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  • File : 1272874146.png-(2.55 MB, 490x640, VeloCITYcover.png)
    2.55 MB Anonymous 05/03/10(Mon)04:09 No.9581188  
    Hey /tg/, late-night VeloCITY thread. I really need to write a good splash-and-grab blip for these beforehand.

    Basically, it's a game in which you are a street punk utilizing one of the four primary modes of getting around as fast as you can without motors: Your feet, Rollerblades, Skateboards, and Bicycles. It is a game of speed, it is a game of maneuvering- but more than any of that, it's a game of style

    I'll post the crunch later, but first /tg/ I come to you, because I need help deciding on an important design choice:

    Do I need more Jet Set Radio (Remotely clinging to realism for the sake of having a good gauge of style), or more Air Gear (THROW REALITY TO THE WIND, CLIMB BUILDINGS BY WHIRLING YOUR INERTIA AROUND FROM A TECHNIQUE YOU LEARNED FROM A BLACK FAT GUY IN TANK-TREAD ROLLERBLADES)?
    >> Anonymous 05/03/10(Mon)04:09 No.9581201
    Do Mirror's Edge.
    >> Anonymous 05/03/10(Mon)04:11 No.9581221
    Well yeah, it has parkour and freerunning and that sort of thing- the distinct advantage of that is that they have no turning limits, and therein holy shit freedom of movement anywhere they want

    >> Anonymous 05/03/10(Mon)04:14 No.9581244
    More Air Gear like, curb stop reality, this shit here is Velocity.

    Alternatively, though more work, do both.
    >> Nothing man 05/03/10(Mon)04:15 No.9581247
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    Alright, fuck realism, RIDE ZA LIGHTNING

    I'll post the crunch I've got so far next few posts.

    (also woops forgot my name)
    >> Nothing man 05/03/10(Mon)04:17 No.9581264
    I like that too. "For a realistic game, use XP gain as written, and ignore tricks with the [SUPER] tag. For a fantastic game, double XP gain, and use [SUPER] tricks"

    PERSONAL STATS: [Rated 1-7; 3 is average]
    Muscle [Strength and Durability]
    Momentum [Reflex and Speed]
    Smarts [Intellect and Charm]
    Soul [Willpower, and incidentally also rhythm]

    Vigor: [Muscle x 3]
    Energy: [Muscle + Soul + 3, every time it hits 0 it refills- but you go down one level on the Shape track]
    Shape: [Every character starts at Good, goes down to Meh (-1 on all rolls), then Bad (-2 on all rolls), then Horrible (-5 on all rolls), then Critical (-5 on all rolls, can only move one tile per tick, and cannot perform tricks)]


    Acceleration [increases 1 tile every 4 ticks to max speed]
    Max Speed [Maximum tiles moved per tick]
    Turn [Amount of turn points per turn]
    Brake [Can slow down by 2 tiles per tick when braking]
    Lift [Bonus to muscle for jumping]

    Handwear [Grip, Armor, Power]
    Headset [Volume, Quality, Equalizer, Capacity]
    Footwear [Lift, Armor, Power]

    CLASSES: [Grace/Style]
    Runner [Traceur, Freerunner]
    Cyclist [Freestyle, BMX]
    Boarder [Pro, Punk]
    Blader [Aggressive Inline, Rudy]
    >> Anonymous 05/03/10(Mon)04:18 No.9581269
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    will there be endless waves of pursuing and frowning policemen?
    >> Nothing man 05/03/10(Mon)04:19 No.9581281
    You bet your rudy ass there will be. I fully intend to have alternatingly "competent" enemies and "mooks" very much seperated.

    Spray cans normally deal no damage.

    They will to mooks.
    >> Nothing man 05/03/10(Mon)04:22 No.9581306
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    ALRIGHT. It's kind of sad to say this but the whole kicking reason to the curb thing will probably help me out a shitload with tricks, since I was trying to come up with realistic basic tricks and move up from there.

    Now 'up' will probably involve grinding a rail so hard it gets pregnant

    ...Well, okay, maybe not quite to exalted levels.
    >> Anonymous 05/03/10(Mon)04:37 No.9581440
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    mmm killing cops by painting pretty pictures on them.

    I remember so many odd things being in those games: demons, horrible netherworlds, giant robots piloted by cops, attack helicopters on fire, the golden rhino guys with flamethrowers/robot arms/etc.
    >> Nothing man 05/03/10(Mon)04:38 No.9581452
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    I think Rokkaku literally was draining the world of color, and that color harmed his troops.

    It's an alternative view, and seems a bit deBlob, but still
    >> Anonymous 05/03/10(Mon)04:41 No.9581474
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    >> Nothing man 05/03/10(Mon)04:41 No.9581481
    Oh, that reminds me, good news everyone

    Have some JSR-esque music that isn't actually from JSR
    >> Anonymous 05/03/10(Mon)04:42 No.9581483
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    >> Anonymous 05/03/10(Mon)04:43 No.9581497
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    Come along children, it's time for a little music.

    Now I'll start the melody on the organ...
    >> Anonymous 05/03/10(Mon)04:43 No.9581500
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    Will we ever get a sequel to this? It was one of my favorite game series.
    >> Nothing man 05/03/10(Mon)04:43 No.9581502
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    That was the only fucking song I didn't like from JSRF
    >> Anonymous 05/03/10(Mon)04:44 No.9581515
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    Hello, Alison, I wanna hold your hand,

    I've never been the same man since I saw you coming in...
    >> Anonymous 05/03/10(Mon)04:45 No.9581519

    sega renewed the trademarks for JSR and ChuChu Rocket in march 2009, so maybe?
    >> Anonymous 05/03/10(Mon)04:45 No.9581522
    I hated it as well. One moment it was as if my ears were sailing through the skies on kickass for fuel and then that song plays and it's as if someone ran up to me with a bat and beat my ears.
    >> Anonymous 05/03/10(Mon)04:46 No.9581528
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    >> Nothing man 05/03/10(Mon)04:46 No.9581543
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    And Beat was in that sega racing game.
    If nothing else, it is not forgotten

    I pray for a glorious jet set radio game
    >> Anonymous 05/03/10(Mon)04:47 No.9581550
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    >> Anonymous 05/03/10(Mon)04:47 No.9581553
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    I just remembered something that always bothered me. they had a fucking car in that garage of theirs that just sat there. could we presume they used it to get to another part of the city?

    also what sort of campaign would you run in veloCITY land..the only thing that comes to mind is 'THE WEIRD BLACK GUY ON THE RADIO SAID SOMEONE SPRAYPAINTED ON OUR TURFFF'
    >> Anonymous 05/03/10(Mon)04:48 No.9581563
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    You children best not sleep cause we're gonna take your senses on a trip

    >> Anonymous 05/03/10(Mon)04:52 No.9581592

    I'm not familiar with Air Gear but in general I dislike the idea of throwing out reality entirely if only because it will prevent new players to the game from having a basic grasp of what can and can't be done.

    Still, as long as there is some clear delineation of what's possible and impossible then I'm sure it'll be fine.

    Also, I am wholly excited to see this come into fruition.
    >> Nothing man 05/03/10(Mon)04:52 No.9581594
    Well, see, I've been working on the crunch but the fluff's been swimming in my head, so:

    Velo City is a city of questionable place, we'll say it's in america and heavily asian-influenced. The government is oppressive, cars are too fucking expensive, the smell of pollution's ripe in the air and things are looking grim if you want to see it that way.

    There's always those that don't see it that way, though. Renegades. Revolutionaries. But really, let's face it- you're a punk. And that's perfectly fucking fine.

    There are a truly staggering amount of gangs all over Velo City, it's cut into sections. There's an official government-approved district map- but they don't tell you what's what. Cops run around the street, glorified janitors in gray jumpsuits [cont.]
    >> Nothing man 05/03/10(Mon)04:57 No.9581651
    The cops try to use cars. That's why no punks do. It's not uncommon to see laughing youths grinding down the lights of a cop car, painting the windshield red as they go. Cops have guns, sure, some punks do too- most consider it unclassy, but in these times who's to say? It's plenty dark, but is that your problem?

    A good chunk of the punks with a bit more light-hearted views think it damn well is. Pirate radio pumpin' out beats, they hit the streets, rolling around at the speed of sound making the streets a beautiful place again. The cops do not approve of this- and, often, some of the more territorial gangs don't either. Clash is ever-present.

    But there's more fun being a punk than just the exciting(?) life of spraying paint over every square inch of the city, there's some mighty big sewers under Velo where the big nasties dwell, it's said there's an arena down there. Fights, races, some mixture of the two- if it's fast, furious, sometimes bloody, it flies down below.
    >> Nothing man 05/03/10(Mon)05:05 No.9581745
    (this seems to be shifting from a third person narrative to a first-person tour guide. whatever!)

    Really, it's a surprise the cops haven't shut down the few remaining speed-shops in town. Bikes, 'boards, 'blades-- I don't mean to advertise, but I heard Ramone's got good deals in chinatown. The red-light district's got its share of illicit deals in speed 'warez. Hell, they say they've got some crazy motorized wheels in from japan- they'll cost you an arm and a leg though (you can always bring someone else's.)

    The economy is like what you'd think- it's a big city, trade in and out, every kind of thing. Triad, Yakuza, Mob- if you're a particularly dirty punk you could try running with those crews, but that's like bobbing for apples in a pool of piss.

    Then there's the company-sponsored events. If you wanna be the legit type you could run those. Races across rooftops, ground weaving, faux-gladiatorial sorts of things, obstacle courses- you name it. The most popular events? Trick courses. I once knew a guy named Vinnie, he was a crazy bastard- went flying on his 'board off the top of a 5 story building. He was spinning in so many axises I think he may have broken through to the 4th dimension, because time just slowed down for that bastard, that's how fast he was going. The craziest part was he stuck the landing- he didn't even get hurt. Still only got silver, I had to piss when the gold winner was going.
    >> Nothing man 05/03/10(Mon)05:11 No.9581795
    And I know there's a lot of good radio stations here in Velo, but I'll give you a tip: Tune in to 140.96-- yes, I know that sounds oddly specific, but give it a shot. They've got some of the best beats in the city. Rotates between two DJs, ...can't remember their names- one's a guy and one's a girl though.

    If you're feelin' particularly ballsy I've got a spare transmitter at my apartment you can borrow, if you want to try starting up your own station. Music's got power when you're rolling out, man.

    Listen, I'd stick around, but I've got a date- my name? You can call me the professor. I'll be seein' you around, punk. Break a mailbox for me.
    >> Anonymous 05/03/10(Mon)05:14 No.9581828
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    >> Anonymous 05/03/10(Mon)05:21 No.9581884
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    >> Anonymous 05/03/10(Mon)05:22 No.9581891
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    rolled 63 = 63

    >> Anonymous 05/03/10(Mon)05:25 No.9581914
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    instead have it take place in a sunny city where

    "every other facet of human wrongdoing, murder, theft arson, etc. have all been abolished so the Man is entirely devoted to bringing down skaters, allowing them feel like so kind of courageous oppressed minority, fighting for liberty

    rather than a bunch of masochistic twats, putting their t-shirts on over their jumpers and blindsiding old ladies."
    >> Anonymous 05/03/10(Mon)05:29 No.9581958
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    So.. mirror's edge with rollerblades/skateboards/bikes?
    >> Nothing man 05/03/10(Mon)05:31 No.9581973
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    >> Nothing man 05/03/10(Mon)05:34 No.9582001
    Oh, and I may find some way to add in dance-fighting.

    >> Anonymous 05/03/10(Mon)05:34 No.9582002
    I'm given to understand that Jet Set Radio will be making an appearance on the Xbox LIVE Arcade at some point, which many hope will be the beginning of a revival for the series.
    >> Anonymous 05/03/10(Mon)05:35 No.9582006
    I really love the idea of kids in their rubber jackets and yen sign gold chains being couriers for some vague criminal syndicate (or revolutionary group for the political minded I supposed) or even running drugs around past police checkpoints on streets (sounds rather mirrors edge as I say it though. STILL THAT'S GOOD TOO RIGHT)
    >> Anonymous 05/03/10(Mon)05:38 No.9582028

    While it may be thematically relevant...not sure if want
    >> Nothing man 05/03/10(Mon)05:39 No.9582043
    Mostly a joke on my end, really.

    Hell, if you wanted to do dancing shit you could just do Soul+Legwork and judge by how high the number is (if it succeeded) to tell who won
    >> Anonymous 05/03/10(Mon)05:40 No.9582064
    True, but it still could be potentially awesome.

    Just... please... pick a better song next time.
    >> Schlicktau 05/03/10(Mon)05:41 No.9582067
    Fuck yes, this is just... damn I wanna find this shit. So much awesome here it's making me cream my pants.
    >> Anonymous 05/03/10(Mon)05:41 No.9582072

    Good point. And of course, if one doesn't like a certain section of the game they can always change it or ignore it.
    >> Anonymous 05/03/10(Mon)05:42 No.9582073
    What music is playing?

    Also how are you going to account for vertical mobility with bikes?
    >> Anonymous 05/03/10(Mon)05:45 No.9582103

    I'm gonna guess Muscle + Air + Lift (if it applies)
    >> Nothing man 05/03/10(Mon)05:45 No.9582108
    Not sure as to the specifics of the station yet- the same sort of stuff you'd hear in jet set radio I'd imagine

    As for bikes? They can get lift the same as any other vehicle- they just have the lowest lift bonus. Lift doesn't play that much into getting actual air though, if you have a ramp- anyone can ramp well.

    Except runners. Parkour has nowheels
    >> Anonymous 05/03/10(Mon)05:46 No.9582111
    What about fluff for the different gangs?

    I really liked the immortals

    also zero beat
    >> Nothing man 05/03/10(Mon)05:50 No.9582164
    Correct! Muscle+Lift is used if you're going for just like a ground hop- since those are matchingly fucking difficult.

    Air is used for anything involving ramping or otherwise shooting gravity the bird.

    a- shit, I forgot my dice mechanics

    Basically, stat + skill (both max at 7), you roll a d20- if you roll ABOVE the number, it's a failure. Below, it's a success- but, higher numbers are still better as long as they're a success. Ergo, if you roll the exact number as the stat+skill (other modifiers such as lift be damned- and in the cases of stat+othermod, just stat) you make it look easy and get a free style point--

    Shit, my explanation was really fucking lacking. Alright, there's a system in the game called style points. You start at Style rank F in any given scene. Every 5 style points you get, you knock yourself up a rank- D, C, B, A, S, SS. Now, each rank up from F has a value- 1, 2, 3, 4, 5, 6.

    That value? Is how many style points you can say "fuck year" and add as a positive modifier to the number you have to roll under on a roll. So, while the maximum stat+skill at rank F is 14-- at rank SS, it's 20.
    >> Anonymous 05/03/10(Mon)05:52 No.9582191
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    also in b4 deadmau5 mstrkrft beetroots and a slew of other commercial shit
    >> Nothing man 05/03/10(Mon)05:53 No.9582203
    Well, this isn't actually going to be a direct rip-off of JSR- just as many references as I can cram into it really.

    (and some new crew that rolled in, calling themselves kogarasumaru)

    ...But, basically, if you want me to fluff out the gangs it'll take me a day or two to do that. Since I'd have to make them interesting thematically without making them "VENOM JELLY" and "PASSION ELECTROCUTORS"
    >> Anonymous 05/03/10(Mon)05:53 No.9582204
    This idea sounds fucking Awesome. Seriously, rock on /tg/. You get shit fucking Done.
    >> Anonymous 05/03/10(Mon)05:53 No.9582207
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    Disgusting hooligans listening to their hooligan jungle drug music-that's why so many of them wear sunglasses you know: TO HIDE THEIR PUPILS.
    >> Nothing man 05/03/10(Mon)05:54 No.9582210
    Funny story, this is only the third day I've worked on this stuff. It's theoretically playable as it is if I worked out an easier-to-read set of the rules and made the tricks entirely GM fiat.
    >> Anonymous 05/03/10(Mon)05:56 No.9582236
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    stat me
    >> Nothing man 05/03/10(Mon)05:57 No.9582245
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    Curiously the only thing in that picture that irks me is the preposterously phallic headwear.
    >> Anonymous 05/03/10(Mon)05:59 No.9582265
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    >> Anonymous 05/03/10(Mon)06:00 No.9582274
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    >> Nothing man 05/03/10(Mon)06:01 No.9582276
    "Tekkon Kinkreet". Mental note made.

    I also need to play AAAAAaaAAaaAAAaAAAAHH!!!
    >> Anonymous 05/03/10(Mon)06:02 No.9582285
    Real Monsters?
    >> Anonymous 05/03/10(Mon)06:03 No.9582299
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    Pretty much every frame of this movie is useable for background imagery

    Also Treasure Town is the best name for a slum ever
    >> Anonymous 05/03/10(Mon)06:04 No.9582304

    So, the style ranks increase your skill modifier? Or do they increase the target number you're trying to get without going over?
    >> Nothing man 05/03/10(Mon)06:04 No.9582309
    No, AaaaaAAaaaAAAaa-AAAA-aAAAAA!!! - A Reckless Disregard for Gravity


    The saddest thing is that when I saw a character I was reminded of Rocket Power.
    >> Nothing man 05/03/10(Mon)06:06 No.9582323
    Style ranks let you SPEND the style points you've built up on increasing the target number, yes. The funniest thing about this is that you can do that on anything. You just kickflipped out of a manual off a ramp and now you've landed into a frontslide on a rail, flipping through various grinds as you go, only to land in a skid-stop and grin?

    >> Anonymous 05/03/10(Mon)06:10 No.9582343

    Mechanical bonus on trolling your enemies?

    I'm okay with this.
    >> Nothing man 05/03/10(Mon)06:11 No.9582355
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    Incidentally there WILL be a trick or two based around taunting.

    Its purpose?

    It actually fucking STEALS style points from the enemy (or gives you style points and gives them a negative modifier if they don't have any)
    >> Anonymous 05/03/10(Mon)06:13 No.9582366
    You are my new hero.
    >> Anonymous 05/03/10(Mon)06:13 No.9582367

    Haha, nice.
    >> Anonymous 05/03/10(Mon)06:14 No.9582374
    I'm guessing if you fuck up and spill yourself all over the ground, style hits zero?

    (Also, homebrewfag here. You seem to be rocking this yourself pretty well, but if you hit any snags or whatever, I'd be willing to lend a hand. I'll be on /tg/ on an off throughout the day)
    >> Nothing man 05/03/10(Mon)06:14 No.9582375
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    Here we go, pic related to taunt tricks
    >> Anonymous 05/03/10(Mon)06:15 No.9582389
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    >bonuses to grinning rolls

    this very concept is bringing a fuck huge grin to my face RIGHT NOW.
    >> Anonymous 05/03/10(Mon)06:16 No.9582395
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    >> Nothing man 05/03/10(Mon)06:16 No.9582398
    Yeah, that's the trick with style, you have to KEEP BEING STYLISH. If you just flub something (miss a roll by less than five) your rank drops one. That'd be an example of wobbling excessively while you kickflip or an otherwise minor thing that just shows you're a fool.

    If you fail by MORE than 5 however, brace thineself for damage, a bleeding face and Style 0
    >> Anonymous 05/03/10(Mon)06:16 No.9582399
    Maybe it's just me, but it seems like punks rolling around with pipes, swords, and other more ridiculous melee style weapons would be more in keeping with the tone than them actually using guns.
    >> Nothing man 05/03/10(Mon)06:18 No.9582412
    Yeah, I was going to go more for the melee angle. Since guns are MURDERDEATHKILL.

    Incidentally, this all reminds me of an earlier setting I came up with, called Demons UnLtd., I'm sure you folks don't want the story so I'll get back to work (and by work I mean watching jet set radio videos and stroking my chin)
    >> Anonymous 05/03/10(Mon)06:18 No.9582413
    "You're crazy, Jim! You can't outrun a bullet!"

    "Fuckin' watch me.."
    >> Anonymous 05/03/10(Mon)06:18 No.9582417
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    Tekkon kinkreet is essentially grim dark rocket power
    Instead of:
    Rad bowls
    King waves
    Sweet summer sun
    Bitchy anglo kids who have PARENTS

    you get:
    Town run by mafia

    Seedy themepark development destroying a town with so much character packed into each frame it's hard to imagine how the artists didn't kill themselves

    Two hyper violent orphan kids that are symbolic of light and dark sides of humanity
    >> Anonymous 05/03/10(Mon)06:19 No.9582427
    Will each Punk have their own signature tricks? Or is that too organized for this innately anarchic community?
    >> Nothing man 05/03/10(Mon)06:20 No.9582431
    Sounds tight, sir. I'll see if I can't find a video of it when it's less 5 AM.

    That is why I asked for the JSR/Air gear difference. On the JSR side, you have no weapons at all.

    On the Air Gear side, you have motherfuckers who have super roller blades that let them skid stop SO HARD they create BLADES of KINETIC ENERGY that the main character can RIDE INTO PEOPLE and then KICK THEM IN THE FACE while they are being EVISCERATED by the AFOREMENTIONED ENERGY BLADE
    >> Anonymous 05/03/10(Mon)06:21 No.9582432
    Background music is a must?
    >> Anonymous 05/03/10(Mon)06:22 No.9582444
    While I like the idea of them having weapons (silly or at least not srs bsns ones), I think energy blades and shit would probably be going a little too far. That said, a combination trick attack that's equivalent to skating on their face would be nice.
    >> Anonymous 05/03/10(Mon)06:22 No.9582445

    I couldn't help but think "Hey, you got Devil May Cry in my Jet Set Radio!"
    >> Anonymous 05/03/10(Mon)06:23 No.9582451
    Oh I'm aware of Air Gear, my good man. I've got a friend who introduced me to the anime (and also reads the manga).

    I like what >>9581244 proposed earlier, though. Blah blah, rules will depend on the players, etc. So why not make the system that much more flexible?
    >> Anonymous 05/03/10(Mon)06:24 No.9582456

    I imagine it wouldn't be too hard to set up a system where a character chooses a signature move from the list of tricks and gets bonuses when he uses it, provided he doesn't over use it. perhaps they can add personal flares to it, and maybe even get a system of bonus flares as they level up? or are there even levels in this game?

    two characters with the same base signature move would, of course, have to get down and dirty in the Thunder Dome atop the highest skyscrape to decide who gets to keep it.
    >> Nothing man 05/03/10(Mon)06:25 No.9582465
    Actually, that's a funny bit of the style system I omitted: Signature tricks are essential to going into what is essentially skater valhalla. The fabled SSS rank- signature tricks are a pain in the ass to pull off, even more asspained when you're being actively hindered. Signature tricks are a string of no less than 5 and no more than 10 tricks in a straight line- tick by tick. If you fail even one of them the string stops. You still get style points for ones you completed- but if you complete them all, you get double the points for all of the tricks, and at SSS rank you can spend AS MANY style points as you want.

    Not a must, necessary. But it's kind of like breasts with no nipples- it loses a shitload of definition.

    See: Style ranks. "C: CRAZY! B: BAD! A: AWESOME!"

    Oh, yes, such massively amazing antics are quite silly. Thus why I'll be splitting tricks into normal ones (while still being flighty and fantastic) and fucking insane ones like holy shit you just skated so fast you left a trail of FIRE
    >> Anonymous 05/03/10(Mon)06:25 No.9582469
    How're you thinking of representing electric skates and such?

    One option would be, for every x meters moved while not using power, it gets 1 point of power (From an internal dynamo). Then, you can spend the charged up points later to boost your acceleration or max speed.
    >> Anonymous 05/03/10(Mon)06:26 No.9582478
    A 'build your own' system where you take a certain trick and modify it a bunch might be cool.
    >> Anonymous 05/03/10(Mon)06:28 No.9582500
    TK is the happy middle, the protagonist uses a metal pipe

    The bad guys use a long knife, and later AK's and RPG's, but they aren't so much street gangs as genetically engineered corporate enforcers
    >> Nothing man 05/03/10(Mon)06:28 No.9582502
    If you're talking about specializing in a certain trick more than like signature stuff "NOLLIE 540 AERIAL BACKFLIP POP SHOVE-IT LEADING INTO A NOSE MANUAL" then yeah, I've got something in mind for that too.

    Basically, there'll be levels, yeah- but you get experience points straight up that you spend on stuff. You can either improve individual trick trees (Move up from Grabs 101 to 102, to 103...) or improve your basic skills, stats- or the basic technique ('Blading 101 to 102...) Improving the basic technique basically lets you get much higher tier moves rather than slightly improved lower tier moves.

    This will all of course be one cactus of a dildo since I'm having issues coming up with even low-level tricks- but if I can pull it off it should work magnificently.
    >> Anonymous 05/03/10(Mon)06:30 No.9582523
    Give it time, brother. It's not like anyone is rushing you here.
    >> Nothing man 05/03/10(Mon)06:31 No.9582534
    Interesting idea. Those'd be certainly special parts- and I'm going to try and make the basic vehicles highly modifiable (each of the 5 vehicle stats has a corresponding part, etc)

    That might actually save me a shitload of time- how does this sound, every time you rank up in a trick skill (Quick vaults 101 to 102) you can add a certain special effect to one of the tricks, modifying it into something different, yet the same.
    >> Anonymous 05/03/10(Mon)06:32 No.9582545
    Maybe something like taunts mid-trick, etc?
    >> Anonymous 05/03/10(Mon)06:32 No.9582546

    Yeah, I mean you said you'd been poking at this for three days, right? I believe this project is still qualified as being "in it's infancy" if anything.
    >> Anonymous 05/03/10(Mon)06:33 No.9582564

    Hmm... if its all customisable, have the option of a battery Or a dynamo. Battery has lots of charge at the start, but can't gain any more. Dynamo can't store much at any one time, but you can always charge up more. The disadvantage would be electro's would be heavier, bulkier and less useful overall, only really showing their worth when under power.
    >> Nothing man 05/03/10(Mon)06:33 No.9582566
    Yeah, you're both right- I'm not trying to rush it. It's just these are inconsistencies and problems I have with the system so far, so any method to correct them- ESPECIALLY in such nicely creative ways as these, I'm gonna pounce on.

    Something like that. Perhaps some tricks could be modified so that you could simultaneously attack someone, too.
    >> Anonymous 05/03/10(Mon)06:34 No.9582581
    That's the level I'm sort of looking at, with them maybe upgrading to something silly at higher levels like a katana or something equally retarded/ridiculous/awesome. I'm thinking that a certain degree of campy ridiculousness is going to be integral to this particular experience.

    My suggestion would be for a basic trick system that works on a sort of modular 'build your own' principle. Basically, throwing together skill checks of a certain difficult earning you a certain number of points to spend on effects or something.

    But if that doesn't work with the framework you're looking to set up, then just ignore me.
    >> Anonymous 05/03/10(Mon)06:36 No.9582591
    Only me that's getting the urge to eventually homebrew this into a game for Motorball from Battle Angel Alita?
    >> Anonymous 05/03/10(Mon)06:36 No.9582593
    That sounds great to me. Basically set up a list of modifications which can be applied to certain groups of tricks and create an additional effect. Various tricks have different tags, different modifications can be applied to certain tags, etc.
    >> Anonymous 05/03/10(Mon)06:37 No.9582608

    Looking through the basics, you really wouldn't need that much modification.
    >> Anonymous 05/03/10(Mon)06:38 No.9582614
    Why not have that city as an alternate setting? Or another city in the same state that a few of the gangs view as a personal challenge and try to undermine the sterile law and order prevalent in their sister city?
    >> Anonymous 05/03/10(Mon)06:40 No.9582630
    Should this thread be archived: Y/N?
    >> Nothing man 05/03/10(Mon)06:41 No.9582636
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    Well, when you guys go on about tricks, let me lay down how turns work:

    You see the terms tick and tile in those stats, right? Well, a tick is about a second, a tile is about a meter.

    Each turn consists of 5 ticks- or, honestly, 5 ticks make one turn, turns are just an abstraction here.

    Now, you can only pull one trick per tick- some tricks, you'll be able to sustain (for instance, grabs.) and some tricks might just take more than one tick (for instance-- fuck nothing's coming to mind this is really making me look bad, god fucking damn you rounded brackets)

    As for
    A single trick will always require a single roll, and I'm not sure what you're getting at- the modularness I like since I'm really digging this idea of rank-ups being mods tacked on to the pre-existing tricks.
    >> Anonymous 05/03/10(Mon)06:42 No.9582646
    Perhaps as one of the fluffed Zones, an abandoned themepark. Put out of business by a better funded competitor, the slowly rusting structures and concrete mounds are a virtual mecca for Punks of all sorts. However, the park often changes hands, in between gang wars, police efforts to clear it out now and then, and the occasional major fuckup which becomes a serious accident. The big prize would be grinding the old rollercoaster rails, althuough the old swimming pool creates a great bowl, and some crazy fuckers have even skated down the now dry water slides.
    >> Anonymous 05/03/10(Mon)06:43 No.9582654

    >> Nothing man 05/03/10(Mon)06:45 No.9582674
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    They say sometimes the big nasties from down below come up to play around the old park, must feel right at home with the rust- and trust me my rudy, I heard the stories, you don't wanna be around when a big nasty comes to play.
    >> Anonymous 05/03/10(Mon)06:45 No.9582680

    >For instance...

    Pulling a Method off of a ramp will require a roll to execute and can be held as long as you have air time. Separately you can spin, roll, etc. with a different check. All of these things culminate into one "trick" once you (successfully) land.

    ...something like that?
    >> Nothing man 05/03/10(Mon)06:47 No.9582699
    Ah! Yeah, that's pretty well what I had in mind- Muscle+Air+Lift to get up there (I was thinking something like the result divided by 4 on a success, for ticks in the air.) and then if you're trying to land coming JUST off of a trick (the tick just before landing) you have to make a balance roll or wipe out.
    >> Anonymous 05/03/10(Mon)06:51 No.9582735
    Will there be rules for on the fly, as it were, tricks?

    Things you aint practiced, and its gonna take some serious balls to pull off, and is basically frigging mental, but if it Works, it is gonna be totally god damned sweet?
    >> Nothing man 05/03/10(Mon)06:53 No.9582751
    At that point I'd say, Fiat. Stat+Skill-5. GM decides how fucking stylish that shit be- should generally be high simply because of how "what" it should be

    But, GMs should also hand out 1 or 2 style points if a character describes something impressively or otherwise is awesome in game anyway.
    >> Six of Spades !!laKnRUJ70gO 05/03/10(Mon)06:54 No.9582763
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    I saw this thread before and really liked it, but was to pussy to put forward anything.

    Maybe if a lot of the game 'progression' revolves around dealing with Turf, there's some way of dealing (crunch-wise) with home and away turf?

    Like, if you're in a neighbourhoob that's sided with you, the locals are less pissed with your antics - and if you've actually SAVED that area from something nasty, the locals hi-5 you and give you stuff as you burn past.

    There might even be a skill/ability that fuels your performance on how many people are watching or cheering for you. 'The Showstopper'?
    >> Anonymous 05/03/10(Mon)06:54 No.9582764
    Would there be room to incorporate tricks from other styles in these chains? Say you're mainly a skateboarder, could you start a trick, then break away from the skateboard, and do some crazy free running bit and then return back to said board?

    I guess to be more specific: you're mid air after coming off a ramp and there's an object you will potentially collide with. To avoid this, you kick away from the board, run along the object (maybe flip backwards off of it, etc) and return to the board.
    >> Anonymous 05/03/10(Mon)06:56 No.9582781

    I wonder, would that be treading into the realm of multiclassing?
    >> Nothing man 05/03/10(Mon)06:57 No.9582795
    Hell yes you could start doing that sort of thing- I was planning on making free running tricks sssliiightly cheaper to get than any other kind of trick- if only so other types of speedsters could keep them handy at not as much a disadvantage to themselves.

    I damn well love that idea, sir. It seems like the like/love thing would be purely narrative however, as for the showstopper idea- It's interesting and I'll have to think on how to fit that in.
    >> Anonymous 05/03/10(Mon)06:57 No.9582798
    Let me see if I can find a way to express this (it's 6 am here, and my brain is kinda dead). I'm talking about system wherein you can create a tick by adding difficulty to a trick, and then adding a proportionally greater effect to the trick as well. It basically is the same thing as the mods idea, cept a little more all encompassing/flexible (in fact, now that I think about it, might be a little too flexible). I'm also the guy who suggested the 'build your own' system, so I think that's a great idea as well.
    >> Six of Spades !!laKnRUJ70gO 05/03/10(Mon)06:58 No.9582805
    That might be gotten around by saying everyone has a modicum of ability in Parkour to survive things like that, but it's not especially gracious. Stylish if done well - but proper free runners can walk all over that shit.
    >> Anonymous 05/03/10(Mon)06:58 No.9582813
    It seems entirely possible, right? I mean if you can ride rollerblades well, you can sure as hell do a running backflip off a wall or something similar.

    If we wish to have it archived, btw.
    >> Anonymous 05/03/10(Mon)06:59 No.9582816
    good god how I long to grind down a rail with armed with an aluminum bat and smash the head of a pedestrian as I leap off and do a SIGNATURE TAUNT MOVE

    I love the idea that fucking with the locals will alter things about your turf thought that might detract from some of the freedom and the theme of cops vs. punks
    >> Nothing man 05/03/10(Mon)07:00 No.9582828
    So it's like... taking a voluntary hit to a roll (say, -3 or so) in return for... an extra style point, or otherwise increased gain from it? Interesting.
    >> Anonymous 05/03/10(Mon)07:01 No.9582832
    This is a cool idea, and I think it could be simplified a bit. For any specific showdown or whatever happening in an area, assign a number (typically from -3 to 3 or something) which represents how hostile or friendly the turf is. That modifier might apply to certain tricks in some way (or perhaps interface with a particular mod from the modded tricks level up concept), and could even be potentially modified by some tricks.
    >> Anonymous 05/03/10(Mon)07:01 No.9582833
    Hmm... there's actually a really cool mechanic you could crib for this.

    Basically, you "wager" some of the bonus on your roll against what trick you're actually doing.

    So, your basic skill/stat sets your usual target, with an additional effective modifier from your score with that trick. However, this isn't a real modifier, but rather just some free points of bonus to "wager" on special effects for the trick. If you want More special effects, so you wager more of your bonus.

    So, say you're rolling against, at basic, 12 on a d20, and you have four points to wager initially. This'll probably be enough for a good basic trick with maybe one special thing. However, you could push your wager, dropping the number you're rolling against to 8, and pumping up the effective value of the trick.

    I'm explaining it badly, I'll try to come up with an example...

    On an air trick, say, use the previous mechanic you mentioned for how long in the air, But, you could make a wager of, -2 say, on your roll, and increase the multiplier by one.
    >> Anonymous 05/03/10(Mon)07:02 No.9582837

    I am also tired as hell but, you mentioning building your own again......gave me an idea...progressive trees, each level allowing you to tweak certain aspects of the tricks you do...eventually culminating in the highest level of advancement in a certain tree.....the signature move.....basing it off of the the tweaks you took earlier in the tree the pinnacle of your skill is creating a unique trick that others will be trying to imitate for years.
    >> Anonymous 05/03/10(Mon)07:03 No.9582851
    Something like that. My original idea was you'd add additional checks to the trick (like maybe an extra soul check to flow with the rhythm and gain an appropriate bonus), but if we're doing one check per trick, that's how you'd do it.
    >> Anonymous 05/03/10(Mon)07:04 No.9582852
    I think that's what he's getting at.

    Say you have two different ways to modify tricks:

    1) You've completed/practiced the trick so much it comes easier and easier each time. (Higher success rates but less payoff or some such jazz)

    2) You want to spice things up and add some crazy new bullshit that nobody has ever tried before. (Penalty to success, but it rewards much more if it succeeds)
    >> Nothing man 05/03/10(Mon)07:07 No.9582883
    The 1 would be available by knocking something up to 102 and getting a specialty in a trick- i.e. a bonus of something to it.

    The 2 is nicely covered in
    I don't entirely get what you're saying because yes it is 6 AM and I need coffee and I'll go get a cup directly after this post, but I get the gist.

    Say for instance, you use the literal percentage- 1 point is 5%. Well, let's double or even triple that for wagers.

    So you drop a roll by 3 points- 30% extra. Not enough? 5 points, 50% extra- if you'd normally get 2 style points, you get 3.

    It'd round down, I think, so you'd need to actually boost it by a fair amount for lower style-gaining tricks to actually get more interesting.
    >> Anonymous 05/03/10(Mon)07:09 No.9582890
    Alright, I'm fading out of consciousness so I'm gonna go to sleep. Nothing Man, keep being awesome and /tg/, stay classy.
    >> Six of Spades !!laKnRUJ70gO 05/03/10(Mon)07:09 No.9582897
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    It might be a fun group PC task to tell them to come up with their own clam emblem. Make them care about this urban war they're fightin' for.

    Heh, I can picture a moment where one of the PCs does something unglodly awesome, and in the process of making the do-or-die roll, the GM put on a track... it's his/her most favorite tune ever, and everyone goes nuts.
    >> Anonymous 05/03/10(Mon)07:10 No.9582903
    What about special gear or unique traits of characters?

    Had an odd concept of a guy whose really, really weak wristed (Like, medically), so he wears a pair of tough, rigid gauntlets, with his sig being the "Solid steel plant", using the strength of his arm and hand, with the gauntlet compensating for his wrist, to hold plants and other wrist based tricks for ages, and in extreme ways. However, the extra weight would slow him down and mess with his turning.

    How'd something like that be represented? GM fiat, or will there be a subsystem for personal uniquity beyond basic stats etc?
    >> Anonymous 05/03/10(Mon)07:12 No.9582918
    Modularity guy here again. I'd love to talk this over with you or something and help hammer out a system (mods and shit for tricks), because this is the best homebrew since Server Crash. However I am so goddamn tired right now plus I'm supposed to be writing a paper and shit. If you wouldn't mind having me on the project, I'd love some contact info or something - email, AIM, Steam, or just a timeframe I can expect to see a VeloCITY thread.
    >> Anonymous 05/03/10(Mon)07:12 No.9582927

    Kinda like that, but with a specific list of costs and benefits, like

    "Make a normal trick an attack, -2"

    "Get an extra style point, -3"

    "Boost air time modifier by one, -2"

    "Set up the next trick in the series, -3 this round, +2 bonus next round"

    Things like that. The last one could be Especially useful for long combo chains, taking a risk on a trick you're good at in order to increase the likelihood of succeeding on a trick you're not so hot on.
    >> Anonymous 05/03/10(Mon)07:12 No.9582929
    Night, friend.

    Could the equipment also have a style(fashion? derp) component, or is it more the idea of "fuck what I look like, I just did some crazy impossible shit blindfolded"?
    >> Nothing man 05/03/10(Mon)07:13 No.9582936
    Alright, it's late enough that I'm pretty sure most of the LOL I TROLL U types would be asleep anyway, so, AIM's GeneralCroix, E-mail's GeneralCroix@gmail.com-- for any of you who want to contact me about this, really, I'd welcome any help or unadultered yelling at me for stupid shit outside of /tg/ threads
    >> Anonymous 05/03/10(Mon)07:14 No.9582940

    Other contributor here. We could set up a channel on an IRC, perhaps? Sup/tg/, or Rizon if some folks aint comfortable with the former.
    >> Nothing man 05/03/10(Mon)07:20 No.9583004
    Alright, coffee rebooting my mind- responding to the shit I need brainpower for

    Fucking love it. Consider it stolen.

    Style component... I like it. It'd factor into cost and not be an actual stat, but an added effect.

    Seems like the weak trait would be best represented with some kind of little flaw system I could implement, the gauntlet is much easier- That'd fall under Handwear with some special stuff that would also be between player and GM, probably

    I like that. Certainly a good way to get the players working together right from the off.
    >> Anonymous 05/03/10(Mon)07:21 No.9583008
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    Okay, yeah, I like where this is going. But the "Muscle+Lift" thing reminded me of a different system you could try using, ORE. It's been used for Wild Talents.

    Essentially, you role a bunch of d10s depending on your stats (I can't remember right now exactly what it depended on), and you then you match up the die. Let's say you rolled 5d10, and got a 5,5,2,2,2. If you picked to match the 5's, you get a width of 2 and a height of 5. Alternatively, picking the 2's gives a height of 2 and a width of 3.

    Height and width determine how well the action is done and how fast it is done respectively. This system might be better for tricks, it's more freeform.
    >> Nothing man 05/03/10(Mon)07:22 No.9583025
    Yeah, I know about ORE, I fucking love Godlike, the width/height system was one of the best concepts for dice I'd come up with-- However, I have it in mind that I only want to roll one die per tick, and to make the mechanic fairly simple- it's an action RPG after all, too many dice would bog things down. Even if it's as easy to read as ORE.
    >> Anonymous 05/03/10(Mon)07:23 No.9583027
    Like >>9582897 said, but you could also (with enough players) allow them to make their own warring groups? Thus more reason for incorporating dance-offs and the like?
    >> Anonymous 05/03/10(Mon)07:24 No.9583037
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    Oh man, I've been watching this since the first thread and it's really starting to shape up.

    Keep it up Nothing, I want to see this baby LIVE!
    >> Nothing man 05/03/10(Mon)07:25 No.9583056
    Actually, as long as I can keep my eyes on the prize, I should have a working alpha-draft within the week. I know it sounds like rushing, but it really isn't- the sooner I can get a semi-workable version of this out to you, the player, the sooner you, the player, can tear out my throat over its obvious flaws and I can fix them
    >> Anonymous 05/03/10(Mon)07:26 No.9583067

    Steal away, my friend, I already stole it from somewhere else, and I steal a good share of my ideas from /tg/ anyway, so it feels good to be giving back, even a little bit.
    >> Anonymous 05/03/10(Mon)07:28 No.9583091
    I just realize what could potentially be created from all this.. it will eventually go beyond the game itself! People literally living as members of the groups they created for fun, actual rival wars/gangs forming daily.. it's glorious.

    Or perhaps I'm just fucking tired.
    >> Nothing man 05/03/10(Mon)07:30 No.9583112
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    Also, I want to thank you /tg/- In 3 hours with you I've gotten more shit down on this than I would have in 3 days working by myself.
    >> Anonymous 05/03/10(Mon)07:30 No.9583119

    Probably not to That degree, but...

    If I had a good group for this, and they worked up an awesome logo, I would totally commission custom buttons or patches or some shit like that, pass'em out to the players.
    >> Nothing man 05/03/10(Mon)07:33 No.9583142
    Also a question on the side for /tg/: What's a good way to convert images to PDFs? Just .odt or .rtf won't be terribly good for illustrating some things in the system, so I'd like to incorporate elements like that into the alpha test later on.
    >> Anonymous 05/03/10(Mon)07:34 No.9583154

    Time to bust out ye olde paint.exe and see how artistic I am.
    >> Anonymous 05/03/10(Mon)07:36 No.9583179

    One of the fags who emailed you. I know a guy whose great with doing pdf's for homebrews. I'll chat to him when I see him, see if I can get some info and send it your way.
    >> Anonymous 05/03/10(Mon)07:36 No.9583182
    Meant to ask, for simplicity's sake, should there be a set size for emblems? Obviously they can't be too huge/complex. It's a symbol, not a painting for your wall.
    >> Nothing man 05/03/10(Mon)07:37 No.9583199
    Shit yeah, thanks
    I dunno, a standard 640x480 might work? Consider in this game it could be anything from a sticker to a graffiti tag- keep it fast and loose, and above all: stylish
    >> Anonymous 05/03/10(Mon)07:38 No.9583205

    Use the image in


    As a general idea of size/complexity? There'd probably be a complex variant, for detailed work, as well as a quick'n'dirty one you can tag and scram
    >> Anonymous 05/03/10(Mon)07:38 No.9583209
    rolled 27 = 27

    I know you already shot this down, but this system seems like it would really work for what you're trying to do. I haven't actually seen ORE before, but this seems like a cool way to resolve tricks and such.

    If nothing else, save the idea for the Advanced Edition, yeah?
    >> Anonymous 05/03/10(Mon)07:38 No.9583210

    you don't convert things to pdf so much as print them to pdf.

    for most programs you should be able to find a "print to pdf" addon that tricks the computer into thinking the pdf software is a printer.
    >> Nothing man 05/03/10(Mon)07:40 No.9583218
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    Alright, I really do like ORE- if nothing else, I'll try and work it into a section for alternate rules.

    That works alright I guess, I always did wonder what Adobe Fireworks' "Page" thing was for.
    >> Nothing man 05/03/10(Mon)07:42 No.9583233
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    Also the VeloCITY Logo by itself for anyone who wants it

    The background itself is a generic vector I got from heroturko's site, should be 'black and white banners' or something. The font is a blambot font called Warmonger BB.
    >> Anonymous 05/03/10(Mon)07:43 No.9583238
    Another idea for a skate zone-

    Shangri-la spa. Once a luxury destination for the wealthy, filled with pools and gentle slopes, stairs and pagoda's. Then city grew a little too big, and a little too loud, and its owners sold it off.

    And then a skate crew bought it, and turned it into their personal funhouse. They charge a small price for any to enter, although friends get in free, and sometimes run tournies and competitions. They don't often get challenges, since they're aces at their home turf, but it happens on occasion, and once or twice they've had to fight off some serious opposition.

    Shangri'la has lots of steep stairways and railings, strange slopes and curves, now empty hot tubs and ornamental ponds, while the omnipresent speakers, once used to play relaxing sounds, are now jacked into the radio 24/7, blasting beats from the omnipresent swarm of movers and shakers.
    >> Nothing man 05/03/10(Mon)07:44 No.9583249
    Shangri-la. I like it, the Bodhisattva Gang.
    >> Anonymous 05/03/10(Mon)07:44 No.9583250
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    ...That's a fucking cool picture.

    And, I'll probably get called a weeaboo faggot for this, but all this talk of emblems has reminded me of another game with a heavily musical/graffiti influence.

    Pic related.
    >> Nothing man 05/03/10(Mon)07:46 No.9583263
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    Fuck yeah man, TWEWY is probably my favorite Square enix RPG.
    >> Anonymous 05/03/10(Mon)07:47 No.9583268
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    >worried about being called a weeaboo
    >people have been namedropping and posting pictures from their favourite animes this whole thread
    >OP cites an anime as one of his inspirations

    historia legal, mano.
    >> Anonymous 05/03/10(Mon)07:48 No.9583286
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    It was more of an accepting of the inevitable.

    But yes, TWEWY. Fucking awesome. I might have to dig into the OST to even play this game. Seriously though I think this game combines a huge list of my favorite things - the crazy graffiti aesthetic, JSR, Air Gear...

    I'm definitely looking forward to this. Also, that picture is fucking awesome, you get a Double Kamina.
    >> Anonymous 05/03/10(Mon)07:49 No.9583291

    TWEWY was fucking amazing, and veloCITY is just short of a dystopian City Administration régime to fight to be awesome.
    >> Nothing man 05/03/10(Mon)07:49 No.9583294
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    I will add it to my collection.
    >> Nothing man 05/03/10(Mon)07:51 No.9583303
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    Oh, and here's a larger, but no-longer-vector version of the logo. Curiously, still a smaller file.

    Fucking .pngs
    >> Anonymous 05/03/10(Mon)07:51 No.9583305
    So if, hypothetically speaking, there was a guy with a tablet, below-average artistic skill and an hour to kill, and he loved the setting, what would be some gangs that people would want to see that might, hypothetically, have quick concept sketches posted here in the next hour or two?
    >> Anonymous 05/03/10(Mon)07:51 No.9583307
    Skate Zone- Mount Vulcan

    What happens when a pile of slag and rubble ends up sliding over an abandoned factory complex?

    The answer is Mount Vulcan.

    A twisted maze of corridors and chambers, with railings, jumps and ramps galore. Its hard to find an entrances, and even gangs which run the place don't know all the ways in an out. The slopes above are also good for downhill speed trials, with Most of the surface being smooth- and the bits which aren't making it Fun.

    One of the biggest challenges of Mount Vulcan is a trio of the old smelting plots, arranged in a series of steps up to an otherwise inaccessible upper walkway. Beyond this walkway is the Vesuvius Club, a pretty exclusive establishment, if only by the skill it takes to make it to the door.

    (Sorry if these are a little premature/annoying, just keep getting ideas and thinking if I've got 'em, why not post 'em? If its annoying/distracting, I'll stop)
    >> Anonymous 05/03/10(Mon)07:51 No.9583311
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    suddenly, TTGL hijack
    >> Anonymous 05/03/10(Mon)07:52 No.9583316

    The only thing i'd say about this is that if 'setting up a trick' is a -3 on this round and a +2 on the next, and you get 5 tick's in a... turn?

    Tick One: Grind prepare for Jump -3
    Tick Two: Jump prepare for Flourish -1 (-3,+2)
    Tick Three: Flourish prepare for Land/Grind -1
    Tick Four: Land/Grind prepare for Paint Job -1
    Tick Five: Paint Job Finisher grinding around the outside of a building painting all the way down as you go +2

    Or does that sound nothing like how the system actually works?

    Anyway, im not sure if that would even be possible in your system and ultimately it would have a point other then to reduce all the tick penalties until the final move to -1 rather then going...

    Tick One: Normal
    Tick Two: Normal
    Tick Three: Normal
    Tick Four: -3 (Potentially fucking up your combo)
    Tick Five: +2
    >> Anonymous 05/03/10(Mon)07:52 No.9583317
    Hi OP,

    sorry if this has already been said,

    Have you thought about having more JSR-style play at 'low levels' so to speak, moving into crazy Air Gear style wacko-ness at 'high level' play? That way advancement has an obvious benefit and effect. Begin by grinding rails and avoiding police in back alleys: finish by climbing the tallest tower and GRINDING THE FACE OF GOD
    >> Anonymous 05/03/10(Mon)07:53 No.9583323
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    Did you miss the part where the city is roamed by NOFUNALLOWED gray-suited cops that we can tag for lols?

    This is an awesome setting. Who's awesome? Nothing Man is awesome.
    >> Anonymous 05/03/10(Mon)07:54 No.9583326

    That sounds pretty much how I imagined it working, although OP is the final authority, and its still early days.
    >> Anonymous 05/03/10(Mon)07:56 No.9583349

    Cute PDF.

    Google it, Homes
    >> Anonymous 05/03/10(Mon)07:56 No.9583350
    No tablet here, but I'm working as best I can with what I have.

    Gang is called 9-ball. (Don't ask.. it's an old concept from a "team" a friend and I created for Armored Core. I'm essentially trying to recreate our emblem)
    >> Nothing man 05/03/10(Mon)07:57 No.9583357
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    I like you. Alright, here's a few rough ones for you, that I'm going to work off of >>9583307
    (who I also like)'s places

    Theme Park: The Big Nasties, think Poison Jam with a bit more of a slimy, crocodile sort of feel- sickly green, big tough dudes. Fucking monstrous, but still human under the junk.

    Shangri-La Spa: The Bodhisattvas, Boarder bros, fairly bro-like looking fellows, baseball caps, t-shirts, jeans-- urban gear, with the buddhist and hindu sorts of hints every so often in their outfits- think urban monks.

    Mt. Vulcan: The Volcano Gang, dress in hot red colors, favor gaudy, rich looking clothes, hang out at the club on Mt. Vulcan, they're all free runners since that's the best way to get up the place without getting yourself flattened with a bad landing.
    >> Anonymous 05/03/10(Mon)07:58 No.9583361

    Perhaps ones for the skate zones suggested, plus a couple of archetypal ones?
    >> Anonymous 05/03/10(Mon)07:58 No.9583369

    So, N-Man...

    Where are we going to be able to get a Beta Test of this Game?
    >> Nothing man 05/03/10(Mon)08:00 No.9583382
    9-Ball sounds awesome also. They can be pool shark bikers.

    So I shall.

    That works just fine, in fact. You could even spread the set-up over two tricks for +1 to each of those, too of you wanted to cover the entire turn.
    You hit it dead on the nose.

    Yeah, I'm thinking something like that- that way, if a GM wants to keep it low-level, he can just cut it off at a certain level of tricks (perhaps keep it at the 10* or 20* scale.)

    I hope for that image to be stattable in this game.

    This too.
    >> Anonymous 05/03/10(Mon)08:01 No.9583388
    Don't know why [maybe it's the music I'm listening to right now] but I'm picturing a park that's heavy on the music theme - huge metal cables sprawled across hooked up to crazy, misshapen speakers that boom out a constant thrum of bass and beat, stacked to an unholy height, jagged mountains surrounded by these huge curved walls of speakers that bladers scrape across.
    >> Nothing man 05/03/10(Mon)08:03 No.9583405
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    If I get plenty of help with tricks in the next thread (I won't bother with it in this thread, there's so much creative energy here that if I added that in there we'd probably get something TOO AWESOME TO EXIST) I'll have an alpha first-try test within the week. Anyone reading this, feel free to make a 1d4chan article- I'm kinda' shit with the wiki stuff. Remember my contact info's in here- if anyone has any ideas to pitch to me when a thread like this isn't up, e-mail or IM me.
    >> MC Glitch 05/03/10(Mon)08:05 No.9583421
    Awesome, I'll start on one or two of them now. A caveat, I'm a little slow, but as long as the thread hasn't 404'd in half an hour to an hour, I'll post what I have. I'll do Mt. Vulcan for starters.
    Cool, someone else is giving it a shot too. I'll take a name so people will know who's who.
    >> Nothing man 05/03/10(Mon)08:05 No.9583422
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    Oh right, I forgot ANOTHER thing in this thread (I really need to organize my shit better to get all these ideas at the start of the thread)

    Music in this game? It isn't just theme. Think of music as the magic analogue in this game. Music will give different buffs on a turn-by-turn basis (thus being the point of the abstraction) depending on the tune-- If you have someone with DJing tricks so they can get the DJ skill? They can make their own songs, which I'll make rules for much later on once the basics are rock-solid.
    >> Anonymous 05/03/10(Mon)08:06 No.9583432
    Skate zone- Municipal car park seven

    Originally a new multi-storey car park, a little way from the centre of the city, in order to provide several thousand parking spaces in an time when they were needed.

    Near the end of the construction, however, it was found the geology consultants had basically fucked up. The foundations were far too small, and the ground below was far too soft to build something this heavy on. Worse still, even demolishing could trigger a wave of damage in surrounding buildings. And so, it was left...

    And then the Punks moved in.

    Carpark seven is ten stories high, although the top three floors are only partially constructed. Its full of waste and old construction equipment, but despite the worries, it doesn't seem in any danger of collapsing just yet.

    There are two ways up-

    The slow way, up the ramps and so on, and that can only get you to floor seven.

    Then there's the hard way. The shaft which should have contained a stairway was built, but never finished. For a good enough Punk, who can bounce from the half completed stairs to railings to doorway ledges, it provides a fast track to the top floor. If you fuck up, it provides a fast drop to hell.

    Amongst other things, floor ten gives you one of the best views of the city you can get from outside the big business sector, and one of The most killer drops imaginable- a three story dive into a sharp concrete curve, then straight down the ramp to floor six. Even if you make it down, you better brake in time or you'll go into- or over- the concrete barrier at the edge.
    >> Anonymous 05/03/10(Mon)08:08 No.9583449
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    >this whole thread
    >> Anonymous 05/03/10(Mon)08:08 No.9583451
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    I can see this getting epic if it started to collapse while the players were inside, could make for a nice end game scenario that.
    >> Nothing man 05/03/10(Mon)08:12 No.9583487
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    Also, ZONEbro, consider all your stuff in- these are all nicely varied and add a level of depth I couldn't have put in nearly as well myself.
    >> Anonymous 05/03/10(Mon)08:12 No.9583490

    (Skate zone dude here, you cool if I take a shot at this?)

    Skate Zone- The Pit

    Originally a pretty ostentatious concert hall. Then a sink hole opened up and the entire structure dropped about ten feet straight down, although the only real damage was losing about a half of the main arena's ceiling.

    No longer used by any mainstream artists, its a very popular venue for raves and underground artists of all varieties, having built up a pretty nice collection of musical tech, with towers of amps and curves of speakers which also make it an Excellent park.

    It also plays host to its own punks, who own the corridors and stairways, as well as treating the now curving walls of the main arena as one giant bowl.

    The true honour of The Pit is getting enough air to snatch one of the crystals hanging from the main chandelier, which hasn't been lit for years, but is now a favourite target for the musicians laser light shows.

    Eh, that was kinda uninspired, I'll work on it in a bit...
    >> ZONEbro 05/03/10(Mon)08:14 No.9583509

    Cheers dude. Just glad I can contribute to a fucking awesome project like this.
    >> Heretek Dan 05/03/10(Mon)08:14 No.9583515


    Even with the Gaiafaggotry, this sounds fucking amazing, JSR as a RPG? Fuck yes
    >> Nothing man 05/03/10(Mon)08:16 No.9583534
    Fuck is this? Similiar name, but, this one is rather different- no relation, I guarantee
    >> Anonymous 05/03/10(Mon)08:20 No.9583577
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    >> Anonymous 05/03/10(Mon)08:20 No.9583583
    ...We can stat this.
    >> Anonymous 05/03/10(Mon)08:21 No.9583600
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    Well it looks like SOMEBODY just lost alllll his style points....
    >> Nothing man 05/03/10(Mon)08:21 No.9583603
    Critical air.

    Critical fail on first trick attempted.
    >> Heretek Dan 05/03/10(Mon)08:22 No.9583616
    Eh, just noticed it's less JSRF, and more INITIAL D.

    My bad brosef.
    >> ZONEbro 05/03/10(Mon)08:24 No.9583639
    Skate Zone- Skyhigh Apartments.

    Most Punks suspect the architect of Skyhigh was one of their own. The series of buildings, a gentle, pretty nice looking curve from the outside, is basically a set of rooves, a distance apart which makes the jumps possible, challenging and most of all fun. Furthermore, the arrangement of fans and tech bits on the rooves may have well been Planned as a skatepark.

    The good folks of Skyhigh usually don't mind, with some even taking the elevators (Which, unusually, can open onto the rooftop, adding more credence to the punk architect theory) up and watching the Punks.

    There are seven buildings to Skyhigh, with the tallest about twenty stories, the lowest about ten. Between the buildings, there's a variety of connecting tunnels, rails and wires, and on each roof there's a huge variety of shapes and formations of metal, and dirt.

    Skyhigh has a pretty good reputation, with the citizens resident there not bothering the police and often simply telling them to go away. If any bad folks Do show up, skyhigh has its own resident crew, with the security to back them up.

    The big trick of Skyhigh is the long way down. On the inner curve of the seven buildings, there's a single, extremely long rail, beginning at the roof of high seven, and ending ground floor on building one. Grinding it seems impossible, but those who've done it say the rush is incomparable to anything else they've experienced.
    >> Henderson, Secretary of Street. 05/03/10(Mon)08:27 No.9583664
    The kid they called 'Henderson' was in the zone.
    Standing atop a pristine, untouched grey skyscraper with a baldric full of brightly neon spraypaint, he had one foot on his board and the other on the lip of the roof. He breathed in, closed his eyes and hit play on his custom built speaker system, his heart beggining to pump in time with the intro to the song. As the bulk of the song kicked in, he kicked off the wall.

    Nothing but air, freefloating like a skydiver he felt the cool rush of the morning air in his hair as he reached out and caught his board from under his feet with his hands and shifted himself so its wheels were against the wall, then put his feet against it. Suddenly, gravity was very real again and he shifted his weight so he would stay up against the sheer drop. The speed was blistering, wind striking his face so hard his eyes watered.

    He kickflipped off the wall, his hands suddenly full of spraycan as he twisted in the air, lines of green and red paint hitting the dull grey and bringing life to it. Twisted green vines were his comet trail as he carried on down, falling forever. Sensing his moment, he pushed back down with his board and caught the lip of a windowsill, using it to arc away from the wall with a frenzied cry of 'YEEEAAAAAAAAHHHH!', snagging his board from his feet and holding it in front of him, using the wind to carry him in a slow spiral around the building.
    >> Nothing man 05/03/10(Mon)08:27 No.9583666
    Oh, and I think you'll all like this

    >> Henderson, Secretary of Street. 05/03/10(Mon)08:28 No.9583692

    Manic grin on his face, he swapped skateboard for cans as he reached a balcony, colliding at an angle and sending a gush of star-coloured sparks behind him, continuing to spray the glass and concrete as he went. He could hear the world below now, Police sirens were becoming obvious. As he carried on riding the sides of the skyscraper, he started to wonder wether she could see him now. Wether she would smile at him from her hospital window. It was all for her. It was allways for her. She taught him how to board, how to paint.

    How to be free.

    A sudden rush of wind brought him back to the world and his cans were abandoned to the air, hands catching a horizontal flagpole that was just about to hit him in the head. Using his momentum, he spun around it once, letting go with one hand and using his legs to stop him once he was above the pole, hand-planting and spreading his leg in the splits, flipping the police below the bird.
    >> Henderson, Secretary of Street. 05/03/10(Mon)08:29 No.9583703

    A laugh starting low in his throat, he flipped around and hopped upright, balancing on his board atop the pole and reaching for his last two cans of paint. He lifted them up to his face, red and yellow and with a mad flourish swiped the two colours in war-stripes under his eyes, holding his arms out wide as if to declare war on the police below. Then, he jumped, kickflipping straight into a spinning dive, board first with his fingers held down on the paint, leaving a flaming trail of red and yellow behind him like the tail of an angry comet. As the policecar below realised where he was coming down, the officers rushed to get out.

    He collided with the engine block, the falling spray of paint behind him covered the ground like a painted inferno, as he stood up straight and held his arms out, laughing like an idiot.

    As the brightly coloured officers stuffed him into the back of a van, a girl sitting at her hospital window looked up at the skyscraper opposite.

    It looked like vines with roses sprouting from it had burst out of it and reclaimed the building back to nature.

    The girl, Rose, Smiled.
    >> ZONEbro 05/03/10(Mon)08:31 No.9583727

    I fucking Applaud. That fucking Rocks.

    Hmm... now There's an idea. Up till now I've had mostly skater friendly zones. Some hostile environments would make a fun change up...
    >> Nothing man 05/03/10(Mon)08:31 No.9583745
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    mmmmmalright, yeah, I want to put that on the first page of the alpha. That makes wonderful fluff.
    >> Henderson, Secretary of Street. 05/03/10(Mon)08:32 No.9583751

    Cheers dude.

    In case it wasnt apparant, i was the guy who did the thing about ticks.

    Thats why i went quiet for a while :P
    >> Henderson, Secretary of Street. 05/03/10(Mon)08:33 No.9583768

    Go for it.

    Just let me know where i can get a copy of the game and i'm allllll good :P
    >> Anonymous 05/03/10(Mon)08:33 No.9583776
    Was about to write up my own little zone based in an old library, but got to run soon for a game.

    Anyway, was thinking stacks and shelves of books, with ramps and halfpipes in between. Overwatching it all are a gang of "Librarians" who take care of the place and sorts books according to their likes. From time to time they arrange competitions where the contestors (hmm, is there a good catch-all for the characters/classes) will have to collect certain books from different areas of the library.
    >> Anonymous 05/03/10(Mon)08:40 No.9583835

    Hmm... cool concept, but "The Librarians" is kinda lame for a gang name.

    How 'bout Bibliotheque, or some such?
    >> Anonymous 05/03/10(Mon)08:42 No.9583853

    Sounds a lot better, as said, barely had time to think it through and write it up.
    >> Anonymous 05/03/10(Mon)08:42 No.9583857
    Holy... paint + mouse = nightmare mode for drawing.


    Well, I gave it my best attempt. The original was just the number 9 at a 45 degree angle with one angel wing and one demon wing. Dropped that in favor of two just general wing shapes off of a pool ball, as Nothing Man suggested.
    >> Heretek Dan 05/03/10(Mon)08:44 No.9583867
    Der Bibliothekars?

    French is too classy for a bunch of skater-punks.
    >> Henderson, Secretary of Street. 05/03/10(Mon)08:44 No.9583872

    Yeah, tell me about it.

    Now with Contactable Email Adress.

    Nothing Man:
    If you want some help with writing fluff for the book, this email adress is one you can contact me on.
    >> Nothing man 05/03/10(Mon)08:45 No.9583874
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    Hey guys.

    Call them The Aristocrats.

    They'll always be dumbfounded when people expect them to to obscene shit.
    >> ZONEbro 05/03/10(Mon)08:45 No.9583877
    Hostile Zone- Precinct Thirteen

    Okay, its not Actually precinct thirteen. Punks just call it that.

    What it Is is the smallest, most run down and least well equipped police station in the City.

    Surrounded by taller buildings on every side, and its budget is so low it can barely afford to pay standard maintenance, let alone upgrading or repairing stuff. Precinct Thirteen is pretty much dying a slow death. And who better to help it on its way but the Punks?

    Tagging Precinct Thirteen's sign is almost a right of passage for most gangs, while some gangs to to extreme lengths to make Sure, no matter how many times the police clean it up, they'll have their tag hanging over the coppers heads like a big "Fuck you". Some don't even consider a gang legitimate unless they've tagged Precinct Thirteen at least once (And taken a picture to prove it).

    Threat- medium. District Thirteen cops aint the smartest or fittest, but they Are cops. If they catch you, they can fuck you up and throw you in jail. Worse, there aren't That many escape routes, so plan your hits carefully.
    >> Anonymous 05/03/10(Mon)08:45 No.9583879
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    >> Heretek Dan 05/03/10(Mon)08:46 No.9583881
    I see what you did there.

    ...Works for me though.
    >> Anonymous 05/03/10(Mon)08:46 No.9583883
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    helps if I post the abomination...
    >> Henderson, Secretary of Street. 05/03/10(Mon)08:48 No.9583911
    Hmm, i think i might give Drawfagging a go.

    What to draw, though?
    >> Nothing man 05/03/10(Mon)08:49 No.9583924
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    ...Something like this maybe? I dunno.
    >> Henderson, Secretary of Street. 05/03/10(Mon)08:51 No.9583940

    I like that one!
    >> Anonymous 05/03/10(Mon)08:51 No.9583944
    I also would have liked the wings to be pointed upwards towards the top right corner, as though they were just about to beat downwards (bottom left). Alas, my limited capabilities were even more hindered by paint.
    >> Anonymous 05/03/10(Mon)08:52 No.9583958
    Yes, that will also do.
    >> Nothing man 05/03/10(Mon)08:54 No.9583982
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    Now that I'm looking at it all I can hear is HEY, LISTEN
    >> Anonymous 05/03/10(Mon)08:55 No.9583995

    " Yo, listen up! "
    >> Anonymous 05/03/10(Mon)08:57 No.9584019
    I'm not sure what kind of functions whatever program has that you wish to draw with, but I was thinking about using http://mrdoob.com/projects/harmony/#web to mess around with as well. It can create some pretty nifty effects, though an undo instead of "clear all" feature would be nice.
    >> Nightmare Work 05/03/10(Mon)08:57 No.9584022
    Tiny Flying Radios maybe?
    >> ZONEbro 05/03/10(Mon)08:57 No.9584025
    Hostile Zone- The Doldrums

    If they catch you, you go to The Doldrums. A large, low priority inner city prison, where caught skaters can face between six months and three full years. Breakouts are rare, although not completely unknown, since the conditions inside aren't Terrible. Under much pressure, the guards even, begrudgingly, allowed a small, pretty crappy park to be built in the courtyard, for the Punks to use during their exercise.

    The important thing about The Doldrums is The Eternal Mural. Those outside do it for those inside, so that they'll always know that, no matter where they are, the life they knew is waiting for them. Every single flat surface within sight of the prison is eternally tagged, with even arch rival crews working together to keep it that way. Because, despite rivalries, you're brothers when it comes to Us vs Them. And, everyone keeps doing it, and always will do it, because you never know when you'll end up inside yourself, and needing that splash of colour to keep your hopes up.

    A loose connection of seven gangs nearby The Doldrums for The Spectrum, dedicate themselves to opposing any large scale attacks on The Mural, as well as keeping it fresh and updating any bits which become old or crappy. Other gangs are encouraged to join in, but The Spectrum form the centre of the Murals defenders.
    >> Anonymous 05/03/10(Mon)08:57 No.9584035

    "Stop calling me Phones!"
    >> Henderson, Secretary of Street. 05/03/10(Mon)08:59 No.9584051
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    Maybe not as awesome as i'd like...
    >> Anonymous 05/03/10(Mon)08:59 No.9584052
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    Oh, you made me smile good anon.
    >> Nothing man 05/03/10(Mon)09:02 No.9584095
    I'll have to add Cell phones in as equipment.

    And some higher-level modifications might, maybe...
    >> Anonymous 05/03/10(Mon)09:03 No.9584109
    Stolen and modified police surveillance tech?
    >> Nothing man 05/03/10(Mon)09:03 No.9584112
    That can see into the past.
    >> Nightmare Work 05/03/10(Mon)09:04 No.9584119
    "Big scanner goggles you stole of that one guy" is probably more what a Punk might call it.
    >> Anonymous 05/03/10(Mon)09:07 No.9584160
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    practical shades
    >> Anonymous 05/03/10(Mon)09:07 No.9584165
    "That machine that goes beep"
    >> Henderson, Secretary of Street. 05/03/10(Mon)09:10 No.9584200

    "This bites" Henderson pointed out to no-one in particular, sitting at the top of a half-pipe alone. There was no paint in the doldrums, and everyone wore the same dull grey jumpsuits in order to enforce a lack of individuality.

    Henderson hated it. He'd only been there two days and the only things that had kept him going were thoughts of Rose and 'The Mural'. It was supposed to make people feel more comfortable inside, a gift from every tagger inside as a reminder that the world goes on and that it was still thinking of you.

    But all it made him want to do was add to it. Spread his own paint on that ever changing canvas. Anything but grey. He hated grey.

    He slid down the half pipe on the seat of his jumpsuit, he hadn't even bothered to pick up one of the prison's excersize boards because of their uniform colour. He didn't bother to dust himself off, hoping that some of the dirt would actually break up his prison drabs. He was going to go and sleep. At least his dreams still had colour.
    >> Nightmare Work 05/03/10(Mon)09:10 No.9584204
    >> MC Glitch 05/03/10(Mon)09:10 No.9584205
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    egh, I'm not feeling too good. And to top it off, the lightbulb in my room broke halfway through drawing so now I can't see shit. I'll keep drawing in future threads, and I had an idea for my own character, but for now, here's a half-finished piece of shit. Sorry man, but I just haven't got the spark tonight.
    >> Nothing man 05/03/10(Mon)09:11 No.9584222
    Thanks all the same, bro
    >> Six of Spades !!laKnRUJ70gO 05/03/10(Mon)09:12 No.9584238
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    St. Altitude's Archives

    A very brecently built public library and info-trading vault complex. The entire area was build by some very new-age architects, so the plaza outside and the layout of the library is a multi-story nightmare of metal railings and glass panels - some strong enough to hold the weight of a large care, some flimsy and decorative. It's the district's pride and joy, so the police have been keeping a close eye on it lately - for both street gangs looking for a new spot, and criminals who want at the more secure areas of the building.

    The owners of the building have their own scurity guards - and knowing the inevitablity of gang warfare; they're all extremely well-trained in Parkour. They're deadly efficient, but there's no soul to their technique.

    They know the structure inside-out, and can get almost anywhere via the metal railings. How can they grind on the railings? They're wearong SOAPs.
    >> Heretek Dan 05/03/10(Mon)09:13 No.9584242
    Totally making a Traceur when this game is fleshed out enough to be playable.

    Fuck yes Parkour, you don't need anything other than your feet to make it good.
    >> Henderson, Secretary of Street. 05/03/10(Mon)09:14 No.9584260

    I'd say i would play henderson and make him better at art then boarding, but i know my group and i'd end up being the SM.

    ... Street Master. You know it would be an awesome name instead of GM :P
    >> Anonymous 05/03/10(Mon)09:15 No.9584261
    Now THIS would be some killer dance-off music.

    Also... xenon made a comic called impulse that had some pretty appropriate artwork that would fit this very well. I just wish I could fucking find it, since it looks like he stopped paying for his website.
    >> Nothing man 05/03/10(Mon)09:16 No.9584272
    Street master works. I was thinking MC, Master of Ceremonies, but that works.
    >> Henderson, Secretary of Street. 05/03/10(Mon)09:17 No.9584282

    ... MC rocks so much harder.
    >> Nightmare Work 05/03/10(Mon)09:17 No.9584286
         File1272892652.jpg-(11 KB, 320x256, jsrf_logo.jpg)
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    For some reason I was thinking RM
    Radio Man/Master
    That little voice on your favorite pirate station that gives you ALL the news!
    >> Nothing man 05/03/10(Mon)09:18 No.9584298
    Well you've got to have master in there somewhere. I mean, some people have small penises, y'know?
    >> Henderson, Secretary of Street. 05/03/10(Mon)09:19 No.9584304

    I think those are Clitoris', brah.
    >> Nothing man 05/03/10(Mon)09:19 No.9584311
    Fucking clitorises, how do they work?
    >> ZONEbro 05/03/10(Mon)09:20 No.9584314
    Hostile Zone- Big Town

    This is where the money is. The big, new, shiny skyscrapers, full of corporate drones, living their entirely lives in a dull silver and grey landscape. Its well defended, with both police and corporate security doing everything they can to make the place unappetizing to punks.

    Naturally, this makes it a dreamland, full of impossible tricks and insane jumps, along with the added challenge of simply getting there and skating there. A game among the Punks and gangs who frequent Big Town is how big a companies logo they can tag, and get away afterwards.

    The Doldrums is full of people who've tagged Big Town, or tried too, and fell prey to the dread enforces. Some companies even employ ex-punks, or those trained by them, and these traitors use their bastardised skills to hunt down and stop infiltrating Punks.

    There's only one logo in Big Town which has Never been tagged- The Bank. At the very top of their skyscraper, with smooth walls and a sealed, keycard locked private elevator. An apparently impossible task, but if someone Did tag The Bank, their names would go down in legend.

    On the streets, Big Town is still good, with lots of low ramps, railings, and even parked cars to add to the fun. It also has lots of exits, so as long as you're good, Most Punks mate it out.
    >> Nightmare Work 05/03/10(Mon)09:20 No.9584323
    Like tiny penises.
    >> ZONEbro 05/03/10(Mon)09:21 No.9584329

    What about just calling the GM the DJ? They set the tunes, play the records, tell the news and relay what's happening in the VeloCITY.
    >> Six of Spades !!laKnRUJ70gO 05/03/10(Mon)09:21 No.9584330
    Holy shit I love RIP SLYME.

    Also, the OST for Air Gear did a surprisingly good job of getting JSR's flavour down.
    >> Nothing man 05/03/10(Mon)09:22 No.9584334
         File1272892936.gif-(1.17 MB, 260x146, 1261610887650.gif)
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    >Start out with 2 pages of text file
    >Expands to 7 pages with sheer quantity of awesome writefaggotry on /tg/
    >> Henderson, Secretary of Street. 05/03/10(Mon)09:25 No.9584364

    Rose looked up at the skyscraper that 'Hendie' had tagged, being wheeled through the street by a nurse so she could get some fresh air for once. It wasnt often that Rose was well enough to leave the confines of the hospital, but she had been filled with an inner warmth since the day she saw the paint appearing on the side of that officeblock. It made her sad that even as she watched, it was being sprayed clean and removed from the building by spraypaint removing experts on a window cleaning rig.

    She wondered what Hendie would be doing right now in that terrible prison he was bound to have been carted off to, and wether he was still thinking about her, or blaming her for his entrapment...
    >> ZONEbro 05/03/10(Mon)09:26 No.9584371

    ...We work well together, I think.
    >> Nightmare Work 05/03/10(Mon)09:28 No.9584392
         File1272893286.jpg-(38 KB, 320x400, COMMIE.jpg)
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    Works for me.

    Also, I really wanna throw in some 'Communists'
    Call them the Rocket Reds
    >> Anonymous 05/03/10(Mon)09:28 No.9584398

    >> Anonymous 05/03/10(Mon)09:28 No.9584400
    >> Nothing man 05/03/10(Mon)09:29 No.9584407
         File1272893347.jpg-(17 KB, 192x240, 1247243730960.jpg)
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    But then what would I call the bestiality-themed gang?
    >> Anonymous 05/03/10(Mon)09:30 No.9584420

    >> Henderson, Secretary of Street. 05/03/10(Mon)09:30 No.9584432

    Henderson was laughing. He was sat alone in his little grey cell with a plastic cup between his crossed legs, back turned away from the cell door so that passers by couldn't see what he was doing. Across the hall, one of the guys he had staged the fight with in the cafeteria was sitting up by the door of his own cell spitboxing, another prisoner joined in with some words.

    But this wasnt a co-incidence. This was a plan.

    A cup hadn't been the only thing that henderson had stolen from the cafeteria. He'd managed to pocket two fresh eggs and was currently carefully seperating the yolk from the white. Eggwhite was a thickening agent, and alongside the bright red beetroot he had shoved into his other pocket the mixture in the cup had started to turn into a thick, paintlike red.

    A grin crept across his face.
    >> Anonymous 05/03/10(Mon)09:31 No.9584443
         File1272893498.jpg-(484 KB, 1152x864, airgearwp.jpg)
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    The Sparkledogs

    Also, if anyone else still feels the need to be artistic PIC FOR INSPIRATION!
    >> Henderson, Secretary of Street. 05/03/10(Mon)09:32 No.9584455

    I work better with stuff to write about :P
    >> ZONEbro 05/03/10(Mon)09:35 No.9584493
    Skate Zone- Momentum

    Momentum is a club on the outskirts of the city, essentially designed for Punks. It sits next to the old emergency reservoir, but since things dried up and the water now comes from somewhere else, it's turned into one giant bowl.

    Punks in the club have a direct route down into the bowl through a pair of big sliding doors, and its the most common venue for parties and other events among the Punks. Not the best place to trick or tag, partly because they're totally cool with that, but there's no place where you can reliably find a party Half as good as Momentum.

    The staff are mostly ex-punks, who've gotten too old or tied down to do much anymore, but still love the idea. If you're really lucky, you'll get one of the old guard to show you some of tips and tricks- They may lack the strength of youth, but they've got more than enough wisdom to make up for it.

    Momentum is a three story building, although the second story is really only a walkway balcony around the cavernous main room and bar, with the third floor being another half balcony, the VIP bar and a stairway to the roof, which has more ramps and such on it.

    Momentum is a little too artificial for most Punks, built as a park rather than as part of the Streets, but its still good fun, and its a great place to chill and hang out.
    >> Nightmare Work 05/03/10(Mon)09:37 No.9584519
    Oh I remember that Dog gang.
    With their awesome helmets.
    Fuck yeah.
    >> Nothing man 05/03/10(Mon)09:38 No.9584535
    Rez Boa Dog's leader is the best father figure ever
    >> Nightmare Work 05/03/10(Mon)09:39 No.9584545
    And he's got a Pompadour.
    You know that motherfucker is getting pussy every night with that thing.
    >> Nothing man 05/03/10(Mon)09:40 No.9584559
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    >Get pussy
    >> Nightmare Work 05/03/10(Mon)09:42 No.9584592
    You know what works well for music?
    Some of the stuff from Mad World, it's really nice stuff.
    I've used it as boss music in a JSRF type game.
    >> Nightmare Work 05/03/10(Mon)09:44 No.9584615
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    You know what I mean.
    >> Henderson, Secretary of Street. 05/03/10(Mon)09:46 No.9584644

    Brick was chilling. The only kind of chilling that can be done when you are being barraged with noise and surrounded by crowds of gyrating, pogoing punks who were showing off to the locals in order to impress their way into a gang or just to show off to the ladies.

    But Brick? Brick was too old for that shit. All that he wanted to do was chill out here, and then maybe get a little something to drink and a little honey to take back home. But... something was wrong. Something was out of place.

    There was a guy who had just walked into the club - dressed like the rest but walking like someone who wasn't comfortable in the togs that the punks wear. Brick tilted his head slightly and rested his chin on a hand, stroking at the black stubble that rested on his square jaw. Somehow, that guy had looked familier. And then the realisation hit him. "Undercover Fuzz" He said to the bartender and stood up, straightening his back and suddenly becoming the tallest person in the crowd. Brick was not a small man, the kind of guy who was as wide as he was tall and too heavy to be able to use equipment when he used to run with gangs. He cracked his knuckles and walked straight for the guy who he had his eyes on.

    "Hey" Brick said, looking down. "... I help you there, Bro?" He asked the smaller man, who feigned disintrest.
    "I'm just hanging. You know how it is"
    "Yeah, i know how it is" Brick said, leaning down. "I know how it is just fine."
    >> Nightmare Work 05/03/10(Mon)09:50 No.9584690
    >> Anonymous 05/03/10(Mon)09:51 No.9584701
    9-ball guy here, I'm heading off to bed. I don't remember when I saw this thread but it's already 9 am. Hope everything works out Nothing Man, and post some updates here when you get a chance!
    >> Let's try some character writefaggotry MC Glitch 05/03/10(Mon)09:52 No.9584711
    "Alright, check it out punks. Word on the street is that if you're looking for a little bit of info downtown to get an edge up on those preening Volcanoes or bestial Big Nasties, there's a new snoop skulking around the theme park late at night. Reports have him sighted exiting the sewers at the Themepark one morning, nearly gave some poor rudy a heart attack thinking it was another croc-rocker looking for breakfast. He's also been seen making notes near The Eternal Mural, and... the Volcano Club, of all places! Information is a commodity, but whatever this guy's got is hot enough for the Volcano gangers to save him a table in their little clique.
    >> Let's try some character writefaggotry MC Glitch 05/03/10(Mon)09:53 No.9584720
    What else we got on this guy... Looks like he's another Traceur, six foot three, paler than a Big Nasty's bikini line and dresses as monochrome as the poor bretheren cooped up in the Doldrums. Noone's been able to confirm his background, but we are an open minded bunch, are we not? Especially if the little birdies are right, and the correlation between this informant's debut and the discharge of a certain police sergeant from the downtown precinct are no coincidence... so he's gone native, hmm? Well, we can't verify it at this juncture, but it -would- explain how he's gathered so much information...
    Anyway, a few folks around Mt. Vulcan, or the themepark during the day, can point you in his direction. Just don't ask too loudly, lord knows some of the rowdier punks among us don't take kindly to the notion of ex-fuzz. But poke around long enough, and either you'll find the man called Blank, or he'll find you.
    >> Henderson, Secretary of Street. 05/03/10(Mon)09:53 No.9584723

    With an oof, the undercover policeman landed against a car, Brick standing in the doorway of Momentum and gesturing. "We don't want your kind in here, Bro. Punks only, you dig?"
    "Big mistake, meat" The undercover policeman said, standing up from the ground and using a hand to wipe dirt from his face. "You think you can do something like that to an officer of the law and walk away?" He said with a small smirk creeping up his face as grey suited officers got out of undercover cars.
    "Walk?" Brick raised an eyebrow and made a dismissive gesture. "Ain't no walking where i go." He pushed the door of the club open and told someone inside to hold it open, loud and rythmic music filling the street. "... But if you wanna dance? We can dance"

    The big punk's smile grew a little wider as he started to bob in time with the music, head tilting from side to side as the police started to surround him. "Come on. Show me whatchoo got"
    >> Anonymous 05/03/10(Mon)09:55 No.9584743
    this whole thread can be summed up in just one word: holyfuckingshitthisismotherfuckingawesomeohmygodohmygodohmygodsplatoopsdontlookatme.

    as an amateur traceur i have one concern - in a trick off, parkour artists are crippled and freerunners would be weakened (sure, a backflip or precision jump is impressive. but can it match a 1080 'bouncy mcgrabflip' out of a halfpipe onto a rail where its finished off with a 'bizarrely-named ubergrind' with 'cheese'?). in a race, traceurs would either own completely or lose totally, depending on the course. still, it would be disappointing to see them dropped as parkour is inherently badass.

    also how will held tricks effect tricks? say a player holds a grind or flatland trick, as they held it for extra impressiveness it would get progressively harder to balance. maybe a increasing penalty to consecutive rolls? first few meters at normal, next few at -1, next at -2, etc. that seems pretty obvious i know, but maybe some kind of mechanic where the player would have a chance to notice they were close to losing their balance and break it off before they fall off? say first few metres at no penalty, next at -1 and so on but if its a close roll (say they need a 10 or higher and get an 10) they are starting to lose control and can choose to stop there or take keep going but at a bigger penalty to show that they only just managed to keep control and now its harder.
    >> Anonymous 05/03/10(Mon)09:56 No.9584756
    I'm picturing the fucking maps you'd need to play this thing, and I don't think 2D would cut it.

    If I ever manage to run veloCITY for my group, I'm building fucking full on 3D models, with little niches cut into each z-level of the building for those "Going to grind across this wall" shenanigans.
    >> ZONEbro 05/03/10(Mon)09:57 No.9584763
    Skate Zone- Wheelers Dealers

    The shop for a Punk. Its got clothes, its got kit, its got paint, its even got a frigging park in the back for testing stuff.

    Wheelers is, surprisingly, quite central in the shopping district, the plot having been snapped up cheap after a failed development contract. The shop itself is a pretty standard, two story affair, although a drop in from the roof to a halfpipe behind isn't a standard feature.

    Larry Wheeler runs the place, and while he's not exactly a Punk, he Knows punk, and he builds punk. As well as ordering from every major brand, he also does custom builds, and is responsible for some of the unique bits of kit which have put no few Ace Punks on the map.

    The other staff vary rapidly, as while Larry is great to customers, he's a Terrible boss. Most Punks work there for a while, imaging it'll be great, but leave in a hurry. The only long term employee, whose been around nearly as long as Wheeler, is Anna May, who claims to be "As much a bitch as he's a bastard, so we get along fine".

    Generally, Larry sticks to the ground floor, where they keep the kit, gear and hardware, while Anna runs the upstairs, which has the clothes and fashion items which, consumerism be damned, Are part of a Punks loadout.

    Generally, the best Punks get custom gear from Larry, and their style from Anna, although there are a few other dealerships around, all with their own specialities. But, if you need a focal point for Punks, Wheelers Dealers is it.
    >> Nothing man 05/03/10(Mon)09:57 No.9584765
    Bingo. Every tick it gets a -1 to the roll, and it's a roll every tick

    And I'm making a work-around for the parkour: Anyone can learn any kind of vehicle, and everyone starts with extremely basic running- if someone starts with ONLY running they'll get extra experience since, as you say, it'll be a bit harder for them.
    >> Nightmare Work 05/03/10(Mon)09:59 No.9584788
    I, for some reason, saw runners as the best fighters, since they don't have to worry about bikes or boards or anything like that, just run at the guy with a big stick.
    Of course you're running along a wall at him, but the principal is the same
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:00 No.9584813

    A hand reached out to grab Brick's arm and with a tut, the big man grabbed first, pulling the policeman closer and off balance so that he ran straight into the back-handed fist that was on its way towards him. There was a crunch as knuckle collided with nose and a spray of red filled the sky as the policeman toppled over backwards. Not one to allow momentum to go to waste, Brick shifted his position and cartwheeled onto one hand, holding his legs up above him bent and waiting for the police to make the next move.

    "Shit, he's a breakdancer. Call for backup" One called to the rest, only to be interrupted by Brick having launched himself into an athletic somersault that ended on top of the poor policeman with Brick's knees either side of the man's shoulders, pinning him to the floor. Brick grinned and clenched his fists into knuckles, smacking the guy in the face before rolling forwards over him and ending up laying sideways with one hand propping up his head, mocking falling asleep and yawning. "Is that the best you can do? Really? Go home, Greys. Go tell the man to keep his nose outta Momentum. You Dig?"
    >> Nothing man 05/03/10(Mon)10:01 No.9584829
    Well, yeah, on foot they're certainly going to be the most ACCURATE fighters- but I'm going to try and factor into combat relative speed. As in, if you've got a pipe, hitting someone with it will hurt.

    but hitting someone with it while you're riding down the side of a building, into a quarterpipe with the pipe held in the general direction of their face, well, that's splatterhouse my friend

    But, Runners specifically have one thing that is extremely useful in combat: The art of Displacement. The tricks for this are in the misdirection technique. Essentially? They can dodge and weave like a kangaroo on cocaine.
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:02 No.9584840

    Thats the idea i had for 'Brick'.

    Technically, he's a Traceur. He's acrobatic, athletic and fast on his feet. Just the kind of things you'd expect from Breakdancing, and thats kinda how i imagine they fight.
    >> Anonymous 05/03/10(Mon)10:04 No.9584868
    i see your point, but imagine the difference between a bat to the face and a bat to the face by someone going full pelt on a bike. still, i agree- parkour has the best combat applications. traceurs can duck and weave with far better control than someone on a bike or board, and even on skates. and in a full out battle, as opposed to a rolling fight, a coordinated group of traceurs could set up ambushes that people encumbered with vehicles couldnt. that and they dont need to rely on ramps to get high.
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:05 No.9584875

    You make those things way too fast for me to keep up, you know that? :P

    They're awesome, but i'm not sure i'm going to be able to fit that one into 'writefaggotry continuity' and keep the other threads going.
    >> ZONEbro 05/03/10(Mon)10:06 No.9584888

    Feel no need to, dude. Just write what you like. I just have a hyperactive imagination. Sorry for the oversaturation.
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:06 No.9584896

    No need to apologise, Broseph.
    >> Anonymous 05/03/10(Mon)10:08 No.9584915
    continued from here, cos i thought of it as soon as i posted...

    any boarders that put a few points into parkour-y skills would have a distinct advantage. more speed and trick capability, with the option of getting off the board and essentially being a slightly lower level traceuse...
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:09 No.9584933
    My fingers hurt.

    >> Nightmare Work 05/03/10(Mon)10:10 No.9584950
    I imagine Tracuer 'fights' would be a bit like the bits from Assassin's Creed where you jump from a roof and onto a guy, then keep running, tipping shit over or doing crazy backflips to get behind them and kick them in the back of the knee.
    >> Anonymous 05/03/10(Mon)10:11 No.9584968
    While boarders and such would have an advantage in speed and possibly tricks (though that could be rectified depending on how the score for tricks gets assigned), the freerunner ought to have a significant advantage in mobility. They'd be much better at dealing with obstacles of all kinds, such as getting over walls, through messed up terrain, etc. Especially on vertical movement.
    >> Nightmare Work 05/03/10(Mon)10:12 No.9584978
    Except only the first bit happens in Assassin's creed, and the rest of it is me making shit up.
    Thought I imagine a Tracuer with a paintball gun would be hilarious.
    >> Nothing man 05/03/10(Mon)10:14 No.9585007
    Well, so far it's leaning like this:
    Runners are as mobile as can be, having significantly reduced restrictions in terms of how they can move, and almost all their tricks are geared around not being hindered by ANYTHING.
    Boarders have some of the best vertical you're likely to see, and aren't shabby on tricks
    Bladers are so stylish they eat sparda and shit dante, but burn up energy fast.
    Bikers don't accelerate very fast but when they are up to speed it is nearly impossible to catch up.
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:16 No.9585027

    I like it.

    I really would love to Beta Test this game.
    >> Nothing man 05/03/10(Mon)10:18 No.9585047
    You're on my to-contact list, bro, I'll send you the PDF before the rest of /tg/ gets it- which will still be a wee while.
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:19 No.9585062

    Allright, Wicked.

    Also, let me know if theres anything specific you want fluff for. Class descriptions, Areas, Equipment, Tricks, anything like that.

    I cant promise i will do everything, but i can at least give it a bloody good go.
    >> ZONEbro 05/03/10(Mon)10:20 No.9585074
    Skate Zone- Supersonic Technologies

    Supersonic were an aerospace company, but moved into sports and racing early on in their history. Their most recent expansion has been into Punk gear.

    Most companies who make boards, blades, bikes or clothes go for look, or feel, or work from experience.

    Supersonic use Science.

    Their first generation of products got mixed reviews, being extremely adept in some ways, but clunky and useless in others. To counter this, Supersonic build the Test Lab in the City, and invited Punks to come take part in experiments, being paid or getting free gear in exchange for testing and providing feedback on the latest advances.

    The Test Lab is an out of this world area. Designed specifically to apply every conceivable scenario on the equipment they're testing. From slowfall chambers, where upwards moving currents can allow the Ultimate air combo's, to ridiculous dives, drop ins and ledges only made possible by extremely advanced foam and padding, its a literal playground. Some punks don't like it, feeling its very artificial and far from the street, but some crews make pretty regular trips by to check out the new gear, and a couple even use it as a kinda home turf, becoming almost full time testers for the latest Punk Tech.
    >> Nightmare Work 05/03/10(Mon)10:22 No.9585107
    This place would be the easiest way to get your hands on some Air-Gear type shit.
    At the expense that it may very well be nuclear powered at kill you at 33.
    Or explode.
    >> Nothing man 05/03/10(Mon)10:23 No.9585112
    Who wants to live to 34/tomorrow anyway?
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:24 No.9585119

    Rose? :P
    >> ZONEbro 05/03/10(Mon)10:24 No.9585127
    Before I forget, I guess I should put an email to a name, as it were, just so you know who I am if I pester you with more stuff via email.

    Speaking of more stuff, anything else I should have a go at? I could do some setting NPC's, sample gangs, more zones (Friendly, Hostile Or, one I haven't tried yet, contested zones), fluff, setting background, and I've got some okay physics knowledge, so I could even give the gear in the setting a bit of solid technobabble behind it.
    >> Nothing man 05/03/10(Mon)10:26 No.9585143
    For now I think it's good

    In any case, seeing as it's sun-up, it's probably time for most of you to go to bed

    I'll post a preview of the alpha-to-come... sort of, soon.
    >> Nightmare Work 05/03/10(Mon)10:26 No.9585148
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    Now a flooded area of the city would just be fucking cool, maybe full of guys on kitbashed jetskis and the like.
    >> Nothing man 05/03/10(Mon)10:27 No.9585152
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    >> Nothing man 05/03/10(Mon)10:27 No.9585159
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    Pg. 1
    >> Nothing man 05/03/10(Mon)10:28 No.9585164
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    Pg. 2

    and that's all I've got for now.
    >> ZONEbro 05/03/10(Mon)10:28 No.9585167

    Britfag here, sleep is a long way away for me. Still, probably an idea to rest my fingers a little while.
    >> ZONEbro 05/03/10(Mon)10:31 No.9585198


    >> Henderson, Secretary of Street. 05/03/10(Mon)10:31 No.9585206

    Hah. Britfag here.
    Its 3:30pm.
    >> Anonymous 05/03/10(Mon)10:31 No.9585208
    >> Nightmare Work 05/03/10(Mon)10:31 No.9585211
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    >> Anonymous 05/03/10(Mon)10:31 No.9585212
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    Secondary britfag, hoping for more threads around this hour. It's nice having one in the middle of the day for a change.
    >> Anonymous 05/03/10(Mon)10:33 No.9585237
    ausfag here, and its just past midnight. i dont have work til the arvo - do your worst.
    >> Nightmare Work 05/03/10(Mon)10:34 No.9585241
    Where the sun shines hot of reflective water as punks tear through the walkways and rooftops, racing their water-borne brothers.
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:36 No.9585269

    *wipes tear from eye*

    ... its dust. I swear
    >> Anonymous 05/03/10(Mon)10:37 No.9585276
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    This thread is so awesome it makes my head want to explode into candy.

    Looking forward to the finished product.
    >> ZONEbro 05/03/10(Mon)10:41 No.9585332
    Little Venice was originally built on a low lying flood plain by a sleazy developer looking to provide housing to low income individuals.

    Since it was pretty much a slum when the low grade flood defences broke, no one really cared, and the city council seemed quite happy to let the entire area drown.

    And then Little Venice came to life, and bloomed into one of the strangest, but friendliest areas in the city.

    Little Venice is about ten meters deep in water, but strangely enough, its clean. Since the water flows Through Little Venice, rather than staying stagnant, its actually one of the cleanest, most fragrant parts of the city.

    The buildings are covered by moss and creepers, and trees spring up on the isolated islands here and there, creating an oddly beautiful urban forest. The buildings are often still occupied, with the large, airy loft apartments being the most sought after, although even the normal buildings are pretty good, and very few bother to pay rent anymore.

    The natives of Little Venice are at home in the water and in the air, using boats and modified bike-jetski's to get around, or a network of rooftop bridges, walkways and cables.

    Punks Love little venice. Its got great food, lovely people, and lots of fun things to do, presenting a unique challenge in the City, and a place where the police don't often go.

    The residents are a little wary of the punks, since damage is very hard to repair, but as long as you don't break anything, you're golden.

    The Big Splash is Little Venice's core treasure, a ramp at the very top of the tallest building, with a very deep area of water beyond it. Divers and punks share in the joy of flying into the air, doing a seemingly endless series of tricks, and then splashing down harmlessly in the water.
    >> Nightmare Work 05/03/10(Mon)10:46 No.9585392
    Yes, seems like a good place to train in Parkour, don't you think?
    >> ZONEbro 05/03/10(Mon)10:47 No.9585413

    Indeed. Lots of varied scenarios and places to practice, and its very forgiving (If you fall, all you'll hit is water). I imagine Parkour would be the core style of Little Venice, with the others still present but in lesser quantities.
    >> Nothing man 05/03/10(Mon)10:47 No.9585415
    Hey, man.
    Man, hey.

    Good clothes are expensive
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:50 No.9585456
    So my guess is, Despite Nothing Man's concern that people are going to be going to bed soon, we're all britfags and its Bank Holiday Monday? :P
    >> ZONEbro 05/03/10(Mon)10:50 No.9585470

    Hahaha, seems so
    >> Nothing man 05/03/10(Mon)10:51 No.9585487
    Well, I'm a texasfag, so, your otherworldly views on the concept of time leave me perplexed and furthermore vexed.

    That plus my brain is dead again I need another cup of coffee
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:52 No.9585494

    Course, now someones suggested that Little Venice is Parkour Heaven, we're going to need Style Origin Areas for the other styles too...
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:53 No.9585509
    Anyway, since i seem to be building a party of Punks, potentially representing sample characters for each of the styles...

    Anyone have any suggestions for a Skate Punk and a Bike Punk? Since we allready have Brick the Traceur and Henderson the Boarder.
    >> Anonymous 05/03/10(Mon)10:54 No.9585514
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    sounds awesome

    Decided to try my hand at creating a locale: Route 249
    Route 249 is actually series of roads, but is named after the main highway that bisects the region. Located between the Main industry and residential parts of the city, Route 249 is a twisting network of overpasses, exit ramps, and bridges clogged with bumper to bumper traffic at all hours of the day. It's a dangerous environment for any punk looking for a thrill, but guaranteed to give you one. Many of the best punks have been seen grinding and riding on top of cars and vans only to leap off a bridge onto a truck below. Route 249 is no-man's land, except for maybe to the police who have a precinct here, it's just too dangerous a locale to hold down as turf. Many gangs can be seen here, as a new leader tries to impress his crew by pulling off a death defying stunt.

    Any thoughts?
    >> ZONEbro 05/03/10(Mon)10:54 No.9585518

    Hmm... what're the things each style wants, in particular, from an area? (I'm close to exhausting my somewhat limited knowledge of this stuff, so I'm trying to track down stuff to read up on...)
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:54 No.9585521

    >> Anonymous 05/03/10(Mon)10:56 No.9585539
    we could use this as a primary BMX, Skating area
    >> ZONEbro 05/03/10(Mon)10:56 No.9585541

    Very cool. Overpass to overpass leaps, death defying leaps over cars, tagging coppers on the flyby...

    The most important thing about Zones, at least from my perspective, is potential for Awesome. And Route 249 has a bucketload of that. Rock on.
    >> Nothing man 05/03/10(Mon)10:56 No.9585545
    Well, bikers would want long lanes, clear roads and branching paths.
    Bladers want ramps, ramps, ramps, rails, rails, rails, ramps and rails and rooftops oh my
    Boarders are all about the pipeage, anywhere they can get high and flip a trick (no not that way you fucker) it's golden
    And Little Venice I agree is perfect for runners- they want obstacles, alley-like roads- lanes, really with obstruction and, basically, a wonderful, homey obstacle course
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:57 No.9585549

    My guess is that Bikers want stretches of road with little in the way of grinds but plenty of ramps. Probably not much in the way of Pipes

    Skaters and Boarders are pretty much identical, though skaters do have one -awesome- advantage that some of the others dont have.

    >> ZONEbro 05/03/10(Mon)10:57 No.9585561

    Not sure if it works as a home ground, as such, since its so temporary and changing. Home Grounds should be some of the more stable zones, as well as being A) pretty big and B) not just dominated by one crew.
    >> Henderson, Secretary of Street. 05/03/10(Mon)10:58 No.9585583

    Ah, i just had a great idea for Skater area.

    The city park!
    >> Nightmare Work 05/03/10(Mon)10:59 No.9585596
    I'm a Louisianafag, but I went to bed last night.
    So yeah.
    >> ZONEbro 05/03/10(Mon)11:01 No.9585631

    Hmm... how about a slightly rural suburb for Bikers? So, mountainbikers and street bikers both have places they can fuck around in. Rolling Hills... Lots of winding concrete and dirt pathways, with both dirt ramps and concrete embankments to provide their fun. Relatively low population density, so not many cars on the roads even at peak times. That sound good for Bikers? (Gonna give it a full write up if OK'd, still thinking for Blade/Board)
    >> ZONEbro 05/03/10(Mon)11:02 No.9585644

    As in inline, or board? or both? The City Park is pretty damn flexible...
    >> Henderson, Secretary of Street. 05/03/10(Mon)11:02 No.9585645

    Feels good, man.
    >> Anonymous 05/03/10(Mon)11:03 No.9585649
    perhaps a boardwalk/inner harbor area as a passive beginner's area? Nice, calm environment where most of the folks are friendly.

    Also we could do a San Fransico's rolling hillside streets for a BMX area, lots of hills to gain speed on and hit jumps at the bottom.
    >> Indonesian Gentleman 05/03/10(Mon)11:03 No.9585658
    Hostile Zone - Power Substation no.4

    A jumble of high-voltage wires and cables, this could be one of the deadliest places for a thrill-seeker in Velo City. Even though the electrical cables have been tightly insulated, there's always the risk of a damaged cable taking a careless punk's life. That's why the cops have put specially-equipped security guards, whose special equipments are essentially tasers on a stick. These Buzz Whackers, as the punks call them, keep watch against punks and criminals who could and would sabotage this substation.
    The substation itself has three main buildings, each three stories tall, with railings and walkways connecting all three. There's also the criss-crossing wires going between all three and beyond.
    Those who use power gear (battery or dynamo-equipped stuff) could boost their bonuses, but at an increased risk of being shocked. Better wear some rubber boots, or you'll be Buzz Whacked, punk.

    BTW, it's essentially a grinder's paradise with hidden demons. Railings, cables, wires, oh my.
    >> ZONEbro 05/03/10(Mon)11:04 No.9585665

    Rolling Hills confirmed as Bikerhome. Writing...
    >> Henderson, Secretary of Street. 05/03/10(Mon)11:05 No.9585684

    Designing Biker Punk in preparation for Fluff Writing...
    >> Nothing man 05/03/10(Mon)11:06 No.9585702
    Also, anyone know who drew the picture on the cover? I feel that I should credit them.
    >> Henderson, Secretary of Street. 05/03/10(Mon)11:10 No.9585762

    Thats a point, if your going to be putting in credits do you at least mind me emailing you my non-4chan name? :P
    >> Nothing man 05/03/10(Mon)11:11 No.9585776
    Sure thing, I've got zone bro's too since he e-mailed me- but I was gonna just use earthflame, unless he wants otherwise.
    >> ZONEbro 05/03/10(Mon)11:12 No.9585797
    Rolling Hills is a pretty quiet place, used to be an independent town before it was swallowed up by the expanding City. Its a relatively rural place, with lots of small houses and shops, roads, a few woods and a lot of the hills its name implies.

    Rolling Hills has a history of being a cycling hub. Even before the whole Punk thing, sport cyclists were common there, and cycling was still more popular method of locomotion than cars. Now, its become a Bikers spiritual home.

    The rolling hills are perfect for gaining speed, while the many embankments of dirt or concrete provide perfect ramps for achieving any degree of lift required.

    The police don't even bother with Rolling Hills anymore, at least not about the bikers. In a chase, they can go down one of any number of winding lanes and narrow paths, evading any non-biker who tries to follow with their ideal combination of speed and mobility.

    The people who live in Rolling Hills are mostly cyclists themselves, and appreciate the skill and flair of many of the Punk cyclists. In addition, more than you'd expect have some skills of their own, and are more than willing to lend a helpful word or hand to a biker in training.

    The pride and joy of Rolling Hills is the Asphalt Cliff, a road so ridulously steep no car ever bothers going up it. A good biker can achieve insane speeds and then, hitting the embankment as the road turns at the bottom, fly a great distance and pull off some of the most truly impressive air tricks possible.
    >> Henderson, Secretary of Street. 05/03/10(Mon)11:13 No.9585800

    I dont think i caught your email adress!
    >> Anonymous 05/03/10(Mon)11:13 No.9585807
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    sweet, i just came up with a skateboard zone:


    this area will be one of the largest and busiest metropolitan shopping centers in the country when it's finished, right now it's a mass of pipes, half finished buildings and construction equipment. The east wing has been entirely finished and already it's pristine food court and mall walkways have been marred by gang tags and scuffed by wheels, the security guards and construction workers have been fighting a losing battle against the skate crews who claim their home here. But big business equals big money and the company is looking to remove the punks once and for all.
    >> Anonymous 05/03/10(Mon)11:13 No.9585814
    wow, glad i was up to catch this thread. i followed the other two as well and tried to contribute ideas for parkour tricks in the last one, though i'm sure i wasn't much help. i thought about it a lot afterward though and i realized something: parkour really doesn't have tricks. free running might have tricks cause it's more about style; stuff like flips, gainers, handspins, all that flashy stuff, but all of the movements in parkour are fundamental because it's about adapting and just using whatever movement works to get to where you're going. however, parkour practitioners to consistantly say that 80% of parkour is conditioning, so assuming you're still using a system of pre-defined tricks i would say that traceurs would likely differ from the other modes of movement in that they're extremely stat/skill heavy rather than relying on tricks. it's the only thing that makes sense to me, and without a point of reference it would take a lot of work to just make up a bunch of tricks. dunno if that helps at all. i'm extremely tired as i'm also in the U.S. central time zone and have not slept yet, so forgive my horrible spelling/grammar.
    >> Anonymous 05/03/10(Mon)11:14 No.9585815
    According to most people, the building shaped like an elongated pyramid skewering a silver saucer is a high class restaurant, far too expensive for a street punk to dream of getting into (at least legally), and far too exclusive besides. Supposedly, the top executives go there to dine in splendor.

    According to those same top executives, they've seen it, and that's about it. A few of them might say that they seem to remember that it's an art museum, or perhaps a power station.

    They're both wrong. In truth, the building is Station Epsilon (so translated by the small number of drones who speak the human tongue), a base established around a downed alien spacecraft. Years of covertly spreading false rumors about it, augmented with a limited perception filter around the building, make it something most people just don't think about much, if at all.

    For a street punk, though, what's inside would blow their minds. Technology beyond the level of the most secretive government laboratories creates an internal architecture absurdly difficult to navigate, but exceedingly rewarding to master. Gravity nullifiers alternate with intensifiers on extraterrestrial assembly lines. A ceiling apparently reaching to the sky envelops open air dotted with hovering platforms. The entire internal area is an antiseptic white, bathed in a faint, directionless green glow. The very layout of the building is disputed by those who have gotten in and out; in reality, higher dimensions generate a geometry not quite Euclidean in nature.

    The real prize, however, is the alien tech for the taking. Antigravity skates, holographic spray paint, and limitless power batteries lie hidden within Station Epsilon, for those crazy enough to get past the strange men with huge, dark eyes and disintegrator pistols.
    >> ZONEbro 05/03/10(Mon)11:14 No.9585820

    S'cool, its the name I go under for all my game design related activities (Although I stuck by ZONEbro in this thread, since I've had trolls go after me a couple of times, and didn't want to risk this awesome idea)
    >> ZONEbro 05/03/10(Mon)11:16 No.9585853

    ...Cool as a rumour, but I wouldn't like to see it in the core setting. Lets keep this semi-real, at least initially.
    >> Nothing man 05/03/10(Mon)11:16 No.9585857
    Your stuff helped, and I reduced the tree and merged the two sides into just one for running as a whole- now the styles of learning will simply influence how you improve tricks.

    If you read through the thread you'll see that an improvement to the trick system has come in the form of modifications tacked onto them as characters get more experienced.
    >> Anonymous 05/03/10(Mon)11:18 No.9585877
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    >implying that it makes any less sense than anything else that's been posted
    >> Nothing man 05/03/10(Mon)11:20 No.9585919
    Alright, well, I'm passing out- it was a valiant effort staying up 'till sun-up but now I must sleep.

    This thread may or may not be here when I wake up, so, I'll keep the window up for when I get up

    Keeep shootin' around ideas and such
    >> Nightmare Work 05/03/10(Mon)11:20 No.9585924
    Well you know, we're not talkin aliens.
    We're grounded to the Earth.
    >> Anonymous 05/03/10(Mon)11:21 No.9585941
    eep, somehow missed the other threads. linky linky?
    >> Anonymous 05/03/10(Mon)11:23 No.9585969
    Oh Nightmare Work, you card,
    you could say he has his head in stars.
    >> Nightmare Work 05/03/10(Mon)11:25 No.9585992
    Which gives me a thought of a fully built mall.
    If you can hide your face and sneak your gear in, it's trick city as it were.
    Give the people a show, make a fool of the cops and security.
    Then get out of there as fast as you can, lest you end up in the Doldrums.
    >> Nightmare Work 05/03/10(Mon)11:26 No.9586022
    I could I could, indeed.
    Station Epsilon is a fun rumor, maybe even a Pirate Broadcast ranting about how the Corporate Fat-Cats are all controlled by the ALIENS.
    >> Henderson, Secretary of Street. 05/03/10(Mon)11:28 No.9586059

    Luna loved hiking. More precisely, she loved hiking when she didn’t have to carry her bike. Luckily for her, this was one of those times as her favourite and only brother was doing the carrying. “I really appreciate this Brick” She pointed out to the big man who had her BMX slung over one shoulder.
    “Mmm” He replied, his arms holding onto the bike and his mind focused on not toppling over backwards as they walked up Asphalt Cliff.

    Luna wasn’t a big girl, but thanks to the guidance of her brother she was fearless. The last test of her bravery was the Cliff, the biggest, longest bike ramp in the city. That was her style, her thing. She tried things that bigger men baulked at and was willing to push herself to the edge, no matter what that meant. Her head suddenly snapped around as another biker went literally screaming past down the road, wobbling due to not being able to keep control of his bike at such high speed. A bunch of his friends went running past after him and as the man collided with the ground, everyone winced.

    “That’ll leave a mark” Brick smirked.
    >> Indonesian Gentleman 05/03/10(Mon)11:31 No.9586112
    Maybe they're aliens in a different way.
    That saucer is a failed attempt of making a sombrero.
    And it's actually a sort of deportation agency's building or something.
    >> Nightmare Work 05/03/10(Mon)11:33 No.9586144
    "DUDE! We did it! We're into Sation Epsilon..."
    "All the alien shit we can steal! Hig-"

    "Welcome to the Department of Integration. How may I help you?"
    >> Anonymous 05/03/10(Mon)11:34 No.9586157
    Not sure if I've missed it but the setting is in some near future 20XX era, right?
    >> Nightmare Work 05/03/10(Mon)11:36 No.9586169
    Yeah pretty much.
    We just sorta assumed as much and extrapolated from there.
    >> Anonymous 05/03/10(Mon)11:37 No.9586180
    i laughed,

    New party member: guy who doesn't speak english, can cook good ethnic food though.
    >> Anonymous 05/03/10(Mon)11:37 No.9586188
    ah, cool. i just scanned real quick and missed that post. i'll keep racking my brain for ideas for parkour tricks. possibly bike tricks as well.
    >> ZONEbro 05/03/10(Mon)11:37 No.9586189
    Sorry, this one aint gonna be that great, I'll update it later, this can just fill in for now.

    The Park is the center of the Punk scene for Boarders and Bladers. Built in a circular depression in the middle of the city, a set of winding, spiral paths, with tonnes of railings, switchbacks and ramps, give the park its main attractions. Various heavy stone statues, kiosks and a few buildings also provide some welcome entertainment for the few. The Police don't bother much with the park, since its one of the few non-privately owned places its still technically legal to skate, by the terms of its gift to the city. At the center is a natural bowl, deep at the center, with high curved walls. A perfect circle, the test of the park, is to grind from the out to the inside, and then do a trick off one of the large ramps of the central bowl.
    >> Henderson, Secretary of Street. 05/03/10(Mon)11:38 No.9586205

    That'll be Skater, when i get back from shopping
    >> Anonymous 05/03/10(Mon)11:44 No.9586266

    I have a Question, how important will notoriety be in the game? any bonuses?
    >> Nightmare Work 05/03/10(Mon)11:45 No.9586272
    His name shall be some nigh-unpronounceable forgien gobbledy-gook.
    Everyone will simply refer to him by a title
    >> Nightmare Work 05/03/10(Mon)11:48 No.9586317
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    The OP passed out, but we can assume such a thing will be pretty important.
    It'll make other punks respect you, make the mooks a bit worried about you, and the average folks on the street will expect a show when trouble starts
    >> Anonymous 05/03/10(Mon)11:49 No.9586319
    So we never picked an actual location for this city besides america with easter influence. How about an artificial Island in the pacific? would allow for California-dream weather and WHATEVER WE WANT as laws.
    >> Anonymous 05/03/10(Mon)11:50 No.9586329
    I talked to that artist a couple times, nice girl, Islamic
    >> Indonesian Gentleman 05/03/10(Mon)11:50 No.9586332
    Expanded Hawaii. Fuckyear.
    >> scarlet 05/03/10(Mon)11:51 No.9586344
    WHAT ABOUT THE MONORAIL/TRAIN/SUBWAY!?!!?? endless rail-edge!!!

    p.s. it's ma birthday!
    >> Anonymous 05/03/10(Mon)11:52 No.9586358
         File1272901961.jpg-(374 KB, 800x1200, punk lady.jpg)
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    i would just say California, but an island works too.

    we have some awesome locales, lets get some gangs.
    >> Anonymous 05/03/10(Mon)11:52 No.9586361
    he said something in the last thread about getting a style bonus for doin tricks in front of your own tags while other people would get a penalty for doing tricks in front of your tag
    >> Nightmare Work 05/03/10(Mon)11:53 No.9586364
         File1272901987.jpg-(1.26 MB, 2560x1689, Mega City One.jpg)
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    Better be a bigass island to fit all this stuff in.
    I really like the idea of the City just being a City.
    A huge place that you never really see the end of, because why the hell would you want to leave?
    It's your home and you're fighting for it any way you can.
    So who cares were it is? It can be anywhere.
    All we know is that it's the City and it's where the Punks fight for the streets.
    >> NotZONEBro 05/03/10(Mon)11:53 No.9586365
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    Hostile Zone - Vineta K
    What's better than leaping from car to car in a mad dash across a moving highway? Doing it across one where the cars don't brake and travel at mach speed. Located on the southern shores of Makana Island Vineta K has been a hotbed of Punk activity from tagging the waterfronts to playing chicken with anti-grav race cars. The highlight of the track is the marvellous underwater zone which is under total renovation after Punks managed to tag the underwater tube from the outside in scuba gear. There is also the Big Jump located in the middle of the region which is a popular jump spot for the Punks after all the drop into water isn't so dangerous, there's no sharks in there, right?
    >> scarlet 05/03/10(Mon)11:53 No.9586372
    where's nothing man's email again? I wanna get that shit before I pass out too
    >> Nightmare Work 05/03/10(Mon)11:55 No.9586392
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    Well we got a few tied to certain locals.
    Home turfs, if you will.
    Then you got your PCs who will probably start off just as a local gang on in their city block, neighborhood heroes as it were.
    You move up, you move into an abandoned place an you make it yours
    >> Anonymous 05/03/10(Mon)11:55 No.9586397
    Does anyone actually do any of this stuff? I'm curious i longboard and wakeboard, but does anyone do anything else?
    >> scarlet 05/03/10(Mon)11:57 No.9586421
    Snow board
    semi-pro inline skater
    hang out with lotsa skateboarders
    >> Nightmare Work 05/03/10(Mon)11:57 No.9586422
    >The highlight of the track is the marvellous underwater zone which is under total renovation after Punks managed to tag the underwater tube from the outside in scuba gear
    >> Anonymous 05/03/10(Mon)11:58 No.9586434
    i mentioned earlier that im an amateur traceur (parkour guy), and i know a couple of people really into the skateboarding scene so i have a smidgen of knowledge there. extending the question, does anybody actually use skateboards anymore, airgear aside?
    >> scarlet 05/03/10(Mon)11:59 No.9586436
    and my girlfriend long boards too!
    she fucking LOVES that shit
    >> Anonymous 05/03/10(Mon)11:59 No.9586438
    i mountain bike and want to get into parkour so i've been studying the fuck out of it. i'm just not confident that i'm in good enough physical shape to start practicing yet. i would try to contribute more on the skating/boarding side but i don't know anything about them
    >> Anonymous 05/03/10(Mon)12:00 No.9586456
    guess that answers my skating question then :)
    >> ZONEbro 05/03/10(Mon)12:00 No.9586458
    Gang- The Crazies

    Operating out of an abandoned asylum (Or, not so abandoned, since its got a bunch of nutters living in it once again), The Crazies live up to their name. Complete nutters, the lot of them. There's no unifying theme, no common style or ability beyond almost completely insanity, recklessness, and willingness to do anything.

    How are they still alive.

    They're That Damn Good.

    The Crazies are one of the semiregular visitors to Supersonic, as they put the gear through a truly unique, potentially unthinkable workout. This also provides them with gear and living expenses.

    The Crazies don't appear to care much for territory, beyond their asylum, or for any cause. All they want to do is that they will push farther, harder, and closer than Anyone else, and that they'll live to tell about it.
    >> Anonymous 05/03/10(Mon)12:01 No.9586465
    i still do occasionally but too many breaks and concussions from my high school days have caught up to me, plus it's banned in public in my city.
    >> Nightmare Work 05/03/10(Mon)12:04 No.9586498
    And now I see some guy in a fully done straight-jacket, riding a bike up a ramp
    >> Anonymous 05/03/10(Mon)12:07 No.9586543
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    I am now envisioning an awesome splatbook, STREET FORCE.

    Labelled almost as dangerous and uncontrollable as the punks they catch, the street force is the police department's answer to particularly out of hand and skilled punk gangs that need to be brought in. Using the punks own skills against them, the scene becomes a high-stakes chase through roftops, alleys and old buildings. Street forcers also have much of the police arsenal at their disposal, stunguns, training and the ability to call back up.
    >> ZONEbro 05/03/10(Mon)12:11 No.9586589

    Very, Very cool. Could lead to some Really bitter disputes though. Such fun.
    >> Nightmare Work 05/03/10(Mon)12:12 No.9586598
    Selling out of the highest order.
    Becoming the man
    Using the skills of the Street against it.
    All enough to get those punk real hot under the collar
    >> MC Glitch 05/03/10(Mon)12:15 No.9586645
    I've got a lengthy piece of writefaggotry about the first day of Blank as a 'punk'. Not any real action, but if anyone wants a bit more fluff I'll stick around to post it before I get some sleep.
    >> Anonymous 05/03/10(Mon)12:17 No.9586668
    that's kinda the feeling i was going for, punks don't like the police, but they HATE the street force, particularly since some of them are former punks themselves.
    >> Anonymous 05/03/10(Mon)12:24 No.9586772
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    The Walled City

    A Testament to failed urban planning, the Walled city is one of the older areas of the city, A veritable Hive of Alleyways, side streets and collapsed buildings. Mostly abandoned during the city's expansion, the remaining residences walled themselves in with trash and detritus, much to the frustration of the demolition crews to knock it down.

    There are no Maps in the city, no routes from A to Z that can be counted on from day to day. Those that live there are the outcasts from society, ranging from Bums and the homeless, to failed businessmen and illegal immigrants. Occasional, the Feds will send people in, try to clean it up, but they never win. The Walls are a fortress, a labyrinth.

    Of course, there are those who go there because of this. Knowing your way around the Walls is a badge of Honour for a Freerunner, being able to make it through the constantly changing environment of Trash and concrete a way to prove ones skillz to others. Likewise, the ability to navigate and traverse the crampt Alleyways, sudden turns and twisting pathways of the Walls is true test of a Blader or Bikers skill.

    There are always the rumours of those that go in, and never come out, Lost among the Street or maybe taken by the residents. Even those that have lived there all their lives can get lost, and outsiders are far from welcome. But still, the temptation of such terrain is always too much for some, and those that make it out can be sure that people will hear of it.
    >> Nothing man 05/03/10(Mon)12:28 No.9586819
    jesus christ that braely counted as a nap

    Right, gonna do a survey and answer what questions here that I can
    >> ZONEbro 05/03/10(Mon)12:30 No.9586842

    Very damn cool, and nicely mysterious. You never know where the next alley's gonna lead...

    Did you take inspiration from the Kowloon walled city?
    >> Anonymous 05/03/10(Mon)12:34 No.9586891
    I've never even heard of Kowloon Walled city...
    is it in China?
    >> NotZONEBro 05/03/10(Mon)12:36 No.9586912
    Peak Clinic
    After its demolition some twenty years back Peak Clinic has undergone radical reconstruction and refurbishing. The new hospital name and plaque were tagged over bare minutes after they had been put up by the Punk volunteers and night crew that work there. The new features of the clinic are its large open space rest rooms and gardens. The staff work diligently to make sure the gardens are well kept ... and that the walls that surround them flourish with bright colour. There is a rooftop viewing area, but who wants to take the stairs? Most gangs take to the balconies free-skating and jumping up the side of the walls before taking ‘The Long Grind’ all the way down the exterior staircase.
    >> ZONEbro 05/03/10(Mon)12:36 No.9586916

    Was, http://en.wikipedia.org/wiki/Kowloon_Walled_City

    Very interesting place, was eventually demolished.
    >> Nothing man 05/03/10(Mon)12:39 No.9586952
    Yeah, the not-too-far-off future. Close enough that you still have the urban style and corruption, but far enough that you can have wacky shit.

    Artificial Island works. Fun fact: Velo is italian for Veil. It's also french for bike. However you wanna stretch it.

    I have honestly not worked a system out for it yet, however, the quests will end up having rewards in three venues: Experience, cash, turf. Turf counts as your gang's 'rep', essentially. Starting out? No turf whatsoever. You're a fresh-faced gang-- or hell, you might start out with a few, MC's choice. Think of your turfs as your base of operations; You protect the people there, and they help you out. So, say, if you capture one sweet bit of turf, it might give you access to a special bike mod shop- or another spot of turf might give a styling clothes shop to access. Discounts at these places at the bare minimum.
    >> ZONEbro 05/03/10(Mon)12:42 No.9587009

    Hey not me. How's it hanging?
    >> NotZONEBro 05/03/10(Mon)12:46 No.9587060
    Not that bad to be honest, bro. Just chillin' out drinkin' some orange juice. Feels good!
    >> Anonymous 05/03/10(Mon)12:46 No.9587062
    Tried making some NPC's and plot hooks, here goes.

    The Yakumos

    Yakumos are the owners of Club Sukima, (or The Gap for locals) a smallish club situated an short distance away from several skate-zones, making it an popular rest stop for crews moving from one zone to another.

    The three Yakumos seem to be big on color motifs, as they name themselves after colors in decending order of wavelength.

    Yakumo Violet is most likely the proprietress of the club, while she is rarely seen in the club proper, but she has an private room in the back of the club. Commonly called the 'Throne room' due to the large divan on an elevated pedestal on the opposite side of the room from the door leading to the club. On the rare opportunity that someone is invited to the room Yakumo Violet can be seen lounging on the divan.

    Yakumo Violet is most commonly descripted as an woman in her late twenties/early thirties, with long blonde hair and usualy wearing an dress of some kind. After that the descriptions start warying wildly due to the rather poor lightning of the throne room, and the only time someone brought an camera in the room had it appropriated by an bouncer, that 'came out of nowhere' and was unceremoniously thrown out of the club's back door.

    >> Anonymous 05/03/10(Mon)12:48 No.9587094

    Yakumo Indigo is middle one of the group, a tall woman around her mid-twenties, with shoulder length blonde hair and blue eyes. Indigo is probably the best known of the Yakumos, (witch is really saying much..) she takes care of the day-to-day running of the club, and can usualy be seen manning the bar counter with other staff. it's also not entirely unusual to see her talking, dancing or otherwise mingling with the cliente and she has been known to spin the discs occasionally.

    While rarely seen outside of the club, she is reputed to be an quite adept traceuse, but this is mosly based on hearsay.

    Yakumo Orange is the youngest of the group, a girl barely in early-teens, with short dark hair and green eyes. She can be occasionally spotted running errands during the day. A rather shy and meek girl when talked to, most people tend to leave her be due to rumor of what Yakumo Indigo will do to you if you mess with her. The earliest rumor states that Yakumo Orange was being bullied by an older but decidedly less-than-mature crew, what happened after has undergone to massive amounts of gossip evolution but the gist of the every story is that Yakumo Indigo apeared and 'opened an family-sized can of ninja-whoop ass' on the offending punks.

    There is little else known for a fact about the Yakumos, and needless to say, there is an massive rumor mill born out of the mystique of the Yakumos.

    I will post about what happens during the Yakumo Violets audiences in a bit. But until then, thoughs?
    >> Anonymous 05/03/10(Mon)12:51 No.9587145
    looks good, maybe a third-party job giver, or rivals in a turf war?
    >> ZONEbro 05/03/10(Mon)12:51 No.9587146
    Hmm... after this round of fluff etc, we should probably make a new thread.
    >> ZONEbro 05/03/10(Mon)13:02 No.9587329

    Very cool indeed. Much mystery is present in this, and it makes me ponder.

    Hmm... I'm running out of Zone ideas, for now. But, I still want to write stuff. Lets see, what are we lacking... NPC's, stories, gangs, tech background, anything else?
    >> Nothing man 05/03/10(Mon)13:02 No.9587333
    New thread at >>9587327

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