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  • File : 1293655416.jpg-(194 KB, 650x944, The_King_in_Yellow_by_Lord_Nyarlathotep.jpg)
    194 KB Outsider: The Calling Anonymous 12/29/10(Wed)15:43 No.13328255  
    The previous thread was lost to the down time so he re is the new one.

    IRC: irc.thisisnotatrueending.com #AlienTheOutsider
    WIP Document: https://docs.google.com/document/d/1hDIbVMLjGNKBgjDcyvrvKqkIMh3lWhj6HSldYPYwW0s/edit?hl=en&authk

    So lets start with some things that weren't addressed since the previous thread 404d.

    >Outsiders need to be roughly equal to the other gamelines in terms of power.
    Agreed, but we need people who have experience with the various lines to judge that.

    >Outsiders either need to remain almost entirely human or they need an innate ability to hide their natures
    Outsiders start with few mutations, which should be easy enough to disguise by conventional means and can later acquire illusion powers to hide them and can arguably brake the mind of those who should see through either. Subtle they are not. So I'm against an automatic ability to hide their natures.

    >How are they powerful? What can their powers do?
    If mages are built on speed, Outsiders should be the opposite. Slow and devastating once the built up power is released, but vulnerable if found with their pats down.

    I think the only in-combat healing should be available by expending Quiescence (ideally coupled with their transformation into the Quiescence 0 form). Outside of combat healing should be handled by Rituals, so healing is slow and risky/unavailable in hostile territory, but still useful to prevent weeks of downtime.

    Outside of direct Lovecraft references, other Horror/Weird Tales nomenclature should be fine. Theoretical physics terms should also do fine if used appropriately.
    >> Anonymous 12/29/10(Wed)15:46 No.13328278
    Not really that interested in WoD games and stuff, but I'm pretty big on Lovecraftian stuff.

    I realise why you want to balance the power of all the books, but wouldn't the Outsiders be the strongest things around in the World of Darkness?

    I can't even imagine how an army of Andivisomething vampires could take on one insignificant alien "high priest".

    Just checking what your opinion about this is, people.
    >> Anonymous 12/29/10(Wed)15:51 No.13328318
    Experienced WoD player here. Got any crunch ideas you want help with?
    >> Anonymous 12/29/10(Wed)15:54 No.13328347
    Maybe you should add some school for ghost-like phasing.

    Remember, a boat went straight through Cthulhu and he just reformed.

    And he's just an alien. Not even a God.

    So I think it would be interesting and also in the right train of thought if some Outsiders could just mist themselves out of trouble.
    >> Anonymous 12/29/10(Wed)15:55 No.13328357
    As I understand it, there's a disconnect between the PC and his God. There's no real way of knowing if you're doing what the Elder God wants and you're not able to easily tap into the most powerful side of things.

    Too, when you do advance in power, reality itself starts to try and remove you.
    >> Anonymous 12/29/10(Wed)15:56 No.13328370
    Soup. OWoD fan here, although I haven't checked up on Outsider yet. I've played / read the Mind's Eye Theatre versions of Vampire (I know it well), Werewolf, Mage, and Hunter. I know almost nothing about Demon; I've read Wraith but hated the system and little of it stuck with me. Never read Mummy. As far as Tabletop, the only thing that I've read through is Mage.

    Assistance rendered where possible.
    >> Anonymous 12/29/10(Wed)15:58 No.13328383
    I'm taking a guess here, you're not an alien, but a servant of one of the aliens somewhere?

    That sort of solves the whole power problem, yes....
    >> Anonymous 12/29/10(Wed)15:58 No.13328384
    I think there should be a minor-to-medium level of problem with doing that. A minor stat adjustment or the inability to affect the local environment/entities for a given period of time, based off of how much damage was just avoided. If you phase out to avoid a single thrown Tic Tac, you're immaterial for a round; for a bullet, two; for a full-on speeding boat, don't make any plans for a week or so, because a boat is a bad thing to be struck me.
    >> Anonymous 12/29/10(Wed)15:58 No.13328389
    I doubt a Mythos 1 Outsider could take on an army of Vampires. Maybe a Mythos 10, but that is endgame material and every splat becomes wacky ad that point.

    I'd be grateful if you look over what we have for now if anything radically overpowered jumps at you, also we need a system to classify the different powers. We were thinking something like Mage, but we just can't come up with enough different categories without ripping off Mage.
    >> Anonymous 12/29/10(Wed)16:00 No.13328408
    Yes. Like all nWoD lines you were once human.
    >> Anonymous 12/29/10(Wed)16:01 No.13328412
    I like it.

    Especially since it can be used in combat, as well as to pass certain obstacles.

    I however do think it should be a "school" you'd have to invest heavily in, because it's quite a useful and powerful tool.
    >> Anonymous 12/29/10(Wed)16:03 No.13328431
    Care to make a quick explanation about this Mythos 1 to 10 gauge?
    >> Anonymous 12/29/10(Wed)16:06 No.13328475
    Not a bad idea.
    >> Anonymous 12/29/10(Wed)16:06 No.13328478
    Mythos is the Powerstat. PCs start at 1, though every line allows you to buy up to 3 at the start. Powerstats govern which powers you can use and how often you can use them, as well as how much "mana" you can store.
    >> Anonymous 12/29/10(Wed)16:07 No.13328484
    Are there any concept mechanics for accruing your own followers? I
    >> Boomer !!bcdVCSUmpgT 12/29/10(Wed)16:08 No.13328488
    Awww, not calling it the Unnameable?
    >> Totally not Nyarlathotep !!MdLGm3ji380 12/29/10(Wed)16:08 No.13328492
    >If mages are built on speed,

    Mages are meant to be god with preparation but weak if suprised. Therefore, Outsiders should be kings of on the fly reality perversion.

    >but wouldn't the Outsiders be the strongest things around in the World of Darkness?

    Outsiders are not Gods, they are people who have gained some of the powers of the gods. In much the same way as werewolves aren't Luna, and changelings are not True Fae.

    Anyway, WoD is full of stuff which could equal anything from the Mythos.
    >> Anonymous 12/29/10(Wed)16:08 No.13328493
    Wait, wait, wait, wait.
    "Phase" could be indicative of your physical coherency. Most of the "races" have a high Phase, which means that they're relatively solid. At lower Phase ratings, you are likelier to be immune to most traumas, but also unable to do much about it, except fester and go crazy in the space between worlds.

    >> Anonymous 12/29/10(Wed)16:09 No.13328500
    I see.

    How are you going to fit the real Outsiders into the WoD mythos?

    I think that this system you all are working on would explain a shitload of questions regarding some mysterious entities in WoD.

    I take it you guys place the real Outsiders at the top of the WoD foodchain?
    >> Anonymous 12/29/10(Wed)16:12 No.13328517
    >food chain
    There's no coherent "werewolves always win against vampires, vampires always win against X, etc." in nWoD. If you need a diagram, picture a clock dial; remove the hands from the clock. That's it. Just another equivalent number in a great big circle.
    >and circle jokes ensue
    >> Totally not Nyarlathotep !!MdLGm3ji380 12/29/10(Wed)16:14 No.13328532
    Rejections would be more than able to handle this.

    >I think the only in-combat healing should be available by expending Quiescence
    Do you mean Madness? If so that makes sense. I can also easily see some of the more body-horror Rejections being good at healing on the go.

    Outside of combat healing should be handled by Rituals, so healing is slow and risky/unavailable in hostile territory, but still useful to prevent weeks of downtime.
    That would make them the worst splat in the nWoD at healing.
    >> Anonymous 12/29/10(Wed)16:15 No.13328544
    No need to. nWoD isn't big on laying out truths behind the lines. We make vague allusions and let people fill in details on their own.
    >> Anonymous 12/29/10(Wed)16:16 No.13328546
    High danger, high power sounds about perfect.

    They are granted extraordinary power, but that's all. Their masters have the time, and a giant pool of resources, and characters like glass cannons reflect that.
    >> Anonymous 12/29/10(Wed)16:16 No.13328554
    >slow healing
    Why not fit in a mechanic for aspects of life they could use to heal from? Places where terribad shit went down, sticking close to insanely brilliant minds on the edge of discoveries, madmen about to cut loose, that kind of thing? All of those have featured large in the Mythos, and this could provide a relevant context as to motives.
    >> Totally not Nyarlathotep !!MdLGm3ji380 12/29/10(Wed)16:21 No.13328591
    The WoD contains multiple conflicting mythoi, as well as entities which do no fit into any known system. Mages have attempted to explain everything, and would probably classify Lovecraftian creatures as powerful Abyssal entities.
    >> Anonymous 12/29/10(Wed)16:21 No.13328593
    >Do you mean Madness?
    No, one of the proposed general abilities of all outsiders is that by paying Quiescence (loosing coherency with reality) they can heal all wounds by filling them with alien matter.
    >> Anonymous 12/29/10(Wed)16:22 No.13328600
    >Their masters have the time, and a giant pool of resources, and don't really care about their dozens of expendable servants, and characters like glass cannons reflect that.

    My bad, forgot a bit.
    >> Anonymous 12/29/10(Wed)16:23 No.13328609
    That is one of the proposed mechanics for gaining Madness (power source).
    >> Anonymous 12/29/10(Wed)16:25 No.13328623
    >So I'm against an automatic ability to hide their natures.

    One of the defining features of Lovecraftian horrors is the madness they induce in those who witness them or their powers. This ability is far too common to be a Rejection.
    >> Anonymous 12/29/10(Wed)16:25 No.13328624

    sorry, but I can't disagree with you more there.

    they SHOULD be enable to enact their "out of combat" healing rituals IN combat. say, they spent time preparing the rune of sinister health, just finished sacrificing the goat, and INVESTIGATORS BUST IN!

    well, the investigators will be fighting some outsiders who are currently super-regenerators, and will be for the next half hour or so.

    at least, i nmy mind.
    >> Anonymous 12/29/10(Wed)16:27 No.13328636
    Well, then. Parallel contribution was parallel. Also contributory. I feel better now.

    Is there a mechanic for changing relative physics in a given area, for a limited time? The idea at work is a 1408 model, mind you, nothing world-rending. Just enough to wreck someone's entire existence, not a whole community.
    >> Anonymous 12/29/10(Wed)16:31 No.13328673
    I like this. It adds a random element to the game.

    One moment you're a super killer, the next moment, you're bleeding out in the backstreets, desperately trying to get to your car to get home and to do something about those three fist sized holes in your chest.
    >> Totally not Nyarlathotep !!MdLGm3ji380 12/29/10(Wed)16:32 No.13328683
    Not worth it. Unless they have a very powerful inate Mask equivilent an Outsider would become very had to play below Quiessence 5 with the current mutation scales. The most human Outsider in existance only has 10 points, and regaining it requires large amounts of xp.

    I would agree that Outsiders should be able to sacrifice it to gain power, but it being their main method of healing just isn't viable.
    >> Anonymous 12/29/10(Wed)16:33 No.13328686
    That would be be handled by a specific Rejection probably a Hypergeometry one.
    >> Anonymous 12/29/10(Wed)16:33 No.13328692
    If these outsiders are meant to be masters of on-the-fly, then we're going to have to break one of WoD's big unwritten rules right out of the box: Teleportation. It's playing to trope anyway.

    Another very basic power would be "You are not surprised when you spend X" or even "You are never surprised." Since outsiders have a warped view of time, it's in fact very possible that degrees of enhanced awareness of the future and past can be a big thing for several of these outsider breeds, if not all of them.
    >> Anonymous 12/29/10(Wed)16:36 No.13328713
         File1293658595.jpg-(129 KB, 592x470, in+the+mouth+of+madness.jpg)
    129 KB
    /tg/ does it again.
    >> The Bearded Bear 12/29/10(Wed)16:37 No.13328717
    >Outsiders need to be roughly equal to the other gamelines in terms of power.
    Disagreed, the "other gamelines" aren't equal to each other. You would be bogging down an interesting storytelling aspect by chasing a balance that never existed.
    >> Anonymous 12/29/10(Wed)16:37 No.13328718
    I see a few solid Merit options right there.
    Glimpse: a peek into the future, on demand. 9-again on notice-stuff checks, as you pre-discover stuff.
    Eyes Forward: +3 initiative dice to resolve ambushes.

    That kind of thing. Put some prerequisites in front of those, and you've got a solid system.
    >> Anonymous 12/29/10(Wed)16:38 No.13328730
    Rejections are the Outsider's basic reality perversion toolset. They will include things like turning off gravity and various other scienctist mocking abilities.
    >> Anonymous 12/29/10(Wed)16:40 No.13328740

    All I heard.
    >> Anonymous 12/29/10(Wed)16:41 No.13328750

    You are now aware that mages can teleport in about 5 different ways. Even vampires have at least 2 ways to teleport. Changelings have at least 2 as well. Not sure about Werewolves.
    >> Anonymous 12/29/10(Wed)16:43 No.13328762
    I'd say:
    1. Lovecraftian for one set of abilities:
    -cyclopean, aeon, gibbous
    2. (pseudo)scientific for time/space manipulation:
    -manifold, bend, elliptic/hyperbolic for space
    -tachyon, reversal for time
    -triangulation, prediction for divination
    3. Horror for some physical domain:
    -acidic barbs, gnashing maw for transformations
    -bloody dismemberment, living vomit, convulsion for attack abilities
    4. Sci-fi alien:
    -subdermal probe, plasma arc
    5. Demonic:
    -possession, hellish roar
    >> Anonymous 12/29/10(Wed)16:43 No.13328768
    The nWoD is built to allow crossovers. While the power levels do vary, that's a bug, not a feature. While making them more powerful than the rest opens up some story options, it closes down many more.
    >> Anonymous 12/29/10(Wed)16:43 No.13328770
    Sheppards of the Silver Key are made of teleport fuckery.
    >> FBI VASCU 12/29/10(Wed)16:44 No.13328775
    >> Anonymous 12/29/10(Wed)16:48 No.13328809
    I watched this yesterday. Sutter Cane is obviously a high Mythos Outsider of Hastur.
    >> Anonymous 12/29/10(Wed)16:58 No.13328894
    >That would make them the worst splat in the nWoD at healing.
    A successful Outsider should never fight in enemy territory anyway. They should operate as the BBG of a dungeon.
    >> Anonymous 12/29/10(Wed)17:00 No.13328905
    These are player characters. They should be able to do more than just sit still and wait for the enemy to come to them.
    >> Anonymous 12/29/10(Wed)17:13 No.13329020
    Alternative, they make the arena theirs. If you don't kill them fast enough, Outsiders will wreck your shit.
    >> Anonymous 12/29/10(Wed)17:20 No.13329095

    [Master's Blessing]

    Grant a mutation to an other living being. This triggers a morality degeneration risk for the target. If degeneration is resisted the mutation lasts for the duration of the scene if not the mutation is permanent.
    >> Anonymous 12/29/10(Wed)17:23 No.13329122
    Triggering morality degeneration for someone is a BAD idea. Also, mutation being tied to someone's selflessness?
    >> Anonymous 12/29/10(Wed)17:27 No.13329154
    Reading Lovecraft, that is exactly what it is tied to..
    >> Anonymous 12/29/10(Wed)17:35 No.13329223
    Or possibly a Mask of the big N.
    >> Anonymous 12/29/10(Wed)17:47 No.13329303
    Theme music

    >> Anonymous 12/29/10(Wed)18:54 No.13329829
    How about it only being able to affect the willing (cultists) and non sentient animals?
    >> Anonymous 12/29/10(Wed)19:08 No.13329870

    Too much. 1M.
    >> Anonymous 12/29/10(Wed)19:16 No.13329899
    Only if it becomes a scene long power with no chance of it being permanent.
    >> Anonymous 12/29/10(Wed)19:36 No.13330025
    One of the "old ones" might be merely interested in experiencing and making sense of this world, since it is as aliens to it as it is alien to us, so most of his power would be related to percecption and deduction.
    >> Anonymous 12/29/10(Wed)19:40 No.13330057
    Some "experience drainig" power would be interesting as well.
    There might be some specific concept the entity is not capable of understanding.

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