!!WiyySEyLlFa 12/15/10(Wed)19:14 No.13164708|
I usually have 5-6 schticks that I write down and emphasize about my character. Any more and it becomes difficult for me to keep track of them all and impossible for the other players or GM.
Things like: drinks, loves bikes, always wears leather, shoots revolvers only, smells of Old Spice, has really bruised knuckles, cheats at all games of chance, confused by books, never stops swearing, etc.
It makes a character memorable, though a bit shallow. Deeper character roleplaying comes from in-game events, not pregenerated writeups, because the other players and GM remember those events. EG: "He's going to charge that red dragon from the left while faking a limp, just like he did with the green dragon we killed 4 months ago."