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  • File : 1265870066.png-(28 KB, 192x256, th075reimu01sg3[1].png)
    28 KB Anonymous 02/11/10(Thu)01:34 No.8025923  
    What the fuck does this Invoker chick need donations for, anyway?
    >> Anonymous 02/11/10(Thu)01:35 No.8025935
    She doesn't. She's just a greedy bitch.
    >> Anonymous 02/11/10(Thu)01:40 No.8025980
    Presumably, it's to pay for the rituals that have to take place for the sake of the barrier's preservation. The reason why she is so perturbed regarding the lack of it is that it is the one thing keeping the realm stable, and she lacks the proper funding to maintain it.
    >> Anonymous 02/11/10(Thu)01:41 No.8025986
    Do you know how hard it is to find manwhores in Gensokyo? Do you REALLY want a sexually-frustrated and cranky Reimu?
    >> Anonymous 02/11/10(Thu)01:42 No.8025996
    Either for the upkeep of the temple, or she just wants to buy lots of men to throw herself into and boy-surf. Mikos love the cock.
    >> Anonymous 02/11/10(Thu)01:43 No.8026018
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    >> Anonymous 02/11/10(Thu)01:45 No.8026031
         File1265870719.png-(2.33 MB, 675x2740, DonationsPlox.png)
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    >> Anonymous 02/11/10(Thu)01:47 No.8026059
    Food? It's not like she can farm.
    >> Anonymous 02/11/10(Thu)02:57 No.8026821
    Luxuries and luxuries. Remember that Gensokyo still has access to technology from our world, so she COULD be trying to save up for a PC or a vidya console.
    >> Shas'o R'myr !!TZikiEEr0tg 02/11/10(Thu)02:58 No.8026832

    I don't get it.
    >> petrovakya 02/11/10(Thu)03:01 No.8026860
         File1265875316.jpg-(43 KB, 650x435, 1265707522702.jpg)
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    why not?
    >> Anonymous 02/11/10(Thu)03:05 No.8026897
    Paid enough money, now she's going to sleep with Marisa.

    Later on, she gives even more, and Reimu gets the chains, whips, and wooden horse out.
    >> Anonymous 02/11/10(Thu)03:05 No.8026900
         File1265875551.jpg-(55 KB, 907x603, hey-reimu.jpg)
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    Marisa is missing out on the best experience of her life.
    >> Anonymous 02/11/10(Thu)03:06 No.8026919
    Considering this is the same comic where Reimu decides she lacks a servant, so she captures, ties up, and trains Marisa to be a catgirl, no she's not.
    >> Anonymous 02/11/10(Thu)03:11 No.8026981
         File1265875918.jpg-(96 KB, 481x496, Tako_ten_thousand_miko_extra.jpg)
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    Reimu is quite willing to whore herself, however.
    >> petrovakya 02/11/10(Thu)03:14 No.8027006
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    >> Anonymous 02/11/10(Thu)03:19 No.8027059
    Well the Shinto shrine business really got going when the second mongol invasion of Japan was deflected by the walls on the coasts and the final kami-kaze which destroyed an entire fleet. The emperor at the time considered the shrines to have worked, and just in case, ordered regural prayer to be held because the Japanese expected the mongols to try again - which they never did. So like in Europe where monks were paid to pray for a soul to be able to go to heaven, in Japan monks were paid to act as a supernatural military weather beacon. Plus like the abbots and bishops of Europe the monks of Japan set up their own little armies until the goverment subdued them. And like monks and priests today, the shinto shrines are empty little despair boxes where inb4anhero people beg for teh moneyz to pay the upkeep.
    >> Anonymous 02/11/10(Thu)03:44 No.8027272
         File1265877898.png-(598 KB, 1420x2000, 384403_19.png)
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    However, Marisa is perhaps the biggest asshole of them all.
    >> Anonymous 02/11/10(Thu)03:51 No.8027312
    Is the ball supposed to be some remote sensor?
    >> Anonymous 02/11/10(Thu)03:52 No.8027316
         File1265878357.png-(44 KB, 308x227, reimu billionaire_1.png)
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    >> Anonymous 02/11/10(Thu)03:55 No.8027337
         File1265878509.jpg-(135 KB, 525x525, yuka glare_1.jpg)
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    Would've been better if it was Yuka raging

    [spoilersdon'tworkon/tg/]If only so then I could pretend she is even somewhat popular ;_;[/spoilersdon'tworkon/tg/]
    >> Anonymous 02/11/10(Thu)03:55 No.8027340
         File1265878529.jpg-(619 KB, 551x2300, 5b7b95b49f5078136a4019730ce94d(...).jpg)
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    Nah I'd say Tewi is.
    >> Anonymous 02/11/10(Thu)03:58 No.8027355
    It's how the other three are seeing what's going on, yea.

    Gameplay wise, you pick one of the three and it affects what the sensors do, to be rough.
    >> Anonymous 02/11/10(Thu)03:58 No.8027359
    I'm talking about this run of comics specifically.
    >> Anonymous 02/11/10(Thu)04:01 No.8027376
         File1265878871.jpg-(207 KB, 640x480, 93b69956347261a9ac4578e541e372(...).jpg)
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    Ah...I see. My bad.
    >> Anonymous 02/11/10(Thu)04:23 No.8027540
         File1265880218.png-(409 KB, 1125x1600, Mossarism_12.png)
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    Reimu is scary.
    >> Anonymous 02/11/10(Thu)04:27 No.8027577
         File1265880439.png-(376 KB, 1114x1600, Mossarism_13.png)
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    >> Anonymous 02/11/10(Thu)04:34 No.8027645
    I'd fuck Reimu and she wouldn't have to pay me.
    >> Anonymous 02/11/10(Thu)04:50 No.8027786
         File1265881847.png-(210 KB, 1447x1447, 8be64f6fe541e98aae398805763bd1(...).png)
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    How does this make you feel?
    >> Anonymous 02/11/10(Thu)04:51 No.8027797
    Like D'AAAW'ing uncontrollably.
    >> Anonymous 02/11/10(Thu)05:32 No.8028079
         File1265884360.jpg-(6 KB, 194x255, reimu peak blueboard_1.jpg)
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    Only took like a fucking hour, but EXTRACTION COMPLETE
    >> Anonymous 02/11/10(Thu)05:33 No.8028086
         File1265884395.jpg-(9 KB, 194x255, reimu smash blueboard_1.jpg)
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    >> Anonymous 02/11/10(Thu)05:36 No.8028112
    Fuck yes.
    >> Anonymous 02/11/10(Thu)05:53 No.8028258
    Is there Touhou Garfield?
    >> Catgirl !AeOGI6SJZo 02/11/10(Thu)05:54 No.8028267
    >> MR. Anon 02/11/10(Thu)06:45 No.8028746
    >Why don't you have a seat over there.

    >> Anonymous 02/11/10(Thu)07:07 No.8028908
    Danbooru shows up nothing.
    >> Anonymous 02/11/10(Thu)08:23 No.8029329
    >> Anonymous 02/11/10(Thu)12:06 No.8030990
    Reimu is so Invoker she shits Covenants.
    >> Anonymous 02/11/10(Thu)12:08 No.8031005
    Well, she's either Dex/Wis or Int/Wis, but the Covenant of Wrath is Con/Wis...
    >> Anonymous 02/11/10(Thu)12:12 No.8031048
    Oh Reimu, you guard the barrier...to my heart.
    >> Anonymous 02/11/10(Thu)12:14 No.8031066
    This reminds me I need to download more touhou doujins.
    >> Anonymous 02/11/10(Thu)12:17 No.8031087
    >need to download more touhou doujins.
    You forgot to insert 'porn' there.
    >> Anonymous 02/11/10(Thu)12:17 No.8031090


    if you're feeling NSFW.
    >> Anonymous 02/11/10(Thu)12:21 No.8031129
    >implying that there is non-futa touhou
    >> Anonymous 02/11/10(Thu)12:25 No.8031161
         File1265909100.png-(118 KB, 400x1199, chenbkub7.png)
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    >> Anonymous 02/11/10(Thu)12:30 No.8031217

    Posting touhou futa is fine too.
    >> Anonymous 02/11/10(Thu)12:32 No.8031244
         File1265909578.jpg-(156 KB, 600x551, marisaisaslut.jpg)
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    But... this isn't a Touhoufag thread. :V

    Also, Marisa is a slut.
    >> Anonymous 02/11/10(Thu)12:35 No.8031269
         File1265909735.jpg-(45 KB, 480x232, touhou-hakureishunga-preview[1(...).jpg)
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    Non-futa touhou doujin just to prove otherwise.
    >> Anonymous 02/11/10(Thu)13:20 No.8031686
         File1265912415.jpg-(186 KB, 747x433, ayaisawhore.jpg)
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    Marisa may be a slut but aya is a whore.
    >> Crix !!RpOLjtsjwNS 02/11/10(Thu)13:27 No.8031763
         File1265912848.jpg-(12 KB, 167x188, happy shiki.jpg)
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    hahah oh wow
    >> Anonymous 02/11/10(Thu)13:29 No.8031780
    You can swing her as a Preservoker. It doesn't involve THAT much leading.
    >> Anonymous 02/11/10(Thu)13:36 No.8031867
         File1265913382.jpg-(47 KB, 301x237, mr_mustachio.jpg)
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    >come from /jp/ to /tg/
    >see Touhou thread
    >everyone is discussing Touhou like it's the most normal thing in the world

    I'm ok with this.
    >> Anonymous 02/11/10(Thu)13:37 No.8031886
    >surprised at fatguys discussing Touhou normally

    are you new to /tg/ - touhou gaems?
    >> Anonymous 02/11/10(Thu)13:38 No.8031895
    Touhou is very /tg/ related
    >> Anonymous 02/11/10(Thu)13:39 No.8031916
    You know the only thing worse the dirty talk in porn is dirty talk in Japanese porn and the general kitten like mewling they think is erotic.
    >> Anonymous 02/11/10(Thu)13:40 No.8031933
         File1265913652.jpg-(39 KB, 275x350, aya.jpg)
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    Aya is a good girl.
    >> Crix !!RpOLjtsjwNS 02/11/10(Thu)13:41 No.8031937
         File1265913682.gif-(204 KB, 600x600, aya hard at work.gif)
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    >> Anonymous 02/11/10(Thu)13:41 No.8031940
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    that's it. I have woken up in bizzaro universe. There is no other explanation.
    >> Anonymous 02/11/10(Thu)13:42 No.8031947
    I hate the meek "enh enh enh" while she makes a face like she smelt a fart.
    >> Anonymous 02/11/10(Thu)13:42 No.8031952
    >lying that discussing touhou outside of /jp/ is appreciated by humans
    >> Anonymous 02/11/10(Thu)13:42 No.8031957
         File1265913749.jpg-(1.14 MB, 1920x1200, e16c159efd7b331f8a03b62b36e9a6(...).jpg)
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    Marisa is easy.
    >> Anonymous 02/11/10(Thu)13:44 No.8031989
    Who honestly still thinks Marisa and Reimu are good people after playing UFO? And please, none of that ''PURGE THE XENO SCUM'' faggotry.
    >> Anonymous 02/11/10(Thu)13:44 No.8031991
         File1265913892.png-(400 KB, 1024x1024, 11545.png)
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    But Aya is easier.
    >> Anonymous 02/11/10(Thu)13:45 No.8031999
         File1265913914.jpg-(214 KB, 892x1000, 1258129122537.jpg)
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    No, this is pretty much status quo since /tg/ launced
    >> Anonymous 02/11/10(Thu)13:46 No.8032016
    No one in their sane mind EVER though Marisa and especially Raymoo were ever good people

    anyone have the copy pasta about how Reimu is evil in every singe touhou game?
    >> Crix !!RpOLjtsjwNS 02/11/10(Thu)13:48 No.8032033
         File1265914080.jpg-(363 KB, 1333x1000, Reimu reads the tyranid codex.jpg)
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    I forgot I had misnamed this
    >> Anonymous 02/11/10(Thu)13:48 No.8032037
    Killing Youkai is Reimu's job. Is a guardsman evil for killing the xenos if he gets no enjoyment from his work? The only one that loves exterminating lesser races is Sanae.
    >> Anonymous 02/11/10(Thu)13:50 No.8032059
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    >> Anonymous 02/11/10(Thu)13:56 No.8032141
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    ... by the gods, anon. That was the cutest, most romantic thing I've ever read. That just irritates me. The most romantic experience of my life is from a touhou doujin.

    None of us will ever find out what it feels like to hold a shrine maiden in our arms. ;______;
    >> Anonymous 02/11/10(Thu)13:59 No.8032195
    And it was hot, too.

    Bonus points for making me realize how hard it is to identify a touhou without her frilly headgear. (Reimu <--> Wriggle. You can't unsee it.)
    >> Anonymous 02/11/10(Thu)14:00 No.8032205
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    We already had an evil player/protagonist back in #7 in the form of Sakuya, the Devil's bitch that never question's her nefarious master's orders. It's implied in PMISS that she fetches Remi and Flan's victims for them.
    >> Anonymous 02/11/10(Thu)14:04 No.8032273
         File1265915089.jpg-(28 KB, 200x400, wriggle1.jpg)
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    Wriggle is easily identified by his penis though.

    Er, I mean... her... her antennae. Really.
    >> Anonymous 02/11/10(Thu)14:07 No.8032325
         File1265915279.jpg-(67 KB, 433x800, ktz050201_2.jpg)
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    The most romantic Touhou doujin I've read would be Katzeh's Cendrillon.
    >> Anonymous 02/11/10(Thu)14:15 No.8032416
    >felis ovum
    >> Anonymous 02/11/10(Thu)14:17 No.8032441
    Imagined concepts about relationships are better then actual relationships. I have not seen a couple who legitimately say their relationship is wonderful without a soul dead look in their eyes.
    >> Anonymous 02/11/10(Thu)14:17 No.8032445
    ... I'm going to get brainfucked by a troll hiding in the zip file, ain't I?
    >> Anonymous 02/11/10(Thu)14:18 No.8032460
         File1265915928.png-(437 KB, 1388x963, Spring 12-13.png)
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    Romantic Touhou doujins thread?
    this is relevant to my interests.jpg
    >> Anonymous 02/11/10(Thu)14:20 No.8032490
    As if premature female orgasms was a bad thing.
    >> Anonymous 02/11/10(Thu)14:21 No.8032508
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    >even though only half of me was ever born
    >> Anonymous 02/11/10(Thu)14:22 No.8032516
         File1265916158.jpg-(612 KB, 1200x1600, patchy.jpg)
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    ... yeah. But for someone that has never had the chance to even try, wishy-washy fiction is the most tangible example of the concept of romance available.

    Ah, whatever. I just enjoy the cute stuff.
    >> Anonymous 02/11/10(Thu)14:24 No.8032539
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    This seems like the appropriate thread to ask this question since it was ignored yesterday.

    I have had an idea for a Touhou RPG since the one that already exists isn't anywhere near getting translated. Is /tg/ willing to help get shit done? There's only the very basics of a framework in place.
    >> Anonymous 02/11/10(Thu)14:26 No.8032556
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    No trolls
    Possibly brainfucks (if you can't wrap your mind around the plot)
    Beautiful piece though.
    >> Anonymous 02/11/10(Thu)14:26 No.8032564
         File1265916407.png-(673 KB, 717x1012, Touhou - Donations.png)
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    Moriya shrine is superior.
    >> Anonymous 02/11/10(Thu)14:27 No.8032585
         File1265916461.gif-(89 KB, 467x370, suikamikodance.gif)
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    I'd recommend against trying. You're going to get trolled to stone age. Sad, but still, that's today's /tg/ for you.
    >> Anonymous 02/11/10(Thu)14:28 No.8032592
    Mutants and Masterminds.

    Or pay someone to translate it.
    >> Anonymous 02/11/10(Thu)14:28 No.8032602
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    Describe the base of the system (stats, character creation, combat) and we'll see.
    >> Anonymous 02/11/10(Thu)14:29 No.8032610
    I can try without /tg/, I just wanted to know whether anyone would have interest in it.
    >> Anonymous 02/11/10(Thu)14:29 No.8032617
    I fucking love littleshrimp.
    >> Anonymous 02/11/10(Thu)14:35 No.8032689
    Technically d10 based, but most combat is solved more like a puzzle than anything else. Numbers should be small.

    The basics of combat are that a character puts bullets down on their turn and moves them around. The idea is to make it so the enemy can't make any moves without getting hit or just trick them and end up hitting them anyway.

    There are four stats: Cuteness, Laser, Dodging and Hat. Cuteness determines bullet strength and how long a fight will last. Laser determines how many bullets you can put down per turn and how far they can move. Dodging determines movement and possibly other agility-related things. Hat is toughness and determines health, as the more impressive and unwieldy your silly hat is, the stronger you must be to wear it. (But you don't NEED to have a hat. Fluff-wise, a high hat score can just represent a lot of weird quirks in your character's appearance, like Byakuren's technicolor hair or Flandre's christmas light wing THINGS).

    Hard non-combat stuff is solved by d10+relevant stat, contested. When there's no opposing stat to contest, the GM can probably just ad-hoc a difficulty.

    Once the basics are down pat, I'd like to flesh out traits that represent things the character is or can do that makes them unique.
    >> Anonymous 02/11/10(Thu)14:36 No.8032700
    Mutants and masterminds work alright for it if you go off the fighter, not so much off the side scroller.
    >> Anonymous 02/11/10(Thu)14:37 No.8032706
    >> Anonymous 02/11/10(Thu)14:38 No.8032732
    >> Anonymous 02/11/10(Thu)14:39 No.8032743
         File1265917163.gif-(43 KB, 320x240, suwakokerokero.gif)
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    Oh boy. Marisa and Flan freeform RP'ing? AND THE GAME, IT MAKES NO SENSE!
    >> Anonymous 02/11/10(Thu)14:40 No.8032760
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    Why not use 4e? You even even use power cards as actual spell cards.

    "Constriction Sign 'Grasping Tide!'"
    >> Anonymous 02/11/10(Thu)14:42 No.8032785
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    >But you don't NEED to have a hat. Fluff-wise, a high hat score can just represent a lot of weird quirks in your character's appearance
    See, it is precisely abstractions like this, disjointed from the gameplay mechanics, that would make the game implausible. Why doesn't anyone make a more REALISTIC Touhou game?
    >> Anonymous 02/11/10(Thu)14:42 No.8032792
    Converting the whole of 4E would be stupid, and unless the whole party is composed of Wizard/Rogues the feel of Danmaku is lost.
    >> Anonymous 02/11/10(Thu)14:42 No.8032797
    I know people that would play a touhou game, but know nobody that would want to play 4e. The people that like D&D have no idea what touhou is, would find me creepier than they already do, and play 3.5 anyway. The people I know that like touhou would probably not go for D&D.

    But it's a last resort if nothing else. I don't even need to play a touhou tabletop, I just want to make this.
    >> Anonymous 02/11/10(Thu)14:43 No.8032799
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    What the hell did I just read?
    >> Anonymous 02/11/10(Thu)14:44 No.8032816
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    4/10 because you made me laugh.

    Still, anyone for it? Anyone? Bueller?
    >> Anonymous 02/11/10(Thu)14:44 No.8032817
    i had a dm who made a d20 touhou game once, it was kind of like 3.5 in normal fights but when you duel 1 on 1 there would be weird danmaku spell card rule thing
    >> Anonymous 02/11/10(Thu)14:44 No.8032820
    So it would play like a turn-based RPG with a focus on Dodging and firepower? I quite like the sounds of that. Do you have ideas for spellcard implementation yet?
    >> Anonymous 02/11/10(Thu)14:45 No.8032839
    Why dosen't /tg/ make a homebrew touhou game. What ever happened to getting shit done?
    >> Anonymous 02/11/10(Thu)14:47 No.8032861
    Yes! I imagine spellcards would be their own thing that you use a couple times per combat, or maybe just when you have a certain number of bullets out. I'd like to make the combat entirely diceless except for a couple special Traits, because dealing with all the pewpewpew around the field is enough already.
    >> Anonymous 02/11/10(Thu)14:47 No.8032866

    Because you're assured to have any thread dedicated to such a premise trolled to hell, it would bring the touhou haters and the home brew haters together.
    >> Anonymous 02/11/10(Thu)14:48 No.8032882
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    Ever since
    >> Anonymous 02/11/10(Thu)14:49 No.8032891
    but nothing ever gets fucking done, i see this kind of thread about twice a week
    >> Touhou Homebrew Guy 02/11/10(Thu)14:50 No.8032909
    If you mean twice this week then that would be me, but I don't think I've ever really seen attempts on this.

    Also, namefaggin' for now. Should we get an IRC channel going or something to work on this when the thread dies, or just make another thread? Both?
    >> Anonymous 02/11/10(Thu)14:51 No.8032910
    I kind of like what this guys talking about, spell cars only being used in duels, normal mass bullet hell for any other small opponent.
    >> Anonymous 02/11/10(Thu)14:52 No.8032939
    i would gladly help make this possible, lets just finish up this thread and make a new one later, i have problems working irc
    >> Anonymous 02/11/10(Thu)14:52 No.8032940
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    Ever heard that "/tg/ gets shit done"-saying? And how it's highly relative?
    >> Touhou Homebrew Guy 02/11/10(Thu)14:53 No.8032954
    See, I do thing there would be different rules but the same combat style for group encounters. What I've told you about just now could very well be restricted to duels. There'd be at least a reduced amount of bullets for the players so that the field doesn't get so cluttered and they have to work together to make clever patterns.
    >> Anonymous 02/11/10(Thu)14:53 No.8032955
    This brings up a question about party mechanics. Will battles be 1v1 with everyone else looking on, or will it be four guys fighting one boss enemy all going "DODGE DODGE SHIT DODGE"?
    >> Touhou Homebrew Guy 02/11/10(Thu)14:55 No.8032975
    Missed it by a hair!

    Then I'll go with both to accommodate people who prefer one or the other. New thread will go up with IRC channel.
    >> Anonymous 02/11/10(Thu)14:56 No.8032991
    thats me

    in my group whenever we fought a bbeg it would be a duel, but in normal fights we would play normal 3.5 except everyone was a spellcaster, there was more spell uses, and more spells were like lasers or magic missiles
    >> Anonymous 02/11/10(Thu)14:58 No.8033048
    >home brew haters
    aka faggots who will suck WOTC's cock forever
    >> Anonymous 02/11/10(Thu)14:59 No.8033057
    whats irc and where can i see this new thread?
    >> Touhou Homebrew Guy 02/11/10(Thu)15:00 No.8033085
    Now, now, let's keep it reasonable. D&D is neat, and while I'm really burned out on 3.5, I'm sure you could do it just as easily with a setup like >>8032991 is talking about.
    >> Shameimaru !AyAyayAyaE 02/11/10(Thu)15:02 No.8033113
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    I'd treat it like 4E's minion vs monster difference: lesser enemies can engage one player in vast numbers, but greater enemies - mid-stage/end-stage bosses or greater enemies (like Koakuma or particularly strong fairies) - must declare a challenge. When a player is challenged, the only greater enemy allowed to deliberately harm the challenged player is the challenging monster - even super-powerful monsters must be taken out 1v1, like during the Lunarian challenge in SSiB. Lesser enemies can still engage a challenged player, which makes AoE effects still extremely viable.
    >> Touhou Homebrew Guy 02/11/10(Thu)15:04 No.8033141
    >whats irc
    Never quite heard that one before.

    http://www.mirc.com/ (or http://colloquy.info/ if you use a mac).

    The new thread will come up when this one hits autosage. For now: Is there anything about the basics that I laid down in >>8032689 that could be improved and changed?
    >> Anonymous 02/11/10(Thu)15:05 No.8033159
    thats kind of like the duel thing i was talking about, i agree on doing something like that
    >> Anonymous 02/11/10(Thu)15:05 No.8033168
    d10 based? i dont know about that
    >> Touhou Homebrew Guy 02/11/10(Thu)15:06 No.8033181
    That seems like it could work. As an aside, I've never actually played a touhou game. I'm just going on what I can decipher from what people say and the colorgasms that are videos of someone playing it.
    >> Anonymous 02/11/10(Thu)15:07 No.8033193
    i feel like d100 or d20 have always been the best
    >> Anonymous 02/11/10(Thu)15:09 No.8033215
    d% probably is the way to go with touhou.
    >> Anonymous 02/11/10(Thu)15:09 No.8033220
    You will NOT shit up the board with another touhou thread. One is bad enough.
    >> Touhou Homebrew Guy 02/11/10(Thu)15:10 No.8033221
    How so? d20s are a little big and I'm not the most keen on d20 systems, and d6 seems to imply dicepools. Hate dicepools, but they COULD work with smaller numbers like this has. d4, maybe, but d4s are infernal, evil things. Like intelligent and malicious caltrops.

    By the way, starting stats would be 10 to spread across the four. I also neglected to mention that there will be a mechanic for bombs: You start with a number equal to the sum of your highest and lowest stat, and can use them to recover health when you go down or clear the field of one person's bullets. Other possible uses are welcome, and I'm sure many could be made into Traits.
    >> Anonymous 02/11/10(Thu)15:10 No.8033229

    It would probably be in the spirit of Touhou to just roll fuckloads of d6s.
    >> Anonymous 02/11/10(Thu)15:10 No.8033232
    >I've never actually played a touhou game
    >> Anonymous 02/11/10(Thu)15:12 No.8033256
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    Because I'm sure you're a moderator, and I'm sure a discussion on homebrew tabletop is a horrible thing to be discussing on a board that specializes in tabletop games.
    >> Anonymous 02/11/10(Thu)15:13 No.8033261
    Sign me up for this shit. I'm ready to get my danmaku on.
    >> Anonymous 02/11/10(Thu)15:13 No.8033264
    dont do d4 or d6, d10 is pretty good, its kind of like d% just divided by 10
    >> Anonymous 02/11/10(Thu)15:15 No.8033296
    but... but... D10 IS NOT A PURE PLATONIC SOLID.
    >> Touhou Homebrew Guy 02/11/10(Thu)15:15 No.8033299
    No John, you are the shit.

    Please don't feed the trolls!

    I'm on a mac. Such things will at least have to wait until I can boot camp windows.

    It...probably would, and it's not like it'll come into play in combat. Maybe. We can talk about it. That's what this is for!

    Then go ahead and help out!
    >> Anonymous 02/11/10(Thu)15:15 No.8033304
    shouldnt it be attack rather then laser? not everyone uses lasers, or bomb?
    >> Anonymous 02/11/10(Thu)15:16 No.8033306
    >the four
    I want to reiterate that this has the second smallest number of core stats I've ever seen in a homebrew (after the PPG RPG's Power, Speed and Strength).
    >> Touhou Homebrew Guy 02/11/10(Thu)15:18 No.8033332
    "Laser" sounds more fun, and "Attack" would confuse it with Cuteness, which actually determines bullet strength. Any other ideas? If it does sound bad, I'm not at all averse to changing it.

    I don't find that a bad thing. It should be a simple system, in my mind, but if it grows and becomes more complex as we make it then I guess that's just how it's supposed to be.
    >> Anonymous 02/11/10(Thu)15:21 No.8033356
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    Oh, it is a good thing! The games only ever had stats in two games, and Danmaku is all about instinct, not numbercrunching.
    >> Shameimaru !AyAyayAyaE 02/11/10(Thu)15:25 No.8033404
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    A lot of little dice universally would imply a lot of (glancing) hits, which would be contrary to the "one hit, you're dead" playstyle of the games. Whatever the stat for 'toughness' on players is, it would be representative of the lives the player has; get hit, lose a life irrecoverably until you defeat the boss. Bosses would be able to take that level of punishment without batting an eye though, so perhaps d10 on collision with a bullet, players automatically lose a life on hit unless they interrupt with a bomb (no idea how to make that work), bosses take d6 damage.

    Some kind of graze system where there's a reward for moving between bullets as frequently as possible, and a power level system to represent the [P]s a player has accumulated would also be a nice touch. The former would reward creative solutions to near-entrapment, while the latter would reward consecutive perfect victories. I can see the power system being easily worked into the d6 to bosses that I mentioned earlier, something like d6+power with a maximum of 10 power levels.
    >> Anonymous 02/11/10(Thu)15:25 No.8033405
    Wouldn't "danmaku" be a pretty accurate term for the attacks? Or perhaps "bulletspam", or whatever.

    Hm. Picked up >>8033232, let's see how it goes. Funny how I've known touhou for years and still never even touched one of the games.
    >> PEdro !f7I5B5GFQM 02/11/10(Thu)15:25 No.8033406
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    >touhou thread in /tg/ with actual related /tg/ content
    I love you guys
    >> Anonymous 02/11/10(Thu)15:28 No.8033430
    maybe this should be posted on 1d4chan whilst we go, so we can see whats happening maybe?
    >> Anonymous 02/11/10(Thu)15:30 No.8033447
    It's a first.
    >> Touhou Homebrew Guy 02/11/10(Thu)15:30 No.8033449
    The "Toughness" stat is currently called "Hat". I imagine that half (or one third) of it would be a number you take away from bullet damage, and twice it (or three times) would be your health. Probably 1/3 and twice. As it stands, the use of bombs as shields is when you lose all your health--it beings you back to half. The idea in a duel isn't necessarily to shoot your opponent down, but to have the most health left when it ends (Number of rounds determined in some way by Cuteness, still up in the air).

    As for your ideas...Pretty interesting. We can talk about them as the thread goes on, as this REALLY need a system of character advancement, and specifically rules for when stats increase and when traits are gained. But that will come after we actually HAVE traits to gain and the stats are set in stone.
    >> Touhou Homebrew Guy 02/11/10(Thu)15:33 No.8033478
    I'm a little busy at the moment between this and other things, but if anyone wants to go ahead and do so it'd be appreciated.

    We probably love you too. This thread is just full of love.

    "Danmaku" works.
    >> Anonymous 02/11/10(Thu)15:34 No.8033486
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    Hiroyuki's 2nd Toho doujin. It is GODLY.
    >> Anonymous 02/11/10(Thu)15:36 No.8033513
    Just to say, each character needs a futa stat, simply because there are only futanari in Gensokyo.
    >> Anonymous 02/11/10(Thu)15:36 No.8033517
    Ya see, there's the problem of not playing the games coming into check: Only bosses have calculatable health. In the games PCs are instagibbed by the tiniest contact with fairies. Hats affecting a "Lives" stat would be fluffy.
    >> Anonymous 02/11/10(Thu)15:38 No.8033535
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    It's not going to be rapefic, is it? Please? Raeping Suwako is wrong. ;____;
    >> Anonymous 02/11/10(Thu)15:38 No.8033537
    why would i not want health? dont listen to this guy
    >> Anonymous 02/11/10(Thu)15:39 No.8033549
    Adding onto this, it would put more onus on tactics as the only way to survive a direct impact without losing a life is Deathbombing (which uses two bombs and incurrs a score penalty).
    >> Anonymous 02/11/10(Thu)15:40 No.8033555
    sauce on this?
    >> Anonymous 02/11/10(Thu)15:41 No.8033571
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    >Touhou thread
    >146 replies, 1 sage

    >Think of how Touhouguy 4E threads usually go
    >Tons of sages, most non-sage replies are random anon arguing with sagefag trolls

    Don't get me wrong /tg/, I love you, but it's like I just don't understand you sometimes ;_;
    >> Touhou Homebrew Guy 02/11/10(Thu)15:42 No.8033576
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    We can depart from strictly following the games for the sake of making something that works better. If it turns out that the idea of "lives" is simpler and more fun, then it'll change, but let's go with health for now.
    >> Anonymous 02/11/10(Thu)15:43 No.8033584
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    You should know how he rolls.
    >> Anonymous 02/11/10(Thu)15:46 No.8033623
    Use F.A.T.A.L. instead. It's the most realistic system to use when it comes to futa lolis.
    >> Anonymous 02/11/10(Thu)15:48 No.8033648
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    "Once again, Reimu is in the mood for molestation. Just as she did before, Reimu enlists the aid of the perverted onanist Rinnosuke in subduing victims upon whom she desires to sate her fiendish lusts.
    Their targets this time are Kochiya Sanae and Moriya Suwako! Can anything save them from certain doom?

    ...probably not. It's a comic by Hiroyuki, after all."

    ... god damnit, Japan. God damnit. ;_____;
    >> Anonymous 02/11/10(Thu)15:48 No.8033649
    Youkai, Ghost, Demon, Fairy, Human are the races in the real touhou rpg, might as well use them
    >> Anonymous 02/11/10(Thu)15:48 No.8033650
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    I thought FATAL's system didn't work at all, even when you tried to use it for its intended purpose
    >> Anonymous 02/11/10(Thu)15:49 No.8033660
    it dosent
    >> Shameimaru !AyAyayAyaE 02/11/10(Thu)15:49 No.8033666
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    >why would i not want health?
    The feel of encounters in the games (and in the official non-game material) is that the player is a frail but powerful attacker whose defense is agility in dodging bullets (focus) and speed in moving away from them (non-focus). 'Lives' would be a fluffier representation of this, and since combat is swamping your opponent in bullets, having a turn of insubstantial movement for repositioning after each 'death' would prevent the player from being "hit when they're down." A large-value HP system would be needless in Gensokyo's bloodless battles, since it exists for systems where players are dealing, taking, and healing a lot of damage.
    >> Anonymous 02/11/10(Thu)15:51 No.8033691
    health can be reworked to work like lives though and the thought of having like 7 lives is retarded, do i explode when i get hit the come back?
    >> Anonymous 02/11/10(Thu)15:51 No.8033701
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    I like your tripcode and agree with all your points.
    >> Anonymous 02/11/10(Thu)15:51 No.8033702
    then maybe some sort of "Dodge Points"?
    >> Anonymous 02/11/10(Thu)15:52 No.8033709
    Length, girth and anal circumference are essential stats for touhou.
    >> Touhou Homebrew Guy 02/11/10(Thu)15:54 No.8033738
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    IF we even have races. That's a fairly large if.

    That's actually closer to what I had in mind for health than what you think. Should it be called Lives, then?
    >> Anonymous 02/11/10(Thu)15:54 No.8033748

    Given the source material, it's easier to think of it as taking a tremendous blow, then after a winded period (lose your presently fired bullets, upgrades, and so on) you regain your full power. The trick is that after losing a life, the flow of the battle turns against you since your bullets were shitter for a short period of time, giving the enemy some breathing room and opportunity to set up more danmaku for you
    >> Anonymous 02/11/10(Thu)15:54 No.8033752
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    >> Anonymous 02/11/10(Thu)15:55 No.8033760
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    >> Anonymous 02/11/10(Thu)15:56 No.8033780
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    >> Anonymous 02/11/10(Thu)15:57 No.8033788

    The Mad Googlier strikes again!
    >> Shameimaru !AyAyayAyaE 02/11/10(Thu)16:00 No.8033833
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    Getting hit and losing a 'life' would be the physical equivalent of having a clean hit to your body: a quick moment of adrenaline by which you scamper to a safer position. You're not 'dead' since despite what the mechanics in the games are, Gensokyo fluff dictates that nobody dies due to danmaku. Running out of 'lives' is when you're battered and out of breath, unable to successfully dodge anymore.

    I'd visualize that as an AGI-type stat that goes into the d10 to determine a hit when colliding with a bullet. More agile characters like Youmu or Reimu could "just barely" dodge the bullet, while less agile ones like Letty or Yuugi would take a hit.
    >> Anonymous 02/11/10(Thu)16:00 No.8033837
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    Races would be impossible to balance. I wouldn't touch them for now.
    >Should it be called Lives, then?
    If that's a better representation of how it functions, aye.
    >> Anonymous 02/11/10(Thu)16:01 No.8033844
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    >> Anonymous 02/11/10(Thu)16:03 No.8033864
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    I can't wait to see how Patterns work!
    Is this worth archiving for future reference?
    >> Touhou Homebrew Guy 02/11/10(Thu)16:03 No.8033870
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    You're convincing me on the first point, but on the second...I'm not quite so sure. I've already stated that including dice in combat is iffy, because I'd like the focus to be on positioning and attack patterns than just rolling rolling rolling. Colliding with a bullet should be something you'd want to avoid, and when it happens, you should be down a life, no two ways about it. Maybe something a little different with a certain trait or two.
    >> Anonymous 02/11/10(Thu)16:06 No.8033894
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    >> Anonymous 02/11/10(Thu)16:07 No.8033918
    It has touhou, so it's unworthy of archival.
    >> Touhou Homebrew Guy 02/11/10(Thu)16:08 No.8033930
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    If you think it is, I guess. Any word on whether it was added to 1d4chan? It should be there at least.
    >> Anonymous 02/11/10(Thu)16:09 No.8033945
    Are there plans for pure combat Abilities? As in, would a Sakuya-like character be able to temporarily stop time to dodge around bullets, or a Yukari-like character treating the field-edges like a wrap-around?
    >> Anonymous 02/11/10(Thu)16:10 No.8033956
    >Given the source material, it's easier to think of it as taking a tremendous blow, then after a winded period (lose your presently fired bullets, upgrades, and so on) you regain your full power.

    Close enough for government work; someone once asked ZUN why characters have lives, if the danmaku battles are bloodless, and he said it was because they got shot down. When someone asked what lives represented in that case, he responded "Well, to put it simply, it's guts."
    >> Anonymous 02/11/10(Thu)16:11 No.8033971
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    If it is I can't find it.
    >> Shameimaru !AyAyayAyaE 02/11/10(Thu)16:11 No.8033976
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    Deferring to the games, players collide their sprite with bullets extremely often without the bullets contacting the player's hitbox. A bullet entering the player's square would be like a bullet coming in contact with the player's sprite, with a successful dodge roll meaning the bullet missed the hitbox, and a failed dodge meaning the bullet contacted the hitbox. This would make a bullet entering the player's square not a death sentence, but a very risky and preferably avoided situation.

    As for how to resolve post-miss positioning, the only idea I have is the player getting to move to an adjacent point, repeating the dodge roll (possibly with a higher difficulty) if there's a bullet in that new square.
    >> Touhou Homebrew Guy 02/11/10(Thu)16:12 No.8033983
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    Pretty much anything and everything is up for grabs when we get to traits as long as it works, but that really should be made when the basics are absolutely final.
    >> Anonymous 02/11/10(Thu)16:14 No.8033999
    I think it'd be better represented by simply having Reimu and such charaters appearing smaller on the grid.
    >> Touhou Homebrew Guy 02/11/10(Thu)16:17 No.8034046
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    And there's the root of the disagreement. I think that the player's square should represent the hitbox rather than the sprite as a whole.

    Does anyone else have an opinion on this? If enough people want it to be one way then I won't object to changing it.
    >> Anonymous 02/11/10(Thu)16:19 No.8034061
    I laughed so hard that I literally cried.
    >> Anonymous 02/11/10(Thu)16:23 No.8034111
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    For being "Bloodless Duels" it sure looks like Sakuya is casually gibbing someone there. (Yes, I know it's an SWR attack).
    >> Anonymous 02/11/10(Thu)16:25 No.8034134
    I dont think any touhou homebrew should be done untill we can playtest FLOWERS and see what worked and didn't work for it.
    >> Anonymous 02/11/10(Thu)16:27 No.8034161
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    which one was that?
    >> Touhou Homebrew Guy 02/11/10(Thu)16:27 No.8034162
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    Maids have a lot of pent up frustration.

    This is actually the exact reason I'm trying this. It'll be AGES until we can actually test it, but if this isn't fully done (if and) when it's all translated, we can certainly make changes based on it.
    >> Anonymous 02/11/10(Thu)16:29 No.8034183
    has anyone tried this?
    >> Anonymous 02/11/10(Thu)16:33 No.8034246

    We're trying to replicate not just the setting but the feeling of the games, which I doubt d20 can convey.
    >> Anonymous 02/11/10(Thu)16:34 No.8034255
    im asking if anyone ever played that before
    >> Touhou Homebrew Guy 02/11/10(Thu)16:35 No.8034269
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    Seems pretty cool, but still d20. I'd be willing to play it if I knew BESM. In any case, I don't mind that this isn't the first attempt, but it has to be its own thing.
    >> Touhou Homebrew Guy 02/11/10(Thu)16:46 No.8034416
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    So I see there isn't much steam left for this at the moment. I'll post a new thread some other time when I need help fleshing other things out. For now, this thread has given me loads of ideas and motivation to put things down. Expect a full and final lowdown on the basics of the system next time.

    If anyone wants to throw ideas around, the channel is #Touhous on the /tg/ IRC server (irc.thisisnotatrueending.com). If anyone wants to be it on a different server, speak up about it.
    >> Anonymous 02/11/10(Thu)16:47 No.8034438
    oh, touhou homebrew thread. whats been done so far and what needs to be done, is this archived? or 1d4chaned
    >> Touhou Homebrew Guy 02/11/10(Thu)16:50 No.8034490
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    Read the thread for what's been done! Putting it on the archives right now.
    >> Anonymous 02/11/10(Thu)17:12 No.8034753
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    I just tried Imperishable Night. For a few hours. This game is HARD AS BALLS. I get to Mystia on normal mode and she just stomps me until I cry like a little bitch. Jesus. I couldn't have foreseen this. The manliest, most ball-busting game I've ever encountered is a game about little girls.

    And it's hellishly addictive, too. BRB, going back to playing loli deathstar.
    >> Anonymous 02/11/10(Thu)17:16 No.8034801
    Now imagine how hard an actually good danmaku shooter will hit you. Touhou are pretty much rock bottom regarding quality in that genre.
    >> Anonymous 02/11/10(Thu)17:20 No.8034839
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    Bwuh. I'm too scared to touch lunatic mode.
    >> Anonymous 02/11/10(Thu)17:26 No.8034892
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    You will be RAEP BY WITCHES.
    >> Anonymous 02/11/10(Thu)17:32 No.8034951
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    ... dammit, Marisa, you whore. Alice was so patient with your problems, and you just... just... gah!
    >> Anonymous 02/11/10(Thu)17:33 No.8034962
    Touhou becomes much easier once you learn to enter a martial trance.
    >> Anonymous 02/11/10(Thu)17:36 No.8034998
    They aren't as bad as people say. Well... theres shitloads worse, I'll tell you that much. Tohou games are at least good enough to be enjoyable.

    I'm saving up to import Mushihimesama-Futari for the 360. $90 US. Probably shipping on top of that. It'll be worth it.

    I have MAME on my computer, playing Dodonpachi is fun as fuck.

    I never knew whether or not the Raiden games count as bullet hell, as they don't carpet the screen in bullets. Still, trying to 1cc Raiden Fighters in the Aces pack ate up a good amount of time (still haven't done it, can almost beat the third level on arcade difficulty, I don't play as much as I should).
    >> Anonymous 02/11/10(Thu)17:36 No.8035002
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    Touhou infects everything.
    >> Anonymous 02/11/10(Thu)17:56 No.8035220
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    No, anon, you are the touhous.

    Um, did the homebrewing action die or did it just move over to IRC? Man, I wish I knew how to use IRC. ;___;
    >> Anonymous 02/11/10(Thu)17:56 No.8035229
    >> Anonymous 02/11/10(Thu)18:05 No.8035346

    It's quite simple actually. First use this link:


    It connects you to the sup/tg/'s server, and then just type "/join #touhous" (sans quotes) to get to the channel where we are at.

    Also, you may want to change your nick with "/nick yourname"
    >> Anonymous 02/11/10(Thu)18:11 No.8035425
    Yeah, that's about right. For bottom tier in difficulty... loathe as am I to say that, Darius series is very, very heavy on memorizal. Seriously, G.T. (which is a final boss, by the way) in Darius Gaiden could be beaten by TEN MINUTES OF TAPPING UP AND DOWN. Jeez.

    Dodonpachi still kicks my ass, but that's because I haven't been trying it seriously. Same with IN Lunatic. SA/UFO Lunatic and most other Cave titles are beyond me, though.
    >> Anonymous 02/11/10(Thu)18:20 No.8035566
    I can't stand the darius series, myself. Don't know why.

    I have Ikaruga... should try beating that again sometime (I own the gamecube and XBLA versions). Also should try to hunt down Radiant Silvergun... and a dreamcast to play it on.

    I bought Mobile Light Force 2 in a bargain bin. Cover has nothing to do with the game at all... turns out to be a pretty decent shooter. And by decent, I mean playable with interesting mechanics.

    As for Cave games, they're designed to kick your ass. Moreso than other bullet hell shooters.
    >> Anonymous 02/11/10(Thu)18:21 No.8035580
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    You can't cutback on funding, you'll regret it!
    >> Touhou Homebrew Guy 02/11/10(Thu)18:22 No.8035594
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    It's on IRC.
    >> Anonymous 02/11/10(Thu)18:24 No.8035629
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    Yeah, thanks for the heads-up. Trying to follow >>8035346's instructions, but FireYiff is going "HURRRR REINSTALL JAVA" instead of finding the correct app for it. I'm about to body slam my computer if it doesn't get on with the program soon.
    >> Touhou Homebrew Guy 02/11/10(Thu)18:28 No.8035693
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    You should download a client if you're having trouble. mIRC works for Windows, and Colloquy works for Mac.
    >> Anonymous 02/11/10(Thu)18:29 No.8035701
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    >> Anonymous 02/11/10(Thu)19:08 No.8036261

    >> Anonymous 02/11/10(Thu)19:15 No.8036367
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    So, what are the names of some good shootemups? I don't have the jewgold for importing anything, but I've got a computer that can emulate anything up to a PS2 game, and I know I've heard of at least a handful of good shootemups on that platform, but I never really got around to looking into them
    >> Anonymous 02/11/10(Thu)19:18 No.8036397
    >enlarge photo
    >nearly shit when I see that face
    >start takin' it easy
    >> Anonymous 02/11/10(Thu)19:19 No.8036425
    Install MAME. Get anything with Raiden, four-digit numbers starting with 19 and Donpachi in the title, then grab Cyvern, Mars Matrix and Progear.
    >> Anonymous 02/11/10(Thu)19:53 No.8036945
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    Cool, thanks ::3

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