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  • File : 1273365362.jpg-(164 KB, 1024x768, YT_from_Snow_Crash_by_rubendevela.jpg)
    164 KB Anonymous 05/08/10(Sat)20:36 No.9696982  
    What happened to the VeloCity thread? I didn't think it had started autosaging yet...
    >> Nothing Man 05/08/10(Sat)20:37 No.9697003
    It had been for a while.

    Anyway, I'm just finishing up on the tricks, then I can pot it into the pages, and then I just need the pictures

    (that one works for boarders)

    Anyone readan, post sum fukken skateboarders/rollerskaters
    >> Anonymous 05/08/10(Sat)20:39 No.9697026
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    >> Zhuren 05/08/10(Sat)20:40 No.9697039
    it had been autosaging for hours once it finally 404ed, no one but me seemed to want to start the next thread.

    I'm going to mock up the Technician 101 though for a general technique that gives player access to repair and as well as a 'microboost' ability that technicians can apply to their gear.
    >> Anonymous 05/08/10(Sat)20:41 No.9697065
    wtf is Velocity?
    >> Nothing Man 05/08/10(Sat)20:42 No.9697075
    Jet Set Radio: The RPG

    If it sounds interesting at all I'll have a workable alpha playtest by midnight
    >> Anonymous 05/08/10(Sat)20:43 No.9697097
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    Every single thread, i swear

    >> Anonymous 05/08/10(Sat)20:47 No.9697151
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    >> The Gentry 05/08/10(Sat)20:47 No.9697155
    Sweet. Make sure you post it.

    Damn. I needs to get me a decent free, easy-to-use map program. And some internet friends.
    >> Anonymous 05/08/10(Sat)20:47 No.9697161
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    >> Nothing Man 05/08/10(Sat)20:49 No.9697184
    Also since I had it said a few times early on that I should make one, so it is, IRC Channel. (even though oh god I am not good with IRC how did this get here)

    Rizon - #Velocity
    >> Zhuren 05/08/10(Sat)20:51 No.9697207
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    It was mentioned last thread that we should put up a little blurb about what is velocity when we start a thread, but as this one didn't come with the logo on it, rather as a response to the old thread 404ing it didn't get one.
    >> Anonymous 05/08/10(Sat)20:51 No.9697210
    So what apps should a punk's phone have on it (assuming you equip your punk with a phone that has more than just a shitty old black & white LCD display)?

    I'm guessting Stopwatch/Timer, GPS Map, Taxi Meter (tied into GPS, for figuring out charges for courier deliveries), credit card reader (for the same), Velo City equivalents of facebook & youtube, and a camera.
    >> Nothing Man 05/08/10(Sat)20:52 No.9697221
    Don't forget a low-quality MP3 player + radio function
    >> Anonymous 05/08/10(Sat)20:52 No.9697226
         File1273366379.jpg-(48 KB, 430x326, booster-blades-skating-by-stom(...).jpg)
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    some blader tricks

    Ground Trick:Double Push[2 Energy per tick] [Sustainable] [+2 Speed per tick]
    roll Momentum+Legwork per turn, Success = gain speed, difficulty increases by 1 per turn, can not sustain more turns than your [Muscle] score.

    Ground Trick:Parallel Slide[1 Energy] [Sustainable] [+1 Style per 2 ticks]
    roll Momentum+Legwork per turn, Success = gain style and slide at 90 degrees, costs 1 speed per turn to sustain.
    >> Nothing Man 05/08/10(Sat)20:54 No.9697254
    >cannot sustain more than...
    That's a good idea and I'd been wondering how to limit sustainable tricks.
    >> Anonymous 05/08/10(Sat)20:57 No.9697307
    twitter equivalent tied to phone gps = greywatch app

    live reports on grey activity throughout the city, by punks, for punks
    >> Zhuren 05/08/10(Sat)21:02 No.9697371
    Technician 101

    Trick: Customization [Unique]
    Roll Smarts x2 to customize your Ride. This cannot affect another person's Ride, this can only affect one of your Rides per use. Success = You gain a banked number of +1 bonuses equal to your Smarts to a relevant skill, these bonuses may only be used once per tic and only when using the customized ride.
    >> Anonymous 05/08/10(Sat)21:17 No.9697624
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    >> Anonymous 05/08/10(Sat)21:17 No.9697647
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    >> Anonymous 05/08/10(Sat)21:24 No.9697774
    Technician should probably start a bit more basic than that, yet cost a lot less EXP to increase in rank at the lower levels, so like:

    101 - Customisation - Can modify gear for minor boosts to style points
    201 - Repair - Obvious. fix durability of your gear outside of just swapping parts.
    301 - Tuning - Make minor adjustments to your gear to move small amounts of stats (like 2 points at most or something) from one category to another on said piece of gear.
    401 - Crafting - Build your own gear.
    >> Izuminous !!iqtVysYzxlJ 05/08/10(Sat)21:40 No.9698077
    I can see that working, and being streamlined enough if it covers all gear types. So someone with Repair could duct-tape together a broken deck, unbrick a cellphone and spotweld a patch onto some homemade armor with equal capability.

    I'm guessing tuning and customizing don't cover stuff that any jackoff could do though, like loosening/tightening trucks or slapping a sticker on your deck, right?
    >> Anonymous 05/08/10(Sat)21:55 No.9698288
    Except for your scale being off you have close to the aright of it.

    Trick: Repair [Unique]
    You may now repair your own and other people's gear. This cuts the cost of repair in half for restoring durability damage. If a piece of gear is Damaged in a scene you may attempt one Smartsx2 Roll to patch the issue, restoring the equipment temporarily to usability. This takes 3 tics.
    >> Nothing Man 05/08/10(Sat)23:16 No.9699609
    Completely aside; I'm starting work on the bladers thing, but,

    I think I'll make a Black Roses character who is an obvious Tim-Curry-esque transexual, that noone in the Black Roses says anything against, they just keep him around for shits and giggles.
    >> Corgi 05/08/10(Sat)23:23 No.9699729
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    I whole heartedily approve, and would like you to use man-faye as an example of what "she" looks like.
    >> Nothing Man 05/08/10(Sat)23:26 No.9699787
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    Of course.

    He will speak in a way 100% likely to offend any gay man

    "That's fabyooluss, dahhling"
    >> Anonymous 05/08/10(Sat)23:40 No.9700009
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    I will have to counter by making a strong black gay male character who constantly butts heads with the trans-sexual for being, in his opinion garish and outre.
    >> Corgi 05/08/10(Sat)23:47 No.9700121
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    I think I know who you should base it off of.
    >> Anonymous 05/08/10(Sat)23:49 No.9700157

    Is that some fucking YT?
    >> The Gentry 05/09/10(Sun)01:49 No.9701971
    Yes. She's been in every thread we've had since, like, the third.

    Makes me wonder where all the Snow Crash fanart is.
    >> Corgi 05/09/10(Sun)01:54 No.9702062
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    might as well post the shitty artwork I've been doing on and off for a bit to keep the thread alive. Hopefully it won't scare off many people.

    Also, could someone repost the crunch from that other thread? All the new stuff? I didn't get qa chance to really read through it yet.
    >> Anonymous 05/09/10(Sun)02:02 No.9702187
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    >> Anonymous 05/09/10(Sun)02:02 No.9702198
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    >> Corgi 05/09/10(Sun)02:04 No.9702229

    Thank you!
    >> Anonymous 05/09/10(Sun)02:04 No.9702230
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    and thats all that I saved from the last thread
    >> Anonymous 05/09/10(Sun)02:26 No.9702533
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    personally i prefer this Claw
    >> Zhuren 05/09/10(Sun)02:26 No.9702535
    Yeah. At this point even -I'm- in the uncomfortable sit-and-wait-for-it portion as Nothing Man does all the hard work of layout, format, and finalization of the alpha.

    It's gonna be a long wait.
    >> Nothing Man 05/09/10(Sun)02:38 No.9702716
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    Yeah, sorry for giving you a massive injection of dopamine and all, I don't think I can finish this tonight, tomorrow I can.



    So, yeah, goal-based thinking only works with all goals in mind.
    >> Nothing Man 05/09/10(Sun)02:39 No.9702742
    That said, it's another sleepless night in dallas of work.

    Oh well, I'll masturbate every so often just so I don't kill myself from stress.
    >> Anonymous 05/09/10(Sun)02:40 No.9702752
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    What gang would he be in?
    >> Nothing Man 05/09/10(Sun)02:42 No.9702776
    Fireworks. The superfast, rocket-based, everything-explodes gang.

    Bombs? Rolleblades?

    Make sure the rollerblades have some measure of rocket power and it's fucking in.
    >> Anonymous 05/09/10(Sun)02:42 No.9702778
    Just saying, I cannot wait to play this game
    >> Anonymous 05/09/10(Sun)02:43 No.9702800
    The fireworks they're the ones all about explosives/fire/rockets
    >> Anonymous 05/09/10(Sun)02:44 No.9702812
    What system is this going to be in, anyways?
    >> Nothing Man 05/09/10(Sun)02:44 No.9702827
    Mine. I'm designing it in its entirety, speck by speck, mote by mote, stick by stick, brick by brick.
    >> Anonymous 05/09/10(Sun)02:45 No.9702831

    >> Nothing Man 05/09/10(Sun)02:47 No.9702875
    Though I suppose if you wanted to name it, you could name it the RUSH system.

    What's the acronym for? How quickly I came up with the acronym.
    >> Anonymous 05/09/10(Sun)02:47 No.9702881
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    one of The Fireworks explosives makers
    >> Anonymous 05/09/10(Sun)02:47 No.9702896
    Awesome, dude. I'd love to help you with the parkour parts, being something of a traceur, myself (though, admittedly, I'm rather out of practice).
    >> Zhuren 05/09/10(Sun)02:49 No.9702939

    Tick by Tick as well.
    If you want me for anything just hollar on IRC, with luck I'll be up and able to spew forth material for you to pick through.
    >> Anonymous 05/09/10(Sun)02:49 No.9702943
    >> Nothing Man 05/09/10(Sun)02:49 No.9702945
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    Runner tricks are done so far. Not comprehensive by any means, but, neither are the tricks for the other classes- the bland bits I'm leaving bland for now, so that playtesters can get back to me on what would be better for them.
    >> Anonymous 05/09/10(Sun)02:52 No.9702995
    Dude, shit looks AWESOME.

    Kinda reminds me of a game idea I had about characters that were the incarnations of the cities they lived in.
    >> Nothing Man 05/09/10(Sun)02:52 No.9703011
    I feel sorry for Jersey.
    >> Anonymous 05/09/10(Sun)02:54 No.9703060
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    I dunno. I was thinking of giving Jersey a mech to compensate for being shafted with such a crappy city.

    Well, not really, but it would be amusing.
    >> Nothing Man 05/09/10(Sun)02:57 No.9703121
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    Is Tokyo a stereotypical shonen hero?
    >> Anonymous 05/09/10(Sun)02:57 No.9703122
    >> Zhuren 05/09/10(Sun)02:58 No.9703148
    Pretty much VeloCITY is the definition of awesome.

    Equally so will be the other RUSH system projects: SnowFall and MotorMetro (Just gonna keep putting that out there, even if I have to learn the Photoshop myself to get them done)

    But yeah, alpha first, playtest, rewrite, playtest, beta, playtest, etc.
    >> Anonymous 05/09/10(Sun)02:59 No.9703174
    Depends. The idea would be that the city itself finds a person living in it that resonates with part of it, no matter how so.

    This means Freerunners, skateboarders, etc. This also means street cops, gangers, drug dealers, DJs, etc. Anyone connected to the city strongly enough could become imbued.
    >> Anonymous 05/09/10(Sun)02:59 No.9703175

    I don't know... maybe Tokyo's personification should be an old man reading porn comics.
    >> Post-New Age !4zDAAqk0r6 05/09/10(Sun)03:01 No.9703224
    something urban street something
    >> Anonymous 05/09/10(Sun)03:02 No.9703262
    Yes. Yes. Yes. Yes. Yes.
    Oh fucking yes.
    >> Anonymous 05/09/10(Sun)03:07 No.9703344
    And those games will be what?
    >> Nothing Man 05/09/10(Sun)03:08 No.9703368
    I ain't making them but some other folks wanted to do versions involving DIESEL or SNOW POWDER

    Basically if they do them they'll essentially be vehicle expansions. If they're particularly poorly done I might take offense and have to re-write them myself.
    >> Anonymous 05/09/10(Sun)03:10 No.9703400

    Methinks I might throw a thread up for my game idea tomorrow, see what people think.

    If you need any help with this game, though, I' love to be of some service.
    >> Zhuren 05/09/10(Sun)04:12 No.9704383
    Yeah, one would be Snowboarding, Skiing, Snowmobiles, and Rock-Climbing

    The other would be Motorcycles, Cars and other mechanized speed.

    Specifically Motorola Metropolis is supposed to be a seedy south-east asian city that's a lot less NOBLEBRIGHT and a lot more Cyberpunk traditional dystopia. An adult setting if you will.
    >> Anonymous 05/09/10(Sun)04:56 No.9704853
    rocket powered Snowboarding
    >> Indonesian Gentleman 05/09/10(Sun)05:01 No.9704885
    Better yet, make him follow the Okama Way. Ballet kempo stuff.
    >> Anonymous 05/09/10(Sun)05:05 No.9704930
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    rather has someone like this
    >> Zhuren 05/09/10(Sun)05:15 No.9705028
    And you're a puerile male that has no concept of interesting character dynamic or humor.

    Tits and Ass do not the Black Roses make, it's just a trademark, their mascot if you will.
    >> Anonymous 05/09/10(Sun)05:26 No.9705135
    it's just the s/he fits the previously established background better thats's all.
    "An all female gang who prioritise beauty in themselves and their tricks."
    >> Anonymous 05/09/10(Sun)05:31 No.9705184
    I like the concept of >>9699609
    i just don't think it fits well
    >> Anonymous 05/09/10(Sun)05:44 No.9705319
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    Has a gang of wannabe rollerball sportsnuts been mentioned? because it seems like it should have been
    >> Anonymous 05/09/10(Sun)06:34 No.9705840
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    >> Anonymous 05/09/10(Sun)06:38 No.9705885
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    >> Anonymous 05/09/10(Sun)06:42 No.9705932
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    >> Anonymous 05/09/10(Sun)07:09 No.9706237
    i think theyre playing with the idea from >>9699609
    poison is... of questionable gender.
    >> Anonymous 05/09/10(Sun)07:09 No.9706242
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    >> Anonymous 05/09/10(Sun)07:10 No.9706250
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    >> Anonymous 05/09/10(Sun)07:10 No.9706257
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    >> Anonymous 05/09/10(Sun)07:11 No.9706264
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    >> Anonymous 05/09/10(Sun)07:13 No.9706288
    The sad fact here, is that the majority of the people here think that OPicture is inspired from some stupid dreamcast game.

    Goodnight /tg/.
    >> Anonymous 05/09/10(Sun)07:15 No.9706309

    Nope, You're completely wrong. We know that's YT from Snow Crash. Its simply that Snow Crash, Jet Set Radio, Air gear and a couple of other things have provided useful inspiration for aspects of this setting, and now it has been developed. its turned out that YT fits in pretty much perfectly. Plus, everyone loves YT.
    >> Anonymous 05/09/10(Sun)07:17 No.9706340
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    >> Anonymous 05/09/10(Sun)07:18 No.9706346
    Yeah.. YEAH !.. Doesn't have to be so bleak after all, perhaps there is still hope.

    Seeing Snow Crash being related to generic anime still makes me faint headed though.
    >> Anonymous 05/09/10(Sun)07:20 No.9706376

    well, aren't you a delicate little flower.

    go blog about it assmunch.
    >> Anonymous 05/09/10(Sun)07:22 No.9706385
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    >> Anonymous 05/09/10(Sun)07:22 No.9706388
    Looks like someone forgot her meds,

    chill down girly.
    >> Anonymous 05/09/10(Sun)07:39 No.9706577
    yeah... i don't see that working. to quote the Black roses description:
    >An all-female gang who prioritise beauty in themselves and their tricks.
    >they won't pay any attention to you if they don't think you look good enough.
    A Man-Faye would just get the shit beaten out of him seven ways from sunday.

    Now a Poison-like tranny would work perfectly well.
    >> Anonymous 05/09/10(Sun)07:43 No.9706611

    Its a joke, sorta thing. A guy who tries so hard to act and look feminine, they laugh and let him stick around because they find "Her" funny.
    >> Anonymous 05/09/10(Sun)08:48 No.9707340
    i would say that a transvestite would be fine, but a camp, over the top parody of a transvestite (intentional or not) would not be. and even then some of the roses would probably be against it. depends on the character of the leader of the black roses - if she is open minded she would say 'they identify as a woman, and they have the looks. thats good enough for me.' if not, she would say well sure you feel that youre a woman, but youra a man, man. youcant join the roses.
    >> Corgi 05/09/10(Sun)10:51 No.9708765

    Given my own experiences with Rock climbing, I could probably write most of the tricks for it myself. Though a lot would also be very applicable to runner as well.

    Also bump?
    >> ZONEbro 05/09/10(Sun)11:32 No.9709208
    Afternoon all. What needs doing?
    >> Zhuren 05/09/10(Sun)12:01 No.9709498
    I awake from Punk dreams with the words "I'd like to lick the twink right off of him." spoken by a Rose ringing in my ears. Hilarity.

    When the time comes this will be awesome. We will want a number of mirrored yet unique tricks for interdisciplinary purchase between cities. I'm going to wait for the alpha playtesting and maybe even the beta to be out first before championing the cause of one of the City Splats.
    >> Anonymous 05/09/10(Sun)12:25 No.9709785

    I think most of what we need towards the "Core" book, which is the basic rules as I'm gonnacall it, is mostly waiting on Nothing Man. What I believe can be worked on is stories, better pictures the the crap I've posted, and various other things. Personally I'd like to see more plot-hook things. I mentioned the Corgi Pizza Shop, which would hire runners to deliver pizza to people in the other thread. So I imagine things like that that can help fuel a session or four of gaming.


    I'm almost thinking that some of the other disciplines should be hybrids or branches off of other ones. Like instead of learning how to flip as a runner, you learn how to match your hands, heel-hook and swing to crimp to plant the ending as a rock climber.

    It wouldn't replace a full core "class" but be an offshoot that someone could go for if they wanted. Not entirely sure how it would work. Or if it is its own class, then several tricks would be applicable to the others. The Bread and Butter of Tricks.
    >> Zhuren 05/09/10(Sun)12:44 No.9710043
    We do have general tricks available but I do think that there needs to be shared Tricks across interdisciplinary techniques with minor tweaks and perhaps a lowered XP Cost for obvious corollaries.

    The City Splats will also bring up games that run very differently than others. SnowFall I see as being much more about group interaction, your Skii-mobile is how you quickly get -up- the mountain, the Crew rides on a trailer. Need to climb a sheer cliff? The Climber goes first and anchors the rope so everyone else can get up.

    I agree with now being the time for fluff, the time to beseech drawfags to make us material for the Core Rulebook. Rules bloat (which I'm really good at it seems) Needs to wait till playtesting is underway. I'll be doing some writefagging today methinks.
    >> Anonymous 05/09/10(Sun)12:49 No.9710136

    I agree with that. I'll probably try drawing some gear today. It's a hell of a lot easier then people for me, and I want to actually do a good version of that claw and the pole. Pity, I keep thinking in terms of runners and bladers.

    I'll probably writefag later as well. I hope that everything else turns out good as well.
    >> Anonymous 05/09/10(Sun)13:05 No.9710387

    I saw it as Roll Under Stunt Hazard, myself.

    Hazard meaning "the absence or lack of predictability; chance; uncertainty."

    Anyway, an idea of mine:
    - Style points convert to XP.
    - XP buys new Techniques (Trick groups).
    - What if you could pay Style to use any Trick once?
    >> Zhuren 05/09/10(Sun)13:12 No.9710507
    This would probably be a good way to handle the untrained technique issue, save that you would spend Rank Points instead of Style points. So as you rack up style you have more chances to do things you've never done before, being more in tune to the Soul of the Street.

    Spending XP to do tricks is... I don't like that design. It disincentivizes risk taking.
    >> Zhuren 05/09/10(Sun)13:24 No.9710657
    [b]What Is A Crew?[/b]

    A Crew is a group of individuals brought together to do things. In our case a Crew is a group of PCs as well as the smallest devision of Gang organization. Crews come together for many reasons, some may all belong to the same gang and operate out of a small geographic area, others may be composed of friends from disparate gangs operating in the No-Mans-Land of unclaimed territory, some Crews might even be Gangs in and unto themselves, looking to carve a chunk out of Velo.

    Now the idea of a mixed gang Crew might be odd to some when you consider the current peace it makes sense. Mixed Crews are a way of strengthening the ties between various Gangs without threatening the power structure of any as they are only allowed to hold territory outside the major centers of power. Some Gangs participate or even encourage this, others do not. It's also a good way of marginalizing potential political threats as it gets them out of Home-Base and puts them out on a Set where they cant bring trouble back. Unless they do, thus becoming the stuff of revolutions.

    A Crew operates out of a Set, a Set is their territory or area of control. Single Gang Crews are liable to have a tag for their set done smaller and below their Gang tag while Mixed Crews will most often have their own unique Tag. A Set is only as secure as you can make it though and attempting to control too large an area will doubtless make you foes.
    >> Anonymous 05/09/10(Sun)13:35 No.9710818

    There is a MASSIVE PAPERWORK INCREASE variant, where you "buy" the trick after putting enough Style into it.

    But encouraging risk-taking - there's a bitch of an issue.

    Punishing caution mechanically would be one way of doing it.
    Something like "if you don't use a Trick each tick, lose X Style"?

    Another idea: Combo Modifier.
    - Let's say while airborne, you can do a grab as a -X wager.
    - But some grabs are easier to do while airborne than others!
    - What if each grab had its own +Y modifier when used mid-air?
    >> Zhuren 05/09/10(Sun)13:42 No.9710910
    [b]Dealing with other Crews/Gangs[/b]

    Velo is currently under Gang truce, but that doesn't mean for a second that constant conflict is not the every-day state of things. Borders have to be constantly redefined as each Gang seeks to count bloodless coup over the others. To this end and to protect the status quo, Gang leaders having understood at some undefinable point (or perhaps very definable) that the more things change the more they -need- to stay the same to protect the Gang Compact, there is one universally known rule amongst Punks: When in Rome do as the Romans do.

    This means you obey the rules of the Set, applying mostly to single Gang controlled territory and only to a lesser extent autonomous Crew controlled Sets. Almost all sets have a BYOB rule in that poaching of Set resources without permission is rather heavily frowned upon save by those precious few who just don't give a fuck.

    Knowing all the rules to a Gang controlled Set is, under normal circumstances, a Smarts x2 roll with knowing the rules to a smaller Set is just a Smarts roll (there will be things to increase this). Some of the nicer and more open Sets will post their rules in AR for visitors to be warned. Otherwise just be polite and keep your head down is the best advice for avoiding conflict.
    >> Critical Failure Imminent 05/09/10(Sun)13:45 No.9710956
    Just a quick question whilst I pop by...

    How is tagging and graffiti in general going to be worked in? Could it be worked into a fighting style, or even a series of feats and/or a relevant skill?
    >> Anonymous 05/09/10(Sun)13:48 No.9711018
    I figure some sort of combo of Smarts and Soul.

    Soul for the heart of the tag, and Smarts to make it look good.
    >> Zhuren 05/09/10(Sun)13:52 No.9711083
    I dunno if I like that first idea and here is the flaw with your second.

    The game is supposed to play fast and easy and Style points convert to XP. You have a limited Energy Pool from which to do tricks, jump, etc. -If- you needed to do a trick every turn to not [b]Lose Experiance[/b] people would have to make a roll every turn, slowing down the game dramatically.

    As is unspent Energy = Experiance you could have gained but didnt seems enough of an incentive to do crazy shit, in my opinion.

    As for the Binary Grab/Trick interaction that's already covered. While airborn you spend tics of Hangtime on tricks. Lets say a Backflip costs two Hangtime and a Method Grab costs one, a Method Backflip would then cost three tics and require you roll and succeed on both to reap your Style.

    Or, at least, thats how I -imagine- it will go.
    >> Zhuren 05/09/10(Sun)13:55 No.9711142
    Most likely it will be one -or- the other, you can have an evocative tag that is perhaps not classically trained art and visa-versa, and yes baseline Greys are supposed to be defeatable with spray paint alone.

    Tagging will be a General Technique
    >> Anonymous 05/09/10(Sun)14:00 No.9711238
    I got ya, I was just tossing out ideas. I mean, tagging is a fairly important part of this, but the rules of it haven't been touched upon a whole lot, is all.
    >> Anonymous 05/09/10(Sun)14:01 No.9711250

    Should've put that second point in quotation marks.

    Oh well; another idea: Meaningful Stats.
    - Muscle, Momentum, etc. are certainly easy to understand, but aren't the most flavourful out there.
    - You're a rebel against a drab society, becoming more incredible as you do amazing things.
    - What if your stats were related colour terms, like Hue, Contrast, Shade, Intensity, etc.? Then as your stats increase, you get a stronger colour, moving further away from Greyness.

    Corollary idea: Grey-Defeating Paint.
    - By definition, Grey doesn't really have Shade or Intensity or whatever, so those values = 0.
    - By definition, spray paints have Shades and Intensities and whatever, so those values = X.
    - What if Greys became not-Greys, or defeated, if they were tagged with spray paint? 0+X = X, after all.
    >> Anonymous 05/09/10(Sun)14:07 No.9711340

    Interesting idea but, at this stage, not feasible. Save it for after the Alpha.
    >> Zhuren 05/09/10(Sun)14:09 No.9711363
    I think you underestimate the terrible inertia of greyness. Even in todays society the mundane is a chronic disease, Greys are that turned up several notches. Grey is negative color, not black which is a null value, it is a soul sucking force of homogenization. Painting someone enough times will not change this.

    However! There is a chance for people to interact with Punks to go native, to break free of the staggering weight of grey in their lives. At -least- two of the signature characters are Ex-Grey, some possibly even leading Grey double lives.

    Don't get me wrong I -adore- the Meaningful Stats concept. If it was up to me I'd instate it as the foundation of something akin to Virtues from Exalted.

    It's not up to me, Sorry!
    >> Anonymous 05/09/10(Sun)14:30 No.9711704
    how does the energy/style/tricks/experience thing work? if i understand correctly unused style is converted to xp at the end of an event, you gain style by doing tricks, and you spend energy to do tricks. im missing how there is an incentive to not do tricks?
    >> Zhuren 05/09/10(Sun)14:31 No.9711715
    A lot of the gangs need fleshing out, more than just a single paragraph, as well as need 2-3 Notable Faces each. Call it before you do it.


    The below is all we have on them so far so I'm relishing the chance to take a chunk out of it. This is what we got:

    The Volcano Gang - Dress in hot red colors, favor gaudy, rich looking clothes, hang out at the club on Mt. Vulcan, they're all free runners since that's the best way to get up the place without getting yourself flattened with a bad landing.
    >> Anonymous 05/09/10(Sun)14:34 No.9711776
    I'm pretty sure that >>9702230 is a par of the VOLCANO GANG
    >> Zhuren 05/09/10(Sun)14:34 No.9711777
    There is no incentive to not do tricks.

    There is an incentive to not take -risks- however as wiping out means you lose style (xp). Also, you don't spend style points. You spend Rank Points, Rank is determined by your Style pool,
    >> Anonymous 05/09/10(Sun)14:37 No.9711808

    I know - I've been quietly following this project since before it got named.

    It's just the ideas in my head have reached critical mass and need to be ejected before my core goes

    Hell, have another idea: Why Low-Tier Tricks Are Low-Tier.
    - Imagine your selection of Tricks as a palette. Wall Tricks are Blue, Air Tricks are Red, whatever.
    - One shade of blue is quite limited.
    - What if all basic Tricks are tied to logical restrictions (basic Wall Tricks can't be used back to back, etc.)? Complex Wall Tricks combo hops up a cliff backwards, laughing.

    (I'm O.K. with my ideas sounding like arse if they're out of my head).

    >However! There is a chance for people to interact with Punks to go native, to break free of the staggering weight of grey in their lives.

    Well, duh - they've been Tinted.
    >> Anonymous 05/09/10(Sun)14:38 No.9711834
    oh. what do style points do again then?
    >> Anonymous 05/09/10(Sun)14:43 No.9711942
    what you can do with a trick should only be limited by what the player can think of doing with it and what the MC will allow. even the logical restrictions are unneessary - with the right stats, equipment, a good flow and a bit of luck almost anything is possible. and if its not, the MC can just call shenanigans.
    >> Anonymous 05/09/10(Sun)14:55 No.9712152

    Copied from a previous thread (very early, might've changed):

    But yeah, style combos- man, if you get enough of this shit just starts to go right. In essence, as you get more and more up on your style combo, you can drain from your style point pool to provide bonuses on your rolls- the cap to which you can improve things in this way is dependent on the grade of the style combo. D, C, B, A, S, SS- standard shit.
    >> Zhuren 05/09/10(Sun)14:57 No.9712183
    This is entirely possible but I'll leave it up to the artist to make that call. I Heart that picture so hard though.

    [b]Volcano Gang[/b]
    The Volcano Gang is a study in seeming contradictions, comprised of an impossible membership in a rather unlikely place they often represent the best and worst of Punks at the same time they are as startlingly unpredictable as an organization as the geological phenomena they take as name.

    The Volcano Gang are comprised mainly of the children of Newtown. When the 'Bright New Future of Velo!' campaign was released middle and upper-middle class families moved into the condos and apartments first completed in droves, hoping to get in at a good price and ride the wave of cheap entry-price housing to good living.

    What they got was a failed metropolitan center lacking many of the key elements required to actually be functional. Over-crowding in half-complete schools often meant long bus-rides for Newtown kids and a lack of entertainment proved fertile breeding ground for the Punk movement.
    >> Anonymous 05/09/10(Sun)14:59 No.9712211
    with the level of technology in this setting a guy who tries so hard to act and look feminine, will at least look feminine.
    >> Anonymous 05/09/10(Sun)15:08 No.9712344
    Could there be a way to award bonus style for attempting tricks with a greater amount of risk?

    Award bonus style equal to your chance of failure (wagering for extra style does something similar already), and try to balance it so that tricks with about a 50% success rate or so gave the best expected return.
    >> Anonymous 05/09/10(Sun)15:30 No.9712707

    "More Risk, More Style" sounds amazingly reasonable.
    >> Anonymous 05/09/10(Sun)15:34 No.9712787
    First I was like "oh boy, sweet sk8 pr0n fapfapfap"
    And then, bam.
    Goodbye, erection. I hope we may meet again while still in this world.
    >> Nothing Man 05/09/10(Sun)15:35 No.9712815
    Alright, Zhuren seems to kinda' be misinforming you about style

    Here's how it works: Every 5 style points you get, either from tricks, or doing normal maneuvers in a particularly risky way, You move up on the style rankings, going from F to SS

    Now, every rank up from F has a value (1, 2, 3, 4, 5, and 6) this value is how many style points you can spend on a single action to improve its chances of succeeding, if you are at that rank.

    In other words, Take risks, to make it so you don't have to take risks when it is CRITICAL.
    >> Zhuren 05/09/10(Sun)15:37 No.9712840
    I re-read the rules and this is entirely right, which leads me to believe (once again) that we need to remove the Style to XP mechanic. And just when I had become comfortable with the idea too...

    You need to stop following quietly, take up the banner and get your ideas out there! And sooner! As we speak Nothing Man is most likely plunking away at the Alpha PDF, if you had made strong cases for your ideas before the project had a name you'd probably have seen some of them implemented. Please keep putting them out there though! I like your style.

    Also the last thread that 404ed was't archived, this is Highly Unfortunate.


    Volcano Gang Origins Cont:
    Punks had previously known and used Mt Vulcan before the Volcano Gang came into existence, however its out of the way location on the south-west island made it so there was no identifiable Set. Over time, however, with the influx of Newtown kids it became more and more apparent that there needed to be. Scuffles began breaking out over the smallest of insults and the entire mountain bubbled with molten aggression. Luckily a Crew of vision stepped up to the plate and began to unite the area under their banner.

    Taylor Fanelli was the head of the Firewater Crew. He was obsessed with the 1920s, 30s, and 40s almost as much as he was obsessed with the punk scene. Some people say he was equally good in any of the four disciplines, others say he was a boarder strictly, arguments say he was a runner, what -is- known is that his handle was Speakeasy and he could, and did, charm the pants off of anyone.
    >> Gaeth !!ZoprFrt8MKQ 05/09/10(Sun)15:39 No.9712884
    A suggestion:

    The Club - Deep in the heart of the city, there is a building. On one of the floors of that building, there is a club. The interesting thing about this club is that, in the building, there are no entrances into it. Elevators don't stop at that floor, and stairways just skip it. Normally, this would be terrible building design, but The Club has a reason. It's made for Punks. The only ways of entering being the windows (a few of them always open) and the air ducts, The Club has become something of a safehaven for punks, mostly Runners. Over time, it has become a sort of neutral ground for the gangs to meet without having to worry about rivalries. An attack on The Club would be punished by members of all gangs, something the cops learned the hard way a couple years ago. Since then, they've left it relatively alone.
    >> Anonymous 05/09/10(Sun)15:39 No.9712890
    The lack of YT porn is disappoint
    >> Nothing Man 05/09/10(Sun)15:40 No.9712905
         File1273434034.gif-(210 KB, 766x1000, Page 13 Boarder.gif)
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    In any case, board page done

    Only the blade page remains for trick guides.
    >> Anonymous 05/09/10(Sun)15:43 No.9712958
    That was dumb. Do people not know how to archive or something?
    >> Anonymous 05/09/10(Sun)15:47 No.9713018
    A real punk would be laughing their ass off at you guys throwing that word around about your Hackers/Skitchin/Jet Set Radio shit. I know I am.
    >> Nothing Man 05/09/10(Sun)15:50 No.9713064
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    Well, that's fine. I don't particularly know the actual ins and outs of the culture itself. I'm a game designer, not so much with the any of this- I only go on what I think I know.

    That aside it's at least slightly an alternate reality so we can just say those words may or may not quite mean what we think they mean (to cover my ass)
    >> Zhuren 05/09/10(Sun)15:54 No.9713141
    Volcano Gang Origins Cont 2:

    Speakeasy and the Firewater Crew built the Volcano gang with an eye for flair, fair play, burning passion and Red Hot Jazz, their leader's style of snappy dress and idiosyncratic use of the words doll, moll, and daddy-o were infectious. He possessed an unending enthusiasm and exuberance that the Punks couldn't help but want to be a part of, he was a bright flare of Red in a greying Newtown and people clung to that passion and desire. Conflict in and around Vulcan came to a head in those days and then, for a while, the mountain was silent.

    A few months later the Firewater Crew re-opened the mountain with a week-long party, inviting all the names of the day to come and join them at Vesuvius, the Jazz Club in the very heart of the mountain. The Punks in the area had been transformed into Volcanoes, burning with passion while at the same time doing their best to stay cool daddy-o, the mountain itself now a magnitude safer for all the remodeling done to make it safe for constant inhabitation.

    Speakeasy lost his life to the game though (if there is a historical gang war period of Velo he fell during it) and much time has passed in his wake. While the themes he loved still run strong things are a bit more modern in Vesuvius these days, where once streamed Jazz now plays Techno-Jazz fusion, styles have been updated to hybrid fashionable styles with zoot-suits but even this is just natural evolution of a group who at their core found family in a city filled with broken capitalist dreams.
    >> Anonymous 05/09/10(Sun)15:54 No.9713153
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    Man, this thread made me want to listen to Goldfinger again.


    >> Anonymous 05/09/10(Sun)15:56 No.9713187
    Terrible. Just terrible.
    >> Anonymous 05/09/10(Sun)15:56 No.9713189
    I kinda like this.
    >> Nothing Man 05/09/10(Sun)15:58 No.9713217
    There's already this. Club Momentum, an establishment with a skate park in the back, a bar that doesn't care quite as much about your age and pool tables.

    Please, wheels off inside, though.
    >> Anonymous 05/09/10(Sun)15:58 No.9713222
    fakeass tryhard punks would be grousin about 'their' word being used. real punks wouldnt give a shit. being a punk is about doing your own thing and sticking it to the man. this is a game about kids who do their own thing, and stick it to the man.
    >> Anonymous 05/09/10(Sun)15:58 No.9713231

    Ha, shit, it's been a while since I heard that.

    I counter with: http://www.youtube.com/watch?v=A-UTPKL-UGY
    >> Anonymous 05/09/10(Sun)15:59 No.9713235
    That is cute. How fat are you, sweetie?
    >> Anonymous 05/09/10(Sun)16:00 No.9713254
    yeah man, you gotta have a blue mohawk and listen to blink 182 to be a real punk
    >> Izuminous !!iqtVysYzxlJ 05/09/10(Sun)16:03 No.9713291
    Might have a go at writing a longer intro for the Black Roses, explain a bit more about the Queen of Clubs and stuff, but that might take a while as I have an assignment due in on Thursday so I wont have as much time to type stuff.

    >> Gaeth !!ZoprFrt8MKQ 05/09/10(Sun)16:03 No.9713298
    Cool. I've always like the idea of places that are only accessible by unconventional means.

    And I know you probably get this question asked a ton of times, but do you need people for playtesting?
    >> Nothing Man 05/09/10(Sun)16:03 No.9713302
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    >insults over a definition
    >trollan in a homebrew thread
    >> Anonymous 05/09/10(Sun)16:03 No.9713304
    a little bit, i keep fit but i drink too much. still, should work it off soon. your mum is giving me plenty of exercise.
    >> Anonymous 05/09/10(Sun)16:04 No.9713317
    You are not a punk then. Why do you listen to Blink 182? Who told you to do these things? Your MTV?
    >> Nothing Man 05/09/10(Sun)16:04 No.9713323
    When I get this PDF Finished I'm going to distribute it on /tg/ and try and get a nicely semipermanent host for it as well, so, anyone can playtest if they have the group for it.
    >> Anonymous 05/09/10(Sun)16:05 No.9713332
    >your mum

    You lost.
    >> Anonymous 05/09/10(Sun)16:05 No.9713333

    Too downbeat for me, man. I'm all about Somewhere in the Between and 1234 1234 (Catch 22's version, Streetlight kind of ruined the end with that interview thing).

    Potshot is a guilty pleasure, too.
    >> Anonymous 05/09/10(Sun)16:05 No.9713339

    Who's more punk - the person who listens to Blink182 because he likes them, or the person who doesn't listen to Blink182 because "it's not punk"?
    >> Anonymous 05/09/10(Sun)16:05 No.9713340
    Jesus Christ, how old are you?
    >> Anonymous 05/09/10(Sun)16:06 No.9713365
    The punk who doesn't hang out with either of those assholes.
    >> Anonymous 05/09/10(Sun)16:07 No.9713373

    Somewhere in the Between is my favourite song of theirs, but for some reason I liked to Would You Be Impressed instead.

    Also, what the fuck happened to the 99 Songs of Revolution project?
    >> Nothing Man 05/09/10(Sun)16:07 No.9713375
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    they're both trolls
    chill the fuck out, treat it like a background band accompaniment to your dinner.
    with mild displeasure because they keep hitting bad notes, but by and large, complete disinterest
    >> Anonymous 05/09/10(Sun)16:07 No.9713388

    Don't worry; you have all that Got Shit Done covering you.

    Idea part 1: "People are Things . . . "
    - Some areas don't have the rails or walls you need.
    - Those areas might have random passers-by instead.
    - What if you could use random passers-by as rails or walls? Or using another Punk as a ladder, etc.

    Idea Part 2: " . . . But You Shouldn't Use Them."
    - Using random passers-by as ramps hurts them.
    - Greys don't like random passers-by getting hurt.
    - What if Tricking off people made the Police want to catch you more? Crazy, I know.

    Hoping to keep my Idea:Post ratio high.
    >> Anonymous 05/09/10(Sun)16:08 No.9713404
    ITT: Trolls getting trolled by trolls trolling trolls.

    Polite sage, because this has nothing to do with VeloCITY
    >> Anonymous 05/09/10(Sun)16:11 No.9713459
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    I dunno man, they mentioned something when they were here last November but I haven't heard much else.

    Also, going to see The Aquabats! tomorrow. I hear Chainsaw, the Prince of Karate is going to be having a shred-off with Eaglebones McFalconHawk for the title of Shred King. Should be awesome.
    >> Anonymous 05/09/10(Sun)16:14 No.9713510
    /tg/ - Music

    What was the list of different main gangs again?
    >> Zhuren 05/09/10(Sun)16:17 No.9713561
    Troll elsewhere, this is a /tg/-gets-shit-done thread.

    Volcano Gang Relations:

    The Volcano Gang, being geographically isolated and uncontested in the main for their Sets, are on fair to good terms with nearly everyone. By that same token they are also one of the first Gangs to throw down in competition or fight over just about anything, so long as there are no hard feelings. Their membership is large and often times the left hand doesn't know what the right is doing, making their actions seem a little schizophrenic from the outside. However, most Vulcan Crews traveling through other Sets are nearly always polite and amiable and the rules on Volcano Sets are lax and easy to follow on top of having an open door policy, no group is expressly forbidden from visiting The Mountain and bans on individuals are rare.

    Their greatest allies are the Dappers, with whom the more high-minded members (this also subtly coincides with leadership positions) tend to share interests and enjoyments, and the Fireworks, who despite being crazy and a little dangerous(sometimes more than) burn with the same fiery passion that the inhabitants of Vesuvius tout as a core value.

    Valued Guests or Minor Allies would be Rosecrans, The Vampires, and The Neons, Vampires being the oddity amongst them but there is a general opinion of 'they're cute' in Vesuvius which earns the small gang a bit of preferential treatment and access to high-visibility tagging spots to practice their art.

    If the Volcanoes can be said to have enemies in the other gangs it would be The Big Nasties and Charlie Company, which really ends up being spawned from a personal problem more often than not.
    >> Nothing Man 05/09/10(Sun)16:19 No.9713576
    The MAIN gangs are:
    The Big Nasties (croc-men from sewers, strong)
    The Black Roses (all-women, sexy, and stabby)
    The Bodhisattvas (spiritual board punks)
    The Fireworks (kooky folks that like explosives and rockets; their leader is presumably Letz Shake)
    The Volcano Gang (Ritzy red-clad motherfuckers)
    Urban Tribals (Street Kaminas)
    and The High Fliers (The most general gang)
    >> Anonymous 05/09/10(Sun)16:21 No.9713622
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    Hah, sorry, I get a little carried away.

    I'm really interested in this stuff, and I would be glad to attempt some emblems/tags for the gangs when a list is posted. I'm kind of a below-average drawfag but I've got a tablet and access to Illustrator.
    >> Anonymous 05/09/10(Sun)16:21 No.9713641
    Oh. I thought the Speed Freaks were in there. Never mind then.

    Also, aren't Spice the street kaminas, and Urban Tribals just happening to look like kamina by chance?
    >> Nothing Man 05/09/10(Sun)16:22 No.9713649
    Yeah, I re-phrased that to Urban Tribals = Street Kaminas,

    but Spice are Street Dantes.
    >> Anonymous 05/09/10(Sun)16:23 No.9713657
    >The Bodhisattvas (spiritual board punks)

    so... more information on these guys?
    >> Nothing Man 05/09/10(Sun)16:24 No.9713686
    They roll around the Shangri-la spa, seeking, more than anything, enlightenment- their boards and blades are how they reach out and grasp the sky, and they are the mentors you need when it's time to learn about the soul of the street.
    >> Zhuren 05/09/10(Sun)16:26 No.9713735
    Was there ever a dark ages/gang war period when things were not so NOBLEBRIGHT that caused the gangs to put their organizational structures in place? I suggest it because it broadens the emotional spectrum and gives a sense of loss, regret, and a determination to never let it happen again be fostered in the upper-echelons of the gangs while providing a good excuse for the reason why violence is not the first resort for petty squabbles.

    Also giving the combat and grimdark monkeys an alternate timeline to enjoy their playstyle in the setting.
    >> MonkeyToho 05/09/10(Sun)16:28 No.9713752
    rolled 100 = 100

    >The Bodhisattvas (spiritual board punks)



    Has anyone handled them yet? Any drawfagging needed done? Tags?

    The idea of a band of spiritual punks just...tickles my fancy SO BAD.
    >> Anonymous 05/09/10(Sun)16:28 No.9713755

    The High Fliers aren't exactly generic, as it were. They're unique in the Pride they have in their communities, and the responsibility they take over the areas they inhabit.

    The High Fliers is different to most gangs, in that its core gang- The High Fliers themselves, operating out of Skyhigh Apartments, don't exercise much control over individual crews or sets, and don't demand much fealty. They simply ask that all gangs under their wings follow their standards, and act as a service and an asset to their communities. Make tags beautiful, make tricks awe inspiring and make your activities punk, yes, but punk people can be proud of.

    Membership of the core of Skyhigh is only allowed to residents, but well established members in the affiliated gangs and crews who honour Skyhighs ideals have a place in their heirachy, and Punks from all over go to Skyhigh for the awesome rooftops, as the High Fliers bar entry to none.
    >> Anonymous 05/09/10(Sun)16:31 No.9713810
    You mean the true street, which is the non-street.
    >> Anonymous 05/09/10(Sun)16:37 No.9713906

    They had some good writefaggotry by Nothing Man, about the start of the movement, and we've fleshed out their general philosophy. But we don't have any cool stories, not much on their current organization, and no signature NPC's. In short, there's Lots to do.
    >> Nothing Man 05/09/10(Sun)16:37 No.9713911
    No drawfagging done of them yet, they're mostly undone, really.

    The closest thing you can get to harmony is the lack of a world constraining you- the way to nirvana is paved only with clouds.
    >> MonkeyToho 05/09/10(Sun)16:38 No.9713925
         File1273437483.jpg-(21 KB, 300x470, 293871-dak_kon_large.jpg)
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    rolled 36 = 36

    >You mean the true street, which is the non-street.

    You are now imagining a skater version of Dak'kon.
    >> Anonymous 05/09/10(Sun)16:38 No.9713931
    Here's what I have on 'em.

    The Bodhisattvas - Boarder bros, fairly bro-like looking fellows, baseball caps, t-shirts, jeans-- urban gear, with the buddhist and hindu sorts of hints every so often in their outfits- think urban monks. Thier tag is the eight spoked wheel (Dharma wheel).

    They hang out here:Shangri-la Spa - Once a luxury destination for the wealthy, filled with pools and gentle slopes, stairs and pagoda's. Then city grew a little too big, and a little too loud, and its owners sold it off. And then a skate crew bought it, and turned it into their personal funhouse. They charge a small price for any to enter, although friends get in free, and sometimes run tournies and competitions. They don't often get challenges, since they're aces at their home turf, but it happens on occasion, and once or twice they've had to fight off some serious opposition. Shangri'la has lots of steep stairways and railings, strange slopes and curves, now empty hot tubs and ornamental ponds, while the omnipresent speakers, once used to play relaxing sounds, are now jacked into the radio 24/7, blasting beats from the omnipresent swarm of movers and shakers.
    >> Anonymous 05/09/10(Sun)16:40 No.9713974
    What is the general philosophy? Does it actually correspond to a school of Buddhism? Notable NPC's wouldn't really fit, although you could have a break-off school of 'Zen'.

    I'm guessing overwriting the self through motion? Emptiness through speed?
    >> Zhuren 05/09/10(Sun)16:41 No.9714001
    The Bodhisattvas play Erhu music between the hours of 4 and 6 am to wind down.
    >> Anonymous 05/09/10(Sun)16:41 No.9714003

    Also this (Courtesy of Nothing Man)

    You ever heard of the guy that formed the Bodhisattva movement? I don't think he was actually buddhist, he wasn't even a boarder when he started out. He started on a dare, his boarder friend bet that he couldn't get more than a meter into the air in one of the pools. So he skated around for a while, just getting the hang of it, when his friend pushed him into the pool- He stumbled around and when he actually got into the air his pose seemed to change around. He kinda' froze up and hit the bottom of the pool, back-first. He won the bet though- he somehow got over a meter into the air with his crappy posture; He started coming to Shangri-la every day, and, over time, people started coming to watch him skate: that's how the Bodhisattvas started. Because he started getting just INSANE air. People started joining in, hopping into different areas of the pool, skating around different areas of the spa, they started asking the guy who he was, why he was here, all that sort of stuff.

    “My name's John. I came here because I learned how it feels to fly.”

    By this point he was able to reach about 10 meters into the air, the Skyhigh folks occasionally came down just to check out John and his students. The Bodhisattvas from here on forth grew in a different way from most gangs- The Bodhisattva turf only rarely grows past the Spa because when they race they usually turn down the rewards, insisting the only seek enlighentment through speed. Mostly the only times the Bodhisattvas get a foothold elsewhere is if there's a missionary or converts or... really, It's more of a religion than a gang.

    “Go with wings.”
    >> Anonymous 05/09/10(Sun)16:43 No.9714034

    Didn't someone do some writefaggotry in a recent thread about the High Fliers founder? Lucy or something? An old biddy now, but a badass punk in her day?
    >> Izuminous !!iqtVysYzxlJ 05/09/10(Sun)16:46 No.9714083
    Seems like a lot of the gang founders are now old people. The founder of the Urban Tribals was a legendary runner who's now all shaman-ey and only still in change out of respect from the rest of the tribals towards him and his runner granddaughter.

    Not to mention the Deadmen going back even further, but they don't seem to be on the main gang list any more.
    >> Anonymous 05/09/10(Sun)16:46 No.9714095
    I'd suggest having them not charge anything and only entering competitions or engaging in challenges from a parable or missionary outlook. If they need money, you could have them ask for donations after teaching lessons, for instance.
    >> Anonymous 05/09/10(Sun)16:51 No.9714214
    So what stuff is there for punks/gangs to do other than race, beat the shit out of each other, and try to one-up each other on tricks?
    >> Izuminous !!iqtVysYzxlJ 05/09/10(Sun)16:52 No.9714235
    Courier jobs, tagging stuff, and running from grey sweeps seem to be big ones.
    >> Anonymous 05/09/10(Sun)16:57 No.9714351
    Achieve enlightenment.
    >> Anonymous 05/09/10(Sun)17:00 No.9714406

    the second book will include rules for skipping out of highschool when it cuts into your wheeltime, and arguing with your parents over your choice of lifestyle.

    the thirst book will be about nursing chronic injuries in your adult life and being disappointed in your children for making all the same mistakes you made
    >> Zhuren 05/09/10(Sun)17:02 No.9714455
    Volcano Gang Notable Faces

    Nicholas Roarke - Majig - Gang Leader

    Majig is an oddity amongst the Volcano Gang and perhaps that's the reason he rose to the top. In a group that holds heat in high esteem hes cool-headed, in a world dominated by high flying tricks hes grounded. Oh thats not to say he doesn't have a temper or that hes any less a Volcano waiting to blow than any other member, just that he controls it better.

    On the scale of Punks he's a little bit older than most but not by too many years, a little more distinguished, a little more mature. Perhaps thats why he doesn't have to raise his voice to be heard these days, or how he can stir those ossified passions in a set with just a few well chosen words.

    Majig is a Technician. That's not to say he isn't a consummate Blader or that his skill is anything other than top-notch, but that's not who he is or what he does best, nor why people follow him. Instead you'll find him in the Vesuvius shop most days, tinkering with various projects to eke the most out of the high tech gear that goes through his hands. Rumor has it he actually is one of the main inventors for (insert company of note here)

    One thing is for sure though, he's currently the heart of Volcano tradition, the definition of a smooth daddy-o. Dedicated to maintaining tradition he represents the binding force of family to the punks, a guidepost of responsible leadership.

    Hes been known to show favoritism to up-and coming Volcanoes of note through gifts of gear, normally of the kind that one never needs or wants to upgrade. A double edged sword this, it often makes others attempt to acquire such rare gifts.
    >> Anonymous 05/09/10(Sun)17:02 No.9714458
    >> Anonymous 05/09/10(Sun)17:04 No.9714476
    in the grim darkness of the near future there is only groundings?
    >> Anonymous 05/09/10(Sun)17:04 No.9714490
    This should happen.
    >> Anonymous 05/09/10(Sun)17:05 No.9714501
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    ok i had this idea for a head-cam that would double both style gain and loss because it was real-time streaming your tricks online.
    >> Zhuren 05/09/10(Sun)17:05 No.9714504
    Not to mention compete in legal tournaments, gain sponsorships, amass power in your gang, conquer territory, be involved in political activism, steal tech, corporate sabotage...
    >> Zhuren 05/09/10(Sun)17:10 No.9714578
    Volcano Gang Notable Faces (2)

    Jennifer Crabtree - Slyder - Volcano Gang Rumbler.

    Slyder looks like she belongs in the Volcano gang. Wearing suspenders, a bright red sleeveless blouse, and pressed cargo khakis she cuts an iconic figure with piercing green eyes, her shock of red hair and freckles, mad grin, and a single middle finger. No one doubts that Slyder is a little bonkers, she and her crew (which contains a few of the non-runner Volcanoes, a higher percentage than any other crew) are the Rumblers of the Vesuvius Set.

    Characterized by their willingness to do the most insane and some would say dumb shit they are also the most willing to fight. Not just willing but -eager- to fight about the important stuff and over the dumb shit too, the necessary evils of gang life. They are the hammer and they are brandished often as a reminder to others, as a crew their combat prowess is no laughing matter and Slyder the best fighter of them.

    No one knows exactly how Slyder became a Volcano. She just was there, and it was like she had always been there, like that spot had just been empty and unfulfilled, a hole in the soul of the gang till she emerged. There is a manic energy that seeps from her, inspiring and terrifying at the same time. She doesn't want to run the gang, nor is she their best leader, but without her Vesuvius would ring hollow and empty, or so the inhabitants feel. She comes and goes without word or warning, disappearing for days but always showing up right on time. She embodies the passion and soul of the Volcano gang and the irresponsibility of fire, foil to her cool headed leader.
    >> Anonymous 05/09/10(Sun)17:12 No.9714597

    No really, hear me out. Throw up the hoops 3 or 4 city blocks apart, any vehicle, no court, no holds barred. Could add a bit of interesting competition when you feel like something other than just racing, tricking or giving the other guy a quick smackdown.
    >> Zhuren 05/09/10(Sun)17:12 No.9714605
    Slyder (cont.)

    Jennifer Crabtree on the other hand is afraid of heights. She's the assistant editor (I might make her an intern, heh) at a medium sized publishing house that puts out fiction books and e-novels. She's a modest girl, a hard worker, cute even, but bland in that way of most quiet people.

    Very well educated she is an avid reader, her apartment often a mess of strewn novels, believing wholeheartedly in the sanctity of ink on paper when most have transitioned to e-novels. Recently she has been courted by a minor but well enough known author of Punk Fiction who is known to be a bit Anti-Punk in his characterization of gang life. She likes him enough, they've been on a few dates.

    Naturally being the same person as Slyder she frets terribly over what would happen if he found out -she- was a notorious gang member, even if it is a dis-associative personality.

    She wants her career and loves books and this dichotomy of personality will have to come to a head -someday-...
    >> Zhuren 05/09/10(Sun)17:14 No.9714621
    I enjoyed Basquatch too bro, i'm for it. Also the Disc event in the Air Gear Competition ranking is pretty much exactly this and we'll be liberally biting on those rhymes.
    >> Anonymous 05/09/10(Sun)17:15 No.9714627
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    and then this entire premise of JSR/Air Gear was abandoned in favour of Basquash
    >> RandomCapsChap 05/09/10(Sun)17:17 No.9714667
    Zone is making me post this, but I don't think it will have any impact.
    If the "high Fliers" is now a coalition of Gangs based around the Original High Fliers gang, with all the affiliate gangs sharing Values etc with the Original, then in effect their no longer a "Gang" as such but more an Composite entity like Spice. Its merely that while Spice has Associated Members within other Gangs, all of whom share the "Ideals" of Spice, the Members of the High Fliers alliance are Gangs rather than Individuals.
    Also, should this be true, then shouldn't there be a separate name for the Original High Fliers gang, and the Alliance they've apparently spawned.
    >> Zhuren 05/09/10(Sun)17:26 No.9714807
    Volcano Gand and Velo:

    The Volcano Gang is one of the actively political gangs in Velo. They are known to tussle with Greys often, engage in civil disobedience, and sometimes outright corporate sabotage against the corrupt and restrictive elements in Velo. This puts them in a strange position as they have to balance between getting their point across and maintaining a relatively low visibility. Lately elements in Vesuvius have discussed starting a splinter faction to take credit for their actions and make sure heat stays away from Mt. Vulcan. Neither Majig nor Slyder have any official comment.

    In Newcity, however, the Volcanoes deal with the day to day. Crews are known in their sets, especially with the flamboyant and anachronistic dress. The citizens of the under-construction husk of a city for their part have very individual reactions ranging from full support to open derision. Unlike the High Fliers or the Deadmen Volcanoes can never count on the civilians of their set to be friendly. That could change in either direction pretty quickly, especially if corporate sponsorship money trickled down into revitalizing Newtowns economy and construction.
    >> Anonymous 05/09/10(Sun)17:39 No.9715017
    Taggin' and boardin' - Well, and runnin', an' bikin', and bladin', however ya wanna get 'round - they're the same, y'know? Ya can't be good at one an' not be good at the other. It's all lines an' color, man. S'like... If I wanna get from here to there, I could go inna straight line, get there ASAP an' all that, but that'd be boring. Totally Grey. I wanna make it fun, so I go totally outta my way an' do as much crazy shit as I can. Same with tags: I COULD just slap my name on somethin', or do some advertisin' or a warnin' or some shit, but nah, I gotta make it POP. I wanna be sure that people slow down and take a look at what I'm tellin' em.
    >> Zhuren 05/09/10(Sun)17:47 No.9715165
    Majig's Theme Song: Android Porn By Kraddy

    Slyder's Theme Song: (tenative, certain I could come up with better) Atradaitoshi
    >> Corgi 05/09/10(Sun)17:55 No.9715290
    Yay, thread is still alive!

    Feel a little bad. I wanna flesh out The Balance a little bit, and a few more plot hooky ideas. Should I work on the more higher end thing, or something else?

    Mostly because I also want to flesh out what I'm going to call the Bone Rivets, who would be the doctors/medics of Velo for the punks.
    >> Anonymous 05/09/10(Sun)17:56 No.9715305

    We already have a faction of medics, under the pay of Balance
    >> Zhuren 05/09/10(Sun)17:58 No.9715337
    The Medics of the system already have some fluff in the rar but you should feel free to throw more out there.

    I would say we want to start at the top though and work our way down, defining how the 'Major Players' interact with eachother gives us a good grounding point for the smaller gang interactions.
    >> Anonymous 05/09/10(Sun)18:01 No.9715394
    Idea 6: Relevant Rename.
    - "Greys" works fine for the police, but it also works well for the paper-pushing corporate drones.
    - The police are an indistinct mass of law enforcement.
    - What if the police were the Fuzz and the ordinary citizens the Greys?

    Idea 7: "Dude, Not Cool!"
    - Violence is a solution that most Punks want to avoid.
    - Blowing Greys (or Fuzz) away with a shotgun isn't as respectable as outwitting them.
    - What if your social standing was your Cool, with violence literally losing your Cool (gaining Cool for Spicers)?
    >> Anonymous 05/09/10(Sun)18:06 No.9715477
    This thread is in autosage, yes? Someone make a new one, so we can actually get more people noticing a Velo thread exists.
    >> Anonymous 05/09/10(Sun)18:09 No.9715537

    Mind if I could get the .rar? Mostly been following along the threads and haven't really given a full reading of everything just yet.

    Also, I agree working with the majpr gangs seems to be best. The Balance and Deadmen, plus others I would guess, wouldn't be too important until the higher levels of the system when it starts getting closer to Air Gear then Tony Hawk.
    >> Anonymous 05/09/10(Sun)18:14 No.9715650
    Hmm... discussing things with a friend, I'm not sure I like the direction this fluff progress is taking.

    "Fleshing out" is ending up changing a lot of things for no readily apparent reason, and there's a Lot of arbitrary, somewhat annoying power structures which don't really fit the anarchic feel of punk.

    Why are there now major gangs and crews? Why do we need to define sets? Why do we have more and more layers of organisation within Punk culture that we Really don't need?

    Lets just stop and take a step back here. We're getting Far too close and fiddly with these little details that don't matter.

    I don't like the idea of the current major gangs, in how Major is being interpreted. Make these gangs the focus of the current fluff? Fine. Make them More Important than the other gangs? I don't think it fits. I don't like the idea of large, powerful gangs across most of the city. We should scale it down.

    You can Still focus on those seven in the book. But they Aren't huge zone spanning empires. They're just one, mid to large, ordinary gang, with a specific zone and purview, and I think things worked better that way. It left more grey area for MC's and PC's to play with, it left more room for the imagination.

    To everyone developing fluff for VeloCITY, please read this, think about it, and then take a step back
    >> Nothing Man 05/09/10(Sun)18:16 No.9715690
    It's a hundred posts away from autosage.
    >> Anonymous 05/09/10(Sun)18:17 No.9715716
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    >> Nothing Man 05/09/10(Sun)18:19 No.9715742
    The major gangs aren't anywhere as large as that- they simply have quite a few members compared to other ones, and 'crews' are just to seperate 3-10 person bands of speedsters from those of actual creditable size.

    I agree that the actual levels of connection between the gangs is fucking stupid, but them all meeting up and going out for beer is a good idea- and the balance exists as something more of a medium between the police and gangs, a center of information for the city as a whole- not just punks, not just cops, everything
    >> Anonymous 05/09/10(Sun)18:19 No.9715744

    Huh, so it is. I just assumed because a couple of times I'd tried to find it, it was on page five or so. Funny that...
    >> Corgi 05/09/10(Sun)18:20 No.9715765

    I've always viewed these gangs not as the major ones, so much as bigger players. They're a lot like The Warriors, who controlled Coney Island, or The Riffs. They were both major gangs that people knew the names of if you were in the culture. It didn't matter where in the city you were from. That's what is meant by Major Gangs I believe.

    They're more important because they're more famous, not because of straight power or things like that. They're also going to be the Core 7, I think, with a lot of the other, smaller crews supporting. I imagine other big, important gangs like the Deadmen will get a mention, but not a true focus for now in this book.
    >> Anonymous 05/09/10(Sun)18:20 No.9715766

    I like how what you're saying works. But some of the ideas expressed in this thread- Like the Volcano Gang spanning both Mount Vulcan and Newtown with numerous sub gangs and crews- just didn't ring true.
    >> Nothing Man 05/09/10(Sun)18:23 No.9715818
    I don't fully endorse all of the ideas- honestly, I'm probably just going to cherry pick ideas, and some of them will be completely discarded.

    The Volcano Gang is nothing more than a fair level of runners with a few damn good ones who participate in contests, fliffing the money about and bragging- they all just hang out at the peak of Mt. Vulcan, nowhere else, anywhere else is mostly sightseeing or a member just chilling out with some friends elsewhere.

    They're the ritzy bastards who stick to their club. It would make no sense whatsoever to make them any more or less than that.
    >> Another Generic Drawfag 05/09/10(Sun)18:24 No.9715842
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    Man, this weekend was busier than I expected. Should be done with the Flying Bike fairly soon though.

    ... I'm kinda stuck thinking of Hendrix though as I'm working on it, haha.
    >> Anonymous 05/09/10(Sun)18:26 No.9715878

    That is very good to hear, a honestly seems like the best policy. You've eased my worries about the setting going a little off the rails. Thank you for being awesome.
    >> Nothing Man 05/09/10(Sun)18:27 No.9715896
    Think Nothing of it, pun intended.
    >> Anonymous 05/09/10(Sun)18:40 No.9716112
    so this seems like the perfect sort of game for introducing the useless skill system from tank girl into - you get one or so of these for free, and can spend some small amount of points to get more, if desired. I don't really know the mechanics for this system, but these are assumed to almost always work.

    1. Can pry the tops off beer bottles with teeth
    2. Talent for giving Wet Willies
    3. Talent for giving Noogies
    4. Long Distance Spitting
    5. Can talk while belching
    6. Can make farty noises with armpits
    7. Can crack knuckes really loudly
    8. Talented at bar games
    9. Really good at video games
    10.Can burp at will
    11.Master of Movie Trivia
    12.Whiz with numbers
    13.Can do a good impression of any one famous person
    14.Knows the words to every sketch of one comedy group
    15.Knows the lyrics to every song of one band
    >> Anonymous 05/09/10(Sun)18:41 No.9716134
    cont from >>9716112

    16.Can tell the brand name and brewery of any beer from the smell and color
    17.Can pass gas at will
    18.Can vomit on command
    19.Speaks Pig Latin fluently
    20.Can spit with amazing accuracy
    21.Can shoot bottle caps with a snap of his fingers with amazing accuracy
    22.Can cross his eyes
    23.Can wiggle his ears
    24.Can swallow change and other small objects and spit them back up
    25.Can peel the label off beer bottles without ripping them
    26.Can throw things in the air and catch them in his mouth really well
    27.Knows the value of every collectible plate
    28.Knows the exact time within an hour either way
    29.Knows which way is North at all times
    30.Has amazing bladder control
    31.Can catch flies with his bare hands
    32.Can sleep with his eyes open
    33.Can sleep standing up
    34.Can speak foreign languages in his sleep
    35.Remembers every detail of his dreams
    36.Can brush his teeth and then drink orange juice without that horrible taste
    37.Likes and can drink all the weird drinks like Clamato
    38.Can tell just by looking which die rolls the highest on a table
    39.Really good at thumb wrestling
    40.Really good at paper Football
    >> Anonymous 05/09/10(Sun)18:43 No.9716162
    cont from >>9716134

    40.Really good at paper Football
    41.Knows exactly how much to feed his goldfish
    42.Can identify dog breeds with amazing precision
    43.Can identify every All-Star Wrestler
    44.Can eat ice cream really fast without getting a headache
    45.Can hang a spoon from his nose
    46.Is totally non-boyant
    47.Can turn his eyelids inside out and make the scary monster face
    48.Can pick up stuff with his toes
    49.Grows hair really fast
    50.Can walk a quater across his knuckles
    51.Has an innate understanding of how to set VCR and automobile clocks
    52.Can set any VCR to record a show without messing up
    53.Can speak fluently in a funny accent (real or made up)
    54.Knows the batting averages of all the members of any one baseball team
    55.Never runs out of toilet paper at an inconvenient moment
    56.Can imitate any one cartoon character's voice really well
    57.Really good at skee ball
    58.Can spell strange words correctly without worrying or looking them up
    59.Can name the capitals of all the countries
    60.Can predic the #1 answer for all David Letterman top 10 lists
    61.Can instantly identify spores, molds and funguses on food stuffs.
    62.Can identify cheeses by smell alone
    63.Can sing in a falsetto voice
    64.Never burns the roof of his mouth when eating hot food
    65.Can and will talk understandably with a full mouth
    66.Knows the value of Pi to twenty decimal places
    67.Can read a doctor's handwriting
    68.Can always choose the fastest line in the supermarket
    69.Can stand on his head without falling much
    70.Master of titration
    >> Anonymous 05/09/10(Sun)18:44 No.9716180
    cont from >>9716162

    71.Can make really cool card houses
    72.Can balance a coin on it's edge
    73.Can grab coins off his elbow (like on Happy Days)
    74.Can put on lipstick and/or shave when driving
    75.Can tie a cherry stem in a knot with his tongue
    76.Can repeat anything just said with 100% accuracy
    77.Can repeat anything just said with 100% accuracy
    78.Can curl his tongue
    79.Can make really good paper airplanes
    80.Can disarm basic nuclear warheads
    81.Is basically too sexy for his shirt
    82.Able to maintain good dental hygiene without flossing
    83.Can create really good organizational charts
    84.Can refold maps perfectly when driving
    85.Is always the first to solve the puzzles on Wheel Of Fortune
    86.Can blow really big bubbles and perform many "gum tricks"
    87.Can appear to be much taller/shorter than he really is by dressing in the right colors and patterns
    88.Can whistle through his nose
    89.Not confused by one way streets in a new city
    90.Can lick envelopes without any danger of cutting his tongue
    91.Has a really whiny voice and uses it to great effect
    92.Can see those "magic eye" 3-D puzzles with no problems or effort
    93.Can create an excessively long analogy about anything
    94.Always knows where the best parties are
    95.Master of a great many YoYo tricks
    96.Can make really cool shadow puppets (look, it's the Night City Stalker!)
    97.Knows all the audience participation parts of the Rocky Horror Picture Show
    98.Can appear to be smarter than he looks
    99.Can walk across shag carpeting without generating any static electricity
    100.Make up yer own, we can't think of any more!
    >> Nothing Man 05/09/10(Sun)18:45 No.9716197
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    >my face when fireworks' page system is completely useless and I actually have to re-order all the pages into frames to print to PDF properly
    >> Anonymous 05/09/10(Sun)18:46 No.9716224
    just roll d100 to see what you end up with. Sorry to dump a huge wall of text, but I just really like these quite a bit for modern characters that aren't ultra-serious.
    >> Corgi 05/09/10(Sun)18:47 No.9716229


    Also, I'm sorry for being a bother, but I would like the .rar file. Finished most of my work for final projects and I'm antsy to do some writing.
    >> Nothing Man 05/09/10(Sun)18:48 No.9716239
    Alright let me re-compile shit real quick
    >> Anonymous 05/09/10(Sun)18:53 No.9716321

    Hahaha, I like these. Some might need altering, since some of them could actually be Really useful, but a cool idea.
    >> Zhuren 05/09/10(Sun)18:56 No.9716364
    I suppose I should come out and explain the why of the direction I took in attempting to flesh out the fluff.

    First I'd like us to look at LA, current day. How many gangs are there? Tons, but you are pretty much split between Crips, Bloods, and MS13. I grew up near Grape Street(A Crip Set) and have family who roll Northface(Same). Minor gangs just pick up the scraps at the edges of prominent sets, organization is done top down as I have previously delineated but often not with any singular leader.

    That's todays reality.

    I see no reason why when injected with massive quantities of NOBLEBRIGHT that would really change. There is power in numbers, money in numbers, influence and security. Enforcing a fractioned and disparate nature on punk gangs makes -no- decent sense as all it would take is one gang with any mediocrum of ambition and it turns into open war of the worst and most brutal kind.

    Organization means enforceable order, enforceable order is required for peace.
    >> Anonymous 05/09/10(Sun)18:57 No.9716378

    ...Yeah. Except, it doesn't fit the tone of the setting. Aptness and tone trumps realism any day, and anarchic gangs of punks are different from warring criminal groups fighting over territory.
    >> Nothing Man 05/09/10(Sun)18:57 No.9716383
    Incidentally, this is kinda' a silly world.

    In of this game, 'enforcable order' is almost entirely carried out by The Balance.
    >> Anonymous 05/09/10(Sun)19:04 No.9716479
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    a Black Rose hidden weapon
    >> Anonymous 05/09/10(Sun)19:04 No.9716482
    but those are criminal gangs, not gangs of punks that just skate around
    >> Anonymous 05/09/10(Sun)19:05 No.9716507
    Now you're seeing why this whole thing is fucking stupid!
    >> Izuminous !!iqtVysYzxlJ 05/09/10(Sun)19:06 No.9716508

    Black Rose hidden weapons are stuff like pepper spray sprayers built into elbow pads that they set off when passing close by someone, or tazers built into the heels/toes of their kicks/blades to give their kicks an extra edge. Nothing really fatal, but still hurts like fuck.
    >> Zhuren 05/09/10(Sun)19:06 No.9716515
    But Balance cant possibly be everywhere at once, self-policing is the most effective way to keep a Gang Truce active.

    I suppose I should then start asking questions.

    What thematics am I missing?

    What tone am I aping at inaptly?

    What about the things that I have written directly or incidentally conflict with said thematics and tone?
    >> Nothing Man 05/09/10(Sun)19:07 No.9716531
    Primarily, you're thinking of this in terms of realism.

    At this point realism has a maximum sway on the tone of this setting of, at maximum, 5%.
    >> Anonymous 05/09/10(Sun)19:09 No.9716559
    well i sort of just meant the weapon was hidden in the cell phone I guess I should have clarified.
    >> Izuminous !!iqtVysYzxlJ 05/09/10(Sun)19:11 No.9716609
    Oh. I can see that working, or in fact being one of the more common ones.

    Guy blades up to a group of Roses, challenging them to a race. They don't see any gang signs on him, and don't think he looks good enough, so one of them just pauses mid-text message and tazes him with her phone before they wander off.
    >> Anonymous 05/09/10(Sun)19:16 No.9716695
    Balance doesn't NEED to be everywhere at once.
    They can control the other gangs through the Threat of their intervention.
    >> Corgi 05/09/10(Sun)19:22 No.9716814

    The way I intended the Balance was for that reason actually. They have almost a direct line to any major player in the city, and can call in the favors of many others. They also have a few very very powerful, dangerous and skilled punks that simply would not get messed with. The other gangs aren't afraid of just The Balance has done, but what they are capable of.

    They don't do things though. They're basically storytellers and historians. They want to know all the drama, all the comedy and all the twists in the story of the punks of Velo. They do this by asking people to play to their game, having muscled their way in and offered more then enough incentive to play by the rules.

    Don't play by what the Balance wants? Suddenly they pull the medics off, the fame. You can't spread the word nearly so well as The Balance can. So a lot of fame and media is lost on the culture. Knowledge of formal invitations and information on the other gangs is lost.

    Life's a whole lot better with Balance, and a pain in the ass when you don't have it. Especially since you might find out that the police suddenly know where you are and all of those activities you've been up to. Maybe.

    Also, it's silly and fun, and lets there be a reason for no violence and for tournaments and whatnot.
    >> Zhuren 05/09/10(Sun)19:22 No.9716817

    I guess so.

    I suppose I don't see the point of starting at a realistic level of play and character capability at chargen if realism isn't catered to.

    The gangs, even if small, are still criminal no matter how you slice it. Between vandalism, traffic ordinances, underage drinking, curfew violation, destruction of private property, possession of stolen goods, and all the other nonsense you'll get up to in a general session you're still firmly on the 'wrong' side of the law.

    I mean even in Air Gear you have groups like Genesis who are huge and made up of sub gangs...

    I guess all I'm trying to say is I can change the fluff, I can and will write from this perspective, I just don't understand why as it is in my perspective highly limiting to the setting.
    >> Anonymous 05/09/10(Sun)19:24 No.9716856
    oddly enough, looking through the list, the one about balancing on your head well seems to be the worst offender given the setting, go figure. I guess the swallow and spit up small objects thing is also incredibly useful given the possibility of playing a courier, but unless it's an actual trick you can buy, i'd say it's fine here. Oh, and disarming nukes is so far outside the usual scope of the setting I'd say a 1d100 chance of having those skills is probably fine, too. But whatever, it's the concept, not the specific list, that I think really might have a place here. On the other hand this does totally fall within the realm of things you could just roleplay, but I like random silly tables.
    >> Zhuren 05/09/10(Sun)19:27 No.9716911
    I completely agree with this and this is the model I had for Balance in my own mind. In my interpretation they were the instigators of peace, one of the main reasons the gang truce stays in place.

    I just don't see how that changes between larger and smaller gang sizes and scopes.
    >> Anonymous 05/09/10(Sun)19:34 No.9717043
    Of course, this also means that the Balence is, technically, in the most unstable position of all.
    Pun intended.
    Their power is based in their connections and influence within many gangs, but at the same time this means that they are reliant on the other Gangs for their power. All that it would take to displace them from their position of power is for those gangs providing their influence to turn against them.
    Meaning that the Balence can crush any gang attempting to rise against them, but must also be careful not to alienate the other gangs in doing so.
    Lends itself nicely to the image of them as subtle manipulators, being the Balence of power, Rather than overt controllers.
    >> Anonymous 05/09/10(Sun)19:34 No.9717048

    Dude, sorry, but... Give it up. Your ideas have been presented, discussed, and deemed not fitting. That should be the end of it.

    This is 4chan. This is anarchy with a few notable figures, in this case, Nothing Man. Both the mass of anon and the guy running this project have said your ideas do not fit. Not necessarily that they're Bad. But they don't fit the established setting.

    So, stop banging on about them.

    If you want, use them yourself, write up an alternate setting or, heck, create an alternate game. But don't keep bringing them up or people will just start getting annoyed.

    The Why of them getting rejected doesn't matter. They were. Move on.
    >> Nothing Man 05/09/10(Sun)19:34 No.9717049
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    >finally get it all in order for fireworks to export a test PDF
    >it exports 72 pages, text isn't selectable, buggy piece of shit
    >> Zhuren 05/09/10(Sun)19:47 No.9717269

    So I went back and took a look at this post and I realized something.

    I was too Black to be writing the whole cloth of this.

    I grew up as a Black kid in LA and -that- is where the problem lies.

    Where I see -Gangs- comprised of punks everyone else is seeing -Punks- putting together their little gang. My experience is tainting my perspective. I have lots of story concepts surrounding Gangs and Gang life, to me VeloCITY replaces he unsavory elements of those narratives (death, guns, drugs, degradation of women) and replaces them with Bright and Happy elements of Techno, Parkour, Tournaments, and Crazy Mad Skillz.

    They say write what you know and thats what I unknowingly did.

    This is in contrast to everyone else who is coming from the narrative of the Punk, being a rebel and sticking it to the man. Both settings are -intensely- NOBLEBRIGHT but come from entirely different angles.
    >> Zhuren 05/09/10(Sun)19:52 No.9717367

    As I wish to continue to contribute to the project fluff that is both relevant and on tone the Why of it is the only thing that matters. If I can figure out the why, and I think I did, I can in the future write fluff more in line with the design philosophy.
    >> Anonymous 05/09/10(Sun)19:55 No.9717406
    This is basically it. You're coming at this from the gang perspective, but that's not what is informing the setting. The setting is based on the punk/graffiti aesthetic - punk and graffiti as a style of art and a cultural touchstone.
    >> Anonymous 05/09/10(Sun)19:57 No.9717445

    I think you nailed it on the head there.
    >> Anonymous 05/09/10(Sun)20:05 No.9717557
    have you read air gear? i'm asking because the "gangs" in this setting are more like the teams from air gear than real gangs.
    >> Anonymous 05/09/10(Sun)20:07 No.9717584
    Adventure Hooks:

    The Grey's Suits are shooting a movie, which requires them to cordon off large areas of the city for filming. Movies and shows being filmed on location in Velo City is not new, but some footage was leaked. What they're shooting is a work of fiction, intended for release as a documentary about the 'Punk Lifestyle', painting it as a life of crime, violence, drug abuse, and somehow even slavery. Production needs to come to a halt before this massive pile of propaganda hits theaters.

    The President of Supersonic has been kidnapped by a mysterious new gang that covers themselves from head to toe. Are you a bad enough Crew to rescue the President?

    Alabaster Inc., the company that brought you Conformatable Clothes and Blandview Monochrome Glasses, is marketing Monotonie, an outdoors/indoors paint that is 100% Graffiti proof. It comes in Gray Gray, Grayer Gray, and Grayest Gray. The genius behind it has arrived in town with talks to the public authorities to have it put in all over town. If there's any way of beating the stuff, he'd be the one to know.
    >> Zhuren 05/09/10(Sun)20:11 No.9717631
    Yes I have and you're forgetting that Genesis is comprised of at least four City Spanning Mega-Gangs that have absorbed nearly Every gang into their ranks with everyone else being marginalized who is not competition for the Race to the Trophareum.

    By definition Genesis is exactly why I wrote the fluff in the way I did, and also why I could not think of Velo's current state as anything other than post-gang war, from the perspective of someone coming from the gang aspected angle the current truce (which isn't a truce because there has never been war because they aren't actually in a position to fight each other for unification or resources, eeessshh this is hard to wrap my brain around)
    >> Anonymous 05/09/10(Sun)20:16 No.9717717
    If a character has a sticker in their inventory, sticking it onto something should be a free action that can be done without dice roll or penalty once per turn, as long as the character has at least one hand free during that tick, and the sticker target is within arms reach.
    >> RandomCapsChap 05/09/10(Sun)20:17 No.9717743
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    Time to attack the Forces of Grammar once more!

    Spice - A noobies guide

    Everyone has heard Of Spice, right? They're those Nutcases who jump of Buildings and post Videos of it on Youtube and shit. More than a Quarter the Punk who die each Year are Spicers, sent to their Deaths by the Lure of the Ultimate Trick.
    But how much do you Really Know about Spice? Who started it, who Runs it? How many Spicers are there, how did they Join, what do they do when they're not Killing Themselves or Commenting on each others Videos? And, Most importantly, what could Possibly Inspire people to Do this kind of Crazy Shit!?
    >> Anonymous 05/09/10(Sun)20:21 No.9717785

    ...go on
    >> Anonymous 05/09/10(Sun)20:22 No.9717803
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    >What's with all the random caps?

    Ok wait wait wait, is this a gimmick you do in every post? Like MR.RAGE?

    I'm sorry but that's really quite irritating.
    >> ZONEbro 05/09/10(Sun)20:24 No.9717832

    Actually, its just his writing style. He might be exaggerating it a little bit, but he does it naturally. I've even picked up a bit of it now and then, which is most unfortunate.
    >> Anonymous 05/09/10(Sun)20:24 No.9717838

    Fucking capital letters, how do they work?
    >> Zhuren 05/09/10(Sun)20:24 No.9717845

    So if is how is(and it is, I checked), then Punk Crews aren't going to be the only gangs in the city. It was already stated that the mafia and yakuza etc would still exist they just wouldn't interact with the punks very much (I thought this was a Balance and self-enforced rule, no it's just unnecessary) bit then on top of -that- there would be your normal earthbound crips and bloods corollaries. Tons of conflict and story hooks to be had in the interaction therein.
    >> RandomCapsChap 05/09/10(Sun)20:37 No.9718046
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    First off, when did It start? And Who started it?
    Spice isn't an old Gang, but its not Young. Even before the Rise of the Interwebs, and its plethora of Video Streaming sites, Spice was a small Community of Extreme Punks who were Drawn together by their Mutual Love of nearly Killing themselves in the Perfection of the most extravagant Tricks.
    Ok, that was a Bit Verbose. To make it Short, Spice started out as a Street Gang for Reckless Idiots.
    Back then, Spice was a far more conventional Gang, traversing the Streets of Velo as a Group and meeting Up to Show off their Latest Tricks. Their membership was Small, close Knit, made up of highly Skilled Bladers, Bikers and Boarders. Runners didn't start Joining til Later, after the Equipment Nessasary for Extreme Runner Tricks (beyond jumping off buildings into dumpsters) Was invented. They never had Turf, but there were a few "Spice Cafes" where they would meet up and perform Tricks, Mostly in and around Carver Canyon. Spicer meetings were mostly dominated by Trick Contests, with members Vying for position by performing more and more Dangerous Stunts, until one party would Drop out. Few recordings of these Early Days exist, even among the Vast Archive of videos Kept by veteran Spicers.

    However, these simple (lol) days did not last, and soon the Spice we know today started to Take Shape. And the First Step was the Creation of the, now legendary, Message board:
    >> RandomCapsChap 05/09/10(Sun)20:40 No.9718094
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    I am aware that www.Spice.Org is a real website, apparently some kind of Indian Culture thing.
    Its just a disguise.

    Honest to God, Its subconscious. Even when I'm Writing by Hand I sometimes slip up and Capitalise things.
    But hey, Quirky gimmicks work for Me too
    >> Anonymous 05/09/10(Sun)21:21 No.9718862
    This thread slowed down. I think it needs a little acceleration.
    >> Nothing Man 05/09/10(Sun)21:22 No.9718888
    I've got the tricks done, I'm working on the actual bits and bobs past that.

    I've decided to say 'fuck that' to combat = tricks. Combat will just be something you know, with some techniques learnable that enhance it or give you alternate options.
    >> Corgi 05/09/10(Sun)21:25 No.9718961

    I like that decision. Also, thanks again for all the work you're putting into this.
    >> Zhuren 05/09/10(Sun)21:36 No.9719153
    That actually opens up a lot of design space, I approve of that decision.
    >> RandomCapsChap 05/09/10(Sun)21:37 No.9719165
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    The board was original started by a Team of 5 Veteran Spicers, Jolokia, Dr Tobasco, Big Pepper, Cajun and RHC. Precisely which of them First came up With the Idea is a subject of Some Debate, one which Will likely never See a Definite Answer. After all, only Two of them are Still Alive, and of the pair only One, Dr Tobasco, Remains in Spice.
    The Board began as a Way to keep Spicers Informed of meeting times, contest dates and, Of course, the Current "Hierarchy" within the Gang. However, a few Key Members, such as Jolokia, started to Post videos from the Meetings up, so that Those Spicers who couldn't make it to the meetings could Still watch them.
    The first Spicer to post a Video that Wasn't from a Meeting was, perhaps predictably, Jolokia. More Spicers followed suit, Posting videos from their Practise runs, until people Were performing Tricks solely for the Purpose of Recording and Posting them.
    Then, on a Whim, Cajun posted a Video he had recorded on the Street, of an Unknown Punk performing a Triple flip off a building and Into a Dumpster, all while being On Fire.
    >> Nothing Man 05/09/10(Sun)21:46 No.9719318
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    God darm bloody spoicers.
    >> RandomCapsChap 05/09/10(Sun)22:01 No.9719592
    The video was a Sensation, at least within the then tiny Spicer community. Sure, it wasn't the most Extreme or Dangerous stunt they'd ever seen, but the fact that some Unknown Kid, that Cajun had just happened to spot on his way home from work, Made this seem Insignificant. Almost instantly, the entire Gang started devoting their Attention to hunting the Mystery Punk down and Recruiting him.
    Encouraged, other Spicers began posting similar videos, of Tricks performed by Random Punks. Not all of them evoked the same response From the Board as the First, but Enough did that the Spicers went into a frenzy of Recruitment.
    However, it soon turned out that Many of the Prospective members were already In Gangs. Some even lived outside of Velo itself, Or In areas of the City where the Spicers were...unwelcome. Undeterred, the Admins proposed a Change to the Way Spice would be Run. From then on, Spice would not Meet up on the Streets, but only Online. Spicer's, abandoning their Traditional Green and Red, would No longer Declare their Allegiance to the Gang so openly, and Could even Join other Gangs if they wanted. Likewise, Spice would ignore a Prospective members Current Alliegences, even Recruiting from their worst enemys as long as they had the Skills to impress the Boards.
    Over the Course of a Few days, Spice disappeared from the Streets of Velo, Tags painted over, groups Disbanded, members going their separate ways. Nothing, not their Pride in the Gang, Territory, or even Street Cred, mattered any more. From then on, It was all about the Tricks.
    >> RandomCapsChap 05/09/10(Sun)22:05 No.9719665
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    Forgot ma Pic
    >> RandomCapsChap 05/09/10(Sun)22:24 No.9719998
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    In the Current Incarnation of Spice, little remains of the Original Gang save its tradition of Naming members after Food Flavourings (specifically the Spicy ones) and, of course, the core belife of the Gang:
    That nothing, not even your Life, is as important as the Trick.

    Unfortunately, this lack of concern for personal well-being Has Led to certain Views about the Group among Outsiders. The most common Misconception is that Spice is, in some way, a Gigantic and rather Extravagant Suicide Cult. Of course, there have been a Few Spicers who were a little too...obsessed with making their Tricks overly Dangerous, but Spice on the Whole does not promote Suicide. Or, Rather, Suicide as an end in itself. Rather, Spice holds dear the belief that Ones life, while Valuable, is none the less a valid price to pay if it will make a Trick Truly Legendary. Spice is all about leaving your mark on History in the Flashiest way you can, and that's often Not something you can Achieve without Dying first.

    Another incorrect Assumption about Spice is that they are elitists who only Recruit the Best....
    Actually, that's pretty much on the money, but the Negative connotations behind it are Unfounded. Spice does Only Recruit the Best, but only because the Rest can't meet their criteria. Anyone can be Invited to Join Spice, regardless of background, Gang, age, Sex, Race, etc etc. Its just that, because Better Boarders tend to perform Better board Tricks, Spice Members tend to be Above Average in terms of skills.
    >> RandomCapsChap 05/09/10(Sun)22:44 No.9720293
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    Hmm, my Random caps seem to have Killed the thread...

    The best way to imagine the mindset of a Devoted Spicer is to think of it like this:
    When you were little, did you and a group of friends ever jump off walls into bushes, Climb Trees and jump out, Throw rocks at Bee Hives? Well, a Spicer is someone who did all that and Found it Boring. Worse, unlike you (Who no doubt Grew up and switched to more Worthwhile pursuits, Like Posting on Internet Forums), They didn't Grow out of it. They just found Bigger Walls to jump off, and Aimed at Rose bushes.

    Despite this, Spicers do have a few rules. First and Foremost, you don't Fake a Trick. If a Spicer is caught Faking, they're Ice Cold, and are kicked out of the Gang. Generally, it ends there, but some Spicers tend to take these things A little Too Seriously.
    Lets just say, Spicers who Fake Tricks rarely remain Punks. Its hard to Skate with both your Legs broken.

    Secondly, If you have an Ego, Spice doesn't want to know about it. Spicers who go around loading Declaring themselves "Teh Leet Spicemaster" are mocked and Derided on the Board. Spice is not a popular Gang in much of the city, since Many of their More famous tricks were accompanied by Significant Property Damage (among other things), and those who Openly Declare themselves Spicers are often Targets for Revenge. Likewise, drawing Attention to the Gang is not good for the Group as a whole.
    As the Lone surviving Admin Dr Tobasco once put it: "Spice does not exist to Advertise your Ego, because that Shit gets the site DOSed"
    That said, there were a few Punks Famous for being Spicers, such as Johnny Masala, Saffron and, of course, Jolokia.

    (that's all from me, Its' sleepy times)
    >> Zhuren 05/09/10(Sun)23:28 No.9721015

    Random caps have not killed the thread, it's more like a time of intense recalibration as I re-examine how I go about writing fluff and what the narrative of the game actually is. It's very different from anything I've ever tried to write before because a lot of the normal goal oriented activities fall to the wayside when you're dealing with non-hierarchical organizations.
    >> Corgi 05/10/10(Mon)01:21 No.9723070
    One last little bump to make sure that this all works out for us.

    And to make sure that this happens.
    >> Zhuren 05/10/10(Mon)01:42 No.9723342

    I have a question or three for you and everyone else:

    What do you want out of the 200 tier of the game?

    What do you want out of the 300 tier?

    Should an entire campaign be able to stretch one tier of content?

    What does the endgame look like?

    I think these are some of the questions that need to be asked mainly so that the fluff scales with expectations and design. I know next to nothing of what being a punk is or how to properly write a tribe of anarchists, this will help direct creative flow.
    >> Anonymous 05/10/10(Mon)06:18 No.9726994
    Emergency page 15 rescue BUMP
    >> Anonymous 05/10/10(Mon)06:32 No.9727218
    Guys, i've been thinking, you know those spring stilt things? Would it be a good idea for those to be a parkour item?
    >> Anonymous 05/10/10(Mon)06:57 No.9727575
    man, i loved those adventure hooks. the first one though - wouldnt trashing sets, nicking cameras and generally interrupting shooting just work towards the goal of the people shooting? especially if they get some footage of the "brutal hooligans" ripping around the set "lighting fires and crushing expensive equipment in a riotous display of senseless violence and destruction." i suggest combining it with the second idea - something happens to the ceo of the company making/funding the film and punks save him, figuring that he will realise they arent monsters and stop the filming in gratitude. of course, when he still releases the movie it will really highlight how grey the greys really are to the players.

    ha! ever since it started ive been hearing atlas's voice every time i see the word spicers. im glad im not alone.

    mother of god. no. please no. that would be the shortest run in history. youtube would get a million gazillion hits on the stack footage though.
    >> Anonymous 05/10/10(Mon)07:59 No.9728218

    You could be more subtle about the shoot. Wreck power lines, trash the generators, generally fuck with stuff, off camera. You could also manipulate the crowds and traffic of the streets, or even just jack all the handheld camera's and record a film of your own, showing punk life as it Really is, and release it online before the propaganda piece is finished, so both perspectives are apparent.
    >> Anonymous 05/10/10(Mon)08:05 No.9728259
    fair enough. if the greys get even a whiff of an idea that the punks are doing it theyd use it as evidence of the destructive nature of the punks, but then i guess thats the challenge of it.
    >> Anonymous 05/10/10(Mon)08:07 No.9728279

    To be fair, this is a city where the Fireworks exist. Anyone wanting "Evidence" of "Destructive nature" needs only watch one of their displays for five minutes.
    >> Anonymous 05/10/10(Mon)08:17 No.9728397
    touche :D
    >> Anonymous 05/10/10(Mon)08:39 No.9728636

    >what being a punk is or how to properly write a tribe of anarchists

    I've been thinking about this and it seems a bit backwards to me to start out by describing the gangs first and then expect all players to choose one of the existing gangs. I think a PC party (a Crew or whatever it's called) would be a gang of its own. Just starting out, trying to make a name for itself, or doing a few missions. A crew that comes together because they're old friends, because they share common interests or just because they've got a job to do.

    I mean, imagine you're a Punk (not a real one, but a Velo City one). You're in the scene. You've got skills, you want to put them to use, but you also need to make ends meet. What do you do? Enter championships (but that's a lot of competition for not a lot of prize money), maybe run errands, deliver goods (I think we could do the whole Mirror's Edge runner stuff and combine it with corporate espionage: imagine there's surveillance everywhere and all the lines are tapped, if you need to get secrets across town so the competition can't listen in, you hire a Punk to run the message through), and whatever.
    >> Anonymous 05/10/10(Mon)08:41 No.9728659

    Its been a long stated goal that the PC's making their own gangs and crews will be easy, possible, and indeed one of the baseline ways of playing the game.

    The "Major" gangs are just examples and interesting setting elements, to give the PC's an idea of how gangs work, and to prompt interesting interactions with the various groups.
    >> Corgi 05/10/10(Mon)08:47 No.9728717

    Gonna answer my thoughts on these in a new thread later today. Also bump because I highly enjoy VeloCITY


    Wait! I can reply!

    Most of the gangs we're mentioning won't be directly there. They're closer to the actual fluff then anything. This isn't a system about places really. There's a few, sure, but there are not as important as the people. The people re in gangs, and that lets us give antagonists and NPCs to the setting. Allies and enemies who have the same core beliefs, but go about them in completely different ways.

    PCs won't need or be pressured into join them I expect, but it is nice to know who if you tick them off. then. You could try and rise through the ranks of the Black Roses, or you could just go around establishing your own empire. You could tag or just try to get the most air. You could mess with the fuzz and splash some color on the grays. You could hideout and perform crazy spy tricks and learn secrets you shouldn't. The setting will be up to you and your group.

    Nothing Man is just giving a setting with rules, and we're fleshing out bits and pieces. After the gift is given, you decide what to do with it, not us.

    But I do think the gangs are pretty sweet though, and getting into the political scandals between the gangs will be very fun.

    Money is something I won't comment on though. Need a little more info from Nothing Man, whose already mentioned it'll be forthcoming. I already had a pizza delivery service, and I know there are others to come.
    >> Anonymous 05/10/10(Mon)08:56 No.9728821
    as i understand it, gangs wont be set. there are 7 main gangs - but there are plenty of other unnamed gangs that players can claim, name and flesh out. think of the main gangs as suggestions, launching points, examples of theme and tone, and an easy way for the mc to make npcs from other gangs without needing to actually invent and describe new gangs before players can interact with them properly.

    think of them like the different chapters of space marines - ultramarines, blood angels and iron hands are just a few main chapters, but players are encouraged to make their own colour schemes and backgrounds and play as the steel scorpions or the dragons of piety or the furies of fluffmodeus.

    and of course if you really like the story of one of the main groups, or are feeling lazy, or just dont have the imagination to think up an entire new group of your own feel free to play as a firecracker or a black rose or a boddhi.
    >> Zhuren 05/10/10(Mon)09:19 No.9729069
    I imagine that not everyone can be a full-time Punk as well, some people have day-jobs that then run into questions of priorities.

    I -also- think I and a lot of the rest of us thinking of the game are stuck on 100 level content, there are supposed to be reality-bending moves of flow so hot the ground will [b]Actually Catch On Fire[/b] and the lack of grasp on that part of the game is limiting the fluff, which it shouldn't.

    It makes for more plot hooks, more esoteric and wuxia elements can be introduced in the old master without an heir to pass on the secrets of the board and the young upstart with promise proving his worth to be the next holder of the power of the Hokuto-No-Shin-Grind, or in Air-Gear's Race to the Trophareum, etc. Its taking me a while to reconcile the over-the top parts to what we have now but I think I'll be able to write it.
    >> Anonymous 05/10/10(Mon)09:23 No.9729121

    I think the main reason we've stayed away from 20* and 30* level fluff, for now, is that the Alpha is strictly only 10* level stuff, so we've been making fluff that will be useful in terms of the Alpha. When we expand to the higher levels of mechanical capability, that'll be the time we need to start working on that higher level fluff.
    >> Zhuren 05/10/10(Mon)09:37 No.9729257
    I would agree with this except the interaction of 20* and 30* level with the 10* level could be -very- useful even if it's just Narrative.

    The main thought I had was how the "major" gangs exist or interact on at least two levels, to a 10* level group of PCs a 30* character should be something akin to a force of nature or an act of god and can, if done right, provide story fodder in the quest to understand or gain such power.

    "I know how birds can fly, fishes swim, and animals run. But the runner may be snared, the swimmer hooked, and the flyer shot by the arrow. But there is the dragon: I cannot tell how he mounts on the wind through the clouds, and rises to heaven. Today I have seen Lao Tzu, and can only compare him to the dragon."
    >> Anonymous 05/10/10(Mon)09:46 No.9729346
    ive tried doing some fluff for higher skill levels but im having a bit of trouble describing some of the epic maneuvers im imagining in a way that is descripitive enough that people who dont know what im talking about can imagine it without going into so much detail that it clogs up the flow of the story. when im happy with it ill post.
    >> Anonymous 05/10/10(Mon)10:06 No.9729541
    I think we need a solid definition of 20* and 30* level abilities. We have 20* is Jet Set Radio, and 30* is Air Gear... But what does that actually mean?

    Can anyone give us some good examples, as well as a strong definition, of what fits 20*, and what fits 30*?
    >> Anonymous 05/10/10(Mon)10:24 No.9729754
    100 you can do some impressive trickery. 200 your pro-level plus. 300 and the laws of physics humbly beg your permission before they consider applying to you.
    >> Anonymous 05/10/10(Mon)10:35 No.9729898
    At 20* Level trickery I can see things like wall riding up and down the inside of a lighthouse, climbing the statue of liberty with your bare hands and feet, and generally displaying superlative feats of skill that may or may not take you beyond the realm of the human norm, but it's in that grey area. Training with one fingered push-ups in a handstand position.

    at the 30* Level you can set things on fire with your speed, commit feats of aerobatic prowess that tells gravity where it can shove it, deliver electrified punches from the static you develop from grinding, or otherwise cause parts of your body or gear to break the sound barrier.

    At least that's my interpretation.
    >> Anonymous 05/10/10(Mon)10:40 No.9729956

    This works very well, so until we're told different, lets take this as our base definition and work from there.
    >> Anonymous 05/10/10(Mon)10:46 No.9730037
    I've only read a few threads of this, so forgive me if anyone's already suggested a similar idea.

    my idea is that their are some people, or a group of people, throughout the city, who are extremely skilled as runners, riders, etc. their exploits are well known, and their have been sightings of them making almost impossible jumps, landing perfect tricks and generally getting away with some of the most outrageous shit anyone's ever seen.

    Theirs one catch though. whoever these people are, they seemingly have a deep hatred for punks. any punks. they target any and all gangs, seemingly popping out of nowhere to wreck havoc. their attacks range from near harmless to outright assault. you might have just finished a tag, only to turn as you leave to see one of them paint over it. you might be making the longest jump you've ever attempted, and on the cusp of successfully landing it be suddenly blindsided in mid air, the last thing you see before your knocked out on the pavement being one of them hanging from near-by roof with a shit eating grin on their face.

    they would be like the boggie man. an urban legend. your not sure if they truly exist. some don't believe in them at all, but their are enough stories going round that their has to be some kind of merit to them.
    >> Anonymous 05/10/10(Mon)10:49 No.9730077

    Is basically what you're getting at. They are already in the fluff.
    >> Anonymous 05/10/10(Mon)10:59 No.9730190
    well, spicer-level punksquads. but yea, them.
    >> Anonymous 05/10/10(Mon)11:00 No.9730213

    Perhaps the Punksquads Spec Ops group? Their elite assholes, the rumoured subset of anti punk operatives who can beat Most punks at their own game. They'd need their own cool name though...
    >> Anonymous 05/10/10(Mon)11:04 No.9730264
    hmm i was actually thinking more along the lines of vigilantes actually, but i suppose that works.
    >> Anonymous 05/10/10(Mon)11:07 No.9730304
    for a name, you could go generic, like "shadows" or "phantoms" or "black ghosts" or something like that. or have them known by a whole bunch of street names, like "those bastards who put me in traction for 6 weeks"
    >> Anonymous 05/10/10(Mon)11:09 No.9730327
    yeah. punksquad might have a special name for their best and brightest, but on the street theyd just be called 'those filthy fuckers.' not while they were in earshot, of course.
    >> Corgi 05/10/10(Mon)11:19 No.9730483

    Damnit, too late to describe this. I do think we should stay away from it for now. Though for a general rule I think that higher ecelons of the gangs tend to be 200s, while the Gang leaders and certain other groups, possibly Deadmen or the Boogiemen, are 300s.
    >> Anonymous 05/10/10(Mon)11:27 No.9730582

    The average small, low key gang will be a lot of 10*'s, possibly with one 20*, who is often the leader, but usually not.

    Slightly larger gangs usually have an upper echelon of experienced 20* types. Rarely, they'll have a single 30* in their ranks.

    Only very large gangs have more than a small number of 30*'s, and even the largest will have less than ten. They will, however, have quite a lot of 20* members, and the capability to train up most of their less skilled members over time.

    Spice consists, almost entirely, of 20*'s and 30*'s, due to their elitist policies.

    An example gang, lets say the Skyhighs, would have quite a few 10*'s- The kids from the apartments, the younger members of the gang still learning from their elder brethren. The 20*'s would be the older, more experienced members, plus the occasional talented prodigy, who train the lesser members. Then, there's the Ascended, the small number of 30* grade Punks, including the gang leader and several Punks descended from Lucy, the gangs founder.

    In the Tripartite, most of the Gang Leaders are 30* level. Of the champions, they're mostly 30*, with a few 20* level people who won the lesser, but still prestigious, competitions. Of the Aesir, they're all usually 30* level Punks, although sometimes, no 30* will desire the position, so a 20* will take it.
    >> Anonymous 05/10/10(Mon)12:05 No.9731035
    where'd everybody go?
    >> Anonymous 05/10/10(Mon)12:06 No.9731044

    No idea. Just part of the tides of /tg/ I guess, inflow and outflow of people, increase and decrease in post rate. All in a day, really.
    >> Anonymous 05/10/10(Mon)12:07 No.9731062
    but its only 2 in the morning :(
    >> Anonymous 05/10/10(Mon)12:10 No.9731089

    Five in the afternoon here bub. Time is relative.
    >> Anonymous 05/10/10(Mon)12:12 No.9731121
    oh, so everyones asleep then. fair enough
    >> Anonymous 05/10/10(Mon)12:25 No.9731298

    Asleep, at work, who knows? Some times of day, things slow down. Some times, things speed up. Just the way it is.
    >> Zhuren 05/10/10(Mon)13:51 No.9732576
    Well I'm at work.

    Sketching up the outline for a short-story piece of fluff, also thread is autosaging so someone who isn't me will have to make the next one.

    This except even smaller numbers of 30*s, most major gangs only having maybe enough to fill a crew of 5-6, some major gangs not even being able to field that large of a force.
    >> Anonymous 05/10/10(Mon)14:21 No.9732992
    at least this ones archived.

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