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  • File : 1264211974.jpg-(82 KB, 793x1027, Adeptus Evangelion.jpg)
    82 KB Black Mesa Janitor 01/22/10(Fri)20:59 No.7725665  
    Earlier this week, I posted the often requested Logs of a recent Adeptus Evangelion online game. However, this was a poorly timed late Wednesday night thread, and passed by more or less unnoticed. In the interest of getting the logs to those who originally requested them, I will repost the download link for them now:


    For the uninitiated, Adeptus Evangelion is a Dark Heresy Supplement designed for running a mecha campaign in the world of Evangelion. If this sounds interesting to you, you may find it through the second Megaupload URL in the OP of this thread:


    Additional AdEva threads for the interested are here:

    >> Black Mesa Janitor 01/22/10(Fri)21:05 No.7725743

    In order to kill two birds with one stone, and keep the above post bumped long enough for those interested to find it, I propose another Adeptus Evangelion version 2 brainstorming thread.

    As things stand, the Letter-Type equipment is mostly complete, lacking only some additional text for the D-Type equipment giving more accurate information on using it in magma.

    So tell me, /tg/: how would you stat rules for fighting in magma? In addition to the obvious death by burning, what rules for pressure as you descend? What is the deepest you would let D-Type equipment go, and so forth.

    But don't feel constrained by this topic. Any questions, comments or ideas for new material that you want to see are just as welcome.
    >> No John you are the angels 01/22/10(Fri)21:09 No.7725793
    And to re-illustrate what the show said about the topic in the last thread: The particular episode where magma happened, Asuka managed to go as deep as "1440" before the D-type equipment began to break, and "1020" was the stated safe point. I...didn't really catch what they were measuring it in, though. The subtitles didn't say. Does the dub specify?
    >> MYSTERIOUS PILOT X 01/22/10(Fri)21:10 No.7725812
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    Now also in Batstity flavor.
    >> Black Mesa Janitor 01/22/10(Fri)21:12 No.7725841

    I doubt it, but I think it would be safe to say that is probably in meters.

    And given that the Eva was lowered by coil, it would probably descend rather slower than a free sink. We could import all of the pressure effects of fighting underwater and impose them on this dramatically smaller scale, with the addition of a "Breached suit = instagibbed by lava" rule.
    >> Anonymous 01/22/10(Fri)21:13 No.7725843
    Fighting in magma strikes me as a fairly esoteric eventuality, beyond reproducing a certain event from the actual series, so I'd suggest keeping rules for such fairly light. The pressure would increase very, very quickly, as magma would weight a lot more than water, and water already increases pressure incredibly quickly. Something like 1 atmosphere every ten meters one descends in water. I may be wrong on that. I'd suggest setting a maximum safe depth and maximum survivable depth, and that's it. Below safe depth, you get dramatic but not truly dangerous crush effects and the like, below maximum survivable, and you get crushed to death very quickly.

    Anyway, beyond some sort of depth limit for being crushed to death (which any sensible pilot and support team would not willingly cross), not sure on fighting in magma. Possibly slow everything down because an evangelion is not intended to move through such a thick fluid. Though AT Fields can, as always, help by telling physics to fuck off just enough to ignore such niggling little details that "realism" would ask of the game.
    >> Black Mesa Janitor 01/22/10(Fri)21:16 No.7725893

    Good point. Underwater fighting, while rare, is at least a common enough possibility to justify a depth chart for it. Magma might just be uncommon enough to fluff it.

    Thanks for the input.
    >> Anonymous 01/22/10(Fri)21:23 No.7725987
    No problem. But, if you want a quick and dirty conversion between underwater and under magma: Find the density of magma (or a close facsimile). Divide this by the density of water. That gives you a scaling factor which says how much heavier a volume of liquid rock is compared to liquid water. Multiply your pressure at depth in water by this value to get the equivalent pressures at the same depths in magma. Alternatively, divide the depths of interest by the value to get the depths in magma which should give the same pressure.

    That math should work out. I'm too lazy to crack open Paint to do math and post the results. But, well, all that is still probably too much work for a situation that's rare enough to be easily fudged. As an old magazine article put it, if a GM needs to handle underwater combat on the fly, they could frantically look up the rules for it presented in a supplement to the core rules, or whatever, or they could just penalize everyone a bit of movement to represent the difficulty of moving through water and just get on with the game quickly.
    >> Black Mesa Janitor 01/22/10(Fri)21:24 No.7725993
    Well, that magma thing got solved faster than I expected.

    Up next on the list is some new assets. Basically, as a supplement to the background system, I intend to add in some hefty costing but multi-ability granting assets to represent possible beneficial skill packages.

    These would be very similar to how the "Angel Hybrid" asset currently works, but would instead be things like "Academic" or "Soldier".

    What such package-assets would you like to have access to, /tg/? And what might you have them do for you?
    >> No John you are the angels 01/22/10(Fri)21:29 No.7726075
    The question is whether you'd like to have them on the same power level as Angel Hybrid and include a drawback on each or just have them be small bonuses that are fun to have. It seems to me that both would work, so the question now becomes: Is it okay if assets become a "take it all or leave it all" thing?
    >> Black Mesa Janitor 01/22/10(Fri)21:31 No.7726104

    Don't see why not, so long as the package as a whole is still clearly an asset.

    Asset with one kinda meh part: acceptable, because it is still a good bonus.

    Drawback with a kinda nice part: BADWRONGDRAWBACK. No since requiring everyone to have drawbacks and then making one that is clearly less bad than the alternatives.
    >> No John you are the angels 01/22/10(Fri)21:35 No.7726162
    Then my suggestion for Soldier would be something along the lines of decreasing the ability to buy physical stat advancements, but give either Damaged Goods, Hatred or something like what Manufactured have with orders.

    Academic strikes me as...kinda hard to make something you'd want. Skills aren't quite as important in AdEva it seems, and that's the obvious choice. Maybe replace it with something like 'Genius' that allows you to spend downtime helping researchers for some sort of benefit relating to tech advancement or weapon/structural upgrades.

    Feels like I've either said or heard these suggestions somewhere before.
    >> Black Mesa Janitor 01/22/10(Fri)21:37 No.7726177
    So, possible package ideas include:

    Academic (lots knowledge based stuff)
    Athlete (good physical stuff for the pilot)
    Troublemaker (kinda crime/sneaky related)
    Soldier (not sure how to make this "Neospartan again")
    Nerd ( tech use, things like that)

    Anything worth adding to the list? Anything that should be removed or renamed?
    >> Anonymous 01/22/10(Fri)21:39 No.7726216
    Hm...littel bonus assets and such...Man, I'm sure I can think of a few of these, I had SRW on the brain earlier today, that should give a bit of inspiration.

    Well, one could be a "military nerd" sort of thing that can give someone a good bit of familiarity with various military things without being raised entrenched in it like a Neo-Spartan tends to be.
    >> No John you are the angels 01/22/10(Fri)21:39 No.7726221
    Athlete seems like it can do without the drawback unless the GM ends up having a lot of actiony things take place outside the evas.

    Soldier could very well be a Neo-Spartan only package, representing actual combat experience of some sort.
    >> Black Mesa Janitor 01/22/10(Fri)21:44 No.7726281

    I figure it would be NeoSpartan or Impact Survivor only, yeah.

    > "military nerd"

    Hmmmm, Talented(Common Lore (War)) and Talented(Common Lore (Tactics)), as well as auto training in those skills? After all, talents isn't like a normal skill increase, that is a +10 bonus you might not be able to get otherwise.
    >> Anonymous 01/22/10(Fri)22:12 No.7726585
    That would probably do the trick. I'm drawing a blank for further background-related assets ,but I'd suggest looking at things like background stuff in D&D. Little perks based on things related to where a character is from, or things like "flirt" or "bully" and such.
    >> Nerv Boston 01/22/10(Fri)22:17 No.7726624
    BMJ! I'm glad I caught you! I was in the channel earlier, and I had found a few things:

    1. At the end of the combat chapter, there are tables and descriptions of the various things you can research. Except for Scientific Advancement, all the research items are 10 points cheaper in the descriptions than on the tables.

    2. Is H.E. Bolt Technology really supposed to cost the same as Positron Technology? It doesn't seem quite that awesome.

    3. Heavy Chassis has the prerequisite Armor Enhancement I (Body). If this is supposed to mean any level of Armor Enhancement (Body), such as II or III, it should be reworded.

    4. The way it's written right now, collateral damage only occurs on 3+ degrees of failure on a BS roll. Should this also apply for WS rolls? In other words, shouldn't missed melee attacks cause collateral too?
    >> Black Mesa Janitor 01/22/10(Fri)22:34 No.7726797

    1) Good catch, I did tinker with those costs as time went on, looks like I missed the charts during the latest iteration of that. Durrrrrrrrrrr on me.

    2) It is supposed to be the same cost. It may not pierce AT Fields as easily, but it does sweet damage. Also, it has come to my attention that DH errata has made Bolt weaponry "Tearing". So yeah. That would probably make Bolt Weapons pretty damn worth it.

    3) I will reword that, but yes. Considering that armor 2 and 3 require armor 1, It is assumed that heavy chassis will work with them as well.

    4: I could to that, but collateral damage seems to happen often enough as it is. Its easier to let pass with a melee weapon, because missing with a swing is not inherently destructive to the area. But if you fire a burst of ammunition the size of a sedan... that has to land SOMEWHERE.
    tl,dr: No.
    >> Nerv Boston 01/22/10(Fri)22:51 No.7727016
    Oh derp, I totally thought Armor Enhancements worked differently. Nevermind.
    >> Black Mesa Janitor 01/22/10(Fri)22:56 No.7727086
    New package asset possibilities:

    Higher Education: Become trained in 2 Common Lore’s and 1 Scholastic Lore of your choice.
    Thesis Paper: Gain the “Talented” Talent in one of the three skills chosen above.
    Research Methods: Gain a +20 to your Intelligence Tests rolled as a part of the “Education” Time Management option.
    Special: This Asset may only be taken by characters with the “Impact Survivor” or “Prodigy” Backgrounds, so long as the character is 25 years of age or older.

    Physical Endurance: +10 to Toughness Tests to resist Fatigue.
    Training Regime: When rolling characteristic tests as part of the “Physical Training” Time Management option, the character may reroll a failed test, but must abide by the reroll.
    Exercise Nut: The character must pass a Willpower Test every week to choose a Time Management option other than Physical Training until all possible characteristics have been increased by the maximum amount.

    Street Skill: Become trained in any two of the following: Concealment, Deceive, Gamble, Silent Move or Sleight of Hand.
    Trouble with Authority: Anyone in a position of apparent authority over your character takes a
    -20 to their Command or Charm skill tests to coerce you in any way. Intimidate works just fine, though.

    Battlefield Experience: As the “Jaded” Talent from Dark Heresy.
    This Gun is Mine…: You may un-jam a weapon as a half action.
    Gung-ho: In any round where the Soldier charges, it may not Dodge.

    Technical Knack: become trained in one the following skills: Tech Use, Logic or Scholastic Lore.
    Obsessive: Whenever the character makes use of the “Hobbies” time management option, they increase their Ego Barrier by 2 instead of 1 when appropriate.

    Military Nut:
    Talented(Common Lore (War)) and Talented(Common Lore (Tactics)), as well as auto training in those skills.
    >> No John you are the angels 01/22/10(Fri)23:06 No.7727230
    Hm. Expecting some older pilots, are you? Or...Prodigy Operations Directors?

    Troublemaker seems neat. Soldier turned out very good as it is (and TACTICOOL RELOADING would help).
    >> Black Mesa Janitor 01/22/10(Fri)23:12 No.7727306

    Remember that pilot age requirements are up to the GM to decide. So with an open GM, older pilots are a possibility.
    >> Black Mesa Janitor 01/22/10(Fri)23:25 No.7727478
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    So, unless anyone has something else to suggest, most on the new stuff for AdEva is pretty well plotted out now. Thanks for your support on this, /tg/!

    The only thing remaining is the final chapter, "And Beyond", in which I provide alternate campaign settings that still use the Adeptus Evangelion rules set.
    Such ideas include, but are not limited to:

    "The Hunt for Adam": a more pro-active anti-Angel campaign in which the players are trying to find the source of the Angel threat and eliminate it forever.

    World War Evangelion: A world where the Angels simply never appeared, and the Evangelions are eventually put to use against other, human targets in a more conventional warfare scenario.

    Neon Ultima Exrterminatus: Rules for combining Evangelion with Warhammer 40k, approaching the idea from both sides: either Eva's in the Grimdark Future, or the Grimdark future in Evangelion.

    Are there any other settings that /tg/ would like to see, elements you would like to see as a part of any of the above ideas, or simply ideas/questions about how any of the above will be handled mechanically?
    >> Anonymous 01/22/10(Fri)23:39 No.7727668
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    Seem's you're making a lot o progress on this. Any ETA on when the new release is coming?

    Mostly curious just as I want to see the list of expanded drawbacks you had interest in making. I probably still won't start a game for a while due to running too many games, but it would be nice to at least be able to make plans, at least.
    >> Black Mesa Janitor 01/22/10(Fri)23:45 No.7727738
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    Not too long, I would think. I just need to compile some notes into the PDF, fix a bunch of little things and reword some currently written stuff so it is more clear.

    The final chapter may push things back a bit (given that that section will be pretty heavy) but I would say about a month, give or take. Less if /tg/ gets a bit more responsive in its feedback on the subject, but such thing is a blessing, not a requirement.

    Though after I have everything ready to go, I will probably want to run one or two quick playtests just to make sure I haven't broken everything forever.
    >> Black Mesa Janitor 01/22/10(Fri)23:48 No.7727821
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    > Mostly curious just as I want to see the list of expanded drawbacks you had interest in making.

    Actually, right now there hasn't been much work on extra drawbacks. The only two currently slated for inclusion are "Poor vision" and "Physically Challenged", to add in more physical drawbacks. I considered "Poor hearing", but it didn't sound very interesting and DH doesn't really have rules for "Deaf" other than "Can't hear shit, captain!"

    Though if you have any suggestions, I am always hungry for new drawbacks...
    >> Anonymous 01/22/10(Fri)23:50 No.7727841
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    Oh awesome. That's a hell of a lot better then I expected.

    Damn it, if only I had ready access to a third <s>slave</s> player and a few more hours in the day~
    >> Black Mesa Janitor 01/22/10(Fri)23:52 No.7727886
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    I wouldn't make a bet on the exact timeframe, but that's a rough estimate. i wrote the entire book last semester, and I'm assuming my current AdEva workload won't take nearly that much time.
    >> Anonymous 01/22/10(Fri)23:55 No.7727934
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    Not too sure on new drawbacks, though if I think of any, I will post. Could I get the eye one, though? I'm actually the person that suggested/requested one for one of my players.
    >> Anonymous 01/22/10(Fri)23:59 No.7727989
    Hm. there have got to be more drawbacks (mental or physical) to put together. I'll try to brainstorm things, but it can be a pain to think of such things off the top of my head, sometimes.

    Various mental disorders are always an option, though beginning play with something that's likely to crop up due to insanity or ego barrier systems may be a risky proposition.

    Damn, that's all I can think of without digging up lists of similar things in other systems and stealing from them.
    >> Black Mesa Janitor 01/23/10(Sat)00:01 No.7728011

    ah, that's actually Poor Vision:

    Poor Vision (200xp): Your character's eyesight is impaired, halving your perception for sight based skills and halving the range of any ranged weapon you wield. The exact cause of this impairment can range wildly, from partial blindness to an actual missing eye. However, no matter the reason, it is crucial that this cannot be corrected. Saying that your character has poor eyesight, but then wears corrective lenses to negate it, would not be a valid use of this Drawback.

    It seemed a way to allow "missing an eye" while making the drawback more general as well. How it is described for a given character is up to them.
    >> Black Mesa Janitor 01/23/10(Sat)00:02 No.7728031

    > Damn, that's all I can think of without digging up lists of similar things in other systems and stealing from them

    Where do you think I got most of mine?

    Only thing Cthulutech did well, in my opinion.
    >> Anonymous 01/23/10(Sat)00:06 No.7728083

    As I always say: awesome fluff, terrible crunch.
    >> Anonymous 01/23/10(Sat)00:08 No.7728121
    Fair enough. And yeah, CTech's assets and flaws system is quite nifty. I'll dig through some WW games for merits and flaws later, if the thread's still up.
    >> Black Mesa Janitor 01/23/10(Sat)00:09 No.7728140
    > I'll dig through some WW games for merits and flaws later, if the thread's still up.

    If it is not, feel free to drop by #AdeptusEvangelion on Rizon. Its an IRC site where most of the AdEva magic happens these days.
    >> Anonymous 01/23/10(Sat)00:15 No.7728220
    how can i join your game op. I would ask my friends but they dont know i am a complete faggot just yet. BTW OP keep it up i love it.
    >> Anonymous 01/23/10(Sat)00:16 No.7728244
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    Either way, it's still 'the eye one', but that seems good and will help/make for a good excuse to try and run a game earlier. Thank you.
    >> Anonymous 01/23/10(Sat)00:17 No.7728263
    just started reading the logs

    Albert White is awesome
    >> No John you are the angels 01/23/10(Sat)00:19 No.7728292
    >> Black Mesa Janitor 01/23/10(Sat)00:22 No.7728328
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    > how can i join your game op. I would ask my friends but they dont know i am a complete faggot just yet. BTW OP keep it up i love it.

    Not sure of serious, but in any event I am not actually running any online campaigns at the moment. There are a couple of online games running through the Rizon channel these days, but I am not GMing them. Though I am keeping tabs on them. I have to know that someone who isn't me can run these, after all. Otherwise I have ultrafailed.

    While I think they might be full, you can ask there if there are any openings anyway. Or if you want to start you own online game elsewhere, the group at Rizon can give you helpful hints for playing online. There is a program called maptool, for example, that we have found very helpful in this regard.

    As for your friends, nonchalantely bring up giant robots in some way. Like the real life Gundam that Japan built a while back. See how they react. if they express any interest at all, slowly ease them into Evangelion. Even if they don't like anime, you might be surprised by their willingness to try a giant robot system.
    >> Anonymous 01/23/10(Sat)00:23 No.7728348
    Don't know enough about the system to really be helpful at this point, but take random SRW:OG characters, and rip random character traits from them.
    >> No John you are the angels 01/23/10(Sat)00:25 No.7728391
    See, that would actually work pretty well if you made sure that they slowly slide into insanity and tang.

    Then again I've been a proponent of including the less over-the-top stuff from SRW in the main system.
    >> SWALLOW SADNESS Archivist 01/23/10(Sat)00:25 No.7728392
    No love for the Archivist?
    >> Black Mesa Janitor 01/23/10(Sat)00:26 No.7728402
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    Huh. Considering that I got a couple of good drawbacks by doing this with certain Eva-characters, that could work out fairly well. Not a bad idea at all, anon.

    Now I just need to find a SRW summary detailed enough to get such character flaws across...
    >> Anonymous 01/23/10(Sat)00:32 No.7728473
    This may or may not help, but it has character profiles for just about every original character in SRW: http://srwog.velv.net/
    >> Black Mesa Janitor 01/23/10(Sat)00:34 No.7728491

    Thanks, anon!
    >> Anonymous 01/23/10(Sat)00:47 No.7728637
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    You've lost people. Friends, comrades, absolute strangers, no matter what you did, they all fell the same. You remember that pain. You remember that hatred. It's twisted you, forged you into an unbreakable weapon. You are the Sword That Smites Evil, and God help anything that gets between you and that Angel.

    Not sure if this you'd want to do this as a drawback or turn it into an asset, but I can do this for a couple more pilots, if you'd like.
    >> Black Mesa Janitor 01/23/10(Sat)00:50 No.7728663

    I would love it.
    >> Anonymous 01/23/10(Sat)00:50 No.7728669
    Is that Ragna the Bloodedge?

    If so, he might want to watch out for the Icecars.
    >> Anonymous 01/23/10(Sat)00:52 No.7728686
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    For a less heroic approach, that works about as well for Axel as it does Zengar. Of course, Axel wasn't a sword that smites evil so much as a man with a personal vendetta against a single rival/enemy.
    >> Anonymous 01/23/10(Sat)01:02 No.7728766
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    I always think of Ragna as a combination of Sanger and Sol. In terms of looks and personality.

    They trained you to be a fighter. There was no childhood, no friends, no playing. Just fighting. You were to be the ultimate weapon, their best - and you surpassed that. You were the prized example of what they had set out to create - until you broke. They pieced you back together - that work was too expensive to throw away now - but not even the best repairman can find all the cracks.
    >> Anonymous 01/23/10(Sat)01:07 No.7728824
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    You've been downed. A lot. But you won't stop going in for more. Somebody has to have the balls to fight, after all. They think you're insane for running in like that. You aren't insane - you're just a gambler. They may say you have the Devil's Luck but you aren't dead yet and until you are, you know the Lady favours you.
    >> Anonymous 01/23/10(Sat)01:14 No.7728886
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    You made a choice. You had to make a choice. Someone you loved was in danger, horrible heart-torturing danger but the only way to save them was to go through them. You made that choice. You don't regret it. But you'll never lose those scars.
    >> Anonymous 01/23/10(Sat)01:18 No.7728915
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    Different anon ,but speaking of being shot down...

    You've been shot down so many times, you earned your callsign for it. But, you've got a dream, and you're willing to see it through all the derision. No matter how many times you have to get back up. You've got potential, but you hardly even realize it yourself, because you're too busy looking up to the aces.
    >> Anonymous 01/23/10(Sat)01:24 No.7728974
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    Shit yeah, Ibis.

    Some time ago, you died. You don't exactly remember how, you might not even remember why, but somebody found you too important to leave dead. But you aren't the same person you were before. That transition changed you - your memories, your personality, the way you think, everything. But you're alive again, so better make the most of it.
    >> Anonymous 01/23/10(Sat)01:30 No.7729031
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    Someone once told you "It's not the years, it's the mileage." You still aren't sure what the hell they meant, but it sounds a lot like your life. You've been fighting for so long, just one more battle, one more enemy, one more shot - there is nothing that would be better than rest. But you can't, can you? There's always another enemy, another battle, another war. You're not arrogant enough to think they can't win without you - but even if one fist can't destroy the world, it can certainly destroy your foes.
    >> Anonymous 01/23/10(Sat)01:42 No.7729138
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    You got dragged into this for one reason or another, and your introduction wasn't a pleasant one. But now you're in, and you can't pull yourself back out now. You'll be fine, though. A total world inversion isn't a problem for you. You're not a baby, you won't cry! ...at least not while anyone's watching.
    >> Poke'War Veteran 01/23/10(Sat)01:43 No.7729143
    How's this for a background?


    "This is SO COOL!": You gain a +5% sync rate (or whatever sdems apropos) at the beginning of combat. Lasts until you take a critical hit or critically fail a roll.
    Not a Game Anymore: Whenever you are disarmed, tripped, pinned, or critically hit, you take a -20 to attack rolls. Roll to recover from the shock of reality (not familiar with DH, insert roll here)
    No Strategy Guide Required: Talented (Common Lore:Tactics)

    Back before Second Impact, people called you lazy for playing games too much.
    In the aftermath, only one thing has changed. you were downgraded from Lazy to Useless.
    You hid from the world, escaping into hundreds of alternate realities.
    Then NERV found you.
    However it happened, you joined the ranks of the Eva pilots. You feel more at home behind the controls of an Eva, but you scare easily when pain jars you back to reality.
    >> Poke'War Veteran 01/23/10(Sat)01:44 No.7729158
    *** whatever you deem apropos
    >> Anonymous 01/23/10(Sat)01:45 No.7729164
    >Implying I'm sorry if this was posted.
    Anyways any chance on nuclear reactors or something?
    Because my group is doing a sort of international war and we are torn between just saying fuck it to power for evas but we run into the problems of the heavy energy weapons.
    >> Anonymous 01/23/10(Sat)01:47 No.7729189
    In other words, what Kensuke would have been if he were chosen as a pilot.
    >> Anonymous 01/23/10(Sat)01:48 No.7729196
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    Fits this dude pretty well.
    >> Poke'War Veteran 01/23/10(Sat)01:49 No.7729212
    Sounds about right.
    >> Anonymous 01/23/10(Sat)01:51 No.7729230
    Kensuke was more a classic military otaku type. Could identify combat aircraft by silhouette, played wargames (by himself) in the woods, and so-on.
    >> Anonymous 01/23/10(Sat)02:03 No.7729334
    Done, I figure. There's a couple more characters that are doable, but I'm off.
    >> Anonymous 01/23/10(Sat)02:45 No.7729749
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    This, is the hand I fap with?!
    >> Anonymous 01/23/10(Sat)02:51 No.7729811
    That some RahXephon?
    >> Anonymous 01/23/10(Sat)03:03 No.7729949
    Posting Evangelion in Evangelion thread.
    >> Anonymous 01/23/10(Sat)04:45 No.7730857
    The show was almost, ALMOST, better than Evangelion.
    >> Anonymous 01/23/10(Sat)05:41 No.7731308

    The magma rules are unneccesarily specific. How about general hostile environment rules, so they're more useful and constrain Angel creation and geographic choices less?

    Maybe four tiers for environmental hostility. The low tiers worsen the EVAs performance only, but the high tiers start to damage the EVA. Each unique environment has to have its own protection bought seperately, but a GM can allow cross-usage if it makes some sense.

    Tier 0: Existing for classification purposes, this is basically any open-air full-gravity environment, essentially being the surface of the earth. EVAs are specifically intended to work in these environments as standard.

    Tier 1: Any environment sufficiently hostile to either compromise EVA performance or require some protective modifications. This can be being completely submerged, a vacuum of .5 atmospheres or less, ground unable to hold an EVAs weight indefinetly, cold below 0 degrees celsius, or heat above 45 degrees celsius.

    Tier 2: These environments will seriously compromise an unprotected EVAs efficiency, and lesser grades of modification offer only partial performance recovery. These include water deeper than 30 DM, vacuums of .2 atmospheres, ground unable to hold an EVAs weight without instant stability loss, cold below -10, or heat above 65.
    >> Anonymous 01/23/10(Sat)05:42 No.7731320
    Tier 3: These environments will cripple an unprotected EVA's performance and begin to damage it, and reduce the perfomance of properly modified EVAs. These include water below 100 DM, vacuums of .1 atmospheres, and temperatures below -30 or above 85.

    Tier 4: These environments render EVAs instantly useless if unprotected and will also cause catastrophic damage. Even well-protected EVAs will suffer damage and experience great difficulty operating. These include water below 200 DM (notional crush depth), hard vacuums (veins rupture), and temperatures below -50 and above 110.

    Tier 5: A notional tier describing environments so hostile that no practical form of protection is sufficient to allow useful operation, and the protection becoming compromised would result in the immediate destruction of the EVA. Exposure to such environments is generally prohibited. The only known Tier 5 environments on earth are submersion in deep-sea trenches or magma. EVAs operating in space will experience such conditions when exposed to direct sunlight or direct shadow.

    These figures have been generated by using the incredibly accurate colon extraction technique and should probably be changed by someone who knows better.
    >> Anonymous 01/23/10(Sat)05:50 No.7731392

    this is how I felt about the end of the series.
    >> Anonymous 01/23/10(Sat)06:41 No.7731731
    >vacuum of .5 atmospheres or less
    >vacuums of .2 atmospheres
    >vacuums of .1 atmospheres
    >hard vacuums (veins rupture)

    >> Dr. Baron von Evilsatan 01/23/10(Sat)06:47 No.7731781

    I know, but it just feels wrong to leave vacuums as a fine and dandy thing for EVAs to work in. They'd be more dangerous to themn, anyway, because of the retardedly high pressure the blood's already under. I'd take the concept and do science at it, but I just got back from an army exercise with a pineapple index of Extreme and I don't want to brain today.
    >> Anonymous 01/23/10(Sat)09:51 No.7733268
    Thought about SRW character-based drawbacks and such for a bit and realized that they'd work just as well as assets.

    My second thought was that Kyosuke's luck would be hard to do without making yet another "extra conditional fate point" thing and his gambling habit could just be Compulsive Behavior. So what else defines the character? His clunky, outdated mech!

    The idea is that your Eva's equipment is ultra-specialized--you get to buy an extra upgrade point of some sort per rank (probably not biological, just weapons/structural), at the cost of losing one per rank and probably some sort of chance to malfunction.

    Seems overpowered? Too much of a drawback? Anyway, the third idea that struck me is that OG pilots tend to come in pairs. How about some sort of "twin eva" asset that lets you and an ally with the same asset act on one initiative count if your synch ratios are in the same range?
    >> No John you are the angels 01/23/10(Sat)09:54 No.7733297
    and forgot to namefag again.

    Anyway, what should the malfunction chance on the first one be? My initial thought was something like a weapon breaking/becoming temporarily useless or some armor falling off when hit depending on what you gave up.
    >> Anonymous 01/23/10(Sat)10:36 No.7733632
    bumpan for awesome
    >> Black Mesa Janitor 01/23/10(Sat)10:46 No.7733717

    Cool idea, not not bad stats for it either. Consider it stolen!

    >Anyways any chance on nuclear reactors or something?
    >Because my group is doing a sort of international war...

    Reactor power will not be made available in a normal AdEva game, but as was mentioned before "World War Eva" is going to be an alternate campaign seed. It sounds about where you are at too.

    In World War Eva, alternate power sources will be provided. Whether they be nuclear reators, super-advanced batteries, an N2 reactor which runs on water (like the Jet Alone prime) or using wireless power to replace umbilicals... the power system will be addressed and GMs will be able to choose which sort of power restrictions better fit the campaign he wants to run.
    >> Anonymous 01/23/10(Sat)10:51 No.7733763
    >Reactor power will not be made available in a normal AdEva game,

    I rather hope you're going to provide tools for a mixed campaign, ie. one that starts off against the angels and if the PCs avert Third Impact, the rest of the world will consider them too great a threat to allow to survive.
    >> Black Mesa Janitor 01/23/10(Sat)10:55 No.7733810

    I would do that, and in a lot of ways it would make my life easier, but the different environmental situations are kinda... different in effect as well.

    > I know, but it just feels wrong to leave vacuums as a fine and dandy thing for EVAs to work in. They'd be more dangerous to themn, anyway, because of the retardedly high pressure the blood's already under.

    Space is not a good place for an Eva. Without the E-Type equipment, they have a tendency to instagib as a result of decompression and flash freezing.
    >> Black Mesa Janitor 01/23/10(Sat)10:59 No.7733840

    Well, once mechanics for it exist, there's really nothing to stop you from making a campaign that is "Normal AdEva, But..."

    Good point, though. I should totally make mention somewhere that after the Angels are gone the Evangelion problem could/should be addressed in your campaign. Not sure where that information would go, but I'll find a way to work it in.
    >> Anonymous 01/23/10(Sat)10:59 No.7733849
    I think rules for playable angels would be really cool. That way, if you want to reveal a PC to be the 17th angel, you can do so without handwavium. Its important to note that some angels are really weak, besides, so it wouldn't necessarily unbalance stuff. This is particularly plausible in a World War situation.

    Also, how about rules for scaling regarding the number of PCs?
    >> Black Mesa Janitor 01/23/10(Sat)11:08 No.7733933
    > Also, how about rules for scaling regarding the number of PCs?

    Will be included.

    > I think rules for playable angels would be really cool.

    That... will probably not be included. Sorry. That just sounds like a major headache.
    Though you are right, if done right it could be pretty cool.
    >> LDT-A 01/23/10(Sat)11:17 No.7734038
    Though don't we already have a template at the most basic level for playable angels? IE What stat adjustments to make if a PC = Tabbris?
    >> No John you are the angels 01/23/10(Sat)11:37 No.7734235
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    Claymore Shoulderpacks
    Class: Heavy Range: 30 RoF: -/1/2 Dam: 1d10+5 R Pen: 4 Clip: 2 Rld: 2Full (with a catch) Special: Mounted, Tearing Cost: 2 WUP(?)

    These shoulder-mounted monstrosities fire a barrage of heavy bullets in almost every direction. Angels are big anyway! These may only be placed on an Eva with the Heavy Chassis upgrade and make access to its wings difficult, increasing the time it takes to access a weapon stored in them. However, these things pack quite a punch if they can all hit. For every degree of success made in firing, an extra 1d5 damage is added (not rerolled due to Tearing). However, for every degree of failure, an extra 1d5 of colleteral is added. These may only be reloaded at a support cache.
    >> The Lone Guardsman 01/23/10(Sat)11:43 No.7734296
    It would work on the same general concept as Daemonhosts in Dark Heresy, possible, but more of a headache than what it's worth. Though it might be interesting to see if a human could attempt to synch with an angel. Would there be a possibility for 'hijacking' an Angel?

    Also, I still think you're awesome, Black Mesa Janitor. I'll have to go through all these older threads and read through these rulesets. I might even be inclined to try a game online.
    >> Black Mesa Janitor 01/23/10(Sat)12:22 No.7734661

    Making a PC version of Tabbris would be bad mojo. Tabbris itself had a crazy powerful AT Field. Intheory, you could balance it as an angel-hybrid like creature that had all the benefits of the AT Tactician, while never actually using an Eva.

    Powerful AT Field, and all the wonders of the AT Field powers at your disposal, but very low wounds and you take them directly to the face. The ultimate glass cannon.
    >> LDT-A 01/23/10(Sat)12:33 No.7734765
    Just to clarify, I wasn't suggesting you give them the Tabbris powers until they get discovered, "The Thing" style and be all IMMA CHARGIN MAH BLUE PATTERN AT FIELD
    >> Anonymous 01/23/10(Sat)12:45 No.7734879
    >Space is not a good place for an Eva. Without the E-Type equipment, they have a tendency to instagib as a result of decompression and flash freezing.


    Ok, it's generally fine. Nobody cares about realism and the tropes are so entrenched, physicists (in training) like myself forget they're lies unless reminded of them on occasion.

    First, explosive decompression doesn't actually make you explode. The term "explosive" refers to the rate of decompression you undergo if you jump out of an airlock, unprotected, into space. I.e. very, very fast. Anyway, being exposed to space for any significant amount of time will still be very unpleasant, as small cappilaries will burst, you cannot breathe (evas, drawing their power from electricity or other sources may not be bothered, as I do not know if they must respire or pass out). Anoxia sets in at around 15 seconds, death at around a minute or minute and a half.

    Second: Space is cold, sort-of. However, vacuum is also one of the best insulators you can possibly find. Freezing isn't the issue at all. Overheating is. Since there's no atmosphere to carry heat away by convection, the only method of heat-transfer left is radiation, which is very inefficient. An evangelion would need to worry more about boiling its own organs or its pilot's, if it operated without proper radiators in space for long periods.

    Also, most weapons would probably have overheat problems, and no solid-shell projectiles will function unless they're rocket-propelled and bring their own oxidizer. Gunpowder assumes there's an atmosphere with which it can react to combust, after all.
    >> Anonymous 01/23/10(Sat)12:46 No.7734889

    >> Anonymous 01/23/10(Sat)12:47 No.7734905
    Short version: Movies are wrong. You neither explode nor freeze if you jump out of a spaceship without a space suit. You'll still die of suffocation, though.
    >> Iron Lung 01/23/10(Sat)12:48 No.7734909
    Literate, did read.
    Highly informative.

    So no truth to the bit about bodily fluids freezing and crystalizing?
    >> Anonymous 01/23/10(Sat)12:55 No.7734980

    Actually modern firearms would work fine in space. Bullets come with their own oxidiser, so can be fired in vacuum. You would have issues with prolonged use however, as the lubrication in the barrel would boil away.
    >> Anonymous 01/23/10(Sat)12:56 No.7734996
    I'm not sure on body fluids freezing and all that. Given time, it's possible. But, it's more likely that they'd boil off in the extremely low pressure. Sort of how water boils more readily at high elevations, except the pressure's so low the boiling point has hit room temperature or body temperature. This would probably leave one dessicated or very uncomfortable. I'm afraid I'm not too familiar with this sort of thing, beyond the basics.

    On a different note, and speaking of fun things for space in Adeptus Evangelion, one crazy idea I had for fresh technology is orbital poistron cannon. Obviously, this sort of emplacement would require great positron cannons are available, and would be somewhat inefficient for surface bombardment (same reduced damage as a GPC firing into orbit), but a geosynchronous satellite gun emplacement above the base of operations could give a shot or two to damage an angel, and as a positron weapon, it'd even have a chance. An added bonus is, should an angel appear in orbit, such orbital gun emplacements could be used in an attempt to shoot it down or severely damage it.
    >> Anonymous 01/23/10(Sat)12:58 No.7735012
    Thank you. I was not aware of this. There's also the small problem of every shot fired moving you around in the opposite direction. Though this also allows one to use a machine gun fired at full auto as an impromptu maneuvering unit in a pinch.
    >> Anonymous 01/23/10(Sat)12:59 No.7735025
    wouldn't the AT field protect you from SPESS?
    >> LawfulNice !tGTXNZuKLM 01/23/10(Sat)12:59 No.7735030
    In fact, the russians test-fired a gun in orbit already.


    Worked fine, apparently.
    >> Anonymous 01/23/10(Sat)12:59 No.7735035
    If you get the Range Extension upgrade for a Heavy Railgun, it does explicitly state that orbital shots are possible.

    Seems cool, though! Any ideas for melee tech? Something about an "A.T. Punch" or "Positron Punch" thing was thrown around, something that either goes through AT fields or lets you do something with yours on a full attack.
    >> Anonymous 01/23/10(Sat)13:01 No.7735059
    I'd like to see guidelines for human antagonists in AE. Shit like how to balance a hostile eva encounter vs a hostile angel encounter, and that sort of thing. Its conceivable that there are humans who want to help the angels.
    >> Anonymous 01/23/10(Sat)13:01 No.7735072
    >A.T. Punch
    This just seems like an excuse to yell G-Gundam lines.
    >> Anonymous 01/23/10(Sat)13:03 No.7735094
    That seems to be Third Impact starters territory. Remember, SEELE had manpower!

    This did not occur to me. I like the idea better now.

    Still, there DOES need to be more melee options than just "progressive <blank>".
    >> LDT-A 01/23/10(Sat)13:12 No.7735199
    We've done a LOT of talking on this point, and come to the conclusion that the AT field can't protect against ambient environmental effects simply as a result of its mode of function.

    Current fluff justification is that brownian motion based effects and EM radiation can still leak through the tiny holes in an AT field, but there may well be a better way of justifying it.

    Hell, why else did they need D-type?
    >> Anonymous 01/23/10(Sat)13:15 No.7735235
    >Hell, why else did they need D-type?

    Well, I'd guess so they wouldn't instantly die when they devoted fewer than 10 points to Spread, right?
    >> Anonymous 01/23/10(Sat)13:19 No.7735262
    A.T. Punch or something that would give a melee attack penetration would be great.

    Improved natural weapon (fists) is cool, but having penetration along with it would be awesome.
    >> Anonymous 01/23/10(Sat)13:21 No.7735282
    yeah, I would have never gotten the impression from the movies that AdEva seems to use... as in AdEva, the evas are there simply to use Neutralize, and after that conventional weapons can take care of the angels no problem.
    >> Anonymous 01/23/10(Sat)13:22 No.7735299

    ... You haven't playtested/played it, have you?
    >> Anonymous 01/23/10(Sat)13:24 No.7735324
    That is pretty much how it plays.

    However, I'd say that AdEva still fits the show, and none of the main team is an AT tactician or took any powers beyond spread/neutralize. They probably didn't even get quite that far XP-wise.
    >> Anonymous 01/23/10(Sat)13:27 No.7735340

    When I played /if/ you managed to do some significant damage to the angel it would manage to regenerate before you could continue to batter it.

    Also Shinji went wayyy down the eating things berserker tree.
    >> Anonymous 01/23/10(Sat)13:28 No.7735362
    Please educate me as to how 20+ missile hits a round isn't enough to take down an angel, besides Neutralize?

    We're still waiting on the first session, cuz you basically need a full house to avoid losing huge gobs of ego barrier every fight, so we've been waiting for all 3 players to be on at once.

    In the mean time I decided to run a Dark Sun game for when we don't have a full house.
    >> Anonymous 01/23/10(Sat)13:30 No.7735375
    Right, if they do hit, it is enough to take down an angel once the field is fully neutralized.

    Missiles and such are kinda inaccurate early on though.
    >> Anonymous 01/23/10(Sat)13:35 No.7735459
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    Going along the lines of G Gundam
    Maybe something along the lines Burning/Shining finger either manifested by uses of superheated gasses contained in magnetic field/ATMAGICKS it would be expensive and need a high tech base
    >> Anonymous 01/23/10(Sat)13:39 No.7735510
    Dunno, seems just a little silly but I like it.

    Without the reference, it COULD happen in AE.
    >> Anonymous 01/23/10(Sat)13:40 No.7735529
    Would also burn the shit out of your hand, wouldn't it?
    >> Anonymous 01/23/10(Sat)13:43 No.7735574
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    or you could go a more lew tech route and resolve it with hydraulics and pistons MASSIVE PISTONS! POWER PISTONS! No, but seriously it's more-so something to amplify the Mechs punching ability and or strength without biologically upgrading it maybe removing the amblity to tear thus making it unfavored for berserkers
    but hydraulics may be a way to upgrade "The Hammer" but of course these are all under immense pressure and can break unexpectivly, sometimes with explosive results. Depending on the amount of stree involved a roll may have to be made see if the system fails and how bad,
    i'll also say due to them being bulky you'll take a negative agility modifier or need a heavier chassis represent encumberance
    >> Anonymous 01/23/10(Sat)13:45 No.7735599
    Then perhaps it'd be a slightly refluffed Sandalbomb? You take some damage but dish out a nice explosion.
    >> LDT-A 01/23/10(Sat)13:48 No.7735652
    Its AT piercing attacks that were being discussed, not just BETTER hand to hand attacks. And at this stage AT piercing stuff is either ATMAGICK, Positron tech, N2 detonations, and depending on certain decision making processes in future POSSIBLY Maser.
    >> Anonymous 01/23/10(Sat)13:49 No.7735668
    thus need for high tech armored protection/ATfield management/magnetic field
    whole point could be that it is a very strong attack but losing losing synch would result in basicly losing your arm. It's a risk but it has a nice payoff
    >> Hayate Yagami, Champion of Chaos Undivided 01/23/10(Sat)13:50 No.7735685
    >Adeptus Evangelion

    >> Anonymous 01/23/10(Sat)13:52 No.7735712
    What about somehow "wrapping" your AT field around your Evangelion so that you can Shining Finger and Rider Kick all you want?
    >> Anonymous 01/23/10(Sat)13:53 No.7735731
    No 40k aside from the rules here!

    That'll come later.
    >> Anonymous 01/23/10(Sat)13:54 No.7735739

    >> Anonymous 01/23/10(Sat)13:54 No.7735750
    Is there any, ANY way we can give Evas drills?
    >> Anonymous 01/23/10(Sat)13:57 No.7735780
    What'll you ask for next, having them combine?

    ...Is there any way we can have five Evas combining into Evazord?

    "After ten thousand years I'm finally free! Time to initiate Third Impact! "
    >> Anonymous 01/23/10(Sat)13:57 No.7735791
    Would play the fuck out of that.
    >> Anonymous 01/23/10(Sat)13:59 No.7735813
    You know, having evas combine isn't that outrageous. Evas are horrifying, freakish monstrosities loosely contained by armor that's there as much to control them as it is to protect them.

    So I think it makes perfect sense to have evas that can merge with dead angels, with each other, absorb stray humans into their form, and become horrendous masses of tentacles and gnashing maws.
    >> Anonymous 01/23/10(Sat)14:00 No.7735821
    "If Israfel did it, so can you!"

    Seems like a bit of a rules nightmare, though.
    >> Anonymous 01/23/10(Sat)14:01 No.7735839

    Find me five adolescents with psychological damage!
    >> Black Mesa Janitor 01/23/10(Sat)14:04 No.7735883

    Oh, it would be.

    Its even worse for combing mecha. How well do you think YOUR group would do if they only had one character on the field between them? The decision making process would be a killer.
    >> Anonymous 01/23/10(Sat)14:04 No.7735888

    ANGELS: !
    >> Anonymous 01/23/10(Sat)14:05 No.7735897
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    >> Anonymous 01/23/10(Sat)14:06 No.7735909
    Let one of them control the legs, one on each arm, etc.
    >> Anonymous 01/23/10(Sat)14:06 No.7735911
    One character with the combined attacks of three would be fine. Movement would be a pain, but that could either be a consensus vote or by having the strongest will/synch roll take control each round.
    >> Anonymous 01/23/10(Sat)14:07 No.7735915
    >Its even worse for combing mecha. How well do you think YOUR group would do if they only had one character on the field between them? The decision making process would be a killer.

    Not at all. See, you have evas combine when a player doesn't show.
    >> Anonymous 01/23/10(Sat)14:07 No.7735917
    >> Anonymous 01/23/10(Sat)14:08 No.7735920

    This really ought to be in the Beyond Eva section. Fuck yes.
    >> Anonymous 01/23/10(Sat)14:08 No.7735925
    >Let one of them control the legs, one on each arm, etc.

    And have all the pilots be berserkers. Awesome fun as individual Evas try to double punch, double kick and headbutt the enemy angel at the same time.
    >> Anonymous 01/23/10(Sat)14:08 No.7735929
    So...why can't you use Positron weaponry at close range, now?
    >> Black Mesa Janitor 01/23/10(Sat)14:11 No.7735965

    You could, but it would still just be a ranged attack.

    It's a gun that shoots antimatter. Making that into a melee attack is a good way to lose a hand.
    >> Anonymous 01/23/10(Sat)14:12 No.7735989

    Heck, they even have this going on with the Mass Production Evas in S&WH40K's latest chapter. It's a giant mass of arms, legs, teeth, and those giant sword things.

    Would be easy to let them all keep their own attacks, maybe giving a combined attack, and as another Anon said letting the one with the best sync take control of movement for the round.
    >> Anonymous 01/23/10(Sat)14:13 No.7736002

    >> Anonymous 01/23/10(Sat)14:17 No.7736043
    Wouldn't the Evas fight for dominance, though? They're more organic than mechanical, and unless you somehow placed a barnacle soul in your Eva organic critters are quite adverse to joining together. Maybe it'd work if you used people who worked well, or say, twins or sisters.

    ...Of course, organic critters are adverse to joining together unless they're having sex. And I don't even want to contemplate Eva sex.
    >> Anonymous 01/23/10(Sat)14:18 No.7736068
    This needs more Takaya Noriko.

    >> Anonymous 01/23/10(Sat)14:19 No.7736083
    In b4 disturbing writefaggotry.
    >> Anonymous 01/23/10(Sat)14:22 No.7736131
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    they're all girls
    so...it ok? right?
    >> Anonymous 01/23/10(Sat)14:23 No.7736141
    Hence letting the pilot with the strongest will/sync each round take control. Shows that they're each struggling to control the combined Evas, while each has an easier time controlling the piece made from their own Eva.
    >> Anonymous 01/23/10(Sat)14:24 No.7736152

    inb4 AT Field counts as hymen
    >> Anonymous 01/23/10(Sat)14:25 No.7736162
    But then the part where Unit 01 grabs it and rips it apart...


    oh god why do you do this
    >> Anonymous 01/23/10(Sat)14:25 No.7736169
    Does that make attacking an Angel rape?
    >> Anonymous 01/23/10(Sat)14:27 No.7736188
    Shinji is disturbingly hot dressed like that.
    >> Anonymous 01/23/10(Sat)14:28 No.7736205
    And does that mean there will be Angel rights activists and shelters for abused Angels?
    >> Anonymous 01/23/10(Sat)14:30 No.7736229
    Before thrusting into it with his knife?
    >> Anonymous 01/23/10(Sat)14:33 No.7736259
    BMJ, I downloaded the version you posted at Christmas '09, which you later said had some flaws. I just downloaded the revised version; can I delete the original without losing anything important?
    >> Anonymous 01/23/10(Sat)14:35 No.7736281
    "I mustn't *UNF* away. I mustn't *UNF* away."
    >> Anonymous 01/23/10(Sat)14:35 No.7736284

    >> Black Mesa Janitor 01/23/10(Sat)14:35 No.7736285

    There is no revised version, not yet.

    That's what I'm working on right now, I'm just throwing in new content while I am at it.

    They should both be the same file.
    >> Anonymous 01/23/10(Sat)14:37 No.7736298
    Must...Resist Urge..to dump
    Rule 63 folder
    >> Anonymous 01/23/10(Sat)14:37 No.7736301
    Please, continue resisting.
    >> Anonymous 01/23/10(Sat)14:38 No.7736311

    Might as well. We have already hit Evangelion sex. Rule 63 is actually a step up from there.
    >> Anonymous 01/23/10(Sat)14:40 No.7736327
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    >> Anonymous 01/23/10(Sat)14:40 No.7736331
    If you have Eva rule 63, DUMP IT

    I hate the show but goddamn some of the characters are fappable
    >> Anonymous 01/23/10(Sat)14:42 No.7736346
    I prefer the interpretation that such union is blissfully ecstatic and may result in pregnancies for all suitable evas and pilots involved, so long as there's at least one male involved.
    >> Anonymous 01/23/10(Sat)14:42 No.7736353

    And so the thread was completely derailed. Sigh...
    >> Black Mesa Janitor 01/23/10(Sat)14:43 No.7736357

    Does that Eva on the right have a nightstick?
    >> Anonymous 01/23/10(Sat)14:44 No.7736369
    >> Anonymous 01/23/10(Sat)14:44 No.7736373
    in many video games with Units 03 and 04, they are equiped with giant ass tonfa
    >> Anonymous 01/23/10(Sat)14:50 No.7736438
    Suddenly one of the TTGL songs has a whole new meaning.

    "You've got some NERV coming out here/Into the eye of the storm/"
    >> Anonymous 01/23/10(Sat)14:52 No.7736452
    Gainax whoring old projects?

    >> Anonymous 01/23/10(Sat)14:56 No.7736512
    It ain't so.
    >> Anonymous 01/23/10(Sat)14:57 No.7736522
    Groovin' magic~
    >> Anonymous 01/23/10(Sat)15:00 No.7736551
    And that begets the question, what would an Eva give birth to, anyway?

    The only way Evangelion could get even more fucked up is, well, remember that Eva graveyard? Imagine a former reject that can barely move, but constantly gives birth to small, flying, Angelic monstrosities which it controls to assist in fights. Of course, it'd never be mentioned if there's anyone in that Eva, but then who's controlling all those Angelspawn?

    Enjoy your constant birth feedback from synchronization.
    >> LawfulNice !tGTXNZuKLM 01/23/10(Sat)15:03 No.7736591
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    In all honesty, I'd really like to see more eva-customizing options in AE. As an example, Unit 05. Right now, the options are basically minor things. Taking inspiration from Rogue Trader, perhaps something similar to the Machine Spirits Oddities and Past History tables, in addition to the normal distinguishing features table.
    >> Anonymous 01/23/10(Sat)15:05 No.7736616
    >> Anonymous 01/23/10(Sat)15:10 No.7736694
    >>In all honesty, I'd really like to see more eva-customizing options in AE

    >> Black Mesa Janitor 01/23/10(Sat)15:11 No.7736710

    God god, what machine is that? I haven't seen 2.0 yet. Is THIS really what I have to look forward to?

    But yes, always looking for more customization things. What further additions to Distinguishing features would you suggest? Or do you want multiple "sub-charts" of distinguishing features that all get rolled on?
    >> Anonymous 01/23/10(Sat)15:12 No.7736729
    If I recall, that's Mari's rollerskate Eva. You won't see much of it, though.
    >> Anonymous 01/23/10(Sat)15:13 No.7736736
    Distinguishing features AND more things to buy. Did you need help brainstorming more?

    Also, did the harpoon tongue from last thread make the cut?
    >> Anonymous 01/23/10(Sat)15:13 No.7736745

    >> Black Mesa Janitor 01/23/10(Sat)15:16 No.7736777
    > Did you need help brainstorming more?

    Sure. you have already seen what ideas I came up with. There's not that much more that I'm likely to put in there without outside input.
    >> Anonymous 01/23/10(Sat)15:17 No.7736789
    Okay, give me a bit and you can expect some ideas your way.
    >> LawfulNice !tGTXNZuKLM 01/23/10(Sat)15:18 No.7736811
    Multiple charts. One physical, one mental, one about the eva's history. I'll try to work some up, to give you some ideas.
    >> No John you are the angels 01/23/10(Sat)15:18 No.7736816
    That...sounds good. Really good.

    And why do I keep forgetting to turn the name back on here?

    Anyway, if anyone's interested in listening into a talkier session, go to #AdeptusEvangelion at irc.rizon.net. Right now, we're getting through downtime, though.
    >> Anonymous 01/23/10(Sat)15:20 No.7736845

    And on that note, what ideas from previous threads are you using? I don't want to suggest something like rocket skates if someone already has and you plan to use them.
    >> Black Mesa Janitor 01/23/10(Sat)15:23 No.7736879

    Oh god, that list is just too long/scattered to pass off to you. Spitball whatever ideas you want. Worst case scenario great minds think alike.
    >> Anonymous 01/23/10(Sat)15:24 No.7736905
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    More distinguishing features would be a good start. Maybe it doesn't need a full chart of 100 items like, say, DH's imperial divination chart, but it would be nice to have a few more. Let's see... I assume evangelion special traits should be more organic than mechanical. Though building in weapon hardpoints or hard-mounted guns might be convenient.

    From the series itself: One Eye - The evangelion is a cyclops, possessing only a single, large eye.

    From random thoughts and such:

    Sonar/Radar/acute senses - The evangelion has unique or particularly powerful senses. Maybe it can use echolocation, maybe it can sense electric fields like a shark, or maybe it can scent an angel from a few hundred kilometers away.

    Vestigial wings/tail/whatever - The evangelion has grown (nonfunctional) appendages for some reason.

    Prehensile tail - The evangelion has a long tail strong enough to grasp things. An alternative to this would be a long, heavy tail usable more to attack things.

    Tentacles - Th eva either has tentacles, or can spontaneously grow them.

    Barbed tongue - the evangelion has an extremely long tongue tipped with a sharp harpoon. It may attack with this in melee.

    Venomous - The evangelion secretes venom in its saliva/otherwise has a method to deliver toxins which can mess up an angel a bit.
    >> Anonymous 01/23/10(Sat)15:26 No.7736929
    Well, that makes it sound like you have a bunch of additional upgrades/features already going to be added, in which case there might not be a problem of scarcity needing fixing.

    I'll still see what I can come up with, but giving the "approved" list will help me branch off of that.
    >> /d/eviating Ca/tg/irl 01/23/10(Sat)15:26 No.7736934
    Uh, I've not read the whole thread. However, the link is dead. Do you have another one?
    >> No John you are the angels 01/23/10(Sat)15:28 No.7736954

    Though I was always under the impression Optical Array represented unit 00.
    >> Anonymous 01/23/10(Sat)15:28 No.7736955
    >>Tentacles - Th eva either has tentacles, or can spontaneously grow them.
    >>spontaneously grow them

    >> Black Mesa Janitor 01/23/10(Sat)15:29 No.7736970

    The first megaupload link in the release thread was taken down due to trolls. The second one in the first post of the release thread should still work, though.

    Is that the link you meant?
    >> Anonymous 01/23/10(Sat)15:29 No.7736973
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    Addendum that is more cosmetics than utter weird:

    Digitigrade legs - uh, I'm not quite sure how to describe it ,but you probably know what this looks like. Wiki link to explain such things: http://en.wikipedia.org/wiki/Digitigrade

    Also, I thought I saved more of the NGE Anima stuff. Huh.
    >> Anonymous 01/23/10(Sat)15:29 No.7736976
    Your pic would work well for the Beyond Eva section with the world using Evas as superweapons instead of against Angels.
    >> Anonymous 01/23/10(Sat)15:31 No.7737005
    My girlfriend's been begging me to let her char's eva have tentacles. I've just been "I DUNNO LOL"

    I don't see what's bad about anti-angel evas who do something other than "Stab with prog weapon"
    >> /d/eviating Ca/tg/irl 01/23/10(Sat)15:33 No.7737034

    No, Like I said, I did not have time to read the thread, and missed the other link.
    >> Anonymous 01/23/10(Sat)15:34 No.7737041
    >>My girlfriend's been begging me to let her char's eva have tentacles. I've just been "I DUNNO LOL"

    Sounds like an awesome girlfriend.

    >>I don't see what's bad about anti-angel evas who do something other than "Stab with prog weapon"

    It looks very designed for normal frontline combat duties.
    >> /d/eviating Ca/tg/irl 01/23/10(Sat)15:35 No.7737062
    And, I uh...I can't find the other link. Sorry, I'm out in public, and that REALLY makes me twicthy. Can you link me to the link?
    >> Anonymous 01/23/10(Sat)15:35 No.7737064
    If you're doing that, you might as well also have the option for legs that are reverse-jointed. Making it a bit harder for a human pilot to walk (episode 1 would have been hilarious if that had been the case with Unit 01), and making the Eva look like Old Scratch in a way.
    >> Anonymous 01/23/10(Sat)15:35 No.7737068
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    A suitably dextrous tentacle can replace an arm with little to no loss of fine manipulation. tentacles as completely extra limbs would be harder to manage. I'm not sure what I'd recommend there, though DH sort of has rules for such things what with all the various stuff techpriests do to themselves.

    I didn't think of that. maybe you're right about the optical array. I do know the evas are slightly designed to look like different types of oni. So, they have one, two ,and four eyes, and there's red oni/blue oni between unit 02 and unit 00.

    And my last Evangelion Anima image I can find. Certainly is interesting stuff.
    >> Black Mesa Janitor 01/23/10(Sat)15:37 No.7737082

    Is this what you want?

    >> LDT-A 01/23/10(Sat)15:37 No.7737093
    A lot of these are more along the lines of Bio upgrades than distuinguishing features. Like, vestigial: Yes. Unique sensorium: YES (Although probably quite high on the random chart), but tentacles, venomous, tongue etc are all things more fitting for BUP upgrades if at all.

    Regardless, those among you who are harpoon tongue enthusiasts can rest secure that I never, EVER let BMJ forget about it. I pester his every waking moment with it. Chances are it will be in v2 in some respect, whether its stats do it justice is another matter. Currently I think its been compromised down to a point blank range attack (Double regular melee range), that deals whatever damage and status effects your bite attack would do (And bite attacks can be given several different unique properties now) as well as 10AG off the opponent if it wounds them. Tier 2, 2BUP. Keep in mind BUP are reasonably precious.
    >> Anonymous 01/23/10(Sat)15:40 No.7737128
    >>A suitably dextrous tentacle can replace an arm with little to no loss of fine manipulation.

    Keep in mind that it's going to be more difficult for a human pilot to use this than a hand, at least unless they're fully synched or have had plenty of practice.
    >> /d/eviating Ca/tg/irl 01/23/10(Sat)15:41 No.7737145
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    Have somethign compleatly unrelated.
    >> Anonymous 01/23/10(Sat)15:44 No.7737192
    >Keep in mind that it's going to be more difficult for a human pilot to use this than a hand, at least unless they're fully synched or have had plenty of practice.

    OH SHIT I think you're onto something here, dude. How about really freakish upgrades like additional limbs, tentacles, etc. that are more powerful so long as you maintain a high synch ratio OR berserk, but become hopeless if your synch ratio falls too low.
    >> Anonymous 01/23/10(Sat)15:45 No.7737210
    Well of course. Same goes for additional limbs and such, if they exist. The pilot isn't used to having them, so it would require a lot of practice to actually use them effectively. This might mostly be roleplayed and not actually done, but that's about it.

    I was just brainstorming stuff. About the point I got to venomous evangelions, I realized I was probably walking well into biological upgrade territory, but if it's useful there instead of in unique little things, that's fine too. Maybe I'll try hacking up some ideas for more technological uniqueness.
    >> No John you are the angels 01/23/10(Sat)15:47 No.7737240
    Built in weapons, maybe? Advanced sensors? Weaker jump jets?
    >> Anonymous 01/23/10(Sat)15:47 No.7737242
    Some venom could be more flavorful than upgrade worthy though, if it had some unusual effects with not too much in the way of mechanical benefit.
    >> Anonymous 01/23/10(Sat)15:48 No.7737257
    talk about phantom limb syndrome when you aren;t in your eva
    >> Anonymous 01/23/10(Sat)15:51 No.7737297
    Ughhh... the thought of feeling that there's a tentacle sprouting out of my shoulder when I know there's none is pretty nasty.
    >> Anonymous 01/23/10(Sat)15:54 No.7737347
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    >> Anonymous 01/23/10(Sat)15:56 No.7737378

    There's an interesting addition to the out-of-EVA rules.
    >> Anonymous 01/23/10(Sat)16:01 No.7737431
    having one of the Eva Series for your eva would be hell on you outside of it
    >> Anonymous 01/23/10(Sat)16:01 No.7737437
    One thing I considered was head vulcans. If gundams can have them, why not evangelions? Incredibly weak, short ranged projectile weapon mounted in the evangelion's armor.

    Hm, what else?

    Fleet of foot/fast - Maybe it's just naturally quick, or has built-in roller skates, but the evangelion is unusually fast. Add 1 to basic movement.

    Dulled nerves - The evangelion's sense of touch (and more importantly, pain) is diminished, either naturally or due to advanced systems. The pilot gains a small bonus to resist feedback.
    >> Black Mesa Janitor 01/23/10(Sat)16:03 No.7737467
    Taking notes, all good stuff thus far. Though whether it be as features or upgrades will vary.
    >> LDT-A 01/23/10(Sat)16:05 No.7737511
    >Implications they are compatible

    Regardless, there are some ongoing discussions about hardmounting weapons onto your armour.
    >> LawfulNice !tGTXNZuKLM 01/23/10(Sat)16:05 No.7737523
    Just as an idea, an Eva past history table. No real rules, just suggestions on what they could be.

    Eva History

    1 Patchwork - The Evangelion is made from a patchwork of failed prototypes, dummy bodies, and duct tape. It works, if reluctantly, but is slow to heal. The nerve impules are rough, giving the pilot a bonus on checks from feedback.

    2 Haunted - The rumor is that the first person to try piloting the Eva was absorbed into it. The pilot can always feel someone watching them, giving them a penalty to perception checks. However, when the Evangelion goes berserk, it is less likely to attack another Evangelion.

    3 Tainted - During the Evangelion's construction, or soon afterwards, the Evangelion came in close contact to an Angel. While there were no obvious effects, and the Eva was cleared for use, it is plagued by odd glitches.

    4 Mysterious Source - The Evangelion wasn't built by a country, but rather by an appropriately sinister group like SELEE. Its design incorporates black boxes that cannot be removed without compromising the Evangelion. It almost certainly has some kind of dummy plug system. However, it begins with extra equipment and using it provides a bonus to cash flow from the additional financier.

    5 Prototype - The Evangelion was built as a test unit rather than a combat model. It has an additional Distinguishing feature, but its body isn't built to the same specs as a combat unit, and has a penalty to armor, WS, and BS.
    >> LawfulNice !tGTXNZuKLM 01/23/10(Sat)16:06 No.7737531
    >>7737523 cont
    6 Badly Financed - This unit was built by the lowest bidder, and it's obvious. There are problems with the wiring, the construction, everything. The Eva is power-hungry, less efficient than others, and so can spend less time away from an umbilical cable. However, being so rough and ready, it's less expensive to repair.

    7 Concept Model - Built using only the best, newest, most expensive tech. It's like a sports car compared to the other Evas. Which makes it much more expensive to repair, but somewhat more effective. The Eva may reroll any one roll per combat.

    8 Blasphemous Form - The Evangelion is only vaguely humanoid, if that. It requires specialized equipment to properly sync with the Eva, and it cannot be deployed from normal launch catapults, but it gains bonus BUP or SUP.

    9 Turbulent Past - The Evangelion was created by one government, and seized by another. Occasionally, security systems put in place by the previous owners will activate unexpectedly, which could render the Eva helpless or even berserk.

    0 Flagship - The Evangelion was created and unveiled in a very public manner. It proudly bears the mark of whatever country built it, and is a symbol of national pride. As long as the Evangelion has not been defeated, additional funding is made available at the end of battle. If it is defeated, funding is similarly reduced.
    >> Anonymous 01/23/10(Sat)16:08 No.7737565
    Heh. no implication of compatibility intended. Just drawing a parallel. and it is a good idea to put a hard-mounted weapon on what is, in the final analysis, a combat vehicle. It can carry weapons into battle, but the idea of being completely disarmed and reduced to hand-to-hand combat unarmed may be something some would want to avoid.

    Only place where gundams and evas can coexist is SRW, and they do some weird things to make such things work, there. Then again, they also have Shinji being less of a wimp, and telling one of the pilots from Gundam SEED to man up, at one point. When Shinji Ikari tells you you're being a pussy, it's got to hurt.
    >> LDT-A 01/23/10(Sat)16:09 No.7737573
    This seems like it could work out actually.
    >> Anonymous 01/23/10(Sat)16:09 No.7737574
    >>1 Patchwork - The Evangelion is made from a patchwork of failed prototypes, dummy bodies, and duct tape. It works, if reluctantly, but is slow to heal. The nerve impules are rough, giving the pilot a bonus on checks from feedback.

    Should this one be easier to repair because of the patchwork? Or more difficult, even, because of the difficulty of matching a part?
    >> Black Mesa Janitor 01/23/10(Sat)16:10 No.7737598

    Neat stuff. May not use all of them, but its certainly a good base!
    >> No John you are the angels 01/23/10(Sat)16:10 No.7737601
    I think this should be optional roll or player choice, but it's also really good.
    >> Anonymous 01/23/10(Sat)16:11 No.7737611

    These were well thought out.
    >> Anonymous 01/23/10(Sat)16:13 No.7737644
    Unit 2 did have the spike launchers in the shoulder vane during EoE, after all.
    >> Anonymous 01/23/10(Sat)16:15 No.7737674
    If you want organic features (either for unique traits or bio-upgrades), well, why not take a look into organic beings? Do note that I don't have the AE pdf at hand (My country behaves quite oddly with Megaupload, and to be frank I can't be assed with a proxy. ) so I may repeat some things.

    Chemical Spray: The Evangelion can secrete a corrosive chemical, as a skunk or bombardier beetle, either spraying it from a specialized organ or oozing out from its damaged portions. Angels generally avoid this chemical, though it may also enrage them.
    Mandibles: The Evangelion has thick mandibles, as a trapjaw ant's, and can snap them with great speed to repel an offender.
    Water-capable: The Evangelion possesses an innate ability to swim, in form of fins, undulating membranes (as in sea slugs), a siphon etc. It is naturally more capable in aquatic environments.
    Heat-resistant: The Evangelion has a number of adaptations for survival in hot environments (plated skin, widely spaced fingers, or even sweat glands. ) It however gains a further, slight penalty for extremely cold environments.
    Cold-resistant: As heat-resistant, except in reverse. Adaptations could include narrow extremities or fur.
    Tail: The Evangelion has a tail. It cannot be used as an attack, but it helps balance the Eva. The Eva naturally stands hunched forward.
    Slippery: The Evangelion secretes an oily substance. While not toxic, it makes the Eva quite hard to grapple with.
    Legless: The Evangelion has no legs (or vestigial legs), instead its mode of locomotion is slithering along the ground. While it can no longer jump or kick effectively, its low center of gravity makes it very hard to knock over.
    >> No John you are the angels 01/23/10(Sat)16:17 No.7737717
    You have repeated absolutely nothing.

    Congratulations you're psychic!
    >> LawfulNice !tGTXNZuKLM 01/23/10(Sat)16:26 No.7737852
    As some ideas for additional Structure Upgrades, why not take inspiration from Armored Core?

    Exceed Orbit - Self-aiming weapons, like turrets on the Eva. Either fired by the Op Director or by computer control using a base BS.

    Weapon Arms - Allows the use of extremely heavy or bulky weapons without the normal requirements or penalties, but replaces the eva's hands, eliminating H2H combat ability aside from headbutts and kicks.

    Alternate Leg Types - Four legged for better mobility over rough terrain, hover for water ops and high speed.

    Generators - I know it's been discussed already, but there should be some kind of in-game option for attaching nuclear or other generators to the Eva. Jet Alone could manage it, so I can see it being built into an Eva. Perhaps reduced mobility and quite a bit of collateral damage possible on eva defeat, but doesn't require Berserker like an S2 organ does.
    >> No John you are the angels 01/23/10(Sat)16:36 No.7738005
    I dunno. The issue is that evas, while about half-and-half with machinery, are entirely powered by biotech.
    >> Anonymous 01/23/10(Sat)16:38 No.7738044
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    >>Weapon Arms - Allows the use of extremely heavy or bulky weapons without the normal requirements or penalties, but replaces the eva's hands, eliminating H2H combat ability aside from headbutts and kicks.
    There's also the option of making melee weapons the replacement. Either as an Optimus Prime style, or maybe from 3:30 on in this clip: http://www.youtube.com/watch?v=ZdeB1rGtLc0

    Or even pic related.
    >> LawfulNice !tGTXNZuKLM 01/23/10(Sat)16:43 No.7738110
    The movement is powered by biology, sure, but the onboard systems rely on good old electrical power to function. Many additional systems could simply include their own power source. For example, replacing one of an Eva's shoulder wings with a remotely-controlled shell firing turret. It would be simple enough for said turret to include its own batteries, recharged when the Eva drew on external power.
    >> No John you are the angels 01/23/10(Sat)16:44 No.7738129
    That seems reasonable (and in fact a neat replacement for the missing wing feature currently on the table).
    >> Anonymous 01/23/10(Sat)16:46 No.7738163
    Nah, just make another option. The more the merrier, and not all of them have to be beneficial.
    >> Anonymous 01/23/10(Sat)16:49 No.7738204
    By the way, there is a difference between additional options, where the more the merrier is very true, and additional rules (especially for situations that don't come up often), where the more you have the less fun the game tends to be.
    >> Anonymous 01/23/10(Sat)16:50 No.7738214
    Angelsense: The Evangelion can naturally sense the presence and intentions of Angels. The Evangelion may be extraordinarily attuned to changes in the AT field, or may possess a physical feature such as something akin to Jacobson's organ and a forked tongue to detect whatever mysterious substance Angels may be emitting. The pilot may detect simple "thoughts" (such as whom the Angel is going to attack or where it's heading), but this also leaves him vulnerable to Angels attempting communication.
    Automimicry: The Evangelion has nonvital body parts it can afford to lose, that nonetheless look like vital organs. Those may include eye-spots on nonfuctional wings, a small organ that can detach and wriggle around at will (such as a lizard's tail) or even a second, worthless "false head". There is a low chance that an enemy Angel may attack those distractions for minimal damage to the target Evangelion. This chance rises the more the enemy Angel relies on its physical senses (for example, the cube laser fellow would be completely unaffected. )
    Fast Metabolism: The Evangelion heals quickly, but uses more energy than usual.
    Neotenic: The Evangelion, for some reason, is smaller than usual. It is more agile, but cannot deal as much damage.
    Metamorphosis: Unbeknownst to its builders, the Evangelion has not completed its biological growth. It may acquire several new unique characteristics (or bio-upgrades) later, however its current armor may not accommodate those new growths.
    >> Anonymous 01/23/10(Sat)16:53 No.7738252
    This is really poorly named and it's confusing calling it a "Dark Heresy Supplement."

    It's an Evangelion roleplaying game using the FFG 40kRPG ruleset.
    >> Anonymous 01/23/10(Sat)16:54 No.7738280
    >>Metamorphosis: Unbeknownst to its builders, the Evangelion has not completed its biological growth. It may acquire several new unique characteristics (or bio-upgrades) later, however its current armor may not accommodate those new growths.

    I like this a lot.
    >> No John you are the angels 01/23/10(Sat)16:55 No.7738290
    Angelsense is already an A.T. power, but removing A.T. Ping may not be that bad.

    Everything else seems pretty interesting, though adding BUP is quite a change.
    >> Anonymous 01/23/10(Sat)17:04 No.7738430
    Compound eyes: This Eva's eyes turned out grotesquely misshapen, covering much of the head and giving it the appearance of a housefly or dragonfly. The Eva's sight and situational awareness arer significantly improved; however, the lack of armor on the head reduces its durability and possibly even the pilot's control of the Eva. The pilot may also experience some disorientation from seeing in so many directions at once.
    >> Anonymous 01/23/10(Sat)17:13 No.7738614

    Spinnerets: The Eva has a form of silk glands embedded somewhere in its body--it could be positioned like a spider, similar to the old Earth culture figure Spiderman, or elsewhere. If biological, these threads refill themselves within a day, but are either sticky threads or a more resilient type, and this cannot be changed. If implanted with a mechanical sort, they cost money to refill between missions, but the type of thread can be specified each time.

    If money isn't an issue, then have the biological ones give a bonus to their use.
    >> No John you are the angels 01/23/10(Sat)17:15 No.7738650
    >spider-man as an evangelion

    This...this is glorious. (Also, compound eyes are already a trait and pretty much exactly what you wrote. if that was you.)
    >> Anonymous 01/23/10(Sat)17:16 No.7738668
    Not sure if I'd have them be launchable or not. The "FUCK YEAH" part of me says of course it should be, but even just a strand releasing option could prove to be quite useful.

    GM has the option of the thread dissolving on its own, or of staying around and being a pain to clean up.
    >> Anonymous 01/23/10(Sat)17:17 No.7738687
    >This is really poorly named and it's confusing calling it a "Dark Heresy Supplement." It's an Evangelion roleplaying game using the FFG 40kRPG ruleset.

    >> Anonymous 01/23/10(Sat)17:17 No.7738695
    It was me, but I thought the compound eyes were more of an Eva 02 style option of 4-6 eyes, instead of bulbous eyes covering the head.
    >> No John you are the angels 01/23/10(Sat)17:18 No.7738731
    No, Extra Eyes gives +3 BS and is way higher on the chart. Optical Array is -1 wound but can reroll a failed awareness.
    >> Anonymous 01/23/10(Sat)17:22 No.7738786
    Ah. See, I thought that one was like Eva 00's head. Makes sense as fly eyes though.
    >> Anonymous 01/23/10(Sat)17:23 No.7738802
    Typing them as I think about them.

    Long Jump: The Evangelion has a means of quickly throwing itself across great distances, such as grasshopper or flea legs or even some sort of organic propulsion system (such as those possessed by cephalopods, except working on land. ) While modified jumping legs may slow the normal mobility of the Evangelion and a propulsion system may use large amounts of energy, it also allows the Evangelion to intercept an Angel or retreat to safety very swiftly. The Evangelion still needs to consider damage to both itself and where it falls - you don't want to go jumping around carelessly in a city after all.
    Vegetative: The Evangelion somehow took on features of plants, being able to photosynthesize. While this does not produce enough energy to keep the Evangelion going, it nonetheless alleviates the energy costs somewhat. Obviously, this ability only functions when there's a suitable light source.
    Spiky Skin: The Evangelion has ridges and spines all over its body. Enemies directly attacking the Evangelion take damage accordingly. The spines may even be coated in some form of poison.
    Ink Sac: The Evangelion possesses an ink sac like an octopus or squid. It may use this to disable the physical senses of an opposing Angel, though Angels are still quite effective at sensing using their AT fields.
    Natural Projectile: The Evangelion has a ranged method of defense, be it tubules of Cuvier, an acidic spit or more exotic means like kicking off spines (like a tarantula)
    >> Anonymous 01/23/10(Sat)17:26 No.7738837
    Elongated neck: The Eva's neck is longer than normal, providing an easy target to foes. However, the Eva is able to snap its head forward like a snake, increasing the range and adding additional damage to any bite attack it makes.

    If this was used Harpoon Tongue would probably want to be given the rending/tearing ability.
    >> Anonymous 01/23/10(Sat)17:31 No.7738920
    Pheromones: The Eva produces a scent that either attracts or enrages Angels, making it a preferred Angel target when close up.
    >> Anonymous 01/23/10(Sat)17:37 No.7739012
    A few mostly cosmetic ideas for the pot.

    Bioluminescent: The unit's blood gives off light due to parasites or symbiotes on its blood cells. This light tends to leak from between the armor plates, and from the mouth and eyes. The color of the light is up to the player.

    Clinker: Someone on the support staff is not doing his job. The unit's armor is ill-fitting and poorly lubricated. While it can power through these discomforts without a dip in performance, doing so causes it to give off immense clanking and grinding noises, as well as the occasional stray bolt.

    Graffiti: The unit's support staff (or maybe its pilot) have a tendency to affectionately graffiti its outer hull with everything from crosses to nude women. If removed, the graffiti will be reapplied over the next night, possibly in a more defiant form.

    Pressurized Blood: Rather than oozing blood like a normal creature, the unit bleeds quickly and forcefully, spraying blood over a wide area. It suffers no extra damage from the force of the blood loss.

    Strange Attraction: The EVA is fond of some general category of thing (lakes, tall buildings, open fields, Eagles music, etc.) and tends to have moreale problems if not regularly exposed to the thing it is fond of. This attraction may be transmitted to the pilot, which is a very disconcerting experience, particularly when the unit transfers an urge such as climbing a skyscraper or wading in a modest ocean.
    >> Anonymous 01/23/10(Sat)17:40 No.7739097
    Sir, please, please keep going, especially if you're also the one who's been doing the big chunks of ideas before these. These are spectacular.

    Although I think pretty much every Eva on the show had Pressurized Blood.
    >> Anonymous 01/23/10(Sat)17:44 No.7739158
    >>Bioluminescent: The unit's blood gives off light due to parasites or symbiotes on its blood cells. This light tends to leak from between the armor plates, and from the mouth and eyes. The color of the light is up to the player.

    >>Clinker: Someone on the support staff is not doing his job. The unit's armor is ill-fitting and poorly lubricated. While it can power through these discomforts without a dip in performance, doing so causes it to give off immense clanking and grinding noises, as well as the occasional stray bolt.

    >>Graffiti: The unit's support staff (or maybe its pilot) have a tendency to affectionately graffiti its outer hull with everything from crosses to nude women. If removed, the graffiti will be reapplied over the next night, possibly in a more defiant form.

    >> Anonymous 01/23/10(Sat)17:47 No.7739218
    What every tank would want.
    >> Anonymous 01/23/10(Sat)17:54 No.7739339
    >> Anonymous 01/23/10(Sat)17:56 No.7739350
    >Graffiti: The unit's support staff (or maybe its pilot) have a tendency to affectionately graffiti its outer hull with everything from crosses to nude women. If removed, the graffiti will be reapplied over the next night, possibly in a more defiant form.

    Awesome. Though I'm now thinking of a skilled pilot who insists on calling his Evangelion after his horse and always paints it in a red and black scheme. Dash, Trombe!

    Amorphous: The Evangelion can form extra appendages in form of gigantic pseudopods at will, though it often maintains a humanoid shape thanks to the will of the pilot controlling it. Those Evangelions are quite hard to pilot due to the unfamiliarity of the human nervous system with what is essentially a shapeless body. Their unshaped body makes them easy to heal but hard to armor.
    Giant Maw: The Evangelion has a mouth presumably intended to swallow prey whole, like a gulper eel or anglerfish. It covers a wide area on the head, making it an easy target, but anyone foolish enough to get too close may earn a faceful of sharp teeth.
    Sedentary: The Evangelion is clearly not fit for running around. It may secrete a thick, glue-like substance (as barnacles do) to form a hard armor around itself, may naturally possess an obstructive, thick shell, or be just plain obese. While the Evangelion can use its weight against the enemy in close combat and take a lot of punishment before going down, its agility obviously suffers.
    Non-Euclidean: Like the Angels it was modelled after, the Evangelion is a living offense to physics as humanity understands them. The Evangelion can manifest extra parts out of nowhere during attacks, but controlling such an alien creature (even for an Evangelion) is taxing on the pilot's mind. (My intention was something like the cube angel or toothpick angel in Evangelion form. )
    >> Anonymous 01/23/10(Sat)17:59 No.7739395
    Well along that note--

    Symbol: The Eva has a banner, medal, or other symbol of the people's support attached to its armor. Perhaps it was made by local schoolchildren, was a gift from a foreign government, or was part of a local unity event. The symbol is easily destroyed, damaged, or knocked off, but while it remains attached the morale of the populace is improved by seeing their personal contribution to the Eva project taking place in the battle. If the symbol remains attached and undamaged the entire battle, a little additional funding is supplied to the project by proud civilians.
    >> No John you are the angels 01/23/10(Sat)18:04 No.7739494
    Amorphous sounds hard to stat, but potentially amazing. The next two are already in there, though it had never occurred to me that Hulking Frame could be used as plating or something. There are already stats for how WHAT IS THIS I DON'T EVEN angels work, and the only issue in transplanting those is that teleportation is a possible movement method...Potentially overpowered, but potentially ultra-lethal.

    >> Anonymous 01/23/10(Sat)18:04 No.7739496
    And as the writer of this, I think it's a bit weak of a concept, but someone else may be able to turn it into something worthwhile.
    >> Anonymous 01/23/10(Sat)18:04 No.7739499
    Actually I've never even watched the show before. I just like fluff. And robots. Anyway, a few more, possibly not canon-compatible:

    Draconic: The unit sports impressive decorative horns, scaled skin and slit-pupilled eyes. Small gouts of fire tend to dance around its mouth and nostrils, but it lacks the capacity to use them as a weapon.

    Growler: The unit has a particularly savage appearance (hunched stance, wiry fur protruding from its armor, enormous teeth, etc.). It will tend to utter barbarous cries when riled up, and the pilot may spontaneously develop an addiction to raw meat.

    Hormone-Addled: The unit has been imprinted with a basic reproductive instinct by extended contact with its horny teenage pilot. Needless to say this leads to all sorts of shenanigans, and a whole lot of overtime for the support staff.

    Molter: The unit has a tendency to shed some outer layer of covering (hair, scales, feathers, etc.) from between its armor plates. It sheds often, but especially when it is bounced around. One EVA with a tendency to give off clouds of downy feathers when struck was affectionately referred to as "The Pillow Fighter."

    Trophy Taker: The EVA has an instinctive need to collect trophies from any battle it can crawl away from. These might be anything from the mangled gun barrels of battle tanks to the skulls (if you can call them that) of angels. It will tend to growl menacingly if its support staff does not polish its horde to its liking.
    >> LawfulNice !tGTXNZuKLM 01/23/10(Sat)18:04 No.7739503
    Another Table Idea:

    Eva Soul Qualities

    1 Soulless - The Eva has no soul at all. It's a zombie, tissue kept alive by machines and forced into action by vile mechanical means. The pilot's sync ratio is harshly reduced, but the Eva can keep fighting at full power even with massive damage, always succeeding at toughness checks made as a result of critical damage.

    2 Angelic - The Eva's AT field pattern reads as Blue. The Eva might be host to a dormant Angel or simply be a quirk of the error-prone Evangelion production. Berserk Evas treat such an Eva as an Angel, and automated weapons might accidentally lock onto the Eva as well. However, the Eva does have a surprisingly strong AT field, granting a bonus to Sync ratio.

    3 Protective - Something about the Eva makes it want to protect humans. After battle, reduce the Eva's collateral damage pool by 1. However, the pilot takes a penalty to all actions that would cause immediate harm to humans.

    4 Rebellious - The Eva does not take well to following orders. It is more likely to become berserk. While berserk, the Eva will cause collateral damage every round unless presented with an opponent.

    5 Human - Something about the Eva is all too human, and familiar. Only pilots with a personal connection to the imprisoned spirit can operate the Eva normally. All others take a penalty to Sync Ratio.
    >> LawfulNice !tGTXNZuKLM 01/23/10(Sat)18:06 No.7739525
    >>7739503 cont

    6 Skittish - Like a wild animal, the Evangelion shies away from danger. Tests made to retreat from an Angel or dodge its attacks have a bonus, while tests made to move closer or attack it have a penalty.

    7 Insane - While Evas are not sane in the human sense at all, given that they don't think in the same way a human does, this Eva's mind and personality are so shattered that it can't be helped but to think of it as mad. The pilot does not suffer Ego barrier erosion from disruptive feedback, but must roll an Instability test at +0 every time they activate their Eva.

    8 Calm - The Eva is calm and stable, even in the heat of combat. The Eva is less likely to go Berserk, and the pilot gains a bonus to resist feedback.

    9 Weeping - When your Eva is alone, you swear you can hear it sobbing just on the edge of your hearing. Whenever the Eva goes berserk, it becomes suicidal, ignoring all enemies and doing damage to itself every round until it becomes dormant.

    0 Invasive - The Eva's personality is so strong, it can affect the pilot. Roll again to determine the Eva's base personality, rerolling 0. The pilot begins to take on aspects of the Eva's personality, generally becoming more distant from humans, with the effects becoming worse as the pilot suffers Ego Barrier erosion.
    >> Anonymous 01/23/10(Sat)18:11 No.7739612
    Not quite as good as the previous post of them, but do continue.
    >> Anonymous 01/23/10(Sat)18:24 No.7739814
    >>9 Weeping - When your Eva is alone, you swear you can hear it sobbing just on the edge of your hearing. Whenever the Eva goes berserk, it becomes suicidal, ignoring all enemies and doing damage to itself every round until it becomes dormant.

    I'm not really digging the Eva Soul table you just made (previous post was a typo), but this is really cool.
    >> Anonymous 01/23/10(Sat)18:30 No.7739955
    What about an Eva that has two pilots? Either in the sense of Shinji/Asuka (or Shinji and friends) in the same plug, or with two plugs in the same Eva. What if that was standard operating procedure for one, instead of a rare occurance?
    >> Anonymous 01/23/10(Sat)18:38 No.7740122
    Think I've got enough in mind for one more, but no promises afterwards:

    Bare Metal: Due to an anomalous number of scuffs and scrapes suffered in battle, the unit has almost none of its original paint job left. Any significant amount of paint that is applied will be rubbed off the next time the unit engages in combat.

    Blind: The unit has no discernible eyes, seeing instead through implanted cameras, photosensitive skin, or similarly bizarre methods.

    Cool Running: The unit's temperature at rest is somehow lower than the average temperature of the climate in which it is stationed. It tends to build up frost when at rest, which sublimates into an eery mist when it is active.
    Doppleganger: The EVA's frame, loadout and demeanor are all eerily similar to another unit, often one with an altogether more (or less) robust history.

    Odd Limbs: While the unit has the usual number of limbs, their joints are located in odd places and bend in odd directions. This has no effect on the unit's maneuverability or dexterity, but can be disconcerting to the pilot.

    Scarred: The unit refuses to allow its support staff to repair any cosmetic damage to its hull. If entirely new armor sections must be added it will claw at them until they are sufficiently mangled-looking. Popular theory holds that such units wish to be reminded-or to remind their pilots-of past failures.
    >> Anonymous 01/23/10(Sat)18:40 No.7740167
    Nocturnal: The Evangelion is nocturnal, and dislikes the sun. When left to its own devices, it will seek shade whenever possible, and it sees better in the dark. It gets a slight penalty to perception rolls under direct sunlight, and a small bonus for perception rolls during the night.
    Cold-blooded: The Evangelion possesses reptilian characteristics. It gets a small bonus to its agility on hot regions, and a small penalty on cold regions. It also gains increased agility if allowed to bask in the sun or kept in a warm environment (Evangelions, being very large, are late to both heat and cool down, so a "pre-heated" Evangelion would almost certainly end the battle before cooling down. ) The Evangelion by nature desires to bask, and can be kept content if allowed to do so.
    Gourmet: The Evangelion has somehow tasted a particular food or drink and developed a fondness for it. This substance varies from mundane, such as alcohol, rice or pizza; to bizarre, such as glycerol and lead. The Evangelion can be kept cooperative via this material, but is very irritable if not given its sustenance or preference (which may be hard to find in a post-Impact world. )
    Infested: The Evangelion bears at least one macroparasite. Presumably adapted to live on Angelic flesh, those gigantic pests are mostly harmless, but can be used to delay angels in desperate situations, buying a few hours until the angel manages to bring up a successful immune defense against the pests and giving a small penalty to the affected angel in the meantime. They are useless in battle proper, as some time needs for their infection to take hold. Infested Evangelions suffer some penalty on energy use, though there is no known treatment on curing the machine beast from whatever ailment it may possess. Adapted for their hosts, the pests are disgusting yet harmless to humans.
    >> Dr. Baron von Evilsatan 01/23/10(Sat)18:41 No.7740171
    I like the more psychology-based ideas over the physical ones. I'd think you'd need to classify the EVAs as more or less humanoid, and that classification would split up the traits. The more humanoid an EVA is the more human-like features it may have. This means that a more human EVA will often have less physical abberations, but it might work better to have the most freakish monstrosities seem almost human. I also really like the idea of these traits starting to affect the pilot. More soul-traits, these possibly coming from the absorbed.

    Soldier: The EVA is more obedient than most, giving the pilot a slight boost to sync. However, such an EVA will be prone to attempts to rescue other EVAs, regardless of the situation. Sync will sharply drop if there is an unconscious EVA on the battlefield it hasn't dragged to what it sees as safety.

    Hunter: The EVA respects its fallen foes, and wants to perform a ritual after each kill it makes. It will usually wait until after the battle, and Angels that offered a particularly hard fight get special respect. If prevented from performing this ritual the EVA becomes obstreperous for some time. The pilot may not actually know the ritual the EVA wants to perform, but should have some idea. In rare cases, the ritual itself may cause problems.

    Gladiator: The EVA insists on performing a ritual after deployment but before engaging the enemy, anything from a brief salute to a tribal dance. If the pilot does so, they gain a small boost to sync. If not, the EVA is offended, and Sync loss results. If it goes berserk it might even perform the ritual itself. The pilot doesn't have to know the ritual but will have some notion of it.
    >> No John you are the angels 01/23/10(Sat)18:42 No.7740194
    Interestingly enough, one of the games running over IRC has twin units.

    Also some of the soul ones and Scarred wouldn't work in a more canon-following game because evas are basically kept in a coma. Berserking is just it waking up.
    >> Dr. Baron von Evilsatan 01/23/10(Sat)18:45 No.7740258
    Curious: The EVA is intensely interested in how thigs work. While active, it may feel a strong attraction to examine a certain item, but it can be easily ignored in battle. If it goes berserk, it will often stop fighting to examine something more closely, pulling it apart to see how it works. This may cause problems. If it is continually denied its impulse, it becomes difficult, and the sync ratio is reduced slightly.

    Lover: The EVA seems to have developed a strong attraction for a staff member, likely feedback from the pilot. It becomes difficult to control when seperated from this person, but is easier to control when they are nearby. It is extremely likely to berserk if this person is visibly endangered. If it goes berserk it may attempt to consummate its one-sided relationship by absorbing the person, obviously very unpleasant for them. The person may reciprocate this love, however, love was never meant to bloom between man and the finest war machines ever made.

    Bitter: The soul was not exactly willing for its part in the project, and conceals a violent and fundamental hatred for the organisation that made it. While controlled, this anger makes it an excellent fighter. However, when berserk, it may attempt to cause as much damage to the facility as possible. It may hate a specific individual, in which case while berserk it will do everything it can to find and kill this person. Exactly what it will do after succeeding in killign the person or destroying the organisation is up to the GM.
    >> LawfulNice !tGTXNZuKLM 01/23/10(Sat)18:50 No.7740345
    True, they're kept mostly in a coma. I tried to keep any of them from having the Eva acting on its own (save while berserk). It's supposed to be less about the Eva doing something, and more about odd systems failure and 'bad feelings' and the pilot being influenced by having their brain connected to this alien being.
    >> Anonymous 01/23/10(Sat)18:52 No.7740390
    Didn't know that, thanks.

    Dangit, all this talk of poorly behaved giant robots is making me want to watch this show. Which I swore I'd never do due to LOLRETCON ending. Dangit.
    >> No John you are the angels 01/23/10(Sat)18:54 No.7740418
    Gainax has trouble with endings a lot.

    It is a very good show as a whole.
    >> Dr. Baron von Evilsatan 01/23/10(Sat)18:54 No.7740427
    The EVA may be bitter at its pilot, in which case it fights with them not out of love but out of an absolute need to reserve its pilot's brutal death for its own hands. When berserk, it will attack the entry plug regardless of self-harm caused. If it renders itself unconscious from self-harm treat it as normal.
    >> Archivist 01/23/10(Sat)19:00 No.7740515
    #AdeptusEvangelion on Rizon for those new to the threads.
    >> Anonymous 01/23/10(Sat)19:34 No.7741040
    Excellent material, thanks for supplying.
    >> Anonymous 01/23/10(Sat)19:45 No.7741203
    Spiral Energy Infusion: This painstakingly produced one-time injection of energy can propel an Eva to perform feats that seem nigh-impossible even for a being that normally breaks the ordinary laws of physics. When running hot with a charge of spiral energy, an Eva with the proper focus (a drill bit of Eva proportions) and a pilot with the mental qualities needed to trigger its release can turn into a living vortex of energy able to punch a hole through nearly any foe.

    At exceedingly exacting cost, enough spiral energy was created for a single charge to be provided to an Eva. When used, the pilot claimed not to remember saying it, but was recorded as shouting "GIGA... DRILL... BREAKER!"

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