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  • File : 1266721374.jpg-(33 KB, 500x568, CHOICES.jpg)
    33 KB Dreamscape Quest is back Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)22:02 No.8196140  
    Back from car crash hiatus!

    You are Alicia, a young woman far from home and far from friends. Your main goal now is saving Paul, your companion (and the former PC) who was posessed by a demon.

    You've been travelling a while across hilly terrain, and saw what you're pretty sure was a plague doctor you've been following in the town ahead of you. You recently rescued four tiny men/goblins/hobgoblins--Planck, Higgs, Constable, and Smuckles, from imprisonment with their hands nailed to a tree stump. They swore to serve you, although they've proven odd company. When you were a mile away from the town, a heavy fog rolled in, and something nasty came around. A black dog as big as a pony, with burning eyes, leaving handprints scorched into the ground behind it. You bought some time with a thrown ampule of ammonia in its eye, and ran.

    Then behind you, you hear a scream of pain cut suddenly short. You turn and see Constable with the dog's front paws on his collarbone, hand-shaped blisters forming immediately on his throat as he twitches. All around you you hear high-pitched giggling. Then the dog begins to melt away into the fog, and Constable collapses to the ground. The giggling remains.

    What do you do?

    This will make a lot more sense if you've read the previous threads! They're all located here:
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)22:03 No.8196146
         File1266721402.jpg-(50 KB, 691x484, Black Dog.jpg)
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    Current supplies:
    Aviator's jacket that lets the wearer survive a fall from any height
    Scavenged police uniform and tactical vest
    Kitchen cutting knife
    Hovercraft console compass
    Several nails
    Empty canteen
    Wallet (formerly Slim's, who died on the hovercraft)
    Slim's phylactory coin
    1940s first aid kit (attached to vest)
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)22:07 No.8196204
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    >No really, what do you do?
    >> Anonymous 02/20/10(Sat)22:13 No.8196312
    Whoa, this is back? I thought this was one of those quests that had just been abandoned without explanation.
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)22:15 No.8196353
    It's back, and I'm hoping at least some of the old players are around.
    >> Anonymous 02/20/10(Sat)22:23 No.8196507
    Check on Constable.
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)22:30 No.8196627
    >>Check on Constable

    You stop running and turn back to the fallen goblin. The giggling persists; it sounds like a little girl about the age of 6, everywhere around you. You notice then that Constable's three companions are rushing to him. Higgs shakes him once, then stops. You get closer and see that the little men's pupils are rapidly expanding--then all of a sudden the three lunge at the body and begin tearing at it with their teeth savagely, pulling off chunks of flesh with no regard for the clothing in the way.

    What do you do?
    >> Anonymous 02/20/10(Sat)22:39 No.8196789

    I haven't read the previous threads, but hiding seems like a good idea.
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)22:44 No.8196880
    You turn away from the grisly scene and plunge into the fog looking for a place to hide.

    Roll 1d8.
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)22:51 No.8196968
    Add +1 to the roll per 10 minutes, high roll bad.
    >> Anonymous 02/20/10(Sat)22:53 No.8196990
    >> Anonymous 02/20/10(Sat)22:54 No.8197003
    rolled 8 = 8

    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)22:54 No.8197005
    Yes, hence me not being able to run this for a while.
    >> Anonymous 02/20/10(Sat)22:56 No.8197035
    The giggling is from the guys' memories of his daughter that we drank. Maybe?
    >> Anonymous 02/20/10(Sat)22:58 No.8197071
    9 out of 8 is going to be cataclysmic.
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)22:58 No.8197072

    As you flee the giggling gets louder, and louder, pounding in your head. The dog steps out of the fog, large, imposing, and hacking loudly as it walks toward you with handprints burning into the ground, teeth bared.
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)22:59 No.8197082
    Some of the nasty from the roll might not be immediately evident, either.
    >> Anonymous 02/20/10(Sat)22:59 No.8197084
    Slap it on the snout. That fucks dogs up. And we clearly can't outrun this thing. "Leave me alone!" And slap it really hard against it's snout.
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)23:01 No.8197112
    Roll 1d10, high roll good.
    >> Anonymous 02/20/10(Sat)23:04 No.8197161
    rolled 5 = 5

    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)23:08 No.8197216
    >>"Leave me alone!" And slap it really hard against its snout.

    The dog bats your hand aside with its front paw, and you can feel a burning hand laid across your front arm, the skin beginning to blister immediately. The dog lunges forward and knocks you down. Its flaming eye where you threw the ampule flares up as it snarls overhead.
    >> Anonymous 02/20/10(Sat)23:12 No.8197281
    kick/knee it in the pubic area.

    If it's a guy it has balls. If it's female, it can still fuck up the pubic bone. There have been cases of women dying from getting kicked between the legs.
    >> Anonymous 02/20/10(Sat)23:14 No.8197324
    Stab it with the knife if we can pull it out fast enough.
    >> Anonymous 02/20/10(Sat)23:15 No.8197328

    It's a GIANT MONSTER DOG THING, not a person.
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)23:15 No.8197334

    Knife, or kick? You may only have time for one.
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)23:20 No.8197424
    Indecision is also an option. It'll probably get you killed, but still.
    >> Anonymous 02/20/10(Sat)23:26 No.8197533
    OP, I don't think this is the best time for a return. Make an announcement beforehand maybe, get the old players aware.
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)23:32 No.8197639
    I agree that the return of the quest doesn't seem to be panning out too well. However, I hate not either continuing or providing closure. Abandoning it mid-plot with no explanation is shitty. I don't mind just killing off the PC and wrapping up with a "previous questions explained" bit if player disinterest, bad decisions, and/or the dice will it it.

    Other than cei, I don't know if any of the old players are still around; even then I don't know if there's still interest. I gave it a go last night and got zero responses.

    Announcements tend to get knocked back to page 10 quickly and just fill up the board.
    >> Anonymous 02/20/10(Sat)23:37 No.8197710
    I mean just pretend like this session didn't exist. Restart it tomorrow or Monday with that dog attacking the goblin.
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)23:40 No.8197776
    Did that last night. There's only so many times a person is going to set aside time and start a quest thread up and watch it get no interest before they get the hint.

    Also, due to job, nights before weekdays are impossible for me.
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)23:50 No.8197939
    Well, if nobody wants to settle on a course of action, you're racked by indecision as the dog moves in for the kill.
    >> Anonymous 02/20/10(Sat)23:54 No.8198009

    Shank it with the knife, aim for eyes and hope that shit works.
    >> Dreamscape !!SbnXxXER/Ds 02/20/10(Sat)23:59 No.8198099
    Roll 1d10+1. High roll needed.
    >> Anonymous 02/21/10(Sun)00:00 No.8198122
    rolled 1 + 1 = 2

    >> Anonymous 02/21/10(Sun)00:01 No.8198140

    >rolled 1 + 1 = 2

    Yep, we're fucked.
    >> Anonymous 02/21/10(Sun)00:01 No.8198141
    Sorry Dreamscape, it seems really hard to revive old quests, the fans usually forget are aren't on. I saw Bad Guy Quest and several others try to restard with poor results. You might want to start something new if you want to continue making these.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)00:05 No.8198191
    Yes, you are.
    Seems like the thing to do.

    Writan' up end of quest post, question session to follow.
    >> Supernova !FzAyW.Rdbg 02/21/10(Sun)00:20 No.8198442
    Aw MAN! Sorry to hear that you were hurt, was wondering where this went.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)00:22 No.8198465
    Alicia reaches for her knife for a desperate stab at the creature, and realizes with a surge of panic that it's missing. She doesn't even have time to scream before her existence is ended.

    The next day at a hospital outside of New York, an older couple sobs as the machines keeping their daughter alive are removed, her brainwaves having halted completely.

    With no chance of release, Paul remains trapped as the demon's host. His dreamscape becomes a place of carnage and horror, with him receiving a first person view. A curious neighbor finds his comatose body lying in his apartment, and Paul is hooked up to a hospital IV, still trapped inside his mind, unable to end it.

    Outside of the bounds of human intervention, the being that trapped him there in the beginning chuckles heartily. "Most entertaining."
    >> Supernova !FzAyW.Rdbg 02/21/10(Sun)00:22 No.8198477
    BAD END. ;_;
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)00:24 No.8198493
    I'll probably start something else up at some point in the future. Anything you wanted me to touch on for the question-answering session?
    >> Anonymous 02/21/10(Sun)00:25 No.8198510
    Any ideas on what you'll do next? Will it be in the same universe as this Quest or will it be a different setting entirely?
    >> Supernova !FzAyW.Rdbg 02/21/10(Sun)00:26 No.8198530
    If Alicia was in the real world, how did she get into Paul's Dreamscape? Is the Dreamscape merely an area where the consciousness of people go when they are in their coma state? Should we even have been following the Plague Doctor? What would have happened if we continued walking towards the Government? The Plague Doctor sounded rather vicious, with all the nails through hands things. Would he have tried to do the same to us if we had found him?
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)00:26 No.8198536
    Something else entirely. I've got a big list of campaign ideas I want to try, and some of them are hard to do with a normal group. Also, as much fun as this one was I need to try something new.
    >> Supernova !FzAyW.Rdbg 02/21/10(Sun)00:32 No.8198623
    Also, who did those memories we drank belong to? And who was the creepy smiling man on top of the diner/mountain? What was the story behind the people in the puddles? And finally, was it the "Being" itself that was the Pawn Shop's most valuable customer?
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)00:35 No.8198666
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    >>If Alicia was in the real world, how did she get into Paul's Dreamscape?
    Alicia was an anomaly, existing in someone else's Dreamscape instead of her own, and the reason Paul got chosen for "Morpheus"'s entertainment. It was also the reason the door opened right next to her at the beginning.

    >>Is the Dreamscape merely an area where the consciousness of people go when they are in their coma state?
    They normally go into their own, but yes.

    >>Should we even have been following the Plague Doctor?
    All long term options were valid. Romero was a powerful ally if you could persuade him. Likes to use RPG-7's as maces, among other things. Talking to the guy who wanted Paul's dossier would have let you know that you were a real person as well.

    >>What would have happened if we continued walking towards the Government?
    Pic related for what The Government would attempt for a spy. What actually would occur would depend on your actions but could have resulted in a spiffy suit of power armor. Also, an attack by New Saduq City was in order (aka New Rocket City, Saduq=English transliteration of "rocket" in Arabic), which would have included the entire city's buildings used as a rocket barrage.

    >>The Plague Doctor sounded rather vicious, with all the nails through hands things. Would he have tried to do the same to us if we had found him?
    Depends on how you approached him. With your goblins, likely, but not inherently.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)00:42 No.8198760
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    >>Also, who did those memories we drank belong to? The memories were of someone who gave up his most valuable possession in trade. There wasn't too much else going on with him, but drinking someone's memories was going to have some long term effects.

    >>And who was the creepy smiling man on top of the diner/mountain?
    A stalking enemy.

    >>What was the story behind the people in the puddles?
    People using the drowning method of transportation. Hence you seeing yourself in the police station when you were drowning, and Paul seeing you (he couldn't make out that it was you) drowning when he fired a flare in the police station.

    >>And finally, was it the "Being" itself that was the Pawn Shop's most valuable customer?
    Nope, it was pic related. Something of a mob boss and information broker in the dreamscape, hence him knowing who you really were (or at least that you were an actual person, like Paul).
    >> Anonymous 02/21/10(Sun)00:44 No.8198784
    Any idea when we could expect you back to run another quest?
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)00:44 No.8198786
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    Said power armor.
    >> Supernova !FzAyW.Rdbg 02/21/10(Sun)00:44 No.8198798
    Gah. Well, thanks for answering. Though I didn't get to participate in this quest, it was great to read along. I wish you luck in your driving / crossing the street skills as well as good fortune in your next quest.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)00:47 No.8198837
    A week or 2, I suppose. My career takes most of my time during the week and I can't afford to be tired during the day, so weekends are pretty much it for me. And I just started running 4e over Maptool for some friends of mine scattered across the country, so that's less time to run a /tg/ quest.
    >> Anonymous 02/21/10(Sun)00:47 No.8198852
    The fact that this quest ended in such a brief and ignominious fashion is a source of sadness for me. It had previously brought me much entertainment.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)00:49 No.8198865
    Also, Paul was going to be able to tap into the demon's abilities at a risk to his sanity should he have been freed, but that didn't quite happen.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)00:51 No.8198894
    I was expecting a bit more climactic an ending myself, but I wanted to at least resolve it even if a lack of players meant not continuing it.

    Glad you enjoyed it, and thank you. I'll be looking forward to yours as well.
    >> Anonymous 02/21/10(Sun)00:55 No.8198968
    Well, it's resolved, I suppose, and that is worth something... not every story gets a happy ending. A bitter and pointless death awaiting at the end of a hard journey can be compelling on its own, from a certain perspective.

    Depressing as hell, though.
    >> Shas'o R'myr !!TZikiEEr0tg 02/21/10(Sun)00:57 No.8198985

    It is similar to the ending of Titanicus and the Halo Legends short Homecoming. Bad ends, but profound enough to keep you thinking.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)00:59 No.8199022
    Well, after Supernova's questions I realize that pretty much went through what I had planned for questions to be answered.

    Other than that pretty much everything at the shop was a valid option for survival, even the stuff that wasn't really considered or asked about:
    The ticket to anywhere basically summons a taxi/bus/train out of thin air and gets you out of there.
    The vial with a year's winter was an amazing hand grenade or weather changer.
    The 2 doses of Adrenaline+++ would have turned even Alicia into a combat machine twice, although she'd be sick after the effect wore off.
    The door-locking key was a great escape means, like the ticket.
    The Eager Knife was dangerous to use but very, very effective at killing.
    >> Supernova !FzAyW.Rdbg 02/21/10(Sun)01:02 No.8199070
    Would have showed that burning dog a thing or two at least...
    >> Anonymous 02/21/10(Sun)01:04 No.8199096

    Or us, but that's half the fun I guess.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)01:07 No.8199143
    I've been told I can be quite the mean GM. If players want a good end, I feel they should earn it. The world is full of lives that end quickly and brutally, deaths that serve no purpose, and struggles that end without results. Much as people can ignore it, I like to touch on that in the games I run.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)01:10 No.8199197

    It would have, yes. All it would have taken was a scratch. Who got that scratch would remain to be seen, but that natural 1 roll wouldn't have been good either way.
    >> Anonymous 02/21/10(Sun)01:11 No.8199209
    I wonder if Cei is going to draw anything for the ending...
    >> Supernova !FzAyW.Rdbg 02/21/10(Sun)01:15 No.8199255
    Agreed. I'm really struggling to emphasize that in the next quest I'm working on. I was a bit too easy in HANA as it was my first endeavor, and I was rooting for her to succeed as well. If I had wanted to be harsh, I would have snapped a certain character's mind at the installation.

    However, I'm a big proponent of the main character being able to stabilize those around them if they can be persuasive enough, or make the "right" choices. Some things are unavoidable in life, but it is how we impact others that carries the greatest significance.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)01:16 No.8199266
    I doubt it, but I wouldn't protest. All that really happened draw worthy was a messy death, though. Unless the hospital scene, with the words BAD END.

    For kicks, Paul should be being wheeled in right next to where Alica is being taken away from.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)01:20 No.8199330
    A bit too easy, yes, and I still think that KANE shouldn't really have been killed as it seemed, but done an excellent fake of it. All sorts of things he can do if he's hiding in the system or residually in Two's head.

    I agree with the second paragraph. Doesn't mean it will be easy for a player to pull that off, though. If things ever seem to be going smoothly, I always ask myself how I can next throw a wrench in the works. Best advice I ever got for telling a story was from the former webcomic Road Waffles, in his offhand remark: "Time to tear down this happy little world."
    >> Anonymous 02/21/10(Sun)01:24 No.8199383
    I find it funny that right after the quest ends in BAD END thanks to lack of participation, all the would-be players show up.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)01:26 No.8199411
    Well, there was also a critically bad roll at a critical time. But the irony wasn't lost on me.
    >> Supernova !FzAyW.Rdbg 02/21/10(Sun)01:28 No.8199441
    KANE and ABLE were never meant to last that long, NPC-wise. I was planning to kill Cam off if you jacked in early, as he would fight off KANE trying to beat his way into your head. I really tanked on ideas after that though, and the entire Seeker faction split was hardly touched on. It was my lowest point in writing, and an embarrassment.

    I'll look forward to your next quest then. Cheers.
    >> Supernova !FzAyW.Rdbg 02/21/10(Sun)01:29 No.8199451
    Oh, what would have we found if we didn't go to the Library? That's the other thing I was thinking of.
    >> Undead Monstrosity !weeps.hg2w 02/21/10(Sun)01:31 No.8199479
    I guess as long as there's post-quest chat going on between people who run them, I'll pull out a name and fish for comments. Dreamscape, your quest was excellent; high praise from me.

    I tried to do the same thing. Of course, the quest I ran was all about the protagonist being miserable and constantly having things that made turning evil far more attractive than staying good, which I took as license to be somewhat more heavy-handed than I normally would.

    I only really applied >>8199143 in terms of non-protagonist characters, though. The main character would basically live through anything because the point of the quest in my mind was to watch her emotional development. I suppose the line about earning a good ending might apply... not that they really got one.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)01:34 No.8199517
    Hardly an embarrassment. You ran it well and it was enjoyed by many. You can never touch on everything you think of for a game, unlike a fiction story. I couldn't be involved later on but reading it after was fun.

    I still say KANE is a fine "oh shit, he's back?" enemy if/when you continue in the setting. Lots that an AI can do to screw up a utopia. I'll be looking forward to yours as well.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)01:37 No.8199550
    New Saduq City was preparing its assault against The Government. You would likely have been trying to get off a building that had activated a rocket engine to become a kinetic strike device. Guess what happened to the old Saduq City?
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)01:38 No.8199559
    Thank you. I'm not sure that I read your quest, but if you name it I may be able to comment on it.
    >> Supernova !FzAyW.Rdbg 02/21/10(Sun)01:40 No.8199580
    It would be interesting for KANE to make a comeback, but I try to have things make sense in a way. That's why I couldn't close off the installation entrance - wasn't about to pull a "rocks fall, your exit is blocked." However, no one picked up on what caused the ship to misjump at the Pirate encounter. I'll be happily running with that next arc.

    Ah, caught on the other side of the war. Interesting.

    He ran "Girlfriend Quest," which turned into "Vampire Bride Quest." Or did they switch GMs after Girlfriend Quest "ended" badly the first time?
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)01:42 No.8199610
    In that case, are you the same guy that ran Iron Quest? The rumor mill says so but you know how rumors go.
    >> CPU !irONYnJloE 02/21/10(Sun)01:43 No.8199625
    I hijacked Girlfriend Quest when the original GM killed off the main character with a vampire, then left having turned her as the epilogue and didn't with to continue it. It became Vampire Bride Quest from there.

    Yeah, that was me. Observe the magically changing trip.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)01:46 No.8199676
    Well dang, now I've got to go read Vampire Quest. Didn't really catch my interest subject-wise, but since you were running it, off to the archives I'll go.

    Also, Iron Quest's ending and the gnashing of teeth afterward was one of my main reasons for ensuring this quest got definite closure.
    >> Supernova !FzAyW.Rdbg 02/21/10(Sun)01:48 No.8199692
    GAH! Multiple Personality Disorder! Ah well. Now I'll have to go and read Iron Quest.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)01:51 No.8199735
    And that said, if you want me to read and critique Vampire Bride Quest and get back to you on it, drop a throwaway email and I'll send something along.

    The praise is even higher coming from you now that I know it's from one of /tg/'s top quest GMs.
    >> CPU !irONYnJloE 02/21/10(Sun)01:55 No.8199799
    Iron Quest's non-ending was one of my greatest failures. I knew exactly where I wanted to go conceptually, but I couldn't get there without dropping basically all mechanics, because the numbers were getting massively out of hand- I was progressively losing details as I went, and it still took painfully long to process turns.

    When I missed a session due to real life attacks, I entered the nasty cycle of "this is really hard/I'll get to it later" that every procrastinator is familiar with regarding trying to figure out how to dig myself out of the corner I'd painted myself into. Suddenly it had been a month and I realized that the quest was over and I'd missed my chance.

    Now I do more prep work when planning campaigns, and will carefully make certain that any quest I run has a definite ending.

    You flatter me. Thanks, though. Be warned that Vampire Bride Quest is very, very different from Iron Quest.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)02:05 No.8199965
    It happens. At least you took it to heart, and didn't let it stop you from trying again. I'm sure having a well liked (according to the archive, Vampire Bride Quest had quite a few fans) completed quest accomplished was quite the morale boost. And there were worse places to stop Iron Quest--as it was, it was basically "Laser strikes, everybody dies, good game."

    I assure you though, it's not just flattery. There are still members of the board with "Subprocessor _____" at the top of all their posts, after all this time. Who still perk up at the mention of Iron Quest.

    Email noted; it may take me a bit of time with my current schedule and the number of threads, probably sometime next weekend you'll have your response.
    >> CPU !irONYnJloE 02/21/10(Sun)02:15 No.8200095
    The fact that some people are still named "Subprocessor _____" is something that astonishes me every time I see it and has been responsible for more than one uncontrollable smile.

    I didn't actually plan to run Vampire Bride Quest at all. Just spontaneously picked it up when I got annoyed at the ending of the previous quest, and went from there... which says something about my claims that I plan things, I suppose. Still, I think it turned out rather well.

    No rush or anything on the review; it's not as though the threads are going anywhere. Nice of you to take a look at all, really.

    Anyway, my complements. Dreamscape Quest did a great job, above anything else, in providing a genuinely tense atmosphere. That was due mostly to your opening scenes and the bit with Paul's hand, I think, but regardless there was a sense of danger at almost all times for which I commend you.

    One thing I've noticed is that on /tg/, almost any player mood is infectious, so once you'd set survival horror as the quest genre the mood was persistent even when nothing obviously terrifying was going on. You did a pretty good job of kicking it up whenever it began to flag, though, and without breaking narration to do so.

    Aside from that, you've got an admirable creative streak and a devious mind that most GMs would envy, and you did great things with them here.

    Best of luck to you in all endeavors; I'm off.
    >> Dreamscape !!SbnXxXER/Ds 02/21/10(Sun)02:31 No.8200340
    Again, I thank you for the compliments and for the analysis. It's always been helpful for me to get an outside view of how I'm doing things.

    If anyone who reads this from the archives has a question or comment, I'll check the above email every few weeks. Thank you everyone for playing, I had a great time with this.
    >> Anonymous 02/21/10(Sun)03:58 No.8201607

    In the time that I spent catching up on the last couple of threads, Alicia died...

    I feel partially responsible for the dog-maiming.

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