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  • File : 1297554473.jpg-(65 KB, 450x679, bat_people.jpg)
    65 KB Anonymous 02/12/11(Sat)18:47 No.13878874  
    Continuing the Kalang creation from >>13865562
    Previous threads on the archive:
    I'll post the 4e stats in the next few posts.
    >> Anonymous 02/12/11(Sat)18:52 No.13878919
    Nice opening pic.
    >> Anonymous 02/12/11(Sat)18:53 No.13878931
    4th Edition Stat Block:
    (The names of powers and such is pretty generic; your input on what they should be called is welcome.)

    >Racial Traits
    Average Height: 5'-6'
    Average Weight: 100-120 lbs

    Ability Scores: +2 Dexterity, choice of +2 Wisdom or +2 Intelligence
    Size: Medium
    Speed: 5
    Vision: Darkvision (See Echolocation)

    Vulnerable 5 Sonic

    Languages: Common, Kateca (Language of the Kalang, naming is open to input)

    Skill Bonuses: +2 Acrobatics, +2 Perception
    >> Anonymous 02/12/11(Sat)18:56 No.13878969
    Keeps getting better all the time.
    >> Anonymous 02/12/11(Sat)18:58 No.13878990
    Oh hell yes. I was just going to try to post but saw this existed.

    Any more writefags and/or drawfags out there? Or even some more fluff discussion. That'd be neat.
    >> Anonymous 02/12/11(Sat)18:59 No.13879000
    Kalang navigate primarily based on sound. Blindness only causes a -5 penalty to perception. However, the deafened condition results in a loss of darkvision, a -10 penalty to perception, and targets gain partial concealment.

    >Bat Body
    A Kalang's body differs from most other humanoids. They are treated a Small creatures for the purpose of wielding weapons; they are unable to use two-handed weapons, and versatile weapons may not be used two-handed for a bonus.

    >Bat Flight
    Kalang gain access to the Bat Flight racial power.
    >> Anonymous 02/12/11(Sat)18:59 No.13879011
    Check the two previous threads. And we have an EPIC drawfag who'd done some character designs in the previous thread, he said he was gonna add color later tonight.
    >> Anonymous 02/12/11(Sat)19:00 No.13879019
    So I'd assume these guys would have a heavy music focus when it came to the arts, right? How much discussion has there been on that?
    >> Anonymous 02/12/11(Sat)19:03 No.13879054
    >Bat Flight
    You leap in the air and take flight
    Move Action * Personal
    Special: You must be wearing light armor
    Effect: You gain a fly speed of 7. While flying, you may only make basic attacks. In addition, you gain access to the following power:
    -Swoop * At-Will
    Requirement: You must be flying
    Effect: You fly your speed. At any point during the movement, you may make a basic attack. If the attack hits, the target is knocked prone. You gain a +2 bonus to AC against opportunity attacks made during this movement.
    >> Anonymous 02/12/11(Sat)19:04 No.13879069
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    Hey, guys. I've managed to make some small progress in between work periods throughout the day. Firstly, I made his legs longer like requested, and modified the shirt so that it's not impossible to wear due to the creature's anatomic limitations. Let me know your opinions.
    >> Anonymous 02/12/11(Sat)19:04 No.13879074
    Just that even sculptors would focus on what sounds interesting when hit with echolocation. Oh also that their monks would be focused on attacking with sonic waves.
    >> Anonymous 02/12/11(Sat)19:05 No.13879085
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    Also, color. I've started with some basic earthly overtone, and I'll work other colors from there, eventually. I'm going to be busy tonight as well, though, so I'll probably be updated with this one and other types of Kalang designs throughout next week.
    >> Anonymous 02/12/11(Sat)19:06 No.13879094
    Quite a bit. Sound is a huge part of their world, so music and song is a big artistic aspect, as is sculpture that produces pleasing sounds when wind blows through it or echos bounce off of it. Even clothing is made with differing textures of materials, like cloth and leather, to make a distinct echo-picture. Color is not alien to them, just unimportant... to human eyes it could be the most garish shade of purple and orange and green, but if made from "pleasant-sounding" materials, it would be considered beautiful.
    >> Anonymous 02/12/11(Sat)19:10 No.13879147
    >> Anonymous 02/12/11(Sat)19:11 No.13879163
    Next week? Aww... this is turning out too awesome to hafta wait...
    >> Anonymous 02/12/11(Sat)19:13 No.13879181

    On second thought...I'm strongly considering saying "fuck you" to this party I'm going to tonight so I can stay and work on this. Hmm....
    >> Anonymous 02/12/11(Sat)19:14 No.13879196
    I was thinking them of a smaller sized race, just a tad taller than dwarves. I mean, bats aren't big IRL most a tiny. I guess you could make the different types into different sizes, such as:

    Insect Eaters: 3' - 4'

    Fruit Eaters, Cannibals: 4' -5'

    Vampire, Flightless: 5' -6'

    Or whatever Different Castes were discussed last thread.
    >> Anonymous 02/12/11(Sat)19:17 No.13879236
    Castes weren't discussed except by one guy who basically wanted to retcon two threads of material to make them more-or-less evil flying cannibals.

    And going by writefaggotry in the previous thread, the Kalang aren't much bigger than dwarves, topping out at around five feet, with dwarves being around four.
    >> Anonymous 02/12/11(Sat)19:22 No.13879289
    Thanks for clearing that up.

    Would'nt they be counted as Small at 4'?
    >> Anonymous 02/12/11(Sat)19:22 No.13879290
    I do like this. Though no less than four foot five unless they are especially runty.

    The vampires though are their version of ogres. So definately six feet or more.
    >> Anonymous 02/12/11(Sat)19:24 No.13879313
    >Focused Flight
    Prerequisite: Kalang
    Benefit: You gain a +2 bonus to attacks made while flying

    >Way of the Vampire Hunter
    Prerequisite: Kalang
    Benifit: You gain a +2 feat bonus to damage rolls against undead creatures.

    >Grasping Claws
    Prerequisite: Kalang
    Benefit: While flying, you may use the following power:
    Grasping Claws
    Standard * At-Will
    Dex vs AC
    Requirement: You must be flying
    1d6 + Dex
    Effect: You slide the target 1 square
    Special: This attack counts as a basic melee for the purposes of powers.

    >Military Experience
    Prerequisite: Kalang
    Benefit: You may use your Bat Flight racial power while wearing chainmail

    >Ultrasonic Frequencies
    Prerequisite: Kalang
    Benefit: You gain a +4 feat bonus to damage rolls with sonic powers.
    >> Anonymous 02/12/11(Sat)19:27 No.13879354
    That covers Kalang through the standard heroic tier of 4e. Also, I guess average heights should be 4'-5', not 5'-6'.
    >> Anonymous 02/12/11(Sat)19:27 No.13879356
    re-read the statblock - they're counted as Small only for the purpose of wielding weapons, not in general. So no twohanders and whatnot.

    Yeah - Kalang are between humans and dwarves heightwise, with the Kamazotzl being the huge flightless ogrish monsters prowling the deeps of the cavern and scavenging what they can that falls from above.
    >> Anonymous 02/12/11(Sat)19:33 No.13879438
    This is pretty cool

    But what are they good at? Like, elves are good at magic, dwarves at building shit and shit, humans are the middle.

    What's their niche?
    >> Anonymous 02/12/11(Sat)19:36 No.13879470
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    here's a bat deity for you /tg/
    >> Anonymous 02/12/11(Sat)19:37 No.13879488
    Monk and Rangers with a touch of Rogue / Fighter I'd imagine.
    >> Anonymous 02/12/11(Sat)19:37 No.13879489

    They're BAT PEOPLE.
    >> Anonymous 02/12/11(Sat)19:39 No.13879514
    So kind of wilderness survivalists. /k/ommando militiamen
    >> Anonymous 02/12/11(Sat)19:39 No.13879517
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    A little update before I go. I'll continue later tonight.
    >> Anonymous 02/12/11(Sat)19:40 No.13879534
    Cave survivalists and undead removal
    >> Anonymous 02/12/11(Sat)19:41 No.13879544
    They're kinda elflike in their favored classes; not much face-to-face meat-shield tanking, more get-in-get-out quick strikes and such - Monk, Rogue, maybe Ranger. We originally pictured them as taking pages from Shaolin Monks - pacifists mostly, but with enough training that they're able to fight back if pushed and defend those who can't fight back.
    >> Anonymous 02/12/11(Sat)19:44 No.13879580
    Wouldn't they be more Aztec Monks?
    >> Anonymous 02/12/11(Sat)19:45 No.13879602
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    >> Anonymous 02/12/11(Sat)19:48 No.13879642
    Yeah, they culturally and stylewise are largely Aztec-flavored, but the original "persona" we created for them was Shaolin-style pacifism - they don't like to fight, but they will if they need to, and can do it well. Think Bruce Lee or Jackie Chan sorta outlook here - they throw the second punch, and do it so there isn't a third.

    Since they see the taking of a life as something that empowers the gods of death and evil, they try to avoid bloodshed and conflict.
    >> Anonymous 02/12/11(Sat)19:49 No.13879651
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    Could there be Kalang who actively hunt/search for undead? A sort of Witch Hunter for their race? Something like an Echo Silencer or some better name like that, seeing as how undead could be seen as an Echo of their former selves in Kalang culture.
    >> Larvae !Rv2kLC48w2 02/12/11(Sat)19:51 No.13879698
    Do the vampire bat ones have stats for 3.5 yet?
    >> Anonymous 02/12/11(Sat)19:52 No.13879721
    Oh yes, we've established there are indeed a facet of Kalang who hunt vampires and undead - such monsters are seen as twisted servants/children of Ghost-who-shrieks and Great Silence.

    Haven't figured out a suitable name for them yet, but they do exist.
    >> Anonymous 02/12/11(Sat)19:54 No.13879750
    They're near-mindless brutes, barely above animals. Probably just refluff an Ogre statblock and cut down the Intelligence stats.
    >> Anonymous 02/12/11(Sat)19:55 No.13879763
    Vampire Hunters.
    >> Anonymous 02/12/11(Sat)19:58 No.13879796
    "I do not want this fight. I do not like this fight. But I fight nonetheless, becan I can and I must, to protect those who cannot. If my wings are torn to ribbons while I keep a demon's claw from harming an innocent, then I will gladly cease to fly. If my life ends to prevent a nightstalker's hunger from destroying a village, I will meet the Great Silence with no fear and with a smile on my lips. I am a Vampire Hunter."
    >> Anonymous 02/12/11(Sat)20:03 No.13879871
    It is physically impossible for you to suck or fail, isn't it?
    >> Anonymous 02/12/11(Sat)20:14 No.13879996
    >> Anonymous 02/12/11(Sat)20:14 No.13879999
    The ones who had the misfortune to live near drow cities are a bit more militant, though. It creates some cultural tensions when they meet with kalang from colonies not under constant threat of invasion and enslavement.
    >> Anonymous 02/12/11(Sat)20:16 No.13880017
    Hrm. Echo Silencer. I like that. The undead hunters new name has been found!
    >> Anonymous 02/12/11(Sat)20:20 No.13880065
    With their Polytheism perhaps they have a god of...Not war since they don't have one. But one of battle. One whose disciples are taught not to seek conflict but end it when it comes, and remove those who seek to bring discord to the Song of Creation.

    Such deity fights on behalf of the Gold Crowned to end the abominations of the Ghost Who Shrieks.
    >> Anonymous 02/12/11(Sat)20:27 No.13880144

    The Silent Ones are seen as strange, mystical figures among Kalang - not for any sort of supernatural powers, but because of the incredible focus of will and strength of mind such warriors have for dedicating their lives to facing the twisted children who have walked anew after knowing the claws of the Great Silence and the maddening cry of Ghost-who-shrieks, and doing so constantly without giving in to such powers as many others surely would. If fear and admiration could be combined into a single emotion, it would be what most Kalang feel for these hunters of the undead.
    >> Anonymous 02/12/11(Sat)20:34 No.13880244
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    Bat demonhunters?

    >> Anonymous 02/12/11(Sat)20:38 No.13880294
    Pretty much, yeah. We set pretty early on that Kalang HATED the undead, and even set that, for reasons we never got around to explaining, that they were immune to being turned into vampires (but not zombies or other undead). So having a special "vampire hunter" sect was obvious.
    >> Phoenix !!DiJrnAJDGNk 02/12/11(Sat)20:42 No.13880341
    Damn, this is really good stuff. /tg/ getting stuff done at it's finest. Considering stealing something like this for the Shattered Sun setting we're also doing; a race that traditionally lives in darkness might be an interesting addition. Possibly emerge from underground after the Sun hatched, now that night was a more constant thing, friends to Strobers etc.
    >> Anonymous 02/12/11(Sat)20:43 No.13880362
    ooh, a getting-shit-done crossover? Go for it, man, have fun, let us know how it turns out.
    >> Anonymous 02/12/11(Sat)20:55 No.13880516
    Proof we are awesome - we has crossover.
    >> Anonymous 02/12/11(Sat)21:02 No.13880593


    Elves are mostly extinct in that setting after all if I remember right.

    Though they'd probably in such a setting have a more night based deity, be one of the few things in the dark who do not wish anyone harm but the Discordant ones
    >> Anonymous 02/12/11(Sat)21:07 No.13880648
    This is great, but lets not slip off-track. Shatter Sun guy can retcon and rewrite Kalang however he wants for his setting, but we're working on "canon" stuff for them here, befitting a general D&D-style thing.
    >> Phoenix !!DiJrnAJDGNk 02/12/11(Sat)21:09 No.13880662
    Here's the link to the current Shattered Sun thread: >>13880423

    The archived threads are here: http://suptg.thisisnotatrueending.com/archive.html?tags=sun

    And the entry on 1d4chan: http://1d4chan.org/wiki/Shattered_Sun

    I think it'd be interesting to see the how another race, culture and mythology would talk about what's happened to the Sun, especially one that doesn't really spend a lot of time on the surface and is pretty comfy in the dark.
    >> Anonymous 02/12/11(Sat)21:10 No.13880674
    Hate to be That Guy, but has anyone thought up 3.5/Pathfinder stats for them at all?

    More writefagging also appreciated for those who don't want to indulge
    >> Anonymous 02/12/11(Sat)21:15 No.13880727
    well, sofar as that goes, I think we figured that Kalang got the same adjustments as elves - +2 Dex, -2Con - and a bonus to Listen checks, but we never really got around to explore past that.
    >> Anonymous 02/12/11(Sat)21:30 No.13880892
    It's later tonight, where's the rest?
    >> Anonymous 02/12/11(Sat)21:46 No.13881102
    >> Anonymous 02/12/11(Sat)22:07 No.13881307
    aww, we're not done, are we?
    >> Anonymous 02/12/11(Sat)22:17 No.13881406

    Hopefully drawfag appears to finish the colorwork before thread ends.
    >> Anonymous 02/12/11(Sat)22:55 No.13881829
    What sort of writefagging needs to be done?
    >> Anonymous 02/12/11(Sat)22:57 No.13881840
    Not sure, we've done plenty of it in the other threads, can't really think of any stuff we might've left untouched, personally.
    >> Anonymous 02/12/11(Sat)23:34 No.13882214
    guess drawfag's not coming back tonight...
    >> Anonymous 02/12/11(Sat)23:36 No.13882231
    I rather liked the idea of the albinos who were affected by death gods. Perhaps we could combine this with a racial feat like discussed before?
    Prerequisites - Kalang, must be taken at level 1
    Benefits: An albino touched by either the pale wings of Great-Silence or the marked by the claws of Ghost-Who-Shrieks, you claws of get +1CL on all Necromancy spells and +2 on turn/rebuke attempts made against undead. You get +2 circumstance bonuses on dealing with Diplomacy, Bluff and Intimidate check made against undead.

    if I got the nomenclature/notation wrong. I'm a 3.5 guy, so I'm more comfortable writing it this way. Please fix it as you see fit.
    >> Anonymous 02/12/11(Sat)23:40 No.13882279
    And a -4 against Diplomacy Kalang would probably be adequate too.
    >> Anonymous 02/12/11(Sat)23:48 No.13882366

    Great Silence has not claimed this thread - it lives on!
    >> Anonymous 02/12/11(Sat)23:52 No.13882406
    Yeah. I was unsure of how to pull work that. On one hand - undead are feared and hated by the Kalang race. As discussed by this guy here (http://suptg.thisisnotatrueending.com/archive/13865562/#13870958) , the Kalang wouldn't kill such a child outright - it seems very anti-communal and against their society's philosophy. But I wonder how much is fear and how much is respect. Sort of like how dealing with a fey creature might be - at once inspiring and terrifying.

    I could see some might be inspiring leaders, even if their role is looked on with disgust (kind of like having an Ithillid in a good-aligned party - the creature is disgusting but you can't deny it's personal presence). Still, -4 to Diplomacy against Kalang seems to make sense, too.

    Does this warrant more investigation, or am I probing too deeply.
    >> Anonymous 02/12/11(Sat)23:52 No.13882419
    I am reminded. What special gear you think a Undead Hunter might have? Obviously something to make fire so they can burn the bodies they fell so they do not rise again.
    >> Anonymous 02/12/11(Sat)23:53 No.13882428
    Praise the Gold-Crowned!
    >> Anonymous 02/12/11(Sat)23:57 No.13882474
    New Lore: Most leaders of the Undead hunters are Albinos as it is believed they are deathtouched. They still somewhat ostracized from society, mostly by their peers while they are young but if they can live they usually have iron wills. So its natural those who were accused of being somehow in league with the Ghost-Who-Shrieks would fight his minions to absolve themselves
    >> Anonymous 02/13/11(Sun)00:00 No.13882518
    A fine chain-net which reduces the movement speed of undead creatures?

    I figure an undead Kalang might fly pretty quickly once it no longer has the ability to be exhausted. perhaps bolas which wrap around wings and legs, which effect undead severely but don't do squat against the living?
    >> Anonymous 02/13/11(Sun)00:02 No.13882543
    That's perfect. I was thinking of it myself but wasn't sure how to word things clearly.
    >> Anonymous 02/13/11(Sun)00:07 No.13882608
    Makes a great deal of sense. Turn evil against itself.

    Plus, we can always have the delicious 'one of the ostracized kids goes rogue' plots for a campaign, if needed.

    Plus, some of the Eaten (See http://suptg.thisisnotatrueending.com/archive/13865562/#13870811)

    So Ghosttouched == Eaten? Or are there distinctions between those touched by Ghost-Who-Shrieks and those touched by Great-Silence? Would it kind of be like the distinction between the different types of Warlocks if 4th E (Star warlocks, Fey warlokcs, etc)?
    >> Anonymous 02/13/11(Sun)00:10 No.13882637
    Nah. The eaten are the blind venomous gibbering ones. They are seen as the Kalang that give into the Ghost-Who-Shriek's song and join in a discordant melody. Aberrations somewhere between dead and living.
    >> Anonymous 02/13/11(Sun)00:12 No.13882663
    And yeah. The two kinds of touched of Silence and Discord. One would be Lawful Evil the other would be Chaotic
    >> Anonymous 02/13/11(Sun)00:18 No.13882742
    So maybe Silence get bonuses to casting spells which cause death (Powerword Kill, etc) whereas Discord might do better on Create Undead type spells? How would one incorporate the Bring Death/Silence tendencies, or the Distort Life/Health ones?
    >> Anonymous 02/13/11(Sun)00:23 No.13882797
    Eaten are more like evil cultists, I think. While Ghosttouched are more likely to become Eaten, its not guaranteed. Many become Hunters as well, to atone for their apparent curse.

    I think the blind gibbering ones (the ones folks keep nicknaming Zubats) haven't been given a name yet...
    >> Anonymous 02/13/11(Sun)00:28 No.13882870
    Well what suitable name should we have for them? They obviously live deeper in the underdark... Sightless?
    >> Anonymous 02/13/11(Sun)00:33 No.13882933
    How about just "Deep Ones"? Kinda cliche, but it sorta fits, since they dwell in the deepest caverns where sane ka never go.
    >> Anonymous 02/13/11(Sun)00:50 No.13883156
    Suppose that makes sense. About the same principle to regular humans. Things with connection to aberrant old god that dwells deep
    >> Anonymous 02/13/11(Sun)01:02 No.13883314
    Too deep... yes... they went too deep into the shadowy places of the world, where even the blessed night-watching eye of the Golden-crowned cannot see... where Ghost-who-shireks dwells... he found them, twisted them, drove them mad... this is why it is dangerous to look too deep into caverns. Madness and death hide there.
    >> Anonymous 02/13/11(Sun)01:44 No.13883914
    Living among the Bat-folk, Chapter 5 – Festivities, Rituals and Customs. Page 334

    Considering how important is social relationships for the Kalang, it is not a big surprise they usually hold events all year-round, commemorating many phases in their lives, and other such things of importance. Even visitors are expected to join the celebrations, and the slight refusal is apparently greatly frowned upon.

    A new year in a Ka’s society starts as soon as they rise from Hibernation, in the beginning of spring. They hold a feast, which they aptly name “The First of Many Feasts”. They don't usually wear anything especial for this feast, in case some elfic fashion afficionado is interested to know.

    It’s a surprise to learn that it lacks the idea us Dwarves have for feasts, as in fact they eat very little; mostly it’s plain water, a bug soup they call “Melolontha”, and fruit cakes they prepared before hibernation. Don’t expect roasts or beer, friends! The Kalang say eating such things after long periods of not eating give them cramps. And a cramped Ka won’t be able to dance.
    >> Anonymous 02/13/11(Sun)01:45 No.13883930

    And by dance, I obviously meant they stretch their wings for the first time in months and fly around in the cave. They look as if they are relearning to fly, a bit clumsy at first, but rapidly growing bold, and many of them are already doing dizzing performances within the hour. In the spirit of introducing “That wingless small fellow” to the Ka’s life, a young Kalang called “Blue-water-in-gray-cave” offered to carry me on his back. Dumbest idea I ever had. On the bright side I found it to be a great idea not to be full of Beer and roasted pork when flying like that.

    This feast is all about new beginnings, especially in the matters of love and friendship, said Blue-water. Apparently it’s a time to revalidate the bond with a mate (or fall in love with one to begin with), relative or friend, since every Ka feel like they are seeing and hearing one other for the first time again.

    Nearing the end of the night, they sit in a circle and spend a long time talking about the dreams they had, which they believe are messages from the Embrace-of-Night, their Mother Goddess. They also discuss their plans for the year. It is appropriate for the visitor to leave only after telling his or her dream if he or she wishes so, after all that spinning and diving in the air.
    >> Anonymous 02/13/11(Sun)01:57 No.13884075
    And the lorespinner returns. Marvelous.
    >> Anonymous 02/13/11(Sun)02:00 No.13884110
    I do enjoy the songs our Lorechanters spin
    >> Anonymous 02/13/11(Sun)02:09 No.13884223
    Not for too long I'm afraid, way sleepy.
    Just posting something I tried to do, but I'm not completely satisfied with the way it turned out (mostly about the style than content).

    I have a few rites in mind to write about, but...
    >> Anonymous 02/13/11(Sun)02:12 No.13884271
    Do what you can. We can always make new threads.
    >> Anonymous 02/13/11(Sun)02:21 No.13884376
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    These fluff-posts make my heart smile.
    >> Anonymous 02/13/11(Sun)02:55 No.13884748
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    Drawfag reportan. Sleepy as fuck, but I'll finish at least the tones before I go to bed.
    >> Anonymous 02/13/11(Sun)03:00 No.13884794
    I'd consider this a fair stop-point for now, as late as it is. The rest can get a new thread tomorrow evening. Brilliant work, artist and writers alike.
    >> Anonymous 02/13/11(Sun)03:02 No.13884802
    Dude, these are really good. Did you go to some sort of art class? Do you draw all digitally in PS, or what? And do you create your own pre-set brushes/textures? I'd be really interested to know.
    >> Anonymous 02/13/11(Sun)03:03 No.13884817

    Fair enough. I'll return tomorrow with more art updates. Excellent work, everyone. I'm looking forward to introducing this race in my group's campaign when it is completed.
    >> Anonymous 02/13/11(Sun)03:05 No.13884833

    Not really, just practice and freelancing. I color in PS. For the inking is used a custom brush I made myself, and for the coloring I'm using a normal hard round brush with varying opacity and adjusted to pen pressure.
    >> Anonymous 02/13/11(Sun)03:05 No.13884840
    I thought Kalang body should be slightly smaller than a dwarf, with their wings making them into medium sized creatures.
    >> Anonymous 02/13/11(Sun)03:35 No.13885053
    the height in the first statblock was a typo - meant to say 4' - 5', not 5' - 6'.

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