[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File : 1298654044.png-(1.06 MB, 850x1201, sample-3a0871f5f9142a61b8c6c42bf5c59236 (...).png)
    1.06 MB Zeonquest Pt 95 I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)12:14 No.14036710  
    ... If we hit 100 parts will we break some kind of record? What installment did Frostgiant-Wat-DoQuest crap out on?

    You are Commander David Lister, CO for the elite independant Nachtaren Unit. Currently seconded to the Solomon forces under Lord Admiral Dozle the Zeon forces have been reeling in the aftermath of sledgehammer multi-pronged offensive from the Federation.
    You've spent the time you had earned with your daring tide-turning assault trying to hammer new pilots into now sadly empty slots and fixing and refitting your mobile suit.
    You had three days before they renewed their assault, striking out from Luna II at the Side 4 colony cluster that is the first stepping stone towards Solomon, and then Zeon territories interior.
    >> Anonymous 02/25/11(Fri)12:15 No.14036727
    >... If we hit 100 parts will we break some kind of record? What installment did Frostgiant-Wat-DoQuest crap out on?

    I'm pretty sure you broke any records that were left around 80, bro.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)12:23 No.14036798
         File1298654599.png-(216 KB, 700x665, 4129556f1c16156a3271eefd322191(...).png)
    216 KB
    >>14036727

    I thought Frost Giant quest was still in front?

    In anycase.

    Dozle has ordered all units which are combat-worthy to load up and make for Side-4 to at the very least contest the area and get an idea of what were up against.
    Last week you took in two new members: Option and Rance. Whilst they came in their Rick Dom II and Zaku F2 respectively, you can probably snag a freshly made or spare mobile suit of a different kind if you ask for one.

    And whilst we're at it, a tentative loadout suggestion or two would be nice. Although I'd understand that you might want to change it once you get to the warzone.
    >> Arty 02/25/11(Fri)12:23 No.14036805
    Let's see if I can get word-filter banned for typing out tactics involving the Elmeth like last week.

    Seriously what banned site name could I have been trying to advertise?
    >> Anonymous 02/25/11(Fri)12:24 No.14036809
    oh god... has the big zam been mass produced yet?
    >> Anonymous 02/25/11(Fri)12:26 No.14036828
    >>14036727

    A Frost Giant is Thee ended on Thread 81.
    >> Anonymous 02/25/11(Fri)12:29 No.14036847
         File1298654993.jpg-(85 KB, 850x736, CimaGarahausForces.jpg)
    85 KB
    [x] Ask your superior officers about the gassing of colonies at the beginning of the One Year War, and the mass murder of spacenoids initiated by Zeon forces.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)12:30 No.14036850
         File1298655001.jpg-(557 KB, 693x1024, 1280573143507.jpg)
    557 KB
    >>14036805

    Not half as much fun as when *I* managed to do that IN THE MIDDLE OF RUNNING THIS.

    >>14036809

    Not to your knowledge. Nor do you have any idea how the Gromlin is going either. The fate of the Big Rang is up in the air as well, considering that I can't really see anyone other than Gihren thinking the Oggo is a good idea...
    >> Anonymous 02/25/11(Fri)12:34 No.14036887
    >>14036798

    In training did the two new comers show any talent with any specific weapons?
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)12:36 No.14036902
         File1298655365.png-(44 KB, 226x245, face 2.png)
    44 KB
    >>14036887

    Nothing in particular. Both appear to be decent generalists. Option has the experience, Rance has the flair and daring of youth.
    >> Anonymous 02/25/11(Fri)12:41 No.14036957
    >>14036798

    Nacht-Zaku:
    GM Command beam rifle + reloads (not sure how many shots it gets)
    GM shield
    4-barreled MG thing + reloads
    Chain mine x1
    Grenades: whatever can fit (even mix of stick/cracker/flash)
    (I assume the beam sabers are a dedicated recharge/hardpoint)

    Zolomon's custom thing:
    Whatever the hell it was designed to take

    Gelgoog Cannon:
    beam rifle
    zulu shield
    beam naginata
    Grenades: even mix

    Gelgoog:
    Beam rifle
    Zulu shield
    beam naginata
    Bazooka (is there a gelgoog specific one or does it just use one of the Dom ones?)
    Grenades: even mix

    New guys: no clue
    >> Anonymous 02/25/11(Fri)12:45 No.14036995
    Fuck yeah Zeonquest!

    As for suits, there's the Recon Gyan. We could take out the Recon package for use in another Gyan, and get this one to Rance.
    Would we be able to upgrade Rance's Zaku F2 to be similar in performance to Bernie's Zaku Kai in the time we have?

    Option's Rick Dom II is pretty good enough, for now, unless there are better suits available.
    >> Arty 02/25/11(Fri)12:45 No.14037000
    >>14036902
    Ask Rance how he downed that Gelgoog some time, and tell Ookawara to worward the specs on that rail cannon to Pezun if he didnt do it two weeks ago.

    So with the federation on the Offensive we should call up Solomon and see what the Admiral's plans are. I have some ideas of my own of course but I'll wait a minute for things to get rolling...
    >> Anonymous 02/25/11(Fri)12:49 No.14037039
    >>14036902

    Rance was the one that took out a Gelgoog while fighting Ghirin's minions?

    Unless either have been pushing the limits of their suits in training, I can't see any reason to throw them in an unfamiliar suit right before a giant battle.

    Then again, it can't hurt to ask to see what suits are around? a second Rick Dom II for Rance might not be a bad choice.
    >> Arty 02/25/11(Fri)12:53 No.14037069
    >>14036957
    This plus:

    Option
    Rick Dom II
    Bazooka, MG + Grenade launcher, grenades and panzerfausts, heat rod.
    Ask if he has any experience with a chain mine.

    Rance
    Gyan (Remove the ECM package since I'm betting he has no experience with it)
    GM Rail cannon, Gyan Shield (with chaff instead of hide mines), Gyan Beam Saber, grenades?
    >> Anonymous 02/25/11(Fri)12:59 No.14037137
    >>14037069
    I would personally prefer to see if a Rick Dom II is available for Rance, or if we can upgrade his Zaku to a Zaku Kai.
    If either of those are unavailable, then go ahead and remove the Gyan Recon package and give him the Gyan.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)13:00 No.14037141
         File1298656814.png-(55 KB, 250x291, face 3.png)
    55 KB
    >>14036995
    >Would we be able to upgrade Rance's Zaku F2 to be similar in performance to Bernie's Zaku Kai in the time we have?

    No. It'd be easier to just see if there's a spare Zaku Kai lying about to be honest.

    >Ask Rance how he downed that Gelgoog some time, and tell Ookawara to worward the specs on that rail cannon to Pezun if he didnt do it two weeks ago.

    The Rail Gun got incorporated into something didn't it? [checks previous thread] huh. I guess not. In anycase, I'd imagine the reports of it did get transferred as per protocol anyway.

    What did you want to do with the Rail-Gun anyway?

    As for the Gelgoog, according to the gun-cams he used the old "hide behind a bit of debris then attack from close range whilst inverted" trick to fire a Underslung GL at the Gelgoog.
    Although technically that didn't kill it because it just took out the shield, he had to (somewhat messily) finish the job with a frantic heavy burst from his 90mm in the hope that he'd get lucky. Not exactly the best way of doing things, but he was badly outclassed.
    >> Anonymous 02/25/11(Fri)13:00 No.14037150
    >>14036957
    >>14037069
    Hey, since David's taking the GM Command Beam Rifle, why not give Option the Beam Carbine?
    >> Anonymous 02/25/11(Fri)13:04 No.14037180
    >>14037150
    I don't think a Rick Dom II has the reactor output for a beam weapon.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)13:04 No.14037186
    >>14037150

    If you keep him in the F2, it doesn't have the power for it. The Zaku Kai PROBABLY might, but you could see some performance drops unless you do some quick "overclocking" as it were.
    Alternatively, try to request a mobile suit that can use the weapon, see if anything's available.
    >> Anonymous 02/25/11(Fri)13:07 No.14037203
    >>14037141
    Well, I originally wanted the Rail Gun given to our recon pilot, so they can stay a safe distance away.
    I guess giving it to Rance wouldn't be too bad.

    Also, I'm thinking that getting Rance a Zaku Kai would be slightly better than putting him in the Gyan, since he's more used to the Zaku's systems, and we don't have much time to familiarize him with the Gyan.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)13:07 No.14037208
    >>14037180

    Sorry, got Rance and Option mixed up. The Rick Dom II might be able to power the Carbine, however the stock, trigger and grip will need to be modified due to the size differences, and like the Kai, you might still see some performance issues after firing.
    Not as bad as with the Kai though.
    >> Arty 02/25/11(Fri)13:07 No.14037209
    >>14037150
    Dom's cant carry full beam weapons, the best they can get is the beam bazooka. A bazooka sized weapon that's equivilant in punch to a regular beam rifle.

    >>14037141
    I'd like it for use with the Gyan since the MS-15A supposedly is just a tinybit underpowered for beam rifles. Also if it's carrying beam chaff in its shield it'd kinda get in the way. On another note on the railgun, there should be no muzzle flash in space since their no propellant, and the projectile wouldnt light up like a lightbulb since it's not impacting atmosphere. Really it's the best possible sniper weapon for space use provided the target isnt luna titanium.
    >> Anonymous 02/25/11(Fri)13:12 No.14037252
    >Rick Dom II reactor output insufficient
    That's what I was afraid of.
    If only we had enough time for Ookawara to do his magic and slap another reactor on the suit or something.

    Anyway, let's see if any suits capable of using the beam carbine are available. Maybe there'll be one that Option is already qualified for.
    >> Arty 02/25/11(Fri)13:14 No.14037275
         File1298657688.png-(281 KB, 917x808, AMX-009 Dom III 1298022867464.png)
    281 KB
    >>14037252
    If only we had a month he'd be able to turn Option's suit into a Dom III.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)13:20 No.14037328
    >>14037275

    Wasn't there a Command Dowdage variant that got a beam-bazooka?

    >I'd like it for use with the Gyan since the MS-15A supposedly is just a tinybit underpowered for beam rifles. Also if it's carrying beam chaff in its shield it'd kinda get in the way.

    So you want someone to get Calvins old Gyan? Who, Rance or Option?


    >On another note on the railgun, there should be no muzzle flash in space since their no propellant, and the projectile wouldnt light up like a lightbulb since it's not impacting atmosphere. Really it's the best possible sniper weapon for space use provided the target isnt luna titanium.

    You realise against the Federation that's a pretty big "if" right?
    In anycase, who would get the Rail-Gun?
    >> Anonymous 02/25/11(Fri)13:24 No.14037365
    >>14037328
    On the one hand, Option is a bit shaken up, and still needs to get his shit together.
    On the other hand, Rance is still a rookie.

    I say give Calvin's Gyan and the rail gun to Rance for now; if we end up being able to get a dedicated recon pilot, then it'll go to her.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)13:24 No.14037371
    >>14037275

    Also, that's a pretty nice image, is it official or just fan-art?

    >Meanwhile, my bittorrent of G Gen World continues to have as schizophrenic a dl speed as ever.
    >> Arty 02/25/11(Fri)13:25 No.14037381
    >>14037328
    Kinda thought we'd done some training with Rance in the Gyan last week. It's the more powerful suit but the others make a good point that a Zaku Kai might be better for someone with his experience and skill level. Now I'm uncertain.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)13:30 No.14037422
    >>14037381

    You had. I was just asking which suit you wanted him in for this battle. He was testing out several you had.

    >>14037365
    Go with this?
    >> Anonymous 02/25/11(Fri)13:30 No.14037428
    >>14037328
    >>14037365
    Nah, I think it'd be better to have Option pilot Calvin's Gyan and use the rail-gun to provide the team with sniper support.

    We don't have much time to get Rance familiar with the Gyan, and I think he would be better in a Zaku Kai for now, until we have a week for him to get used to a more powerful suit.
    >> Anonymous 02/25/11(Fri)13:32 No.14037444
    why don't we give the railgun to jolyne?

    I mean, she was our optional heavy artillery support, she's got experience with large ballistic weapons and she's only gotten stuck into assault/cc operations to fill out a slot.

    Rance is obviously a assault-oriented pilot and we're going to want to keep him close to Lister until he gets some more experience.

    Having Jolyne sit outside the front line and snipe would give us an experienced shooter behind the rifle, a competent soldier that could react to changing situations, as well as someone who isn't going to panic and get themselves killed the moment she gets surprised by a feddy/countersniper.

    Stick the boys in where we can keep them close, have Jolyne provide overwatch/sniper fire. That's what I would do anyway
    >> Anonymous 02/25/11(Fri)13:33 No.14037455
         File1298658798.png-(29 KB, 1319x234, Char is an asshole 1.png)
    29 KB
    [x] Actually consider the moral ramifications of working for a military that allows genocide of civilians as a means of military strategy.
    >> Anonymous 02/25/11(Fri)13:38 No.14037503
    >>14037444
    You bring up a good point.
    Both Rance and Option are assault types, if I remember their dossiers correctly.
    Changing my vote from giving the rail-gun to Option, to giving it to Jolyne.

    Still sticking with getting a Zaku Kai for Rance, and either Calvin's Gyan or a beam-capable suit for Option.
    >> Anonymous 02/25/11(Fri)13:38 No.14037509
    >>14037455
    >The Principality of Zeon launched a surprise attack against Side 1, Side 2, and Side 4 on January 3, UC 0079.
    >Attacking a mere three seconds after officially declaring war (a fact that was sardonically referred to as the "three second warning"), the Zeon used their mobile suit forces to eliminate Earth Federation Space Forces resistance before killing the civilian inhabitants of a number of colonies with poison gas. In this manner, an approximately unknown amount of Spacenoids were killed by Zeon forces. This period of initial slaughter became known as the One Week Battle or One Week War.
    >> Anonymous 02/25/11(Fri)13:38 No.14037511
    >>14037444

    This guy thinks both inside and outside the box at the same time.
    I like it.

    I imagine the Gelgoog Cannon will have little problem with the rail gun?

    and it will still have the beam cannon for when those pesky GMs start snooping around.
    >> Anonymous 02/25/11(Fri)13:40 No.14037520
    >>14037509
    >The peak of the One Week Battle was Operation British, which took place on January 10, UC 0079. Zeon forces used the depopulated colony cylinder Side 2, Bunch 8 Island Iffish in an attempt to destroy the Earth Federation Forces main headquarters, Jaburo. Though the Earth Federation Space Forces dispatched a fleet of their surviving warships in an attempt to stop the operation, the Zeon military successfully defended the colony and the EFSF was forced to withdraw after taking near total losses. Upon entering the atmosphere, however, Isle Iffish broke apart, missing Jaburo but causing widespread destruction across Earth. The largest remaining piece of the colony, consisting of approximately the entire front half, hit Sydney, Australia, completely wiping out the city and causing massive damage across the entire continent.
    >> Anonymous 02/25/11(Fri)13:41 No.14037531
    >>14037520

    >After the failure of Operation British, Zeon forces attacked Side 5, also known as Loum, on January 15, UC 0079. Beginning as an attempt to drop a second colony, the operation quickly turned into a full scale fleet battle when the majority of the surviving Earth Federation Space Forces, commanded by General Revil, counterattacked. Both sides used nuclear weapons in this battle, causing horrific loss of life not only among the combatants, but resulting in complete destruction of Side 5 as well. The Earth Federation managed to halt the attempted colony drop and inflict significant losses on the Zeon, but they were unable to prevent the destruction of Side 5 but they were able to evacuate few million of it's inhabitants before the battle begin, and their forces were annihilated during the battle.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)13:48 No.14037602
    >>14037511
    >I imagine the Gelgoog Cannon will have little problem with the rail gun?

    None whatsoever.

    >and it will still have the beam cannon for when those pesky GMs start snooping around.

    Plus the Rail-Gun is a good fallback in Anti-Beam Chaff fields.

    So: snag a Zaku Kai for Rance and then give Calvin's Gyan, converted back into a standard MP model to Option.

    Sound okay?
    >> Anonymous 02/25/11(Fri)13:56 No.14037662
    >>14037602

    Sounds good.

    Until we get intel on the feddie force.
    >> Arty 02/25/11(Fri)13:57 No.14037669
    >>14037602
    Sure, but ask him what he thinks about the fairly short range loadout of the Gyan. He may want to pack an extra bazooka for familiarity.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)14:02 No.14037701
         File1298660549.jpg-(125 KB, 800x688, 3e5b444836baedaf74c271f2eae58a(...).jpg)
    125 KB
    >>14037662

    With your loadout chosen as best able you join up with the forces being sent to try and shore up Side 4. There's already a small picketing garrison force still stationed there, trying to hold the enemy off, but against the sort of numbers you know are that the federation can bring to bear, you don't rate their chances.

    You hash out CiC in transit, it resolves into a force consiting of roughly two battallions worth of Mobile Suits and ships, split into single battallion formations.
    The journey takes 2 hours. But luckily you get a stable tactical feed from the battle area so you have a decent idea of what the situation is when you arrive.
    >> Arty 02/25/11(Fri)14:08 No.14037756
    >>14037701
    If we can draw their fleet into the shoal zones and lay ambushes it'll be a nightmare for them.

    Something I'd like to reccomend is hitting just the engines of their ships using the Elmeth 's bits. They'll be stuck adrift needing more ships to tow them or evacuate the crews. Once we've done enough damage that way we interdict their logistics with the space equivilant of U-boat tactics; Kommusai shuttles with snipers. They should be fast enough to intercept supply ships.
    >> Anonymous 02/25/11(Fri)14:12 No.14037784
    >>14037756

    You'll have to forgive my lack of Side layouts, but what?

    >defeat UAEan

    not sure if the captcha is with or against us here D:
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)14:14 No.14037796
         File1298661244.png-(30 KB, 574x310, side 4 battle 1.png)
    30 KB
    >>14037701

    Current tactical situation looks like this:
    Your forces are the blue and red zaku icons that have just arrived from Solomon. Both forces are roughly at Battalion strength. (5 whole companies of mobile suits each, plus their supporting motherships.)

    You are with Blue Battallion. Blue Battalion has 4 Standard MS Companies (Zaku's and similar) and 1 Heavy MS company (Rick-Dom pattern Mobile Suits) supported by 6 Musai's of varying grades and 2 old-type Chivvay's converted into MS carrying.
    There are no other MA's or Specialist Teams other than yourself.

    Red Battalion has 2 Heavy MS companies, 2 Standard MS company and 1 Battlefield Support Company (Zaku 1 engineering suits, and Recon Zaku's.) Recon elements are keyed into the battlefield network and will supply recon data to all friendly combatants within the network. There are 3 Chivvay's present, 1 Papua Support Ship, 2 Zanzibar Assault Cruiser and 5 Musai's.
    There is 1 team of 3 Bigro's present
    The Specialist Team: Death Wasps are present.
    However Roughly 80% of all ships in Red are still damaged, slowing them down. Damage ranges from Minor to Medium. Roughly 30% of the companies in Red are under strength.

    There are 6 colonies in Side 4. They have been moved closer together for defensive purposes.
    Picket forces represent single squads or companies. They are currently engaging enemy GM squads who appear to be testing the measure of their defenses. No serious assault has yet begun.
    The support ships for the picket are hanging back to protect themselves and provide safe haven for returning damaged mobile suits.
    The defensive sats have been moved to provide optimum defence.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)14:17 No.14037813
    >>14037796
    >supported by 6 Musai's of varying grades and 2 old-type Chivvay's converted into MS carrying.

    Sorry, looking over my numbers that should be: 11 Musai's of varying grades and 3 old-type Chivvay's
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)14:18 No.14037822
         File1298661497.png-(327 KB, 768x480, intermission.png)
    327 KB
    Anyway, work out any viable plans of action whilst I go have my dinner.

    BRB DINNER
    ALSO: INTERMISSION SCREEN.
    >> Anonymous 02/25/11(Fri)14:20 No.14037838
    >>14037796
    Can we send Nell and the Elmeth on a parabolic arc to begin sniping the engine blocks of the Federation ships, concentrating on Pegasus carriers?

    I'm tempted to task Jolyne with providing close support just in case, and having the two of them hide out within the colonies, protected by the defensive satellites.

    Also, since we're using Jolyne in a sniper role, she should be just fine operating alongside Nell.
    >> Anonymous 02/25/11(Fri)14:21 No.14037845
    >>14037796

    by Garma's fabulous hair! We've gone hex grid!

    They can't attack from the poles of the colonies without us noticing, correct?
    >> Anonymous 02/25/11(Fri)14:34 No.14037941
    divide forces as follows:

    Jolyne with sniper rail rifle and nell work together as spotter/sniper. Use the Elmeth's bits to pinpoint warships and feed telemetry data to Jolyne so she can shoot their engines out with maximum newtonian agression.

    Due to the nature of the rail rifle, the ships will not be able to see incoming fire or track it and therefore will not have a chance to maneuver out of the way even at extreme range. If any feddies wise up to the plan, pull the elmeth bits back to protect Jolyne. This will probably help Nell as well, as psycologically she will be fighting to protect a team member rather than just kill people.


    The rest of the squad falls under David's direct leadership. Their job is to distract, destroy, and otherwise sow confusion and pain amongst the feddies so that they can't figure out where the fuck the giant rail rifle shots are fucking coming from.
    >> Arty 02/25/11(Fri)14:38 No.14037979
         File1298662739.jpg-(16 KB, 484x358, 0083 op screen.jpg)
    16 KB
    >>14037784
    >>14037796
    I figured on the wreckage of the colonies destroyed in the one week war to be a bit more widespread through the region. Like the wreckage seen around Solomon in 0083.

    >>14037371
    It's from here.
    http://www.mahq.net/mecha/gundam/meaningless/
    http://www.mahq.net/mecha/gundam/meaningless/amx-009.htm
    Someone on /m/ coloured it.

    Another Elmeth tactic I've been thinking about is based on something Grand Admiral Thrawn did in one of the Star Wars novels. In it he used a cloaked ship placed below the planetary shields to make it look like his Destroyers were firing through the shield. In a similar manner we could fire on the Federal ships with our beam weapons and when they deploy chaff place a bit weapon on their side of the chaff cloud to make it look like the beam passed through it.
    >> Anonymous 02/25/11(Fri)14:43 No.14038021
    >>14037941
    why not just have the elmeth take the shots with its bits?

    There is no reason to believe that the rail gun has the power to pierce an enemy ship's armor.
    >> Anonymous 02/25/11(Fri)14:44 No.14038025
    >>14037941
    >continuing

    Furthermore, the fact that Nachtmaren has appeared to have changed tactics by focusing on MS's instead of battleships is going to throw the feddies off even more. They won't be able to figure out why we aren't blowing up Pegasus's left and right until the first volley of rail rifle rounds hits home.
    If Lister and crew stay stuck in with feddie MS's it should mean that the feddie battleships won't need to do any evasive maneuvering, making them easier targets for Jolyne. Also, if we can keep the elmeth's bits as a sort of "ace in the hole" it would be better. The feds wont know that the bits are beam weapon capable until we fire, there's no reason to blow that surprise.

    After all, they could divert some gundam after Jolyne once they realize Lister is basically a distraction, that could give the Elmeth a huge surprise advantage that might just buy u enough time to get jolyne out alive. If that happens.


    Hopefully it will just a case of Nachtmaren with Lister grinding through GM's left and right, and feddie battleships blowing up off in the distance, which should quickly demoralize the enemy as well as cheer our forces the fuck up.
    The plan also keeps Nell out of danger (as much as possible), keeps the new guys close to Lister, and lets Jolyne use her demonstrated gunnery skills to maximum effect
    >> Anonymous 02/25/11(Fri)14:47 No.14038051
    >>14038021
    >There is no reason to believe that the rail gun has the power to pierce an enemy ship's armor.

    Fair enough, I didn't specify that Jolyne would be shooting specifically at the engines. I'm assuming that if a heat hawk can do it, a freakin' rail rifle can. If not, then we change the plan.

    As far as the elmeth goes, we should keep the fact that they can shoot beam weapons secret until we absolutely need it. I mean, if the rail rifle does the job, there's no point.

    See, in my mind, the ideal would be that the feds think the bits are just recon pods or something. Right up until the moment they open up on an unsuspecting gundam.

    If we show our hand here against a bunch of GM's, any feddie ace worth his salt is gonna be getting some solid intel on our fancy new toy before they ever have to fight it. That's never good for us.
    >> Anonymous 02/25/11(Fri)14:51 No.14038081
    >>14038051

    Even if the feds think "oh, just a recon pod", they'll still blow up any bits they detect. I doubt we can risk not using the bits to their full potential when the enemy has already encountered them in the previous battle.
    >> Anonymous 02/25/11(Fri)14:54 No.14038109
    >>14038051
    I have to agree.
    If the rail gun is going to be enough to take out or at least seriously damage the engines, hangars, and bridges of the ships, then we should keep the fact that the funnels can shoot beams secret until we can take out some Gundams.
    >> Arty 02/25/11(Fri)14:55 No.14038115
    >>14038051
    The first time we encountered the railgun a GM fired it into our Gundam shield and it failed to penetrate. (Even if it was in atmosphere) It's not going to bust through the armor on a Pegasus class which we've seen time and again will hold up against huge amounts of conventional fire. It'd be of better use against GM's with their shitty titanium ceramic armor and noticeably less dense shields. Reccomend that Jolyne stay with the rest of our team and Nell hang way back to use her bits from a safe location.
    >> Anonymous 02/25/11(Fri)14:56 No.14038123
    >>14038081
    oh, well shit if we've used the bits already the cat is out of the bag. Forget it then.

    Have the bits work over one side of the fleet, have Jolyne's rail rifle work over the other, and meet in the middle.


    Mostly I'm just trying to get some performance out of the rail rifle. I think it's too unwieldy to use on enemy MS's that are stuck into a dogfight with us, the risk of fratricide is really high there, not to mention the shot difficulty is going to go waaayyy up for Jolyne.
    >> Anonymous 02/25/11(Fri)15:06 No.14038212
    >>14038115
    Do we have lots of anti-beam chaff available?
    We could go in with beams, then with a signal flood the area in chaff, leaving the Feddie GM's using beams that won't work, while we switch to ballistics.
    Jolyne would then just start using the rail-gun instead of her beam rifle or beam cannon.
    >> Anonymous 02/25/11(Fri)15:06 No.14038214
    Just throwing this out there.
    - Revil is a shifty, sneaky bastard.

    I think what ever we do, we should do it hard and we should do it fast. Try to disrupt any plan Revil may have put in place. Stop any "just as planned moments." We should take the initiative, and focus on ruining formations and stumbling up their operations. I don't think getting bogged down here, chipping at their numbers is going to do is very much good.

    but that's just a suggestion.
    >> Anonymous 02/25/11(Fri)15:08 No.14038229
    >>14038214
    >their numbers is going to do is very much good.
    herp derp, I fail at grammar, but you know what I mean.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)15:14 No.14038282
    >>14037979
    >Zeon make a Dom III AFTER they already have the Dreizzen.

    Oh come on, that's blatent in universe nostalgia panderi...

    >Multiple Bawoo variants

    SHUT UP AND TAKE MY MONEY

    >>14038123
    >oh, well shit if we've used the bits already the cat is out of the bag. Forget it then.

    Bits were used at Orbital-01 to stabilise the badly mauled Grenadan forces zone. Whilst they might not know or realise EXACTLY what it is they're looking at, or about the Elmeth, they know of the bit in a general sense.

    So, what actions should the two Battalions take?
    >> Anonymous 02/25/11(Fri)15:25 No.14038380
    >>14038282
    wait, we're in command of two Battalions now?

    Like, we're the head commander for this entire operation?

    If we have to coordinate and organize these two battalions throughout this battle we can't really afford to be stuck in.
    >> Anonymous 02/25/11(Fri)15:31 No.14038438
    >>14038282

    Take a longer rout around the colonies. And hit in a pincer attack.

    1. We don't know what the feds are planning so we don't really need to rush.
    2. The debris field makes a hard blitz into the enemy lines stupid.
    3. If we are slow and the feds try to push past the debris field, by the time they are half way we will be hitting their flanks.

    Heck use 3 dimensional tactics, go under instead of around.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)15:34 No.14038466
         File1298666094.jpg-(245 KB, 800x600, 4e720e3898a8219b731e07f4013c7c(...).jpg)
    245 KB
    >>14038380

    Due to your position on the command chain, you technically have joint command authority with the two battalions.
    However each of them has their own chain of commands filled with people who aren't idiots: Or they would have died already.

    Specialist formations will answer to their direct CO only and will do as they please. They'll also give out suggestions as well.

    Another thing to keep in mind: This tactical situation is not an omnipotent view. You only see on the map enemy units you know about. If you want to see more, you have to deploy recon teams to spot them. Due to debris and what not, spotting in this area is limited to about 4 hexes away for normal units, 6 hexes for recon units.
    Recon units will also give more data when they recon.

    Blue Battalion can move 5 hexes every half hour "turn"
    Red Battalion has damaged ships and can only move 4 hexes.
    Mobile Suits on their own can move 3 or 4 depending on type (Rick-Dom's, Kampfers, Zudahs etc can move 4, Zaku's move 3)
    >> Anonymous 02/25/11(Fri)15:35 No.14038477
    >>14038380
    No, it's just that we're usually allowed to make battle plan recommendations, since we've been able to come up with some quite unorthodox yet effective plans.

    >>14038282
    I'm for have Nell and the Elmeth hide well behind the defensive sats, and if possible, behind the colonies, where it's safe, and take out engine blocks and hangars of any Pegasus carriers she sees.

    The OH should stay with the colony garrison, shoring up their capital ship line.

    David and the rest of Nachtmaren will go in and tear the Feddie GM's and Balls apart in a fast attack, raking across their forces before flying back to the safety of the firing envelopes of the other Zeon warships and the defense sats.

    We'll play it by ear from there.
    >> Anonymous 02/25/11(Fri)15:37 No.14038492
    How about this.

    Red group moves to join the picket line. Any under-strength MS teams from Red group and the picket line are to reorganize into full strength teams. Red group and the pickets should merge their command for now.

    Any damaged ships are to hold the ship formation's rear and let that zaku I engineering team work any repairs they can on the ships.

    Blue group is a reserve force until we get confirmation on more enemy forces. Hold between the defensive sats and the nearby colony for now. If Red/picket group has any squads removed from combat due to casualties/repairs, Blue group sends a squad to replace them.

    Are these colonies all populated?

    The Elmeth should deploy and send two bits into the debris field to lurk for now. If/when enemy ships move in, the bits will hopefully be near enough to strike earlier than launching when the enemy is detected.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)15:38 No.14038499
    >>14038438

    Down isn't really an option as that would take you to the Orbital Zones controlled by the Federation. Up might work though.
    >> Anonymous 02/25/11(Fri)15:40 No.14038516
    >>14038466
    Taking that into consideration, the Elmeth should launch funnels and begin recon; hold off on revealing its presence for now.

    >>14038492
    I agree with your placement of the Red and Blue battalions.
    >> Anonymous 02/25/11(Fri)15:41 No.14038525
    >>14038499
    Up works. I don't mind that.

    Addendum to my plan
    >>14038492
    minus the elmeth thing. I say Keep her in reserve for priority targets. Taking out command ships, ace pilots. etc.

    Have our group who is in reserve take the slow round about road over the colonies.
    >> Arty 02/25/11(Fri)15:42 No.14038535
    >>14038477
    This and make sure some of the recon are watching the flanks.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)15:49 No.14038622
    >>14038492

    >Red group moves to join the picket line. Any under-strength MS teams from Red group and the picket line are to reorganize into full strength teams. Red group and the pickets should merge their command for now.

    Moving Red Battalion to join the Pickets.

    >Blue group is a reserve force until we get confirmation on more enemy forces. Hold between the defensive sats and the nearby colony for now. If Red/picket group has any squads removed from combat due to casualties/repairs, Blue group sends a squad to replace them.

    Moving Blue Battallion
    NOTE: The Elmeth has a range of 8 hexes and even with you moved is still out of range.

    NO ENEMIES DETECTED.

    >Are these colonies all populated?

    Yes, but only lightly, and the inahbitants have been preparing for this day since the start of the one year war. There are several survival shelters that would hold up to anything but an unlucky beam cannon shot on all Colonies.

    I should point out that several of these colonies supply food to the Legitimacy.
    In fact, since we lost Texas Colony, then Side 3 to Loyalists, and then finally lost mid-west USA - Side 4 is our ONLY source of non-imported food.

    Mostly edible fungal cultures: Like Tofu or Quorn, but yes, that does indeed count as "food".

    If we lose Side 4, then we basically have to rely on Von Braun and Side 6 for almost all of our food supplies totally.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)15:51 No.14038637
         File1298667060.png-(30 KB, 574x310, side 4 battle 1z.png)
    30 KB
    >>14038622
    forgot picture

    Federation is taking actions...
    >> Anonymous 02/25/11(Fri)15:51 No.14038642
    >>14038466
    Send Red forward to back up the pickets, but hold off from doing any major counterattack. With any luck, the Feds will see how beat up Red is and think that's all we can muster. Blue should stay behind in the Side 4 cluster as reserve.

    However, the defensive satellite formation as it is now and just ASKING to get flanked. Deploy Red's recon team on the fringes of the cluster to keep watch for any flanking maneuvers. Revil is one crafty bastard, after all.
    >> Anonymous 02/25/11(Fri)15:53 No.14038662
    >>14038622
    Wait, if Side 4 supplies all of Zeon's food...
    Shit, I think Revil's going to attempt to damage the colonies and destroy the food processors by sneaking an MS team into the colonies while we're occupied with his main force.

    We need to make sure that the Recon Zaku's are looking for any flanking enemy MS.
    Also, I think this is important enough that we have Nell and the Elmeth send out her funnels to search around the colonies and concentrate on defending them.
    >> Anonymous 02/25/11(Fri)15:56 No.14038696
    >>14038662
    Nah, dropping colonies and murdering billions of people is a Zeon thing, they'll be fine.
    >> Anonymous 02/25/11(Fri)15:58 No.14038728
    >>14038696
    They don't need to destroy the colonies or kill the citizens. All they need to do is destroy or severely damage their capacity to produce food, which is the LAST thing Zeon needs right now, especially now that we no longer have access nearly as many resources as we did before.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)15:59 No.14038731
         File1298667544.png-(32 KB, 574x310, side 4 battle 1f.png)
    32 KB
    Several additional GM teams have been sighted moving through the debris zone. (Moving through the Debris Zone is 1 square at a time) Currently present enemy forces are engaging our picket to keep them occupied.
    Casualties to the Picket are at 30% average.
    Attacking units have taken some casualties too.
    (Fading units are ones which have taken casualties)

    YOUR ORDERS?
    >> Anonymous 02/25/11(Fri)16:01 No.14038754
    >>14038731
    Same as before. Red continues to the picket line while Blue stays behind in the colony cluster. While Red is passing through, tell them to redeploy their Recon Zakus to the flanks to watch for any of Revil's TACTICAL GENIUS maneuvers.
    >> Anonymous 02/25/11(Fri)16:01 No.14038763
    If enemy MS's go inside the colony, I think we should avoid following. Keep the fighting outside to prevent as much damage to our food supplies as possible.

    If federation begins to wreck shit randomly, record and use as propaganda. Federation support will drop. Not sure if that will matter in the end but, take every advantage.
    >> Anonymous 02/25/11(Fri)16:02 No.14038774
    >>14038728
    Zeon can still drop the colony and commit more Genocide, it's a secondary objective.
    >> Anonymous 02/25/11(Fri)16:04 No.14038787
    >>14038763
    No amount of propaganda in the world is going to alleviate food shortages and starvation. Letting the Feds roam free in the colonies to wreck food production as well as sabotage one of our last lines of defense is a disaster waiting to happen.
    >> Anonymous 02/25/11(Fri)16:05 No.14038798
    >>14038731
    Continue with our plan from before, but launch Nell now.
    Nell takes up a central position within the center of the colony formation, sending out her funnels to watch for any enemy MS or commando teams trying to sneak in using an unwatched vector.

    Jolyne and the Recon Zakus to deploy to the upper, lower, right, and left flanks of the defense sats as soon as we get in range to provide intel on enemy movement.
    >> Anonymous 02/25/11(Fri)16:06 No.14038818
    >>14038787
    >No amount of propaganda in the world is going to alleviate food shortages and starvation.

    Didn't stop the Zeon remnants in 0083 from dropping a colony on farmland on Earth, causing a massive famine.
    >> Anonymous 02/25/11(Fri)16:08 No.14038830
    Drop the colonies on earth before the Federation captures them. If you lose the colony you still have Von Braun and Side 6. The Federation however will lose more agriculture capacity from the colony drop.
    >> Anonymous 02/25/11(Fri)16:08 No.14038834
    >>14038787
    thing is, fighting in side the colony with beam weapons is just asking for trouble.

    Following them in is just going to risk them blowing stuff up anyways.

    I guess the important thing is , to not let them into the colonies at all.


    still i'm with everyone else, continue with our plan.
    >> Anonymous 02/25/11(Fri)16:08 No.14038836
    >>14038818
    I'm... I'm not sure where you're trying to go with this. My point was that we shouldn't let the Feds sabotage our food production if we have the opportunity to stop them.
    >> Arty 02/25/11(Fri)16:09 No.14038849
    >>14038731
    I think we should try to intercept those suits and backup the pickets before they're wiped out.
    Agreeing that the Elmeth should launch now and hang back.
    >> Anonymous 02/25/11(Fri)16:11 No.14038867
    >>14038836
    My point is that we should defect before we assist another (inevitable) genocide.

    Or we can go with >>14038830 and get started on the mass murder.
    >> Anonymous 02/25/11(Fri)16:11 No.14038873
    >>14038830
    Last I checked, colony drops were prohibited by the Antarctic Treaty, so if do that, we'd have to be prepared to eat a shit ton of nukes.
    >> Anonymous 02/25/11(Fri)16:12 No.14038892
    >>14038873
    Since when has Zeon cared about the Antarctic Treaty?
    >> Anonymous 02/25/11(Fri)16:13 No.14038898
    >>14038867
    GTFO and take your Federation FAIL with you.
    If you want to suck Feddy cock so much, go and start your own TITANS Quest.
    >> Anonymous 02/25/11(Fri)16:14 No.14038905
    >>14038836
    Why Bother? They won't expect us to drop these colonies, But we have backup food, they don't. If we drop the colonies we can cripple there agriculture and still have the Mood and Side 6 for ourselves.

    Send earth into an Impact winter BEFORE Amuro gets strong enough to stop us.
    >> Anonymous 02/25/11(Fri)16:14 No.14038914
    >>14038892
    I guess at the point where being reduced to radioactive ash was a seroius concern.
    >> Anonymous 02/25/11(Fri)16:14 No.14038916
    >>14038892
    yeah knock that off.
    We arn't that part of Zeon, we want to avoid getting nuked.
    >> Anonymous 02/25/11(Fri)16:16 No.14038926
    >>14038898
    Hey, this will help the Zabi family. After all, if Earth is fucked up, they won't have a leg to stand on, and they'll have to try to emigrate the few survivors left into space, where we can gun them all down.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)16:16 No.14038928
         File1298668609.png-(37 KB, 574x310, side 4 battle 2z.png)
    37 KB
    >>14038754

    Recon Zaku's deployed in 2 man teams.

    right hand flank confirms clear. SALAMIS KAI SPOTTED. Vinson Plan Refit type: Carrying Capacity= 3 Mobile Suits. Total Support Capacity: 15 Balls and 4 GM's on front deck. Salamis Kai has NOT LAUNCHED Balls. No GM's on front deck

    Enemy units estimated at 3 companies worth in Debris field. Standard GM configuration making up 90% of forces present. GM Commands spotted leading certain squads.

    >Nell takes up a central position within the center of the colony formation, sending out her funnels to watch for any enemy MS or commando teams trying to sneak in using an unwatched vector.

    Nell has launched from the Outer Heaven. She is beginning to spread her Bit net. It will be complete next turn. Do you want a complete circle, just a half circle facing the enemy, or let Nell choose?

    Not enough Recon Zaku's to deploy with Jolyne, deploy her on her own?
    >> Anonymous 02/25/11(Fri)16:17 No.14038935
    >>14038905
    Oh yes, and piss off the Federation to the point where it essentially turns into a choice between destruction or "unconditional surrender". Lets not forget that Von Braun and Side 6 are NEUTRAL, not ALLIED, and doing such a thing would surely turn them against us, so we get ZERO food.
    >> Anonymous 02/25/11(Fri)16:17 No.14038940
    >>14038914
    Right, like in 0080, when they were going to nuke a neutral colony because the gundam there hadn't been blown away.
    >> Anonymous 02/25/11(Fri)16:18 No.14038943
    >>14038935
    Not if we threaten to drop them too.
    >> Anonymous 02/25/11(Fri)16:19 No.14038952
    >>14038898
    Zabis killed more spacanoids in one month than the Titans did in 3 years.
    >> Anonymous 02/25/11(Fri)16:20 No.14038961
    >>14038898
    JUST YOU WAIT. We'll start our own Titans Quest. THERE WILL BE GUNDAM MK.2's AND HIZACKS AND MAYBE OUR OWN BADASS PSYCHO GUNDAM.

    ;_; JUST YOU WAIT SPACENOID SCUM.
    >> Anonymous 02/25/11(Fri)16:21 No.14038973
    >>14038928
    Have Nell Choose, we shouldn't doubt her instinct. Given how her info is newtype derived, we should give her the flexibility she needs to do her job.

    Deploy Jolyne (you used the right name this time right?) somewhere between the two recon squads so she can act as support or a big gun for them. Putting her in the middle on her own allows her to respond to either (though most likely not both)
    >> Anonymous 02/25/11(Fri)16:21 No.14038985
    >>14038928
    Jolyne's a big girl, she can take care of herself.

    Have Nell put up a fell perimeter. Can't help to be too careful. Also be sure to tell her and the recon zakus to keep a close eye on that Salamis.

    And to those "Lol drop colony!" guys, seriously, knock it the fuck off. The battle hasn't even started yet.
    >> Anonymous 02/25/11(Fri)16:22 No.14038989
    >>14038935
    So?
    There Neutral, we can just take them over. Find a Nerve agent that won't effect crops and wears off after a few hours. Kill everyone and move in.
    Free Food.
    >> Anonymous 02/25/11(Fri)16:22 No.14038992
    >>14038928
    Have Nell initially spread her funnels in a sphere formation. As she gets more information on the enemy, she is to modify the net to what she thinks is best.

    As for Jolyne, since there are no other Recon Zaku's to deploy with, I'm going to say have her deploy to the bottom part of the defense sat line.
    She can provide overwatch and snipe the enemy, while being defended by the defense sats.
    >> Anonymous 02/25/11(Fri)16:24 No.14039024
    >>14038989
    You're forgetting the fact that we still have a FUCKHUGE Fed fleet to deal with. Seriously, what in this thread is attracting all the LOL WARCRIMES fags in here? I'm half suspecting this is some half assed troll attempt.
    >> Anonymous 02/25/11(Fri)16:24 No.14039026
    >>14038928

    If that/those salamis move to pass the debris field, have Nell add them to the field.
    >> Anonymous 02/25/11(Fri)16:25 No.14039034
    >>14038961
    I miss AEUG quest.

    Lingerie Lady was a fucking cocktease.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)16:26 No.14039044
         File1298669172.png-(39 KB, 574x310, side 4 battle 2z.png)
    39 KB
    >>14038973
    >Have Nell Choose, we shouldn't doubt her instinct. Given how her info is newtype derived, we should give her the flexibility she needs to do her job.

    >Deploy Jolyne (you used the right name this time right?) somewhere between the two recon squads so she can act as support or a big gun for them. Putting her in the middle on her own allows her to respond to either (though most likely not both)

    Deployed.
    (Note Jolynes effective range is only 3 hexs)

    calculating Federation turn
    >> Anonymous 02/25/11(Fri)16:26 No.14039050
    >>14039024
    They'll have to divert their fleet and their resources to try to stop the colony drop.
    >> Anonymous 02/25/11(Fri)16:27 No.14039061
    >>14039026
    Actually, have David, Zolomon, Elayne, Rance, and Option go after it instead.

    We need to keep Nell defending the colonies, and it'll give us an opportunity to see how the two new guys perform within our team.
    >> Anonymous 02/25/11(Fri)16:29 No.14039080
    >>14039050
    And that magically gives us enough time to cook up a VERY SPECIFIC chemical/bioagent, disperse it into multiple colonies and installations, and then have enough manpower to take and hold these areas, all with teh assumption that the Feds can't spare a large chunk of their already large fleet to stop us.

    Oh yeah, and we're not even factoring in their Gundams.
    >> Anonymous 02/25/11(Fri)16:32 No.14039116
    >>14039080
    Actually I don't think most nerve agents effect plants (lack a central nervous system) Only real obstacle is how long it lasts. You could cycle the air but it might contaminate surfaces/plant's for a while.
    >> Anonymous 02/25/11(Fri)16:33 No.14039120
    >>14039080
    We have geloogs, no? Geloogs are on par with the Gundam. Amuro only beat Char because Amuro was actually better than Char.

    And I'm sure that Zeon has a bunch of that shit lying around somewhere.
    >> Anonymous 02/25/11(Fri)16:35 No.14039141
    >>14039120
    No, Zeon doesn't have Gelgoogs.
    Shut up, you Loyalist scum.
    >> Anonymous 02/25/11(Fri)16:36 No.14039152
    >>14039141
    Then how did >>14037141 happen, hmmm?
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)16:37 No.14039153
         File1298669835.png-(42 KB, 574x310, side 4 battle 3F.png)
    42 KB
    The picket forces have universally reached 50% casualties or more, they are requesting orders to pull back to the Musai's

    Musais' have begun firing on enemy GM's leaving the debris field. Defensive sats only have enough ammo to fire three times. No fire order was given to the sats at this point.
    The enemy nevertheless took damage.
    ANOTHER wave of GM's same configuration as before has been sighted in the debris field.

    Salamis cruiser is launching balls: 3 squads of 5. No other activity noted.

    YOUR ORDERS?
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)16:38 No.14039172
    >>14039141
    Zeon Loyalists under Gihren have Gelgoogs. Legitimacy Zeon forces have Gyans instead.

    Hence WHY he was even shooting at Gelgoogs in the first place.
    >> Anonymous 02/25/11(Fri)16:39 No.14039187
    >>14039116
    But you still need a LOT of nerve agent to infect just ONE colony, which is basically a massive orbital CITY. You'd need to have enough to cycle it through the whole colony without getting too dispersed, and without anybody catching on to what's happening.

    Plus this is all assuming we have the luxury of infinite resources and time, WHICH WE DON'T.
    >> Anonymous 02/25/11(Fri)16:41 No.14039200
    >>14039153
    Have Picket forces pull back to the Musais
    Have Red Group Meet up with them there and reform the lines and repair for a counter push back.
    Save Sats for now.

    Have our team on standby to react to the worst of the fighting.
    If anyone else suggest we enter the fray at this point, I will not object, but Leave the elmeth on recon dutie, and if she needs escort give that job to the new guys.
    >> Anonymous 02/25/11(Fri)16:42 No.14039205
    >>14039172
    I refuse to recognize the Loyalists as Zeon, hence my wording in >>14039141

    >>14039152
    The Legitimacy does not have the schematics for the Gelgoogs, or the necessary component fabrication schematics.
    In effect, Legitimacy Zeon does not have Gelgoogs available except for the few prototypes and test units that were built before the Loyalists stole the plans and the scientists that worked on the project.
    Now shut up and get the fuck out, Gihren-lover.
    >> Anonymous 02/25/11(Fri)16:44 No.14039219
    >>14039153
    Get Red to the front ASAP. Have the picket Musais do a fighting retreat and buy as much time as possible, with the satellites firing only as a last resort. Once they link up with Red, have the picket units regroup and then get back in the fight.

    Meanwhile, have Jolyne snipe at the balls as they get closer, with the Recon Zakus ready to support if she can't get them all.
    >> Anonymous 02/25/11(Fri)16:44 No.14039227
    >>14039205
    Then let the Gihren forces take the blame for the colony drop and let the Feddies attack them.
    >> Anonymous 02/25/11(Fri)16:46 No.14039243
    >>14039153
    Have Red Group move forward to reinforce the line, and give the retreat order to the garrison forces in the debris field, before they get outflanked and surrounded.

    Have the OH separate from the Blue group, and make it's way to the south of the defensive sat line; we'll need to be ready to intercept that Salamis and the Balls.
    >> Anonymous 02/25/11(Fri)16:47 No.14039262
    >>14039227
    That's assuming they wont' just kill us all first. Most Feds don't see much difference between Loyalists and Legitimacy, and Revil is smart enough to know which one would be responsible.
    >> Anonymous 02/25/11(Fri)16:49 No.14039276
    >>14039262
    Kill him, and it won't be an issue. Most feddie leaders are stupid and bureaucratic anyways, right?
    >> Anonymous 02/25/11(Fri)16:49 No.14039278
    >>14039227
    The Federation is already attacking both sides in the Zeon Civil War. Blaming the Loyalists will not affect the Federation's plans to force all of Zeon to unconditionally surrender.
    >> Anonymous 02/25/11(Fri)16:51 No.14039310
    >>14039276
    We tried that and it failed horribly, and that was when we knew where he was and almost everything was going our way.

    What makes you think it'll work now?
    >> Anonymous 02/25/11(Fri)16:53 No.14039318
    >>14039278
    But if we colony drop earth to oblivion, and we have resources, the feddies will be disorganized, their morale will drop, and they'll eventually have to surrender. Remember the ice age on Earth? If we blame the Zabis, alert the surviving feds (who, stupid and leaderless and with low morale, will be looking for some kind of hope) that we're a fearless rebellion fighting to stop that kind of monstrosity, then we'll have beaten the Earthnoid scum, be able to overtake the Zabi family's forces, and escape blame for our crimes.
    >> Anonymous 02/25/11(Fri)16:55 No.14039343
    >>14039276
    Killing Revil is one of the steps leading to the creation of the Titans and all of the problems that came about because of them.
    With Revil still in charge, he could keep the worst of the Federation at bay.
    Revil is also the best chance we have at a negotiated cease-fire where we can come out with Zeon intact.
    Revil needs to remain alive for this plan to work.
    >> Anonymous 02/25/11(Fri)16:58 No.14039381
    >>14039318
    You're obviously a newcomer.
    We're fighting FOR the Principality of Zeon and the Zabi's.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)17:00 No.14039398
         File1298671208.png-(45 KB, 574x310, side 4 battle 3z.png)
    45 KB
    >>14039200

    >Have Picket forces pull back to the Musais
    Have Red Group Meet up with them there and reform the lines and repair for a counter push back.
    Save Sats for now.

    Red Battalion has deployed three heavy companies to the front lines.
    Repair teams and medium MS company on reserve.
    Pickets have pulled back UPDATING TACTICAL NETWORK RECON DATA

    NACHTMAREN HAS DEPLOYED IS ON CLOSE RESERVE

    Elmeth is beginning it's force-recon mission.
    ATTACKING GM COMPANY IN DEBRIS FIELD: 30% DAMAGE

    ATTACKING DEPLETED GM COMPANY CHARGING MUSAI'S 10% DAMAGE

    SPREADING BITS TO ATTACK BALLS. FRONT TWO SQUADS DESTROYED.

    WARNING!: SECOND SALAMIS CRUISER SIGHTED.
    GM SNIPER TEAM SIGHTED.

    calculating federation turn.
    >> Anonymous 02/25/11(Fri)17:00 No.14039404
    >>14039318
    You're making a lot of damn assumptions, and there's a lot of things that could go wrong.

    1. The colonies can be intercepted and destroyed. It's happened before with Side 5.
    2. Unless the drops are very precise, we have no guarantee of destroying any major Federation facility. Sure, it'll cause a lot of short term damage and chaos, but permanent damage?
    3. All the Federation stuff that actually MATTERS (their space fleet, their MSes, their Aces, and Revil) are already in orbit, so taking a chunk out of their military forces is out of the question.
    4. If it does get pulled off, we'd get so much negative publicity that we would never get terms, and Feds don't give a shit about who dropped it. A Zeon is a Zeon to them.
    5. The Nachtmaren would never go for it. IC, they're fine, upstanding, morally straight soldiers. Warcrimes are something that wouldn't sit well with them. Dozle doesn't seem to be that type either.
    >> Anonymous 02/25/11(Fri)17:03 No.14039439
    >>14039398
    get jolyne on that gm sniper team.
    In fact, I recommend jolyne on extended countersniper duty with her fancy rail rifle

    also, can't we find something better for Nell to do besides killing fucking Balls? Seriously, our best weapon is now tied up with feddy cannon fodder
    >> Anonymous 02/25/11(Fri)17:03 No.14039442
    >>14039404
    Drop on the poles and fuck up the environment. All you need to do is cause an Impact winter.
    >> Anonymous 02/25/11(Fri)17:05 No.14039454
    >>14039398
    Have Nell pull back the funnels from the Salamis and the balls in the lower area, have the Recon Zaku stay there and keep an eye on that Salamis. Blue Group should be ready to deploy against them just in case.

    Have Nell send her Funnels against the GM Snipers; we need to prevent the enemy from having a range advantage.
    >> Anonymous 02/25/11(Fri)17:05 No.14039457
    >>14039404
    If we drop enough to cause a nuclear winter, 2 and 4 won't matter. If 1 happens, there'll still be a fair amount of catastrophic damage due to the scattering pieces. As for 5, hell, we're Zeon. Since when have spacenoid or earthnoid lives mattered to us?
    >> Anonymous 02/25/11(Fri)17:06 No.14039464
    >>14039439
    Yeah, I'm not happy that we wasted one of our tactical surprises engaging balls. Feds are sure to be on the lookout for bits now.

    >>14039398
    Redeploy Jolyne to try and countersnipe the GM Snipers. Move the Recon Zaku on the defense satellites to Jolyne's former position to back up the other Recon. Warn friendlies on the front to take cover in the debris field and not to stay in the open too long.
    >> Anonymous 02/25/11(Fri)17:07 No.14039484
    >>14039442
    Do you know nothing about the UC timeline? Earth is already experiencing climactic changes due to Operation British.
    >> Anonymous 02/25/11(Fri)17:08 No.14039495
    >>14039404
    Wait I thought Dozle was complicit with the Colony Drops? The only arguable non-war criminal is Garma.

    The Zabi's all have to burn, and I'm still buttmad that Zeon Quest isn't have Char cut a bloody swath through them.
    >> Anonymous 02/25/11(Fri)17:08 No.14039496
    >>14039442
    >>14039457
    The Feds have already weathered a catastrophic colony drop. All you're going to do is piss them off even more.
    >> Anonymous 02/25/11(Fri)17:09 No.14039503
    >>14039484
    Not enough to finish the job, or else there wouldn'tve BEEN a one-year-war. We need to ruin the Earth NOW.
    >> Anonymous 02/25/11(Fri)17:09 No.14039508
    >>14039495
    Oh fuck, that reminds me, Garma is still on Earth!

    That's reason enough not to drop those colonies. EVER.
    >> Zeta Zaku 02/25/11(Fri)17:10 No.14039512
    Whew. Finally home after a five hour drive, and back on the shittiest connection imaginable.

    Anyway, to those of you advocating a colony drop for whatever reason, aside from the reasons already presented, a drop operation is a logistical nightmare. Securing and preparing a 3km long object for reentry is impossible during a fleet action, and unless you can propose a source of spare nuclear pulse engines, forget about moving it. At all.

    Anyway, at the nearest opportunity I'm going to suggest deploying the Death Wasps into the field, preferably to intercept the Sniper team. See if we can't get the heavy MS companies into the field to reinforce the Musais against those GMs.
    >> Anonymous 02/25/11(Fri)17:11 No.14039530
    Been following this quest for awhile and I would actually participate more were I not at work at the moment but I was just curious - beyond saving Garma, has /tg/ actually done anything else that will for sure help Zeon out during this war? It seems like everything /tg/ has done didn't really matter or made things worse like how all the attacks on Jaburo just made the Fed's pump out their awesome carriers and it didn't even effect their mobile suit production. Not to mention how the gelgoog is now not even usable for the part of Zeon that seems to still be fighting the Fed's.

    To be fair, I've never watched the series so that's why I was wondering what difference has been made.
    >> Anonymous 02/25/11(Fri)17:11 No.14039532
    >>14039503
    Bad news, but >>14039508 automatically invalidates your argument, now GTFO.

    I refuse to reward all the efforts we went through saving Garma's ass by dropping a colony on him.
    >> Anonymous 02/25/11(Fri)17:11 No.14039533
    >... If we hit 100 parts will we break some kind of record?
    No, but it DOES mean you have a problem.
    >> Crix !!nLvSV/0cRma 02/25/11(Fri)17:11 No.14039534
         File1298671903.jpg-(92 KB, 942x684, excuse me what.jpg)
    92 KB
    get out of this thread char you're literally crazy
    >> Anonymous 02/25/11(Fri)17:12 No.14039538
         File1298671921.jpg-(69 KB, 360x358, Drop-Colonies-Welcome-Nukes.jpg)
    69 KB
    No dropping colonies or using WMD's.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)17:13 No.14039559
         File1298672018.png-(45 KB, 574x310, side 4 battle 4f.png)
    45 KB
    Understrength GM Company assaults Picket Musai, Picket MS and Heavy MS company. Deals 10% damage to Heavy MS squad. Takes 50%+ damage, retreats due to near total formation destruction.
    Other GM's behind receive reinforcments.
    Musai's fire on advancing GM. GM's take 10% damage.
    GM company and Sniper team taking positions on edge of debris field. FIRES ON HEAVY COMPANY: 20% DAMAGE.

    GM company attacks Picket Forces and Heavy MS Company: 50% damage. 25% remaing. Does not break.

    Ball squads move.

    YOUR ORDERS?
    >> Anonymous 02/25/11(Fri)17:14 No.14039574
    >>14039484
    Yeah, now finish the job.

    >>14039508
    Get him off the earth, or Set him up a a Martyr, Pretty boys are more useful dead than alive, Look at Kennedy.
    >> Zeta Zaku 02/25/11(Fri)17:14 No.14039577
    >>14039530
    Several MS models reached full production much earlier and models like the Hidolfr actually made it past the prototype stage.

    Ultimately though, there was virtually nothing we could do to win the war, short of succeeding Operation British. The Federation has always had just too much of a lead in wartime production and bodies to be thrown at us. Zeon blew its proverbial load during the One Week War, British, Loum, and the first drop operations.
    >> Anonymous 02/25/11(Fri)17:15 No.14039582
    >>14039530
    What's different is the chance that Zeon might actually come out of this intact as a sovereign entity. From what I remember, after Odessa, it was just repeated curbstomps on Zeon until Gihren unleashed his Death Star. Here, we kept Garma alive and have a chance of keeping Revil alive to work out something that doesn't result in Zeon getting all its stuff taken away.
    >> Anonymous 02/25/11(Fri)17:16 No.14039591
    >>14039559

    Nachtmaren hits that GM sniper team hard. None survive.
    >> Zeta Zaku 02/25/11(Fri)17:16 No.14039595
    >>14039559
    Launch the Death Wasps to interdict the Snipers, and have the Elmeth take out the rest of those Balls. Coordinate Musai bombardment against the Salamis-Ks.
    >> Anonymous 02/25/11(Fri)17:17 No.14039602
         File1298672229.png-(6 KB, 311x143, OMG_FUNDING.png)
    6 KB
    >>14039530
    > Char blames Gihren for everything meaning we won't see him sabotage or backstab Garma
    > No "BOOM HEADSHOT"
    > No Xabi patricide or general Xabicide.

    > Bernie was fucking told not to use the Australian Accent so he'll probably steal the Alex or some bullshit (Lame! You can't fuck with events like that, YOU WILL REGRET THIS.)

    > Act Zaku's and magnetic joint coating is now standardized years before it was supposed to show up.
    >> Anonymous 02/25/11(Fri)17:19 No.14039623
    >>14039574
    Okay, now you're definitely a troll. GTFO.

    >>14039559
    Have the Doms put some supressing fire on the GMs and Snipers until Jolyne can get into position to countersnipe them. Those Dom's won't last long caught in the open like that.
    >> Anonymous 02/25/11(Fri)17:19 No.14039626
    >>14039595
    They're still going to break through. Coordinated fire from Musai's won't be enough.
    >> Anonymous 02/25/11(Fri)17:19 No.14039635
    >>14039582
    I don't know if you realized this, but the one week war was the murder of billions of Civilians.

    Billions of innocent, neutral spacenoids, slaughtered.

    No Antarctic treaty is going to save Zeon from the ramifications of that. The only way to win is to win totally, and that means wiping out the federation.
    >> Anonymous 02/25/11(Fri)17:19 No.14039638
    >>14039591
    This,

    Also request that other specialize squad in Red take charge of clearing out the debris field.
    >> Anonymous 02/25/11(Fri)17:23 No.14039681
    >>14039635
    Yet Revil was perfectly willing to negotiate a cease fire with Zeon until Gihren zapped him.

    And that's what warcrimes trials are for. One of the terms would most likely be the arrest and conviction of all those involved in the gassings, which a lot of upper-echelon Zeon guys would have to answer to. Hey, it sucks, but you can't gotta give up something for negotiated peace.
    >> Anonymous 02/25/11(Fri)17:24 No.14039695
    >>14039681
    Don't forget all the soldiers duped into it. You'd be abandoning them too. They pulled the triggers, after all.
    >> Anonymous 02/25/11(Fri)17:26 No.14039708
    Imagine if you will,
    A world where the majority of Zeon has agreed to peace with the Federation,
    So long as several high ranking Zeon officials face trials for their war crimes,
    They refuse, retreating into fortresses,
    Only to be followed by good, upstanding Zeon soldiers,
    With Federation back up.
    >> Anonymous 02/25/11(Fri)17:28 No.14039727
    >>14039708
    And then Axis fell on earth, except without a psychoframe and Amuro to stop it.
    >> Anonymous 02/25/11(Fri)17:28 No.14039730
    >>14039681
    Which would mean the death of most everyone in a position to even negotiate a peace agreement.
    >> Anonymous 02/25/11(Fri)17:31 No.14039762
    >>14039730
    You do realize that the war crimes stuff probably won't happen until AFTER the peace has been negotiated? Even then, it's a much better alternative to having the Federation busting their doors down and just summarily executing them.

    Remember, the Federation (specifically Revil) is just as tired of this war as we are, except they actually have the means of winning. We just have to convince them that they shouldn't have the will to.
    >> MS-06FUCKYEAH !!HCw4miKyNa0 02/25/11(Fri)17:33 No.14039776
    I have a midterm today gentlebeings, so please tear shit up for me.
    >> Anonymous 02/25/11(Fri)17:36 No.14039818
    This hex grid stuff is okay, but it's just so boring compared to our regular stuff.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)17:41 No.14039867
         File1298673675.png-(49 KB, 574x310, side 4 battle 4z.png)
    49 KB
    >>14039595
    >>14039591
    >>14039623

    Jolyne is Redeploying.
    You have begun your assault.
    Jolyne is firing. Jolyne has killed 4 enemy mobile suits. 33% damage on GM company and Sniper Team apiece.
    Nachtmaren is attacking into the debris field.
    Sniper Squad and GM company take 100% losses.
    15% suit damage to Nachtmaren.
    Ball squads cannot fire at you due to cover.
    (Note, your average kill rate is about 200% of damage to company level units and 600% to single squads. You can spread that damage out to any hex adjacent to you. You guy's are fucking destroyers of worlds.)

    DEATH WASPS are launching.
    DEATH WASPS HAVE FINISHED OFF 1 GM COMPANY AT 25% AND MOVED ON INTO DEBRIS.
    DEATH WASPS CAN MOVE AT HALF RATE IN DEBRIS FIELD
    DEATH WASPS ENCOUNTER 70% STRENGTH GM COMPANY: ENEMY COMPLETELY WIPEDS OUT.
    (Death Wasps doo 100% to companies, can keep moving after attacking to attack further and have other speed advantages.)
    DEATH WASPS TAKE 15% SUIT DAMAGE
    SNIPER TEAM SPOTTED
    SNIPER TEAM SPOTTED
    Enemy cannot support fire due to cover.

    ELMETH ATTACKS WITH BITS
    3 BALL SQUADS DESTROYED
    GM COMPANY ATTACKED: 10% DAMAGE

    Picket Teams retreat back to get some space. Mobile Suit repairs as complete at they'll ever be.
    Heavy MS company assaults enemy GM Company.
    Heavy MS company at 75% strength
    GM Company at 65% strength
    Musai's fire. Various 10% damage here and there.

    Calculating Federation turn.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)17:44 No.14039893
    >>14039818

    Yeah, but when was the last time I ever posted this regualarily in Zeonquest?

    I'll got back to the old methods next episode most likely, but It's good to try new things here and there.
    >> Anonymous 02/25/11(Fri)17:46 No.14039922
    >>14039893
    I think it certainly helps in larger scale battles, especially if we're given greater command responsibilities. But I think the old way still works best for individual squad action.
    >> Anonymous 02/25/11(Fri)17:51 No.14039990
    Is this when you broaden the battlefield "north"/"south" and reveal 15+ ships + Hundreds of freshly minted GMs on each side coming at us?
    :apologisedtrollface.jpg:

    Speaking of things we have done:
    Trashed Jaburo, dropping total nr of ships produced (although more White Base ships, other types almost completely stopped).
    Giving Feddie forces a general trashing on earth, huge numbers of Mobile Suits, Gundams and Land Battleships destroyed (experienced officers and pilots dead at least).
    Destroying and capturing 10+ White Base class ships.
    Probably done some more damaged to their space forces at this point than at the same time in the show.

    Negatives:
    Gihren is probably suffering a lot less losses right now so ruh-roh~
    Granada forces fucked up.
    Zeon divided.
    Our side is pretty exhausted in general, what little is left after this battle. Let's hope Revil goes for ol' Gihren for awhile after this or Solomon is gonna get real nasty.
    Neutral things:
    Axis strengthened early? Got some damaged ships at least. Could go either way depending on plot~
    >> Arty 02/25/11(Fri)17:51 No.14040002
    >>14039893
    Yeah I think I need a magnifying glass to tell some of the units apart here. It's all a little too mathmatical compared to a fluid battle situation.
    For instance we dont know what sort of damage our guys have taken of that 15%. It's something different though.
    >> Anonymous 02/25/11(Fri)17:52 No.14040006
    >>14039867
    Nell is to have her funnels target the 2 Salamis cruisers. If we can prevent them from launching any remaining suits, it'll help.

    Main Nachtmaren to wipe out the 2 closest GM formations (including that sniper team) while Death Wasps clear out the other sniper team.
    The regular Zeon units are to continue taking out the GM squads in range until the rest of Nachtmaren can get to them.
    Jolyne to provide fire support as needed.
    >> Anonymous 02/25/11(Fri)17:52 No.14040010
    >>14039893
    I kind of like this for the bigger battles. But if we should ever get into a fight with an ace, I'd like it to go back to the old way.
    >> Anonymous 02/25/11(Fri)17:55 No.14040042
    This is a very bad battle for GM Snipers.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)17:56 No.14040066
         File1298674607.png-(47 KB, 574x310, side 4 battle 5f.png)
    47 KB
    2 GM Companies gang up on Heavy MS company. 25% casualties.
    Heavy MS company is now at 50% strength.
    Heavy MS company deals 10% to both attackers.
    The GM Company has merged to form 1 100% strength Company.

    GM Company sighted! GM Company is attacking Death Wasps unit, backed up by two Sniper Teams.
    Death Wasps take 30%, REDUCED TO 15 BY TAKING HIGH SPEED RETREAT ACTION.
    DEATHWASPS MOVE AWAY 1 SPACE.
    Attack of oppourtunity from GM Company. 20% suit damage.
    Death Wasps retreat again, taking only 10%.
    Death Wasps land at Musai unit for repairs.

    YOUR ORDERS?
    >> Crix !!nLvSV/0cRma 02/25/11(Fri)17:58 No.14040097
    >>14039990
    >Is this when you broaden the battlefield "north"/"south" and reveal 15+ ships + Hundreds of freshly minted GMs on each side coming at us?

    http://www.youtube.com/watch?v=NqqPEcQd9j0

    heuehueheueheuehu
    >> Crix !!nLvSV/0cRma 02/25/11(Fri)18:00 No.14040122
    >>14040006
    >Nell is to have her funnels target the 2 Salamis cruisers. If we can prevent them from launching any remaining suits, it'll help.

    Salamis carriers typically don't carry mobile suits save for a ball rack, but they definitely pack a bunch of firepower for their size, Either way it's a good choice.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)18:02 No.14040141
    >>14040097

    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

    THAT FUCKING THEME.

    THEY USED IT IN SRW J AS WELL.

    ...DO YOU HAVE ANY IDEA JUST HOW MANY TIMES THEY THROW SUPRISE WAVE AFTER SUPRISE WAVE AFTER YOU IN THAT GAME?

    It takes something ridiculous like two hours just to get to mission 4.
    >> Anonymous 02/25/11(Fri)18:02 No.14040142
    >>14040066
    Pull back the low strength Doms to the Musai's to regroup and send forward the refreshed pickets to relieve them. Meanwhile Nachtmaren picks up the slack the Death Wasps left behind and continue to cut our way through the Fed flank.
    >> Anonymous 02/25/11(Fri)18:02 No.14040145
    >>14040066
    Have Nell take out the two Salamis cruisers then reposition her funnels for more recon.

    Nachtmaren Main, go down and murderize those GM and Sniper Teams.
    Heavy MS team, fall back for repairs.
    >> Arty 02/25/11(Fri)18:04 No.14040162
    >>14040066
    Have Nell hit the engines on those Salamis if she can. (What do the defense sats actually fire?)
    Nachtmaren keep on keeping on.
    Any Zakus that can should move up to support that heavy unit that's getting hammered down low.
    Other heavy units gang up on the other GM's and prevent the Snipers from breaking out of the debris.
    >> Anonymous 02/25/11(Fri)18:05 No.14040172
    >>14040066

    Nachtmaren: Hit the GM company in adjacent hex.

    Recon zaku team on the bottom advance 1 hex toward debris.

    Blue group should send out an MS company to hold the line.

    Advance Elmeth 1 hex toward defensive sats.

    Jol should advance with/support line units. Abandon sniper roll if needed.
    >> Anonymous 02/25/11(Fri)18:15 No.14040294
    >>14040172

    OH GOD I FORGOT RED GROUP HAS 3 BIGROS

    Bigros are to launch and support the line where needed.
    >> Anonymous 02/25/11(Fri)18:17 No.14040324
    >>14040294
    >Red Battalion has a team of Bigros
    Holy shit you're right! Get them to launch and provide support!
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)18:20 No.14040360
         File1298676024.png-(51 KB, 574x310, side 4 battle 5z.png)
    51 KB
    >>14040122

    The P.Elmeth is concentrating it's fire on the visible Salamis.
    Salamis 1 sunk! Salamais 2 sunk!
    TROJAN HORSE SIGHTED!
    TROJAN HORSE SIGHTED!
    TROJAN HORSE SIGHTED!
    3 SALAMIS SQUADRON SIGHTED
    3 SALAMIS SQUADRON SIGHTED

    >>14040142

    Heavy MS team pulls back. Repairs started.
    Picket Company assault enemy GM's. 10% damage
    GM's return fire: 20% damage.
    Picket is at 60% damage.
    PICKET COMPANY IS PUSHING FORWARDS IN A CLOSE RANGE ASSAULT!
    THE COMPANY HAS SPLIT INTO 2 MAN TEAMS AND IS ASSAULTING THE ENEMY DESPITE CASUALTIES.
    ENEMY TAKES 20% CASUALTIES
    ENEMY GM DEALS OUT 20% CASUALTIES. CAN NO LONGER MOVE UNTIL ASSAULT IS FINISHED OR PICKETS RETREAT.
    PICKET COMPANIES RECKLESSNESS COSTS THEM 5% DAMAGE.
    >>14040172
    Movements performed.
    Medium MS company launched from Blue Battalion
    NACHTMAREN PUSHES THROUGH DEBRIS FIELD
    DESTROYS 2 GM COMPANIES AND 1 SNIPER TEAM.
    RECEIVES 30% SUIT DAMAGE.
    Overall, each suit has taken Medium to Heavy Damage. Option you not is hesistating here and there, nothing too bad, and it's only noticable because you taken your team running like clockwork for granted but he is taking the odd knock here and there because of it.

    Calculating Federation turn.
    >> Anonymous 02/25/11(Fri)18:26 No.14040450
    >>14040360
    we should pull back a little and send forward the zakus at the pickit line. Also send out the big bros.

    What kind of forces does the blue marker still have?
    >> Anonymous 02/25/11(Fri)18:26 No.14040457
    >>14040360

    Fuck. incoming gundams!
    >> Anonymous 02/25/11(Fri)18:28 No.14040475
    It's hard to tell the real circumstances here. In a regular session, we'd know what condition we were in. We'd have qualitative data to rely on. With these %, all we have are numbers that don't give us the same effect.
    >> Arty 02/25/11(Fri)18:32 No.14040543
    >>14040360
    Our team needs to pull back for repairs. Hopefully the GM's we've been fighting belong to those Carriers.

    Reccomend that the Bigros whip around and hit the engine blocks on those carriers. Nell should try to destroy the engines on the Salamis cruisers.
    >> Anonymous 02/25/11(Fri)18:34 No.14040558
    >>14040543

    I think the bigros should wait until Nachtmaren can join them in an attack on the ships. Combined arms style
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)18:35 No.14040578
         File1298676943.png-(54 KB, 574x310, side 4 battle 6f.png)
    54 KB
    TROJAN HORSE ASSAULT CARRIERS ARE LAUNCHING MOBILE SUITS
    1 GUNCANNON LONG RANGE ATTACK TEAM
    2 GM STRIKER (SPACE) SQUADS
    2 GUNDAMS LAUNCHED. (Gundam's identified as G-4 and G-5 encountered last month or so. Central Trojan Horse identified as the "Throroughbred")

    Salamis squadrons are launching all Balls. Heavy Ball swarms seeded throughout debris field.

    CLOSE ASSAULT BETWEEN PICKET COMPANY AND GM COMPANY RAGES!
    GM COMPANY TAKES 5 PERCENT DAMAGE
    PICKET COMPANY TAKES 15% DAMAGE.
    PICKET REFUSES TO GIVE UP. PICKET BEGINS SETTING UP AMBUSH AND HIT AND RUN TACTICS IN DEBRIS FIELD.

    NACHTMAREN TEAM IS UNDER ATTACK FROM GM-STRIKERS (space) MULTIPLE BALLS AND 2 UNDAMAGED GUNDAMS.

    SWITCHING TO NARRATIVE MODE.
    >> Anonymous 02/25/11(Fri)18:36 No.14040581
    >>14040543
    I agree that we should fall back now and get some repairs done.

    However, I disagree with the Bigro and Elmeth targeting; I think the Bigros should target the south Salamis cluster, and Nell should focus on the Pegasus carriers.
    The Salamis cruisers can provide fire support to the carriers, which would make the Bigros into swiss cheese. The funnels, on the other hand, could get in and shoot the engine blocks, and not be targeted as easily.
    >> Anonymous 02/25/11(Fri)18:39 No.14040611
    >>14040558
    That sounds like a good idea, Natch should pull back and get repairs. Push some of the repaired picket forces to the front, like the heavy MS and zakus if the repairs are done.
    >> Arty 02/25/11(Fri)18:40 No.14040621
    >>14040558
    >>14040581
    You're right that target selection's gotta change now. Jesus we've gotta get back to our lines or we're going to be overwhelmed.
    What do the defense sats fire? We might be retreating from the debris field so as to let our friends put ranged fire into our persuers.
    >> Anonymous 02/25/11(Fri)18:41 No.14040631
    >>14040611
    Unfortunately, we've just gotten dogpiled a huuuuuuge amount of Fed MSes. 2 Gundams with Striker and Ball support. I don't think we'll have the opportunity to fall back any time soon.
    >> Anonymous 02/25/11(Fri)18:43 No.14040641
    >>14040578
    As discussed, get the Nachtmaren back to our defense line to get some essential repairs done.
    Have Jolyne cover our retreat.

    Nell needs to target those Pegasus carriers. Once they're sunk, she can move on to the Guncannons.

    Bigro team may be needed to cover our withdrawal.

    Also, I think it's time for the Outer Heaven to move up to our picket line to provide extra firepower in the southern portion of the line.
    >> Anonymous 02/25/11(Fri)18:45 No.14040671
    >>14040578

    RUN NEW GUYS! RUNNNNNNN
    >> Anonymous 02/25/11(Fri)18:47 No.14040690
    >>14040641
    We also need to convince whatever's left of the picket in the debris field to retreat, or those reinforcements will make mincemeat out of them.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)18:49 No.14040703
         File1298677761.jpg-(76 KB, 850x481, sample-ffe6378001c670082c65154(...).jpg)
    76 KB
    It's been just over 3 hours since the battle technically started. Although it took your forces about an hour to arrive on the scene. By that point the pickets in the debris field had been overwhelmed and forced to retreat.
    An hour and half ago you'd deployed yourself, Zolomon, Elaine and your two new boys in a single phalanx and hammered into the enemy GM snipers trying to set up firing positions in the left flank. In the resulting half hour of fighting you took them down, as well as about 8 GM's, Jolyne (who'd been taking fire support missions a good hour earlier than the rest of you, as well as Nell, who'd also been feeding you vital recon info) had added her own beam fire from a distance.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)18:50 No.14040718
         File1298677826.jpg-(480 KB, 800x800, 5299e25e319ce66f242230aaf5e5e0(...).jpg)
    480 KB
    >>14040703
    You'd ordered the team to split into two man teams and conduct search and destroy missions in the field. You'd paired the rookies up with people who knew what they were doing, and told Zolomon not to push his luck running solo. The Gyan "Eisvogel" as it had eventually been called was proving it's worth in his hands and you felt he could get away with his usual exurberance.
    He'd been paired up with Option in the Gyan, armed with his old Beam Carbine. They'd cut a prestigious swathe through the enemy, but he was beginning to think he'd tried to bite off more than he could chew here. He'd taken several near-miss burns from Beam pistols, and he was seeing reduced power to his left arm. He'd also taken some bad damage to his left leg and upper chest thanks to head vulcan fire. Option was in a worse state, he'd lost his head to a lucky shot and was relying on back-up sensors. The Rick-Dom II had a pretty good backup luckily, but the effect was noticeable. He'd ordered the team to close ranks once he saw the Pegasus class carriers appear on his tactical map.
    The rest of the unit generally had fared little better. Even Zolomon appeared to have taken some hits.

    "Incoming! 3 Assault GM's and 2 Gundams, backed up by at least 10 to 20 Balls" Nells clear voice rings out over the comms network.

    YOUR ORDERS?
    >> Anonymous 02/25/11(Fri)18:55 No.14040774
    >>14040718
    Fall back to friendly lines, with the least damaged suits taking up the rear. Once we clear the debris field, have the Doms put up supporting fire to keep the Feds from pursuing. If the Feds press on, turn around and engage with Dom support. If they stay back, get some quick repairs done.
    >> Arty 02/25/11(Fri)18:57 No.14040791
         File1298678228.jpg-(64 KB, 640x395, python_run_away_small.jpg)
    64 KB
    >>14040718
    Tactical retreat!
    Use the debris for cover and make them think there are twice as many of us in hiding out here. If possible. That might not work so well with everybody in distinctive suits.
    >> Anonymous 02/25/11(Fri)18:57 No.14040797
    >>14040718

    What are the gundam's equipped with...?
    >> Anonymous 02/25/11(Fri)18:58 No.14040816
    >>14040718

    I'm so confused by that...

    do we have two zolomons now?
    >> Anonymous 02/25/11(Fri)19:02 No.14040846
    >>14040791
    Seconding this, with Nell attacking the Pegasus carriers with her funnels and the Bigros doing a high-speed fly-by of the souther Salamis group.
    Nell is to concentrate on hitting engine blocks and hangars, especially of the Thoroughbred.
    The Bigros are just doing a flashy distraction.

    I want the GM's and Gundam's attention to switch to their ships getting blown up so we can retreat and regroup.
    >> Anonymous 02/25/11(Fri)19:04 No.14040869
    >>14040718
    [x] Surrender and offer to fight alongside the Federation, to fight those who killed so many innocent spacenoids.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)19:09 No.14040921
    >>14040791
    http://www.youtube.com/watch?v=c4SJ0xR2_bQ&t=2m30s

    >>14040797
    If their armament hasn't changed since you last met then the red one has a heavy solid projectile Gatling Cannon, and the Blue one has a light-battleship grade beam cannon.

    http://www.youtube.com/watch?v=Bbzz2BfJ5QM&feature=related
    http://www.youtube.com/watch?v=XTjESZDvx-c
    >> Anonymous 02/25/11(Fri)19:10 No.14040936
    Time to deploy OUR reserves / Use the damn sats?

    This is how:
    Pull back our forces in a semi-circle envelope while deploying reserves, use Elmeth to hit flanking enemies and force them into the middle.

    Then proceed with operation skullfuck.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)19:14 No.14040971
    >>14040846

    The Bigro's can move 6 hexes, but that's not enough to actually reach either Salamis squadron in under 30 minutes. Best Guess puts contact time in at about 35 to 40 minutes from now.
    >> Anonymous 02/25/11(Fri)19:17 No.14041016
    >>14040971
    Hm, yeah, it would be a good idea to keep them back to help hold the line. Sending them directly after the carriers like that is tantamount to a suicide mission.
    >> Anonymous 02/25/11(Fri)19:18 No.14041037
    >>14040971
    I think they could still be used as a distraction.
    The enemy will pay attention to them, while Nell takes out the Pegasus carriers.
    The>>14040936
    n the Bigros and Nell could take out the southern Salamis cruisers, buying us time to repair, and prepare to lure the enemy into a trap like
    >> Anonymous 02/25/11(Fri)19:25 No.14041114
    So basically, to sum it up for apologised:
    Pull Natchaman and Picket forces back
    Move Bigros and repaired reinforcements up
    Have Nell try to attack Pegasai engines/hangers/bridges

    Not so sure about that last one though, I think if we send the funnels in now, there might be a higher chance of them being spotted and destroyed, rather than waiting until we can distract the feds Pegasai somehow
    >> Anonymous 02/25/11(Fri)19:26 No.14041132
    >>14041114
    Yeah, so far the funnels have been dancing around the flanks. This time they'd have to get through the Salamis and Ball formations. I'm pretty damn sure that they know something's up since the other Salamis ships and ball formation on the flanks got blown to bits.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)19:32 No.14041190
         File1298680357.jpg-(448 KB, 1110x1534, 1280572755705.jpg)
    448 KB
    >>14040791
    >>14040846

    You give the order to mount a fighting retreat. According to your tactical map the repaired Picket Company is about 5 minutes away on the edge of the debris field and the close you get the easier it will be for Jolyne to support you from a distance.

    You give the order to Nell to begin targeting the enemy Trojan horses.

    "That is at the maximum range of my abilities. Plus I'll need to recharge the Bits themselves shortly. I'll attempt it, but don't expect a mission kill."

    You give the order anyway and begin moving back.

    "I miss having a Val Valo to ride around on..." Elaine complains.

    "Yeah, me too. Now shut up and hustle." you reply.

    Several minutes pass without incident, then the first of the enemy begin their attack. The GM Strikers (space) are pretty much the same thing as the ground types, except with the addition of several boost units for space combat.
    (I'd use the GM Striker Custom thing, but I have no idea what that's armed with.)
    They jink like daredevils in between debris, sending streams of head vulcan fire in your teams direction. It's not much, but you never know what will be the straw that breaks the camel's back.

    One attempts to charge you from behind. You dodge his initial spear thrust and slice the weapon in half with your beam saber, your return slice cuts your assailant in half.

    No sign of the Gundams. Yet.
    >> Anonymous 02/25/11(Fri)19:39 No.14041265
    >>14041190
    >I'll attempt it, but don't expect a mission kill.
    That's fine. We just want them so distracted, jumping at shadows that could be funnels waiting to give them a faceful of Zeonic beam death, that the rest of us can fall back, get repaired, and be ready for the next Federation push.
    >> Anonymous 02/25/11(Fri)19:42 No.14041298
    Oh hey seems I'm late.

    Quick Question:

    Is the Big Zam here? Is Dozle?

    If he is....we REALLY should be by his side when the Solomon Express shows up(Amuro's in that monster, ain't he?)

    His continued survival IS a part of our list, after all..
    >> Anonymous 02/25/11(Fri)19:43 No.14041312
    >>14041190
    Hokay, so, are we gonna try to catch our pursuers in a cross fire as the try to leave the debris field, or are we gonna call for the repaired forces to come on up?
    Also, do we know if the picket in the debris field is completely gone, or are there still some left? We should suggest that they fall back for repairs.

    And are we still giving big commands or are we too busy staying alive?
    >> Anonymous 02/25/11(Fri)19:45 No.14041324
    Man, its been a while since I've been in a Zeon thread. I see some new names in our roster - who did we lose? What pilots did we get?
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)19:47 No.14041340
         File1298681235.jpg-(553 KB, 787x1333, 1280575721096.jpg)
    553 KB
    Three more charge in in curved charge patterns. Elaine dodges the first, kicking it out of the way, you don't think it's a mission kill, but she might stun it for a minute or so.
    The second has his strike parried by Zolomon's shield, a trio of blasts from it severs the arm. Zolomon presses the Gundam Hammer into the enemies chest and activates the thrusters in it. The GM Striker is thrown into a distance chunk of broken Musai and an explosion follows.
    The third one charges option, a clumsy parry with his beam saber loses his Gyans hand, but Option follows up with a shield bash and a heavy salvo of needle rockets. They gouge deep into the enemies ablative armour, but they don't finish him. Rances close range Panzerfaust to the back does though.
    The remaining Strikers seem to be keeping their distance now at least.
    You realise why just in time and give your team the order to scatter. The first blast of 4th Gundams Beam Cannon misses you all thanks to that order.
    Then from above, the rain of heavy gatling fire starts.

    "INTO COVER!" you order. Those heavy armour piercing shells could trouble even light gundamnium. Bullets fall around you as you all take cover underneath mixed debris.
    You're effectively pinned down.

    (NOTE: I FORGOT WE PUT OPTION IN THE GYAN LAST POST, SORRY)

    YOUR ORDERS?
    >> Anonymous 02/25/11(Fri)19:49 No.14041352
    Hide in the hole until the barrage ends.

    IF it does not, throw flashgrenades and bull rush the nearest MS...

    Then start running.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)19:52 No.14041389
    >>14041324

    Hovis - Deceased fighting the Midnight Pixy Death Squad (who were all in Blue Destiny Custom machines)
    Calvin - Out of roster due to extensive injuries (same battle)
    Bernie - Transferred of own free will to the Cyclops Team

    New Guys
    Option Pliades - Veteran space combatant who lost his entire unit less than 4 days ago. Appears to not be handling it all that perfectly.
    Rance Eipher - Cocky kid backed up by an impressive war record. Suspected newtype.
    >> Anonymous 02/25/11(Fri)19:53 No.14041394
         File1298681583.jpg-(17 KB, 300x228, Shit just got real.jpg)
    17 KB
    >>14041340
    Alrighty then, see if we can call for support.
    Also, see if we can get an idea of where they are in relation to us, without getting our dang fool head blasted off.
    Oh, and do a head count/rough location so we can plan a little better.
    >> Anonymous 02/25/11(Fri)19:54 No.14041405
    >>14041340
    See if we can raise Nell.
    Change of plans. This is a good opportunity for her funnels to disengage from the carriers, sneak over here, and one-shot the two Gundams while they're concentrating on us.
    Use David as the bait, let them think they have us pinned down and cornered (it helps that we really ARE pinned down).
    >> Anonymous 02/25/11(Fri)19:55 No.14041416
    Throw all the flashbangs, grenades, panzerfausts and chainmines at them. Hopefully they'll hit something without exposing us to their fire.
    >> Anonymous 02/25/11(Fri)19:55 No.14041427
    Meditate and enter newtype space and fuck with them if they're newtypes, I guess?

    For Newtypes, we don't do this very often.
    >> Anonymous 02/25/11(Fri)19:56 No.14041435
    >>14041389
    Man, I liked Hovis. There is a special place in my heart for artillery and heavy cannons and he handled his heavy-hitting beast well. Never really cared for Bernie or Calvin to be honest.

    And who is Nell?
    >> Anonymous 02/25/11(Fri)20:00 No.14041477
    >>14041435
    Obligatory loli.

    Also powerful newtype and test pilot of the Elmeth.
    >> Anonymous 02/25/11(Fri)20:02 No.14041501
         File1298682128.png-(37 KB, 232x269, Nell Dysand.png)
    37 KB
    >>14041435
    And who is Nell?
    A Newtype on loan from the Flanagan Institute along with the Elmeth Mobile Armor. Though only a young girl (I think she's 10?), she has some of the most developed Newtype powers.
    >> Arty 02/25/11(Fri)20:03 No.14041517
    >>14041405
    As much as I hate using bits against MS Nell is in a pritty safe location. Go for it, the bits will be closer to the Elmeth for recharging new anyways.
    What's Nell's control range? I dont think we were told that, just that Lalah's was +200km.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)20:06 No.14041557
         File1298682387.jpg-(15 KB, 325x280, elmeth.jpg)
    15 KB
    >>14041405
    >>14041427

    They are not newtypes.

    Not EVERYBODY half competant is a newtype.

    ...in fact, now that I think about it, the Oldtype-Newtype divide in gundam is pretty even isn't it? For every absurd super newtype like Kamille or Amuro, you've got guy's like Gato, Sleggar or Yazan.

    >>14041435
    Nell Dyland is the newtype pilot of the Prototype Elmeth.

    Speaking of which.

    >Change of plans. This is a good opportunity for her funnels to disengage from the carriers, sneak over here, and one-shot the two Gundams while they're concentrating on us.

    "Sorry, but I lost 20% of my bits assaulting the Throroughbred a few moments ago. It seems they've worked out somewhat, what's happening. I don't think they can detect my Bits yet, but they were filling the area with flak. I was only able to cause medium damage. I don't believe that the vessel was disabled. I am out of shots in my Bits, I am returning them as we speak. Recharge time will take effectively 15 minutes. Return time will be AT LEAST that. I'm sorry, I'll keep a couple near your position to provide recon data. I am recording 20 Balls advancing on your position. The one remaining GM Striker is providing targeting data to the enemy of your position. He is hiding in this wrecked Chivvay here [an icon appears on your close range map] The Guncannon team is moving above the debris field to your location to take over the barrage from the Gundam. The other Gundam will fire when his Beam Cannon recharges. I can't tell you when that would be I'm afraid."

    You guess you won't have much longer than 10 15 seconds. Most likely 8.

    YOUR ORDERS?
    >> Anonymous 02/25/11(Fri)20:06 No.14041559
    >>14041517
    IIRC she said in >>14041190 that the pegasai in the picture in post >>14040578 were her max range
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)20:09 No.14041590
    >>14041517
    >What's Nell's control range? I dont think we were told that, just that Lalah's was +200km.

    8 hexes on the map I supplied, you can guestimate it from that if you really want.

    Also, don't consider Lalah's effective range the norm, there's a reason why she was considered the primary pilot for the Elmeth.
    >> Anonymous 02/25/11(Fri)20:10 No.14041601
    >>14041557
    Just throwing it out there that we should call for reinforcements, and probably try to take out the spotter (Maybe send someone)
    Are we all pinned or is it just David?
    >> Anonymous 02/25/11(Fri)20:15 No.14041663
    >>14041557
    Alright, that recon data will have to do.

    Here's my plan: David throws alls of his flash/cracker grenades, most in the direction between us and the Gundam.

    David takes this distraction to shoot the GM Striker that's acting as the spotter.
    Everyone throws all the grenades we have towards where the Guncannon team is moving, then we get the hell out of there.

    Nell provides updates via her funnels still here on where the enemy is.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)20:17 No.14041680
    >>14041601

    The entire team. The enemy Gundam's got to run out of ammo soon, but probably not soon enough.
    >> Anonymous 02/25/11(Fri)20:19 No.14041707
    >>14041680
    Okay, then I vote for >>14041663 's plan, hopefully the flash will disrupt the gundam's firing long enough to take out the spotter
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)20:31 No.14041843
         File1298683898.jpg-(216 KB, 795x1121, c5e3ea788ba502ac02914671eccf7c(...).jpg)
    216 KB
    >>14041663

    The Guncannon team is at least several minutes away. There's no need to worry about it just yet. But in anycase, you have the team launch as many flares and crackers to obscure upwards targeting. The bullet storm doesn't lessen, but at least he can't see you when you order the break from cover.
    You're first action is send a beam shot lancing out at the enemy spotter. For your Command Rifle, the range is long, and the although Nells recon data is accurate and you get a clean hit - the beam has lost too much energy and you "merely" reduce a large portion of his chest armour to molten metal. You can't be sure if the heat has killed the opponent or not, but you don't have the time to finish the job as you now have to make a break out of the killzone as quickly as possible.
    Jinking from side to side you manage to storm ahead. Zolomon avoids the worst of it, deflecting some shots with his shield. Rance rushes out of cover almost in a panic, somehow the bullets manage to miss him. Elaine negates her larger mass by protecting herself with her larger Zulu shield, and Option does the same with his shield when he sees the other two doing it.
    Although you notice he hesitates for half a second longer than the rest of you.
    The delay nearly costs him as another wide attack beam evaporates the area you were just taking cover behind.

    You give your mobile suit everything she's got to try and reach friendly lines. You notice Jolyne giving you supporting fire, trying to suppress the enemy gundam.
    >> Anonymous 02/25/11(Fri)20:32 No.14041856
         File1298683965.jpg-(78 KB, 375x500, crush the zekes.jpg)
    78 KB
    >>14041843
    >> Anonymous 02/25/11(Fri)20:38 No.14041900
    >>14041843
    Keep booking it and try to get our side to deter the Gundams from following.
    >> Anonymous 02/25/11(Fri)20:39 No.14041905
    Nach - Fight the Gundams
    Death Wasps - Take out the GM snipers

    Nell - Might want to consider moving to a more optimal position if one exist, If not go for some of the other ships, keep them guessing.

    All other MS regroup maintain the line.?
    >> Anonymous 02/25/11(Fri)20:40 No.14041922
         File1298684456.png-(105 KB, 340x380, gouf heavy custom.png)
    105 KB
    >>14041843
    the enemy can't take the debris. We need to regroup with freshly repaired units. Although we are outnumbered, we can concentrate forces effectively enough with speedy doms and the like so that we can get local numerical superiority.

    Pull back, link up with fresh, and immediately counterattack.
    >> Anonymous 02/25/11(Fri)20:41 No.14041924
    >>14041905
    Also, after we get a chance to catch out breath, we might want to move our recon Zakus if they haven't been moved already.
    >> Anonymous 02/25/11(Fri)20:41 No.14041925
    >>14041843
    "Okay, keep up the speed to reach the safety of our lines; don't relax until we're safely inside of a Musai getting repairs."
    Say this more for the benefit of Rance and Option than Elayne and Zol; the latter two are already experienced enough to not need the advice. Option should be experienced enough, but he needs to get his shit together, and we can't fully trust him if that hesitation is any indication; and Rance is dumb rookie, lucky but still a noob.

    Also have Nell pull out all of her funnels save one, to keep an eye on the enemy.
    >> Anonymous 02/25/11(Fri)20:42 No.14041930
    >>14041843

    Do we have a good shot at the G-4 or 5?

    Doesn't matter with what. Even with a beam spray, some damage will result on those huge weapons, jamming or making them slower to fire.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)20:42 No.14041934
         File1298684559.png-(219 KB, 768x480, Episode 95 Epilogue.png)
    219 KB
    >>14041856
    Oh lawdy

    You pull ahead of the enemy and reach friendly lines. Luckily with Jolyne supporting you the Gundam is forced back into cover. Although she can't get the kill.

    "Sorry sir, it's the range, at this distance the fact that the beams are less than light-speed gives the opponent a brief moment to dodge, I think he's using that. Luckily he had to concentrate to do it."

    ...hence the reduced fire you got once you cleared the debris zone.

    The picket company is a mix of patched up Zaku's, the odd Rick-Dom, even a couple of Zudahs, but they seem ready and willing to fight. You tell them to pull back, as there are gundams in that debris zone and they pull back with you. You reach the repair station that Red Battalion has set up. The engineering teams and repair crews of the Papua have practically set up an open triage for mobile suits here. One of the heavy MS companies has just finished repairs and is on it's way out when you get in. You're all able to dock into the Papua and begin the worst of the repairs needed.

    "That wasn't so bad" Rance comments.

    "Son... That was just the feds saying 'hi'" you tell him.

    "The REAL fight starts now."
    >> Anonymous 02/25/11(Fri)20:46 No.14041971
    >>14041934
    I guess it's time to pester Apologized for an omake now, isn't it?
    >> Anonymous 02/25/11(Fri)20:47 No.14041983
    For some odd reason my main concern is Bernie making it out of that mission with the Cyclops team.

    We are supposed to get him back after that, right?
    >> Anonymous 02/25/11(Fri)20:48 No.14041996
    >>14041983
    assuming everything works out, yeah he's just on loan.
    >> Anonymous 02/25/11(Fri)20:49 No.14042001
         File1298684956.jpg-(94 KB, 500x402, norris.jpg)
    94 KB
    >>14041971
    I will post Gouf pics until said Omake is delivered. ONCE THE GYAN IS MASS PRODUCED....
    >> Anonymous 02/25/11(Fri)20:50 No.14042009
         File1298685005.jpg-(30 KB, 540x280, Potter_Puppet_Pals.jpg)
    30 KB
    >>14041971
    Seems that way, let us begin.
    BOTHER BOTHER BOTHER
    >> Anonymous 02/25/11(Fri)20:52 No.14042027
         File1298685142.jpg-(64 KB, 710x599, gouf sniper.jpg)
    64 KB
    >>14042009
    GOUF GOUF GOUF
    >> Anonymous 02/25/11(Fri)20:57 No.14042071
         File1298685466.jpg-(58 KB, 315x400, gouf flight.jpg)
    58 KB
    >>14042027
    I miss oggo and rand
    >> Anonymous 02/25/11(Fri)20:59 No.14042084
         File1298685592.jpg-(12 KB, 352x240, gouf bloody.jpg)
    12 KB
    >>14042071
    Ramba Ral wouldn't stop, and neither will I
    >> Anonymous 02/25/11(Fri)21:03 No.14042123
         File1298685834.jpg-(148 KB, 648x725, gouf flight 2.jpg)
    148 KB
    >>14042084
    Norris should've been on our list of important characters.
    >> Anonymous 02/25/11(Fri)21:07 No.14042162
         File1298686049.jpg-(364 KB, 1024x613, 3257424817_c27aa1a86f_b.jpg)
    364 KB
    >>14042123
    i would love to see a HGUC of that kit...
    >> Anonymous 02/25/11(Fri)21:07 No.14042165
         File1298686065.png-(4 KB, 134x176, gouf sprites.png)
    4 KB
    >>14042123
    But now he is dead, along with our hopes of taking Jaburo
    >> Anonymous 02/25/11(Fri)21:09 No.14042185
    >>14042165
    Is he actually confirmed dead, though?
    >> Anonymous 02/25/11(Fri)21:10 No.14042192
         File1298686227.jpg-(20 KB, 300x228, gouf flight 6.jpg)
    20 KB
    >>14042165
    But maybe we can kill enough GMs to force a ceasefire.
    >> Anonymous 02/25/11(Fri)21:11 No.14042208
    >>14042185

    The last report we got was of a guerrillas attacks on EF assets on a path from South East Asia to Beijing.
    >> Anonymous 02/25/11(Fri)21:12 No.14042223
         File1298686377.jpg-(90 KB, 691x800, gouf flight 4.jpg)
    90 KB
    >>14042208
    I believe Apologised said he was dead.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)21:15 No.14042251
         File1298686507.jpg-(79 KB, 343x599, Fool1.jpg)
    79 KB
    --OMAKE--

    Newtype classifications, part 4.

    Subject - 0a

    Whilst somebody being lucky isn't any sign of newtype ability. When it is prevalent to the degree that the subject has, and can be reliably observed, then conclusions have to be made.
    The ability is believed to be at it's core a combination of sensitive powers, including esp, object reading and neuromancy. However unlike other newtype classifications, these abilities appear to be used completely subconciously and without knowledge or control from the user.
    This almost always manifests itself seemingly innocently as what appears to be "good luck"
    There are limitations, the powers cannot alter the laws of physics or reality, nor can they predict the future.
    In a case where a deck of predictive cards were machine randomised and then picked by a lab assistant, the subject showed normal success rate for an oldtype. When he was allowed to pick the cards himself, that success rate shot up to near enough 100%, and when those cards were shuffled by hand, by the assistant, that rate improved to 70%.

    In more traditional card games, whilst this person may not constantly get the best cards, he is able to tell when his cards are "good" or "bad" for that hand as "gut feeling". Interestingly, if those cards are professionally shuffled, he can actually guess the cards being dealt at 90% reliability. But if those cards are shuffled and dealt by an amateur, it drops to 50%, steadily rising up to 90% as (it is assumed) his abilities learn to read the shuffler. If that shuffler changes the hand he shuffles with for instance then the rate drops down before rising again.
    The less said about dice the better.
    In anycase this subject shows interesting potential, and I look forward to charting his growth.
    >> Anonymous 02/25/11(Fri)21:18 No.14042294
    >>14042251
    I don't think we ever did that particular test. Is this Rance, then?
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)21:19 No.14042301
    So, I'm off to bed. Anyone going to turn up for Epic Quest tommorow at 10?
    >> Anonymous 02/25/11(Fri)21:20 No.14042316
    >>14042251
    Seems to be Rance, based on what Aplogised said earlier.

    But based on what was said about David earlier, when we sparred with Nell, it could be him as well.
    >> Anonymous 02/25/11(Fri)21:34 No.14042503
    >>14042301
    10 AM GMT is 4 AM EST for me, so I definitely won't be up for that.
    >> I apologised on 4chan !!857o4GkKJgy 02/25/11(Fri)21:38 No.14042558
    >>14042503

    It'll be like Skirmish quest, so pop in any time it's running you might be able to get to do something.



    [Return]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]