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  • File : 1271714508.jpg-(70 KB, 640x480, fc5b55a0477043f30c571ec24b40d334.jpg)
    70 KB Anonymous 04/19/10(Mon)18:01 No.9298656  
    I'm going to be running an RPG and I need a system with the following traits:
    1. Not as hard to DM/learn as GURPS
    2. Realistic enough that a bullet is lethal atleast and are somewhat comparable to real life ones.
    3. Can stat out anything historical/contemporary and magic. Meaning it should be able to stat out spells, a musket and a AK-47.

    >> Anonymous 04/19/10(Mon)18:02 No.9298673
    >> Anonymous 04/19/10(Mon)18:03 No.9298682
    Savage Worlds.

    >Not as hard to DM/learn as GURPS
    >> Anonymous 04/19/10(Mon)18:04 No.9298693
    why don't you just play Pretend?
    >> Anonymous 04/19/10(Mon)18:05 No.9298721
    GURPS isn't that difficult, just character creation is point based (takes forever), and there are tons of rules to choose from (in which case your players might not know what you've included/excluded.)
    >> balthazarr !!cm88o03MYrr 04/19/10(Mon)18:06 No.9298736

    >> Anonymous 04/19/10(Mon)18:06 No.9298741
    Dog in the Vineyard
    >> Anonymous 04/19/10(Mon)18:06 No.9298748
    >> Anonymous 04/19/10(Mon)18:08 No.9298774
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    >post thread insulting GURPS

    >all the GURPSfags jump at the chance to white knight their game

    just as planned
    >> Anonymous 04/19/10(Mon)18:09 No.9298795
    >> Anonymous 04/19/10(Mon)18:09 No.9298799

    Was that even humour?
    >> Anonymous 04/19/10(Mon)18:15 No.9298918
    OP here. wat. I just want something less math/time consuming in chargen than GURPS.
    >> Anonymous 04/19/10(Mon)18:21 No.9299038

    New of course. in b4 edition war
    >> Anonymous 04/19/10(Mon)18:25 No.9299089

    adding and subtracting is too difficult?

    can't help you, man.
    >> Lace !Z8CM53dU66 04/19/10(Mon)18:33 No.9299217
    World of Darkness has all that and more.

    Every time someone lies and says GURPS is only about addition and subtraction, God kills a kitten.
    There's about 500 skills, each one interrelated, and each one is also usable as another skill at a fraction of the rank, and is replaceable by a fraction of another skill. The system is overly complex and filled with niggling little details. Apparently my character can't have drawbacks unless I pay for them, and can only have Drawbacks up to a certain amount. Apparently I also can't be a special type of character unless I pay for it. Because GURPS starts out at human, so anything else means you have to buy it with drawbacks and points.
    Not to mention when percentages get involved.

    And that's not even touching on the sheer AMOUNT of addition and subtraction. Standard GURPS character is, what, something between 100 or 500 points, with one fourth that available as Drawbacks, which give more points?

    Anyone who says GURPS is difficult is a damned liar. There's also the modular nature of the game. A blessing or a curse, perhaps? Because there's some thirty different TYPES of rules to remember. Most can be abandoned, and I did pretty well with a very, very toned down GURPS game.

    But it doesn't handle combat well, and I hate everything about GURPS Magic, from the way things are learned to the fact that magic uses FP.
    So the guy who can run for four days can also cast magic forever. And mages can generally shrug off bullets. Yes, you can buy FP separate from HT, but... I don't like it, no sir.
    >> Anonymous 04/19/10(Mon)18:42 No.9299334
    new or old?
    >> Anonymous 04/19/10(Mon)19:18 No.9299960
    It tickles my funny bone that you bring up the modular nature of GURPS in one paragraph and complain about its Magic system in the next, as if it is some monolithic and immutable system. Give GURPS Thaumaturgy a read, sounds like it may be more your speed.
    >> Anonymous 04/19/10(Mon)19:21 No.9300001

    >Every time someone lies and says GURPS is only about addition and subtraction, I molest a kitten.

    fixed it for you
    >> scaredofshadows !!zxfRuuFd4v1 04/19/10(Mon)19:23 No.9300035
    you ever going to tell that story about lace and this cat I keep hearing about, anon?
    >> Anonymous 04/19/10(Mon)19:37 No.9300240
    >Apparently my character can't have drawbacks unless I pay for them, and can only have Drawbacks up to a certain amount.

    That's not complicated and the reasons for it are blindingly obvious. And yes, you can use skills in GURPS to substitute for others at a penalty. And yes, you have to pay for the advantages that come with a non-human species. All of this is very simple stuff.

    I agree though, that character creation in GURPS is needlessly involved.
    >> Balthazarr !!YACVE2VXkux 04/19/10(Mon)19:44 No.9300347
    Wow, it's sure a shame that noone built a fucking program to help you balance point totals

    Pity people dont understand balance, otherwise they would appreciate point balance and disadvantages
    >> Anonymous 04/19/10(Mon)19:47 No.9300409
    How about a system that's just more simple than GURPS, but still has the traits in OP?
    >> Balthazarr !!YACVE2VXkux 04/19/10(Mon)19:49 No.9300455
    I havent played anything simpler. Maybe spirit of the century. Its less realistic and more narrative though.
    >> Anonymous 04/19/10(Mon)19:52 No.9300500
    GURPS Lite? It's like GURPS, but lite.
    >> Anonymous 04/19/10(Mon)19:52 No.9300505
    I'd use a modified Shadowrun 3e, but I doubt that's what you want
    >> Balthazarr !!YACVE2VXkux 04/19/10(Mon)19:59 No.9300609
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    Oh? didnt you hear>>9299217?
    Theres like, a million different fucking additions to make, and then theres point totals, and then magic sucks...

    Actually, fuck him, GURPS lite makes a fucking BRILLIANT case for itself because its fucking FREE.
    >> Anonymous 04/19/10(Mon)20:15 No.9300905

    Given the quality of some of the other books I'm wondering how imaginative GURPS 'Asparagus' is. :D
    >> Anonymous 04/19/10(Mon)20:30 No.9301243
    FYI OP people are going to suggest a buttload of non-generic systems, these people are assholes and are trying to trick you. Converting a non-generic system like shadowrun to work for anything other than it's intended setting is vastly more work than learning how a generic system works and finding resources for it.

    The sane thing to do would be to get yourself GURPS: Basic Set and GURPS: High-Tech and to run up character templates. All the guns you could ever want from muskets to AK-47s are already statted out in it and you won't have to bugger about with shadowrun or something.
    >> Anonymous 04/19/10(Mon)20:35 No.9301355

    it would be the most well researched book on playing as asparagus on the market written by someone with a PhD in Vegetology with an index and a bibliography and everything
    >> Anonymous 04/19/10(Mon)20:40 No.9301471
    I started to reply to this, but then
    >> Anonymous 04/19/10(Mon)20:56 No.9301836
    How's unisystem and fantasy craft, out of curiosity?
    >> Anonymous 04/19/10(Mon)20:57 No.9301868
    FantasyCraft is excellent but most certainly not generic or even very modular.
    >> Anonymous 04/19/10(Mon)20:58 No.9301908
    Although it is very easy to convert between Spycraft and Fantasycraft, which would serve any combination of modern, historical, fantastical and near-future sci-fi elements.
    >> Anonymous 04/19/10(Mon)21:01 No.9301984
    Interlock. it's the onlyway to fly. see link

    >> Anonymous 04/19/10(Mon)21:10 No.9302189

    >> SR4rry !p28NxRuKMo 04/19/10(Mon)21:26 No.9302584

    Rules-wise, it's pretty easy to learn it half-assed. Learning how it actually works is something you'd need a doctorate in, but as long as you know how the basics of magic and hacking work, if you even need both (parties will do ok without one or the other sometimes), you'll be ok.

    If you really want simple, you could always use BESM 3E with some of the harsher optional rules, like Shock Value, bleeding out, and all that.
    >> Anonymous 04/19/10(Mon)21:29 No.9302659
    Hero system is quite good for "Anything goes campaigns."
    The only "hard" thing to learn is how to build a character effectively.
    On average, an unarmored, normal human will die from 2-3 shots from a handgun, though you can easily up the lethality if you increase damage or use optional damage rules.
    And Hero system was MADE to work for any genre, so you've got that covered.
    >> Anonymous 04/19/10(Mon)23:32 No.9304987
    OP here.


    Whats this?

    How would spycraft + fantasy craft work together? Didnt check yet, but I imagine a musket w/o any conversion would be equal to a modern firearm.

    Those two + Hero system is what I'm considering.
    >> Anonymous 04/19/10(Mon)23:35 No.9305038
    just use BESM
    >> Anonymous 04/19/10(Mon)23:45 No.9305220
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    >people taking anything Lace ever says seriously
    >> Anonymous 04/19/10(Mon)23:49 No.9305305

    I love WoD to death, but it is not a system for what OP wants.

    WoD is more about the story and character above all else. What OP wants is a simple realistic game. WoD is far from that, far, far from it. Not to mention if it isn't for modern times, WoD start to go clunk. Hopefully Mirrors can change this, but we'll see.

    OP, what you want for now is something like Tri-Stat. Once you're used to that, try working your way up to GURPS.
    >> Anonymous 04/20/10(Tue)00:02 No.9305572
    expand on Tri Stat? How does it fair with everything else suggested?
    >> Anonymous 04/20/10(Tue)00:02 No.9305575
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    Not OP, but wanting a similar system.

    So.... bump
    >> Anonymous 04/20/10(Tue)01:52 No.9307573
    >> Anonymous 04/20/10(Tue)06:23 No.9310516
    >> Anonymous 04/20/10(Tue)06:30 No.9310571
    Mythic. Very easy, if you can use logic, have an imagination, and players don't mind you making shit up.
    >> Anonymous 04/20/10(Tue)06:55 No.9310813
    >> Anonymous 04/20/10(Tue)07:02 No.9310895
    Do you have to do any conversion to use weapons in spyrcraft in fantasy craft? Would an AK still be awfully lethal?
    >> Anonymous 04/20/10(Tue)07:15 No.9311012
    Um, Basic Roleplaying is the system used to run Call of Cthulhu.

    I think that should make it pretty lethal, ya?

    I dunno, I'm a GURPSfag too. When character creation gets overloaded I just say 'alright, put your remaining points in an advantage called FIGHTAN and we'll figure it out later'.
    >> Anonymous 04/20/10(Tue)07:22 No.9311079
    >> Anonymous 04/20/10(Tue)08:52 No.9311942

    Sorry took so long to get back to you.

    Interlock is the basic system behind cyberpunk 2020. it has been freed from licence and can be downloaded from this site. it has weapon rules from sword to lazer with everything inbetween. magic and psy rules and a good shot from a .22 can kill. it has everything you want and it is free. i use it to run fantasy and far future as well as modern and other realities. very veratile and not too hard to lern besics.
    >> Anonymous 04/20/10(Tue)12:42 No.9314757
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    OP here. This is basically my RPG setting, btw. Reverse D20 modern, except it's just items instead of people/animals.
    >> Anonymous 04/20/10(Tue)13:12 No.9315183
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    >> Anonymous 04/20/10(Tue)13:22 No.9315334
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    call of cthulhu might actually do the trick for what you want. i'm sure there's a cthulhu modern book out there somewhere that has stats for the weapons you want, and crafting spells is pretty do-able. COC combat is definitely pretty lethal.
    >> Blowjobtime 04/20/10(Tue)14:08 No.9315986
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    I'm using these tits to grab your attention

    Try "Friday Night Firefight"
    Its about 28 to 29 pages purely written as a combat system to go into your rpg
    Try looking it up on /rs/ or 4shared.com

    Currently I'm using this with some rules I wrote to play a game in which the players are Heavy Infantry Imperial guard in the Sabbat worlds crusade.
    >> Anonymous 04/20/10(Tue)16:22 No.9318092
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    >> Anonymous 04/20/10(Tue)16:30 No.9318218
    Still not as ridiculous as G^3, that rulebook for designing guns for any system.
    >> Blowjobtime 04/20/10(Tue)17:07 No.9318828
    Any link to that book? I would like to take a look
    >> Anonymous 04/20/10(Tue)17:08 No.9318839
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    >> Anonymous 04/20/10(Tue)17:09 No.9318849
    fake tits are fake.
    >> Anonymous 04/20/10(Tue)17:43 No.9319535
    Mage: The Ascension
    >> Anonymous 04/20/10(Tue)20:24 No.9322153
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    >> Anonymous 04/20/10(Tue)20:36 No.9322353
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    Call of Cthulhu d20.

    One page character sheets, very lethal, easy system.
    >> Anonymous 04/20/10(Tue)20:51 No.9322620
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    How does CoC compare with Mage?
    >> Anonymous 04/20/10(Tue)20:56 No.9322704
    I dunno about CoCd20, but the BRP version creates PCs that are significantly underpowered compared to WoD characters.

    Additionally, rolling for character stats creates some imbalance, which butthurt minma- i mean some people might complain about.
    >> Anonymous 04/20/10(Tue)20:58 No.9322741

    Completely different.

    CoCd20 is D&D with skills for the 19/20th century, and weapons that are highly lethal. Very few hit points, and besides feats, few character options.

    Mage, is all about fucking magic. Mage, is so much about magic, that the system doesn't use stats. so good luck with that.

    WoD takes too many rolls until resolution for me. Shoot, Dodge, Soak, wound, finally. fuck.
    >> Anonymous 04/20/10(Tue)21:30 No.9323312
    So...does BRP or CoCd20 already stat out guns from various eras?
    >> Anonymous 04/20/10(Tue)21:49 No.9323697
    CoC, and CoCD20, defaults to the 1920s. You could mix in stuff from D20Modern, I suppose. If going with BRP/CoC, you would want Delta Green for the modern stuff, CoC for the 1920s, Cthulhu By Gaslight for the 1880-1890s, and BRP fantasy (aka Runequest, or the old Worlds of Wonder genero-fantasy stuff) for archaic weaponry. Primitive firearms will be the only real omission.
    >> Anonymous 04/20/10(Tue)21:51 No.9323742
    >> Anonymous 04/20/10(Tue)21:54 No.9323812
    >> Anonymous 04/20/10(Tue)22:05 No.9324046
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    >> Anonymous 04/21/10(Wed)00:51 No.9326762
    I can has a bump?
    >> Anonymous 04/21/10(Wed)01:58 No.9328095
    One-Role Engine (ORE)

    Free Nemesis core for 1,2, and the contemporary part of 3.
    For magic, see Reign and Wild Talents for two different approaches.
    For medieval/fantasy gear see Reign.

    Muskets? Erm...
    I think there is nothing to specifically cover this, but should be easy to homebrew something with out of the existing stuff.
    >> Anonymous 04/21/10(Wed)02:01 No.9328139
    all flesh must be eaten. Just cut out the zombie bits.
    >> Anonymous 04/21/10(Wed)06:16 No.9330869
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