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  • File : 1266259339.jpg-(42 KB, 550x420, 1254273215510.jpg)
    42 KB Xenomorph Quest 02/15/10(Mon)13:42 No.8100383  
    You emerge from your host and land on the floor with a wet *splup* as your still-soft carapace takes the impact easily.

    You register a DIM LIGHT above you and two DARK RECESSIONS, one on either side of you. The still-warm body of your host hangs from the wall behind you. There are no other noticeable features around you.

    What do you do?
    >> wizardbeam !!AHRj/y/L5hT 02/15/10(Mon)13:42 No.8100389
    Drag body into dark. Eat.
    >> Anonymous 02/15/10(Mon)13:44 No.8100400
    LOOK FOR FOOD, WE MUST GROW FOR THE HIVE.
    >> Xenomorph Quest 02/15/10(Mon)13:44 No.8100402
    >>8100389
    Your host is far too large and heavy to move, even if it were not firmly affixed to the wall.
    >> Anonymous 02/15/10(Mon)13:44 No.8100404
    Kill self
    >> Anonymous 02/15/10(Mon)13:45 No.8100410
    Devour host. Fuck Bitches. Get Money.
    >> Xenomorph Quest 02/15/10(Mon)13:46 No.8100420
    You slither back up the curved outcroppings that hold your host in place and tear a small piece off. It is satisfying, but you still feel very unsafe.
    >> Anonymous 02/15/10(Mon)13:47 No.8100434
    I go inside my host's anus.
    >> Anonymous 02/15/10(Mon)13:47 No.8100437
    i SKREEEEEEEEEEEE
    then SCUTTLE towards a DARK RECESSION
    >> Xenomorph Quest 02/15/10(Mon)13:48 No.8100451
    >>8100437
    The darkness envelops you, but you can still register your environment just fine. The recession is quite large compared to your tiny body, but the further you scurry the more small alcoves and tunnels you find. The entire place smells like you, but faintly.
    >> Anonymous 02/15/10(Mon)13:51 No.8100479
    >>8100451
    I grow bored. Is that a viable option?
    >> Anonymous 02/15/10(Mon)13:52 No.8100491
    >>8100479
    Yes.

    After a few minutes of inactivity, you feel an itching sensation. A few more minutes of squirming and rubbing against the rough surface around you tears off parts of your now-hard carapace. Your body seems to be too big for its shell!
    >> Anonymous 02/15/10(Mon)13:52 No.8100495
    kill ripley
    >> Anonymous 02/15/10(Mon)13:53 No.8100497
    WHERE THE FUCK IS THE QUEEN SHE'S SUPPOSED TO BE TELLING ME WHAT TO DO

    I SWEAR, YOU ARE THE WORST FUCKING MOTHER
    Also, in before >EAT CAT.
    >> Anonymous 02/15/10(Mon)13:54 No.8100512
    Find host. Lay eggs in brain.
    >> Anonymous 02/15/10(Mon)13:54 No.8100516
    >>8100497
    That's a good question. Your instinct tells you that there should be lots more of you around, but so far there's just you and your (former) host back in the DIM LIGHT.

    Your carapace is indeed too small for you.
    >> Anonymous 02/15/10(Mon)13:55 No.8100529
    >>8100512
    We're a 'burster, not a facehugger. We already laid eggs in brain.
    >> Xenomorph Quest 02/15/10(Mon)13:55 No.8100530
    Whoops, xenomorph fuckup. Name is back up.
    >> Xenomorph Quest 02/15/10(Mon)13:56 No.8100541
    >>8100529
    Egg goes in tummy, btw.
    >> Anonymous 02/15/10(Mon)13:58 No.8100575
    Rub up against walls. Slither around, explore the area in more detail. How are our senses developed so far (Electrical, primitive sight, tactile, hearing, taste?)
    >> Xenomorph Quest 02/15/10(Mon)14:00 No.8100599
    >>8100575
    You don't have anything to compare them to, but you can sense your surroundings just fine. In fact...

    After your third molting (and the consumption of your delicious molted bits), you find a SMALL HOLE barely large enough for you to squeeze through. The other side smells a bit like you, but more like ENEMY HIVE.
    >> XXXIV !Eoy1.L53O2 02/15/10(Mon)14:02 No.8100614
    >>8100530
    Gasher, is that you?
    >> Anonymous 02/15/10(Mon)14:02 No.8100617
    >>8100599
    >KILL RIPLEY
    >> Anonymous 02/15/10(Mon)14:03 No.8100621
    >STROLL INTO ENEMY HIVE
    >FUCK HATERS
    >> Xenomorph Quest 02/15/10(Mon)14:04 No.8100635
    >>8100614
    No, I liked the AvP quest, but that was not me.

    >>8100621
    Your sense of SELF-PRESERVATION seems to be railroa- I mean overriding your desire to KILL THE OTHER HIVE.
    >> Anonymous 02/15/10(Mon)14:05 No.8100644
    Find MUM
    Hug MUM
    Become RONERYBURSTER
    >> Xenomorph Quest 02/15/10(Mon)14:07 No.8100658
    >>8100644
    While you do desire the company of your fellows and your Queen, you don't think they will be found in the ENEMY HIVE.

    And while you're still a lil' bug, you're not a chestburster any more! Why, you've got four limbs already!
    >> Anonymous 02/15/10(Mon)14:07 No.8100665
    >>8100635

    Well goddamn. Screech in annoyance. See if anything answers. If yes, scope out. If not, go back into dim light, go down other hole.
    >> Anonymous 02/15/10(Mon)14:08 No.8100677
    Actually, we should probably check out that light back by our former host. It could have been a shaft or something leading to the rest of the hive, rather than just a lamp or something.
    >> Anonymous 02/15/10(Mon)14:09 No.8100682
    >>8100658
    Score. Try and wall-walk after the screech thing. Screech a bit in triumph too.
    >> Xenomorph Quest 02/15/10(Mon)14:09 No.8100684
    >>8100665
    You let out a SKREEEEEE of frustration and rage, but do not detect any response call.

    As you scuttle back, you find that you're too big to fit through the tunnel that you followed to get here! However, there are many, many DARK RECESSIONS in this area.

    Please roll a d12 by typing dice+1d12 in the email field.
    >> Anonymous 02/15/10(Mon)14:10 No.8100699
    I'm gonna screech. Then run around for a bit.

    Then I might climb something.


    What an epic day. I need to record this in my diary!
    >> Anonymous 02/15/10(Mon)14:14 No.8100743
    rolled 3 = 3

    If our first act as a fledgling drone is to get our fat arse stuck in a hole, I will not be amused.
    >> From Hell's Heart 02/15/10(Mon)14:16 No.8100765
    Can we undergo a HORMONE STORM, yet?

    Actually, the fuck version of the canon is this? Earth War? First movie? Comicbooks?
    >> Xenomorph Quest 02/15/10(Mon)14:18 No.8100785
    >>8100743
    You can just barely scuttle through one of the DARK RECESSIONS. By the time you emerge on the other side most of your juvenile carapace has been flecked away. You are now the proud owner of an extremely sharp tail, as well as limbs strong enough to pull yourself up over any surface!

    And what's this in the darkness... three eggs? And they smell like you!
    >> Anonymous 02/15/10(Mon)14:18 No.8100786
    >>8100743
    Are we even a Drone? We might turn out to be a Praetorian or something, and therefore be getting our fat HEAD stuck in holes.
    >> Anonymous 02/15/10(Mon)14:22 No.8100839
    >>8100785

    Is this our hive, or enemy hive?

    Also, can we eat the creep on the walls to grow bigger, or do we need to hunt?
    >> Anonymous 02/15/10(Mon)14:23 No.8100853
    >>8100786
    >>end up a praetorian
    >>Fuckoff huge bastard royal guard for the queen bitch of the hive that walks through hails of smartgun fire, sniper rifle shots, or missiles, and can only be dropped by anti tank minigun fire quickly and safely.
    >> Anonymous 02/15/10(Mon)14:23 No.8100863
    >>8100785
    CANNIBALIZE EGGS - GAIN STRENGTH OF 4 XENOMORPHS
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:24 No.8100866
    I am not amused by this act of treason.

    However, I am sexually aroused.

    Please continue.
    >> Xenomorph Quest 02/15/10(Mon)14:25 No.8100872
    >>8100839
    The area smells more like you than ENEMY HIVE.

    And while you don't know how big you can get, you are definitely hungry.

    The three eggs continue to sit on the ground.
    >> Anonymous 02/15/10(Mon)14:25 No.8100876
    >>8100853
    FUCK TO THE YES STOMP SHIT FLAT AND TEAR THROUGH WALLS.
    >> Anonymous 02/15/10(Mon)14:25 No.8100881
    >>8100853
    Praetorians are like the Kool-Aid Man of the hive's immune system. Smashing through everything and everyone in their way in an orgy of OH YEAH based carnage.
    >> Anonymous 02/15/10(Mon)14:25 No.8100887
    >>8100872
    EAT THEM
    >> Xenomorph Quest 02/15/10(Mon)14:26 No.8100890
    >>8100863
    The only thing more unimaginable than eating your own hive's eggs would be eating your own Queen.
    >> Anonymous 02/15/10(Mon)14:27 No.8100905
    >>8100872

    Do they have facehuggers inside them? If so, note location in mental map.

    GO FIND SOME FUCKING HOSTS. Also, check to see if you can wall-run yet.
    >> Anonymous 02/15/10(Mon)14:27 No.8100910
    Don't consume the eggs, they may be the last hope of our hive. One of them may give rise to a queen.

    Hunt for local wildlife to bring back for hosts for the facehuggers when they hatch.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:27 No.8100911
    >>8100872

    We will need to find hosts for our brothers.

    Together we are strong.
    >> From Hell's Heart 02/15/10(Mon)14:27 No.8100912
    Ensure eggs are in a secure location. Commence hunt for host bodies.

    The Hive must grow.
    >> Anonymous 02/15/10(Mon)14:27 No.8100915
    Eating the eggs is probably not a good idea. We're already alone and vulnerable, we don't want to finally run into our hive and immediately have them rip our legs off for cannibalism.
    >>8100743
    Assuming this roll doesn't work, we should continue trying to find a way out.
    >> Anonymous 02/15/10(Mon)14:28 No.8100924
    >>8100890
    God damnit, is this a CYOA or a sit back and be railroaded by douchebag OP adventure(SBABRBDOP)?
    >> Xenomorph Quest 02/15/10(Mon)14:28 No.8100925
    >>8100905
    The eggs are undamaged, and you can sense the slumbering facehuggers inside them.

    >>8100910
    These are drone eggs. None of them are Queen eggs.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:28 No.8100927
    >>8100910

    Any lone alien can evolve into a queen.
    >> Anonymous 02/15/10(Mon)14:29 No.8100931
    >>8100912
    >>8100911
    >>8100910
    >>8100905

    HIVEMINDMIND
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:29 No.8100942
    >>8100925
    see
    >>8100927
    >> BROHISSSSSS !!UHHtBcLH2TK 02/15/10(Mon)14:30 No.8100950
    There is only one answer.

    HISSSSSSSSS.
    >> Xenomorph Quest 02/15/10(Mon)14:30 No.8100955
    You instinctively recognize the need for MORE HOSTS. The eggs seem to be in a safe location; they certainly haven't been disturbed before now.

    Please roll a d12 by typing dice+1d12 in the email field.
    >> Anonymous 02/15/10(Mon)14:31 No.8100963
    rolled 1 = 1

    bugger
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:32 No.8100966
    rolled 11 = 11

    >>8100955

    Rollan.
    >> Xenomorph Quest 02/15/10(Mon)14:32 No.8100970
    >>8100927
    I'm using Dark Horse canon, which might not be all that stable, but imma say there's a difference between drone eggs and Queen eggs.
    >> Anonymous 02/15/10(Mon)14:32 No.8100974
    >>8100942
    That depends on canon, actually. Some sources have Queens being born from Praetorians, who are in turn created from drones by feeding them Royal Jelly (such as the AvP RTS and a few AvP comics). Other sources (such as Aliens: Stronghold) claim that Queens (and, to a lesser extent, Praetorians) are born from specific eggs which are visually distinct from other eggs. It's just up to the individual which explanation you prefer.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:34 No.8100993
    >>8100970
    >>8100974

    Very well.
    >> Xenomorph Quest 02/15/10(Mon)14:34 No.8101002
    As you process the best way to retrieve MORE HOSTS, you detect a SLIGHT TREMBLING in the ceiling above you. There are numerous openings in the walls and ceiling, but you are not sure where any of them go.

    You can definitely tell where you are in location to the SLIGHT NOISE, however.

    Please roll a d12.
    >> Anonymous 02/15/10(Mon)14:35 No.8101005
    rolled 5 = 5

    FIND SOME DAMNED HOSTS.
    MOLT INTO A WALL-RUNNING PRAETORIAN.
    FUCK BITCHES.
    SOAK DAMAGE.
    GET H. R. GIGER HARDER THAN CHINESE ALGEBRA.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:35 No.8101009
    rolled 11 = 11

    >>8101002
    >> Anonymous 02/15/10(Mon)14:35 No.8101011
    >>8101002
    Oh god, in before we're in one of those fucking moving temples like in that shitty AvP movie
    >> Anonymous 02/15/10(Mon)14:37 No.8101031
    Feast on resin. Guard hive-brothers in their eggs.

    As soon as we have reached adulthood, begin hunting for hosts.
    >> Anonymous 02/15/10(Mon)14:37 No.8101036
    rolled 5 = 5

    >>8101002
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:37 No.8101039
    rolled 2 = 2

    >>8101011

    I fucking hope not.
    >> Xenomorph Quest 02/15/10(Mon)14:37 No.8101040
    >>8101009
    You scuttle rapidly up the wall and into a tunnel. After only a few moments of silence you detect a GREAT DEAL OF MOVEMENT.

    From your perch at the edge of the tunnel you detect SEVERAL WARM BODIES moving around in the room below you. Mixed among the WARM BODIES are other things that are the same size but COLD.
    >> Anonymous 02/15/10(Mon)14:38 No.8101049
    rolled 2 = 2

    >>8101011

    Oh fuck me running, I'd prefer it was a predator than that.
    >> Anonymous 02/15/10(Mon)14:38 No.8101058
    >>8101040
    How large are the warm bodies?
    >> BROHISSSSSS !!UHHtBcLH2TK 02/15/10(Mon)14:38 No.8101059
    >>8101040

    Investigate. Stick to shadows. Do not alert them to presence.
    >> Anonymous 02/15/10(Mon)14:38 No.8101061
    >>8101040

    Watch carefully. Can we tell how many bodies there are, and how many are warm/cold?

    Regardless of their numbers, we may be forced to act if they threaten our brother-eggs.
    >> Anonymous 02/15/10(Mon)14:39 No.8101068
    >>8101040
    Fuck. Human soldiers with android escort.

    Leave them alone. We can't handle that by ourselves.

    Find someone isolated. Science member, janitor, something like that. Avoid military at all costs.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:39 No.8101072
    >>8101040

    Kill the synths and wound the humans.
    >> Dutchfag !eklMe91YpQ 02/15/10(Mon)14:40 No.8101079
    Attack everything head-on. We have our plot armor.
    >> Xenomorph Quest 02/15/10(Mon)14:40 No.8101082
    >>8101058
    The WARM BODIES and COLD THINGS are about the same size as you.

    >>8101061
    There are MORE THAN ONE WARM BODIES and MORE THAN ONE COLD THINGS.
    >> Anonymous 02/15/10(Mon)14:41 No.8101098
    rolled 2 = 2

    >>8101040

    Lord fuckmothering Christ, they have an android. Don't move. Don't twitch. Don't even breathe through your damned spiracles. Let them pass.

    See if there's anything lagging behind, then head towards the way they came before they get there. We can try to stow away on whatever brought'em here.
    >> Xenomorph Quest 02/15/10(Mon)14:42 No.8101105
    You weigh your options and decide to PLAY IT SAFE by withdrawing back into the DARK RECESSION.

    The WARM BODIES and COLD THINGS leave the area, but just as you are about to move a SINGLE WARM BODY enters the room moving in the direction that the OTHER WARM BODIES went.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:42 No.8101107
    >>8101082

    We're fully grown? Cool.

    Just shred 'em. Seriously.
    >> Anonymous 02/15/10(Mon)14:42 No.8101111
    rolled 9 = 9

    Son of a bitch, they're after the eggs.
    >> Anonymous 02/15/10(Mon)14:43 No.8101126
    rolled 8 = 8

    >>8101105
    TAG, YOU'RE IT.

    Tail spike the motherfucker injecting the paralytic toxin, pull him up into the dark. Brain meats with headbite, gain higher level of intelligence and more health.
    >> BROHISSSSSS !!UHHtBcLH2TK 02/15/10(Mon)14:43 No.8101127
    >>8101105
    Grab him. He's alone. If need be, pull him into a DARK RECESSION.
    >> Anonymous 02/15/10(Mon)14:44 No.8101133
    >>8101105

    A single one?

    Creep out of our hidey hole. Sneak up behind. Grab. See how well the eggs like him.
    >> wizardbeam !!AHRj/y/L5hT 02/15/10(Mon)14:44 No.8101137
    >>8101079
    Agreed lets fight the good fight! Wear down their ammo and defences!
    >> Xenomorph Quest 02/15/10(Mon)14:44 No.8101138
    I should point out (in case there's any confusion) that this is not the room with the THREE EGGS. That's on the other end of the tunnel you're in.

    Though the WARM BODIES and COLD THINGS are still uncomfortably close to the eggs.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:45 No.8101151
    >>8101105
    wound/tailstun and drag him to our sleeping brothers
    >> Anonymous 02/15/10(Mon)14:45 No.8101152
    >>8101126

    Veto. We can eat later. For now, we must allow our brethren to be born; bring him alive and relatively intact to the eggs.
    >> Xenomorph Quest 02/15/10(Mon)14:46 No.8101166
    Please roll a d12.
    >> wizardbeam !!AHRj/y/L5hT 02/15/10(Mon)14:46 No.8101168
    >>8101126
    >>paralytic toxin
    >>gain higher level of intelligence
    Huh?
    >> Anonymous 02/15/10(Mon)14:46 No.8101175
    rolled 11 = 11

    >>8101152

    What, those eggs right next to the androids that can rip drones apart with their bare hands? Yeah, let's waltz right past them and spend time rigging the guy up for implantation. No. Eat him.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:47 No.8101183
    rolled 8 = 8

    rolling
    >> Xenomorph Quest 02/15/10(Mon)14:47 No.8101198
    You silently lower yourself behind the WARM BODY and lunge at it just as it steps out of the room. It is totally surprised, but manages to make a LOUD SOUND before you drag it back into the DARK RECESSION.

    And once again, this is not the room with the eggs. They are safe (you assume) for now.
    >> Anonymous 02/15/10(Mon)14:48 No.8101202
    rolled 11 = 11

    >>8101168

    The tail has a toxin in it. Aliens can headbite with their second mouth and eat brainmeats for cumulatively smarter xenomorphs which will fuck you up harder than you can contemplate.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:49 No.8101223
    rolled 7 = 7

    >>8101198

    A host. Bring it to the eggs.
    >> Anonymous 02/15/10(Mon)14:49 No.8101225
    >>8101198

    How deep is the recession?

    Is there a way to bring him to the eggs without having to pass the others?

    Perhaps you could MSpaint us a basic map?
    >> BROHISSSSSS !!UHHtBcLH2TK 02/15/10(Mon)14:49 No.8101226
    rolled 12 = 12

    >>8101198
    Get it into the tunnel. LIKE NAOW. Before they come to investigate.
    >> Anonymous 02/15/10(Mon)14:51 No.8101241
    Stun or otherwise incapacitate the warm thing if possible, then lurk with it nearby to observe effects of LOUD SOUND. If not, drag the warm thing to the eggs for implantation, then return carefully.
    >> Xenomorph Quest 02/15/10(Mon)14:52 No.8101256
         File1266263542.jpg-(31 KB, 1171x621, hive.jpg)
    31 KB
    >> Xenomorph Quest 02/15/10(Mon)14:54 No.8101276
    A few HARD SMACKS makes the WARM BODY go limp, though it is still alive.

    A moment later, some COLD THINGS return to the room and make a few quiet noises. One of them shines a LIGHT up into the tunnel you are lurking in, but they do not react further.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:54 No.8101279
    >>8101256

    Love it.
    >> Anonymous 02/15/10(Mon)14:54 No.8101289
    Take the WARM BODY to your brethren, they will need a place to gestate.
    >> Anonymous 02/15/10(Mon)14:55 No.8101293
    Perfect. Drag body back for implantation, then resume previous position.

    Watch for lone WARM BODIES looking for the lost WARM BODY. Protect eggs, if necessary.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:55 No.8101297
    >>8101276

    Lie dormant. If they linger, crawl away.
    >> BROHISSSSSS !!UHHtBcLH2TK 02/15/10(Mon)14:55 No.8101300
    >>8101276

    Take the WARM THING back to the place with the eggs.
    >> wizardbeam !!AHRj/y/L5hT 02/15/10(Mon)14:56 No.8101316
    >>8101202
    When did this happen?
    Oh and we better be giving this body to the huggers, no selfish noming for us.
    >> Anonymous 02/15/10(Mon)14:56 No.8101322
    >>8101276
    Remain dormant until COLD BODIES cease paying attention to tunnel and leave area, then proceed with moving the captured WARM BODY.
    >> Anonymous 02/15/10(Mon)14:56 No.8101324
    Have we knocked out the WARM BODY and snatched him up into our tunnel, or left him on the floor?, if the latter is true Are the COLD THINGS investigating the unconcious WARM BODY?
    >> Anonymous 02/15/10(Mon)14:56 No.8101326
    Drip saliva on face of warm thing.
    >> Xenomorph Quest 02/15/10(Mon)14:57 No.8101333
    The COLD THINGS make a few more quiet noises, then return the way they came.

    A few minutes later, you have secreted and built a workable cocoon to hold the NEW HOST. The egg closest to it splits open and the FACEHUGGER instinctively clatters out and climbs up the cocoon to the waiting receptacle.

    You are hungrier now.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:57 No.8101335
    >>8101326
    I like this.
    >> Anonymous 02/15/10(Mon)14:58 No.8101345
    >>8101256
    >>8101256

    Ah, cool. I'm assuming the other tunnel from the egg chamber leads to ENEMY HIVE?

    Hold still, with our prize clutched tightly, until the cold bodies retreat. Then bring captive warm body to EGG CHAMBER.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)14:58 No.8101357
    >>8101333

    We need to search for more WARM BODIES. Go back where we found the WARM BODY and follow the path the COLD BODIES took.
    >> Anonymous 02/15/10(Mon)14:59 No.8101360
    Excellent. Return to tunnel position, or a similar crevice in that room, and wait.

    If other drones are spotted, make tiny elephant noises.
    >> Anonymous 02/15/10(Mon)14:59 No.8101361
    TIME TO FIND SOME NOMMAGE
    >> Anonymous 02/15/10(Mon)14:59 No.8101364
    rolled 7 = 7

    Cut/tear loose any cold objects on the warm body.
    Don't want to bring anything dangerous back to the Eggs.
    >> Anonymous 02/15/10(Mon)14:59 No.8101372
    >>8101357

    This. Move quietly, though. Stick to the ceiling.

    How much resin is there, btw? How long can it sustain us for?
    >> BROHISSSSSS !!UHHtBcLH2TK 02/15/10(Mon)15:00 No.8101375
    rolled 4 = 4

    Now that the Facehugger has implanted the HOST, we can investigate further into the tunnels. Return to the room. Check the area. If any lights are present, break them with tail of AWESOME.
    >> Anonymous 02/15/10(Mon)15:01 No.8101390
    Experiment to see if we can climb on walls. Warm things and cold things clearly have inferior senses; attacking from an unexpected angle could make gathering hosts even easier.
    >> Anonymous 02/15/10(Mon)15:01 No.8101394
    You are confident that the LARVAL CHESTBURSTER has been successfully implanted in the captive HOST.

    As you return to the larger room...

    Please roll a d12.
    >> wizardbeam !!AHRj/y/L5hT 02/15/10(Mon)15:01 No.8101395
    >>8101360
    >>make tiny elephant noises.
    = D
    >> Anonymous 02/15/10(Mon)15:02 No.8101397
    Hug the facehugger. Drop more saliva onto face of warm thing.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)15:02 No.8101403
    rolled 7 = 7

    >>8101394

    rolling
    >> Anonymous 02/15/10(Mon)15:02 No.8101410
    >>8101394

    It could be a dog we just made our frend infect.

    WHAT IF HE INFECTED A CAT? TWO CATS?
    >> Anonymous 02/15/10(Mon)15:03 No.8101411
    >>8101390
    You can easily climb on walls or ceilings now that you're all grown up.

    >>8101372
    The RESIN isn't very filling. What you really want is some WARM BODIES.
    >> Anonymous 02/15/10(Mon)15:03 No.8101412
    rolled 7 = 7

    >>8101394

    amidoinitrite?
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)15:04 No.8101427
    >>8101411

    Follow the path the COLD THINGS took.
    >> Anonymous 02/15/10(Mon)15:04 No.8101428
    >>8101411
    Scout out both tunnels, starting with where the COLD THINGS came from. We need to map out the area.
    >> Anonymous 02/15/10(Mon)15:04 No.8101429
    Stay in shadows, look for lone WARM BODIES.
    >> Anonymous 02/15/10(Mon)15:04 No.8101430
    >>8101412
    >>8101403

    Sevenmind.
    >> Anonymous 02/15/10(Mon)15:04 No.8101432
    Drag host body into the room where we ambushed him. Any investigators will become prey.
    >> Anonymous 02/15/10(Mon)15:05 No.8101437
    >>8101403
    ...a SINGLE WARM BODY and MORE THAN ONE COLD THINGS emerge back into the room from the tunnel the large group went down. So far they have not noticed you. They are going back the way the NEW HOST came from.
    >> Anonymous 02/15/10(Mon)15:05 No.8101441
         File1266264328.jpg-(45 KB, 425x319, outcat.jpg)
    45 KB
    >>8101432

    >>use our baby siblings as live bait
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)15:06 No.8101449
    >>8101437

    Wait and see if the WARM BODY lags behind.
    >> Anonymous 02/15/10(Mon)15:06 No.8101452
    >>8101410
    If we infected a dog, we'll get a faster alien without spiracles. Either way, it's going to be a while before he's all grown up and ready to make tiny elephant noises with us.
    SPEAKING OF: Can we use our spiracles to lower ourselves from the ceiling on 'wires'? It only happened in one scene in Alien (and was referenced briefly in the Colonial Marine's Technical Manual), so I don't know if it's considered retconned or not.
    >> Anonymous 02/15/10(Mon)15:06 No.8101453
    Sneak into tunnel the SINGLE WARM BODY and MULTIPLE COLD THINGS came from. Look for LONE WARM BODY.
    >> Anonymous 02/15/10(Mon)15:08 No.8101473
    >>8101449
    The WARM BODY is staying close to the COLD THINGS.

    You are hungrier now.

    The WARM BODY and COLD THINGS have reached the (northeast) hallway and are moving down it. There is a SINGLE COLD THING in the rear of the group.
    >> Anonymous 02/15/10(Mon)15:08 No.8101474
    >>8101449
    >>8101453
    These. If COLD THINGS wander off and leave WARM THING alone, we attack and steal WARM THING back to the hive. If not, we wait for them to leave then head down the tunnel they came from, hoping to find another lone WARM THING.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)15:08 No.8101481
    >>8101465

    I will correct your typo. We steal the WARM THING.
    >> Anonymous 02/15/10(Mon)15:09 No.8101486
    >>8101465
    maybe look for other types of warm things? Variety is the spice of life, and the more ways we can come at the warm things, the more food/hosts for the hive.
    >> AC 02/15/10(Mon)15:09 No.8101489
    This waiting around is not getting us fed. I suggest we investigate back where we left our host.
    >> Xenomorph Quest 02/15/10(Mon)15:09 No.8101492
    Hivemind seems to be split:

    1. Investigate the hallway the LARGE GROUP went down

    2. Follow the SMALL GROUP down the (northeast) hallway.

    Need consensus.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)15:09 No.8101496
    >>8101481

    What the shit. Ignore this post.
    >> Anonymous 02/15/10(Mon)15:09 No.8101500
    >>8101473

    Count the COLD THINGS. How many are there?
    >> Anonymous 02/15/10(Mon)15:09 No.8101502
    >>8101492
    Follow small group.
    >> Anonymous 02/15/10(Mon)15:10 No.8101507
    Should we attempt to IMPALE COLD THING while it's lagging behind? It could be risky, but it would be better to get the drop on them now than have to fight them head on if they manage to find our vulnerable eggs.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)15:10 No.8101513
    >>8101492

    Option 1. We need to put things into perspective.
    >> Anonymous 02/15/10(Mon)15:10 No.8101515
    >>8101492

    Always the small group, we aren't invincible.
    >> Anonymous 02/15/10(Mon)15:10 No.8101516
    >>8101492
    Investigate hallway the large group went down. Caution is recommended--stick to the shadows at all times.
    >> AC 02/15/10(Mon)15:10 No.8101517
    2
    >> Xenomorph Quest 02/15/10(Mon)15:10 No.8101518
    >>8101500
    There are MORE THAN ONE COLD THINGS.

    You can't do math very well.
    >> Anonymous 02/15/10(Mon)15:11 No.8101524
    rolled 8 = 8

    >>8101513
    Agree.
    >> Anonymous 02/15/10(Mon)15:11 No.8101528
    >>8101492

    Follow large group. Higher ratio of WARM BODIES to COLD THINGS means we'll be more likely to make off with one.
    >> Anonymous 02/15/10(Mon)15:12 No.8101533
    >>8101507
    Too risky. Thusfar, they have no proof that we're even around. We need to stick to knocking out single, isolated targets.
    >> Xenomorph Quest 02/15/10(Mon)15:12 No.8101536
    (small group it is)

    You climb silently along the ceiling of the hallway toward the COLD THING and the WARM BODY/COLD THINGS beyond it. If you would like to ATTACK THE COLD THING, please roll a d12.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)15:12 No.8101539
    >>8101518

    I repeat. We need to explore.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)15:13 No.8101550
    rolled 3 = 3

    >>8101536

    Fuck it. Die.
    >> Xenomorph Quest 02/15/10(Mon)15:15 No.8101567
    >>8101550
    You SLASH the COLD THING in the back with your tail, severing part of it! The COLD THING falls over but makes a LOUD NOISE.

    One of the other COLD THINGS turns and makes a VERY LOUD SOUND and a VERY BRIGHT LIGHT!

    Roll a d12, please.
    >> wizardbeam !!AHRj/y/L5hT 02/15/10(Mon)15:15 No.8101569
    COLD THINGS are a bitch to kill, we're probably fucked.
    >> Anonymous 02/15/10(Mon)15:16 No.8101574
    rolled 7 = 7

    >>8101536
    Well if we're gonna do it this way, might as well whittle down the cold things then. Use surprise, strike for head/senses first.
    >> Anonymous 02/15/10(Mon)15:16 No.8101580
    >>8101567
    Aww, man. This is going to be a very short game.
    >> Anonymous 02/15/10(Mon)15:17 No.8101589
    >>8101515
    We're an Alien. We're a seven foot, near-perfectly adapted killing machine with claws that can rend steel and scaldingly potent acid for blood. We're not invincible, but we ARE pretty badass.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)15:17 No.8101590
    rolled 11 = 11

    >>8101567

    Oh fuck. Fuck. Fuck.
    >> Anonymous 02/15/10(Mon)15:18 No.8101604
    >>Entire thread automatically assumes that 'COLD THING' means 'synthetic', rather than possibly meaning something like 'Guy in sealed enviro/hazmat suit'
    >> Anonymous 02/15/10(Mon)15:18 No.8101613
    >>8101604
    >you're still using two arrows.
    >> Anonymous 02/15/10(Mon)15:19 No.8101619
    rolled 7 = 7

    >>8101567
    Avoid the gunfire. Put fallen cold thing up as shield against the 'light' and then throw at other cold things?
    >> Xenomorph Quest 02/15/10(Mon)15:19 No.8101620
    >>8101574
    You leap out of the way of the VERY BRIGHT LIGHT and directly onto the COLD THING making the VERY LOUD SOUND and VERY BRIGHT LIGHT. The two of you crash to the floor, but the COLD THING doesn't have a prehensile tail or inner mouth.

    The COLD THING tastes unpalatable, but is no longer making the VERY LOUD SOUND or VERY BRIGHT LIGHT.

    The WARM BODY is fleeing down the hall away from you.
    >> Anonymous 02/15/10(Mon)15:19 No.8101627
    >>8101604
    Yes, because people love to be cold inside of a hazmat suits.
    >> Anonymous 02/15/10(Mon)15:20 No.8101632
    >>8101620
    Catch WARM BODY.
    >> Anonymous 02/15/10(Mon)15:20 No.8101636
    >>8101620
    WARM BODY is fucked. MORE HOSTS FOR THE HIVE.
    >> Gasher !!s1ENNqpjfOj 02/15/10(Mon)15:20 No.8101637
    rolled 5 = 5

    >>8101604
    see
    >>8101620
    >> Anonymous 02/15/10(Mon)15:20 No.8101642
    >>8101620
    CHASE IT DOWN WE NEED MORE HOSTS/FOOD
    >> BROHISSSSSS !!UHHtBcLH2TK 02/15/10(Mon)15:20 No.8101643
    rolled 11 = 11

    >>8101620

    JUMP TO CEILING. PURSUE. POUNCE.
    >> wizardbeam !!AHRj/y/L5hT 02/15/10(Mon)15:20 No.8101645
         File1266265242.jpg-(14 KB, 425x510, scutter.jpg)
    14 KB
    >>8101604
    Dont spoil the twist! We've just attacked a scutter haven't we?
    >> Anonymous 02/15/10(Mon)15:20 No.8101646
    >>8101620

    Predatory instincts demand we chase, subdue, and return the WARM THING to the eggs.
    >> Anonymous 02/15/10(Mon)15:21 No.8101649
    >>8101627
    Yes, because the exterior of sealed hazmat suits are notoriously kept heated, in order to lull fire into a false sense of security.
    >> Anonymous 02/15/10(Mon)15:21 No.8101652
    rolled 3 = 3

    >>8101620
    Jump attack the hell out of fleeing warm food.
    >> AC 02/15/10(Mon)15:21 No.8101653
    Give chase!
    >> Anonymous 02/15/10(Mon)15:21 No.8101654
    >>8101620
    WARM BODY is out of targetting range. Retreat down the hallway, back the way we came, and watch for bodies exiting from the direction the LARGE GROUP went down.
    >> Anonymous 02/15/10(Mon)15:21 No.8101662
    Grab WARM BODY
    >> Xenomorph Quest 02/15/10(Mon)15:23 No.8101679
    The WARM BODY seems to think that looking backward at you will make it RUN FASTER, but instead makes it TRIP AND FALL.

    At least one of the COLD THINGS behind you is still moving,but no VERY LOUD SOUNDS or VERY BRIGHT LIGHTS yet.

    It dawns on you that you only know how to get to the eggs by backtracking down the hall and into the larger room where the LARGE GROUP passed through earlier.
    >> Anonymous 02/15/10(Mon)15:23 No.8101680
    We need food. Eat this warm body, and we'll be full enough to last us for a long time.

    Using the energy this gives us, we then capture additional bodies, both for food and for hosts.
    >> Anonymous 02/15/10(Mon)15:23 No.8101683
    >>8101654
    Highly unlikely that WARM BODY can outrun us. If need be though, we can slash it apart with the tail and simply use it for food.
    >> Anonymous 02/15/10(Mon)15:23 No.8101686
    Attempt to sell the WARM BODY car insurance.
    >> Anonymous 02/15/10(Mon)15:23 No.8101690
    rolled 4 = 4

    Any Cold Things still up?
    >> Anonymous 02/15/10(Mon)15:24 No.8101703
    >>8101680
    Reasonable point. We could retreat to the egg chamber, eat this one, then leave the remains for our brother to feed on once his incubation is finished. That way he won't have to go wandering around in the tunnels the way we did, at the very least.
    >> AC 02/15/10(Mon)15:24 No.8101704
    Agreed, we used alot of energy growing, we need to eat. Drag WARM BODY into a dark area and consume.
    >> Anonymous 02/15/10(Mon)15:24 No.8101711
    >>8101680

    Translation: OM NOM NOM.
    >> Anonymous 02/15/10(Mon)15:25 No.8101716
    COMMENCE THE NOMMAGE.
    >> Anonymous 02/15/10(Mon)15:25 No.8101717
    Cut WARM BODY until it stops moving. Go back to COLD THING and investigate it.
    >> Anonymous 02/15/10(Mon)15:26 No.8101727
    >>8101686

    Oh god, at some point in the game we MUST do this.
    >> Anonymous 02/15/10(Mon)15:26 No.8101728
    rolled 12 = 12

    >>8101679
    >>8101680
    Yes, eat this Warm Food, but first smash down the Cold Thing and then take Food into a side dark tunnel to eat.
    >> Anonymous 02/15/10(Mon)15:26 No.8101737
    Also stamp on the head of the still-moving COLD THING. If it's still alive, it could warn the others about us, and that's bad; the less they know about what they're facing, the easier prey they'll be. Let them find a room full of blood and the destroyed remains of their comrades; they'll be so on edge they'll be jumping at shadows.
    >> Anonymous 02/15/10(Mon)15:27 No.8101738
    >>8101727

    We don't know what "sell", "car", or "insurance" mean.

    Yet.
    >> Xenomorph Quest 02/15/10(Mon)15:27 No.8101741
    Your self-preservation instinct overrides your SPAWN MORE XENOS instinct, and you devour a large portion of the STILL-WARM BODY. You feel more satisfied than you have ever felt before in your short life.

    There is still some WARM BODY on the floor. One of the COLD THINGS has dragged itself almost to the entrance to the large room they came from.
    >> Anonymous 02/15/10(Mon)15:27 No.8101754
    LEAP onto COLD THING. EVISCERATE.
    Retrieve WARM THING GIBLETS, RETURN to EGG ROOM.
    >> Anonymous 02/15/10(Mon)15:28 No.8101756
    >>8101741

    Drag COLD THING into a DARK RECESS and systematically destroy it. Then go and finish eating.
    >> Anonymous 02/15/10(Mon)15:29 No.8101764
    >>8101703

    Depends on how hungry we are.

    Remember, he'll eat his dead host after being born (as we ourselves did), so its not like he'll starve. It takes the better part of a day for a chestburster to hatch anyway, so we have plenty of time to hunt in the meantime.
    >> Anonymous 02/15/10(Mon)15:29 No.8101775
    Pick up WARM BODY to take back to nest. Hit COLD THING with tail till it stops moving. Move back to nest and deposit WARM BODY for incubating CHESTBURSTER.
    >> Anonymous 02/15/10(Mon)15:29 No.8101780
    rolled 6 = 6

    >>8101741
    SMASH the Cold Thing.
    Take food to a narrow side tunnel close enough to lead your new brother, rather than risk a trail to the Eggs.
    >> Anonymous 02/15/10(Mon)15:31 No.8101800
    >>8101741

    Decapitate Cold Thing with our tail. We will work pieces of its body into the walls of our growing hive.

    If we are no longer hungry, bring the remaining parts of the Warm Body back to the egg chamber and deposit them on the floor. Whoever is hungry next-ourselves, or our growing brother-can finish it.
    >> Anonymous 02/15/10(Mon)15:31 No.8101802
    >>8101764
    We actually got creeped out by being alone and slithered away into the tunnels after barely nibbling at our host, if you remember.
    >> AC 02/15/10(Mon)15:31 No.8101810
    Asuming we've destroyed the COLD THING, we should destroy any equipment he had, including the origins of the VERY LOUD NOISE and VERY BRIGHT LIGHT. Use our dribble. less equipment for anyone els.e
    >> Xenomorph Quest 02/15/10(Mon)15:31 No.8101811
    As you crush the COLD THING into immobility, you detect some WARM BODIES rushing toward you from the (west) hallway making VERY LOUD SOUNDS and VERY BRIGHT LIGHTS!

    You are equally close to the EGG TUNNEL and the (northeast) entrance you killed the COLD THINGS and ate the WARM BODY in.

    Roll a d12 and state your action, please.
    >> Anonymous 02/15/10(Mon)15:32 No.8101816
    >>8101775
    The Warm Body is almost certainly VERY dead. Incubation needs living hosts.
    >> Anonymous 02/15/10(Mon)15:32 No.8101823
    Smash that shit up.
    >> Anonymous 02/15/10(Mon)15:32 No.8101828
    >>8100927

    The last time I checked, a pretorian is the only Xenomorph capable of eveolving into a queen.
    My source is is Alien VS Predator:Extinction as well as alien 3 adn ressurection, in wich Ripley is infested with a 'Queen' (more likely praetorian) egg. Please provide counter sauce for your argument.
    >> Anonymous 02/15/10(Mon)15:33 No.8101831
    Flee, do not go back to nest.
    >> Anonymous 02/15/10(Mon)15:33 No.8101832
    Flee back into the hive.
    >> Xenomorph Quest 02/15/10(Mon)15:34 No.8101849
    >>8101828
    In this continuity a Queen must intentionally create a Queen Egg. Otherwise it's drone city.
    >> BROHISSSSSS !!UHHtBcLH2TK 02/15/10(Mon)15:34 No.8101852
    rolled 12 = 12

    Flee into the room that connects to the egg chamber, hang from ceiling, wait until you can get one of the WARM BODIES alone and cut them down systematically.
    >> AC 02/15/10(Mon)15:34 No.8101854
    Hide out in dark area in the room and ambush the delicious WARM BODIES. Good for the hive.
    >> Anonymous 02/15/10(Mon)15:34 No.8101857
    We can't risk the eggs; the hive must continue. Flee out the tunnel entrance and try to find another way back into the egg chamber from the outside.
    >> Anonymous 02/15/10(Mon)15:35 No.8101862
    rolled 12 = 12

    >>8101811
    Warm bodies? Head toward where we fought the cold things and ate, once out of line of sight crawl up to the ceiling and Hold Still. Their puny senses should miss us, then Drop into the middle of them.
    Rip and Tear.
    >> Anonymous 02/15/10(Mon)15:35 No.8101863
    rolled 8 = 8

    >>8101811

    Grab as much of the dead Warm Body as we can without being slowed and retreat to the hive as fast as possible.

    If any enemies spot us, do not go to hive. Instead, lead them the other way.
    >> Anonymous 02/15/10(Mon)15:36 No.8101876
    >>8101862
    >>8101852
    These two rolls fucking MUST result in RIPNTEAR and the subsequent OMNOMNOM.
    >> Xenomorph Quest 02/15/10(Mon)15:37 No.8101881
    >>8101852
    Your BIOMECHANICAL REFLEXES send you hurtling toward the ceiling, avoiding all of the VERY BRIGHT LIGHTS. As the WARM BODIES continue to make VERY LOUD SOUNDS and VERY BRIGHT LIGHTS you manage to grab one of them and drag it up to the ceiling with you! The VERY LOUD SOUNDS and VERY BRIGHT LIGHTS immediately stop, but the WARM BODIES on the ground are making loud sounds, as is the WARM BODY in your hands.
    >> Anonymous 02/15/10(Mon)15:37 No.8101888
    >>8101876
    Yeah, I mean that's pretty much less 'SKREEEEEEE' and more 'WRYYYYYYYYY'.
    >> AC 02/15/10(Mon)15:37 No.8101892
    to be fair, we've kicked the shag out of two COLD THINGS so 'some WARM BODIES' shoulnd't be a problem.
    >> Anonymous 02/15/10(Mon)15:37 No.8101894
    rolled 9 = 9

    >>8101852
    >>8101862
    Twelvemind and Ceilingmind.
    Brofist for Brohiss.
    >> Anonymous 02/15/10(Mon)15:39 No.8101916
    rolled 9 = 9

    >>8101881

    Ahh, I'm starting to get the feeling that this isn't a military party at all.

    Anyway, the lights and shouting are confusing us. Silence the warm body in our clutches and GTFO.
    >> Anonymous 02/15/10(Mon)15:39 No.8101917
    rolled 8 = 8

    Retreat and hide. While lurking, use our senses to identify if any of the WARM BODIES are BLACK.

    We hear they usually go first in these types of situations.
    >> Xenomorph Quest 02/15/10(Mon)15:40 No.8101922
    You can either drag the WARM BODY directly back to the eggs or take an alternate route: the northeast hallway (no known WARM BODIES/COLD THINGS) or the west hallway (probably more WARM BODIES/COLD THINGS).

    You cannot attack anything without letting go of the WARM BODY in your hands.
    >> Anonymous 02/15/10(Mon)15:40 No.8101925
    >>8101881
    Make tiny elephant noises. Throw WARM BODY at another WARM BODY, then drop down, tail slap them both, grab them, and jump back onto the ceiling. Then repeat.
    >> Anonymous 02/15/10(Mon)15:40 No.8101926
    >>8101881
    Use the warm thing as a shield, seeing as they clearly don't want to hurt it. Stab them up with the tail, try to stun them if possible, but self preservation comes first.
    >> Anonymous 02/15/10(Mon)15:40 No.8101936
    rolled 11 = 11

    Kill the WARM THING we're holding, toss it at one of the WARM THINGS below (only WARM THINGS here, right?), POUNCE the other WARM THING. RIP AND TEAR.
    >> Anonymous 02/15/10(Mon)15:41 No.8101942
    >>8101894
    Our character is now known as Brohiss.
    >> Anonymous 02/15/10(Mon)15:41 No.8101949
    rolled 9 = 9

    >>8101876
    >>8101881
    Stun the one in out grasp and descend upon the others in a manner that would make people watching this as a movie crap their pants in terror.
    >> AC 02/15/10(Mon)15:41 No.8101952
    Commence LEG BREAKING TAIL WHIPS
    >> Anonymous 02/15/10(Mon)15:42 No.8101967
    rolled 3 = 3

    >>8101922

    Throw Warm Body to the floor and jump down after him. Lay about with claw and tail.

    Hopefully, we'll manage to maim a couple of them instead of killing.
    >> Xenomorph Quest 02/15/10(Mon)15:43 No.8101975
    You hurl the WARM BODY in your hands directly at the other WARM BODIES, which results in a great deal of scurrying and noise-making on their part.

    As you lunge toward the audien- I mean the WARM BODIES, one of them somehow makes a VERY LOUD SOUND and a VERY BRIGHT LIGHT!

    Roll a d12, please.
    >> Anonymous 02/15/10(Mon)15:44 No.8101992
    rolled 7 = 7

    Knock out the one in hand and drop it on the others, they while they are trying to figure out what is going on or check on him, we drop on them out for the Kill. Have one that can be brought back for a host, don't need to go easy on the rest. If anouther survives we've got a full set for the eggs.
    >> Anonymous 02/15/10(Mon)15:45 No.8102003
    rolled 12 = 12

    >>8101975

    Dice don't fail me now...
    >> Anonymous 02/15/10(Mon)15:45 No.8102005
    rolled 3 = 3

    Rock on. Let's hit that WARM BODY WHAT MAKES LOUD NOISES with the fiery claw of Xenomorph Heroism.
    >> Anonymous 02/15/10(Mon)15:46 No.8102015
    rolled 8 = 8

    >>8101975
    Avoid light, impale with tail.
    >> Anonymous 02/15/10(Mon)15:47 No.8102035
    >>8102003

    This was the first roll that was actually responding to >>8101975

    Bite the living fuck out of the faggot that tried to shoot us, while using tail to trip up the other. YOU DON'T FUCK WITH BROHISS.
    >> Xenomorph Quest 02/15/10(Mon)15:47 No.8102042
    >>8101992
    You avoid the VERY BRIGHT LIGHTS, but the WARM BODY is still making VERY LOUD SOUNDS and VERY BRIGHT LIGHTS.

    More than one of the other WARM BODIES is fleeing back the way they came! (the west hall)

    The WARM BODY you threw is not moving. One of the other WARM BODIES is laying on the ground making loud noises.
    >> Anonymous 02/15/10(Mon)15:48 No.8102068
    rolled 10 = 10

    >>8102042

    See how the guy with the gun likes our tail through his cerebrum.
    >> Anonymous 02/15/10(Mon)15:48 No.8102069
         File1266266938.gif-(28 KB, 120x89, 10d5f9v.gif)
    28 KB
    >>8102003
    >Third bullet-dodging 12 in the thread so far

    Apparently, we're just metal as fuck. It's like we're the Neo of Aliens, or some shit.
    >> Xenomorph Quest 02/15/10(Mon)15:49 No.8102072
    >>8102042
    True dat. I'll allow it.

    You impale the WARM BODY making the VERY LOUD SOUND and suddenly there is no more VERY LOUD SOUND or VERY BRIGHT LIGHTS.

    That makes MORE THAN ONE WARM BODY immobile in this room. The other WARM BODIES are still fleeing down the (west) hallway.
    >> Anonymous 02/15/10(Mon)15:49 No.8102074
    >>8102042
    Pounce the WARM BODY that's making all those noises. Disembowel, return to ceiling, and then pounce on that WARM BODY that's running away.
    >> Anonymous 02/15/10(Mon)15:49 No.8102075
    rolled 1 = 1

    >>8102005
    Only if you define 'Xenomorph Heroism' as striking viciously and without mercy from the shadows, preferably just after they talk to someone about their family/wife/kid/dog or whathaveyou.
    >> Anonymous 02/15/10(Mon)15:50 No.8102093
    Not letting people understand that we are an alien is top priority, crush the WARM BODY underfoot then chase the other WARM BODY and subdue it.
    >> Anonymous 02/15/10(Mon)15:50 No.8102099
    HEADBITE WARM THING.
    This thing is still shooting us, and we need to at least try out some delicious brainmeats. We have a full set of hosts now anyway, so it's not like we need to preserve this one.
    >> Anonymous 02/15/10(Mon)15:50 No.8102106
    >>8102075
    YES.

    For the Hive Mother, and the continuance of the species!
    >> BROHISSSSSS !!UHHtBcLH2TK 02/15/10(Mon)15:51 No.8102116
    >>8102069

    WE ARE BROHISS.

    DESTROYER OF WARM BODIES.

    /metalsolo
    >> Xenomorph Quest 02/15/10(Mon)15:52 No.8102134
    As you chase the fleeing WARM BODIES, your silicate senses detect a VERY LARGE COLD THING moving rapidly toward you down the (west) hallway making EXTREMELY LOUD SOUNDS and EXTREMELY BRIGHT LIGHTS.
    >> Anonymous 02/15/10(Mon)15:52 No.8102142
    >>8102075

    We are ensuring the continuation of the Hive. That is heroism. That is the only heroism. That is our entire world.

    Chase the last, fleeing Warm Body. Try and take it alive.
    >> Anonymous 02/15/10(Mon)15:53 No.8102149
    >>8102134

    FUCK, RUN.
    >> Anonymous 02/15/10(Mon)15:53 No.8102154
    >>8102134
    Shit. Grab a WARM BODY, and use it as a shield. Retreat towards pile of WARM BODIES.
    >> Anonymous 02/15/10(Mon)15:53 No.8102162
    >>8102134
    Retreat to ceiling and wait.
    >> AC 02/15/10(Mon)15:54 No.8102169
    Brohiss needs to get the crap out of there. Any nice looking ventialtion shafts about>?
    >> Anonymous 02/15/10(Mon)15:54 No.8102172
    rolled 8 = 8

    >>8102134
    Fuck, take the warm body we stunned and one thats still twitching and GTFO.
    >> Anonymous 02/15/10(Mon)15:54 No.8102176
    >>8102134

    Damnit. Is it coming from the same direction we are chasing the bodies in?

    Backtrack to the place where we left the two bodies. If the one we dropped from the ceiling is still alive, grab him. If not, just grab either of them for food. Carry the body back to the ceiling and try and stealth our way back to the hive, avoiding the LARGE COLD THING.
    >> Xenomorph Quest 02/15/10(Mon)15:54 No.8102180
    If you would like to climb directly up to the EGG TUNNEL you can carry a WARM BODY with each foot.

    If you would like to flee down the (northeast) tunnel you can carry a single WARM BODY while you run.
    >> Anonymous 02/15/10(Mon)15:54 No.8102184
    EXTREMELY LOUD SOUNDS fuck with Xenomorphs. Like, a lot. They seriously don't like them. In one of the comics, they actually use sonic cannons to completely incapacitate adult Xenomorphs and terrify a Queen into retreating.
    Ergo, we grab one of the warm things and get the fuck out of dodge (i.e. back to the secluded egg chamber, hopefully where the BIG THING can't follow us).
    >> BROHISSSSSS !!UHHtBcLH2TK 02/15/10(Mon)15:54 No.8102186
    >>8102134

    In some situations, it's best to retreat, and come up with a more tactical plan for dealing with VERY LARGE COLD THINGS
    >> Anonymous 02/15/10(Mon)15:55 No.8102193
    Grab as many WARM BODIES as possible without being to encumbered and retreat.
    >> Anonymous 02/15/10(Mon)15:56 No.8102209
    >>8102186
    IF WE LEG IT, WE CAN COME AGAIN FOR ANUVVA GO
    >> Anonymous 02/15/10(Mon)15:56 No.8102210
    >>8102180
    Climb directly to EGG TUNNEL with as many bodies as possible. More hosts are required, so the hive may grow.
    >> Anonymous 02/15/10(Mon)15:56 No.8102214
    >>8102180

    The second option sounds less risky. Grab one (hopefully living) and take the long way back to the nest.
    >> Anonymous 02/15/10(Mon)15:56 No.8102221
    >>8102134
    Retreat toward ENEMY HIVE. If anything is getting purged, let it be those assholes.
    >> Xenomorph Quest 02/15/10(Mon)15:57 No.8102227
    What's it gonna be, Brohisssssssss?

    Straight back to the eggs with MORE THAN ONE NEW HOSTS, or roundabout down the northeast hallway with one NEW HOST?
    >> Anonymous 02/15/10(Mon)15:57 No.8102228
    >>8102180
    IT's a risk, but we need more Xenomorphs for a better fighting chance against shit like this.

    Take 2.
    >> AC 02/15/10(Mon)15:58 No.8102240
    to the egg chamber...
    >> Anonymous 02/15/10(Mon)15:58 No.8102244
    >>8102221
    We could try this. Before we do though, try to fling (or otherwise stash) one of the warmbloods up in the entrance to the egg chamber. Hopefully our hugger friends will be able to smell him and make it to his body; we can drag them to safer confines when we get back.
    >> Anonymous 02/15/10(Mon)15:58 No.8102245
    >>8102227

    Roundabout way with one host.

    We are NOT leading them back to the nest.
    >> Anonymous 02/15/10(Mon)15:58 No.8102249
    Roundabout with one WARM BODY.
    >> Anonymous 02/15/10(Mon)15:59 No.8102265
    >>8102244
    >>8102245
    These.
    >> Xenomorph Quest 02/15/10(Mon)15:59 No.8102268
    You scuttle up the wall and into the DARK RECESSION, dragging the NEW HOSTS behind you. Moments later you emerge in the EGG CHAMBER and notice that the FACEHUGGER is lying on the floor, having served its purpose.
    >> Anonymous 02/15/10(Mon)15:59 No.8102269
    Also, looks like the thread is hitting autosage. New thread time?
    >> BROHISSSSSS !!UHHtBcLH2TK 02/15/10(Mon)15:59 No.8102273
    >>8102227

    Roundabout with one.
    >> Anonymous 02/15/10(Mon)16:01 No.8102306
    >>8102268
    Lay new hosts on the floor near the other two eggs.
    >> Xenomorph Quest 02/15/10(Mon)16:01 No.8102312
    (sorry, saw two votes for TAKE TWO FOR THE TEAM so I ran with it)

    And I have to leave in like 30 minutes, so this might be a good pause point. How about we restart this at oh, say... 1900 4chan time?
    >> Anonymous 02/15/10(Mon)16:01 No.8102316
    rolled 6 = 6

    >>8102268
    Dump bodies, HAUL ASS to come back around and attack them from side or behind as fiercely as possible. Need to get them off that the trail of the eggs.
    >> Xenomorph Quest 02/15/10(Mon)16:03 No.8102343
    This being my first quest thread, I've noticed that a lot of confusion can be avoided by mandating that all die rolls/ responses be prefaced with a link to the post being replied to.

    So that's the new standard for HIVE QUEST.
    >> Anonymous 02/15/10(Mon)16:03 No.8102347
    >>8102312

    Well, it doesn't seem like we were followed, so no harm done.

    Eat facehugger. Its served its purpose.

    Are either of the bodies we recovered still alive? If so, implant. Dead bodies can be left on the floor for Brohiss' baby bro to eat when he hatches.

    19:00 sounds fine.
    >> BROHISSSSSS !!UHHtBcLH2TK 02/15/10(Mon)16:04 No.8102361
    >>8102268

    Excellent. We now have friends.

    Also, get the other body facehugged and prepare.
    >> Xenomorph Quest 02/15/10(Mon)16:04 No.8102365
    >>8102316
    >>8102306
    Your Giger-esque brain tells you that the NEW HOSTS might wander off if not properly restrained. Do you want to take the time to secure them, or go spoof a trail somewhere else?

    (first three posts linking to this one form consensus)
    >> Anonymous 02/15/10(Mon)16:06 No.8102391
    >>8102365

    I thought one of the guys we brought back was dead?

    Well, if one or both of them are still alive, stick them to the wall with some resin. We have plenty of resources for the moment, so we might as well take the time to get our hive together.
    >> Anonymous 02/15/10(Mon)16:06 No.8102394
    >>8102365
    Cocoon hosts.
    >> AC 02/15/10(Mon)16:06 No.8102395
    >>8102365

    Break up all those bones.
    >> Anonymous 02/15/10(Mon)16:06 No.8102399
    >>8102365
    Prepare the hosts. We need more brothers to make tiny elephant noises with us.
    >> Anonymous 02/15/10(Mon)16:06 No.8102404
    Restrain HOSTS and wait.
    >> Anonymous 02/15/10(Mon)16:06 No.8102406
    >>8102365
    Slash legs of WARM THING off, form quick cocoons on leg stubs to prevent bleeding.

    Then leg it.
    >> Xenomorph Quest 02/15/10(Mon)16:07 No.8102426
    >>8102395
    Your nightmarish intellect doesn't understand the concept of skeletal systems.

    Cocoons for everyone!
    >> Anonymous 02/15/10(Mon)16:08 No.8102436
    >>8102365
    Do we know if the BIG THING can fit through the tunnel we took to get here? If no, take the time to secure them. If not, it's a much higher priority; if the warm things get back up and escape, they might tell the others where our eggs are.. But if the BIG THING gets in here, it's GAME OVER MAN, GAME OVER.
    >> Anonymous 02/15/10(Mon)16:08 No.8102446
    rolled 1 = 1

    >>8102365
    Break limbs, spoof trail.
    >> Anonymous 02/15/10(Mon)16:09 No.8102457
    >>8102426
    Just to be clear this means all three eggs have hosts now right?
    >> Xenomorph Quest 02/15/10(Mon)16:10 No.8102470
    >>8102457
    Yes. Three NEW SIBLINGS (assuming the other two eggs take) should be arriving during the DRAMATIC INTERMISSSSION.
    >> Xenomorph Quest 02/15/10(Mon)16:12 No.8102503
    >>8102436
    The VERY LARGE COLD THING would have a VERY HARD TIME scuttling through that tunnel. Either tunnel.
    >> Anonymous 02/15/10(Mon)16:12 No.8102514
    >>8102470

    Before the intermissssion, could you list our current resources, including captive hosts, eggs, and food stores?
    >> Anonymous 02/15/10(Mon)16:14 No.8102542
    >>8102503
    During DRAMATIC INTERMISSION, can we scout the ventilation systems, automatically avoiding WARM THINGS and COLD THINGS alike?
    >> Anonymous 02/15/10(Mon)16:17 No.8102589
    >>8102514
    Three captive hosts, three empty eggs (all the facehuggers have now been successfully attached), no food that I can think of beyond the bodies of the hosts. I think that's all.
    >> Anonymous 02/15/10(Mon)16:17 No.8102602
    >>8102514
    Three cocooned hosts + Three eggs = Three new brothers on the way.
    >> Xenomorph Quest 02/15/10(Mon)16:18 No.8102618
    >>8102514
    Your inventory consists of:
    ONE (1) TAIL
    ONE (1) INNER MOUTH
    FOUR (4) LIMBS
    ONE (1) EGG CHAMBER
    THREE (3) NEW INCUBATING HOSTS
    TWO (2) FACEHUGGERS, attached to said hosts

    You ate the first facehugger after it laid its egg. Not the best meal you've ever had, but enough to keep your energy up for a little while. All that MATRIX DODGING takes a lot out of you.
    >> Anonymous 02/15/10(Mon)16:19 No.8102626
    >>8102542
    No, we need to lure them away, attack their flank.
    >> Xenomorph Quest 02/15/10(Mon)16:19 No.8102642
    >>8102542
    Yes, I will try to get a more EXPANDED MAP up in the intermisssssssion.
    >> Xenomorph Quest 02/15/10(Mon)16:20 No.8102666
    OK, I have to go now.

    1900 HOURS: THE HISSENING
    >> Anonymous 02/15/10(Mon)16:32 No.8102882
    Archive would be nice.
    >> Anonymous 02/15/10(Mon)16:38 No.8102976
    http://suptg.thisisnotatrueending.com/archive/8100383/



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