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01/03/10(Sun)21:07 No.7414200So what I need to work on next is items I guess. Each member will have 4 item slots, varying depending on their class. What I have so far is various slots, some shared, some not shared.
Warrior: 2-Handed Weapon, Light Armor, and Armor. Defender: Weapon, Heavy Armor, Shield, Armor. Ranged: Weapon, Quiver, Light Armor, Uh... Coudln't think of a 4th one. Quick: Weapon, Light Armor, and uh... I got nothing. Power Caster: Focus, Paper, Uhh. No idea. Support Caster: Focus Paper, ditto, no idea.
Some of those are self explanitory. At least the weapons. Light Armor and Heavy Armor, are suits of armor. "Armor" itself, is something simple, and nondescript, like a helmet, boots, etc. Weapons... I kind of want to seperate weapons between the classes, but not sure how at the moment. Focus would be some kind of implement, like a staff, ring, amulet, etc. Paper, would be about the same, with scrolls or tomes or something.
Mechanic-wise, the weapons/focus would provide a bonus to victory chance maybe 1-10, the armors providing bonuses to peril, probably 1-3, the quiver/Paper providing bonuses to endurance, probably 1-3 as well.. Aside from that, I'm really not sure. Of course I also want to include an elemental system, as well as something for more unique items.
There, /tg/, I've worked on it, revised it, rerevised it, editted the mechanics, and there you go. MY BRAIN BARFS UPON YOU.
Any comments, questions, concerns? |