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  • File : 1292296551.png-(317 KB, 351x500, urchin.png)
    317 KB Urchin Quest Commodore !vP.0Sappaw 12/13/10(Mon)22:15 No.13143306  
    The sun is going down over the horizon. Ship bells clang and gulls squawk over the glimmering docks. Orange sun reflects off oil and water. And old man in an ornate blue robe is helped aboard one of the fancy steam ships. From an alley you shake under your jacket. Its caked in mud, worn thin, and only has one button. Your stomach growls, its time to go to work it seems. A year and a half out of the Saint Antrim's Home for Boy's and Girls, this should be routine. Don't jinx it.

    But first, are you a:
    >Boy that passes for a girl
    or a
    >Girl that passes for a boy

    And did your mother leave you with a:
    >Signet ring from a Great House
    or a
    >Poem written in Aelfish
    or a
    >Crumpled piece of blank paper
    >> Anonymous 12/13/10(Mon)22:19 No.13143368
         File1292296786.jpg-(203 KB, 474x600, 1261394244357.jpg)
    203 KB
    >girl that passes for a boy

    >crumpled piece of blank paper
    >> Commodore !vP.0Sappaw 12/13/10(Mon)22:20 No.13143382
    >>13143368
    >Oh gods, thank you for having a better picture! Update in just a couple.
    >> Anonymous 12/13/10(Mon)22:21 No.13143394
    >>13143368
    Seconding that, but with poem written in aelfish.

    Sounds like a particularly intoxicating icthyoid.
    >> Commodore !vP.0Sappaw 12/13/10(Mon)22:26 No.13143460
    The port is busy, and there's nobody around here to give you much trouble. Which makes it a good place to hang around. Across the street is "The Wife's Pie" a mid-range pub. You know the owner, an old woman with a mean right hook, but you also know the back way in. Down the street you can see the docks, there are piles of crates and just as many seamen working to load and unload them. Mostly raw materials from parts unknown, but a few old fishing boats as well. It looks like the Geleise is tied up, she's was a pirate hunter in a former life, but know she's a fishing boat. To the northwest is the market district, north is the Royal Academy of Science and Magics, and the slums begin somewhere across the river to the east.

    >What's the plan, what else do you need to know? What sounds good to eat?
    >> Commodore !vP.0Sappaw 12/13/10(Mon)22:29 No.13143497
    >>13143368
    >>13143394
    >You are a girl that passes for a boy, but I'll wait for a second on your 'heirloom'

    Inventory:
    Street rags (A blouse, a pair of pants, a worn jacket.)
    A shiv, about as long as your middle finger made out of iron.
    Two copper pence.
    >> Anonymous 12/13/10(Mon)22:33 No.13143548
    >>13143460

    Grab a bite to eat, then scour the docks for easy pick pocketing.
    >> Commodore !vP.0Sappaw 12/13/10(Mon)22:34 No.13143565
    You told yourself you were going to jinx it. Constable Franco is coming down the way, twirling his billy club. The alley twists onto Loguare Street behind you, but he hasn't seen you yet.
    >> Anonymous 12/13/10(Mon)22:37 No.13143605
    Steal some food, then go see if we can hang out outside a lesson at the academy. Listen through the window.
    >> Commodore !vP.0Sappaw 12/13/10(Mon)22:40 No.13143634
    >>13143548
    You'd love a bite to eat, but you turn out your pockets and don't even find crumbs. You can get pubfare for a haymark, seven and a half pence, from the place across the street. Or a licking if you walked in right now.

    >>13143605
    In the alley here you find an apple core and some moldy bread. Better pass this up.

    The constable stops a girl in a frilly dress, somebody's doxie maybe, to chat. This is your chance to make a move you thinks.
    >> Anonymous 12/13/10(Mon)22:42 No.13143655
    >>13143565

    Ah fuck it. Beg for some scraps in the Academy then. Can't work without food.
    >> Anonymous 12/13/10(Mon)22:46 No.13143713
         File1292298410.jpg-(37 KB, 375x450, EDDIE-URCHIN-BOY.jpg)
    37 KB
    >>13143634

    Docks would be good I think. Either there's a boat with tourists, or a bunch of crates we can steal from.
    >> Commodore !vP.0Sappaw 12/13/10(Mon)22:48 No.13143729
    >>13143655
    You take the alley out of sight of the constabulary and their pins. Its fifteen minuets to the academy, you know a hole in the fence and make your way onto the grounds. The buildings are big, the new ones are brick, the old ones, white marble.

    A couple students are sitting under a big tree smoking pipes, they wave you over.

    "Think you can spare a bite to eat?" You ask.

    "Oh, I think we can manage that. If you don't mind working for it." One of the students asks. He's not much older than you, but he's got a scraggly little beard of brown, the tips dyed grey.

    >>13143713
    >Sorry mate, already finished the update when you posted.
    >> Anonymous 12/13/10(Mon)22:54 No.13143822
    >>13143729
    Ask what he's got in mind.

    Ways we are willing to 'work for it':
    -Minor normal jobs
    -Petty theft or other minor crimes
    -Spying on/stalking people, that sort of general low thing
    Ways we are not willing to 'work for it':
    -Be magically experimented on
    -Sexual favors
    -Anything else highly questionable or degrading
    >> Anonymous 12/13/10(Mon)22:57 No.13143857
    >>13143729

    Agree. They probably think we're a guy, so at least we're safe on that point.
    >> Commodore !vP.0Sappaw 12/13/10(Mon)23:00 No.13143897
    >>13143822
    You eye the student, he's up to no good. Your stomach grumbles, but you are there's good reason you haven't jumped at the offer.

    He puffs his pipe. "C'mon kid." He says, reaching across and pulling a big, autumn apple from his satchel. He points out a brick building, there are four gargoyles on the corners. "Nothin' murky. Just sneak up to the third floor, that's the new alchemy lab. Find us a bottle of Qatam Reserve, blue sparkly one. Party tonight, don'tcha'know."
    >> Commodore !vP.0Sappaw 12/13/10(Mon)23:02 No.13143918
    >>13143897
    His college turns the page of a leather bound book balanced on his knee. "We'd do it ourself, but Dr. Illi is hanging around, not to mention the janitors. Maybe a hom--"

    The first smacks his shoulder.
    >> Anonymous 12/13/10(Mon)23:03 No.13143932
    >>13143897

    Petty theft is right up our alley!

    Ask if we can get up through the windows. If they don't have any useful info, we scope it out ourselves.
    >> Commodore !vP.0Sappaw 12/13/10(Mon)23:10 No.13144035
    >>13143932
    "Well that's what I wanna hear! Alright, you've got an hour before we have to head out. And The windows? They're probably open, but the whole quad would see you." He produces an hourglass from the bag and turns it over. "Go!"

    You nod and head up the hill the the building. The main door is beveled wood, the frame is carved on one side with scenes of science, and mages opposite. Around the back, you find a small greenhouse, with trellises on the outside leading up to the roof.
    >> Anonymous 12/13/10(Mon)23:13 No.13144076
    >>13144035

    Scope the greenhouse. See if you can find food/people.

    Pick up a good sized rock too. Rocks are always useful.
    >> Anonymous 12/13/10(Mon)23:15 No.13144104
    >>13143897
    Odds we could sell that bottle for way more than the price of an apple? I'd say they're pretty good...

    >>13144035
    Examine the visibility of our routes in. Walking through the building interior will almost certainly get us picked up as someone who shouldn't be there, so an exterior entrance as close to the target as possible is preferred.
    >> Commodore !vP.0Sappaw 12/13/10(Mon)23:19 No.13144141
    >>13144076
    You find a broken piece of a brick, its got a nice heft too it, and you could lob it right. You also pocket a few small chips as well.

    The way into the greenhouse is inside the building, you can see one person, blue robes, milling around inside. Through the steamy windows they don't notice you outside. There's a hatch on top you might be able to get in. No food outside though. But you can make out big red somethings growing on a row of plants inside.

    Five minutes burned, you guess.

    >>13144104
    From the top of the green house you could get in through a second floor window. You could easily find a first floor window too.
    >> Commodore !vP.0Sappaw 12/13/10(Mon)23:21 No.13144168
    >>13144141
    Also, would the first poster please roll d2 and call it either evens or odds, and whether you would like the Aelfish Poem, or the blank paper heirloom?
    >> Commodore !vP.0Sappaw 12/13/10(Mon)23:32 No.13144278
    >>13144168
    The figure in the greenhouse leaves, you could easily slip inside now.

    But a couple minutes burned waiting.
    >> Anonymous 12/13/10(Mon)23:34 No.13144304
    rolled 1 = 1

    Blank Paper

    Even.
    >> Anonymous 12/13/10(Mon)23:35 No.13144308
    rolled 2 = 2

    >>13144278
    All right, let's move, then. Into the greenhouse, snag a snack. There's no point in stealing something valuable and having someone else pay us something petty for it when we could just steal something petty in the first place.


    And the poem.
    >> Anonymous 12/13/10(Mon)23:36 No.13144319
    >>13144308

    This.
    >> Commodore !vP.0Sappaw 12/13/10(Mon)23:42 No.13144402
    >>13144304
    >You have a hand-written page torn from a book with an Aelfish poem. You've committed it to memory, its not long. Too bad you don't speak a word of Aelfish, but clearly Mom didn't care to teach you.

    >>13144308
    You assail the trellis and drop into the green house. Tomatoes. You pop one off the vine and devour it, its crisp and the juice runs down your chin. You wipe it off on your sleeve and find a few cherries to pluck as well. Its enough to tide you over.

    You open the door to the hall, they're empty now, a wrought metal staircase spirals up to the next floor, and lecture halls line corridor.

    There's a grandfather clock, eleven minutes, if you're keeping track. Getting in good with the students may have other benefits than dinner.
    >> Anonymous 12/13/10(Mon)23:46 No.13144441
    >>13144402

    Next floor, hide in the lecture halls, while picking up any loose change/items. Gotta look out for yourself first after all.
    >> Commodore !vP.0Sappaw 12/13/10(Mon)23:50 No.13144500
    >>13144441
    You run up to the second floor and duck into a lecture hall. There's a big, dusty chalkboard at the bottom and stadium seats. They're all empty. You root through the desk, fountain pens and paper, nothing too attractive.

    There's an oak closet pushed against the far wall, but its locked. Under the handle there's a small brass keyhole. There's also some kind of cloth draped over a chair in the top corner.

    When you're done, the stairs go up to the third floor.
    >> Anonymous 12/13/10(Mon)23:57 No.13144597
    >>13144500
    Cautiously head upstairs.
    >> Anonymous 12/13/10(Mon)23:59 No.13144624
    >>13144597

    This, but take the cloth. Kleptomania is useful and IN character!
    >> Commodore !vP.0Sappaw 12/14/10(Tue)00:04 No.13144674
    >>13144624
    You ball it up and find room to stuff it inside your shirt. Its an academy robe, but its too big for you. Maybe you can hem it later.

    >>13144597
    There's nothing worth looting here. You glance back as you spiral up the stairs, you left just in time, a woman walks into that room as just behind you.

    The third floor smells strongly of chemicals, there are just five doors here, two on the right, three on the left. They're all closed. You check the ones on the right, they're both labs. The first has a big stone slab laid on a table, the second has a twisting chemistry still. The far door on the left is another lab, crystals in big beakers of colorful fluid. The middle door is locked. The last lab looks empty.

    You think you hear the stairs tink as someone comes up.
    >> Anonymous 12/14/10(Tue)00:08 No.13144726
    >>13144674

    Quickly look for a blue sparkly potion and try to leave through the window. Prepare to throw your brick at the potions if you need a distraction.
    >> Commodore !vP.0Sappaw 12/14/10(Tue)00:12 No.13144756
    >>13144726
    You've only peeked in the labs, to make sure they're unoccupied this evening. Which lab did you want to search first?

    The half-hour bell rang a few minutes back when you were looting downstairs, you figure you've got another thirty if you want to meet your employer again. ((By no means required, just keeping track))
    >> Anonymous 12/14/10(Tue)00:13 No.13144768
    >>13144756

    The one on the left sounds promising.
    >> Commodore !vP.0Sappaw 12/14/10(Tue)00:18 No.13144823
    >>13144768
    You creep inside, adjust the robe under your shirt. Heh, you actually have curves.

    The big beakers are filled with red, blue, purple, and green fluid. Some of it sparkles in the dying evening light. Crystals are suspended in some, in one green bowl they've sunk to the bottom.

    No bottle, certainly not one with a label. But there's a door to the left that would match up with the middle room of the floor.
    >> Anonymous 12/14/10(Tue)00:21 No.13144863
    >>13144823

    Lock the door behind you and try the new one. Oh and open any windows you see.
    >> Commodore !vP.0Sappaw 12/14/10(Tue)00:27 No.13144920
    >>13144863
    You slide the chain shut on the door, and pop open a window. You can see the glass top of the green house below, but that's not a fall you want to take.

    The side door is open. Jackpot. Its a supply closet shelves and shelves of bottles in all sizes. You find a crate of the Qatam Reserve, each one is wrapped in tissue paper.

    You tuck a bottle under your arm. You wish you could pack more.
    >> Anonymous 12/14/10(Tue)00:30 No.13144951
    >>13144920

    Fantastic. Wrap the bottle using the academic robes. Seems fragile. Any ledges we could use or pipes we can shimmy down on? And do we hear someone on snooping around?
    >> Commodore !vP.0Sappaw 12/14/10(Tue)00:35 No.13145031
    >>13144951
    You wrap up the bottle and find a good way to tie it up and keep your hands free.

    There's a ledge outside the window you could get onto, and a drain pipe running down the corner of the building. But it might be further than you can reach. Getting down won't be fun, but you've climbed pipes like that before. Its not the worst idea.

    You stand up on a stool and peer through the peep hole. Your stomach drops out when you look outside. There's something in the hall, pallid skin, with brass ...thingies coming out at off places. They look like thermometers or tea pot whistles. Its got four legs and four arms, and its mopping the floors. Where a person's head should be, it looks like a big crystal with cut glyphs.
    >> Anonymous 12/14/10(Tue)00:38 No.13145069
    >>13145031
    Fuck yes! We're a New Crobuzon street urchin!

    Wait for it to pass, or hide and leave as it enters.
    >> Anonymous 12/14/10(Tue)00:39 No.13145092
    >>13145031
    looks like that ledge is our only way out. Throw the brick, and any other ballast that might make us fall, over teh greenhouse and onto the schoolyard.
    >> Anonymous 12/14/10(Tue)00:43 No.13145141
    >>13145031

    That thing won't bother us if he can't see us. Plus the door is locked. Servants don't open doors lightly when cleaning. Is there any cloth in the room? Anything we can fashion as a rope or device that we can use to reach the pipe?
    >> Commodore !vP.0Sappaw 12/14/10(Tue)00:45 No.13145154
    >>13145069
    >>13145141
    It finishes mopping the floor and heads toward your door. Well that's not good, but you did pull the chain.

    The metal on the door glows, the chain moves on its own volition and the door enters. You hide in the closet as the thing comes in and begins to mop up the lab floor. The door is cracked just enough for you to see a sliver of the room. It's left the door out open.

    You're definitely running out of time now, and this thing is thorough. What to do, what to do? You think, nerves mounting. You've got a brick, and your legs work. So what's the plan?
    >> Anonymous 12/14/10(Tue)00:49 No.13145209
    >>13145154

    We are so fucking screwed. If we get out of here I vote we ditch the student, this thing is worth more trouble than a gods damned apple and should sell well.

    Wait for the thing to get near the bottles, throw the brick dash to the room with the slab, lock the doors, and check the window.
    >> Anonymous 12/14/10(Tue)00:51 No.13145243
    >>13145154
    use the brick as a distraction and throw it at some of the various bottles located in the room and bolt out the door.
    >> Commodore !vP.0Sappaw 12/14/10(Tue)00:57 No.13145335
    >>13145209
    >>13145243
    When it's in the far corner you turn the brick over in your hand and give it a chuck. It hits a round bottle dead center, cracks, and knocks it from its perch with a crash. The thing stops and you take your first big step toward the door. You glance at it from the corner of your eye, its 'head' is like a big eight-sided die, and every side looks like it has the glyphs. It bends its head down to the spill and keeps mopping as you bug out.

    The room catty corner from you contains the rock slab, and you slide it and slide the chain on. And then set a chair under the knob for good measure. The window opens just fine, but its a straight, three story drop into the grass below.
    >> Commodore !vP.0Sappaw 12/14/10(Tue)01:04 No.13145409
    >>13145335
    Alright, think, think. Got a robe, some pebbles. The stairs. You're pretty sure its time to book it though.
    >> Anonymous 12/14/10(Tue)01:10 No.13145470
    >>13145409

    Ah screw it. Three stories will kill us. Two stories might work though. That thing doesn't seem to be concerned about us. Freeclimb down that wall! Academies are old, crumbly brick pieces of shit. We can do it until we can drop safely.
    >> Anonymous 12/14/10(Tue)01:16 No.13145538
    >>13145409
    see if you can tie your jacket sleve to the robes sleve to make a rope. Then tie the makeshift rope to something heavy and big in the room so you can climb down
    >> Commodore !vP.0Sappaw 12/14/10(Tue)01:17 No.13145555
    >>13145470
    Alright, alright, you can do this. You crawl out onto the ledge. One, two, three. You count off as you hang and drop onto the level below. You slam into the ledge, almost stumble but manage to hang on. Thanks fully, there's no one inside. Your knees are scuffed up and ache from the first jump, but the next one puts you in the bushes at the bottom, and rolls you into the grass. Ow.

    But the bottle is in tact, and you can see the two guys still sitting under the tree at the bottom of the hill. But its up to you now, New Crobuzon is your oyster.
    >> Anonymous 12/14/10(Tue)01:20 No.13145585
    >>13145555
    Wait... Did I actually guess right, or are you taking the name because I was enthusiastic?

    And obviously head over and get payment. Let's see if we can mooch some extra out of them, though.
    >> Commodore !vP.0Sappaw 12/14/10(Tue)01:28 No.13145682
    >>13145585
    >Ack. I'll have to retcon that. I was going to use that if it was an original name. Sorry mate, but thanks for the enthusiasm. I usually take my names from the Captcha.

    New Clerafte is your oyster tonight. You meet up with the students at the bottom of the hill.

    "Hey, kid. Got the stuff?"

    "Maybe. How about pay?"

    "But of course." He says, putting the hourglass away. He bundles up the rest of dinner, a sausage and a wedge of cheese, and some bread.

    "I don't really think that's entirely fair. Now is it?" You say curtly.

    "Hmm. Maybe not. Tell you what. You know the White Stag Lodge in the upper city?" Not somewhere you'd ever expect to see the inside of, but, yes, you do. "Meet us there, tonight, and we'll set you up. What'd you say your name was?"
    >> Anonymous 12/14/10(Tue)01:33 No.13145753
    >>13145682
    Alex Carvic, Keep it gender nuetral to keep them guessing
    >> Commodore !vP.0Sappaw 12/14/10(Tue)01:43 No.13145858
    >>13145753
    "Well Alex, I'm Gains Knoverni, House Knoverni. And I'll see you at the White Stag Lodge, nine o clock?"

    His buddy mumbles something, slumped against the tree and half asleep.

    "And that's Carson. And he's right, I take it you have an appropriate wardrobe." Gains bids you good day and takes off to greet a professor, buying you some time to make for the hole in the academy walls.

    >Should we resume later? Say, 14 December 1900 Eastern Time?
    >> Anonymous 12/14/10(Tue)01:46 No.13145886
    >>13145858
    thats 3p.m western time right? thats fine by me.
    >> Anonymous 12/14/10(Tue)01:48 No.13145914
    >>13145858

    Sure.

    Fun quest by the way.
    >> Commodore !vP.0Sappaw 12/14/10(Tue)01:50 No.13145934
    >>13145886
    >>13145914
    Thank you so much for the participation. I'm looking forward to seeing where this goes! I already like our protagonist. Can I answer any question you might have about her, the quest, the setting, etc.?
    >> [TA] Weird !!guD1KNNr2Nl 12/14/10(Tue)01:51 No.13145945
    "Cur- Curtis' fine enough." While that sounds a nice set-up, be prepared for a trashing or worse when you come in tonight. Scope out the place first.

    For now, polish that dish,
    >> Anonymous 12/14/10(Tue)01:52 No.13145953
    >>13145934
    So si this supposed to be like a 1800's london steampuinkish society, or something different?
    >> [TA] Weird !!guD1KNNr2Nl 12/14/10(Tue)01:52 No.13145955
    >>13145945
    Ah, should've refreshed first.
    >> Anonymous 12/14/10(Tue)01:58 No.13146004
    >>13145934

    So is the poem going to come into play?
    >> Commodore !vP.0Sappaw 12/14/10(Tue)02:03 No.13146047
    >>13145953
    I don't want to use the word 'steampunk' (not that I don't really enjoy steampunk. You'll find more Magitek here. My first thought was: Standard Fantasy Setting + 200 years or so. Enlightenment / First Industrial revolution era. Magic and Science are basically considered one-in-the-same, you'll find guns to be fairly common place. On the streets a pistol is a prize possession, but since its only one shot you're wise to keep a blade or a spell around too. Or, if you had the coin, just keep an enchanted cartridge in your gun.

    New Clerafte is sort of a second city to the capital. Not a wretched hive of scum and villainy, but obviously not a city on a hill either. Alex is most familiar with the port district and the slums. But she knows her way around the other parts of the city too (The Industrial, Academy, Garrison, Temple, and Upper City.)

    Also, a word about currency. Alex has two tin pence, cut the coins in half and you have a half-pence. Seven and a half-pence is a Haymark. Fifteen pence (two Haymarks) is a Silver Mark. Thirty Pence, two Silver, four Haymarks is a Mark, which is the standard denomination (pence are coinage.)
    >> Commodore !vP.0Sappaw 12/14/10(Tue)02:03 No.13146054
    >>13146004
    It most certainly will. And I'll let slip that its always in your pocket. In fact, <redacted>, tonight even.
    >> Commodore !vP.0Sappaw 12/14/10(Tue)02:13 No.13146134
    >>13146054
    Quick "behind the screen" if I may indulge myself. The "Great House Signet Ring" would indeed have tied your parentage to one of the great houses (Like Knoveri,) but your bastard status wouldn't have allowed you back in. But it would have been worth something if you went legit, and got in with the city watch or some such. And the blank paper was actually a note written in invisible ink, which could have been discovered by some underworld types in the slums which would have given you an inroad into a street gang.
    >> Anonymous 12/14/10(Tue)02:14 No.13146141
    >>13146047

    >Standard Fantasy Setting + 200 years

    Nice. One of my favorite things. Any other races?
    >> Commodore !vP.0Sappaw 12/14/10(Tue)02:23 No.13146220
    >>13146141
    Elfs and Dwarves, but you're not likely to meet any just walking around. The rich may employ 'House Halflings.' Hopefully its clear that Aelfish is the Elven language. (Yes, I'm just too lazy to insert the Æ/æ ash symbol.) There may be savages out there too, but those are the civilized peoples.
    >> Anonymous 12/14/10(Tue)02:28 No.13146256
    What was the monster in the lab?



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