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  • File : 1272081229.jpg-(1.13 MB, 2592x1944, DSCF1528.jpg)
    1.13 MB Battletech Battle Report Anonymous 04/23/10(Fri)23:53 No.9390409  
    Alright, /tg/. In keeping with my word that I'd post one about now, I will be posting a Battle Report for a game of Battletech I had earlier this afternoon.

    The player I was playing against fielded a Comstar Level II mixed medium-heavies. Myself, A Draconis Combine C3 Lance with one squad of Void BA

    C* LVII
    Argus (Standard)
    Wraith (Standard)
    Firestarter O Prime
    Galahad 1 (Clan)
    Champion (Standard SL Variant)
    Ninja-to (Standard)

    Shugenja (Std)
    Thug (12K)
    Ninja-to (STD)
    Avatar (Var-D)
    Void (Standard, 3/3)

    Total Battle val for each force was roughly 8100

    Maps were randomly rolled. I allowed the other player to place them as he preferred.

    Starting placement locations were very lax, allowing units to be placed anywhere prior to the crease of the map of each respective side.
    >> Anonymous 04/24/10(Sat)00:03 No.9390568
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    The first picture was after the first set of movement, as I'm sure you guessed. Very little happened. Three PPCs were fired, Of the three, one hit the Argus in the CT, the other two were absorbed into the wall that offered partial cover.

    In this picture, the Ninja-to Closed in intentionally, in order to put as few hexes between it and the argus. The Argus, Firestarter, and Wraith planted themselves behind the cover of the wall, while the clan Galahad/Glass Spider remained on top of a fortified tower in the base, sniping with twin gauss rifles from over the wall. Most of the shots by C* were directed primarily at the Ninja-to and the Thug. Ninja-to took 2/3 shots taken from the RAC, and a large pulse laser burst from the Wraith, and the Thug took some large lasers and a gauss rifle round On the other hand, concentrated fire from the Thug, Shugenja, Avatar, and Ninja-to ruined the torso of the Argus. That turn, the Thug failed it's PSR and fell in the forest, but managed to avoid pilot damage...
    >> ADS !!aMoNhJkqFfV 04/24/10(Sat)00:05 No.9390594
    i've always been interested in Battletech but never really got into it. When you get done with the report, would you mind pointing me in the right direction to start?
    >> Anonymous 04/24/10(Sat)00:12 No.9390681
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    The third turn, the Thug was able to stand and shuffle into further tree cover. Likewise, the Shugenja managed to move into the now vacated lightwoods hex.

    On the comstar side, the Ninjato and Champion started making their way through the main gate of the base. The Galahad stayed put, as it will for the rest of the game. Yes, it became a turret.

    Next, the Avatar sprinted the furthest it could while dropping the Void armor. and the Ninjato positioned itself perfectly against the fortification wall to block line of sight while offering excellent spotting for the Thug and Shugenja.

    By the end of the turn, the Avatar took significant fire from several of the units, including a full alpha-strike from the Argus with the RAC at full-auto. However, the Argus took massive quantities of damage, with almost every shot fired landing on the front torso locations. One of the rounds scored a lucky hit against the RAC ammo and, since the machine had XL Engine, was killed off, though the CASE protected the machine for salvaging. Some shots landed against the thug, but nothing significant.
    >> Anonymous 04/24/10(Sat)00:29 No.9390932
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    No prob.

    So for the next picture, I guess I must have been thinking a turn ahead for the Thug and Shu. They're NOW in the wooded terrain. Now that my force has Five units, and his has five, the turn order shifted to a 1/1 rate.

    Comstar kept the Galahad on the tower, and rushed the Ninjato in close to the two DC 'mechs in the rear. In order to compensate, the Avatar hit reverse to close with the Ninjato and be able to pull it into LOS. In response, the Firestarter jumped it's near-maximum to close with the avatar. I'm not remembering why it was, exactly, that the Wraith wasn't moving, but it most definitely wasn't going anywhere quickly. I kept my Ninjato Stationary in order to pick at opponents that had passed it, while keeping out of LOS from the Wraith. The Champion moved in order to get LOS on my Ninjato.

    (Post continued for this turn)
    >> Anonymous 04/24/10(Sat)00:29 No.9390941
    >text con't

    Though the Champion fired it's AC at the Ninjato, the cluster round did minimal damage. Other weapons were outside of range. The Wraith tried to peck at the avatar with the large laser, scoring a hit. The Firestarter scored a hit with one large laser against the thug, and, to my shock, the C* Ninjato decided to alpha strike for a whopping 45 heat. Twin gauss rifles from the Galahad missed (Long range sniping with IS pilots is no easy feat. He was getting consecutive 9+'es for trying to attack the Thug, even if both 'mechs were stationary)

    As for the DC designs. Almost all fire was directed against the Wraith. The Voids called a leg attack against it, but before it could happen, the 'mech lost a side torso, costing it the XL engine it sports. As for the DC Ninjato, it idly fired off a volley of MRMs and medium lasers at the Firestarter, missing with all but one medium laser.

    Now, the C* Ninjato had to roll for the impressive heat. Even with 24 heat dissipation, the 45 heat it collected pushed it well beyond it's tolerance. On the Ammo explosion check, the pilot rolled snake-eyes, cooking off the ammo and killing the XL engine in that side torso, though protected by CASE.

    C* only has the Firestarter, Champion, and Galahad remaining. No units are destroyed for DC.
    >> Anonymous 04/24/10(Sat)00:41 No.9391081
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    For this turn, to make things easy, Galahad, Thug, and Shugenja remained stationary.

    As I lost initiative, I continued backing up with my Avatar. The Ninjato was providing excellent spotting against the other units, while staying well out of harms' way from the twin gauss rifles from the Galahad by hugging the wall of the cliff. Before I moved my Ninja-to, the Champion closed to one hex away from the remaining ninjato. In response, the Ninjato walked around to the rear arc of the Champion, the voids jumped to fill the gap between the ninjato and the supporting units in the rear for the greatest SPPC coverage and of course, the firestarter ran to the rear arc of the ninjato.

    Firestarter landed only one large laser against the leg of the ninjato, the Ninjato landed only the MRM launcher against the Champion, Only one SPPC landed against the Champ, and the Champ peppered the Voids, albeit ineffectively, with an LBX cluster round. All other rounds were directed against the Firestarter, severely damaging it and scoring at least one engine crit.
    >> Anonymous 04/24/10(Sat)00:45 No.9391125
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    OP your awesome, battletech is awesome....that being said..... i really was pulling for the comstar player
    >> Anonymous 04/24/10(Sat)00:48 No.9391175
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    someone say engine crit?
    >> Anonymous 04/24/10(Sat)00:49 No.9391193
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    Until the picture shows otherwise. SHU THG GAL stay stationary.

    Champ surprisingly started moving towards the support units, so Avatar began to close. The Firstarter also started closing on the Avatar. Since this freed up my units, I decided to start pressing my BA and Ninjato towards the Galahad's sniper tower as a future spotter, at the cost of LOS to everything.

    The Firestarter and Champ directed much of their shots against the avatar, mainly, but the avatar managed to keep to it's feet. On the flip side, all the shots made by the DC units were directed against the firestarter.

    Before the 2nd shooter that turn (Avatar) was done it's volley, the Firestarter succumbed to a third engine hit via MRM.
    >> Anonymous 04/24/10(Sat)00:53 No.9391247
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    champions gonna ruin yur day
    >> Anonymous 04/24/10(Sat)01:01 No.9391373
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    The Coordinator of the Draconis Combine bids you to continue your report
    >> Anonymous 04/24/10(Sat)01:01 No.9391380
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    Now, by this point, I felt like I was kicking a dead horse, and offered for the other fella to call the game, but he wanted to get the one last turn in. I obliged him that much.

    So I noted that in order to get my MRMs into range of the Gally, the Shugenja had to move a few hexes up, so I walked it up it's maximum. The Champion responded by, of all things, doing a charging attack. The Avatar maneuvered behind it.

    As for the Ninja-to, I moved it into within three hexes of the Galahad. The Voids jumped behind the 1-level high cover that blocked the Gal from hitting it. The other player was a bit peeved when I pointed it out... but then I also pointed out that he was in optimal range to twin-gauss the not-that-fast-moving-'cause-i'm-on-pavement Ninjato. I made a joke about getting a Gauss Headcap on it.

    And... Needless to say, I think I just dethroned Miss Cleo, in that moment. The once legendary ninjato dropped like a pussy; A very headless pussy.

    On the other end of things, All the units focused their shots against the Charger, save for the Thug, who alpha striked, putting the ERPPCs into the Galahad, and though one missed, an SRM volley into the champ. The champion didn't die right there, but it missed on the charge, causing it to fall prone.
    >> Anonymous 04/24/10(Sat)01:05 No.9391442
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    Its uncanny when you say things like that and they happen..... .....shouldve asked for a million dollars instead
    >> Anonymous 04/24/10(Sat)01:07 No.9391477
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    A close up on the fallen Champion. Upon missing out on his chance at the charge attack, the player decided to surrender the game. We thanked eachother for the game and discussed the fight as we packed up, and I tried to set up a day for the next game.

    Actually, the C* player had a custom lance he wanted to field that absolutely made me facepalm. He made pokemechs. A Dragon with a Plasma Cannon as a Chari-whatever. An Urbie with a 'Mech Tazer as a Pikachu, a White Flame as a Bulbasaur, and a Great Turtle (Solaris 7) as a Blastoise. I was going to allow it, and was actually kind of looking forward to taking out some hate on some poke'mechs, but I had not realized that I would need Tactical Operations (much of the equipment was from that book), and since neither of us remembered the rules for said gear on that force, had to leave it on hold. I offered to bring it next time we played, hopefully next week.

    If all goes well, I'll have a Battle Report for you on that day, too.
    >> Anonymous 04/24/10(Sat)01:10 No.9391541
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    Good job OP, i enjoyed your report.....wish there were battletech players here in Philly
    >> Anonymous 04/24/10(Sat)01:24 No.9391750
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    There most likely are.

    The thing is, it's often hard to dig them out of their holes.

    It takes work, but if you can find one, you'll find others.

    Of course, so long as you have an lgs and can find players with open minds, you can also teach some of them, too.

    As for >>9390594, best way to start is that Starterbox that should be coming out sometime between now and Gencon. Their first run sold out a while ago. In the meantime, Getting your feet wet with Megamek is a good way to go. Catalyst also has the starterbox rules (Which are the same as the tourney rules, but strips out rules for everything but basic 'mechs, but plays exactly the same, otherwise). I recommend that, for now, you get Megamek, play against the bot while using this PDF as a guide on how to play the game.

    >> Anonymous 04/24/10(Sat)01:26 No.9391776
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    Got my starter kit when catalyst featured them during origins of last year.....best battletech purchase ever.....i suggest it highly
    >> ADS !!aMoNhJkqFfV 04/24/10(Sat)01:31 No.9391862
    >> Anonymous 04/24/10(Sat)01:33 No.9391888
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    any other questions?
    >> Anonymous 04/24/10(Sat)01:40 No.9392010
    Thanks OP. Good battle report, always glad to see some Battletech being played.

    Yeah MegaMek's good and there are online games but for now follow the advice of playing offline against computer controlled bots.
    >> Anonymous 04/24/10(Sat)01:43 No.9392057
    If you find you're liking the setting and want more info
    universe PDF http://www.classicbattletech.com/downloads/CBTUniverse.pdf

    and lots of other bits there.

    If you want even moar info, I suggest the classic House Sourcebooks

    and while you're at it, get stuff like the Random Mech charts for generating forces on the same page for the game itself.
    >> Anonymous 04/24/10(Sat)01:45 No.9392079
    Man, anyone capable of hosting a megamek game?

    I really want to play, all of a sudden.
    >> Anonymous 04/24/10(Sat)01:46 No.9392094
    same here...but id have to do a shit ton of port forwarding just to connect
    >> Anonymous 04/24/10(Sat)01:46 No.9392095
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    Hope this thread helps, have fun! night-
    >> Anonymous 04/24/10(Sat)01:46 No.9392108
    wow A Draconis Combine FUCK YEAH! thread
    >> Anonymous 04/24/10(Sat)01:48 No.9392133
    Unfortunately for me, starting up a game at two in the morning, even on a friday night, is not a good idea.

    I like to sleep *Before* the sun rises.

    I will be available tomorrow, though, most likely. Granted that someone else can host. My compy doesn't seem to cope with hosting well.
    >> Anonymous 04/24/10(Sat)02:01 No.9392204
    The MegaMek site should link to a list of games or people looking for games. The list may be on another site tho.
    >> Anonymous 04/24/10(Sat)04:49 No.9394617
    Good work anon. Its nice to see battle report threads on this board, especially for games most of us don't play, it's a good way to show how things go after all.

    As a criticism, I'd suggest being a bit more dynamic with your writing language, put in a bit more descriptiveness. Perhaps a general idea of what's going through your head as a plan for instance. Make it a bit more personal.
    >> Anonymous 04/24/10(Sat)10:18 No.9397977
    Thanks for the advice, but I'll be quite honest, I actually ended up forgetting some of the actions that happened...

    So I *was* ad-libbing based on what I remember.

    Though I remember thinking a few things.

    When we started, six mechs on four scared me a fair bit. I thought for sure I was going to lose the match, even at equal BV.

    If the player were using clan stats, the Galahad would have been an alright sniper, but leaving it way off in the distance rendered it nearly useless, and killed of much of his firepower.

    I also noted that once the Argus and Wraith died, the player seemed to have mentally "given up"
    >> Anonymous 04/24/10(Sat)11:06 No.9398510
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    good show with taking pictures during the game..... its something ill do now and post reports.....you have inspired me
    >> Anonymous 04/24/10(Sat)11:12 No.9398579

    For the Dragon!
    >> Anonymous 04/24/10(Sat)11:19 No.9398713
    Your opponent looks like he crapped out at least midway through there. Minimal concentration of fire, deliberately pushing his 'Mechs into suicide levels of overheat.

    You deserved to win that, pure and simple.
    >> Anonymous 04/24/10(Sat)11:49 No.9399066
    Yeah. I was reading that from him, too.

    But part of it, I think, is that he's been focusing more on 40K as of late.

    Not that he's lost interest in b-tech, but more like he's lost the mentality required.
    >> Anonymous 04/24/10(Sat)11:51 No.9399096
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    whats the difference in mentality?
    >> Anonymous 04/24/10(Sat)11:57 No.9399157
    A different set of tactics, primarily.

    Like knowing to fire weapons in Breaker/Mid/Critseeker order
    Or knowing that you can't expect to park something at the long range bracket and consecutively hit anything with any reliability.

    ...Or allowing a fast mover to have any less than a +2 modifier.

    Just these little things.
    >> Anonymous 04/24/10(Sat)12:46 No.9399781
    awesome...... so fast movers need to move fast always..... and use your weapons according to function
    >> Anonymous 04/24/10(Sat)12:50 No.9399843
    That pic reminded me of my tactics on Mechwarrior 3, 4 and mercenaries. "Its a quick raid. Just get in, blow up the target, and get out." My loadout: 1 Diashi, 2 Madcat Mk II, 1 Atlas, 3 Madcats, and a Thor.

    Gotta love recon.
    >> Anonymous 04/24/10(Sat)13:00 No.9399947
    Generally, you want everything to be moving, always.

    Exceptions being once you get a sniper into some sweet heavy woods cover, or have the opportunity to be out of the firing arc of everyone while getting some nice shots in.

    But even an atlas should try for that extra +1 to hit.

    The only unit I can think of that is better off staying stationary is the Annihilator. That's because it ends up decreasing it's chances of hitting a target after moving, more than it decreases it's chances of being hit, itself.

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