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  • File : 1272505043.jpg-(158 KB, 1000x496, city_dest.jpg)
    158 KB Remnants Quest: Part 2: The Shelter Eagle 04/28/10(Wed)21:37 No.9496804  

    You are 2nd Lieutenant Rodge Carter. You have found and joined up with a band of survivors and are now standing about 3 miles in front of the base you have sought to reach. A junkyard is to your left, a ruined gas station to your right, and the road up to the base dead ahead.

    What do?

    OOC: Holy fuck its been a while.
    >> Maple 04/28/10(Wed)21:39 No.9496843
    I vote for booking it as fast as possible to the base.
    What's the condition of the survivors?
    >> Eagle 04/28/10(Wed)21:39 No.9496849
    >> Eagle 04/28/10(Wed)21:40 No.9496863

    Everyone is stable and unhurt, but tired. Corporal Anders staggers and sways, but he looks okay to walk, if not very far.
    >> Anonymous 04/28/10(Wed)21:41 No.9496895
    Try to inspire the troops!
    Get the lame guy to walk it off
    To the base!
    >> Maple 04/28/10(Wed)21:42 No.9496911
    Is there anything we can use to carry the guy?
    Cart/improvised carry-ing thingy?
    >> Eagle 04/28/10(Wed)21:43 No.9496944

    Everyone's spirits have already been boosted by the sight of the base.

    You all begin walking towards the base, picking over the broken ground and twisted rubble. About a mile from the base proper lies a huge pileup of broken and burned out cars, nearly blocking the entire road. You can squeeze past it on either side though.
    >> Maple 04/28/10(Wed)21:44 No.9496956
    To the Left!
    >> Anonymous 04/28/10(Wed)21:46 No.9497019
    Look around first, what do we see near the cars?
    >> Eagle 04/28/10(Wed)21:48 No.9497045

    Nothing much, all the upholstery and stuff inside the cars was destroyed in the blaze. You could rip off some chunks of metal if you really want to though.


    You edge around the cars and keep going up the road. Its surprisingly clean and well maintained past the cars, and there are no visible signs of damage.
    >> Maple 04/28/10(Wed)21:49 No.9497067
    Keep a look out for anything that could Kill us
    >> Anonymous 04/28/10(Wed)21:51 No.9497107
    Keep towards the base. How's the cripple doing?
    >> Eagle 04/28/10(Wed)21:51 No.9497118
    Eh, crab quest and doppleganger damacy are taking up everyones attention. ill be back in an hour.
    >> Anonymous 04/28/10(Wed)21:54 No.9497153
    >> Anonymous 04/28/10(Wed)22:19 No.9497577
    No! Don't leave u-

    wait, Doppelganger Damacy is running now?
    >> Anonymous 04/28/10(Wed)22:25 No.9497682
    it's autosaging atm
    >> Eagle 04/28/10(Wed)22:30 No.9497777
    Right im back.


    Anders is holding up pretty well, though hes getting slightly short of breath and pauses every now and then to rest a few seconds, before pushing on.
    From this side, you notice giant rents in the wall of cars, as if something sharp (and huge) had been jammed through them.
    You approach the base. The main, tank-sized doors are unharmed, but a smaller normal entrance is unlocked, and seems to have been forced. Its quite dark just inside the base, though you can see light further up inside.
    >> Anonymous 04/28/10(Wed)22:32 No.9497818
    uhh... if it's been forced, we should be on the lookout for what forced it

    also, wb
    >> Anonymous 04/28/10(Wed)22:35 No.9497864
    Enter the base, cautiously. We should be ready to bolt at any moment.

    This doesn't feel right
    (or maybe it's the music in the background, idk)
    >> Eagle 04/28/10(Wed)22:37 No.9497902

    You're alert and on the lookout for any danger. Do you want to specify a formation/order of precedence or do you want to just go in?
    >> Anonymous 04/28/10(Wed)22:37 No.9497909
    Open the door, head towards the light, keep eyes open for Any sudden movement.

    Source of the light?
    >> Anonymous 04/28/10(Wed)22:39 No.9497943
    enter single file, cripple and children in the middle, the two people at the rear watch our backs
    >> Eagle 04/28/10(Wed)22:46 No.9498053

    The group forms up, you take point, Anders and the civilians behind you, and Haynes and Lauren bring up the rear, alert for sudden motions. You enter the building.

    The light is from standard fluorescent light strips in the ceiling; its dark near the entrance since the ones closest to the doors have been knocked out. The air is very humid, AC is either off or not working. Theres also a smell in the air, but you cant place it. The room, more of a giant garage really, stretches on about 20 feet, and is about the same in width. 2 doors are set in the far wall, on opposite sides of the room. A few bullet holes mark the one straight ahead of you. (You are on the right side of the garage, having entered through the small door.) A large pile of rubble is in the center wall, nearly hiding the giant hole behind it.

    More distressingly, there is a large hole knocked in the ceiling, and a strange shell lies in a small crater in the center of the otherwise empty room.
    >> Anonymous 04/28/10(Wed)22:48 No.9498084
    shell like... bullet?
    or animal?

    if animal, Keep on guard, go around the edge of the room, disregard the giant hole, try to figure out what the smell is (blood? fear? shattered childhood dreams?), try to make it to the other door
    >> Eagle 04/28/10(Wed)22:49 No.9498111

    Shell as in bomb shell. Its about the size of a small car.
    >> Anonymous 04/28/10(Wed)22:49 No.9498121
    ouch. yeah. Keep away from that
    >> Anonymous 04/28/10(Wed)22:51 No.9498156
    apologies for the non-military thinking
    do this plz
    >> Anonymous 04/28/10(Wed)22:53 No.9498177
    OOC: OP, that's some freaky music
    >> Eagle 04/28/10(Wed)22:56 No.9498248
    You edge around the shell, keeping close to the wall. As you get nearer the door, the smell intensifies. Smells like rotting meat. Your group gets up to the door; the bullet holes seem to have been shot through the door into the garage from inside, but looking through the open door you see nothing but a few streaks of blood.
    >> Anonymous 04/28/10(Wed)22:57 No.9498270
    Lovely. Let's continue on I guess. Through the door
    Tell everyone to cover their noses, in case the smell gets to the point that it's nauseating
    >> Anonymous 04/28/10(Wed)22:58 No.9498298
    What happened to all the people? Nuclear war or zombies?
    >> Anonymous 04/28/10(Wed)22:59 No.9498320
    >Combination of both I think
    >post-apoc quest, I recommend reading the archive, but you're still welcome to participate while you do that too
    >everything's a bit slow tonight
    >> Eagle 04/28/10(Wed)23:00 No.9498341

    Read the first thread. In short: entire world went to shit, natural disasters up the ass, nukes, custom virus bombs, and other missiles launched at everything, etc, etc.
    >> Anonymous 04/28/10(Wed)23:02 No.9498393
    walk through the door, keep on the lookout.
    Don't let attention drop for a second.

    >shoot at the bombshell if anything needs exploding quickly :D
    >> Eagle 04/28/10(Wed)23:05 No.9498442

    You push the door open and continue on through. Theres a few corpses further up the hallway; they're obviously the cause of the smell, which is bad, but not nauseating. They seem to have been soldiers, but their weapons and gear is gone. The hallway stretches further forward about 20 feet, where it splits into a left and a right fork.
    >> Anonymous 04/28/10(Wed)23:06 No.9498480
    Need to watch out for what stripped them of their gear, it's obviously intelligent.
    Go to the end of the hall, go left if it looks safe.

    >so much for the base being a freaking paradise...
    >> Anonymous 04/28/10(Wed)23:08 No.9498502
    Watch out, whatever it is it might access to the weaponry stored on the base.
    >> Anonymous 04/28/10(Wed)23:09 No.9498510
    also a valid point
    >> Eagle 04/28/10(Wed)23:12 No.9498566

    You advance up the hall. The right fork ends at a small door marked "Security" which is closed. The left fork continues on for about 5 feet before it forks again, the left fork leading to an unmarked door (also closed) and the right fork leading deeper into the base. In the center of the fork is a small spiral staircase that leads up and down.
    >> Anonymous 04/28/10(Wed)23:14 No.9498597
    Check the Security door, if it's unlocked, knock (and enter if no noise).
    Otherwise, look up and down the stairs, go left and check the door (same procedure as security door), and barring that, go upstairs

    can I get a second?
    >> Anonymous 04/28/10(Wed)23:17 No.9498632
    ehh, I'll second myself then
    >> Eagle 04/28/10(Wed)23:20 No.9498691

    You knock at the security door and hear a faint whisper back.

    "Identify yourself!"
    >> Anonymous 04/28/10(Wed)23:24 No.9498749
    "I am 2nd Lieutenant Rodge Carter, with survivors. We mean no harm.
    Who are you?"
    >> Eagle 04/28/10(Wed)23:26 No.9498791

    "Rodge....Carter? Sounds familiar...you were supposed to be transferred here weren't you? But I want proof! Slide your dogtag under the door."
    >> Anonymous 04/28/10(Wed)23:28 No.9498823
    Do so
    "There were a few setbacks with my transfer" (don't specify)
    "Who are you?"
    >> Eagle 04/28/10(Wed)23:35 No.9498944

    "Show me the dogtags first!"
    >> Anonymous 04/28/10(Wed)23:36 No.9498957
    >Do So
    >> Eagle 04/28/10(Wed)23:41 No.9499045

    You slide your dogtags under the door, and hear the clink of them being picked up. After a few moments, you hear the bolts shoot back and the locks click, and the door slowly swings open. A short man, dressed in army fatigues but clearly not a soldier, just a paper pusher, walks out.

    "Hello. I'm Frederick Robinson. I think I'm the last one alive in here."

    And with that tg i leave you. Look for Remnants Quest again maybe saturday or sunday.
    >> Anonymous 04/28/10(Wed)23:42 No.9499074
    "In the entire base? But that can't be."

    "What the hell happened to everyone?"
    Watch him carefully, if he's not army, then we don't know we can trust him.

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