!!d0diDeRpO0s 04/27/10(Tue)01:33 No.9456194|
File1272346406.jpg-(235 KB, 1000x835, Sabrina 4th gen Alakazam.jpg)
The evasion bonus thing? That is exactly how you do it.
Combat Stages are tricky and require... oh god... math.
From keywords section in Move rules:
Combat Stage – During battle, the stats of a Pokemon can be altered to buff or debuff a pokemon, making them more formidable or less threatening. During battle, any stat can only be only be risen or lowered up to six times positively or six times negatively. This makes a scale, from -6 to +6 that can be altered as many times as the battle allows but never more then +6 Combat Stages or less than -6 Combat Stages. If a pokemon’s stat is raised a Combat Stage during battle, they gain a 25% bonus the buffed stat, rounded down. If a pokemon’s stat is lowered one Combat Stage during battle, they lose 12.5% of the affected stat rounded up. This means that if a stat has raised 6 Combat Stages; its affected stat should be 250% of its original value. If a stat has been lowered 6 Combat Stages, its affected stat should be 25% of its original value. For every 2 Combat Stages the Speed stat is raised, the Pokemon’s Speed Capabilities are raised 1 value. For every 3 Combat Stages the Speed stat is lowered, the Pokemon’s Speed Capabilities are lowered 1 value. Speed Capabilities may not be lowered below 1 and may not be raised above 10, or 5 for Burrow and Underwater.