The group forms up, you take point, Anders and the civilians behind you, and Haynes and Lauren bring up the rear, alert for sudden motions. You enter the building.
The light is from standard fluorescent light strips in the ceiling; its dark near the entrance since the ones closest to the doors have been knocked out. The air is very humid, AC is either off or not working. Theres also a smell in the air, but you cant place it. The room, more of a giant garage really, stretches on about 20 feet, and is about the same in width. 2 doors are set in the far wall, on opposite sides of the room. A few bullet holes mark the one straight ahead of you. (You are on the right side of the garage, having entered through the small door.) A large pile of rubble is in the center wall, nearly hiding the giant hole behind it.
More distressingly, there is a large hole knocked in the ceiling, and a strange shell lies in a small crater in the center of the otherwise empty room.