets, tools, alcohol, and hash out the specifics about all of these items (mostly for your hat and outfit).
    >Newly created characters have 15 Yen to spend on their starting goods. I know that by today’s standards this isn’t very much at all, but Gensokyo has been sealed away from the outside world since the 1880s and the economy has moved a lot slower.

    >Although she’s in the employ of Lord Tenma, Izanami is still just a servant. She’s not nobility, rich, or the recipient of special treatment. So she’s got 15 Yen to spend just like everyone else. Of course, maybe your character is noble and/or wealthy. If that’s the case, you can reinforce that fact by spending 1 Fandom Point to gain an additional 15 Yen with which to purchase things.

    >tables and tables of price lists

    >rules for making a living, so that you can buy more mundane items and equipment

    Oh, you have got to be kidding me. This doesn't fit Touhou at all. When was the last time the mundane items and equipment that a Touhou character was carrying ever mattered? It bogs down character creation, it's not something that's iconic or even highlighted in the source material, and it clutters up and complicates the ruleset as a whole. It ties in too the Aesthetic system too, which is horrible for its own reason.

    And why is the rule for converting Fandom Points into starting money (something I'd never do, because you can make up for it with weekly work anyway, so if you do convert the FPs, you'll be wasting them for a very short-term benefit) in an Izanami sidebar? Shouldn't it be in the main rules?
    >> Anonymous 02/28/11(Mon)22:11 No.14081137
    10km/h for regular flight speed? That is . . . incredibly slow. Like walking speed. I mean I guess it doesn't affect much but I'd be house ruling that up to 50km/h and superior up to 100. Also I'd be house ruling using finesse rolls to out fly another character in a chase sequence because it being literally impossible is just dumb. Also vampire bat form should upgrade in flight speed as well, or else it becomes progressively more worthless and they may as well have picked something else.
    >> Anonymous 02/28/11(Mon)22:18 No.14081250
    While you have a point with the FP conversion thing, I personally don't mind there being a bit of an economy there. It's not core touhou flavor, sure, but a lot of characters run shops and the like and there is often economic discussion in the written sources or even the games. It also helps a lot with longer games for people who don't have ADD and want an actual sort of campaign rather than just a one day incident.
    >> Anonymous 02/28/11(Mon)22:24 No.14081341
    This fag again. I'm just bitching as I go through the book. Small characters being restricted in might just doesn't work. I mean I know technically it should make sense, but considering Suika, Remilia and Flandre are some of the absolute balls out physically strongest characters in Gensokyo and all have the physique of 10 year olds, I really don't know how you'd get around something like that.
    >> Anonymous 02/28/11(Mon)22:32 No.14081441
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    The Aesthetic system is making less and less sense.

    1. Special materials don't actually DO anything. They just make the article of clothing more expensive, making it a worse buy.

    2. Why are you penalized for going for two different Aesthetics? Is the concept of an educated noble, or a warrior-scholar, so mind-blowing and unheard of?

    3. I'll repeat that no Touhou characters wear necklaces, and only two wear earrings (and those earrings adorn animal ears, not human ears). But, if you get yourself an ornate necklace for +2 in any Aesthetic and ornate earrings for another +2 in any Aesthetic? That's enough to qualify you for the basic benefit of an Aesthetic! Who knew that fancy earrings and a necklace made you give off a WARRIOR or EDUCATED vibe?

    4. Ribbons and hats don't get you any Aesthetic. Seriously? Despite all the catering to the head accessory meme?

    5. An ornate obi (belt or sash) gets you +2 Aesthetic. Name me a Touhou character who wears a distinctive belt. Go on.

    The mere fact that you have to min-max what you're wearing (and look into equipping unTouhouish articles like earrings and necklaces) makes Aesthetic very stupid.
    >> Anonymous 02/28/11(Mon)22:36 No.14081489
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    Whelp, back the the drawing board /tg/. Not much salvageable here
    >> Anonymous 02/28/11(Mon)22:51 No.14081663
    I'd say that's being a little judgemental. Though I have yet to get to the much aggrieved aesthetic section, everything I've read so far, while immediately making me think "well I'd houserule that" has given me a pretty good impression. It just needs work is all. Nothing in beta and made by a single person is ever good.
    >> Anonymous 02/28/11(Mon)22:53 No.14081683

    Well, at least it's another stepping stone to the distant shore of Advanced Gensokyo and Dragons.
    >> Anonymous 02/28/11(Mon)22:53 No.14081693
    >Nothing in beta and made by a single person is ever good.

    like touhou?

    What was that man thinking
    >> Anonymous 02/28/11(Mon)22:58 No.14081751
    If you consider the second game as a beta of the rest of the STGs, yeah it was terrible.
    >> Anonymous 02/28/11(Mon)22:59 No.14081773
    ZUN doesn't release betas.

    Also he is some kind of drunk savante.

    To be honest I was expecting a minecraft joke.
    >> Anonymous 02/28/11(Mon)23:01 No.14081790
    Yes he does.
    >> Anonymous 02/28/11(Mon)23:06 No.14081874
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    Satori the satori begins with Might 2, Finesse 2, Resolve 2, Will 8, Charm 2, Cunning 8. Read Feelings and Read Thoughts both use Cunning, so she wants that high to be a good satori, and Telepathy (which Read Feelings and Read Thoughts require) has a prerequisite of Will 8 anyway. As a side effect, she has extremely high attack rolls and initiative, so she's a glass cannon who hits hard and fast... not exactly iconic for a satori youkai, is it? Yet that's what satori are encouraged and more or less expected to have...

    Rin the kasha (hell cat) spent her points a different way. She has Might 4, Finesse 4, Resolve 4, Will 4, Charm 4, Cunning 4.

    Now let's say that in the long term, they both want to have Might 4, Finesse 4, Resolve 4, Will 8, Charm 4, Cunning 8.

    To get that, Satori has to spend (3 + 4) x 4, or 28, Fandom Points. Poor Rin has to blow (5 + 6 + 7 + 8) x 2, or 52, Fandom Points. Satori gets 24 more FP than Rin in the long run just because of how she arranged her starting stats.

    I don't think that's right. Do you?

    That doesn't bother me too much. This game uses Fire, Water, Air, Earth, Nature, Spirit, Illusion, and Enchantment. Japanese elements use Fire, Water, Air, Earth, and Void. Void can work as Spirit in a way.

    Patchouli's Wood and Metal can just be specific applications of the spells here.

    But what really bothers me about the spells is the arbitrary stat requirements, which are all Will and Resolve. They're totally unnecessary.
    >>   02/28/11(Mon)23:21 No.14082084
    I have an older copy of this saved somewhere. It still is more of a generic fantasyland game though. You didn't do enough research.

    Still, I've played worse (the old Tolkein RPG comes to mind).
    >> Anonymous 02/28/11(Mon)23:28 No.14082174
    Suika wears a belt, Nazrin has a necklace.

    Just because ZUN doesn't draw them doesn't mean people don't want their characters to have them.
    >> Anonymous 02/28/11(Mon)23:29 No.14082177
    List of Effects
    Effect: CP Cost: Description:
    Speed Burst 10 Triple the speed at which you can travel for the duration of the spell card.
    Stop Time 40 Stop time for 1 round, thus gaining a free action.
    Ailment Attack 20 Cast an AoE status ailment effect.
    Option 8 Create another attacker, which can have half as many Attack Volleys as the caster.
    Attack Volley 1 This equates to one attack roll. Attack Volleys can be further modified by Attack Properties

    That's it? Really? Every last thing a spell card can do?
    >> Anonymous 02/28/11(Mon)23:51 No.14082431
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    >Fandom Point Gain: 1-3
    >There is fan art of your character! Even if this fan art is created by the character’s player, it still counts. Some measure of effort and well-meaning is required to be in the illustration, so stick-figure MS Paints don’t count. Don’t worry if it’s not as amazing as you’d like, it’s still pretty cool. Especially complex or comprehensive art may be subject to additional Fandom Points being awarded at the GM’s discretion.

    >Theme Song
    >Fandom Point Gain: 1-3
    >Awesome characters have original theme songs. If your character is awesome, she does too. It’s even more awesome if it’s been composed using FM synthesis, in which case this Endearment may provide even more Fandom Points at the GMs discretion.

    I'm still totally raging over this. Why is free FPs handed out to players who can doodle up a portrait or beg hard enough in a drawfag thread? Why give free FPs to an amateur .midi musician?

    >Statistic Lockdown
    >Fandom Point Gain: 3
    >One of your character’s six statistics cannot be raised while it is under the effect of a Statistic Lockdown.

    Oh boy, free FPs if one of your stats is high enough (like two of the 8s that you're encouraged to start with) that you wouldn't want to raise it.

    I'll give you Nazrin and Suika for a necklace and a belt.

    Still, if an article of clothing is that rare amongst Touhou characters, having it be so beneficial to wear isn't that all sensible.

    10 km/h is 9.1 feet/second. That's fast enough for personal flight.
    >> Anonymous 03/01/11(Tue)00:00 No.14082573
    Even someone pretty badly out of shape can run 10km/h absolutely no problem. Most people walk something like 6km/h. Sprinting can get up to 30km/h for someone who isn't morbidly obese. It just seems like moving that slow would be a liability in combat is all.

    Also I'm intending the houserule the jewellery as silly ornaments when I test this anyways. I'd suggest anyone else do the same. As well as removing the stupid one aesthetic only limit.
    >> Anonymous 03/01/11(Tue)00:11 No.14082696
    Special materials actually do do something. It says in the book they double the value of the aesthetic gained.

    But while we're on that point, what exactly is the benefit of taking weapon mastery or using a weapon style? Martial artists always have their fists and they are free. Spellcasters always have their spell and it's pretty much free. Weapon masters have to spend money on their weapon and it can be very easily disarmed, broken or lost, and their mastery only applies to one single type of weapon. The weapons all cost different amounts, but none of them confer any benefit at all. A character swinging a sword around is just as likely to hurt someone as a totally untrained character swinging their fists. It seems a little silly. The only possible benefit I can think of is enchantment.
    >> Anonymous 03/01/11(Tue)00:19 No.14082790
    i can appreciate the competetive style of the game but gimping someone who loses a life early on with less fp for the rest of the game see,s pretty harsh. as well as the fact that it penalizes players for actually using spellcards.
    >> Anonymous 03/01/11(Tue)01:16 No.14083451
    >Even someone pretty badly out of shape can run 10km/h absolutely no problem. Most people walk something like 6km/h. Sprinting can get up to 30km/h for someone who isn't morbidly obese. It just seems like moving that slow would be a liability in combat is all.

    If by "someone who isn't morbidly obese" you mean "track stars." The current speed record for a 100m sprint is ~37.6 km/h. That's the fastest runner in the world, for a relatively short burst in a straight line.

    10km/h flight does seem a little on the slow side, though.
    >> Anonymous 03/01/11(Tue)01:28 No.14083575
    Well the thread appears to be dead, but I'm just going to list all the tweaks I intend on using during test for the fuck of it.

    Poltergeists get telekinesis for free as a racial ability.
    Vampires bat form speed upgrades one step when their normal speed does.
    Half Phantoms will actually get an ability I will think of later.
    Multiple aesthetic type bonuses allowed at once.
    Jewelery replaced by more general accessories.
    FP at the end of a scene are 3 - 1 for every life lost instead of being based on how many lives you happen to have. Likewise there is a 1 FP bonus for not bombing at all instead of being based on how many bombs you use.
    Gratuitous reflavouring of magic spells and specific items allowed.
    Flight boosted to 20km/h.
    Allow magic spell effects as spellcard effects because why the fuck not.
    Starting statistics are instead FP based, in that instead of one per one point spending efficiency, you start off with 2 in all stats and gain 60 FP to spend just on stats.
    Weapons perhaps conferring +1 or +2 to strike maybe Idunno.
    >> Anonymous 03/01/11(Tue)01:48 No.14083758
    >Touhou RPG
    >decide to read the shitstorm
    >/tg/ maturely and intelligently rips RPG apart, pointing out flaws in both fluff and crunch, while showing a disturbing amount of knowledge about Touhou.

    I am both amazed and frightened, /tg/.
    >> Anonymous 03/01/11(Tue)01:58 No.14083894
    Some of us are from /jp/.
    >> Anonymous 03/01/11(Tue)02:08 No.14084012
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    More complaints about Aesthetic:

    6. Western blouses and Western shirts can't be made of more expensive materials, but Western dresses can. This doesn't make any sense. What, are the Komeiji sisters and the Scarlet sisters plebs for wearing blouses and skirts?

    7. Japanese clothing dominates the clothing list in a setting where Western clothing is worn by the majority of the characters. Gensokyo was sealed off from the world during the Meiji Restoration, when Japan was growing strongly Westaboo and obsessed with Western fashion, you know?

    Let's see how well the Aesthetic system works for a canon character: Marisa Kirisame. She is very much a scoundrel, but you wouldn't be able to tell that from her clothing, because she's dressed as a witch... an almost like a maid, from a distance.

    So, she wears a Western blouse/shirt. Whoops, those add +1 to Noble, Educated, or Tradesman, so she's already committed a faux pas. She has Western shoes on too. Whoops again, those add +1 to Noble, Educated, or Tradesman.

    Doesn't work all that well, does it?

    Characters have day jobs (Mystia runs a food stand, Marisa has a magic item store, Sakuya is a maid), but there's no "I've finally saved up enough to buy a vial of ink and a tinderbox! Hopefully, they'll be useful to me in resolving incidents."

    In Gensokyo, mundane equipment should be inconsequential enough that "You can have whatever you want on hand, so as long as it's reasonable for your character" should be the standard for both one-shots and long term games.

    Oh, I see it now. That rule is separate from where the price modifiers are actually listed. I'd blame it half on myself and half on bad formatting.

    Author, if you're reading this, please put them next to each other.
    >> Anonymous 03/01/11(Tue)02:09 No.14084028
    We have always been capable of this. It simply needed to be acted upon.
    >> Crix !!nLvSV/0cRma 03/01/11(Tue)02:14 No.14084068
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    >Name me a Touhou character who wears a distinctive belt. Go on

    >> Anonymous 03/01/11(Tue)02:15 No.14084075
    >Name a touhou character that isn't a shallow excuse to whip out your dick and fap to underage girls
    >> Anonymous 03/01/11(Tue)02:15 No.14084078
    Disregarding the OCD attention to mundane items, what does /tg/ think of the spellcard system? It seemed alright at first, if quite limited in what it can do, but upon closer inspection it seems like there will be a ridiculous amount of dice rolling everytime a spellcard activates.
    >> Anonymous 03/01/11(Tue)02:17 No.14084096
    You mean loli, not underage. Tewi is not underage.
    >> Anonymous 03/01/11(Tue)02:17 No.14084097
    Please don't pay attention to the retarded part of the fandom

    They have no place here
    >> Anonymous 03/01/11(Tue)02:17 No.14084098
    Hey Crixie. I'm gonna count that one for you too, that'll be seven now, y'hear?
    >> Anonymous 03/01/11(Tue)02:19 No.14084130
    Decent enough, if somewhat limiting. Needs a shitton of special effects though. Touhou is about world ending hailstorms of bullet fire. If I'm not throwing dice across the table like multicoloured confetti screaming DANMAKU DANMAKU I'm not happy.

    There is a pretty big flaw though, in that turn durations for spellcards are measured in everyone elses turns rather than the caster. This means that with a 5 turn spellcard, in a 1 v 1 duel the target being attacked gets to make two attacks back at the caster before it ends, but in a duel with 6 or more people, all 5 of those attacks will pretty much obliterate the target before its their turn again. I used a pretty extreme example, but it's not hard to screw people out of damage efficiency or chances to activate their own cards.
    >> Anonymous 03/01/11(Tue)02:20 No.14084139

    Let's not start that fucking argument again.
    >> Anonymous 03/01/11(Tue)02:20 No.14084142
    /tg/ used to be touhou games
    >> Crix !!nLvSV/0cRma 03/01/11(Tue)02:20 No.14084145
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    I don't even UNDERSTAND YOU

    why would you even respond the that post
    >> Anonymous 03/01/11(Tue)02:21 No.14084158
    Back when it was that short blond kid with the slicked back hair who wears army jackets inappropriately, sure.
    >> Anonymous 03/01/11(Tue)02:23 No.14084173
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    >Completing Stages
    >At the conclusion of a Stage in which combat with a Stage Boss or the Final Boss took place, PCs are entitled to gain 1 Fandom Point per Life and per Bomb they have remaining.

    Wait, so the ones with the highest Might and Charm (i.e. jocks) are the ones destined for success and piles of Fandom Points? Oh boy, it's high school all over again! This is some awful design.

    >High Score
    >At the conclusion of a Stage in which combat with a Stage Boss or the Final Boss took place, the PC with the highest score gains 1 Fandom Point. Scores are not reset until the end of an Incident or a character needs to Continue.

    So basically, this rule and the Completing Stages rule above make it so that your performance directly affects how much XP, sorry, FPs you get. Whoever's the luckiest, whoever's the most min-maxed, she gets the most FPs.

    I don't know about you, but if I roll crappily for three weeks in a row (enough of a punishment), losing lots of lives and being forced to spend lots of bombs to survive, I wouldn't want that to scar my character for the rest of her career by having her be behind in FPs forevermore.

    Individual session performance shouldn't affect long-term XP gain. Seriously.

    >Highly Responsive to Players
    >At the conclusion of each session, the players should take a vote for which character they felt did the most bombastic, impressive action that involved a Heroic Feat or Contest. The character with the most votes is awarded 2 Fandom Points. I wouldn’t say it’s against the rules, but I would consider it bad form for a player to vote for her own character. In the event of ties, the GM may offer a tie-breaking vote.

    For that matter, popularity contests and "Whoever got the luckiest roll this week" shouldn't give out extra XP too.

    Seriously, take the luck and individual session performance out of FP gain.
    >> Anonymous 03/01/11(Tue)02:23 No.14084177
    I ain't expect you to understand Crixzilla, you don't got to understand. What I need is seven more rivers. Seven. And not like a delta, that shit doesn't count.
    >> Anonymous 03/01/11(Tue)02:26 No.14084212
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    >> Anonymous 03/01/11(Tue)02:28 No.14084232
    I feel anon is correct is saying that most of the problems here are due to the way fandom points are earned and spent.

    To be honest, I think a slightly modified superhero system is still the way to go when it comes to Touhou. This was an interesting read, though.

    Scads better than Flowers, for sure.
    >> Anonymous 03/01/11(Tue)02:29 No.14084246

    Yukari is 17.
    >> Anonymous 03/01/11(Tue)02:29 No.14084251
    Millenia old?
    >> Anonymous 03/01/11(Tue)02:29 No.14084252
    For some possible tweaks. Honestly GM fiat handing them out sounds goddamn fine to me, but I do kind of like the idea of performance playing a little into it. Obviously not to such a ridiculous degree though. Extra lives/bombs is what it should be restricted to, ala score.
    >> Anonymous 03/01/11(Tue)02:30 No.14084263
    Sure, 17,000,000,000.

    Yukari is a Great Old One, broseph.
    >> Anonymous 03/01/11(Tue)02:31 No.14084275
    But Yukari is Maryberry.
    >> Anonymous 03/01/11(Tue)02:31 No.14084277
    Here's my problem: To fap at all, I have to use the -touhou tag at the boorus. Simply because toehoes are spammed EVERYWHERE.
    >> Anonymous 03/01/11(Tue)02:33 No.14084302
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    Can't fap to Sayori?
    >> Anonymous 03/01/11(Tue)02:35 No.14084319
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    >Reimu has an evade stat of 4
    >> Anonymous 03/01/11(Tue)02:36 No.14084333
    Weeaboo Bullshit.
    >> Anonymous 03/01/11(Tue)02:37 No.14084340
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    >As is the case with armor, the bulk of weapons in Gensokyo tend to be of a traditional Japanese make, but foreign and modern weaponry is not quite as rare as their defensive counterparts.
    >weapons list dominated by Japanese weapons

    Youmu may use a katana and a wakizashi, but Momiji wields a scimitar and Tenshi has some kind of straight sword.

    >Paying Off Endearments
    >Endearments can be removed from a character by paying a number Fandom Points equal to five times the number of Fandom Points the Endearment originally provided to the character when it was taken.
    >With an Endearment removed, it is no longer possible for a character to gain Fandom Points from any Expectation opportunities the Endearment might have provided.

    >Paying Off Very Bad Things
    >Very Bad Things are expensive to get rid of! They cost ten times the number of Fandom Points the Very Bad Thing originally provided to the character when it was taken.

    Why is it so prohibitively expensive to pay off an Endearment or Very Bad Thing? Nobody will ever want to do it with these arbitrarily high costs. Paying one of those off should cost just as much as the FPs they gave, or if you're really attached to an increased cost for that, a flat double.

    >FP: Name: Requires: Brief Description:
    >4/5/6/7 Martial Art Might 5/6/7/8 Gain an additional attack roll when attacking using a weaponless martial arts style.
    >4/5/6/7 Spell Specialist Will 5/6/7/8 Gain an additional attack roll when using your preferred attack spell.
    >4/5/6/7 Weapon Specialist Finesse 5/6/7/8 Gain an additional attack roll when using your preferred weapon type.

    Is it just me, or is it just plain better to stock up on multiattacks instead of bothering with extremely expensive spell cards? For 22 FPs, you can have yourself a 5-attack multiattack that you can use at-will, which is just plain rape. It definitely blows spell cards out of the water in the cost-efficiency field, doesn't it?
    >> Anonymous 03/01/11(Tue)02:37 No.14084344
    Hey gay boy, Crix is the one supposed to be crying me rivers, and he's had enough substitutions.
    >> Anonymous 03/01/11(Tue)02:39 No.14084362
    Weeaboo. Bullshit.
    >> Anonymous 03/01/11(Tue)02:42 No.14084392
    >> Crix !!nLvSV/0cRma 03/01/11(Tue)02:43 No.14084398
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    Hey anonymous, what has the most weeaboo bullshit, Is it the tomb of battle, touhou, exalted, or [nospoilersontg] 4th edition [/spoiler]
    >> Anonymous 03/01/11(Tue)02:44 No.14084408
    Weeaboo. Bullshit?
    >> Anonymous 03/01/11(Tue)02:45 No.14084411
    Stay out of this fag, you still owe me rivers. You ain't talk to animals who bitch in a thread, that never works, you yell at them.

    You yell at them about rivers.
    >> Anonymous 03/01/11(Tue)02:45 No.14084412
    How about this.

    If your character has an appearance written down with actual effort put into it, +1FP.
    If your character has a personality written down with actual effort put into it, +1FP.
    If your character has a biography written down with actual effort put into it, +1FP.
    If your character has a portrait of some variety that actually matches them, +1FP. If it is actually drawn or shopped by the player, no matter how bad it is, another +1FP.
    If the player can find suitably fitting and not overused music to be the character's theme, +1FP. If they can get a battle theme too, another +1FP.

    There. All the free endearment points are gimme bonuses for anyone who puts work into characterization without subjective judging of quality, and about the same values too.
    >> Crix !!nLvSV/0cRma 03/01/11(Tue)02:45 No.14084419
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    Oh, and legend of the 5 rings, I knew I missed one, maybe shadowrun too, and what about maid rpg?
    >> Anonymous 03/01/11(Tue)02:48 No.14084440
    MAIDRPG is a self parody of weeaboo culture though. Half the book is a list of anime and videogame references. It can't count.
    >> Anonymous 03/01/11(Tue)02:49 No.14084447
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    Did somebody say Phantasma?
    >> Anonymous 03/01/11(Tue)02:50 No.14084455
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    >Guarded Mind
    >Fandom Point Cost: 6
    >Requires: Resolve 6
    >This is a powerful ability, allowing flat out invulnerability to telepathic probes. You cannot fool people who attempt to read your thoughts, they may not be able to peer into your mind, but they know your mind is an impregnable fortress. Just as you are on guard against them, thereafter they will probably be on guard against you.
    >Also thanks to this skill, your face is a veritable mask, from which no one can derive an accurate picture of what might be going on in your mind. Any expression you do show is carefully controlled, intentional even in the slightest of nuances. With Guarded Mind, you gain a +4 to your rolls to rolls to resist any attempts to read your feelings. If your roll wins, you may choose what feeling you wish the reader to believe you are expressing.

    I don't see the point in printing an ability just to screw over everyone who took Read Feelings and Read Thoughts. It's spiteful and unnecessary.

    >Racial Ability: Blank Slate
    >Artifact Spirits are especially malleable, and they are capable of shirking certain aspects of their being easier than others. The Fandom Point cost of paying off Endearments and Very Bad Things for Artifact Spirits is halved (rounded up).

    1. This is a weak, weak, weak ability, because paying off Endearments and Very Bad Things is still FP-bustingly expensive.
    2. It doesn't fit canon "artifact spirits" like Kogasa and Medicine.
    3. Why should "artifact spirits" be malleable even under "They're artifical works of crafts who were made by man!" logic? Wouldn't that make them less malleable than humans, because they're already made and would have a harder time evolving and adapting?
    >> Anonymous 03/01/11(Tue)02:53 No.14084473
    Can I get this as a download?
    >> Crix !!nLvSV/0cRma 03/01/11(Tue)02:58 No.14084513
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    >save page as
    >holy shit what manner of sorcery is this
    >> Anonymous 03/01/11(Tue)02:59 No.14084515
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    >> Anonymous 03/01/11(Tue)03:00 No.14084519

    You can't save a pdf?
    >> Anonymous 03/01/11(Tue)03:21 No.14084653
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    >Multiple aesthetic type bonuses allowed at once.

    Really, I'd just tell the player to pick one "Aesthetic" type, and then their character gains both the basic benefit and the advanced benefit. "Aesthetic" becomes a mixture of upbringing, conduct, bearing, personality, and manner of speech, with actual dress factoring in very little to it.

    Remilia carries herself as a proud Noble (because she is), so she gains the benefits of being one. Patchouli the bookworm makes weird, obscure logic-based analogies and talks smart, so she's Educated. Tewi just loves being a prankster, so she's a Scoundrel.

    Like that.

    >Starting statistics are instead FP based, in that instead of one per one point spending efficiency, you start off with 2 in all stats and gain 60 FP to spend just on stats.

    Assuming that 2 is the starting point, 8, 8, 2, 2, 2, 2 maths out to 66 Fandom Points. With this in mind, and my own opinion that the starting stats are way too weak compared to even *Cirno's*, make me think the starting stats should be 8, 6, 5, 4, 3, 2, arrange however you like. This adds up to 73 Fate Points and makes it so that players don't have to fuss with arrays, and so that there's no such thing as a "generalist" or a "specialist" as far as stats go. Just use the array however you like, and there you go.
    >> Anonymous 03/01/11(Tue)03:38 No.14084748
    I think I rather like that interpretation of aesthetic, and will keep it with the caveat that any character may pick two aesthetics and gain the basic benefits of both, or go pure one type of aesthetic and gain the basic and advanced benefit of it.

    The stat points though I think come down to a matter of taste. Point buy and arrays are no different except by preference really. The only issue was that the core stat determination method made minmaxing the most efficient way to spend FP. I pretty much chose 60 specifically to reflect the normal spread of stats you'd get by default without looking at the boss stats.
    >> Anonymous 03/01/11(Tue)03:41 No.14084774

    >> Anonymous 03/01/11(Tue)04:01 No.14084914
    I really want to play a Touhou PnP game but I want to do it for the story and setting, not to laugh at all the stupid fan memes like what this system encourages.

    It also does a very lazy job at actually categorizing the different races and gets rid of established categories so you can force them into fitting into your favorite characters.

    This system is the exact opposite of what I want, I'm disappoint /tg/.
    >> Anonymous 03/01/11(Tue)04:04 No.14084939
    >1. This is a weak, weak, weak ability, because paying off Endearments and Very Bad Things is still FP-bustingly expensive.
    Your logic is off.

    The value of a cost-reducer is dependent on the proportion of your [resource] which is spent on [applicable category]. Specific expenses aren't directly relevant.

    >Tenshi has some kind of straight sword.
    Most artwork of Tenshi's sword uses Japanese or Chinese designs. Both countries have used straight swords.
    >> Anonymous 03/01/11(Tue)04:05 No.14084949
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    Oh, and another thing:

    Clothes shouldn't cost anything. Zilch. Nada. You can have a wardrobe of 500 versions of the same outfit, only with minor variations (ruffles, poofy shoulders, longer and shorter skirts, hats of different sizes), if you really want to.

    Describing where and how you acquired your clothing is mandatory. If you're a man-eating youkai like Rumia, you might have even stripped it off one of your victims before devouring her...

    Include some guidelines on fashion in Gensokyo too.

    1. Western clothing is dominant because of how Gensokyo was sealed off from the world during the Meiji Restoration, when Japan was growing strongly Westaboo and obsessed with Western fashion.

    2. Frilled clothing is very, very popular.

    3. Head accessories are almost mandatory.

    4. Full torso coverage is a must. An exposed navel or cleavage is unheard of. Exposed armpits are permissible.

    5. Actual, womanly jewelry, like rings, necklaces, and earrings, are rare.
    >> Anonymous 03/01/11(Tue)04:10 No.14084980
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    >Fandom points

    Stopped reading right there.

    The fuck is this shit?
    >> Anonymous 03/01/11(Tue)04:30 No.14085117
    >Your logic is off.
    >The value of a cost-reducer is dependent on the proportion of your [resource] which is spent on [applicable category]. Specific expenses aren't directly relevant.

    I believe the point is that the costs are so prohibitive that the proportion of your [resource] spent on [this applicable category] is 0, and will continue to be so after the cost reduction. Making a terrible option into a merely bad option is indeed a weak ability, because the optimal choice is to not make use of it.
    >> Anonymous 03/01/11(Tue)05:39 No.14085510
    >> Anonymous 03/01/11(Tue)05:55 No.14085571
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    Actually, you gain gain another 1-3 Fandom Points for writing a biography.

    I still don't like having a self-drawn/shopped portrait, or having your own theme music, give extra FPs. How I'd rather handle it is like this. Characters DON'T start off with 10 free Fandom Points. Those have to be earned by doing the following, which can hand out up to 20 Fandom Points for a player who goes out of the way to make a detailed character.

    1. Describe your character's backstory. How and where was she born or created? Was she raised by anyone, or did she grow up by herself? Does she come from a notable family or lineage? Did she gain any friends or make any enemies? How did she gain her job, if she has one? Were there any turning points in her life?
    For doing this with a reasonable amount of effort and keeping your character's Endearments in mind, you gain +4 Fandom Points to spend for your character.

    2. Describe your character's personality and beliefs. How does she act around those she trusts? How does she act towards everyone else? What are the facets of her personality that she hides from everyone but herself? What notable beliefs or outlooks on life does she have? Does she follow a religion? How does she act in a social gathering? What are her favorite foods and beverages?
    For doing this with a reasonable amount of effort and keeping your character's Endearments in mind, you gain +4 Fandom Points to spend for your character.

    3. Describe the Abode of your character (very briefly, if it's a well-known place). Why does she live there? Does she have a job and a social position there? Does she have her own house? How does she get along with the others in her Abode?
    For doing this with a reasonable amount of effort and keeping your character's Endearments in mind, you gain +2 Fandom Points to spend for your character.
    >> Anonymous 03/01/11(Tue)05:58 No.14085578
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    4. Describe the daily and weekly life of your character. Does she do anything for a living? What are her hobbies? Is there anything special she likes to do sporadically? What does she like to shop for? Does she have any pets? What are her favorite foods and beverages?
    For doing this with a reasonable amount of effort and keeping your character's Endearments in mind, you gain +2 Fandom Points to spend for your character.

    5. Describe the powers, abilities, and skills (i.e. what she brings to the table) of your character. How did she acquire them? What do her powers and abilities do? What are the aesthetics and style of her magic and her spell cards? What mundane tasks can she perform very well?
    For doing this with a reasonable amount of effort and keeping your character's Endearments in mind, you gain +2 Fandom Points to spend for your character.

    6. Describe the appearance of your character. What is her hair length, hair color, hairstyle, and eye color? How tall is she? What does she wear? Is her clothing mainly Western or Eastern? What is her head accessory? Where did she acquire her clothing? Does she conduct herself with any particular bearing? Is she vivacious and expressive, or is she cold and stoic? What are her voice and speech like?
    For doing this with a reasonable amount of effort and keeping your character's Endearments in mind, you gain +2 Fandom Points to spend for your character.
    >> Anonymous 03/01/11(Tue)06:00 No.14085582
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    7. Give your character a portrait. Find a suitable picture somewhere (like Danbooru), beg for one somewhere (like a drawthread), or draw it yourself! Feel free to touch it up with an image editing program if you'd like, maybe to change hair or eye color. Just don't make something like an MS Paint stick drawing or some other horrible scribble.
    For doing this with a reasonable amount of effort and keeping your character's Endearments in mind, you gain +2 Fandom Points to spend for your character.

    8. List down Five Sensible Requests for your character. These are things that you'd like to see your character do over the course of the game, and that the GM could reasonably cater to and let your character accomplish. Examples include visiting the Palace of the Earth Spirits, engaging in a drinking duel with an oni, hosting a grand party in Youkai Mountain.
    For doing this with a reasonable amount of effort and keeping your character's Endearments in mind, you gain +2 Fandom Point to spend for your character.
    >> Anonymous 03/01/11(Tue)06:01 No.14085591
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    And there you go. That makes up for 10 default FPs and the 9 you could potentially gain from being artsy and writy.

    Some modifications to Endearments:

    1. Remove Art, Biography, and Theme Song, because the steps above already cover that.

    2. Remove Inferior Specimen, because it doesn't really make sense (and I think it's just a thinly-veiled reference to... sizes), and the penalty is basically a -1 penalty to everything non-combat ever involving another character

    3. Remove Stupid Hair, because it doesn't make much sense either, and the penalty is too small and way too situational.

    4. Maximum of three Endearments, full stop. This prevents an obnoxiously quirk-loaded character. With this in mind, Alice loses her Tsundere Endearment, which she really shouldn't have in the first place.
    >> Anonymous 03/01/11(Tue)07:16 No.14085968
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    >and will keep it with the caveat that any character may pick two aesthetics and gain the basic benefits of both, or go pure one type of aesthetic and gain the basic and advanced benefit of it.

    The problem with gaining only two basic benefits is that an advanced benefit is way, way, way better. Like a +1 bonus to all social rolls.

    About that, "social rolls" isn't defined anywhere in the game. What counts as a "social roll"?
    >> Exaltedfag 03/01/11(Tue)08:12 No.14086250
    tl;dr: you spent years to make either a Touhou version of Rolemaster, or a Rolemaster version of Touhou, I'm not sure which.

    In either case, it's bad.

    Sorry, but Touhou needs to worry less about fiddly details like clothing and such and be more ruleslight and varied.
    >> Anonymous 03/01/11(Tue)09:08 No.14086518
    I took a look at it, and I like it so far, couldn't it just be that people have different tastes?
    >> Anonymous 03/01/11(Tue)09:41 No.14086706
    Archived thread.

    Some complaints are legitimate. Needs some rebalancing (touhous... rebalancing... what is this i dont even?) and streamlining to make it work. Or some house rules. I find it funny that everyone's RAGE when at the top of the PDF is "beta".

    On the fluff bit. The thing is poking some fun at the fandom and the book itself is fandom motivated. Enjoy alternative interpretations everywhere. The best way is to just go to Touhou Wiki for fluffy bits.

    I noticed this blue box that should be a big STFU to people complaining about "derp" statting:

    "These Stats Just Don’t Work For Me
    A few of the character blurbs that follow also
    feature statistics and spell card information. The statistics
    included are here for the sake of completeness,
    to answer a few questions people have had, and to
    provide a sense of perspective and scale. However,
    you may find that these statistics don’t fit your needs
    when you want to involve a canon character, so this
    little sidebar exists to suggest to you that you make up
    your own statistics for that canon character so that she
    can better meet your requirements instead."
    >> Anonymous 03/01/11(Tue)09:45 No.14086726
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    Phew, thank god for that link. The original link was loading only halfway through, and downloading kept failing.
    >> Anonymous 03/01/11(Tue)10:09 No.14086836
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    Have you guys gotten much playtesting in yet? I'd be curious for a log or a transcript of an incident.

    And, uh, I'd be a little curious about getting to play a little scenario. Not that I'm interested or like the game or anything, it's just that I happen to have some free time...
    >> Anonymous 03/01/11(Tue)10:26 No.14086920
    >> Anonymous 03/01/11(Tue)11:10 No.14087150
    Why does the final section have so much blocked spoiler text?
    >> Anonymous 03/01/11(Tue)11:45 No.14087468
    Oh, groovy.

    This should be a fun read.
    >> Anonymous 03/01/11(Tue)13:32 No.14088348
    I like how the one guy is so bitter about people getting a couple points for a picture that he went out of his way to give people that write 10 points.
    >> Anonymous 03/01/11(Tue)14:29 No.14088887
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    The mating ritual of the modern Touhou is complex and deep. During periods of great stress, usually brought on by environmental events such as unusual fog or violent weather patterns a Touhou will become agitated from normal behavior and take to the sky in search of a mate. When a possible suitor is discovered a terse verbal exchange is made in which the two Touhous evaluate the willingness to mate of the other party. If both parties are prepared to reproduced they begin the complex mating dance of the Touhou.

    They release haploid gametophytes called "danmaku" in a semi-random pattern over an extended period of time. This danmaku is comparable to the way in which plants release large amounts of pollen over a wide area. However it also serves another purpose. Much like the peacock's plume the way in which a Touhou arranges danmaku beautifully demonstrates the sexual fitness of a potential mate. If a danmaku reaches an egg, sometimes called a "hit box" then that Touhou will typically become submissive and follow the now dominant partner to a new location for tea and snacks, necessary nutrients for the growing child.

    Due to the semi-random nature of danmaku based reproduction breeding there are sometimes accidental fertilization, resulting in unusual combinations of mates, also known as "crack pairings."
    >> Anonymous 03/01/11(Tue)14:31 No.14088898
    You cut that shit out right now.
    Last thing we need is more bullshit and trolling.
    >> Blackheart !!d+z47tvchVl 03/01/11(Tue)14:32 No.14088904
    INTERESTING. I wish to subscribe to your news letter. The D20 touhou conversion didn't quite cut it.
    >> Anonymous 03/01/11(Tue)14:39 No.14088990
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    Quite the opposite, I think the thing we DO need is to lighten up and laugh at obvious jokes (which that is clearly intended).

    I mean, damn, if I wanted "all Serious Business, All the TIME" I'd go back to statting the Touhous in 3.5 and sift through the shitstorms that inevitably creates.
    >> Anonymous 03/01/11(Tue)14:44 No.14089049
    Holy shit this thread is still alive? Awesome
    That's pretty much exactly what I said only in more detailed form, except I went for the average and not the maximum. I just looked at the example "biography", saw it was 3 parts, realized the maximum for the biography endearment was 3 points, and then gave a shiny gold star for each one.
    And? At least the option is there. Even if it's less powerful, people might want to have multiple benefits.
    No not really but I intend to very soon. I'm poorly thought through houserules fag from >>14083575 Who is now just using those racial fixes (with half phantoms getting a flirting with death bonus), not bothering with clothes and using the hand chosen aesthetic thing, leaving weapons as is because I forgot about precious things, probably 80 points for stat gen, flight boost, magic spellcards, and deciding that lives/bombs reset at the beginning of each stage instead of each incident to make might/charm less worthless and not have to deal with fiddly bomb resetting and point totaling bullshit, as well as making it easier to have more and longer stages instead of rushing against the continue doom clock.
    That's because the person who made that monstrosity was, and still is a retard.
    Spellcards are way too fucking expensive, but 5 attacks that can only be used in assault stance 'aint got shit on my 27 attack volleys.
    >> Anonymous 03/01/11(Tue)14:49 No.14089113
    Oh and one goddamn thing I noticed last night that is now bugging the shit out of me.

    There is no representation of, or even MENTION of the touhou's unique abilities. Like there is no mechanic to deal with them, no space on a sheet to write them down, and they aren't even referenced in the character's profile. Like Sakuya is apparently a mundane maid with no extraordinary abilities who just happens to have a spellcard with 3 timestop rounds. Wat.
    >> Blackheart !!d+z47tvchVl 03/01/11(Tue)15:42 No.14089735
    Yeah. Though I'm fine with simply roleplaying my powers out.

    ...I wish to be the little magician girl.

    Also my face when Marisa is the example of a normal human, while she's half an inch away from transcendence.
    >> Blackheart !!d+z47tvchVl 03/01/11(Tue)15:45 No.14089773
    What the hell, I made this post like half an hour ago.
    >> Anonymous 03/01/11(Tue)16:44 No.14090458
    >> Anonymous 03/01/11(Tue)16:59 No.14090637
    Notice my astonishment that this thread is still alive? It's ooooold. And Slow. I tried going to that IRC channel but there was nothing but sweet chen and hella ran.
    >> Anonymous 03/01/11(Tue)17:08 No.14090759
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    >> Anonymous 03/01/11(Tue)18:11 No.14091496

    I also just realized that there is literally no reason a vampire should ever not be in bat form in combat. Ever. Superior flight and +2 evade for absolutely no drawback and you can maintain it indefinitely.
    >> Blackheart !!d+z47tvchVl 03/01/11(Tue)18:12 No.14091509
    You can't life your teacup to your mouth. Or wear dresses. Or hats. Or flush the toilet.
    >> Anonymous 03/01/11(Tue)18:17 No.14091553
    >in combat

    Also I sincerely doubt some kind of demonic entity that entirely subsists on blood excretes waste.
    >> Blackheart !!d+z47tvchVl 03/01/11(Tue)18:32 No.14091666
    >In combat

    Oh, right.

    >Also I sincerely doubt some kind of demonic entity that entirely subsists on blood excretes waste.

    I don't recall that Remilia and Flandre ONLY drink blood. I think they feed Flandre food mixed with blood actually.
    >> Anonymous 03/01/11(Tue)18:34 No.14091689
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    >mfw I already ran a toehoes game that was just intensely homebrewed 7th Sea.

    >It was awesome.
    >> Anonymous 03/01/11(Tue)18:41 No.14091734
    Even still, any kind of metabolism that can fuel supersonic flight and oni level feats of strength, as well as magic far beyond the calibre of most any magicia's ability to handle; along with constantly regenerating and preserving a humanoid body, off of a couple litres of regular old blood, is not any kind of natural metabolism. I'd figure it to be some kind of unholy magical furnace in there that burns stuff down into pure energy or whatever.
    >> northern /k/ommando 03/01/11(Tue)19:44 No.14092250
    i lol`d.
    >> Anonymous 03/01/11(Tue)19:45 No.14092265

    Get back to jp
    >> Anonymous 03/01/11(Tue)19:48 No.14092300
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    Why everybody does not just receive Flight for free, since it is an iconic ability of the youkai and heroic humans of Gensokyo, and it is so good an ability that everyone will buy it anyway?
    >> Anonymous 03/01/11(Tue)19:56 No.14092383
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    >Racial Ability: Telltail Sign
    >This is one of the few racial abilities that may be upgraded by spending Fandom Points. Mechanically, there is no difference between a Kitsune with one tail or with six tails, though for role-playing purposes the latter has seen and experienced more, of course. However, there is a certain amount of prestige and additional power that comes with those Kitsune with seven or more tails, and these may be purchased during character creation.
    >#Tails: Cost: Benefit:
    >1-6 Tails 0 FP +1 Cunning, 5 Skill Points
    >7 Tails 2 FP +1 Cunning, +1 Charm, 10 Skill Points
    >8 Tails 8 FP +2 Cunning, +1 Charm, 15 Skill Points
    >9 Tails 14 FP +2 Cunning, +2 Charm, 20 Skill Points

    Is it just me, or are fox beast youkai way overpowered? They get Flight for free, and for only 14 Fandom Points, they gain +2 Cunning, +2 Charm, and 20 Skill Points. That's a hell of a deal.

    I was thinking that too. Flight should be something all PCs get because it's so essential.

    It'd require rebalancing some of the races, but that's the lesser of two design evils.
    >> Anonymous 03/01/11(Tue)19:57 No.14092392
    not this shit again
    >> Anonymous 03/01/11(Tue)19:59 No.14092415
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    Maybe Mutants and Masterminds would work better
    >> Anonymous 03/01/11(Tue)20:00 No.14092425
    Touhou belongs in /jp/. Take it there.
    >> Anonymous 03/01/11(Tue)20:01 No.14092432
    >It'd require rebalancing some of the races, but that's the lesser of two design evils.

    Just say Flight is inherent to PCs at a basic, serviceable level. For humans and spider youkai and anything else without wings, let the PC explain why they have flight, be it a magic talisman or actually webslinging along.
    >> Anonymous 03/01/11(Tue)20:02 No.14092441
    Did you not look at this thread? Why are you such a gigantic faggot?
    >> Anonymous 03/01/11(Tue)20:02 No.14092442
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    >> Anonymous 03/01/11(Tue)20:03 No.14092451
    Why are you so offtopic? Touhou is /jp/.

    Take it there.
    >> Anonymous 03/01/11(Tue)20:03 No.14092455
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    Nice samefaging sagebombing

    but this undoubtedly IS /tg/ material

    strange how civil a lot of topics can be. There was the yugioh topic a few weeks ago that was pretty smooth

    well PC's are pretty fucking powerful there, it could work
    >> Anonymous 03/01/11(Tue)20:03 No.14092458
    Again, look at the thread. Looks pretty /tg/ to me.
    >> Anonymous 03/01/11(Tue)20:05 No.14092470
    >but this undoubtedly IS /tg/ material

    Touhou was given its own board for a reason. Take it to /jp/.
    >> Anonymous 03/01/11(Tue)20:05 No.14092474
    You seem to have missed the part where there's actual /tg/ related discussing going on here.
    >> Anonymous 03/01/11(Tue)20:06 No.14092479
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    Fanmade stuff usually sucks

    this is one of them. It takes more than memes to know Touhou!
    >> Anonymous 03/01/11(Tue)20:07 No.14092488
    It's still touhou. It's still /jp/.

    Kinda like how pokemon got their own board to keep them off the rest of 4chan. Same deal.
    >> Anonymous 03/01/11(Tue)20:08 No.14092505
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    I was interested until WALLS OF ERRORS

    streamlining, the internet doesnt know of it
    >> Anonymous 03/01/11(Tue)20:08 No.14092507
    If it's a traditional game based off of Touhou, then it is still acceptable. The rules are there to be followed, and this is following them perfectly.
    In other words, cry me ten rivers.
    >> Anonymous 03/01/11(Tue)20:08 No.14092511
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    I can't understand how all these Touhou RPGs are straying so far from what would actually work...

    You want to make a touhou RPG?


    You don't need rules for clothing, hairstyles, living conditions.

    You don't need advanced grids for danmaku patterns, are you SERIOUSLY trying to turn Touhou into tactical strategy?

    Give characters some basic stats, you only need maybe 3, say, speed/reflex/mind

    Other than that, characters are built entirely around SPELLCARDS, which is how touhou works. Your character sheet is a list of spellcards, when you run out of spellcards, you're done!

    Characters face off with spellcards, probably with a list of keywords on them like Survival, Trap, Trick, Streaming, Dodge, etc. Roll dodge pools till someone wins.

    Battles will take 10 fucking minutes so you can get back to the tea parties that are the main draw.


    (...I pretty mad)
    >> Anonymous 03/01/11(Tue)20:09 No.14092514

    Yeah, it also takes borderline pedophilia.
    >> Anonymous 03/01/11(Tue)20:09 No.14092515
    And it's still touhou. Which is /jp/.

    Get back there.
    >> Anonymous 03/01/11(Tue)20:10 No.14092522
    >> Anonymous 03/01/11(Tue)20:10 No.14092523

    So the best kind of Touhou RPG would actually be a TCG?
    >> Anonymous 03/01/11(Tue)20:10 No.14092526
    That would be against the rules. Discussion traditional games outside of the /tg/ board would be a violation. We don't want to get banned.
    >> Anonymous 03/01/11(Tue)20:11 No.14092531
    Jesus capslocks batman.

    At least sage with your rage.
    >> Anonymous 03/01/11(Tue)20:11 No.14092537
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    >> Anonymous 03/01/11(Tue)20:11 No.14092538
    They did a simple thing once. It sucked ass and was boring.
    >> Anonymous 03/01/11(Tue)20:12 No.14092544
    I agree with you.

    Side thought - I'd very much like to just plug this in to any other already existing system, the only problem being the spellcards, since those are the Only mechanical thing to work out.
    >> Anonymous 03/01/11(Tue)20:12 No.14092547
    They have that.
    >> Anonymous 03/01/11(Tue)20:12 No.14092549
    Bullshit. /jp/ was made for touhou. Which is what this is.

    Take it there.
    >> Anonymous 03/01/11(Tue)20:12 No.14092557
    /tg/ was made for traditional games, which is what this is. If you have a problem, take it up with the mods.
    >> Anonymous 03/01/11(Tue)20:13 No.14092568
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    >> Anonymous 03/01/11(Tue)20:14 No.14092569
    >hide post hide post hide post hide post hide post hide post hide post hide post hide post hide post
    And there we go, nice and clean, and back to discussion.
    Please take your crying and trolling elsewhere.
    >> Anonymous 03/01/11(Tue)20:14 No.14092573

    Really? Better take out a second mortgage on my cardboard box then.
    >> Anonymous 03/01/11(Tue)20:14 No.14092575
    I'd also like to note that someone made up a Pokemon-based game that's discussed and supported by /tg/, and there's always AdEva. Now stop being a faggot.
    >> Anonymous 03/01/11(Tue)20:14 No.14092579
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    A lot of people seem to be looking at the game with a mindset practically looking for ways to NOT have fun with it. Maybe I'm lacking in critical thinking, and overly liberal in my attitude towards games, but I do think deconstructing a game concentrated on tea, biscuits and shenanigans based on the background lore's canonical correctness seems quite counterproductive for the simple objective of having fun.

    I'd like to give the game a go soonish, if anyone in the Eurofriend timezone is interested in running/playing.
    >> Anonymous 03/01/11(Tue)20:14 No.14092581
    /jp/ was made for touhou.

    You will find more people willing to talk about touhou there.

    You're better off taking the thread there.
    >> Anonymous 03/01/11(Tue)20:16 No.14092594
    Like mentioned earlier in the thread, use Mutants and Masterminds. Don't follow the games' format of "spellcards with time limits," make each one a separate power, along with another power to represent the character's basic attack. Let them switch around as they'd like.

    Hey sagefag, do you sagebomb DoW threads? That's /v/ material after all. Do you sage the Zeonquest threads? /a/ material right there. How about the WH40k novel threads? Belongs in /lit/.
    >> Anonymous 03/01/11(Tue)20:16 No.14092596
    or you could get the fuck back to /jp/
    >> Anonymous 03/01/11(Tue)20:17 No.14092611
    >Hey sagefag, do you sagebomb DoW threads?

    Regardless of how i feel about it /tg/ was pretty much made to get all the warhammer off of /m/ so all things warhammer really go here.

    Much like all things touhou belong on /jp/.
    >> Anonymous 03/01/11(Tue)20:18 No.14092618
    I've never been to /jp/, and I wouldn't be in this thread if it wasn't for you. Now if you're going to get all bitchy about rules, then I think we should just report you for trolling, because we did have a sticky on that one too.
    >> Anonymous 03/01/11(Tue)20:18 No.14092619
    But just having them as mundane powers like d&d fireballs is too boring, and I think misses out on the flavor of those beautiful patterns.
    But it's so hard to translate it.
    >> Anonymous 03/01/11(Tue)20:19 No.14092624
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    Hey. Fuckface. Yeah, I'm talking to you. Shut the hell up. Touhou was here ages ago, and look, this is an atuall fucking table top game. So, take your asspain, and fuck your own face, would you kindly.
    >> Anonymous 03/01/11(Tue)20:19 No.14092625
    No. The law was laid down, and is clear. This is the board for /tg/, that means ALL /tg/ subjects must be kept here.
    >> Anonymous 03/01/11(Tue)20:20 No.14092645
    Yeah, no. I'm calling bullshit on /jp/ banning discussion of a touhou d20.
    >> Anonymous 03/01/11(Tue)20:22 No.14092678
    I'm afraid that those are the rules, so whether or not you call bullshit on something is immaterial. We are not going to break the rules of this board and that one to humor your delusional, anarchic fantasies.
    >> Anonymous 03/01/11(Tue)20:22 No.14092683
    I think it comes from an interest in getting all the details *right* and true to the Touhou Experience and missing the Rule -1 of RPGs: They should be Fun.

    I've thought about doing a Touhou PnP where characters are created by choosing their name:
    Descriptor(Adjective) Category/Profession (Noun) of "Profession"(Adjective/Adverb), probably from rolling on random tables. Simple stats, spellcards created the same way as names, with word-based modifiers.
    >> Anonymous 03/01/11(Tue)20:23 No.14092694
    Well then if you can't post touhou on the one board made for it it looks like youre kinda fucked.

    Either way get it the fuck out of here.
    >> Anonymous 03/01/11(Tue)20:26 No.14092729

    It's a discussion about an RPG. The source material doesn't matter one jot.
    >> Anonymous 03/01/11(Tue)20:27 No.14092744
    Denied. Gentlemen, proceed with the thread.
    >> Anonymous 03/01/11(Tue)20:27 No.14092745
    It makes all the difference when it comes to touhou.

    Theres a reason it was given its own board.
    >> Anonymous 03/01/11(Tue)20:28 No.14092756
    So you've have characters like
    -The Elegant Oni of Greed
    -An Ignored Object of Anger
    -The Ghostly Blacksmith of Honesty

    Then the simple stats would be something like Reflexes/Smarts/Toughness/Power/Personality

    Bombs and Lives would be put together in an Action Points category; you spend AP to activate Bombs (supercharging a Spellcard) or resurrect (use a Life).

    Spellcards are abilities, either attacks like the games' spellcards or passive defensive abilities
    >> Anonymous 03/01/11(Tue)20:28 No.14092757

    I fully agree you can probably plug this into another system very easily, spellcards are the only thing.

    Give every character a normal attack spellcard that is basically piddles that they can fall back upon if the opponent is weak, but if they get hit during it, they lose a life. Say they have 2 lives because that's the default.

    There's no need for HP, MP, etc... Just throw it out.

    Spellcards are buffers, they're bombs. When you make your character, you make an order of spellcards you go through, because touhous always go in a spellcard order. Have each spellcard absorb a certain number of hits before it ends. Once you're out of spellcards, you default to only the basic attack.

    Keywords determine what stat the card targets, can change how difficult it is to dodge, can make it last longer, etc.

    When you gain a level, you just add a new spellcard. Keywords increase the level cost of spellcards. Keep a phase limit on spellcards to prevent someone pouring all their points into one massive card.

    Out of danmaku battle abilities are always game breaking, just resolve those abilities against each other by dueling total # of spellcard dX. Since more power = more spellcards in touhou.

    You don't need any rules outside of combat.

    Touhou doesn't make enough sense out of combat for that, don't worry about it.

    ....This is how I'd do it anyway.
    >> Anonymous 03/01/11(Tue)20:29 No.14092763

    >It makes all the difference when it comes to touhou.

    No. It doesn't. And /jp/ wasn't created for Touhou. It was created to stop /a/ being clogged discussion of Japanese culture.
    >> Anonymous 03/01/11(Tue)20:29 No.14092769
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    yet I can have 40k topics on /co/

    /tg/ was made for 40k
    >> Anonymous 03/01/11(Tue)20:30 No.14092780
    well this thread is turning out just how i expected it to. polite sage due to me not having anything to say
    >> Anonymous 03/01/11(Tue)20:31 No.14092796
    like how /tg/ wasn't made to get warhammer fags off other boards right?

    take this where it belongs. /jp/.
    >> Anonymous 03/01/11(Tue)20:38 No.14092901

    And trolling belongs on /b/ so fuck off back there.
    >> Anonymous 03/01/11(Tue)20:40 No.14092923

    Just ignore the prick.
    >> Anonymous 03/01/11(Tue)20:42 No.14092954

    But seriously, take this to /jp/. you're more likely to find interest there anyways.
    >> Anonymous 03/01/11(Tue)20:43 No.14092963
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    why cant they get rp's right. Most are pretty crappy

    pic related. Not what I hope it would be
    >> Anonymous 03/01/11(Tue)20:43 No.14092972
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    I originally considered trying to create a brief elaboration or Risus for a toehoe one-shot, but it doesn't appeal to my gamist side as much as I'd like to. I wonder if there's a way to make task and combat resolution more "fun" without going overly elaborate. Such as, say, turning skill check difficulties into poker hands, and determining how many draws the player gets by skill or ability score.

    This is just a bit of my own childhood, as what locally passed for 'tea parties' invariably contained playing cards, board games, memory games, word games, riddles, and the like. Maybe picking random games for problem solution...

    You know, I bet I'd have had a more lively, healthy childhood had I never discovered video games. And, well, left alcohol, sex and pot alone until late highschool at least.
    >> Anonymous 03/01/11(Tue)20:44 No.14092977


    You mean Kawaii. ^_^
    >> Anonymous 03/01/11(Tue)20:44 No.14092987
    Hey guys am i late? Sage for touhoushit.
    >> Anonymous 03/01/11(Tue)20:44 No.14092988

    Honestly, you're the ONLY person in this thread bitching. It's been up over a day now, and the other people who dislike Touhou but aren't sociopath faggots just ignored the thread. I hate quest threads, but you don't see me charging in every one of those screaming SAAAAAAAAAAAAAAAGGGEEE.
    >> Anonymous 03/01/11(Tue)20:45 No.14092989
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    Fuck wrong image, they looked similar
    >> Anonymous 03/01/11(Tue)20:46 No.14092998
    Probably d6-based. Maybe dice pools. All characters start with 1 in each Stat. The name components increase those stats. I'm bored so I'll post brainstorms for a bit.

    "Profession" Table (2d6)
    2 Religious Figure (Priest, Nun)
    3 Generic Youkai
    4 Animated Object/Construct
    5 Ghost
    6 Fairy
    7 Mortal (change to something else?)
    8 Craftsman (Painter, Blacksmith)
    9 Oni
    10 Tengu
    11 Diety
    12 Player's Choice
    >> Anonymous 03/01/11(Tue)20:46 No.14093007
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    >> Anonymous 03/01/11(Tue)20:47 No.14093010
    most ignore it, others hide it sure.

    Either way it doesn't belong here, take it to /jp/.
    >> Anonymous 03/01/11(Tue)20:48 No.14093027
    >You mean Kawaii. ^_^

    But my arms are too short to type kawaii, uguu.
    >> Anonymous 03/01/11(Tue)20:48 No.14093031
    >you do neither

    You're secretly Cirno arent you?
    >> Anonymous 03/01/11(Tue)20:48 No.14093033

    >> Anonymous 03/01/11(Tue)20:49 No.14093043
    >reaction image
    oh god gtfo
    >> Anonymous 03/01/11(Tue)20:49 No.14093044
    I bet you can't *wait* for your janitor app to get processed, just so you don't have to put so much effort into fighting the good fight.

    Make 2 games out of Touhou then. One's the battle part with spellcards and shit and the other is the tea parties where you all play an another game with bonuses to the battle part based on how/what you do. Or something like that.
    >> Anonymous 03/01/11(Tue)20:50 No.14093066
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    >> Anonymous 03/01/11(Tue)20:51 No.14093071
    >I bet you can't *wait* for your janitor app to get processed, just so you don't have to put so much effort into fighting the good fight.

    I wish people would stop assuming everyone is the janitor already.

    A lot of people dislike the off topic stuff.
    >> Anonymous 03/01/11(Tue)20:52 No.14093088
    Just Report the Troll and move on, stop being so goddamn gullible for god's sake.

    Anyway, most of the rpgs I've played that have been memorable are because of characters... crunch is just crunch in the end. If expanded sufficiently, a spellcard/keyword system could get fairly crunchy as far as chardev goes while remaining simple mechanically.

    Have characters gain a basic stat point every few spellcards they gain, or something.
    >> Anonymous 03/01/11(Tue)20:53 No.14093090

    ( ̄へ ̄)

    I have as much right to be here as you do, aniki. (that's Japanese fro bro)
    >> Anonymous 03/01/11(Tue)20:54 No.14093100
    doesnt mean you have to act like a faggot.

    also what the fuck is this thing. へ
    >> Anonymous 03/01/11(Tue)20:54 No.14093107
    Nice reading comprehension there. I didn't say you were a janitor. I just implied that you were champing at the bit for your chance to become one so you could go on a rampage of "purifying /tg/" like so many before you.

    And again, just in case you aren't a troll, this isn't off topic. Many of the posts here are about designing an RPG. You know, one of those things /tg/ was made for? Also known as "being on topic?"
    >> Anonymous 03/01/11(Tue)20:57 No.14093127
    Everything touhou belongs on /jp/.

    Touhou videogames belong on /jp/. Touhou comics belong on /jp/. Touhou related trains probably belong on /jp/ too assuming they exist.

    The d20 is no exception.

    Kindly take it there.
    >> Anonymous 03/01/11(Tue)20:57 No.14093130

    If we were just talking about Touhou itself, then you would be fully justified in telling us to go to /jp/. However, this is a P&P game based on Touhou, which means it falls under /tg/. It's that simple.
    >> Anonymous 03/01/11(Tue)20:59 No.14093150
    Again, everything touhou related goes on /jp/.

    Fuck, the series is videogames so you would assume it would be /v/ only but no. Theres a reason it has its own board.
    >> Anonymous 03/01/11(Tue)21:01 No.14093185

    You realize how much of a tool you sound like screaming up and down over something you dislike being on a board? There's better ways to waste your life then spending a night saging a thread.
    >> Anonymous 03/01/11(Tue)21:03 No.14093202

    You tell him bro
    >> Anonymous 03/01/11(Tue)21:03 No.14093210

    As mentioned before, Spellcards are special abilities made of words (which have mechanical benefits).

    1. Offensive Cards
    Attack Modifier(Adjective)+ Attack Type(Noun)+Special

    Type defines the Card's area of effect and base damage.

    Modifiers, obviously, modify the attack, either by adding special effects
    or increasing the attack's strength or duration (once you choose a Card, you keep it running for that time)

    Special is unknown. Probably if it is added, not something available for starting characters.

    Example attacks would be
    -Weak Barbed Lance
    -Holy Whirlwind
    -Haunting Song of St. Paul

    Players would be encouraged to "personalize" their Cards. If their attack type is a Laser (1 Target, 0 Duration), call it a Lance, Punch, whatever.
    >> Anonymous 03/01/11(Tue)21:05 No.14093222
    And there are better places to put this thread.

    You would have gotten a lot done, faster, had you posted this where it belongs.
    >> Anonymous 03/01/11(Tue)21:05 No.14093234
    I'm interested in this
    >> Anonymous 03/01/11(Tue)21:06 No.14093240
    seriously stop with the reaction faggotry already
    >> Anonymous 03/01/11(Tue)21:07 No.14093246

    >implying that anything to do with touhou on /jp/ isn't derailed instantly into mai waifu threads.
    >> Anonymous 03/01/11(Tue)21:08 No.14093258
    Wakfu rules in play.

    Anything Touhou is allowed on /jp/. Touhou games on /v/. Touhou animu on /a/. Any Touhou hentai/porn on their respective porn boards.
    Most relevant: Touhou cardgames, boardgames, RPGs, etc on /tg/.
    >> Anonymous 03/01/11(Tue)21:08 No.14093265

    ( ^ _ ^)

    Make me. I'm allowed to express myself how I want. It's a free country. You're just some lamebrain hater.
    >> Anonymous 03/01/11(Tue)21:09 No.14093275
    Not my fault their board sucks, they could work to make it better instead of dragging it here though.
    >> Anonymous 03/01/11(Tue)21:10 No.14093295
    You know, this is propably the third or the fourth time I've seen this happen with Touhou RPG's alone. The whole system gets passed without an attempt to actually play it, as the people here go straight into "how to make it better" again. Cue a couple months, and we'll be at it again from the top. With the same high-pitched pooflinging going on in the background too, no less.

    Whether it's gaming, game themes, settings - we don't really like them, do we? We just like to argue about them. Still, it's good that we're actually allowed to argue about them now.
    >> Anonymous 03/01/11(Tue)21:11 No.14093303
    Yes, that would be our troll.
    >> Anonymous 03/01/11(Tue)21:11 No.14093305

    Here is where things get fuzzy.
    These are a character's defenses (duh).

    These Cards are largely passive; characters would only have 1, maaaybe 2 or 3. Their construction is much simpler:

    Strength (Adjective)+Type (Noun)+Special

    Strength is the Card's power. This is rolled along with the character's defensive Stat when opposing attacks.

    Type is what kind of protection it is. Possibly could be stronger against some attacks and weaker against others.
    -Senses (i.e. 6th sense, enhanced dodging skill)

    Special. Like above. Not for starting characters.
    >> Anonymous 03/01/11(Tue)21:13 No.14093329
    Probably because there isnt that much interest?

    Touhou is a pretty bad setting thats only liked for the whole waifu factor, those kinds of people tend not to play with others so an RPG is moot.
    >> Anonymous 03/01/11(Tue)21:13 No.14093334
    Yes, a few of us are actually interested in this thread.
    Please continue posting ideas, everyone.
    >> Anonymous 03/01/11(Tue)21:15 No.14093351
    >Yes, that would be our troll.

    Someone unrelated to this here, what did wakfu have to do with trolling? I never really saw threads about it in the first place.
    >> Anonymous 03/01/11(Tue)21:15 No.14093362
    And a few of you should take it to /jp/.

    Do it.
    >> Anonymous 03/01/11(Tue)21:18 No.14093394


    >> Anonymous 03/01/11(Tue)21:19 No.14093399
    Personally I still think that stuff still sounds a bit overcomplicated...

    I'd love to play a Touhou RPG, admittedly I've had this ruleset kicking around in my head since the first touhou homebrew guy was around here. Just can't be arsed to put stuff down on paper because of my other two running RPGs and job and such.

    I know a few other people who'd be interested, but finding a schedule that cooperates with everyone is a hassle, especially when you're already using those guys for 2 other games.
    >> Anonymous 03/01/11(Tue)21:19 No.14093403
    Um. I'm a bit in the grey with the general mechanic. Does this make spellcard duels essentially playing opposing cards against eachother, or is it playing cards in turns against, say, the opposing player's evasion or whatnot?

    I'm propably herping a derp, and it's all laid out already. I just can't brain properly this late in the night.
    >> Anonymous 03/01/11(Tue)21:19 No.14093406
    And they're saying i'm the immature one.
    >> Anonymous 03/01/11(Tue)21:22 No.14093434
    Last time I saw it happen was when the translated version of the Flowers RPG was posted. I never read the book, but apparently it really was bad.

    Also doesn't help this is /tg/. Even without the raging going on, fa/tg/uys can't stick with any project. So the idea of (improving) a Touhou RPG keeps starting over.


    Okay, so we have the Stats and Cards. Combat is simple. You set up the situation, characters choose their active Cards and go!

    As mentioned before, this is d6 pool-based. You roll a relevant Stat+Card Strength and compare it to the opponent's. For now let's say 5s and 6s are "hits," and when you compare rolls, whoever has the most "hits" wins.

    -Attacker Wins? Defender takes damage. If you get hit once, you die! (Unless you spend Action Points)
    -Defender Wins? Congrats! You don't take any damage! If your defensive Card has a keyword like "Revenge" or something, you get to attack right back.

    NPCs are either Cannon Fodder (everything leading up to Bosses) or Bosses (Mid- or Final). The latter category are characters in their own right; the former have minimal stats. Probably 0 in everything but one Stat. 0s mean only 6s count as hits.
    >> Anonymous 03/01/11(Tue)21:24 No.14093469
    >> Anonymous 03/01/11(Tue)21:24 No.14093472
    I think it's more like the second one.
    The first combatant actives a spell card, the second deals with it.
    After that, the second activates a spell card.
    >> Anonymous 03/01/11(Tue)21:26 No.14093496
    while id agree that a touhou d20 should belong here, due to overexposure and trolling over the years, friend sagefag is only how trolling begins and this really would be better done someplace else.
    >> Anonymous 03/01/11(Tue)21:28 No.14093540
    I'm still working that out. I've been drinking for the last hour, so if things are confusing, that's why.

    Probably each character has 2 or so Offensive Cards and 1 Defensive Card.

    Duels are choosing your Card each turn (or so. Depends on if Duration stays in or not) and aiming it at an area of the board or an enemy.

    Board? Just get a sheet of hex paper and some tokens. Movement speed is probably equal to Reflexes x Something (Power? Strength?)

    I'm not thinking too hard on this. Mostly its just a thought exercise to pass the time. If anybody likes it, feel free to copy it down and run with it!
    >> Anonymous 03/01/11(Tue)21:29 No.14093549
    Sage for touhoufaggotry.
    >> Anonymous 03/01/11(Tue)21:32 No.14093579
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    Given a spellcard keyword system... Something like this card would be.

    Spellcard: Firefly Sign "Comet on Earth"

    Difficulty 10 (Cost +0) Opponents dodge against this spellcard on a modified value of 10+ ... Honestly I don't know what dice I would use, probably 2d6 or something, but that's fairly easy to work out.

    Duration 3 (Cost +0) This spellcard lasts for 3 phases or until the user has absorbed 3 hits.

    Trap (Cost +0) (This spellcard revolves around the opponent's pattern recognition instead of dodging bullets themselves, opponents dodge against this card using their mind stat.)

    So pretty simple. Each opponent would use a spellcard or normal attack and dodge each other simultaneously.

    ...and sorry because there's two systems being tossed around at the same time. Heh.
    >> Touderp 03/01/11(Tue)21:36 No.14093647
    That sounds pretty nifty actually. I've been focused mainly on the idea of WYSIWYG where just by seeing the Card's name you can tell what's going on. Great for keeping it simple for players, but also removes a lot of mystery.

    I prefer dice pools because (eventually) rolling a handful of d6s seems so fitting for a game about bullets.
    >> Anonymous 03/01/11(Tue)21:38 No.14093667
    >> Anonymous 03/01/11(Tue)21:39 No.14093685
    I think an abstraction of the battlefield would be more manageable. I kept an eye on the PoFV touhou RPG project when it kicked off, which I think was about the same time the translation of Flowers began, and even if it was aiming for the light-and-easy approach, the token-intensivity of the side was at times enough to give me gray hair.

    You know... wouldn't it be actually rather easy to create a touhou system with 4E? The simplified system, the abstracted, over-the-top actions... the mind boggles.
    >> Anonymous 03/01/11(Tue)21:39 No.14093686
    A naming system like that though restricts spellcard names.. which is part of the fun of Touhou, giving all your attacks some esoteric nomer based on some youkai origin.

    I do like dice pools myself, really. The actual rolling is one of the things I haven't worked out yet...

    Pool of dice based on stat.. Difficulty keyword determines how many "hits" you need shadowrun style.

    Suppose that could work.
    >> somefa/tg/uy !nYl2OfKaq6 03/01/11(Tue)21:39 No.14093692
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    i hate to say that im rather surprised that nobody brought up the fact that there exist already a japanese touhou RPG system that is translated. yuugi flowers.

    I do have the pdf here, but sadly i've lost the Download link i had.

    i just dled the system here, and will be taking a gander at it.
    >> Anonymous 03/01/11(Tue)21:40 No.14093703
    >i hate to say that im rather surprised that nobody brought up the fact that there exist already a japanese touhou RPG system that is translated. yuugi flowers.

    Probably because it's a terribly done mess.
    >> Anonymous 03/01/11(Tue)21:41 No.14093722
    I really can't imagine any sort of mapping system working for touhou.

    Either you're keeping track of hundreds of projectiles or you're abstracting them down to 5 bullets or so... which isn't really touhou either.

    Since EVERYTHING in touhou pretty much attacks the entire field. I'd just forego any tactical map whatsoever.
    >> Anonymous 03/01/11(Tue)21:42 No.14093736
    This is still here?

    Take it to /jp/ already.
    >> Anonymous 03/01/11(Tue)21:42 No.14093737
    It has been mentioned a few times...

    But yeah, it's awful.
    >> Anonymous 03/01/11(Tue)21:44 No.14093755
    >> Touderp 03/01/11(Tue)21:45 No.14093776
    4e Touhou has been mentioned from time to time. Not familiar with that edition of DnD so I couldn't say what would need to be done. Maybe just renaming races and powers? Mostly just fluff though.

    Maybe abstracting non-boss enemies as something similar to 3:16's system. (In that game, your weapons don't deal damage; they do "kills." The GM has Threat Tokens he commits to each encounter; each successful PC attack removes 1 Token.)

    Convert that to a Touhou RPG where each "stage" has a number of Tokens. The PCs each make one attack, the Enemy as a whole makes one against all PCs (GM rolls one attack, everyone rolls individually to resist).

    Dice pools seem easier to balance than dealing with modifiers or more than one dice type.
    >> Anonymous 03/01/11(Tue)21:47 No.14093793
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    >another attempt at a touhou d20 on /tg/
    >> Anonymous 03/01/11(Tue)21:48 No.14093818
    For positioning, I'm thinking of going absolute minimal and taking the Spirit of the Century zone system.
    A spell card fills a while zone with bullets, and you either dodge around within the zone and counter attack or dodge out to another zone and wait it out. Or something.
    >> Anonymous 03/01/11(Tue)21:49 No.14093826
    Group battles are kind of difficult to know which direction to go... As they've never really come up in the game aside from like... Prismriver sisters or something...

    Probably because having 3+ danmaku fields on the screen at the same time at any point would be total rape for anyone.
    >> Anonymous 03/01/11(Tue)21:50 No.14093850
    I don't even know why you're trying, this'll be dead in a week if you're looking to just suck in the /tg/ crowd.
    >> Touderp 03/01/11(Tue)21:51 No.14093853
    It's bad. Can't vouch for the rules but visually it's a pain. The font was hard to read and apparently 2 different teams translated it at different times. And they used different terms. Are Strength and Power the same thing? How about Dexterity and Finesse? I'm pulling those exact terms out my ass, but it's obvious there wasn't any continuity between the two.

    An abstract map would be useful though. Just to see where people place themselves. Something simple with just ranges: Very Close/Close/Far Away (Again, like 3:16)

    Then you can have Spellcards' strength vary based on how "far away" enemies are. Something simple like laser-type attacks not suffering range penalties, but that burst of bullets centered around it's origin? Absolute Hell to avoid when you're in the same range.
    >> Anonymous 03/01/11(Tue)21:52 No.14093877
    Sage for /jp/ shit.
    >> somefa/tg/uy !nYl2OfKaq6 03/01/11(Tue)21:53 No.14093882
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    i do have to agree that the system is far from easy to understand, but if you have cooperative players and an open mind it works rather well. i havent had any trouble in what little playtest games ive did, except maybe players dueling to death testing the limits of the system.

    but i digress, yuugi flower is not the purpose of this thread. im reading the fansystem currently, and appart from the "fandom points" wich could have been named better,and no limitation on the use of powers already set as "unique powers" i dont see too much of a horrible issue, then again i havent read all that much yet.
    >> Anonymous 03/01/11(Tue)21:54 No.14093892
    >> Anonymous 03/01/11(Tue)21:55 No.14093902
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    But then there's returning spellcards and all sorts of bullet dickery.

    Essentially you can make a card that can target at any distance, conceivably. So I was thinking it'd be simpler to just remove it from the equation altogether.

    ...less you *really* want to have Komachi's ability do something.
    >> Anonymous 03/01/11(Tue)21:56 No.14093911
    get this shit off of /tg/
    >> Anonymous 03/01/11(Tue)21:56 No.14093926
    The thread is blatant cross over material.

    Post in threads you like and leave the others alone
    >> Anonymous 03/01/11(Tue)22:00 No.14093993
    I wonder if an abstracted combat system could be formed into a direction more cerebral than just competing with dice pools. Favorable and unfavorable condition modifiers and the like should at least be included, I guess.

    I suppose this is why this process of re-creating the same system keeps repeating; too much simplicity, and you end up with a rather bland game. Too much variation, and the more complicated the game gets.

    I still think I should give a Risus Touhou adventure a shot someday soon.
    >> somefa/tg/uy !nYl2OfKaq6 03/01/11(Tue)22:01 No.14094005
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    in the fighting games komachi ability amounts to making "slow" zones by making a zone to be a longer distance than it is for others, it could be used as some kinda "rough terrain making" making 10Ft be 20 or 30, depending, ect.
    >> Touderp 03/01/11(Tue)22:02 No.14094013
    To me, there should be some strategy in positioning yourself. Look at the games: stay in one place, end up getting fucked.

    >Essentially you can make a card that can target at any distance, conceivably.

    So make it an issue of "jack of all trades" (equal albeit poor damage at all ranges) versus "master at one" (one range great damage, others less so).

    A Laser-type attack is great at all ranges, but can only target one thing.

    A Bomb/Burst is killer at the range it's detonated at, but each range beyond, less and less so.

    A Spray/Spread is great at the character's originating range, but each range beyond that in one direction, less and less so. The other direction? No effect.
    >> Anonymous 03/01/11(Tue)22:02 No.14094024
    >The thread is blatant cross over material.

    Actually it's pretty solid /jp/, which is where it belongs.
    >> Anonymous 03/01/11(Tue)22:03 No.14094032
    What if I want to run a game where the Players take on the roles of established characters? Any advice for something like that?
    >> Anonymous 03/01/11(Tue)22:07 No.14094079
    Pretty much any rpg is just competing dice pools, in some form or another.

    In the end, it's always a factor of system and GM, usually more heavy on the GM side.

    A great GM can make a terrible system tolerable.

    A terrible GM can make the mythical flawless system a living nightmare.

    As a long-standing GM, just laying it out how I'd do it... very minimalistic and clean-cut would work for me since I love going into character roles alot more than the fighting.

    Honestly though, touhou fights being what they are (dodging bullets).. I feel they should be resolved quickly and with success or failure riding on that dice roll. Keeps the speed up, tension high, etc...
    >> Anonymous 03/01/11(Tue)22:10 No.14094128
    So long as you can stat em somehow, why not?

    Of course, since POWER LEVELZ discussion varies widely, you might have trouble with that stat em part.

    GM becomes word of god would be necessary, etc.

    Taking spellcards directly from the games would certainly make the creative part of that easier.
    >> Anonymous 03/01/11(Tue)22:15 No.14094190
    The more complex a system you choose, the harder it'll be. I imagine running the game will be a lot easier than assigning values for the canon characters and their abilities.
    >> Touderp 03/01/11(Tue)22:18 No.14094226
    1. Choose your system
    2. Stat characters
    3. ???
    4. Danmaku!

    Beyond that, any of the usual GMing advice applies. Plus finding players who want to create fanfiction through RPing.

    Could make it harder for characters to enter/exit a targeted zone or move around in it, making them less able to dodge attacks there.

    Its definitely a difficult path to tread in game design. Try for too little, you get something like Pretend or PDQ; too much, you get GURPS or FATAL.

    You could spice things up by adding conditions to the battlefield. Fighting in a snowstorm? Fire-based cards are less effective while Ice ones more so. Indoors? Restrict agility to represent dodging around through doors and in hallways, target attacks less successful.
    >> Anonymous 03/01/11(Tue)22:41 No.14094518
    So I'm trying to think of stats, making a different, die-pool game.
    Dexterity - for firing certain attacks
    Mind - for firing certain attacks
    Dodge - for dodging Dex based attacks
    Willpower? - for evading Mind based attacks
    this is a shooting based, game, so I have no idea what a Strength stat would even do (but if it is included, say, as an attack stat, then Stamina would be put in to counter it, I guess)
    Skills and other things would just be based on rolling a stat for successes.
    Buying a skill would just be a one time thing, if you have a skill, you get a bonus when you roll for it, if you don't, maybe a penalty.
    >> Anonymous 03/01/11(Tue)22:44 No.14094559
    take it to /jp/
    >> Touderp 03/01/11(Tue)22:54 No.14094691
    You could simplify things maybe? Having a stat for two coordination/reflexes-based things seems redundant to me. Mind/Willpower is a bit iffy but makes sense.

    Strength? Replace with Toughness/something like it. Have it determine total Lives.

    Skills: what are they for? That is, what kind of skills would you include? Do they cover different attacks or out of combat things or both?
    >> Anonymous 03/01/11(Tue)22:55 No.14094707
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    >> Anonymous 03/01/11(Tue)22:58 No.14094736
    Out of combat skills
    >> Anonymous 03/01/11(Tue)23:00 No.14094753
    To put it simply, this isn't /jp/ related because it requires friends to play with.
    >> Anonymous 03/01/11(Tue)23:02 No.14094787

    Though it doesn't really surprise me that people who like touhou lack friends.
    >> Anonymous 03/01/11(Tue)23:03 No.14094813
    It also isn't /tg/ related because I don't like it.
    >> Anonymous 03/01/11(Tue)23:04 No.14094828
    So from what I can tell, this is something that isn't to be played in it's current state unless you really like touhou, and it will just cause nerd rage if you really like touhou, right?

    Has someone asked the creator if he's going to work on it beyond beta?
    >> Anonymous 03/01/11(Tue)23:05 No.14094842
    If this belongs anywhere on 4chan its /jp/.

    But /jp/ sucks, at this point i'd recommend trying a different website.
    >> Anonymous 03/01/11(Tue)23:06 No.14094855
    The creator of the OP's link is working on a new version. He's an SA goon and last I knew was recruiting there for playtesters.

    Also, Touhou in a Nutshell: Hated if you like it, hated if you don't like it.
    >> Anonymous 03/01/11(Tue)23:09 No.14094892
    Its a damned if you do, damned if you don't situation.

    People who like touhou tend not to like social interaction, and people capable of social interaction tend not to like touhou.
    >> Anonymous 03/01/11(Tue)23:13 No.14094942
    >come back later in the day
    >thread still here
    >dozens of replies
    >most of them are people feeding one persistent troll over and over and over again and whining about janitors
    >the rest completely ignore the actual topic of the thread and go on about making a completely different RPG

    Well fuck you faggots. I actually playtested this shit and it runs surprisingly well with gratuitous alteration.
    >> Anonymous 03/01/11(Tue)23:15 No.14094975
    Thats pretty much what happens everytime someone posts about touhou here.

    You shouldn't be surprised.
    >> Anonymous 03/01/11(Tue)23:17 No.14095001
    The few times I've seen touhou posted here engendered some really lengthy and intelligent conversation that I enjoyed reading.

    Those were all like a year ago though.
    >> Anonymous 03/01/11(Tue)23:17 No.14095002
    Why are you mad about people discussing original ideas instead of slavering over the game designer's cock?

    I think this has been a decent thread.
    >> Anonymous 03/01/11(Tue)23:19 No.14095023
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    >it runs surprisingly well with gratuitous alteration

    >gratuitous alteration
    >making a completely different RPG

    ....You lost me.a
    >> Anonymous 03/01/11(Tue)23:21 No.14095048
    It sounded better than saying "houserules". I didn't change anything that couldn't conceivably happen between a beta and a finished version.
    Because then you start a new thread for that instead of hijacking one. Granted I'm pretty sure OP didn't stick around and so further discussion of his system is probably pointless, but it's the principle of the thing.
    >> Anonymous 03/01/11(Tue)23:22 No.14095056
    So i checked out /jp/ assuming there would be a sister thread there.


    Wow. I take back the gb2/jp/ comments. You're just better off getting the fuck out period.
    >> Anonymous 03/01/11(Tue)23:24 No.14095091
    Maybe you should have made a separate thread to express your displeasure, instead of further derailing the thread?

    Stop being so spergy.
    >> Anonymous 03/01/11(Tue)23:25 No.14095109
    Problem is I don't want it to have too few stats, since that's boring and everyone will have the same thing.
    With a few different stats you can attack with, there's some variation, and having a few different to defend with keeps a single defense stat from being way too good, eveyone maxes it first, and nothing ever happens.
    Besides, a whole game really only being 6 stats and modifiers is still lighter than most.
    >> Anonymous 03/01/11(Tue)23:27 No.14095128
    That would have gone into spam levels though.

    Making threads bitching about threads is never a good idea.
    >> Anonymous 03/01/11(Tue)23:28 No.14095142
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    Bahamut, if you're reading this, consider this your first fanmade "race" for Tale of Phantasmal Land. Since there's little material on Gensokyo's satori to go by, this is mainly my interpretation of them.

    WARNING: Satori are problematic as player characters, and so are a restricted race. Assume that satori are not permitted as player characters by default, unless consent from the GM is given. Satori can generate issues due to the following factors:
    1. They introduce themes of racism and prejudice into the game. This may clash with the GM's and the players' personal vision and interpretation of the setting of Gensokyo.
    2. Unless the rest of the party consists of beast youkai raised by the satori, creating a reason why a satori resolves incidents together with other youkai and humans who hate her may be quite a stretch.
    3. The ability to flawlessly read hearts and minds can slow down the game by forcing the GM to accomodate the satori's abilities. It is also a potent non-combat ability that the GM must always keep in mind when designing incidents.
    4. Satori are deeply distrusted and hated by nearly everyone, and the GM must always keep this in mind too. A satori entering a store in the Human Village might not be attacked on sight, but the storekeeper will be very hesitant to give her service.

    Wouldn't it be wonderful to be able to know what others were thinking and feeling? You could alway tell when they're lying, when they're sad and putting up a facade of joy, the nature of the dark secret that they're hiding, and the name of the one they're planning on confessing to... or plotting against.
    >> Anonymous 03/01/11(Tue)23:29 No.14095148
    Sage for touhou
    >> Anonymous 03/01/11(Tue)23:29 No.14095150
    Ah, but what if everyone knew you could peer into their hearts and minds? They'd know you can, and while they wouldn't know if you were actively probing them, they'd always tend to assume the worst. They'd grow paranoid. They'd distrust you. They'd tell you to go away, for they would loathe to see their privacy intruded so callously. They'd hate you, you who would dare to lay bare their hearts and coax out their best-kept secrets. And what if they knew there were more of you? More who could compromise them, more threats to secrecy, more who must be herded up and driven away?

    The satori are a race of psychic youkai who all share the ability to read hearts and minds. Although other youkai and certain humans can master the talents of telepathy and empathy, none can use such abilities quite like a satori.

    Satori resemble humans for the most part, but their proportions lean towards the small side. Recent generations have distinctly pallid skin from their subterranean habitat. All satori possess a "third eye." This external organ consists of an eyeball-like sphere (slightly larger than their fist) and a set of tentacle-like cords. Some of these wires connect back to the sphere, while others end in spade-like points that hover just above points on the satori's body and clothing. The third eye gently wafts around the satori and follows her movements. It is an extremely resilient organ, and even if destroyed or severed, it regenerates more swiftly than a lizard's tail.
    >> Anonymous 03/01/11(Tue)23:29 No.14095152
    To each their own. I've got a bias towards simple systems since it appeals towards my lazyiness. If you can make it work, go for it.

    Then you have no right to bitch, seeing as you're part of the problem!
    >> Anonymous 03/01/11(Tue)23:31 No.14095180
    What? I'm bitching about the thread in the thread.

    Totally different.
    >> Anonymous 03/01/11(Tue)23:31 No.14095186
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    Ah, but what if everyone knew you could peer into their hearts and minds? They'd know you can, and while they wouldn't know if you were actively probing them, they'd always tend to assume the worst. They'd grow paranoid. They'd distrust you. They'd tell you to go away, for they would loathe to see their privacy intruded so callously. They'd hate you, you who would dare to lay bare their hearts and coax out their best-kept secrets. And what if they knew there were more of you? More who could compromise them, more threats to secrecy, more who must be herded up and driven away?

    The satori are a race of psychic youkai who all share the ability to read hearts and minds. Although other youkai and certain humans can master the talents of telepathy and empathy, none can use such abilities quite like a satori.

    Satori resemble humans for the most part, but their proportions lean towards the small side. Recent generations have distinctly pallid skin from their subterranean habitat. All satori possess a "third eye." This external organ consists of an eyeball-like sphere (slightly larger than their fist) and a set of tentacle-like cords. Some of these wires connect back to the sphere, while others end in spade-like points that hover just above points on the satori's body and clothing. The third eye gently wafts around the satori and follows her movements. It is an extremely resilient organ, and even if destroyed or severed, it regenerates more swiftly than a lizard's tail.
    >> Anonymous 03/01/11(Tue)23:33 No.14095199
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    Their peerless psionic abilities are offset by their curse. When a non-satori looks upon a satori, she is overcome by disquieting, subconscious feelings of distrust, paranoia, and resentment towards the satori. She KNOWS that in some way, she is being watched and scrutinized by a judging, piercing gaze that unveils all secrets and desires. Early in their history, the fact that a satori could irresistibly read hearts and minds became common knowledge, and this datum compounded with their curse to make satori one of the most reviled youkai races to ever exist.

    In present day Gensokyo, satori live as a race nearly driven to extinction by hate crimes and suicide. What few remain have fled to the underground regions of Gensokyo, voluntarily scattered to prevent the uproar that inevitably arises when too many satori gather in one area.

    Their status as an abhorred, cursed race has cracked many of them, and this shows in their personalities. Some are morose and fatalistic, others are quiet and unconfident, and others still attempt to to "revel" in the "fear" they inspire to try to keep their spirits up. Many have trouble expressing their emotions: some come off as stoic and emotionless youkai who speak in sterile monotone, while others seem like the emotions in their voices and facial expressions are forced, like an inept actor. (In game terms, this can be represented by the Guarded Mind special ability.)

    Amidst all this gloom, satori have one type of friend, other than themselves, that can come to trust them: their pets. Satori have an affinity for dealing with animals, who circumvent the satori curse. These beasts enjoy being tended to by a youkai with the ability to truly understand what they think and feel. When times are especially tough, satori seek solace in their loving, loyal pets. Cats are a popular choice for them, leading many satori to become "crazy cat ladies."
    >> Anonymous 03/01/11(Tue)23:33 No.14095204
    ITT: One guy posts, one guy trolls, both ignore each other.
    >> Anonymous 03/01/11(Tue)23:34 No.14095211
    In recent years, glimmers of hope have appeared for the satori. A prolific satori of the Palace of the Earth Spirits, Satori Komeiji, has discovered that a beast that is cared for by a satori for many, many years and evolves into a beast youkai becomes one that bypasses the satori curse. Many satori have begun to invest hope in their pets, yearning for trusting, talking friends... perhaps even a slave race. Then there's the rumor of a satori who has truly broken her curse and become a happy, cheerful wanderer of the aboveground... but surely, that's just a myth.

    Most satori are recluses who dare not step outside of their underground homes for fear of the resentment and racism that they are victims of, but an exceptional satori may arise and try to gain the trust of others...

    Racial Ability: The Sickness in Everyone's Heart
    A satori receives Read Feelings and Read Thoughts as bonus special abilities, even if she lacks the prerequisites. She need not make a roll when using them, and they work even against a human or youkai with Guarded Mind. They just work, guaranteed.
    A satori also gains Telepathy as a bonus special ability, even if she lacks the prerequisites. She can even use it during combat, but only to communicate, not to transmit any special effects that could directly help her in the fight.
    Telepathy and empathy make a satori difficult to hit and difficult to ambush. She gains a +1 bonus to her Evasion, and she can never be surprised.
    >> Anonymous 03/01/11(Tue)23:35 No.14095228
    Discussion of tabletop RPG Mechanics => /tg/ related.
    Bitching about whether Touhou is or is not allowed in /jp/ => Metathread bullshit.
    Only one of these is officially against the rules of /tg/

    We need a Mod to officially put an end to the question of Touhou in relation to /jp/ much in the manner of "QUEST THREADS ARE FINE" as part of the sticky.

    Now, on topic, the pdf as it stands needs serious revisions in various areas.
    Notably: Connection with canon material is tenuous.
    Relation of clothing to power is awkward and restrictive.
    Character-Unique Powers are borked
    Fuck it, there's too much wrong for me to list in one post.

    But seriously Mod, if you see this thread, PLEASE make a clear statement on Touhou tabletop. Bans can come too.
    >> Anonymous 03/01/11(Tue)23:35 No.14095230
    wow this threads still here?
    >> Anonymous 03/01/11(Tue)23:35 No.14095232
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    Racial Ability: Beloved by Animals...
    A satori receives Animal Magnetism as a bonus special ability, even if she lacks the prerequisites. When making a social roll against a beast youkai that a satori (not necessarily herself) has personally cared for during its lifespan as a regular beast, she can use her Animal Master skill in place of any other skill.

    Very Bad Thing: ... Not by People
    A satori suffers a -4 penalty to all social rolls made against humans and youkai. The exceptions to this penalty are other satori, and beast youkai that a satori (not necessarily herself) has personally cared for during its lifespan as a regular beast.
    During base character creation, a satori's Charm cannot be increased above 2, and she cannot purchase any skill levels in Bluff, Intimidate, and Proper Behavior. Nobody will love a satori, trust a satori, be cowed by one, or pay attention to her etiquette.
    >> Anonymous 03/01/11(Tue)23:37 No.14095257
    >We need a Mod to officially put an end to the question of Touhou in relation to /jp/ much in the manner of "QUEST THREADS ARE FINE" as part of the sticky.

    Most mods/janitors we get tend to be anti touhou. It won't be outright banned but trolling it is ignored.

    It really is more /jp/ than anything though.
    >> Anonymous 03/01/11(Tue)23:38 No.14095261
    That isn't even me broski.
    >> Anonymous 03/01/11(Tue)23:40 No.14095281
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    >We need a Mod to officially put an end to the question of Touhou in relation to /jp/ much in the manner of "QUEST THREADS ARE FINE" as part of the sticky.

    Best start e-mailing moot. And get your friends to do it too. Only other way we'd get a ruling is massive /tg/ shitstorm, like with Wakfu here and MLP on /co/

    >Notably: Connection with canon material is tenuous.
    I don't see much trouble with this. Picture related.

    >Relation of clothing to power is awkward and restrictive.
    That seems like a bad idea, probably related to some Touhou meme about hats.
    >> Anonymous 03/02/11(Wed)02:10 No.14096931
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