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  • File : 1270356357.jpg-(7 KB, 413x383, Hibersleep berths.jpg)
    7 KB ADEPTUS QUEST Captain AdMech guy 04/04/10(Sun)00:45 No.8965303  
    You are a Techpriest. You have been awakened from hibersleep due to a malfunction in the systems. You are the only one awake in the bay. You feel a little nauseous from improper decanting from the hiber-berth you were just in. You are also disoriented. You check your berth's data slate to make sure you're still you.

    You're currently in a hibersleep room, meant for people on long trips. It is dark. You are likely to be hassled by a servitor. It is a hibersleep room; a large, tall room, filled with banks and banks of hibersleep berths. Looks similar to pod hotels in Japan, but grim, dark, and nearly silent. There is the whirr of machinery, but you were born to that sound; it's normal, and barely counts as a sound at all. Your hiber-berth is beeping softly, the control panel indicating that something has malfunctioned. The power to the rest of the berths seems to be active; everyone else is fine. Red warning lights are on, and there is a weak code-cant on the speakers indicating that aid is needed on the bridge.

    There is one exit to the east.

    >> Anonymous 04/04/10(Sun)00:47 No.8965330
    Lyra Garvel.

    We're a TechpriestESS.
    >> Anonymous 04/04/10(Sun)00:48 No.8965338
         File1270356502.png-(18 KB, 379x214, i'm okay with this.png)
    18 KB
    I'm okay with this.
    >> Anonymous 04/04/10(Sun)00:48 No.8965346
    >> Anonymous 04/04/10(Sun)00:49 No.8965362
    Faggotess Maximus
    >> Anonymous 04/04/10(Sun)00:49 No.8965363
    Acervyn Feddus
    >> Anonymous 04/04/10(Sun)00:50 No.8965365
    Julius Krang.
    >> Anonymous 04/04/10(Sun)00:50 No.8965366
         File1270356600.jpg-(87 KB, 469x428, Trollface.jpg)
    87 KB
    >> Anonymous 04/04/10(Sun)00:50 No.8965384

    Make that Julius Klang.
    >> Anonymous 04/04/10(Sun)00:51 No.8965395
    >it's dark, you're likely to be hassled by a servitor.
    I lold
    >> Captain AdMech guy 04/04/10(Sun)00:52 No.8965411
    >Lyra K. Feddel

    You check the panel, and reading it helps jostle your memory back into focus. You were originally on the ship traveling to one of the great orbital stations for joint replacement.

    It is still dark.
    >> Anonymous 04/04/10(Sun)00:53 No.8965432
    Activate necessary lighting.
    >> Captain AdMech guy 04/04/10(Sun)00:54 No.8965462
    >activate lights

    You emit a burst of code in the hopes of activating the lights, but nothing happens. Normally, that works. The light systems are probably damaged.
    >> Anonymous 04/04/10(Sun)00:55 No.8965466
    Save power, skip lights.
    Contact or go to bridge.
    >> Anonymous 04/04/10(Sun)00:59 No.8965548
    Check inventory.
    >> Anonymous 04/04/10(Sun)00:59 No.8965550
    Try doors, contact bridge?
    >> Anonymous 04/04/10(Sun)00:59 No.8965562
    Proceed to bridge, see if you can collect any data on recent system activity
    >> Captain AdMech guy 04/04/10(Sun)01:01 No.8965581
         File1270357270.png-(53 KB, 740x740, 1269335445310.png)
    53 KB
    >look self/inventory
    >>look self
    >You are about average. You're not very high ranking, either. You have your bodyglove on, thank goodness, but not your robe. You have a single mechadendrite, built for manipulation of fine objects, based in your left shoulder. You have one Good mechanical eye you built yourself after a rogue servitor got you right in the eye with a pick. You have several datadendrites; one for each limb and one in your mask. You have the standard lower-face mask. You have enhanced joints; you were born with these; you're a natural contortionist. You are SO BALD.
    >> Anonymous 04/04/10(Sun)01:03 No.8965631

    Are there any alternate vision modes (low-light, thermal, etc) built into the replacement eye? If yes, activate one. Stumbling around in the dark may damage valuable machinery.
    >> Anonymous 04/04/10(Sun)01:03 No.8965640
    Retrieve robe from drawer with our arms
    >> Anonymous 04/04/10(Sun)01:03 No.8965645
    > SO BALD
    Start grimdark webcomic; become rich.
    >> Captain AdMech guy 04/04/10(Sun)01:06 No.8965695
    Your eye is meant for very fine detail work. You can zoom with it. The red lights give just enough light to allow a safe exit.

    You look around, but you cannot find any drawers! There are no robes in the area.
    >> Anonymous 04/04/10(Sun)01:06 No.8965700
    True, and agreed.
    >> Anonymous 04/04/10(Sun)01:06 No.8965707
         File1270357599.png-(3 KB, 80x62, wig for you.png)
    3 KB
    Wait, bald techpriestess?

    Here's a wig.
    >> Captain AdMech guy 04/04/10(Sun)01:07 No.8965724
         File1270357635.jpg-(20 KB, 413x383, Forge Room.jpg)
    20 KB

    You're now in the forge of the ship. The forge is the heart of any Machine Cult ship, and is where most of the techpriests work and live on the trip. It is a single large room with a central column/literal forge, with various layers of semi-permanent scaffolding surrounding various projects. It is less dark in here. You are much more likely to be hassled by a servitor. In fact, there is one in the corner, letting out plaintive bleats of code. It is stuck in some debris. The room is wrecked; many projects have been dashed to the floor. There are an alarming amount of beeps and trills and whistles coming from the projects. Something has obviously gone wrong.

    There is one exit to the west, back to the berths you came from. There is another exit to the other berths to the west as well. To the east, there is an exit to the bridge. There are two more exits, one each north and south, that lead to the airlocks. They are security-locked with red sacred glyphs of warding and danger. You cannot open them as they are now.
    >> Anonymous 04/04/10(Sun)01:08 No.8965746
    Follow red lights to safe exit!
    The bridge needs aid!
    And we might need to requisition materials to repair our hyper-berth's malfunctions!
    >> Anonymous 04/04/10(Sun)01:08 No.8965751
    Priority: Determine cause for awakening.
    Secondary: Find robes.
    >> Anonymous 04/04/10(Sun)01:10 No.8965791
    Investigate stuck servitor.
    >> Captain AdMech guy 04/04/10(Sun)01:11 No.8965799
    >Priority: Determine cause for awakening.
    You suspect it is whatever caused the ship to be jostled so badly.

    >Secondary: Find robes.
    You look around, and quickly locate a robe thrown on a cot. It is too big, but not so much that it is impossible to wear. You also grab a belt, and use it to help the robe fit.

    The servitor lets out a metallic whine, and two projects throw sparks. The faint code-cant requesting aide continues.
    >> Anonymous 04/04/10(Sun)01:12 No.8965821
    Cause: Malfunctioning berth.
    Malfunctions are apparently widespread.
    Must find cause of malfunctions!
    Sooth machine spirits?
    >> Anonymous 04/04/10(Sun)01:13 No.8965829
    Examine servitor and debris trapping it.
    >> Captain AdMech guy 04/04/10(Sun)01:13 No.8965844
    >look servitor
    The servitor is a standard aide; it has a multitude of tools in its arms, and legs over treads. It is not intelligent, and will follow your orders to the best of it's ability.

    It is currently stuck under some large boxes. One leg has been heavily damaged. You're not sure you can move the boxes.
    >> Anonymous 04/04/10(Sun)01:14 No.8965860
    >female techpriest
    >no requests to masturbate with dendrites

    I'm so proud of you /tg/.

    Are there any signs of life? Any leftovers from an attack? Warp taint?
    >> Anonymous 04/04/10(Sun)01:15 No.8965871
    Investigate damaged projects to ensure they do not pose further risk to themselves or ship.
    >> Anonymous 04/04/10(Sun)01:15 No.8965875
    Free servitor, continue to bridge.

    We might need backup.
    >> Anonymous 04/04/10(Sun)01:17 No.8965916
    Apply holy leverage with proper bar and fulcrum to move boxes.
    >> Captain AdMech guy 04/04/10(Sun)01:17 No.8965920
    You're not sure. You've been in hibersleep the entire time, and have no frame of reference. There is, however, no sign of Warp taint. The damage seems to be concentrated on the north side of the room.

    Most of the projects' damage is superficial, easily repaired, or in disciplines you don't study, and therefore cannot gauge them. They look like they all got tipped over and shaken a bit.

    You're not sure you can shove the boxes, but you make an attempt.

    >Roll 1d100 to shove boxes; highs bad lows good.
    >> Anonymous 04/04/10(Sun)01:19 No.8965943
    >> Anonymous 04/04/10(Sun)01:20 No.8965958
    rolled 40 = 40

    Here goes nothing.
    >> Captain AdMech guy 04/04/10(Sun)01:26 No.8966063

    You start shoving at the boxes, and then remember a particular parable you learned back when you were first Inducted.

    In it, the noble Magos Arkemedios moved a Gargant with a simple, noble machine, revealed to him in a vision.

    You reenact the story's climax with a lever, using a nearby downed servo skull as your fulcrum.


    The servitor continues its beeping and whirring, and tries to stand up. It does not succeed; the lower left leg has been crushed.

    There is a nameplate on it's neck, and it is mostly metal. It must be very old, to have so little flesh in it.
    >> Anonymous 04/04/10(Sun)01:29 No.8966110
    Read nametag, repair leg.
    >> Anonymous 04/04/10(Sun)01:29 No.8966115
    Use your lever to give the servitor a temporary peg-leg
    >> Anonymous 04/04/10(Sun)01:33 No.8966177
    Or a crutch, if repairs are infeasible.
    >> Captain AdMech guy 04/04/10(Sun)01:33 No.8966181
    >read nametag
    It reads '#alt.bin.boss'. Someone had a sense of humor.

    >use lever as peg-leg.

    You use the servitor's own in-built tools to cobble together a sort of leg, after cutting off the old one. It is very unsteady, but now it can follow you.

    >added servitor designate #alt.bin.boss to party!

    You apologize profusely to the lever for using it so roughly, promising to restore it to it's proper function after this situation is all over.
    >> Anonymous 04/04/10(Sun)01:37 No.8966234
    Well, aid is needed on the bridge. Onwards.
    >> Anonymous 04/04/10(Sun)01:37 No.8966239
    Okay, now that that's done...


    *Batman music!*
    >> Captain AdMech guy 04/04/10(Sun)01:38 No.8966263
         File1270359507.png-(19 KB, 413x383, Bridge.png)
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    You are in the bridge, a cramped little room in the prow of the ship. The servitors built into the structure are emitting damaged code; they are wriggling around a bit in their chairs/frames, and seem to be shutting down permanently. There is the captain, the co-pilot, and the astropath.

    All three are dead.

    There is also a Techpriest on the ground. He is unconscious, and looks badly injured. A mechadendrite of his has been raggedly severed, and he is leaking vital fluids from his chest. The rank marking on his sleeve tell you he is a Sergeant of some sort. You have not inloaded military ranks, though.
    >> Anonymous 04/04/10(Sun)01:39 No.8966277

    Perhaps you meant 'Hypersleep'? 'Cryosleep' would also fit. And I believe it's 'Birth', as in "Hyper-Birth"...? ...That isn't an actual term is it?
    Sorry to step in like this, but your excessive use of words-that-aren't-right bugs me.
    >> Captain AdMech guy 04/04/10(Sun)01:40 No.8966294
    >define berth
    A place to sleep or stay; accommodations

    >define hiber-
    prefix for hibernate.
    >> Anonymous 04/04/10(Sun)01:41 No.8966321
    Examine, and treat\repair the the techpriest. If capable, have Pegleg do what he can with the other servitors.
    >> Anonymous 04/04/10(Sun)01:41 No.8966322
    Repair what you can, then attempt to wake him.
    >> Anonymous 04/04/10(Sun)01:45 No.8966372
    Attempt to wake, then repair.
    Try to recall where medical faculties would be.
    >> Anonymous 04/04/10(Sun)01:47 No.8966398
    Hey, what's the Mechanicus equivalent of a gremlin?
    >> Anonymous 04/04/10(Sun)01:48 No.8966417
    From the weakness of the mind, Omnissiah save us
    >> Captain AdMech guy 04/04/10(Sun)01:48 No.8966419
    You don't know much about actual Medicae procedures- you made your eye in training. He seems to have been partially impaled on a part of the scenery and fallen to the ground. You cut open his robe, and see that his cyber-mantle has been breached. When you do, he seems to regain consciousness- enough to burble weak code that you can't quite hear. He is in obvious pain.

    You order Peg-Leg to do repairs on the servitors. He beeps in the affirmative, and wobbles off to the navigational aid servitor, which seems to be the least damaged; it is on the south side of the room, away from the worst of it.

    Medical facilities occupy an enclosed set of rooms back in the main forge. You might have a chance to get the Techpriest there between you and Peg-Leg.

    Warp-tainted or otherwise capricious machine spirits, of course.
    >> Anonymous 04/04/10(Sun)01:49 No.8966438
    From the lies of the Antipath, circuit preserve us.
    >> Anonymous 04/04/10(Sun)01:50 No.8966453
    Let's try to get this guy at least talking.
    Also, the weapons. Any small arms that can be carried along for basic collection?
    Loot bodies Y/N?
    Still need a robe..........
    >> Anonymous 04/04/10(Sun)01:50 No.8966458
    From the rage of the Beast, iron protect us.
    >> Anonymous 04/04/10(Sun)01:51 No.8966471
    From the temptations of the Flashlord, silica cleanse us
    >> Captain AdMech guy 04/04/10(Sun)01:52 No.8966483
    >need a robe
    You have already obtained a robe from the Forge. Over-sized, but serviceable.
    >> Anonymous 04/04/10(Sun)01:52 No.8966484
    From the ravages of the Destroyer, anima shield us.
    >> Anonymous 04/04/10(Sun)01:52 No.8966491
    From this rotting cage of biomatter,
    Machine God set us free.
    >> Anonymous 04/04/10(Sun)01:53 No.8966501
    >> Anonymous 04/04/10(Sun)01:55 No.8966527
    Is the Med bay automated? Also, ask Pegleg if he can get the servitor operational. I don't think Pegleg and hastily carry much.
    >> Anonymous 04/04/10(Sun)01:55 No.8966538
    >> Anonymous 04/04/10(Sun)01:56 No.8966550
    >Awakened from hypersleep due to malfunction in systems
    >I'm sorry, Enginseer Daveus, I'm afraid I can't let you do that.
    >> Anonymous 04/04/10(Sun)01:57 No.8966562
    Oh, okay, derp.
    Well, what about them bodies?
    Loot for salvageable gear?
    >> Anonymous 04/04/10(Sun)02:00 No.8966608
    We've got no time. A fellow techpriest is dying, and he needs our help.
    >> Anonymous 04/04/10(Sun)02:02 No.8966651
    Agreed. We should bring him to the medical bay with all haste, avoiding worsening his injury if possible. Hopefully there will be a data point there which can give us at least some instruction in the appropriate rites of repair... or just tell us which drug to shoot him up with to bring him to coherency.
    >> Captain AdMech guy 04/04/10(Sun)02:03 No.8966667
    >talk Techpriest
    He keeps talking strictly in code; his vox has been too damaged to talk. He is very disordered, as well.

    What you get out of him is this: 'Rock, big rock, crash into rock can't get out jammed in. things inside the rock Omnissiah preserve us. oh machina and all the gears my coils burn it hurts so badly'.

    >look weapons
    The Techpriest has a laspistol on his belt. He is military, after all. There is also a lasrifle on the floor next to him- it's marked with the Techpriest's electoo. There is a biometrically-locked weapons locker against a wall. You strongly suspect your biometrics can't open it.

    >loot bodies
    The two captains have nothing of use to us. You really don't want to get close to the Astropath unless you HAVE to.

    The Med-bay is outfitted with Medical Servitors. Peg-leg chirps to the negative; the Nav-Aid servitor has shut down in the meantime. It was built into the wall, anyway.

    The Techpriest shudders in agony. He grabs his charm and mutters litanies against succumbing to pain. 'Other ships, other things, Omnissiah save the machines and the forge'.
    >> Anonymous 04/04/10(Sun)02:06 No.8966722
    Grab his pistol, grab the techpriest, screw the rifle (I just thought about that, now i'm grinning), hustle to medbay.
    And watch your back for Omnissiah's sake.
    >> Anonymous 04/04/10(Sun)02:07 No.8966732
    Take the pistol for yourself, Pegleg can shoulder the lasrifle for now. Lets save us a techpriest.
    >> Captain AdMech guy 04/04/10(Sun)02:10 No.8966774
    You put the lasrifle on Peg-leg, and take the Techpriest's belt for yourself. He doesn't complain at the theft, and continues his muttering. 'Where did it come from wasn't on the map shunted error Astropath crash oh Omnissiah-'

    You try to carry the Techpriest between you and Peg-Leg, trying to keep his coils on the inside where they belong.

    >roll 1d100 to make it to the Med-Bay with the Techpriest.
    >> Anonymous 04/04/10(Sun)02:11 No.8966787
    ohgodohgod I don't have the balls to roll.
    >> Anonymous 04/04/10(Sun)02:11 No.8966791
    rolled 16 = 16

    >> Anonymous 04/04/10(Sun)02:12 No.8966802
    rolled 63 = 63

    Come on...
    >> Anonymous 04/04/10(Sun)02:12 No.8966817
    >> Anonymous 04/04/10(Sun)02:13 No.8966830
    Well done! We may well have saved him yet!
    >> Anonymous 04/04/10(Sun)02:14 No.8966836
    >> Anonymous 04/04/10(Sun)02:16 No.8966879
    Sounds like an asteroid carrying genestealers crashed with the ship. Be careful around the crew.
    >> Captain AdMech guy 04/04/10(Sun)02:18 No.8966924
    You two get his arms around your neck and use your hands as a sort of seat, safely lifting him. Thankfully, Peg-Leg is a very strong servitor, because the Techpriest is very blessed to have little flesh and weighs a lot. You carry him to the Med-bay safely.


    When you get there, the Med-bay is on emergency power. Only one Medical Servitor activates when you three walk in, out of three.


    You put the Techpriest down as ordered.
    >> Anonymous 04/04/10(Sun)02:18 No.8966925
         File1270361909.jpg-(274 KB, 800x900, 1267729118480.jpg)
    274 KB
    >> Captain AdMech guy 04/04/10(Sun)02:19 No.8966942
    You have not noticed any other members of the ship beyond Servitors and dead officers.
    >> Anonymous 04/04/10(Sun)02:20 No.8966959
         File1270362033.jpg-(45 KB, 274x274, 1269151337066.jpg)
    45 KB
    >When you get there, the Med-bay is on emergency power. Only one Medical Servitor activates when you three walk in, out of three.
    >> Anonymous 04/04/10(Sun)02:20 No.8966963
    All right lads, it's time for some surgery. Let's get prepared.
    >> Anonymous 04/04/10(Sun)02:22 No.8967006
    That sounds like a logical set of directions. Follow them.
    >> Anonymous 04/04/10(Sun)02:23 No.8967040
    Be sure once Peg-Leg has nothing to do he stands guard.
    >> Anonymous 04/04/10(Sun)02:24 No.8967054
    >> Captain AdMech guy 04/04/10(Sun)02:29 No.8967168
    You follow the Servitor's orders.

    You find sanitizing liquids in one cabinet, and everything else in a shrine, which has a lit oil lamp already in it. It looks like it was recently lit. The Medical Servitor(s) doesn't look like it has the means to have lit it.

    You are prepared for surgery. The Servitor is surprisingly helpful, and gives exact directions. You're very good at following directions.

    >roll 1d100-20 to help it do surgery.

    You order Peg-Leg to watch the door, instead. He promptly turns on his good leg and looks at the door intently, chirping regularly to inform you that there is no one there.

    The Techpriest continues to hold his charm in a (literally) iron grip. He is paler than the norm, but the Servitor has hooked him up to an IV.
    >> Anonymous 04/04/10(Sun)02:30 No.8967200
         File1270362628.jpg-(80 KB, 928x794, 1264279654199.jpg)
    80 KB
    rolled 93 + 20 = 113

    Let's DO THIS!
    >> Anonymous 04/04/10(Sun)02:31 No.8967219
    rolled 92 + 20 = 112

    >> Captain AdMech guy 04/04/10(Sun)02:31 No.8967223
         File1270362685.jpg-(368 KB, 1300x1000, ADEPTUS REX.jpg)
    368 KB
    > -20, not +20.
    >> Anonymous 04/04/10(Sun)02:31 No.8967236
    rolled 15 = 15

    Rolling for doctoring!
    >> Captain AdMech guy 04/04/10(Sun)02:31 No.8967237
    Wait, the code is going all corrupted code on us. Nevermind!
    >> Anonymous 04/04/10(Sun)02:32 No.8967249
    rolled 96 + 20 = 116

    >> Anonymous 04/04/10(Sun)02:33 No.8967259
    This must be the work of a vile Heretek!
    >> Anonymous 04/04/10(Sun)02:36 No.8967335
         File1270362963.jpg-(240 KB, 1280x720, 1267335146820.jpg)
    240 KB
    >90+ across the board
    >My face
    >> Anonymous 04/04/10(Sun)02:41 No.8967429

    >> Anonymous 04/04/10(Sun)02:42 No.8967435
    >> Anonymous 04/04/10(Sun)02:42 No.8967443
    >> Anonymous 04/04/10(Sun)02:43 No.8967465
    rolled 19 + 20 = 39


    Scratch that, my Browser sucks.
    >> Captain AdMech guy 04/04/10(Sun)02:43 No.8967466
         File1270363421.jpg-(747 KB, 1600x1200, Adeptus_Mechanicus_Wallpaper_b(...).jpg)
    747 KB
    >93-20 = 73

    You follow the Servitor's directions, but it seems to be too late. Soon into the procedure, the Servitor suddenly retracts its tools and reaches with a long servo-arm to grab a small bowl of opaque oil from the shrine.

    The Techpriest is dying, and the Servitor is preparing the final rites.


    >92-20 = 72

    Despite your code-bursts to make it continue the repairs, it ignores you, instead cutting the Techpriest's chest even more open- to retrieve the valuable augmentations for cleansing and reuse in a more viable patient. The Techpriest is aware, but the drugs in the IV have cleared his mind of pain. He turns his head to look at you.


    >15-20 = -5

    The Techpriest looks at you, and holds up his hand to stop your protests- the one with his charm. He offers it to you with a weak expression of peace.

    'Take it. It will open the airlocks. There's another ship here- Imperial. We didn't get the chance to check for anything else.' He shivers- something inside of him letting out a slow ratcheting sound. 'Get there, and get them to save the ship. Omnissiah bless you, Machine God guide your execution path.'

    He rests his head back on the bed, and closes his eyes, humming along with the Servitor's chanting of the Rites of Shutdown as it pulls out his augmentations.

    >Lucky Mechanus Charm acquired.

    >> Anonymous 04/04/10(Sun)02:46 No.8967509

    >> Anonymous 04/04/10(Sun)02:47 No.8967540
         File1270363665.png-(8 KB, 600x600, 1268008036721.png)
    8 KB

    NO! It's happening again, I do not want it to happen again ;_;
    >> Anonymous 04/04/10(Sun)02:48 No.8967559
    Do we look over his augmentations or do we move on?
    >> Anonymous 04/04/10(Sun)02:49 No.8967566
    This is not a great success. This is a minor plus in a sea of loss. We've failed to save a techpriest, and a superior one at that! If only we were more capable...

    Set self-abuse and grieving programs to run in the background while we go find the other ship.
    >> Captain AdMech guy 04/04/10(Sun)02:49 No.8967573
    >look augmentations

    The Servitor is still in the process of removing them. It is not able to install them without the other two up and running.
    >> Anonymous 04/04/10(Sun)02:50 No.8967586
    It's too late for him...

    Take whatever equipment we can salvage; extra las-packs, spare parts, whatever. Then we need to look for the airlock.

    We must save the ship. If it dies, we do, and so do countless others.
    >> Anonymous 04/04/10(Sun)02:52 No.8967616
    Installing those without consent from a superior would probably get us servitor'd as soon as we make contact with the admech again.
    >> Anonymous 04/04/10(Sun)02:52 No.8967624
    Do we have a ship map or something? We need to orient ourselves and figure out where this other vessel would be.
    >> Captain AdMech guy 04/04/10(Sun)02:52 No.8967625
    >Go to the other ship
    >Set self-abuse and grieving programs to run in the background

    You return to the Forge room with Peg-leg, after helping complete the Rites. You continue to recite the Litany of Safe Transmission as you prepare yourself to travel into the 'big rock thing'.

    >How do you prepare yourself?
    >> Anonymous 04/04/10(Sun)02:56 No.8967706

    Pray to the Omnissiah, and acquire tools to defend ourselves and the machine spirits of the ship against the horrors within.

    Explosives would be useful, though possibly damaging to nearby machines.
    >> Anonymous 04/04/10(Sun)02:56 No.8967711
    For combat. Whatever is in there took apart the ship pretty damn good.

    Can we get a buzzsaw on our dendrite?
    >> Anonymous 04/04/10(Sun)02:58 No.8967744
    Does our new charm open up the WEAPONS LOCKER??
    >> Captain AdMech guy 04/04/10(Sun)03:03 No.8967819
    Searching around in the Forge room, you come up with three power packs, some useful looking spare parts, and another lever-bar. You have what is now your laspistol, and Peg-Leg is still wearing the Lasrifle. You also scrounge up some corpse-starch rations and recaff cans for sustenance.

    You outfit Peg-Leg with a carrying satchel and get him to carry all the extra stuff. He does so.

    You also locate enough chemicals to make basic explosives. You prepare some, and decide to carry them yourself. You're not sure you can trust a servitor, no matter how trusty, with them. You also procure some holy candles and a phial of blessed oil. You also carry those.

    You decide to carry a small buzz-cutter in your Mechadendrite. It makes you feel better.

    >look map
    You don't have a map. All you know is that there is a ship somewhere on/in/around the rock you have crashed into.

    >Open locker
    The Locker is biometrically keyed. It does not open to the charm, despite blowing on the charm and on the biometric reader.
    >> Captain AdMech guy 04/04/10(Sun)03:03 No.8967830
    You have enough for three good explosions, for the record.

    >Proceed to rock?
    >> Anonymous 04/04/10(Sun)03:05 No.8967860
    >The Locker is biometrically keyed. It does not open to the charm, despite blowing on the charm and on the biometric reader.
    Aww, it works on my Nintendo......
    Let's mosey.
    >> Anonymous 04/04/10(Sun)03:06 No.8967870
    If we haven't encountered anyone else living... then that appears to be our duty. Omnissiah's blessings be upon us. Let's move.
    >> Anonymous 04/04/10(Sun)03:07 No.8967885
    Let's save this ship.

    Dramatically slap a fresh power pack into our laspistol as we set forth.

    If the one in there already is fresh, remove it first, and THEN dramatically slap it in.

    We work for the Machine God... and MACHINES are made of METAL.
    >> Captain AdMech guy 04/04/10(Sun)03:08 No.8967924
    Now prepared, you approach the airlock to the north- into the rock. You hold up the Lucky Mechanus Charm, and the glyph turns white, chimes cheerily, and deactivates. The vox system recites a Rite of Protection, formally requesting protection for 'Techpriest Alloysious and his party'.

    The door opens to a small airlock, and then into a massive cavern- carved into an orderly room. There is metal flooring, and... bunks. Very many bunks.

    The ship apparently crashed into a dorm.

    It is dark.
    >> Captain AdMech guy 04/04/10(Sun)03:09 No.8967931
    Also, roll me some d3s.
    >> Anonymous 04/04/10(Sun)03:11 No.8967960
    rolled 3, 2, 2, 1, 2, 1, 3, 3, 2, 3 = 22

    >> Captain AdMech guy 04/04/10(Sun)03:12 No.8967985
    rolled 3 = 3

    And one for me to tiebreak:
    >> Anonymous 04/04/10(Sun)03:13 No.8967997
    rolled 1, 2, 3, 1, 1, 1, 3, 3, 1, 2, 1 = 19

    >> Captain AdMech guy 04/04/10(Sun)03:14 No.8968020
    rolled 3 = 3

    Thank you.

    Now, continue!
    >> Anonymous 04/04/10(Sun)03:16 No.8968054
    If we've got any sort of light, hit it. Either way, move forward cautiously as best we can.
    >> Anonymous 04/04/10(Sun)03:16 No.8968058
    Listen for scary noises

    there might be something in there
    >> Anonymous 04/04/10(Sun)03:18 No.8968098
    >and make sure Pegleg takes point
    >> Captain AdMech guy 04/04/10(Sun)03:21 No.8968141
    Then a skeleton popped out

    oh wait
    >> Captain AdMech guy 04/04/10(Sun)03:21 No.8968145
    rolled 2 = 2

    >use light
    You activate the light on Peg-Leg's multitool.

    The room is clean, and not dusty. The room is in an Imperial style. There is no sign of Adeptus Mechanicus influence. There is no obvious sign of Xenos influence. The room is very austere. Each bunk has a chest at the foot of it. They are locked. Otherwise, there is no overt sign of personalization. There are no electoos on anything, nor anything in the noosphere. You suddenly feel terribly lonely. You were raised in constant noise, and the silence weighs heavily on you.

    >listen scary noises
    You hear noises to the east. You're not sure what they are, but they're not the familiar hum of machinery.

    You order Peg-Leg into the lead. He does so.
    >> Captain AdMech guy 04/04/10(Sun)03:21 No.8968157
         File1270365713.jpg-(85 KB, 800x800, gentle ....jpg)
    85 KB
    Don't make me use a trip. I'd rather not have to. :(
    >> Anonymous 04/04/10(Sun)03:23 No.8968178

    you took your time
    >> Anonymous 04/04/10(Sun)03:23 No.8968184
    All right, let's case the room quickly for anything interesting or unusual, then take a turn to the east towards the noise if we don't find anything.
    >> Anonymous 04/04/10(Sun)03:23 No.8968185
    Move forward and try to be so silent as possible
    >> Anonymous 04/04/10(Sun)03:24 No.8968193
    Investigate the room, specifically all egresses. You may need to retreat to it incase something.... untoward happens, and it wouldn't do to be running blind.
    After the room is secured and policed, investigate the noise.
    >> Captain AdMech guy 04/04/10(Sun)03:27 No.8968239
    rolled 3 = 3

    There is an Imperial Eagle over a wide door to the east. It is clean, and polished. Otherwise, nothing notable besides the rigid neatness of the room. It's very impressive.

    You head East, quietly as possible. Besides Peg-Leg's... peg leg tapping on the floor, you do reasonably well. You peek through the door. It opens into a hallway to the East. There is a T-junction half-way down, leading to the North.

    The tunnels are Imperial in design. You do not recognize it from any ships or stations you have been on, and you've been on a few.

    There is nothing in the hallway. The lights are on. There is a set of doors that match the ones you just opened at the end.
    >> Anonymous 04/04/10(Sun)03:28 No.8968252
    Have peg leg go down to the door

    if nothing horrible happens, you follow
    >> Captain AdMech guy 04/04/10(Sun)03:30 No.8968281
    rolled 2 = 2


    There's a sudden explosion at the end of the hallway, on the other side of the door!

    Radio static bursts into your vox! However, it is encoded!


    >Roll 1d100 to try and understand what kind of incandescent shunt errors are on the other side of the door!

    The doors have been burst open! There is smoke pouring into the hallway, blocking sight. No one is walking through it. You can hear yelling.

    Peg-Leg is mercifully far enough away from the blast to keep from horrible injury, but he still tips over.
    >> Anonymous 04/04/10(Sun)03:31 No.8968297
    >> Anonymous 04/04/10(Sun)03:33 No.8968312
    rolled 97 = 97

    Omnissiah, don't fail us now!
    >> Anonymous 04/04/10(Sun)03:33 No.8968313
    how i roll?
    >> Anonymous 04/04/10(Sun)03:33 No.8968322
         File1270366412.jpg-(56 KB, 574x528, wellshit.jpg)
    56 KB
    >> Anonymous 04/04/10(Sun)03:33 No.8968327
    rolled 38 = 38

    >> Anonymous 04/04/10(Sun)03:35 No.8968342
         File1270366541.jpg-(84 KB, 366x476, 1266166252185.jpg)
    84 KB
    rolled 91 = 91

    >> Captain AdMech guy 04/04/10(Sun)03:37 No.8968369

    You have no idea who the hell these people are. All you know is that they are very angry and barking orders.


    But then you hear a human voice!

    'REPENT!' He roars.

    There is a clash of metal on metal, and an equally loud roar back. It is male as well, but you can't tell much else.



    Peg-Leg lets out a standard 'fallen down' code-cant, normally useful on a Machine Cult ship.

    The sounds on the other side of the door pause.
    >> Anonymous 04/04/10(Sun)03:38 No.8968378
    Remember those explosives?
    >> Anonymous 04/04/10(Sun)03:39 No.8968386
    stand the fuck back, take cover by the door

    raise your laspistol

    wait until smoke clears
    >> Anonymous 04/04/10(Sun)03:46 No.8968473
    Sounds like chaos is here

    Out with the weaponry
    >> Anonymous 04/04/10(Sun)03:46 No.8968478
    Atemp to communicate with whomever is in the room.
    >> Captain AdMech guy 04/04/10(Sun)03:48 No.8968498
    You prepare an explosive, and ready to throw it. You cant the Rite of Proper Accuracy. You keep post behind the door, laspistol in one hand and explosive in the other.

    Peg-Leg manages to right himself despite the bag and lasrifle, and automatically starts trying to return to you. His leg looks a little twisted, but still good.

    The smoke sets off the fire alarms, and from the north hallway, another servitor, armed to fight fires, appears. It starts snooping around, looking for fires. It approaches the explosion site, and starts spraying retardant.

    From the other side of the aperture, there is movement. A large figure is behind the smoke. You realize that the voice you heard before can't belong to that shape.

    A massive rusty claw swings through the smoke, smashing the servitor to the side.

    'No fair, usin' clickin' gits! I wanted t'fight YOU!'

    There is another sound of metal hitting metal, and the claw swings back into the room.
    >> Captain AdMech guy 04/04/10(Sun)03:49 No.8968507
    >the room
    the one on the other side of the smoke, I mean. Apologies; I am not a Lexmechanic and it shows sometimes.
    >> Anonymous 04/04/10(Sun)03:51 No.8968525
    Oh boy, orks

    Listen some more, see if there are any SPESS MUHREEEENS in there with them
    >> Anonymous 04/04/10(Sun)03:51 No.8968531
    How big of a boom would our explosive make?
    >> Anonymous 04/04/10(Sun)03:52 No.8968536
         File1270367521.png-(47 KB, 370x390, 1266383377596.png)
    47 KB
    rolled 5 = 5

    Let us throw the bomb.
    Rolling to hit.
    >> Anonymous 04/04/10(Sun)03:52 No.8968542
    rolled 75 = 75

    We aren't equipped to deal with this threat, the explosive would draw attention and Peg-Leg wouldn't survive combat either. Hide!
    >> Anonymous 04/04/10(Sun)03:52 No.8968548
    Well, I don't think that we're going to have much luck with our laspistol on something that size. Still, we have a task... continue to observe, and attempt to figure out what's going on.
    >> Anonymous 04/04/10(Sun)03:53 No.8968552
    id say throw an explosive at thbat claw guy.
    >> Captain AdMech guy 04/04/10(Sun)03:54 No.8968569
    Big enough that, if the ork was asleep and you were VERY SNEAKY, you could blow him up.

    And you rolled well.
    >> Anonymous 04/04/10(Sun)03:56 No.8968587

    is it possible to get close enough for a clean headshot?
    I don't like wasting explosives
    >> Anonymous 04/04/10(Sun)03:56 No.8968591
         File1270367784.jpg-(97 KB, 1440x900, 1266094423497.jpg)
    97 KB
    rolled 2 = 2

    Awww yea, bitch.
    Rolling to wound.
    >> Anonymous 04/04/10(Sun)03:57 No.8968611
         File1270367865.jpg-(47 KB, 400x600, 1266038670722.jpg)
    47 KB
    Oh well, deal with it.
    >> Anonymous 04/04/10(Sun)03:59 No.8968633
    ehh roll?
    For throwan explosive


    i dont know how to roll.....
    >> Anonymous 04/04/10(Sun)04:01 No.8968668
    Laser the shit out of that ork, if we run it will kill us.
    >> Anonymous 04/04/10(Sun)04:01 No.8968673
    rolled 2, 3, 5 = 10

    dice + the number of dice you want to roll + the dice you want to roll.
    Example is 3d6.
    It would be dice+3d6
    >> Anonymous 04/04/10(Sun)04:02 No.8968683
    There were plenty of rolls already, but you roll by putting this in your email field.
    x:how many
    y:number of sides
    dice+1d100 for example
    >> Captain AdMech guy 04/04/10(Sun)04:03 No.8968696
    You can hear them going at it very hard! They probably wouldn't notice you if you were sneaky.


    You rush into the hall, and throw the bomb.

    It slams into something on the other side of the smoke, and the only thing you hear before it explodes is a confused 'Wat da zog?'



    There is a massive explosion! You're knocked down, and down goes Peg-Leg again. His leg snaps off again.

    There is a burst of gore that spatters everywhere, and the massive Klaw slams into the wall next to the smashed servitor, blessedly not hitting you. It shatters the extinguisher, and the retardant goes everywhere, putting the fire out.


    You thank whatever aspect of the Machine God that protected you, and additionally mutter thanks to the Omnissiah. Both of you have superficial injuries and cuts now. You manage a static-y groan as you pull yourself to your feet. You have bruises in places you don't even have anymore. Poor Peg-Leg flails on the ground, trying to regain his footing.

    As you do, there is the sound of a bolter re-arming itself as it's owner steps through.

    It is a Space Marine.

    'Identify yourself.'
    >> Anonymous 04/04/10(Sun)04:04 No.8968722
    Identify myself and my situation

    One does not simply get on the bad side of a space marine
    >> Anonymous 04/04/10(Sun)04:05 No.8968733

    lets see if i get it

    >> Anonymous 04/04/10(Sun)04:05 No.8968739
    >used rolls were made with d6s

    "Lyra K. Feddel, techpriest"
    >> Anonymous 04/04/10(Sun)04:06 No.8968750
    In the email field dude.
    >> Anonymous 04/04/10(Sun)04:07 No.8968755
    E-mail field :: dice+XdY
    x is number
    y is maximum
    >> Captain AdMech guy 04/04/10(Sun)04:07 No.8968757
    >just now realizes this

    I'll let that go this time, but next time, I'll catch it and then we'll have to do this the taucron way.
    >> Anonymous 04/04/10(Sun)04:07 No.8968758
    >great success???
    >> Anonymous 04/04/10(Sun)04:08 No.8968772
    trying again.
    >> Anonymous 04/04/10(Sun)04:09 No.8968783
    the 'dice' is not a variable, mate
    >> Anonymous 04/04/10(Sun)04:10 No.8968791
         File1270368617.jpg-(139 KB, 548x647, 1269450256470.jpg)
    139 KB

    >> Anonymous 04/04/10(Sun)04:11 No.8968809
    Email field, guy.
    >> Anonymous 04/04/10(Sun)04:11 No.8968811
    rolled 9 = 9

    hope this DOES work.
    >> Anonymous 04/04/10(Sun)04:11 No.8968814
    Fuck yes! Tech priest quest! I am so happy!!!!!!11001
    >> Captain AdMech guy 04/04/10(Sun)04:12 No.8968837

    You let out a tired whoop before catching yourself and making the sign of the Gear quickly followed by a prayer-sign even more quickly followed by an awkward eagle sign.

    'Lyra K. Feddel, Techpriestess. The ship I was traveling on... crashed into this rock. I was told to look for the 'other ship''.

    'You're from it, aren't you, sir, honored Astartes?'

    The Marine thinks about this for a moment, then stops pointing the bolter at you.

    'Unless another ship has docked, yes. Your ship is disabled, then?'

    You nod.

    'Then we both must return to the Lance of Destruction. Let us proceed.'

    He turns on his booted heel, and starts walking off. Peg-Leg still flails on the floor, beeping in distress.
    >> Anonymous 04/04/10(Sun)04:13 No.8968841
    omg i rolled!
    Does it also work with noko in email field?
    >> Captain AdMech guy 04/04/10(Sun)04:14 No.8968856
    Yes. Just put noko+ the roll. No space.
    >> Anonymous 04/04/10(Sun)04:15 No.8968864
         File1270368908.jpg-(15 KB, 273x320, 1267556743603.jpg)
    15 KB

    Wasnt rollan'. Just displaying the proper command he was trying to input. PAL.
    >> Anonymous 04/04/10(Sun)04:15 No.8968870
    rolled 32 = 32

    yeah, but don't do that in quest threads as then the DM can't see if you cheat or not
    >> Anonymous 04/04/10(Sun)04:16 No.8968881
    Err, ask him to hold, while you get Peg up and about. He took a shot for you, it would be cruel to just leave him/her/it.
    >> Captain AdMech guy 04/04/10(Sun)04:17 No.8968898
    Despite being a servitor, you can tell Peg-Leg used to be male. The proper term is him, or it.
    >> Anonymous 04/04/10(Sun)04:18 No.8968912
    Ok, wasn't sure.
    >> Anonymous 04/04/10(Sun)04:18 No.8968919
    Try to fix the servitors leg...
    >> Anonymous 04/04/10(Sun)04:19 No.8968936
    well i get it now. Thanks guys.
    >> Anonymous 04/04/10(Sun)04:19 No.8968937
    So the big rock we crashed into an ork space hulk?
    >> Anonymous 04/04/10(Sun)04:21 No.8968960
    Search for materials to patch his leg up. Check the other servitor for things maybe?

    I also think he should have that klaw, but that's just silly.
    >> Captain AdMech guy 04/04/10(Sun)04:22 No.8968965
    rolled 2 = 2

    You clear your throat (the handiest recording you have on hand, for certain) while you kneel down to re-attach the prying lever, apologizing again to the bar for the constant abuse.

    'Honored Astartes, sir, let me repair my servitor. He can yet still be useful!'

    He pauses, and you're not sure, thanks to his helmet (a beaked one), but you think he's annoyed at the hold-up.

    'Fine. Get it put back together quickly, Techpriest. The whole thing is full of orks. We'll have to destroy the whole thing soon as we get out, and we want that to be sooner than later.' He takes up a good spot to watch, as you make repairs.

    As you do repairs, you try to remember what Chapter his armor corresponds to.

    >Roll a 1d237 to see what chapter he belongs to.
    >> Anonymous 04/04/10(Sun)04:23 No.8968980

    /tg/ chapter
    >> Anonymous 04/04/10(Sun)04:24 No.8968986
    rolled 157 = 157

    >> Anonymous 04/04/10(Sun)04:24 No.8968988
    rolled 153 = 153

    >> Anonymous 04/04/10(Sun)04:24 No.8968990
         File1270369461.jpg-(709 KB, 765x824, 1261067279121.jpg)
    709 KB
    rolled 13 = 13


    >> Anonymous 04/04/10(Sun)04:24 No.8968993
    rolled 102 = 102

    going for a roll
    >> Anonymous 04/04/10(Sun)04:24 No.8968998
    rolled 231 = 231

    >> Anonymous 04/04/10(Sun)04:26 No.8969022
    Check the state of her implants. Also look for any obvious damage Mr. SM may have on his armor...
    >> Anonymous 04/04/10(Sun)04:27 No.8969035
    >GOT A 231??!?
    >> Anonymous 04/04/10(Sun)04:31 No.8969078
         File1270369863.png-(51 KB, 786x746, 1194294400582.png)
    51 KB
    >> Anonymous 04/04/10(Sun)04:32 No.8969087
    This works.
    >> Anonymous 04/04/10(Sun)04:35 No.8969129
    F5'ing like the fist of the north star
    >> Anonymous 04/04/10(Sun)04:35 No.8969131
    >> Anonymous 04/04/10(Sun)04:37 No.8969151
         File1270370258.jpg-(41 KB, 550x508, 1250190803935.jpg)
    41 KB
    come oooooooooooooooooooon
    >> Anonymous 04/04/10(Sun)04:38 No.8969164
         File1270370337.jpg-(67 KB, 573x1200, 1267195107647.jpg)
    67 KB
    Any day now...
    >> Anonymous 04/04/10(Sun)04:41 No.8969193
         File1270370460.jpg-(43 KB, 315x420, 1255245854925.jpg)
    43 KB
    sororitas bump
    >> Captain AdMech guy 04/04/10(Sun)04:41 No.8969196
    rolled 1 = 1

    >look parts
    You find sufficient parts to repair Peg-Leg to satisfaction easily, scavenging the more specialized ones (ie the whole lower leg) from the other servitor.

    You are fine. Bruised, achey, and a little shocked, but fine. You have dropped the little buzzcutter you were holding in your Mechadendrite. Peg-Leg WILL be fine when you're finished with him.

    Sir Astartes is similarly fine. The machine spirit of his armor is radiating satisfaction at the fact that the xeno has been purged. His armor is an ivory shade, with deep blue shoulder pads, decorated with an armored arm holding a sword, in black.

    He carries a sword on his belt. You've never heard anything about this chapter before, but the machine spirit inside the armor doesn't seem crazed or exceptionally blood-lusty. Probably not Heretical.

    That's amazing.
    >> Captain AdMech guy 04/04/10(Sun)04:42 No.8969204
    rolled 2 = 2

    Sorry, I had to choose from some crappy rolls. You guys suck at rolling interesting chapters.
    >> Anonymous 04/04/10(Sun)04:43 No.8969223
    Casually ask about his chapter and his battle brothers

    Do not push too hard, he may get agressive
    >> Anonymous 04/04/10(Sun)04:46 No.8969267
    >His armor is an ivory shade, with deep blue shoulder pads
    >> Anonymous 04/04/10(Sun)04:47 No.8969275
    Try to find his origins by subtlety communing with his armors machine spirit. I am inclined to think he will get violent if you pester him--go with the safe rout...
    >> Captain AdMech guy 04/04/10(Sun)04:47 No.8969282
    >talk Astartes

    As you follow the Astartes down the hall, pistol drawn, faithful Peg-leg taking up the rear, you ask him about his origins.

    'So. Honored sir, how many of your brothers are here? What kind of tactics do you tend to use? I want to be, ah, prepared! To react appropriately!'

    The Astarte's answer is clipped; he is paying much more attention to what is around him than some little Techpriestess.

    'There are enough of us. We have been trying to take this miserable rock for weeks. We will grind them into /dust/, no matter how long it takes; this place is rightfully ours. You will stay out of the way.'
    >> Anonymous 04/04/10(Sun)04:48 No.8969298
         File1270370921.jpg-(22 KB, 250x200, toki.jpg)
    22 KB
    So Peg-Leg has no peg leg now?

    I ams sads.
    >> Captain AdMech guy 04/04/10(Sun)04:49 No.8969308
    Think of him as 'Prosthetics-Leg'. Pros-leg, if you'd like.
    >> Anonymous 04/04/10(Sun)04:49 No.8969311
    Oh, shit! 1000 sons!
    >> Anonymous 04/04/10(Sun)04:49 No.8969314
    Nod and follow

    This may get interresting
    >> Anonymous 04/04/10(Sun)04:51 No.8969327
    >> Anonymous 04/04/10(Sun)04:51 No.8969328

    Aren't those traitors?

    Or were it the emperors children or some shit

    anyways, just follow the marine
    >> Anonymous 04/04/10(Sun)04:53 No.8969351
    I found this in a STC print out! Do I get more implants now?

    >> Anonymous 04/04/10(Sun)04:54 No.8969356
    >this place is rightfully ours
    Err, most astartes chapters don't go about laying personal claim to space hulks.
    Gut feeling is painful.
    >> Anonymous 04/04/10(Sun)04:55 No.8969367

    Get the fuck out of here! There be Chaos! CHAOS!
    >> Anonymous 04/04/10(Sun)04:56 No.8969379
    plant both explosives to astartes, detonate and run like hell to spacecraft door

    Shit's getting curazheeeee
    >> Anonymous 04/04/10(Sun)04:58 No.8969391
    We gotta toe the line.
    For now/ We do have a mission, and as Admech, we do not need to grovel at the feet of astartes.
    >> Captain AdMech guy 04/04/10(Sun)04:58 No.8969393
         File1270371494.jpg-(95 KB, 600x682, Night Crew.jpg)
    95 KB
    >listen machine spirit
    The spirit of the armor is content and downright pleased with your recent actions. It seems perfectly normal for a machine spirit. You have never interacted with a holy suit of Astartes armor's spirit, but it seems about right.

    You three come to a small room. It has what used to be a bench to a side, the ashed remains of some potted plants, and doors to the north and east. You just came from the west. On the south wall, there is an Imperial icon and a small shrine. There are no Mechanicus influences.

    The Marine pauses, and tries to use his comm-bead. You nearly bump into him; you were trying to remember where you'd seen that armor before. You catch yourself, and you and Peg-Leg (or Pro-Leg, if you want), take up defensive positions behind him.

    After a moment, the Marine curses. 'No good. Interference is blocking long-range signals, Techpriestess. I assume you don't have anything to help?'


    >look time
    >3:50 AM
    fuck me.
    >> Anonymous 04/04/10(Sun)05:00 No.8969405
    I'm fine with calling it for now.
    >> Captain AdMech guy 04/04/10(Sun)05:00 No.8969412
    I ain't got work tomorrow, but if this continues, I'll need time for recaff.
    >> Anonymous 04/04/10(Sun)05:01 No.8969413
    Try to help the marine
    You may get some clues from his comm bead
    >> Anonymous 04/04/10(Sun)05:02 No.8969425
    >His armor is an ivory shade, with deep blue shoulder pads
    FFFFF-- pre-Heresy colour scheme of World Eaters?!

    >decorated with an armored arm holding a sword, in black.
    ... or maybe not. Huh.
    >> Anonymous 04/04/10(Sun)05:02 No.8969432

    get some coffee

    Iv'e been up whole night playing angry marine in a thread here anyways
    >> Anonymous 04/04/10(Sun)05:03 No.8969444
    See if we can integrate his communications and improve them? Then he would "need" us and we wouldn't just be baggage.
    >> Anonymous 04/04/10(Sun)05:03 No.8969447
    This better not be a trapped member of the legion of the damned
    >> Captain AdMech guy 04/04/10(Sun)05:04 No.8969452
         File1270371862.jpg-(305 KB, 1000x1250, romancing the lasgun.jpg)
    305 KB
    >get recaff
    AdMech Guy wanders off, to fetch the beverage.
    >> Captain AdMech guy 04/04/10(Sun)05:08 No.8969488
    You offer to help. 'Maybe I could help increase the signal? I'm no comms servitor, but I could still try?'

    The Marine thinks about this a moment, shrugs, and simply pulls off his helmet, handing it to you. The comm-bead must be inside, you realize.

    It's surprisingly heavy. There is a standard dataport just inside the helmet.

    He looks completely human. Or, at least, as human as Astartes get. He is very tan, and very bald. He has a single service stud; silver in color.

    >roll 1d100 to see if you can do anything.
    >> Anonymous 04/04/10(Sun)05:11 No.8969523
    rolled 53 = 53

    Get a better look at the workings of the helmet while you're going at it. Maybe there are some clues as to the identity of the Marine's Chapter.
    >> Anonymous 04/04/10(Sun)05:11 No.8969531
    rolled 64 = 64

    F5 F5 F5
    >> Anonymous 04/04/10(Sun)05:11 No.8969533
    rolled 52 = 52

    >> Anonymous 04/04/10(Sun)05:13 No.8969565
    rolled 26 = 26

    >> Captain AdMech guy 04/04/10(Sun)05:19 No.8969624
    >53, 64

    You look into his helmet as you extrude a datadendrite from your face-mask. It's clean and well-maintained, and there is no sign of ill-treatment. It smells faintly of some sort of personal cleaner and machine oil. You link with the helmet and quickly puzzle through the borderline-archaic programming to the comm systems.

    You try for nearly a minute to hear any orders, but you hear only static.



    Just when you're about to unlink yourself and hand the helmet back, a transmission breaks through!

    ''Doze krumpin' beakies are hoggin' up all the good fightin' at dat big eatin' room! Dis is Boss Ugarg Snaggagrin and I's orderin' you grots to get over there 'fore I get to you first and smash you good!'

    That wasn't an imperial signal, but it's still useful.

    >> Anonymous 04/04/10(Sun)05:20 No.8969630
    rolled 67 = 67

    Did you go all the way to Starbucks?

    C'mon write something
    >> Anonymous 04/04/10(Sun)05:20 No.8969637
    Could make for a neato looking Techpriest. We need a drawfag.

    Female Ultra-bald techpriest, and a peg-legged servitor hobbling behind her that states the obvious.
    >> Anonymous 04/04/10(Sun)05:21 No.8969642
    Inform the marine
    >> Captain AdMech guy 04/04/10(Sun)05:22 No.8969661
    Starbucks is closed for two more hours. I could go for a mocha, actually.

    Are you sure you want to do that?
    >> Anonymous 04/04/10(Sun)05:24 No.8969680

    Pretty sure yes, i think he would like to hear the orks planning
    >> Anonymous 04/04/10(Sun)05:24 No.8969686
    It's not our mission to go fightin' orks with the Astartes. What should we doooo
    >> Captain AdMech guy 04/04/10(Sun)05:28 No.8969736
    >inform Astartes

    'Sir! The Orks are convening on the, er, 'Big eating room'. The mess, I guess? He said that you beakies- sorry, honored Astartes- you /marines/ were holed up in there.'

    The Marine looks surprised, and takes back his helmet, popping it back on in one smooth motion.

    'Let's go. Keep up; if that thing falls behind then so be it. We must get back to my brothers before we lose any more men or ground!'

    He takes off at what must be, for him, a tactical jog. For /you/, it's a full-out run. You and Peg-Leg start following to the best of your abilities.
    >> Anonymous 04/04/10(Sun)05:28 No.8969739

    But he's got the muscles
    We are just a lonely and beautiful priestess just aching to be freed

    Oh god i hope there's no faggots from /v/ in here contemplating turning this into a romance/tali story
    >> Anonymous 04/04/10(Sun)05:31 No.8969766
    Please archive this, I've gotta run.

    Thanks OP, was fun.
    >> Captain AdMech guy 04/04/10(Sun)05:31 No.8969770
    Actually, I used to post on /v/ all the time.
    >> Anonymous 04/04/10(Sun)05:31 No.8969771
    Continue to follow

    Look after ADMECH signs
    >> Captain AdMech guy 04/04/10(Sun)05:35 No.8969811
    >follow astartes
    >look for AdMech symbols

    As you try to keep his rapidly receding back in your sight, you keep an eye out for Adeptus Mechanicus symbols. Curiously, even when the Astartes detours through service tunnels (or what looks like service tunnels), you don't see hide nor hair of the sacred Gear or anything else. There is the occasional servitor, but you realize they are all non-standard patterns.

    Eventually, you lose him. He makes a turn, and by the time you catch up, he's gone down one of three pathways- North, East and West.

    Peg-Leg is on his way to you, hobbling as fast he can.
    >> Anonymous 04/04/10(Sun)05:35 No.8969813
    This guy will just lead us to trouble, turn down the nearest passage ASAP.
    >> Anonymous 04/04/10(Sun)05:36 No.8969834
    Oh shit, erhm

    West is always a safe bet
    >> Anonymous 04/04/10(Sun)05:37 No.8969835
    Inspect the near servitor (apart from peggy), maybe we can find out somthing interesting?
    >> Anonymous 04/04/10(Sun)05:38 No.8969848
    Look out for Dark-Admech and pray to the Machine god you never find them.
    >> Anonymous 04/04/10(Sun)05:38 No.8969852
    >> Captain AdMech guy 04/04/10(Sun)05:40 No.8969862
    >look at nearest servitor

    You step back down the hallway you came from, coming across Peg-Leg as you do. A standard beep and he falls back in line.

    You find a servitor fairly close to the door. It is currently in standby mode. There are no AdMech symbols on it, nor do you recognize the pattern used to make it. You find yourself making the sign of the Gear.

    You're not even sure what it's FOR, exactly.
    >> Anonymous 04/04/10(Sun)05:40 No.8969865
    Masturbate with our mechandrite.
    >> Anonymous 04/04/10(Sun)05:41 No.8969873
    Took you long enough.

    Try to get some info out of it.
    >> Anonymous 04/04/10(Sun)05:41 No.8969874

    Oh boy here we go

    Try to access the servitor
    >> Anonymous 04/04/10(Sun)05:41 No.8969875
    Grim Darkness
    >> Captain AdMech guy 04/04/10(Sun)05:42 No.8969883
    You examine it and find a dataport.

    >roll 1d100 to figure this shit out.

    Chem-Geld. Not interested.
    >> Anonymous 04/04/10(Sun)05:43 No.8969892
    rolled 80 = 80

    Omnissiah praise us
    >> Anonymous 04/04/10(Sun)05:44 No.8969899
    That only means we have to masturbate REALLY HARD.
    Like, a 10 on the scale of "how hard do you masturbate?"
    >> Anonymous 04/04/10(Sun)05:44 No.8969902
    rolled 84 = 84

    Come ooooooon.
    >> Anonymous 04/04/10(Sun)05:44 No.8969907
    rolled 5 = 5

    >> Anonymous 04/04/10(Sun)05:45 No.8969915
    rolled 37 = 37

    >> Captain AdMech guy 04/04/10(Sun)05:53 No.8969994
         File1270374785.jpg-(86 KB, 620x867, 1269184500204.jpg)
    86 KB
    In the middle of accessing the servitor, it roars to life with an awful code-shriek!

    It reaches towards you with mangled arms.


    You can't break the connection- you're still accessing it's OS, trying to figure out where it came from, what it is, and disconnecting roughly could damage you permanently.

    The Servitor doesn't care about that, and grabs at your arms. It is much stronger than you. If you don't do something, you're going to start gaining injuries.


    :3 aww. I'ma do this:

    You manage to learn (while being attacked) that this servitor is /ancient/. It is incredibly, impossibly old. The date on it's internal clock registers that it is from before the Heresy; something /impossible/.

    >> Anonymous 04/04/10(Sun)05:55 No.8970027
    rolled 86 = 86


    Also, OP, may I suggest not using the d100 system? I know that it's novel because DH uses it too, but the 4chan d100 system is SHIT.
    Primarch quest had an disproportionate number of high rolls.
    Tau quest had an disproportionate number of high rolls.
    And now this thread does.
    Perhaps change to d20.
    >> Anonymous 04/04/10(Sun)05:56 No.8970030
    rolled 42 = 42

    >bitch about lots of high rolls.
    >get a high roll.
    Karma, or proving my point?
    >> Anonymous 04/04/10(Sun)05:56 No.8970032
    Get peggy to restrain it, keep looking through it's OS.
    >> Captain AdMech guy 04/04/10(Sun)06:00 No.8970087
    How good does d20 work? I was in on Primarch Quest, I saw how that shit went down. Let's try it out:

    You emit a terrified squawk of code at Peg-Leg, who lurches into action, deploying standard human restraining techniques: wrapping his arms around the other servitor and squeezing really hard.

    >Roll d20; see how well he does! Quick, before you take injury!
    >> Anonymous 04/04/10(Sun)06:00 No.8970091
    Aw, crap. Pre-Heresy World Eaters colours on the Marine, an impossibly old servitor... we've slipped back in time, haven't we. Shit.
    Disconnect as quickly and safely as possible and try to trip the servitor over. They're helpless on their backs! I think.
    >> Anonymous 04/04/10(Sun)06:01 No.8970103
    rolled 10 = 10

    Well, darn. Pray really hard.
    >> Anonymous 04/04/10(Sun)06:02 No.8970114
    rolled 13 = 13

    >> Anonymous 04/04/10(Sun)06:02 No.8970122
    rolled 5 = 5

    Go peggy go!
    >> Captain AdMech guy 04/04/10(Sun)06:10 No.8970213
    >10 -2 (he's very good at what he does) = 8
    Peggy restrains the other servitor with a code-growl of submission, which has the effect of making the servitor pause in it's act of strangling you, which allows Peg-Leg to get a good grip. You continue digging around in the active servitor, trying to figure anything out.



    Unfortunately, you can't seem to find anything else useful on what exactly is going on here. You do find a map, which you copy. The name of this rock is apparently called 'Progressive Dynamics Research Lab'.

    You disconnect safely, and order Peg-Leg to disable the servitor. Apparently, his answer to that is to pop off the thing's head.

    It stops twitching about a minute later.

    >> Anonymous 04/04/10(Sun)06:16 No.8970285
    Look at map
    >> Anonymous 04/04/10(Sun)06:17 No.8970294
    Use the map to find a place where the SM ship might be.
    >> Captain AdMech guy 04/04/10(Sun)06:18 No.8970305
    >look map

    While Peg-Leg continues to systematically take the servitor apart, you consult the map, intaking a pack of corpse starch as you do so.

    The way to the mess is to the East.

    The way to the space docks is to the North.

    The way to the Labs is to the West.
    >> Anonymous 04/04/10(Sun)06:19 No.8970323
    rolled 1 = 1

    East it is then, better stay with the marine as much as possible
    >> Anonymous 04/04/10(Sun)06:20 No.8970329
    Labs labs labs!
    >> Captain AdMech guy 04/04/10(Sun)06:22 No.8970348
    You guys can bicker about this tomorrow and/or get drawfags to draw Lyra and Peg-Leg.


    ADEPTUS QUEST: oh god we're lost and we're not made for this shit, IN THE NAME OF THE MACHINE GOD.

    I'm going to bed Omnissiah and all the gears Not even recaff helps at this point.
    >> Anonymous 04/04/10(Sun)06:22 No.8970350
    I would advise archiving this, to preserve the awesomeness that is this thread. Requesting an archive.
    >> Anonymous 04/04/10(Sun)07:28 No.8971000

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