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  • File : 1269044008.jpg-(540 KB, 1920x1080, ace_combat_5_the_unsung_war_3.jpg)
    540 KB Planes and Mercenaries sukhoi !KJHro3/ISM 03/19/10(Fri)20:13 No.8671001  
    Coninuation of ten autosaged threads.

    We Have Rules!
    We Have OP!
    We Have Steve!
    We Have WriteFags!
    We Have an Unhealthy obsession with planes...

    Carry on Fligh/tg/uys!
    >> Anonymous 03/19/10(Fri)20:14 No.8671027
    >acecombat5

    ewww...


    Might I suggest Some Combat Flight Simulator?
    >> Anonymous 03/19/10(Fri)20:14 No.8671028
         File1269044095.jpg-(52 KB, 600x750, poster25774870.jpg)
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    This fuckin' thread again?
    >> Anonymous 03/19/10(Fri)20:15 No.8671041
    >>8671028

    And thus, the people saging original RPG content and wargames rules on /tg/ show up.

    I suppose it was only a matter of time.
    >> Fligh/tg/uy 03/19/10(Fri)20:15 No.8671042
         File1269044154.jpg-(591 KB, 793x1050, F15.ASAT_missile_launch.jpg)
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    Fuck yeah, thanks Sukhoi :)

    Fligh/tg/uy out for tonight, see you in the morning
    >> Anonymous 03/19/10(Fri)20:15 No.8671044
    >>8671028

    So what kind of aircraft do you like?

    Hellcats?Zeros?Spitfires?
    >> Anonymous 03/19/10(Fri)20:16 No.8671052
    Hoping OP can provide Steve's fixes and additional rules soon.

    Surprised these threads lasted for 10 full goes before the sagefags noticed them.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:16 No.8671053
         File1269044191.jpg-(326 KB, 1280x1024, fuck-yeah-seaking-raptors.jpg)
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    >>8671027
    One of the better Tomcat Photos I've found...

    Although this one make me laugh too.
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)20:17 No.8671062
    >>8671044
    perhaps something older. Camel? Spad?
    >> Anonymous 03/19/10(Fri)20:17 No.8671063
    Give it a fucking rest already, people.
    >> Anonymous 03/19/10(Fri)20:17 No.8671068
    >>8671028
    you abviously don't know shit about these threads if you are so against them. go back to your 40k and dnd threads, the adults are talking

    go on now, shoo
    >> Anonymous 03/19/10(Fri)20:17 No.8671069
    OP, you said your next session was Saturday and that you'd have the mission brief tonight, right?
    >> Fligh/tg/uy 03/19/10(Fri)20:17 No.8671076
         File1269044256.jpg-(392 KB, 594x749, Tu-160_57.jpg)
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    >>8671028
    Suck my dick, asshole
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:17 No.8671081
         File1269044271.jpg-(268 KB, 1024x692, 1343955.jpg)
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    >>8671063
    No?
    >> Anonymous 03/19/10(Fri)20:18 No.8671087
    >>8671062

    Camel, haven't heard that one in a while.

    There are so little WW1 aircraft vidya games its saddening :C
    >> Anonymous 03/19/10(Fri)20:18 No.8671089
    We have SAAAAAAAGE.
    Actually I'm gonna hold off saging this time purely because I'm intrigued by our Sukhoi-nerdygirl
    >> Anonymous 03/19/10(Fri)20:18 No.8671091
         File1269044310.jpg-(145 KB, 1024x768, A10.jpg)
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    why no A10 pics?

    POST A10 NOW
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)20:18 No.8671105
    >>8671063
    hmm...i think the others have pretty much said it...but it bears repeating.

    NO
    >> Anonymous 03/19/10(Fri)20:19 No.8671108
         File1269044361.jpg-(47 KB, 500x489, a10_pic.jpg)
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    >>8671091
    >> Anonymous 03/19/10(Fri)20:19 No.8671113
    HERRR PLANES IS DAT LIKE AC-130 HERP DERP
    >> Anonymous 03/19/10(Fri)20:19 No.8671120
    >>8671087

    RED BARON!
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)20:20 No.8671121
    >>8671087

    hehehe i used to play red baron if thats any consolation.
    >> Anonymous 03/19/10(Fri)20:20 No.8671123
         File1269044407.jpg-(165 KB, 625x877, 1262585894230.jpg)
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    keep on flying
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:20 No.8671126
    >>8671087
    GOG has the Red Baron sim mega pack...

    And there's Rise of FLight...
    http://riseofflight.com/en/about/features
    >> Anonymous 03/19/10(Fri)20:20 No.8671129
    I FUCKING LOVE THESE THREADS

    STEVE IS MY GOD
    >> Anonymous 03/19/10(Fri)20:20 No.8671131
    Hey, /tg/, are there any good flight sims I can try out for the modern warfare jet flying and such? I've been out of it for a long time, and I'm not in a position to buy Playstation 2 or later games right now since my PS3 is at home and I'm in college.

    Suggestions? Preferably one that lets you see the inside of your cockpit.
    >> Anonymous 03/19/10(Fri)20:20 No.8671132
         File1269044441.jpg-(137 KB, 500x405, a-10 mean.jpg)
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    >>8671091
    See, but a military plane pic dump IS just /k/. We need to keep discussing the /tg/ related aspects of these flight games, because we're better than that.

    Also, how many of you have looked over the ruleset yet?
    >> Anonymous 03/19/10(Fri)20:21 No.8671143
    gee dumping pics of aircraft sure is /tg/ related huh
    >> Anonymous 03/19/10(Fri)20:21 No.8671152
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    Add this.
    >> Anonymous 03/19/10(Fri)20:21 No.8671155
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    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:21 No.8671157
    >>8671131
    Lock On: Modern Air Combat

    Jane's USAF

    Jane's FA/18
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)20:21 No.8671159
    >>8671132
    I've been reading snippets of the rules between posting here and watching a show online.
    >> Anonymous 03/19/10(Fri)20:21 No.8671160
    >>8671132

    Could you fire up the links to 'em again for this thread?
    >> Anonymous 03/19/10(Fri)20:22 No.8671163
         File1269044525.png-(192 KB, 554x533, 1266869201624.png)
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    ...yeah. No.
    Bit much guys, take some time off.
    >> Anonymous 03/19/10(Fri)20:22 No.8671168
         File1269044532.jpg-(95 KB, 900x986, Pak T-50.jpg)
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    Here is it's schematic for loadout. Stealth jet, 5th gen.

    Russian Pak T-50 by sukoi.
    >> Anonymous 03/19/10(Fri)20:22 No.8671169
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    >>8671143
    See
    >>8671132

    Some of us can enjoy these threads AND work to keep it /tg/ related.
    >> Anonymous 03/19/10(Fri)20:22 No.8671172
    What is the setting for this "Planes and Mercenaries"? Date/Timeline/alternate reality or what?
    >> Anonymous 03/19/10(Fri)20:22 No.8671174
         File1269044559.jpg-(600 KB, 1671x1453, b1a-armament.jpg)
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    >>8671132
    >implying dumps arent /tg/ rlated for any reason


    STAT ME
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:22 No.8671177
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    >>8671143
    Thread now relevant. Shut up.
    >> Anonymous 03/19/10(Fri)20:23 No.8671188
    >>8671131

    Wings Over Europe

    Cold War gone hot.

    My favorite part is if you engage the russians too hastily they begin global thermo nuclear war and you lose.

    However I have a hard time getting into the combat as I find it easier than Vietnam.
    >> Anonymous 03/19/10(Fri)20:23 No.8671196
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    >>8671177
    There we go. This I can live with.
    Carry on.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:24 No.8671204
    >>8671163
    Go tell that to the 40k guys, of which a casual glance shows 7 threads.
    >> Fligh/tg/uy 03/19/10(Fri)20:24 No.8671207
    >>8671177
    Veni
    >> Anonymous 03/19/10(Fri)20:24 No.8671212
    There's no discussion left in these threads. For your own sake, take some time off, read the ruleset, and come back and start a new thread when there's something to discuss again.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:25 No.8671215
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    >>8671207
    Vidi!
    >> Anonymous 03/19/10(Fri)20:25 No.8671216
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    can we talk about BF Evo?

    HOW DO I DEAL WITH A10's IN THAT GAME?
    >> Anonymous 03/19/10(Fri)20:25 No.8671218
    DANCE WITH THE ANGELS
    >> Anonymous 03/19/10(Fri)20:25 No.8671224
    >>8671204
    What's wrong about that? Also tits required for fapping.
    >> Anonymous 03/19/10(Fri)20:25 No.8671228
    >>8671172
    Seems to be modern age; either near future or only a slightly different alternate reality where a merc company with fighter planes is feasible.

    Not that it's entirely impossible given the right conditions in the present, with the way Steve has been running it.
    >> Anonymous 03/19/10(Fri)20:26 No.8671236
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    >>8671212
    fuck that! no one reads rules anyways
    >> Anonymous 03/19/10(Fri)20:26 No.8671240
    >>8671216

    I know how you deal with them in simulation...

    Don't use heatseekers, they just pop massive flare boners.
    >> Anonymous 03/19/10(Fri)20:26 No.8671244
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    >>8671143
    >>8671063

    It's just that samefag from the last thread who vowed to troll us into oblivion. He's still failing spectacularly. I mean, not only do we have original content on /tg/, but we even have unconfirmed reports of a /tg/ nerd girl who is also into planes, which is like sagefag kryptonite on /tg/.

    I mean, there are chicks, and there are nerd chicks, but military aviation nerd chicks? You may as well go to /x/ if you believe that shit, except not even /x/ really believes unicorns exist.

    These threads are literally unkillable.
    >> Anonymous 03/19/10(Fri)20:26 No.8671245
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    >>8671236
    >> Fligh/tg/uy 03/19/10(Fri)20:26 No.8671246
         File1269044802.jpg-(41 KB, 550x453, sea-dart1-1.jpg)
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    >>8671215
    If only us planefags could get together to play this shit in real life...
    >> Anonymous 03/19/10(Fri)20:26 No.8671248
    >>8671212
    I've been in every thread since the first, and I'm inclined to agree with you. Of course, I was saying to slow down at the third thread when someone impatient started one without any news about the OP's game.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:26 No.8671249
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    Vici!
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)20:27 No.8671257
    >>8671177
    >>8671215

    looks like i may have to go pull out my micro machine collection so I can have some minis to play with.
    >> Anonymous 03/19/10(Fri)20:27 No.8671258
    I wonder if there's any way to get this to work on Vassal or Maptool?
    >> Anonymous 03/19/10(Fri)20:27 No.8671264
    >>8671216
    No, this is something quite different. You could make a thread about that though, someone should be glad to help.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:28 No.8671268
    Having read the rules, I REALLY like how they've adapted the range as a log scale! Allows for dogfighting and BVR combat on a table without needing to scale up or down! Brilliant!
    >> Anonymous 03/19/10(Fri)20:28 No.8671276
    >>8671258
    Easily on Maptool. The biggest issue would be importing a google earth map of the area as your battlemap without crashing the program.
    >> Anonymous 03/19/10(Fri)20:29 No.8671286
    >>8671204

    Ok, no. That's not an argument. There are many different topics that fit under the heading of "40k", including army lists, DH/RT/Ascension scenarios, rules discussions, and discussions of the vidya and books.

    Whereas these threads discuss one particular RPG campaign. And mostly, it's just imagedumps of planes.
    >> Anonymous 03/19/10(Fri)20:29 No.8671290
    >>8671268
    Please explain; I am not so good at the maths.
    >> Anonymous 03/19/10(Fri)20:29 No.8671292
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    Not OP. If anyone gets their own game similar and wants a source for radio chatter try http://www.liveatc.net/

    It's best if you fin the ID Codes for the airfields you want. To get you started KMCO, MYNN and KDAB are good for busy traffic.
    >> Anonymous 03/19/10(Fri)20:30 No.8671300
    t-t-t-t-t-topic breaker!
    >> Fligh/tg/uy 03/19/10(Fri)20:30 No.8671303
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    >>8671268
    Nice!

    I'll give them a good read in about 8-9 hours, I really need some sleep first


    Hope this shit gets archived as well :)

    New tripfag out
    >> Anonymous 03/19/10(Fri)20:30 No.8671304
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    >>8671244
    Not to mention Jet Fighters + Mercenaries + Ridiculously Good Missions and Writefaggotry= Perfect Storm of Awesomness.
    >> Anonymous 03/19/10(Fri)20:31 No.8671324
    >>8671304

    >Jet Fighters + Mercenaries + Ridiculously Good Missions and Writefaggotry= Perfect Storm of Awesomness.

    Whereas this thread has none of that except for jet fighters.

    Let it rest, people.
    >> Anonymous 03/19/10(Fri)20:31 No.8671326
    >>8671268
    Judging from OPs battle reports on how Steve's games seem to be set up I imagine the log scale is something he's changed back in his rules.
    >> Anonymous 03/19/10(Fri)20:32 No.8671329
    >>8671286
    I'm not disagreeing that we need to not overdo it before all the participants get overly inundated.

    But 1 thread at a time vs the dozen+ 40k ones (even if they're about different aspects) is hardly a terrible addition. These threads have covered multiple aspects as well: campaign advice, campaign story, writefagging... and yes, image dump and dick waving.
    >> Anonymous 03/19/10(Fri)20:32 No.8671337
    >>8671292
    This will be VERY helpful sir, thank you kindly!
    >> Anonymous 03/19/10(Fri)20:33 No.8671343
    Pilotfag here. Keep doing the good work. I'm also not a richfag, so I'll go fly around in my Cessna for you. *wishes he had a Diamond*
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)20:33 No.8671350
    >>8671329

    precisely. I'm working my way through the rules but i'd prefer to know what Steve has changed before I go through them all the way and get them set in my mind.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:33 No.8671352
    >>8671290
    As you get closer, the 'actual' range and the 'simulated' range vary.

    So 12 inches table distance is 5 miles, while 24 inches is 20 miles (Didn't bother looking in the book, its the idea)

    It means you totally avoid the 'rocket past' flyby in digfighting. Time is essentially 'slower' the closer you are to each other.

    From a gameplay standpoint, it's brilliant, since it prevents slowdown and keeps the 'feel' of air combat.
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)20:35 No.8671373
    >>8671352
    Hmm I like it. It would take some getting used to and would need to be explained and extrapolated on further to truly understand but its a good sign about how well put together this game is.
    >> Anonymous 03/19/10(Fri)20:35 No.8671374
    >>8671352
    Niiiice.

    Would like to point out that the thread is swinging back around to full /tg/ related content.
    >> planefag 03/19/10(Fri)20:35 No.8671375
    >>8671286

    >implying that most 40k threads on this board aren't the exact. same. shit.

    All the same, I agree that these threads have a definite life to them, and we should stop making new ones just because the old one autosaged. An autosaging thread is the place to let a conversation run it's course and wear out. These threads will start up again, anew and in full force, the next time OP has a game and gives us the delicious rundown- and new materiel for writefagging.

    With that said, I'm ambivalent on the whole new-thread issue, because most every 40k thread on the front page is going to be at LEAST as pedantic as this one, and right now we even have fucking /b/tards running rampant. Also, at least half of the hate probably IS butthurt 40k hurrdurr.

    So whatever. I'll monitor this thread, but I wouldn't mind a good X-COM thread. Perhaps I'll start one.
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)20:37 No.8671407
    Did we get the previous thread archived? I hope so.
    >> Anonymous 03/19/10(Fri)20:38 No.8671415
    >>8671375
    >>a good X-COM thread. Perhaps I'll start one.

    One of the few non-/tg/ topics that I actually don't mind. Then again, the game plays like a traditional one, and it's so old that some would call it traditional...
    >> Anonymous 03/19/10(Fri)20:39 No.8671425
    >>8671375

    There is one 40k thread on the front page right now.

    One.

    Get over it.
    >> Anonymous 03/19/10(Fri)20:39 No.8671426
    >>8671352

    >game mechanics incorporate time-dilation at long-range

    BRILLIANT
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:39 No.8671434
    >>8671425
    The we're doing our job :D
    >> Anonymous 03/19/10(Fri)20:40 No.8671444
    >>8671425

    because the rest are even worse- edition war threads, and stuff that is just blatantly /b/.

    It's REALLY REALLY bad right now, which is the only reason this thread is so packed, I think- we're using it as a bunker.
    >> Anonymous 03/19/10(Fri)20:40 No.8671445
    >>8671415
    X-Com is just as /tg/ related as dorf fort, and no one seems to mind that so yeah.
    >> Anonymous 03/19/10(Fri)20:41 No.8671453
    >>8671434

    Yeah you're the heroes saving the board from 40k with your little /k/ tripfag circlejerk hugbox. GG.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:41 No.8671458
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    >>8671444
    Wait, I can make this thread more like /tg/!

    What type of jet would El Tigre fly?
    >> Anonymous 03/19/10(Fri)20:42 No.8671466
    >>8671444

    There's like 4 different people posting ITT. You can tell because they all have tripcodes.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:43 No.8671471
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    >>8671466
    And one Sagefag! How you doing sparky?
    >> Anonymous 03/19/10(Fri)20:43 No.8671479
    >>8668885

    >"dryad vaginas are superior"

    Yeah. This kind of shit dominates the front page. This is exactly why we're still in this thread.
    >> Anonymous 03/19/10(Fri)20:44 No.8671482
    Edition war thread are pure trolls. Not a good comparison. This thread could be good as long as we keep clear of /k/faggotry which is always gonna piss people off.
    >> Anonymous 03/19/10(Fri)20:44 No.8671492
    >>8671471

    Peachy. It makes me especially happy that every reply to my posts brings this thread closer to autosage.
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)20:45 No.8671508
    I think i'll mostly just sit back, comment a bit, and wait for OP to bring us the mission brief...and maybe some rules mods.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:46 No.8671514
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    >>8671426
    I'm trying out a solo game right now, with detection rules. The dilation effect is really cool, and it's not hard to deal with at all. In fact it's almost ignorable. Also like the speed limit for maneuvers, can't pull hard turns at mach 1.5. Or even carry a/g munitions and go for broke, since they're not streamlined...
    >> Anonymous 03/19/10(Fri)20:46 No.8671522
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    >>8671471
    Two sagefags actually. If it makes you feel any better, I think the other sagefag is a retard.
    >> Anonymous 03/19/10(Fri)20:46 No.8671524
    >>8671425
    Yes, yes, fantastic. We're talking about variable time measurement in an RPG/combat board game right now.
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)20:47 No.8671527
    >>8671482
    I think at this point there are one or two people that don't care how pure /tg/ we get...they just want us gone cause they're asses.
    >> Anonymous 03/19/10(Fri)20:47 No.8671528
    >>8671458

    The joint strike fighter?
    >> Anonymous 03/19/10(Fri)20:47 No.8671531
    What is the setting for this "Planes and Mercenaries"?
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:48 No.8671542
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    >>8671492
    At which point, a new thread appears, making your 'victory' somewhat hollow.

    >>8671246
    agreed

    >>8671524
    They're just butthurt trolls, reasoning with them is pointless, just poke them with sticks and talk about planes.
    >> Anonymous 03/19/10(Fri)20:48 No.8671543
    >>8671514
    How's it go for speed of each game turn/round calculation? How fast does the game play?
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)20:49 No.8671554
    >>8671514

    Let us know how it goes. I'll be reading rules and writing more of the Osprey fic.
    >> Anonymous 03/19/10(Fri)20:49 No.8671558
    >>8671531
    Near future
    Goverments paying small merc squadrons big bucks to do shit that they can't get involved in personally.
    >> Anonymous 03/19/10(Fri)20:49 No.8671561
    >>8671531
    See
    >>8671228
    >> Anonymous 03/19/10(Fri)20:50 No.8671564
    >>8671542

    The more threads you make, the more people get tired of your shit, the faster you'll disappear off the board. I've done this before to other shit that became tiresome.
    >> Anonymous 03/19/10(Fri)20:50 No.8671573
    >>8671531
    http://suptg.thisisnotatrueending.com/archive/8515581/
    >> Anonymous 03/19/10(Fri)20:52 No.8671590
    >>8671564
    Then why not take aim at something that's really tiresome, constantly pollutes the board with multiple threads, and isn't even /tg/ related? There's multiple topics that fit that, but all the Wakfu threads are the first that come to mind.
    >> Anonymous 03/19/10(Fri)20:52 No.8671591
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    >>8671564
    I'm pretty sure that's what's going on in this thread.
    >> Anonymous 03/19/10(Fri)20:52 No.8671597
    What happens if you eject while upside down, or spinning, might I ask?
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)20:52 No.8671603
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    >>8671543
    Well, since I'm referring to the rules constantly, a little slow, but I'm getting the hang of it. Way faster than a lot of aircombat games out there.
    >> Anonymous 03/19/10(Fri)20:53 No.8671606
    >>8671590


    iIf someone got rid of all the wakfu theyd be my hero
    >> Anonymous 03/19/10(Fri)20:53 No.8671613
    >>8671590

    >implying Wakfu threads don't get saged on a regular basis as well
    >> Anonymous 03/19/10(Fri)20:54 No.8671628
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    >>8671591
    >>8671564
    Excellent work Lone Internet Warrior!
    >> Anonymous 03/19/10(Fri)20:55 No.8671642
    >>8671558
    >>8671561
    What limits are there on types of plane that I can use? Is it real planes only? or can speculative/in the works planes be included too? I'm thinking PAKFA, JSF, Shinshin etc.
    I take it that stuff like logistics and politics will be simplified and ignored right? So I can have my F-15 bombing the US from Havana until my contract runs out without worrying about politics or how spare parts would non-existent?
    >> Anonymous 03/19/10(Fri)20:55 No.8671643
    >>8671591
    >>8671564

    Or we could take your complaints into consideration, and slow down with the making of future threads--not making one when an old one has hit autosage, but when there's something new to discuss about the topic. Meanwhile, you let us have the threads
    in peace.

    Obviously, I'm not the only one thinking something along these lines. See: >>8671375

    Surely that would be fair?
    >> Anonymous 03/19/10(Fri)20:57 No.8671662
    >>8671606
    Wakfus and GNB have replaced furries as my new pet hate on /tg/
    >> Anonymous 03/19/10(Fri)20:57 No.8671671
    >>8671642
    The ruleset posted has the SU-47 and the JSF (all three versions) I don't think adding the PAK-FA would be hard.
    >> Anonymous 03/19/10(Fri)20:58 No.8671673
    >>8671597
    IRL ejection seats generally able to right themselves given enough room.
    >> Anonymous 03/19/10(Fri)20:59 No.8671684
    >>8671613
    They get a few sages, but your claim of driving them off the board has fallen flat. They tend to be less /tg/ related than even the most /k/ aspects of this, they have been making threads longer, and they get fewer sages than you two are giving now.
    >> Anonymous 03/19/10(Fri)20:59 No.8671699
    >>8671662
    GNB?
    >> Anonymous 03/19/10(Fri)21:00 No.8671713
    goldenneckbeard?
    >> Anonymous 03/19/10(Fri)21:01 No.8671726
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    >>8671684
    They're just upset that this thread has people actively enjoying it. It's probably one of the Eight of Hate trying to be happy on a Friday night.

    I love the nuclear rules. "Everything dies within x. At distance Y, everything probably dies. At distance z something might survive. But more accurately, it dies as well"
    >> Anonymous 03/19/10(Fri)21:01 No.8671733
    >>8671603
    Most excellent.

    OP, when you get back can you tell us how long each round of combat takes?
    >> Anonymous 03/19/10(Fri)21:04 No.8671770
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    >sageing a thread because it's popular.
    Heck, we tolerate (though barely) the Touhoufags who now even have a proper board to themselves (/jp/).

    Popularity of any given topic will grow and wane over time. Best to just let it happen naturally instead of being an HARDCORE INTERNET SAGE CRUSADER.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)21:04 No.8671775
    >>8671733
    No problem. Found out one thing, missile hits HURT. Like they should. If you take a hit, you tend to die, if you're very lucky, you are only crippled.
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)21:05 No.8671793
    >>8671733
    Yeah that'd be nice. And how much description is used?
    >> Anonymous 03/19/10(Fri)21:05 No.8671797
    >>8671775

    Judging from what the Baron told us of his engagements, it seems Steve scaled down missile lethality, then.
    >> Anonymous 03/19/10(Fri)21:05 No.8671798
    >>8671775
    How about gun hits?
    >> Anonymous 03/19/10(Fri)21:06 No.8671804
    Please someone provide a link for the rules?
    >> Anonymous 03/19/10(Fri)21:06 No.8671806
    >>8671797
    More likely, missiles weren't detonating in their ideal kill radius.
    >> Anonymous 03/19/10(Fri)21:07 No.8671814
    >>8671798
    Should be easily compared as they're using d6's.

    Average result on a d6=3.5; so if a gun is 6d6 damage, it averages out to 21 damage.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)21:08 No.8671821
    >>8671797
    Actually, I looked at that as well. OP describes 'evading' missiles, but this ruleset makes missing with missiles possible. I don't think anyone has taken a direct hit from a missile in OPs game, except enemies, and they die just as fast as in this game. Let me go read the threads again.
    >> Anonymous 03/19/10(Fri)21:09 No.8671839
    >>8671804
    It's in the previous thread, on sup/tg/.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)21:09 No.8671845
    >>8671814
    depends on how much you shoot it though, reading these gun rules you have maybe 2~3 seconds of cannon rounds, and that's it. Two gun passes if you want to hit anything, a third if you fire very short bursts. I'd still be using missiles, the engagement envelope is better I think.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)21:11 No.8671869
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    NOOOOO! I just lost a Fulcrum! To a lousy Eagle... He's dead next turn.
    >> Anonymous 03/19/10(Fri)21:14 No.8671909
    >>8671869
    Hardly unexpected, those MiG-29s were way outclassed by the F-15.

    ENJOY UR VACUUM TUBES
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)21:15 No.8671920
    >>8671869

    What hit you? AIM9? AMRAAM?
    >> Anonymous 03/19/10(Fri)21:16 No.8671927
    >>8671909

    Go ahead. Start arguing about which plane is better. OPERATOR.
    >> Anonymous 03/19/10(Fri)21:18 No.8671953
    >>8671927
    I am ashamed. Thank you for pointing out what I almost started. Back to keeping it /tg/.
    >> Anonymous 03/19/10(Fri)21:18 No.8671957
    >>8671927
    >>8671909
    What is the stats for those two in game?
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)21:20 No.8671989
    >>8671920
    AMRAAM from a distance. The MiG was in a dogfight with two F-16s. The other MiG took out a viper, but is breaking now to join up with the inbound Flankers.
    It was F-16 vs 29, with Reinforcements being Two SU-27s and F-15s. Things are going to get interesting now.
    >> Anonymous 03/19/10(Fri)21:26 No.8672065
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    >> NF !!0F1cKtqWzCb 03/19/10(Fri)21:29 No.8672113
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    Me being the kind of sci-fi/cyberpunk geek that I am I'm forced to wonder how hard it would be to stat up something like this.
    <----
    >> Anonymous 03/19/10(Fri)21:31 No.8672146
    >>8672113
    The "In Harm's Way" series has a scifi book. But I can only find the ship and plane books on /rs/.
    >> Anonymous 03/19/10(Fri)21:31 No.8672147
    >>8672113
    I'd rather get stats on those drones. How the heck can they POOF be behind you? They're more maneuverable and faster on the turn than any jet, 'cept perhaps a Sukhoi on High-G Turn.

    This applies to the Nimbus drones too.
    >> NF !!0F1cKtqWzCb 03/19/10(Fri)21:34 No.8672207
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    >>8672147
    I hate nimbus drones to death.

    While we're on the subject though, Sukhoi, if you're still here darlin', how well do you reckon these rules would handle something like a good old fashioned Ace Combat "Big-Fuckin'-Plane" boss fight?
    >> Anonymous 03/19/10(Fri)21:34 No.8672211
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    >>8671063
    >>8671212
    >>8671245
    >>8671300
    >>8671425
    >>8671453
    >>8671564
    >>8671613
    >>8671927

    Eight of Hate...
    >> Anonymous 03/19/10(Fri)21:35 No.8672229
    Got the rules, how do I Balance this? There's no point values or anything?
    >> Anonymous 03/19/10(Fri)21:37 No.8672255
    >>8672229
    Points are for hookers and fat people. Look up the year of the plane to get a rough idea of its power, compare it to other planes of similar age, and set up your own fights that way.
    >> Anonymous 03/19/10(Fri)21:38 No.8672277
    Flightfags: How possible would it be to have computer-piloted jets?
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)21:39 No.8672290
    >>8672255
    >>8672229

    Years of introduction and how many nations still use them is a good way to tell how popular or powerful they are. Or how cheap, mass produced, and easy to maintain they are.

    either works.
    >> Anonymous 03/19/10(Fri)21:39 No.8672302
    >>8672229
    Use the value in dollars, adjusted for inflation, instead.
    >> Anonymous 03/19/10(Fri)21:40 No.8672323
    >>8672277

    Oh lol. It's hard enough getting a computer do drive a CAR. There's even more calculations involved when you're flying in 3 dimensions.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)21:42 No.8672353
    >>8672277
    Very. UAVs are replacing Fighter planes. The F-35 will probably be the last piloted fighter the US makes. The new Boeing X-45 has shown that taking out the pilot improves performance, reduces cost, improves efficiency, and of course prevents friendly casualties.
    >> Anonymous 03/19/10(Fri)21:42 No.8672355
    >>8672323
    You're completely wrong.
    >> Anonymous 03/19/10(Fri)21:47 No.8672448
    >>8672323
    Protip: AI that can drive a car isn't a problem at all. The problem is dealing with roads packed with unpredictable human agents. AI can take on a clear road/stationary obstacles no problem, it's busy roads that are the problem. Planes don't have to deal with this. UAVs can already pilot themselves.
    >> Anonymous 03/19/10(Fri)21:50 No.8672512
    In the future, hotshot UAV operators will complain loudly about lag when shot down.
    >> Anonymous 03/19/10(Fri)21:50 No.8672516
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    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)21:51 No.8672526
    >>8672323
    >>8672353
    >>8672355
    >>8672448

    I ain't gonna touch this one with a ten foot pole. Why bother talking about it? Whats the fun in an unpiloted drone in a game?
    >> Anonymous 03/19/10(Fri)21:52 No.8672545
    >>8672526

    Use them as antagonists? Include them because unpiloted aircraft are becoming common in the real world? Maybe someone would like to play a UAV operator instead of a pilot?
    >> Anonymous 03/19/10(Fri)21:54 No.8672568
    >>8672545
    Jammer aircraft. Signal disrupted. Drone useless, relies on backup logic systems.
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)21:55 No.8672576
    >>8672545

    Ok i suppose I can understand the antagonist bit or even the ally bit...but why would anyone want to roleplay a UAV pilot who sits on his ass in an air-conditioned room half a world away? Real exciting...
    >> Anonymous 03/19/10(Fri)21:55 No.8672583
    >>8672526
    Not seeing why it would have any bearing on the fun value of a game. Who doesn't love robots?
    >> Anonymous 03/19/10(Fri)21:55 No.8672587
    >>8672353
    Complete bullshit fed to gullible congressmen to feed them more money. Until AI is enough to fly and fight, not mention discriminate legit and non-legit targets, pilots will still be required because drones can be jammed.
    >> Anonymous 03/19/10(Fri)21:56 No.8672596
    to be honest, i hate how overrated this "realistic aircraft rpg" is to you but im still here, waiting for your cool planes pics

    i love migs , hinds and f18´s <3
    >> Anonymous 03/19/10(Fri)21:57 No.8672607
    >>8672568
    Uh, you can jam the connection between an operator on the ground and a UAV, but you can't jam onboard AI.
    >> Anonymous 03/19/10(Fri)21:59 No.8672625
    >>8672576

    >why would anyone want to roleplay a UAV pilot who sits on his ass in an air-conditioned room half a world away?

    I dunno about other people, but I find it deeply ironic and satisfying that I can RP a nerdy, overweight techie dude that can keep up with ace pilots and fuck shit up with the best of them... Or even better since the remote operator can pull high-G maneuvers past the limit of blacking out.
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)21:59 No.8672630
    >>8672607

    which, with current UAV, are only able to loiter until the connection is re-established, or to take itself home.
    >> Air Action Weekly 03/19/10(Fri)21:59 No.8672631
         File1269050364.png-(1.04 MB, 2900x1602, Strangereal World Map.png)
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    So did you guys set this stuff in Strangereal?

    You should totally set this stuff in Strangereal. Just being more realistic about it than Ace Combat is. Well, aside from the superweapons, because those are awesome.
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)22:00 No.8672645
    >>8672625

    I...ugh...I give up. Shouldn't have even touched it. I knew better.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)22:01 No.8672669
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    >>8672596
    Because you're honest, here's a hornet (Which i hate)
    >> Anonymous 03/19/10(Fri)22:03 No.8672697
    >>8672631

    Well, once I get the hang of the rules, and if we get Steve's modifications (or make our own here in /tg/) for the RPG bit, I'd love to run an Ace Combat game over IRC.
    >> Anonymous 03/19/10(Fri)22:06 No.8672743
    >>8672669
    thanks!

    ok, i like this threads ¬¬ steve , you have my respects
    guys, keep on flying
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)22:08 No.8672766
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    >>8672743
    >> Anonymous 03/19/10(Fri)22:08 No.8672772
    >>8672625
    Yeah, you could do fancy maneuvers... a couple of seconds after cue. Shmoes on the ground are not the future of UAV warfare, latency kills that idea, AI is.
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)22:08 No.8672775
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    And here's a flight of MiGs so your new Hornet has something to play with.
    >> Anonymous 03/19/10(Fri)22:18 No.8672932
    >>8672775
    Highly unlikely given both these plane have really shit range. Carry bombs or fuel.
    >> Anonymous 03/19/10(Fri)22:22 No.8672994
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    Best of both worlds.
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)22:30 No.8673092
    Rules rules rules...they're really helping me see what OP must be having to deal with. I'm also seeing why GM Steve suggested A4s weren't a good idea compared to what the rest of the squad took. Quite a difference in the numbers.

    Still...I'd have to play one.
    >> Anonymous 03/19/10(Fri)22:37 No.8673186
    UAVs are incredibly useful. There is no doubt about the advantages over human pilots; more accurate flying, cheaper, more economical, sustain higher G without GLOC, etc.

    But they are still limited by the simple fact that they will never be able to think or make decisions like humans do. 99 times out of 100 perfect flying by the numbers and infallible logic will work for what is needed. But there will always be an unknown which a trained human can deal with on the fly and an AI, no matter how sophisticated, will simply not be able to understand.
    >> loliponoslover 03/19/10(Fri)22:42 No.8673243
    ....you are all forgeting the largest obstacle....it lacks the MK 1 eyeball, ffs a awacs still cant see the difference between a hind-h and a blackhawk or seahawk with its sensors
    >> Anonymous 03/19/10(Fri)22:44 No.8673266
    >>8672772
    Latency is an internet thing, not a radio thing. It's caused by the processing delays inherent in sorting and routing internet traffic. For a direct point-to-point connection, the only delay is the lightspeed lag. I'm not saying that flying a UAV is the same as actually being in the plane, but latency isn't really an issue.
    >> loliponoslover 03/19/10(Fri)22:46 No.8673287
    >>8673266

    actually it is a issue....that and the fact that the signals to uavs have been hacked several times by "of the shelf" hardware for under 30 dollars......now get back to talking about the rules and other TG related things ?
    >> loliponoslover 03/19/10(Fri)22:47 No.8673307
    >>8673287

    and im sorry i just realised i probably come of all angry and bitter >_< sorry about that...its just im tired from a long day
    >> Anonymous 03/19/10(Fri)22:47 No.8673310
    Current thoughts about the ruleset?

    Sukhoi, how'd the practice combat turn out?
    >> Anonymous 03/19/10(Fri)22:48 No.8673322
    >>8673307

    What the fuck is up with your name dude
    >> loliponoslover 03/19/10(Fri)22:54 No.8673412
    >>8673322

    its my aim...and yes i know the name is very /b/ it was just one bad decision
    >> NF !!0F1cKtqWzCb 03/19/10(Fri)22:55 No.8673425
    Utterly selfish plug here, but it's related. On the topic of future developments in airframes etc. check this: http://1d4chan.org/wiki/Nutopia:Fluff#Air

    A bit fanciful, but it's a cyberpunk setting pretty heavily grounded in reality. The basic idea is that given the advances in material science allowed by nanofabrication give you amazingly resilient, powerful airframes, and the ability to upload pilots directly into the cockpit as opposed to having an operator on the ground allows them to avoid jamming issues and keep up with the capabilities of the aircraft.
    >> Anonymous 03/19/10(Fri)22:56 No.8673447
    >>8673266
    Actually, encryption adds a lot of lag. And running your UAV control channel unencrypted seems like a really, really bad idea to me.
    >> loliponoslover 03/19/10(Fri)22:59 No.8673491
    >>8673447

    thats what happened in a-stan they had them with no encryption and airgrabber was used by insurgents to grab the feed right of them live....but even the encryption when used can be breached because it has to be bot encrypted and not to heavy
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)23:05 No.8673591
    >>8673310
    SUKHOI WINNNSSS!

    Lost both Fulcrums, and had a damaged Flanker, but the Eagles and Falcons were all wiped out. Playing against yourself gets tough.

    Plays fast, missiles are handled well, 'spotting' slows play, but to me that's essential. As a vs game, you'd have to take some liberties with 'spotting', ie, ignore where your opponent is until you 'see' him. For a GM vs PLayers, spotting is a lot simpler, and avoids those issues if your GM knows what he's doing.

    Gun/Cannon shots are tough to land, definitely seems like a last ditch thing, which makes sense.
    >> loliponoslover 03/19/10(Fri)23:08 No.8673655
    please expand a bit on it, what was the largest defining hallmark of each pase *movement shooting and so on* or is it handled in another fasion where its not split into phases

    *also exscuse my horrible english...its a tertiary language for me and im tired XD*
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)23:19 No.8673824
    >>8673591

    Nice Sukhoi...I just finished reading the basic flight and AtA combat rules...saving the ground attack and threats for later...and i'm quite pleased with it all. Cannon hits are hard hmm? I would think they would be. Still i'd like to play a gunfighter at some point. I've always preferred guns to missiles myself.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)23:22 No.8673851
    >>8673655
    It's done as phases. Initiative is important, and varies both with pilot skill as well as aircraft speed, etc. Maneuvers can be lifesavers, you fight a constant battle against stalling out vs maneuverability.

    I'm quite happy with the rules, they're very strong as a base system, and seem to be made by people with an understanding of Air Combat. The fact that they compressed 3d into 2d is an amazing feat.
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)23:26 No.8673916
    >>8673851

    now all we need are Steve's adjustments and the RPG portion and we're set.
    >> loliponoslover 03/19/10(Fri)23:30 No.8673977
    >>8673851

    how does that work ?
    >> loliponoslover 03/19/10(Fri)23:33 No.8674029
    >>8673977
    the compressing 3d unto a 2d plane i mean
    >> NF !!0F1cKtqWzCb 03/19/10(Fri)23:34 No.8674040
    Future jets:
    Weird ass propulsion methods (pulse det, linear aerospike, maybe even some sort of magneto drive if room temp superconductors were available, but I'm not sure how plausible that is.) that kind of thing. Along with good old fashioned jet engines and their ram/scram/slam/bam/thankyoumam varieties.

    Variable geometry makes a comeback?

    Point defense lasers, programmable chaff, stealth tech gets better as it gets more seamlessly integrated into the structure of a craft, but I suspect that radar will keep up right along with it. Some kind of optical camo doesn't seem out of the question either, although not predator type shit, just something that breaks up the image, makes it hard for your eye to stick to it.

    Munitions start to get weird, I don't think railguns are too far fetched provided that room temp superconductors and massive advances in battery technology caveat. Given variable payloads, rounds that can convert themselves from kinetic penetrators to submunitions by blowing themselves apart above the target would make an amazing ground attack weapon. Firing solution obtained via laser or something on the aircraft itself or from a team on the ground.

    Missiles get faster, more maneuverable etc. etc.

    This last bit is where we start to get fuzzy, because it's as much up to the ambient ethics of the time as it is to technology. Pilots devoted to the job get extensive cybernetic modification, starting with more resilient bodies, and graduating all the way up to digital brains. Fight at the speed of thought, and the only thing that holds you back is pushing your fighter past the point where it starts to fall apart in the air.

    What do y'all think? I think that'd be a cool environment to play in.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)23:37 No.8674081
    >>8674040
    Good luck with Game Balance/modeling that. ;) But yes, would be cool. Some of the stuff you talked about already exists.
    >> NF !!0F1cKtqWzCb 03/19/10(Fri)23:42 No.8674163
    >>8674081
    well the quick and dirty way would be to take an F-22 and just ramp up from there :P but yeah.

    The tech is grounded, just not in wide use (or beyond the prototype phase) (or declassified, although there's still the donut-on-a-rope photos.)
    >> Anonymous 03/19/10(Fri)23:42 No.8674165
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    >> sukhoi !KJHro3/ISM 03/19/10(Fri)23:50 No.8674277
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    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)23:50 No.8674283
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    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)23:52 No.8674302
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    and here's a drone for all you couch potato pilots out there.
    >> Anonymous 03/19/10(Fri)23:53 No.8674319
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    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)23:54 No.8674328
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    >> Anonymous 03/19/10(Fri)23:54 No.8674335
    >>8674040

    Zinc or Hafnium isomer powered aircraft with kilotons-TNT equivalent energy supplies, refueled at aircraft carriers equipped with massive fusion powerplants.

    Magneto-Hydro-Dynamic control surfaces that control the movement of the air, negating drag and vaporizing solid objects on contact.

    And tanks on the ground with the exact same tech, turning pencil-lead rail guns into ordnance interceptors, filling the sky with hypersonic rods, and generally being a pain in the ass to destroy without small fissionless thermonuclear devices.

    Yo dawg, I herd u liek teh future so I put future in ur future so you can zoomj while u zoomj
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)23:54 No.8674336
    >>8674302
    The most telling thing in that photo is that in the middle of a warzone, the US military relies on Russian Cargo Planes...
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)23:55 No.8674346
    >>8674336
    yeah i noted that as well. I wonder how common that is for the US...and where that pic was taken.
    >> sukhoi !KJHro3/ISM 03/19/10(Fri)23:55 No.8674363
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    >>8674328
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)23:56 No.8674384
         File1269057409.jpg-(1.62 MB, 2100x1500, 1259387845141.jpg)
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    Here's a change of pace.
    >> Skyhawk !c6DO1M4BMw 03/19/10(Fri)23:58 No.8674412
         File1269057512.jpg-(442 KB, 1199x799, 1257218323471.jpg)
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    >>8674363
    the two together make for quite the furball.

    How bout a good old Bear?
    >> Anonymous 03/20/10(Sat)00:00 No.8674443
    >>8674412

    That things nose looks like some kind of angry face.
    >> Anonymous 03/20/10(Sat)00:01 No.8674454
    >>8674336

    Well, Russia and the FSU are both very near/actually in the Middle East so...
    >> Anonymous 03/20/10(Sat)00:02 No.8674466
    >>8674384
    It crashed 4 seconds later
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)00:02 No.8674468
    >>8674335
    I get magneto drives, but your going to have to explain
    >Zinc or Hafnium isomer powered aircraft with kilotons-TNT equivalent energy supplies, refueled at aircraft carriers equipped with massive fusion powerplants.

    To me. And while I can see tanks getting really god damn nasty, I can't see them becoming anything a big fat railgun round couldn't handle.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)00:04 No.8674508
    >>8674443
    I prefer to think of it as a goatee.

    And for some reason the boards are saying all my pics are now to big to load for some reason...yet i know they're not.
    >> Anonymous 03/20/10(Sat)00:10 No.8674577
    >>8674468

    Metastable/nearly stable nuclear isomers. They're otherwise normal atoms of ordinary, stable elements, but they have a different energy state, usually an excited one. They've been examined in the past as a potential energy storage medium, since they can be stimulated to emit gamma rays. (Which returns them to their normal state as non-isomers.) The estimated energy storage for one isomer of Hafnium had it at 700 pounds of TNT per gram.

    Obviously, a few kilograms of a nice, dense, super-energetic metal would make for a beefy battery. DARPA looked into it as a possible explosive, and there was controversy around it during the Cold War as being a possible shortcut around proliferation treaties since it technically doesn't involve fissionable material. As far as I know it's still under investigation.

    The most important part, though, is that isomers can be reused. (Obviously not if you blow them up, but that's but one use of a metal as versatile and abundant as Zinc, another candidate for the exploitation of isomers for energy.) You can pump them through various means, including gamma ray exposure.

    All known nuclear reactors produce gamma radiation, and all nuclear fusion necessarily produces lots of it. You'd stick your isomer batteries and munitions inside an exposure chamber inside the carrier's powerplant, and presto.
    >> Anonymous 03/20/10(Sat)00:12 No.8674612
    >>8674577
    Not quite so easy. You would need to spend at least as much energy to charge the batteries as you expect to get out of them. And that is a lot of energy you are talking about.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)00:16 No.8674665
         File1269058596.jpg-(2.21 MB, 2100x1500, 1238600005414.jpg)
    2.21 MB
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)00:19 No.8674704
    >>8674577
    ah.. alright, I remember reading about this in the kurzweil newsletter a while back but it wasn't ringing a bell for whatever reason. What would it take to put the boom back into these batteries? That is, what do I have to do to make them explode?
    >> Anonymous 03/20/10(Sat)00:20 No.8674725
    >>8674612

    That doesn't rule it out completely, though. Plus, if technologies like Bussard's Polywell hold water, that might not be such a big problem. (Based on EMC2 Energy's projections, which are admittedly probably rather lofty, they expect that a roughly two-car garage sized polywell would be turning out hundreds of megawatts, most of that in gamma rays and alpha particles. Still, if it were true, you could pump hundreds of grams of the stuff within hours. Considering the energy density, that'd be more than enough for things like drone craft or even full sized planes running in some kind of fuelless operation.)
    >> Anonymous 03/20/10(Sat)00:23 No.8674761
    >>8674704

    It's assumed that if you can get enough of the material to fluoresce all at once, you can get it to release enough energy to be an explosive in its own right, or to detonate a hydrogen pit.

    What's really goddamn scary about this, if it actually works here in meatspace, is that it could open the door for nukes with golfball sized cores and crazy shit like that. I remain skeptical.
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)00:29 No.8674858
    >>8674761
    jesus...

    Does that mean that if you hit a carrier with something that could do that when it had a sufficient number of such cells aboard it'd gut the whole battlegroup in one colossal fuckoff nuclear fireball?

    Sorry if I'm sounding like a fool, physics is really not my strong point.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)00:30 No.8674873
    so where's everyone else gone eh? All I see are the two future boys here talking about something i've got no clue about.
    >> Anonymous 03/20/10(Sat)00:34 No.8674918
    >>8674858

    That much I don't know.

    As far as I know, induced gamma emission requires some pretty specific conditions in order to take place. Storing it in safe rooms with a few halving thicknesses of lead around them would probably prevent a lot of 'oops I nuked it' situations from arising. It would probably also be a good idea to store your irradiated hafnium and frozen hydrogen separately. You know, just because.
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)00:35 No.8674935
    >>8674918
    lovely
    >>8674873
    cool your... I'm not even going to make that pun.
    Writefaggotry incoming.
    >> Anonymous 03/20/10(Sat)00:35 No.8674936
    >>8674873
    /tg/ loves planes, but it also loves tech. Sorry about the thread hijack.

    We also love pictures and stories, though, so please carry on.
    >> Anonymous 03/20/10(Sat)00:36 No.8674949
    >>8674936

    I'll end my technobabbling with a classic:

    http://en.wikipedia.org/wiki/Project_Pluto
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)00:44 No.8675032
         File1269060274.jpg-(578 KB, 2700x1774, 1232380946878.jpg)
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    >>8674935
    >>8674936
    >>8674949

    Crap they're not focused on their techno-babble anymore...BREAK BREAK!
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)00:47 No.8675069
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    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)00:49 No.8675087
         File1269060549.jpg-(362 KB, 1024x768, 1198628936480.jpg)
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    Here's a fun old classic!
    >> OP Again !3a/XJXfvHU 03/20/10(Sat)00:51 No.8675111
    Got this from Steve
    BlackFlag Internal Document #100324

    Mission Briefing “Steel Crow”
    Deployment: Kitona
    Pancake: Kitona
    Alternate: Luanda (Angola)
    AAR: None
    AWACS: Unavailable (Currently supporting Jaeger Flight)
    CSAR: MI-24 Hind “Beartrap Flight” if required, no cost.

    Contract Employer: Liberian Government

    Objective: Protect the Liberian Convoy (Three Trucks, one Cadillac)
    >> Anonymous 03/20/10(Sat)00:52 No.8675118
    >>8675111
    FINALLY!

    Some REAL content...
    >> OP Again !3a/XJXfvHU 03/20/10(Sat)00:52 No.8675122
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    Background: The Liberian situation just got more complicated. Those bastards didn't go after some low-level minister, the crown prince of Morocco was on that flight. The prince's personal guards were found this morning, both tortured and with the backs of their heads caved in, amongst other things. The King of Morocco is furious, and is putting serious pressure on local governments around here to find and rescue his son. For their part the Liberians haven't exactly been subtle so far, their convoy was identified at the border and to make matters worse, once that happened they shot their way into the Congo. Currently, they are holed up in a small warehouse in Pointe Noire. Their ultimate destination, as you can see from the satellite overflight, is the Bonne Aventure, a freighter flying under a Liberian flag. The Republic of Congo isn't stupid, and they've already impounded the ship. Partly due to the Moroccan pressure, but primarily from the fact they have 9 dead border guards on their hands, the Congo has been fortifying the only approach to the ship, and has increased searches and patrols in Pointe Noire. The Liberians are getting restless, and have called on us to clear a path for them to the ship. Normally we'd decline due to the circumstances, however they have threatened to reveal our original contract to the Moroccans. We will make them pay for this blackmail, but at present they have our nuts in a vice. You will have no radio contact with the convoy, when you arrive on scene they will begin making their way to the boat. Due to the rushed nature of this operation we have not yet had time to stock Kitona with weaponry, and have therefor tasked our two C-27Js to support you, however all munitions purchased will have an added fee. This mission is a short notice tasking, and you will be compensated accordingly.
    >> OP Again !3a/XJXfvHU 03/20/10(Sat)00:53 No.8675131
    HUMINT: The Congo troops may not be superbly trained, but they are not green. The Liberians haven't given us much, as usual, just a map with a line drawn on it, so we're guessing that's their route. Not very subtle either, just the fastest route to the boat. Because the Bonne Aventure is currently impounded, it is imperative that at least two of the three Liberian troop trucks survive.
    ELINT: Radio intercepts have picked up increased military traffic from the Congo, the Liberians expect to make a high speed dash, but they're going to have a tough drive. Several outlying garrisons have been brought in overnight, including some armour assets.
    SATINT: Unavailable
    Air Assets: None
    Surface Assets: Unknown number of MBTs, IFVs and Anti-Air Guns.

    Threat Assessment: Medium. While the threat to your own aircraft is considered minimal, the light nature of the convoy is vulnerable to pretty much everything that the Congolese can throw at it.

    ROE: Any threat to either the Liberian convoy or yourself is a valid target.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)00:53 No.8675134
    >>8675111

    aw yeah baby...we're back in action

    and...it looks like you may be protecting the guys who just made off with the passengers of that Falcon 50 you just captured. Or at least thats what it looks like just from this.
    >> Anonymous 03/20/10(Sat)00:57 No.8675161
    >>8675131
    >>8675122
    >>8675111
    Who's steve? Cause this looks like a cool mission/operation? Who are the liberians?
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)00:57 No.8675164
    >>8674949 thank god those didn't get past the prototype phase, can you imagine if we lost one while it was in a holding pattern, or if someone figured out how to get a "go" signal out to one?

    Abbas had a nose for this kind of thing. He sensed it when his grandmother had had her heart attack, even though he was at the mosque when it happened, knew without asking when he had been promoted to active flight status on his very own Mirage, knew without asking that his command had disappeared out from under his feet due to the political infighting all to common in the RMAF.

    And he knew today, when he read the briefing and the flightplan, saw that the VIP was confidential, saw the thinly veiled escort mission and the notice about the one ship "naval exercise" happening beneath their route. He was unhappy.

    It made him even more unhappy when Ibn Nafi, the man who he had always suspected was responsible for his transfer from fighter jock to diplomatic taxi driver, and the pilot of this particular aircraft tipped the wings in agreement to follow the jets that had just decimated their air cover to an airstrip in the increasingly inappropriately named Democratic Republic Clusterfuck of the Congo.
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)00:58 No.8675168
    >>8675164
    oh hey, OP's back, I'll wait.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)00:58 No.8675171
    >>8675131
    >>8675122
    >>8675111

    Ah hell...I knew that last mission smelled funny...and it went off so well I just knew something else had to be lurking about waiting to bite you in the ass. And here it is...only its got your balls, not your ass.
    >> Anonymous 03/20/10(Sat)01:01 No.8675200
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    Having seen lord of War, I have no problem imagining Liberians doing something this stupid.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:01 No.8675206
    >>8675161
    Steve is the GM.

    Hey OP, has steve told you what the C27s have as far as weapons for you? That will determine how you're going to manage this mission.
    >> OP 03/20/10(Sat)01:04 No.8675229
    >>8675206
    He said the planes would carry what we needed, but all weapon prices were tripled. It's not a huge deal for most of us, but it does sting a bit.

    Why do you guys think this will be hard? it seems pretty simple to me.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:07 No.8675276
    >>8675229

    You're gonna have to fly low and slow so you can be jonny on the spot whenever a threat pops up. That will be dangerous even if its just small arms fire or light AA. And you're protecting unarmored transports which means you'll have to pick off practically every single infantry platoon from start to finish. Then there's the tanks and APCs...this could get real tricky real fast.
    >> Anonymous 03/20/10(Sat)01:09 No.8675301
    I think this will be stupidly difficult. You're in a more-or-less urban area trying to protect some soft targets as they rush towards danger.

    You'll need projected weather (probably sunny since that satellite image is nice and clear)
    You'll need lots of unguided bombs and some ATG missiles. I hope your stocks are up...triple weapon prices isn't good.
    Flying so low, any surprise AA could be deadly. You'll have to play it safe but the Liberians aren't going to be so cautious. They merely have to protect their own flesh, not a million-dollar plane.

    Definitely, definitely be on guard the entire flight, and do not focus all your assets in one area. If you attack, do so in echelon. Waves.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:13 No.8675354
    Ideally you'll have one aircraft sweep as far ahead as possible, one aircraft sweeping behind, one to each side, and one loitering overhead. Divide defense of the convoy into quadrants if you have to. Or give each pilot a portion of the trip to manage. There's lots of ways you can go about this but it all depends on how the enemy chooses to keep your little convoy at bay. They'll probably set up road blocks along the way with reactionary forces in reserve to pursue and corner the convoy when its spotted.
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)01:13 No.8675364
    >>8675276
    Yeah, it's the tanks that worry me. You've got to spot them /immediately/ or the convoy is fucked, and it's not enough to get a mobility kill. Unless you pop the turret off one of those trucks will catch a HEAT, that happens more than once and you can kiss your pay day good by.

    In point of fact, if the balloon goes up it might be in your best interest to assist the Congolese forces, make yourselves look like a group who simply got bad intel and want to make amends.
    >> Anonymous 03/20/10(Sat)01:14 No.8675372
    I wonder how eager the Flanker pilot is going to be, putting his pricey bird down low...
    >> Anonymous 03/20/10(Sat)01:14 No.8675375
    If I was Steve, I'd limit your preparation time to 20 minutes.

    But even without that this will be a tough one. I'd pack plenty of dumb munitions: Iron bombs, rocket pods, cannons. In Vietnam they had hydras with nail packed warheads that detonated mid air and sprayed a whole area with shrapnel. If you have the choice pack more small stuff instead of fewer heavy loads.

    If available I'd also take some HARMs and anything guided to take out any AAA threat from a distance.

    A viable tactic might be to set up a 'conveyor' above the convoy, with each pilot following the previous one in an infinite loop above and in front of the trucks. With the Flanker circling for trouble high above.

    ZSUs and AA tanks will give a radar warning, but MANPADS could be a real problem. If possible double up on flares since you will want to spray some on every flyover.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:15 No.8675387
    Hell i'd almost buy a helicopter gunship or two just for this mission. Surely your bonuses for picking up the mirage and the Falcon would get you a pair of Hinds...
    >> Anonymous 03/20/10(Sat)01:15 No.8675388
    >>8675364
    What about the Prince? He's in one of the cars right? Firing on the convoy would probably be bad for breach of contract as well as pissing off most of Morocco.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:17 No.8675420
    >>8675388

    the ground forces are going to be wary of firing at the convoy as well if they know who's on board their targets...
    >> Anonymous 03/20/10(Sat)01:22 No.8675491
    The most important line in the briefing:
    * CSAR
    MI-24 Hind “Beartrap Flight” if required, no cost.

    That baby rocks in close air support. It has to keep strafing because if it slows down it's too much of a target. But this is the equivalent of a flying IFV: Armored, heavily armed, fast, great against ground vehicles.

    Keep that Hind in a wide circle around the convoy that can be tightened if trouble arises. And make sure they pack any ordinance that will fit. Make them take M203s to fire out the back hatch when their pods are empty...
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:23 No.8675502
    Rocket pods, gun pods, Mark81 Snakeye retarded bombs, and some guided missiles if you can manage it. Lots of munitions, stuff that you can dish out in small packets and still have plenty left over. Your F4s are going to be the primary movers most likely since they have the all the right stuff for a mission like this.

    The F111 should probably take some tv/laser guided stuff for pin point work. Maybe the Mirage too. Flanker should probably stay high, watch your backs, and have a bit of back up stuff incase you run out of munitions.
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)01:23 No.8675507
    >>8675388
    Right, the pilots did personally observe him being stuffed into the caddy. He may have been moved, but Liberians, as has been ably demonstrated, are stupid and obvious.

    Also: >
    CSAR: MI-24 Hind “Beartrap Flight” if required, no cost.

    This sits right on top of that convoy like a big angry mother hen and sprays rockety cannony death all over the place. They also act as AAA bait.
    >> Anonymous 03/20/10(Sat)01:24 No.8675522
    This won't be an easy mission, OP Baron. You need to be wary of ambushers hiding in alleyways that you cannot hit.

    . . . Be advised that dropping bombs on the road the Liberians are going to take, resulting in craters, will result either in them changing their route or slowing down to pass them. Maybe you could guide them this way...but still, be very careful.
    >> Anonymous 03/20/10(Sat)01:26 No.8675537
    >Mark81 Snakeye retarded bombs

    They're just dumb, no need to get vicious...
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)01:26 No.8675548
    >>8675522
    That's a good point, if you don't want to risk forcing a dangerous diversion you might have to clear those roadblocks with cannon passes. Well, I don't know, how much of a crater is a 70mm rocket going to make?
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:27 No.8675549
    >>8675522

    damn you're right. bombs and unguided rockets may be out. Pin point and light stuff...real light stuff...seems to be needed if you don't want to slow up the convoy with massive pot holes.
    >> Anonymous 03/20/10(Sat)01:27 No.8675558
    >>8675548
    Not terribly much. But a 500 lb bomb? Enough to catch a truck.
    >> Anonymous 03/20/10(Sat)01:27 No.8675562
    You're already the hogs in this pig race. Why not go all out? Pack some napalm containers on those Phantoms, that's what they were made for.

    Seriously, there is nothing more effective against infantry and light vehicles, on the move or entrenched. There is nothing more atrocious either, but hey.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:28 No.8675564
    >>8675537

    yeah weird name i know...got em strait off the special bus.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:29 No.8675588
    >>8675562

    extreme lasting heat may be detrimental to the convoy's tires and lungs if they have to travel through any place you naped recently. Still you are right about the effectiveness of the stuff both on targets and on morale.
    >> Anonymous 03/20/10(Sat)01:31 No.8675607
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    . . . You know what I think of when I read these mission briefings? A more detailed version of pic.
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)01:32 No.8675622
    >>8675588
    So cannons and rockets to break up road blocks, and use the war crimes on anything off road? Keep the hinds orbiting, with your number on speed dial, to engage and call out threats that make it past the cordon of BOOM?
    >> Anonymous 03/20/10(Sat)01:32 No.8675624
    Prince of Morocco kidnapped and killed by unindentified aircraft

    POINTE-NOIRE (AP) - At 3:00 AM, GMT, a cadillac carrying Moulay Hassan, the Crown Prince of Morocco, under captivity, was intercepted by tanks of the Congo military, and exploded shortly afterwards. Insiders from the Congo government have declared that unidentified aircraft were seen in the area, and showered all sides of the conflict with shrapnel and bombs. Local witnesses claimed that at first the aircraft seemed to be attacking the army forces; once the cadillac was hit, they just proceeded to shower the entirety of the area with fire, including the trucks that were scouting the cadillac.

    Prince Hassan had been kidnapped after his presidential plane was kidnapped, last night, under circumstances still unclear. The king of Morocco, Mohammed VI, has put a reward of 50 million dollars for any information that may lead to people involved in this incident.

    THIS IS A DEVELOPING STORY. CHECK BACK FOR FURTHER UPDATES.
    >> Anonymous 03/20/10(Sat)01:32 No.8675632
    >>8675548
    >>8675549
    You're over thinking this. Altitude fuses on the bombs. Set for 50~100ft above ground.
    >> Anonymous 03/20/10(Sat)01:33 No.8675635
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    >>8675562

    YEEEEHARRRRRR !!!
    >> Anonymous 03/20/10(Sat)01:35 No.8675659
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    >>8675607
    uuuuhhhhhhhhhhh god

    you just made me inadvertantly nostalgia for ogre battle
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:35 No.8675661
    >>8675622
    For the F4s and Mirage probably yeah...but that load out is only so effective on tanks. yeah the nape will burn em out but its not exactly an accurate weapon...and you're likely to burn the whole area to the ground if you use it. There still needs to be some pin point stuff in the mix for those times when accuracy is needed.
    >> Anonymous 03/20/10(Sat)01:36 No.8675677
    >>8675661
    >>8675622
    I doubt they already have napalm weapons lying around. Remember that purchasing them will cost three times as much, and I'm sure that's expensive.
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)01:36 No.8675679
    >>8675624
    If that's how this goes they don't need a half black half french embassy worker to hunt them down, their employers will slot them when they land, strip the planes for parts and salt the proverbial earth.
    >> sukhoi !KJHro3/ISM 03/20/10(Sat)01:37 No.8675685
    Op, if you are still here, consider this. Your gm is smart and fair? I looked up the tanks and IFVs the congo has. None of them can see through smoke as far as I know, they are all visual acquisition only.

    Wiley Petes. Anti-Infantry, produce smoke, and potentially can cook crews inside tanks.
    >> Anonymous 03/20/10(Sat)01:39 No.8675702
    >>8675685
    Why not clouds of White Phosphorus to burn them alive along with smoke cover?
    >> Anonymous 03/20/10(Sat)01:39 No.8675707
    >>8675659
    Are they EVERE going to release the N64 OB game for the Virtual Console? Glad we have the SNES version, but...
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)01:39 No.8675712
    >>8675702
    Willy Pete is Mil-Nerd speak for White Phosphorus.
    >> sukhoi !KJHro3/ISM 03/20/10(Sat)01:40 No.8675716
    >>8675702
    Hence why I said Wiley Pete...
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:40 No.8675720
    http://www.youtube.com/watch?v=bg9uoI8RQKc&feature=related

    If you can front the cost for these they're amazing.
    >> Anonymous 03/20/10(Sat)01:41 No.8675725
    >>8675716
    >>8675712
    Thanks for those non-military nerds here.
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)01:42 No.8675748
    >>8675720
    Shiny as hell no doubt, but expensive normally, maybe a bank breaker at x3 times the usual cost.
    >> Anonymous 03/20/10(Sat)01:43 No.8675752
    >>8675725
    Or anyone who didn't find the WP Grenades in Metal Gear Solid 3. That's where I learned the term.
    >> Anonymous 03/20/10(Sat)01:44 No.8675768
    >>8675677
    Napalm is REAL expensive. I think it's the only payload where the fuse is the most expensive part. t's a gasoline bomb ffs. I know, I know, oil cartells, gas prices... but still.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:46 No.8675792
    Loading up completely with white phosphorus and napalm would be pretty inexpensive and be amazingly effective at both screening movement and absolutely crushing morale.
    >> sukhoi !KJHro3/ISM 03/20/10(Sat)01:47 No.8675800
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    I'm out for the night. Good luck OP. Tell Steve that I like the mission name, tracks well with your last mission.
    >> Anonymous 03/20/10(Sat)01:48 No.8675813
    With cannons and fragmenting warheads you can never be sure if you really got EVERY infantryman under every tree in your target zone. With Napalm you can.
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)01:50 No.8675834
    Something to consider is that nape canisters are /large/. It might not be a bad idea to grab a couple, but I think loading up on rockets will be better from a longevity perspective.

    Could any of their craft equip a GPU-5/A pod? Having a 4 barrel GAU-8 on your wing can't hurt in a situation like this.
    >> Anonymous 03/20/10(Sat)01:51 No.8675845
    >>8675813
    This is a third-world costal URBAN area. There are civilians all about. You're killing them and destroying their homes unnecessarily with napalm.

    There will be lots of incidentals in this mission, for sure, but if you get angry at bombing a hospital (froggy dicks), does it make sense to start napalming a town?
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:52 No.8675847
    Your group isn't the most amazingly moral group out there but i'm not sure how they'd feel about WP and Napalm in massive quantities. I think its a great use of cheap munitions but it could come back to haunt you when you're up against a UN tribunal or some such.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:53 No.8675866
    >>8675847

    By that I meant as far as tactics and pocket book are concerned. There's the morality and civilian area thing to consider yeah.
    >> Anonymous 03/20/10(Sat)01:54 No.8675875
    Hang a few boxes of RPG7s in a net under the Hind. When you meet up with the trucks do a jet flyover to identify you as friendlies and then have the Hind unload the net. That way they won't be totally defenseless. And stuff some bandages and water bottles in there too. Who knows what they've been through.

    I know it sounds silly, but in EVERY game I have played where you need to protect the VIP you always benefit dramatically from outfitting your VIP so he can take at least a little if push comes to shove..
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)01:57 No.8675902
    >>8675875
    This is a good idea. cheap too. Do it OP.

    The Gau-8, on the other hand, is too much imo. Not that Napalm and shit isn't...but...well overkill is overkill i suppose isn't it?
    >> Anonymous 03/20/10(Sat)01:57 No.8675913
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    Pave the Way to the seaport.
    >> Anonymous 03/20/10(Sat)01:59 No.8675929
    >>8675902
    The big problem with miniguns is their ammo use. What good is a wall of steel for 2 seconds when you could have had a lance for 10?
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)01:59 No.8675930
    >>8675875
    I like the idea, but consider the difficulty of firing an RPG from inside a truck without baking everyone in said vehicle. This is basically a retasked Liberian death squad, they'll all be firing nickle plated RPDs at any thing that moves anyway, they can take care of themselves :P
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)02:01 No.8675953
    >>8675902
    Well, not a GAU-8, a GAU-13, the RPM is cut almost in half, and the Pave Claw is basically that stuffed into a gun pod. Frankly, this is text book CAP, if this isn't the place for a rotary cannon I don't know what is.
    >> Anonymous 03/20/10(Sat)02:02 No.8675965
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    >>8675953
    All the aircraft have 20mm M61s
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)02:07 No.8676010
    >>8675965
    Right, but they've taken extra gun pods before. I don't know, I'm just throwing ideas around. I can talk jet a bit but there a much much more knowledgeable folks about. Small arms are more my area of nerditude.
    >> Anonymous 03/20/10(Sat)02:08 No.8676020
    Er.. OP... I understand the situation, but...

    Willy Pete, and napalm? Fucking seriously, guys? I know it's war and all (And a game), but no need to be... ya know, inhumane here. It's in a fucking city, too.
    >> Anonymous 03/20/10(Sat)02:08 No.8676025
    >>8676010
    I think you are right. The only Vulcan with staying power is the F-111s. Everyone else will run dry real fast. Mounting some gun pods would be smart.
    >> Anonymous 03/20/10(Sat)02:09 No.8676040
    >>8676020
    I think that's part of the mission. It becomes simpler if they use some of those weapons, but the moral cost is high. Much harder if they don't, but a lot less collateral.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)02:11 No.8676064
    >>8675953

    sorry i thought you were talking about some how taking the A10's cannon in pod form. Regular multi-barrel gunpods are fine in my book.
    >> Anonymous 03/20/10(Sat)02:12 No.8676072
    >>8675930
    Those are trained soldiers on a special operation. I'd say if Liberia has any elite troops, these are they.

    Any private knows that you can only fire special regulated-exhaust RPGs from enclosed structures, and only if you don't like the structure a whole lt.

    No, the scenario is something like: A building by the road that looks inconspicuous from the air suddenly opens rifle fire at the driver of the first truck, who immediately dies. While a mortar crew opens up and is maybe two shots away from hitting the trucks, a soldier jumps out of the first truck and withing 2 seconds puts and RPG into the window with the sniper. He then climbs into the drivers seat and the convoy is OM before the second mortar round hits not 50m behind the last truck.

    If they'd have had to sortie from the trucks in force and flank the sniper to get a realistic shot at him with their service AKs, the last truck would have been destroyed, and the VIP boxed in between two unmoving trucks.

    An RPG is just a way of saying "I'd argue, but I don't have time."
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)02:14 No.8676084
    >>8676064
    nvm you ARE talking about a downgraded A10s Gau8! fuck i didn't know they had them in pod form!
    >> Anonymous 03/20/10(Sat)02:17 No.8676117
    >>8676064
    There was a gunpod designed to fire the same rounds as the A10's GAU-8. The National Guard F-16's they were fitted to had them removed after the first day of combat during the Gulf War. A standard underwing pylon was not up to the recoil and tended to shimmy and bend when firing, meaning shots went nowhere near where they were pointed.
    >> Skyhawk !c6DO1M4BMw 03/20/10(Sat)02:17 No.8676118
    Alright gents i'm off to bed.

    This matter demands more study. I'll ruminate on it in my dreams. I wonder what kind of whacked out weapons combos my sub conscience will come up with.

    Cheers.
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)02:18 No.8676124
    >>8676040
    >>8676020
    Looking at the sat map there seems to be only one area of heavy residential, an open stretch, and then industrial warehouses and the like up to the boat. I agree though, have either the Vark or the Phantoms split a pair of nape cans and WP pods, and pray you don't have to use them. If the DRC sends out a decent mob though, that might be the only thing you can do.

    If you're feeling particularly ugly, use them to make an example, hit a garrison early, divert attention.
    >> Anonymous 03/20/10(Sat)02:20 No.8676147
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    >>8676040
    Use the Napalm, Mercenaries. Use the flame. Cleanse your enemies and become mighty.
    >> Anonymous 03/20/10(Sat)02:20 No.8676158
    What about simply dropping massive quantities of smoke?
    >> Anonymous 03/20/10(Sat)02:21 No.8676163
    >>8676124
    Post that map, would you?
    >> Anonymous 03/20/10(Sat)02:22 No.8676171
    >>8676163
    See

    >>8675122
    >> Anonymous 03/20/10(Sat)02:22 No.8676173
    >>8676163
    It already has been. Look up more in the thread.
    >> Anonymous 03/20/10(Sat)02:22 No.8676178
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    >>8676072
    >I'd say if Liberia has any elite troops, these are they
    >Liberia Elite

    Yeah, about that.
    >> Anonymous 03/20/10(Sat)02:23 No.8676189
    >>8676158
    Not a bad idea at all. In certain situations a little smoke can go a long way. And I think there are several ways to mount it without sacrificing hardpoints, one being a fuel mixture.
    >> Anonymous 03/20/10(Sat)02:24 No.8676205
    Remember everyone, let's not make a new thread just because anymore.

    The spammers went away after that offer for us to slow down with the threads was posted. Maybe related, maybe not. But chill a bit with making new threads until there's stuff to talk about. And there will be, since OP has a session tomorrow; any planning we do then probably won't get looked at.
    >> Anonymous 03/20/10(Sat)02:24 No.8676211
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    Liberian Special Forces Training Exercise
    >> Anonymous 03/20/10(Sat)02:25 No.8676221
    >>8676205
    They left because they were losing, and got bored.
    >> Anonymous 03/20/10(Sat)02:26 No.8676224
    Forget the RPGs. Drop gas masks for the trucks.

    Then have CS mix in one of the tanks and fly low and slow gassing the entire route. I doubt those ragtag Congolese have masks.
    >> Anonymous 03/20/10(Sat)02:27 No.8676239
    >>8676189
    Just stream it out behind you?

    Because if you can't rely on killing all the infantry in an urban environment, making them blind and choking from smoke could work long enough for the convoy to blow by.

    OP, make sure to recon way ahead to check for roadblocks, tanks, and possibly draw some of the MANPADS at you in a high-speed, flare heavy run (so they get used up before their optimal time).
    >> Anonymous 03/20/10(Sat)02:28 No.8676246
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    >>8676205
    The last thread hit Warp Speed because Sukhoi found the rules for the game. It butthurt some sagefags because there was a plane thread and not quest/dnd/40k.
    >> Anonymous 03/20/10(Sat)02:28 No.8676251
    >>8676224
    I was thinking something like this myself. If you can get enough masks and CS early on.

    CS, or any other gas you think is viable...
    >> Anonymous 03/20/10(Sat)02:30 No.8676271
    Great, guys. Let's talk about trolls some more. That always helps.

    This is 4chan. Ignore dumbasses, and if you don't want to see a thread, ignore it.
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)02:32 No.8676287
    >>8676117
    Those are exactly the ones I was talking about, shit, nix that then.
    >>8676224
    There might be something to this, and it's refreshingly humanitarian. Is there a way to do it though? I mean, does such a munition or mixture exist? Also, be very careful, Steve is a canny fucker, he probably knows enough about something like Waco to know that depending on the circumstances there's not a whole lot of difference between a cloud of CS gas + a tracer and an incendiary anyway.
    >> Anonymous 03/20/10(Sat)02:36 No.8676320
    We need this archived for OP Again
    >> Anonymous 03/20/10(Sat)02:41 No.8676366
    >>8676320
    already done
    >> Anonymous 03/20/10(Sat)02:51 No.8676470
    >>8676287
    The problem at Mount Carmel Center wasn't the CS. But dissolving it in flammable carbohydrates is usually not a good idea (unless you put that mixture into a tank, not a house).

    There are different delivery systems too. I know tanks and helicopters have tiny mortars to fog a whole area in cs or smoke within seconds. Then there's regular CS grenades (remember, the Hind has plenty of space. 2 people tossing nades out the back is really an option.)

    The main concern however would be weather conditions. Even a little wind can move or even disperse a cloud of CS or smoke in just a few moments.

    But even if it is just an irritation to the downwind half of enemy troops... Anything to keep them on their toes.

    The only way 3 trucks and a car will make it through a landscape of armored vehicles and infantry looking for them is chaos and confusion. And the simple things like smoke or CS can be more effective than HE warheads towards that.
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)02:55 No.8676519
    >>8676470
    Right, as I said, specific circumstances. ONe's rather unlikely to present themselves in this now that I think about it.

    Here's a crazy thought, how hard would it be to pick up a couple crop dusters on the cheap? Or better yet dusters+pilots?
    >> Anonymous 03/20/10(Sat)02:57 No.8676548
    >>8676519
    Considering the timeframe and distance and lack of personal planes in countries where most non-subsistence farmers can hardly have metal tools, I'd guess pretty hard.
    >> NF !!0F1cKtqWzCb 03/20/10(Sat)03:04 No.8676641
    >>8676548
    balls, oh well, that woulda been pretty hilarious.
    >> Anonymous 03/20/10(Sat)03:24 No.8676891
    Things to consider:

    1. Enemy forces can't fire indiscriminately on the convoy. Their objective is to rescue the VIP. So we can probably rule out artillery strikes on the convoy.
    2. Do we have any intel on possible air/naval threats that might intercept the ship after it leaves harbor?
    3. Is there more than one ground approach? A diversion on one of the alternate approaches might draw off some hostiles.
    4. Does the group have to pass through an urban area? Because jet-based close air support in an urban environment strikes me as... interesting. And by 'interesting' I mean "The 'ground incidental' list is going to huge".

    Also, to those suggesting the Hind be used for close air support, CSAR stands for "Combat Search and Rescue". Pretty sure the company is only sending that thing out to recover any downed pilots.

    While I'm cringing at the collateral damage it's going to cause, I think the napalm guys might be right. You'll also want to bring some precision munitions in case you need to hit targets in close-in to the convoy.
    >> Anonymous 03/20/10(Sat)03:41 No.8677130
    >>8671169
    In the starship troopers rpg you can play Fleet Fighter pilots. This is already /tg/ related!
    >> Fligh/tg/uy 03/20/10(Sat)07:12 No.8679301
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    Good morning /tg/

    So, an escort mission, huh?



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