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  • File : 1271889769.jpg-(209 KB, 1100x778, Bronzemurder 01.jpg)
    209 KB Bronzemurder Anonymous 04/21/10(Wed)18:42 No.9341107  
    >> Anonymous 04/21/10(Wed)18:43 No.9341111
         File1271889781.jpg-(212 KB, 1100x778, Bronzemurder 02.jpg)
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    >> Anonymous 04/21/10(Wed)18:43 No.9341121
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    >> Anonymous 04/21/10(Wed)18:44 No.9341133
         File1271889854.jpg-(191 KB, 1100x778, Bronzemurder 04.jpg)
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    >> Anonymous 04/21/10(Wed)18:44 No.9341150
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    >> Anonymous 04/21/10(Wed)18:45 No.9341161
         File1271889931.jpg-(215 KB, 1100x778, Bronzemurder 06.jpg)
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    >> Anonymous 04/21/10(Wed)18:46 No.9341173
         File1271889967.jpg-(224 KB, 1100x778, Bronzemurder 07.jpg)
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    >> Anonymous 04/21/10(Wed)18:46 No.9341179
         File1271890000.jpg-(205 KB, 1100x778, Bronzemurder 08.jpg)
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    >> Anonymous 04/21/10(Wed)18:47 No.9341190
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    >> Anonymous 04/21/10(Wed)18:47 No.9341193
    These pictures are gorgeous.
    >> Anonymous 04/21/10(Wed)18:48 No.9341204
         File1271890085.jpg-(134 KB, 1100x778, Bronzemurder 10.jpg)
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    >> Anonymous 04/21/10(Wed)18:49 No.9341222
    >> Anonymous 04/21/10(Wed)18:49 No.9341233
    Yes. More like this.
    >> Anonymous 04/21/10(Wed)18:50 No.9341243
    >Smells like Dwarf Fortress
    It certainly does. Well done OP
    >> Anonymous 04/21/10(Wed)18:51 No.9341271
    This makes me want to try Dorf Fortress more than anything I've seen
    >> Anonymous 04/21/10(Wed)18:52 No.9341282

    I can claim no credit for this. I just felt it needed to be shared.

    >> Anonymous 04/21/10(Wed)18:52 No.9341287
    You sir win something. Archive this for posterity.
    >> Anonymous 04/21/10(Wed)18:52 No.9341289



    OP wins the internet, today.
    >> Anonymous 04/21/10(Wed)18:52 No.9341291
    Much like EVE Online, I've always found the epic tales people construct out of dorf fortress to be far more entertaining than the game itself.
    >> Anonymous 04/21/10(Wed)18:53 No.9341318
         File1271890425.jpg-(28 KB, 485x329, 1263234624085.jpg)
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    >> Anonymous 04/21/10(Wed)18:53 No.9341320
    Pure win, I enjoyed it a lot ! :D
    >> Anonymous 04/21/10(Wed)18:54 No.9341330
    saw this on PA
    earlier today
    >> Anonymous 04/21/10(Wed)18:54 No.9341338
    >> Anonymous 04/21/10(Wed)18:56 No.9341364
         File1271890580.jpg-(526 KB, 800x756, first of the Dwarf Star.jpg)
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    >> Anonymous 04/21/10(Wed)18:57 No.9341393
    Holy shit.



    I need to get playing Dorf Fort. Right fucking now.
    >> Anonymous 04/21/10(Wed)18:58 No.9341406
    Ah, outstanding. Was just giving up on the previous thread with perfect timing for this to get bumped right to the top of page 0.
    >> Anonymous 04/21/10(Wed)19:05 No.9341545
    this deserves a bump
    >> Anonymous 04/21/10(Wed)19:06 No.9341554
    One day, Dwarf Fortress will be an incredibly intricate three-dimensional hologram, with fully animated, unique dwarves. It will have the most complex yet elegant AI written.

    It will be glorious.
    >> Anonymous 04/21/10(Wed)19:07 No.9341574
    So has Toady patched up the new version yet, or is salt water still hydrochloric acid?
    >> Anonymous 04/21/10(Wed)19:07 No.9341577
    imagine the fucking rig you would need to run that?
    >> Anonymous 04/21/10(Wed)19:07 No.9341579
    Holy shit. The epic is of EPIC proportions.
    >> Anonymous 04/21/10(Wed)19:17 No.9341722
    This was magnificent.
    >> Anonymous 04/21/10(Wed)19:17 No.9341734
         File1271891858.png-(59 KB, 132x199, Dr. Venture Trollface.png)
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    I am giddy with joy
    >> Anonymous 04/21/10(Wed)19:18 No.9341747
         File1271891917.jpg-(28 KB, 400x300, happy_plane.jpg)
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    Just saw this a few minutes ago.
    >> Anonymous 04/21/10(Wed)19:18 No.9341750
    Given the toady one's ability to program efficiently, you'd have to convert the mass of the known universe into a computer to run it at 3fps.
    >> Anonymous 04/21/10(Wed)19:19 No.9341769
    programming 'properly' is for high-school nerds who will never get laid and do not know what fun is
    >> Anonymous 04/21/10(Wed)19:20 No.9341787
    on the lowest settings
    >> Anonymous 04/21/10(Wed)19:21 No.9341808
    You're implying Toady isn't a nerd, regularly gets laid, or knows what fun is. Please think about what you said.
    >> hamster boy 04/21/10(Wed)19:23 No.9341843
         File1271892215.jpg-(19 KB, 422x317, applause.jpg)
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    holy fuck that was awesome.
    >> Anonymous 04/21/10(Wed)19:24 No.9341862

    That said, if someone competent did it, it would run on today's average gaming machine quite well, have nice (or at least acceptable) graphics, and an interface that isn't the worst ever created (unlike the current one), and would definitely be playable.
    >> Anonymous 04/21/10(Wed)19:24 No.9341871
    It's not just bad programming, it's that normally bad programming happens when a large group is working on a project and thus their code doesn't mesh together well.
    Toady manages this on his own.
    >> Anonymous 04/21/10(Wed)19:24 No.9341872
         File1271892298.jpg-(16 KB, 640x368, doctorisamused.jpg)
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    I love DF.
    >> Anonymous 04/21/10(Wed)19:25 No.9341887
    But it would still be ridiculous to make/program, considering the sheer number of things that can happen at any time.
    >> Anonymous 04/21/10(Wed)19:26 No.9341902
    >implying toady is not shitfaced drunk when he sits down to work on DF
    >> Anonymous 04/21/10(Wed)19:28 No.9341939
    >Implying that Toady isn't actually an alias for a whole fortress of dwarves, some of which have Novice Codesmith status.
    >> Anonymous 04/21/10(Wed)19:29 No.9341953
    >>But it would still be ridiculous to make/program, considering the sheer number of things that can happen at any time.
    Let me introduce you to industrial simulations. DF is not in a league of it's own- it's simply a lot more mathsy than most games. There's software for calculating airflow or chemical reactions and whatnot that's vastly more complicated.
    >> Anonymous 04/21/10(Wed)19:33 No.9342041

    That is true, but that is the whole point. You're calculating EVERYTHING that happens in the entire world, 90% of which has no direct effect of your dorfs. After the world is created, all of the other stuff should stop, and advance only when your dorfs are there, or at half-yearly intervals. That would make it run way faster.
    >> Anonymous 04/21/10(Wed)19:34 No.9342061

    You'd be amazed of what the doctor in the town can do.
    >> Anonymous 04/21/10(Wed)19:34 No.9342063
    Amazing. Thanks OP.
    >> Anonymous 04/21/10(Wed)19:36 No.9342103
         File1271893000.png-(130 KB, 350x500, 1258906477279.png)
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    True, but this is in-combat. Doctors are will pretty worthless in DF.
    >> Anonymous 04/21/10(Wed)19:36 No.9342105
    i burst into dwarfly tears
    well done op well done
    >> Anonymous 04/21/10(Wed)19:37 No.9342124
    Has he fixed the latest update yet?
    >> Body Thetan !!j7BvgG0ZnNx 04/21/10(Wed)19:39 No.9342153
    >Finally, a warning:
    >Don’t delete the level you’re currently playing. It won’t explode your computer or anything, but it will produce strange results.

    Oh Notch, what have you done this time?
    >> Anonymous 04/21/10(Wed)19:41 No.9342194

    Either you have the wrong thread or the wrong indie game dev
    >> Anonymous 04/21/10(Wed)19:45 No.9342276
    Programming properly is what made the world of today possible. Fuck you and fuck getting laid.
    >> Anonymous 04/21/10(Wed)19:45 No.9342280
    I had this playing in the background. Seemed appropriate.

    >> Anonymous 04/21/10(Wed)19:46 No.9342290
    completely fucking epic.
    >> Anonymous 04/21/10(Wed)19:46 No.9342296
    God damn it, I need to do homework and all I can think about is DORF FORT
    >> Anonymous 04/21/10(Wed)19:47 No.9342318

    We reach transhumanist technology levels and turn the planet into a computer powered by the thoughts of the souls of our ancestors.
    >> Anonymous 04/21/10(Wed)19:55 No.9342495

    >> Anonymous 04/21/10(Wed)19:57 No.9342523
    nobody cares grandpa

    get it done in javascript today while your still thinking
    get the market
    eat your lunch
    >> Anonymous 04/21/10(Wed)19:57 No.9342540

    Nah, you'd need the brains as bio-computers as well to not get loads of pathfinding problems.
    >> Anonymous 04/21/10(Wed)19:58 No.9342542

    Enjoy your brittle code and overwhelming bugs.
    >> Anonymous 04/21/10(Wed)19:58 No.9342559

    Oh god, it is. Bill even has the beret.
    >> Anonymous 04/21/10(Wed)20:00 No.9342589
    nobody cares
    just tell them to start over
    how often does 4chan tell you "updating index" when you post, and you have to go back and resubmit?
    quality control is for ocd losers
    >> Anonymous 04/21/10(Wed)20:51 No.9343560
    This is indeed awesome,
    anyone have that other DF story about a demon, an enchanted sword, and an engraver's last engraving?
    >> Anonymous 04/21/10(Wed)20:54 No.9343607
    Having started as your standard DF, the Hamlet of Tyranny was uneventful by normal standards. Sure there would be caravans and immigrants and occasional (though unusually rare) seiges, but there was a dark and DEADLY secret buried beneath the hills. And his name was Ashmalice.

    Ashmalice was a fire demon of legendary status. Not only had he existed in the prehistory of the fort, but he had over 550 kills - which included 2 entire tribes of goblins, a handful of elves, and a terrifying ammound of dwarves... one of whom was the king of the mountain-homes.

    Fast forwarding to the present time major construction was underway of the fort. Many many immigrants had arrived over the years and times were good for the dwarves. Having many legendary carvers and warriors my friend grew lax in his defenses. And his dwarves paid the price when a miner unearthed a glowing pit deep below the dungeons carved into the mountain.

    Within an hour my friend's fortress was besieged by a nearly unending horde of demonic horrors. Ill equipped to deal with the threat immediately, the population of the Hamlet began dropping exponentially. Not even a panicked redirection of the river into the lower levels was enough to staunch the influx of demons, only enough to slow them long enough for the major walkways to be collapsed to buy some precious time.

    Luckilly (and cleverly) my friend had built his fortress in such a way that if any large section had collapsed, then all escape routes would lead out into the wilderness and on a path far from the fortress and defendable by collapsing the ceiling via lever to flood seawater into the tunnel. Though no dwarf was alive on that side of the map, or able to reach it to pull the lever, my friend had bought the dwarves much needed time, though when Ashmalice made himself known all seemed futile. Even moreso when Stuvok lost his mind with rage.
    >> Anonymous 04/21/10(Wed)20:55 No.9343616
    Stuvok was one of the founding 7. He was an ex-miner turned blacksmith of legendary status. He was a monster of a dwarf that all dwarves aspired to be. And he had just lost his wife Doken (another of the starting 7) to the demon Ashmalice. His sorrow was felt by the surviving clan as he tore through them one by one unopposed. Only when he ran into his workshop and was locked in did his rage abate.

    Morale was rock bottom. Several dwarves commit suicide in this dark hour. And of the handfull who remained of this once great fortress, few were willing to do anything at all, except the only other remaining dwarf of the founders: the engraver Sil. In the months that followed, the floors were carved with graven images of his follow brethren. All hope seemed lost. But this was not the end for the Hamlet. Not just yet...

    In his grief and mourning, Stuvok opened his heart to the spirits of the dead. And one day they came to him in spirit. In his posessed mood he plotted and planned and (ironically) with the materials available to him, crafted an artifact clearly in homage to his wife: Endless Death of Tears - a sword with an image of a dwarf holding a piece of glass - glass that his wife used daily in her trade.

    My friend had been content to just flood the map with lava and end the game after such losses. But upon seeing this artifact his neckbeard overtook him and he knew that Doken, the dwarves, the king, must all be avenged! And thankfully for me, he decided to continue. Fast forwarding again to the present (the time at which I had come in to see him play) my friend had safely excavated what he could of the fortress and moved all activity to a small corner of the interior. When all levers were erected, dwarves armed, and preparations complete, he unpaused the game for me.
    >> Anonymous 04/21/10(Wed)20:55 No.9343623
    A few dwarves made suicide runs to the bottom of the dungeons and collapsed them - which in turn lowered the debris above into a sinkhole that breached a large hole for the demons to pour from back into the fort. A few more dwarves valiantly fired into the oncomming tide of hate, but they were nothing but fodder that bought precious moments for the true plan to kick in. A masterfully placed lever that had yet been unpulled brought down the entire mountain through the legendary dining hall ceiling; crushing almost half of the intruding horde.

    As planned, the demons made a bee-line through the side hallways through rows of blade traps. Demons were chewed up by the blades, but still they came. And so did "He". Ashmalice not only avoided the fatal cave-in, passed the slicing blades, and bypassed the numerous flooding-trap chambers, but he and a squad of equally lucky frog demons carved and scorched their way into the final defensive line. Among their victims was Stuvok; unable to avenge his beloved. And the last handfull of dwarves were quickly reduced to 2 - Sil the engraver and the legendary captain of the guard, Daneken.

    As respected and powerful as Stuvok had been, Daneken was that and more. He was a god among his clan, and had once in his long career single-handedly repelled a goblin siege led by a cyclops, and had helped wrestle a dragon to death. And now armed with his dead friend's artifact sword, he was seeing red. Daneken had been stationed at the edge of a chasm (my friend's map had a pit AND chasm that had been unearthed, but it was amazingly only filled with tiny spiders that were easilly dispatched in the early years of the fort). A single bridge had been built to span the chasm, and would have been later expanded as housing. But that plan was no longer. And this was it. This was the end of the dwarves of the Hamlet of Tyranny. But they would not go quietly.
    >> Anonymous 04/21/10(Wed)20:56 No.9343633
    As the demons approached Daneken threw himself at them in a rage. Ashmalice blasted him with demonic flames, but Daneken was imbued with the collective rage of his people and carved through the frog retainers with little signs of stopping. Ashmalice, however, had seen the deaths of a king and was not impressed with the antics of a lowly dwarf and sent him hurtling back onto the bridge - coincidentally knocking Sil over the edge. With his flesh scorching and his blood boiling, Denekan crawled to his feet just in time to see Ashmalice hover over him. With but a single push the fortress would be claimed by demons. But to my friend's and my own utter jaw-dropping amazement, it was the dwarves who claimed him.

    Daneken, in a testament to his dwarfdom slashed off one of Ashmalice's arm/wing and plunged Endless Death of Tears into his evil heart. Such was the force of the blow that the demon was hurled backwards off of the bridge and sent spiraling down into the unending darkness; spouting curses the entire way. With his clan and his king avenged, Daneken himself tumbled from the bridge. But... one dwarf remained?
    >> Anonymous 04/21/10(Wed)20:57 No.9343655
    Awestruck by what had just happend, I urged my friend to quickly find the survivor! The menus opened, the tabs clicked, and we see that name. Sil. Sil? But he fell into the chasm! What was going on? With the battle essentially over and the remaining demons blocked from furthur intrusion by an unchecked flood of river water, we peer into the chasm. Several Z-levels down, on a tiny 2-square ledge, lay Sil - broken and bleeding, but alive.

    With no way to save him, and with his entire clan residing in the afterlife, we debated how this should end. Should we just abandon the fort outright? Should we try and kill him somehow? What? In the end, however, we decided to let him create one more carving - one last testament to dwarfkind. This decision did not come lightly, as after such an epic climax, anything less would seem an insult. But still we left him to his work. Afterall, maybe he would draw a picture of a plump helmet or something equally random.

    What did he draw? Moments before he bled to death? Alone on a cliff? The last gesture of the dwarves of the Hamlet of Tyranny?

    A picture of a demon and some dwarves. The demon was in a fetal position. The dwarves were laughing.
    >> Anonymous 04/21/10(Wed)20:58 No.9343698
    Many thanks bro.
    >> Anonymous 04/21/10(Wed)21:03 No.9343773

    What is it about DF and "murder" names that create epic?
    >> Anonymous 04/21/10(Wed)21:15 No.9343991

    Armok hungers.
    >> Anonymous 04/21/10(Wed)21:16 No.9344005
    This is a legendary post. It bristles with spikes of Obsidian. On it is series of pictures of dwarves digging. These pictures relate to the battle between the Dwarven outpost Bronzemurder and the Forgotten Beast Oggez Rashas.
    >> Anonymous 04/21/10(Wed)21:18 No.9344054

    The original author of this posted a link to this thread in its initial rpg.net thread, so it's possible he's watching this.

    If he is, I just want to say: Amazing artwork, keep it up, bro.
    >> Anonymous 04/21/10(Wed)21:18 No.9344061

    I remember one time a bunch of demons invaded my fort. A cave in managed to stop any more from getting in, but there were only two dwarves left, and still about 20 demons down below.

    One was a woodsman, who was sleeping in the farthest, darkest corner of the fort when the demons came, so he wasn't found.

    The other was a Blacksmith, who was taken by a fey mood SECONDS before the demons showed up.

    He had just completed the Axe he had been making: an Adamantine axe that's name more-or-less meant 'murder fuck'.

    Seeing DESTINY at hand, I drafted the woodsman into the militia, and opened the door to the rest of the fort.
    >> Anonymous 04/21/10(Wed)21:21 No.9344111
    Bracing for epic.
    >> Anonymous 04/21/10(Wed)21:24 No.9344160
    >> Anonymous 04/21/10(Wed)21:25 No.9344206

    I probably wouldn't brace too hard, if I were you. Back in older versions of DF, artefact weapons would only ever be used by legendary champions.
    >> Anonymous 04/21/10(Wed)21:38 No.9344494

    He went out and killed ALL THE DEMONS.

    He sent one of their heads flying 300 feet one way, and left arm about 200 in a completely different direction.

    Then on his way to get some ale a carp killed him.


    This wasn't one of those new carp, this was an old Lovecraftian abomination carp.

    He was killed by guards himself not five minutes later when he ran naked at a trading caravan and tried to chew off an elf-face.
    >> Anonymous 04/21/10(Wed)21:46 No.9344642
    You just doubled the win levels of this thread.

    Manly tears.
    >> Anonymous 04/21/10(Wed)21:54 No.9344803
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    >> Anonymous 04/21/10(Wed)21:56 No.9344845
    industrial simulations are rarely designed to run real time, you render it.
    >> The Janitor !vblZ4/wWS6 04/21/10(Wed)23:21 No.9346586
    There's actually a Dorf poem thread on /v/ right now.

    I'll post some of the stuff from there for you guys if you want.
    >> The Janitor !vblZ4/wWS6 04/21/10(Wed)23:37 No.9346960
    >> Anonymous 04/22/10(Thu)03:12 No.9350454
    Bumping this for the night shift
    >> Anonymous 04/22/10(Thu)07:45 No.9353450
    >Story gets posted 2 days ago
    >50 or so replies
    >Story gets posted again
    I guess /tg/ is just a little slow some days.
    >> Anonymous 04/22/10(Thu)09:48 No.9354801
    best story evar
    >> Anonymous 04/22/10(Thu)11:54 No.9356458
    Righteous bump for the Bronzemurdered clan.
    >> Commexo Kid !!hVGwNHTV8dY 04/22/10(Thu)14:17 No.9358779
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    >> Anonymous 04/22/10(Thu)14:22 No.9358856

    What is wrong with you people. No one was posting here anymore. The thread was done. FINISHED. It was a good thread, but let it go already. No one's going to jump back on and entertain you kids just because you can post a picture with words on it. It actaully makes them less likely to respond, unless they are irrationally pissed at you like I am.
    >> Commexo Kid !!hVGwNHTV8dY 04/22/10(Thu)14:24 No.9358889
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    >> Anonymous 04/22/10(Thu)14:26 No.9358914
    I'm pretty sure they just wanted to share the joys that have already unfolded.

    At least, that's what their bumps did for me. Otherwise, I'd never have read the wondrous story of Bronzemurder.
    >> Anonymous 04/22/10(Thu)14:29 No.9358947
    Yah, same here. I never saw the OP posts before. They were great and a distillation of everything that is Dorfy.
    >> Anonymous 04/22/10(Thu)14:39 No.9359110

    That is fucking amazing.
    >> Anonymous 04/22/10(Thu)15:11 No.9359642

    Same here. Man, I did almost cry reading this thread, especially after the story of Ashmalice and the Hamlet.
    >> Anonymous 04/22/10(Thu)17:00 No.9362274
    Are there any more easily approachable games in the likeness of the dorf fort?
    >> Anonymous 04/22/10(Thu)17:52 No.9363120
    D&D with drunken engineers.
    >> Anonymous 04/22/10(Thu)19:20 No.9364683
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    You could try the PC game Evil Genius.

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