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  • File : 1298336275.png-(261 KB, 439x435, Rebellin Questin.png)
    261 KB Rebellion Quest 6 Robert Tscharch 02/21/11(Mon)19:57 No.13988969  
    Well shit you guys. I did not mean for that to happen. Which is why I am willing to have a vote.

    Option 1) We continue with the universe created in the last one
    Option 2) We revert to the beginning of RQ5 and do it over.

    Choice is yours, I like both options.
    >> Robert Tscharch 02/21/11(Mon)19:58 No.13988986
    forgot the link: http://suptg.thisisnotatrueending.com/archive/13938478/

    Also, I should have said: I can ake either option work
    >> Robert Tscharch 02/21/11(Mon)20:01 No.13989022
    Bumping for answers/visibility, etc
    >> Anonymous 02/21/11(Mon)20:02 No.13989050
    Newguy here, reading the archive.
    >> Engineer Guy 02/21/11(Mon)20:03 No.13989054
    What happened last time to warrant such a question?

    Sorry, thread is currently tl;dr, for I am tired.
    >> Robert Tscharch 02/21/11(Mon)20:05 No.13989097
    Basically, one guy was the only one posting.
    Three major characters ended up brutally murdered by the player, including Mr. Donowitz, Mr. Max, and a few others.

    I retconned it by saying it was a chemical attack on the station by the Council(I had planted seeds for it) but... I dunno. I kindof like the direction it went, but he literally took out half the major charcaters I had.

    Like I said, I'm willing to work with either option.
    >> Engineer Guy 02/21/11(Mon)20:05 No.13989099
    Nevermind, read the thread.

    Let's revert.
    >> Robert Tscharch 02/21/11(Mon)20:07 No.13989125
    One vote for reverting
    >> Name for concensus reasons. New Guy 02/21/11(Mon)20:08 No.13989133
    >> Robert Tscharch 02/21/11(Mon)20:08 No.13989148
    One more vote for reverting.

    First to three gets it.
    >> Anonymous 02/21/11(Mon)20:10 No.13989173
    Let's revert.

    Do we still have all those guns we jacked from that guy?
    >> Robert Tscharch 02/21/11(Mon)20:12 No.13989201
    Yes, we do.
    Hold on, gotta copy paste some stuff to revert.
    >> Robert Tscharch 02/21/11(Mon)20:14 No.13989238
         File1298337285.jpg-(226 KB, 1280x373, 1293252132411.jpg)
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    he Dark Side of the Moon is a massive orbital station orbiting in the shadow of Tauros' smallest moon. It is a well known center of Rebellion activity and illegal gambling. Thanks to the charisma and well-placed bribes of the stations owner, Mr. Max, the station has avoided Council involvement. Not to your surprise, Mr. Donowitz and Mr. Max are quite good friends.

    Mr. Donowitz explains all of this as he pulls into a private hanger bay in the station.

    "You really did a good job getting those weapons, Renard. Even I would have trouble pulling that off."

    Tracie comes in behind you two while you talk.

    "Mr. Max is rea'y ta mett wit' you und Scot now" Tracie says.

    "Always eager to make a good deal." Mr Donowitz smiles "Tracie, would you mind taking Tom with you and see if you can get some mechanics up here? Take Renard with you if he'd like to go. If not he can come with me and negotiate with Mr. Max if you like."
    >> Robert Tscharch 02/21/11(Mon)20:19 No.13989315
    A lot of guns
    A lot of food
    Various mining equipment and other salvaged junk
    An uninstalled Shield Generator
    two Uninstalled light Gauss Turrets
    285,000 credits
    >> Anonymous 02/21/11(Mon)20:20 No.13989337
    Is there a bookstore or library type thing on this planet?
    >> Robert Tscharch 02/21/11(Mon)20:22 No.13989355
    You ask Mr. Donowitz and he looks at you for a moment before turning.

    "There may be a few bookstores on the station, and I know for a fact that Mr. Max himself has a rather extensive collection of books himself. Why do you ask?"
    >> Anonymous 02/21/11(Mon)20:24 No.13989387

    Then we can make our own gun mods.

    Anyways, let's go see Mr. Max.
    >> Robert Tscharch 02/21/11(Mon)20:26 No.13989410
    anyone opposed to this?

    (Also, don't forget that Al is a mechanic. Maybe he could give you a few tips on such things as well)
    >> Engineer Guy 02/21/11(Mon)20:27 No.13989426
    Nah, I'm good with it.

    We can borrow some books and talk to AL.
    >> Anonymous 02/21/11(Mon)20:33 No.13989529
    Let's go see Mr. Max.
    >> Robert Tscharch 02/21/11(Mon)20:34 No.13989547
    ou opt to go with Mr. Donowitz and Scot up to negotiate the sales with Mr. Max.

    The area just off the hanger you're docked in is a massive area, filled with various shops, stalls, gambling dens and even a small church. There must be thousands of people on this deck alone. Mr. Donowitz and Scot stride purposefully across the floor as you follow. They stop near what you think is the center, at a bank of elevators. They get in one marked 'VIPs'. Gentle music plays as you take the luxurious elevator upwards.

    "The Lunatic is on the grass... The Lunatic is on the grass.." you manage to make out before the elevator stops with a ding.

    In front of you is an extravagent office. Rich red and gold carpet spread like wildflowers before you, and a solid oak desk adorned with old fashioned pen and papers litter it's surface, net to a modern computer that you think is built into the desk itself. The entire forward wall is a plastiglass bubble, looking out onto Tauros' moon and the various traffic going between.

    You are awestruck.

    "I think you'll really like Mr. Max" Mr. Donowitz says as he guides you out of the elevator.
    >> New Guy 02/21/11(Mon)20:35 No.13989559
         File1298338520.jpg-(4 KB, 150x140, pipboy3000.jpg)
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    I third for almighty science.
    >> Robert Tscharch 02/21/11(Mon)20:36 No.13989578
         File1298338579.jpg-(62 KB, 640x480, 1296342709514.jpg)
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    Mr. Max is sharply dressed in a white tuxedo. Everything about him screams wealth. He rises from his desk and goes and shakes each of your hands individually and introducing himself to you.

    "A pleasure to meet you, Renard" He says. To Mr. Donowitz he says "As always, you are welcome in my palace."

    With that he has several scantily clad women pull up chairs for you to sit and discuss matters. Mr. Donowitz does most of the talking, explaining that they had some equipment that had been salvaged, and that as always, you were looking to sell.

    When the matter of the weapons comes up, Mr. Max raises his eyebrows and looks at you with something approaching admiration.

    When Mr. Donowitz finishes talking, Mr. Max nods an begins typing into the computer.

    "I'm sure I can find a buyer for you in a few days. As always Mr. Donowitz, you are welcome to enjoy the hospitality of my palace. You and your crew always have credit here." He sits back and pulls out a massive cigar from the interior of his tuxedo before continuing.

    "If you want to send Renard here down to the Engineering decks to find Olivia, then we can even get those Gauss cannons and Shield generators installed on your ship for you" He flashes you another smile.
    >> Engineer Guy 02/21/11(Mon)20:37 No.13989610
    Comment on liking the elevator music, Pink Floyd is always awesome.
    >> Robert Tscharch 02/21/11(Mon)20:40 No.13989641
    I couldn't name a space station Dark Side of the Moon without throwing that in there=P

    "Perhaps Olivia could teach you a thing or two about Engineering while she's at it, too" Scot says. "Never hurts to have two people that can fix up a ship if we need it."
    >> Anonymous 02/21/11(Mon)20:43 No.13989689
    Excuse yourself to go see Oliva, hum Money on the way out.
    >> New Guy 02/21/11(Mon)20:45 No.13989715
    Agree to have Olivia install components to ship and learn interesting Engineering stuffs.
    >> Robert Tscharch 02/21/11(Mon)20:48 No.13989745
         File1298339332.jpg-(52 KB, 500x348, 1296535414994.jpg)
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    You step back with a nod and head to the elevator, humming.

    The elevator ride down is quiet until it reaches the Engineering bay and opens with a little 'ding'.

    Cramped, narrow corridors greet you and everything sees to be either metal or covered in grease. Workers with soot-covered faces and oil-stained overalls bustle about, few of them bothering to even turn to look at the two new arrivals on the deck. There's many indents and openings along the wall, and from an open doorway you can see the sporadic flicker of a blowtorch. Strangely, you feel like you've stumbled into a gargantuan ant hive.

    It's only then that you realize you have no idea how to find Olivia.
    >> Anonymous 02/21/11(Mon)20:51 No.13989769
    Ask one of the workers where to find Olivia, and pick up any interesting bits and pieces of tech for later.
    >> New Guy 02/21/11(Mon)20:51 No.13989775
    Ask directions from one of the workers,
    "Hey, one of you guys know an 'Olivia'?"
    >> Robert Tscharch 02/21/11(Mon)20:52 No.13989788
    Roll for this. Most of the people down here are far too busy, or just plain rude to help someone out for no reason.
    >> Anonymous 02/21/11(Mon)20:54 No.13989824
    rolled 94 = 94

    Do we roll 1d100?

    Cause that's what I'm rolling.
    >> Engineer Guy 02/21/11(Mon)20:55 No.13989831
    rolled 13 = 13

    >> New Guy 02/21/11(Mon)20:56 No.13989839
    rolled 73 = 73

    Rollan for answers.
    >> Engineer Guy 02/21/11(Mon)20:56 No.13989849
    Wait, is low good or bad? I forgot.
    >> Robert Tscharch 02/21/11(Mon)21:00 No.13989899
    After a few minutes of frantic searching, you stumble upon a worker smoking in a small alcove. He listens to you over the din, flicks his cigeratte away and stands up.

    "Olivia? She'd probably be in the Engine room. Look on the wall. See how there's red, blue, and green arrows painted on? Red arrows always point to the engine room, Blue always points to the nearest lift and green points to the store rooms. Try not to get lost." The man nods at your thanks and steps out of the cramped alcove into the crowd of workers and dissappears.
    >> Robert Tscharch 02/21/11(Mon)21:01 No.13989903

    High is always good.
    >> Anonymous 02/21/11(Mon)21:01 No.13989906


    Then go get Olivia.
    >> Robert Tscharch 02/21/11(Mon)21:03 No.13989927
    Everyone alright with this?
    >> New Guy 02/21/11(Mon)21:04 No.13989938
    Head to Engine Room, and look inside storerooms on the way there. Free stuff is good stuff.
    >> Anonymous 02/21/11(Mon)21:04 No.13989941
    Stealing stuff is always nice.
    >> Robert Tscharch 02/21/11(Mon)21:11 No.13990053
         File1298340661.jpg-(23 KB, 325x219, webpic7.jpg)
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    You make your way to the warehouses, pushing your way through cluttered corridors and crowds. Finally you arrive in a long, green painted corridor, with doors on either side stretching as far as you can see. You enter the closest door and emerge in a giant warehouse. Steel, lengths of chain and cable, pipes and tools are scattered haphazardly about the room, stretching all the way to the roof 5 meters over head.

    There are several other people in the room, hauling out tools and cable, but they don't even notice you as you grab a handful of tools: Hand riveters, Pocket torches, Buzz saws, all that you can fit into your pockets and not look suspicious.

    You walk out of the room seconds later, trying to act nonchalant, find a red arrow on the wall, and start to head to the Engine Room.
    >> Anonymous 02/21/11(Mon)21:12 No.13990071
    We're fucking boss.

    We need our own theme song.
    >> New Guy 02/21/11(Mon)21:14 No.13990100
    They see me rollin, they see me takin'
    They ain't trying to catch me thievan

    Onwards to engine room!
    >> Robert Tscharch 02/21/11(Mon)21:18 No.13990150
         File1298341080.jpg-(1.04 MB, 1536x2048, McMasterNuclearReactorNR.jpg)
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    The engine room is massive. All along the walls are fuel rods, glowing behind lead tinted safety glass. filing the 50 meters between walls are various walkways, control stations and cooling pools. Every few seconds, a rod is taken from it's spot on the wall by either a team of people in HazMat suits or a robotic claw and dunked in the cool blue freezant. The entire room is sweltering and tinted red.

    Olivia isn't hard to find. She's ordering a group of men twice her size around, barking orders. She positively reeks of authority, even though she stands barely 5'5.

    When she notices the newcomer to the room, she whirls on you.

    "What the fuck do you want? Holy fucking shit you were supposed to be here TWO HOURS AGO! We need that fucking hole sealed NOW you fucking asshole! Where's your crew?!" She demands, her face bright red with rage.
    >> Anonymous 02/21/11(Mon)21:20 No.13990176
    Kick her in the snatch, we're not here to fix your shit, we're here for you to fix our shit.
    >> dice+1d100 New Guy 02/21/11(Mon)21:22 No.13990190
    Drag her unconcious ass to the ship.
    >> Anonymous 02/21/11(Mon)21:22 No.13990191
    rolled 54 = 54

    Calmly but sternly explain what we're doing here in a very intimidating way.

    Rolling for intimidate.
    >> New Guy 02/21/11(Mon)21:22 No.13990202
    rolled 45 = 45

    rollan for pimp-hand skill
    >> Anonymous 02/21/11(Mon)21:23 No.13990207
    rolled 100 = 100

    Tell her to shut the fuck up, we're not here to help you do your job.

    Then explain what we're doing here.
    >> Anonymous 02/21/11(Mon)21:23 No.13990216

    >> Engineer Guy 02/21/11(Mon)21:25 No.13990243

    Olivia is now scared as fuck of us.

    >> Robert Tscharch 02/21/11(Mon)21:28 No.13990283
    Taking the highest roll.

    She stops, flabbergasted for only a moment, before she straightens up.

    "My bad, I thought you were the crew leader here to fix that hole in the reactor." She turns and screams something at one of the men and then turns back to you. "Mind leading the way?" She asks.

    You barely have time to reply before she's walking out of the room. You quickly catch up as she makes her way through the halls. Unlike when you had to struggle through the halls, the crowd sees to melt in front of Olivia, making your progress much speedier.

    "I don't normally do ship work, but a few years back, Mr. Donowitz and I use to fly together. I'd do anything for that crazy bastard." She says as you ride the elevator up. "Of course, he never did seem to realize who was in charge." she says. The shift in her personality is amazing.
    >> Anonymous 02/21/11(Mon)21:30 No.13990319
    Damn right it's amazing. She'd better be scared of us.

    Continue trailing behind her, try to look intimidating as you go.
    >> Robert Tscharch 02/21/11(Mon)21:32 No.13990349
    You arrive at the Hanger 25, where your ship is stored. For a second, Olivia just stands there, her mouth wide open.

    "What the FUCK happened to my ship!?" She shouts. Al, who had been coming down the ramp, quickly does a 180 and heads back up the ramp. Olivia shouts for some mechanics and engineers and get's to work right away.

    "Hey... Might wanna go tell them the work will take a couple days." Olivia pauses, as if she forgot something "Oh, and uh... Welcome to the Station, I guess... What's your nae again?"

    You tell her.

    "Very well, Renard. Welcome to the Dark Side of the Moon."
    >> New Guy 02/21/11(Mon)21:38 No.13990423

    Offer assistance while she's working on the ship in order to learn Engineering.
    >> Anonymous 02/21/11(Mon)21:39 No.13990430
    Go hang out and use your new tools to make your guns lighter, without sacrificing their attribute in other areas.
    >> Robert Tscharch 02/21/11(Mon)21:39 No.13990437
    You step back into Mr. Max's office. Scot, Mr. Donowitz and Mr. Max are all gathered around a holomap being projected fro Mr. Max's desk. You inform the that the ship is being fixed up and that Olivia thinks it will be a couple of days to get it done.

    Mr. Max nods at you "Mr. Donowitz and his crew is always welcome here. Enjoy your stay here."

    "May as well enjoy it while you can Renard. After this, who knows where we might end up. Now go, we need to discuss some things up here."
    >> Engineer Guy 02/21/11(Mon)21:40 No.13990443

    Also, hide the tools in your locker on the ship.
    >> Anonymous 02/21/11(Mon)21:44 No.13990511
    Go watch the guys work on the ship.
    >> Robert Tscharch 02/21/11(Mon)21:46 No.13990525
    You spend the next few days with Olivia and Al. Olivia, although a bit cold at first, quickly takes a liking to you. She shows you the 'fine art' of welding and riveting. While installing the Gauss cannons onto the ship, she explains that the Council technology was gimped in several areas.

    "First, due to the conditions that these things are manufactured under, they wear out fast. Most ships have to replace them every two years or so. Second, they don't work as efficiently as they could... Or should."

    She shows you how to bypass the unnecassary safety measures on the cannons, and how to use the ships engine as a heatsink for the cannons.

    Al is also very receptive to you. As you guys go through the bags of guns, he explains every little detail he can think of on the gun. Using one of the captured Council shotguns, he disassembles it and shows you every piece within it, along with the ID chip, the part that prevents most people fro firing the gun.

    "Damn Council can't even figure out how to install them right. IF it were me, I'd install them during the manufacturing process, not after the whole things already built."
    >> Engineer Guy 02/21/11(Mon)21:47 No.13990544
    Soak it all in, ask questions as needed. Learn all we can.
    >> Robert Tscharch 02/21/11(Mon)21:50 No.13990587
    At the end of the three days, you feel bloated with knowledge. Behind the rough exterior of these two people is a goldmine of knowledge, something you never would have guessed back on Haven.

    At the end of the third day, the three of you step back to admire your work. The ship now has functioning shields, two light Gauss cannons mounted on the port and starboard sides and somehow, Olivia even managed to hook up a more efficient issile firing system. Three of your sub- nuclear missiles could be fired in a row before it needed to be reloaded. Pressure points had been welded and riveted all over the ship so that it could remain at max speed for longer without having chunks of the ship torn away either.

    "Damn good work Renard. Didn't think you'd have had it in you. Let's go let Donowitz know" Olivia says, patting you on the back.
    >> Anonymous 02/21/11(Mon)21:52 No.13990611
    Gained Perk: Greasemonkey
    Reputation Increased: Olivia
    Reputation Increased: Al


    Now let's go get Mr. Donowitz.
    >> Anonymous 02/21/11(Mon)21:55 No.13990646

    Time to go tell the good news to whatshisface.
    >> New Guy 02/21/11(Mon)21:55 No.13990652
    Report in to Donowitz. Then try to put the moves on Olivia.
    >> Anonymous 02/21/11(Mon)21:56 No.13990665
    haha, I had to leave right when the shit hit the fan and the Council cruiser demanded to board.
    I find it hilarious that it all went to utter shite clusterfuck

    lets see if anon can keep Roberts nose clean this time.
    My one suggestion would be talking to Mr Max about getting our identity changed so the council can't track us if we ever get scanned/have to use an ID card.
    Protip: keep the id change between us and Max
    >> Robert Tscharch 02/21/11(Mon)22:03 No.13990766
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    Olivia and you ride the elevator up to Mr. Max's office, chatting about various components of the ship on the way. The door opens with a ding and you can tell something is off.

    Mr. Donowitz is pacing the room, wringing his hands behind his back. Scot is frantically discussing something with Mr. Max who is deathly pale. It takes a moment for them to even notice your arrival.

    "Oh... Olivia, Renard, sit down. You may as well hear this too." Mr. Max says, gesturing. You take your seat and Olivia follows suit.

    It takes a minute for Mr. Max seems unable to speak, and instead, brings up a holomap. On it, is The station. At the far end of the Holomap is a ship designated 'C-EE1'.

    It's Scot that speaks first.

    "That right there, is a Council missile frigate with it's sites trained right on us. We haven't been able to let anyone leave for the last 16 hours."

    Mr. Donowitz speaks next "Apparently there is some... Biological concern on the station. Terrorists planting bombs or something." He laughs, but there is no humour in it.

    "They've been requesting to board for the last 12 hours to sweep the station" Scot continues. "We've held them off so far by claiming Article 117. That stopped working an hour ago."

    "I tried to bribe them... But the captain... is new. Edward Esturr..." Mr. Max stammers.
    >> Anonymous 02/21/11(Mon)22:06 No.13990811
    Ask if they have some kind of 3d image of the ship.

    Also ask if they might let us bring something on board if we claim it's the bioweapon we found.

    ALSO ask if they have a plan to gtfo of dodge.
    >> Robert Tscharch 02/21/11(Mon)22:07 No.13990822
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    As you watch, you see two more designations pop up on the Holomap, marked 'CBC-1' and 'CBC-2.'

    "Those are boarding craft, coming to search the station. How long until they find something incriminating?" Mr. Donowitz asks.

    "Almost.... Almost instantly. There's... 12,000 people on the station now. More then half of them are illegal in some way." Mr. Max somehow turns paler.

    "We need to do something!" Olivia says, standing now. "We can't just let them come in and shoot the place up!"

    "There's enough firepower on that Missile Frigate to blow this station to pieces in three salvos... How are we supposed to fight against that?"
    >> Engineer Guy 02/21/11(Mon)22:08 No.13990846
    Do we have a gas mask or otherwise vacuum sealed suit to wear?

    If not, we need an escape plan, pronto.
    >> New Guy 02/21/11(Mon)22:09 No.13990853
    Ask about station's defences, formulate a plan in the event they board.
    >> Robert Tscharch 02/21/11(Mon)22:10 No.13990863
    You have air-tight Hazmat suits on your ship that might be able to withstand a gas attack.
    >> New Guy 02/21/11(Mon)22:11 No.13990884
    Well shit.
    Formulate plan for either:
    A) Infiltrating ship
    B) Taking their captain hostage
    C) Not dying general
    >> Robert Tscharch 02/21/11(Mon)22:11 No.13990889
    The stations defense consist of a Shield generator centered right above the Engineering bay, and 16 hidden Gauss turrets. The turrets would make short work of the boarding craft, but the Missile Frigate is far out of range and would blast the station to pieces.
    >> Anonymous 02/21/11(Mon)22:11 No.13990891
    Can we remotely rig some old ships to intercept the missiles before they reach us?

    If so, we need at least ten ready by the time the shuttles get here.

    We will take over the shuttles, and fly them back to the ship, claiming the station is lost, and telling them we're bugging out.

    Then the missile interceptors protect the station while we take over the ship.
    >> Robert Tscharch 02/21/11(Mon)22:15 No.13990941
    A third designation pops up from the missile frigate

    'EM-1' It says. It moves much faster then the boarding craft and quickly passes them.

    "Son of a bitch... That's a missile!" Scot shouts. Mr. Max and Scot both throw themselves to the ground. Olivia drags you and Donowitz to the ground as well.

    Seconds later, the station shudders violently. The Holomap, as well as every light in the room wink off instantly.

    "It was an EMP missile..." Donowitz breathes and stands up. You can just barely make each other out using the light of the moon and starts behind Mr. Max's desk.

    "We need to get the fuck out, now." Scot says. Mr. Max reaches into his drawer and pulls out a small box. Inside are six pistols. He passes them out, his hands shaking.
    >> New Guy 02/21/11(Mon)22:18 No.13990975
    fuck, i have to step out for a bit.
    Don't die on me, gents!
    >> Anonymous 02/21/11(Mon)22:19 No.13990981
    Check the pistol to make sure it's loaded, and find something to open the elevator shaft. Pull it open, and look down the shaft, see if the elevator's moving.

    Then see if there's another way down. If not, we'll have to use the elevator wires as zip lines or whatever.

    Also, grab everything valuable in the room and put it in your inventory.
    >> Robert Tscharch 02/21/11(Mon)22:20 No.13990996
    "Mr. Max, how many ways are there out of the room?"

    He thinks for a second before responding.

    "The elevator won't be working... But we could crawl down the shaft. I have emergency stairs from my room, but they won't take us to the main deck, just the residential deck."

    Olivia chimes in "Are there any EVA suits in here?" She asks.

    "Yeah... six... In that panel over there." He points and then asks "Why?"

    "We could blow out that window right there and crawl down to the hangers. They'd never expect it."

    "I say we go with the stairs. It's the safest way."

    "Or we could split up. Mr. Max, what do you think?" Mr. Donowitz says

    Mr. Max just shakes his head.

    "Very well. What about you Renard?"
    >> Engineer Guy 02/21/11(Mon)22:20 No.13990999

    Ask about an exit plan.

    If he doesn't have one, let's zip down the elevator line like >>13990981 said.

    Also grab some loots. We can use them to barter off the station if we must.
    >> Robert Tscharch 02/21/11(Mon)22:21 No.13991008
    all six pistols are loaded with a single clip.
    >> Anonymous 02/21/11(Mon)22:21 No.13991023
    >> Engineer Guy 02/21/11(Mon)22:22 No.13991035
    EVA sounds good. How quickly can we get to the ship if we do go EVA?
    >> Robert Tscharch 02/21/11(Mon)22:23 No.13991038
    The pistols have bullets in them.
    >> Robert Tscharch 02/21/11(Mon)22:23 No.13991049
    Maybe... ten minutes if you guys take your time and stay careful.
    >> Anonymous 02/21/11(Mon)22:24 No.13991057

    >> Robert Tscharch 02/21/11(Mon)22:25 No.13991073
    The pistols are loaded.
    >> Engineer Guy 02/21/11(Mon)22:25 No.13991075
    I say we go for it.
    >> Robert Tscharch 02/21/11(Mon)22:26 No.13991086
    Does anyone disagree with this?
    >> Anonymous 02/21/11(Mon)22:26 No.13991088
    Ok then.
    >> Anonymous 02/21/11(Mon)22:27 No.13991094
    DO EET.
    >> Robert Tscharch 02/21/11(Mon)22:34 No.13991190
    Everyone quickly suits up, with the exception of Mr. Max.

    "I... I can't do it" He mutters, shaking his head and stepping back from the suits.

    Scot hesitates but starts to pull his suit off as well. "We'll meet you at the ship. I need to make sure Mr. Max get's out alright."

    Mr. Donowitz nods and Mr. Max and Scot quickly leave the room.

    The three of you stand in front of the plastiglass window overlooking Tauros' moon and the stars. Although you can't see it, you know in the distance is the Missile Frigate.

    "Everyone ready? On 3... 2... 1..." Olivia raises her pistol and fires. The first shot spiderwebs the glass. The second bullet causes the glass to bulge outwards. The final bullet causes the glass to shatter outwards, along with the atmosphere in the room.

    "Ok... We're going straight down. SHORT jumps. Hold onto whatever you can. Olivia, what hanger is it?" Mr. Donowitz says

    "25" She replies, her voice staticy due to the suit.

    "Alright, let's go." Mr. Donowitz steps to the edge and drops out of view. Olivia follows suit, and right after that, so do you.

    You land on a small outcropping and cling to it, your suits magnets automatically attaching themselves. Before you, the entire station stretches out before you, with windows, outcroppings, antennas and cables running all over it's surface.

    "300 meters to Hanger 25. Let's go Renard"
    >> Engineer Guy 02/21/11(Mon)22:37 No.13991227
    Move towards the hanger, not too fast but not too slow. Keep an eye out for debris, and try to stay behind cover in case something comes flying towards you.

    Watch out for space bears.
    >> Robert Tscharch 02/21/11(Mon)22:39 No.13991245
    You disengage the magnets and drop down, snagging an antenna array with your hand and clinging to it. You drop again, onto a rounded radar dome. Olivia floats past you silently and lands flat against the station.

    You're about to jump again when you see a crab-like council ship come into view, only 50 meters down from you. The craft settles against the hull of the Station and with a single bright flash, blows a hole into the station.

    Mr. Donowitz looks at you.

    "You see that?" Your radio mutters.
    >> Anonymous 02/21/11(Mon)22:41 No.13991270
    See if we can disengage its magnetic locks from the outside, make the crew eat hard vacuum.

    Use our gun if we have to.
    >> Engineer Guy 02/21/11(Mon)22:42 No.13991289
    rolled 66 = 66

    Rolling for this, because it'll be hilarious to watch them suffocate.
    >> Anonymous 02/21/11(Mon)22:43 No.13991294
    rolled 41 = 41

    Hahaha. Yeah.

    DO EET.
    >> Anonymous 02/21/11(Mon)22:49 No.13991365
    rolled 61 = 61

    This seems like a good idea.

    Nothing could possibly go wrong!

    >> Robert Tscharch 02/21/11(Mon)22:56 No.13991444
    You and Mr. Donowitz float down to the craft. Up close the craft is even more intimidating, with overlapping armor plating and spindly antenna.

    "How are we gonna get this thing off?" Mr. Donowitz says, examining the point where the Station met the Craft.

    "There and there" You point "Those sections aren't riveted very well. We can pull those off, and the whole thing would depressurize... Violently."

    Olivia floats down to you. "I heard you talking" She smiles through the suit and hands you a buzzsaw. "Get cutting"

    Together you start sawing at the joints. Only a few seconds pass and then... The entire arm of the ship is ripped off by the force of the depressurization. Council troops come spilling out of the craft and slamming against the hull.... As well as some strange yellow gas that quickly dissipates.

    Olivia is flung backwards by the strength of the blast though. She sails off and for a moment it seems as if she's gone... Until you see her, 30 meters distant, her foot caught in a tangle of cable.

    "Olivia!" Mr. Donowitz shouts over the radio. No reply. She must have been knocked out by the blast. Or killed.

    Out of the ruined Council landing craft comes a survivor. His armor is heavier then the others, and he, unlike the rest who were only wearing gasmasks, is wearing a full EVA suit.

    "Watch out!" Mr.Donowitz launches himself at the Council Soldier and slams into him, sending them both veering off course and causing the Soldier to drop the SMG he had pointed at you.
    >> Robert Tscharch 02/21/11(Mon)22:58 No.13991465
    Mr. Donowitz rebounds off the Soldier and slams hard against the hull. The soldier regains control of his jet pack and pulls out a wicked-looking blade.

    "ugh... Renard? Where-" It's Olivias voice. It's suddenly overcome by panic "Oh no... I- I can't reach the cables... I'm... I'm slipping!"
    >> New Guy 02/21/11(Mon)22:59 No.13991471
    back, and read-up on situation. Let's kill some Council bitches!
    >> Anonymous 02/21/11(Mon)22:59 No.13991475
    rolled 87 = 87

    Run and grab the SMG, and fire at the man with intent to kill. Use it for suppressive fire if possible. Help Mr. Donowitz get away from the person.

    Run and try to get Olivia, continuing to try and kill the man.

    Let's be a big damn hero.
    >> Anonymous 02/21/11(Mon)23:00 No.13991493
    I meant use it for suppressive fire IF IT ISN'T possible to kill the man with the SMG.

    >> Engineer Guy 02/21/11(Mon)23:02 No.13991512
    rolled 15 = 15

    Fuck yeah nice roll.

    Don't forget to look cool while doing all that. Rolling for looking badass and avoiding getting hurt ourselves.
    >> Anonymous 02/21/11(Mon)23:03 No.13991535
    rolled 78 = 78



    Now we'll look like a total tool.

    Rolling to avoid getting hurt and looking cool, to counteract your roll.
    >> Robert Tscharch 02/21/11(Mon)23:05 No.13991555
    You scramble for the SMG and try and squeeze the trigger.

    *click click*

    Fuck, the SMG has an ID chip in it. Instead, you bring up your pistol and brace yourself against the station. You squeeze the trigger, trying to get the Orderlies attention.

    Bullets spark off his armor and then somehow, one of the hits the miniscule fuel tube. For a brief second, the orderlies back is in flames, and then he slams against the station. Hard.

    "Renard... Renard I can't hang on much longer!"

    You're horrified to see that the explosion didn't kill the Orderlie. He skitters across the surface of the station like some hideous, metallic spider, straight for Mr. Donowitz.
    >> Robert Tscharch 02/21/11(Mon)23:11 No.13991614
    Now you need o make a choice.

    Save Olivia and hope that you can get back in time to help save Mr. Donowitz?

    Or Fight off the Orderly attacking Mr. Donowitz?

    Or a third option?
    >> Anonymous 02/21/11(Mon)23:12 No.13991634
    rolled 18 = 18


    Shoot the Orderly's legs, disabling his magboots, while running towards Olivia.
    >> Anonymous 02/21/11(Mon)23:13 No.13991643
    rolled 63 = 63

    Try to kill the Orderly while moving towards Olivia.

    >> New Guy 02/21/11(Mon)23:14 No.13991651
    rolled 13 = 13

    Throw SMG at the Orderlie in order to make him fly past Donowitz and hurl into space, and use the force from your throw to drift to Olivia's direction.

    Dice gods, don't fail me now! D:
    >> Engineer Guy 02/21/11(Mon)23:14 No.13991660
    rolled 90 = 90

    Throw something at the Orderly to knock him off the station for a minute, long enough for you to run and get Olivia.
    >> Engineer Guy 02/21/11(Mon)23:15 No.13991673

    Bad. Ass.
    >> Robert Tscharch 02/21/11(Mon)23:15 No.13991674
    The bullets go wide and embeds themselves in the station. You don't even notice. You're rushing towards Olivia now, skimming low over the station. Just as her foot starts to float free from the cables, you grab her ankle and pull her back in.

    "T-thank you, Renard" Olivia says, smiling through her faceplate
    >> Anonymous 02/21/11(Mon)23:16 No.13991689

    What about knocking the Orderly off the station?

    Dude got a 90, you gotta respect that.
    >> Robert Tscharch 02/21/11(Mon)23:18 No.13991700
    Oh shit, didn't see the 90, hold on.
    >> Robert Tscharch 02/21/11(Mon)23:22 No.13991755
    You and Olivia turn back to see Mr. Donowitz and the Orderly frantically fighting. The Smg you threw at him managed to knock the knife out of his hands. Mr. Donowitz isn't in danger of having his suit punctured.

    The Orderly is much stronger then him though. Each punch slams Mr. Donowitz into the station. Desperatly, you and Olivia race back there, buzzsaws already fired up and ready. You leap onto the Orderly and drill straight through the chest plate in a matter of seconds. After the thick chestplate, you feel skin, muscle and bone start tearing. The Orderly stops his struggle and floats free of the station, a cloud of blood floating around hi.

    "Good work Renard." Mr. Donowitz manages to cough out. "I... I need help moving though. That bastard... really... fucked me up" Mr. Donowitz is standing on the station, but only barely.
    >> Anonymous 02/21/11(Mon)23:24 No.13991769
    Have Olivia help you get him up, and continue on towards the hanger. Keep an eye out for more ships.
    >> Anonymous 02/21/11(Mon)23:28 No.13991805
    Help him run to the hanger, grab the SMG before you go.
    >> New Guy 02/21/11(Mon)23:30 No.13991834
    Help Donowitz and move onto the hangar. Watch for any more threats on the way.
    >> Robert Tscharch 02/21/11(Mon)23:31 No.13991845
         File1298349080.jpg-(19 KB, 503x380, derossi_interceptorslanding.jpg)
    19 KB
    It's only another 75 meters to the hanger. You and Olivia make your way down, taking turns cradling the wounded Mr. Donowitz, who's lapsing in and out of conciousness. Luckily no more Orderlies are about.

    Finally you arrive at the hanger. The three of you enter through an airlock. Mr. Donowitz leaning against the wall as the hanger pressurizes.

    "I hope the others made it alright" Olivia says. You nod.

    The airlock door finally opens... Right into a firefight.

    Orderly troops are spilling in through the far end thirty or forty at least. Around your ship are Al, Dallas, Tracie, Tom, Mr. Max, Scot and about a dozen others are all taking cover in or around the ship, trying to fend off the orderlies.

    "Renard!" Al spots you "God damn I'm glad you're here!" He slides a rifle across the floor to you.

    "Take 'em out! Gas the room!" You hear one of the Orderlies shout
    >> Anonymous 02/21/11(Mon)23:33 No.13991875
    rolled 99 = 99

    Keep the EVA suit on, tell the others to get on the ship and seal it up, to avoid the gas.

    Take aim and fire, going for one-hit kills on the ones with the most dangerous weapons. Also watch out for anything that looks like a gas container, kill anyone that goes near it.
    >> New Guy 02/21/11(Mon)23:35 No.13991899
    >> Engineer Guy 02/21/11(Mon)23:35 No.13991902

    >> Anonymous 02/21/11(Mon)23:38 No.13991923
    Renard is Alpha as Fuck.
    >> Robert Tscharch 02/21/11(Mon)23:41 No.13991956
    "Get in the ship! Now!" You shout. You bring the rifle to your shoulders and spray the Orderlies with fire. One of them drops, clutching his throat, and another falls to the ground with his knees bleeding.

    You duck behind a massive welding tool and wave Olivia to the ship. She stays low, dragging Mr. Donowitz with her to the ship. You burst from cover, running, and open up again. Two more Orderlies fall, and the rest duck down just as you slide behind more cover.

    Olivia makes it to the ramp and drags Mr. Donowitz up it.

    "Renard" You hear Tracies voice. Even it has a touch of panic in it "We need someone to open the hanger."

    Dozens of shiny metal cylinders launch into the room, and it quickly starts to fill with yellow mist. The ships ramp completely closes, leaving you and Dallas on the outside.

    "C'mon Motherfuckers! C'mon!" Dallas shouts, spraying at the Orderlies with a Light Machine Gun. Even after he'd taken a dozen bullets and couldn't talk anymore while choking on the gas he squeezed the trigger.

    "Renard, hurry!" It's Olivias voice now.
    >> New Guy 02/21/11(Mon)23:41 No.13991959
         File1298349719.jpg-(13 KB, 123x124, Renard-I-am-impressed.jpg)
    13 KB
    >> Anonymous 02/21/11(Mon)23:44 No.13991987
    rolled 15 = 15

    Avoid fire as much as you can.

    Find the hanger controls, open it up.

    Try to get on the ship before it leaves.
    >> Anonymous 02/21/11(Mon)23:46 No.13992004
    rolled 84 = 84




    Drag Dallas with you. Nobody gets left behind.

    Even in death.
    >> dice+1d100 New Guy 02/21/11(Mon)23:46 No.13992005
    Run to hanger controls, tell Dallas to run towards the ship before he dies.
    >> New Guy 02/21/11(Mon)23:48 No.13992024
    Something tells me that roll was best undone.
    I'm okay with this.
    >> Robert Tscharch 02/21/11(Mon)23:48 No.13992025
    You search the room and quickly spot the Main hanger door's control panel. You pop up and down another Orderly, but they're quickly surrounding you.

    You spray the last of your bullets over your head and rush for the control panel. Bullets whiz by you but you block the out. You smash the open button.

    "I got your back Renard!" It's an unfamiliar voice, possibly Tom's. The Gauss cannon on the ship comes to life and fires dozens of white-hot slugs into the Orderlies, tearing them to pieces. Those that survive are forced to take cover.

    "Renard, we're leaving! Get on here, NOW!" Tracie's voice again.

    The ship is floating across the rapidly depressurizing hanger. You spot the main engines start to fire up and sprint across the hanger floor. Bullets whiz around you.

    You jump and land on the ships surface just as the main engines fire up. The ship rushes out of the Hanger as you cling to the ships hull, a cable in one hand, the edge of one of the Gauss turrets in the other,

    "Holy Shit Renard! Get the fuck in here!" Tracie is laughing.
    >> Anonymous 02/21/11(Mon)23:50 No.13992050

    >> Robert Tscharch 02/21/11(Mon)23:51 No.13992063
    Dallas died heroically, choking on gas and riddled with bullets. There was nothing you could do for him.
    >> Anonymous 02/21/11(Mon)23:52 No.13992071
    rolled 68 = 68

    Drag Dallas into the ship with you, using the magboots as needed to get to the entrance.

    Try to get there quickly so Dallas doesn't explode.
    >> Engineer Guy 02/21/11(Mon)23:52 No.13992080
    rolled 63 = 63


    Fucking Dallas man.


    Get into the ship.
    >> New Guy 02/21/11(Mon)23:53 No.13992086
    Make way into ship and see who made it onboard.
    >from tandevi
    I'm going to name a planet this eventually.
    >> Robert Tscharch 02/21/11(Mon)23:58 No.13992141
         File1298350713.jpg-(117 KB, 1024x768, attack ship.jpg)
    117 KB
    "We... We have to go back for Dallas!" You manage to gasp as the ship slows down.

    "There's nothing we can do for him now. He was probably the only reason you didn't get filled with holes" It's Scot now.

    You make your way to one of the airlocks, where Scot is waiting for you. He put's a hand on your shoulder and nods.

    "We're not out of this yet. C'mon."

    He rushes you up to the cockpit, where Tracie's at. the tactical map shows that you're outbound from the system.

    "Fifteen seconds ago, the Missile Frigate launched a salvo of missiles at the station. I'm also tracking... 12 other ships that managed to make it off station." Scot says. "3 council ships are inbound towards us, and the Frigate is readying it's secondary missile tubes"

    "Get ta flyin', boy. We're not out of this yet." Tracie growls.
    >> Anonymous 02/22/11(Tue)00:00 No.13992161
    Well, what can we do? We're not the pilot.

    Sit back and brace yourself. And enjoy the ride.
    >> Robert Tscharch 02/22/11(Tue)00:02 No.13992182
    Actually, you have flown this ship before. Tracie is just the co-pilot, and Mr. Donowitz can't fly at the moment.

    The ship has, at the moment:
    A Radar Jammer
    A Radio Jammer
    A sub-nuclear Missile launcher
    2 light Gauss cannons
    an "Oh shit" button that pushes the engines to 300% and makes you go very fast, at the cost of practically tearing the ship apart.

    At the moment, you are the Ship's captain.
    >> New Guy 02/22/11(Tue)00:03 No.13992192
    Radio the 12 ships to take cover from missiles.
    >> Anonymous 02/22/11(Tue)00:06 No.13992217
    rolled 32 = 32

    Request support from the other ships, all frequencies. Don't identify which ship you are, or WHO you are, just that you're going to try and fight off the council ships and could use assistance. Say you're going to jam communications and sensors so the Council can't figure out where anyone is going.

    Then activate the Radar Jammer and Radio Jammer, and target the Council ship further from the others. Try to hit it from as far away as possible with your Gauss Cannons.
    >> Anonymous 02/22/11(Tue)00:07 No.13992229
    Jam radar! Get the fuck out of here! Back to the asteroid field so we can get our bearings.
    >> Anonymous 02/22/11(Tue)00:08 No.13992234
    rolled 39 = 39

    Try to shoot down a Council ship, tell the other ships to bug out and take cover from the missiles.

    Once you take out a Council Ship, launch sub-nuclear missiles at the other two, and target the Frigate.

    >> Anonymous 02/22/11(Tue)00:08 No.13992243

    All of my hard work. My commando skills. Knifing fuckers in the back of the head. Kneecapping sons of bitches from on the floor.

    All gone . . .
    >> Robert Tscharch 02/22/11(Tue)00:09 No.13992251
    You broadcast a message to the other 12 ships. Only one replies.

    "Got it. We're getting the fuck out of here."

    The other 12 ships all scatter, leaving only you to intercept the 3 council fighters.

    "Frigate's launched anuther salvo" Tracie says. On the Tactical screen, dozens of missiles accelerate through space and smash into The Dark Side of the Moon.

    "Severe damage, to all decks." Scot mutters, holding the readout. "The next salvo will completely destroy the station. And then they'll turn on us."

    "Intercetors 30 seconds away!" Tracie says
    >> Anonymous 02/22/11(Tue)00:10 No.13992260
    rolled 6 = 6

    Fire Gauss cannons at the council ships, and active Radar Jammer. Make sure to take out the council ships.

    Tell the other ships to avoid the enemy missiles, and that if they want to live, they should follow you into the asteroid field.

    Then get to the asteroid field.
    >> Anonymous 02/22/11(Tue)00:12 No.13992277
    rolled 87 = 87

    Shoot a nuke and then hit the jammers and get the fuck out of here!

    Jesus Christ, you guys, saying to go fight the ship. Are you retarded?
    >> Anonymous 02/22/11(Tue)00:12 No.13992278
    rolled 55 = 55




    After 30 seconds, reassess the situation, and get ready to bug out.
    >> Engineer Guy 02/22/11(Tue)00:14 No.13992301
    rolled 61 = 61

    Launch sub-nuclear missiles, JAM EVERYTHING, and gauss cannon them all. Avoid incoming fire.
    >> Robert Tscharch 02/22/11(Tue)00:16 No.13992322
    Tom and Olivia open up on the interceptors. White slugs dash through the starry background.

    The three council ships break formation, one going to the left, one going to the right and the third going down. Their gauss cannons leave white hot patches on the exterior of the ship.

    "The Frigate is reloading it's missile tubes. One minute before it can fire again." Scot says. "Incoming transmission from the Frigate"

    A heavily accented russian voice filters through the speakers.

    "I am Captain Edward Esturr of the Missile Frigate 'Solitude'. In accordance of act 883-c, I am required to demand that you stop resisting at once! Surrender your ship, or be blown out of the sky!"

    You flick the Radio Jammer. Then the Radar Jammer. Static fills the cockpit.

    "Council ships coming in for another run!"
    >> New Guy 02/22/11(Tue)00:16 No.13992328
    rolled 55 = 55

    Use jammers as you fire gauss cannons at fighters in an attempt to escape.
    >> Engineer Guy 02/22/11(Tue)00:18 No.13992349
    rolled 9 = 9

    Fire sub-nuclear missiles at every ship. Make sure the firing solution is solid, you can't afford to miss. Avoid anything that comes your way.

    Then flee to the asteroid belt to make your time.
    >> Anonymous 02/22/11(Tue)00:19 No.13992362
    rolled 23 = 23

    sub-nuclear missiles. EVERYWHERE.

    Then fly your ass off the the asteroid field.
    >> Anonymous 02/22/11(Tue)00:19 No.13992366
    rolled 22 = 22

    We don't need to waste a shitload of nukes on these fuckers.
    >> New Guy 02/22/11(Tue)00:20 No.13992373
    rolled 34 = 34

    Aim nukes at Missile Frigate, gauss cannons at fighters. "Let's show these fuckers how you blow ships out of the sky."
    >> Anonymous 02/22/11(Tue)00:21 No.13992377
    rolled 60 = 60

    We're not a very good pilot, are we?

    Launch Sub-Nuclear missiles at each ship, make sure they hit, and turn tail and run. Towards the asteroid field, it seems to be where everyone thinks we should go.
    >> Robert Tscharch 02/22/11(Tue)00:21 No.13992378
         File1298352081.jpg-(53 KB, 705x288, 1296352691501.jpg)
    53 KB
    Only two of the Council ships were able to find you without radar. Gauss slugs slice through the inky blackness on the lead one, smashing the ship to pieces and causing it to explode into a blue and orange fireball. The second one banks off and rejoins the final ship.

    "Coming around for another pass..."

    "Don't give them the chance. Fire Sub-nuclear missile"

    The ship shudders as the missile launches from it's hidden tube, lancing towards the oncoming fighters. At only 200 KM, the missile explodes, melting the first ship entirely. The second ship, which had been a full 30 K farther spun out of control, trailing fire and oxygen.
    >> Anonymous 02/22/11(Tue)00:22 No.13992393
    rolled 66 = 66

    Evasion maneuvers, and use the gauss cannons like sniper shots.

    Make sure each on hits its target.

    The missile ship IS PRIORITY.

    Once we take that out, FLY THE FUCK AWAY.
    >> Robert Tscharch 02/22/11(Tue)00:23 No.13992398
    "We can't get a firing solution on the ship without Radar, Renard. We'd have to blind fire them." Scot says.

    "You aint actually thinkin' 'bout fighten' that ship, are ya? Even I don't think we could hannle it" Tracie says.
    >> Engineer Guy 02/22/11(Tue)00:24 No.13992416
    rolled 63 = 63

    "We can do it. I know. Trust me."

    Blind fire at the missile ship, fire till the gauss cannons almost overheat, then launch a sub-nuclear missile if it's still there.

    Strafe around or whatever, dodge incoming fire.
    >> Anonymous 02/22/11(Tue)00:26 No.13992437
    rolled 19 = 19

    >> Anonymous 02/22/11(Tue)00:27 No.13992447
    rolled 43 = 43


    >> New Guy 02/22/11(Tue)00:27 No.13992450
    rolled 44 = 44

    Fire some nukes blindly, evade incoming fire, and shoot nukes at the frigate before making a getaway.
    >> SomeDude 02/22/11(Tue)00:28 No.13992454
    rolled 63 = 63

    >> Anonymous 02/22/11(Tue)00:30 No.13992483
    rolled 75 = 75




    >> Anonymous 02/22/11(Tue)00:33 No.13992514
    rolled 60 = 60

    >> Robert Tscharch 02/22/11(Tue)00:34 No.13992528
    Tracie only hesitates a moment, then takes the ship in closer to the Missile frigate.

    From the forward camera, you can see the launch tubes open, and missiles streak out towards the station. You're just out of range of the ships point defense guns, and just barely in range to fire your sub nuclear Missiles.

    The missiles fire, one right after the other. They dash from your ship, directly at the Frigate. With it's radar jammed, they can't detect the Missiles until it's too late. It starts to boost it's engines right as the missiles impact.

    The first missile takes out a cluster of maunevering thrusters on the Frigates side. Fuel and glowing, melted metal mark the area.

    The Second missile does far more damage. It explodes, penetrating the armor guarding the secondary Missile tubes. A row of explosions tears through the side of the ship, culminating in a massive fireball that leaves a gaping hole in the Frigates starboard side.

    "Scans show... They only have 50% engine power... And no more missiles." Scot says. "I can't tell anymore without the Radar"
    >> Anonymous 02/22/11(Tue)00:36 No.13992541
    rolled 37 = 37

    Turn, get more distance, and disable RADIO Jammers.

    Blast "Row Row Fight The Powah" towards the ship as your pull back towards it and open up with gauss cannon fire.
    >> Anonymous 02/22/11(Tue)00:38 No.13992559
    rolled 34 = 34

    Put some distance between you and the ship, and fire gauss cannons at it on full.

    They have no chance to survive make their time.
    >> Anonymous 02/22/11(Tue)00:40 No.13992575
    rolled 58 = 58

    Gauss cannons or GTFO.

    Then GTFO to the asteroid field anyways.
    >> New Guy 02/22/11(Tue)00:40 No.13992579
    Report on the ship and remaining ammunition.
    Then cut the jammers.
    >> Boomer !!bcdVCSUmpgT 02/22/11(Tue)00:41 No.13992584




    >> Anonymous 02/22/11(Tue)00:42 No.13992594
    rolled 9 = 9


    Gauss cannon them to oblivion, and flee to the asteroid field.
    >> Robert Tscharch 02/22/11(Tue)00:46 No.13992645
    Gauss rounds slag bits of the ships hull, but now the Frigate is fighting back. Two more council ships emerge from the Port side of the ship and move to intercept you, while the Missile Frigate boosts it's engines up to give chase. White hot heavy gauss rounds start slamming into the ship from multiple batteries.

    You turn off the Radio jammer and it's instantly filled with Edward Esturrr shouting orders. He'd forgotten to cut the connection.

    "How long until those reinforcements are here! Open fire with all batteries, ram them if you fucking have too!" He's shouting. It takes him a moment to notice the connection is open. Then "Get ready to die you slimy fucks."

    More heavy Gauss rounds slam into your ship. Several cameras are melted, and some of the slugs have punched through the lower armor of the ship.

    You turn tail and start to head for the asteroid field. You're juts slightly faster then the Frigate, and the Light Gauss cannons don't seem to be doing much to the Frigate.
    >> Anonymous 02/22/11(Tue)00:49 No.13992675
    rolled 37 = 37

    Divert all power away from the weapons to the shields and engines.

    >> New Guy 02/22/11(Tue)00:51 No.13992698
    Taunt the newfag captain and divert all power to engines and shielding.
    >> Anonymous 02/22/11(Tue)00:52 No.13992717
    rolled 40 = 40

    "Oh, really? Oooo, I'm so scared of your little baby missile ship. I'd better run away."

    Then fire engines on full, diverting all power to the shields and engines.
    >> Robert Tscharch 02/22/11(Tue)00:54 No.13992749
    "Our shields are hovering at just above 10%, anymore and we're gonna start losing a lot more!" Scot shouts, his knuckles white.

    "Enjoy filling out your reports on how you got that hole in your ship captain" You say to Edward Esturr. You power down the Gauss cannons and manage to boost your engines to a full 110%. You're gaining distance, but not nearly fast enough. Gauss rounds are just barely missing you, some still slamming into you.

    "Shields at 5%! Renard, more ships just jumped in system... Two frigates... Numerous fighters and bombers... seven Flak Boats... Oh fuck." Scot breathes "
    >> New Guy 02/22/11(Tue)00:56 No.13992764
    rolled 9, 15 = 24

    "The only ramming is going to be a nuke... UP YOUR ASS."
    Shoot one last nuke towards missile frigate and escape.

    Rollan for nuke and Cap'n Esturr's butthurt.
    >> Robert Tscharch 02/22/11(Tue)00:57 No.13992769
    You already fired your three missiles. Reloading the tubes would take almost an hour.
    >> New Guy 02/22/11(Tue)00:57 No.13992771
    >> Anonymous 02/22/11(Tue)00:59 No.13992785
    rolled 22 = 22

    Laugh as loud and insanely as possible over the channel and keep running.

    Try to move BEHIND the station to avoid fire as you continue to the asteroid field.
    >> Robert Tscharch 02/22/11(Tue)01:00 No.13992795
    The station was completly blasted apart by the last missile barrage. the Frigate, and the station are all behind you now, and you're almost to the asteroid field.
    >> Engineer Guy 02/22/11(Tue)01:00 No.13992796
    rolled 73 = 73

    Mock him some more and keep running.

    Hide behind the station so we don't get exploded.

    Keep going towards the asteroid field.

    If our shields fail, hit the "OH SHIT" button.
    >> New Guy 02/22/11(Tue)01:03 No.13992821
    rolled 70 = 70

    Divert non-critical power to engines.

    Ask crew if "OSHIT" button option will be worth later repairs.
    >> Robert Tscharch 02/22/11(Tue)01:08 No.13992872
    The two council interceptors make a pass at you, riddling the hull with Gauss fire.

    "That's it! Shields are gone!" Scot shouts.

    "The Council fleet is moving on intercept. They're fighters and bombers will reach us in... 3 minutes. The rest of the fleet will be here in ten. We need to go, now!" Scot says.

    You nod and smash the green button.

    You are whipped backwards in your seat, barely hanging on. To your side , you hear Tracie's chair snap off it's hinges and slam into the wall. You endure, barely managing to hold onto the handles.

    The ship stops suddenly. Tracie is thrown against the control panel. Scot, shakily stands up and pukes all over the floor.

    "oh fuck... That hurt" Tracie moans.

    "There is nothing in scan range. You are floating just above a thick pocket of asteroids. Shields, weapons and engines are all at only 5% power, but life support is still functioning. The hull along the lower decks was all sheared off completley.

    "Well... At least we made it." Scot says, his face pale. "Everyone alright down there?"

    "Yeah, lucky for you everyone was all buttoned up. Shit's a mess down here though. Cargo strewn about everywhere... Puke... GOD DAMNIT CLEAN THAT UP! Yeah, yeah, we're fine down here" Olivia's voice.
    >> Anonymous 02/22/11(Tue)01:11 No.13992915
    rolled 56 = 56

    Head to that station we were at earlier. Land down where we were and make whatever repairs we can manage. We can strip metal from the facility itself to use in new shielding and hull plating. It will be patchwork as fuck, but we can manage.
    >> Engineer Guy 02/22/11(Tue)01:12 No.13992922
    "Well alright! We're not dead. Great! And we did some damage to that Frigate, I doubt they'll last long with that kind of damage. That ship won't kill anyone else for a long long time."

    Turn down and orbit the asteroid pocket as slowly and close as you can. Then get ready to start making any repairs you can.
    >> Anonymous 02/22/11(Tue)01:12 No.13992931
    rolled 56 = 56

    As in, the one where we found and killed the scavengers/raiders.
    >> Engineer Guy 02/22/11(Tue)01:14 No.13992952
    Good idea.

    I changed my mind, do this.
    >> Robert Tscharch 02/22/11(Tue)01:18 No.13992994
         File1298355522.jpg-(4 KB, 259x194, asteroids.jpg)
    4 KB
    You set in a course for the facility and lean back. Tracie and Scot have already left the cockpit, leaving you alone. Your mind is aflame with the past few minutes. The door whooshes open behind you. It's Olivia.

    "Just thought I'd say good job, Renard" She seems nervous. "Without you... none of us would have have made it out of there alive."
    >> Anonymous 02/22/11(Tue)01:21 No.13993017
    "I still wish we could have saved the station. We need to be better prepared for next time. But thanks. I appreciate it."

    >> New Guy 02/22/11(Tue)01:23 No.13993033
    "If it weren't for Dallas... and the gauss cannons probably saved our asses a lot too. You were pretty good yourself."
    >> Robert Tscharch 02/22/11(Tue)01:29 No.13993074
    She nods. "You did the best you could. We'll get them net time." She looks behind her, and kisses you quickly before leaving, somewhat awkwardly.

    "Uh... Renard, Mr. Donowitz would like to talk to you." A pause "I'd hurry."

    You hurry down to the tiny walk-in closet that is the ship's medical bay. With one of the beds occupied, with Tracie and Mr. Max inside, it is exceedingly crowded.

    You push your way in. Mr. Donowitz is pale. He looks from you to Tracie, to Mr. Max and then back again.

    "Tracie... Tell him... everything..." Mr. Donowitz coughs up blood. "The ship is yours now. You're the only one that can fly it besides Tracie." He looks you dead in the eye.

    "Now you know what we're fighting against. Now you just need to know how to beat them." Mr. Donowitz coughs again, moaning in pain.

    "Fucking Council..." He breathes.

    Mr. Donowitz is dead.
    >> Anonymous 02/22/11(Tue)01:32 No.13993103




    Didn't even tell us what to do.


    Continue to the station. Also, talk to Mr. Max.
    >> New Guy 02/22/11(Tue)01:32 No.13993107
         File1298356372.jpg-(64 KB, 410x314, vaderno.jpg)
    64 KB
    >> Anonymous 02/22/11(Tue)01:34 No.13993126
    I liked the death where I stabbed him in the back of his head better.
    >> Robert Tscharch 02/22/11(Tue)01:35 No.13993134
         File1298356506.jpg-(80 KB, 684x423, medical_vehicle.jpg)
    80 KB
    That's all for tonight guys, I have work in the morning.

    Peace /tg/
    >> Robert Tscharch 02/22/11(Tue)01:35 No.13993138
    I bet you did.
    >> New Guy 02/22/11(Tue)01:37 No.13993154
    Thanks for fuckawesome quest OP

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