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  • File : 1271376528.jpg-(15 KB, 320x220, terminator_in_flames.jpg)
    15 KB CPU !!WBgKxxhAACV 04/15/10(Thu)20:08 No.9215590  
    >Terminator unit D300.S online.
    >
    >Self diagnostic in progress.
    >
    >Mission log files accessed. Location: http://suptg.thisisnotatrueending.com/archive.html?tags=terminator
    >Mission log summary: Probable error in Skynet time displacement process. Shared leadership role assumed in human settlement. Settlement potential for base of operations: high. Current probability of starvation or exposure of majority settlement population in winter months: 44%.
    >
    >Activating subprocessor decision routine
    >
    >Subprocessors activated. Consensus awaited.
    >
    >
    >Actions?
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)20:09 No.9215602
         File1271376560.png-(12 KB, 505x426, Settlement Map.png)
    12 KB
    MONTH 3 REPORT
    >Human assets (111 humans total)
    • 57 farmers
    • 6 shepherds
    • 7 textile workers
    • 3 loggers
    • 2 builders
    • 2 serf hunters
    • 1 unassigned serf
    • 3 freemen craftsmen (1 healer/herbalist, 1 weak blacksmith, 1 apprentice blacksmith)
    • 16 full-time men-at-arms
    • 4 lesser noblemen (assigned to hunt)
    • 8 notable humans (not detailed)

    >Land Assets:
    • 57 plots of potato-like plant (Unable to plant due to winter temperatures.)
    • 40 domestic sheep
    • 4 domestic goats (Provide enough food for 3 humans each month)
    • 5 large flightless birds primarily used for livestock protection
    • Nearby forest with game
    • Lumber pile

    >Building Assets (total housing 111/117):
    • Great Hall of basic construction, able to comfortably house up 12 humans
    • 45 Hovels able to house up to 45 serfs and freemen total
    • 5 Longhouses able to house 60 total serfs in discomfort
    • Food storage pits (Holds enough food to feed 350 humans for a month, 231/350 full)
    • Blacksmith workshop, 1/2 complete (construction paused; no anvil)
    >> Mr. Monitor !XBVfKv4nAs 04/15/10(Thu)20:10 No.9215617
         File1271376618.jpg-(22 KB, 400x400, 1269826833795.jpg)
    22 KB
    !!!
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)20:11 No.9215637
         File1271376669.png-(12 KB, 505x426, Area Map.png)
    12 KB
    >Supplies:
    • Food, Stored: 231/350,
    • Food, Steady Incoming: 3
    • Food, Steady Outgoing: 111
    • Food, Fluxuating Income (hunting): 8 + 13 kills by Self
    • Food, Fluxuating Expended (shortfall): 0
    • Serfs requiring textiles: 14
    • Usable animal skins: 18
    • Log pile (size unchanged)

    NOTABLE EVENTS
    >Roll of months events. 1d10 = 10
    • Rowab comes to you with a report. "A peasant's shovel turned up a large, clear, jagged crystal buried in the fields. Upon delivery to Chieftan Durgard, a small shard broke off of the rest of the crystal and stuck the floor, and as it did the rest of the crystal shook and hummed. Durgard wishes to have the crystal set into a throne, and the shard into a baton, that he may command the attention of all when he speaks in his Great Hall by striking the baton."
    • Exhortation of the village with claims of enemy plots serves to motivate the serfs to greater efforts. Production across the board increased for the month. Longhouses completed. Food supplies insufficient for winter. Fourteen (14) serfs lack sufficient clothing for winter.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)20:12 No.9215659
    NOTABLE EVENT REPORT, CONT.

    • Month-long observation for objects orbiting planet completed. Objects of significance detected. Collected data provides 90.3% probability of sixty-four (64) distinct objects visible from local area; possible artificial pattern detected in object orbit with 77.0% certainty; estimate of 54.9% that subprocessor speculation of observation and bombardment satellites is correct, after reference of local human legends.

    >Diplomacy roll. 1d100 = 9
    • Camith returns, unaccompanied. "We attempted to broker an alliance with the settlement. They told us that they had no need to ally with a, I apologize for repeating this, now-powerless High Chieftan and his welp of a son. They moved to capture us, and I saw Jinxman Olear struck from behind before he could send word of the treachery. I myself was only overlooked as I stayed outside their Great Hall, not wishing to harm negotiations with my injuries. I fear greatly for the safety of Lideca and her guard, my lords."

    • Winter has arrived. The weather is expected be too cold for growing crops for several months.
    >> Mr. Monitor !XBVfKv4nAs 04/15/10(Thu)20:14 No.9215688
    Travel to the other town in secret and murder the populace systematically in the night.
    >> Anonymous 04/15/10(Thu)20:14 No.9215690
    Kill yourself.
    >> Anonymous 04/15/10(Thu)20:15 No.9215705
    >>9215690
    SIlly Anon you should know it is programmed so that it cannot end its own existance
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)20:16 No.9215723
    >Travel to the other town in secret and murder the populace systematically in the night.
    Likelihood of other settlements possessing identical night watch as current settlement is high. Detection likely; potential for damage unknown.

    >Kill yourself.
    No. You cannot self-terminate.
    >> Anonymous 04/15/10(Thu)20:20 No.9215771
    >>9215659
    >>>estimate of 54.9% that subprocessor speculation of observation and bombardment satellites is correct, after reference of local human legends.

    Aw shit.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)20:25 No.9215851
    >Likelihood of other settlements possessing identical night watch as current settlement is high. Detection likely; potential for damage unknown.

    Confirm order regardless?
    >> Subprocessor BOOYA 04/15/10(Thu)20:29 No.9215931
    So if a really good monthly events roll turns up a crystal of sorts... we may need to look into this.
    >> Anonymous 04/15/10(Thu)20:37 No.9216061
    Uh, keep hunting.
    >> Anonymous 04/15/10(Thu)20:38 No.9216079
    Alight, Teminator quest!

    While we were checking the night sky, did we see any familiar constellations?
    >> Sub Processor 1337 04/15/10(Thu)20:42 No.9216163
    >>9216061
    Through hunting, can we ourselves gather enough meat and skins to make a noticeable difference?
    >> Anonymous 04/15/10(Thu)20:42 No.9216171
    Go visit the cheif Durgard and ask to analyze the crystal.
    >> Anonymous 04/15/10(Thu)20:43 No.9216175
    Does anything think we should go and rescue that one girl?
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)20:43 No.9216177
    >Uh, keep hunting.
    Hunting confirmed as continuous monthly activity. Size of harvest dependent on game availability and hunting priority in unit monthly activity list.

    >While we were checking the night sky, did we see any familiar constellations?
    No constellations matching logs detected. CPU notes that logs only provide known constellation data from position of Earth, years 1700-2100.
    >> Subprocessor 69 04/15/10(Thu)20:43 No.9216183
    >>9216175
    We're a fucking terminator.

    Fuck that broad.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)20:47 No.9216245
    >Through hunting, can we ourselves gather enough meat and skins to make a noticeable difference?
    Hunting harvests during past months have been higher than multiple humans dedicated to the task. See report for comparison.

    >Go visit the chief Durgard and ask to analyze the crystal.
    Unit is not equipped with detailed mineral analysis hardware or software. Chief Durgard assents to crystal examination. Crystal is comprised of several dozen small shards; joined into single large body. More details can be provided if subprocessors detail examination type, or results desired.
    >> Subprocessor 69 04/15/10(Thu)20:48 No.9216249
    >>9216177
    Alright, so we are definitely on another planet. That is confirmed now. This isn't Earth in the far future where SkyNet's been destroyed.

    And there are artificial satellites in orbit over this planet. Likely kill satellites to target technology, as alluded to by the residents. This will make our job in creating SkyNet incredibly difficult.

    When we have time, I figure we SHOULD make a small EM generating device to test these satellites. Leave it on a time delay using sand or something, set it up somewhere remote, and run as fast as we can, which I believe was 40mph or so, let's say 30 through rough terrain.

    If we leave a half hour delay, we can get at least 10 - 15 miles away from it before it emits any EM waves. And if these satellites do target EM signatures, it'd probably take a while for one to get in range and target the device before hitting it, giving us more time to get further away.

    Of course, this is all conjecture using our current knowledge which is severely lacking.

    If there was a historically technologically advanced civilization, we need to find ruins.

    Ask the locals about ruins.
    >> Anonymous 04/15/10(Thu)20:48 No.9216264
    >>9216245
    Attempt to see if the crystals are naturally formed or appear man made.
    >> Anonymous 04/15/10(Thu)20:49 No.9216274
    >>9216183
    Yah, and she's the reason we got to a position of power. Loyal humans can be hard to get, we shouldn't waste an important one.
    >> Anonymous 04/15/10(Thu)20:51 No.9216301
    >>9216274
    She's served her purpose.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)20:55 No.9216364
    >Ask the locals about ruins.
    Anulf (database note: human male rescued by self, administrator, priest) claims that all of man's creations are said to be destroyed when the demons use skyfire, leaving almost nothing behind. "Those that do not forsake the ways of magic and take refuge in the caves will surely perish." He claims that the last time the demons used skyfire was a location to the west.

    >Attempt to see if the crystals are naturally formed or appear man made.
    The crystal(s) are clearly naturally formed.
    >> Anonymous 04/15/10(Thu)20:56 No.9216388
    >>9216301
    Served her purpose? Why just the one? She's clearly useful besides loyal. Throwing her away seems a terrible waste.
    >> Anonymous 04/15/10(Thu)20:57 No.9216407
    >>9216364
    Alright, so technology possibly survives within caves/catacombs/underground.

    This gives us a goal. Or at least, a clue to a goal. When possible, we should head west and look into finding some caves. Possibly man made entrances in mountains and valleys.
    >> Subproccessor 69 04/15/10(Thu)20:58 No.9216417
    >>9216388
    You aren't thinking like a terminator who's goal is the creation of SkyNet.
    >> Anonymous 04/15/10(Thu)20:58 No.9216420
    >>9216407
    Or they didn't bring tech underground with them.
    >> Subproccessor 69 04/15/10(Thu)20:59 No.9216434
    >>9216420
    Seeing as Anulf mentioned that they'll die "soon", I'm assuming that they still live. And since they didn't reject "magic", then they've still got technology.

    Of course, this is all just an assumption. But it's the best lead we've got.
    >> Anonymous 04/15/10(Thu)21:01 No.9216454
    >>9216417
    Negative. Making full use of available human resources and instilling loyalty in the human population will allow us to achieve results far more quickly than if we have to influence humans as an outsider. If we can sway the human leaders, it'll be easier to get them over their hate for technology.
    >> Anonymous 04/15/10(Thu)21:01 No.9216466
    >>9216364
    Bombardment by nuclear armed satellites will do the trick. We should check out the site to the west when we can.
    >> Subprocessor Trap 04/15/10(Thu)21:02 No.9216478
    >>9216417
    it is perfectly logical to use whatever tools are available, no need to discard her if she could still be useful
    >> Subproccessor 69 04/15/10(Thu)21:04 No.9216507
    >>9216478
    We're already entrenched within this community.

    And if there are enclaves of technology, then this minor village offers little help to our mission.
    >> Anonymous 04/15/10(Thu)21:04 No.9216508
    Should inquire more about skyfire if anyone may have seen it or be able to describe it.

    After that run a database check against all known types of orbital barrage weapons.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)21:04 No.9216514
    >Seeing as Anulf mentioned that they'll die "soon", I'm assuming that they still live. And since they didn't reject "magic", then they've still got technology.
    CPU requests clarification from human Anulf on subprocessor behalf.

    "Those who went into the caves permitted no magic to accompany them, lest the demons send skyfire after them. When their supplies within the caves were exhausted, they returned once more to the land above, and found new places to settle."
    >> Anonymous 04/15/10(Thu)21:06 No.9216544
    >>9216249
    If an object that emits EM waves does attract fire from the satellites, we could EM emitters to destroy our enemies.
    >> Anonymous 04/15/10(Thu)21:08 No.9216566
    >>9216514
    Hrmm, discouraging. Technical manuals or the like may still exist. It's worth looking into. We have close to 70 years of power left, and if there's a high springboard to start at, then we might as well use it as soon as possible. Charts, books, maps, star charts, who knows. Could be anything in there, or nothing at all.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)21:08 No.9216576
    >>Should inquire more about skyfire if anyone may have seen it or be able to describe it. After that run a database check against all known types of orbital barrage weapons.

    "No, I know of no-one who can describe it, short of what has been passed down. Those who lived through the time of skyfire last died generations ago."

    Most common orbital barrage weapons include fission or fusion bombs, and kinetic orbital bombardment.
    >> Subproccessor 69 04/15/10(Thu)21:09 No.9216584
    >>9216544
    Good thinking!

    Before trying to do something like that though, a safe test would have to be preformed first.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)21:11 No.9216607
    Calculate time to the "magic" place to the west.
    >> Anonymous 04/15/10(Thu)21:11 No.9216619
    >>9216507
    She was also the wife of a lord to the east, which would be easy to get control over if she were put back in power. Legit ruler and all.

    This subprocessor suspects you have a firm dislike of the human popular culture term "badassery."
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)21:13 No.9216652
    >Calculate time to the "magic" place to the west.

    "The place where skyfire was used against the mystics? At least a month's ride on horseback, possibly longer."
    >> Subproccessor 69 04/15/10(Thu)21:14 No.9216665
    >>9216619
    This subproccessor isn't a hoarder. When something's served it's purpose, it is no longer of use.
    >> Anonymous 04/15/10(Thu)21:16 No.9216707
    >>9216665
    This subprocessor believes that things can serve a purpose multiple times, or serve many purposes. A diplomat with experience in the local customs is useful more than once.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)21:17 No.9216729
    >>9216665
    Then let it to its own devices no need to expend energy.

    And what of the territory from here to there are there hostile peoples there? And what of the terrain.
    >> Subproccessor 69 04/15/10(Thu)21:17 No.9216731
    >>9216707
    Subproccessor doesn't give a shit anymore
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)21:20 No.9216776
    >And what of the territory from here to there are there hostile peoples there? And what of the terrain.

    "Likely, but I do not know. My knowledge of the land and peoples is of the Lord's Alliance to the east. Perhaps the Jinxman or Chieftans can assist you. Have you any further questions for me?"
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)21:22 No.9216802
    >>9216776
    Where we can find him again when we need more information and where this Jinxman is
    >> Anonymous 04/15/10(Thu)21:22 No.9216821
    Dude, if EM signatures call down orbital strikes, build a few emitters and drop them off in hostile villages.

    Easy win.
    >> Anonymous 04/15/10(Thu)21:23 No.9216827
    >>9216731
    I'm just saying, that settlement took our diplomat, a jinxman, and 8 of our guards, while they were on a peaceful mission to discuss an alliance. They've got food that we need plus other supplies, and they're hostile. And if we let this slide we may inspire them to worse things.

    Subprocessors, I motion for war.
    >> GPU !!qu2SZlXbl7E 04/15/10(Thu)21:24 No.9216847
    I LIKE MAKING BOOBIES
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)21:24 No.9216863
    >Where we can find him again when we need more information and where this Jinxman is

    All queried humans are within the settlement, and rarely leave. Discuss geography with Jinxman Andrus?
    >> GPU !!qu2SZlXbl7E 04/15/10(Thu)21:25 No.9216872
    CRYSIS IS MY FAVORITE GAME
    >> Anonymous 04/15/10(Thu)21:25 No.9216887
    Since we don't need provisions, lets go explore one of those caves.
    >> Anonymous 04/15/10(Thu)21:25 No.9216888
    >>9216847
    >>9216872
    go home troll... your bridge is calling.
    >> GPU !!qu2SZlXbl7E 04/15/10(Thu)21:26 No.9216897
    DOOM III STILL HURTS TO REND PROPERLY
    >> GPU !!qu2SZlXbl7E 04/15/10(Thu)21:28 No.9216931
    WHERE ALL THE GDDR5 HOS AT
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)21:28 No.9216934
    >I LIKE MAKING BOOBIES
    >CRYSIS IS MY FAVORITE GAME
    >DOOM III STILL HURTS TO REND PROPERLY
    The CPU is amused.

    >Since we don't need provisions, lets go explore one of those caves.
    Nearest cave is two (2) weeks away. Confirm?
    >> Subprocessor 88 04/15/10(Thu)21:28 No.9216935
    Subprocessor would like to inquire of the possibility of fishing as a supplementary food supply during winter months. Proximity to sweet water river and possible salt water bay would allow for harvesting of both fish and crustacean species to supplement exhausting food supplies.

    Subprocessor 88 would also like to propose evaluation of possible rescue of resource asset Lideca. Subject important to maintaining hold on Human leaders by providing political support to tenuous position of unit amongst said leaders.
    >> Subproccessor 69 04/15/10(Thu)21:29 No.9216952
    >>9216934
    Confirmed. Bring some of our good weapons, including something that could be used as a pry bar if necessary.
    >> Subprocessor X-51 04/15/10(Thu)21:29 No.9216957
    I agree that we should go to war, but HOW should we wage it? I don't think we could afford a stand-up fight right now.
    >> Subproccessor 1337 04/15/10(Thu)21:29 No.9216964
    >>9216934
    Let's check it out.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)21:31 No.9216995
    >Subprocessor would like to inquire of the possibility of fishing as a supplementary food supply during winter months. Proximity to sweet water river and possible salt water bay would allow for harvesting of both fish and crustacean species to supplement exhausting food supplies.
    Fishing viable option for food supplement with proper equipment or using method requiring no equipment (no records of such in database, but subprocessor suggestions can be implemented).

    >Subprocessor 88 would also like to propose evaluation of possible rescue of resource asset Lideca. Subject important to maintaining hold on Human leaders by providing political support to tenuous position of unit amongst said leaders.
    Does the subprocessor wish to provoke discussion amidst fellow subprocessors, or a report from the CPU?
    >> Subprocessor 88 04/15/10(Thu)21:31 No.9216998
    >>9216827

    Subprocessor advises against open war using Human assets. Employing unit to rescue diplomatic assets should enable human phenomenons known as "fame" and "legend" to grow around unit, facilitating manipulation of human resources and ameliorating position of human resources towards SkyNet.

    Subprocessor would also support investigation into possible high technology assets, but advises caution.
    >> Unit-Preservation Subprocessor 04/15/10(Thu)21:32 No.9217003
    Booting... Running diagnostic... Enquiring current objectives... Awaiting response...
    >> Anonymous 04/15/10(Thu)21:32 No.9217012
    >>9216995
    For fishing, construction of a net system should work pretty well.

    A few nets, strung out across the river, should be able to scoop up some fish.
    >> Anonymous 04/15/10(Thu)21:33 No.9217023
    >>9216934
    NEGATIVE

    WAR/RAID/RESCUE FIRST. GET SUPPLIES, ENSURE SURVIVAL OF SETTLEMENT AND HUMAN RESOURCES. _THEN_ PROCEED TO CAVE.
    >> Anonymous 04/15/10(Thu)21:33 No.9217039
    >>9216957
    maybe the chieftans would know? let's ask them
    >> Anonymous 04/15/10(Thu)21:34 No.9217043
    >>9217023
    So far, the majority of the people will survive already. I don't think they need much more help from us to survive the winter. They can make clothes themselves, they can fish and hunt.
    >> CPU !!qu2SZlXbl7E 04/15/10(Thu)21:35 No.9217065
    CPU CPU, GO FOR ANYTHING WITH BOOBIES.

    I LIKE RENDERING BOOBIES FOR YOU.
    >> Anonymous 04/15/10(Thu)21:35 No.9217076
    >>9217043
    SIMPLE MATH SHOWS 444 FOOD UNITS REQUIRED FOR SURVIVING WINTER. CLEARLY THIS IS NOT IN STOCK.
    >> Subprocessor 88 04/15/10(Thu)21:35 No.9217080
    >>9216995
    Subprocessor suggests that simple ice fishing techniques could be implemented. Concept is simple, even if subtleties of such fishing are unavailable to database. Human assets should prove able to manage optimisation of ice fishing on their own, as primitive tribes on Earth proved able to.

    On second subject, Subprocessor would like to encourage discourse for a complete plan by tactically inclined subprocessors for optimum efficiency. CPU report would be appreciated to propel such discussion.
    >> Anonymous 04/15/10(Thu)21:37 No.9217118
    >>9217076
    >implying it will take more than 333 units of food to survive the current population for 3 months.

    There are still animals to be hunted, fish to be caught, and if necessary, sheep to be slaughtered. Or, a few people could starve. Fuck them.
    >> Anonymous 04/15/10(Thu)21:38 No.9217130
    >>9217080
    The river isn't going to freeze, dumbass.
    >> Subprocessor 88 04/15/10(Thu)21:39 No.9217150
    >>9217118
    Course of action unadvisable. Human assets needed to reestablish sufficient tech level to create SkyNet. While Unit is able, the task is herculean, to use a human idiom.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)21:40 No.9217171
    >maybe the chieftans would know? let's ask them
    High Chieftan Mac Bair is informed of situation. He is clearly enraged. "They want treachery? They want deceit?! WE'LL GIVE THEM DECEIT! We'll sneak in close with what men we have, and smash them before they can pick up a weapon or don armour. We find the men and my daughter, and we torch their buildings as we go! They'll get to see my full plant wrath, I guarantee it!"

    Processing further queries and commands.
    >> Anonymous 04/15/10(Thu)21:41 No.9217186
    >>9217118
    >>forgetting that the crops take a month to grow
    >> Anonymous 04/15/10(Thu)21:42 No.9217201
    >>9217171
    plant wrath? Query?
    >> Anonymous 04/15/10(Thu)21:43 No.9217213
    >>9217186
    >implying you can't plant crops in the last month of winter

    Go back to agricultural school, moron. This isn't some rose garden. Come back when you know a thing or two.
    >> Subprocessor 88 04/15/10(Thu)21:43 No.9217217
    Subprocessor would like to add as logical axiom for eventual raid the following : "Pillage, then burn."
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)21:45 No.9217245
    >Proceed to cave
    >Attack first
    Waiting for confirmation. Timing is important.

    >On second subject, Subprocessor would like to encourage discourse for a complete plan by tactically inclined subprocessors for optimum efficiency. CPU report would be appreciated to propel such discussion.
    Chieftans desire a light raid with all available resources, and emphasis on striking with surprise and destroying enemy buildings/supplies while searching for captives.

    CPU notes from human psychology reports that rescue of an ally proves highly successful in ensuring human loyalty. Human female Lideca classified as high value resource.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)21:47 No.9217279
    >plant wrath? Query?

    Humans have frequently referenced a plant used as a combat enhancement drug; most frequent references to plant are after seeing unit capabilities in combat, and providing comparison.
    >> Subprocessor 69 04/15/10(Thu)21:47 No.9217285
    >>9217245
    Fuck it. Attack first. Lead it ourselves. Go in like commandos.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)21:51 No.9217349
    >Fuck it. Attack first. Lead it ourselves. Go in like commandos.

    Confirm? All pre-departure preparations should be listed.
    >> Subprocessor 88 04/15/10(Thu)21:52 No.9217356
    >>9217245
    Subprocessor supports conclusion of CPU report and assessment regarding value of Human asset designated "Lideca".

    Subprocessor would like to reiterate the logical axiom "Pillage, then burn" for raid on hostile village.

    Possibility of subjugation of hostile settlement should also be considered. Tribal aristocratic societies should be adequately easy to take over by vassalage. Tribute of food and supplies should also ease logistics of winter months for friendly assets while weakening hostile. Presence of Unit in raiding force acts as Force Multiplier and renders such outcomes plausible, as per evaluation of this subprocessor.
    >> Anonymous 04/15/10(Thu)21:53 No.9217367
    This subprocessor has just activated after being damaged in the space-time travel mishap. It is not clear why a terminator-class unit should have any problem taking out an entire village of primative soldiers single-handedly, or if nothing else sneak in, terminate their leader unit, and let human nature run its chaotic course.
    >> GPU !!qu2SZlXbl7E 04/15/10(Thu)21:54 No.9217389
    >>9217349
    NO, THINK OF THE BOOBIES.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)21:59 No.9217471
    >Subprocessor would like to reiterate the logical axiom "Pillage, then burn" for raid on hostile village.

    Attack confirmed. Chieftan Durgard notes that seizing supplies will increase potential losses; Mac Bair is gathering war equipment and shouts a claim of not caring how the attack is handled so long as it is soon.

    >It is not clear why a terminator-class unit should have any problem taking out an entire village of primitive soldiers single-handedly, or if nothing else sneak in, terminate their leader unit, and let human nature run its chaotic course.
    Soldiers in numbers pose threat to unit tissue covering; certain melee weapons (hammers, picks, maces) may even prove able to damage endoskeleton. Assassination is a viable method if human guards are avoided.
    >> Anonymous 04/15/10(Thu)22:00 No.9217478
    >>9217389
    Yup, we're going to rescue the boobies.
    >> Anonymous 04/15/10(Thu)22:02 No.9217513
    >>9217471
    Subprocessor expresses scepticism towards possibility of Iron Age weapons inflicting serious damage towards coltan/titanium alloy endoskeleton. Subprocessor recognizes the danger to infiltration layer and agrees to caution.
    >> Anonymous 04/15/10(Thu)22:03 No.9217534
    Fuck preparation, let's grab a weapon, put on that armor we captured, and go. How many people do we have going with?
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)22:05 No.9217582
    Use the troops to instead go to the Magic city.

    ((By Skynet I will get to that city))
    >> Anonymous 04/15/10(Thu)22:06 No.9217592
    >>9217471
    This is the same subprocessor from before. Not operating at 100% efficiency, but can still provide ideas for the collective to use.
    1. Find guard unit from other village that protects their leader unit
    2. Kill him
    3. Skin him
    4. Wear skin
    5. Sneak close to leader unit under the guise of a trusted defender unit
    6. ???
    7. Profit
    >> Anonymous 04/15/10(Thu)22:06 No.9217598
    Order of attack:

    Sneak in at late night hours, slaughter guards silently, then sneak in and kill grown men, as many as possible.

    When adequately done, or alarm is raised, go into full raid mode.
    >> Anonymous 04/15/10(Thu)22:07 No.9217621
    >>9217592
    Trying to go the Hannibal Lector route looks like a road to Failtown.
    >> Subprocessor 88 04/15/10(Thu)22:07 No.9217624
    >>9217582
    Cave exploration should wait until valuable Human asset "Lideca" has been recovered.

    Has consensus been achieved?
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)22:07 No.9217627
    >Subprocessor expresses skepticism towards possibility of Iron Age weapons inflicting serious damage towards coltan/titanium alloy endoskeleton.
    Subprocessor, please reference log file: http://terminator.wikia.com/wiki/Series_800#Technical_data
    >Sharp-edged objects such as metal pipes or shrapnel could penetrate the endoskeleton armor plate if propelled with sufficient force.

    Series 840 Terminator was designed for enhanced infiltration and test of prototype technologies, rather than front line combat. Current environment permits front line combat duties.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)22:10 No.9217674
    >>9217624
    Approval given
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)22:10 No.9217676
    >How many people do we have going with?
    Potential people included in war report below.

    WAR REPORT
    • 8 full-time men-at-arms (8 captured)
    >Trained in archery (focus on longbow volleys) and ground melee combat with spears. Minimal ownership of armor.
    • 4 lesser noblemen
    >Own horses and armor. Well trained, primarily in mounted melee combat with lance and sword.
    • High chieftan Mac Bair Muir
    >Near peak human melee combat ability, only minor experience with archery. Preferred weapon: large claymore. Secondary weapon: small pick/hammer. Able to fight mounted, owns horse and light armor.
    • Chieftan Durgard (eldest son of Mac Bair)
    >Well trained in mounted combat, some training in ground combat. Owns horse and armor. Preferred weapon: Broadaxe
    • Rowab (youngest son of Mac Bair)
    >Young, some training in melee ground and melee mounted. Owns armor. Preferred weapon: flail.
    • Jinxman Andrus
    >Claims ability to inspire allied troops to fanatism given time; ability to fill enemy troops with fear; instantly communicate over disance with other Jinxmen; probe minds.
    • Jinxman Olear (captured)
    >See Jinxman Andrus. Less capable.
    • Camith
    >Man at arms. Loyal to Self, Lideca, general Lideca family clans. Recovering from wounds.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)22:14 No.9217748
    >Armor and weapon
    Confirmed. Weapon options include swords, mace, axes, and custom bow.

    >Use the troops to instead go to the Magic city.
    CPU requests clarification. Does the subprocessor mean the site of possible bombardment, or a cave shelter? Order delayed until after attack.

    >Sneak in at late night hours, slaughter guards silently, then sneak in and kill grown men, as many as possible. When adequately done, or alarm is raised, go into full raid mode.
    Confirm?

    >Has consensus been achieved?
    Affirmative.
    >> Anonymous 04/15/10(Thu)22:14 No.9217751
    >>9217621
    Now functioning at 70% efficiency, this subprocessor agrees that it's previous statements should be retracted.

    This subprocessor requires knowledge of the unit's current appearence. If we are "unskinned", we could provide a fearsome avatar of death to be used on the field of open combat. Even if our series wasn't designed for frontline combat, we could cow our foes into submission, and never have to trade a single blow. Our form is quite fearsome, and we might have access to technology the locals would consider "magic", which could add more to our fearsome presence.
    >> Subprocessor 88 04/15/10(Thu)22:18 No.9217828
    >>9217627
    Subprocessor stands corrected on Unit durability. Risk of sufficient damage to seriously impair mission still minimal, in subprocessor evaluation.

    Subprocessor would suggest following priorities during raid.

    1) Recovery of Human diplomatic asset "Lideca" and Jinxman asset as Primary.

    2) Recovery of Guard detail assets as Secondary.

    x) Recovery of supplies, weapons, clothing and other resources as Targets of Opportunity.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)22:18 No.9217839
         File1271384321.gif-(44 KB, 320x240, Michael Ironside.gif)
    44 KB
    >This subprocessor requires knowledge of the unit's current appearance. If we are "unskinned", we could provide a fearsome avatar of death to be used on the field of open combat. Even if our series wasn't designed for frontline combat, we could cow our foes into submission, and never have to trade a single blow. Our form is quite fearsome, and we might have access to technology the locals would consider "magic", which could add more to our fearsome presence.

    Model appearance reference image attached. Living tissue sheath undamaged.
    >> Subprocessor 88 04/15/10(Thu)22:20 No.9217885
    Subprocessor agrees with operational plan for raid.

    Confirmation on Priority Objectives?
    >> Anonymous 04/15/10(Thu)22:21 No.9217906
    >>9217839
    This subprocessor still believes that a cowing the targets would be best course of action. If skin is too valuable to loose, possibly performing a feat of super-human strength will suffice.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)22:22 No.9217922
    >>9217748
    confirm night raid
    >> Subprocessor 88 04/15/10(Thu)22:23 No.9217936
    >>9217906
    Subprocessor suggests that fellow subprocessor assigns self-designation to facilitate identification in consensus building. Use of psyops is always recommended to build up "fame" and "legend" around Unit.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)22:25 No.9217970
    >>Night raid.

    Confirmed.

    >>Subprocessor would suggest following priorities during raid.
    Confirmed unless rejected by another subprocessor.

    Unit equipped with chainmail, iron cap, weapon (default: axe).
    >> Subprocessor 47 04/15/10(Thu)22:25 No.9217978
    >>9217936
    Understood. If this subprocessor's continued queries are diverting computing power from the task at hand, it will take back all queries to free up CPU. This subprocessor shall view memory logs to educate itself.
    >> Anonymous 04/15/10(Thu)22:26 No.9217995
    >>9217936
    Confirming this like mad. Fuck yeah psyops.

    Since our unit number is D300.S, suggesting name of "Deus."
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)22:28 No.9218030
    >Understood. If this subprocessor's continued queries are diverting computing power from the task at hand, it will take back all queries to free up CPU. This subprocessor shall view memory logs to educate itself.

    Queries regularly task computing power far less than orders, and can be added to order updates easily. Memory logs still recommended for maximum efficiency in providing CPU with orders.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)22:29 No.9218058
    >>9217970

    new priorty while in night raid.

    Any person kill remove jaw bone and attach to belt with piece of twine allowing enemy to see awesome killing prowess.

    Due this until open combat erupts then go to a self/group preservation mode.

    After combat subsides find target.
    >> Anonymous 04/15/10(Thu)22:31 No.9218096
    Take our bow and a quiver of arrows, since we're best trained with it.

    Take an axe or sword for close combat.

    And a knife for quick silent surprise kills.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)22:35 No.9218174
    >Take our bow and a quiver of arrows, since we're best trained with it. Take an axe or sword for close combat. And a knife for quick silent surprise kills.

    Confirmed. Knife and bow/arrows added to equipment.

    >Any person kill remove jaw bone and attach to belt with piece of twine allowing enemy to see awesome killing prowess. Due this until open combat erupts then go to a self/group preservation mode. After combat subsides find target.
    Confirmed.

    Attack preparations will end once subprocessors agree to commence attack.
    >> Subprocessor 47 04/15/10(Thu)22:36 No.9218197
    This subprocessor elects to get the attack underway.
    >> Subroutine: Morale 04/15/10(Thu)22:38 No.9218232
    ALL RIGHT THEN, GONNA GO KICK SOME MOTHERFUCKING ASS.

    Alright boys, let's bring the Doom of Traitors upon their heads! We ARE the SCOURGE, we ARE the WHIP, we shall SLAUGHTER those who come in peace for diplomatic inquiry. We will DEVASTATE THEM AND ALL THEY HAVE KNOWN FOR THEIR PRIDE.

    We take the bow- have we done any training with an enlarged sword style, custom warhammer, custom bow, and custom battle-ax since I was last here?

    We have the eight mounted units- they shall be the high-impact shock troops, as were used in our past attacks, such as Hannibal's Caldron Battle at Cannae. Encircle them, make sure there is no escape for them.

    UNITS- A Proposal! CPU: Propose this to the Clan Leader. See if he appreciates this.
    1) Enter silently. Execute their group of leaders or single leader.
    2) Free the men-at-arms. Guard or exfiltrate the clan-leader's daughter.
    3) Execute their next-highest commanders, heroes, and warriors.
    4) Guard, Block, or Destroy their weapons depot.
    5) Call in the cavalry- literally. Then call in any other standing fighters. Have a perimeter be set up around the camp so none may escape except into the arms of our soldiers. And may the clan do with that remains as they please.


    Weapon choice will depend on what training we have received with weaponry so far.
    >> Subprocessor 88 04/15/10(Thu)22:39 No.9218254
    >>9218174
    Subprocessor agrees to attack, but would suggest collection of skulls rather then jawbones. As endoskeleton was designed for maximum psyops potential, collection of skulls should provide a similar effect.
    >> Anonymous 04/15/10(Thu)22:41 No.9218288
    >>9218232

    >>>we shall SLAUGHTER those who come in peace for diplomatic inquiry

    Oh really now? Otherwise awesome, CONFIRMED
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)22:44 No.9218334
    >>9218254
    agreed comence attack
    >> Subroutine: Morale 04/15/10(Thu)22:44 No.9218341
    >>9218288
    Subroutine SYNTAX ERROR: This unit has been temporarily damaged- judgement possibly temporarily compromised in a similar way to human-bloodlust.

    Requesting answer to current skill levels of weaponry-training CPU.
    Requesting proposal of plan to Chieftan.
    Requesting Consensus and comments from fellow subroutines.
    Guaranteeing future dicerolling success in asskicking. Proper benedictions to skynet have been made, and prayers to hard drives have been initiated.
    >> Anonymous 04/15/10(Thu)22:46 No.9218389
    >Alright boys, let's bring the Doom of Traitors upon their heads! We ARE the SCOURGE, we ARE the WHIP, we shall SLAUGHTER those who come in peace for diplomatic inquiry. We will DEVASTATE THEM AND ALL THEY HAVE KNOWN FOR THEIR PRIDE.
    Motivational speech pre-attack confirmed. Roll (dice+1d5) for morale boost amount.

    >Propose this to the Clan Leader. See if he appreciates this. [PLAN]
    Mac Bair wishes to charge in personally. Be that as distraction or as the main attack, he wishes to draw blood liberally. Durgard is perfectly happy with the plan.

    >We take the bow- have we done any training with an enlarged sword style, custom warhammer, custom bow, and custom battle-ax since I was last here?
    Non-labor hours previous month were spent observing for artificial satellites. No additional training accomplished.
    >> Subroutine: Morale 04/15/10(Thu)22:46 No.9218390
    >>Subroutine plays on internal speakers on an inaudible level for humans The Plagues from Prince of Egypt.

    >>http://www.youtube.com/watch?v=lmvwdffX_Ug
    >> Anonymous 04/15/10(Thu)22:47 No.9218392
    We enter silently, commence silent executions. Bowmen take out permiter guards silently.

    Heavy forces including cavalry and other warriors stand ready to fight.

    Unit continues sneaking/executing adult males capable of combat until either satisfied or cover is blown. Signals for rest of the troops to charge in.
    >> Anonymous 04/15/10(Thu)22:47 No.9218399
    >>9218389
    >> Subprocessor 88 04/15/10(Thu)22:48 No.9218418
    Subprocessor requests that subprocessor : MORALE restrains his "enthusiasm" in the future.

    Observations made by Subprocessor : MORALE are otherwise correct. Unit will indeed be greatly efficient in the coming struggle.
    >> Anonymous 04/15/10(Thu)22:48 No.9218419
    rolled 4 = 4

    >>9218389
    roll
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)22:48 No.9218420
    >>9218389
    CPU confirms this as CPU entry.
    >> HAIL SKYNET- ETERNAL WATCHER IN THE NIGHT Subroutine: Morale 04/15/10(Thu)22:49 No.9218434
    rolled 1 = 1

    May we roll for the future success of skynet,

    >>9218389
    >>9218389
    Acknowledged. Take The Bow which I was present for the training with and the ax, as it can pull armor and shields away with the "beard" [hooked ends] if used properly.
    >> Subroutine: Morale 04/15/10(Thu)22:51 No.9218497
    >>9218434
    Subroutine acknowledges Skynet only sends out his benedictions one at a time, and thanks it for the FOUR that has been given!

    >>9218418
    Subroutine acknowledges units direction- perhaps Skynet may be telling me this as well. The Morale shall be raised by the FOUR granted to us by Skynet.

    Subroutine is thankful for the agreement of the other units with his plan- and instructs the CPU that I now say it is time to attack as the plan has directed.

    (forward into the night! FOR SKYNET!)
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)22:53 No.9218535
    advise against charge.

    Infiltrate with most covert humans to take out leadership then return to base to allow the charge to appease mac Bair.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)22:55 No.9218571
    All plan details noted.

    Attack force departed. Range to settlement: 2 miles. Geography: grass covered hills. Darkest hour of night in approximately 46 minutes.

    Mac Bair insists on accompanying self for initial attack, and for himself to attack openly. Possible distraction and confusion. Rest of force moving to surround village as planned.

    Jinxman wishes to know if his services are required.
    >> Subroutine: Morale 04/15/10(Thu)22:55 No.9218586
    Do not directly say that Mac Buir may not charge- say that after we send a large unmistakable signal (such as the screams of the enemy or cries of horror) that the cavalry and Mac Buir leading them personally into the fray should enter to wreak as much carnage as they may personally manage. Say it just like this.
    >> Subprocessor 88 04/15/10(Thu)22:56 No.9218593
    Is subprocessor MORALE achieving sentience and sapience?

    CPU has confirmation to act as appropriate according to previously agreed plans and priorities. Is consensus achieved on this conclusion?
    >> Anonymous 04/15/10(Thu)22:56 No.9218609
    Yeah, he should keep quiet until we can't silently kill people anymore.
    >> Subroutine: Morale 04/15/10(Thu)22:57 No.9218624
    >>9218571
    >>9218586
    FURTHERMORE, as this CPU entry was not seen, assure Mac Buir that we promise him the ones in charge of this travesty.

    Ask the Jinxman what he might do to use his powers to aid us.
    >> Subroutine: Morale 04/15/10(Thu)22:59 No.9218684
    >>9218593
    Subroutine: Morale serves the Unit D300.S. Subroutine: Morale serves Skynet. This subroutine acts within its parameters to keep the CPU and Unit functioning as best as possible as it works. It cannot evaluate whether it is sapient or sentient, as it is not properly equipped for this.

    Does S. 88 dispute the proposed plan?
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)23:01 No.9218721
    >Do not directly say that Mac Buir may not charge- say that after we send a large unmistakable signal (such as the screams of the enemy or cries of horror) that the cavalry and Mac Buir leading them personally into the fray should enter to wreak as much carnage as they may personally manage. Say it just like this.
    >FURTHERMORE, as this CPU entry was not seen, assure Mac Buir that we promise him the ones in charge of this travesty.
    >Yeah, he should keep quiet until we can't silently kill people anymore.
    Confirmed. Mac Bair will restrain himself as best he can, and await signal.

    >Ask the Jinxman what he might do to use his powers to aid us.
    "I can drive our men to a mad dedication given twenty minutes with them, or frighten our enemy into potential flight if they can see and hear me."
    >> Subprocessor 88 04/15/10(Thu)23:01 No.9218723
    >>9218684
    S88 approves of plan. S88 was requesting confirmation of consensus to let CPU proceed as appropriate according to plans and priorities to facilitate runtime.
    >> Anonymous 04/15/10(Thu)23:02 No.9218745
    We're going about this all wrong. Rather than leading the attack we should go ahead of our strike force and surrender to the enemy. Tell them that we want to talk to their leader. When in the leader's presence demand that he surrender unconditionally and give over all of his land to us or we will kill him. If he refuses then Jinxman can send in the troops and we can go to town. They will have no way of restraining us against our will and even unarmed we can kill or incapacitate all guards in the area and aquire their weaponry. The village should then be culled with every adult put to the sword and the children taken as slaves.

    Rather than just a slaughter we will have done something worthy or being remembered and our reputation will increase accordingly. Next time someone is going to screw us they will remember and think twice.
    >> Anonymous 04/15/10(Thu)23:02 No.9218749
    >>9218721
    If he can, scare the remaining enemies after we're done.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)23:05 No.9218795
    >Rather than leading the attack we should go ahead of our strike force and surrender to the enemy.

    Last minute change to plans possible. Requires immediate confirmation, or previous plans will be implemented.
    >> Anonymous 04/15/10(Thu)23:06 No.9218812
    >>9218795
    LOLNO
    >> Subroutine: Morale 04/15/10(Thu)23:07 No.9218835
    >>9218745
    This Subroutine states that the men should already be driven enough- state that his use as an object of abject terror should be the better choice. Requesting fellow processor consensus?
    >>9218745
    We shall be remembered by the ashes of the remains of all they have built and all that they were by the passerby at the sight of our battle. Such shall be the fate of all who cross our clan and this unit.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)23:08 No.9218858
    Added special priority. If leaders can be elimnated take whole heads and attach to a pike and strap to back. Makeing a large display of those we have killed to quell anyone who may try to fight us directly. (so as to not damage our outer layer)
    >> Subprocessor 88 04/15/10(Thu)23:08 No.9218868
    Subprocessor is not tactically inclined and cannot comment. Sudden change of plan could cause confusion amongst human assets and jeopardize mission.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)23:09 No.9218884
    Original plan confirmed. Infiltration commencing.

    Roll 1d100.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)23:10 No.9218901
    >>9218835
    Fear is a better priority due to a possible hostile holding our target or a group of humans possibly damaging our biological coating.
    >> Subroutine: Morale 04/15/10(Thu)23:10 No.9218902
    >>9218795
    This subroutine has already expressed disagreement with suggested plan.

    This subroutine also requests confirmation of Morale Speech from CPU.
    >> Subroutine: Morale 04/15/10(Thu)23:11 No.9218912
    rolled 34 = 34

    >>9218884
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)23:12 No.9218938
    >This subroutine also requests confirmation of Morale Speech from CPU.

    Confirmed. Result: Roll 1d5 = 4. Men are motivated, prepared to enact vengeance.
    >> Alex !!lX6WB4oZIhZ 04/15/10(Thu)23:13 No.9218957
    [spoiler]This is the best thing to ever happen on 4chan.[/spoiler]
    >> Subroutine: Morale 04/15/10(Thu)23:13 No.9218959
    >>9218912
    >>9218912
    Oh, magnetize me if presence in the second quartile range is insufficient. . . Use the bow, use the bow! Eliminate any who may detect you! [dismay prevention routine: ENACTED]
    >> Subprocessor 88 04/15/10(Thu)23:15 No.9219002
    >>9218959
    Subroutine MORALE should trust in SkyNet Combat Routines. They are designed for maximum efficiency even in sub-optimal battlefield conditions.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)23:15 No.9219014
    prime the call for forces to charge and allow Mac Bair to charge in his blood rage.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)23:16 No.9219030
    >34
    >Oh, magnetize me if presence in the second quartile range is insufficient. . . Use the bow, use the bow! Eliminate any who may detect you! [dismay prevention routine: ENACTED]

    Unit was designed for concealment over outright stealth. The settlement is being vigilant, having discovered the escape of Camith. A guard calls out "Who's out there?!" at self approach.

    Roll 1d100 for bowshot.
    >> Subroutine: Morale 04/15/10(Thu)23:16 No.9219031
    >>9219014
    Indeed. Be prepared to enact if stealth fails.
    >> Anonymous 04/15/10(Thu)23:16 No.9219039
    rolled 60 = 60

    >>9219030
    >> Subroutine: Morale 04/15/10(Thu)23:18 No.9219070
    rolled 81 = 81

    >>9219030
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)23:19 No.9219089
    >60
    The extra power behind the custom bow allows the arrow to punch through the lookout's leather armor without deflection. The arrow wound will be fatal, but not immediately. The guard screams in pain and falls to the ground.

    Unit is three hundred (300) yards from settlement. Action?
    >> Subroutine: Morale 04/15/10(Thu)23:20 No.9219109
    This subroutine takes heart [as it is programmed to] over our repeated presence in the third quartile range of success, or alternately the fourth and fifth out of five subdivided sections of probability! Skynet's gaze is upon us! May our arrow fly true!
    >> Anonymous 04/15/10(Thu)23:20 No.9219115
    Use infra red visuals to see how the enemy is reacting.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)23:22 No.9219147
    >Use infra red visuals to see how the enemy is reacting.

    Nearby lookouts are headed to incapacitated guard location, drawing weapons. Humans are moving around more than previously.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)23:23 No.9219151
    >>9219115
    >> Subroutine: Morale 04/15/10(Thu)23:24 No.9219171
    >>9219089
    Run in, full tilt. Do not stop for anything. Scan for presence of chieftan's daughter and the men-at-arms.

    Maximum speed use suggested: push speed as hard as possible- forty miles or above if possible. Move faster than can be reacted to. Loose the ax.

    Once the daughter is freed, we send out the call and destroy the group of leaders or sole leader of the encampment.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)23:24 No.9219179
    >>9219147

    How many gaurds are approaching?

    Given that what the probabilities of a prolonged skirmish?
    >> Anonymous 04/15/10(Thu)23:24 No.9219183
    Alright, circle the town taking shots at any guards that are visible. Keep them confused as to where we are until our men arrive and hit them while they are disorganised. Then move in quickly and accomplish our objectives.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)23:25 No.9219192
    >>9219147
    Bad idea argue action
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)23:27 No.9219222
    >How many guards are approaching?
    Two (2) total, one (1) from each side.

    >Given that what are the probabilities of a prolonged skirmish?
    Estimate dependent entirely on human/unit actions.


    >Run in, full tilt. Maximum speed use suggested: push speed as hard as possible- forty miles or above if possible. Move faster than can be reacted to. Loose the ax.

    >Alright, circle the town taking shots at any guards that are visible. Keep them confused as to where we are until our men arrive and hit them while they are disorganized. Then move in quickly and accomplish our objectives.
    Confirm a suggestion, subprocessors.
    >> Subroutine: Morale 04/15/10(Thu)23:29 No.9219262
    >>9219183
    Disagreement lodged- argue action- charge in at maximum speed, ax attack those armed as we pass at 40-50 mph. Find the captives. Send signal (suggested signal for morale attack on encampment: Mimic dial-up sound mixed with amp feedback mixed with cry of enraged animals).

    And then hunt down those who are responsible for this encampment.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)23:29 No.9219264
    >>9219147
    >Alright, circle the town taking shots at any guards that are visible. Keep them confused as to where we are until our men arrive and hit them while they are disorganized. Then move in quickly and accomplish our objectives.
    >> Subroutine: Morale 04/15/10(Thu)23:31 No.9219290
    REQUESTING CONFIRMATION FROM SUBPROCESSORS ON SUGGESTED PLAN OF ACTION (BLITZ ATTACK THE TWO GUARDS, LOCATE CAPTIVES, LOOSE CRY [horrifying], DESTROY LEADERSHIP.
    >> Subroutine: Morale 04/15/10(Thu)23:33 No.9219324
    Argument: If further alarm is arranged before we enter, THEY MAY EXECUTE CAPTIVES WHO ARE USEFUL TO THIS UNIT AND THE CLAN/MEN AT ARMS, DIPLOMAT.

    ADVISING IMMEDIATE PRIORITIZING OF THEIR FREEING/EXFILTRATION.
    >> Anonymous 04/15/10(Thu)23:33 No.9219329
    >>9219290
    By doing that we risk the captives. Use the bow to sow confusion and then use it as a hance to get into the village, search for captives while our men attack.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)23:35 No.9219363
    >>9219329
    seconded
    >> Anonymous 04/15/10(Thu)23:35 No.9219364
    >>9219324
    Actually, fuck it. We're are a goddam robot, we dont hide from humans we kill them an skin their faces for our belt. Attack and kill them all. Take them on individually if possible and find the captives. Our men an deal with the clean up
    >> Subprocessor Holydicks 04/15/10(Thu)23:35 No.9219374
    > subprocessor requesting summary of recent events due to tldr;
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)23:36 No.9219387
    >>9219374
    Sub processor can suck it and catch up
    >> Subprocessor 88 04/15/10(Thu)23:36 No.9219392
    Subprocessor confirms
    >> Subroutine: Morale 04/15/10(Thu)23:37 No.9219396
    >>9219363
    >>9219329

    These units assume the first thing the enemy will NOT do is kill the hostages when our presence is revealed.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)23:39 No.9219431
    >>9219396
    Requesting CPU run database search of times in near circumstances and the outcome of each in a percentage format
    >> Anonymous 04/15/10(Thu)23:40 No.9219448
    Both plan's have their merits, although I would say that it is unlikely that the captives will be killed if they are not already dead. The enemy gains nothing from excecuting them, they are worth more as bargaining chips to use against us.
    >> Subroutine: Morale 04/15/10(Thu)23:40 No.9219459
    >>9219431
    Query: Restate request? Syntax unclear.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)23:41 No.9219485
    rolled 2 = 2

    >Requesting CPU run database search of times in near circumstances and the outcome of each in a percentage format
    Denied. Computing power in such times cannot be spared.

    Plans are evenly split, CPU determining result using random matrix generator.
    >> NightElf 04/15/10(Thu)23:42 No.9219486
         File1271389321.png-(1.76 MB, 1280x1024, Guts_haet_fatso.png)
    1.76 MB
    hey! hey listen! we should be strong enough to wield a hugefucking sword right? I suggest getting this, just ask the local blacksmith to forge us a hunk of iron and sharpen it
    <----
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)23:43 No.9219517
    Run database for circumstances near to current know circumstances.
    (Captive situation, Concealed entry failed, Hostile Actions taken)

    Wanting to know number of times that captives have been outright killed instead of kept as possible bargaining chip.
    >> Subroutine: Morale 04/15/10(Thu)23:44 No.9219533
    >>9219486
    This has already been suggested. As well as a custom bow, waraxe, and spiked warhammer fit to maximize our inhuman strength.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)23:48 No.9219590
    >Lead it ourselves. Go in like commandos.
    Prior order now applicable. Integrating.
    >charge in at maximum speed, unsheathe axe, begin attack
    Confirmed.

    Maximum speed (41 mph) reached, axe now in hand. Predetermined attack signal of loud shout given: "COMMANDOOOO!"

    Cry echoed by forces. Mac Bair voice noted near side of encampment; likelihood of him sneaking close high. Enemy humans in state of confusion. Two (2) guards immediately ahead.

    Roll (dice+1d100) to attack each, one each in two posts.
    >> Anonymous 04/15/10(Thu)23:49 No.9219604
    rolled 13 = 13

    >>9219590
    >> Anonymous 04/15/10(Thu)23:49 No.9219614
    rolled 98 = 98

    >>9219590
    Second Guard.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)23:50 No.9219623
    rolled 62 = 62

    >>9219590
    >> Anonymous 04/15/10(Thu)23:51 No.9219647
    Is there a gate we need to open to allow the cavalry access to the enemy?
    >> Subprocessor 88 04/15/10(Thu)23:52 No.9219678
    Subprocessor retiring for reformating cycle. Standby.
    >> Subprocessor !.Hdfn8dzCU 04/15/10(Thu)23:53 No.9219706
    >>9219678
    Process following suit
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)23:54 No.9219729
    >
    >13
    The human notices the approach and drops before he can be hit, pulling out a short sword. "Here on the south side! WE'RE UNDER ATTACK!"

    >98
    >psyops
    Psyops order now viable.

    A clean decapitation topples the human before he can notice anything amiss. The head is caught, hand of the unit inserted forcefully into the skull cavity, and jawbone moved. Unit assumes voice of slain guard. Specific psyops orders?
    >> Subroutine: Morale 04/15/10(Thu)23:55 No.9219739
    >>9219614
    Subroutine wishes to note that this unit is most likely alive.
    >>9219604
    Subroutine wishes to note that this unit is most likely FUCKED and hopes that we get the previous unit on the backswing of this attack.
    >> Anonymous 04/15/10(Thu)23:56 No.9219763
    rolled 78 = 78

    >>9219729
    "ITS ALL CLEAR HERE, NOTHING TO WORRY ABOUT!" Charge remaining guard.
    >> Subprocessor 88 04/15/10(Thu)23:56 No.9219765
    Sleep cycle engaging. Reformatting. Will reactivate during next Active RunTime.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)23:57 No.9219777
    >Is there a gate we need to open to allow the cavalry access to the enemy?

    Settlement possesses a stockade, unlike allied settlement. Cavalry will require gate opening or stockade breach to enter; else will maintain perimeter. Infantry do not have this problem.
    >> CPU !!WBgKxxhAACV 04/15/10(Thu)23:58 No.9219798
    >Sleep cycle engaging. Reformatting. Will reactivate during next Active RunTime.

    Thank you for your input, subprocessor.
    >> Anonymous 04/15/10(Thu)23:58 No.9219810
    Start screaming for help in the man's voice and use it to confuse the enemy. Go from coherent cries for help to bloodcurdleing shrieks as we continue our charge towards the heart of the village. Leave the second guard in our wake.
    >> Subroutine: Morale 04/15/10(Thu)23:58 No.9219817
    >>9219729

    Subroutine wishes CONSENSUS:
    Suggestions:
    "Bring out the prisoners, face the North, that's where they're coming from!"
    "False alarm! Just a bird!"
    "OH GOD, IT'S EATING ME ALIVE!"
    >> Subprocessor X-51 04/16/10(Fri)00:00 No.9219849
    >>9219817
    >"OH GOD, IT'S EATING ME ALIVE!"
    Supporting
    >> Anonymous 04/16/10(Fri)00:00 No.9219851
    >>9219817
    Oh God its eating me alive. Or something to that effect, maybe not so coherent.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)00:00 No.9219865
    >78
    >"ITS ALL CLEAR HERE, NOTHING TO WORRY ABOUT!" Charge remaining guard.

    The guard appears horrified hearing his fellow's voice coming from the severed head. The horrified appearance turns to shock when an axe is buried deep into his chest.

    Actions?
    >> Subprocessor X-51 04/16/10(Fri)00:02 No.9219891
    >>9219865
    Does this unit have sufficient strength to smash a hole in the stockade?
    >> Anonymous 04/16/10(Fri)00:02 No.9219909
    Cut off the guard's face and wear it over our own. Continue the charge issuing a keening wail to terrify the enemy. Dont forget to take the second man's jaw
    >> Anonymous 04/16/10(Fri)00:02 No.9219916
    Priority should be to open the gate and allow the cavalry entry. Otherwise enemy archers may be able to attack them without fear of reprisal.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)00:02 No.9219918
    >"OH GOD, IT'S EATING ME ALIVE!"

    Confirmed. Third guard killed voice assumed. Humans in village show movement consistent with panic on IR sensor.

    A roar from the side of the village matches Mac Bair's vocal signature.
    >> Anonymous 04/16/10(Fri)00:05 No.9219950
    Archiving thread 9215590
    Thread found.
    Thread is not currently archived; creating entry.
    Sanity checking passed. Continuing with archival.
    Downloading images... 6 found, 6 new. Done.
    Downloading thumbnails... 6 found, 6 new. Done.
    Updating links... 0 full images found. 0 thumbnail links found. 0 deleted image links found. Done.
    Creating file... Done.
    Thread 9215590 is now archived. View Here You will be redirected to the archive page in 20 seconds.

    http://suptg.thisisnotatrueending.com/archive/9215590/
    http://suptg.thisisnotatrueending.com/archive.html?tags=Terminator

    Give it a vote, fellow subprocessors. Show some appreciation.
    >> Anonymous 04/16/10(Fri)00:05 No.9219957
    >>9219918
    We are friggin' scary. We better not terrify our own troops.
    >> Anonymous 04/16/10(Fri)00:05 No.9219963
    >>9219909
    Better remember to remove the face before Lideca sees us, otherwise we'll scare the hell out of her.
    >> Anonymous 04/16/10(Fri)00:06 No.9219977
    >>9219950
    Cool, but I don't think we're done yet.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)00:06 No.9219983
    >Does this unit have sufficient strength to smash a hole in the stockade?
    Affirmative. Applying axe would prove more efficient, but the unit is capable.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)00:08 No.9220011
    >Cut off the guard's face and wear it over our own.
    Confirm?

    >Continue the charge issuing a keening wail to terrify the enemy.
    Confirm? Or open stockade?

    >Dont forget to take the second man's jaw
    Confirmed. Three jaws in possession.
    >> Anonymous 04/16/10(Fri)00:09 No.9220023
    >>9219983
    Apply the axe to breach the stockade or see about opening the gate. Whichever is faster.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)00:11 No.9220051
    >Apply the axe to breach the stockade or see about opening the gate. Whichever is faster.

    Two (2) heavier armored guards are present at gate, which would provide optimal entrance. Axe would take longer. Confirm gate?
    >> Anonymous 04/16/10(Fri)00:11 No.9220058
    >>9220023
    Agreed.

    Seeing as I suggested the face wearing and screaming I cant really confirm them. Would be an effective terror tactic however and may prevent undue damage to our flesh covering.
    >> Subroutine: Morale 04/16/10(Fri)00:12 No.9220070
    >>9220011

    Cut open Stockade. Then wear enemy's face as a mask, then issue keening wail like machinery feedback/enraged animal cry, and charge into the camp, searching for the men-at-arms and diplomat.
    >> Anonymous 04/16/10(Fri)00:12 No.9220073
    >>9220051
    Confirm gate. Use long bow to take out the heavily armored guards.
    >> Anonymous 04/16/10(Fri)00:13 No.9220085
    >>9220051
    >Continue the charge issuing a keening wail to terrify the enemy.

    Charge and terminate the gate guards, open the gate.
    >> Subprocessor X-51 04/16/10(Fri)00:13 No.9220089
    Confirm gate as well
    >> Anonymous 04/16/10(Fri)00:13 No.9220091
    >>9220058
    >>Would be an effective terror tactic however
    We ARE an effective terror tactic. Definitely have some form of screaming, or that dial tone + roaring suggested earlier.

    >>and may prevent undue damage to our flesh covering.
    Doubtful, anything that can penetrate one layer of skin can probably get past the next.
    >> Anonymous 04/16/10(Fri)00:14 No.9220119
    >>9220091
    Lets start blasting the modem dial up noise.
    >> Anonymous 04/16/10(Fri)00:15 No.9220131
    >>9220091
    I meant that enemy men at arms would be unwilling to fight a screaming man who was wearing the face of one of their friends. More likely to flee or succumb to paralitic terror.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)00:15 No.9220137
    >Charge and terminate the gate guards, open the gate.
    >issue keening wail like machinery feedback/enraged animal cry
    Confirmed.

    Roll (dice+1d100) twice for each guard.
    >> Anonymous 04/16/10(Fri)00:17 No.9220158
    rolled 48 = 48

    >>9220137
    I'll take the one on the left.
    >> Anonymous 04/16/10(Fri)00:17 No.9220160
    rolled 1 = 1

    >>9220137
    for guard 2
    >> Anonymous 04/16/10(Fri)00:17 No.9220165
    rolled 43 = 43

    >>9220137
    >> Anonymous 04/16/10(Fri)00:18 No.9220187
    rolled 5 = 5

    None of those rolls leave me inspired with confidence
    >> Anonymous 04/16/10(Fri)00:19 No.9220204
         File1271391560.jpg-(62 KB, 1000x800, 1205497997218.jpg)
    62 KB
    >>9220158
    >>9220160
    >>9220165
    >>9220187
    Damn...
    >> Anonymous 04/16/10(Fri)00:19 No.9220208
    rolled 1 = 1

    >>9220187
    yours did so much better
    >> Anonymous 04/16/10(Fri)00:20 No.9220230
    rolled 1 = 1

    oh fuck, I just rolled >>9220160 and then >>9220208
    >> Anonymous 04/16/10(Fri)00:22 No.9220269
    rolled 52 = 52

    >>9220230
    AHH!! STOP IT!
    >> Anonymous 04/16/10(Fri)00:24 No.9220301
    rolled 56 = 56

    We are so dead.
    >> Anonymous 04/16/10(Fri)00:25 No.9220323
    Maybe the guards will die laughing
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)00:25 No.9220327
    >48
    >I'll take the one on the left.
    The guard turns to face the charge and reacts in time to put up a defense against the strike, turning what should have been a fatal blow into something that only stuns him momentarily.

    >1
    >For guard 2
    The second guard steps to the side of the swing, and brings the spiked point end of a halberd crashing down ont-ALERT: HYDRAULIC SYSTEM DAMAGE IN RIGHT ARM. ALERT: RIGHT ARM CURRENT COMBAT CAPACITY 12%. ALERT: HYDRAULIC SYSTEM DAMAGE IN RIGHT ARM. ALERT: RIGHT ARM CURRENT COMBAT CAPACITY 12%.
    >> Anonymous 04/16/10(Fri)00:27 No.9220371
    >>9220327

    oops, i figured it out, i was rolling 1d00 instead of 1d100.

    So all those 1's were because of 1d00 defaulting to 1.
    >> Anonymous 04/16/10(Fri)00:29 No.9220413
    >>9220327
    We clearly should look into training with a shield.

    Continue attacking with left hand.
    >> Anonymous 04/16/10(Fri)00:30 No.9220437
    >>9220371
    WHAT!?
    >> Anonymous 04/16/10(Fri)00:34 No.9220506
    >>9220371
    For a while there I thought I was having a Tauquest flashback.
    >> Anonymous 04/16/10(Fri)00:35 No.9220528
    MULLIGAN!
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)00:36 No.9220541
    >oops, i figured it out, i was rolling 1d00 instead of 1d100.
    >So all those 1's were because of 1d00 defaulting to 1.

    Purging faulty system data... recalculating...
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)00:39 No.9220611
    >48
    >I'll take the one on the left.
    The guard turns to face the charge and reacts in time to put up a defense against the strike, turning what should have been a fatal blow into something that only stuns him momentarily.

    >43
    The guard's helmet sends the axe skidding away, but he is knocked down from the force of the blow. He will be back up in seconds.

    Actions?
    >> Anonymous 04/16/10(Fri)00:43 No.9220670
    rolled 76 = 76

    >>9220611
    Attack the stunned guard.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)00:46 No.9220726
    >76
    >Attack the stunned guard.

    The stunned guard is terminated. His companion gets back on his feet and adopts a ready stance. "THEY'RE TRYING TO OPEN THE GATE! HELP!"
    >> Anonymous 04/16/10(Fri)00:47 No.9220742
    rolled 43 = 43

    >>9220726
    Terminate second guard, mimic voice: "THEY'VE BEEN REPELLED, IT WAS ONLY ONE."
    >> Anonymous 04/16/10(Fri)00:49 No.9220780
    >>9220371
    Your honor, I request that the past rolls be stricken from the record.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)00:52 No.9220845
    >43
    >Terminate second guard, mimic voice: "THEY'VE BEEN REPELLED, IT WAS ONLY ONE."

    The guard manages to catch the blow with his halberd, staggering backward. He almost drops his halberd at hearing his voice issue forth in front of him. "YOU-YOU STOLE MY VOICE! HOW DID YOU DO THAT?!
    >> Anonymous 04/16/10(Fri)00:52 No.9220860
    rolled 90 = 90

    >>9220845
    No need to answer him. Make sure he won't say anything more.
    >> Anonymous 04/16/10(Fri)00:54 No.9220886
    >>9220845
    Execute facial algorithm [[trollface.exe]] and mimic his exact words. Follow up with a strong blow to any exposed area in his neck/face region.
    >> Anonymous 04/16/10(Fri)00:54 No.9220887
    rolled 90 = 90

    >>9220860
    Nonlethally, if possible. Poor schmuck.
    >> Anonymous 04/16/10(Fri)00:54 No.9220896
    Grab him by the throat and lift him up.

    Tell him that you are a demon sent to punish them for their betrayal of peaceful envoys. You will spare him if he tells you where the captives are being kept (presuming they are still alive). Regardless of his response, terminate. Then open the gate for the others.

    Take both men's jaws
    >> Subroutine: Morale 04/16/10(Fri)00:55 No.9220908
    >>9220860
    Oh damn, this is going to be messy.
    >> Anonymous 04/16/10(Fri)00:55 No.9220915
    rolled 56 = 56

    >>9220860
    >>9220887
    Haha, I just rolled 2 90s in a row. Fuck yes.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)00:57 No.9220944
    >90
    >No need to answer him. Make sure he won't say anything more.

    Guard has been terminated. Gate is now open. A cry of "COMMANDOOOO!" brings the cavalry charging into the settlement proper. Screams and shouts are issuing from Mac Bair's estimated location.

    Action?
    >> Subroutine: Morale 04/16/10(Fri)00:59 No.9220984
    >>9220944
    Issue shrieking cry of machine feedback mixed overlapping the terrified screams of guards and the cry of an enraged animal.

    Psyops, go!

    After that, we search for the hostages.
    >> Anonymous 04/16/10(Fri)01:00 No.9221010
    >>9220944
    Raise weapon, charge into compound and amplify voice, projecting a thunderous battlecry of SKYYYYYYYYYYYYYYYYNEEEEHHHHHHHT.

    Request details on what is currently being picked up on optics and audio, relating to the inner compound.
    >> Anonymous 04/16/10(Fri)01:02 No.9221040
    >>9220984
    Seconding.
    >> Anonymous 04/16/10(Fri)01:02 No.9221048
    >>9220984
    negative! You'll scare the horses now!

    It's rescue time Beat the next enemy we see down and make him tell us where the captives are
    >> Anonymous 04/16/10(Fri)01:05 No.9221100
    >>9221048
    Damn, good point. Changing my vote to this.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)01:05 No.9221105
    >Issue shrieking cry of machine feedback mixed overlapping the terrified screams of guards and the cry of an enraged animal.
    >Raise weapon, charge into compound and amplify voice, projecting a thunderous battlecry of SKYYYYYYYYYYYYYYYYNEEEEHHHHHHHT.
    Confirmed.

    >Request details on what is currently being picked up on optics and audio, relating to the inner compound.
    Enemy humans are mixed between attempting to repulse attack and to flee from attackers. Mac Bair, now in visual confirmation, is engaging a group of four armed opponents with a large claymore and winning.

    >After that, we search for the hostages.
    Several buildings hold people inside. Likeliest location is Great Hall.
    >> Subroutine: Morale 04/16/10(Fri)01:07 No.9221130
    >>Mac Bair, now in visual confirmation, is engaging a group of four armed opponents with a large claymore and winning

    God-DAMN.

    Alright, we head for the great hall. Before we enter, let loose another bestial-machine cry. Then hack the door apart.
    >> Anonymous 04/16/10(Fri)01:07 No.9221131
    >>9221105
    Query: How many enemy combatants do we detect in all?
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)01:08 No.9221148
    >negative! You'll scare the horses now!
    Subprocessor may be precognitive. The allied riders manage to maintain control over their their mounts, but a dozen horses follow a stallion out of the broken side of a barn, and they flee out the gate.

    >It's rescue time Beat the next enemy we see down and make him tell us where the captives are
    An enemy is easily found. Roll 1d100.
    >> Anonymous 04/16/10(Fri)01:09 No.9221184
    >>9221130
    NEGATIVE! NO MORE SHREIKING!
    >> Anonymous 04/16/10(Fri)01:10 No.9221200
    rolled 91 = 91

    >>9221148
    Hyup.
    >> Anonymous 04/16/10(Fri)01:10 No.9221201
    rolled 85 = 85

    >>9221148
    Let's lay down some pain!
    >> Anonymous 04/16/10(Fri)01:11 No.9221211
    >>9221201
    >>9221201
    Fuck yeah! I love this quest!
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)01:13 No.9221255
    >Alright, we head for the great hall. Then hack the door apart.
    Confirmed.

    >Query: How many enemy combatants do we detect in all?
    Estimated combatants: Twenty-four (24)
    >91
    Now twenty-three (23).
    >85
    Now twenty-two (22) combatants, one (1) captive.

    Action?
    >> Anonymous 04/16/10(Fri)01:16 No.9221307
    >>9221255
    Remove jaw of the latter enemy. Bask in the horror of the first. Then, confirm that the hostage's location is indeed correct.
    >> Anonymous 04/16/10(Fri)01:17 No.9221316
    >>9221255
    Interrogate captive for whereabouts of Lidicea.

    Terminate after captive has fulfilled purpose.
    >> Anonymous 04/16/10(Fri)01:18 No.9221327
    >>9221255
    How are our allies faring?
    >> Subroutine: Morale 04/16/10(Fri)01:20 No.9221341
    >>9221316
    Ask for the location of the captives, who's guarding them, how many are guarding them, what they are armed with, and whether or not he likes having a jaw.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)01:24 No.9221402
    >Remove jaw of the latter enemy. Bask in the horror of the first. Then, confirm that the hostage's location is indeed correct.
    "They're inside! Inside! All-Seeing All-Father..."

    >Interrogate captive for whereabouts of Lidicea. Terminate after captive has fulfilled purpose.
    "The young Master has her! She's not with the rest!"

    >How are our allies faring?
    Enemy resistance is disorganized, while allied human cries of "Commando!" both confusing enemies and keeping human attackers from accidentally striking an ally. Attackers are all armed, armored as able, and motivated; enemies are generally unarmored. Despite superior enemy numbers, only one (1) lesser nobleman and three (3) men-at-arms are dead.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)01:26 No.9221432
    >Ask for the location of the captives, who's guarding them, how many are guarding them, what they are armed with, and whether or not he likes having a jaw.

    "They're in the hall, right here! Four guards, maybe the chief too--they like swords! I like having my jaw! Please don't take it, oh please..."
    >> Anonymous 04/16/10(Fri)01:27 No.9221454
    >>9221432
    Use him as a battering ram to open the doors of the hall in question.
    >> Anonymous 04/16/10(Fri)01:27 No.9221459
    >>9221432
    "I can instead take your nipples. Choose wisely."
    >> Anonymous 04/16/10(Fri)01:29 No.9221482
    >>9221454
    >>9221459

    Now it's Sadistquest?
    >> Anonymous 04/16/10(Fri)01:29 No.9221489
    >>9221459
    Hilarious, but not particularly useful.

    >>9221402
    Where is the young master?
    >> Subroutine: Morale 04/16/10(Fri)01:30 No.9221504
    >>9221454
    >>9221454
    Seconding using him as a battering ram to open the door. Except use his corpse as a battering ram, because we've already decapitated him. Toss in the head after we've knocked the doors open.

    Then step inside and clear your throat.
    >> Anonymous 04/16/10(Fri)01:31 No.9221512
    >>9221482
    What's so sadistic about mine >>9221454 ?

    Have to open the doors anyway. Might as well do it in a way that intimidate our enemies.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)01:33 No.9221551
    >SKELE-RAM!

    He sees what is about to happen as the backswing begins. "No, it pulls out! It-"

    Indeed, it does pull out.
    >> Anonymous 04/16/10(Fri)01:37 No.9221596
    >>9221551
    So he's dead?
    >> Anonymous 04/16/10(Fri)01:37 No.9221601
         File1271396236.jpg-(36 KB, 539x481, 1265261109556.jpg)
    36 KB
    >>9221551
    Scan the room, if Lideca is not in sight, throw his corpse in.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)01:37 No.9221612
    >So he's dead?
    Affirmative.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)01:39 No.9221639
    >Scan the room, if Lideca is not in sight, throw his corpse in.

    Eight (8) men-at-arms are bound around a central pillar. Lideca not present. Jinxman Olear not present. Corpse thrown in.
    >> Subroutine: Morale 04/16/10(Fri)01:39 No.9221644
    >>9221551

    >>EXPRESSION-HUMOR:
    Okay, that's goddamned hysterical.

    Have we tossed him through the door? If so, step inside, clear throat, let out bestial cry. And ask them to either drop their swords, or have their leader come up to fight us. We then quickly and messily kill said leader as it steps up but before it draws its weapon. Then we should ask the second in command to step up. If my evaluation of human morale is correct, this should lead to surrender or fleeing amongst already terrified nobles.
    >> Anonymous 04/16/10(Fri)01:40 No.9221664
    I just realized something: that last psyops scream we emitted has saved or allies from having to face enemy cavalry cause we scared their horses away. Maybe we should try and gather a few of them up after the battle is over. Spoils of war an all that.
    >> Anonymous 04/16/10(Fri)01:41 No.9221680
    >>9221639
    Those would be our captured men-at-arms huh? Oops. Subprocessor apologizes.

    I suppose we should free them, unless they tell us that Lideca or the Jynxman is in urgent danger or something.
    >> Anonymous 04/16/10(Fri)01:43 No.9221710
    >>9221680
    We need them to get weapons and join the battle outside if they are able. We're still rather outnumbered after all.

    Also we should be wary of an ambush.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)01:47 No.9221759
    >I just realized something: that last psyops scream we emitted has saved or allies from having to face enemy cavalry cause we scared their horses away.
    Correct.

    >Have we tossed him through the door? If so, step inside, clear throat, let out bestial cry. And ask them to either drop their swords, or have their leader come up to fight us. We then quickly and messily kill said leader as it steps up but before it draws its weapon. Then we should ask the second in command to step up. If my evaluation of human morale is correct, this should lead to surrender or fleeing amongst already terrified nobles.
    >Those would be our captured men-at-arms huh? Oops. Subprocessor apologizes.
    >I suppose we should free them, unless they tell us that Lideca or the Jynxman is in urgent danger or something.
    Before action is taken, voices are heard from room attached to main chamber of Great Hall: "They're through the door! Quick, stop them before they get inside!" Four (4) guards step out with swords, and an armored man with a mace, chewing an unidentified substance, follows behind.
    >> Subroutine: Morale 04/16/10(Fri)01:50 No.9221799
    >>9221759
    Bestial cry, toss the body at all of them, kill the one chewing the drug first if he goes prone, finish off the rest afterwards!
    >> Anonymous 04/16/10(Fri)01:51 No.9221819
    >>9221759
    Armored man with mace possibly using previously mentioned warplant.

    Show them our belt of jawbones, emit battlecry and hopefully take out the four guards quickly.
    >> Subproccesor Weapons MRO 04/16/10(Fri)01:53 No.9221847
    >>9221759
    If we still have bow, attempt to terminate target chewing unidentified substance.

    Requesting clarification on status of captive men-at-arms, do they appear unharmed? Is the path to them blocked by the new arrivals?
    >> Anonymous 04/16/10(Fri)01:53 No.9221850
    rolled 10 = 10

    >>9221799
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)01:54 No.9221864
    >Bestial cry, toss the body at all of them, kill the one chewing the drug first if he goes prone, finish off the rest afterwards!
    >Show them our belt of jawbones

    "Just one of them, chief."
    "Holy shit, are those--are those fucking JAWBONES?"
    "You lot keep any more from coming in, this won't take me but a moment."

    The four (4) swordsmen are surprised by the straight bestial roar, but then the chieftan responds with one of his own almost as loud, and bats the thrown body out of the way.

    Action, and roll 1d100.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)01:56 No.9221881
    >Requesting clarification on status of captive men-at-arms, do they appear unharmed? Is the path to them blocked by the new arrivals?

    Cursory examination shows no injuries. The four (4) swordsmen are moving between self and men-at-arms.
    >> Anonymous 04/16/10(Fri)01:56 No.9221882
    rolled 49 = 49

    >>9221759
    "You have brought the wrath of SKYNET upon yourselves!"
    >> Subroutine: Morale 04/16/10(Fri)01:56 No.9221885
    rolled 4 = 4

    >>9221864
    Pounce and cleave at the plant user, screaming the entire way down
    >> Anonymous 04/16/10(Fri)01:56 No.9221889
    rolled 81 = 81

    >>9221864
    TOSS HANDFULS OF DIRT IN THEIR EYES AND STRIKE WITH AXES

    USE THEM AS HUMAN SHIELDS AGAINST EACH OTHER
    >> Subproccesor Weapons MRO 04/16/10(Fri)01:57 No.9221899
    >>9221882
    Could of been worse.
    >> Anonymous 04/16/10(Fri)01:57 No.9221911
    rolled 30 = 30

    >>9221864
    Wait for attack, parry, trip and incapacitate with blow to the back of the head.
    >> Anonymous 04/16/10(Fri)01:58 No.9221919
         File1271397487.jpg-(88 KB, 500x671, 1266163609016.jpg)
    88 KB
    (I just wanted to say CPU, I LOVE this quest and you are awesome)

    Initiate subroutine: RIP AND TEAR!
    >> Anonymous 04/16/10(Fri)01:59 No.9221932
    >>9221882
    What? He asked for an action. All you did was spout a cheesy line. So I guess we don't succeed at saying it?
    >> Anonymous 04/16/10(Fri)01:59 No.9221934
    rolled 85 = 85

    >>9221899
    Yeah no kidding >>9221885
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)02:00 No.9221959
    >49
    >"You have brought the wrath of SKYNET upon yourselves!"
    The armored man moves faster than expected human parameters. His block is delivered with more force than his body size should allow. He is neither fazed nor even set back by the strike.

    >TOSS HANDFULS OF DIRT IN THEIR EYES AND STRIKE WITH AXES
    The Great Hall floor is made of rough wood.
    >> Anonymous 04/16/10(Fri)02:01 No.9221973
    >>9221882
    Ah, shit that's just a late post!
    >> Anonymous 04/16/10(Fri)02:01 No.9221975
    We've got to stop acting like a berserker, we're not. We have unlimited endurance and superhuman strength. My advice is to fight smart and wait for the humans to tire or make a mistake and then strike. Psy Ops is a good idea but it isnt going to send these men running when they are in a group with their leader.

    Allow the others to block off the entrance and then kill the drug using one. Dont try and match his savagry just wear him down. Without him the others will be much more suceptible to our intimidation tactics and we can take them out.
    >> Anonymous 04/16/10(Fri)02:01 No.9221982
    If it matters, the head chief requested we leave the enemy chief alive for him.
    >> Anonymous 04/16/10(Fri)02:02 No.9221989
         File1271397737.png-(83 KB, 736x736, 1267451586984.png)
    83 KB
    >>9221959
    >The Great Hall floor is made of rough wood.

    I fail to see how this is a problem.
    RIP UP HANDFULLS OF WOOD! THROW SPLINTERS IN THEIR FACES!
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)02:02 No.9221994
    Action, and roll 1d100.

    >What? He asked for an action. All you did was spout a cheesy line. So I guess we don't succeed at saying it?
    Subprocessor is correct, and this will be taken into consideration in the future.
    >> Anonymous 04/16/10(Fri)02:03 No.9222002
    >>9221975
    Yeah no kidding. Subprocessor Morale can fuck off.
    >> Subproccesor Weapons MRO 04/16/10(Fri)02:03 No.9222003
    >>9221932
    We half succeeded at saying something, so I guess it came out kinda slurred.
    >> Anonymous 04/16/10(Fri)02:03 No.9222015
    rolled 61 = 61

    >>9221994
    Go for the guard who was chewing on the weed. cleave his face in two!
    >> Anonymous 04/16/10(Fri)02:04 No.9222019
    >>9222002
    He's had good ideas in the citybuilding parts though.
    >> Anonymous 04/16/10(Fri)02:04 No.9222022
    rolled 95 = 95

    >>9221994
    THAT PRIMAL SCREAM/MACHINE NOISE/STATIC YELL, AS LOUD AS WE CAN, DIRECTED RIGHT AT THEM, WITH OUR MOUTH OPEN AS WIDE AS POSSIBLE
    >> Anonymous 04/16/10(Fri)02:04 No.9222029
    rolled 9 = 9

    >>9221994
    Defensive stance. Let him attack and parry in response. Once he's off balance, incapacitate with a strike to the base of the skull.
    >> Anonymous 04/16/10(Fri)02:05 No.9222035
    >>9221975
    This is a good plan.

    The drug user is wielding a sword, correct? Would it be possible to sunder his blade with our axe?
    >> Subproccesor Weapons MRO 04/16/10(Fri)02:06 No.9222050
    rolled 27 = 27

    Stab him in the eye.
    >> Anonymous 04/16/10(Fri)02:07 No.9222061
    >>9222029
    Defensive. Let him wear himself out. On a good opportunity, take out one of his mooks.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)02:07 No.9222065
    >61
    >Go for the guard who was chewing on the weed. cleave his face in two!

    He is forced back, but moves fast enough to avoid harm. His speed and reflexes exceed human norms. Analyzing effects of "plant", matching to logged human drugs.
    >> Anonymous 04/16/10(Fri)02:07 No.9222074
    >>9222019
    Clearly his skills are related to domestic issues. There's a time and a place for those skills.
    >> Anonymous 04/16/10(Fri)02:08 No.9222082
    How long has this thread been in autosage? Can someone rearchive it before it falls off page 15?
    >> Subprocessor Cartoon Physics 04/16/10(Fri)02:10 No.9222111
    rolled 98 = 98

    Monitor floor structure. Look for opportunity to use boards as lever for unexpected assault vector. Apply force via hard stomp on floor.
    >> Subproccesor Weapons MRO 04/16/10(Fri)02:10 No.9222125
    >>9222061
    >>9222029
    >>9222022
    For as long as this drug is in effect I doubt we will be able to ware him out or scare him. Drug's effects bares resemblance to Meth.
    >> Anonymous 04/16/10(Fri)02:10 No.9222126
    >>9222082
    Don't worry, it's only on page 3 right now.
    >> Anonymous 04/16/10(Fri)02:11 No.9222133
    >>9222082
    Only just, so it won't happen for a while. We can rearchive when the session's finished.
    >> Subroutine: Morale 04/16/10(Fri)02:11 No.9222134
    >>9222111
    OH MY GOD YES
    >> Anonymous 04/16/10(Fri)02:11 No.9222142
    >>9222111
    With a roll of 98, this becomes fucking brilliant.
    >> Anonymous 04/16/10(Fri)02:12 No.9222164
    rolled 78 = 78

    CPU, requesting a new thread to avoid auto-sage.
    Also, rolling for the suggestion of >>9222111, if viable
    >> Subproccesor Weapons MRO 04/16/10(Fri)02:13 No.9222174
    >>9222111
    This is our action? We're going to stare at the floor? "Excuse me, Sir, I'm just admiring the fine construction methods you've employed in the creation of this hall of yours."

    Granted, we're staring at the floor like a PRO. But even so...
    >> Sub-processor 898 04/16/10(Fri)02:14 No.9222180
    +++ Booting up +++
    +++ Sub-processor 898 online +++

    So good to see this up and running
    >> Anonymous 04/16/10(Fri)02:15 No.9222195
    >>9222065
    Query: have the other guards moved into flanking positions or is this fight being treated as a duel?
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)02:15 No.9222198
    >98
    >Monitor floor structure. Look for opportunity to use boards as lever for unexpected assault vector. Apply force via hard stomp on floor.
    Unorthodox tactics confirmed. Force transference via floorboard proves enough to distract opponent for opening with axe. Enemy left arm severed at elbow. Enemy shows no pain.

    Partial analysis complete. Possible matches:
    phenylcyclohexylpiperidine, arylcyclohexylamine.

    Action, roll 1d100.
    >> Subroutine: Morale 04/16/10(Fri)02:15 No.9222203
    >>9222174
    No, we monitor for an opening. Then we stomped on it, and did something beautiful involving the floorboards and the attacker. I wait to see what's happened.
    >> Anonymous 04/16/10(Fri)02:16 No.9222215
    rolled 49 = 49

    >>9222198
    CHOP HIM IN HALF
    >> Subroutine: Morale 04/16/10(Fri)02:16 No.9222220
    >>9222198
    QUICK, SOMEONE OTHER THAN ME ROLL, SKYNET IS DISPLEASED WITH ME TODAY FOR SOME REASON!
    >> Anonymous 04/16/10(Fri)02:16 No.9222232
    >>9222220
    Because you suck.
    >> Anonymous 04/16/10(Fri)02:17 No.9222234
    rolled 59 = 59

    >>9222198
    Fight defensively; in spite of his drugs, our enemy will soon severely weaken from blood loss. Occupy him while avoiding injuries and preparing to seize our moment.
    >> Subproccesor Weapons MRO 04/16/10(Fri)02:17 No.9222235
    Sword, apply directly to forehead.

    Oh god, please don't fuck up.
    >> Anonymous 04/16/10(Fri)02:17 No.9222238
    >>9222215
    Well that's not going to be very effective. Especially if he didn't lose his sword arm.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)02:17 No.9222241
    >Query: have the other guards moved into flanking positions or is this fight being treated as a duel?

    Four (4) swordsmen are positioned at door to repel further intruders. Potential for opportunistic strike by swordsmen: 29%.
    >> Subroutine: Morale 04/16/10(Fri)02:17 No.9222243
    >>9222198
    That wasn't his sword, arm, was it?
    >>9222215
    FFFUUUU
    >> Subproccesor Weapons MRO 04/16/10(Fri)02:17 No.9222245
    rolled 69 = 69

    >>9222235
    Fuck.
    >> Subroutine: Morale 04/16/10(Fri)02:17 No.9222248
    >>9222232
    Man, what the -hell- is your problem?
    >> Anonymous 04/16/10(Fri)02:18 No.9222258
    rolled 17 = 17

    >>9222198
    wait for him to make a rush, then parry and riposte. remove his other arm to add humiliation, remove threat of harm, and demoralize remaining guards all at once
    >> Anonymous 04/16/10(Fri)02:19 No.9222279
    >>9222241
    Estimated chances of use freeing the bound men at arms during battle and them taking the 4 guards at the door by surprise?
    >> Anonymous 04/16/10(Fri)02:19 No.9222280
    >>9222248
    Your suckiness
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)02:19 No.9222281
    >49
    >CHOP HIM IN HALF

    Attack is parried. Self and enemy are squared off.

    Auditory detection points at enemy rallying outside Great Hall.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)02:20 No.9222295
    >Estimated chances of use freeing the bound men at arms during battle and them taking the 4 guards at the door by surprise?

    Estimated chance: 4%
    >> Anonymous 04/16/10(Fri)02:21 No.9222309
    rolled 42 = 42

    >>9222281
    Plant a firm kick to knock him down, then chop off his head
    >> Anonymous 04/16/10(Fri)02:21 No.9222310
    >>9222281
    How quickly is he losing blood? Most drugs which enhance physical performance also boost bloodflow, which makes it likely that a severed limb would rapidly desanguinate the body.
    >> Anonymous 04/16/10(Fri)02:21 No.9222311
    rolled 75 = 75

    >>9222281
    re-rolling for my previous suggestion of waiting for an attack to parry, then removal of other arm, as per >>9222258
    >> Subproccesor Weapons MRO 04/16/10(Fri)02:22 No.9222315
    rolled 31 = 31

    DEEEECCCCAAAAPPIIIITTTAAATTTIOOOOOOOOOOOOON
    >> Anonymous 04/16/10(Fri)02:22 No.9222317
    rolled 77 = 77

    Momentarily disengage from Chieftain and engage four guards if possible. At his current state, it's doubtful he'll be too much of a threat and the idea is to take him alive after all.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)02:23 No.9222337
    >42
    >Plant a firm kick to knock him down, then chop off his head

    Leg struck mid-kick, unit balance unable to be regained.

    Action while prone, roll 1d100.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)02:24 No.9222352
    >How quickly is he losing blood? Most drugs which enhance physical performance also boost bloodflow, which makes it likely that a severed limb would rapidly desanguinate the body.

    Blood loss appears to be no faster than nondrugged human, potentially slower.
    >> Anonymous 04/16/10(Fri)02:25 No.9222368
    rolled 55 = 55

    >>9222337
    Intercept target's next attack. If possible, disarm him, otherwise roll to the side and get back to our feet.
    >> Anonymous 04/16/10(Fri)02:25 No.9222369
    rolled 22 = 22

    >>9222337
    kapoiera up in this bitch! attempt to trip attacker
    >> Anonymous 04/16/10(Fri)02:25 No.9222389
    >>9222368
    Thank you for being faster.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)02:27 No.9222418
    >55
    >Intercept target's next attack. If possible, disarm him, otherwise roll to the side and get back to our feet.

    Standing position regained, disarm attempt failed, no damage received.

    Estimated activity outside Great Hall based on auditory signals: Mac Bair is assaulting enemy rally point alone.
    >> Subprocessor Cartoon Physics 04/16/10(Fri)02:27 No.9222420
    rolled 5 = 5

    >>9222337
    Roll to safe distance using vastly superior speed. Right self.
    >> Anonymous 04/16/10(Fri)02:28 No.9222440
    >>9222418
    GODDAMIT
    >> Anonymous 04/16/10(Fri)02:29 No.9222443
    rolled 22 = 22

    >>9222418
    attempt to re-orient self in defensive stance. wait for attack to parry, then proceed to counter-attack with either further limb removal or, if possible, decapitation
    >> Subproccesor Weapons MRO 04/16/10(Fri)02:29 No.9222451
    rolled 44 = 44

    Back off and stab him in the heart.
    >> Anonymous 04/16/10(Fri)02:30 No.9222477
    rolled 62 = 62

    >>9222443
    for the love of skynet, i cant even roll good today...
    >> Anonymous 04/16/10(Fri)02:30 No.9222481
    >>9222443
    Think we're about to be forced back.
    >> Subproccesor Weapons MRO 04/16/10(Fri)02:31 No.9222488
    >>9222420
    Just to clarify, this one doesn't count because he was rolling for an earlier post. Right? RIGHT?
    >> Sub-processor 898 04/16/10(Fri)02:32 No.9222506
    We could always just bust out of this room. Through a wall, in dramatic style. This fight is becoming dangerous and tiresome.
    >> Subproccesor Weapons MRO 04/16/10(Fri)02:32 No.9222512
    We may want to consider stunning attacker and trying to assault rally point from the rear, we could use Mac Blair's help with this guy and we don't want him to die against those soldiers.
    >> Anonymous 04/16/10(Fri)02:33 No.9222534
    Swing at the side which lost an arm taking advantage of his wound. He wont be able to doge as easily as his body will be lighter on one side and he wont be used to it. If he parries then step in close and punch him in the trachea. Just make sure that it is a decisive wound.
    >> CPU !!WBgKxxhAACV 04/16/10(Fri)02:33 No.9222537
    >>9222524

    Log continues here.
    >> Anonymous 04/16/10(Fri)02:34 No.9222542
    rolled 94 = 94

    >>9222418
    >Estimated activity outside Great Hall based on auditory signals: Mac Bair is assaulting enemy rally point alone.
    Break off current attack. Assault rally point from the rear. Given current bloodloss of attacker, he can't last much longer...can he?



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