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  • File : 1292463576.jpg-(49 KB, 1024x768, ZERG!.jpg)
    49 KB Zerg Quest XXIII Cerebrate Anon 12/15/10(Wed)20:39 No.13165814  
    *Cue background of stars*
    (blue text)
    A long time from now, in a galaxy right the fuck here...

    *cue amazing music by John Williams*
    (scrolling yellow text)
    Episode XXIII

    It is a time of crisis for the ZERG SWARM.
    Cerebrate Anon and its mighty Brood have
    learned of a secret invasion by the evil
    TERRAN CONFEDERACY, led by none
    other than the nefarious Kingston.

    Anon has a moment of uneasy peace as
    it awaits the first blows of this invasion.
    Its cerebrates still find themselves worried
    about Anon's control of Gorn, and its
    sister Kerrigan is still missing.

    As Warbrate gathers forces over YOSHUS,
    the Brood's fall-back point, Nargil has
    turned its attentions to a walrus-like beast
    with prehensile tusks. Meanwhile, Anon
    must decide what to do with the invasion
    freighter it has captured...

    *camera pans down from space dramatically, showing the underside of a carrier as it floats also dramatically over the very dramatically damaged CGI freighter*
    >> Cerebrate Anon 12/15/10(Wed)20:41 No.13165840

    Previous thread.

    (Also, I may or may not be completely screwed for a way to work tomorrow. This should be fun)
    >> Cerebrate Anon 12/15/10(Wed)20:57 No.13166019
    >> bump Anonymous 12/15/10(Wed)21:01 No.13166061
    clearly we should robust the shit out of the freighter because it is EVIL and MUST BE SLAIN

    >> Cerebrate Anon 12/15/10(Wed)21:02 No.13166071
    I don't really think toolboxing the freighter is an option...
    >> BERNIE 12/15/10(Wed)21:04 No.13166093
    im not in the scrolling text what the fuck
    >> Anonymous 12/15/10(Wed)21:06 No.13166106
    Yea, scrap the freighter and burn the planet.

    Also do we KNOW that he is coming for us?
    >> Cerebrate Anon 12/15/10(Wed)21:08 No.13166128
    You've got your own World of Horrors. You don't need scrawlspace, too.

    Not for sure, no. He could be going after the Protoss colonies in the same area, but since we infested some of those, we may still have to fight him.

    So, blowing up the freighter, now?
    >> Anonymous 12/15/10(Wed)21:11 No.13166153
    rolled 12 = 12

    clearly you're only thinking in HUMAN terms

    zerg can dual wield toolboxes, and we got alot of zerg...

    why haven't we "won" yet, are we supposed to be fighting the xelnaga, tyranids, AND the forces of the Frozen throne or someshit
    >> Cerebrate Anon 12/15/10(Wed)21:13 No.13166170
    >Why haven't we won yet

    Because we keep losing.
    >> Speechbrate 12/15/10(Wed)21:14 No.13166183
    Yarrr. These are dark times indeed.

    Surely Kerrigan shall have been watching us as we mentaly blacked out Gorn and will see us as too controling for her psychotic bitchness to accept as an ally so we need to prepare our stunt weapon so that we may keep her from doing something as low as leading a band of Dark templar to our world while we fight Kingston.

    We need to ready Bernie for war. I say we contact our little terrorbrate and give em a nice rousing speech regarding why we brought him back. Something along the lines of:

    "Child of the swarm. Your father has neeed of you. You are the soul of fear and the heart of terror among the agents of my now crippled swarm, and yet even as we heal we are thrust into war again. It is for this reason I have selected 'you' to take the war to our enemies. Gather your forces, and prepare them for battle in a moments notice, for I am deploying you to battle in the terran core worlds."
    >> BERNIE 12/15/10(Wed)21:14 No.13166184
    >>why haven't we "won" yet, are we supposed to be fighting the xelnaga, tyranids, AND the forces of the Frozen throne or someshit

    the daleks will be joining our clusterfuck shortly

    destroy the freighter as a testament to my divine might
    >> Cerebrate Anon 12/15/10(Wed)21:21 No.13166239
    So, decision on the freighter begins now.

    5 minutes. Option with the most votes wins, as long as there are at least 3 votes for it.

    >> Anonymous 12/15/10(Wed)21:21 No.13166242
    What's left in the freighter of value? Is there anything of potential value for keeping?
    >> Speechbrate 12/15/10(Wed)21:25 No.13166285
    Burn the freighter, also the planet, also do our best to evacuate those protoss colony worlds of all the delicious relics we could have Labrate abuse as well as our zerg.

    we dont need kingston getting anymore protoss thingamajiggers than he needs "Read None"
    >> Cerebrate Anon 12/15/10(Wed)21:26 No.13166302
    A bunch of Terran buildings.

    >burn freighter and planet

    One vote? That's all we get?
    >> Anonymous 12/15/10(Wed)21:27 No.13166315
    rolled 71 = 71

    seriously now, we should take this little bit of freighter, loot it (if we haven't already), and then turn it into a monument of the glory of the Zerg or something, because don't we have fifty trillion starships at our command or some shit, not including the korean mutalisks and overlords that we should have, because we're Zerg and shit

    also why haven't we been wrecked yet doesn't our local terran enemy have marines, medics, AND goliaths? we should be finished because god damn aren't we unlucky
    >> Cerebrate Anon 12/15/10(Wed)21:30 No.13166346
    I'm not sure what you're talking about. The entire Swarm was burned to the ground around us not too long ago. We've gotten our Zerg assets back up, but we only have 3 battlecruisers and a few wings of wraiths for Terran ships, and 3 carriers with fewer scouts for Protoss ships.

    We're not universe-spanning tyranids, man. We're the Zerg. And we've been getting our shit rocked.
    >> Speechbrate 12/15/10(Wed)21:31 No.13166363
    The lack of accomplishment over the last 4 threads has lost us alot of peaple I would reason. Hell, I almost didnt bother this week.
    >> Anonymous 12/15/10(Wed)21:33 No.13166382
    As I recall didn't one of the marines activate some kind of transmitter before we took the freighter? Any idea what it's transmitting?

    Doubt the freighter is safe to keep, maybe we could park it in orbit of Bernieworld and see what it lures to us.
    >> Anonymous 12/15/10(Wed)21:38 No.13166436
    rolled 84 = 84

    >>We've gotten our Zerg assets back up, but we only have 3 battlecruisers and a few wings of wraiths for Terran ships, and 3 carriers with fewer scouts for Protoss ships.

    Do we have any koreans? because shit motherfucker we got this shit locked down - its not like we can POSSIBLY LOSE, RIGHT?

    or maybe I'm just making useless non-sane choice posts to attempt to "bump" the thread, and lure all of the "zerg quest" regulars into this here thread so that they may fail horribly

    but seriously, why don't we arm our zerg with stun batons and taser guns - nothing can top making your foes stunned and helpless while you robust them

    and yeah
    is right - we need more stimpacks so we can... zerg rush... those fucking terrans and win Zerg Quest League
    >> Cerebrate Anon 12/15/10(Wed)21:40 No.13166463
    Nope. As far as we can tell, there were no transmissions of any kind.

    (Alright, seems like the general sentiment is going this way, at least)

    We load all of our ground troops out of the freighter, including our newest infested Terrans, before the single zergling left behind restarts the engines. It sets them for overload as it drives the ship into the atmosphere of the planet.

    The explosion is spectacular, raining fire over the colony below.

    We begin to withdraw, our work here done.

    On the edges of our colony on Torpis II, one of our third-wave colonies, tank fire shells our outlying creep colonies.
    >> Speechbrate 12/15/10(Wed)21:43 No.13166501
    send a couple overlords that way, also tell accountant brate to stop saturating resource collection in that region of space.
    no reason wasting larva that could be used as fodder on something as silly as drones
    >> Cerebrate Anon 12/15/10(Wed)21:45 No.13166521
    Redirect the third wave from construction to arming themselves?
    >> Anonymous 12/15/10(Wed)21:47 No.13166551
    rolled 61 = 61




    besides, zerglings cannot into the air, and you probably want more overlords too to carry the zerglings... cmon man why not just make more mutalisks like a champ and fucking shut down everything instead of footslogging through space

    also - we need vultures, those motherfuckers can do anything
    >> Speechbrate 12/15/10(Wed)21:50 No.13166580
    the entire third wave? No. But definatly anyother worlds in that solar system and the ones nearest to it.
    >> Anonymous 12/15/10(Wed)21:53 No.13166613

    Get to looking through our zerg units located on Torpis II. What exactly is going on there, aside from the immediate shelling?

    Also, didn't we have overlords patrolling above our colonies? We shoulda been alerted to something like this as soon as anything non-cloaked enters our space.
    >> Cerebrate Anon 12/15/10(Wed)21:54 No.13166622
    Our colony on Torpis II and the systems nearest to it immediately begin building combat troops, but they are still small colonies.

    The tank fire has destroyed our outlying creep colonies. The Creep begins to retreat as we see several marines marching forward.
    >> TUCAMP 12/15/10(Wed)21:56 No.13166655
    Get some cloaked overlord there pronto.
    >> Cerebrate Anon 12/15/10(Wed)21:57 No.13166662
    Torpis II was the last colony in the third wave to get itself up and running. It is a very small colony. It has very little in terms of offensive units aside from a couple sunken colonies and a small group of zerglings. We have begun spawning mutalisks, but they are still in their eggs.

    We have overlords patrolling the system around Xenta, but we have never enacted a policy of overlords surrounding our colonies. We've been working from a stealthy stance, recently.
    >> Anonymous 12/15/10(Wed)22:00 No.13166703

    Oh yeah. Almost forgot about the whole not wanting to be discovered after the death of the whole Overmind thing.

    I second what Tucamp said. Get some cloaked overlords there, and get a good sitrep.

    Also, consult with the Cerebrate Science Triumvirate. Can we start spawning our mobile hatchery worms en masse now?
    >> TUCAMP 12/15/10(Wed)22:01 No.13166720
    Henceforth, all our worlds and colonies regardless of size will have a handful of cloaked overlords patrolling the surrounding space at all times.
    >> Cerebrate Anon 12/15/10(Wed)22:01 No.13166724
    Our overlords on Torpis haven't been outfitted with cloaking devices, as we generally send units to receive those after the colony has become large enough to start producing units for our Swarm at large. Still, we have not forgotten how to use them stealthily, as the Swarm did for many years before our cloaking devices.

    Three tanks are moving back out of a siege posture as a group of perhaps 20 marines marches forward to scout for them. Should we continue to watch them? Should we try to find out where they are coming from?
    >> TUCAMP 12/15/10(Wed)22:02 No.13166742
    We can spawn the Hatchworm. They work wonderfully well too. Hurray for testing them last thread.
    >> Cerebrate Anon 12/15/10(Wed)22:04 No.13166765
    Nargil has given them its approval. The others remind us that they were used successfully in our most recent fight.

    Accountantbrate grumbles loudly about sending more overlords to watch over colonies that don't need them yet.

    We plan to do it anyway.
    >> Anonymous 12/15/10(Wed)22:05 No.13166774

    Get a few zerglings to stealthily backtrack where the tanks were coming from. They've gotta leave huge tank tread marks as they truck on through.

    Also seconding having stealthy overlord scouts keeping an eye on things.
    >> TUCAMP 12/15/10(Wed)22:06 No.13166789
    Watch them, have our collection of zergling burrow in their presumed path. Have two overlords continue to watch this group, and have the remainder backtrack their route to find where they came from.
    >papolum double
    captch has a new drink for you Cerebrate Anon, and it's a double
    >> Anonymous 12/15/10(Wed)22:06 No.13166794
    Alrighty then, last time there was a motion to take the freighters cargo through neutral space to yoshus.

    From there we'd use the buildings to bolster our freaky deaky terran forces.
    >> TUCAMP 12/15/10(Wed)22:09 No.13166826
    Sadly they blew it up before I got here to tell them to stop.
    >> Anonymous 12/15/10(Wed)22:10 No.13166836

    >Hatchworms spawning works

    Excellent. Can they burrow and/or move when burrowed?

    If so, maybe we can start spawning a few on Torpis II and have them burrow underground. They might not be able to move real quick when burrowed, but at least we'll have a mobile force that isn't easily detectable by sight. Maybe even hold some of them back and start creating colonies in vast underground cave systems.
    >> Cerebrate Anon 12/15/10(Wed)22:11 No.13166850
    (I told them there were buildings in it. Meh)

    The colony doesn't have many zerglings. If the ambush is to be successful, it will require all of them. How should we allocate them?
    >> Anonymous 12/15/10(Wed)22:13 No.13166869
    What the FUCK!
    I'm late by an hour, and you chucklefucks destroyed a freighter full of Terran buildings that we could have used to bolster our war production? For what?!

    By the Overmind, you fuckers have lost us precious production potential that could have gone to our dry docks over Yoshus!
    >> Anonymous 12/15/10(Wed)22:13 No.13166877

    In this case, I'd vote for trying to allocate our zerglings to an ambush point where they can tear up the tanks.

    The scouting duties can probably be picked up by the Overlords no problem.
    >> TUCAMP 12/15/10(Wed)22:16 No.13166906
    I feel the same way man.
    >> Anonymous 12/15/10(Wed)22:16 No.13166907

    Yeah, kind of a bummer.

    But on the bright side, we don't have to worry about the possibility of hidden Terran nanoprobe technology that would've transformed our zerg into xenophobic savant-killers who ride around in miniature tanks with laser guns!
    >> Anonymous 12/15/10(Wed)22:16 No.13166911
    >The colony doesn't have many zerglings. If the ambush is to be successful, it will require all of them. How should we allocate them?
    Allocate all zerglings to ambushing and crushing the scouting force.
    Have our overlords attempt to backtrack and discover their landing zone; make sure that the overlords hang back to prevent being shot down by missile turrets.
    >> Anonymous 12/15/10(Wed)22:16 No.13166913
    i've got a toolbox and I'm not afraid to use it!

    also clearly we need more forces in this little skirmish, because zerglings cannot all of these tanks

    maybe if we had something that could fly... we could do something about it
    >> Anonymous 12/15/10(Wed)22:20 No.13166976
    >i've got a toolbox and I'm not afraid to use it!
    Part of my anger is directed at you, too, fucker.
    >> Anonymous 12/15/10(Wed)22:22 No.13167016
    Alright, I think we've got a consensus on ambushing the tanks and marines, and having the overlords scout for the Terran landing zone.
    >> Cerebrate Anon 12/15/10(Wed)22:23 No.13167031
    (I like this righteous indignation. 10 points to Gryphindor. Also, a close reading of your post might remind you guys of something relevant!)

    The zerglings burrow nearby the sunken colony that appears to be next in line for a tanking. They hear the marines joking about how stupid these bugs are.

    Our overlord bustles along, following the tank's tracks, until it sees a supply depot. There are three firebats idling near the depot.

    Three mutalisks hatch.
    >> Anonymous 12/15/10(Wed)22:25 No.13167045
    For future reference, could we crop a larval hatchworm in subterranean tunnels or water pipes to have it grow and sprout units remotely?
    >> TUCAMP 12/15/10(Wed)22:27 No.13167080
    Relevant like the fact that they have a full base up and running and that we'll have to call in warbrate and the army? I'd like to find out where their base is first, and if we can take out their vanguard then all the better.
    >> Anonymous 12/15/10(Wed)22:28 No.13167103

    Uh... how's everything going at Yoshus?

    Also, spawn some hatchworms at Torpis II.
    >> Cerebrate Anon 12/15/10(Wed)22:29 No.13167111
    Nargil is busy with its griptusk walrus, but it spares enough brain power to tell us offhand that the hatchworms are too large to travel by overlord. Internbrate verifies this, explaining that the overlords cannot maintain air-speed velocity with that cargo. Labbrate theorizes that two overlords could carry it if they had it on a line.
    >> Anonymous 12/15/10(Wed)22:31 No.13167132
    Not only that, but consider that the Confederacy is using pre-fabbed structures, not ones built on-site. That's very dangerous for us. If they clear a landing zone, they can have an entire base with turret defenses set up in less than half an hour. They could strike anywhere, from anywhere.
    And the expense! The amount of resources and production going into this means that the Confederacy, truly all of the Terrans, are on a full-war footing.

    We must increase war production, and ensure that the shipyards at Yoshus are completed and laying down hulls.
    >> TUCAMP 12/15/10(Wed)22:31 No.13167134
    Or they could grip it with their claws. By that doesn't answer the question of what the air speed velocity of an unladen overlord is?

    Couldn't help myself
    >> Cerebrate Anon 12/15/10(Wed)22:31 No.13167139
    Warbrate reports that our forces over Yoshus are ready to strike at Torpis the moment we give the word.

    (Just wanted to make sure you guys remembered we HAD that force)

    >mcdoctig major
    I think Captcha's suggesting a Dr. Who crossover. No, Captcha. Though you're right, that would be a pretty major thing.
    >> Cerebrate Anon 12/15/10(Wed)22:33 No.13167161
    (It could be carried by an African overlord!)
    >> TUCAMP 12/15/10(Wed)22:35 No.13167191
    But African overlords don't fly.

    Doesn't change the fact that we could just build a terran platform or two and transport dozens of them and then transport them to the surface. No sense in transporting them over long distances.
    >> Anonymous 12/15/10(Wed)22:36 No.13167212

    I still want my Zergleks!

    But anyhow.

    Consult Labbrate & Internbrate. In SC2, Stettman was able to improve terran technology by applying principles from Zerg matter to techy bits. Would it be possible for the Swarm Science Corps. to improve the Swarm by applying Terran technological principles to Zerg biomatter?
    >> Anonymous 12/15/10(Wed)22:38 No.13167239
    >Warbrate is ready to strike at our command
    Good. Have him send a cloaked overlord to scout the system first, while our already in-system overlords continue looking for other Terran landing zones. I find it hard to accept that they would only have a single supply depot in the middle of nowhere.
    >> TUCAMP 12/15/10(Wed)22:39 No.13167255
    ... terran genetics are useless, and we have gausslisks siege ultralisks, and cloaking harnesses... what more do you want?
    >> BERNIE 12/15/10(Wed)22:40 No.13167271
    emp scourge.
    >> Anonymous 12/15/10(Wed)22:42 No.13167298

    I dunno. Terrans are always inventing all sorts of new fangled stuff. While Gausslisks and Ultrasiegetankalisks are great, that's more like using Zerg stuff to enhance already existing Terran tech, or just slapping on Terran stuff onto Zerg units... although the Gausslisk might be stretching that definition a bit.
    >> TUCAMP 12/15/10(Wed)22:44 No.13167329
    FUND IT!
    >> Anonymous 12/15/10(Wed)22:44 No.13167331
    He...actually has a point. The Terrans already have EMP weaponry with their Ghosts, and if we could recreate it with a Scourge, it could give us a sizable tactical advantage against the Terrans.

    If doesn't have to completely fry their computers; just cause the sensors, fire control systems, and targeting computers to overload for a minute, requiring that they reboot their systems.
    >> Cerebrate Anon 12/15/10(Wed)22:45 No.13167350
    >In SCII

    (There's your problem. I'm willing to take some of the things they did in that game under advisement...maybe...a little...but that it happened there isn't an indication that it'll work here at all. Anyway, you'll have to be much more specific)

    Warbrate obliges quickly. The overlords arrive in the system and cloak. Where should they go?

    (HINT: the overlord stopped as soon as it found TERRAN BUILDINGS AND UNITS. You could order it to keep going into this base, but you're likely to lose an overlord if you do)
    >> Anonymous 12/15/10(Wed)22:47 No.13167375
    We need Ghostlords to disable high tech
    >> TUCAMP 12/15/10(Wed)22:49 No.13167408
    By Ghost I assume you mean Science Vessles. Why do people always assume it's SC2?
    Keep going overlord, find me that base.
    >> Anonymous 12/15/10(Wed)22:51 No.13167431

    Have the Overlord that scouted the Firebats & Supply Depot try to locate any tracks or something. 20 marines, a few firebats, and a few siege tanks landing in a remote world with only one supply depot does not make any kind of sense.
    >> Cerebrate Anon 12/15/10(Wed)22:53 No.13167460
    The overlord continues past the supply depot. We hear loud chuckling from the firebats. Almost immediately, the overlord is bombarded with missile fire from a turret.
    >> Anonymous 12/15/10(Wed)22:53 No.13167461
    The cloaklords that arrived in-system are to split up.
    Some are to head towards Torpis II to see if there are still ships in orbit.
    The others are to begin a sweep of the system, to see if the Terrans decided to stay out of immediate detection range, or if there are ion trails indicating that they already warped out to the next planet.

    As for the overlords on the planet, we need to know where the primary Terran drop zone is, so that we can target it. I believe that the loss of an overlord is an acceptable price to pay to get this recon data.
    Make sure that the overlords try to stay out of sight of the firebats, though. No need to prematurely warn the enemy.
    >> Anonymous 12/15/10(Wed)22:54 No.13167475
    what's wrong with lockdown?

    emp is kind of nice but all you get from it is the enemy's lack of mana, which does not stop them from using guns on you

    it is pretty nice against toss though, stripping their shields

    even though ghosts suck because they cost too damn much and are worthless by the time you can get them... really if the terrans used the might of the toolbox there would be no zerg, the protoss would be our bitches, and the xelnaga would just implode
    >> Anonymous 12/15/10(Wed)22:56 No.13167500
    Were the other overlords able to track the origin point of those missiles? They should be able to then figure out where the turrets are, and avoid them to press on.
    >> Anonymous 12/15/10(Wed)23:01 No.13167567
    It's not dead yet is it? Make it keep going. It's armor should be able to take a bit of punishment.
    >> TUCAMP 12/15/10(Wed)23:08 No.13167640
         File1292472518.gif-(41 KB, 150x150, Caramel_Dansen_Zakharov.gif)
    41 KB
    So you want to do SCIENCE. I see no problem with this. I was actually what I was hoping Terran Quest would turn into, crazy Zakharov/Morgan gestalt.
    >> Cerebrate Anon 12/15/10(Wed)23:11 No.13167667
    >Ghosts are worthless

    (Well, in the first game their main use was as the Nuke Pointer. Also, as a late game dick move, firing while cloaked just to annoy your opponent. In the second game, though, once you get that "Ghosts are always cloaked" improvement, they're godly. That entire "save drop pods" mission on Char just consisted of me laughing while my 8 ghosts rocked everybody's shit. The Swarm was too retarded to send overlords to spot them)

    The overlord presses on, its carapace deflecting a lot of the missile fire. It is able to detect a starport on the other side before it is finally killed.

    The other two overlords split up, each going around the turret. They are also assaulted by missile fire. One of them is able to pull back before it dies. The other detected a machine shop just before its demise.

    The overlords detect a freighter like the one we recently destroyed pulling out of Torpis' atmosphere. It appears to be preparing for a warp jump.
    >> Anonymous 12/15/10(Wed)23:12 No.13167681
    >emp is kind of nice but all you get from it is the enemy's lack of mana, which does not stop them from using guns on you
    Just because it wasn't in the original game, doesn't mean we can't get it.

    Being able to take the targeting computers of Wraiths, Goliaths, Battlecruisers, and even temporarily blinding missile turrets, would give us an opening against the Terrans, as well as being able to bring the shields of Protoss units down.
    >> TUCAMP 12/15/10(Wed)23:13 No.13167690
    Let's wait for it to warp away. While it's doing that have the cloaked overlords check to see if there are any ships in orbit. Then we send in warbrate and the swarm. And this time lets infest some useful people this time.
    >> Anonymous 12/15/10(Wed)23:17 No.13167726

    If I'm reading the strategic situation right, Kingston is using freighters to drop entire military bases, completely self-sufficient, onto these planets.
    No lengthy siege, keeping fleets in orbit for days as a beachhead is secured. Just drop some pre-fabs and soldiers, then move on to the next planet.
    >> Anonymous 12/15/10(Wed)23:17 No.13167730
    I'd prefer to go smash up their out-jumping giant bit of resources, if possible. That's just me.
    >> Cerebrate Anon 12/15/10(Wed)23:18 No.13167737
    Disagreement going on, here. What'll it be?
    >> TUCAMP 12/15/10(Wed)23:20 No.13167755
    You assume that their forces on the planet are not also a large investment in resources. The reason I want the freighter to leave before the attack is due to the reason that we don't have full knowledge of the situation in orbit, and I figure it will take more time to get that information then the freighter will remain in the system.
    >> Anonymous 12/15/10(Wed)23:20 No.13167756
    My vote depends on whether the freighter is being escorted, and if other Terran ships were detected in the system by the other overlords.

    If the freighter is currently defenseless, we should attack it and attempt to take it, preferably with the navcom intact this time.
    >> Cerebrate Anon 12/15/10(Wed)23:22 No.13167780
    (Oh, my bad. It's got approximately 30 wraiths escorting it. There are no BCs, that we can tell)

    >Wassupp Crepidula
    Nothin' much, Captchadula!
    >> TUCAMP 12/15/10(Wed)23:26 No.13167816
    Well now that we know that, lets have warbrate take care of it.
    >> Anonymous 12/15/10(Wed)23:27 No.13167819
    >It's got approximately 30 wraiths escorting it. There are no BCs, that we can tell
    Hmm...if we send our forces massed at Yoshus, this escort can be wiped away easily, right?

    If Warbrate gives good odds for being able to capture the freighter, then I vote to capture it.
    >> Cerebrate Anon 12/15/10(Wed)23:32 No.13167863
    Warbrate's forces appear like an avenging firestorm, mutalisks and scourge washing the escort away in moments. A dropship detaches from the freighter as it continues spooling for its jump. The dropship takes heavy fire before it jumps away. It might not arrive at its destination intact. We pound the freighter, disabling its engines completely. It is dead in space.

    If this one had the same starting supplies as the other, we may have now disabled 2/3 of the invading force.
    >> Anonymous 12/15/10(Wed)23:33 No.13167872
    Let it jump and track where it jumps to.
    >> Anonymous 12/15/10(Wed)23:34 No.13167879
    Damn. too late
    >> Cerebrate Anon 12/15/10(Wed)23:34 No.13167883
    Our zerglings pop up as the tanks crash by, clawing and thrashing at them. They destroy two tanks and severely damage the last before they are taken down.

    Our colony on Phelsun VI is under attack by cloaked wraiths.
    >> Cerebrate Anon 12/15/10(Wed)23:35 No.13167892

    >Flognavy 1875
    I don't much care for your historical commentary, Captcha.
    >> TUCAMP 12/15/10(Wed)23:37 No.13167914
    Phelsun VI huh. Alright warbrate goes there now. We'll get that last freighter out of operation, and then clean up this mess.
    >> Anonymous 12/15/10(Wed)23:38 No.13167928

    Looks like Kingston's trying to establish a front.

    What's Phelsun IV look like? Similar 3rd-wave colony world type situation like Torpis II?
    >> Cerebrate Anon 12/15/10(Wed)23:39 No.13167937
    Leave Torpis II and its disabled freighter to their own devices?
    >> Anonymous 12/15/10(Wed)23:40 No.13167943
    Leave behind a sizable boarding party to take over the freighter and prevent the crew from self-destructing.

    Warbrate should then direct the remainder of his forces to Phelsun VI.

    Accountantbrate will need to release more minerals to allow Defensebrate to begin creating a second force at Yoshus.
    >> Cerebrate Anon 12/15/10(Wed)23:41 No.13167952
    It is a ball of ice. Its resource potential is fairly high, as much of the ice contains trace amounts of Vespene. It is slightly better defended that Torpis, but the wraiths will be able to destroy several buildings before they encounter one of its few spore colonies.
    >> TUCAMP 12/15/10(Wed)23:42 No.13167966
    Don't forget to send overlords to Phelsun VI. Those wraith are already cloaked. But yes, boarding party, and that doesn't need mutalisks and scourge.
    >> Cerebrate Anon 12/15/10(Wed)23:49 No.13168047
    Warbrate drops overlords into the system to begin capture of the freighter as it jumps the rest of our Zerg fleet to Phelsun.

    Our cloaked overlord patrols begin to leave for each of our colonies, as their early-warning system.

    The boarding parties meet heavy resistance. Only one airlock was undefended. It seems that the troops on this ship were better prepared for us. After a few minutes, all but two of our parties have been killed, and their overlords have retreated. Gorn takes the initiative to load up more ground troops at Yoshus and sends them for relief. The two teams probably have a few minutes to work before the breach is detected and the Terrans retaliate. How should they proceed?
    >> Anonymous 12/15/10(Wed)23:50 No.13168049
    No, we leave behind a boarding party, more than necessary, just to be sure some mutalisks too in case we need to take out the bridge from the outside again.
    Torpis can be handled later; our colony should be able to hold.

    As for Phelsun VI, a recon unit of cloaked overlords to precede Warbrate's main attack force.
    >> TUCAMP 12/15/10(Wed)23:51 No.13168066
    Have Gorn seize the ship. Suggest going to the bridge first. Problem solved.
    >> Anonymous 12/15/10(Wed)23:52 No.13168073
    The bridge will likely be heavily defended again; but that's also where the self-destruct is located.

    Could a team of Zerg get to the cargo holds and open the cargo bay doors, so that the second wave of boarders could enter the ship that way?
    >> Cerebrate Anon 12/15/10(Wed)23:53 No.13168085
    >Head for the Bridge: 1
    >Open up the Cargo Bay: 1
    >Attack Airlock defenses: 0

    First to three wins!
    >> TUCAMP 12/15/10(Wed)23:56 No.13168108
    That's not a bad idea. Still say we let Gorn take the ship, and hope he doesn't smash all the computer, but if he does there is still one more at Phelsun VI.
    >> Anonymous 12/15/10(Wed)23:59 No.13168130
    Oh yes, I also agree with letting Gorn take over boarding operations; he's more likely to kill the Terrans and ignore the computers anyway.
    >> Anonymous 12/16/10(Thu)00:00 No.13168139
    Just to clarify, I only meant to let Gorn direct the boarders; I'm still voting to enter via the cargo bays.
    >> TUCAMP 12/16/10(Thu)00:01 No.13168150
    Except when he gets smashy. He's just as likely to inadvertently blowup the ship as he is to keep the computer core safe.
    >> Cerebrate Anon 12/16/10(Thu)00:16 No.13168303
    (Oh, cool. Let's not vote, then. Taking direct control)

    We send our troops immediately to the Cargo Bays. We override the controls and open the Bays just as the Terrans begin firing on us. Defending the position is hard, but thankfully, Gorn's troops arrive quickly, and soon the hallway's atmosphere is draining as Zerg pour in. The boarding parties begin their trek toward the Bridge.

    Overlords arrive before the fleet in Phelsun. They detect...nothing. The wraiths below have met the spore colony and one of the three was destroyed before the others retreated. Within moments, a team of firebats arrives to attack it. Moments after that, our fleet arrives in orbit. Should they assist Phelsun?

    Our overlord over the third-wave colony of Pageo X has just arrived, and detected a freighter with wraith escort. It appears to be moments away from jumping out of the system.

    Tank fire resumes on Torpis' defenses.

    (Reminder: Bernie's willing to be somewhat autonomous. If you feel like ordering him out, you can do so without interrupting your combat too much)
    >> Anonymous 12/16/10(Thu)00:20 No.13168343
    What's on Pageo X? Anything really important?
    >> Cerebrate Anon 12/16/10(Thu)00:22 No.13168364
    Pageo is the best-developed of our third-wave colonies, and the closest to the second wave. It is a jungle world, with a respectable amount of minerals and an extensive underground cave network that we have no yet mapped.
    >> Anonymous 12/16/10(Thu)00:22 No.13168368
    Is the Overlord in the Pageo system able to track where the freighter is heading? If so, Bernie is to be unleashed to stop that freighter when it arrives at its destination; he can do what he wants with the Terrans, but we want the machines intact.

    Warbrate is to detach a full 2 squadrons of mutalisks, 24 of them, with a flight of Scourge and a cloaked overlord to hunt down and destroy the Wraiths hiding in the Phelsun system.
    He is to then take the rest of his forces and warp to the Pageo system, where there will undoubtedly be a Terran outpost in the midst of being created. He is to capture it.

    Gorn, once he secures the freighter, is to go down and destroy the Terrans on Torpis. Remind him that he can kill the Terrans, but leave the machines intact.
    >> Anonymous 12/16/10(Thu)00:24 No.13168382

    I want to know where it's going.
    >> TUCAMP 12/16/10(Thu)00:24 No.13168383
    It seems that Kingston has learned that Zerg worlds should be left alone. Have warbrate take care of what's on Phelsun, then Torpis. Tell Berrnie to follow that most notably terran freighter.
    >> Anonymous 12/16/10(Thu)00:25 No.13168402
    Can we tell where the freighter dropped its cargo?
    >> Anonymous 12/16/10(Thu)00:29 No.13168438
    What? Wait, shouldn't we scout the area the freighter warps to first? You know, to keep our forces from warping into the middle of an attack fleet?
    >> Anonymous 12/16/10(Thu)00:32 No.13168473
    >Wait, shouldn't we scout the area the freighter warps to first? You know, to keep our forces from warping into the middle of an attack fleet?
    I assume that scouting a system before the bulk of a fleet warps in is a SOP that we've implemented, given our careful and cunning nature.
    That, and Bernie is controlling the fleet that's warping to that freighter's destination, using forces pulled from HIS world.
    I don't think we have to worry much.
    >> Cerebrate Anon 12/16/10(Thu)00:37 No.13168516
    We pull the cloaked overlord as close to the hull of the freighter as we dare. Employing the very easiest method of tracking, we have it prepare for its own jump and, just as the ship begins to rumble, its engines kicking it out of normal space, the overlord grabs ahold of the hull with several tentacles and jumps to warp with it. The spatial currents drag the overlord along with the freighter, and several moments later, it arrives (rather shaken, but fine) with the freighter above a world we have not seen before. It kicks its cloaking device into action, but we know it probably won't survive long enough for that. We glace at the sky for reference points quickly before the wraith escorts blow it to pieces. Labbrate begins work triangulating the position.

    Gorn's boarding parties over Torpis storm the Bridge, tearing Terran forces apart. With that secure, they begin their room-by-room extermination program.

    Tank fire on the surface has increased, indicating that more tanks have been dispatched to replace those we destroyed.

    Warbrate sends part of the fleet down to Phelsun to destroy the base there, keeping the rest in orbit. It is pretty easy to spot the base from above, and with this large a force, also easy to destroy it with minimal losses for us. We try to keep as much of it in working order as possible as we kill the Terrans. Once more, a dropship attempts to flee the scene, but our scourge intercept it before it can break orbit. Nothing remains of it.
    >> Cerebrate Anon 12/16/10(Thu)00:38 No.13168529
    (When did we bring Bernie in on this operation?)
    >> Anonymous 12/16/10(Thu)00:42 No.13168582
    My vote, since you said Bernie would be capable of independent operation, was to send Bernie and his forces to the destination of the freighter leaving Pageo, while Warbrate takes care of Phelsun and the likely Terran base that was dropped on Pageo. Gorn was to take care of finishing capturing the freighter in the Torpis system, and then send more ground troops to reinforce our colony on the planet before counter-attacking the Terran base.
    >> TUCAMP 12/16/10(Thu)00:45 No.13168623
    Sounds alright to me.
    >> Cerebrate Anon 12/16/10(Thu)00:45 No.13168625
    (well, I meant if you guys wanted to send him off on his quest to rape the core worlds -- though I wouldn't use those words, unless you actually want the planets violated sexually -- not to help with this operation. You could bring him in, if you got some support from the others...but you're not getting any of that machinery back intact. I'm calling that already)
    >> Anonymous 12/16/10(Thu)00:48 No.13168663
    Find sizable moon and prepare to warp it at Tarsonis. Get the commander of one of the Terran fleets on the phone and demand to speak directly with Kingston. Tell him to cease attacks on zerg worlds or we destroy Tarsonis, no fucking around. When he predictably says no, drop the moon on Tarsonis.
    >> Anonymous 12/16/10(Thu)00:49 No.13168680
    >but you're not getting any of that machinery back intact.
    If that's the case, then I think we should send Bernie on his Rape the Confederacy Tour. He is to be given free reign to do as he wills, but remind him that we will not be able to resupply him easily, so he should keep that in mind.
    And if he spots Kerrigan, inform us immediately.

    All other orders in >>13168582 still stand.
    >> Anonymous 12/16/10(Thu)00:49 No.13168683
    Also threaten to unleash Bernie on a single world. He won't know what we mean, but he'll see. Oh how he'll see.

    Will also get us some fleshings
    >> TUCAMP 12/16/10(Thu)00:52 No.13168710
    We couldn't even warp a moon when we had Tsinoseng. Zerg world was dragged places, and I am not allowing you to revive that idea. Besides Kingston wont negotiate with the Zerg. But more importantly WE WILL NOT NEGOTIATE WITH KINGSTON!!!!!
    >> Anonymous 12/16/10(Thu)00:52 No.13168716
    Yea, no. I don't think that will work.

    But loosing Bernie to rape a few population hubs might just scare the terrans off. Bernie is just too bizarre to inspire the kind of desire for revenge that an attack by a normal brood would.

    We have to televise the entire thing. So all terrans know the horror of bernie.
    >> Anonymous 12/16/10(Thu)00:54 No.13168749
    Pardon, I don't mean Protoss warp. I mean, FTL zerg hyperspace warp. Like we did with zerg world before getting the giant crystal.
    >> Cerebrate Anon 12/16/10(Thu)00:58 No.13168791
    (Heh. "KINGSTON. This is your only warning. Remove your forces from Zerg space immediately, or Bernie shall be released." "What the hell does that mean." "YOU WERE WARNED")

    Gorn continues exterminating all life on the frieghter, but takes the time to send ground forces from Yoshus. The tanks are dispatched quickly, and Gorn's forces (primarily ultralisks and zerglings) rush the Terrans' defenses. Within a few minutes, the outer defenses are breached, and the ultralisks are attacking units as they leave buildings. Several of the buildings lift off and begin to float away. Two dropships go ahead.

    Warbrate dispatches the Terrans on Phelsun quickly, leaving the remaining buildings for later recovery. It regroups its fleet and prepares to move to Pageo.
    >> TUCAMP 12/16/10(Thu)00:59 No.13168798
    >>13168749 see >>13168710 we dragged the damn thing, it never warped anywhere, and dragging it took the resources of an entire system. If we couldn't warp planets using tsinoseng then we can't ever warp planets, or moons or asteroids.
    >> Anonymous 12/16/10(Thu)01:02 No.13168835
    >well, drag the damn moon then. It's not as large as a planet and so should not use anywhere as much resources, but a moon is still large to fuck up Tarsonis while not getting blown up before it hits.
    >> Anonymous 12/16/10(Thu)01:03 No.13168845
    >Several of the buildings lift off and begin to float away. Two dropships go ahead.
    Tell one of our reserve Cerebrates that we've got a job for it. Have it take some Mutalisk and Scourge squadrons and stop those ships and buildings from escaping.

    Then get another one, and have it begin salvaging the freighter that Gorn secured. It is also to take control of the forces on Phelsun and begin salvage operations of the Terran base there.
    >> Anonymous 12/16/10(Thu)01:06 No.13168866
    Follow those dropships with something. the base we know of may just be a front line thing. There could be another somewhere.

    Do a sweep of the planets if possible. If one of the terran bases has a comstat station make sure to get it intact. It'll make searching out leftover terrans much easier.
    >> TUCAMP 12/16/10(Thu)01:08 No.13168882
    Zerg World was a moon. It still took strip mining a solar system to move it anywhere. A cheaper idea would be to just build some terran space platforms.
    >> Simean 12/16/10(Thu)01:08 No.13168886
    Was it not part of our plan to initiate the space race?

    Also, which of you retards ordered the freighter burned?
    Prepare to release Berney. And Gorm.
    >> Cerebrate Anon 12/16/10(Thu)01:09 No.13168892
    (Ah, but which one? Toaster? Wormface? Salem Saberhagen?)

    Gorn scrambles scourge from Yoshus, but they may not arrive in time to catch the dropships. They will definitely intercept the buildings.
    >> Anonymous 12/16/10(Thu)01:09 No.13168893
    Zerg world was a planet

    quit trying to crush my dream :(
    >> Anonymous 12/16/10(Thu)01:09 No.13168901
    Are we really using bernie? If so make sure to keep an eye on what he does. If we don't we won't likely be able to tell what size of a force he went up against from the scattered scrap left after he's had his fun.
    >> Simean 12/16/10(Thu)01:11 No.13168910
    Bernie? Waste anything that could be raped?

    It will be like the planets left behind in a wave of tyranids.
    >> Anonymous 12/16/10(Thu)01:11 No.13168912
    >(Ah, but which one? Toaster? Wormface? Salem Saberhagen?)

    Who the fuck named those cerebrates?
    >> Anonymous 12/16/10(Thu)01:11 No.13168913
    >Also, which of you retards ordered the freighter burned?
    Dumbfuck shitposters near the beginning of the session.

    We would have initiated the race, but Gorn was needed to help with this little Terran problem.
    Bernie is still good to go, though.
    >> Simean 12/16/10(Thu)01:13 No.13168929
    Alright. Lets Initiate the race now.

    ANd its time we had a brood all to our-self.

    hmm... Can we combine this worm, which produces stuff, with our buildings? and thus de-centralize the command hub of the hives and such?
    >> Cerebrate Anon 12/16/10(Thu)01:13 No.13168930
    (It was a moon. Sorry. Also, I let it work because I was tired of crushing all of your silly dreams, so I let the idea of something literally dragged through space by overlords work across the interstellar void. I'm much more used to crushing dreams, now...)

    (Another vote to unleash Bernie on an enemy. Be aware that this is most definitely a war crime. Many war crimes. So many war crimes. Anyway, one more person asks for it, and I'll do it)
    >> Anonymous 12/16/10(Thu)01:14 No.13168937
    Toaster is to do salvage; he's the clean-up crew, to make sure that there are no survivors un-Infested and to make sure that all enemy resources are turned to serving the Swarm.

    Wormface is to attempt to intercept those drop ships before they warp out, or at least try to follow them. Have him take some cloak overlords for that purpose.
    >> TUCAMP 12/16/10(Thu)01:14 No.13168941
    I did because they haven't been named yet, and those have been the official unofficial names since we got them.
    Since this has to do with securing tech I'd say Toaster.
    >> Anonymous 12/16/10(Thu)01:15 No.13168944
    And the experimentation on the zerg that Kingston has done is not a war crime? Feh.
    >> Simean 12/16/10(Thu)01:17 No.13168965
    War crimes? in a universe that commits genocide as a matter of habit?
    Cerabrate anon, I would have thought better of you. The protoss commited genocide, or at least tried to. The terrans, by their very rule, commit warcrimes daily.

    It is not for you to question why we have restrained ourselves to this point.

    Unleash it.

    We have the ability, and the neccesity to do it.
    >> Anonymous 12/16/10(Thu)01:17 No.13168966
    Release Bernie! But do not look away from is acts, he must be watched.
    >> Anonymous 12/16/10(Thu)01:17 No.13168970
    Fuck I've been suggesting loosing bernie on the terrans for a couple of threads now. nobody payed any attention though.

    Where do we send him first?
    >> TUCAMP 12/16/10(Thu)01:18 No.13168975
         File1292480293.jpg-(23 KB, 500x433, Salem suit.jpg)
    23 KB
    Did you count my vote to unleash Berrnie on the Confederacy?
    And Salem Saberhage just has to: try to make money through get rich quick schemes, try to take over the world, wear silly costumes, be a cat, etc.
    >> Anonymous 12/16/10(Thu)01:19 No.13168988
    >Where do we send him first?
    Doesn't Kingston have a summer home somewhere?
    >> Simean 12/16/10(Thu)01:19 No.13168990
    His goal: to bring KINGSTON's head to us, on a stick.

    As is the rest of the swarms goals.

    Total warfare, consumption, and zerg initiation.

    His choice at this point.
    >> Anonymous 12/16/10(Thu)01:19 No.13168994
    One of the core worlds. Record it, we can show the footage while trying to get colonies to volountarily subit to the swarm.

    Is not submission preferable to RAPERAPERAPE?
    >> TUCAMP 12/16/10(Thu)01:19 No.13168996
    Tyradoor IX! We must destroy KINGSTON'S BEACH HOUSE!
    >> TUCAMP 12/16/10(Thu)01:21 No.13169016
    Beach house. Summer house. Same thing, and it's on Tyrador IX... along with a decent chunk of the Confederacy ruling families.
    >> Simean 12/16/10(Thu)01:21 No.13169017
    That reminds me... we planned on doing kingstons barbecue, and releasing footage of them being captured and subjegated by the swarm... make him seem like he was infested...

    Sow the seeds of dissent.

    Also, we need to make the swarm... Preferable to Bernie, and KINGSTON's rule... Sitcoms?
    >> Anonymous 12/16/10(Thu)01:23 No.13169029
    Tyrador IX it is!
    >> TUCAMP 12/16/10(Thu)01:29 No.13169089
    This is your brain. This is your brain after viewing the eldritch horror that is Bernie. And this is what happens to your body. Any questions?

    Paid for by the Council for an Infested Tomorrow.
    >> Anonymous 12/16/10(Thu)01:32 No.13169103
    >along with a decent chunk of the Confederacy ruling families
    My one fear with eliminating the ruling families, is that we end up killing the stupid ones holding the Confederacy back, and allowing the smart ones to take the reigns and make the enemy not just competent, but actually smart.
    >> Cerebrate Anon 12/16/10(Thu)01:32 No.13169105
    Our contact with Bernie is distressing, as always. Its world is a nightmare of horrible things. It seems that it has developed a transparent carapace, so that the internal organs can be seen clearly at various points during...festivities.

    It delights at our plan. It begins to rally its forces immediately. We notice a massive sphere being filled with white fluid before being picked up in a sort of hammock by overlords. We refrain from asking about it.

    Warbrate's fleet arrives at Pageo, and begins searching for the intruders. It takes less than twenty minutes to ravage the base. There are no survivors. Warbrate is pleased with the efficiency of this operation.

    Gorn's scourge intercept the fleeing Terrans. They target the engines of the buildings, letting gravity deal with the rest. They reach the dropships just as they are jumping out of the system. One of them appears to escape more or less unharmed. The other takes a critical hit just as its engines initialize, spreading debris in a straight line that stretches several miles across space. Artisanlord seizes upon this idea, and requests a dozen wraiths for a complex art piece.

    Anon has fought off Terran incursions on three worlds, this day. It has disabled half of the remaining invasion freighters, and may have located the last. It has unleashed Bernie and its horrible, horrible brood on the Confederacy!

    Tune in next week for Zerg Quest 24: The Rapening!
    >> TUCAMP 12/16/10(Thu)01:36 No.13169133
    Before you go we must give Artisanlord those wraiths. Nothing is more important than his art!
    >> Cerebrate Anon 12/16/10(Thu)01:37 No.13169147

    Archived. Only 3 images, this time. I really ought to get back to posting those things. Probably makes less of an impact on suptg's bandwidth, though. Whatevs.
    >> Simean 12/16/10(Thu)01:38 No.13169158
    Have artiasian lord build a memorial to both humanity, the protoss, and the zerg. Design it so that each is of a major significance, where they are protecting each other, from an unkown threat.

    Make it clear, that this threat would not be possible for any two races to beat, and that all 3 must work together. Subtly imply that the threat is Bernie.
    >> Cerebrate Anon 12/16/10(Thu)01:40 No.13169173
    Artisanlord immediately sets to tearing out chunks of the wraiths' engines. We're never getting those back.

    Artisanlord tells us in no uncertain terms that it is busy. It continues sabotaging its wraiths.
    >> TUCAMP 12/16/10(Thu)01:42 No.13169193
    So, is he making a exploration of the gentler side of orbital interactions pertaining to the understanding of left handed zeglings?
    >> TUCAMP 12/16/10(Thu)01:43 No.13169201
    I suppose left clawed zerglings would be more accurate.

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