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    64 KB Zerg Quest XXV Cerebrate Anon 12/29/10(Wed)21:10 No.13330984  

    We have devastated a Terran Core World, Brontes, in a surprise assault. We took losses, but the bulk of the deaths on our side were among Bernie's troops, and we have trouble seeing less of those things as a bad thing. We have left the world, but Bernie and its remaining forces remain.

    We have discovered a faction of Protoss called the Jael'Aten. Contrary to everything you would expect from our history, we offered the help them repair a ship and have made peace with them. So far, we don't know why they appear to have only archons in their colonies. We're pretty sure that's going to come up sooner or later.

    One of Kingston's invasion freighters is still out there. Warbrate has been putting out feelers, but has found nothing. Until it is found, we know that all of our third-wave colonies are at risk of discovery and attack.

    >after Bospech
    You're crazy, Captcha. Bospech is too well-protected!
    >> Anonymous 12/29/10(Wed)21:15 No.13331043
    What kind of planet was Brontes anyway? We wanted to hit a different core world but Bernie chose this one and I'm curious as to what we actually destroyed.

    Also, strip that planet of everything even remotely valuable.
    >> TUCAMP 12/29/10(Wed)21:21 No.13331113
    I'd say we have more of a non-aggression pact than a peace treaty.
    Brontes IV is of minor importance in the cannonish fluff, Starcraft: Insurrection happens there. Still it's no Tyradoor IX. I will see Kingston's beach house burned if it's the second to last thing we do! Last being of course the macabre Kingston family barbecue on Tarsonis.
    >> Cerebrate Anon 12/29/10(Wed)21:21 No.13331119
    Well, the ground was pretty smashed by the time our forces made it in, but it looks like it was home to a higher-than-average number of museums, concert halls, and a truly mind-boggling number of coffee houses.

    Most of our forces are already off-world in anticipation of a Terran counterstrike, but we could begin setting up a small colony for mining, if we wanted.
    >> Cerebrate Anon 12/29/10(Wed)21:24 No.13331150
    (Brontes, not Brontes IV. The wiki I'm reading lists it as a different planet, so that's what I'm going with)
    >> Anonymous 12/29/10(Wed)21:24 No.13331168

    Are the Jael'Aten in contact with the other Protoss?

    I fucking hope not, because we spent the last ten threads trying to not attract their attention.

    If possible, we should ask Jael'Aten as to their goals or philosophy.

    We should keep our actual strength and goals as clouded as possible.

    If we're lucky, we could get the Jael'Aten branded as traitors by the other Protoss, and suddenly, we have an affiliated branch of Archon shock troopers at our command.
    >> TUCAMP 12/29/10(Wed)21:25 No.13331182
    Let Bernie have it. He's probably already making those tunnels and whatnot.
    >> Anonymous 12/29/10(Wed)21:27 No.13331204

    No point in setting up a small mining operation, unless we could stripmine the planet and get out before Kingston's fleet shows up.

    Also, general housekeeping stuff.

    How is our colonial expansion going?
    Are we still infiltrating Terran worlds with infested Terrans, or did they all get killed?
    Is there public dissension with Kingston's leadership?
    >> TUCAMP 12/29/10(Wed)21:29 No.13331218
    Just noticed that, but how can you have a core world in the same system as an unknown planet? They do that a lot, it's frustrating. Still doesn't change the fact that Brontes was of little importance anyway.
    I say we leave them alone for now. They'll be debating what just happened for a bit, and I don't think we should intrude.
    >> Anonymous 12/29/10(Wed)21:30 No.13331237

    Good point, let's not be too pushy. We should DEFINITELY keep an eye on our borders for the main Protoss forces, though.
    >> Anonymous Drunk 12/29/10(Wed)21:30 No.13331241
    Is there any talk on the Terrans communications networks about our attack
    >> TUCAMP 12/29/10(Wed)21:30 No.13331243
    All our terran infiltrators are dead, and people 'like' Kingston, totalitarian state and all.
    >> Anonymous 12/29/10(Wed)21:31 No.13331251
    Has bernie cracked all the civilian shelters yet?
    >> TUCAMP 12/29/10(Wed)21:32 No.13331259
    Do you really want to know the answer to that?
    >> Cerebrate Anon 12/29/10(Wed)21:33 No.13331267
    (So, no mining, then?)

    Our colonial expansion has been on hold for a while, since our existing colonies were attacked. We could begin again, but Internbrate worries that with Kingston watching, our colonies would most certainly be in danger from the start. Should we do it anyway? Colonylord has several teams ready.

    The last infiltrators we had were on Icarus IV, before we glassed the planet. We were able to take many of the Infested Terrans with us, but we have not sent them into Confederate space in some time.

    It has been some time since we had any way of gauging Kingston's rule. There is no way to know how the war has affected the people's opinion of him.
    >> Anonymous 12/29/10(Wed)21:33 No.13331274
    Actually yes, cause if he hasn't we could use more infested terrans
    >> Cerebrate Anon 12/29/10(Wed)21:36 No.13331292
    (That's what happens when you allow for 10 years of loose canon and make more or less any published fiction canon. Still better than the Star Wars EU, but still)

    (We're still maintaining a large force in orbit over their world. We could talk to them easily, if you guys want to)
    >> Anonymous 12/29/10(Wed)21:37 No.13331308
    Damnit CA there were, like, half a dozen people who were saying stipmine in the last thread.

    Anyway, would it be possible for us to appropriate any satellites in orbit around Brontes? Communication satellites to pick up on Terran transmissions perhaps?
    >> Anonymous 12/29/10(Wed)21:37 No.13331309
    Can we ask the Protoss why the entire colony is comprised of Archons?

    Being very polite the entire time, of course.

    >>Times. Casurg
    >> TUCAMP 12/29/10(Wed)21:38 No.13331315
    I don't quite see why we still need infested Terrans. Thumblings are better since we can spawn them in bulk. We aren't making fleshlings, and we still haven't figured out those scanners. In my mind we have plenty. Infested protoss are what we're short on.
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)21:38 No.13331320

    Would it be possible to start expanding the colonies on the side furthest from the Terran Dominion.

    I realize that we were expanding towards the general direction of Earth, but it might be more profitable for us to continue expanding in the path of least resistance, at least for the moment.

    We could also set a trap for Kingston by expanding a new set of colonies in the same general area, but keeping a large Zerg fleet in reserve to fuck his day up when he arrives.
    >> Cerebrate Anon 12/29/10(Wed)21:38 No.13331322
    We...did not ever tell Bernie that it was supposed to leave survivors, or specifically tell it that it wasn't allowed to take prisoners. Things are definitely happening down there that involve civilians, but very little of it is infestation in the traditional sense.
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)21:41 No.13331343

    Even better, let's pull most of our forces out of orbit except for an "embassy" of an Overmind.

    Let the Jael'Aten we will be ready to assist them should any Terrans return and they request our aid.

    At this point in time, we should seek to build good relations, until we know more about their possible goals.
    >> Anonymous 12/29/10(Wed)21:44 No.13331389
    Am I ever going to get a response, or?

    >>Placuton creature
    And get Nargil on Placuton creatures ASAP!
    >> Anonymous 12/29/10(Wed)21:44 No.13331396
    That's why I asked if there were any shelters that hadn't been cracked yet. We said bernie could do what he wants with what he can get his claws on. But if he hasn't got his claws on them yet then he has no claim. Possession is 9/10ths of the law and all that.
    >> TUCAMP 12/29/10(Wed)21:45 No.13331404
    It's still the Confederacy.
    We could ask permission to allow an overlord to remain in the outskirts of the system in case they want to reach us. Far enough away from the colony so it is not thought of as anything other than a comm-relay.
    >> Anonymous 12/29/10(Wed)21:46 No.13331421
    >Our colonial expansion has been on hold for a while, since our existing colonies were attacked. We could begin again, but Internbrate worries that with Kingston watching, our colonies would most certainly be in danger from the start. Should we do it anyway? Colonylord has several teams ready.
    Colonylord doubtless has numerous potential expansion sites identified. Let's choose some which are well away from where we expect the Terrans to be- in fact, well away from the areas that they likely suspect we exist in at all. Colonize those. Choose a fairly defensible world in that general area, and colonize it as the military center for that expansion wave; start building up a rapid response force there which can effectively defend that wave of colonies from an attack of a size with what we think the freighter could launch.

    Ideally, they won't even notice that we've launched another wave of colonization. But we cannot stop expansion. Expansion means resources, strength, and fallback positions if nothing else. Expand expand expand.
    >> Anonymous 12/29/10(Wed)21:46 No.13331422
    They'd probably be grateful to be infested rather than face what Bernie will do to them.
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)21:47 No.13331437

    The edge of the system is fine too.

    Keeping a line of communications open is probably in our best interest.

    +1 vote for Embassylord.
    >> TUCAMP 12/29/10(Wed)21:48 No.13331444
    "If it is not to much of an intrusion, I would like to know the reason for you colony having foregone their physical form. This is a most peculiar occurrence in a universe that seems to have an abundance of them currently."
    >> Cerebrate Anon 12/29/10(Wed)21:48 No.13331451
    (They were saying it after I left. which was after we decided to retreat. If you can get more people up for it now, we can stripmine...)

    There are still a few intact satellites over Brontes. It would be easy to tap into them, and almost as easy to use them from any other world. Labbrate could get them deployed and working over Xenta in no time, for instance.

    (The rest of them are saying not to contact the Toss. You guys should decide. :P )

    As our homeworld was once a Terran planet, a large portion of our local border is with the Confederacy. Most of the rest is with the Protoss. If we wanted to ensure that the Terrans could not reach our colonies, we could always send them much further out toward Earth. We would be less able to support them (and vice versa), but they would be much safer.

    (Sorry, I type slow)

    There are most certainly shelters here and there that Bernie hasn't gotten to, yet. Should we send some units to retrieve their occupants? It would be more merciful than letting Bernie get to them.
    >> Anonymous 12/29/10(Wed)21:50 No.13331462
    Let's not forget that zerg can survive on worlds that would kill a Terran without a life support system. We can safely set up colonies on worlds that Terrans wouldn't want.
    >> Anonymous 12/29/10(Wed)21:51 No.13331470
    Space is three dimensional. Surely we don't border everyone on every side.
    >> TUCAMP 12/29/10(Wed)21:51 No.13331478
    Well, lets take a gander at ConfedTV again, ask about the archon nonsense, and leave Brontes to Bernie.
    >> Anonymous 12/29/10(Wed)21:53 No.13331502
    There are still a few intact satellites over >Brontes. It would be easy to tap into them, and almost as easy to use them from any other world. Labbrate could get them deployed and working over Xenta in no time, for instance.

    Yes, do it

    >There are most certainly shelters here and there that Bernie hasn't gotten to, yet. Should we send some units to retrieve their occupants? It would be more merciful than letting Bernie get to them.

    Also yes, no one really deserves Bernie. And who knows, some of them might know something useful.
    >> Anonymous Drunk 12/29/10(Wed)21:54 No.13331508
    Tap the satellites!
    >> Anonymous 12/29/10(Wed)21:54 No.13331511
    Contact the colony. They already know about both our intelligence and that we possess some knowledge about Protoss Tech. A simply conversation won't do anything.

    >>stop nortrati
    Though, we should apparently stop Nortrati at some point.
    >> TUCAMP 12/29/10(Wed)21:54 No.13331519
    A world that terrans wouldn't want would be one we wouldn't want either. Sure they may not want the planet that rains sulfur, but if it has minerals they'll want it. Terrans are greedy like that.
    >> Anonymous 12/29/10(Wed)21:59 No.13331576
    Then let me rephrase, we can safely colonize worlds that would be too cost prohibitive for terrans to take themselves.

    You know I just thought of something, I wonder if the Kel-Morian Combine would be interested in contracting Zerg to mine worlds that would be otherwise to expensive to mine using Terran workers and tech?
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)22:01 No.13331597

    Pretty sure that the Combine has come under Kingston's control at this juncture.

    I hesitate to begin opening diplomatic communications with Terrans at any junction anyways; there's way too much bad blood between ourselves and Kingston.

    I still want to eat his delicious brainmeats sooner rather than later.
    >> Cerebrate Anon 12/29/10(Wed)22:02 No.13331605
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    (Just leave them where they are and use them, or take them out of the system first? If there's a counterattack, we probably won't be able to smuggle them out)

    We begin pulling troops out of the Protoss' system, but maintain a communications line with them. We ask, very obsequiously, why they are all archons.

    "We are the Jael'Aten, who understand the true potential of the First Born. When two become one, it is a great day of celebration. The unenlightened fear the Merging, as they are unprepared for the condition. Those without proper training are burned away by their inner demons before they can reach their potential. Our teachings allow us to stay in this glorious form indefinitely. We are as one."

    That certainly explains...some things. We haven't seen any archons perish down there, yet, but we also haven't been here long. We can't verify if this claim of longevity is true.
    >> TUCAMP 12/29/10(Wed)22:04 No.13331632
    If they hadn't recently been annexed by the Confederacy I'd say they sure would be interested in cheap contractors. But even if they don't plan on colonizing or mining a planet that wont stop them from making sure we're not using it. Kingston is to thorough to leave any know zerg colonies intact.
    >> Anonymous 12/29/10(Wed)22:05 No.13331636
    How many are there? Can we use one now and smuggle the rest out?
    >> Anonymous 12/29/10(Wed)22:05 No.13331647
    This. This is interesting. I don't know how yet, but we can use this.
    >> Anonymous 12/29/10(Wed)22:06 No.13331659
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    This is what I thought mutas looked like in SCII

    Like a giant weepnibell
    >> Cerebrate Anon 12/29/10(Wed)22:07 No.13331669
    Well, through the debris, we can make out seven or eight. If we put some real effort into it, we could probably find twice that number. Not that we need any more than one, really.

    (Heh. If you guys had done this really early, we'd be having a whole different Quest right now)
    >> Anonymous Drunk 12/29/10(Wed)22:08 No.13331687
    Take them to nearby uninhabited system
    >> TUCAMP 12/29/10(Wed)22:09 No.13331690
    I am sure that the Conclave absolutely LOVES these guys. Nothing like heretics to give the Conclave something to do other than debate Adun. So I don't think we have to worry to much about them being in contact with the main Protoss force. They may have some contact with the dark ones, but then again it still seems pretty heretical.
    >> Cerebrate Anon 12/29/10(Wed)22:09 No.13331693
    (That's actually pretty much what they look like)
    >> TUCAMP 12/29/10(Wed)22:12 No.13331724
    Fuck yeah it Capitalist Zerg Quest up in here. Bust out the monocles and top hats I say. We might be able to work something out after we kill Kingston. I'm sure the KMC will be fine with coexisting as long as we don't interfere with their quest for riches.
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)22:12 No.13331732

    Hmm. Pro-integration Protoss.

    I wonder how many of them would consider merging with the Zerg.

    Once they get comfortable (relatively) with our presence, we should bring up the fact that we too, seek to become whole. Would bring up a pretty cool line of talk, at least.


    Definitely gank a satellite and use it to catch KingstonTV. The Confederates could hardly know one is missing after an orbital battle.
    >> Anonymous 12/29/10(Wed)22:13 No.13331743
    It'd be good to have backups, Terrans no doubt have a way to fry the circuits of stolen satellites, we may go through a few before we discover how to prevent that from happening.

    Hack one now and move as many others as possible to a secure location, away from our main bases in case the Terrans can track the satellites.

    Actually maybe move them to one of the worlds Kingston attacked recently so he knows without a doubt that he prevoked the attack that destroyed Brontes
    >> Anonymous 12/29/10(Wed)22:17 No.13331785
    I'd just like to reitereate my desire to "rescue" any terrans that are still hiding in shelters and are as yet untouched by Bernie.
    >> TUCAMP 12/29/10(Wed)22:18 No.13331798
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    I don't know how well that'd go. The Protoss are the firstborn, and from their perspective the Xel'Naga left because they were not good enough. These Protoss might think that they have achieved everything that the Xel'Naga wanted from their species. I see no reason why they would want a bit of the good ol' "Purity of Essence" if they're already "perfect." Unless it's just an experiment o see what happens, but they're religious fanatics not amoral scientists.
    >> Cerebrate Anon 12/29/10(Wed)22:20 No.13331824
    We send an overlord to collect all but one of the satellites. We haven't quite decided where we're taking them. (I think two of you have said a remote system, and one has said we should take it to Phelsun or somesuch. What's the plan?)

    Labbrate sends in a couple of units to reactivate one in orbit and relay its signal back to us. As we expected, the news is all about Brontes. It's being reported as an attack by a possible third species of alien, though late-breaking footage of the newcomers cooperating with Zerg means that the two might be cohorts, or that the new species could actually be forms of Zerg never seen before. The Terrans have little real footage, though. Labbrate tinkers a little, and finds that they have set up an alternate channel for the footage, because of the truly explicit nature of Bernie's forces.
    >> Cerebrate Anon 12/29/10(Wed)22:23 No.13331883
    A couple of overlords are on their way, but Bernie is not leaving much behind. The odds are slight that more than a handful of survivors will make it.
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)22:25 No.13331896

    Good, let confusion reign. We should endeavor to continue the deception that Bernie isn't Zerg, or at the very least, isn't allied with us.

    As for the satellites, any remote world will do; preferably one with lots of orbital trash so they don't notice another satellite magically appearing one day.

    As for the others, give them to Labbrate or Internbrate for study.

    We should be able to broadcast Bernie's actions directly to the populace for fearmongering purposes, should the need ever arise.
    >> TUCAMP 12/29/10(Wed)22:29 No.13331942
    But if we broadcast Bernie's exploits the Confederate Communications Commission will fine us for showing graphic material not suitable for children, and broadcasting without a license issued by the CCC. Think of the several hundred thousand credits in fines!
    >> Cerebrate Anon 12/29/10(Wed)22:30 No.13331956
    Not to mention the fines for stealing cable!
    >> Anonymous 12/29/10(Wed)22:31 No.13331968
    Maybe even show images of Bernie's homeworld. Even we can't look at it for too long, and we're an Overmind. Think of the horror!
    >> Anonymous 12/29/10(Wed)22:31 No.13331974
    Well, I'm late again as usual.

    And surprise! We haven't been fucked over yet by retarded-ass decision-making! I am astounded!

    Anyway, I'm voting to have the Confederate satellites relocated to a more remote system where we can set up a small research outpost/colony. Those satellites can likely be backtracked, and I don't want Xenta or Yoshus put in danger.

    Also voting for stripmining Brontes and capturing any Terran survivors. They are to be Infested then transported to Yoshus to assist in the machineries and foundries there.
    >> Laurentius 12/29/10(Wed)22:31 No.13331979
    I think we should find a way to record videos of Bernie's "activities" and broadcast them to the confederacy with a message warning that this could be them if they do not surrender to us and give us kingston
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)22:32 No.13331985

    Motion to add a discretionary warning to the planned Bernie snuff footage that it is not appropriate for "all Zerg currently in the larval stage, or Hydralisks with weak stomachs".
    >> TUCAMP 12/29/10(Wed)22:33 No.13331998
    I wasn't aware that the CCC fines people for stealing cable, or that they had an regulation over it, as their jurisdiction is broadcast media. However the Confederate Cable Corporation would be upset about us stealing cable. So the CCC wouldn't care, but the CCC would.
    >OSS wortaste
    captch wants more WWII fiction it seems
    >> Anonymous 12/29/10(Wed)22:34 No.13332012

    I guess we'll need to give Bernie another planet of his own if we want to make it look like he's not zerg. He'll need the additional resources if he's to assault planets without our assistance.

    If we do rescue some Terrans from Brontes maybe we shouldn't infest them, at least not right away. We could use them for propaganda, maybe? Maybe if we decide to contact the Terrans about this we could say we were fighting the Bernie notzerg but Kingstons attack on our colonies forced us to spread our forces too thin and an attack force got through?
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)22:34 No.13332027

    Even better, we could use an infested Terran that has hacking skills to broadcast the footage to rest of the Terrans, along with anti-Kingston propaganda.

    "Kingston doesn't want you to know the true threat! Arm yourselves with knowledge, brothers! Even the Zerg are less dangerous than these new aliens!"

    Plus, Bernie retains his possible rogue status in the eyes of the Terrans.
    >> Anonymous 12/29/10(Wed)22:35 No.13332032
    >Maybe if we decide to contact the Terrans about this we could say we were fighting the Bernie notzerg but Kingstons attack on our colonies forced us to spread our forces too thin and an attack force got through?
    No, you idiot.

    Our forces were already filmed assisting Bernie's forces.
    >> TUCAMP 12/29/10(Wed)22:36 No.13332043
    Or mutalisks with heart conditions.
    I still don't see the point in strip mining Brontes. We have plenty of planets, and Brontes is deep in Terran space, it's be a pain to defend.
    >> Anonymous Drunk 12/29/10(Wed)22:37 No.13332063
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    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)22:38 No.13332070

    I agree with Mr. TUCAMP, defending Brontes isn't worth whatever resources it may hold.

    +1 vote for stealing the satellites and getting the hell out.
    >> Anonymous 12/29/10(Wed)22:39 No.13332081
    Have we sent out the next wave of colonies yet? That's kind of important.
    >> Anonymous 12/29/10(Wed)22:40 No.13332102
    My plan is not to set up any long-term mining operations on Brontes.

    The Brontes strip-mining operation is to only last long enough to help replenish Bernie's depleted forces as well as acquiring enough minerals and vespene gas so that he can warp out.
    >> Anonymous 12/29/10(Wed)22:42 No.13332126
    The point is just to consume as much of the resources of the planet as possible to prevent the terrans from using it. Essentially the zerg on Brontes would be consuming resources simply so they could replicate and consume more resources
    >> Anonymous 12/29/10(Wed)22:42 No.13332129
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    >We have discovered a faction of Protoss called the Jael'Aten. Contrary to everything you would expect from our history, we offered the help them repair a ship and have made peace with them.

    Don't you just love how the leaked ending of the Zerg campaign affects everything?
    >> TUCAMP 12/29/10(Wed)22:42 No.13332133
    While I appreciate the addition of Mister, I do not think 'Mister' can be applied to Terran Union of Construction And Manufacturing Personnel. I remember when I was trying to get us to start a socialist revolution in order to overthrow Kingston... good times.
    >> Cerebrate Anon 12/29/10(Wed)22:42 No.13332136
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    (The rules haven't changed. As with before, receiving can be done with one satellite. Broadcasting requires a large telecommunications facility. We could build one, but it would make whatever world it is on into a giant target)

    (This is a bit of a clusterfuck, but it's been brewing for a while)

    Our overlords have captured twelve Terran survivors from Brontes. We don't sense more than one or two additional survivors. It appears Bernie's forces began moving faster as soon as they realized we were coming. The overlords are almost ready to jump out of the system when the wraiths arrive.

    Hundreds of wraiths pour into the system, accompanied by a dozen dropships, two battlecruisers, one science vessel, and thirty or forty craft we can't readily identify. We have the overlords jump away immediately, and ten wraiths follow. It looks like they were prepared to track retreating enemies upon arrival.

    We have one cloaked wraith left in the system, hovering next to the satellite. We haven't had it engage or flee, yet. What should we do with it?


    Disnats VII, a second-wave colony, has detected the arrival of a Terran invasion freighter. Scourge are scrambling, but the ship is already turning to retreat.


    Olsen II C, a large moon we colonized as part of the third wave, is experiencing a coordinated attack from tanks and goliath mechs.
    >> Techbrate 12/29/10(Wed)22:46 No.13332180

    Have Olsen begin defensive fighting and have its central hive construct hatchworms.

    Rally the main Zerg fleet and prepare to send it to engage Confederacy forces over Brontes. Capture and destruction of enemy space assets is the top priority.

    Begin construction of additional wraith squadrons, and MK2 siege tanks.

    Get our terran and toss assets on standby near Brontes and ready to jump into the fight as needed.

    What's the status of our in construction capital ships?
    >> Cerebrate Anon 12/29/10(Wed)22:47 No.13332193
    (Haven't watched it. Not going to. You keep your damned mouth shut about it. I'll see it when I buy the game, spend 4 times as long beating the game as I should because my PC's shit, and then I'll watch it on Youtube so I can tell what the pixelated, half-untextured monstrosities on my screen were supposed to be, just like I did with Wings of Liberty. Don't you dare spoil this for me)
    >> Anonymous 12/29/10(Wed)22:48 No.13332203
    Well, we knew that attacking a Confederate Core World would provoke this kind of attack. Make sure that several squadrons of mutalisks are sent out to meet up with the Overlords; they are to meet in an uninhabited system, preferably away from any colonies we control.

    >Disnats VII, a second-wave colony, has detected the arrival of a Terran invasion freighter
    Shit, our second-wave colonies are now under threat as well. We need to intensify our patrols to find these invasion freighters.

    >Olsen II C, a large moon we colonized as part of the third wave, is experiencing a coordinated attack from tanks and goliath mechs.
    Send a part of the Swarm, 4 squadrons of mutalisks, 2 wings of Guardians, and a sizable ground force to eliminate this threat. Attempt to capture any Command Centers if we find any.
    >> Anonymous 12/29/10(Wed)22:50 No.13332228
    Mensk is killed by Kerrigan after Raynor helps her deal with him.

    They then look at the nightfall while Kerrigan says she's releasing all control of the Zerg, letting them free.
    >> Anonymous 12/29/10(Wed)22:51 No.13332237
    What? , no don't bring in more Zerg assets, we never wanted to hold Brontes to begin with. We need to hit the terrans attacking our colonies
    >> TUCAMP 12/29/10(Wed)22:51 No.13332244
    I don't like the look of those mystery ships. Let's figure out what those are, if they are not mobile psi-disruptors then send in Warbrate to destroy those BCs but mainly that science vessel. Military hardware has loads of infrastructure, but science vessels are big expensive things, Kingston can't have to many of them, and they must take forever to build.
    >> Laurentius 12/29/10(Wed)22:52 No.13332250
    While I get why making the terrans think that bernie and his brood aren't part of us would be a good thing, I think more would be accomplished if we out and out told them that he is under our control and that we will make a habit of giving him significant percentages of the populations of any Terran planets we conquer unless they surrender to us and deliver Kingston gift-wrapped for us to infest.
    >> Anonymous 12/29/10(Wed)22:53 No.13332264
    Better send a queen or two as well then. It'll be faster to just smash up and infest the command center.
    >> Anonymous 12/29/10(Wed)22:53 No.13332265
    Rather than destroying it, I think we should capture the Science Vessel.
    It's systems, especially it's EMP capabilities, will be very useful against the Protoss and the Confederacy, if we can produce more of them.
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)22:53 No.13332266

    Immediately pursue the freighter at Disnatz with the Scourge; even the death of a few thousand Scourge will be preferable to letting the freighter escape to hit another colony world.


    Seconding this anon's battle plan. If there are any Zerg defending colonies not under immediate threat of attack, move them forwards to deal with the new Terran front.
    >> Anonymous 12/29/10(Wed)22:55 No.13332297
    For crying out loud, why fight pointless battles? We knew the Terrans would counter, we were not planning on engaging those forces. Why change the plan now?
    >> TUCAMP 12/29/10(Wed)22:57 No.13332313
    Not to sidetrack the quest, but I don't buy that. Heart of the Swarm makes more sense if it is about Kerrigan bring the Zerg under control after Brood War. I see no reason why Raynor would let his girl start commanding the zerg again. BUt then again I don't see why Legacy of the Void is going to be Zeratul, my good buddy Artanis makes more sense.

    As for the quest, lets deal with our colonies while we figure out what those mystery ships are!
    >> Anonymous 12/29/10(Wed)22:57 No.13332320
    Keep the wraith out of range of the science vessals sensors. Have it observe the battle as long as it can stay undetected and then jump out.

    And guys, don't forget we have lurkers now.
    >> Anonymous 12/29/10(Wed)23:00 No.13332353
    It's not a matter of fighting a pitched battle; it's a matter of causing as much damage as we can.

    Besides, Kingston is rolling out a new weapon; I think we should try to get him to reveal it's capabilities in a fight we don't intend or need to win, rather than at a more critical battle.
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)23:00 No.13332371

    Agree with this Anon. Bug out of there with minimal losses, and defend our other colonies.

    We go back on the offense once our colonies are secure.
    >> Cerebrate Anon 12/29/10(Wed)23:01 No.13332380
    >Status report on capships

    We've just added three more battlecruisers to our ranks, bringing us up to six. A respectable fleet. We have also added a carrier, which brings us to four of those (repairs on the damaged one are also complete).

    While the overlrods continue to lead the wraiths on a merry chase, we arrange for a small group of mutalisks to wait in ambush. As soon as the wraiths arrive, the battle begins...and ends. The wraiths break off, pull out of range, and cloak. They fire on the mutalisks until we pull them back into the overlord's detection range, which the wraiths will not enter.


    One scourge is able to hit the freighter's escort before they retreat. Disnats is, for the moment, safe.


    (You guys want to reinforce it, or try to fight the enemies off with what we've got there?)

    Not reading that, troll. Fuck off and die.

    (You all disagree on whether to engage the Terrans on Brontes or not. We have retreated to avoid this fight, but we could send in forces if you want. Discuss)

    >> Anonymous 12/29/10(Wed)23:02 No.13332391
    We can do that by watching how he deals with bernie's remaining forces, we don't need to jump more of our own in there.
    >> Anonymous 12/29/10(Wed)23:07 No.13332453
    Set up a new jumpoint for those mutas and overlords to warp to. Surround the area around it with mutas and scourge and other overlords. When the wraiths try and follow they get annihilated
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)23:08 No.13332461

    This. Leave a small amount of Bernie's forces on the ground to see how Kingston's new forces react.

    Get the rest of our guys out of the system, and continue routing our fleet to Olsen to defeat the new attack force.

    Also, where are the Terran's major shipyards?

    We need to destroy the source of these fucking freighters, they're annoying as all hell.
    >> Anonymous 12/29/10(Wed)23:08 No.13332462
    >standoff between Overlords/Mutalisks and Wraiths
    Pop a second squadron of cloak mutalisks and cloak Overlords into the system to hunt down those Wraiths.

    >Olsen IIC
    Along with the previously requested reinforcements ( >>13332203 ) include some Queens to Infest any Command Centers that are found.

    I am still voting for a small toke force of mutalisks, and a sizable number of Scourge (say 4 Strategic Wings worth) to do as much damage as we can, and help Bernie escape.
    Our cloaked Wraith is to stay out of enemy sensor range and observe the battle to see what Kingston's new weapons are capable of.
    >> TUCAMP 12/29/10(Wed)23:09 No.13332473
    Bernie is there so we can have our combat data without losing anything of value. Have out carriers and battlecrusiers readied with a sizable force of zerg.

    Feel free to skip over my idea that the "sequels" to WoL will actually be prequels so Blizzard has more time to figure out how to write themselves out of the hole the dug in WoL. Just my thought.
    >> Techbrate 12/29/10(Wed)23:10 No.13332490

    Commit forces to Brontes to cover Bernie's extraction.

    Go after the unknowns, and have boarding parties go after the BCs.
    >> TUCAMP 12/29/10(Wed)23:11 No.13332498
    The terran shipyards were in orbit of Dylar IV, but they've been destroyed for some time. I'd say they're now either Moria or Foundry.
    >> Anonymous 12/29/10(Wed)23:11 No.13332503
    Not the carriers! we don't want it to look like we have Protoss tech readily available to us.
    >> Anonymous 12/29/10(Wed)23:13 No.13332536
    We don't need to cover bernies extraction. Bad enough we covered his invasion. Bernie overestimated the power of his forces. let him rebuild.
    >> TUCAMP 12/29/10(Wed)23:15 No.13332556
    Right, I forgot that the Terrans know that the Protoss have access to Terran forces, that the zerg have access to terran forces, but not that the zerg have access to protoss forces. This can get confusing. Right so no carriers, unless we have then go to Brontes to purge everything.
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)23:15 No.13332565

    Is Foundry a Combine world as well?

    Regardless, I think it's time to start hitting Kingston's production centers where it hurts. Now that we have the colonial expansion in full swing, it's time to outproduce that fucker.

    Can we get a read-out on the defenses of those two worlds, or any other worlds that might be major shipyards?
    >> Anonymous 12/29/10(Wed)23:16 No.13332566

    We let our cerebrates do what they want, but that also means they have to take the knocks when they get their shit packed.
    >> Cerebrate Anon 12/29/10(Wed)23:18 No.13332598
    (Gimme a second to catch up. Went to the bathroom)
    >> TUCAMP 12/29/10(Wed)23:20 No.13332623
    Its affiliation is never stated, but a heavy industry world named Foundry screams KMC to me.
    >> Anonymous 12/29/10(Wed)23:24 No.13332684
    As a thought are we working on any new types of zerg strains at the current time-frame? If so how long will we wait for results, and if not what can we try to make? I've got a few ideas that could help at this current moment for zerg strains.
    >> Anonymous 12/29/10(Wed)23:25 No.13332703
    We already got breeder-worms. Tusk-things are still in the works, I believe?
    >> Anonymous 12/29/10(Wed)23:25 No.13332706
    Nargil finished up work on the two species that were found, giving us the larva worms and the lurkers.

    There has been talking of creating an EMP Scourge, but it hasn't gotten past the discussion stage yet.
    >> TUCAMP 12/29/10(Wed)23:26 No.13332713
    Ideas for ne zerg do tell. At the moment we're not working on anything and Nargil is keeping an eye out for anything new and interesting.
    >> Anonymous 12/29/10(Wed)23:27 No.13332731
    Well let's discuss this. It could be really handy in near-miss scourge hits on those invasion starships.
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)23:27 No.13332747

    Basically, we have to discover new indigenous lifeforms in order to breed entirely new forms of Zerg. At the moment, we've just bred two new strains that are pretty baller.

    That said, throw out your ideas anyways, couldn't hurt.
    >> Anonymous 12/29/10(Wed)23:28 No.13332758
    We still need to develop devourers, just to round out the SC2 zerg units.
    >> TUCAMP 12/29/10(Wed)23:31 No.13332789
    I assume you mean BW units, but we're better off making something new out of protoss and terran tech to fill the role of air-superiority fighter.
    >> Anonymous 12/29/10(Wed)23:31 No.13332797
    Oh, fuck that would be awesome. Devourer spores can counter cloaking reduce the effectiveness of armor and slow down the enemies rate of fire.
    >> Anonymous 12/29/10(Wed)23:32 No.13332804
    I've got 2 that might help in the current situation.
    An overlord mutated to pick up any terran transmissions.
    We have tech that could very-well do that so why not have mobile receiving stations to help us locate star ships and locations there going too.
    Second Why not try to create zerg Goliath hybrid. We must have picked up plans for a Goliath and we need a pilot why not make a strain dedicated to piloting.
    >> TUCAMP 12/29/10(Wed)23:33 No.13332814
    I just remembered something, how's work on that arbiter of ours going? Is Internbrate still confused by the TARDISlyness of it?
    >> Anonymous 12/29/10(Wed)23:33 No.13332821
    And sorry to all grammar and spelling Nazi's.
    I must look over my posts next time.
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)23:34 No.13332825

    Well, we have Zerg that can pilot Goliaths already; the problem lies in producing them.

    Don't think we have Overlords who can pick up radio though; might be something worth looking into.
    >> Anonymous 12/29/10(Wed)23:35 No.13332841
    Yeah, I did. Crap. It's hard not to think of BW as SC2 since the real SC2 sucked
    >> TUCAMP 12/29/10(Wed)23:35 No.13332845
    We already have pilotlings/thumblings. It's a zergling with hands instead of claws. But an overlord breed or with cybernetic implants to pickup radio broadcasts isn't a bad idea.
    >> Anonymous 12/29/10(Wed)23:36 No.13332857
    I'm going to elaborate a bit more into the Goliath zerg hybrid. Not just a pilot the zerg is literally fused into the machine and we can use the organism to detach parts and replace them at will for something like the 40k obliterator virus.
    >> Anonymous 12/29/10(Wed)23:37 No.13332869
    Organic is better. We need to set our science-brates on morphing some organic transmission/receiver equipment.
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)23:37 No.13332871

    Actually, now that we have those satellites, we might as well see if we could duplicate the receivers either biologically or cybernetically.

    Being able to listen in on the Terrans as they coordinate would be pretty sweet.
    >> TUCAMP 12/29/10(Wed)23:38 No.13332884
    The goliaths or thumblings? We've been mass producing siege tanks for the past 20 threads, I think we can handle goliaths, and thumblings are as easy to make as regular zerglings. I'm not seeing any problem with switching over some tanks production to goliaths.
    >> Cerebrate Anon 12/29/10(Wed)23:38 No.13332887
    (Nargil just finished Lurkers last thread. He hasn't done anything new, yet)

    (Seems like the general consensus is as follows)

    Our Brontes refugee overlords wait patiently for the reinforcements to arrive. As they warp in, the overlords and mutalisks cloak, spreading their detection ranges as far as possible. Several of the wraiths are destroyed before we detect the warp jumps of the remaining forces. We gather our forces and leave, triumphant.


    Over Brontes, the Terran fleet approaches the planet, but our cloaked wraith maintains a healthy distance. Bernie's forces on the ground begin preparing to leave as his forces in the air rally for an engagement.

    Our relief force, consisting of about four dozen scourge, appears suddenly and flanks the Terran formation. They do a respectable amount of damage before the new Terran vessels and wraiths cloak. Missile and laser fire fills the sky, destroying what scourge remain.

    Bernie's air assets are without overlords (or rather, Bernie's versions of them, which are on the surface facilitating the retreat), and we're relatively sure that its fleet will be unable to detect the cloaked fleet.


    Warbrate scrambles the defensive Zerg forces from Yoshus to support Olsen. They are en route.

    The forces on the surface do their best to reinforce their line. Olsen has some useful geographic choke points, which makes this easier. The Terrans have not made very much progress onto our Creep.
    >> Anonymous 12/29/10(Wed)23:38 No.13332889
    I just realized how confusing my post is please go for the second variant of the Goliath hybrid that's the one i meant i was thinking of the pilot zerg at the time sorry for any confusion.
    >> Anonymous 12/29/10(Wed)23:38 No.13332891
    So creating a Goliath-Zerg cyborg, then?
    What advantage does that offer compared to a regular Goliath with a pilotling?
    Since we have SCV's, they can repair Goliaths in the field as well.
    >> TUCAMP 12/29/10(Wed)23:41 No.13332935
    Send in some cloaked overlords and relay the positions of any cloaked terran craft to bernie. I still want to know about those new ships Kingston has.
    >> Anonymous 12/29/10(Wed)23:41 No.13332936
    The advantage could be living tanks with twice to three times as much firepower and the ability to replace damaged weapons and such. We essentially have living tanks striding onto the battlefield that can adapt to the opponents weaponry.
    >> Anonymous 12/29/10(Wed)23:42 No.13332942
    See, this is why proper grammar and punctuation is important. Your post makes little sense and is difficult to decipher; it will be ignored and disregarded regardless of its usefulness.
    >> Anonymous 12/29/10(Wed)23:43 No.13332950
    CA has shot down ideas like this many times in the past.
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)23:43 No.13332966


    So, do we know what the new Terran ships do?

    and could we get confirmation on the remaining Terran shipyards?
    >> TUCAMP 12/29/10(Wed)23:44 No.13332971
    Or we could just slap some protoss stuff together and make DALEKA... er I mean ZERGLEKS! Why do we have to be confined by preexisting units, we made siege ultralisks.
    >> Anonymous 12/29/10(Wed)23:44 No.13332972
    Alright let's drop the idea of the hybrid Goliaths. I just want to see if transmission overlords are possible.
    >> Anonymous 12/29/10(Wed)23:45 No.13332982
    All the terran forces cloaked? Even the Science vessel?

    Do the forces on Olsen have science vessels scouting for them? If not it may be a good idea to morph some lurkers and send them to flank the Terran forces.
    >> Anonymous 12/29/10(Wed)23:46 No.13332999
    We already have living tanks; they're called Ultralisks.
    Also, the problems with our Siege-Lisks showed the problems of attempting that kind of assimilation.

    And self-repair? Self-repair still requires time and minerals; this is no different than having an SCV to battlefield repairs.
    >> TUCAMP 12/29/10(Wed)23:47 No.13333012
    We may know of world that have a large industrial sector, but I doubt Kingston would be nice enough to just expand the facilities on one planet instead of building a newer and larger facility our of the way or on Tarsonis for that matter. Why wouldn't he build a massive shipyard in orbit of the most heavily defended planet in Terran space?
    >> A Thinking Zerg's Hydralisk 12/29/10(Wed)23:49 No.13333024

    Seconded the Olsen/lurker plan.

    We should use those natural chokepoints to maximize the lurker damage.
    >> Anonymous 12/29/10(Wed)23:50 No.13333037
    Cerebrate, can we get a confirmation that ALL Terran forces cloaked?
    Including the dropships, Battlecruisers, and the Science Vessel?

    Either Kingston took a page from our book and started slapping cloaking field generators on everything regardless of cost, or those new ships are some kind of Terran equivalent to a Protoss Arbiter.
    >> Techbrate 12/29/10(Wed)23:51 No.13333057
    Get our toss assets on standby, pure toss only, all scouts and carriers. Get them to a position where IF they warp in on Brontes, it will appear to be from toss space. Have them standby to engage.

    Get more scourges, lisks and overlords to Brontes, we need to capture working examples of Kingston's new toy.
    >> TUCAMP 12/29/10(Wed)23:54 No.13333092
    We'd still have the advantage if Kingston slapped cloaking on everything, overlords are cheaper than science vessels, but those mystery ships could be missile turrets with engines. The terran arbiter idea however is more of an issue. Not only does it have a cloaking field, but they have a lot of them, and if I we're Kingston I'd also make the able to detect cloaked things. Frankly if I we're Kingston I'd have upgraded all sensor arrays to make them on par with a missile turret when possible.
    >> Anonymous 12/29/10(Wed)23:54 No.13333102
    NO TOSS damnit! We have no observers any way, so if the Terrans attacked them they'd have to rely on overlords to see cloaked ships. That would pretty much reveal that they are under our control.
    >> Anonymous 12/29/10(Wed)23:56 No.13333123
    Is it possible to update our cloaking devices then?
    Make some headway into a field that can't be detected by missile turrets?
    >> Anonymous 12/29/10(Wed)23:56 No.13333126
    No Protoss assets!
    They're our most prized and expensive assets! We can't risk them in a fight we don't need to win, against an unknown weapon system!
    >> Anonymous 12/29/10(Wed)23:58 No.13333138
    And by extension their detection systems.
    >> TUCAMP 12/29/10(Wed)23:58 No.13333140
    Though now that I think about it the detection abilities of a missile turret ate rather limited, only useful for short distances, as opposed to a science vessel which is good for detection over a large area. I suppose it's possible that, barring a major breakthrough in sensor technology, Kingston wouldn't be able to make everything a detector.
    >> Cerebrate Anon 12/29/10(Wed)23:59 No.13333153
    Internbrate and Labbrate are embarrassed about their apparent lack of progress. They have determined that the cloaking field is actually more of a side effect of the space-bending interior than an actual part of the design (Internbrate describes it as the best accidental feature the Protoss could have hoped for). They can work the ship's dimensional recall function, but Labbrate is pretty sure it involves already having matter from another dimensional plane, which is something we have no idea how to obtain.

    Labbrate could easily produce this sort of thing, though it believes it would be easier to just modify the existing cloaking harness.

    (As mentioned in previous threads, the way I have the Confederate newsnet set up is that you signal the transmitter, which then sends stuff to where you signaled from. Receivers are as vulnerable to detection as transmitters. It's cheaper than investing in the sheer broadcasting bulk of blanketing all of space with your signal)

    Our overlords arrive and cloak just as the fleet engages Bernie's force. Missiles and lasers strike pink flesh and brown carapace, and only when our overlords get into position can Bernie retaliate.

    The new craft appears to be a mobile missile platform of some kind. Its missiles spiral, making it hard to dodge. The sheer amount of fire it dishes out makes it a danger to multiple targets at a time. Its cloaking abilities are also rather frustrating.

    The battle is not in Bernie's favor. Even with the ability to shoot back, Bernie's forces are outclassed. The Terrans react far faster than they have before, and they are much more organized. Whatever the reason, they are more formidable than before, and Bernie's troops are suffering for it. Bernie itself has broken the atmosphere and joined the fight.

    The ground forces are loaded, and they are beginning to flee the planet.

    (Just the wraiths and valkyries)
    >> TUCAMP 12/30/10(Thu)00:05 No.13333229
    Cloaking Valkyries! You have just made my day, always loved those things. I say we ensure that Bernie gets our alive, but beyond that we leave Brontes to Kingston.
    >> Anonymous 12/30/10(Thu)00:07 No.13333253
    Wait a minute. How about we attempt to make an overlord with the capability to sense Terran and protoss minds? Not read them but just to see them. We could use it's capability to circumvent any type of cloak for all those accept the dark templar. Do we have those all ready?
    >> Anonymous 12/30/10(Thu)00:10 No.13333286
    >but beyond that we leave Brontes to Kingston.
    We got any nukes left? Specifically, our cloaked nuke design?
    I'd like to fire a couple, some into the Terran fleet, others on the planet surface.
    We turn Brontes into a radioactive wasteland, destroy a significant Confederate fleet, and hopefully in all the confusion we capture one of these cloaked Valkyries.
    >> A Thinking Zerg's Hydralisk 12/30/10(Thu)00:12 No.13333320

    Hell, they don't even have to be cloaked nukes.

    We have everything we wanted from Brontes, and we have a chance to turn Kingston's defeat into a devastating route.

    Order Bernie to get the hell out, and nuke the hell out of the fleet and Brontes itself.
    >> Cerebrate Anon 12/30/10(Thu)00:13 No.13333334
    (Psssst: That's how overlords are detectors already. They can detect observers because of game mechanics)

    We don't have a large nuclear arsenal, but we could do significant damage to the fleet and/or planet. Our targeting systems aren't great, so we can't guarantee a hit on anything smaller than the battlecruisers.
    >> TUCAMP 12/30/10(Thu)00:14 No.13333335
    I don't know if we have any in the area. New idea though, we give Gorn a force of specific size and tell him to use it to kill as much as he can in the Brontes system. That way he can provide cover for Bernie to escape while still making it seem like we're not reinforcing Bernie. Maybe have Warbrate use a strike force to try and either capture a Valkyrie or collect the wreckage of one.
    >> A Thinking Zerg's Hydralisk 12/30/10(Thu)00:15 No.13333346

    +1 vote for nukes.

    Target the battlecruisers; hopefully most of the other fleet gets caught in the blasts.
    >> TUCAMP 12/30/10(Thu)00:16 No.13333349
    Followup, we paint all or Gorn's units some random color. That way it can look like there are 3 factions of zerg fighting it out.
    >> Anonymous 12/30/10(Thu)00:18 No.13333367
    The general consensus is to send the nukes and i agree.
    If that's how overlords work as detectors then how can people other than the dark templar hide from the zerg so easily.
    >> Anonymous 12/30/10(Thu)00:18 No.13333370
    If you can take out the science vessel that's fine by me.
    >> TUCAMP 12/30/10(Thu)00:19 No.13333383
    Targeting system is bad... could we use kamikaze jetlords?
    >> TUCAMP 12/30/10(Thu)00:21 No.13333414
    The science vessel is a far bigger target, but Kingston will have given it orders to flee at the first sign of trouble, so disable the engines first.
    >> Cerebrate Anon 12/30/10(Thu)00:24 No.13333439
    (I loled. You got me)

    (Because Blizzard honestly quit caring about the explanations they'd given in the manual after the first game. That includes Brood War. Hell, there are parts of the first game that don't exactly make sense. You've got to suspend disbelief really hard)

    (Oh, my bad. Forgot that bugger was there. Yeah, we can hit that even easier than the BC)
    >> A Thinking Zerg's Hydralisk 12/30/10(Thu)00:26 No.13333452

    So, nuke all big ships is a go?
    >> Anonymous 12/30/10(Thu)00:26 No.13333464
    >> Anonymous 12/30/10(Thu)00:29 No.13333484
    >Yeah, we can hit that even easier than the BC
    So first nuke wipes out the Science Vessel, then the rest go in cloaked, so that they can't be intercepted by Point Defense Turrets. We send 4 to the fleet, targeting the battlecruisers, and we send 5 or so to Brontes. The ones for Brontes are primed to be very dirty and to render it uninhabitable (or at least, very expensive to fix).

    Hopefully, there will be some disabled cloaked Valkyries that we can swoop in and salvage.
    >> Anonymous 12/30/10(Thu)00:33 No.13333513
    Crap i just realized that since we nuked their ships the valks might have taken damage the the electronics.
    Might i suggest a D20 roll for the ship's survival of electronics?
    >> Anonymous 12/30/10(Thu)00:36 No.13333545
    Maybe we should save the nukes we are not using on the fleet. Or do we have nuclear silos attached to our terran facilities so we can make more?
    >> TUCAMP 12/30/10(Thu)00:37 No.13333559
    Internal consistency is for people who have to worry about quality. If I we in charge of the Starcraft franchise I'd declare all the fluff and games to be lies, and start over with the Guild Wars.

    But it's time to nuke the terrans! But do we use Gorn at some point? Do we give him painted zerg?
    >> A Thinking Zerg's Hydralisk 12/30/10(Thu)00:41 No.13333603

    I say nuke 'em, send in Gorn to clean up and recover any Valkyries left over for study.
    >> Anonymous 12/30/10(Thu)00:41 No.13333604
    We have the silos to make more; it's just a matter of getting the minerals and gas needed, as well as time to build up an arsenal.

    After this usage, I think we need to have one of the First Wave colony worlds converted to full nuclear missile construction. Their primary output will be nukes for our arsenal.
    Kingston is undoubtedly going to be doing the same.
    >> Cerebrate Anon 12/30/10(Thu)00:42 No.13333615
    Bernie's air forces are failing, and Bernie itself has pulled away from the fray to join its retreating ground troops as they jump away. The day appears won for the Terrans.

    That is, until the missiles arrive. The first one strikes the science vessel in its upper hemisphere, blowing a good half of the ship to dust immediately, with the rest ablaze. The second flies through the fleet of smaller ships, striking nothing until it enters the atmosphere and detonates near the ground. The third streams toward the battlecruiser, striking a stray wraith. The cruiser is damaged, but functional.

    The next twelve missiles circumvent the fleet entirely, striking at the richest mineral deposits and arable land on the surface. It won't be enough to make the planet inhospitable, but it will hamper reconstruction greatly.

    (I'd be all over a game set during that time period, so long as they didn't go crazy on the graphics again. SC was very low-tech, and that's part of why it was so popular. Everybody could play it. Do that again, so I can keep giving you money!)
    >> Anonymous 12/30/10(Thu)00:42 No.13333616
    So we're going to make a dead zone in between us and kingston by the looks of it.
    >> TUCAMP 12/30/10(Thu)00:44 No.13333634
    But once Gorn is in it will be all GORN SMASH! So we'd have to have Warbrate capture the Valkyries,
    >> A Thinking Zerg's Hydralisk 12/30/10(Thu)00:44 No.13333640

    What a crapshoot.

    Think we should send in Gorn to recover what's left, or call it a day?
    >> Anonymous 12/30/10(Thu)00:46 No.13333659
    I say recover what is left.
    Also goodnight need to sleep.
    >> Anonymous 12/30/10(Thu)00:46 No.13333664
    How many forces are still left?
    With their primary detector gone, and most of our aerospace forces cloak-capable, we could take this fleet apart very easily now.

    We could have Warbrate warp in the swarm he had with him, have all mutalisks and Overlords engage their cloaks, and then rip the Terran fleet to shreds, hopefully disabling some Valkyries for capture and boarding that damaged battlecruiser.
    We need to find out how they're more organized than before.
    >> TUCAMP 12/30/10(Thu)00:49 No.13333695
    (It'd take forever to make though, starting the game with the guild wars, letting you pick from various sides per race, having choices you make actually matter, have it go through the end of brood war. It's be a long game... but I'd play it.)
    >> A Thinking Zerg's Hydralisk 12/30/10(Thu)00:49 No.13333697

    Assuming these Valkyries don't detect, sounds like a good plan.

    +1 vote for mop up operations under Warbrate.
    >> Cerebrate Anon 12/30/10(Thu)00:50 No.13333705
    (We sort of got fixated on Brontes, there, didn't we? Well, time dilate as necessary, here)

    Warbrate's forces arrive from Yoshus at Olsen. The Terran base here looks more developed than the previous ones. The Terrans fall back as soon as our reinforcements arrive, reinforcing their base. Olsen II's moons are all somewhat rich in resources, but II C has more than all three of its companion moons combined. It seems the Terrans' landing zone was ripe for expansion.

    (Heads up: once we deal with Olsen, I'm heading to bed)
    >> TUCAMP 12/30/10(Thu)00:51 No.13333717
    They're more organized because they trained and planned. Terrans do that some times.
    >> A Thinking Zerg's Hydralisk 12/30/10(Thu)00:52 No.13333728

    Send in a heavy cloaked air assault, with hatchery worm overrunning their defenses.

    Alternatively, while we're nuke happy, could we nuke their base without destroying the resources present?
    >> TUCAMP 12/30/10(Thu)00:53 No.13333736
    Well lets make it easy, PURGE OLSEN! Simple enough.
    >> Anonymous 12/30/10(Thu)00:54 No.13333741
    No science vessels on Olsen? Can we see if they have a comstat array set up?
    >> Anonymous 12/30/10(Thu)00:55 No.13333761
    Use guardians supported by a force of Hydras to take out any missile turrets. Then Lurker rush.
    >> Cerebrate Anon 12/30/10(Thu)00:56 No.13333772
    (Well, the biggest part of development is building the engine and units and whatnot, isn't it? If they just tweaked the SC engine, they could just set up campaigns for two or three factions. Also, a similar route could be taken for a Protoss game. Pick a tribe and follow it from the emergence out of the Aeon of Strife until the evacuation of Aiur?)

    The remaining force consists of about a hundred and fifty wraiths, twenty of the new craft, one damaged battlecruiser, and the dropships, which are heading toward the surface.

    Should we pull our overlords and wraith out before the charges on their cloaking devices run out?
    >> Anonymous 12/30/10(Thu)00:57 No.13333780
    Use the new larva worms to get past their defenses while we target their turrets with cloaked Guardians. The Guardians should be beyond the return-fire range of the turrets, and as long as the they're supported with a cloaked mutalisk squadron and gausslisks, they should be safe.

    The other aerial assets should commence orbital bombardment of the Terran base. Our primary objective should be to get the Queens within range of the Command Center so that they can Infest it. Once done, mop up the rest of the Terran defenders.
    >> TUCAMP 12/30/10(Thu)00:58 No.13333800
    Or land siege tanks with lurker support? Bust out the gausslisks and power armoured ultralisks? Why so focused on lurkers?
    >> Anonymous 12/30/10(Thu)00:58 No.13333801
    Yes, pull cloaked units who are running out of power.
    >> Anonymous 12/30/10(Thu)01:01 No.13333825
    Trying to minimize casualties. We are in a very odd war right now, with an enemy who can seemingly drop an entire base wherever they want. We need to build up our forces and every unit lost is a detriment to that.

    Also we've never actually used lurkers before and they need to be tested out.
    >> Anonymous 12/30/10(Thu)01:01 No.13333826
    Pull out our Overlords and Wraith as soon as we have new flight of cloaked Overlords on station.

    Tell Warbrate that he will need to either be quick or split his forces to take advantage of the weakened position that the Terran Brontes fleet is now in.
    He can be messy if he needs to be, and even bring Gorn in on Olson if he needs to; our primary concern there are the Command Centers: everything else is expendable.
    >> TUCAMP 12/30/10(Thu)01:03 No.13333838
    Had Olsen been taken care of yet?
    (Starcraft with a very long time scale and the ability to completely alter how things are supposed to happen... sounds more like a Paradox game than Blizzard.)
    >> Cerebrate Anon 12/30/10(Thu)01:06 No.13333857
    >Get Command Centers at all costs

    (I think I know why you want these, but let me ask for sure: you aren't under the impression that you can use these to spawn Terrans, are you? While I'll admit that I'm still sketchy on the particulars of Terran logistics in a real-world application, you're not going to find 200 Terran vehicle pilots just hanging out inside there.)
    >> Cerebrate Anon 12/30/10(Thu)01:09 No.13333886
    (Nah. They had missions that would alter the next mission, and triggers with conditional activation. It shouldn't be too hard to make that usable on a bigger scale. Just because Blizzard only used it once or twice doesn't mean nobody else can)
    >> Anonymous 12/30/10(Thu)01:10 No.13333894
    I'm hoping that the command centers will have info on the invasion. Infesting the command center seems the fastest way to prevent the computers from being purged, rather than fighting through every corridor. And explodey infested terrans are a bonus.
    >> TUCAMP 12/30/10(Thu)01:10 No.13333897
    Depending on location you might have 200 SCV pilots... just saying. But, I say we just butcher the lot of them and use that as standard policy for all terran incursions into our space from now on. Then we get ourselves a valkyrie to figure out their targeting and homing systems.
    >night, dalikess
    it seems captcha want a more EXTERMINATE policy
    >> Anonymous 12/30/10(Thu)01:11 No.13333909
    >you aren't under the impression that you can use these to spawn Terrans, are you?
    No. I want the Command Center for getting access to the Confederacy's encryption keys and their comm-codes, as well as their CinC systems and communications gear.
    >> A Thinking Zerg's Hydralisk 12/30/10(Thu)01:12 No.13333917

    Nah, but now that we have thumblings, we can pilot SCVs and finally set up a fully functional Terran base, instead of just capturing Terran war machines.

    Which would be pretty schweet, if you ask me.
    >> TUCAMP 12/30/10(Thu)01:13 No.13333936
    (But Blizzard would really hate to have to make an actual sector map.)
    Exploding ITs are a waste, and we have never used them like that, and we don't get them from their either.
    >> Cerebrate Anon 12/30/10(Thu)01:21 No.13334013
    (Why would they need to do that? They've made two games so far without doing it. Why would they start now?)

    (The Terrans we captured from the other two freighters didn't know, and the command centers didn't have any of this sort of thing readily available. I don't see why this would be different)
    >> Anonymous 12/30/10(Thu)01:25 No.13334054
    What? You mean the terrans are just dropping men and equipment in hostile territory without giving them any real objectives beyond "survive"?
    >> Anonymous 12/30/10(Thu)01:28 No.13334088
    Damnit hit submit too soon

    Addendum: You'd think that since the base was established successfully there would be Com logs or something to give us an idea of the scope and purpose of this invasion.

    Or is it really an invasion? So far the forces have seemed somewhat weak for a real military push. Maybe it's just a colonization effort?
    >> Cerebrate Anon 12/30/10(Thu)01:29 No.13334099
    (More like, "conquer," but yeah. That's a pretty good summary.)
    >> Anonymous 12/30/10(Thu)01:30 No.13334110
    >the command centers didn't have any of this sort of thing readily available.
    Wait, what?
    You mean Kingston is dropping men off without any way for them to call back for reinforcements, retreat, or to even communicate that they were successful?
    What, a ship is supposed to drop into the system in a week's time to see if the soldiers survived?
    >> TUCAMP 12/30/10(Thu)01:30 No.13334113
    (Because this is all based on the hypothesis that I'm in charge and I like accurate maps.)
    Why tell grunts anything?
    >> Anonymous 12/30/10(Thu)01:31 No.13334124
    That doesn't sound like the scheming mastermind Kingston we know and loathe.
    I mean, all of these incursions so far have been weak and easily crushed.
    >> Anonymous 12/30/10(Thu)01:32 No.13334129
    Contain the terran on Olsen, then pound them into the dirt.

    Keep a rotating cloaked overload watch on Brontes. Don't waste anymore resources on that fleet. It's enough that we keep appraised of their movements.

    We need to strengthen the air defenses on assets that we hold, and increase interplanetary patrols of our front line systems. We cannot afford to let another terran force slip through and get a foothold on another one of our planets like the have with Olsen.
    >> A Thinking Zerg's Hydralisk 12/30/10(Thu)01:32 No.13334131
    Don't really see what the debate is about.

    We infest the CC because it's a Zerg thing to do, plus we get to build more Terran infrastructure.

    Move ahead with plan?
    >> Anonymous 12/30/10(Thu)01:36 No.13334182
    >Keep a rotating cloaked overload watch on Brontes. Don't waste anymore resources on that fleet.
    I disagree. Our nuke strike has severely weakened the Terran fleet, primarily in the loss of their detection capability.
    Without the ability to detect cloaked objects, our cloak-enabled mutalisks and Overlords can tear the Terrans apart until they're forced to retreat with staggering losses, while our own forces are safe behind their cloaks.

    Also, it's an opportunity to capture another battlecruiser, and we should capture some of the Valkyries to attempt to reverse-engineer them.
    >> Anonymous 12/30/10(Thu)01:38 No.13334207
    >Olsen II's moons are all somewhat rich in resources, but II C has more than all three of its companion moons combined.

    Oh, shit. Send overlords to scout the other moons. And ramp up the resource collecting on all of these places. Shit we really need to kick our war production into high gear.
    >> TUCAMP 12/30/10(Thu)01:38 No.13334209
    What's not Kingstony about sending out small easily defeated things to keep your opponent distracted while you prepare a major offensive?
    Another zergy thing to do is to kill everyone and burn it all to the ground. Also to glass the planet to cover our tracks. We do lots of zergy things, everything we do is zergy. Your fixation on infesting and not just seizing the command center is whats causing the problem. Not that we need more terran infrastructure, we've been building facilities on Toshus since we decided to make it our "just in case everything got to hell" place.
    >> Anonymous 12/30/10(Thu)01:43 No.13334256

    We destroyed one ship and damaged one, that is all. The fleet is still a capable fighting force, and what of the mobile missile platforms? They might all be detector MLRs, and then this little mop up operation of yours turns into something much larger and more costly.
    >> Cerebrate Anon 12/30/10(Thu)01:44 No.13334258
    The survey detects small Terran settlements on A and D, but nothing on the tectonically-unstable B. They do not appear to be as advanced as the base on C.
    >> Anonymous 12/30/10(Thu)01:46 No.13334280
    What is the state of Bernie's remaining forces? Is it feasible to have him and his brood divert to A or D to deal with the Terrans there?
    >> TUCAMP 12/30/10(Thu)01:47 No.13334285
    Have Gorn take care of it. The entire system. Have Warbrate deal with Brontes, I want one of the valkyries.
    >> Laurentius 12/30/10(Thu)01:48 No.13334296
    this makes me think that these suicide bases aren't the main attack but are instead there to draw our attention to them while kingston prepares for his real attack. I suggest we deal with these planets as expediently as possible and then see if we can find out what ol kingy is really up to
    >> Anonymous 12/30/10(Thu)01:49 No.13334308
    >They might all be detector MLRs
    Then that's something we should find out now, instead of when they're doing their big push to breach our defensive perimeter surrounding Xenta, isn't it?

    Have Warbrate wipe them out unless they have a command center. If they have one, infest it. Then erase the Terran presence from the surface of Olsen IIC. Have Gorn do it; Warbrate is needed elsewhere if he can be spared.
    >> Anonymous 12/30/10(Thu)01:52 No.13334327

    Contain base C with hydras, siege tanks, and lurkers, or something else suitably nasty. Smash settlements A & D with overwhelming force.
    After wiping out the first two settlements consolidate our force elements for a strong push on base C.
    >> Cerebrate Anon 12/30/10(Thu)01:55 No.13334353
    Bernie's forces are extremely depleted. Its air forces consist of only three of its testicular mutalisks and the toothed vaginae that are transporting its land forces.

    Gorn is excited by the prospect. It would happily do this, though we know it has a tendency to wipe out all of the buildings in its frenzy.
    >> Techbrate 12/30/10(Thu)01:57 No.13334386

    Have it utterly WRECK D and C with EXTREMEM prejudice.

    Have it encircle A, and kill every LIVING thing, but while leaving the buildings standing where possible. Provide Gorn with SCVs to repair damage sustained during the assault.
    >> Anonymous 12/30/10(Thu)01:58 No.13334388
    Let Gorn deal with A & D.

    We will take care of C right now. We have already proposed plans for the base on C and they are no so contadictory, so let's get a move on already.

    I need to sleep, damnit.
    >> TUCAMP 12/30/10(Thu)01:59 No.13334402
    Let Gorn take care of Olsen, it doesn't matter what they have there, it's nothing new. The valkyries however are important and I want one for labrate to take apart.
    >> Laurentius 12/30/10(Thu)02:00 No.13334411
    perhaps send a unit of non-Gorn controlled Gausslisks and PA Ultras to take the first command center that they can and hold it, even if that means firing on Gorn's troops to protect it
    >> Anonymous 12/30/10(Thu)02:00 No.13334413
    Gorn is to handle A and D.
    We still want that Command Center at C intact.

    And I am still for having a cloaked assault force destroy the remnants of the Terran fleet at Brontes so that we can salvage some valkyries.
    >> Anonymous 12/30/10(Thu)02:01 No.13334425
    Trust Gorn repair something? Really?

    Maybe you should give that job to one of our lesser cerebrates, like toaster.
    >> Anonymous 12/30/10(Thu)02:02 No.13334435

    Then we should send a small cloaked interdiction force, to test MLRs capability, and gather data to devise a defense against them.
    I am still of the opinion that sending a large force to destroy/capture that fleet in it's entirety, is a serious misallocation of resources. If anything I believe the fleet over Brontes is there to draw us out.
    >> Anonymous 12/30/10(Thu)02:04 No.13334449
    I like this idea, a small force to test things out. No need to risk major resources
    >> Anonymous 12/30/10(Thu)02:07 No.13334484
    >I believe the fleet over Brontes is there to draw us out.
    I disagree. I believe that this fleet was put together as a rapid response to our attack on Brontes, and we should take the opportunity to cause as much harm as we can.

    Cerebrate, can you just call for a vote so that we can get this underway?
    >> TUCAMP 12/30/10(Thu)02:08 No.13334492
    Who says we need a large force to get a valkyrie? We could drag parts with cloaked overlords if we have to. A few squadron of scourge should be enough to get us a valkyrie or two.
    >> Anonymous 12/30/10(Thu)02:10 No.13334503
    They couldn't have been expecting us to use nukes like we did and if we hadn't used nukes they would have taken the planet back with minimal losses.

    It's a good idea to hit them now.
    >> Cerebrate Anon 12/30/10(Thu)02:17 No.13334554
    (Alright, I'm tired)

    Gorn takes control of a contingent of Zerg and strikes at the bases on Olsen II A and D. The forces on Olsen II A suffer no losses, as the base was not particularly well-established. The base on D is more prepared, and has the benefit of the moon's heavy fog to mask both sides. Gorn is frustrated by the holdup, but the base is simply unprepared to deal with the sheer number of Zerg Gorn throws at it, and completely caught off-guard by the hatchworms. It takes nearly an hour, but both of the moons are wiped clean.

    Gorn begs and pleads to be allowed to burn Olsen II C, as well, but we deny it. Warbrate collects its forces and begins its attack. A force of mutalisks and hydralisks surround four hatchworms and lash out at the base's Eastern perimeter. As soon as the defenders shift their units, Warbrate sends in its waiting lurkers, a full 12 of them, from the West. Though three of the hatchworms are destroyed before their cargo can disgorge itself, the last spews forth zerglings into the fight. As soon as this happens, three dropships depart from the colony, though we couldn't tell if any units actually got on board. Buildings begin to take off, as well.

    Warbrate scrambles scourge to intercept. Two of the dropships jump to warp within the atmosphere at the sight, while the third barely manages to reach the upper troposphere before it is destroyed. The scourge turn and begin attacking the buildings.

    (Pausing the action so you can discuss any plans you might have for infesting the command center without crashing)
    >> TUCAMP 12/30/10(Thu)02:22 No.13334599
    Destroy any building that's in the air, capture all that are on the ground. Screw infesting the command center for the sake of infesting something.
    >> Anonymous 12/30/10(Thu)02:26 No.13334635
    >Two of the dropships jump to warp within the atmosphere at the sight
    Wouldn't that be, you know, pretty bad for their chances of survival?
    >> Anonymous 12/30/10(Thu)02:27 No.13334644
    Infest the command center using a queen.

    Destroy any other buildings that have lifted off and capture the ones that are still grounded.
    >> Cerebrate Anon 12/30/10(Thu)02:27 No.13334655
    (It's true! Jumping inside an atmosphere is not a great idea)
    >> Anonymous 12/30/10(Thu)02:28 No.13334659
    Well yes, but it's still a better chance than against an incoming flight of Scourge.
    >> Anonymous 12/30/10(Thu)02:29 No.13334679
    Are the buildings trying to get off planet or just attempting to move to a new location?
    >> TUCAMP 12/30/10(Thu)02:31 No.13334697
    If by "infest with a queen" you mean "pummel it with scourge untill it can't fly any longer" then yes,
    >> Anonymous 12/30/10(Thu)02:37 No.13334765
    >infesting the command center without crashing

    So it' already in the air then? Crap, if we still want it we'll have to invade and fight in the corridors to kill the crew and try and bring it down safely. The whole infest with queen idea was to get us around that. May as well just knock it out of the sky now

    Come to think of it we maybe should have tried to capture the starport as it might have had info on constructing valks in it's computers
    >> Anonymous 12/30/10(Thu)02:40 No.13334796
    Don't suppose they left any tertiary buildings behind? Comstat or machine shop or control tower?
    >> Cerebrate Anon 12/30/10(Thu)02:41 No.13334820
    They are definitely moving out of the atmosphere.

    There are several add-ons left on the surface.

    So, you guys are all for just blowing it up?
    >> TUCAMP 12/30/10(Thu)02:43 No.13334837
    If I were Kingston I wouldn't put anything useful on any computer system or in the mind of any of the personnel that are sent on this expedition. But that's me, and Kingston is far more clever than I. So, all information will be inaccurate and will lead us into a massive trap. Take all information we gather from any computer system of mind with a grain of salt.
    >> Anonymous 12/30/10(Thu)02:45 No.13334854
    Blow it away, we don't need it specifically. We can salvage the metal and shit from the crashed hulk and we already have anything it can produce or tell us.
    >> TUCAMP 12/30/10(Thu)02:46 No.13334861
         File1293695194.jpg-(18 KB, 174x130, 248.jpg)
    18 KB
    I say BOOM!
    >> Anonymous 12/30/10(Thu)02:54 No.13334939
    I can't be the only one thinking OP's pic looks like some kind of really advanced and kinky masturbatory aid for women.
    >> Anonymous 12/30/10(Thu)02:55 No.13334948
    Yeah, blow the shit out of it, in the time it would take for us to board and kill the defenders they could have purged their computer networks, meaning any info left would be untrustworthy.

    Alternatively we could let them run and follow them when they warp with a cloaked unit , maybe see where they are running to.
    >> Anonymous 12/30/10(Thu)03:00 No.13335011
    Save the Add-ons though. We can bring our own Terran buildings to link up with them there may be info in those add-on about the new units or new capabilities for old units.
    >> Cerebrate Anon 12/30/10(Thu)03:06 No.13335066
         File1293696384.jpg-(37 KB, 500x375, zerg1128457604669062500.jpg)
    37 KB
    The scourge fall on the retreating buildings like hailstones. The fiery remains fall on the dying troops of the Terran base. They fight hard, but it is already obvious that they have lost.

    Olsen is secure again. As Gorn's troops leave, they detect a severely damaged dropship falling into the Olsen sun. They watch it break up and eventually explode before they continue their journey. Gorn finds this very amusing.

    We have fought off another prong of Kingston's invasion, though we wonder whether it was really meant as an invasion at all. Our intuition says that Kingston has something up his sleeve.


    Remember: We're not playing next week. I'll be celebrating and getting very, very drunk. Have a Happy New Year, everybody!
    >> TUCAMP 12/30/10(Thu)03:10 No.13335111
    >Our intuition says that Kingston has something up his sleeve
    That's like saying that light has properties of a particle and a wave, of course he has something up his sleeve... other than his arms.
    >> Cerebrate Anon 12/30/10(Thu)03:16 No.13335162
    Unless he's one of those guys that wears a jacket over his shoulders but doesn't put his arms in his sleeves. Then it's just secrets in there.

    He's not, though. That's pretty fruity for a dictator.
    >> Anonymous 12/30/10(Thu)03:19 No.13335185
    I wonder if Kingston is a UED agent and us having unified the Terrans under him has just made it easier for the UED to come and secretly take over.

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