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!IMYfe1j54Y 02/06/11(Sun)03:21 No.13800122For [TA]'s and those that have yet to read the Janice Bible:
An excerpt from the "How to [TA] page:"
> TAs have one action each action phase. > TAs are in PsiComm not the real world, and as such have no hearts or movement, instead having battlefield control. > TAs do not have access to normal the abilities and actions of soldiers. TA’s abilities are divided into two groups: remote manipulation of allied and enemy PsiComm, and electronic manipulation of the battlefield
PsiComm manipulation is covered in the PsiComm Visual Codex and will not be repeated here.
> SCAN: TA’s do a passive scan on the battlefield. These scans can be on a field element (such as an item, structure, ally, or enemy) or on the field to search for something (scanning for civilians, fuel-powered cars, fortified positions). There is no roll for scans.
> ANALYZE: the TA can literally change the battlefield by assigning characteristics to field elements (such as a weak spot in structure, explosive fuel in a car, or spare ammo on an enemy corpse) by analyzing them. This requires a 1d10 roll, with the rating being adjusted by scans that support or refute the proposed characteristics, and with the likelihood of the characteristic existing.
> AID: TAs can help allied soldiers on the field by marking targets or spotting for them. First a TA must either scan the target (read: enemy) or the ally in question, and then with that data, they can AID, provide a +1 to all ratings against a target, or +1 to all ratings for an ally. The bonuses from these actions last until the beginning the next action phase. There is no roll for aiding.
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