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!!WBgKxxhAACV 04/25/10(Sun)20:34 No.9429293>LOOK STATS BROKEN DOWN Hit Dice: 3d6+6 HP (19 HP) Base Attack/Grapple: +1/+5 Cricket Bat +5 melee (1d6+4) (+4 Str, +1 BAB) Crossbow +0 ranged (1d8) (+3 Dex, +1 BAB, -4 nonproficiency) Claws +5 melee (1d4+2) Bite +5 melee (1d6+4)
AC 15 (+3 dex, +2 leather armor) Str 18, Dex 17, Con 15, Int 10, Wis 17, Cha 14 Fort +5 (+1 base, +2 Con, +2 feat), Reflex +5 (+2 base, +3 Dex), Will +4 (+1 base, +3 Wis) +7 Initiative (+3 Dex, +4 Improved Initiative) 15 foot climb speed (Can take 10 on Climb checks) 40 foot land speed Membrane for gliding (40 ft (clumsy) in favourable winds)
Scent, Low Light Vision, Darkvision 60ft Language: Common (young human boy voice, human man voice) Proficiencies: Dagger, Club
Jump +17 (+4 Str, +4 ranks, +4 racial, +4 speed to jump) Hide +13 (+3 Dex, +4 ranks, +4 racial, +2 feat) Move Silently +13 (+3 Dex, +4 ranks, +4 racial, +2 feat) Balance +7 (+3 Dex, +4 ranks) Climb +6 (+4 Str, +2 feat) Swim +6 (+4 Str, +2 feat) Bluff +5 (+2 Cha, +3 feat) Disguise +5 (+2 Cha, +3 ranks) Knowledge (Local) +4
Feats: • Stealthy (+2 to Hide/Move Silently) • Athletic (+2 to Climb/Swim) • Weapon Finesse (use Dex to hit) • Improved Initiative (+4 to initiative) • Great Fortitude (+2 to Fortitude saves) • Point Blank Shot (+1 to hit with ranged weapons within 30 feet) • Skill focus: Bluff (+3 to Bluff) • Run (can run 5x base speed, keep Dex bonus to AC while running) |