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  • File : 1263250377.jpg-(20 KB, 728x211, AE_logo.jpg)
    20 KB Black Mesa Janitor 01/11/10(Mon)17:52 No.7544679  
    Hey there, /tg/.

    It's been some time since I released the original Adeptus Evangelion package to you, and I hope that you have enjoyed it. However, despite my attempts to avoid it, some pretty unfortunate errors ended up in the released copy.

    For that, you have my apologies.

    As a perfectionist, I plan on fixing these errors and releasing a "fixed" version. However, There's no time like the present for making things better in other ways as well.

    And that's where you come in, /tg/.

    TL,DR: What sort of changes would YOU like to see in the next version of Adeptus Evangelion?

    For those of you that have no idea what I am talking about, a gift:
    http://www.megaupload.com/?d=J02I3KQ5
    >> Black Mesa Janitor 01/11/10(Mon)17:59 No.7544811
    I ask you, /tg/, because you represent the closest thing to an identifiable demographic that this game is made for.

    This game is pretty much made for fa/tg/uys, so I figured the input of Fa/tg/uys could do it some good.
    >> Anonymous 01/11/10(Mon)18:01 No.7544854
    > errors ended up in the released copy

    What sort of errors? How bad we talkin here?
    >> Anonymous 01/11/10(Mon)18:03 No.7544883
    Titans already operate like Evangelions though (need to synchro, machine spirit, daemonic possession, etc.)

    what has changed in Adeptus Evangelion?
    >> Black Mesa Janitor 01/11/10(Mon)18:09 No.7544988
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    >>7544854

    Some little things: (said manufactured when discussing Impact Survivor stuff, said "Improved Natural Weapon" when I meant "Natural Weapon").

    Some bigger things: (the Anti-AT Blast AT Field Power is pretty much impossible to use without Group Synchronization and about 5-6 Evangelions. Whoops.)

    Some that are just downright unforgivable in my mind (Charts where there is a section missing. Stuff like: 01-30 will be covered, and 41-00 is covered, but if you roll in the 31-40 range you fall off the edge of the game and need to reroll to get a useful value).

    Pic related. My general reaction to finding these errors after already putting the files up for download.
    >> Anonymous 01/11/10(Mon)18:15 No.7545107
    The lack of information on bonuses when figuring out stats annoyed me. I went with the idea that Neo-Spartans used the same as Feral Worlders, and so did each other 'race' respectively, but if you're not going to just include the tables, at least outright say it.

    I really like and am subtlely pushing my group towards playing, but it would help quite a lot if it weren't little bits of information like that.

    I'm also curious about how much testing was done for neutralizing AT Fields, as unless you're quick enough to snipe him after a blast or something, even Sachiel could be a serious threat for anything less then two fairly decent SR characters, let alone the later angels.

    I like it though, very much.
    >> Black Mesa Janitor 01/11/10(Mon)18:16 No.7545111
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    >>7544883

    Primary differences between Eva and Titans? Power supply issues, AT Field Mechanics, and the possibility of BERSERKER MODE.

    However, to my knowledge, Titan had not be stated mechanically in Dark Heresy. There would be little reason to, at that scale a Titan is (quite literally) a walking plot device. It does as much damage as the GM wants it to and so forth.

    Adeptus Evangelion has you as the Eva pilots in a general base defense setup to defend any one of a number of macguffins from the Angels.

    That all said, anyone who wanted to make Titans in Dark Heresy could do a hell of a lot worse than port over the AE Eva rules and tweak those around until you had what you wanted.
    >> NO JOHN YOU ARE THE ANGELS 01/11/10(Mon)18:20 No.7545191
    You know, thinking about what could be added to it, the biggest thing that sticks out is a lack of bio upgrade options. The few really cool ones that exist are berserker-only and late-game. Things like being able to spend BUP on an extra roll for the distinctive features table would be cool.

    Also, you have the logs for both sessions right?
    >> Black Mesa Janitor 01/11/10(Mon)18:25 No.7545288
    >>7545107
    > The lack of information on bonuses when figuring out stats annoyed me. I went with the idea that Neo-Spartans used the same as Feral Worlders, and so did each other 'race' respectively, but if you're not going to just include the tables, at least outright say it.

    Fair enough. I assumed that my lack of stating otherwise would mean that readers would use "2d10+20" for each Characteristic (aside from Synch Ratio). But I guess I really should insert a relevant chart there.

    > I'm also curious about how much testing was done for neutralizing AT Fields, as unless you're quick enough to snipe him after a blast or something, even Sachiel could be a serious threat for anything less then two fairly decent SR characters, let alone the later angels.

    AT Field Neutralization is, admittedly, one of the trickier parts of AE. However, even a single Eva with only a decent AT Field Strength can make Sachiel vulnerable to attack. Reducing the Angel to ATS 0 is only required for removing the AT Field entirely. An ATS of 3 or lower is about as likely to deflect an attack as the common dodge.

    Though, AT Field Neutralization should be your group's first priority in combat, otherwise killing the bastard can be difficult.

    However, I am not here to stand my ground on these topics. How would you recommend I alter the AT Field Neutralization mechanics without making it too easy?
    >> Anonymous 01/11/10(Mon)18:27 No.7545315
    >>7545111and the possibility of BERSERKER MODE.

    Titans can and do go berserk
    >> Anonymous 01/11/10(Mon)18:28 No.7545333
    we need orks with glasses piloting junky titans
    >> Black Mesa Janitor 01/11/10(Mon)18:33 No.7545431
    >>7545191

    > You know, thinking about what could be added to it, the biggest thing that sticks out is a lack of bio upgrade options. The few really cool ones that exist are berserker-only and late-game.

    A fair point. My only explanation on that front is that there were not that many special Biological Upgrades that occurred to me, and that BUPs are currently the only way to increase your Eva's Physical Characteristics.

    >Things like being able to spend BUP on an extra roll for the distinctive features table would be cool.

    That one... honestly had not occurred to me. Though given that not all of the distinguishing features are a Boon, that one might bite you in the ass. Maybe a roll with a +36, so that the lowest you could get would be Cranial Horn (thus bypassing the Distinguishing Features that are actively bad for you).

    > Also, you have the logs for both sessions right?

    I have the logs for the first test-session, and the one this past weekend. There was an ad hoc secondary test session I didn't hear about until it was done, though. So I lack that.
    >> Black Mesa Janitor 01/11/10(Mon)18:35 No.7545458
    >>7545315

    Really? My mistake. I had never heard of that.
    >> Anonymous 01/11/10(Mon)18:42 No.7545562
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    >>7544988

    Ah yes. My silly little test character I rolled as I learned the system landed right there on that sync ratio screwup too.

    >>7545288
    I'm fine with the rules on that, It just confused me slightly. You are right about how reducing them to 0 isn't critical, merely helpful, and I just remembered I'm supposed to be threatening my players sanity (and Ego-borderline.)

    And yeah, upgrades would be nice. Another part you mentioned is armor 'types', though you gave no details. Not that I'm aware of any information on them in the show or expanded materials, they could make for something interesting to look into, if only to pad it out a bit more.
    >> Anonymous 01/11/10(Mon)18:42 No.7545571
    bump.

    a method of permanently raising synch ratio should be in there unless i'm not reading something
    >> Anonymous 01/11/10(Mon)18:45 No.7545605
    >>7545571
    or lowering for that matter, maybe as a critical failure on both ends or an outside-combat action that increases/decreases it by some amount
    >> Black Mesa Janitor 01/11/10(Mon)18:45 No.7545611
    While general input and ideas are appreciated, proposed topics for discussion:

    1) Modifications to the AT Field Neutralization rules.

    2) New Biological/Structural/Weapon Upgrades.

    3) New Assets/Drawbacks.

    I think that new Drawbacks are especially important. Drawbacks are required at character creation, and tend to have a pretty distinctive impact on your character. That these drawbacks be diverse and interesting will make character creation that much more varied and enjoyable, rather than only having a couple Drawbacks that most people feel are the "safe" ones. As it stands, most of the current drawbacks are thinly veiled ripoffs of the Cthulutech that seemed to fit.
    >> Anonymous 01/11/10(Mon)18:49 No.7545660
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    >>7545611

    I know one of my players won't look at it until there's something for injured people. Especially around the eye area. Rebuild 3.0 seems like it's gonna do it, so you'll not be violating canon or something silly, anyways.
    >> Black Mesa Janitor 01/11/10(Mon)18:53 No.7545713
    >>7545571

    Each Career Path has experience costs for raising your Synch Ration just like any other Characteristic. Also, Fun Fact: Since your SR is base on your WP, raising your WP similarly raises your SR.

    >>7545605

    There are ways that your SR can go down, but they are few and far between.

    In general, like mentioned above your WP is a part of your SR. If anything hits you in the Willpower, expect your Synch Ratio to tank accordingly. The "Big Ego" Drawback can similarly drop you Synch Ratio until you act awesome enough to redeem yourself, while certain side effects of a low Ego Barrier can permenently decrease your SR as well.

    Given the importance of Synch Ratio when fighting Angels, I am hesitant to make permanent SR drops common. Though feel free to spitball ideas for rules/situations that would adversely effect your SR, even if only on a temporary basis.
    >> Anonymous 01/11/10(Mon)18:54 No.7545737
    Personally I enjoy the challenge inherit to not being able to totally lower and AT field. Also, really just fill in things like rolling off the world BMJ. Also a little more fluff would be loved.
    >> Black Mesa Janitor 01/11/10(Mon)18:56 No.7545773
    >>7545660

    I make it a point to avoid using stuff from Rebuild (for reasons I explain in the pdf) but that doesn't prevent me from using such physical impairments as Drawbacks.

    What sort of injuries are we talking here? The lost eye is already mentioned, what about being wheelchair bound? What else would work in that vein in your opinion, and how would you stat them from a Dark Heresy perspective?
    >> Anonymous 01/11/10(Mon)18:57 No.7545780
    Black Mesa Janitor, I just wanted to say that I think you're awesome and that you should FEEL awesome. What makes me sad is that I neither have a group willing to play this system, nor a computer or the time to run it online. That, and I've been far too coddled by D&D of both 3.5 and 4th to safely want to jump into a system like that.

    You're still awesome, though.
    >> Black Mesa Janitor 01/11/10(Mon)18:59 No.7545823
    >>7545737
    > Also a little more fluff would be loved.

    What in particular do you think needs more fluff?

    From an inside perspective (and someone who is rather familiar with the source material), its easy for me to not mention something that newcomers that lack a background in Evangelion need to know.
    >> Anonymous 01/11/10(Mon)19:00 No.7545833
    >>7545611
    Thinking about the spend BUP to roll thing would work better if the chart included a BUP cost for each trait if they wanted to take some after creation, perhaps with the caveat that the really good ones like Predatory or Extra Eyes could only be rolled.

    That said, general brainstorming for additional traits:

    Biological- Ability to use AT powers right after spreading at an increased cost, some sort of acid spit, some kind of contortion thing (think armadillos or for a more extreme version, octopi).

    Structural- Spiked armor or something harmful or potentially harmful on contact, something that makes entry plug ejection more efficient or at least a little less risky (maybe even allowing one last action before ejecting)

    Weapon- Built in weapons. Unsure whether it should be structural or weapon, but having something actually inside the eva that pops out to fire could be useful
    >> Black Mesa Janitor 01/11/10(Mon)19:00 No.7545834
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    >>7545780
    >> Internet Black Knight 01/11/10(Mon)19:01 No.7545854
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    >>7545737
    yeah, what kind of fluff? i'll be watching this thread, hoping to help.
    >> Anonymous 01/11/10(Mon)19:02 No.7545867
    AT-Field Containment - the ability to contain an explosion or something within your AT-Field. The contained blast continues to explode upon being unleashed.

    Advanced versions allow for SHINING FINGER and Bomb Lasers.
    >> Anonymous 01/11/10(Mon)19:03 No.7545879
    Dammit now I wish I'd read this after downloading instead of working on the game already in progress.

    Will be looking forward to the fixed version at least, OP. Also, I haven't looked yet, but upgrades and customization are always good. Will try to think of some.
    >> Anonymous 01/11/10(Mon)19:05 No.7545905
    >>7545867
    Someone's been reading Shinji and Warhammer 40k.
    >> Anonymous 01/11/10(Mon)19:06 No.7545922
    >>7545315
    Fucking bullshit.

    Not on the same scale and not the same way as an Eva.
    >> Black Mesa Janitor 01/11/10(Mon)19:12 No.7545985
    >Biological- Ability to use AT powers right after spreading at an increased cost,

    Hmmmm, maybe an upgrade to your core that that makes spreading easier, so you can partially spread and move in the same half-action (full spread if you have Quick Spread)?

    > some sort of acid spit

    Bite attack required, adds 1d5 to the bite damage and has a very short range high pen/low damage attack?

    >some kind of contortion thing (think armadillos or for a more extreme version, octopi).

    I have... no idea what this would do.

    > Structural- Spiked armor or something harmful or potentially harmful on contact

    Electrified armor plates? Only works when plugged in, of course...

    > something that makes entry plug ejection more efficient or at least a little less risky (maybe even allowing one last action before ejecting)

    Easily done.

    >Weapon- Built in weapons. Unsure whether it should be structural or weapon, but having something actually inside the Eva that pops out to fire could be useful

    Wing loadout-like upgrade that allows you to have any of the available pistols as a shoulder mount? Not sure how this would be better than wielding it in your hands, maybe a computer controlled targeting that allows it to use the Aim action for free (though it still takes time and actually firing it is still an action)?
    >> Anonymous 01/11/10(Mon)19:13 No.7545997
    Elaborating on another Anon's ideas.
    >>Biological- Ability to use AT powers right after spreading at an increased cost, some sort of acid spit, some kind of contortion thing (think armadillos or for a more extreme version, octopi).
    One-shot adrenaline blisters that can be popped for a turn's surge. Tongue harpoon.

    >>Structural- Spiked armor or something harmful or potentially harmful on contact, something that makes entry plug ejection more efficient or at least a little less risky (maybe even allowing one last action before ejecting)
    Reactive armor (explodes out to stop incoming projectiles). Armor that can be shed when speed and agility becomes needed instead of shielding. Self destruct option before ejecting.

    >>Weapon- Built in weapons. Unsure whether it should be structural or weapon, but having something actually inside the eva that pops out to fire could be useful
    Mono-edge teeth wraps.
    >> Internet Black Knight 01/11/10(Mon)19:14 No.7546013
    >>7545833
    >Weapon- Built in weapons. Unsure whether it should be structural or weapon, but having something actually inside the eva that pops out to fire could be useful

    Asuka uses a spike launcher in Unit-02's right shoulder in EoE.
    >> Anonymous 01/11/10(Mon)19:14 No.7546014
    >>7545773
    Not the same guy, but as a quick rule of thumb, anything that won't adversely affect the piloting of something controlled through direct neural link that can do odd things like bypass one's personal physical drawbacks works. For example, if one is missing an eye, that affects a lot of things (depth perception, an entire weak/blind "side" to vision, etc), but as long as their eva has its proper allotment of eyes, it probably functions just fine no matter the pilot's condition.

    If someone is wheelchair-bound, then they obviously have trouble getting around in some ways. Not necessarily too severe trouble ,but trouble. Conversely, their evangelion probably has legs. Which may present some funny challenges involving relearning to walk. Or maybe not.

    Other general injuries include the loss of any limb, severe scarring from burns or similar trauma (affects appearance and likely causes some self-esteem issues if nothing else), internal injuries which cause general poor health or risks, and so-on. Not sure how to stat things, beyond penalties to relevant physical activities.
    >> Black Mesa Janitor 01/11/10(Mon)19:16 No.7546024
    >>7545867
    > AT-Field Containment - the ability to contain an explosion or something within your AT-Field. The contained blast continues to explode upon being unleashed.

    Obvious S&40k material, but not inherently bad. Maybe some sort of Dirac Sea power that can be used to negate an Area attack? Naw, too powerful.
    What about delay it 1 round and shift it 1d10 dm in a direction of your choice? Get it away from the party/cushy targets or try to use it against the enemy itself.

    Has potential, have to give it some thought.
    >> Anonymous 01/11/10(Mon)19:16 No.7546026
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    >>7545773

    I'm not entirely sure, however yes. Being in a wheelchair would likely would. As might missing limbs. I think. That combination works when roles are reversed. Fortunately Evangelions don't look terribly manual, as long as you aren't (physically) brain damaged and can move your hands, you can probably pilot one. My friends character they mentioned interest in playing has burns and one eye though, specifically, though one eye is certainly not the only disability players might like so I wouldn't limit it to that. If you want to keep the mentally damaged aspect I'd say make them very cheap drawbacks, like 100xp only, as while devastating on foot, they aren't so bad in practical gameplay.

    And yeah, the no Rebuild thing is sort of silly, but eh. You've basically already got the end of 2.0 with the fact there's an AT dickery class and more powers then 'melt enemy defences', beyond that, what would you spoil? Angel designs and that Ramiel and Zeruel are unnecessarily more insane and undefeatable? Can't really think of much else that would even be relevant to a game to spoil, as story changes are the type of thing that each individual DM will already mess around with.

    Also that part about raising willpower raises SR, well that's good to know, but it could have done with a mention. Seems you've made a couple assumptions like that for stats, might be worth it to reread and make sure you're clarifying sufficiently so that people that aren't yourself will be able to manage.
    >> Anonymous 01/11/10(Mon)19:18 No.7546048
    Rocket boots. For a jump boost OR for kicking people harder.

    Smoke/flare canisters embedded in armor for distraction or cover.
    >> Black Mesa Janitor 01/11/10(Mon)19:18 No.7546053
    >>7546013

    A similar weapon is included already.
    >> Anonymous 01/11/10(Mon)19:22 No.7546085
    Force weapons and funnels, maybe?
    >> Anonymous 01/11/10(Mon)19:23 No.7546087
    A jetpack. As seen vs the spider angel when it slows Unit 00's drop to manageable levels. And seen in S&WH40K when they use them to catapult and jetpack off of the launch rails to attempt to board the Earth's Cradle. (Man, I wish he hadn't had them stopped from that, Evas cutting their way into a boarding action would have been FUCKING YES.)
    >> Anonymous 01/11/10(Mon)19:47 No.7546089
    Just then the door to Shinji's room burst open and Asuka came out, crawling quickly and spider-like towards Shinji, the fetus shrieking horribly. Shinji's whole world fell apart as he ran blind with terror. Not even bothering with the front door, Shinji jumped through a window, the glass tearing into him and spilling his blood. In his hurry he didn't notice Rei go over to Asuka and ram her goat dick straight into Asuka's human mouth, instantly deep throating her. The fetus head cried out in pleasure as the Asuka monstrosity was fucked like a dog by what had become of Rei. Rei let loose demonic goat noises as she grabbed hold of Asuka's breasts with her lobster claws hard enough to draw blood. Rei continued to squeeze Asuka's tits into bloody hamburger as the fetus head shrieked orgasmic moans. Asuka's tongue licked all over Rei's goat penis as it slammed in and out of her throat, going so far that it almost reached her stomach. Rei let loose a scream like a goat having its nuts shredded by a thousand razors as she came inside Asuka, her daemon seed shooting straight into Asuka's stomach. The fetus gnashed its teeth in pure bliss as it orgasmed, its sex fluids spewing out its mouth and nose.
    >> Anonymous 01/11/10(Mon)19:47 No.7546091
    >>7546085
    IT'S AN EVAAAAAAA

    but seriously, a little too gundam. The game plays like the show, really--highly lethal even for the main characters.
    >> Anonymous 01/11/10(Mon)19:47 No.7546092
    roll 1d6
    >> Anonymous 01/11/10(Mon)19:48 No.7546097
    Shinji ran down the dark ally ways of Tokyo, not even realizing he was naked. In fact, he didn't realize much of anything except for the need to run from the insanity that had been plaguing him. Tears and sweat mixed on his face as his head throbbed. Suddenly his nuts ached with a crippling pain, causing him to fall. He landed on a broken beer bottle and some cat vomit in a dark dead end ally. As he lay there panting for breath and crying, his balls began to swell. He cried out in pain, grasping his growing nut sack. He quickly let go, his hands burnt from touching them. He looked down and through his tears could see that his pulsating nuts had swollen to the size of a soccer ball and were streaked with black veins and glowed brightly. His eyes widened in horror as he could hear the laugher from his nut sack even louder than ever now. His whole body spasmed with pain, his screams increasing proportionally with his expanding balls.

    Shinji's gonads detonated and darkness washed over him.
    >> Anonymous 01/11/10(Mon)19:48 No.7546102
    >>7546087
    They're already in there as the jump jets.
    >> Anonymous 01/11/10(Mon)19:49 No.7546108
    >>7546097
    >>7546089
    wut
    >> Anonymous 01/11/10(Mon)19:51 No.7546122
    "No Shinji don't! Remember that time it was your birthday and, and I-I gave you that, uh that thing and....." stuttered Gendo, beginning to panic.

    Shinji ignored his pleas for mercy and began stroking his dick hard. It instantly expanded to 12 inches, thorn like spikes coming up out on the sides of it. On the head of his dick, multiple razor like barbs sprouted. Shinji laughed as he lifted his dick and slapped it down between Gendo's flabby ass cheeks a few times.

    "What the fu......" began Gendo looking over his shoulder as he felt the prickly dick in his ass crack. His face went dead white with fear as he saw the monstrous cock that Shinji intended to put up his ass. "Oh god no......" said Gendo, tears coming to his eyes.

    "Well, enough foreplay, time for you to get fucked daddy." said Shinji, tired of just rubbing his dick in his dad's ass crack.

    Gendo whimpered and closed his eyes shut tight, anticipating the pain. To his surprise, Shinji got down off the desk and began walking across the room.
    >> Anonymous 01/11/10(Mon)19:53 No.7546135
    >>7546122
    Why are you posting this?
    >> Anonymous 01/11/10(Mon)19:53 No.7546138
    "W-what the hell...." said Gendo, not understanding.

    "Oh don't worry, you are still going to get fucked like the red headed step child daddy." said Shinji as he stopped waking when he got to the far wall. He turned around and got down in to a position that track runner takes right before they begin the race. "Children, actually, I want you to hold him in place just for now, I don't want him to get knocked off the table. And keep his legs spread wide." said Shinji with a lunatic grin.

    "As you command Lord Shinji." replied the Daemonettes, chuckling a bit at what he was about to do.

    "Oh god please....." muttered Gendo, his lips trembling as he realized the kind of pain he was about to experience.

    "01, if you don't mind...." said Shinji.

    "On your mark......get set........................GO!!!" she shouted.
    >> Anonymous 01/11/10(Mon)19:54 No.7546148
    >>7546135

    Oh, sorry, I'll stop.
    >> Anonymous 01/11/10(Mon)19:54 No.7546152
    >>7546138
    >>7546122
    >>7546097
    >>7546089
    I'm tempted to copypasta Shinji and Warhammer 40k now, but I can't be fucked. Sage for shitfic
    >> Anonymous 01/11/10(Mon)20:05 No.7546253
    >>Mono-edge teeth wraps.

    By which I essentially meant either a retainer-esque device or individual sheathes for each tooth, that made them into essentially prog-teeth.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)20:07 No.7546272
    First, I think Berserking EVAs should do enormous collateral damage. They don't have the care of a human pilot, and may even decide that this ridiculous 'civilisation' thing simply has to go. Double all Collateral Damage dealt by a Berserking EVA, and have it deal a certain amount in each turn after an Angel is defeated before it becomes Dormant. Something like D5-2 minimum 0. It makes for better roleplay since the characters most likely to berserk are most susceptible to the whole YOU TEAMKILLING FUCKTARD thing, and also makes Berserking a less purely desirable choice.

    Speaking of which, perhaps a WP test whenever a pilot or OD becomes exposed to the collateral damage they're responsible for, with a penalty equal to the Collateral Damage dealt, and each degree of failure inflicting d10 Insanity Points as the character is forced to confront the horrific carnage they had previously discounted. It's also good for plot because it gives the OD a very good reason to try and keep his pilots blinkered. I think the OD should be susceptible, since they're still human, but resistant, because they have to be calculating individuals by nature.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)20:08 No.7546285
    The S2 organ is too simple and not really interesting for the single most powerful thing in that world. An ability to eliminate power requirements is all well and good, but that shouldn't be the only result of the upgrade. Maybe an S2 Organ (Bound) and S2 Organ (Unbound) option, the former being as profiled, but with the caveat that if an EVA with an S2 organ goes Berserker it won't go dormant until it is rendered unconcious or 'dead'. Since it has to do something, a table of potential actions it might undertake needs to be in place. This is mostly because trying to kill your own EVA to get it back and hoping to fuck you can repair it quick enough to send it out to fight the Angel that killed it again before it breaches Terminal Dogma is awesome campaign fodder. The Unbound S2 organ should be far more powerful, basically granting extremely rapid regeneration to wounds or ATP as well as indefinite power, turning the EVA into a literal god of war. However, if an EVA with an S2 Organ (Unbound) goes Berserker, whoops, it's Third Impact. This is just because I like extremely powerful items that are incredibly risky to use.
    >> Black Mesa Janitor 01/11/10(Mon)20:09 No.7546291
    >>7546026
    >>7546014

    Drawbacks

    Impaired Vision/ Impaired Hearing: -10 to appropriate awareness tests and other skills. Impaired vision might decrease the range of any weapon you hold by 10-20. The mechanics stay the same, but how this manifests can be left up to the player. So your impaired vision might be a lost eye, or it could simply be really bad eyesight... ect.

    Physically Disabled: Movement speed is halved (be it limp, crutches, or that is simply how fast your wheelchair moves). Toughness is considered halved when rolling for endurance related tests. A more costly version of this drawback might impose penalties on other skills/situations unless you have someone to assist you.
    >> Black Mesa Janitor 01/11/10(Mon)20:17 No.7546376
    >>7546285
    >>7546272

    Brilliant stuff there.

    The only part of that i probably will not use in some form or another is the Collateral Damage/insanity thing. As it stands, high collateral damage already screws over the whole team in a definable, mechanical way. While I would enjoy the roleplaying implications of making the characters suffer for what they have done in a more individual way, that would be definably cruel.

    But yes, I'm definitely thinking that a Berserking Eva deals 1d5-1 collateral damage each round. That way, it's POSSIBLE that they don't step on something important, but more likely than not that they trash shit just by walking through it and not caring.
    >> Black Mesa Janitor 01/11/10(Mon)20:23 No.7546425
    Real question:

    Phase 3 of combat (Damage Control)

    Is it useful? Do you see your group ever actually using it, or is it just an assumed "skip this, moving on."

    It was a part of the game that was very much inspired by some of the minor character perspectives from S&40k, and also a way to help keep collateral damage in check. However, if most groups don't plan on using it, then I need to take that into account (given that that means that collateral damage isn't being reduced at the supposed rates)
    >> Anonymous 01/11/10(Mon)20:23 No.7546427
    No comments on my weapon/bio/armor/etc suggestions :(

    Even if you don't like them, let me know where you'd sooner I'd brainstorm and I might have something you can use.
    >> Anonymous 01/11/10(Mon)20:24 No.7546446
    >>7546425
    If I'm DMing, then I'd try to make sure we used it. If I'm not running it, then I could see it being ignored in a couple groups I've been in.
    >> Black Mesa Janitor 01/11/10(Mon)20:25 No.7546451
    >>7546427

    Sorry, my internet crapped out on me for a while there (but only for 4chan, strangely. Everything else worked fine. I had assumed the site was down bu the time logs from these posts clearly disproves that). Still working back through what I missed. What ideas were yours?
    >> Anonymous 01/11/10(Mon)20:26 No.7546460
    >>7546451
    Basically every weapon or upgrade idea after the first post of them (which you covered, I believe).
    >> Black Mesa Janitor 01/11/10(Mon)20:29 No.7546486
    >>7546048
    >>7546087

    There are jump jets currently in play as a structural upgrade. I'm trying to avoid prolonged flight in the Eva's (doesn't really fit the style of the setting, IMO) but what changes to the jump jets would you prefer?

    also: underslung smoke grenade launcher weapon upgrade. I'll look into that.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)20:37 No.7546554
    S2 Berserker table. Thes effects last until the Entry Plug is removed or the EVA is rendered unconscious or dead.

    1-10: "The stars are beautiful tonight..."

    The EVA stares longingly into the sky, perhaps reaching a hand upwards to grab at it. It will not react to any stimuli, even if attacked, unless something cuts off its vision of the sky.

    11-30: "What a strange creature!"

    The EVA notices a nearby object, anything from a flower to a person to an entire city, and immediately starts to examine it intensely. It will defend itself and the object if either is attacked, but will go Dormant if the object is destroyed. It will greatly resent the destruction of the object of its interest. If it is destroyed, add 10 to all future rolls on this table.

    31-60: "Freedom!"

    The EVA begins to walk in a randomly-chosen direction, and will continue to do so unless stopped. It will run at its top speed if attacked, and only attack objects attempting to block it. It will attempt to move forward regardless of damage done, and will use its arms or its head to propel itself if it cannot use its legs. It will resent its recapture. Add 10 to all future rolls on this table.

    61-70: Rage against the Machine

    The EVA will immediately tear off its armour, taking the appropriate damage. It will then attack any technological items within its sensory range until it or they are destroyed. Once no more technological items are in its sensory range, it will go dormant. It will resent its recapture, and greatly resent the rebuilding of its armour. Add 10 to all future rolls on the table if it is recaptured, and 20 if the armour is rebuilt.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)20:38 No.7546560
    71-80: "Vengeance!"

    The EVA will attack any humans or human-made objects it can detect. When no more are present it will begin running in a random direction until it finds more to destroy. It will prioritise attacking the greatest threats, and will only attack non-hostile targets when no more hostile ones are present. It will greatly resent humanity after it is recaptured. Add 20 to all future rolls on this table.

    81-90: "I am ANGEL!"

    The EVA's imprisoment and slavery has left it more sympathetic to the Angel's goals than man's. It will immediately attempt to access and destroy Central Dogma. It will never forgive humanity. Reroll all future rolsl on this table with results below 81.

    91-100: "Witness the end!"

    The EVA unleashes the full capacity of the S2 organ into its AT field, causing a catastrophic local failure of the laws of physics. Every trace of organic or processed matter within 1d100 kilometres of the EVA vanishes, as does the EVA itself. The GM may determine if this mass simply ceases to exist, or does something more unusual.
    >> Anonymous 01/11/10(Mon)20:39 No.7546569
    >>7546486
    Didn't spot the jump jets already. I agree about no prolonged flight--if anything, have a jump jet/biological wing combo that allows a lengthy pounce. Might not be the feel you're looking for though.


    >>also: underslung smoke grenade launcher weapon upgrade. I'll look into that.
    On a gun, sure. But also embedded into the Eva's armor, similar to the way a prog-knife or those spike launchers were. Launching smoke or bright lights is a great last-ditch escape option (or tactical option, for that matter) that you wouldn't want to lose just because your gun was batted away.
    >> Anonymous 01/11/10(Mon)20:39 No.7546570
    >>7546425
    I'd have Damage Control guys ending up in Powered Armour at the end of the game depending on research.
    >> Black Mesa Janitor 01/11/10(Mon)20:47 No.7546661
    >>7545997
    > One-shot adrenaline blisters that can be popped for a turn's surge.

    Somehow, I think that pumping adrenaline into a Eva is a bad idea. But maybe some other fluff for a temporary surge that can manifest in a couple of different ways.

    > Tongue harpoon.

    You have my attention. Explain further.

    > Reactive armor (explodes out to stop incoming projectiles).

    Interesting idea, but I'm not sure how to make this different from the way Ablative armor is already stated. maybe decreases the damage by 2 for the fist attack on that area, and is dirt cheap to research (10 surplus)?

    >Armor that can be shed when speed and agility becomes needed instead of shielding.

    A possibility, but remember that the armor is also restraining. Maybe makes Berserking slightly more likely as well?

    >Self destruct option before ejecting.
    In the show, we see an Eva self-destruct via blowing the core. This, unfortuneatly, would mean the Eva's permanent destruction. Even without blowing the core, a self-destruct on an Eva would be rather undesirable, given the extra collateral damage, the incredibly high added repair cost of the Evangelion, and the fact that any Angel with Bunker Field can ignore it entirely.

    > Mono-edge teeth wraps.

    I don't know why, but for some reason I draw the line at progressive natural weapons. Probably because Progressive teeth would be the mother of all toothaches.
    >> Black Mesa Janitor 01/11/10(Mon)20:51 No.7546704
    >>7546570

    Damage Control Phase: Team Fortress 2 meets X-Com.

    Actually, selling it like that would be a great way to get more people to use the phase...
    >> Black Mesa Janitor 01/11/10(Mon)20:53 No.7546732
    >>7546560
    >>7546554

    Neat, but that last one seems like an instant TPK and campaign ender. Might tinker around with that a little, but I'll certainly put it to use somehow.
    >> Anonymous 01/11/10(Mon)20:55 No.7546761
    >>Tongue harpoon. You have my attention. Explain further.
    Ever read Slug Quest? One of the coolest evolutions the main character got was what amounted to a chameleon's tongue (with more muscle), with a wickedly sharp barbed bone harpoon at the end instead of a sticky glob. Very nasty business, very cool.

    This makes me think that massive tusks for more biting would be an interesting feature too.

    >>A possibility, but remember that the armor is also restraining. Maybe makes Berserking slightly more likely as well?
    That would be interesting, yes. But I was thinking in a more S&WH40K way--where in addition to the normal restraining armor they've added even more armor (Titan modules and such) that the Evas can attach, and which often contains additional weapon systems.

    >>I don't know why, but for some reason I draw the line at progressive natural weapons. Probably because Progressive teeth would be the mother of all toothaches.
    You could make it the mother of all upgrades that everyone wants to get at some point in the far future of advancement but is way expensive.
    >> LDT-A 01/11/10(Mon)20:55 No.7546766
    As far as I can tell there isn't currently a way of determining the performance of your noncombat staff, whilst I could just homebrew this, it's something that could stand to be included.

    For instance, a roll or two relating to how quickly your science staff can analyse a new angel, IE a good roll means they can tell you its abilities before you fight it, etc.
    >> Anonymous 01/11/10(Mon)20:57 No.7546795
    Hey man, I confess that when you first said "Imma make Evangelion rules for Dark Heresy" I was pretty insulting about the idea, but I just checked out the finished product yesterday and its awesome, and my gaming group even agrees.

    however, one thing I think is missing from the game... the conflict of duality between the eva's machine nature and the eva's biological nature. (You could even make it a three-way conflict; the human (?) spirit imprisoned inside the eva, the biological aspect, and the machine aspect). I suppose this is covered by the Berserker though.

    What I mean is that, we DO indeed see an inorganic mecha on the show. It lacks both the "psychic" powers and the organic powers of an eva, and is retarded, but it would be REALLY freaking interesting to see the option for full on inorganic mechs, for a contrast with regular evas.
    >> Anonymous 01/11/10(Mon)21:03 No.7546877
    Have you considered adding in anything from the new Rebuild movies? I know there are several new things introduced in both (but mostly the second), but not wanting to throw out spoilers left and right...
    >> LDT-A 01/11/10(Mon)21:07 No.7546916
    >>7546795
    There's a section on Jet Alone, and if one was so inclined you could probably extrapolate T-RIDEN-T stats from that section combined with the Angel generation table and tech weapon lineup.

    Inorganic mechs wouldn't be that hard.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)21:09 No.7546927
    >>7546376

    Given that this is the fusion of two of the most ruthlessly cruel franchises out there, I disagree. Still, if you want to play nice, you can. In my games I wouldn't do it, but that's because I tend to play with people who actually roleplay what happens to kiddies who realise they've killed twenty thousand people, left hundreds of thousands homeless, and cost millions their livelihoods.

    This is even more distinct because of how little money the EVA UN has. The money it cost to upgrade NERV's gear resulted in thousands starving halfway across the world. Maybe if after each campaign you generated a little fake newspaper article that mentions the costs and consequence of recent Angel battles.

    I know what I'd do is at the end of a game sit down, run some numbers, and copy-paste the appropriate number of names off a name generator site to hand the players an honour roll mentioning everyone killed, missing, or wounded in the game, specifying whether killed by Angel or EVA. Maybe I'm just the kind of guy who enjoys the looks on people's faces when they see thirty pages of accidental deaths.
    >> Anonymous 01/11/10(Mon)21:11 No.7546955
    >>7546425
    I was actually talking with my group about running a campaign based around clean up. They seem to dig the idea. It has a very Planetes vibe that all of us really like.
    >> Anonymous 01/11/10(Mon)21:11 No.7546956
    >>7546927
    I really want to game with you someday. Because of this post, and because of all the other great ideas you've had. But especially because of this post.
    >> LDT-A 01/11/10(Mon)21:13 No.7546968
    >>7546927
    This certainly does bring up that there should perhaps be some kind of interaction between collateral damage and insanity/ego. Weak, but present. IE 1 insanity point, 1 ego damage for every 35 collateral damage caused by YOUR Eva. Something like that.
    >> Anonymous 01/11/10(Mon)21:15 No.7546984
    I love the collateral damage idea if for no other reason than that I'd watch my group pull amazing ideas out of their asses so that they ended up with next to no casualties. They're crafty buggers.
    >> LDT-A 01/11/10(Mon)21:15 No.7546986
    >>7546968
    Oh wait, nvm, you already vetoed that.
    >> Anonymous 01/11/10(Mon)21:16 No.7546994
    Question on Collateral damage: can you really avoid killing a bunch of people to any significant degree? I agree with fucking with player's heads, but I don't like the Mastermind.jpg idea of it being INEVITABLE that they'll kill tons of innocents.
    >> Anonymous 01/11/10(Mon)21:25 No.7547095
    >>7546994

    Unless you engage it in a safe area, no. Remember that the Eva needs power to function and likely any and all power stations are located in the city proper. So unless they've got underground shelters the civilians are pretty much fucked and even then.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)21:25 No.7547098
    >>7546994

    It's a balance.

    Firstly, you can try to minimise public deaths from Angels. This means you put the EVAs at higher risk or you allow yourself to cause more collateral.

    If you put the EVAs at higher risk you minimise all collateral, and get to know that you saved as many lives as you possibly could. However, you run a very real risk that your EVA will go down. If it goes down, the best that will happen is catastrophic collateral damage as the Angle goes unchecked, and at the worst, humanity becomes extinct.

    You can minimise damage by trying to kill as few people by accident yourself. This means you cause more net deaths by letting the Angel do damage. You look good for NERV public relations, and may be able to bring in some more funding and manpower, and you can tell yourself that it's okay because you didn't kill them. One day you might even believe it.

    Or, you can take the most Machiavellian path. The best way possible to minimise collateral is to kill the Angels, and reduce the risk of human extinction to near-zero. Killing the Angels as fast as possible also minimises collateral damage overall, by letting them cause less. However, your hands will run red with blood. You will be cursed if you fail, for taking the easy path and failing. You will be cursed if you win, and many will ask if it had been better to lose. And yet, no curse will be stronger than knowing that this was the only way.
    >> LDT-A 01/11/10(Mon)21:29 No.7547129
    >>7546994
    In terms of the series, it is VERY possible to pull off an entire angel battle with no deaths. Pulling it off without collateral damage is next to impossible though.

    Hell, high death count, low collateral count: Angelspawn attack.

    Consider: You roll the appearance area. Angel is considered to be next to the base of operations. With next to no time to evacuate citizens to shelters, some of them just stay inside the buildings as they recede into the geofront.

    This will keep the vast majority of them safe, however chances are that NERV command would still not skimp on raising them occasionally as makeshift cover for an Eva in trouble, resulting in horrible deaths for all inside.

    If evacuation to the shelters is totally successful, you could in theory trash the entire above ground city, destroying EVERYTHING, and still have no casualties.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)21:29 No.7547132
    I like a mechanic that associates player-specific collateral with funding. If they cause no damage themselves, NERV's spinteam can earn them more dollars. If they cause more damage than the Angel, then funding will be reduced disproportionately. The Spinteam will also assign specific objectives to the pilot to look good for, like protecting shelters, hospitals, and national monuments, instead of vital infrastructure. Will the funding you get from saving the painstakingly-restored Washington Monument be enough to pay for the loss of a major desalination plant and buy in water until it's built?

    This is good, because it also gives a really good reason to engage the Angels as far from cities as possible. It also enforces roleplaying. While good roleplayers will do so regardless fo cost, reinforcing it with effective rules satisfies them and encourages those unfamiliar or unused to it.
    >> Anonymous 01/11/10(Mon)21:30 No.7547148
    >>7547129
    save for two kids who were in the wrong place at the wrong time
    >> Black Mesa Janitor 01/11/10(Mon)21:35 No.7547201
    > That would be interesting, yes. But I was thinking in a more S&WH40K way--where in addition to the normal restraining armor they've added even more armor (Titan modules and such) that the Evas can attach, and which often contains additional weapon systems.

    One of the things I regret not adding in the release is the LETTER-Type equipment (A-Type, B-Type, D-Type... ect). Maybe I'll include a heavy armor type along this route...

    > As far as I can tell there isn't currently a way of determining the performance of your noncombat staff, whilst I could just homebrew this, it's something that could stand to be included.

    For instance, a roll or two relating to how quickly your science staff can analyse a new angel, IE a good roll means they can tell you its abilities before you fight it, etc.

    Fair enough. I'll have to look into ways to make this work, and I'll probably tie it in with the Operations Director somehow as well.

    >>7546968
    >>7546927

    Hmmm, maybe I'll include a sidebar/optional rules to this effect. I wouldn't make it required, though, as that just makes the entire party prone to scramble for the "Sadistic" Drawback so they can say that their character isn't adversly effected by such loss of life or some such. It will probably be closer to LDT-A's idea, just because insanity/Ego Barrier damage is pretty easy come by in this system anyway. Hell, Arael can take you from 0 to 100 Insanity points in as little as 5 rounds. From Orbit.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)21:35 No.7547205
    >>7547129

    Ah, but THAT depends on how well-built and well-designed the shelters are. If they're obviously the result of massive investment like the Tokyo-3 shelters, they can withstand incidental quakes and building collapsing elsewhere, but if the shelters takes a hit it's gone and if the building on top collapses they're trapped and will die before rescue comes. Shitty shelters will be raging deathtraps. Even a pretty damned good shelter won't take being stomped on by a running EVA.

    Which raises more delicious dilemmas. Do you invest in the building of shelters to hold everyone, but unsafely? Do you put many at risk to build the best and guarantee the safety of the most crucial citizens? Do you leave them to die and spend it all on arming the EVAs, in the hopes that killing the Angels faster will be more efficient? Do you spend it on Scanners and gamble on being able to stop the Angels outside the city? And if you do, what do you do if the Angels attack another part of the world?
    >> Black Mesa Janitor 01/11/10(Mon)21:37 No.7547221
    > Question on Collateral damage: can you really avoid killing a bunch of people to any significant degree? I agree with fucking with player's heads, but I don't like the Mastermind.jpg idea of it being INEVITABLE that they'll kill tons of innocents.

    Collateral damage is shit you have to pay for because you broke it. While some casualties are garunteed, the Damage Control Phase assumes that most of the populace has been evacuated to emergency bunkers. Unless one of these bunkers is hit, its theoretically possible to smash a city block and kill only a single digit number of people who probably shouldn't have been there anyway.
    >> Anonymous 01/11/10(Mon)21:38 No.7547239
    >>7547221
    Like goddamn faggots who won't evacuate when the hurricane comes.
    >> Black Mesa Janitor 01/11/10(Mon)21:43 No.7547290
    >>7547132
    >>7547098
    >>7546927

    I would both Love to play a campaign with you as GM, and Dread it immensely.

    What sort of mechanics would you recommend as additions to the Collateral Damage system? While I like some of your ideas (if with a certain degree of moderation), the Collateral Damage system has thus far been the hardest to balance (too much CD to handle and you never get any research and you die like chumps later on, too easy to handle and you get everything crazy early PWN forever) so the simpler we can keep this the better.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)21:44 No.7547301
    >>7547201

    Ah, but the 'Sadistic' drawback isn't immunity. Consequences don't have to happen directly to your character to affect your character. If they're all being nasty, they may get pulled off the rotation by NERV Public Relations, formally disciplined, or such. If they do something genuinely horrific, like smash their way inside a huge and occupied fallout shelter to hide from an explosion, killing thousands, then they will be tried and publically executed for war crimes.

    Also, in the game style I'm advocating for I'd give ways to reduce insanity points. You can spend downtime with psychologists to burn them off one a day or week or such, you can buy them off with EXP, or such things. Also, they won't be strictly negative. High insanity characters have much higher chances of Berserking and lower chances of gaining further Insanity. Maybe for each ten point of Insanity you have, you gain one less Insanity point every time you gain them, to a minimum of zero. If you've destroyed and Angel in a city and levelled it, watching as ten million lives are cast to ash in an instant, suddenly smushing a few stupid looters underfoot just doesn't do it any more.
    >> LDT-A 01/11/10(Mon)21:54 No.7547427
    Definitely have some kind of conversion rate between EXP and ego/insanity, however there could possibly stand to be other ways to recover ego and insanity damage as well as this. I haven't seen anything mentioned so far though that quite cuts it.
    >> Black Mesa Janitor 01/11/10(Mon)21:55 No.7547435
    >>7547301
    > You can spend downtime with psychologists to burn them off one a day or week or such

    AE actually already has this as a mechanic. There is a time management system in the "Life on the Ground" chapter for handling long periods of time punctuated by special events which are roleplayed as normal. Given that Angels can takes MONTHS to appear after the previous attack, the alternative would be a hassle filled with homebrewed timeskip rules anyway.

    > the rest of your post

    In general, your interpretation of this game is rather more grimdark than my presentation of it. But that's not a bad thing.

    If you are willing to write up the plans for it, we could work this in in the following way:

    One of the things I planned to include was an "And Beyond" Chapter at the end, which discussed alternate campaigns using the Adeptus Evangelion rules but diverged from the main style rather greatly. Evangelions as weapons of war between countries in a post-Second Impact world where the Angels never showed up, Neon Ultima Exterminatus, things like that.

    While some things of your might make it into the main system, your grimdark version in all of its glory might be presented as an alternate option in this final chapter.

    Consider it "Adeptus Evangelion: Nightmare Mode"
    >> Anonymous 01/11/10(Mon)21:59 No.7547495
    >>One of the things I planned to include was an "And Beyond" Chapter at the end, which discussed alternate campaigns using the Adeptus Evangelion rules but diverged from the main style rather greatly. Evangelions as weapons of war between countries in a post-Second Impact world where the Angels never showed up, Neon Ultima Exterminatus, things like that.
    YES.

    >>While some things of your might make it into the main system, your grimdark version in all of its glory might be presented as an alternate option in this final chapter.
    >>Consider it "Adeptus Evangelion: Nightmare Mode"
    Also yes.
    >> Anonymous 01/11/10(Mon)22:01 No.7547510
    >its theoretically possible to smash a city block and kill only a single digit number of people who probably shouldn't have been there anyway.

    Sweet.
    >> Anonymous 01/11/10(Mon)22:01 No.7547515
    This thread is full of great ideas and should really get archived. As should the future thread with the fixed/upgraded version of the rules; I and at least several others aren't going to want to miss them.
    >> LDT-A 01/11/10(Mon)22:03 No.7547535
    And how did that playtest go that happened like a day or two after release? I was hoping to hear some eyewitness accounts of that.
    >> Anonymous 01/11/10(Mon)22:03 No.7547538
    >>7547435
    Countries having their own Evas sounds like G Gundam.
    >> Devilist 01/11/10(Mon)22:05 No.7547557
    >>7547538
    It's the reasonable assumption, given modern warfare's sharing of nuclear technology.

    Expect paranoid politics about its use and abuse to follow, generating more intrigue, and "arms inspections".
    >> Anonymous 01/11/10(Mon)22:06 No.7547568
    >>7547538
    I'd play it.

    >>7547535
    Depends on what you mean. There was a playtest a few days after it and Janitor said earlier in the thread that he had logs of it (and the RP-only session that started the actual game), but there may have been a third one right after it came out so idk. In any case, it went very smoothly once everyone got a grasp on how things worked.
    >> Nerv Boston Anonymous 01/11/10(Mon)22:07 No.7547586
    Hey, we had our first session this week, and it was a blast.

    There was complaint that since neutralizing took half an action, and two people's ATS every round, there's not a lot of time (or ATP) left to do anything (like attacking, using AT powers, etc. This especially hurt the AT Specialist, and was aggravated by having a skirmisher acting as a sniper (and thus being out of range for Neutralize). Also, unless people delay their actions constantly, one person takes all the ego barrier damage each encounter, and that feels harsh. Basically this means that for the entire encounter, one if not two people need to voluntarily go insane and not do much in combat, which is harsh.

    A couple things I houseruled in actually had to do with the weekly training: I noticed that there were no ways to increase Fellowship or Willpower (or Synch Ratio), so I put some in. Fellowship is easy: Partying. It works the same way as most of the training (when you've succeeded a number of times equal to your modifier, your fellowship goes up by one). For Willpower and Synch Ratio (arguably the two most important stats in the game), I took something from the show and made it a weekly requirement (in addition to the other training): Synch Tests. The show had the pilots chilling in the plugs trying to improve their Synch Ratio all the time, so I came up with this: Each pilot makes a Willpower test. If they succeed, their Synch Ratio goes up. If they fail, their SR goes down. When a pilot has succeeded a number of times equal to their Willpower Bonus, their Willpower goes up by one. If half or more of the pilots succeed, the Operations Director gets a training mark (or however you word it), and when his training marks are equal to his Willpower Bonus, his Willpower goes up by one.
    >> Anonymous 01/11/10(Mon)22:07 No.7547588
    >>7547538
    They kinda do. Japan made 00 and 01, Germany got 02, USA got 03 and 04, and China and Russia I think got 05 and 06, at least from what I could remember.
    >> Black Mesa Janitor 01/11/10(Mon)22:09 No.7547608
    >>7547538
    It might end up like that. I'm thinking of including mass produced smaller mechs (like weaker Jet Alones) in that setting as well. Or maybe just Positron Tanks.

    >>7547535

    There was a playtest that went well, with a couple of major rules hiccups resulting from a GM who had never played DH before but refused to let that stand between him and Giant Cyborg Fightan games. First actual session was this past weekend, but ended on a cliffhanger and the group agreed to withhold posting logs on /tg/ until the first combat was finished.
    >> Archivist 01/11/10(Mon)22:09 No.7547613
         File1263265791.jpg-(20 KB, 526x350, 1261108589857.jpg)
    20 KB
    I want to be a little girl. Made of guns and ammo.


    Include F-Type equipment, more special abilities for enemies, another rank for the OD, rules for dummy plugs, as the things off the top of my head. However, the biggest change I would like to see is an all-out inclusion of all the relevant DH material in the supplement so as not to be looking at two different rule books. In effect, making the supplement self-contained. I know it's a ton of work but I'd love to see something like that.
    >> LDT-A 01/11/10(Mon)22:10 No.7547620
    If you were having some kind of Eva war, it would almost make sense to mass produce Eva heads and torso's, just the bare minimum to support interface and the core, so that the AT field could be used.

    I mean consider that with the resources for an Eva you can produce 3 AT field sources approximately, and in a lot of cases of warfare this would seem a fair tradeoff. Countries with missile defense grids running off of batteries upon batteries of child pilots synced with nothing but the upper torso's and heads of Evas.
    >> Archivist 01/11/10(Mon)22:11 No.7547631
    >>7547586
    Consider your ideas stolen, me amigo.
    >> Anonymous 01/11/10(Mon)22:12 No.7547639
    >>7544679

    This is off topic, but would you mind if I ask the name of the font you've used for the Adeptus Evangelion logo there?
    >> Black Mesa Janitor 01/11/10(Mon)22:13 No.7547657
    > Synch Tests. The show had the pilots chilling in the plugs trying to improve their Synch Ratio all the time, so I came up with this: Each pilot makes a Willpower test. If they succeed, their Synch Ratio goes up. If they fail, their SR goes down. When a pilot has succeeded a number of times equal to their Willpower Bonus, their Willpower goes up by one.

    Consider this idea officially stolen.
    >> Archivist 01/11/10(Mon)22:15 No.7547674
    >>7547657
    I stole it first!
    >> Anonymous 01/11/10(Mon)22:17 No.7547692
    If I run the game, I'm probably going to make heavy use of Angelspawn (That shit is so stylish), and I think it'd be interesting to have one of those Corruptor-Angels to have infested another NERV HQ, so that instead of having to fight just one corrupted eva, you have to take on a whole squad.
    >> Black Mesa Janitor 01/11/10(Mon)22:17 No.7547696
    >>7547639

    I actually have NO IDEA where I got that font. It was some online Font site where you could type in sample text and it would display it in a bunch of fonts.

    It MIGHT be the same font that they used for the posters for the movie "300". It was certainly a font similar to that, though.

    Trust me, forgetting where I found it was a major kick in the nuts for me when I had to later strip the logo out of the cover image for use on the character sheets and whatnot.
    >> Anonymous 01/11/10(Mon)22:17 No.7547697
    A couple things that occur to me are that you definitely need more options for customizing the Evas. For instance, most all of the Bio options are strictly for the Berserker. And to get a jump jet you need to first buy a heavy chassis (which has its OWN required purchase), but there's nothing else that you can attach to the heavy chassis besides those jump jets. Honestly I don't see why that's a requirement for jump jets, as Unit 00 didn't seem to have a particularly heavy frame but was the only one we saw with the jump jets in the series. Basically, it seems like anyone who has their heart set on being able to briefly fly is paying through the nose for it--especially with the heavy chassis damage rule.
    >> Archivist 01/11/10(Mon)22:18 No.7547705
    >>7547674
    Also, while I'm here, neutralization will be modified as of now until further notice. Ego barrier damage will be calculated just prior to the Angel's turn when neutralizing.
    >> Anonymous 01/11/10(Mon)22:20 No.7547721
    I thought that prog knives were supposed to have a molecule thick blade, not vibrate. You might want to double check that.
    >> Black Mesa Janitor 01/11/10(Mon)22:21 No.7547725
    >>7547620

    An interesting idea, and one that represents a wonderful defensive option. That plus dummyplugs equals a very heavily defended city. And you would probably have these suckers in heavily armored... containers...

    ...

    "You see these three monoliths on the map? That's where they keep their AT Field Generators. Destroy these and this is over."
    >> Dr. Baron von Evilsatan 01/11/10(Mon)22:22 No.7547741
    >>7547435

    I wouldn't actually Angelnuke a city every time. Maybe the last one or two, but even then only if they fuck up. I tend to use a bit of hyperbole in the posts I make because it gets the point across and the style in place. The details I'd adjust to suit the players. If they want to play Happy Huggathon Lovangelion, then fine. It's nearly the most inappropriate system and setting in the world, but fine.

    As for the EVAs, that's what I'd been thinking about. Fighting the Angelwar is all well and good, but when you've finally won, you have to recognise that you now have barely a dozen coherent national governments held together by sheer desperation and kept in check by food control, a superpowerful UN that is violently unstable and can turn a nation into an anarchic hellhole in a month through food sanctions, post-Angelwar reconstruction bills that leave every nation on the earth incapable of sustaining their own economies and at best on their inevitable way to a slow collapse, and stupendous antigovernmental tensions from their authoritarian nature, now no longer covered by emergency and war. When you add to this dangerous mix military technologies that by all rights we should not have developed for centuries, governments whose only valuable resource is an effectively-omnipotent war machine capable of laying waste to a city in minutes, and vast private bodies with the military might to be above the law, you have an apocalyptic global war waiting to happen.

    Why did you think SEELE managed to convince the UN to attack NERV so readily? They knew NERV was a private body that held the vast majority of the military might of the entire planet and had the expertise and backing to use them. NERV could have, if it weren't for the pilots' various instabilities, very easily taken over global control.

    When you think about how fucking shitty the inevitable post-Angelwar world would be, suddenly SEELE's plan seems a whole lot better.
    >> LDT-A 01/11/10(Mon)22:23 No.7547753
    >>7547721
    I'm pretty sure all the Eva wiki's list them as vibro blades, but certainly, molecule thick edge does ring a bell...
    >> Anonymous 01/11/10(Mon)22:23 No.7547761
    >>7547697
    There's also the railgun that requires the heavy chassis.
    >> Anonymous 01/11/10(Mon)22:24 No.7547765
    >>7547721
    they vibrate at an extremely high frequency

    molecule thick blades is just stupid
    >> Anonymous 01/11/10(Mon)22:24 No.7547768
    I'd like to see some rules whereby high level berserkers could create angelspawn or infest/corrupt enemy evangelions...
    >> Anonymous 01/11/10(Mon)22:26 No.7547789
    >>7547741
    YESSS! I fucking ADORE the idea of a setting in which the PCs avert the final impact, only to have to deal with consequences like that.
    >> Black Mesa Janitor 01/11/10(Mon)22:29 No.7547830
    >>7547761
    >>7547697

    Heavy Chassis Dependent equipment:

    Jump Jets, Ablative Absorbers, Heavy Railgun, Great Positron Cannon, Heavy Bolter (to hold your FUCKHUEG AMMO BACKPACK)
    >> Anonymous 01/11/10(Mon)22:31 No.7547846
    >>7547789
    then you realize initiating it yourselves may have been a good idea after all
    >> Anonymous 01/11/10(Mon)22:31 No.7547847
    >>7547697
    >>7547697
    What episode did Unit-00 have a jump pack? I don't remember this.
    >> Anonymous 01/11/10(Mon)22:32 No.7547862
    >>7547847
    its in rebuild
    >> Anonymous 01/11/10(Mon)22:34 No.7547874
    >>7547846
    I dunno, I love the idea of bullying any country you want with your S2 reactor equipped eva.
    >> LDT-A 01/11/10(Mon)22:35 No.7547890
    >>7547846
    I just suddenly realised that now THAT GUY and LOLRANDUM has a whole new way to troll the fuck out of your group now.

    LOLTHIRDIMPACT

    Actually, in the event of Third Impact occurring between Lilith and an Eva, my understanding is that like most of the TI scenarios you'd have a short grace period to kill the godlike being; If there was an Angel nearby, would they try to help too? Given that its a version of Third Impact that they don't want to happen and all.

    Just because the concept of fighting with an Allied Angel makes me Squee, even though I know that the Angel would immediately turn on you as soon as the job is done (Literally immediately).
    >> Dr. Baron von Evilsatan 01/11/10(Mon)22:36 No.7547904
    >>7547874

    Until you realise that maybe the unstable thirteen-year-old kid in your world-ending killing machine may react poorly to you telling him to go halve the civilian population of another country, and that there is not a damned thing you'll be able to do about it. The reason S2 engines were so rarely used isn't because of their lack of utility but the stupendous danger they pose.
    >> Anonymous 01/11/10(Mon)22:37 No.7547910
    >>7547847
    >>7547862

    When the power was out and they fought the spider that dripped poison. She used it to brake her decent down a chute to recover a rifle. Incidentally that was the only episode in which the regular NERV guns were able to kill an angel.
    >> Anonymous 01/11/10(Mon)22:39 No.7547934
    >>7547904
    I was more thinking of it being the traumatized bloodthirsty thirteen year olds who would come up with the idea, not so much of killing civilians but just dropping in on the enemy's capitol and scaring the shit out of their leaders, or even kidnapping them after wrapping your eva up in a ninja costume.
    >> Anonymous 01/11/10(Mon)22:40 No.7547939
    another idea that I like toying with is the progenitor race finding out that two seeds of life some how landed on the same planet which in their book is not supposed to happen under any circumstance

    so they send in a cleanup crew that arrives in the middle of an angel war

    of course niether the children of Lilith nor the children of Adam want to be wiped out. CUE UNHOLY ALLIANCE.
    >> Anonymous 01/11/10(Mon)22:40 No.7547940
    >>7547862
    Isn't that Unit-02? I know that Asuka uses the S-Type equipment at the beginning of 2.0, but I don't remember Rei using it.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)22:40 No.7547945
    Actually, back to the original, I don't really like the idea of Angelspawn. The fundamental difference betwee nthe Angels and Humanity was the fruit of life and the fruit of knowledge. They were almost immortal and coudl adapt to many situations. We are weak and shitty but can do science at our problems to solve them. Being able to create new beings doesn't seem like it shoudl be possible for them. Maybe for a new angel self-duplication would be a pressured reaction, but creating new creatures is, I think, inappropriate.
    >> Black Mesa Janitor 01/11/10(Mon)22:40 No.7547953
    >>7547904
    > The reason S2 engines were so rarely used isn't because of their lack of utility but the stupendous danger they pose.

    And that's AFTER you get them installed properly. The State of Nevada would really like to get that 89km radius of land back.

    ...

    Aaaaaaaaaaaaaaany day now would be fine.
    >> Anonymous 01/11/10(Mon)22:41 No.7547959
    >>7547945
    just make it a multipart angel

    like its remote controlling bits of itself
    >> Anonymous 01/11/10(Mon)22:42 No.7547971
    >Just because the concept of fighting with an Allied Angel makes me Squee, even though I know that the Angel would immediately turn on you as soon as the job is done (Literally immediately).

    Oh man, this idea is also pretty cool.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)22:42 No.7547973
    >>7547953

    No, what made that creepy wasn't the 89km crater, it was that the dirt stayed just where it was and everything else disappeared.
    >> LDT-A 01/11/10(Mon)22:44 No.7547991
    >>7547910
    This is one of the main reasons that I think Shinji and Warhammer 40k did Matariel undeniably better than the original series. I mean what the hell was matariel trying to accomplish? It had no AT field, its body type was pretty much the worst possible one in terms of being able to survive without an AT field, and even its acid was pretty pathetic. Consider that without the power outage, it could have been intercepted and destroyed just by conventional ground forces. It was THAT BAD.

    Having it there pretty much purely to troll the fuck out of Tokyo-3 made a lot more sense. Theres no fucking way Matariel could have expected to make it to central dogma like that.
    >> Anonymous 01/11/10(Mon)22:44 No.7547998
    >>7547973
    good old dirac sea
    >> Black Mesa Janitor 01/11/10(Mon)22:44 No.7548001
    >>7547945

    Hmmmm, the creatures are meant to be temporary. Maybe through in something that says that Angelspawn, as a power, decreases the Angels ATS by 2 permenantly, to represent the fact that they have some of the reality bending power invested in keeping this swarm of creatures alive and coherently separated?
    >> Anonymous 01/11/10(Mon)22:45 No.7548018
    >Being able to create new beings doesn't seem like it shoudl be possible for them.

    Presumably, Adam's descendents could create life just as Lilith's could, yeah?
    >> Anonymous 01/11/10(Mon)22:46 No.7548026
    >>7547991
    maybe it had an AT field, it was just really fucking weak and was neutralized by the mere presence of the evangelions

    so it still would have been immune to ground forces
    >> Nerv Boston 01/11/10(Mon)22:47 No.7548059
    Ooh, somebody mentioned Dummy Plugs, and that reminded me: I told my Operations Director I had houserules for Dummy Plugs that I would give him access to at Rank 2, and he said he'd like a power that lets him "cut the feedback" somehow. Misato tries to do that all the time in the show, cut the synch temporarily so that the pilot doesn't get hurt. I came up with something on the spot, but I'm not exactly happy with it. Can you think of anything?

    Oh, and by the way:
    Dummy Plug, Rank 2 Operations Director, 400XP
    Half Action
    One Eva of your choice instantly goes Berserk. If the pilot of that Eva is conscious, they gain 1d5 Insanity points and roll on the Trauma table as if the Eva had been defeated and they are no longer in control of the Eva.
    >> Anonymous 01/11/10(Mon)22:48 No.7548063
    >>7548018
    the rest of the angels are not on the same level as Lilith

    Lilith is more on par with Adam
    >> Anonymous 01/11/10(Mon)22:51 No.7548105
    >>7548018
    what if the Angels were the Adam's Children's own version of Evangelions that they made way back during the 1st impact when the Black Moon impacted the earth.
    >> Black Mesa Janitor 01/11/10(Mon)22:52 No.7548118
    >>7548059

    I went out of my way to not include "Instant Berserk Buttons" personally. However, some of the new stuff might make Berserking considerably less desirable, so that might be cool.

    As for cutting the feedback... consider it done. Though it might come with a temporary penalty to the pilots SR as well (considering that the two are pretty related).
    >> LDT-A 01/11/10(Mon)22:55 No.7548157
    >>7548118
    I'd have said penalties to SR, and something to represent loss of coordination (After all their entire Eva is suddenly numb).
    >> Black Mesa Janitor 01/11/10(Mon)22:55 No.7548168
    >>7548105

    Naw, the Angels are straight progeny of Adam. The cores might have been created to help fight Lilith, though. Adam did get here first, presumably he had time to get the ball rolling as far as life was concerned.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)22:56 No.7548170
    >>7548118

    Ah, but it's not a player-controlled button, it's an Operations-Officer-controlled button. They have to balance the usefulness of a more powerful but less capable EVA and avoiding the recalcitrance of a pilot against the risks of harm to the EVA and the pilot, collateral damage, and the likely instant hatred they engender in the pilot.
    >> Black Mesa Janitor 01/11/10(Mon)22:57 No.7548191
    >>7548170

    There is that. Even so, I would probably throw it in as a rank 3 rather than a rank 2 ability. Dummy plugs showed up fairly late in the series, and they made a big point about it being dangerously untested even then.
    >> Archivist 01/11/10(Mon)22:58 No.7548198
    >>7548059
    I have a different idea on how to handle dummy plugs:
    Dummy Plug, Rank 4 Operations Director, 500XP
    Full Action
    When the plug is activated, the Operations Director must spend all remaining fate points for that session. If none are remaining and/or the evangelion is berserk, this ability cannot be used. Once the ability is activated, the pilot of any evangelion deployed in the field loses control of that evangelion and direct control is given to the Operations Director. The only A.T. powers that are available in this mode are spread and neutralize, and the evangelion cannot berserk.
    If this ability is used, the pilot counts as defeated and must make the appropriate rolls.

    Rank 4 is a proposed expansion to the Operations Director table that I am thinking about.
    >> Anonymous 01/11/10(Mon)22:58 No.7548208
    I think the Dummy Plug was actually just a way for Gendo to troll Shinji. I mean, the ONLY time it worked was to make Shinji watch "himself" kill his friend.
    >> Anonymous 01/11/10(Mon)22:59 No.7548218
    >>7548168

    true, though creating some sort of pre-Lilith setting fluff is awesome none the less

    just as a pile of hypothetical
    >> Dr. Baron von Evilsatan 01/11/10(Mon)23:00 No.7548229
    >>7548198

    Actually, when they inserted the dummy plugs into 01 it went Berserker. The MP EVAs didn't. Maybe you have to roll against the EVA to see if it accepts the plug, or if it goes Berserker and rejects it.
    >> Archivist 01/11/10(Mon)23:00 No.7548231
    >>7548198
    I forgot to add that the Pilot does not experience any synchronization feedback for this mode and will not be harmed unless the entry plug is breached. Further, when the ability is activated, the entry plug can be ejected as per the safe eject ability.
    >> Anonymous 01/11/10(Mon)23:01 No.7548237
    >>7548063
    I realize this. Lillith's accidental creations, mankind, can procreate. Why can't Adam's accidental creations, angelkind, procreate?
    >> Nerv Boston 01/11/10(Mon)23:01 No.7548240
    >>7548118

    The current way I'm thinking of doing it is: A pilot of your choice gains +20 to Feedback tests made this turn, but gets a temporary (until end of battle) -20 to Synch Ratio. I may add that they may only take one half action this turn, but that's only if I decide to make Neutralize a free action (which I'm considering).
    >> LDT-A 01/11/10(Mon)23:02 No.7548247
    >>7548191
    This. The Dummy Plugs were kind of a big deal, SEELE didn't feel secure in their stability even when they sent in the Mass Production Eva's, they just felt pressured at the time.

    Also, I feel like the Dummy plugs aren't quite Beserk, maybe some kind of modifier to the behaviour?
    >> Archivist 01/11/10(Mon)23:02 No.7548249
    >>7548229
    I am not sure what you referencing as far as 01 going berserk with the dummy plug.
    >> Anonymous 01/11/10(Mon)23:02 No.7548250
    >>7548170
    I'd suggest having Ego Barrier hurt rather than insanity.
    >> Anonymous 01/11/10(Mon)23:03 No.7548257
    >>7548237
    we don't know that they can't since they got owned during the 1st Impact which probably fucked them all up
    >> Black Mesa Janitor 01/11/10(Mon)23:03 No.7548259
    >>7548240

    Yeah, I'm considering making Neutralize a half action to start, but a free action to maintain (though if you move out of range, you have to start from scratch again)
    >> Anonymous 01/11/10(Mon)23:03 No.7548268
    >>7547991
    Maybe spidey had a trump card but got fucked over before it could use it. Terrorist virus angel still had the worst death. Come on, evolutionary dead end? That's almost as bad as sending people to shadow realm.

    A fun idea is a decoy angel that uses two seperate bodies (not like the Dirac sea fellow because the 3D image it projected was its shadow, entirely seperate bodies. ) Unlike the seventh angel (Bodies should be destroyed at the same time), one body would have "gimmick cores" and be ridiculously large, while the other is invisible save its core and silently tunnels towards Central Dogma.

    An even more fun idea is, remember the angels of music? Instead of angelspawn, have an angel split to a hundred or so weaker critters at will. Fun part? They still need to be killed at once.
    >> Black Mesa Janitor 01/11/10(Mon)23:06 No.7548295
    >>7548268
    > Fun part? They still need to be killed at once.

    Preparing N2 strike...
    >> Anonymous 01/11/10(Mon)23:06 No.7548298
    >>7548237

    see my suggestion in >>7548105

    if that were the case, then only the "Adams" that in an Angel would have been able to survive the 1st Impact while the rest of them perished

    Admitedly there are holes in that idea
    >> Anonymous 01/11/10(Mon)23:07 No.7548307
    >I went out of my way to not include "Instant Berserk Buttons" personally.

    I agree 100% with that attitude. To me, Berserking is the most enticing quality of the game, that and the whole operations director.

    QUESTION: Can the angelic hybrid-clone pilots let their evas go berserk? I can't seem to find the page they're on
    >> Dr. Baron von Evilsatan 01/11/10(Mon)23:08 No.7548323
    >>7548237

    They don't comprehend the notion. The fruit of life gives them immortality and the capacity to shape themselves to respond to any non-catastrophic threat. Their fundamental construction leaves them no means of comprehending the notion of death, and without death, no notional comprehension of life. They lack the mortality-driven urge to create further copies of themselves. They also do not have the capacity to choose to create new life, because they do not have the capacity to be creative. Humanity, pressured by mortality, procreates, and burdened with imagination, creates.
    >> Anonymous 01/11/10(Mon)23:09 No.7548327
    >>7548307
    They're under assets, and no. All it is is that they have Emotioneless and their synch can't go below 40.

    Playing one is fun, though!
    >> Anonymous 01/11/10(Mon)23:10 No.7548346
    >>7548327
    sweet, so there's a flavorful reason to play something other than a berserker.
    >> Anonymous 01/11/10(Mon)23:10 No.7548351
    >>7548323
    I think Kaworu's attitude pretty much nukes that theory
    >> Archivist 01/11/10(Mon)23:11 No.7548363
    >>7548323
    This argument makes sense. Although, I do find Angelspawn fun.
    >> LDT-A 01/11/10(Mon)23:14 No.7548392
    >>7548351
    Kaworu wasn't pure Angel, he was just enough of an Angel to count as being one.
    >> Anonymous 01/11/10(Mon)23:14 No.7548393
    We wouldn't even be having this discussion of Angelspawn were it not for S&WH40K.

    That said, we might not have this discussion about Adeptus Evangelion were it not for S&WH40K...
    >> Anonymous 01/11/10(Mon)23:15 No.7548395
    >>7548323
    that doesn't make any fucking sense to me. Adam was sent to populate the Earth. Are you saying that in Adam's world, every last living thing would be a direct descendent of him?
    >> Anonymous 01/11/10(Mon)23:16 No.7548419
    >>7548395
    and by that I mean that his descendents wouldn't reproduce, only him. Sounds really weird.
    >> Anonymous 01/11/10(Mon)23:17 No.7548433
    >>7548323
    First Ancestral Race, do you know what it is bitch
    >> Black Mesa Janitor 01/11/10(Mon)23:18 No.7548443
    >>7548323

    I find your theory sound, and works well when applied to the original series. Obviously, I stole Angelspawn from S&40k. I think that Angelspawn present an interesting challenge to the PCs specifically because it goes against normal Angel combat.

    If you need to reconcile it with Angel psychology, just chalk it up to the Angel stealing a page out of humanities book and rolling in with its own backup.

    As a strategy for reaching whatever macguffin is being guarded, its not a bad one: multiple Angelspawn can zerg rush and try to reach the [fill in the blank] while the Angel itself keeps the Eva's occupied (or vice versa).
    >> Archivist 01/11/10(Mon)23:20 No.7548470
    >>7548395
    Adam was fundamentally different from Lilith. They were A and B and were never meant to land on the same planet. The show never clarifies what sort of life they were meant to create but Adam supposedly created the Angels--creatures of pure might unlike any other creature on earth.
    While the whole paragraph on the knowledge of life and death is pure conjecture, it is somewhat supported by the information provided in the show. Simply put, Angels have no need for evolution because they are beings with a perfect soul (hence their perfect control of the A.T. Field, the barrier of the soul). They have no need for reproduction.
    Lilith, on the other hand, accidentally created humanity through her blood (LCL). Humanity is not even a true creation of hers and is imperfect. Implicitly that would mean that whatever creatures Lilith would produce would not be humanity.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)23:22 No.7548498
    >>7548351

    Ah, but it doesn't. Kaworu was the last of the Angels to be created. This was in the final moments of the struggle between Adam and Lilith, and Adam had seen the design of Lilith's creations. Intrigued by the fundamental difference between his and her lifeforms, he created the last of the Angels to observe the Lilim and analyse them. He created Kaworu in partial mimicry, a seed that would absorb those characteristic his Angels saw, though it would be lacking in the fundamental differences, imagination and mortality, with all the associated baggage. Kaworu observed the Lilim, as he was meant to. Presumably, this is because Adam knew at this stage all his other creations would have been bested, and that there would be some undefinable quality of the Lilim beyond his analysis, or potentially even his comprehension.

    Kaworu observes many humans, ending with Shinji, a very interesting human as he is in close contact with Angels. He notes the differences between him and the Angels. While humanity is a tragic species, doomed inevitably to die and suffer fear all their lives, they are also a great species. While the Angels are wonderful creations, they are finite. Humanity, though, creates its own creations, and is infinite. He is still an Angel, though, and though he would regret the end of humanity feels he must awaken Adam, because he cannot concieve of performing another task. Rei enables Shinji to kill him before he leaves to find Adam.
    >> Anonymous 01/11/10(Mon)23:23 No.7548508
    >>7548470
    Not disputing that humans aren't what lillith imagined, but the idea that the aliens don't breed or replicate is bizarre beyond belief.
    >> Black Mesa Janitor 01/11/10(Mon)23:23 No.7548512
    >>7548470

    See "The Original Plan" Third Impact Scenerio.
    >> Anonymous 01/11/10(Mon)23:23 No.7548514
    >>7548470
    then why does Ireul evolve?
    >> Nerv Boston 01/11/10(Mon)23:25 No.7548534
    >>7548259
    "Maintain" makes me think the Angel's ATS doesn't re-spread on its turn. If this isn't what you want, make sure it's clarified.

    Also, do you have any ideas on how to spread Ego Barrier damage more evenly?

    By the way, a quick rundown of how the Sachiel fight went with us: Sachiel hardly hit anything, the only damage that the Evas took was when he exploded, which happened when the Evas stunned him, got enough "dead" results on the Crit tables to fully expose the core, and then the OpDir full-auto'd the surviving Tanks and Vtols into it, which did enough damage to the core to get the explode result. I was not expecting Collateral Damage to end up working as nice as it did. It was a very fun recap to know what caused what to the environment.

    Also, I have doubled all movement, and things are still slow, but the right kind of slow. The way DH has it, a half-action move for an Eva isn't usually even as far (3dm) as it is tall (4dm). Doubling movement puts most things on 6/12/18/36, and I think it worked well. Distance is really important in this game, what with the Umbilicals and city maps that they are placed in.

    Speaking of Umbilicals, I'd like to share with anyone thinking of trying this that putting your map on a bulletin board and using push-pins for all your combatants and structures worked awesomely. I cut little ribbons that corresponded to the umbilical lengths, so when an Eva would connect to a cable, I'd put the Eva's pin through one end of the ribbon and the structure's pin through the other. It didn't take much fidgeting, and it was a really easy way to keep track of how much cable you have.
    >> Black Mesa Janitor 01/11/10(Mon)23:26 No.7548562
    >>7548514

    Now THERE is an interesting point to bring up for Angelspawn. Iruel WAS a swarm of smaller creatures (specifically, nanite-like things). While it acted as a single organism, it was clearly lacking a single body.

    Acceptable precedent for Angelspawn?
    >> Archivist 01/11/10(Mon)23:26 No.7548567
    >>7548498
    Also, that is plainly wrong. Kowaru was not actually created by Adam. He was a Seele science project, much like Rei. He "contained" Adam's soul, granting him an immense A.T. Field power unlike any other Angel. However, he was also mostly human (no visible or known core). The only reason he is identified himself as Tabbris is because he did not have Adam's body and was technically a different being, plus the Biblical implications. As Rei was Lilith, Kowaru was Adam.
    >> Anonymous 01/11/10(Mon)23:26 No.7548574
    >>7548498
    interesting theory but it still defeats the purpose of Adam being a Seed of Life with the White Moon

    Adam-based life just didn't have a chance to establish itself before Lilith and the Black Moon fucked shit up and the lance deactivated Adam.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)23:28 No.7548603
    >>7548443

    There is a resolution that strains but does not break the premise. The Angels can copy, mimicking what they observe of humanity without actually understanding what they are doing or how creation actually works. The shapeshifters could potentially subdivide, into smaller versions of themselves and maybe even other Angels. More interesting would be extremely crude approximatiosn of human tools, such as an angel that is a fleshy box that looks very slightly like an aircraft carrier that breaks off flying lumps of winged meat vaguely similar to fighter jets that hover uselessly around the EVAs before eventually exploding without great effect. This is within reason, though it would have to come before the psychology angels that read the human minds.
    >> Internet Black Knight 01/11/10(Mon)23:29 No.7548604
    >>7548567
    he's right. Kaworu was created by SEELE.
    >> Archivist 01/11/10(Mon)23:29 No.7548605
    >>7548514
    He did not display an A.T. Field which would lead me to believe he had no soul. Otherwise, I have no idea.
    >>7548508
    They are aliens and are appropriately bizarre. It comes with the territory I think.
    >> Anonymous 01/11/10(Mon)23:30 No.7548619
    >>7548534
    >>got enough "dead" results on the Crit tables to fully expose the core, and then the OpDir full-auto'd the surviving Tanks and Vtols into it, which did enough damage to the core to get the explode result
    >>the OpDir full-auto'd the surviving Tanks and Vtols into it

    Fucking awesome. Totally fitting with S&WH40K style Eva battles, too.
    >> Internet Black Knight 01/11/10(Mon)23:32 No.7548637
    >>7548605
    not all of the angels use their AT fields.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)23:33 No.7548647
    >>7548567
    >>7548604

    His Angel heritage must have been in the fore or he would not have intended to activate Adam. That eventuality would be drastically counter to SEELE's plans, because Lilith would not be involved.

    >>7548534

    I thin kthere shoudl be more said about power requirements. Ignoring the parts where the show disregarded its own rules for convenience, the internal batteries were supposed to last five minutes at light activity and only one at full power. Maybe have power last not five round ,but a certain number of actions? The play can spend them all on move, representing light power use, and try to get to another umbilical, or go all-out and use all the power to try and kill the Angel before system shutdown.
    >> Anonymous 01/11/10(Mon)23:33 No.7548649
    >>7548562
    Good point. At least according to your interpretation of the angels, at least two of the angels could also infect and take over evas, which seems to me like breeding.
    >> Anonymous 01/11/10(Mon)23:34 No.7548655
    >>7548605
    still, it is explicitly stated in the Classified Documents that they purpose of Adam and Lilith are to seed planets with life. If the life that Adam creates doesn't reproduce, then Adam really didn't complete his purpose of seeding the planet with life.
    >> Archivist 01/11/10(Mon)23:34 No.7548664
    >>7548637
    I never said it was a perfect explanation. That's the best I've got while being consistent with the other stuff. Hell, maybe all the Angels that did not display an A.T. Field were faulty. Who knows?
    >> Anonymous 01/11/10(Mon)23:35 No.7548668
    >>7548647
    >>Maybe have power last not five round ,but a certain number of actions? The play can spend them all on move, representing light power use, and try to get to another umbilical, or go all-out and use all the power to try and kill the Angel before system shutdown.

    Might be a bit more bookkeeping but it would simulate it a lot better.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)23:36 No.7548678
    >>7548655

    He did. His life was immortal. They need not breed if they need not die.

    >>7548605

    I seem to recall the reason being that the FAR never encountered any other form of life in the galaxy and got lonely, so they whipped up a galactic life-seeding program to make things more interesting.
    >> Anonymous 01/11/10(Mon)23:37 No.7548692
    >They are aliens and are appropriately bizarre. It comes with the territory I think.

    I still see no reason to think being able to replicate is a special power of mankind. Even bacteria and shit can do so, its the most bare bones definition of life.
    >> Anonymous 01/11/10(Mon)23:38 No.7548700
         File1263271086.jpg-(371 KB, 1025x2147, angel-tower_genga.jpg)
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    >>7548655
    also if you know about the Angel Tower from the cut scenes when Armisal was infects Unit 00, you can clearly see all the angels in it. Something very similar happens in the manga.

    Sandalphon was born from its egg right when the NERV found it.
    >> Black Mesa Janitor 01/11/10(Mon)23:39 No.7548709
    >>7548647
    > I thin kthere shoudl be more said about power requirements. Ignoring the parts where the show disregarded its own rules for convenience, the internal batteries were supposed to last five minutes at light activity and only one at full power. Maybe have power last not five round ,but a certain number of actions? The play can spend them all on move, representing light power use, and try to get to another umbilical, or go all-out and use all the power to try and kill the Angel before system shutdown.

    Interesting, but a major pain in the ass from a GM perspective. Consider it a part of the Nightmare Mode.
    >> Archivist 01/11/10(Mon)23:39 No.7548718
    >>7548655
    I think he did not fulfill his purpose because that was when Lilith decided to crash the party. Arguing any further on this is based purely on assumption on how things happened. As I've said before, I like Angelspawn.
    >> Anonymous 01/11/10(Mon)23:39 No.7548720
    >>7548678
    you don't know they don't die
    >> Anonymous 01/11/10(Mon)23:40 No.7548733
    >>7548709
    Depends. You could make it really simple with a bead/chip exchange system.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)23:42 No.7548761
    >>7548720

    And you don't know I'm not actually Anno.

    Of all the least appropriate franchises to go OH YEAH PROVE IT over, EVA is right up the top. The only gain any side can make for its argument is that it does not contradict what is known to be true, it is the likely intention of the creator given how he generally operates, or that it is a more elegant theory
    >> Black Mesa Janitor 01/11/10(Mon)23:44 No.7548777
    >>7548761

    Which is exactly why AE says "This is what this game assumes to be true" rather than "This is the truth".
    >> Anonymous 01/11/10(Mon)23:48 No.7548820
    >>7548718
    Same here. The reason for angelspawn being weaker than angels is that they don't have a chunk from Adam in them, or whatever. Makes sense to me.
    >> Anonymous 01/11/10(Mon)23:56 No.7548913
    Is there any place to watch for this update, besides just /tg/ where I'll doubtless end up missing it since I rarely come?
    >> Anonymous 01/11/10(Mon)23:57 No.7548932
    >>7548913
    With any luck they'll archive the update and we can just spot it when seeing what made sup/tg/ in the last day or two.
    >> Dr. Baron von Evilsatan 01/11/10(Mon)23:58 No.7548944
    >>7548913
    >>7548932

    Speaking of which, all of you vote up the archive for this. There's only two on it and it needs more.
    >> Anonymous 01/11/10(Mon)23:58 No.7548945
    This thread is amazing.
    I'm just trying to imagine how SEELE made Kaworu
    >> Anonymous 01/12/10(Tue)00:01 No.7548984
    >>7548944
    how I do that?
    >> Anonymous 01/12/10(Tue)00:02 No.7548996
    >>7548945
    SCIENCE.
    >> Anonymous 01/12/10(Tue)00:03 No.7549009
         File1263272586.jpg-(90 KB, 320x480, eva_clock.jpg)
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    I don't know which one of you archived the thread, but thanks a bunch. Now I don't need to transfer all this to a word doc for future reference.

    >>7548913

    This is probably the best place to look for it. It won't be anytime soon, though. It will take me at least a couple weeks to get everything up and running, expect a couple of months more likely. I won't have as much free time this upcoming semester as I did in the previous one.

    I have been thinking of posting it on Dark Reign (a fairly big DH fan-made material site) though I'm not sure what their reaction will be. I'm assuming "OH GOD WHAT".
    >> Anonymous 01/12/10(Tue)00:03 No.7549017
    >>7548996
    Quantum magic
    >> Anonymous 01/12/10(Tue)00:05 No.7549038
    >>7548678
    viruses are more alive than you are suggesting the angels are
    >> LDT-A 01/12/10(Tue)00:05 No.7549042
    Random thought: Perhaps add AT decoy as an AT field power?

    I don't think its currently in there, yet I could have sworn I noticed some stealth based abilities. When you consider that many of the Angels don't even have conventional sense organs, particularly those like Ramiel or whatsisnamewiththediracsea who should only be able to view the world by using reality bending powers, its not much of a push to suggest that the Angels can see the world through where AT fields are. If you create an Eva sized AT field 8dm to your left, it seems reasonable to me to assume this would fool quite a few of the angels. Especially if you turned off your own AT field first. You could also use this to provide support/cover to adjacent allies who were in a spot of trouble.
    >> Anonymous 01/12/10(Tue)00:06 No.7549057
    >>7548945

    Probably the same way they made Rei. Although that begs the question of whose DNA they used to make him.

    Keel Lorenz, worst dad ever.
    >> Black Mesa Janitor 01/12/10(Tue)00:07 No.7549070
    >>7549009

    Whoops. My bad there.

    Anyway, this thread is strolling into autosage territory soon.

    Thanks to all of you for your feedback, I'll do my best to make the next version waaaaaaaay better than the current one.

    Don't be surprised if you see another one of these threads sometime down the road, though. Hope to see you all again in it.
    >> LDT-A 01/12/10(Tue)00:08 No.7549074
    >>7548945
    Same way NERV made Rei, only they accidentally slipped up and poured in two beakers worth of Angel goop instead of one.
    >> Anonymous 01/12/10(Tue)00:09 No.7549092
    >>7549042

    maybe they see the different patterns of AT fields

    pattern orange, blue, and red (Lilith's anti-AT field during third impact) have been mentioned
    >> Anonymous 01/12/10(Tue)00:10 No.7549100
    >>7549057
    >Keel Lorenz, worst dad ever.
    Not the only dad to make send his perfect son to die
    >> Anonymous 01/12/10(Tue)00:10 No.7549102
    >>7549074
    you mean they used Adam goo instead of Lilith goo
    >> Anonymous 01/12/10(Tue)00:10 No.7549103
    Damn, I need to run this shit. Just the idea of one player being cold, emotionless angel-hybrid clone who allows herself to be used for anything since she doesn't have feelings, and the other being a crazy berserker with an eva that has mutated into a freak show.
    >> Black Mesa Janitor 01/12/10(Tue)00:11 No.7549114
    >>7549057

    > Keel Lorenz, worst dad ever.

    http://images.cosplay.com/photos/20/2059718.jpg

    notice the mug.

    anyway...

    >>7549042

    Not a bad idea. The AT Flare power works on the same principal, but is "Look over here!" Rather than "Look over there!"
    >> Archivist 01/12/10(Tue)00:39 No.7549475
    Janitor, if you're still around I realized something. I don't see why berserkers should get an S2 organ. Berserking already provides an unlimited operation run among other benefits. I think that S2 engines should instead be limited to other classes as an upgrade.
    >> Anonymous 01/12/10(Tue)00:40 No.7549488
    >>7549475
    Its because of the whole cannibalizing an angel's core, and becoming more and more like an angel.
    >> Archivist 01/12/10(Tue)00:45 No.7549535
    >>7549488
    Oh, I realize that. Mechanically speaking I don't see enough reason to grant them one. Evas all have cores anyway.
    >> Anonymous 01/12/10(Tue)00:46 No.7549554
    >>7549535
    I know that, but Shinji's eva got super powered precisely because it went berserk and nommed a bitch.
    >> Archivist 01/12/10(Tue)00:49 No.7549590
         File1263275356.jpg-(411 KB, 964x1268, 1261172841069.jpg)
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    >>7549554
    >> LDT-A 01/12/10(Tue)00:53 No.7549625
    Although clearly it WAS possible to just build an S2 engine into an Eva without it being a beserker by nature. I guess you could provide two paths to get the S2 engine then, being beserker, or accumulating ludicrous quantities of resources and EXP, enough to have an S2 engine fitted.

    Certainly it should still be subjectively harder to achieve than if you are a Beserker and just eat the damn thing.
    >> Anonymous 01/12/10(Tue)00:56 No.7549663
    >>7549625
    Yup yup.

    You know what'd be fucking sweet? LEtting people command a mass production series eva, if their char dies late in the game.
    >> Anonymous 01/12/10(Tue)00:58 No.7549675
    >>7549554
    maybe because it was made from Liliths while all the others were made from Adam
    >> Archivist 01/12/10(Tue)01:03 No.7549736
    >>7549675
    I think it was. I'm not even sure how it allowed 01 to have unlimited operation time since Evas can do that regardless. Consuming a core for whatever reason replicated an S2 engine. I suppose it had to do with combining DNA from both Lilith and Adam, hence why 01 became a subject for Instrumentality.
    >> Jericus, Scholar Medicae, in hiding 01/12/10(Tue)01:08 No.7549789
    >>7549736
    Unit 01 could operate independently because it housed Yui Ikari. It was just easier with an S2 unit.
    >> LDT-A 01/12/10(Tue)01:09 No.7549808
    >>7549736
    Did 01 actually eat Zeruels core? I though it just tore out chunks of it in general, my assumption being that the S2 engine was one of those chunks, with the Eva being all "Oh this is nice I'll have one of these", and assimilating some Angel DNA in the process.
    >> Jericus, Scholar Medicae, in hiding 01/12/10(Tue)01:12 No.7549835
    >>7549808
    Ritsuko yelling, "It's taking the angel's S2 unit into itself!"?
    >> Archivist 01/12/10(Tue)01:12 No.7549840
    >>7549789
    All Evas housed a soul. That gave them A.T. fields and the ability to synch with the children. I don't think Yui was particularly special in that regard. However, this makes me question the A.T. related abilities of a dummy plug system. I don't believe the mass production series displayed any A.T. ability.
    >> Jericus, Scholar Medicae, in hiding 01/12/10(Tue)01:16 No.7549884
    >>7549840
    I thought the Evas DIDN'T have souls, that that was the point of the dummy plug system being based around Rei clones. Then, when Ritsuko destroyed all the extra clones, Seelee had to go with ordinary robotic controls.
    >> LDT-A 01/12/10(Tue)01:18 No.7549910
    >>7549835
    See thats the the thing: S2 unit =/= core. The Core is the seat of the soul, the source of their AT field abilities. The S2 engine is a separate organ, even if it isn't a vital one for an angel. At least that was my understanding. Kind like how having no stomach would be a real inconvenience in the long term but it really wouldn't make a difference in the short term.
    >> Archivist 01/12/10(Tue)01:21 No.7549940
    >>7549910
    This makes sense. I wonder what the S2 organ actually is then.
    >>7549884
    Nah, they all had souls as displayed for the original three. Also, the Seele dummy plugs were based on Kowaru and were not purely mechanical. I can't say if the mass production evas had souls.
    >> LDT-A 01/12/10(Tue)01:27 No.7550005
    >>7549840
    >>7549789
    With regards to this, all the Eva's house a soul, hence, all can operate independently. As was mentioned, the S2 engine just means that it can continue to operate independently even after it normally would have gone dormant due to running out of battery. Normally the soul in question is the mother of the pilot to encourage a high sync ratio, though Kaworu was an excellent subject for the dummy plug project since his shenanigans allowed him to somehow control any Eva not already being actively controlled by either its pilot or its bound soul.

    I think the Dummy plugs work by mimicing the presence of a pilot in terms of the feedback sent to the Eva. Kaworu was used since they can just sacrifice any old person to power the MP evas and mass produce Kaworu plugs that will work inside any Eva.

    The Rei plugs probably kind of/were expected to work in 01 because Rei is a cloned Yui and is hence likely to have a reasonable sync ratio with her. Unfortunately 01 just went beserk because Yui could tell that Rei was an abomination based on her DNA and didn't want anything to do with her.
    >> Jericus, Scholar Medicae, in hiding 01/12/10(Tue)01:29 No.7550021
    >>7549940
    I got the impression the S2 organ was basically a powersource. In End of Eva, after Asuka has put down all the X-2s, we have Ritsuko saying that their S2 organs were activating and the X-2s recovered.

    Do you recall where in the series they said/implied 00, 01 and 02 had souls? I recall in the first episode 01 activated independently to protect Shinji, but I still think that was Yui. When we had the flashback to where Gendo burnt his hands, 00 deactivated when the Rei's plug was ejected.
    >> Jericus, Scholar Medicae, in hiding 01/12/10(Tue)01:34 No.7550071
    >>7550005
    Kaoru was a frickin' angel, in tune with his AT field. Rei was mostly-Yui, but also incorporated some angel genetics. Unit 02 did not have Asuka's mother in it, she hung herself. In EoE when Asuka is yelling out that it's her mother protecting her, that's just wishful thinking on Asuka's part. Thus when the battery runs down all the systems fail, as does her AT field.
    >> Anonymous 01/12/10(Tue)01:39 No.7550124
    >>7550071
    It was Asuka's mother's soul.
    The human souls gave otherwise inert clones life, much like Rei had (presumably) Lillith's soul.. or equivalent.
    >> Anonymous 01/12/10(Tue)01:41 No.7550147
    >that's just wishful thinking on Asuka's part.

    So why exactly would Gendo ETERNALLY IMPRISON HIS OWN WIFE'S SOUL in an eva and put HIS OWN SON in it? Is he just an insane sadist who loves to torture his own family? Why do they even puts kids in them?
    >> LDT-A 01/12/10(Tue)01:43 No.7550166
    >>7550071
    But thats what would happen anyway...

    Even 01, if beserking, goes inactive as soon as it runs out of power. Hence why the S2 engine was such a deadly addition to its repertoire.

    As for 02, I still wouldn't discount it having Asuka's mother in it, the mechanics for transfering a soul to an Eva seem to be established as pretty goddamn vague, they don't need to be ritually killed adjacent to it. And 02 beserks a time or two.

    Also all the failed Eva's, probably before they realised they needed souls: and then as soon as someone kills themselves out of frustration at not being able to get the Evas to work, suddenly the most recent model becomes operational, even if there is virtually no physical difference between it and its discarded precursors.

    Also 00 is vaguely implied to be using a shard of Rei's soul, hence why it can beserk, but only while the pilot remains inside.
    >> Kreigfag 01/12/10(Tue)01:43 No.7550173
    >>7550147
    Nah, not Gendo. It was Yui's plan. It was her who made sure it would be her son that had control over instrumentality as a big ol' fuck you to Seele.

    ...It didn't work.
    >> Anonymous 01/12/10(Tue)01:46 No.7550203
    >>7550166
    Did you even watch the series?

    Not Rei's soul. Shinji's mother in Unit-00.
    It 'berserks' because of motherly protection, combined with the fact it's more Adam than Lillith clone.

    Rei's body is a genetic duplicate of Shinji's mother, WITHOUT the soul. Something else is inside but only one clone at a time.
    Damn it people...
    >> Anonymous 01/12/10(Tue)01:47 No.7550219
    /tg/ - Anime

    +1 to autosage
    >> Kreigfag 01/12/10(Tue)01:48 No.7550236
    >>7550203
    ...wat.

    Yui was in Unit-01, dude. Why else was she always appearing in the mindfuck scenes? Here:

    http://wiki.evageeks.org/Unit-01#Soul
    >> Jericus, Scholar Medicae, in hiding 01/12/10(Tue)01:51 No.7550274
    >>7550147
    It was also said that Gendo didn't want it, but that Yui saw it was necessary. That Yui was inside 01 when she was "absorbed" That Risuko's mother (forgot her name) attempted to extract Yui from 01 and failed. And that Gendo was pursuing Instrumentality so he could be with Yui again.
    Technically Ritsuko failed to extract Shinji from 01, and it was only when Misato broke down in front of it that Shinji emerged/Yui released him.
    >> Archivist 01/12/10(Tue)01:52 No.7550281
    This was an interesting topic. I think I'll have some sleep now. Anyway, for the curious, the semi-official Adeptus Evangelion irc channel is #AdeptusEvangelion on Rizon.
    >> LDT-A 01/12/10(Tue)01:52 No.7550282
    >>7550203
    Wait... Are you SURE you mean Unit-00? Unit-01 being the purple/green one with the Horn, and the only one the Shinji ever piloted. The motherly protection is what happens with UNIT 01 GOES BESERK. NOT UNIT 00. Because if you are suggesting that Unit 00 had the soul of Yui Ikari you best be trollin.

    00 only goes beserk once, in a lot more subdued way, just sort of thrashing around and hurting itself, trying to headbutt through walls etc, then stops when Rei is ejected.
    >> Anonymous 01/12/10(Tue)01:52 No.7550283
    >>7550236
    Crap I shouldn't have used the numbers..

    I mean... "Shinji's mother is in the purple one"

    That's pretty apparent.

    http://www.fortunecity.com/lavendar/sydenham/167/pmech21.html
    >> Anonymous 01/12/10(Tue)01:55 No.7550322
    >>7550283
    In the same way that Asuka's mother is in the red one, and a portion of Rei remains in the Yellow or Blue one.
    >> Kreigfag 01/12/10(Tue)01:59 No.7550366
    >>7550322
    Well, there is evidence to support that it could be the soul of "Rei I" or Naoko Akagi. Both are decently supported, so the jury is out.
    >> Anonymous 01/12/10(Tue)02:03 No.7550434
    >>7550322
    There is no motherfucking 'portion of Rei'.

    The concept of Rei is artificial.

    It's, get this, a combination:

    Shinji's mother's genes
    +
    Another soul
    >> Kreigfag 01/12/10(Tue)02:05 No.7550475
    >>7550434
    This may help you.

    http://wiki.evageeks.org/Eva-00%27s_soul
    >> Jericus, Scholar Medicae, in hiding 01/12/10(Tue)02:07 No.7550510
    >>7550322
    I don't see how Asuka's mother ended up in 02, the "red one." Or, particularly, that 00 ended up with anyone's soul. Asuka's mother left a corpse. Rei I and Naoko Asagi left corpses. Yui did not, and Shinji, when his synch ratio was at 400%? His body has dissolved into soup and he's been incorporated into 01.
    >> Anonymous 01/12/10(Tue)02:08 No.7550516
    >>7550475
    I'm not reading that.
    I saw the series, many times, listened to the dialogue, read the subs, read the manga.

    Many... many times.
    >> Anonymous 01/12/10(Tue)02:10 No.7550557
    >>7550173
    This is my point, I don't think its hard to believe Asuka's mother was in her eva, because it'd be mighty odd for just one to have an implanted soul for no reason, but to be using children in general.
    >> Kreigfag 01/12/10(Tue)02:16 No.7550702
    >>7550516
    Alright then.

    >>7550510
    Hm. Well. It seems in a contact experiment (the same type that took Yui's life) Kyoko Zeppelin Soryu had part part of her soul ripped away from her, stripping her if her maternal instincts, and leaving her quite insane. So, the soul in Eva-02 the Asuka "meets" was her mother's maternal side, basically.

    No one is real sure what a "Contact experiment" is really, but both Kyoko and Yui tried one in their repective Eva's, and the Katsuraji Expedition tried one as well on ADAM in 2000. What ever it may be, it cause their souls to be "trapped" in the Eva. Possibly like Shinji, their Ego Barrier was so low, her AT field broke down and her soul passed into the Eva.

    But, souls can be salvaged from a body. Clearly shown by the fact all three Reis have parts of LILITH's soul in them, and both Rei II and Rei III being similar.
    >> Anonymous 01/12/10(Tue)02:19 No.7550766
    >>7550557
    >but to be using children in general.
    >Japan
    >> Kreigfag 01/12/10(Tue)02:29 No.7550930
    >>7550557
    Sheer convenience? Think about it. Nearly half of the world's population died 15 years ago. I really doubt there would be anyone willing to have their parents kill, if they're still alive, and hop into one of these. That, and it's implied that having them being born the same year as Second Impact is significant.



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