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    106 KB bearford !!4FCB7/bCWx6 01/24/11(Mon)22:11 No.13647345  
    Might end up DMing a game for four nerdy chicks that enjoy Twilight (but understand that it is terrible crap).

    I wanted to do something vampire related so I could mold them into good RP'ers (I'm pretty confident in my DMing skills). The only problem is I only know 3.5/4.0/Burning Wheel/Traveller/RT.

    I don't know anything at all about WoD, could /tg/ maybe fill me in / give me some advice (regarding the system, not my group).
    >> Anonymous 01/24/11(Mon)22:14 No.13647381
    If they're lolfans, then maybe running a vampire game for them isn't the best idea. Why don't you ask them what they'd be interested in playing.
    >> Anonymous 01/24/11(Mon)22:16 No.13647402
    That said, you could try Monte Cook's World of Darkness. It's d20, so it's a little simpler to use. It's also very different from vanilla WoD, being a near-future game a little like Shadowrun.
    >> Anonymous 01/24/11(Mon)22:16 No.13647409
    What kind of help are you looking for? I assume you know about dice pools and what kind of dice you need.
    >> Anonymous 01/24/11(Mon)22:18 No.13647428
    It's also shit.
    OP, get the core nWoD book and look into the character splats. Rule system is very, very easy and can be boiled down into two simple rules:

    1. Checks involve rolling as many d10s as there are dots in the stats you're checking
    2. Anything above an 8 is a success. (I houserule this as a 7, but that's just me)
    >> Anonymous 01/24/11(Mon)22:19 No.13647437
    vampire me here and vampire me there.
    make it into a horro sitcom.
    "werewolf! did you get hair all over everything in the fridge!?"
    *canned laughter*
    "hey guys, I'm going out to strangle some virgins, you want me to pick anything up?"
    *mummy walks in*
    crowd: WOOOOOOOOO!
    >> Anonymous 01/24/11(Mon)22:19 No.13647443
    I would do an old school d10 WoD game. I started playing with a group of friends and we slightly simplified WoD into a hombrew version that is a bit easier.
    >> Anonymous 01/24/11(Mon)22:20 No.13647457
    This, ask them what they like about loltwilight to begin with, then make up a game centered around that. The number one, always vital question is:

    Would They Have Fun Doing This?
    >> Anonymous 01/24/11(Mon)22:21 No.13647464
    Basically this, setting up character sheets is extraordinarily easy. I'm sure you can find a pdf online from Vampire: The Masquerade that details certain gifts that different clans of vampires use. Or just make up your own within reason to avoid game breaking.
    >> Anonymous 01/24/11(Mon)22:21 No.13647470
    Or just go here:
    >> Anonymous 01/24/11(Mon)22:22 No.13647478
    Everyone has fun playing a Daeva.
    >> Anonymous 01/24/11(Mon)22:23 No.13647494
    Brujah and Toreador from oWoD squished into one angry raw-sex asskicking undead package? Who can resist?
    They've been my favourite clan since the beginning of nWoD.
    >> Anonymous 01/24/11(Mon)22:24 No.13647505
    Interactive sheets, nice. Don't see rulebooks for them there though.
    >> Anonymous 01/24/11(Mon)22:26 No.13647529

    Also a boss link for getting started/setting up chars
    >> Anonymous 01/24/11(Mon)22:26 No.13647537
    You going with Masquerade or Requiem because I'd be willing to upload the Requiem books. I might even have the Masquerade core as well.
    >> Anonymous 01/24/11(Mon)22:27 No.13647546
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    As far as the system goes:

    Vampire: the Masquerade has lots and lots of extraneous fluff that can be completely ignored. Focus on the very basics of Vampire, as that is the most rewarding experience you can have with it. The most basic themes of humanity, hunger and alienation give back quite a bit to any RP experience with it. Take Lore skills very seriously and don't let them have an ounce of info they haven't worked for.
    >> Anonymous 01/24/11(Mon)22:49 No.13647823
    op mark my words STAY AWAY FROM NWOD it destroys everything that was good in oWOD don't listen to the nWOD fags it dums down too much of the game play o WOD it's great fun
    >> Anonymous 01/24/11(Mon)22:57 No.13647925
    Do it. NWoD is fucking gay
    >> Anonymous 01/24/11(Mon)22:57 No.13647934
         File1295927871.png-(1.11 MB, 658x855, Antagonistsback.png)
    1.11 MB


    WoD:Midnight Roads

    Hunter:the Vigil(Take back the night!)

    Night Stalkers:A Hunter's Guide to the Living Dead(FOKKEN LEECHES!)
    >> Anonymous 01/24/11(Mon)23:11 No.13648102
    >Best parts of oWoD

    >BABY VERSUS DOG(Vampire)

    oWoD was like a 90's comic book anthology, half of it was godawful, half of it was awesome, and nobody could agree on precisely what bits were good.

    (Actually,Wraith, Sorceror's Crusade and Orpheus were the only consistently good games. But nobody you know has or ever will play them. Mage was also awesome in 3.5 when they finally got their heads out of their asses and OH GOD IT'S BEAUTIFUL!)
    >> Anonymous 01/24/11(Mon)23:15 No.13648153
    >it dums down too much of the game play o WOD it's great fun
    Jesus christ, you sound like you've been "dum"ed down too much yourself.
    I love it when oWoD fags get butthurt because their game has been dead for six years and the only recent release even remotely related is a conversion document to the new system.
    >> Anonymous 01/24/11(Mon)23:16 No.13648164
    >Samefag bitching about nWoD

    Stop lying. oWoD was shit and only /x/-philes like it.

    Also, you totally forgot that one Of the East splats, the one where you're a spirit who has to finish a dead-guy's unfinished business while staying in character. It was Changeling's weeaboo counterpart, but since an asian dude actually wrote it, it was kinda cool.

    Of course, I am quite possibly the only person on the internet who played it.
    >> Anonymous 01/24/11(Mon)23:22 No.13648232
    Wasn't B vs D in nWoD (specifically, Damnation City)?
    >> MT 01/24/11(Mon)23:24 No.13648244

    oWoD was more or less a pile of shit covered in even shittier metaplot, don't listen to them. System was whacky as fuck with no sense of balance and lol90's writing. /troll

    THAT SAID you can run an oWoD game if you really want to; lord knows there's a ton of used books for dirt cheap. There's merit in there, and if you only ever plan to run a Vampire game then you'd only need a single book. nWoD requires at least the main book + the book related to the supernatural creature in question.

    The two editions have more than just mechanics that separate them; they often have entirely different tones and themes, and some of them (like Changeling and Mage) are so wholly different there's no comparison.

    >Wraith, Sorceror's Crusade and Orpheus were the only consistently good games.

    This man has good tastes.

    >But nobody you know has or ever will play them

    I actually played in an Orpheus game, and we did have a Hedge Wizard in a game once, so that *sorta* counts.
    >> This is how oVamp worked Anonymous 01/24/11(Mon)23:24 No.13648251
    >BABY VERSUS DOG(Vampire)

    I almost forgot about that.

    >Cut an enemy's legs and arms off with a chainsaw.

    >Put in stroller

    >Throw the insane, bloodthirsty thing at your other enemies.

    >Do it again, but this time, throw it at a ghouled rottweiler.

    >Place your bets!
    >> Anonymous 01/24/11(Mon)23:26 No.13648273
    >> Anonymous 01/24/11(Mon)23:27 No.13648290
    Although I am tempted to run VtM using nWoD rules in the future. Good idea?
    >> Anonymous 01/24/11(Mon)23:27 No.13648298
    Actually, that was my favorite one. I still describe Alucard from Hellsing as an Ancient Kuei-jin.

    Ever notice how all the nWoD stuff follows the patterns established in Kindred of the East rather than the other systems from their older books?
    >> Anonymous 01/24/11(Mon)23:28 No.13648308

    Yeah, but nVamp has a LOT of carry-on from oVamp

    Baby Versus Dog was initially introduced in the Ontario By Night supplement for oVamp, the last fiction piece in OBN is a shovelhead going to a dog-fight and having an epiphany.(They had discussed the "baby" punishment in the chapter based on what happens if you piss off the Sabbat in Ontario.)
    >> Anonymous 01/24/11(Mon)23:28 No.13648314
    So does anyone want Vampire links?
    >> Anonymous 01/24/11(Mon)23:29 No.13648324
    Oh, right.
    I remember reading something similar in Montreal by Night.
    >> Anonymous 01/24/11(Mon)23:31 No.13648341
    >Kuei Jin


    The other one.

    The good one.

    It basically inspired Geist.

    Also, nWoD follows the pattern established in Sabbat and Guide to the Technocracy.
    >> Anonymous 01/24/11(Mon)23:33 No.13648369
    Eh? I'm confused here, could one of you fine gents explain how these books connect to nWoD to me?
    >> Anonymous 01/24/11(Mon)23:43 No.13648478
    The Sabbat were actually the good guys, which is a formula that is repeated with Mage's Order of Reason

    They wanted to WARN humanity, they wanted people to hate them, so that the herd would be ready for the Final Night.

    nWoD is better though, and I wouldn't ever try to relive the nineties through playing oWoD.

    Actually, maybe I should play in an Ascension Nova game where The Enlightened/Awakened and Sorcerors/Extraordinary Citizens are the only supers around.

    >> Anonymous 01/24/11(Mon)23:53 No.13648571
    Guide to the Technocracy had the 5x5 layout that nWoD now uses so thoroughly.

    And it also was very very self-contradictory, encouraging you to use your own version of events.

    The Changeling of the East book was part of WoD's Anime line, wherein all Asians had special souls and aragla it hurts to read.

    There were two good books in it, Demon Hunter X(Mage+Hunter=AMAZING. It's also the book where Iteration X grows a conscience and decides to move to a bright, internet filled future instead of STERILE. IMMACULATE. RATIONAL. PERFECT.)

    And Changeling of the East, which struck the same sweet vein that Wraith and Orpheus flowed from.
    >> Anonymous 01/25/11(Tue)00:07 No.13648739
    Op should run it as Ghostbusters.

    High-energy particle beams probably deal aggravated damage to the bloodsuckers, right?

    Now just imagine they're called in to crash some sort of twilight prom or the like...
    >> Anonymous 01/25/11(Tue)00:26 No.13648962
    If you destroy the Union, you destroy yourself. Instead, defeat the Technocracy by saving it. Meet Control in the White Tower. Go to the Fortress of Government at Midnight. In the Assassin's Hour, say you seek and serve Nowhere. Give Holy Union to Project Ragnarok. You need only meditate upon them and it will be done. Enigma will take you where dogma cannot.

    Characters with two or more dots of Cosmology know that the Fortress of Government is an Astral Realm. Getting there is easy:without a Gauntlet, mages can will their way there via any government complex large enough to get lost in. As they travel, mundane offices become the Fortress' Corridors of Power. Hallways twist and transform into every form of government that ever existed.

    At night, the Fortress grows corrupt. Hostile Umbrood servitors challenge the characters, asking for identification, authorization, and bribes. Once they reach the top, the characters can see the whole symphony of human bureaucracy play out below.
    >> Anonymous 01/25/11(Tue)00:31 No.13649041
    Well, it is shit, but it can end badly if you try to teach someone a system you're still learning yourself.
    >> Anonymous 01/25/11(Tue)00:31 No.13649043
    In the hour astride midnight, the corridors are completely dark. This is the assassin's hour, spiritual reflections of political killers stalk the halls. At this level, Assassin Umbrood are divided into ideological camps, not nations. The cabal is an unknown element, so the spirits try to ascertain their affiliations. Taking a side is extremely dangerous, as the other factions will temporarily ally to eliminate the side with the "unfair advantage"

    Of course, clever characters will realize that in Latin, Nowhere is Utopia. The assassins respect characters who declare this affiliation. Naturally, regardless of their side, they're the Real defenders of that principle. They can lead the characters down the correct corridor, though they all swear that it can't be found at midnight.
    Nevertheless, it's there-and it's the only time that it appears.

    The Utopian hallway is dusty and cobwebbed with the work of tiny, sickly Pattern spiders. No Umbrood will follow them. At the end of the hall is an ornate set of wooden doors, inscribed with the rose and cross. When opened, they lead to a hill surrounded by what appears to be French countryside. Below the blazing Red Star and ringed by seven walls, the White Tower of Languedoc glitters in the astral night.
    >> Anonymous 01/25/11(Tue)00:32 No.13649055
    The Consensus has always dreamed of secret masters, giving them the names of gods, angels, saints, enlightened adepts, and eternal kings. This was also the dream of the Order of Reason, but it was always kept in check by the Craftmasons. The Convention valued common labor to deified rulers. Like all the Conventions, they believed that there were higher mysteries for the elect, but that their role was to hound every worker to Ascension in the Great Craft.

    But the other Maximi-the rulers of the old Conventions-had different ambitions. In the late 17th century, the Craftmasons were disbanded and their history was reduced to a footnote in the Union's annals. The remaining Maximi began their slow evolution into Control.
    >> Anonymous 01/25/11(Tue)00:37 No.13649102
    Eventually, few in the Order could remember their master's names. They only knew that the rulers of Reason were nearly omniscient, able to pry into disloyal thoughts and sense the smallest inclination toward inefficiency or rebellion. The Order instituted a harsh regimen of discipline to prevent disloyalty and sloth. Social conditioning and bureaucracy took hold, by the 19th century, the Maximi were renamed the Invisible Collegium. High-ranking scientists and politicains were rumored to be members, but they would confirm nothing. Over time, some of those who were rumored to be Invisible Masters would vanish. the rank and file of the Order of Reason assumed that they had been summoned to the Collegium's secret chambers to continue their work.

    The truth of the matter was that under conditioning, thousands of Enlightened minds projected their wills toward the idea of an all-seeing, hidden leadership. At first, the rulers of the nascent Technocracy reveled in the power this idea gave them. they saw themselves as the apex of Reason's philosophy:humanity rendered godlike by human will alone
    >> Anonymous 01/25/11(Tue)00:41 No.13649147
    Then they began to fade.
    After all, invisible masters don't need bodies or personalities. As the 20th century dawned on the Technocracy, Control's humanity had vanished. Only ephemeral bonds remained, collecting the Union's subtle paranoia and crystallizing it as orders from on high. As other agents and Scientists grew influential, conditioned will followed suit, stripping them of their humanity and substance. The Technocracy annihilated it's greatest minds.

    For the past 100 years, the true ruler of the Technocracy has been the fears and aspirations of it's members, forged into a palpable shape by what might be the greatest magical ritual ever created. When the Avatar Storm struck, Control weakened, just as the Technocracy believed it would. When the Union fell prey to Tradition terrorism, Control returned to save it, just as the Union hoped it would. These were not the stated desires of every Technocrat, but a collective, subconscious urge that social conditioning forged into the truth.
    >> Anonymous 01/25/11(Tue)00:46 No.13649193
    Only two Conventions could fully resist this urge:Iteration X and the Void Engineers. Under Tychoides' direction, his Convention undid social conditioning and relocated it's leadership to deep space. Iteration X was saved by the Computer, a toolmaker god who hoped to use humanity to complete itself. It instituted the Machine Cult to prevent it's Technocrats from giving birth to a rival god.

    Why is the master of the Void Engineers doing this?
    "The Technocracy failed, but Technocrats must not." he says, "They can't repair the Gauntlet or save the world for Reason, but they can save it from Madness." He tells the cabal that the Mad Ones plan to defeat the final battle's victors, then consume the world with their own chaotic paradigms. The Traditions and Technocracy BOTH need to be strong for the struggle ahead. Nevertheless, Tychoides won't force anything. He is bound to the Technocracy by history and legend. If the collected will of the Union detected his influence, it might consume him just as it did the old Maximi.
    >> Anonymous 01/25/11(Tue)00:54 No.13649282
    "I don't want any part of your 'Ascension." He nods to the empty thrones. "I wonder how much it would resemble theirs. There is enough wonder to be found in men, women, base matter, the energies of stars and in all created things."
    He points to the table, and the maps vanish, to be replaced by a white star surrounded by a translucent shell. Lines of stellar power trace the shell's outlines.
    "There is another universe. We found the gate here. My explorers will keep their bodies and minds, and map the new Void.
    "I leave this universe, and the Technocracy to you." Tychoides places the Knife of Ixion on the table. "A gift from the Ksirafai." he says. "They called it Ixion's Knife. In the old, secret lore of the Order, it was revered as the first tool used by men to defy the gods."
    >> Anonymous 01/25/11(Tue)00:57 No.13649314
    Tychoides walks across the table to the floating gem. He explains that this is the Grand Viasilicos, the ancient WOnder by which the Maximi communicated with the entire Order of Reason. Now, it is the center point of the illusion of Control, where the central, self-dominating will of the Union gathers before issuing it's instructions to the Enlightened everywhere. It still retains it's old powers, in that it can be used to issue orders.
    "Tell them anything you want." he says, then walks away.

    Light years away, the Dyson Sphere known as the Cop vanishes.
    >> Anonymous 01/25/11(Tue)01:02 No.13649366
    These are the final moments of the universe.

    All the barriers are broken:the Outer and Inner Horizon dissolve before the racing fragments of the One, questing for human hosts. This is the last tide of Awakening. At last, on the broken Earth, everyone is a miracle worker.

    The Awakened create wonders and destroy monuments. Cities are raised from the dust, then sundered in the birth pangs of power remembered. But the newly Awakened were all Asleep once:most of them remember the humility and compassion of mortal days. The last miracles are not born of fire and water. Progenitors heal shamans who bear wounds from their common war with Marauders. Little gods repair Enlightened machines. At night, a red glow lights the world:the purifying fire of Telos' Red Star.

    When the last fragment of the Avatar Storm finds it's host and the last living mortal throws off ancient Sleep, every will sings to the subtle places of the universe. Only the Neverborn revall the ancient chorsu, and they too, throw off the last throes of torpor.
    The terrible angels are loosed to do their duty. They consign illusion to the Unmaking by turning it into truth. They destroy the barrier between science and mysticism, sacred ground and simple earth.
    >> Anonymous 01/25/11(Tue)01:07 No.13649429
    The Mad ones are expelled from the cosmos;every Quiet births a universe that lives and dies according to it's merits. The worshipful Fallen are consigned to the Hells of their dreams: what they always truly desired.
    Judgement annihilates the last barriers;humanity claims the right to reward and punish itself.

    Technocracy triumphs in all it's forms. Gray Men exult in submission to the Control of their own will:transhumanists find the key to Singularity consciousness. Every technology is immanent.

    Others find their Unity, their Akasha, their True Ether, their uncorrupted tongue of Enoch, all integral links in the chain of reality. That Entelechy conquers the last barriers of magic and Paradox. Joyously, they move back throught Time and create themselves. Ththmes, Bhat, the Himalayan War, MECHA, Concordia -- all are part of the thread that is cast back throught the ages to pull history again, to the moment of Ascension.

    There is always the One, but diversity -- the Cycle and the Other -- is never excluded. There are uncountable paradigms, but they don't chain belief or power.

    In the end, they are games.
    >> Anonymous 01/25/11(Tue)01:08 No.13649449
    >> Anonymous 01/25/11(Tue)02:43 No.13650347
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    >> Anonymous 01/25/11(Tue)02:47 No.13650385
    You're serious, right?
    A lobotomised monkey could likely grasp the basic mechanic of nWoD. It is the easiest system I have ever seen in my entire life.

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