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  • File : 1270532462.jpg-(37 KB, 450x563, First Level.jpg)
    37 KB Lou Lynx !4AmhM1cX2w 04/06/10(Tue)01:41 No.9010467  
    Your DM has decided to run a short game in which all the players are mutant doppelgangers. They're born weaker than their brethren, but can consume their enemies and gain their power. Permanently.

    All players start off at Medium size with one 1d4 hit die, a +0 BAB, and every ability score set at 10. You are unable to speak, but you understand pantomime.

    However, when you deal an enemy a killing blow, you may replace one of your basic statistics with that of the killed creature -- for example, you can replace your own Ability score, Base Attack Bonus, ranks in a skill, number of hit dice, number of sides on your hit dice, Natural armor bonus, equipment proficiency, feats, class abilities, languages, or cosmetic looks to name a few. Only one characteristic can be gained from a slain creature at a time, and never more than once (such as from being Raised).

    Spells known and spell slots are gained on a one-for-one basis -- no, you can't steal several levels at spellcasting, though you can skip several levels if the caster is proficient enough.

    To use an ability you have gained by this manner, you must qualify for it -- for example, to cast a spell you have absorbed, you must still have a high enough ability score to cast it; to use Power Attack, you must have Strength 13. Etcetera.

    Your goal is to kill the gods.

    Is this awesome? y/n
    >> Anonymous 04/06/10(Tue)01:43 No.9010511
    I eat the DM, I now have DM powers.
    >> Anonymous 04/06/10(Tue)01:44 No.9010525
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    NA na nana nana na na bababa na na nanana!
    >> Lou Lynx !4AmhM1cX2w 04/06/10(Tue)01:49 No.9010609

    Welp, this thread's been won.
    >> Anonymous 04/06/10(Tue)02:37 No.9011395
    I like this idea.
    >> Anonymous 04/06/10(Tue)02:43 No.9011514
    This concept intrigues me. Go on.
    >> Anonymous 04/06/10(Tue)02:45 No.9011547
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    >is this awesome? y/n
    >> Anonymous 04/06/10(Tue)02:48 No.9011574
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    >> Anonymous 04/06/10(Tue)02:51 No.9011608
    This is awesome.
    >> Anonymous 04/06/10(Tue)02:51 No.9011610
    I like it, though you should be careful what NPCs you throw at them.

    they will basically kill every one of them.
    >> Anonymous 04/06/10(Tue)02:56 No.9011641
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    >> Anonymous 04/06/10(Tue)02:57 No.9011654
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    >> Touhou Homebrew Guy 04/06/10(Tue)02:57 No.9011655
    3.5 being how it is, I'd suggest at least giving them a bit of room to choose stats and a d10 hit die, as well as some decent equipment. As it is, nearly everything at level 1 would eat them right up.
    >> Anonymous 04/06/10(Tue)02:58 No.9011665
    This is not awesome. This is fucking awesome.
    >> Anonymous 04/06/10(Tue)02:58 No.9011670
    You're underestimating the value of clever tactics, ambushes, and otherwise not playing by the rules.
    >> Anonymous 04/06/10(Tue)03:00 No.9011693
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    Mimics, fuck yeah.
    >> Anonymous 04/06/10(Tue)03:01 No.9011707
    If that's not playing by the rules, you're playing by the wrong rules
    >> Anonymous 04/06/10(Tue)03:02 No.9011712
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    Wights, FUCK YEAH.
    >> Anonymous 04/06/10(Tue)03:04 No.9011727
    This is pretty fucking awesome.
    >> Anonymous 04/06/10(Tue)03:04 No.9011728

    This good sir is on to something. I once killed a kobold by hanging it from a rafter with rope trick...
    >> Anonymous 04/06/10(Tue)03:06 No.9011754
    So, basically, Blue Mage on crack?

    Are you going to put a limit on spellcasting? If one murders an entire school of mages, can they eventually get 99 Level 9 spells/day?
    >> Touhou Homebrew Guy 04/06/10(Tue)03:07 No.9011758
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    No, I have a more practical view of the limitations and flaws in 3.5. Giving anything just one turn to act means one player has a fair chance of being out of commission for a while, if not straight-up dead.

    Sorry if I sounded mean with that, but the 3.5 sweet spot is 3-7. Any lower and it's more lethal than DH, any higher and it shatters. You could make it a little easier on them, unless you expect them to have backups ready.
    >> Anonymous 04/06/10(Tue)03:09 No.9011775
    In the early game, your players would likely be wise to feast upon stray cats and dogs. A cat has a Dex score of 15.
    A small dog has Str 13, Dex 17, and Con 15, as well as a 1d4 bite attack.
    A bigger dog has Str 15, Dex 15, Con 15, a 1d6 bite attack, +4 natural armor, and 40 foot speed.

    As an added bonus, there are likely to be a whole lot of them in any given city. Surely, nobody will notice if five or six go missing...
    >> Anonymous 04/06/10(Tue)03:10 No.9011784
    He doesn't mean ignoring the game rules. He means ignoring arbitrary rules about fighting fair.

    I love this concept. It's like Osmosis. You start off small and really weak. Then you can grow into insanity. Some refinement on how this works should be done. Allowing the Dopplegangers to get
    Natural invis when it's a result of turning off their light. Is.....kind of silly.

    So long as the GM does some regulation to allow things to make some level of sense. It'd be like all the poly morph tricks, gained over time. Roaming gang of dopplegangers hunting down new prey.
    >> Anonymous 04/06/10(Tue)03:10 No.9011785
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    Find some Chokers.

    Life gets easier.
    >> Anonymous 04/06/10(Tue)03:12 No.9011797
    Question, DM.

    Do the players KNOW what the killed creature has when choosing to replace something? Otherwise, it could easily lead to screwing them over when they "replace BAB" and go from +10 to +3 because of animal HD. Or something like that.
    >> Anonymous 04/06/10(Tue)03:12 No.9011804
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    ...upgrading to this in the late game. (Fiend Folio, page 33)
    >> Anonymous 04/06/10(Tue)03:13 No.9011812
    Fuck now I want /tg/ to quest this.
    >> Anonymous 04/06/10(Tue)03:16 No.9011843
    I think you mean adding.
    >> Anonymous 04/06/10(Tue)03:17 No.9011858
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    >2 spells and 2 full attacks in one round
    >> Anonymous 04/06/10(Tue)03:18 No.9011859
    Rats are fucking EVERYWHERE. They should be practically no challenge.
    And yet they have a 15 foot climb and swim speed, 15 dexterity, low light vision and scent, a +4 racial bonus to Hide and Move Silently, Stealthy as a default feat, and Weapon Finesse as a bonus feat.
    Stealth and mobility will be very important for your newborn doppelgangers. Do not be too proud to eat some rats.
    >> Anonymous 04/06/10(Tue)03:21 No.9011891
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    Oh, hi. I didn't hear you come in.
    (Fiendish Codex I)
    >> Anonymous 04/06/10(Tue)03:23 No.9011917
    >> Anonymous 04/06/10(Tue)03:23 No.9011923
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    CR 3? Ability to ambush people from the Ethereal Plane? YES PLEASE.
    >> Anonymous 04/06/10(Tue)03:25 No.9011942
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    I think you misspelled Ethereal Marauder.
    >> Anonymous 04/06/10(Tue)03:25 No.9011945

    We already did.

    >> Anonymous 04/06/10(Tue)03:25 No.9011947
    The endgame is for them to kill the gods. Getting that ability is actually quite likely.
    >> Anonymous 04/06/10(Tue)03:29 No.9011990
    I miss this...
    Whatever happened to slug quest?
    >> Anonymous 04/06/10(Tue)03:31 No.9012013
    I think you both misspelled Phase Spider.

    So, OP, how do you intend your dopplegangers to begin their quest? Do they start off in the spawning pits of some foul wizard, and are sent forth do perform errands for him?
    Do you start them off on the outskirts of a city, left to their own devices, and probably starting by OM NOM NOMMING stray dogs, then hobos, then low-level NPCs?
    >> Anonymous 04/06/10(Tue)03:40 No.9012108
    Ah by the by. Coup de grace a cow or something. Get em while they are sleeping. Hell choke a few chickens. That should get the ability scores away from suck tastic levels.

    Oh man I have reading to do.
    >> Anonymous 04/06/10(Tue)03:42 No.9012137
    Psionics in your gameworld, OP?
    >find thrallherd
    >kill thrallherd
    >get thrallherd's level 1 ability
    >attract thralls with different abilities you want
    >murder them and get more because that doesn't give you a minus unlike leadership
    >> Anonymous 04/06/10(Tue)03:44 No.9012151
    >To use an ability you have gained by this manner, you must qualify for it -- for example, to cast a spell you have absorbed, you must still have a high enough ability score to cast it; to use Power Attack, you must have Strength 13. Etcetera.
    Remember that anything marked "bonus feat" in a monster stat block ignores prereqs.
    >> Anonymous 04/06/10(Tue)03:54 No.9012246
    I was about to suggest something similar with Lesser Planar Ally, but your way is considerably more efficient.

    From the SRD: try Xorn for their Earthglide (Burrow through anything);
    Janni for Telepathy, elemental endurance, PLANE SHIFT, and some cheaper spell-like abilities; Imps or Quasits for Alternate Form, Fast Healing, some immunities, and some spell-likes;
    Lantern Archons for auras, tongues, light rays, Fly 60 feet (perfect), and TELEPORT AT WILL;
    Tojanda for great natural armor, great swim speeds, and really powerful bite attacks,
    Succubi for Alternate Form, Energy Drain, Spell likes, SR, DR, Immunities, and CHARISMA 26
    Nightmares for 90 foot fly speed (Perfect), Etherealness and Astral Projection (yes, the 9th level spell) at will, and FUCK YOU MY HOOVES ARE ON FIRE.
    >> Anonymous 04/06/10(Tue)03:59 No.9012288
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    This thread had damn well better still be here when I wake up.

    Also, HYDRAS.
    >> Anonymous 04/06/10(Tue)05:06 No.9012899
    Noble Djinni? Efreeti? 3 wishes a day at no EXP cost? Sign me up!
    >> Anonymous 04/06/10(Tue)05:25 No.9013080
    What if a group gangs up on a large creature to take it down? Will only the one who deals the killer blow gain from it?
    Can they share?
    >> Anonymous 04/06/10(Tue)05:30 No.9013138
    What stops the stronger PC eating a weaker PC for a power/stat he doesn't have?
    >> Anonymous 04/06/10(Tue)05:32 No.9013162
    Nothing, presumably. Besides the OOC urge of not wanting to ruin the game.
    >> Anonymous 04/06/10(Tue)07:44 No.9014419
    to see how this might actually work without breaking the game.

    Sorry, did I just say WITHOUT breaking the game?
    >> Anonymous 04/06/10(Tue)08:07 No.9014653
    This idea would be fuckwin as a one-shot, but I suspect that for a multi-session campaign things would spiral out of control fast.

    Also, the GM for Slug Quest ran out of ideas; and while he was deciding whether or not to continue trolls spammed his threads in force, plus his players started bitching hard core about some GMing calls he had made. He finally just said fuck it. Slug Quest ended with The main character in a position to covertly take over the world from humanity.
    >> Anonymous 04/06/10(Tue)08:10 No.9014703
    shit. He going to reboot it any time?
    >> Anonymous 04/06/10(Tue)08:12 No.9014726
    No. I sent him an email asking that before. He's not picking it back up.

    'Twas a grand quest while it lasted.
    >> Anonymous 04/06/10(Tue)08:18 No.9014782
    Is this one of those "Kill and Loot" games I heard so much about? They are supposedly devolved forms of RPGs, right? Where you only play a statblock, but no character.

    Amusing though experiment, horrible game idea.
    >> Anonymous 04/06/10(Tue)09:16 No.9015482
    I would suggest a series of limitations as to how the changes from the creatures you eat can be applied.
    For example, say your strength is 17, and you eat a strength 27 stone giant.
    Let's arbitrarily say that an increase in an ability score costs 100 xp per point from 10 to 19, 200 xp per point from 20 to 29, and so on. These numbers would have to be worked out in greater detail for the game to actually be playable, but for now, they shall suffice.
    Upon OM NOM NOMing the giant, the player's ability score does not immediately increase. Rather, they then gain the POTENTIAL to increase it up to 27. They immediately spend 400 xp to raise it to 20, and have the option of spending another 1400 xp, gradually, to raise it the rest of the way.

    This approach lets you put potentially game breaking abilities, such as the ones listed here, out of reach of the players, by giving them stupidly high costs.
    >> Anonymous 04/06/10(Tue)09:42 No.9015810

    >>I love this concept. It's like Osmosis. You start off small and really weak. Then you can grow into insanity.

    What does this have to do with water moving from higher density to lower density?
    >> Anonymous 04/06/10(Tue)11:15 No.9016964
    It seemed to me like they weren't going to be gaining EXP at all, and instead noming on monsters.

    Restricting the powerlevel available like that seems silly when the goal is to kill off the Gods. And, a smart DM can simply limit what monsters they run in to, and remember that players can't share - you run into a Choker, ONE player gets the dual action feat. The one who killed it.
    >> Anonymous 04/06/10(Tue)11:31 No.9017155
    This is an awesome idea.
    >> Anonymous 04/06/10(Tue)11:43 No.9017279
    What about instead of killing something and gaining something from that, you become what you've killed. An exact copy. And the body disappears. People think you're the guy you killed. Kill something else, and you become that. Meaning you can get worse statistically, but perhaps get a better position somewhere. Make new allies and enemies, lose old allies and enemies.
    >> Anonymous 04/06/10(Tue)12:39 No.9018145
    That's why this would be fine as a very short campaign, possibly even a lengthy one-shot. Ending with players eating gods and becoming gods, going from squat to super in a single glorious session.
    >> Anonymous 04/06/10(Tue)12:40 No.9018158
    I know it has been used in other places before, but I can't read this comment without thinking of Prototype.
    >> Anonymous 04/06/10(Tue)12:41 No.9018169

    osmosis doesn't just refer to water, dumbass
    >> Anonymous 04/06/10(Tue)12:43 No.9018194
    Reminds me of the MM2 monster Glimmerskin, a race of outsiders that loves combat, and which would make deals to hitch rides with mortals in their bodies in exchange for boosting their power. They never tell these mortals that most of these contracts end in the mortal dying, though.
    >> Anonymous 04/06/10(Tue)12:44 No.9018208
    not the poster you're replying to, but I thought osmosis was water, other substances is just diffusion. But I'm no chemist, I could be wrong.
    >> Anonymous 04/06/10(Tue)12:47 No.9018230
    Reminds me of Red Crawler. They were all pieces of a lich's phylactory and when embedded in monsters would seize control of the body. They could swap their piece into another body pretty much whenever, too.

    http://suptg.thisisnotatrueending.com/archive/1231166/ is one of the threads. Old school /tg/, still a fuckwin idea.
    >> Anonymous 04/06/10(Tue)12:48 No.9018245
    >> Anonymous 04/06/10(Tue)13:00 No.9018381
    There are several ideas here so far that could make it work.

    >One shot
    Would be fine as a game where the point isn't about character development, it's about achieving ultimate power before everyone has to go home.

    >you become what you've killed. An exact copy. And the body disappears.
    >Unable to have bodies assumed heal, must keep finding more
    Works to keep progress steady, and power creep is drastically slowed, besides adding tactical/strategic aspect to body snatching.

    >Red Crawler

    Proof that this idea in some aspect is fuckwin and works.
    >> Anonymous 04/06/10(Tue)16:22 No.9021352
    bumping an awesome idea
    >> Anonymous 04/06/10(Tue)19:17 No.9024594
    I'd be interested in playing in a game like this.
    >> Anonymous 04/06/10(Tue)19:42 No.9025057
    So would I.

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