Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File : 1270179942.jpg-(93 KB, 507x810, mage2.jpg)
    93 KB MTG Homebrew Thread Anonymous 04/01/10(Thu)23:45 No.8925358  
    Let's do this a bit differently. I'm going to post some fantasy art. You guys open up Set Editor and make cards using said art. Aside for that, anything goes.

    Oh, and no looking at other people's cards before posting your own. That said, post what you've got even if you think it's obvious or unoriginal- I'm really interested in seeing where /tg/'s imagination takes it.
    >> Anonymous 04/01/10(Thu)23:46 No.8925368
         File1270179973.jpg-(298 KB, 1440x900, dragon.jpg)
    298 KB
    >> Anonymous 04/01/10(Thu)23:48 No.8925405
         File1270180101.jpg-(107 KB, 640x477, 1267092600335.jpg)
    107 KB
    3/3, and that's it for this time (too much variety and we wouldn't see as much parallel development).

    Nothing's resized because set editor makes it easy to do that as you go. Oh, and if anyone doesn't have it yet: http://magicseteditor.sourceforge.net/

    Let's see where this goes.
    >> Anonymous 04/02/10(Fri)00:20 No.8925999
         File1270182021.jpg-(41 KB, 375x523, Tempest Mage.jpg)
    41 KB

    OK, Anonymous, I'll play, since I am bored and don't have to work tomorrow.... here's 1... not sure if it's too overpowered (do I need to up its mana cost, or tone down its abilities?)
    >> Anonymous 04/02/10(Fri)00:22 No.8926046
         File1270182151.jpg-(916 KB, 1200x1004, clockwork.jpg)
    916 KB
    someone come up with something for this. blow my mind.
    >> Anonymous 04/02/10(Fri)00:23 No.8926067
         File1270182213.jpg-(39 KB, 375x523, Gerom the Mistkeeper.jpg)
    39 KB
    >> Anonymous 04/02/10(Fri)00:27 No.8926131
    you can't play the first ability unless you have a blue or red creature. it sucks.

    the second ability is almost entirely worthless, considering you have to use planeswalker abilities on your own turn and use them only as a sorcery.

    easily one of the worst made cards i've ever seen on /tg/
    >> Anonymous 04/02/10(Fri)00:28 No.8926155

    It's very multipurpose. In particular, tapping for mana is generally a green thing. I'd probably kill the third effect.

    Pyromancer is also three mana, and doesn't require mana for its tap ability, but the added utility of an unsummon power is more than worth it. In fact, unsummon is probably worth a lot more than direct damage (U and a card gets you unsummon; R and a card gets you 3 damage rather than just 1). You might want to make the second ability cost more.

    Personally I'd switch the mana types (making the creatures cost 1RU, so monoblue and monored can't field him, but then making the tap abilities hybrid mana so he's easier to use). Just a thought.
    >> Anonymous 04/02/10(Fri)00:28 No.8926156
    Wording on the first two need re-working.

    First ability should be until end of turn. 4 mana to give a red creature +0/+3 and shroud, and a blue creature +3/+0, permanently, is nuts. Add on that it's REPEATABLE, and you're fucking insane. Also with the way it's worded, you can target a Red/Blue creature with both abilities; I'm assuming that was intentional.

    Second ability should read "Prevent all damage a source of your choice would deal to you this turn. Draw a card for each damage prevented this way." That allows you to do something like, tag a creature, and they can't use it to damage you, like a Tap: do one damage. With the current wording, you'd prevent it, and then draw cards as the ability is resolving. Also, "a source of your choice" is how most of them are worded, because it doesn't target. It can 'choose' things with Shroud, etc.

    Third ability is fine.
    >> Rules Guy !!YKiKvtlP4o5 04/02/10(Fri)00:30 No.8926183
    Tapping for mana IS usually green, but this is very obviously 'flavored' as a mage weaving red and blue together. It just converts mana, and barring any untap-shenanigans, it can't even use that mana for itself. I think that the ping for R mana should either do 2 to something and 1 to itself, or not cost mana, Also, agree on it being 1UR, or you'd have to keep the mana cost on the ping.
    >> Anonymous 04/02/10(Fri)00:33 No.8926219
         File1270182804.jpg-(53 KB, 375x523, Anarchy Dragon.jpg)
    53 KB

    OK, here's my second one... keep in mind, I don't play red all that often...
    >> Rules Guy !!YKiKvtlP4o5 04/02/10(Fri)00:36 No.8926270
    I'd say skip the reveal.

    3R, Exile the top card of your library: Anarchy Dragon deals X damage to each other creature and each player, where X is equal to the exiled card's converted mana cost.
    >> Anonymous 04/02/10(Fri)00:36 No.8926271
         File1270182981.jpg-(40 KB, 375x523, Gerom the Mistkeeper.jpg)
    40 KB
    You're a dick, but thanks for pointing out the snafu on the second ability.

    You're right about the first ability, fixed. Also loosened wording on the second.
    >> Anonymous 04/02/10(Fri)00:38 No.8926305
    Remember those Red/Blue tribal creatues? Riverfall Mimic and Noggle Bandit? This would be the ideal planeswalker for that deck.
    >> Rules Guy !!YKiKvtlP4o5 04/02/10(Fri)00:39 No.8926323
    You might want to change it to "Target creature gains +3/+0 and first strike until end of turn if it is blue. Target creature gains +0/+3 until end of turn if it is red."

    That way you can activate it as long as there's a creature on the board, regardless of color, if you wanna get the points up. As it is, there has to be a red and a blue, or a blue/red.

    Second ability, change the wording to "Until the beginning of your next upkeep, prevent all damage a source of your choice would deal to you. At the beginning of your next upkeep, draw cards equal to the damage prevented this way", or something.
    >> Anonymous 04/02/10(Fri)00:39 No.8926327
         File1270183165.jpg-(43 KB, 375x523, Initiation of the Tel-Gilad.jpg)
    43 KB
    Made it like this because it looks like the images used to look.
    >> Anonymous 04/02/10(Fri)00:42 No.8926391

    Thats the most broken thing I've ever seen.
    >> Anonymous 04/02/10(Fri)00:42 No.8926406
    It was my intent that you need both creatures on the field to use the first ability (note that it gives some blueness to a red creature and some redness to a blue creature). It's easy to foil, which is why his second ability ("go ahead, hit me") is also a loyalty gain.

    As for the third, that's actually an excellent idea to diminish the impact of 'skip upkeep' shenanigans.

    Question: If an ability prevents damage to you, that also prevents damage to your planeswalkers right? Or is the second ability actually useless because they can just wack Gerom instead of you?
    >> Anonymous 04/02/10(Fri)00:44 No.8926428

    Someone thinks its broken and someone thinks its worthless. Clearly, I'm doing something right.
    >> Anonymous 04/02/10(Fri)00:46 No.8926461
         File1270183569.jpg-(45 KB, 375x523, Clockwork Behemoth.jpg)
    45 KB
    Here you go.

    Pity, I wanted the Dragon, but someone else already got to it.
    >> Anonymous 04/02/10(Fri)00:46 No.8926474
    Does not english well

    if they have a forest then they get +0+1 for each forest?

    what if they don't have a forest?

    Might as well just say they get +0+1 for each forest they control. Since there is no ELSE for the IF
    >> Anonymous 04/02/10(Fri)00:49 No.8926517
    You can get rid of "effect" in the last bit there, just saying "When Clockwork Behemoth leaves the battlefield, return all permanents exiled by Clockwork Behemoth to the battlefield."
    >> Anonymous 04/02/10(Fri)00:50 No.8926541
    It's a global enchantment, which affects ALL CREATURES that ANY player who has even ONE FOREST controls.

    Emphasis for clarity, not to be mean.
    >> Anonymous 04/02/10(Fri)00:51 No.8926568
    What if there's a second card being used on him, or what if its interpreted to mean "Return creatures destroyed by him" too?
    >> Rules Guy !!YKiKvtlP4o5 04/02/10(Fri)00:51 No.8926569
    "All creatures gain +0/+1 for each forest their controller controls."

    Really awkward wording, but it works. I think.

    I'm not 100% sure. Whenever non-combat damage would be dealt to you by a source your opponent controls, your opponent may elect to have that damage be dealt to any planeswalker you control, instead. I think it's a misdirection effect, but I'm not sure if you can layer it so that the "Prevent damage" thing is on the bottom of the stack, and their re-direct goes first, or not. I'd have to look. Combat damage, though, would do shit. Combat damage is assigned to the target it attacked; when the creature attacks, they declare if they're attacking you, or any planeswalker you control.

    Also, if you want that ability to require 2 creatures on the field, it should be "Target creature gets X if red, and another target creature gets Y if blue".
    >> Anonymous 04/02/10(Fri)00:53 No.8926606

    You should do it. The whole point is to see what different places we can arrive at from the same starting point.
    >> Rules Guy !!YKiKvtlP4o5 04/02/10(Fri)00:54 No.8926630
    Because it won't exile them by doing damage, and the "when CARDNAME leaves the battlefield, return all permanents exiled by CARDNAME to the battlefield" clause is part of the exiling effect, not a seperate line.

    I'd word it "2, tap, remove a counter: Exile target permanent. When CARDNAME leaves the battlefield, return all creatures exiled by CARDNAME to the battlefield."
    >> Antiria !AvT/zSkROU 04/02/10(Fri)00:55 No.8926631
         File1270184102.jpg-(48 KB, 375x523, Charid.jpg)
    48 KB
    oh fuck yeah
    >> Rules Guy !!YKiKvtlP4o5 04/02/10(Fri)00:58 No.8926673

    When you cast CARDNAME, you may draw up to 4 cards. For each card drawn this way, skip your next draw phase.

    CARDNAME gets +1/+1 for each card in your hand.

    At the beginning of your upkeep, if you have 5 or more cards in hand, CARDNAME loses Defender until end of turn.
    >> Antiria !AvT/zSkROU 04/02/10(Fri)01:02 No.8926743
         File1270184527.jpg-(48 KB, 375x523, Charid2.jpg)
    48 KB
    >> Anonymous 04/02/10(Fri)01:03 No.8926767
         File1270184598.jpg-(43 KB, 375x523, Muxel Veritas.jpg)
    43 KB
    Chalk it up to the old card style then. That'd be fine, right?

    Here's my attempt at the Dragon. Gave up halfway through. BTW, I love >>8926219 's version.
    >> Anonymous 04/02/10(Fri)01:04 No.8926796
    periods on the ends.
    >> Anonymous 04/02/10(Fri)01:05 No.8926818
         File1270184753.jpg-(44 KB, 375x523, Clockwork Behemoth.jpg)
    44 KB
    >> Rules Guy !!YKiKvtlP4o5 04/02/10(Fri)01:08 No.8926863
    I'm not criticizing these, I'm just trying to work out the wording.

    Part of it is a fun thing for me, so I can see if I remember how they SHOULD be worded.

    Haha, weird. You've got it as an Elder Dragon, but you have it costed as the Planescape dragons. Same effect.

    Legendary Creature - Elder Dragon

    Whenever CARDNAME deals combat damage to a player, you may pay 2B. If you do, destroy target permanent that player considers important

    >> Rules Guy !!YKiKvtlP4o5 04/02/10(Fri)01:09 No.8926872
    It'd be "return all permanents exiled by CARDNAME to the battlefield", but yes.
    >> Antiria !AvT/zSkROU 04/02/10(Fri)01:10 No.8926904
    Haha no worries, I was saying hurp at myself because I forgot how basic MTG language went.
    >> Anonymous 04/02/10(Fri)01:12 No.8926940
         File1270185141.jpg-(45 KB, 375x523, Muxel Veritas.jpg)
    45 KB
    Oops, that must be the good old Planescape borders acting up on me again. :D
    But honestly, can you really call it an Elder Dragon without the Legend at the end? It goes against the spirit of things.
    >> Anonymous 04/02/10(Fri)01:13 No.8926973
         File1270185232.jpg-(45 KB, 375x523, Clockwork Behemoth.jpg)
    45 KB
    Say what you want about all the changes they made for M10, but Exile is DAMN convenient to use.
    >> Anonymous 04/02/10(Fri)01:16 No.8927015
         File1270185366.jpg-(60 KB, 513x368, 958043345.jpg)
    60 KB
    And now for something completely different!
    Land or enchantment only, use the old borders and language.

    >> Anonymous 04/02/10(Fri)01:17 No.8927034
         File1270185446.jpg-(173 KB, 300x359, Azathoth.jpg)
    173 KB
    And here's a picture of Azathoth for you to -50 SAN at.

    Again, old style please.
    >> Green Gecko !y4SZ54EQRk 04/02/10(Fri)01:20 No.8927091
    All clockwork creatures start as 0/0 but with "***** enters the battlefield with (number) +1/+1 counters on it."
    Clockwork creatures also lose a +1/+1 counter whenever they attack or block at the end of combat.
    >> Rules Guy !!YKiKvtlP4o5 04/02/10(Fri)01:20 No.8927094
         File1270185634.jpg-(78 KB, 312x445, 10.jpg)
    78 KB
    >> Anonymous 04/02/10(Fri)01:21 No.8927114
    >> Rules Guy !!YKiKvtlP4o5 04/02/10(Fri)01:21 No.8927116
    Except that one, obviously.

    Let the man have his clockwork monstrosity. It's only half-clock, anyway.
    >> Anonymous 04/02/10(Fri)01:24 No.8927153
         File1270185857.jpg-(47 KB, 375x523, Clockwork Behemoth.jpg)
    47 KB
    ('______' )
    >> Anonymous 04/02/10(Fri)01:26 No.8927194

    Awesome idea for a card. 12 mana is a bit too much, though. I'd make it 8 or 9 at most.
    >> Anonymous 04/02/10(Fri)01:31 No.8927256
         File1270186263.jpg-(47 KB, 375x523, Clockwork Behemoth.jpg)
    47 KB
    I only just noticed the 13 on the clock's face.


    Also, yeah, now that its P/T has been converted to counters, it should cost a lot less.
    >> Anonymous 04/02/10(Fri)01:34 No.8927318
         File1270186498.jpg-(55 KB, 375x523, Eranthyl, the Satyr Queen.jpg)
    55 KB
    I’m not gonna lie, I love the image of the rest of your allies getting all pumped up as more and more satyr girls enter the battlefield.
    >> Anonymous 04/02/10(Fri)01:37 No.8927344
         File1270186626.jpg-(55 KB, 375x523, Eranthyl, the Satyr Queen.jpg)
    55 KB
    Woops! Screwed the name up.
    >> Anonymous 04/02/10(Fri)01:37 No.8927348
    You need to capitalize Creature types in the text, and type in CARDNAME instead of manually putting in the name. The two names are different.
    >> Anonymous 04/02/10(Fri)01:38 No.8927367

    Ah, that's why people always type out 'cardname'!

    The more you know.
    >> Anonymous 04/02/10(Fri)01:38 No.8927371
    Satyr can't be female.
    >> Anonymous 04/02/10(Fri)01:43 No.8927439
    1.) There isn't a "faun" type
    2.) http://en.wikipedia.org/wiki/Satyress
    3.) Extending a mythological creature into a fantasy race almost always entails creating members of both genders (see: female minotaur, male medusa, etc).
    >> Anonymous 04/02/10(Fri)01:44 No.8927461
         File1270187092.jpg-(77 KB, 312x445, 130.jpg)
    77 KB
    >> Anonymous 04/02/10(Fri)01:46 No.8927484

    Heh, I kind of dig this.

    That said, starting at 6/6 for 8 mana seems a little weak, especially considering that it 'winds down' over time (whether you're attacking with it or exiling with it). On the other hand, I'm probably underestimating the value of the exile effect. 7 mana perhaps?
    >> Anonymous 04/02/10(Fri)01:48 No.8927511

    Interesting. Heavy lifegain sorceries strike me as white, but green does life too and the creature/land-focus probably makes it appropriate.
    >> Anonymous 04/02/10(Fri)01:49 No.8927533
    That is an actual magic card.
    >> Anonymous 04/02/10(Fri)01:50 No.8927541

    To be fair, those are elves being satyry.
    >> Anonymous 04/02/10(Fri)01:50 No.8927553
    green actually did mass life gain first, if memory serves me right. white was on damage prevention.
    >> Anonymous 04/02/10(Fri)01:51 No.8927567

    Herp, sorry, I just now noticed that the third ability costs hybrid and is thus a mana fix. That makes sense.

    It would be cool if a creature like this let you play blue mana as red mana for one turn (for instance, to dump everything into a molten ravager). But for playing spells one mana is probably all the fix you'll need.
    >> Anonymous 04/02/10(Fri)01:55 No.8927625
         File1270187740.jpg-(48 KB, 375x523, Enfeoffment.jpg)
    48 KB
    >> Anonymous 04/02/10(Fri)02:01 No.8927699
         File1270188067.jpg-(45 KB, 375x523, Timeshare Entite.jpg)
    45 KB
    moar plox
    >> Anonymous 04/02/10(Fri)02:01 No.8927704
         File1270188091.jpg-(38 KB, 375x523, Ascombe Elementalist.jpg)
    38 KB
    >> Anonymous 04/02/10(Fri)02:02 No.8927715
         File1270188147.jpg-(41 KB, 300x450, Shen_Ku_-_The_Dark_Samurai.jpg)
    41 KB
    There I did half the work for you. Now WOW me.
    >> Vector !NEy29ODpvs 04/02/10(Fri)02:04 No.8927735
    rolled 7, 8, 11 = 26

    That is terrible design.
    >> Anonymous 04/02/10(Fri)02:05 No.8927755
         File1270188351.jpg-(51 KB, 375x523, Soulgorger Dragon.jpg)
    51 KB
    >> Anonymous 04/02/10(Fri)02:06 No.8927763
    something something bushido

    >> Vector !NEy29ODpvs 04/02/10(Fri)02:06 No.8927775
    rolled 19, 15, 12 = 46

    Not everything needs to be multicolored.
    >> Anonymous 04/02/10(Fri)02:07 No.8927794
    check out the art bro
    >> Anonymous 04/02/10(Fri)02:09 No.8927814
    Skipping your upkeep is really, really useful.

    Shroud in a win-condition card might be a bad idea. Cards with a mana cost of more than 10 might as well not have mana costs; it's just going to get cheated in.

    I do love the concept. This is my favorite clockfrog so far.
    >> Anonymous 04/02/10(Fri)02:10 No.8927833
         File1270188631.jpg-(41 KB, 375x523, Tetsudo, the Iron Samurai.jpg)
    41 KB
    >> Anonymous 04/02/10(Fri)02:10 No.8927838
    Fucking awesome. I want them to print this.
    >> Vector !NEy29ODpvs 04/02/10(Fri)02:11 No.8927848
    rolled 19, 11, 11 = 41

    >> Anonymous 04/02/10(Fri)02:13 No.8927868
    it usually is useful, you're right

    but at most skipping your upkeep will net you neutral on the vanishing, and you'll have a 5/8 shroud "skip your draw step" for 13

    shroud is so you can't bugger up the counters, the win condition is there because its what came to mind

    13 because there's 13 on the face, same as the win-con, same with the 5/8, that's where the hands appear to be
    >> Anonymous 04/02/10(Fri)02:13 No.8927873
         File1270188807.jpg-(34 KB, 356x563, Hellwave.jpg)
    34 KB
    Okay, Okay I'll accept that. How bout this?
    >> Anonymous 04/02/10(Fri)02:13 No.8927881
    This card, with this art and flavortext, is one of the most badass things in Magic
    >> Asshole And Swan Killer !ofC/MoKSRs 04/02/10(Fri)02:14 No.8927886
    >6 mana
    >16 damage

    >> Anonymous 04/02/10(Fri)02:15 No.8927897
    err, upkeep that is

    idly has anyone else ever tried to do gold colorshifted cards? the card bg is dubloons
    >> Anonymous 04/02/10(Fri)02:15 No.8927901
    Oh ho yes.
    >> Anonymous 04/02/10(Fri)02:16 No.8927912
         File1270188992.jpg-(18 KB, 280x400, Her wound.jpg)
    18 KB
    And hell with it, this too.
    >> Captain AdMech guy 04/02/10(Fri)02:20 No.8927958
    rolled 23 = 23

    Vrock-wing mask 2B

    Artifact: Equipment

    Equip: Lose two life.

    Equipped creature gets +2/+0 and fear.

    Tap equipped creature and two other creatures equipped with Vrock-wing mask: Destroy target creature and gain two life.

    fuck getting Set Editor this late at night.
    >> Captain AdMech guy 04/02/10(Fri)02:21 No.8927969
    rolled 61 = 61

    maybe 1bb or 3b idk it's been a long time since I played.
    >> Anonymous 04/02/10(Fri)02:21 No.8927974
         File1270189303.jpg-(31 KB, 375x523, Bird Hat.jpg)
    31 KB
    >> Anonymous 04/02/10(Fri)02:24 No.8927995
         File1270189440.jpg-(37 KB, 375x523, Nightmare Fuel.jpg)
    37 KB
    >> Vector !NEy29ODpvs 04/02/10(Fri)02:24 No.8928005
    rolled 18, 2, 20 = 40

    >> Anonymous 04/02/10(Fri)02:24 No.8928013
    I can't wait for the guy to release the colorless frame
    >> Anonymous 04/02/10(Fri)02:25 No.8928026

    Call me crazy but I think this might be balanced at 4.
    >> Anonymous 04/02/10(Fri)02:26 No.8928036

    Cool constructive criticism, tripfag.
    >> Anonymous 04/02/10(Fri)02:28 No.8928053
         File1270189719.jpg-(47 KB, 312x445, FallenEmpires-HymntoTourach2.jpg)
    47 KB

    It's balanced in relation to pic related. I don;t play T2, so idk how this compares to current discard, but then this isn't a T2 card so...
    >> Anonymous 04/02/10(Fri)02:29 No.8928058
    Probably fair, but should be monoblack
    >> Vector !NEy29ODpvs 04/02/10(Fri)02:30 No.8928074
    rolled 14, 10, 9 = 33

    Didn't you hear? Hymn to Torach is way overpowered.
    >> Anonymous 04/02/10(Fri)02:31 No.8928077
    But Nightmare Fuel is far weaker. Compare to Persecute.
    >> Anonymous 04/02/10(Fri)02:32 No.8928091

    But NF can take lands or creatures, and sometimes it will take a whole hand.
    >> Dr. Baron von Evilsatan 04/02/10(Fri)02:32 No.8928097
         File1270189969.jpg-(37 KB, 585x307, 1238321350282.jpg)
    37 KB

    >>Comparable in power to Hymn to Tourach

    >>Therefore balanced
    >> Anonymous 04/02/10(Fri)02:34 No.8928107

    Pff, the Hymn is nothing special. I pack 4 in my SuiBlack, but I'm thinking of dropping them for the one-drop that lets you pick the card they pitch.
    >> Anonymous 04/02/10(Fri)02:34 No.8928114
         File1270190093.jpg-(37 KB, 375x523, Inspired Footpad.jpg)
    37 KB
    >> Anonymous 04/02/10(Fri)02:35 No.8928117

    It's all relative bro. Compared to the crazy shit in this thread, Hymn is weaksauce.
    >> Vector !NEy29ODpvs 04/02/10(Fri)02:35 No.8928122
    rolled 11, 17, 15 = 43

    Persecute isn't a preemptive land destruction spell and possibly more for three mana.
    >> Anonymous 04/02/10(Fri)02:37 No.8928144
    Persecute is far, far more likely to take out someone's whole hand than this is. As for lands, by the third turn you're unlikely to take out more than one land anyway, which is fair for 3 mana.

    Worth noting that it's broken with Dark Ritual, but then again formats with Dark Ritual also have moxes.
    >> Anonymous 04/02/10(Fri)02:39 No.8928174
    >Play Nightmare Fuel on turn 3
    >Hope to hit one land, often miss entirely
    >Almost never hit 2

    >Play Coercion on turn 3
    >Always hit a land if they have one, and something else if they don't
    >> Anonymous 04/02/10(Fri)02:40 No.8928181
         File1270190409.jpg-(45 KB, 375x523, Timeshare Entite.jpg)
    45 KB
    I thought about it, and I realized you could skip your upkeep and not have the vanishing ability trigger

    hurrdurr. I fixed it, as well as rearranging the types
    >> Anonymous 04/02/10(Fri)02:43 No.8928222

    Dark Ritual is actually why I made it blue-black and not mono black.
    >> Anonymous 04/02/10(Fri)02:44 No.8928232
    how lame
    >> NorinTheWary !PhvIfIiVL2 04/02/10(Fri)02:45 No.8928242
    Needs "Other than land" to be remotely balanced.
    >> Anonymous 04/02/10(Fri)02:47 No.8928263
         File1270190838.jpg-(39 KB, 375x523, Defiler of Wills.jpg)
    39 KB
    The ability is sorta blue, but the trigger cost is very black.
    >> Anonymous 04/02/10(Fri)02:51 No.8928319
         File1270191099.jpg-(58 KB, 600x674, The_Warrior_by_alanlathwell.jpg)
    58 KB
    What can you make with this image, /tg/?
    >> Anonymous 04/02/10(Fri)02:52 No.8928338
         File1270191167.jpg-(43 KB, 375x523, Vedalken Chronophage.jpg)
    43 KB
    >> Anonymous 04/02/10(Fri)02:53 No.8928342
    Can you post the art you used for the card?
    >> Anonymous 04/02/10(Fri)02:54 No.8928354
         File1270191257.jpg-(30 KB, 223x310, Image.ashx.jpg)
    30 KB
    >> Anonymous 04/02/10(Fri)02:58 No.8928402
    Yeah, I know. Which is why I said the ability was kinda blue. However, my version lets you choose, which is why it requires creature sac.


    Used this: >>8927912
    >> Anonymous 04/02/10(Fri)02:58 No.8928408
         File1270191528.jpg-(34 KB, 375x523, Lord Gloom.jpg)
    34 KB
    >> Anonymous 04/02/10(Fri)02:59 No.8928415
         File1270191564.jpg-(53 KB, 375x523, Embodyment of Fire.jpg)
    53 KB
    Kind of generic-red, but eh.
    >> Anonymous 04/02/10(Fri)03:01 No.8928438
    Can someone explain the whole "snow" thing to me? Why the hell is it important enough to get its own mana type?

    And, for that matter, its own land type (when even green/blue/etc lands aren't really green/blue/etc)?
    >> Anonymous 04/02/10(Fri)03:02 No.8928453
         File1270191756.jpg-(41 KB, 375x523, Kahr the Disfigured.jpg)
    41 KB
    >> Anonymous 04/02/10(Fri)03:04 No.8928469

    Kind of like this actually. I feel like it would be a lot more useful with haste.
    >> Anonymous 04/02/10(Fri)03:05 No.8928479
    It was part of a special set where the world was in some sort of Ice Age, so there were "snow-covered" lands or something
    >> Anonymous 04/02/10(Fri)03:06 No.8928483
         File1270191970.jpg-(39 KB, 375x523, Arrogant Sellsword.jpg)
    39 KB
    Here you go
    I only just realized there's a second meaning in the flavor text, haha
    >> Anonymous 04/02/10(Fri)03:06 No.8928491
         File1270192013.jpg-(33 KB, 375x523, Shareth Heartstealer.jpg)
    33 KB

    Fuck you, I love snow.
    >> Anonymous 04/02/10(Fri)03:09 No.8928514
         File1270192170.png-(48 KB, 448x348, Perma.png)
    48 KB
    >> Anonymous 04/02/10(Fri)03:13 No.8928563
         File1270192414.jpg-(31 KB, 375x523, B&hammer.jpg)
    31 KB
    >> Anonymous 04/02/10(Fri)03:14 No.8928588
         File1270192499.jpg-(36 KB, 375x523, Moot, Champion of Lulz.jpg)
    36 KB
    >> Anonymous 04/02/10(Fri)03:16 No.8928620
         File1270192607.jpg-(50 KB, 450x600, moot fag.jpg)
    50 KB

    >Implying moot is champion of anything other than faggotry
    >> NorinTheWary !PhvIfIiVL2 04/02/10(Fri)03:17 No.8928633
         File1270192669.jpg-(51 KB, 375x523, Quarrelous Quarry.jpg)
    51 KB
    Doing this art because it got skipped. Minus the silliness about the archaic borders/templating because they hurt my eyes.
    >> Anonymous 04/02/10(Fri)03:19 No.8928656
         File1270192763.jpg-(146 KB, 1024x768, Iseewhatyoupropane.jpg)
    146 KB
    Epic failure.
    >> Reiiama Kotsu, Inevitable 04/02/10(Fri)03:21 No.8928680
    I like this, and it has awesome flavor-text. One internet for you.
    >> Anonymous 04/02/10(Fri)03:22 No.8928698
         File1270192947.jpg-(40 KB, 375x523, Faceless Champion.jpg)
    40 KB
    >> Reiiama Kotsu, Inevitable 04/02/10(Fri)03:22 No.8928706
    I think he looks absofuckinlutely fabulous.
    >> NorinTheWary !PhvIfIiVL2 04/02/10(Fri)03:22 No.8928708
    That's a real card.
    >> Anonymous 04/02/10(Fri)03:24 No.8928733
         File1270193081.jpg-(41 KB, 375x523, Jarro Berserker.jpg)
    41 KB
    >> Anonymous 04/02/10(Fri)03:26 No.8928765
    Not sure what to make of this.

    Love the flavor text. Like that it's a glass canon with first strike (very red and very appropriate). But please stop giving proper names to non-legendary cards.

    Not bad. I wonder how the image inspired those mechanics for you (other than that it's a general black badass, which I guess I can see).
    >> Anonymous 04/02/10(Fri)03:27 No.8928772

    I kind of like the flavor of this card, but it somehow gives me more of a red vibe. Redirection effect reminds me of shunt and torchling.
    >> Anonymous 04/02/10(Fri)03:30 No.8928813

    It was black when I first wrote it. Which is why it's probably overcosted for green.

    I think that red redirects are all about causing havoc (i.e, changing an effect from your card to theirs or vice-versa).
    >> Anonymous 04/02/10(Fri)03:30 No.8928820

    I knew I wanted to give it frenzy
    but then a 1/2 frenzy for 1B was too boring
    but yeah its all about the artwork
    >> Anonymous 04/02/10(Fri)03:33 No.8928860
    I love how most of the guy-in-mask cards are reckless or offense-minded badasses. I can see why when I think about it; bare-armed dude, big sword, spiky mask.

    This is the kind of thing I wanted to see when I made the thread.
    >> Anonymous 04/02/10(Fri)03:36 No.8928905
    >> Anonymous 04/02/10(Fri)03:39 No.8928950
         File1270193952.jpg-(48 KB, 800x545, 1266299585600.jpg)
    48 KB
    Good, good... How about THIS image, /tg/?
    >> Anonymous 04/02/10(Fri)03:39 No.8928957
         File1270193974.jpg-(41 KB, 400x405, imagination.jpg)
    41 KB
    >> Anonymous 04/02/10(Fri)03:40 No.8928977
    clearly double strike

    I dunno what else
    >> Anonymous 04/02/10(Fri)03:41 No.8928988
         File1270194084.jpg-(40 KB, 375x523, Warlord of Jarro 7.jpg)
    40 KB
    >> Anonymous 04/02/10(Fri)03:43 No.8929024
         File1270194229.jpg-(37 KB, 375x523, Champion of the Fray.jpg)
    37 KB
    >> zerosozha !!Mio3wfOZIOR 04/02/10(Fri)03:44 No.8929034
         File1270194286.jpg-(41 KB, 312x440, DestituteRavager-MY.jpg)
    41 KB
    >> Anonymous 04/02/10(Fri)03:45 No.8929041
    you should make him jund colors, or else make him jund hackblade style hybrid
    >> Anonymous 04/02/10(Fri)03:48 No.8929074
         File1270194514.jpg-(42 KB, 375x523, Grashin, Passion's Edge.jpg)
    42 KB
    >> Anonymous 04/02/10(Fri)03:55 No.8929159
         File1270194907.jpg-(44 KB, 375x523, Treasonous Captain.jpg)
    44 KB
    >> NorinTheWary !PhvIfIiVL2 04/02/10(Fri)03:55 No.8929161
         File1270194915.jpg-(39 KB, 375x523, Finishing Slash.jpg)
    39 KB
    Because limited fodder needs love too.
    >> Anonymous 04/02/10(Fri)03:58 No.8929202
    Woa! Maybe I don't know what I'm talking about, but a targetable pump effect at +1/+2 per mana looks like a pretty big deal, even for white.

    Still wrapping my head around the first effect. At first it seemed like a "valiance in the face of defeat/impotence" effect, which was cool, but then I thought about how it would have him just standing idle in cases where you might want to multi-block with him, or where you might be able to finish someone off with a bolt. Which would be the opposite of valiance-in-the-face-of-defeat.
    >> Anonymous 04/02/10(Fri)03:59 No.8929223
    The wording on this card makes no sense, in that you haven't said which value of the opposing creature is supposed to be equal.
    >> Anonymous 04/02/10(Fri)04:01 No.8929245
         File1270195311.jpg-(32 KB, 300x417, bull_rush.jpg)
    32 KB
    I like the effect. But that's a really good, defensive instant buff. Red sucks at instant buffs, and it also sucks at defense.

    But hey, as a red player, if this were printed I certainly wouldn't complain.
    >> Vesu_ 04/02/10(Fri)04:03 No.8929266
    The first ability is a drawback, that's why he is entitled to the second. It pumps your other creatures, and can also be used to make enemy creatures exactly big enough for Grashin to kill.

    The card has a lot of interaction and decision making, and it only has two fairly simple abilities.
    >> Anonymous 04/02/10(Fri)04:06 No.8929306
    I really like the two-sword-guy cards. It seems like more variance this time, but a common theme of down-and-dirty combat.
    >> Anonymous 04/02/10(Fri)04:14 No.8929391
         File1270196072.jpg-(41 KB, 375x523, Nightfire Raider.jpg)
    41 KB
    >> Anonymous 04/02/10(Fri)04:17 No.8929416
         File1270196221.jpg-(84 KB, 477x600, 1264113759380.jpg)
    84 KB
    Now, how about this one?
    >> Anonymous 04/02/10(Fri)04:18 No.8929424
    Play this ability only once each turn.
    Second effect should cost tap and do 2 damage.
    >> Anonymous 04/02/10(Fri)04:21 No.8929458
         File1270196485.jpg-(102 KB, 544x800, 1267094689181.jpg)
    102 KB
    Hey guys. Just so you know the thread is up on suptg (I think it's been a blast).

    Also, let's see what you make of this.
    >> Anonymous 04/02/10(Fri)04:22 No.8929471
         File1270196542.jpg-(90 KB, 700x700, 1263609996180.jpg)
    90 KB
    Derp, wrong picture. Meant to post this one
    >> Anonymous 04/02/10(Fri)04:23 No.8929484
         File1270196590.jpg-(208 KB, 1024x893, Delirium.jpg)
    208 KB
    Hope this doesn't split development too far, since like OP said part of the fun is seeing parallel development, but let's see a few takes on this.
    >> Anonymous 04/02/10(Fri)04:23 No.8929486
    That's tough. Set Editor does not like that image's proportions, and there's nothing going on.
    >> Anonymous 04/02/10(Fri)04:23 No.8929490

    Direct damage/lifeloss limited only by mana might be appropriate, but not for a warrior. I feel like that would want to be some kind of heavy-duty deathmage.
    >> Anonymous 04/02/10(Fri)04:24 No.8929501
         File1270196668.jpg-(72 KB, 312x445, Nova Chaser.jpg)
    72 KB
    >> Anonymous 04/02/10(Fri)04:25 No.8929519


    >> Tao !!fin/6j7zAqJ 04/02/10(Fri)04:27 No.8929542
    so this champion thing is basically special summoning in yugioh
    >> Anonymous 04/02/10(Fri)04:27 No.8929548
    >> Anonymous 04/02/10(Fri)04:28 No.8929563
    You realize that's a real card, yes? From a real set? Couple years back?

    Okay, just checking.
    >> Anonymous 04/02/10(Fri)04:30 No.8929598
         File1270197040.jpg-(41 KB, 648x590, Possession.jpg)
    41 KB
    Oh... Didn't realize it was already a card <_<

    Well then, how about this?
    >> Anonymous 04/02/10(Fri)04:32 No.8929621
         File1270197142.jpg-(36 KB, 375x523, Qwghlm Wool.jpg)
    36 KB
    because reference
    >> Anonymous 04/02/10(Fri)04:33 No.8929630
    +3: Gain control of target creature

    4 mana

    >> Anonymous 04/02/10(Fri)04:34 No.8929650
         File1270197290.jpg-(38 KB, 375x523, Shaman's Vestments.jpg)
    38 KB

    Just pretend that it was drawn to fit in the box and that you can fully see how funny he looks.
    >> Anonymous 04/02/10(Fri)04:36 No.8929675

    There's nothing wrong with that. I mean, unless you're familiar with the original card and that colors your perceptions/keeps you from seeing it in an original light.
    >> Anonymous 04/02/10(Fri)04:37 No.8929685
         File1270197458.jpg-(29 KB, 200x285, Brute_Force.jpg)
    29 KB
    >> Anonymous 04/02/10(Fri)04:50 No.8929719
         File1270198218.jpg-(44 KB, 375x523, Clandestine Possession.jpg)
    44 KB
    >> zerosozha !!Mio3wfOZIOR 04/02/10(Fri)04:50 No.8929724
         File1270198258.jpg-(35 KB, 375x523, Forbidden Knowledge.jpg)
    35 KB
    >> Friendly fa/tg/uy in Japan 04/02/10(Fri)04:51 No.8929726
         File1270198269.jpg-(45 KB, 375x523, Day of Destruction.jpg)
    45 KB
    I'm bad at this.
    >> Anonymous 04/02/10(Fri)04:54 No.8929743
         File1270198454.jpg-(47 KB, 375x523, Covetous Warlord.jpg)
    47 KB
    Overpowered? Underpowered? It's hard for me to judge because land-grabbing is an uncommon effect and because there are so few late-game allies.
    >> Tao !!fin/6j7zAqJ 04/02/10(Fri)04:57 No.8929764
    not bad, but it seems like an odd choice for black.
    >> Anonymous 04/02/10(Fri)04:57 No.8929769
         File1270198652.jpg-(33 KB, 300x421, 1267342778921.jpg)
    33 KB
    >> Asshole And Swan Killer !ofC/MoKSRs 04/02/10(Fri)04:57 No.8929771
    retardedly broken.
    >> Anonymous 04/02/10(Fri)04:59 No.8929783
    No you're not. I have no idea if it's balanced, but the "destroy X permanents" plus time counters makes for a really tasty effect. It's the James Bond villain's doomsday plot that you see coming a mile away.

    I do know that it should probably be target permanents. And standard wording is "This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it."
    >> zerosozha !!Mio3wfOZIOR 04/02/10(Fri)05:00 No.8929791
    I agree with you. How would you alter it?

    My attempt at a plainswalker. I was looking to make a Nissa for artifacts.
    >> zerosozha !!Mio3wfOZIOR 04/02/10(Fri)05:01 No.8929798
         File1270198881.jpg-(39 KB, 375x523, Quaid, the Distant Merchan(...).jpg)
    39 KB
    Forgot my image. DERP
    >> Anonymous 04/02/10(Fri)05:01 No.8929799
    There's no way of keeping track of X on the card. There should be.

    And don't use "time," use some other name for the counter.
    >> Anonymous 04/02/10(Fri)05:02 No.8929808

    Mainly thanks to that stupid "Win the game if you have 1 life on your upkeep" card.
    >> Anonymous 04/02/10(Fri)05:03 No.8929824

    Why not time counters? Time counters strike me as the standard way of counting time in magic.
    >> Asshole And Swan Killer !ofC/MoKSRs 04/02/10(Fri)05:03 No.8929827
    no its mainly due to the fact that it draws you 5 cards for 0 fucking mana. Auto 4-of in every combo deck ever.
    >> Anonymous 04/02/10(Fri)05:04 No.8929831
         File1270199045.jpg-(115 KB, 435x435, 1269659303063.jpg)
    115 KB
    >> Anonymous 04/02/10(Fri)05:04 No.8929833

    Is there a better color for stealing lands?
    >> zerosozha !!Mio3wfOZIOR 04/02/10(Fri)05:05 No.8929845
         File1270199115.jpg-(83 KB, 320x480, 3D_Fantasy.jpg)
    83 KB
    Oh shit, I forgot about that. Wasn't keeping the next set in mind.

    Here's a plain image for everyone to fool around with.
    >> Anonymous 04/02/10(Fri)05:05 No.8929848
    >> Friendly fa/tg/uy in Japan 04/02/10(Fri)05:07 No.8929863
         File1270199222.jpg-(46 KB, 375x523, CoD.jpg)
    46 KB
    What about this?

    Haven't played magic since... Urza's set? Was there some set called Urza? Anywho I haven't played in a long time
    >> Anonymous 04/02/10(Fri)05:07 No.8929870

    Can't think of shit for this one.
    >> zerosozha !!Mio3wfOZIOR 04/02/10(Fri)05:07 No.8929872
         File1270199268.jpg-(39 KB, 375x523, Quaid, the Distant Merchan(...).jpg)
    39 KB

    ...This is bad time to be using a tripcode.
    >> Tao !!fin/6j7zAqJ 04/02/10(Fri)05:07 No.8929873
    blue would generally be that
    >> Anonymous 04/02/10(Fri)05:09 No.8929888
         File1270199363.jpg-(34 KB, 223x310, Powder Keg.jpg)
    34 KB
    It's too awkward to control. You want a floating time bomb? Make it so you ADD counters to it, then pay a cost and sacrifice it. Imagine Powder Keg.

    Want updates on your Magic? http://gatherer.wizards.com/Pages/Default.aspx
    Have fun.
    >> Anonymous 04/02/10(Fri)05:09 No.8929889

    I liked it better (and it was also more balanced) when you paid up front so that they knew exactly what was coming. The other anon is right about having a way to track X, though, and the complication of a second token type probably isn't worth it.
    >> Anonymous 04/02/10(Fri)05:11 No.8929916
         File1270199514.jpg-(42 KB, 375x523, Soul Capture.jpg)
    42 KB
    >> Tao !!fin/6j7zAqJ 04/02/10(Fri)05:12 No.8929921
    put it down as a multikicker and call them charge counters or something
    >> Anonymous 04/02/10(Fri)05:14 No.8929950
         File1270199682.jpg-(22 KB, 450x302, Upgrade U.jpg)
    22 KB
    Lemme lemme

    >> Anonymous 04/02/10(Fri)05:15 No.8929968
         File1270199750.jpg-(40 KB, 375x523, Crystal Ball.jpg)
    40 KB
    >> Anonymous 04/02/10(Fri)05:16 No.8929978
         File1270199791.jpg-(30 KB, 375x523, Tsing Shi Tao.jpg)
    30 KB
    Flesh me out /tg/
    >> Anonymous 04/02/10(Fri)05:17 No.8929991
         File1270199857.jpg-(33 KB, 375x523, Innocent Gift.jpg)
    33 KB
    >> Anonymous 04/02/10(Fri)05:19 No.8930019
         File1270199982.jpg-(41 KB, 375x523, Unextinguished Life.jpg)
    41 KB

    Here's my entry for this picture.
    >> Anonymous 04/02/10(Fri)05:20 No.8930033

    I actually couldn't find anything on gatherer that gave you control of a land.

    Red and black are the colors for killing land. Black and blue are the colors for tapping enemy land. Blue is the color for bouncing land, and for exchanging lands with an opponent. I could see this as blue too but I don't think there's a presedence yet.
    >> Friendly fa/tg/uy in Japan 04/02/10(Fri)05:21 No.8930037
         File1270200069.jpg-(46 KB, 375x523, perhaps.jpg)
    46 KB
    >> Friendly fa/tg/uy in Japan 04/02/10(Fri)05:22 No.8930054
    Crap that should be 3 doomsday counters.
    Don't drink and type children.
    >> Anonymous 04/02/10(Fri)05:22 No.8930061
    Ugh. That's ugly. Clean it up and make it more concise.

    No need to be fancy with your rules. Make it simple.
    >> Anonymous 04/02/10(Fri)05:22 No.8930069
    Too complicated, kind of shitty
    >> Anonymous 04/02/10(Fri)05:26 No.8930100
    MOAR art please.
    >> Anonymous 04/02/10(Fri)05:27 No.8930112
         File1270200446.jpg-(36 KB, 375x523, Moonstone Arcan.jpg)
    36 KB
    >> Anonymous 04/02/10(Fri)05:29 No.8930133

    Theres a black dude in Coldsnap who's cumulative upkeep was stealing land. Can't remember his name though.
    >> Anonymous 04/02/10(Fri)05:29 No.8930135
         File1270200580.jpg-(196 KB, 600x886, 06_08_2009_0849165001249547188(...).jpg)
    196 KB
    >> Anonymous 04/02/10(Fri)05:30 No.8930143
    that sounds like a pretty good cumulative upkeep right there
    >> Anonymous 04/02/10(Fri)05:32 No.8930167
         File1270200722.jpg-(41 KB, 375x523, Price of Knowledge v2.jpg)
    41 KB
    >> Anonymous 04/02/10(Fri)05:33 No.8930177
         File1270200807.jpg-(40 KB, 375x523, Soul Replacement.jpg)
    40 KB
    >> Anonymous 04/02/10(Fri)05:34 No.8930195

    add under your control?
    >> Anonymous 04/02/10(Fri)05:35 No.8930200
         File1270200932.jpg-(141 KB, 848x1024, 1267094545241.jpg)
    141 KB

    Sorry, I forgot how modern that particular image was.
    >> Anonymous 04/02/10(Fri)05:35 No.8930202
         File1270200941.jpg-(133 KB, 960x720, 1269230471382.jpg)
    133 KB
    >> Anonymous 04/02/10(Fri)05:38 No.8930235

    Yes, if a card you control makes a token the token is yours (unless otherwise specified).

    This is basically Mind Control, with a second color in its cost, and in return they can't get it back by killing the enchantment.

    Alternately you could look at it as rite of replication with removal tacked on and without the kicker (probably a more accurate assesment if you're dealing with indestructable/regenerating creatures).
    >> Anonymous 04/02/10(Fri)05:39 No.8930241
         File1270201153.jpg-(49 KB, 300x464, 1269477615996.jpg)
    49 KB
    >> Friendly fa/tg/uy in Japan 04/02/10(Fri)05:39 No.8930246
         File1270201166.jpg-(47 KB, 375x523, and Im out of here.jpg)
    47 KB
    Okay I give up. Can't be coherant enough to get this card where I want it to be.
    >> Anonymous 04/02/10(Fri)05:42 No.8930278
         File1270201359.jpg-(41 KB, 375x523, Horrorhouse Brigade.jpg)
    41 KB
    Modern, yes, but the art was cool, so I made a full-art card for it.
    >> Anonymous 04/02/10(Fri)05:43 No.8930283
         File1270201391.jpg-(43 KB, 375x523, Lingering Scream.jpg)
    43 KB
    I had a similar thought
    mine is a bit more retarded though
    >> Anonymous 04/02/10(Fri)05:44 No.8930298
         File1270201496.jpg-(45 KB, 375x523, Butcher of Saints.jpg)
    45 KB

    Entry for this picture.
    >> Anonymous 04/02/10(Fri)05:45 No.8930301
         File1270201516.jpg-(45 KB, 375x523, Saar Markov.jpg)
    45 KB
    >> Anonymous 04/02/10(Fri)05:51 No.8930364
         File1270201874.jpg-(49 KB, 375x523, Day of Destruction.jpg)
    49 KB

    Here man, I tried to clean it up as best I could.
    >> Anonymous 04/02/10(Fri)05:51 No.8930371

    My eyes have been raped; I can't see!
    >> Anonymous 04/02/10(Fri)05:52 No.8930373
    You made it WORSE. If I thought the card had value, I'd clean it up.
    >> Anonymous 04/02/10(Fri)05:52 No.8930377
         File1270201958.jpg-(40 KB, 375x523, Headsman of Kull.jpg)
    40 KB
    If I were more familiar with MtG fluff I might not have to begin/end my card names with made-up proper nouns.
    >> Anonymous 04/02/10(Fri)05:53 No.8930392
         File1270202031.jpg-(45 KB, 375x523, Vicious Serum.jpg)
    45 KB
    >> Anonymous 04/02/10(Fri)05:54 No.8930397
         File1270202050.jpg-(42 KB, 375x523, Executor of the Damned.jpg)
    42 KB
    This custom Magic thing is difficult.
    >> Anonymous 04/02/10(Fri)05:54 No.8930403

    Screw you, it's an awesome card idea. It's getting worse because he's making the mistake of doing what everyone tells him to do.
    >> Anonymous 04/02/10(Fri)05:55 No.8930414
         File1270202157.jpg-(90 KB, 606x620, zendikarkakashisnake.jpg)
    90 KB
    how about this one? There's a chance it'll show up as an actual card in ROE. Either that, or its alternate art for Kazandu Blademaster.
    >> Anonymous 04/02/10(Fri)05:56 No.8930421

    What makes it awesome?

    Having a ticking timebomb for RAPE?

    already been done, with the golgari guild artifact.
    >> Anonymous 04/02/10(Fri)05:56 No.8930422

    I didn't try to fix the card, I was just trying to clean up the wording. It's still too complex and annoying, but I didn't want to change how it actually worked, just make it easier to read.

    I guess I failed.
    >> Anonymous 04/02/10(Fri)05:56 No.8930424
    If x == 0, destroy x things.
    That card is goggles.
    >> Anonymous 04/02/10(Fri)05:57 No.8930434
    >> Anonymous 04/02/10(Fri)05:57 No.8930437
         File1270202233.jpg-(44 KB, 375x523, Ax of the Scarred Lord.jpg)
    44 KB
    >> Anonymous 04/02/10(Fri)05:58 No.8930448
    templating is by far the hardest part

    the second paragraph should read "If a creature dealt damage by Executor of the Damned would be put into a graveyard, exile it instead."

    ... I think
    >> Anonymous 04/02/10(Fri)05:58 No.8930449
         File1270202314.jpg-(49 KB, 375x523, Day of Destruction redux.jpg)
    49 KB
    Not the original Day of Destruction guy, but tell me what you think about this.
    >> Anonymous 04/02/10(Fri)05:59 No.8930458
    was on the dailymtg site 6 months or so ago
    >> Anonymous 04/02/10(Fri)05:59 No.8930464

    This is neeto, but I feel like white has such good buffs that it's not worth it. Maybe I'm wrong.
    >> Anonymous 04/02/10(Fri)06:00 No.8930465

    Much better. countertech and wording could use some work, but using only one counter type on the card itself is a good idea.
    >> Anonymous 04/02/10(Fri)06:01 No.8930479
    this would be some kind of bizarre limited card that you could use on your own stuff, or on somebody else's
    >> Anonymous 04/02/10(Fri)06:01 No.8930483
         File1270202494.jpg-(51 KB, 375x523, 1265368543861.jpg)
    51 KB
    >> Anonymous 04/02/10(Fri)06:02 No.8930488
         File1270202523.jpg-(69 KB, 375x523, 1267929081532.jpg)
    69 KB
    >> Anonymous 04/02/10(Fri)06:02 No.8930492

    I like this one mucho

    though it should either be more expensive of uncommon
    >> Anonymous 04/02/10(Fri)06:03 No.8930501
         File1270202605.jpg-(47 KB, 375x523, Adept of Blades.jpg)
    47 KB
    Just didn't want to make the W card that I immediately felt like the art wanted.
    >> Anonymous 04/02/10(Fri)06:04 No.8930511
    Whatever program you're using is ugly. Swap to Set Editor
    >> Anonymous 04/02/10(Fri)06:08 No.8930545
    That IS Magic Set Editor. Newest version and everystuff. It's just being damaged right now.
    Something about the fonts not wanting to work on sets made with older versions or somesuch.
    Pichorro (MSE moderator/templater) expects the users to find and fix it themselves basically so I'm just waiting it out till its recognized as the bug it is and is corrected. (Last bug thread I saw on it was rudely closed by said mod.)
    >> Anonymous 04/02/10(Fri)06:08 No.8930546

    Dangling pronoun. What does "him" refer to?
    Nice flavor, and the art is dramatic enough to feel appropriate for a 6/6 brute.

    I like the 'kill you for good' power. But why vigilance?

    Is intangid a real keyword?
    >> Anonymous 04/02/10(Fri)06:09 No.8930550
    ...No. It's not.
    >> Anonymous 04/02/10(Fri)06:10 No.8930558

    You're probably right. I think vampires have skewed my perception of what black creatures are supposed to cost.
    >> Anonymous 04/02/10(Fri)06:10 No.8930561
    You honor me with that question. Thank you.

    Nope. Just one of the half dozen or so keywords I have that I WISH were real.
    >> Anonymous 04/02/10(Fri)06:11 No.8930579
         File1270203104.jpg-(46 KB, 375x523, Butcher of Saints.jpg)
    46 KB

    Him is supposed to mean the Butcher of Saints. Fixed it.
    >> Anonymous 04/02/10(Fri)06:12 No.8930593
    Unable to be countered is not something you can equip. If the creature made it into play for you to target equip, then the time to counter it has already passed.
    So... shroud and unblockable and double strike. "Put me on a stompy, please don't let the opponent WoG."
    >> Anonymous 04/02/10(Fri)06:13 No.8930603
         File1270203219.jpg-(45 KB, 375x523, Saar Markov.jpg)
    45 KB
    Forgot mah planeswalker type line.
    >> Anonymous 04/02/10(Fri)06:14 No.8930608
         File1270203245.jpg-(42 KB, 375x523, M249 SAW.jpg)
    42 KB
    >> Anonymous 04/02/10(Fri)06:14 No.8930612

    We're pretending that we're real designers here using real keywords. So, intangid might have features which don't apply here, but would apply if it were native to a creature.

    (Not that I think unblockable/uncounterable/shroud on same creature is a good idea most of the time).
    >> Anonymous 04/02/10(Fri)06:15 No.8930617
    Ah but 'protection from' gives the permanent 'cannot be blocked by' abilities and its certainly not just creatures that can have protection.
    >> Anonymous 04/02/10(Fri)06:16 No.8930627
    Sorry to offend. I just pulled a random almost-acceptable keyword out of my pile. My bad.
    >> Anonymous 04/02/10(Fri)06:18 No.8930636

    Comas make it unclear what 'or' is referring to in the first ability. Also, I'm pretty sure they could just choose to sacrifice zero creatures if all they wanted was a life gain. This appears to be 'choose one of three (generally unattractive) effects', just worded poorly.

    Second ability should refer to target creature, not 'any creature of your choice' (unless you just don't think shroud should apply to this and were trying to stumble around it, which is dumb).

    The synergy between the +1 and the finisher is neat.
    >> Anonymous 04/02/10(Fri)06:18 No.8930638
         File1270203500.jpg-(39 KB, 375x523, Mistress of Etherium.jpg)
    39 KB
    in his ignorance, what hath man wrought?
    >> Anonymous 04/02/10(Fri)06:19 No.8930644
         File1270203551.jpg-(40 KB, 375x523, Geif, Kazandu Readyman.jpg)
    40 KB
    Tried making an Ally planeswalker.
    >> Anonymous 04/02/10(Fri)06:19 No.8930646
    Then let's use real words. Intangid -> Intangible. We don't have birds with Flya, we don't have green stompies with Tramples, we don't have oozes with Devoureded.

    >> Anonymous 04/02/10(Fri)06:19 No.8930647
         File1270203563.jpg-(82 KB, 533x800, 1267092778806.jpg)
    82 KB
    Art must flow.
    >> Anonymous 04/02/10(Fri)06:25 No.8930691
         File1270203915.jpg-(39 KB, 375x523, Gift of the Tidemaker.jpg)
    39 KB
    >> Anonymous 04/02/10(Fri)06:25 No.8930696
         File1270203939.jpg-(43 KB, 375x523, Saar Markov.jpg)
    43 KB
    your busted MSE was bothering me. Sorry.
    >> Anonymous 04/02/10(Fri)06:26 No.8930703
         File1270204014.jpg-(45 KB, 375x523, Saar Markov.jpg)
    45 KB
    Good call on the wordieness. Its my weakness.

    Suck burn and die grammarnazifag. Adorable words and cut-short statements are part of my style.
    >> Anonymous 04/02/10(Fri)06:28 No.8930716

    But Intangid isn't adorable, it's just fucking stupid.
    >> Anonymous 04/02/10(Fri)06:29 No.8930722
         File1270204143.jpg-(42 KB, 375x523, FGM-148 Javelin Anti-Tank Miss(...).jpg)
    42 KB
    >> Anonymous 04/02/10(Fri)06:29 No.8930727
    Actually, Its the silver Un-set border thats the bother, I think. Apologies. It isn't handled well by the MSE. I'll change it for the night.
    Right now I'm generating these cards into my Holdovers set (thus the silver border and
    big "H") for later dispersal into my several other blocks.
    >> Anonymous 04/02/10(Fri)06:30 No.8930736
         File1270204223.jpg-(42 KB, 375x523, American Pride.jpg)
    42 KB
    >> Anonymous 04/02/10(Fri)06:32 No.8930749

    Kind if weak, even by first-gen planeswalker standards. He could start with more loyalty, and the second ability could probably be -2.
    >> Anonymous 04/02/10(Fri)06:32 No.8930751
         File1270204334.jpg-(43 KB, 375x523, Chrysaora Covetess.jpg)
    43 KB
    >> Anonymous 04/02/10(Fri)06:37 No.8930784
    Seems way too good. Her second ability is strictly better than a normal bounce.
    >> Anonymous 04/02/10(Fri)06:37 No.8930787
         File1270204644.jpg-(141 KB, 716x1087, 1254457588869.jpg)
    141 KB
    >> Anonymous 04/02/10(Fri)06:38 No.8930791
         File1270204697.jpg-(272 KB, 1250x898, 1241090950946.jpg)
    272 KB
    >> Anonymous 04/02/10(Fri)06:38 No.8930794
         File1270204704.jpg-(115 KB, 800x800, 1270089095425.jpg)
    115 KB
    Found this over in /ic/
    >> Anonymous 04/02/10(Fri)06:39 No.8930800
    >strictly better

    I don't think so. But it is probably too cheap.

    Also I realized the first ability is bananas because of changelings. Hrm.
    >> Anonymous 04/02/10(Fri)06:41 No.8930817
         File1270204888.jpg-(47 KB, 375x523, Azurice, the Cloven.jpg)
    47 KB
    >> Anonymous 04/02/10(Fri)06:42 No.8930830
         File1270204969.jpg-(38 KB, 375x523, Cephalid Witch.jpg)
    38 KB
    >> Anonymous 04/02/10(Fri)06:42 No.8930831
         File1270204969.jpg-(44 KB, 375x523, Chrysaora Covetess.jpg)
    44 KB
    edited slightly to reflect earlier post
    >> Anonymous 04/02/10(Fri)06:49 No.8930878
    I was going for an "expensive hooker" motif for this one.
    >> Anonymous 04/02/10(Fri)06:49 No.8930880
         File1270205379.jpg-(41 KB, 375x523, Hypnotic Pipe.jpg)
    41 KB
    Almost can't make out the purple smoke but oh well.
    >> Anonymous 04/02/10(Fri)06:50 No.8930884
         File1270205407.jpg-(45 KB, 375x523, Elvish Temptress.jpg)
    45 KB
    Forgot image
    >> Anonymous 04/02/10(Fri)06:51 No.8930903
         File1270205515.png-(274 KB, 375x523, Elf Noblewoman.png)
    274 KB
    my Take
    >> Anonymous 04/02/10(Fri)06:54 No.8930921
         File1270205672.png-(276 KB, 375x523, Elf Noblewoman.png)
    276 KB
    error fix
    >> Anonymous 04/02/10(Fri)06:54 No.8930924
         File1270205680.jpg-(45 KB, 375x523, Alabaster Elf.jpg)
    45 KB
    I wish they would make another enemy colored set...
    >> Anonymous 04/02/10(Fri)06:55 No.8930932
         File1270205741.jpg-(38 KB, 375x523, Joyous Union.jpg)
    38 KB
    HUZZAH! Now I have a pic for a card I made years ago but could never find a pic for!

    Thank you!
    >> Anonymous 04/02/10(Fri)06:56 No.8930938
    one problem, cant really see the pipe
    >> Anonymous 04/02/10(Fri)06:57 No.8930944

    That big guy sure looks colorless to me.

    Still very cute.
    >> Anonymous 04/02/10(Fri)06:59 No.8930967
         File1270205992.jpg-(40 KB, 375x523, Lillor's Wisdom.jpg)
    40 KB
    Whoever Lillor is, she's clearly the opposite of Ula.
    >> Anonymous 04/02/10(Fri)07:00 No.8930969
         File1270206011.jpg-(41 KB, 375x523, Oglo, Lovestruck Golem.jpg)
    41 KB
    This one's really wordy, but I had fun making it.
    >> Anonymous 04/02/10(Fri)07:01 No.8930980
         File1270206116.jpg-(45 KB, 375x523, Dimir Socialite.jpg)
    45 KB
    >> Anonymous 04/02/10(Fri)07:02 No.8930984
    >> Anonymous 04/02/10(Fri)07:03 No.8930995
    I've gotten my full share of D'aww for the night. Good show.
    >> Anonymous 04/02/10(Fri)07:05 No.8931008
         File1270206302.jpg-(41 KB, 375x523, Aristocratic Distractions.jpg)
    41 KB
    >> Anonymous 04/02/10(Fri)07:05 No.8931013
         File1270206324.jpg-(188 KB, 1280x800, 1254366849067.jpg)
    188 KB
    >> Anonymous 04/02/10(Fri)07:10 No.8931054
         File1270206659.jpg-(44 KB, 375x523, Greatstride Golem.jpg)
    44 KB
    >> Anonymous 04/02/10(Fri)07:12 No.8931070
         File1270206740.jpg-(49 KB, 375x523, Selgari Rotblade.jpg)
    49 KB
    in the grim darkness of the post-guildpact, THERE IS ONLY WEDGE COLORS
    >> Anonymous 04/02/10(Fri)07:13 No.8931075
         File1270206790.jpg-(141 KB, 1024x683, Omega_by_Abiogenisis.jpg)
    141 KB
    >> Anonymous 04/02/10(Fri)07:13 No.8931081
    Actually I kinda love it. Good call.
    >> Anonymous 04/02/10(Fri)07:13 No.8931084
         File1270206828.jpg-(100 KB, 500x838, Lauluca_by_LordMishkin.jpg)
    100 KB
    >> Anonymous 04/02/10(Fri)07:14 No.8931087

    You just told a story, and furthermore disguised it as something not remotely like a story, in about 60 words.
    >> Anonymous 04/02/10(Fri)07:17 No.8931126
         File1270207060.jpg-(41 KB, 375x523, Shade Abomination.jpg)
    41 KB
    >> Anonymous 04/02/10(Fri)07:19 No.8931143

    golgari and selesnya, orzhov and rakdos, azorius and boros, simic and izzet, then dimir and... somebody green for some reason. It doesn't fit entirely, and there's no gruul, but I'm willing to overlook that for how perfect this works out
    >> Anonymous 04/02/10(Fri)07:19 No.8931153
         File1270207188.jpg-(33 KB, 375x523, Harbinger of the End.jpg)
    33 KB
    >> Anonymous 04/02/10(Fri)07:23 No.8931186
    /r/ you change its name to "The End" and its type to Incarnation
    >> Anonymous 04/02/10(Fri)07:25 No.8931214
         File1270207510.jpg-(38 KB, 375x523, KollomKata, the Star Sheph(...).jpg)
    38 KB
    >> Anonymous 04/02/10(Fri)07:25 No.8931227
         File1270207553.png-(241 KB, 375x523, Omega.png)
    241 KB
    >> Anonymous 04/02/10(Fri)07:26 No.8931231
         File1270207564.jpg-(42 KB, 375x523, Morinna, the Penitent.jpg)
    42 KB
    I really wanted to just make her W but that B cost crept in there.
    >> Anonymous 04/02/10(Fri)07:29 No.8931269
    the junk I posted

    well gents its been real

    we should do this again sometime ...
    like, tomorrow
    >> Anonymous 04/02/10(Fri)07:31 No.8931288
    Image limit reached :(

    It was fun while it lasted.
    >> Anonymous 04/02/10(Fri)07:35 No.8931333

    Shit yea ladies.

    (also, if anyone cares I'm OP, and ended up posting
    >>8930967 )

    Was fun, but I'm probably done for the night (morning) anyway.
    >> Anonymous 04/02/10(Fri)09:19 No.8932356
    planeswalkers aren't creatures. so you're card's dumb, close to balanced, and full of bad syntax.

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]