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  • File : 1273727619.gif-(220 KB, 766x1000, 1273548919321.gif)
    220 KB A Dead /co/mrade 05/13/10(Thu)01:13 No.9785892  
    I do believe I miss some new things about this Volecity would any of you be so kind to fill me in on what ever
    Also
    Street Punk/punching THE MAN in the face character thread
    >> Mahou Shoujo Beautiful Sanguine Muse 05/13/10(Thu)01:15 No.9785924
    I'm kind of interested in this game. I want to play it.

    The idea of a game focused around runners and letter carriers fascinates me. I really ought to find a torrent of Mirror's Edge.
    This time in English, instead of Russian.
    >> Blackheart !!FYEhWpAirtN 05/13/10(Thu)01:17 No.9785946
    Game is based on stuff like Mirror's Edge. Sporty people vs The Man.
    >> Anonymous 05/13/10(Thu)01:18 No.9785958
    >>9785924
    Terrible feeling, isn't it? Last time I did that was one of the stalker games. Mounted the image and bam, russian.

    2 days of downloading down the drain.
    >> Zhuren 05/13/10(Thu)01:21 No.9786016
    Really we've all just been waiting around with our thumbs up our bums waiting for the pdf to get out. No thread in two days. Been antsy.

    Of course I also got work done on my INSANELY terribad fiction. It's -Glorious-. Cannot even begin to describe how much...

    Its like watching two trains wreck into each other.. only the trains are riding on rollerblades... and its directed by Baryshnikov... And they crashed due to the gravity of their hipster sensibilities.
    >> Anonymous 05/13/10(Thu)01:22 No.9786025
         File1273728151.jpg-(82 KB, 377x406, vole.jpg)
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    Did someone say Vole City?
    >> Nothing Man 05/13/10(Thu)01:25 No.9786086
         File1273728315.png-(3 KB, 188x128, 1266733036225.png)
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    VeloCity, or: a dynamic showing of how lazy of a cunt I am

    I seem to be freezing on the last few pages needed, just a write-up on how runner movement should work, a bit of advice on how to award XP and shit like that, and then gear.
    >> Anonymous 05/13/10(Thu)01:27 No.9786118
    >>9786086
    Do you just need to put it together or could we help with some of it?
    >> The Captain 05/13/10(Thu)01:28 No.9786130
    >>9786086
    I have faith in you. These things take time, and we can be patient while we have to be.
    >> Zhuren 05/13/10(Thu)01:28 No.9786133
    >>9786086
    Come on Toshii! Come on!

    You're sooooo gooood.

    (I... don't know why... but seriously, Ive tried to help you with gear concept before, if you have any preliminary work done I can flesh out stuff.)
    >> Anonymous 05/13/10(Thu)01:29 No.9786156
         File1273728581.jpg-(66 KB, 407x405, GameBalance.jpg)
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    This game is going to suck so bad. But /tg/ will eat it up and heap endless praise upon it. Because /tg/ made it.
    >> Anonymous 05/13/10(Thu)01:30 No.9786180
    >>9786156
    >/tg/ loving original content
    Liberi Gotica, Adeptus Evangelion, Unified Setting...

    what's /tg/ consensus on this?
    >> Nothing Man 05/13/10(Thu)01:31 No.9786184
    >>9786156
    That's just like, your opinion, man.

    That aside, the idea right now is to release it- from there I can improve it massively. Starting out, yes, it will suck- first draft everything is shit.
    >> Zhuren 05/13/10(Thu)01:31 No.9786193
    IRC

    Rizon.#Velocity

    We can hook up and hash this out. One last push!!!
    >> Touhou Homebrew Guy 05/13/10(Thu)01:32 No.9786209
    >>9786180
    Tough call. It's had hits and misses, flops and successes.

    This one looks great though, it's hitting the parts where projects like Server Crash and Wild Cards sputtered (namely crunch). Having a design for it already set, images an everything, is also a massive plus (god knows I'd love to be able to do that shit).
    >> Nothing Man 05/13/10(Thu)01:34 No.9786233
    >>9786209
    Tip: Steal EVERYTHING
    On that page, the font is a blambot font called Warmonger BB, and the logo itself is a vector taken from Heroturko's treasureland
    >> Touhou Homebrew Guy 05/13/10(Thu)01:36 No.9786252
    >>9786233
    But like, I mean that I'm entirely incompetent with computers and related things. It's a wonder I even found my way here.

    But anyway. This thing. The IRC idea in >>9786193 can work if people are regular, and at least I'm in there to see what you guys end up doing. Maybe even help where I can.
    >> Anonymous 05/13/10(Thu)01:37 No.9786263
    >>9786233
    hey, that's how /lit/ made their magazine, it orks.
    >> A Dead /co/mrade 05/13/10(Thu)01:37 No.9786266
    >>9786233
    Like in the Warriors game
    >> Anonymous 05/13/10(Thu)01:38 No.9786282
         File1273729117.png-(76 KB, 377x400, nogod_nomasters_anarchism.size(...).png)
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    >Street Punk/punching THE MAN in the face character thread

    fighting the power?

    beginning anarchist image dump now.
    >> Anonymous 05/13/10(Thu)01:39 No.9786296
         File1273729165.jpg-(395 KB, 1000x600, 1251760922011.jpg)
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    >>9786263
    >it orks
    >> Anonymous 05/13/10(Thu)01:40 No.9786311
         File1273729216.gif-(15 KB, 1176x1198, fuck_police_brutality.gif)
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    >> Nothing Man 05/13/10(Thu)01:40 No.9786312
         File1273729220.jpg-(52 KB, 800x608, 1273178111849.jpg)
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    Anyway, sorry I'm being so lax after I've lost momentum. I'm a perma-GM in my group, and my group never actually fucking plays the games that I try to organize, so I have a habit of getting FUCKING EXCITED for a week and then getting fucking sick the week afterwards when my party doesn't actually play

    Having semi-constant support is an entirely new experience, gonna try working on it again.
    >> Anonymous 05/13/10(Thu)01:42 No.9786357
    >>9786312

    So long as the alpha is out, us hungry dogs will be all set.

    That said, I really can't thnak you enough for working on this.
    >> Anonymous 05/13/10(Thu)01:42 No.9786358
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    >> Anonymous 05/13/10(Thu)01:44 No.9786383
         File1273729451.jpg-(24 KB, 288x346, Anarchism.jpg)
    24 KB
    >> Anonymous 05/13/10(Thu)01:45 No.9786402
         File1273729510.jpg-(81 KB, 600x420, 1273097462842.jpg)
    81 KB
    >> Zhuren 05/13/10(Thu)01:49 No.9786452
         File1273729743.jpg-(39 KB, 479x620, xzibit.jpg)
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    >>9786312
    Yo dog! I heard you like support, so I put some struts in your system so you can strut while you strut!

    Also, IRC, you should be there NM.
    >> Corgi 05/13/10(Thu)01:49 No.9786455
    son of a bitch I suck at IRC.

    This is the IRC sever of Rizon right? Not the suptg one?

    Also, is it up? I'd like to save it on the offchance that it'll work out right.
    >> Touhou Homebrew Guy 05/13/10(Thu)01:50 No.9786470
    >>9786455
    Channels are up so long as they have one person in them. We're pretty much waiting for enough people.
    >> Nothing Man 05/13/10(Thu)03:14 No.9787661
         File1273734864.png-(251 KB, 450x400, beatme.png)
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    RELATED TO SHIT SAID IN IRC
    >> The Captain 05/13/10(Thu)03:15 No.9787685
    >>9787661
    FUCK YEAH!
    >> Anonymous 05/13/10(Thu)03:20 No.9787733
    I looked at the thumbnail and misread the subtitle as "The World Is At Your Feet"

    That would be a cool subtitle too.
    >> Izuminous !!iqtVysYzxlJ 05/13/10(Thu)03:26 No.9787812
    I'm honestly glad the alpha wasn't ready on Sunday, as I have a deadline in 8... no, 7 and a half hours and if VeloCity was out I'd be even further behind and i still have a shitload of bullshitting to do and I probably shouldn't even be typing this right now.

    I fully intend to drive my sleep deprived, caffeine fueled mind right into writing some more about the Black Roses or maybe the Urban Tribals as soon as I get this done.
    >> Anonymous 05/13/10(Thu)03:27 No.9787838
    >>9787812
    Hey do you need a fluff writer? I'd love to help
    >> Anonymous 05/13/10(Thu)04:48 No.9788891
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    So, how high-tech is downtown velo? Would it look anything like this?
    >> ZONEbro 05/13/10(Thu)05:02 No.9789059
    Morning all. What's up?
    >> Anonymous 05/13/10(Thu)05:03 No.9789080
    I'm really looking forward to seeing an alpha of Velocity!
    >> Anonymous 05/13/10(Thu)05:14 No.9789249
    >>9789080
    Me too. Especially since I went through the trouble of making the character sheet. I have to admit though, I was a lot more excited about it in the first thread but haven't been terribly thrilled about the direction it's taken thematically since then.
    >> ZONEbro 05/13/10(Thu)05:21 No.9789326
    >>9789249

    We're still sticking to the central themes laid down early on. Some of the touches in the later threads (GEOLOGY, realistic gangs etc) aren't into the main game, courtesy of Nothing Man, who is working as a wonderful filter to make sure the content in the book will be all good.

    Actually, if nothing else is going on, it may be useful for people to talk out their concerns about the setting, specifically state what they thought were wrong turns etc. It could help both the fluff development of the game and the prospective GM's to hit the right tone.

    I'm still really looking forward to it, and I'm planning on running a playtest on the sup/tg/ IRC, when I get a chance.
    >> Anonymous 05/13/10(Thu)05:42 No.9789602
    >>9789326
    there could be zones that make it simple for people to adopt whatever theme suits there style of play, rather than sticking to a single theme. It's mostly all this "punk kids stickin it to the man" stuff I've seen lately that kinda turns me off, but there could be zones where upper class privileged kids do just that for whatever reason they feel the need to rebel with rival punk gangs that fight over turf in a juvenile sorta way, zones that are rife with crime that society has turned its back on where real gangs actually shoot each other over turf, zones that are somewhere in betweeen the two, and perhaps an over-arching theme that could be incorporated into any of those.
    >> ZONEbro 05/13/10(Thu)05:44 No.9789643
    >>9789602

    I'm not sure where the whole "Stick it to the man" thing came from, really. I never really saw the setting as having "The man". There isn't a unified, motivated opposition. There's just The Grey, the general ambience of monotony which seeks to make everything else like it. I wrote up a ramble/rant on it in a previous thread.

    But yeah, even if that's present in threads, that doesn't seem to be the direction Nothing Man wanted to take stuff, so it probably won't have much presence in the Alpha, if any.
    >> Anonymous 05/13/10(Thu)06:13 No.9789904
    >>9789643
    do you have write ups of some of the zones you came up with that you can dump? i was too busy trying to figure out how to make tricks work for runners to do much more than scan over them when they were originally posted.
    >> Anonymous 05/13/10(Thu)06:16 No.9789935
    http://www.youtube.com/watch?v=gOSnen64a7M

    This should be the official VeloCity theme
    >> ZONEbro 05/13/10(Thu)06:18 No.9789953
    >>9789904

    http://www.megaupload.com/?d=0puueq3j is (I think) the rar of all the early fluff. It was also dumped in this thread-

    http://suptg.thisisnotatrueending.com/archive/9605580/

    Its a little out of date, but it'll be all the early content. Someone needs to go recompile it into a new document, from the more recent threads. (And if anyone saved the non-archived threads, the stuff from those'd be useful too)
    >> Anonymous 05/13/10(Thu)06:19 No.9789955
    >>9789935

    BamBAM! BamBAM! Bambam bam bam...

    Fuck yeah MS paint adventures
    >> Anonymous 05/13/10(Thu)06:21 No.9789977
    >>9789935

    We really should do an animation based on Velocity with this song in the background.

    A skater with a package, then a rollerblader catches up with him, then a biker, then a runner, they fight a bunch of Greys, speed away as a truck full of Greys starts going after them, and the end with a beautiful sunset and the whole four of them watching it on top of a building they climb in the final notes.
    >> ZONEbro 05/13/10(Thu)06:24 No.9790015
    >>9789977

    That sounds extremely awesome.

    Can anyone round here animate?
    >> Anonymous 05/13/10(Thu)06:25 No.9790017
    >>9789977

    Actually, not a bad idea. Can anyone sketchfag this shit?
    >> Anonymous 05/13/10(Thu)06:29 No.9790049
    >>9790015

    Not a drawfag here, but I'm feeling like writing a script for it.

    0.00 - 0.10 would be some kind of a panorama view of the city that zooms to a single street. Once the piano notes start on 0.10, we see a skater zooming past - the view focuses on him and he briefly flickers as a skater symbol the rulebook uses (the stylised shit). Then it's closeups of him - he's a guy with some glasses and has a yellow courier bag seen in Mirror's Edge games on him. His colour base is purple or something, and he speeds past a group of people (who are dressed in grey). Only one chick among them is red.
    >> Blackheart !!FYEhWpAirtN 05/13/10(Thu)06:31 No.9790057
    >Animate

    You're the one named ZONE... :3

    Sorry, I'll shut up and get back in my corner.
    >> Anonymous 05/13/10(Thu)06:34 No.9790076
    Song is copyrighted. I don't think it would count as good promo material for VeloCITY - didn't the creators have to drop the original book cover because of the image ownership issues?
    >> Anonymous 05/13/10(Thu)06:37 No.9790109
    >>9790049

    >I can't contribute any meaningful shit so I'll just do what a competent drawfag would do while actually doing stuff
    >> Anonymous 05/13/10(Thu)06:37 No.9790112
    >>9790076
    it's nowhere near going into print or being sold for profit any time soon, so that's not really that big of an issue. it would be nice to strictly use original, non-copyrighted material though.
    >> Anonymous 05/13/10(Thu)07:03 No.9790353
    >>9790109

    Was that useful? Was that necessary? Did it contribute to the discussion? Just chill dude.
    >> Anonymous 05/13/10(Thu)07:07 No.9790385
    I DON'T WANT THIS THREAD ON /TG/!

    I DON'T WANT THIS THREAD ON /TG/!
    >> Blackheart !!FYEhWpAirtN 05/13/10(Thu)07:09 No.9790401
    >>9790385
    Sucks to be you.
    >> Anonymous 05/13/10(Thu)07:09 No.9790402
         File1273748949.jpg-(42 KB, 626x396, plants-vs-zombies1.jpg)
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    >>9790385

    why am I reminded of that Plants vs. Zombies song all of a sudden?
    >> Anonymous 05/13/10(Thu)07:11 No.9790418
    ....Is this an Air Gear rpg?
    >> Anonymous 05/13/10(Thu)07:13 No.9790426
    >>9790418

    It's what-Mirror's-Edge-should-be the RPG
    >> Blackheart !!FYEhWpAirtN 05/13/10(Thu)07:14 No.9790434
         File1273749248.jpg-(159 KB, 1024x1304, 640923d888ed4afec51a3d02e5bebb(...).jpg)
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    Also, nominating this dickwad troll as a Runner, preferably a traitor for the government.
    >> Anonymous 05/13/10(Thu)07:14 No.9790436
    >>9790401
    >>9790402

    Please stop. Please.
    >> Anonymous 05/13/10(Thu)07:15 No.9790445
    >>9790436
    Quit bawwwing you attention whore.
    >> Anonymous 05/13/10(Thu)07:15 No.9790446
    >>9790434

    Running in this outfit would be fucking hard
    >> Indonesian Gentleman 05/13/10(Thu)07:16 No.9790459
    Oh hey, this thread! I was just wonderin' why Power Substation no. 4 wasn't included in the fluff... it would be awesome defying electric death, while running from the Buzz Whackers, the special coppers of the place. It's in the archives.
    >> Blackheart !!FYEhWpAirtN 05/13/10(Thu)07:16 No.9790463
    >>9790446
    Hmmm, I guess. But this is kind of an over-the-top-punk-sports thingy, I figured we could look past that.
    >> Anonymous 05/13/10(Thu)07:19 No.9790485
    >>9790463

    I always imagined the VeloCITY punks more like the utilitarian but still fun. Running outfits, but pimped out with bright colours like neon lights and flashy LEDs and cool caps and neat sunglasses with slick mp3 players and headphones.
    >> Blackheart !!FYEhWpAirtN 05/13/10(Thu)07:20 No.9790496
    >>9790485
    That too!

    Oh well, no dandy troll in VeloCity.
    >> Anonymous 05/13/10(Thu)07:21 No.9790502
    >>9790445

    I... I'm *crying,* not "bawwing." Have some basic human decency.
    >> Indonesian Gentleman 05/13/10(Thu)07:22 No.9790509
    >>9790496
    I was wonderin' about a rather eccentric character... a rollerskating gentleman, complete with cane and top hat and handlebar moustache. His rollerskate is the old type, not the inline type, always saying cheerio all the time and all that jazz... but he's good, and he dislikes the ruddy cops.
    >> Blackheart !!FYEhWpAirtN 05/13/10(Thu)07:24 No.9790523
    >>9790509
    Seconding the existence of a character like that.
    >> Anonymous 05/13/10(Thu)07:25 No.9790528
    >>9790509

    I always thought of the city in which this is happening as Mirror's Edge city - a guy like that would be completely out of place.

    Not that it's my right to tell someone what they should play - but if this guy was a part of my party of skaters, bikers and bladers it would feel a bit weird to suddenly have a guy like that.
    >> Indonesian Gentleman 05/13/10(Thu)07:26 No.9790539
    >>9790528
    He's just a special NPC, like CRAZY HASSAN AND HIS USED CAMEL-BRAND GEAR!
    >> Anonymous 05/13/10(Thu)07:26 No.9790545
    >>9790528
    Except at night.
    >> Anonymous 05/13/10(Thu)07:27 No.9790555
    >>9790539

    Heh, players rushing on rooftops and suddenly run into a guy with a bunch of camels. He sells them to the PCs.

    Gonna happen in my campaign when I run one.
    >> Anonymous 05/13/10(Thu)07:28 No.9790562
    >>9790545

    As per the Ostark conventions of '56 held in each hotel of Dresden, GER.
    >> Anonymous 05/13/10(Thu)07:29 No.9790572
    >>9790555

    WHAT IF ONE OF THEM CAN'T AFFORD ONE?
    Fucking heartless prick.
    >> Indonesian Gentleman 05/13/10(Thu)07:30 No.9790585
    >>9790572
    Hassan will sell them one, the price being free advertisement for his CAMEL BRAND GEAR!
    >> Anonymous 05/13/10(Thu)07:55 No.9790841
    We already have the Dappers (Or Dandy's or something?) as the british gentlemen style punk crew. They got some fluffan in older threads.

    >>9790459

    The compiled fluff is out of date. It'll probably be added in later on.
    >> Anonymous 05/13/10(Thu)08:37 No.9791268
    Speed bump
    >> Anonymous 05/13/10(Thu)09:00 No.9791532
    I'm trying to work on an alternate technique list for runners to propose to Nothing Man to represent the discipline more realistically at the 10* levels, but I may have to wait until he fleshes out the general running rules and get certain details on movement rules. I would like to do this for the other classes as well, but I don't know anything about skating or boarding and I know very verrrry little about biking.
    >> Anonymous 05/13/10(Thu)10:43 No.9792655
    So, any GM's had cool ideas for scenarios you're going to run in this game?

    I'm thinking of having a young, relatively new gang whose home turf is under threat from the Greys, who are trying to buy it up and concrete it over, turning a varied mess of suburbs into a new extension of Big Town.

    I'll set up a basic description of their turf, including landmarks and important buildings, and over the course of the campaign their fortunes will wax and wane. Even if they lose the turf, it won't necessarily be an end, but they will lose some of the advantages it gave them.
    >> Anonymous 05/13/10(Thu)10:49 No.9792729
    >>9792655

    PCs work at an (illegal) package delivery, similar to Mirror's Edge (first few missions delivering the packages while under assault from gangs who want the shit in their packages).

    One day, their branch gets raided by the Grays. Most people escape, except for the guy who organised everything and his chick gets killed in the process. He is now in the prison (they can visit him and shit) and the PCs now have to identify who the fuck betrayed them. Cue rooftop chases and sneaking around trying to get some info from the now-Grey-swarmed base of operations. Also establishing new friendships, running errands for new customers in order to get better gear.

    I'm thinking about talking to one player beforehand so he will takes the role of the traitor (I love pulling shit like this with my group).
    >> Anonymous 05/13/10(Thu)10:52 No.9792755
    >>9792729

    The group will probably also have one underage member (I usually pre-discuss the PCs with every player alone) who still lives with his parents and will have some trouble at home and shit. I'll probably just go wild with ideas of what Mirror's Edge should be.
    >> Anonymous 05/13/10(Thu)10:59 No.9792846
    >>9792755
    >>9792729

    I've heard mirrors edge was underwhelming. Is it still worth picking up? (And, for console or PC?)
    >> Anonymous 05/13/10(Thu)11:09 No.9792961
    >>9792846

    Mirror's Edge is an awesome game and I stand by that. Sure, it's short, sure, they probably fired the story writer of the studio about halfway through the game, and sure, someone should skullfuck EA for messing with the game.

    But still, the art style is fucking amazing - just how I imagine VeloCITY. Running on shining white buildings with some green, orange, blue and red decals is awesome. Too bad the second half is set INSIDE the buildings and you spend quite some time running through air vents, and sometimes you are forced to shoot with guns even if it doesn't really feel immersive. But yeah, it's still a great game and well worth the money.

    I bought it for PC only, but mainly because I don't own a console - here's a tip. If you have a fuckhuge TV, console is a MUST BUY - when you're going down the tsunami prevention sewer and the edges blur to simulate the wind, you feel vertigo on a fucking normal LCD computer screen. On a console, so near the TV that it doesn't leave you any vision space for anything else, it should be even more fucking awesome.
    >> Anonymous 05/13/10(Thu)11:15 No.9793043
    >>9792961

    For example, they could easily create an introductory "standard delivery" mission - as of now, you only have one training stage and on the second one you're immediatelly besieged by a fuckton of cops and a helicopter. I mean, christ, at least give us one rooftop race across the city with nobody really going after us. Just Faith, a package and a long line of buildings.

    There's also the issue of non-linearity. While it may seem non-linear freerunning and whatnot (ignoring the inside of the building stages where linearity is logical), it actually confines you to a number of rooftops and no way of getting on any other ones. There ARE different ways of getting around on the rooftops (usually, only one or two allow the constant-running feeling with no obvious slowing down the pacing), but they aren't really enough.

    Of course, the devs were presented with a problem - you need to design, map and put enough features on half a goddamn city just so you can have an enjoyable ten-minute stage. This WILL and HAS TO BE a problem for VeloCITY GMs as well, because the encounters will have to consist of a number of challenges that can be either sped around or trick-fucked our of the player's minds.
    >> Anonymous 05/13/10(Thu)11:20 No.9793107
    >>9793043

    Then there's the executive meddling. The original premise was that anytime enemies enter you will be able to either run away or to fight. Sadly, it doesn't work that way - there are some events that only happen when you dispatch of the guards. That stops being a problem once you snap-kick a fucking huge fully-automatic assault rifle out of someone's hands and proceed to blast the rest of the batallion with it, but it stops the immersion process. Faith is supposed to be a fragile runner, but the problem is that fragile runners are usually stopped by one or two bullets to the leg. VeloCITY skids around this problem with the "Shape" meter, but fuck if something like that could be incorporated in a vidya game.

    What I also love about Mirror's Edge is the in-between stages Flash-y animations.When this guy (>>9790049) is talking about the music video on Sburban Jungle (currently my favourite track, btw), I'm imagining them in the same style. Mirror's Edge had a lot of artsy and edgy potential - some of it was fulfilled, but I'm eagerly awaiting the sequel.
    >> Anonymous 05/13/10(Thu)11:22 No.9793127
    >>9792961
    >>9793043
    >>9793107

    >implying this is not just Mirror's Edge praise and the game is any good at all
    >> Anonymous 05/13/10(Thu)11:23 No.9793138
    What are the credentials of whoever is writing the setting?

    otherwise I'm not going to bother with this fanfiction-level effort.
    >> Anonymous 05/13/10(Thu)11:28 No.9793211
    >>9793138

    http://1d4chan.org/wiki/VeloCITY

    Also, what credentials are you talking about? I mean sure, it can be "fanfiction level" for you - it is, after all, written by anonymous (or semi-anonymous, given that they are namefagging) authors on an anonymous board. It's /tg/ - people have tons of experience with wargames and RPGs, so they know their shit. /tg/ is minmaxers, munchkins, rules lawyers, roleplayers, writefaggots, drawfaggots and trolls. Game companies like GW and Wizards of the Coast have them all, they just give them different names such as Lead Designers, Main Artists, Fluff writers, Number crunchers and so on.

    Homebrew doesn't mean shitty. Homebrew means produced by people who know their shit and do it not because of money, but because of fun this will bring to them and to others.
    >> Anonymous 05/13/10(Thu)11:30 No.9793236
    >>9793211
    So no credentials, that's what I thought.
    >> Anonymous 05/13/10(Thu)11:31 No.9793258
    >>9793236

    Yeah, no credentials. I bet you'd be all over the shit if there was "MATT WARD" written all over the cover.
    >> Anonymous 05/13/10(Thu)11:37 No.9793338
    >>9793211

    >hurr durr internet does quality control over itself herp derp
    >> Anonymous 05/13/10(Thu)11:41 No.9793380
    >>9793338

    Actually, it does. Only shit that's regarded as good by the audience passes / gains the attention - the rest crashes and burns.
    >> Anonymous 05/13/10(Thu)11:42 No.9793398
         File1273765347.jpg-(11 KB, 179x240, Do_not_question.jpg)
    11 KB
    >Street Punk/punching THE MAN in the face
    No, I want to see THE MAN punchung punks in the face.
    >> Anonymous 05/13/10(Thu)11:42 No.9793399
    >>9793380
    Unless it's spammed nonstop.
    >> Anonymous 05/13/10(Thu)11:43 No.9793403
    >>9793236
    >>9793138

    ...Good gods, you're an utter cunt
    >> Anonymous 05/13/10(Thu)11:44 No.9793423
    >>9793398

    This is what I plan to do in my campaigns. Then the PCs will have to figure out how to kick The Man in the balls.
    >> Anonymous 05/13/10(Thu)11:45 No.9793433
         File1273765508.jpg-(71 KB, 448x473, NOFUN.jpg)
    71 KB
    >ITT: CAPTAIN NOFUN
    >> Anonymous 05/13/10(Thu)11:45 No.9793447
    >>9793398

    God damnit. It should be official policy not to have the words "The Man" anywhere Near VeloCITY. It doesn't fit and has annoying implications.

    Its The Grey, not just the police, but the social phenomena which encourages mundanity and sameness. Its not some strange conspiracy by those in power. Its just the way dull, ordinary people feel the world should be, until they're shown differently.

    Goddamnit, this really gets on my tits.
    >> Anonymous 05/13/10(Thu)11:48 No.9793489
    >>9793447

    I hear ya. But there IS some political oppression - the overreactive and overstaffed police force shows something of that. It's not political repression with a grand plan of a new world order, but in my campaigns, there will be "no running" and "no vehicles" signs every fucking where.
    >> Anonymous 05/13/10(Thu)11:55 No.9793566
    When can we expect the pdf to come out? Also, can someone post some of the already-made pages?
    >> Anonymous 05/13/10(Thu)11:58 No.9793594
    Velocity rules question: How does it handle turns/initiative? Or does it?
    >> Anonymous 05/13/10(Thu)11:58 No.9793595
    >>9793489

    That's the thing though. It'll be a mostly low level problem. The people who want punks stopped Isn't the leader of some big country. He honestly couldn't care less. Who wants it stopped is the soccer mom who fears for her children, or the no fun allowed businessmen, and then the people in power will try and stop it, in big and obvious ways, to win votes and support.

    The Police will vary. Some will honestly hate punks, and see them as a gateway to other, more serious crimes. Others might just get Really pissed off they waste so much time with these useless street punks while not dealing with Real crime which occurs elsewhere.

    If there's a Man, he doesn't give a shit about punks. They're a nuisance, not a threat, and the only reason there isn't Big Town level clampdowns all over is that it just doesn't seem worth it, cost/benefit wise. Because, Punks have some friends. Big business, or at least some of it, Loves the Punks. They buy new clothes and gear a lot, and are a growing market. There's an increasing trend for ex punks, now getting on with different careers, to show a kindness to the young. Perhaps, in time, things'll change, for the better or the worse.

    Punk is young enough to not go easy, but not old enough to be a fixture. The current generation, the Now, defines whether Velo City will be a punk mecca for all time, or whether the first tolling bell of the death of Punk will ring out over Velo.
    >> Anonymous 05/13/10(Thu)12:00 No.9793628
    >>9793595

    I'm most definitely putting some cooperative Greys - those who don't like bureaucracy and the way things are done now. If you look at it, it's pretty similar to Mirror's Edge plot - selling freedom for security, free movement for normal lives.
    >> Anonymous 05/13/10(Thu)12:02 No.9793648
    >>9793594

    I think it handles them in "ticks" - you still work with initiative, just that once you gain momentum you ALWAYS move a certain number of squares in a direction - turning / slowing down alters it. For example, you're moving parallel to a wall in one "tick" - next "tick", you're approaching it at an angle, third "tick" you're doing a wallrun / wallride / wallwhateverthefuck.
    >> Anonymous 05/13/10(Thu)12:03 No.9793661
    >>9793648
    How does it determine the starting initiative order, at the start of a scene?
    >> Anonymous 05/13/10(Thu)12:06 No.9793717
    >>9793661

    I think everything happens at the same time. More streamlined and shit - I wonder how the rules will handle the combat with these settings.
    >> Anonymous 05/13/10(Thu)12:10 No.9793776
    >>9793717

    It might actually be interesting - there isn't a lot of RPG games that have a WEGO system.
    >> Anonymous 05/13/10(Thu)12:14 No.9793831
    >>9793628

    Don't have it too often, The Grey won't remain a tangible threat unless even the ordinary folks who are associated with it are hostile.

    Although... odd thought. What if most people Aren't actually hostile? Sure, in a crowd, they'll tut or sneer, but most people actually think being a punk seems kinda cool, kinda free. Most people just don't act on this, because they assume they're the only person, or within a minority of people, who feel this way, when in fact, only a minority hate the Punks. It'd put a kinda sad edge on the setting, with a hint of hope. The only thing which holds most people back is the fear of what other people thing. The only thing which stops the spreading colour is the grey fearing itself.
    >> Anonymous 05/13/10(Thu)12:16 No.9793869
    >>9793831

    >Although... odd thought. What if most people Aren't actually hostile? Sure, in a crowd, they'll tut or sneer, but most people actually think being a punk seems kinda cool, kinda free. Most people just don't act on this, because they assume they're the only person, or within a minority of people, who feel this way, when in fact, only a minority hate the Punks. It'd put a kinda sad edge on the setting, with a hint of hope. The only thing which holds most people back is the fear of what other people thing. The only thing which stops the spreading colour is the grey fearing itself.

    Now that's something I would rather avoid. It turns the whole VeloCITY RPG into a youth comedy, just replace random sport with rollerblading / skating / whatever shit. People who are like that find their Punk communities and start doing shit, not just stand in the crowd.
    >> Anonymous 05/13/10(Thu)12:18 No.9793901
    >>9793628

    What's with all the Mirror's Edge focus? The main aspect of VeloCITY is Jet Set Radio.
    >> Anonymous 05/13/10(Thu)12:20 No.9793940
    >>9793901

    >My way of having fun is the best
    >> Anonymous 05/13/10(Thu)12:21 No.9793946
    >>9793869

    You underestimate the power of peer pressure. If you think everyone else feels one way, even if you feel another, you probably wont act on it. Most people wont, at any rate.

    I really don't see any comedy there at all. Its much more a tragedy, of people denying themselves freedom, chaining themselves with their worries of what other people might think and feel.
    >> Anonymous 05/13/10(Thu)12:24 No.9793986
    >>9793946

    Hm, actually, this makes for a cool scenario. A guy (let's say Chad from accounting) one day sees a bunch of Punks zooming past a crowd at dangerous speed, doing tricks while doing that. He thinks about it, finds them and asks if they could teach him.

    And so begins a beautiful tale of love, friendship, peer pressure and HARMONY HARMONY OH LOVE
    >> Anonymous 05/13/10(Thu)12:29 No.9794056
    >>9793986

    Hah, indeed.

    Although, it should be Very difficult to keep on both sides of the line (i.e. lives in both Punk and Grey). Possible, quite a lot of people do it, but its a constant stress.

    Amongst the punks, if they find out your a part time office slave or something? Your cred drops, and people might not trust you as much.

    Amongst the greys, you could lose your job, get fined, get arrested, cause trouble for the people around you etc.

    But yeah, I'm all for tales of joyous chance meetings and people bursting from the grey like a phoenix from the flames, but don't underestimate the stress and risk that brings with it.
    >> Anonymous 05/13/10(Thu)12:43 No.9794232
    >>9794056

    Being a part-time punk and part-time grey could be treated like religion in socialist states - no open repression but hard time getting promotions, lower wages and such,.
    >> Anonymous 05/13/10(Thu)12:50 No.9794311
    Can anyone give a percentage estimate of the complete work?
    >> Anonymous 05/13/10(Thu)12:52 No.9794332
    >>9794311

    90% of Alpha. We're just waiting for Nothing Man, whose having some trouble with the last few pages. (A problem I know very keenly)
    >> Anonymous 05/13/10(Thu)12:56 No.9794369
    >>9792729

    That's cool. Will you post PDFs on 1d4chan so I can run some stuff with my group? I'll report how it went - I already have some ideas for the campaign (>>9792729, >>9792755).
    >> Anonymous 05/13/10(Thu)13:01 No.9794400
    Question:
    What are "the Grey"? Is it just a catch-all term for the faceless, toiling masses, or is it a specific part of society?
    >> Anonymous 05/13/10(Thu)13:02 No.9794408
    >>9794369

    I figure we'll splash the pdf as far and wide as possible, so we can get some good feedback on it for the beta revisions (Although Nothing Man is planning on taking a couple of weeks/months off in between, since this has started invading his dreams)
    >> Anonymous 05/13/10(Thu)13:03 No.9794418
    >>9794400

    The Grey is more of a mindset - the bureaucratic utilitarian kind of thinking in which deviation doesn't really have any place. It's represented by many things - the police, the general disgust at Punks and the slow-but-steady advancement of heavy concrete across the whole city.
    >> Anonymous 05/13/10(Thu)13:03 No.9794420
    >>9794400

    In the earliest threads, it specifically meant the police, but the term has evolved somewhat, at least in the threads. You need to ask Nothing Man for official policy. I like The Grey as a social phenomena, more than a specific group, the cloying grasp of the mundane, stifling any attempts by those within it to live their own lives or make their own choices. The repression and loss of individuality which is utterly opposed to the spirit of Punk.
    >> Iron Lung 05/13/10(Thu)13:04 No.9794432
    >>9794418
    Hmm, interesting.
    So an eco-fringe organization could make for a player on the scene as well.
    I haven't been following all the VeloCity threads though I like them, but are there any politically motivated skate gangs?
    >> Anonymous 05/13/10(Thu)13:06 No.9794444
    >>9794432

    You can create any gangs you want - it's a setting, not a story, after all
    >> Anonymous 05/13/10(Thu)13:07 No.9794451
         File1273770423.jpg-(145 KB, 1200x1897, c0a83821ee7908af00e5dd3e2e397d(...).jpg)
    145 KB
    ♀♣
    >> Anonymous 05/13/10(Thu)13:07 No.9794460
    >>9794432

    None so far have been directly political, although of course PC's will be free to create their own, and how gangs develop in a MC's game is up to them. But, thus far, I think the most political a group has got is a team who steal from the government and sell to corporations.
    >> Anonymous 05/13/10(Thu)13:08 No.9794463
    See, this confuses me
    >>9794420
    makes it sound like "The Grey" is equivalent to "the man", the section of the city that actively pursues order and the rule of law, which seeks to reduce everyone in the city to a state of mundaneness and meek obedience

    Whereas >>9794418
    Makes it sound more like the Grey are just the faceless masses who the Man has already reduced to the above state of Mediocrity.
    >> Anonymous 05/13/10(Thu)13:09 No.9794474
    >>9794463

    It can mean both, and more, depending on context. Its a very useful piece of slang.
    >> Anonymous 05/13/10(Thu)13:10 No.9794482
    >>9794463

    The Grey is not The Man, but it is represented by politicians - because of the "I don't care" and "different is bad" mindset of the common citizens, the politicians adapt to that kind of thinking (repression of Punks) to gain political points. The Grey is citizen-created, while usual "The Man" is created by power crazy politicians seeking new world order.
    >> Anonymous 05/13/10(Thu)13:11 No.9794497
    >>9794451

    >Guns
    >VeloCITY

    No can do.
    >> Anonymous 05/13/10(Thu)13:13 No.9794526
    BUMP
    >> Anonymous 05/13/10(Thu)13:14 No.9794539
    >>9794497

    They're probably just pistol paint guns. They're a common "weapon" for the more martial groups and folks. I wouldn't doubt some Black Roses keep 'em hidden in their handbags, along with the tazers and pepper spray.
    >> Anonymous 05/13/10(Thu)13:17 No.9794572
    >>9794056

    What about Business Punks?

    They have a glossy magazine and everything.
    >> Anonymous 05/13/10(Thu)13:18 No.9794596
    >>9794539

    So there are some fluff-established groups already?

    What kind of effect do they have on gameplay? If the PCs declare themselves part of those groups, do they get any bonuses? Special moves?
    >> Anonymous 05/13/10(Thu)13:19 No.9794605
    >>9794596
    The only bonuses you'd get fron joining a pre-existing gang would be having that gang helping you out sometimes or, in the case of the more violent gangs, not actively trying to beat the shit out of you.
    >> ZONEbro 05/13/10(Thu)13:20 No.9794622
    >>9794596

    The established gangs, at minimum, just fill out the setting, giving the MC and PC's examples of what some gangs are like, as well as fluffed out bodies which can be interacted with.

    There's talk of Gang specific tricks and techniques, but that'll apply to all gangs big enough to merit them, again with the established gangs acting as an example. They'll be added in later, since the current version, Alpha, is the bare bones essentials we need to make sure the system simply works.

    Not to say you couldn't have a game as part of an established gang, or even a group of people from different gangs cooperating with each other.
    >> Anonymous 05/13/10(Thu)13:20 No.9794627
    >>9794605

    Ah. I was hoping for some special moves.

    But the official way serves me even better - I won't have to deal with the headache of how the PCs meet each other by just saying they're part of a different group and I won't have to worry about giving them special skills.
    >> Anonymous 05/13/10(Thu)13:24 No.9794678
    >>9794622

    I doubt that I'll actually run the "gangs" theme in my campaigns - or maybe I'll just use the gangs to host the younger, less mature Punks that feel a need to protect their individuality by making it fit another group.
    >> Anonymous 05/13/10(Thu)13:29 No.9794750
    BUMPAN
    >> ZONEbro 05/13/10(Thu)13:31 No.9794765
    >>9794678

    Gangs in setting is different to outside of it. Its not fiercely territorial, large organised groups. They're simply small groups of like minded individuals. Its a very noblebright setting. Realistic gangs were proposed, and denied by general consensus.

    "Gangs" isn't just a theme, its a core part of the setting, but it just means the various groups of people, with a common theme, schtick or source of enjoyment, grouping together and having fun on the punk scene.

    One of the standard scenario's for a group of new PC's would be people starting their own gang, and from that deciding how they know each other, what the groups schtick and territory is, etc.

    Combat'll also be stylised and light. No guns, just painball guns, no knives or blades, just base ball bats and perhaps a pipe, at worst. At least, that's the basic idea, GM's can adjust it up and down.
    >> Anonymous 05/13/10(Thu)13:32 No.9794777
    >>9794526
    >>9794750

    Please stop. Only bump a thread if there's been no posts for an appreciable time (30 minutes plus). Its nice that people like the thread being on the front page, but somewhat unnecessary bumps like that just cause threads to die faster in the long run.
    >> Anonymous 05/13/10(Thu)13:32 No.9794787
    >>9794765

    Ah, I actually thought you were introducing beat-the-different-fuckers gangs. The other kind is actually pretty neat.

    Also, congratulations on making a noblebright setting with cool villains.
    >> Anonymous 05/13/10(Thu)14:22 No.9795450
    Can we please establish a consensus on a couple of things?

    1, Are cops Greys?
    and
    2, If your not a Punk, does that automatically make you a Grey, or are there other groups besides Punks, Greys (and, depending on the first answer, Cops).
    For example, in the original Fluff for the High Fliers, it was mentioned that a lot of people in Skyhigh Apparently take pride in the gang. This doesn't seem to fit within the standard Conformist mindset of the Greys so far, so is this an indication of another non-Grey, but also non-punk, social group, or...what?
    >> Anonymous 05/13/10(Thu)14:38 No.9795653
    >>9795450

    On one, well, I'd guess so. They're part of the forces of order and all that.

    On the second, I'm not sure where you're coming from, but from what I've read, grey/punk isn't a binary. Its just two different social movements.
    >> Zhuren 05/13/10(Thu)15:17 No.9796302
    >>9795450

    People are still liable to be people. Punk is a lifestyle, is a group of people, is -Media-. There will be ex-punks, wanna-be punks, non-punk punk-activists. There will be books that deal with punk lifestyle, movies, podcasts, video streaming websites. The Noblebright soul of the Street is in its way infectious, but it doesn't live in a vacuum.

    This is one of the things I've tried to work on in the (really bad) fiction I write, there are people with color that aren't punks, mostly they're just individuals. You'll find other artist enclaves that sympathize with the Punk scene too. See also: Pirate Radio.
    >> Anonymous 05/13/10(Thu)15:22 No.9796382
    Well, I feel like pulling a Zuren and writing up some shitty fluff for an ORIGINAL CHARACTER, DO NOT STEAL and posting it here so that all of you are forced to read it.

    Could someone post the Urban Tribals gang fluff so that what I write could actually be used by myself with what is established?
    >> Anonymous 05/13/10(Thu)15:53 No.9796914
    >>9796382

    Urban Tribals - Operationg out of and around, and mostly living in 'The Great Temple', a massive stepped concrete construction in one of Velo City's storm drains, the Urban Tribals are a gang of mostly homeless punks who have become attuned to the city.

    Mostly boarders and runners, the Urban Tribals are noted by their rag-like clothing and glow-in-the-dark tribal tatoos. Their runners stand out amongst the crowd by always carrying staffs which they use to vault, hang and trick from obstacles in a manner most other gangs cold only hope to replicate.

    They are mostly unconfrontational, but they also never forgive those who chose to be their enemies, as well as the police, security, and anyone who would interfere with their 'right' to go anywhere in the city.

    All I've got on them, although they've probably had an update in one of the more recent threads. Just open 'em all up and ctrl+f to find the urban tribals sections.
    >> Zhuren 05/13/10(Thu)16:06 No.9797120
    >>9796382
    I loled a bit in the back of my throat. I think you should.
    >> Anonymous 05/13/10(Thu)17:03 No.9798125
    >>9796382

    Blue was running. He loved it, he lived for it, and hell, someday he'd probably die for it too. But Blue didn't care about death anymore, all he cared about now was the wind in his hair; and now, running along the rooftops, hopping from building to building, the wind was in his hair.

    It wasn't always like this though, Blue could remember the fear that Death had once held over him. His earliest memories filled with scenes of himself stealing food for survival. He never had a home, money, or even a proper name, homeless since birth. Sadness was, simply put, the status quo. But then, as in all things, the status quo changed.

    Blue was running. The wind was in his hair. He had made this run several times before, here far above the city streets below. It was dusk now, and he could see the vibrant shades of red, orange, pink, and yellow against the clouds, a sharp contrast to the dull grey mass far, far below. How anyone else in that grey mass could see at the sunset and not change would forever boggle his mind. But what confused him the most was how he had missed it for so long.
    >> Anonymous 05/13/10(Thu)17:06 No.9798164
    >>9798125

    Blue had always been a runner, he just never knew it. Most were too large to follow his small body through the twisting mass of rails, walls, ledges, and people that made up the streets below. So when he was hungry he could grab and run. It was like any other day, he was hungry and wanted to eat. He had always tried not to steal from other homeless if he could, but this one looked like he could miss a meal, and the cinnamon roll he was carrying looked delicious. So he did what he always did, he snatched the roll and ran. But this one didn't react like the others, he followed.

    Blue was running. The wind was in his hair. Blue loved the scenery here, and he loved the pace of the place. Vault here, underbar here, slide here, maybe a flip here, 'nother vault; it was all great fun. Blue never took the exact same route through the rooftops, preferring instead to keep it random, but the run did have one constant, it always ended at the jump he never took. It was a long one, and dangerous too, missing the jump would spell certain death.

    Blue remembered being desperate. This one had followed him, on foot through all the twists and turns, dead-set on getting the roll back. Then he had an idea, he would run up. So up they ran, one leading, the other close behind. They went up until they couldn't go up any more. So, in desperation and worry of what this man would do to him, he began taking random turns, jumping from rooftop to rooftop, and somewhere along the ride, the worry faded, he laughed. Then he was struck, tripped from behind with a large wooden staff, and the man spoke, "Not so fast! You take that jump there and you'll fall. But you're good kid. Nah, Kid won't work, I'll call ya Blue, on account of that rag you're wearin' like a shirt. Ah, but where's ma manners, I know ya but ya don't know meh. Name's Red, Kid, wait, sorry, Blue..."
    >> Anonymous 05/13/10(Thu)17:07 No.9798187
    >>9798164

    Blue was confused, and this guy Red simply kept talking, "...don't really matter too much tho', something bout roses and what not, but speaking 'bout flowers that roll is mine, but it could be yours, if you accept my deal. See like I said earlier, you're good, but you could be better, someday you may even be able to jump that death gorge you were about to try there. So, Blue, do we have a deal? You come with me and join tha' gang and keep runnin' and you get to eat that roll. Now I know you like runnin' as I could hear ya laughing. So how about it?"
    Blue couldn't imagine how someone could talk for this long without stopping. But then Blue looked at Red for the first time and his eyes were opened. Red was tall, with an athletic build, carrying a wooden staff and wearing a long, bright, red cape, but more than that was what was behind Red, the sunset. It was the first time Blue had really seen it: a perfect mixture of reds, blues, oranges, pinks, yellows, and purples. A more beautiful sight Blue had never seen, and struck with complete awe all he could manage was to nod.

    Blue was running. The wind was in his hair. He decided that it would be today. He wouldn't stop today. Blue was going to make the jump. He was getting closer and closer with every step, but he didn't worry, he was in complete ecstasy. He would make the jump like any other, he would plant the staff and use it to vault up and over, probably finish in a roll, but not before a flip. As the gap approached he built up speed, until the event. Flawless execution, a nice flip. Blue closed his eyes and felt the wind in his hair. As he opened them he watched the buildings rush up around him, the street was getting closer. Blue just smiled and laughed, the wind was in his hair.
    >> Anonymous 05/13/10(Thu)17:12 No.9798256
    >>9798187
    >>9798164
    >>9798125

    Highly awesome.
    >> Anonymous 05/13/10(Thu)17:17 No.9798302
    >>9798256

    Glad you liked it, first attempt at writefagging, but I absolutely love the concept behind VeloCITY and couldn't help but try and contribute
    >> Aw omit it, he said wearily Cyncanant 05/13/10(Thu)17:23 No.9798396
    Don't disbosom oneself him, Dobbs said. The the old bill wheels began to move. You'd scratched his feelings. Cooney slammed into the Chrysler and started it and clashed the gears as if he was maddening to to the skin them. Dobbs tooled the the gendarmes car smoothly about and started north again along the brickyard.
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    >> half empty 05/13/10(Thu)17:36 No.9798633
         File1273786600.jpg-(34 KB, 399x106, 3605664718_53abb487c1.jpg)
    34 KB
    Runner For Life.
    >> Anonymous 05/13/10(Thu)18:41 No.9799804
    VeloBUMP
    >> Anonymous 05/13/10(Thu)19:04 No.9800234
    I don't think the environment should be mapped out. Partly because it'll take ages every conflict, but mainly because I think there's a better alternative.

    Roughly, if you want to Trick off a "wall", there'll be something you can use as a "wall" nearby - side of a truck, bus shelter, whatever. The only real issue is what direction you need to head and how far you need to move.
    My idea would be:
    - Say Walls = Green, Ramps = Red, whatever.
    - Get a bunch of dice in those colours.
    - Place them in your character's turning arc, with the faces showing the number of tiles away they are.

    Hope that's explained well enough.



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