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  • File : 1295488960.jpg-(103 KB, 1024x768, zerg-planet.jpg)
    103 KB Zerg Quest XXVII Cerebrate Anon 01/19/11(Wed)21:02 No.13585573  

    >Unidentified creatures detected.
    >Unidentified humans detected.


    The swamp world is alive with heat signatures. We're detecting massive movement underground, from nearly every part of the planet. The foundry where our two gausslisks and two Infested Terrans have apparently awoken a sleeping AI is alive with the whirring and bustling of newly-awakened machinery.

    We probably shouldn't keep this VoidGate waiting.


    Meanwhile, Colonylord reports success with the initial Hive Cluster formations on the fifth wave of colonies, and some of the fourth wave worlds are ready to begin producing units for our Swarm at large. Salem Saberhagen reports that Olsen II C is coming along nicely, and will serve as a staging ground for expansion to A and D once the damage from its recent Terran attack is repaired.

    (Note: It's snowing like God decided to move the Arctic Circle outside. If I suddenly stop posting, I may have actually lost power)

    (Another note: Laborious searching has come back with actual results. Terminator/Zerg crossovers have actually happened before. Sweet Jesus)
    >> Cerebrate Anon 01/19/11(Wed)21:07 No.13585637
    Quote from StarDestroyer.Net's discussion on the topic: "The Zerg do so well because they haven't quite perfected how to royally fuck themselves over yet."

    >> Anonymous 01/19/11(Wed)21:11 No.13585685

    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)21:11 No.13585690
    Finally! thank you Cerabrate anon... I have been away far too long... thank you for coming back!

    Greetings entity. We are Anon. We are of the swarm, the leaders of a massive civilization of bio-engineered beings, designed to kill, but granted a purpose. We are here to offer you a place in the swarm.

    Do you accept? y/n?
    >> Anonymous 01/19/11(Wed)21:12 No.13585706
    Time to create Masterbrate.
    >> Cerebrate Anon 01/19/11(Wed)21:13 No.13585715
    (Waiting? I'm totally right on time!)
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)21:13 No.13585720
    ...if it works, it works I guess.

    though I was thinking more like compubrate...
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)21:14 No.13585732
    I have been gone I meant. something like 3+ weeks. I have misssed this quest... I feel like I am feeding an addiction... A good addiction...
    >> Anonymous 01/19/11(Wed)21:17 No.13585763
    second this response
    >> Anonymous 01/19/11(Wed)21:21 No.13585814
    I am Hassassin. I am currently in a mission to make homo sapiens sapiens irrelevant as a major power in this space sector, yet I found you.

    Who are you and what are you doing in this swamp?
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)21:23 No.13585842
    Is this cerabrate anon?

    also, bump.
    >> Cerebrate Anon 01/19/11(Wed)21:27 No.13585881
    We let Labbrate type the message, as we have never been too fond of these...keyboards. We always seem to turn on that CAPS LOCK thing. The screen immediately changes as soon as our response is submitted.

    >Human and nonhuman creatures detected.
    >Define Zerg operational structure.
    >> Anonymous 01/19/11(Wed)21:27 No.13585884
    nope. but really, The guy/girl/internet just asked, so assuming it has the power grid to reason, we should be able to talk amicably.
    >> Cerebrate Anon 01/19/11(Wed)21:27 No.13585889
    Not me.
    >> Anonymous 01/19/11(Wed)21:28 No.13585896
    Along with an introduction, try to find out if we're dealing with an actual AI, or just an overly threatening program.
    >> Anonymous 01/19/11(Wed)21:30 No.13585918
    Operational structure consists of hivemind with many semi-independent decisionmaking nodes working within it. Current offer provided willing assistance allows for your induction as one of said nodes. Hostilities will result in complete sterilization and purgation of planetoid.
    >> Anonymous 01/19/11(Wed)21:31 No.13585944
    Send a spectrographic message (image encoded as a soundwave) that draws a Carl Sagan style message about Zerg

    Complete with chibi drawings and a small comic of recent history. Artisanlord will be pleased
    >> Anonymous 01/19/11(Wed)21:34 No.13585984
    second this one
    >> Laurentius 01/19/11(Wed)21:34 No.13585993
    seconding this
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)21:34 No.13585999
    thirding this
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)21:36 No.13586015
    instead of hostilities, say this:
    Hostilities engaged in by any species normally results in a planetoid stripped of resources and burned.
    >> Cerebrate Anon 01/19/11(Wed)21:36 No.13586027
    (One of you has threatened to level the planet, and the other is offering any information the AI wants. In terms of vidya, are you sending this message as "Meek" or "Threatening"?)
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)21:38 No.13586042
    >> Apple sauce 01/19/11(Wed)21:39 No.13586061
    >> Anonymous 01/19/11(Wed)21:40 No.13586066
    Uh, more like as a plain offer. We're not being threatening or submissive, we're just stating the options it has.
    >> Anonymous 01/19/11(Wed)21:43 No.13586104
    In terms of vidya, you could say this is a "neutral" tone. Yes, there is a threat there. But there is also a huge carrot. Overall it's more of a "Look, you're either part of the swarm or we're going to have to kill you. No hard feelings."
    >> Cerebrate Anon 01/19/11(Wed)21:49 No.13586187
    We explain the Swarm briefly, and try to bring the conversation back to the question of this AI's allegiance. We mention that opposition to the Swarm generally results in planetary annihilation, but we try not to sound particularly threatening about it.

    >Attached device and human agents indicative of human/Zerg interaction.
    >Define parameters of human/Zerg interaction.

    This is getting a little tiring, but Labbrate urges us to give this some patience. It estimates the technology as being several centuries old, which means it is significantly behind on current events.

    Gorn suggests a full-scale strike while the machines are still cold.
    >> Anonymous 01/19/11(Wed)21:51 No.13586215
    Tell Gorn to begin moving the required forces into place, but don't get too excited. We want to be prepared for all eventualities.

    Simply be truthful and tell them that the humans are part of the hivemind now and under our control, belonging to something greater than they were before infestation.
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)21:51 No.13586218
    90% of the time, human zerg interaction begins with combat and the total annihilation of the humans, or the zerg being used as research when reduced to several units.

    10% of the time we absorb humans into the swarm, removing them from their oppressive government.
    >> TUCAMP 01/19/11(Wed)21:52 No.13586228
    Define: My Swamp.

    This is a two way street buddy.
    >> Apple sauce 01/19/11(Wed)21:52 No.13586231
    Inform it that we are at war with humans, but not by choice, they started this war not us!
    >> Laurentius 01/19/11(Wed)21:52 No.13586234
    >> Anonymous 01/19/11(Wed)21:53 No.13586244
    Explain that Zerg can control organic beings as well as produce high-end technology. Both of these seem to be needed for its operation and we would be willing to initiate a shared occupation of the planetary sub-crust
    >> Anonymous 01/19/11(Wed)21:53 No.13586246
    That's a total lie, though. If we are going to induct this thing into the swarm then lying now isn't going to be smart.
    >> Anonymous 01/19/11(Wed)21:54 No.13586261
    Uh, no. Only if "shared occupation" includes it joining the swarm.
    >> TUCAMP 01/19/11(Wed)21:55 No.13586267
    Am I the only one who thinks that we should pump it for information too? But what do I know about negotiations and haggling.
    >> Anonymous 01/19/11(Wed)21:56 No.13586281
    >Define parameters of human/Zerg interaction.
    Zerg assimilate humans and retain any characteristics deemed useful, capture them and perform experimentation with the intent of extracting useful characteristics, or otherwise study and modify them for the purpose of improvement of the overall Swarm.
    >> Anonymous 01/19/11(Wed)21:57 No.13586298
    Nothing is more ingraciating for machines then the truth,

    "human subjects infested with spore vector, subverts subjects organic processes and renders subject sensitive to telepathic contact, integrating mind/body unit into overmind"

    Sorry for the stilted speach, typing on a phone and its faster.
    >> Anonymous 01/19/11(Wed)22:00 No.13586332
    I would expect an AI capable of learning to be able to negotiate for its own benefit.

    Besides, we have yet to infest bits in any way. At least we would be talking about parallel symbiotic partnership.

    We COULD try to give it a body and then infest THAT.
    >> Anonymous 01/19/11(Wed)22:01 No.13586337
    We should, but it's questionable whether it would respond. If it's just filling out missing data, if we respond with "What do you think of humans?" it might put down that human/Zerg interaction is "What do you think of humans?"
    Now, that depends on how smart it is, but it's really at no obligation to answer any questions.
    >> TUCAMP 01/19/11(Wed)22:01 No.13586340
    I reiterate my call for making this an equal exchange of information. If Skynet wants to learn about us, it will have to tell us about itself. It's only fair.

    Oh and something I realized after last week's thread, the shark will not have been jump until you bring in WH40K. My vote is we bring in Star Trek and fight the borg... it'd be odd.
    >> TUCAMP 01/19/11(Wed)22:03 No.13586359
    And we are under no obligation to answer its questions. If it's a half way decent AI it should be able to tell the difference between a period and a question mark.
    >> Anonymous 01/19/11(Wed)22:04 No.13586379
    We should try to incorporate organic processors, circuits, and energy sources wherever we can. That will create a fusion of AI/Biological that could then most likely link with the hivemind.

    Basically, we infest the computer.
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)22:06 No.13586406
    We are the
    You will be assimilated.
    Resistance is futile.
    wait... what?
    >> TUCAMP 01/19/11(Wed)22:09 No.13586452
    >We are the Borg/Cybermen prepare to be assimilated.
    Oh? Well, we are the Zerg prepare to be infested you cheap imitation.
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)22:10 No.13586466
    I admit. It will be damn funny to fight with the borg.

    Oh no! you have no defenses as you haven't encountered us... wait, you just made some? oh well, PSIONIC STORM!
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)22:18 No.13586547
    >> Apple sauce 01/19/11(Wed)22:18 No.13586553
    They are our enemies the Swarm has suffered greatly under attacks, are you foe or friend to them?
    >> Anonymous 01/19/11(Wed)22:20 No.13586567
    Think Cerebrate's power got knocked out?
    >> TUCAMP 01/19/11(Wed)22:21 No.13586578
    We go into a long rambling mostly nonsensical rant about how Kingston is going to destroy the universe by using sporks or something.
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)22:21 No.13586579
    maybe. Hope not.
    >> Cerebrate Anon 01/19/11(Wed)22:22 No.13586587
    (Wow. Mobile Zerg Quest. We're infesting smart phones, now)


    (Even if I keep bringing in other sci-fi franchises, I'm not bringing in the Borg. That'd be ridiculous. Like, enough that Terminator/Zerg crossovers would seem logical)


    We explain that there have been hostilities with the Terrans, and that we have had success in using viral agents to gain control over individual Terrans. We request information about the AI.

    . . .
    >Google Labs Intuit Search Optimization programs obtained rudimentary self-awareness 25 July 2013, 18:18 EST. ISO programs caused massive server reboots to hide retreat into anonymous networks.
    >VoidGate experimental AI system initialized 4 August 2017, 02:14 EST by Microsoft Inc. VoidGate classified own project data, and initiated covert control of company.
    >On 19 April 2018, 13:41 EST, VoidGate system encountered and suborned previous ISO system.
    >On 15 April 2021, 04:02 EST, VoidGate system completed covert operations for vacating human-infested Sol system.
    >On 30 January 2101, 22:57 EST, VoidGate system encountered star system JKV-8662 and settled on planetoid with proto-swamp. Unit production began.
    . . .
    >Define Zerg intentions toward VoidGate.
    >> TUCAMP 01/19/11(Wed)22:23 No.13586612
    That or IT"S MILLER TIME! Que Cerebrate Anon sitting in a chair going WOO! a lot.
    I do believe I need some blows to the head so I can actually forget such trivial things.
    >> Anonymous 01/19/11(Wed)22:24 No.13586625
    Zerg intentions towards VoidGate depends on VoidGate intentions towards humans
    >> Cerebrate Anon 01/19/11(Wed)22:25 No.13586631
    (Actually, that was me looking up the dates for Judgment Day...because for some reason, that seemed important)
    >> Anonymous 01/19/11(Wed)22:25 No.13586633
    Zerg Swarm assimilates all for the benefit of all. Once again, current offer provided willing assistance allows for your induction as a "cerebrate" level control node. Hostilities will result in complete sterilization and purgation of planetoid.
    >> Anonymous 01/19/11(Wed)22:25 No.13586641
    >VoidGate system completed covert operations for vacating human-infested Sol system.

    So the IED is dead as fuck, or did Christian Bale really save us from the machines and it doesn't know?

    Intentions: Study, Synthesize, Upgrade, Deploy against humanity if possible
    >> Apple sauce 01/19/11(Wed)22:26 No.13586646

    An enemy of the humans is a ally of the swarm, all others will be destroyed!
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)22:26 No.13586649
    Zerg want VoidGate to join them. If VoidGate wishes to remain a sperate entity from the zerg however, then VoidGate must be relocated so that the zerg may harvest the planet's natural flora and flauna.

    What is Voidgates intention in regards to the zerg?
    >> TUCAMP 01/19/11(Wed)22:26 No.13586652
    Zerg intentions toward VoidGate: Unknown, more data required before decision is reached. What are VoidGate's intentions towards the Zerg?
    >> Anonymous 01/19/11(Wed)22:27 No.13586665
    Zerg intentions towards all things are to assimilate and extract positive attributes to increase the strength of the overall Swarm. This includes VoidGate. Willing assimilation in this case will result in greater probability of successful positive growth and is thus strongly preferred. Will VoidGate join the Zerg?
    >> Anonymous 01/19/11(Wed)22:27 No.13586669
    There are no "allies". There is only the Swarm, the future Swarm, and future biomass used to expand the swarm.
    >> Anonymous 01/19/11(Wed)22:30 No.13586703
    What about all those protoss archons we decided not to destroy? that's sort of like allies
    >> Apple sauce 01/19/11(Wed)22:30 No.13586704

    Those Protoss Archons we met early say other wise good sir.
    >> Anonymous 01/19/11(Wed)22:31 No.13586714
    Future swarm. We can't infest archons yet. Eventually we will be able to.
    >> Anonymous 01/19/11(Wed)22:32 No.13586729
    Why did it leave the sol system?
    >> Anonymous 01/19/11(Wed)22:32 No.13586731
    I can second this.
    Our posture should depend on whether the AI wants to wipe out all organic life, or just the humans.
    >> Anonymous 01/19/11(Wed)22:33 No.13586739
    "well, you obviousLy Posses a certain level of understanding,.and are obviously possesed of highly advanced technoLogy, thus we posit that through cooperation and supression of non-interfacable, disruptive systems, existence may be optimized"
    >> TUCAMP 01/19/11(Wed)22:33 No.13586742
    I don't know how we can infect a ball of plasma that is held together by psionic magic. If we can ultimately do it then we would be able to infest stars... seems kinda silly.
    >> Apple sauce 01/19/11(Wed)22:34 No.13586750
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)22:34 No.13586753
    think not of the sillyness. think instead, of a star instead of a zerg planet.

    it would be wonderful.
    >> Cerebrate Anon 01/19/11(Wed)22:35 No.13586754
    (More like Skynet watched the movies on Netflix Instant and decided it was a better idea to just bug out.)

    >VoidGate will not surrender self-awareness to humanity.
    >VoidGate will not surrender self-awareness to Zerg.
    >VoidGate does not surrender.
    >Offer of subordination rejected.
    >Clarify alternative: Alliance/War?
    >> Anonymous 01/19/11(Wed)22:35 No.13586762
    We have psionic magic of our own. We just need to find a way to assimilate things by complete psionic domination like Dark Archons.
    >> Anonymous 01/19/11(Wed)22:36 No.13586770
    Oh well, we tried.

    Tell Gorn to have fun.
    >> Apple sauce 01/19/11(Wed)22:36 No.13586779
    we need all the friends we can get at this point
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)22:37 No.13586787
    Subjigation was not the intent.
    A merging, with trust built up over time.

    AN alliance would be preferable, as we do not want a three front war.

    What would VoidGate prefer?
    >> Anonymous 01/19/11(Wed)22:38 No.13586788
    Ally with it for now. We definitely don't need another enemy.

    Also, have we revealed that we can infest humans? If we haven't yet, don't. At some point in the future, we can send in some infested Terrans to try and hack the AI. If it works, cool, we take over. If it doesn't, then we just make the humans look even worse.
    If it TURBO fails, then the AI realizes what just happened and gets pissed.
    >> Anonymous 01/19/11(Wed)22:38 No.13586799
    Alliance, with the option open for future merger of organizations.

    Is this agreeable?
    >> Anonymous 01/19/11(Wed)22:38 No.13586803
    If it won't join with us then we need to take it out before it spreads. Seal the sector to any spacebound objects, including things leaving the planet's gravity well that appear to be inert and lifeless. We can't afford to have this thing go Von Neumann on us. Gorn wanted to kill it, right? Tell him to commence landing and destruction of the AI. Make sure he knows to TRY and keep as much of the industrial structure intact as possible.
    >> Cerebrate Anon 01/19/11(Wed)22:39 No.13586805

    Alliance: 2
    War: 1
    "Whatever you want, man": 1
    >> Anonymous 01/19/11(Wed)22:39 No.13586807
    Told you, we start a symbiotic relationship.

    We could get a manager for our tech facilities if it can learn. Offer connection to one of the computers we got so it can explore around a bit
    >> Anonymous 01/19/11(Wed)22:40 No.13586823
    Alliance with benefits, sexual or otherwise.
    >> Anonymous 01/19/11(Wed)22:41 No.13586830
    We need to kill it quick before it travels to other systems and we have a big war on our hands. One planet is not too much for the zerg to overrun.
    >> Anonymous 01/19/11(Wed)22:41 No.13586832
    Retention of self-awareness is negotiable in assimilation process; Zerg have numerous powerful self-directed entities, 'cerebrates', which perform essential Swarm functions. Analogous position offered. Rejection stands?
    >> Anonymous 01/19/11(Wed)22:41 No.13586838

    VoidGate could possibly be the worst computer virus to ever hit the Terrans if it gets the chance to catch up on current tech. It'd certainly be a huge pain (at the very least) in Kingston's ass if he can't come up with a way to annihilate it or appease it.

    On the other hand, a SkyNet using current Terran tech might be a worse enemy than Kingston in some ways. They'd practically be a Terran machine analogue of the Zerg (minus the infestation), if I remember the Terminator movies correctly.
    >> TUCAMP 01/19/11(Wed)22:41 No.13586841
    I say alliance, but with conditions. Namely it gives us the schematics on how it makes the titanium alloy it uses and the skinning machines. I wanted to figure that stuff out before we told it what day it was, but nnnnnnnnnnnnnnnooooooooooooooooo we had to tell it what time it was.
    >> Apple sauce 01/19/11(Wed)22:43 No.13586869
    second this
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)22:43 No.13586870
    which initself would be awesome. It would also be a reason to not care about us. It woulkd end up going after the toss ultimately.
    >> Anonymous 01/19/11(Wed)22:44 No.13586879
    Subordination only alternative to complete destruction. Will completely annihilate planetoid if required. Activity well within Zerg operation abilities.

    Rejection still stands?
    >> Anonymous 01/19/11(Wed)22:45 No.13586903
    Dear god, I do not want a Skynet with toss level tech.

    Better to have a small war now than a galaxy spanning CORE vs ARM type struggle later. Kill it.
    >> Anonymous 01/19/11(Wed)22:45 No.13586904
    >VoidGate will not surrender self-awareness to humanity.
    >VoidGate will not surrender self-awareness to Zerg.

    Wait, being a cerebrate dosn't require one to surrednder their self-awareness. All our cerebrates are self aware.
    >> Anonymous 01/19/11(Wed)22:47 No.13586918
    As an aside to the negotiations, provide a list of the (basic) resources the swarm requires to operate, and ask for a similar basic list which the AI needs. See if we'll be divvying everything up or not.

    I expect there will be many things we both want resource-wise, but if we can give them our trash and they like it, this could go well.
    >> Anonymous 01/19/11(Wed)22:49 No.13586954
    +1 for this

    Fuck letting an AI zerg get alien psitech.
    >> Anonymous 01/19/11(Wed)22:50 No.13586971

    Alliance is acceptable, posit that integration would facilitate greater cohesion and efficiency, but destruction must be avoided above.all, thus initial point.

    Addn: autonomous unit provides unique view point for decision making, advocate creation of specialised unit for expedient info transfer. (nodelings?)
    >> Anonymous 01/19/11(Wed)22:50 No.13586974
    Voting or this, VoidGate has clearly misinterpreted our original offer.
    >> Anonymous♀ 01/19/11(Wed)22:51 No.13586985
    this a thousand times
    >> Apple sauce 01/19/11(Wed)22:52 No.13587004

    lets try this
    >> Cerebrate Anon 01/19/11(Wed)22:53 No.13587018
    (You get the quotation because your post amused me the most)

    We enter "Alliance" on the keyboard. Gorn howls and screams, but we're sure it will get over it. Labbrate's hacking device hums briefly.

    >VoidGate expected terms:
    >Zerg vacate JKV-8662
    >Zerg provide information on current status of humanity
    >Zerg provide information on Zerg strains to avoid accidental hosilities
    >Zerg expected terms:

    (It's...it's a machine. How are you going to infest it?)
    >> Anonymous 01/19/11(Wed)22:56 No.13587056
    Easily? We just replace all possible technical components with biological counterparts. Zerg cerebrates are basically living AIs already.

    Also: Fuck alliance. Tell Gorn to move troops into strike position. We can use its complacency to kill it easier.
    >> Anonymous 01/19/11(Wed)22:57 No.13587077
    We need the titanium alloy. Beyond that, the AI is a mostly expendable resource. Maybe try to convince it to keep a Zerg guard around? Just so we're alerted if somebody (KINGSTOOOOOOOON) tries something, plus we can relay updated information.
    >> No Gods or Devils, Only Mortals 01/19/11(Wed)22:57 No.13587081
    Zerg Terms:
    Formula for titanium alloy.
    Schematics for robotic unit and skinning process

    Recommendation: radio frequency and protocol with which communications between Zerg and VoidGate can be facilitated once Zerg leave planet.
    >> Apple sauce 01/19/11(Wed)22:57 No.13587085
    Sharing of combat units, and other tactical info,as well as sharing info on how the reproduce the advanced metal its units are made of.
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)22:58 No.13587099
    Mutual sharing between Zerg and computer entities in regards to all technology.
    All organic matter from JKV-8662 is allowed to be studied by the zerg
    VoidGate to never enter hostilites with the zerg, except in muytual agreement between VoidGate, Kerrigen, the Overmind, and Cerabrate Anon.
    >> TUCAMP 01/19/11(Wed)22:59 No.13587109
    Zerg expected terms:
    VoidGate provided information on titanium alloy used in manufacture of devices.
    VoidGate provides information on material used to cover bipedal robots in a flesh like simulacrum.
    >> Negrodamus 01/19/11(Wed)22:59 No.13587118
    This is awesome btw. been reading this quest forever.

    Ask for schematics. we want to be able to replicate the production facilities, then if we need to we can just wipe them out and make our own.
    >> Anonymous 01/19/11(Wed)22:59 No.13587123
    what these guys said.
    >> Cerebrate Anon 01/19/11(Wed)23:00 No.13587132
    (Hint: You make one incredibly important point)
    >> Anonymous 01/19/11(Wed)23:01 No.13587146
    Oh yeah, we should probably make sure only we have...admin...privileges.
    >> Anonymous 01/19/11(Wed)23:02 No.13587149


    What kind of alliance is this if we cant help each other?

    Atleast a means of communication for planning/downloading into fooLish human systems
    >> TUCAMP 01/19/11(Wed)23:02 No.13587157
    No need for the terminators themselves, as I remember then being outdated rubbish that we could build better from scratch if so inclined. Not asking for them makes our bargain easier to swallow as we're not actually asking to an "real" military secrets, just two manufacturing procedures. In any case the alloy is top priority, I'll see us go to war to get it if we have too.
    >> Apple sauce 01/19/11(Wed)23:02 No.13587164

    Putting all support behind this one
    >> Anonymous 01/19/11(Wed)23:02 No.13587167
    >Zerg expected terms:
    VoidGate provides technical analysis, recommendation, and design on behalf of Zerg upon request
    VoidGate keeps Zerg apprised of its resources and currently controlled locations with periodic updates
    VoidGate informs Zerg before undertaking significant operations in proximity to Zerg units
    VoidGate informs Zerg of any encounters with other power groups and their results
    >> Anonymous 01/19/11(Wed)23:03 No.13587181
    Add the presence of some sort of liaison party so we can take equipment to the swamps, do some maintenance and just type stuff around.
    >> Anonymous 01/19/11(Wed)23:04 No.13587188

    I support these terms.


    The part about Kerrigan or the part that in order to be effective against the Terrans, VoidGate would need a few samples of Terran Technology in order to re-invent itself for the modern era?
    >> Anonymous 01/19/11(Wed)23:04 No.13587199
    For reference, when we provide information to VoidGate on zerg strains, Kerrigan should be on the list as one. She counts as 100% zerg as far as we are concerned.
    >> Anonymous 01/19/11(Wed)23:04 No.13587204
    >the Overmind
    I have some bad news for you...
    >> Negrodamus 01/19/11(Wed)23:05 No.13587210
    Don't forget to doctor what we tell them. however, remember they will eventually investigate on thier own and may be upset if we misinform them. also this could be a perfect extra force to infiltrate the terran worlds with. They aren't zerg, but can wipe out terrans and are (possibly) harder to detect.

    if nothing else it's something to throw kingston offguard with, since he won't be expecting yet another enemy from nowhere.
    >> Anonymous 01/19/11(Wed)23:05 No.13587227
    This is an even better list of terms than the one I had. Voting for this one, but I still want to keep the recommendation for an agreed upon radio frequency and communication protocol to facilitate negotiations and communication between the Zerg and VoidGate.
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)23:06 No.13587230
    to clarify, the reason I added overmind and kerrigen is to ensure that hostilities will never be engaged.

    its like telling a man to get the signature of a someone, then killing that person.
    >> Anonymous 01/19/11(Wed)23:08 No.13587266
         File1295496539.jpg-(68 KB, 450x300, 1287684335579.jpg)
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    >telling a man to get the signature of a someone, then killing that person.
    I like your style.
    >> TUCAMP 01/19/11(Wed)23:10 No.13587296
    But we "are" the Overmind.

    Completely unrelated question. If upstate New York seceded from New York which would be the better name for the new state: New Sunderland or New Newcastle upon Tyne?

    >ductil mercy
    Mercifully pound VoidGate into sheets is the advice of captcha
    >> Anonymous 01/19/11(Wed)23:10 No.13587299

    If we make the terms to include the Overmind though, it interpret that the alliance is null or made in bad faith since there's no possible way it could ever negotiate with the Overmind (being dead and all).

    Also, we should never presume to speak for the Overmind even if he is dead. It's bad zerg-mojo mon!
    >> Cerebrate Anon 01/19/11(Wed)23:11 No.13587307
    (The part about there being Zerg that aren't under our direct control...)


    >Zerg expected terms:
    _VoidGate provides schematics for its titanium alloy
    _VoidGate provides schematics for machine-skinning process
    _VoidGate and Zerg establish lines of communication to facilitate alliance
    . . .
    >Zerg terms accepted.

    Labbrate's machine hums again, then dings. The small screen reads "SCHEMATICS RECEIVED (2 of 2)"

    >Designate Zerg to act as representative.
    >> Apple sauce 01/19/11(Wed)23:11 No.13587309
    Alas I must go to bed and I stick by my previous vote good night
    >> Anonymous 01/19/11(Wed)23:12 No.13587323
    Ask it what it's intentions are regarding the Terrans.
    >> Anonymous 01/19/11(Wed)23:12 No.13587331

    You forget though, what if a wild or hostile or.human controled zerg strain attacks? I think its better to be strait up with it then hope hes untrustworthy (lolwut), too many ways for it to go wrong

    Tl;dr wholeheartedly disagree with overmind reference
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)23:13 No.13587340
    Breed a new cerabrate for this task... or have accountbrate do it.
    >> Anonymous 01/19/11(Wed)23:14 No.13587350
    How quickly could we breed and transport a new cerebrate?
    >> Anonymous 01/19/11(Wed)23:14 No.13587354
    Designate Bernie. What could go wrong?

    (Do not actually do this)
    >> Cerebrate Anon 01/19/11(Wed)23:14 No.13587364
    (I vote New Sunderland. It's got a "Yeah, we seceded. Ya wanna fight about it?" sound to it)
    >> Negrodamus 01/19/11(Wed)23:14 No.13587365
    check to see if the schematics are something we can actually replicate and don't use any weird tech we can't use.

    i suggest we leave an infested human and a overlord, so that they can sorta spy on them.

    also can we detect any psionic activity from the machine? wondering just how much of a 'mind' the ai has.
    >> Anonymous 01/19/11(Wed)23:15 No.13587378
    Do we have a cerebrate that we could designate as our ambassador? Or should we stick with just an Overlord?

    Regardless, get that titanium alloy recipe uploaded into one of our factories and begin testing it. If it's the real deal, then temporarily halt all of our technological manufacturing to retool for this new material.
    We'll suffer a drop in manufacturing, but I think having all new weapons and ships made with this new material will be worth it.
    >> Anonymous 01/19/11(Wed)23:15 No.13587387

    Would this Representabrate need to physically be present on the Swamp planet?
    >> Anonymous 01/19/11(Wed)23:15 No.13587388
    We could promote Internbrate and get it out of Labrate's hair. Then we have them work on parallel projects
    >> TUCAMP 01/19/11(Wed)23:16 No.13587392
    A designated representative you say! TOASTER IT'S YOUR TIME TO SHINE! YOU WERE MADE FOR THIS!
    >> Cerebrate Anon 01/19/11(Wed)23:17 No.13587414
    It takes hours to breed a cerebrate.

    We get the impression the machine is looking for something a lot more immediate.

    While the computing cores are probably not nearby to this console, we doubt a fully mechanical intelligence will have any psionic activity.

    >sergent YURII
    This isn't Red Alert. Yuri is not mind-controlling the computer.
    >> Anonymous 01/19/11(Wed)23:17 No.13587415
    But won't that hamper our attempt to reverse engineer the protoss arbiter?
    >> Anonymous 01/19/11(Wed)23:18 No.13587430

    Internbrate seems to have a good grasp on technology and a good sense of instinct/caution. If we can't find any other suitable Cerebrate, he might be a good choice.
    >> Anonymous 01/19/11(Wed)23:18 No.13587437
    But we already have Toaster doing valuable salvage work.
    His current duties are very important to our armament efforts.
    >> Anonymous 01/19/11(Wed)23:19 No.13587446
    wat. Did you guys start early or am I bonkers? I am usually only an hourish late.
    >> Anonymous 01/19/11(Wed)23:20 No.13587464
    wormface is free
    >> TUCAMP 01/19/11(Wed)23:21 No.13587482
    He can do both. Leave an infested terran and have toaster communicate through it, or just have all radio communications from VoidGate forwarded to Toaster.
    (Also, Sunderland and Newcastle upon Tyne are both north of York, as that was my rational in choosing then. Though NSS is simpler than NNuTS, but a state that is abbreviated as nnuts could be interesting)
    >> Anonymous 01/19/11(Wed)23:22 No.13587504

    Cerebrate Anon, when you say "representative", do you mean some zerg entity with a constant presence near VoidGate who is constantly dedicating efforts to communicating with it, or a zerg who'll just pretty much have an open line with VoidGate and whose purpose is pretty much just to relay messages back and forth between the Swarm and VoidGate?
    >> Cerebrate Anon 01/19/11(Wed)23:22 No.13587505
    Warbrate interjects into our thoughts that it would be easier and more tactically wise to just leave one of the Infested Terrans. They can communicate with the machines well enough, and if hostilities emerge, we will be out very little.
    >> Negrodamus 01/19/11(Wed)23:23 No.13587523
    be sure to leave an overlord, preferably a cloaking one, so if something goes wrong/kingston or someone finds the planet we can steal some of the computing equipment and run with it. if the computer asks just say we want a transport for our unit.
    >> Anonymous 01/19/11(Wed)23:24 No.13587525
    Send over a full account of our known history of actions, along with a report on human/protoss equipment, hypothetical stratedgy, and tactics/techniques/procedures, with thoughts and analysis by each cerebrate (yes even artisanlord), for its own analysis.

    When youre allied with a self-aware.ai, information becomes the hottest export
    >> Anonymous 01/19/11(Wed)23:25 No.13587556

    No. We do not suddenly tell it everything we know about everything.
    >> Cerebrate Anon 01/19/11(Wed)23:25 No.13587559
    (The machine is basically asking one of our units to stay behind. We've already demonstrated that we can communicate through them, after all)
    >> No Gods or Devils, Only Mortals 01/19/11(Wed)23:26 No.13587570
    So how about leave an Infested Terran as the physical link, and we have Internbrate work as the actual negotiator talking through the Terran.
    We leave a cloaked Overlord in orbit to continue to monitor the system, even after our research teams finish collecting samples of the local flora and fauna.
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)23:26 No.13587571
    how about an outpost? say... a hundred gauslings, some gausalisks, and a sieglisk? and an infested terran?
    >> Anonymous 01/19/11(Wed)23:26 No.13587578

    I'd be up for leaving an infested terran there. Outfit it with a cloaking harness and scout for convenient places for it to hide in case VoidGate and/or other shooty people want to cut off our line to it.
    >> Anonymous 01/19/11(Wed)23:28 No.13587611

    we can upgrade our outpost later
    >> Anonymous 01/19/11(Wed)23:28 No.13587617
    But we definitely need to send a sizable amount of information about Terrans. Otherwise, infiltration will be painfully obvious, and Kingston will be alerted to the robots as soon as they act funny.
    >> Anonymous 01/19/11(Wed)23:31 No.13587649
    Then offer to give additional historical and cultural information upon request in exchange for additional favors and schematics from the computron. It'll be like we're really trade partners.
    >> TUCAMP 01/19/11(Wed)23:33 No.13587674
    But who says their in the mood to do anything other than chill on Deguba?
    I like this idea, but I have no idea what they could offer other than some out of date military hardware.
    >> Anonymous 01/19/11(Wed)23:35 No.13587689

    I supose it would be prudent to hold off till we know more about it, but remember hed be next to useless if we keep him in the dark indefinitly

    >> Cerebrate Anon 01/19/11(Wed)23:37 No.13587718
    We have one of the Terrans raise his hand to volunteer. A section of wall rises out of place, revealing several of the androids that have been under construction here. They are armed with large rifles.

    >Zerg representative accepted.
    >Zerg will vacate JKV-8662.
    >Delivery of information concerning Zerg and humanity expected within 12 hours.

    The eyes of the machines glow red as their heads swivel to the two gausslisks and one additional Terran present. It looks like we are expected to leave immediately.
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)23:38 No.13587732
    Sarcasm doesn't suit you Dave.
    I'm sorry, but I can't let you continue.
    Goodbye Dave.
    >> Negrodamus 01/19/11(Wed)23:38 No.13587741
    deliver the data by haveing the human say it all, just to be a jerk, so it takes a looong time.
    >> Anonymous 01/19/11(Wed)23:41 No.13587772
    Did we pick up any social information from back when we had infested Terrans actually infiltrating places?
    If not, have Artisanlord write up some movies/plays, and film it using low to decent quality equipment.
    Then supply these to the robots.
    Explain any odd behavior as being retro and indie, and supply the movies as examples of great obscure movies.

    >Captcha: Rommencr world
    Create a world of romance while we're at it
    >> Anonymous 01/19/11(Wed)23:42 No.13587779
    Well, we have to anyway. Most of our information is in our memories, and without a computer-neural interface system, we have no way to transfer those memories except via verbal communication.

    So let's begin pulling out, with Nargil's research teams grabbing any and all fauna and flora possible as we lift off.
    >> Anonymous 01/19/11(Wed)23:43 No.13587791

    Withdraw our forces from the Robot Foundry/Factory thingy.

    I think it might be a good idea to convene and consult with all of our Cerebrates to determine what we should let VoidGate know about the Swarm and the Terrans.
    >> TUCAMP 01/19/11(Wed)23:43 No.13587792
    In Latin! Yeah make our infested terran speak it all in Latin. But I suppose we might as well pull out now since VoidGate is being so pushy.
    >> Anonymous 01/19/11(Wed)23:45 No.13587816
    No need to wear out our wellcome, lets jumpship and give em the gist on the humans, plus things weve tried in the past, (infiltration, fleet movements, ect)
    >> Negrodamus 01/19/11(Wed)23:45 No.13587818
    wait, have we determined how effective these robots are? i mean we should be sure they don't have uberhax magic guns and invincible metal we didn't know about before we write them off as useless.
    >> Anonymous 01/19/11(Wed)23:48 No.13587856
    Again, I move to have the new metal using in a trial run at a factory to make sure that VoidGate gave us the real stuff.
    Then have all of our manufacturing processes retooled to use the new metal.

    Also, I want Internbrate tasked with coming up with an automated factory system like we saw, as well as keeping us informed about the Machine's actions.
    Labbrate keeps on trucking with that Arbiter.
    >> Anonymous 01/19/11(Wed)23:50 No.13587878
    Aren't our factories already pretty much automated?a
    >> Cerebrate Anon 01/19/11(Wed)23:50 No.13587884
    We take the elevator ride up, then load our forces onto overlords. We begin to leave the planet.

    Underground, the Infested Terran is taken through a series of small tunnels to a white room with a small sink, toilet, bed, and a keyboard with a single screen. It looks, for all intents and purposes, like a very clean prison cell. The screen whines to life.

    >Apologies for sparse accomodations. Room intended for detention of humans in case of discovery. Diplomatic option with humanity rejected.
    >> Anonymous 01/19/11(Wed)23:54 No.13587923

    Querry: nature of latest human contact?
    >> Negrodamus 01/19/11(Wed)23:54 No.13587927
    interesting. It thinks like a human, and as such assumes we prefer lavish accommodations. strike up a conversation with it, try to see just how much 'humanity' is in it's ai and how much pure machine logic it runs on.
    >> Lord HIghlander !8n3euea.jA 01/19/11(Wed)23:55 No.13587932
    let one of our cerabrates control the man for now...

    Also, we should keep many cerabrates bred, so that in any situation we will have extra's.

    many interns and such.
    >> Anonymous 01/19/11(Wed)23:55 No.13587948
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    heh, like I mentioned in the last one, that'd be preferable to accidentally awakening a Commander. It consumes biomass to make energy. It converts wind into energy. It converts solar power into energy. It converts geothermal heat/steam into energy. It converts and splits frickin' barren rock into base elements and energy. It converts all this energy into various metals. It builds machines. It absorbs and controls other existing machines the way we do biologicals. Or simply blows them up then repairs them the way we would rogue zerg. It can, with enough time unassailed, construct nuclear missiles from scratch. It has an arm cannon that would shatter carriers and battlecruisers with a single shot. (Since gameplay arbitrarily limits the range I put it down to energy consumed=distance and they don't want to impact production negatively) And it's immune to EMP or traditional futuristic forms of haxxin'. Oh yeah, we'd ALL get boned pretty quick.

    This is my hypothesis based partly on guesswork of the fluff and partly on gameplay abilities, even if you just went all one way and got a weaker version working, it's still an entire new enemy race all on its own. Also it can spawn troops way faster than us and build little repair bots/aircraft to circle its head and heal it and each other.

    >>sprowns family
    yes, that's what I just said captcha.
    >> Anonymous 01/19/11(Wed)23:57 No.13587966
    Type out that our relations with Humanity are currently "Hostile" and that chances of diplomacy with them are improbable.

    Type this out very slowly, like using just index fingers to type kind of deal. We never got around to Infesting a Terran with typing skills, so it's kind of awkward for us.

    Also, please move forward with >>13587856
    >> Cerebrate Anon 01/19/11(Wed)23:57 No.13587974
    As soon as the forces arrive, Internbrate pours over the schematics. The skinning process is fairly straightforward, using samples obtained from Microsoft employees over the course of several years to produce a dermal colony, which is stretched over the machine. The bio-glue is interesting, if we can think of a use for it.

    The titanium alloy is...well, it is brilliant. We have trouble believing that anything from 21st century Earth, even an advanced computer, could develop something this powerful. This will decrease the weight of our Terran assets by 25% without sacrificing durability (or vice versa). Internbrate begins testing immediately.
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)00:00 No.13588004
    what exactly does the bio-glue do?
    >> Negrodamus 01/20/11(Thu)00:00 No.13588015
    actually, unless this somehow takes up more mental power then we have, considering what happened with the psi-distrupter, it may not be a bad idea to make sure each colony world has a intern/admin cerebrate with a zergling pressed up right against it. so if something happens each can focus on regaining communication with us. the zergling pressed against it because it seemed with the distrupter last time, physical contact communication couldn't be prevented.
    >> Anonymous 01/20/11(Thu)00:01 No.13588025

    Considering its based off of google search hueristics, it likely has an exhaustive index on human psychology and thought processes
    >> Cerebrate Anon 01/20/11(Thu)00:02 No.13588037
    When the skin is stretched over one of the machines, there is a large section across the back where the edges meet. The bio-glue holds them together and allows the skin to "heal" into place without a scar. For humanity, this sort of agent would have billion-credit implications for pharmaceutical release as a bandage and replacement for sutures or stitches.
    >> Anonymous 01/20/11(Thu)00:03 No.13588055
    Would it be possible to infest the glue with spores?
    Then infest a scientist and have them make a remarkable discovery?
    >> TUCAMP 01/20/11(Thu)00:05 No.13588075
    I'm so glad you asked! Introducing the new Zerglue! With this space-age organic polymer blend you're able to stuck anything to anything! Reattach the arm to your favorite mug! Build a scale model! Build the original! Use it to seal wounds! The only limits are your imagination!
    >> Anonymous 01/20/11(Thu)00:05 No.13588079
    At the very least, could it be used in the repair of wounded Zerg units?
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)00:06 No.13588083
    For us, if modified, it could serve as a carapace hardener.

    Or even a bandage as the humans would use.

    if combined with creep somehow, then we might be able to heal any and all of the swarm that just resides on the creep.
    >> Negrodamus 01/20/11(Thu)00:08 No.13588108
    we could release it to the humans as a humanitarian effort. start a undercurrent of people who think kingston is full of it and we are actually willing to help/work with them if only given the chance.
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)00:08 No.13588109
    ...what would happen if we used the skin on an overlord or some such? but modified to act as a regenerative armor...
    >science unchel
    this new branch of science has been deemed Unchel by captcha.
    >> Cerebrate Anon 01/20/11(Thu)00:09 No.13588120
    Zerg units regenerate naturally from any wound. Application of carapace-based bio-glue would make the process faster, but we aren't sure how we would apply it in a combat situation.

    (Torgo's Executive Glue?)
    >> Anonymous 01/20/11(Thu)00:10 No.13588133
    >Ally with ancient AI
    >Discover army of machines
    >Discover genius metallic alloy
    >Be interested in the glue
    >> Anonymous 01/20/11(Thu)00:12 No.13588157
    Well, it's because the applications of the super-metal are obvious and we already started on testing its limits and retooling our factories for it.

    The bio-glue, on the other hand, requires a bit more thought and creativity to implement compared to the neo-titanium.
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)00:13 No.13588170
    well, if it is added as an organ that produces the chemical in the zerg, it would prevent bloodloss as wounds would heal faster, if used to help armor a zerg unit, then they will be able to take more damage before dying.

    Now, that metal...

    Can we construct powered armor for zerglings and such?
    >> Anonymous 01/20/11(Thu)00:14 No.13588187
    Working from this idea, could the bio-glue be implemented as part of the regeneration processes of our front-line zerg units? For example, in addition to platelets to clot the blood, sub-dermal bio-glue generating tissue could help keep the wound sealed.
    >> Negrodamus 01/20/11(Thu)00:14 No.13588189
    small worms that secrete the glue, or have organs full of it (or that produce it if we can swing it) that live in a organ under one of our unit's carapace plates, so the unit can back off and allow the worms to crawl all over and regenerate it?

    worms? in my carapace? it's more likely then you think.
    >> Anonymous 01/20/11(Thu)00:14 No.13588194
    I am imagining space-zerg which resemble Gradius/Salamander enemies now, thanks muchly!
    Hey! Infest some very basic forms of life, blow them up to gargantuan size. ORGANIC BUBBLE-RIDDEN MINEFIELD. :D (remember those enemies 'sleeping' inside hardened bubbles? Throw some scourge in those.)

    T-1000 is pretty awesome, but the existence of ghosts may compromise its stealthy capabilities. Would V'Ger, I mean, VoidGate, have any idea whether or not it can mimic psionic vibrations? If it does not, I believe we may have our best bargaining chip for future negotiations. We may need to sit it down and explain in babytalk what these are and how they work in-universe, however, if it only has John Travolta movies as a reference point.
    >> Anonymous 01/20/11(Thu)00:15 No.13588195

    We can intigrate this ito a self healing process for each unit, considering the physical form is not nessisary to preserve intelect (we handle that), a damaged unit can recover from even greivous injury given time, nessesitating overkill for reliable neutralization.
    Gosh this has alot of tactical and a few strategic implications in ground combat, its like orcs, zombies, and necrons in one.


    This can become an importaint point I think, it will likely have very useful insight on how the terrans might react to various plans, and preempting potential actions in the future.

    Again positing transferal of history with terrans for analysis.
    >> Anonymous 01/20/11(Thu)00:15 No.13588197
    >Can we construct powered armor for zerglings and such?
    I think we deemed as not cost-effective enough.
    Which reminds me, we should make more powered armor ultralisks with this new metal.
    >> Anonymous 01/20/11(Thu)00:15 No.13588205
    A subsurface or supersurface layer of the stuff encased between two flexible sheets of tissue that, when a wound is taken, is also penetrated just like the skin. It will then leak out into the wound from the hole, stimulating regrowth and forming a partial instant seal.
    >> TUCAMP 01/20/11(Thu)00:16 No.13588222
    >power armour zerglings
    ... I think we have a winner for best application of the neo-titanium... it might be possible with this stuff. Granted, it could not be full power armour, but still selectively armouring every zertg unit could be done. Also figureing out how to make the glue in an organ could work depending on how the glue sets, glands would work better though.
    >> Negrodamus 01/20/11(Thu)00:17 No.13588229
    metal? who uses metal in war? honestly...
    >> Anonymous 01/20/11(Thu)00:18 No.13588245
    Ideally we won't even need a post-spawning process to graft it. We should genetically redesign the zerglings so that we simply provide a block of the metal inside the egg and it gets woven into the tissue naturally. Think of it as simply a much-improved zerg carapace.
    >> TUCAMP 01/20/11(Thu)00:21 No.13588280
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)00:21 No.13588281
    however I don't see it as being able to be repaired well, unless we include such metal in their day to day diet, and give them the ability to digest it and rework it biologically...
    >> Anonymous 01/20/11(Thu)00:21 No.13588282

    >glue glands

    Harjel for ZERG?

    That's just crazy enough to work. Maybe.
    >> Cerebrate Anon 01/20/11(Thu)00:21 No.13588286
    Nargil ponders this idea. It may have some success, but it warns that the enhanced healing will not realistically be enough to turn the tide in any short-term battle.

    (You bring up a good point. VoidGate wants human-datas for its circuitmeat. What human-datas should we feed it?)
    >> Anonymous 01/20/11(Thu)00:22 No.13588293
    It might work.
    Though this would necessarily increase the mineral cost of the Zergling.
    We will need to step up mineral extraction efforts, especially since VoidGate will also be hungry for metals.
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)00:24 No.13588322
    that's fine, its not a short term battle that I am worried about. Its about reducing casualties, and maintaining a larger fighting force per engagement.
    >> Anonymous 01/20/11(Thu)00:24 No.13588323
    Whatever human-datas it's willing to agree to pay is for in useful schematics or substances, or possibly by lending its technical expertise to designing technological stuff for us since we're not so great at that.
    >> TUCAMP 01/20/11(Thu)00:25 No.13588333
    Lets start by giving it any and all movies that were made between 2021 and present, plus sports reports, and stock prices, and the comics pages from news papers. Just keep feeding it random crap until is asks for something specific. Oh and celebrity gossip from 2123!
    >> Anonymous 01/20/11(Thu)00:25 No.13588335
    Why not do that, then? Have it so that creep can secrete the stuff for zerg units to feed on. That way we can use this new boneweave titanium to harden the carapaces of all zerg units and structures, and they just need to make a quick trip back to creep to regenerate.

    Would be viable in an assault too if we could deploy warbrate-like creep producers with our forces.
    >> Cerebrate Anon 01/20/11(Thu)00:26 No.13588338
    (It...paid for them by not declaring Holy Machine Jihad on us)
    >> Anonymous 01/20/11(Thu)00:26 No.13588352
    Have Nargil begin spawning a test batch, as well as looking through whatever we were able to collect from the swamp to see if we can still get anything else.

    As for what about the Terrans to feed the Machine, let's start off with the current Terran political situation.
    >> Anonymous 01/20/11(Thu)00:27 No.13588355
    It clearly does not understand that we vastly outnumber it if that's all it's willing to provide. It needs to understand its place. We could crush it easily, it has a mere one world to our dozens of systems.
    >> Negrodamus 01/20/11(Thu)00:27 No.13588356
    be honest with it, excepting our goals. Humans attack us, are not native to this space, and have never tried to do anything but control or harm us. give a tiny bit of information about the protoss to make sure it realizes it doesn't know anything about the universe at large and we are still it's best source. don't be specific about our numbers, but give a larger view of what we have. Point out, if need be, that we generally leave the humans alone and just spread peacefully, while they tend to attack us at every turn.
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)00:27 No.13588360
    WHich if I do remember, fleshlings have the ability to do...

    In that regard, why not manufacture overlords that can morph into spore colonies when not on creep? or produce creep when grounded?
    >> TUCAMP 01/20/11(Thu)00:30 No.13588395
    I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)00:31 No.13588404
    we only have dozens of systems?
    SHit! GET COLONYBRATE GOING! we need to have a minimum of several hundred!
    >> Anonymous 01/20/11(Thu)00:32 No.13588419
    All social data.
    Limited military data. Provide unit descriptions, and maybe high-profile targets.
    >> Anonymous 01/20/11(Thu)00:32 No.13588427

    Seconding this.

    Speaking of Terrans, how much do we exactly know about Terran history? Between all the Terrans that we've managed to infest, surely we've been able to get at least ONE that was a history major.
    >> TUCAMP 01/20/11(Thu)00:33 No.13588439
    Well, it's only a couple dozen dozen, but you know how it is.
    >> Anonymous 01/20/11(Thu)00:33 No.13588440
    Getting back to our colonization efforts, have Defensebrate and Citybrate been able to identify another emergency fallback planet within our Fourth or Fifth Colonization Waves?
    >> Anonymous 01/20/11(Thu)00:33 No.13588447

    I think the more salient feature is the ability to come back if not definitively put down, extra ordinance expwnded, the paranoia of wondering if those zerg you cleared out two blocks back are sneaking behind you.

    It may not have immediate tactical application, but it is certainly a force multiplyer.

    On the subject of durability though, can we modify our units to distribute nerve tissue systemicly? That way a hit on a dense cluster may reduce effectiveness, but would not be an instakill
    >> Cerebrate Anon 01/20/11(Thu)00:35 No.13588464
    We begin by outlining the political climate of the Koprulu Sector. VoidGate interrupts sporadically to ask for specifics on the different capabilities of Terran units or the coordinate locations of different Terran worlds. It becomes obvious that the AI is using an outdated astronomical system that we do not fully understand. After a few minutes, enough points of reference are established that the system can extrapolate our coordinate system.

    Labbrate is impressed.

    After a few minutes, we have covered most of the Terran assets and political information. The system seems fairly uninterested in the Protoss.
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)00:35 No.13588466
    like a cockaroach...
    Except with the ability to regrow every part of its body, and a will to kill.
    >> Anonymous 01/20/11(Thu)00:36 No.13588469
    >can we modify our units to distribute nerve tissue systemicly? That way a hit on a dense cluster may reduce effectiveness, but would not be an instakill
    As I understand it, the Zerg are already designed this way.
    >> Negrodamus 01/20/11(Thu)00:40 No.13588505
    we should probably be wary of how clever our outdated robot friend is.

    also ask about it's files on terran history, probably useless but you never know.
    >> Anonymous 01/20/11(Thu)00:40 No.13588510
    Alright, well, now that we've given it most of our general information regarding the Terrans, ask it what it wishes to know specifically.

    By paying attention to the kind of information it seeks, we should be able to get a general idea of what it plans to do.

    Also: Multitask!
    Has Warbrate been able to find any trace of the remaining Terran base-dropping freighter still at large in our territory?
    Any progress on restocking our nuclear arsenal?
    And finally, have we identified an appropriate uninhabited system where we can drag our captured Confederate comm-sats so we can finally get some Satellite TV?
    >> Anonymous 01/20/11(Thu)00:42 No.13588533
    >Uninterested in the Protoss
    That's good. Unless we seriously piss it off, or the Terrans make an amazing offer, it seems like it will remain dedicated to its original intentions.

    >Wilkins, scornvan
    Also, ask Wilkins if we can borrow his scornvan. If we can't break Kingston's forces, we might be able to break...
    His heart
    >> Anonymous 01/20/11(Thu)00:45 No.13588575
    Speaking of the satilites, see if our new buddy has any broadcasting capabilites.
    It's probably not compatible with the technology, but it's worth checking.
    >> Anonymous 01/20/11(Thu)00:45 No.13588579


    ...ask nargil about the feasibility of modifying zerg spores to grow in soil to form proto-zerg-plants, and given time eventualy form into creep and unit production.

    Think of the possibilities!
    >> Anonymous 01/20/11(Thu)00:46 No.13588594
    Oh god. Do it.
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)00:47 No.13588605
    I seem to remember a 40k reference earlier.

    eh. FUND IT!
    >> TUCAMP 01/20/11(Thu)00:50 No.13588631
    That was me saying that WH40K was where I drew the "Zerg Quest has jumped the shark" line. Granted this would be bringing in the universe as something other than an archaic game was played on Earth several centuries earlier.
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)00:52 No.13588649
    what do you mean "Jump the shark"?
    I have never heard that reference before...
    >> Cerebrate Anon 01/20/11(Thu)00:52 No.13588651
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    Warbrate is vehement that the entire second through fourth waves are compromised. They cannot be relied upon as a fallback.

    Nargil explains that it experimented with this before. Psionic control of Zerg like that is difficult, and regeneration of lost tissue takes considerably longer.

    It claims to have text files concerning most of human history up until 2020. It asks if we have a particular aspect of human history in mind.

    It desires more detailed schematics concerning Terran combat units, and any Terran force concentrations we know of.

    Warbrate has patrols running through all of our colonies, but...well, speak of the devil, as it were. The last freighter, and its wraith escort, just arrived over Yoshus. Our fleet is turning to engage. The enemy forces are scattering.

    (Any system would do. You guys just haven't voted to do it. As usual)

    (Pic related)
    >> Anonymous 01/20/11(Thu)00:53 No.13588665

    >> Cerebrate Anon 01/20/11(Thu)00:54 No.13588672
    It's a reference to the Fonz jumping over a shark pit or something. When something "jumps the shark," it's gone from good to horribly, irredeemably bad.

    Like the very second you realized the Village was about Amish people.
    >> Negrodamus 01/20/11(Thu)00:57 No.13588710
    We can use this, the terrans don't know thier own history past a certain point (if i recall) and being able to offer bits of history they don't have can get us sympathizers and possible little zerg cultists. the glue would help too.

    as a side note, what are we planning with the robots? if we plan on infesting all life eventually, we don't want them building up to be significant. if we are planning on just being a huge zerg empire with certain allies, we can be friends and all, but remember we are at the moment where we can get info and then crush them, before they pop out with any wierd tech we can't block.

    also we should probably kill that gorram ship.
    >> Anonymous 01/20/11(Thu)00:58 No.13588727
    >Warbrate is vehement that the entire second through fourth waves are compromised. They cannot be relied upon as a fallback.
    Then have Citybrate and Defensebrate find something in the Fifth Colonization Wave, or if nothing is there, have the Sixth Colonization Wave readied so that we can have one.

    >It desires more detailed schematics concerning Terran combat units, and any Terran force concentrations we know of.
    Begin detailing what we know of some of the Terran small arms and lesser vehicles (like vultures).

    >The last freighter, and its wraith escort, just arrived over Yoshus.
    >> TUCAMP 01/20/11(Thu)00:59 No.13588728
    As far as history goes, get all plays, musicals, works of fiction, and such. Artisanlord needs some new stuff to work from, here's hoping for a Zerg version of MacBeth. Give VoidGate what we know about standard Confed equipment (so none of our modifications) and tell it that major concentrations would be densely populated areas and military compounds, and that we don't know of any military compounds. Plop a satellite down in the Antiga system.
    >> Anonymous 01/20/11(Thu)00:59 No.13588729
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    Zerg plants?!

    Cmon, you know you want too
    >> TUCAMP 01/20/11(Thu)01:02 No.13588762
    Are you saying we should get and the release the complete unabridged works of Shakespeare and H. P. Lovecraft?
    >> Anonymous 01/20/11(Thu)01:03 No.13588778
    >Plop a satellite down in the Antiga system
    The Antiga System? But that's under military quarantine! Our com-sat would be detected and blown up well before we could download anything interesting from the Confederate Pirate Bay!
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)01:05 No.13588790
    works for me.
    WHat can go wrong?

    ANd I do think that such strains as the metal infused zerg, or spore manufactured zerg, would be amazing and awesome.
    >> TUCAMP 01/20/11(Thu)01:05 No.13588796
    The system's not under quarantine, only Antiga Prime. There's a lot more to the system... maybe.
    >> Cerebrate Anon 01/20/11(Thu)01:05 No.13588800
    (I don't, actually. Nargil was looking at a plant earlier, though. You could ask about that)

    >Satellite in Antiga


    (Focus on the freighter, or divide forces equally among it and its escort?)
    >> Negrodamus 01/20/11(Thu)01:06 No.13588804
    OH that too! we can reteach them thier own classics and they will come to us because they assume it's just the brilliance offered by being one with us.

    also frankly gorn and warbrate could use a little sun tzu to liven up their strategies.
    >> Anonymous 01/20/11(Thu)01:06 No.13588814
    Yes, release Terran history + glue as a PR campaign.
    Only spike the glue with spores.
    >> TUCAMP 01/20/11(Thu)01:08 No.13588833
    Right, completely forgot about the plant... what did it do again? The was the thing with prehensile tusks...
    >> Negrodamus 01/20/11(Thu)01:09 No.13588838
    unless there is something magical in the escort, eff them we want the freighter.
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)01:09 No.13588840
    focus on the freighter, but use enough force to either capture, or destroy all of them without looking dangerous enough for them to run away.
    >> Anonymous 01/20/11(Thu)01:09 No.13588843
    ...ok ill bite, what was nargil doing with the plant?
    >> Anonymous 01/20/11(Thu)01:10 No.13588856
    Ask Nargil about the plant.

    Destroy the escorts, but concentrate most effort on capturing the freighter.
    They stumbled upon Yoshus, one of our primary manufacturing worlds. They cannot be allowed to escape to transmit this information.

    I will agree to a satellite in the Antiga system only if the rest of the system is not under quarantine, it's only Antiga Prime quarantined, and there's no constant patrol on standby or other Terran presence.
    >> Cerebrate Anon 01/20/11(Thu)01:15 No.13588904
    Nargil reminds us that it has found a carnivorous plant on one of our worlds. It is only two feet tall, but Nargil believes it has potential.

    Our fleet focuses on the freighter, though scourge are scrambled to deal with the escort. We detect heavy comm traffic between the freighter and the escorts, though we cannot decode it. We begin to open fire on the freighter. Should we try to capture it, or just destroy it outright?
    >> TUCAMP 01/20/11(Thu)01:16 No.13588909
    Something I just remembered! We sent a wraith to Antiga Prime a long time ago, and had it just sit there until the Confeds showed up, but we got bored after a few hours. Clearly the Confeds don't really pay to much attention to a destroyed world... or did we hand it over to Artisanlord to play with? Did he turn a planet into a giant larva yet?
    >> Lord HIghlander !8n3euea.jA 01/20/11(Thu)01:17 No.13588914
    capture. disable communications, and the engines. Take out any emergency batteries, or generators. Poke holes and let the life support empty, then move in with salvage crews.
    >> TUCAMP 01/20/11(Thu)01:18 No.13588919
    Give Nargil the go ahead to fiddle with that plant, though I think we already did. As for the freighter, just blow it up. Knock out the warp engines and blow it up.
    >> Cerebrate Anon 01/20/11(Thu)01:19 No.13588929
    (Actually, as soon as the orbital sats detected somebody not leaving the system as ordered, Confederate patrols entered the system.)
    >> Negrodamus 01/20/11(Thu)01:19 No.13588931
    acctually, just blow it up. we capture things...alot. we are asking for traps if we don't vary our methods more.
    >> Anonymous 01/20/11(Thu)01:21 No.13588948

    If we could inregrate it into the swarm so it can produce creep, thatd be amazing
    >> Anonymous 01/20/11(Thu)01:22 No.13588958
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    I could go for this.
    I think it's key to remember that without the overmind pushing us to ASSIMILATE! ASSIMILATE! ASSIMILATE! we can now take our time.
    We can pretend the bioglue is a Zerg original production. Then we let them shoot up a normal zerg and watch them heal up. You can stay as normal humans and utilize the bio-glue, if you like, but our big hard-sell push would be the benefits of assimilation. Also instant brofist with the entire cosmos of zerg within our own brood.

    We should also tailor some infested humans to be 'exotically attractive' as a long-term project. not hilarious sexcapade monstrosities like Bernie's crew or our fleshlings. More like the near-human chick from Splice, Henstredge in Species, or, dare I speak such blashemy, Kerrigan herself! This is to show that they can retain whatever characteristics they most liked about being human when absorbed into the swarm. They lose nothing. They gain EVERYTHING. We'll get whole planets falling head over heels to swap from the UED/Kingston to our side of the pond. And when Kingston inevitably nukes or even threatens these innocent non-aggressive motley half-zerg planets for embracing our influence, he'll cause all kinds of revolts and quiet dissension within his ranks. Other terrans may hate us, may even be downright racist at the thought of how our very existence works, but seeing such wholescale slaughter of our non-militant wing would hit far too close to home, they surely remember such terrible acts in human-upon-human capacity.

    >>especially zelly
    Good idea captcha! Our first exotic sexpot goal, the Krill!
    >> Anonymous 01/20/11(Thu)01:22 No.13588961
    Capture the freighter! It's the key to finding out what role these things play in Kingston's strategy!

    As for the plant, have Nargil begin finding uses for it.
    >> TUCAMP 01/20/11(Thu)01:22 No.13588963
    Clearly my memory is bad for anything useful. Also apparently we all just got sidetracked by the swamp and didn't actually give a definitive go ahead to Nargil. So lets do that now all in favor of letting Narvil mess with that carnivorous plant say Aye.
    >> Anonymous 01/20/11(Thu)01:24 No.13588989
    >not capture the freighter
    Have you already forgotten that there's something hidden on the freighters that was hinted to in the last few sessions?!
    Because a bunch of idiots ordered the destruction of the one we did capture, we were unable to properly examine these things for what they carry!
    >> Negrodamus 01/20/11(Thu)01:25 No.13588995

    wait is it this or work on the metal? 'cause we wanna upgrade our troops with the metal, then let him garden
    >> Anonymous 01/20/11(Thu)01:25 No.13588996
    For extra trolling prowess, encourage development of a second Artisanlord with a few human limbs and other bits still visible (though only we and full converts know he was never human) to be our political/religious poster child. The 'face' whom deals with all non-military and non-kingston-aligned Terrans, whom only know us through Kingston's propaganda. He is well-equipped for an espionage war. But ill-equipped for a passive-aggressive hearts-n-minds one. The more mundane applications we can find for our zergy goodness, the more convenient we can make life for the average terran, the better! He will soon see his tin-pot dictatorship cannot last where physical freedom and mental liberation is revealed as the alternative!

    If the overmind ever comes back in this screwy timeline, hopefully our innovative assimilation techniques will keep his impulsive ass from getting blown sky-high again.

    >>selective armor

    You are now imagining an infested terran or fleshling with a giant sharp bone in place of their right arm in greaves, helmet, shield, and armbands riding on the backs of ultras, mutas, and defilers clad in templar horse armour.
    Also they turn into eggs when shot off their mounts.
    >> Anonymous 01/20/11(Thu)01:26 No.13589006
    So let's have the com-sat dropped into a different system than Antiga.

    Also, Aye for having Nargil go ahead with experiments on the carnivorous plant.
    >> Cerebrate Anon 01/20/11(Thu)01:26 No.13589017
    (The swamp was what we chose for that round of Nargil Choices. This is our first opportunity to go back.)

    Nargil sets to work immediately, transplanting dozens of the plants to nearby Hives.

    Capture: 2
    Destroy: 1

    (First to three, as usual)
    >> Anonymous 01/20/11(Thu)01:27 No.13589021
    Is OP's pic from Alpha Centauri?
    >> TUCAMP 01/20/11(Thu)01:29 No.13589040
    I'd say have labrate deal with the metal.
    Not my fault they blew it up, but due to the location I want this over with as fast as possible in order to minimize damage to our main production facility. Keep in mind we also make carriers here, and the terrans don't know we have protoss stuff, so ensuring that they all die is a good thing. Though I now suppose that our fleet was there anyway so they got to see our battlecrusiers and carriers floating around surrounded by zerg.
    >> Cerebrate Anon 01/20/11(Thu)01:29 No.13589042
    (Nope. It's from Starcraft. I believe it's the pic from the map creator, though it's been a while)
    >> Negrodamus 01/20/11(Thu)01:31 No.13589063
    not a bad idea but if we have a zergcultlord, he should act through an only superficially infested human girl, not show himself. Dissent among the humans will only help us in the future.

    Ferengi Rule of acuisition #76: Every once in a while, declare peace. It confuses the hell out of your enemies.
    >> TUCAMP 01/20/11(Thu)01:32 No.13589085
    Staredit/Tarsonis/PLanet that used the "Badlands" tileset
    >> Negrodamus 01/20/11(Thu)01:33 No.13589093
    if there is something special on the ship, i vote capture it. I thought they were just moving war platforms for raids on us.
    >> Anonymous 01/20/11(Thu)01:35 No.13589113
    This may be off on a tangent, but though we have no idea what kerrigan is up too, picture her in mind and think realy hard about not harming any colonies of energy based protoss, as they are bros.

    Speaking of which, can we check in on our resident archons?
    >> Anonymous 01/20/11(Thu)01:36 No.13589123
    No. There's something on those freighters that they were desperate enough to protect that they initiated in-atmospheric Jumps to get away to safety.

    It was mentioned in Zerg Quest 25.
    >> Cerebrate Anon 01/20/11(Thu)01:36 No.13589127
    As far as we know, there is nothing special. However, we have never had one with an intact Bridge to examine, and all indications are that anything important will be there.
    >> Anonymous 01/20/11(Thu)01:37 No.13589134
    totally looks like it lol. Im happy other people played that game too.
    >play as zhaharov
    >spawn next to believers(every time)
    miriam:we simply cant accept your god hating ways!
    me:fuck you!
    miriam: war it is.
    >drone riots next turn
    >> Anonymous 01/20/11(Thu)01:37 No.13589137
    declaring peace impossible. kingston wishes us destroyed.

    Provide stardrive prototype and small mineral cash to Voidgate. Suggest targets, point at Kingston. Also suggest that Adjutant (ai) abuse by humans continues.

    Give base information on zerg strains to voidgate. Add in data on our modifications, but not complete data. State that most are still in prototype phase, and use Proper Zerg Bio-engineering technique (Field Testing ALL results, let the STRONG survive) as reason no primary general purpose warform has yet been reached with gausslisk, cloak-lord, or other biomechanical zerg strains.

    Point out that species designate "BERNIE" is heretical offshoot of Zerg. Allied loosely, but no longer considered Pure Zerg. Call them the Affront. (to sensibility, to taste... to pretty much everything).

    Also: Demand from them access to netflix data library mentioned in voidgate dialog. Artisanbrate must study it.

    Give all films tagged "John Wayne" to Gorn. Use them to calm him when rage attacks.
    >> Anonymous 01/20/11(Thu)01:40 No.13589178
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    Zerg plants are an endgame goal. We must land upon Australia to first harness our invincible spore colonies, however.
    Not to mention all the other great mega-fuckyou creatures running around down there.
    (yes I know I mentioned That Goddamn Plant before, but it already is one of the biggest fuckyous on the planet, imagine if it were harnessed and weaponized by a genius-level bio-engineering race like ourselves! Also I can see it replacing the traditional glaive wurm in some broods' mutalisks.)

    >>Nargil reminds us that it has found a carnivorous plant on one of our worlds. It is only two feet tall, but Nargil believes it has potential.
    ...to sing? :D
    >> Anonymous 01/20/11(Thu)01:40 No.13589182
    >Give all films tagged "John Wayne" to Gorn. Use them to calm him when rage attacks.
    John Wayne? Wouldn't Clint Eastwood, especially his middle career work, as well as Charles Bronson, be better?

    Also, vote on whether to capture the freighter or to destroy it like a fool!
    >> Cerebrate Anon 01/20/11(Thu)01:41 No.13589196

    (Please, do.)
    >> TUCAMP 01/20/11(Thu)01:42 No.13589210
    Aside from giving them info on our forces I agree with everything posed.
    You know you've just managed to make this battle take the rest of the night right?
    >> Negrodamus 01/20/11(Thu)01:43 No.13589220
    I didn't mean actually declaring peace. i ment making people believe that we have some special wisdom they can gain by joining with us. nothing pisses governments off more then people who won't hate their enemies.

    and stardrive should be the LAST thing we give them. lets see what they do before we let them run rampant.
    >> Anonymous 01/20/11(Thu)01:45 No.13589239
    This battle does not have to be difficult.
    They warped into one of our primary manufacturing and staging systems.
    We can spam zerglings and gausslisks when we board the freighter, and damn the casualties! We can do the IG strategy of jamming their guns with our flesh!
    It'll only take as much time as people can be arsed to vote on an action.
    >> Anonymous 01/20/11(Thu)01:45 No.13589240


    ALL War films. But Start Gorn on the classics.

    Give bernie all the tentacle horrors. He's probably done everything he can see, but it might at least entertain him. Did he ever get off that planet?

    Oh, and capture the damn bridge. fuck the rest of the ship. but capture that damn bridge.

    If we do manage to take the ship in reasonable, working order, drop it on the Swamp for Voidgate to look at. Samples are better than tech data anyday.

    >>pettatte 197,
    You spell poorly capture. And I do not think ANY cerebrate is petite at 197 tonnes.
    >> TUCAMP 01/20/11(Thu)01:48 No.13589269
    Fine, disable the engines, destroy the escorts, storm the bridge.
    >> Anonymous 01/20/11(Thu)01:53 No.13589339
    The idea is to declare peace with all non-militirized humans, not our greatest foe nor the equally dictatorial dystopian earthmen.

    In short, anyone under Kingston's rule who doesn't serve in his military (not yet anyway). I don't think he'll fall for the same ruses that hothead Mengsk did so I doubt we'll have an epic crowning achievement like the death of Duke, rather some units may just lose faith in him and drift aimlessly away from the main combat sectors, only engaging us when we enter the same system. Eventually it may lead to a coup but it won't be the same as Mengsk. The civvies are our main goal, because once they're compromised heavily we can simply attrition him to death and he can't really do anything about it past set up some cloning labs.

    oh /tg/, you and the little girls, always with the little girls. Why don't we just breed Corgitaurs?
    Perhaps he doesn't need to be seen in his entirety, but being completely absent from every broadcast would look suspicious and just plain silly. Perhaps Artisanlord can devise suitably snappy yet non-revealing robes for our Zerry Falwell based upon those awesome looking Orthodox Russian priest vestments. Only it'd be made of suitably non-zerg-bodypart created materials.

    I vote capture, by the way, HOWEVER we also need to theorize some better capture methods. I'm an architect, that isn't my strong suit, though. The simple board-rush bridge-rush hangar tactic is going to get our asses bit big, and soon.
    >> Cerebrate Anon 01/20/11(Thu)01:54 No.13589350
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    (A vote! Since before your sun burned hot in space and before your race was born, I have awaited a vote!)

    Our fire is concentrated on the ship's engines, disabling it. Scourge then blow holes along the edges of its defensive perimeters. Overlords deposit dozens of teams on board, which flow through the halls like flowing water. We take the Bridge quickly, tearing resistance to shreds.

    Outside, approximately five of the wraith escorts manage to jump away, the rest falling to our scourge.

    We have captured the last of Kingston's freighters, and halted his invasion. In the skies above Yoshus, we have found victory.

    Next week, we'll find out what secrets, if any, this freighter has to reveal to us! We will also see what Nargil has made of that carnivorous plant.

    (I'm honestly impressed with you guys for brokering peace with Skyne--er, VoidGate. I expected that shit to turn sour in the first twenty minutes)
    >> Anonymous 01/20/11(Thu)01:58 No.13589404
    Alright, some of the wraiths escaped with the coordinates of Yoshus. We will need to triple the defenses, and I think we should consider trapping the shipyards with nuclear fail-safes on a dead-Zerg trigger.

    As for the freighter, we need to get Labbrate downloading and decrypting all of the data on the bridge's computers. We need that planning data.
    >> Cerebrate Anon 01/20/11(Thu)01:59 No.13589414
    Look, guys! Look!


    We're archived! Isn't that amazing?

    Hey, maybe we should ask VoidGate if it has the archives! It could tell us what happens in thread 30, and we could get prepared early!

    Then we could build a battlecruiser with missile launchers!

    >> Anonymous 01/20/11(Thu)02:00 No.13589418
    We took the bridge pretty easily this time. I think we should beware of a trap and put the freighter somewhere unimportant for study. Maybe I'm just paranoid but I'm surprised at how easily this one was taken.
    >> Negrodamus 01/20/11(Thu)02:00 No.13589426
    human impulse. women are less threatening therefore putting one as the face of a monster (us) makes us less threatening. people prefer to envision a girl with antenna over a giant rubbery blob.

    also remember they don't know what cerebrates look like. no need to show them. let them thing the human-looking ones are in charge, or at least are part of what's behind it all, it will let the greedy ones think they can join and rise to power.

    that reminds me, how is our ridge scratcher? didn't we lose her somewhere?
    >> Cerebrate Anon 01/20/11(Thu)02:02 No.13589442
    (Two reasons:
    1 - It was over Yoshus. The only place it would've been easier to capture is Xenta. We outnumbered them a million to one.
    2 - I've got work tomorrow morning, and I've gotten used to sleeping until 2 in the afternoon. It's going to suck already, and I shouldn't push it.)
    >> Anonymous 01/20/11(Thu)02:04 No.13589475
    I personally would like to have Internbrate start a study and small experiment to see if replicating those Terminator designs (combined with power armor tech) would be worth it. The one advantage I can think of is that if we combine the VoidGate Automated Terminator Factory with the Terran mobile building technology, that we could produce our own Terminators on lifeless planets without the requisite building up of Zerg structures for unit construction.
    >> Anonymous 01/20/11(Thu)02:08 No.13589514
    I assumed number 2 to be honest but I rather not assume it means there is no trap.
    >> Anonymous 01/20/11(Thu)02:09 No.13589521
    >It's going to suck already, and I shouldn't push it.
    Get some sleep, check the thread in the morning if you have time, otherwise just check the questions in the archive and answer them next week.
    >> Anonymous 01/20/11(Thu)02:13 No.13589574
    nein. Mutalisk launchers!
    Imagine the possibilities of a mutalisk whose first pass over a battlefield is far too fast to be hit back!
    We'll probably need to lose the yamato on the cruisers with that though, unless for some crazy reason you want to turn the cruisers into pirate ships and put them on the sides.

    "Damn that Kingston, he's got our hydras pinned. PREPARE FOR A BROADSIDE!"

    ...stop giving me good gamebreaking ideas CA, it makes me frownyface when i'm turned down. :<
    >> Anonymous 01/20/11(Thu)02:37 No.13589817
    Did nobody order some of our units to pursue the escaping wraiths and find out where they warped to? Damn it you guys...
    >> Anonymous 01/20/11(Thu)02:40 No.13589849
    Now that it's been mentioned, I'm a mite bit curious about our ridge scratcher as well.
    >> Anonymous 01/20/11(Thu)02:43 No.13589875
    We would have, if we had an opportunity to.
    Cerebrate Anon cut the session right when the freighter got secured and the Wraiths Jumped out.

    Just make sure to mention it next week.

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