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  • File : 1292128354.png-(179 KB, 500x500, ZeroImpressionism.png)
    179 KB ZeroSpace General (Aka ZeroSpace) Orbital Command !w68jcmPgR6 12/11/10(Sat)23:32 No.13119166  
    No game tonight folks. Gotta do finals after all. Animating and the like. My next possible date of availability will be sunday afternoon.

    Lore Writing and draw requests welcome while I head off to the studio of doom ! However I want to shift the focus on game development for now. Lets have tentative lore discussion so we can build worlds together and the like. As developer I'll try my best to steer folks to the right direction.

    -Who are the TeraZera
    - What do the pchips do
    - and Espers ?

    It's more likely than you think.

    If you really want to do some writan.
    I liked the format that the short story thread took so lets try to stick to that if you must.

    PS. Skirmish Quest will now be called ZeroSpace so check your navmeters gents.
    >> Orbital Command !w68jcmPgR6 12/11/10(Sat)23:33 No.13119178
    edit: AKA SKirmish Quest.

    Sorry. Not getting used to the name changes myself.
    >> [TA] Weird !!guD1KNNr2Nl 12/11/10(Sat)23:36 No.13119217
    Mooo...

    I'm thinking odoing memory-trading in between my clones.
    >> [AK]Trauma !1/Y/FThShM 12/11/10(Sat)23:45 No.13119341
    What kind of political entities exist?

    oh ho. well. let's see. lore.

    Medical technology: we've already established that regenerative treatments are common, and well made cybernetics exist. With a balance being struck between them in that regen simply takes more time, while with 'ware you can just stick the metal in and move on.

    General proliferation of clones: Clones are probably not military only. You'll probably seen clone law enforcement officers on high population worlds, and more than likely there are clones in any occupation that requires a human element but is high risk (again, like police work)

    >avills prisoner
    >> Orbital Command !w68jcmPgR6 12/11/10(Sat)23:53 No.13119432
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    teehee.. clone black ops...

    Sorry. I had a little nostalgia fart about one of the comics im doing :u
    >> Lt. Ghoul !34mzWemBv2 12/12/10(Sun)00:43 No.13119965
    Orbital man, I have a quick question about the 'mutation' that has happened to some of Bravo. (Since I'm one of them) What about the Originals that got mutated by the psychic+nuke? Or will I find out later/never? (Also Bump)
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/12/10(Sun)00:47 No.13120033
    >>13119965

    Well, it essentially means... nothing, for now.

    Except that any clone stock you have has been rendered rather useless.
    >> [TA] Weird !!guD1KNNr2Nl 12/12/10(Sun)00:53 No.13120103
    "-what is it . . . Admiral?"
    "-at ease. Or whatever."
    ". . ."
    ". . ."
    "-what do you require of me, Admiral?"
    "-i am unsure of that myself. Why did I call you here. This feels-"
    "-weird?"
    ". . . Yes."
    ". . ."
    "-i have arranged for this meeting to be as private as I can. I just wish to actually meet with another of me."
    "-i see, sir."
    ". . ."
    ". . ."
    "-i guess that is it. Dismissed."
    "-yes, sir."
    ". . ."

    The door to the office closes. Admiral Weird drops to his seat, and lets out a sigh. He never know that his head is that shape, or that his ears look like that...

    "-my nose looks funny from the side too." He comments to no one in particular, and prods the data-folders on his desk, before pulling a different one from the desk drawer.

    One Anhuelle Lanuja, mind-wiped in MEME-translocation accident, now in all practicality, just another meatsuit, albeit one that is at least thirty decades old, and more comfortable to use behind desks.

    He ponders a second, and makes a note to ask techs if there is a possibility to transfer his MEME to the meatsuit, and store back this meatsuit into vats. For a bridge-jockey like him, an older, less physically-molded meatsuit makes no difference, but it sure would make a hell of a difference for the him that uses that old meatsuit as an active soldier.

    Admiral Weird slumps down in his seat, and lets out a second sigh. The battle. There is nothing but the battle for mankind's survival. The enemy does not seek plunder or surrender of mankind, only erasure. Now a clone like him and himself, made for this war, with none of his prior life's MEME...

    What wouldn't he spare for the cause?

    His fingers tighten over a small MEME-chip, containing the copy of the Private Weird, including his death in the tunnel. Respectively, Private Weird has left his office with a MEME-chip containing the Admiral's MEME, his naval battles, promotions, thoughts, and emotions.

    Anything. Everything. All for mankind.
    >> Orbital Command !w68jcmPgR6 12/12/10(Sun)01:00 No.13120172
    >>13119341

    Since space is so fucking big every planet can basically settle on being autonomous, sending an envoy every 10 years while bigger planets and clusters of systems enjoyed the protections of a federal fleet. This fleet started small- helping out travelers and leading expeditions across space. They also help maintain the few trade routes that somehow occured between colonies. Space Piracy became a rampant thing soon after when the chances of evading federal control can be done easily with a star map and enough fuel.

    However this all violently changed when the Exalted attacked. The only surviving colonies are federation, and when martial law was enacted, High Galactic was formed by leading figureheads from every planet that has enough resources, technology, and manpower to give for the war effort.
    >> Orbital Command !w68jcmPgR6 12/12/10(Sun)01:01 No.13120179
    Outside of the central clusters where the Federation "Imperial" exists are the fringe planets who are handed down resources about as often as their emissaries are sent to the gathering table. Things such as millitary is minimal, possessing only clone recruits, local PDFs, and the basic technologies needed for a warmachine. Naval power from these fringe planets are comprised of her traders and outdated naval industries. However, Fringe planets are having more and more of an influence around the outer federation as their resources are still fresh, and their ability to remain alive from exalted threats has minimized millitary costs for maintaining them.

    There are of course the more numerous example of fringe planets not having much at all to such a point that the exalted would hardly even bother attacking there.
    >> Orbital Command !w68jcmPgR6 12/12/10(Sun)01:03 No.13120198
    And betwen the high galactic federal are trader federations who operate out of megastations and moons, acting as the mediators between federation and fringe worlds. At times they are at odds with space pirates who generally make a living raiding lowly traders, federation troops, and incidentally- fighting the exalted. Most space pirates wouldn't exist if they didn't have a backer among them, however. Usually it is a fringe planet that is low on its luck- other times they are kept tabs on by runners--traders and companies. More notable and notorious groups are even hired by agents of High Galactic from time to time to exert pressure on Hoarding planets, or other pirates.

    As the Federation Imperial remain in a closed in state of millitary lockdown, parties are beginning to rise up and lobby for a leadership that keeps the heavy handed millitary in check.

    Other than that I can't narrow down a great sweeping tale of political drama, and space opera so I invite folks to try their hand at making this situation streamlined or even more complicated.

    >>Suggestions:
    Legend of Galactic Heroes
    BattleStar Galactica
    Evangelion
    >> [A]Dragon !!Be87JOBWQm0 12/12/10(Sun)01:19 No.13120312
    Any places or planets of note in the federation?
    >> [mgR]Lt. Hawkes !ngK3R2pIcU 12/12/10(Sun)01:24 No.13120355
    I wanna hear about the space trucker.

    >Because Space Trucker.
    >> [TA] Weird !!guD1KNNr2Nl 12/12/10(Sun)01:25 No.13120366
    >>13120312
    > Aggoria, Blacksad
    > Cause Bravo was there!
    >> Orbital Command !w68jcmPgR6 12/12/10(Sun)01:37 No.13120468
    >>13120312

    Tera. The main planet. The big one. The moons surrounding this planet supports all the colonies and big cities, the surface of tera itself is virtually untouched by post war technology and remains as humanity's last "home"

    Prima- a primary resource planet rich in minerite and various steels used in naval fleets. the first staging patform of the human warmachine

    Birious- A planet that orbits a sun which in turns orbit another sun rendering this planet [and all other planets in this system] incapable of experiencing night.

    Caligula- A hoarding planet in which the Mayoral General named himself emperor, started serving greek gods and held orgies on the pleasure planet. Its main product of Gesmith Flower was a brand of tea that acted as a strong aphrodisiac. Imperial Federal brought disorder on the leader by burning their fields through a covert operation.

    Orbrynth - this planet became an integrated circuit for orbital command to use to store information. Its location is unknwn it is said to be a moon. But the plaet is populated by Robots and Tripwires. it currently houses several hundred Googolbytes
    >> Orbital Command !w68jcmPgR6 12/12/10(Sun)01:43 No.13120537
    oh fuck i am passing out and it is finals weekend. better save energy.

    make up planets if you like since we cant get enough planetoids.
    >> Dragon's Backstory [A]Dragon !!Be87JOBWQm0 12/12/10(Sun)02:32 No.13121012
    Clones.

    The technology involved in creating an identical copy is nothing too complicated. A sequence of DNA mass produced and multiplied. Made the same way it has been since the dawn of man. A code from a "father" and a code from a "mother".

    But what if that wasn't the only way? What if a code could simply be created not from a melding of code but a manufactured one? A creature with no need for dominant or recessint genes, no need for genetic traits, and holding nothing predicted, just something created.

    Many wondered if it was possible, and after many failures there was success.

    Gen 1

    Gen 1 were as varied as the colors of the rainbow. All of them "normal" humans with varying shapes and colors. A simple test batch to see what could be created. Some had blond hair with brown eyes, naturally orange hair, Resistance to cold, resistance to pain and more. All of this was tested by the countless Gen 1. With this groundwork in place they moved on to living weapons: Gen2
    >> Dragon's Backstory part 2 [A]Dragon !!Be87JOBWQm0 12/12/10(Sun)02:33 No.13121019
    >>13121012
    Gen 2 were the view screen super heroes. This batch was the genetically modified super soldiers, and the mutants. Used rarely and on missions were “no witnesses” are common, they are few in number but hardly what one can call "human". A compromise was needed, a Gen 3

    Gen 3 were enhanced humans and nothing more. Stronger, faster, smarter, or all of the above is what describes a Gen 3. Still they appeared "human". Due to their ability to be stuck in with normal troopers but enhanced skills, they naturally ended up as stars in the front lines, not limited deployment or spec ops like Gen 2. Indeed many Knights are gen 3 clones with false memories.

    In enters Dragon, not a gen 2, not a Gen 3, but a Gen 1. He was a radical psychological experiment among the Gen 1s as he was not implanted with false memories but simply told what he was. Dragon felt being told the truth was a compliment and sign of respect and with a set of genes that fit a polished trooper he was sent into the service. A high pain tolerance is all that separates him from any other.

    Nothing more
    >> [A]Dragon !!Be87JOBWQm0 12/12/10(Sun)02:42 No.13121117
    >>13121019
    >>13121012
    It should also be noted that human's created this way are sterile
    >> [mgR]Lt. Hawkes !ngK3R2pIcU 12/12/10(Sun)04:31 No.13121931
    >Requesting Lore on Homefront/Hearth.
    >Also good night bump.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/12/10(Sun)04:42 No.13122029
    >>13121931

    Homefront: A hospitable planet that enjoys mild weather year-round, it is a mostly unremarkable agricultural world, save for an abnormally high recruitment rate well above the comparable 25% requirement imposed on other similar planets.

    In fact, population census's have shown that over 50% of the population over the age of 30 are military veterans.

    One other peculiarity of the planet as a whole was an unusually large number of city-sponsored grav-ball teams.
    >> [E]Spc. Aberham !vGu/RZnu3o 12/12/10(Sun)05:06 No.13122211
    >>13122029

    Indeed, for the love of God, Country, and Esoteric Recreational Activities
    >> [E]Spc. Aberham !vGu/RZnu3o 12/12/10(Sun)05:47 No.13122450
    >>13119341

    Some more thoughts on medical tech.

    Tissue regeneration, prosthetics, and the like:

    The ability for modern doctors and researcher to clone wholesale an individual has many consequences on injury recovery. Creation of specific cloned organ for study or replacement is common and comparatively low risk even for the general citizenry, who would previously have relied on donation or a mechanical replacement.

    Such organ fulfill their biological function, require no maintenance*, and have no risk of rejection. Many individuals however will opt for a mechanical enhancement with higher objective, and more efficient outputs. Such practices tend to be regulated closely.

    Prosthetics have advanced in parallel to the genetic technology, and can now effectively replicate all major tissues of the body, including the ability to seamlessly integrate with existing tissues, or even other prosthetic components. While not common for full organ replacement, synthetic skin, fascia, muscle, bone, and veins are common. In addition the bio-acceptable materials allows the seamless integration of otherwise mechanical components into the body, Open cell polymers being first among this category.

    Genetic Engineering:

    All combat clones undergo S.O.M Standard Operational Modification (Formerly known as standard operational enhancement) which serves as an additional genetic screen to ensure healthy candidates and compatibility with 'tank life': Tabula rasa (MEME chip), cryo resistance, age acceleration etc. Any renaming congenital variance deemed not appropriate for combat (color blindness for example) is also altered. Original by in large do not undergo as extensive.any modification as part of the program.

    Additional implants just as the MEME chip and medical shunt do not fall under S.O.M. but to their own respective programs.
    >> Orbital Command !w68jcmPgR6 12/12/10(Sun)10:02 No.13123899
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    >didnt feel right posting the first page and not the second
    >> Orbital Command !w68jcmPgR6 12/12/10(Sun)10:07 No.13123940
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    aand im off to do some bullshit.
    >good morning
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/12/10(Sun)15:24 No.13126969
    >>13122211

    Grav-ball is a sport that can be described as "a cross between old-Earth hockey, lacrosse, and American football, all played on the inside surface of a giant, rotating sphere, with a ball roughly the size of an ostrich egg that, when thrown by the power-armored players, has the equivalent momentum and energy as an inner-city bus moving at 45 km/h."
    >> [A]Dragon !!Be87JOBWQm0 12/12/10(Sun)19:12 No.13129167
    Are there any underwater units?
    >> Orbital Command !w68jcmPgR6 12/12/10(Sun)19:42 No.13129469
    >>13129167

    rare as underwarer units are, Aerospace units like the interceptor and the predator can be fitted with sub atmospheric modifitcations and high density weaponry.


    However, Dedicated aquatic units where they are made will always enjoy the "home team" advantage as they are cheaper to produce and more effective at traversing liquid terrain on top of using the cover of liquids to fire at air units and above.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/12/10(Sun)19:44 No.13129484
    >Unsure if necessary bump
    >> [mgR]Lt. Hawkes !ngK3R2pIcU 12/12/10(Sun)20:08 No.13129696
    >>13129469
    Will we ever have an underwater fight?
    >> Orbital Command !w68jcmPgR6 12/12/10(Sun)20:16 No.13129772
    >>13129696

    you remember that one mission in starfox where you played in a submarine ?

    or that part in metal slug where you were in the subslug ?

    yeah... I dont know what use they will have either.

    but water is a big deal in the universe so i dont know.
    >> Orbital Command !w68jcmPgR6 12/12/10(Sun)20:20 No.13129820
    >>13129772
    wait fuck

    I just got an idea.
    >> [A]Dragon !!Be87JOBWQm0 12/12/10(Sun)20:28 No.13129908
    >>13129820
    You're welcome America
    >> In Which Blank Attempts Esper Lore Anonymous 12/12/10(Sun)20:31 No.13129942
    >I'm not exactly why I'm sending this to you, Major.
    >But we've found some information on that Esper thing. It's less of an official document and more of an interview, though, so take it with a grain of salt.
    >All the source names have been removed as well, so it's looking rather shady. But anything with as many security gates to jump through as this has to be somewhat legit, right?

    My name is H[Omitted] Putnam and I worked for an institute known as [Omitted], funded by [Omitted].
    To sum up what I did there is easy: I helped create monsters. And I do not apologize, as it was the right thing to do.
    I've ruined lives, I've corrupted entire gene pools, and may have compromised what it means to be human. And I did it all to save my race. To say the ends justified the means is a stretch and a half, but the fact of the matter is that the whole thing was a success and we're alive for it. Condemn me later, once the war ends and if I'm still alive.

    You see, the [Omitted] Institute was created for the sole purpose of cultivating the Esper Genome and weaponizing it for our continued survivals. This is a confession, in which I hope to explain to you exactly what we brought forth.
    >> In Which Blank Attempts Esper Lore [TA]Blank !uj/koSf.Zc 12/12/10(Sun)20:33 No.13129970
    >>13129942
    First off, let's go back a long time in human history. Before the war. Hell, before our world died. Before warp speed and the bugs and everything, we had them. People with a bit of strangeness in their DNA. Most of them never really went anywhere with it and it just sat there, dormant. But some had like a switch go off and could manifest things that stretch the way the world works.
    This continued for decades, maybe centuries. Eventually the governments of the world decided to study these people, but that was more of a fringe interest. The real need for these people, these psychics or whatever, was when we took to the stars.

    The Exalted came. We were overwhelmed. We were fighting with old tech, pistols and rifles. It wasn't enough and our
    leaders were willing to do anything, ANYTHING, to have us survive. So they took out the old file, the old Psychic registry, and proceeded to experiment.
    But it didn't take off until we met Maria Parfacy.
    Maria was one who's genome had activated. A rifleman on the front lines, she had mild control over her abilities. She could, at best, move bullets in flight. That was it. And the records indicate prolonged use of it caused cerebral hemmorages. But it was enough for her to be there, to allow us to sample her DNA and run tests. And after years of alteration, we produced Sample Zero.
    >> [TA]Blank !uj/koSf.Zc 12/12/10(Sun)20:36 No.13130016
    >fucking verification mistypes...
    >>13129970
    I know what you're thinking. Why would you call your first product sample zero? Well, that's because it didn't DO anything. We applied it to many test subjects - to humans and clones, to cyborgs, to creatures we whipped up in test tubes - and got nothing. Not even so much as a bead of sweat from any of them. All it did was inject Maria's DNA into them and that strand was fought out by the immune system in under 72 hours.
    It was back to the drawing board. The [Omitted] Institute wasn't going to let all that money and experimentation go to waste. They started splicing, taking whatever DNA they could from anything and mixing it with Sample Zero. They injected it into clones, disposing of whichever ones didn't show any change and tearing apart the genome of those who did so they could keep trying.

    Hundreds of dead later, we produced the first Gen Esper. We may as well have created a new type of Xeno.
    The first Gen of the syrum is when the nickname "Psycho Dust" started popping up. You'd get those who were injected and would develop powers. Telekinesis was common, as was telepathy. Squads of soldiers would be deployed with their minds adhoc'd, sending orders and processing them at the speed of thought.
    But then there were also ones who developed powers that stretched the idea of the term Esper. Pyrokinesis, Cryokinesis, Super Strength, Invisibility, you name it. And the more powerful it was, the more impossible to control they were. Soldiers sanity was dropping at speeds faster than light and we would have insane meatsuits on the field who were capable of killing everything with a bat of their eyes.
    >> [TA]Blank !uj/koSf.Zc 12/12/10(Sun)20:38 No.13130049
    >>13130016
    Eventually, the witch hunt came. Those who had recieved the Psycho Dust treatment were taken aside and "retired", while all samples of Gen 1 were destroyed. Or so they say - I'm sure there are still samples abound, and I know we had notes on Gen 2.
    There's also the fact that many escaped. Sure, some of them were so heavily affected by the syrum that you'd shoot them on sight. I know of mutations that arose from the whole thing - one man turned into what could only be described as a whooly squid-creature. But there were others. Others who developed slight or no powers, but tested positive.
    They're still out there. That DNA strand is floating about in the populace. People are growing up with this mutation in their body, this man made curse, and are the highest risk to anyone around them. Who knows when they'll explode or something.
    My advice to whoever is reading this is swift termination. Purge the world of the monsters we made, if not now then immediately after mankinds safety has been secured. The remnants of the Psycho Dust project are our greatest threat, and no chance should be given.

    They aren't anything we can call human anymore.
    >> [TA]Blank !uj/koSf.Zc 12/12/10(Sun)20:46 No.13130134
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    >My face when it turns out only telepathy and empathy have developed in universe and all that turns out to be pointless

    I knew I should've read everything first...
    >> Orbital Command !w68jcmPgR6 12/12/10(Sun)21:30 No.13130641
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    This is Janice X567CCCP Hour 567, Minute.....43

    We coined it Hyper Recognition. In psicomm space, the subject would alter an otherwise globally objective simulation and made it into a subjective space. The parameters of such a change varied with their personality type and in turn morphed or bent to the workings of their mind as if it is whole heartedly believed that this distorted space is so.

    As an example, training subjects would see an object- recognize it and then hyper recognize it into something else. A blue cube for example would turn red. Of course the reality behind such a spatial distortion was global chromatic shift of all things blue and was then turned red- even to the eyes of outsiders.

    This illusion held up for as long as the subect concentrated on the cube being RED. Subjects invited to the room afterwards held the belief that the cube was red all along- making the effect permanent. They were- of course told to make it blue again. The effect of which was temporary. The cube returned to being red afterwards.


    Soon, stronger simulations were developed- those prone to pyrokinesis were highly emotional people prone to making flames rage out from nothing. Hydrokinesis stemmed from those with a great sense of kinesthesis who then recognized a body of water as part of themselves. These powers- these distortions in turn came with fracturing one's sense of reality- so as I result, we turn-- to train-ng chil--- i- p----mm - - -- - - "

    the document that you were reading has been stricken from memory.
    >> [A]Dragon !!Be87JOBWQm0 12/12/10(Sun)22:25 No.13131247
    >>13121019
    Eyes only: The Gen 2

    Gen two are not used as ground forces, but rather special cases and deployments. At most they have been deploied in squads of 3 and often lay waste to entire compounds.

    The monsters have varying supernatural traits but the most common varient is a living Rook combat suit. No need for advanced armor systems with laser resistant skin and arms capable of crushing tanks. The speed is average but made up for by long powerfull leaps.

    Little is known about the other types, but if a human can be turned into this, there's no telling what else can be made. Wispers of invisable things, organic ranged weapon systems, and psy powers are common but unconfirmed. There is even talk of a sentient techno-organic virus. Perhaps that's why the Exalted attack us without mercy...we are becoming them.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/12/10(Sun)22:46 No.13131441
    >Perhaps unnecessary bump.
    >> Orbital Command !w68jcmPgR6 12/12/10(Sun)22:52 No.13131510
    It's finals and stuff so everyone's busy being awesome : )
    >> [mgR]Lt. Hawkes !ngK3R2pIcU 12/12/10(Sun)22:59 No.13131576
    >>13131510
    Except for THIS guy.

    >Don't got much to do for the next week of school.
    >> [A]Dragon !!Be87JOBWQm0 12/12/10(Sun)22:59 No.13131578
    >>13131247
    (to simplify things, they are walking boss encounters that make advance classes look like chumps and can really be anything you want)
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/12/10(Sun)23:52 No.13132213
    >>13131576

    >Done with finals and all that jazz, get to laze about and such.

    Since super-secret government projects is this thread's theme, then I guess I'll pump something about the Gemini Project.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)02:27 No.13133700
    >Opening file, “Independent Findings on the Gemini Project” …

    The Gemini Project was a large-scale experiment conducted by the RoseWood Corporation at the request of various individuals from the Federation Military. The entire premise was simple: create a true polyistic human.

    Polyism states that an individual and their subsequent clone(s) are each a fraction of a whole. The goal of the Gemini Project was to make that one step further – by creating a true “hive mind” among an original and his derivatives. The intended end result of the project would essentially be one individual rooted in multiple bodies that were simultaneously active. Thus, one part of the individual could be learning a skill, and the remaining bodies would then immediately know how to use that skill, as that “individual’s” mind was being actively shared by multiple separated brains.

    The Gemini Project was named such based on the source of test subjects of Phase I of the project: induced twins. Couples seeking in vitro fertilization for non-genetic reasons at fertility clinics owned by RoseWood were screened for the proper genetic markers; those with the specified markers were then given an offer by the RoseWood Corporation: move to a pre-specified town, work for the corporation, and raise a family. In return, the entire family would be exempt from any and all military drafts.

    What was not mentioned was that each child would be cloned prenatal via nanobots injected in the womb, causing what the parents would initially perceive to simply be a twin birth.

    > > >
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)02:28 No.13133709
    >>13133700

    Naturally, skepticism would arise when future neighbors would realize that every other family on the block had a pair of twins as well.

    For the first five years of their lives, the nanobots that remained in the Phase I twins’ systems would ensure that the development of the brains of each twin was exactly alike. Afterwards, monthly “checkups” would allow for the memories of each Phase I twin, as they became more individualistic, to be copied and transferred to the other respective half.

    Upon completion of compulsory education, all Phase I’s were then gathered for “participation in a secret military project,” all of which, was a guise by the RoseWood Corporation, to force the subjects into a more military-styled test environment. Again, the test subjects were kept in the dark about the truth of the matter; they were simply trained as basic infantry in the military would, then further in the form of Special Operations training. Additionally, each twin received training in certain fields that the other would not; a test to determine if the twins would, at higher mind synchronization rates, share skills. However, due to the nature of the Phase I’s, it became difficult to ascertain whether any “skill sharing” was indeed due to mind synchronization, or simply natural affinity for skills or one twin observing the other.

    > > >
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)02:29 No.13133714
    >>13133709

    One of the main basis for mind synchronization rates was the extensive use of PsiComm. During each “operation” the Phase I’s were deployed in, one half of the twins would be deployed on the field, while the other would be connected to PsiComm guiding their respective half during the operation. The roles of ground operator and PsiComm operator would then reverse every mission. It had been hoped that extensive exposure to PsiComm and connection via PsiComm to each twins’ respective half would result in higher mind synchronization rates that would eventually lead to the creation of a “hive mind” between a pair of Phase I’s. As the results indicate, success was fairly limited, with onlU F42adf~ $#90 two _[12”/4(*(gally dev84-?,.ad

    >Data corruption detected, attempting to recover…
    >Unable to recovaer d%4a
    >Warning: virus detected in file
    >Initiating automatic quarantine…
    >All infected files successfully quarantined and deleted
    >Attempting to recover files…
    >Unable to completely recover file “Independent Findings on the Gemini Project”
    >Attempting to reconstruct...
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)02:43 No.13133785
    So hey, I was just talking to Hawkes, and I wanted to know:

    How many of you guys really want more of heart-wrenching stuff about Walker in letters to home?

    Keep in mind, the first time I did it, it was simply to give a portrayal of the Major that wasn't "lol, enemies, let's kill them and drink from their skulls!" kind of thing, ya know?

    Anyway, I need to go wash dishes. So I'll check back in maybe 20 minutes or so.

    If you have no idea what I'm talking about, read the archives. Or you can just ask me REALLY nicely to repost the letters.

    >Because DEMOCRACY, bitches.
    >> [mgR]Lt. Hawkes !ngK3R2pIcU 12/13/10(Mon)02:44 No.13133797
    >>13133785
    >DO EEET. /ahem/
    >1 vote for yes.
    >> [K] Nomad !Nh6I4Axmc2 12/13/10(Mon)03:13 No.13133993
    >>13133785

    >>>Seconding vote. Always interesting to learn more about our CO.
    >> Anonymous 12/13/10(Mon)03:21 No.13134051
    >>13133785
    DO IT. DO IT NOW.
    >> [K]Killian !STAB/sodDc 12/13/10(Mon)03:21 No.13134059
    >>13133797
    >>13133993

    Yeah, okay. I second the vote as well.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)03:23 No.13134069
    >>13134051

    >If you have a name and trip I recognize, then that will be 4 votes. Otherwise, 3 is just me considering it, because I really feel anymore would be beating a dead horse. But hey, if you guys like it, then I'll do it.
    >> [ooK1] Sgt. Blinky !SHieldtXnk 12/13/10(Mon)04:16 No.13134418
    >>13134069

    Yes, yes, YES, do it.
    >> [K]Killian !STAB/sodDc 12/13/10(Mon)04:32 No.13134514
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    I just had to do it.

    Over 9000 hours in MSPaint.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)05:19 No.13134737
    To: Annabelle Adams
    From: “The Ranger”

    I know, I know; I know that I promised, and I will, I will. It’s just – well, it was one of those days, I guess.

    It’s at times like these that I really do envy the people on the outside. They can tell their partners anything – or just about anything – and they don’t have to worry about someone looking over their shoulder, looking through their mail, and trying to pry into their minds, and –

    Sorry. It’s just – it’s just been getting harder since John died. He was my half, my other; we’ve been together since forever, and – well, you know first hand on how close we were.

    Anyway, today was… well, bad. Just, very, very bad. You know how I am. I won’t leave a man behind, all that. I’m sure John has told you all the times I stayed calm when everyone else was about to give up. Well, today, that wasn’t me. I made a mistake. I got men – good men, not merely clones – killed. I don’t care what anyone says, clones or not, they are still living, breathing, men. And now, well, I can’t tell you the specifics, but believe me when I say that they might be worse off than they were before. If I handled them like any other commander and just… mercy-killed them, then they wouldn’t be in this mess. And then there was this one Knight who ran away. Poor kid – a psi-sensitive. Probably overwhelmed by all the things she was feeling. A good soldier, and it tore me up to punisher her. I had to, I couldn’t just let desertion slide, but at the same time, I had a good understanding of what being an empathic near those damned xeno is like, you know? I’ve told you the stories, or John has, about that one pair way back when. It’s hell, it’s insanity, hell, it’s insanity to expect anyone sane to stand close to those things, let alone charge headfirst into a group of them!

    > > >
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)05:20 No.13134742
    >>13134737

    But in the end, I didn’t kill her. I managed to save as many of my people as possible, when I could have just left them to die. Because I owe it to them, you know? I got them into that situation – and it doesn’t feel right just mercy killing them because I messed up. Although I’m finding myself doubting myself the more I think of it.

    These days, I’m beginning to doubt myself more and more. I don’t know if the men of Bravo Force know; if they do, they don’t show it. They probably all think I’m an insane monster who is weird for caring for his men. Is it really that strange? To care for the people, regardless of clone or original, that you’ve been entrusted with? Every boss has to care about his employees one way or another; is it so wrong for me to care about mine, even if they may not necessarily be there by choice?

    No, I think that, if it’s the last case, then it’s even more imperative. Nobody will look out for them; the higher ups, the government, and even their originals aren’t likely to. That’s… the decent thing to do, right? The proper thing? Or am I stepping my bounds here, giving emotions to things that I shouldn’t? Should I merely be treating them as tools, and thinking of them as such? Sometimes, I just don’t know.

    Please, it’s at times like this… and I know it’s odd, or just plain weird, but I need someone to tell me that I’m not wrong. That I doing the right thing, that I shouldn’t worry. Or just to remind me why I need to do this. Tell me I was wrong, or right, I don’t care. Tell me about your days, about James’, about Sarah’s, anything. Just, tell me something.

    Needing to hear from you,
    Walker
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)05:26 No.13134767
    >I'll do the corresponding one... maybe later. If the thread is still up and someone convinces me to do it.
    >> [Ag]Corp. Shot !H508X.HbJ6 12/13/10(Mon)05:45 No.13134866
    >Grav-Ball

    Ah, the ancient sport.

    Invented with the widespread use of artificial gravity tech, Grav-Ball became the first recreational sport centered around a 0g environment.

    Grav-ball takes place in a playing feild shaped like a cube. There are two teams of four players each. The objective of the game is to color each side of the cube with the ball. You only need to touch the ball to a side once to color it.

    Obstacles may be added at the referee's decision, including smaller cubes, smaller spheres, free-moving shapes, and even robotic 'goalies' that attempt to prevent players from coloring walls.

    It should be noted that the ball can be used to color walls so long as it has contacted a player in the last five seconds.

    The sport was initially invented as a training excercise for astronauts, and was only later adopted as a recreational past-time.

    >Anyone can add to these rules if they want, or tweak them.
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)14:48 No.13138459
    Gen 2 add on:

    The gen 2 do NOT look human, they are living weapons.

    I have played with the stats of a few as well as drawn (crude as hell) some.

    Posting now
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)14:49 No.13138468
         File1292269742.png-(8 KB, 443x386, King.png)
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    The King:
    Armor 4. Move 2, Act 3.
    Deflect: roll 7 can only be overwatched. Toss (item) roll 8 Range 8 Damage 2. Each aditional item tossed -1 from all rolls to hit. Toss (person) Roll 5 Range 5 Damage 2 (person thrown and target)
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)14:50 No.13138483
         File1292269806.png-(7 KB, 443x386, longshot.png)
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    The Longshot.
    Armor 3 move 6 (ignores terrain like Ag) Act 1. Claw: roll 5 damage 1. Acid blast: Damage 3 blast 3 (blast damage 1) Range 8.
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)14:50 No.13138489
         File1292269859.png-(12 KB, 443x386, Titan.png)
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    The Titan:
    Armor 6 Move 3 act 2.
    Leap: takes action and move. Range 6 Damage 2 blast 3 (blast damage 1). Sweep: Blast 2 centered on Titan. Roll 6 Damage 1 (targets hit lose action and are thrown 3 squares back). Smash: roll 5 Damage 3 ignores shields
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)14:52 No.13138498
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    The Maw
    Armor 3, move 5 act 3. Cloak: -4 to all rolls to hit The Maw always active. Bite: roll 2, damage 4. Ensnare: Roll 7, bite roll increased to 8 following round.

    (player action) Break free: act 5: no longer count as ensnared
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)14:53 No.13138521
    The beast:
    Armor 3, move 4 act 1.
    Infect: roll 6, control of unit switched to the beast. Mutate: Target must be infected. Roll 8, damage 1. if target is killed a new beast appears in target’s location
    Break free: roll 4 Unit no longer counts as infected (Takes all actions save for medic class)

    VEHICLES CAN BE INFECTED
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)14:55 No.13138533
         File1292270113.gif-(23 KB, 156x156, the beast.gif)
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    >>13138521
    forgot pic.
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)15:00 No.13138591
    >>13138521
    Also infect has a range of 5
    >> [TA] Corvid 12/13/10(Mon)15:15 No.13138744
    These are great Dragon. Thanks!
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)15:24 No.13138834
    >>13138744
    Yeah there's definetly work that needs to be done but so long as they act like solo monsters they're suposed to be all is well
    >> Monday !w68jcmPgR6 12/13/10(Mon)15:29 No.13138882
    Havent thought of making mutants and monsters in a war already filled with mutants and monsters made by the exalted. If its millitarized its probably best to tone down the monsters to have some degree of controllability to them such that it would be feasible to deploy them. RIght now they are registering as too Doomesque-- nothing a milliary would touch unless they're into filling a planet full of FUCK. [Essentially a war crime]

    Ironically I can imagine the Astartes of this universe to look like wide headed, wide necked musclemen that can easily get heartattacks in earth gravity simply for being too big....
    >> Howe !IAmI0FUvKE 12/13/10(Mon)15:32 No.13138910
    Man, I haven't had time for any of this delicious SQ

    I am so out of loop.
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)15:41 No.13139008
    >>13138882
    Right that's why the Gen 2 were a limited production and were replaced by the Gen 3 (more or less the SM) still the gen 2 still exist somewhere, locked in a cold freezer and ready to be unleashed when SHIT HITS THE FAN.
    >> Monday !w68jcmPgR6 12/13/10(Mon)15:50 No.13139076
    >>13138882

    Another design mechanic you want to try out is to play with size and ability and really key on what their roles are.

    I can see the longshot as having few squares of movement but has terrain ignore due to spider jumping. 8 squares can also be equated to a 2x2 mech with 4L movement. Normally when stats exceed 5 or 6 it begins to enter into fields of specialization- but in the longshots' case its range is also 8 on top of having insane movement. This creates a situation where it can move and fire anywhere before having to enter battle. This is the tough part about making boss monsters- making them fightable.

    You will be better served if you design towards certain limitations, so as to allow you to pick out the best sort of qualities for each unit design.
    >> Monday !w68jcmPgR6 12/13/10(Mon)15:54 No.13139116
    >>13139008

    Units like the titan in this case is more feasible since i can see it being created for the obvious purpose of making a super knight. It is slow and lumbering because of it as I suspect that the damn thing is made with protosteel in their genes.
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)15:55 No.13139123
    >>13139076
    Hmm, I was thinking of a perfect sniper able to redeploy and attack but yeah that does seem insane.

    Longshot is definetly the weakest made of the bunch, sort of just cobbled him together. Titan is another problem for his high health for small size.

    Maybe take away an action from him, The longshot i'm just going to have to remake
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)15:58 No.13139160
    another one is King...i have a feeling his "toss" should be more abstract. Maybe make it so his toss is roll 10 for tiny things like a rock but for only .5 damage. Bigger things like a bitank would take everything to throw, and wouldn't go far at all.

    I really don't know, cool idea though
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)16:05 No.13139219
    Hmm lets change the longshot then. Forget dedicated sniper doesn't really make sence to grow one of those.

    Lets keep the move armor action ect. but remove the acid bolt. The melee is fine too. Now have the thing...hmm maybe a smoke screen or something

    A living scout. Zips around going in and out whithout being seen and to fast to catch if spotted...that'd be cool
    >> [K] Lost !Ykpfge10hU 12/13/10(Mon)16:17 No.13139362
    > Hey everybody! I hope you had a great weekend. Since we're talking about planets, I thought I'd expand on Boreal Prime, the planet where Lost got her knight training.

    Boreal Prime:

    A planet documented to have a sustainable atmosphere, Boreal Prime’s climate was found to be too inhospitable for colonization. Temperatures in the night reach well past minus 100 degrees Fahrenheit, with daytime temperatures peaking around 0 degrees in full sunlight. The planet is home to numerous plant life, all of which remains dormant during most of the 25 year orbit around the sun. It is also home to one other living organism, a microscopic invertebrate know the snow mite. It is the relationship between the plants and the snow mites that have allowed for breathable conditions on Boreal to exist. Every 25 years, during the startling quad-centennial thaw, all of the snow pack melts and the plants come out of hibernation, as well as the seeds that had been deposited last summer. This boom of grow sucks over 90 percent of the carbon dioxide out of the air, replacing it with oxygen.

    > >
    >> [K] Lost !Ykpfge10hU 12/13/10(Mon)16:18 No.13139374
    >Continued from >>13139362

    As the snow comes back in and the plants go back into hibernation, most of this new atmosphere is trapped in the snow and ice, which leads us to the snow mites. Barely visible to the human eye, the snow mites thrive during this time of polar freeze. Able to withstand the temperatures of even the furthest out part of the elliptical orbit, they move around in the snow and ice, seeking the trapped atmosphere. They convert the oxygen into C0, along with consuming the trace elements for nutrition. When the snow packs melt in the summertime, this C0 is released, allowing the plants their needed elements for life.

    It should be noted that during the nights exposed flesh will flash freeze and unprotected body cores will plummet into hypothermia. Breathing the air during the day is unpleasant, but during the night will freeze your lungs solid. Cold winter gear is not enough, and the training base uses modified space suits for nighttime excursions. “Polar Bear Swims” are not advised, as most bodies of “water” are in fact supercooled. Due to the bombastic nature of the summers, the training base is closed and all personnel moved off-site during that time.
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)16:29 No.13139508
         File1292275787.jpg-(26 KB, 600x467, water bear.jpg)
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    >>13139374
    These mites sound like water bears to me. Little bastards have been found to thrive everywhere. Volcanos, water, even test showed they lived in VACUUMES and in SPACE
    >> Howe !IAmI0FUvKE 12/13/10(Mon)16:40 No.13139632
         File1292276408.png-(2 MB, 1600x2600, shithappens.png)
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    >.... Insert password, Id and clearance level.

    "Password: Uni-22X-Min-332, Dr Galleo Sunstrom, Clearence level Green, Clearence status Alpha."

    >LOG.... 202.. Project Unification of Mind.
    >....Purpose: Create a fully remote controlled form of infantry. Usage of telepathy substitutes the use of long range signals. So far.. Sync success rate is 21% Lack of potent enough telepaths are a issue. Dr Wilhelm Mordag is suggesting increasing the psychic reciever units capacity from 12 to 19 in order for less potent minds to dock to machinery. Dr Alicia Banks have raised concerns about psi unit shadowing nad adopting controllers mindset even when sync is broken.

    Reason for concern; See subject elevens log.
    >> Anonymous 12/13/10(Mon)16:41 No.13139642
         File1292276469.jpg-(17 KB, 437x298, waterbear_bullshit.jpg)
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    >>13139508
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)16:42 No.13139667
    Dragon... do you actually want to fight those monstrosities?

    Because I can assure you, as soon as I see one of those, I'm going to call Himmel for his famous awesome-fail bombing runs.
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)16:52 No.13139763
    >>13139667
    No, if anything I want to run away from them very fast


    ...thinking of increasing the Beast's actions to 2 also infected units are allowed to infect
    >> [K] Lost !Ykpfge10hU 12/13/10(Mon)16:55 No.13139791
    >>13139508
    >Wow, they are pretty adorable for being so resilient!
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)17:12 No.13139949
    >>13139632
    The problem with these are if any queens show up. Still in all other conditions these seem awesome
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)17:45 No.13140280
    >>13139949

    It would be interesting to see the psi stuff go the other way - as in, the collective brains of multiple psi-capable individuals having this huge psi-battle with a queen.

    That would be a fun double-map fight.
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)17:55 No.13140397
    >>13140280
    Really if these people made walking tanks and bots there could be a wide range of mechanical units

    mix in the ability to clone and there could be alot of bio tech. SQ humans ARE really close to being a second coming of the Exalted
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)17:57 No.13140421
    >>13140280
    and I wonder how the saint would fare vs a psy user
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)18:03 No.13140484
    >>13140397

    >If only you knew some of the shit the Exalted have pulled of... it would make Gen 2's look like IG.
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)18:05 No.13140514
    Class:
    Psy user
    Move 3, act 2, heart 1.
    Mind bullets: roll 7 range 5 dam 1. Doesn't require line of sight
    Mind trick: roll 5. False copy of ally unit appears on field OR ally unit becomes invisable

    Mind trick clones have a move of 4 and heart 1.

    Perhaps we'll see one of these soon?
    >> [E2] Dr. Warsaw !cCsMsaA4k2 12/13/10(Mon)18:22 No.13140682
    >>13140514

    Just so those not in the IRC can see it...

    I'm wondering if psy should be limited to abilities instead of being a class. When a character gains psychic power they pick one ability off a list. As an example a Knight could pick the fire weapon ability and which he could use to cause his sword to burst into flames. Classes could also upgrade into more psychic focused versions of their class.
    >> Monday !w68jcmPgR6 12/13/10(Mon)19:09 No.13141116
    >>13140514

    That renders psychics a completely niche class with useless add ons to an otherwise functional unit composition [see dnd]. I would think that instead of being all too mystical and exotic they have applicable add ons to the field they already work in. AAs with hyper velocity rockets for example, or Snipers with teleportation. Of course, to add the fuckery each power will be randomly generated. You might end up with a shitty power that allows you to accumulate one step of movement for every 3. Or worse, an abiltiy that is hard as hell to figure out.

    So yeah, Warsaw got it right. If espers/psykers/or magical bullshit is gonna happen it's gonna happen in such a way that isn't going to detract from the game's overall feel. Kind of like how a Terran Ghost didn't really develop psychic powers, just a really long gun and an ability to cloak... being not psychic wouldn't have made a difference to their fluff.

    If esp centered loadouts are gonna happen however, it would be more towards givin them more abilities or uses centered towards their disposition.

    It'd be like riding a bitank.
    >> [A]Dragon !!Be87JOBWQm0 12/13/10(Mon)19:14 No.13141163
    >>13141116
    So it's more a fluff thing. Where instead of just ammo 2 -> 3 you can say you conjur ammo or the last one is a psy blast. The fire weapon can be you upgrading damage from 2 to 2.5 ect.

    I just know there will be people who don't want to be espers/have psy powers and I wouldn't want them outclassed.
    >> Monday !w68jcmPgR6 12/13/10(Mon)19:15 No.13141175
    This of course doesnt discount a potential's ability to do more damage than a conventional bitank.

    People whos sanity dips to this level are likely to become spec classes on their own right.

    See:
    >Read or Die
    >Spriggan
    >Serentiy
    >> Monday !w68jcmPgR6 12/13/10(Mon)19:20 No.13141222
    >>13141163

    You might get support abilities or you might get world ending ones. If I incorporate esp into these things its gonna have to be a big deal that effectively increases the games' depth withouth having to create a whole new rulebook. All the elements that are up for control are already there and then some !

    The factors that will decide what powers anyone get is still being worked on. As much as I love random numbers, I wouldnt want to disappoint Lost with an ability called Burger Motion.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)19:21 No.13141246
    >>13141163

    I get the feeling the whole psy-class thing is not going to play a huge role, except in some minor GM controlled cases. Like remember how our little mining tank one the day? It would likely be in situations like that, where OC kind of says "that follows the rule of cool; it's going to happen." That, or master/spec. classes are still going to kick more ass than our psy-people.

    And from another perspective, psy-capable individuals would seem to be more vulnerable in fights against xenoforms.
    >> [E2] Dr. Warsaw !cCsMsaA4k2 12/13/10(Mon)19:22 No.13141247
    >>13141116

    Random powers. I like it!

    *Gain the power to read Xenoform minds*
    'Hey guys I know what the bugs are thinking!'
    'They want to kill us?'
    'Yes, how'd you know?'
    '....'
    >> [K] Lost !Ykpfge10hU 12/13/10(Mon)19:28 No.13141322
    >>13141222

    > Errr, thank you. I just assumed I'd use it as fluff, unless Orbital Monday wanted to make up a class for me. Like, if the Lancer advanced class is a 2 hex reach melee, my +1 on top of that would be really, really far. So I might fluff that to mean she's got limited telekinesis on her weapon, so she can reach that far without having a ridiculously sized pole arm.

    > I totally agree that people shouldn't be more powerful just because they opt to be psionic. They could have more powerful abilities, but that would need to be counteracted by a penalty to make them fair.

    > As for whole classes, maybe a master class, since that will be really, really niche already?
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)19:33 No.13141386
    >>13141322

    Four words, Lost:

    Pneumatic telescopic pole arm.
    >> [E2] Dr. Warsaw !cCsMsaA4k2 12/13/10(Mon)19:36 No.13141422
    >>13141322

    I don't think anyone should be allowed to opt to be psionic. That part should definitely be random or only come about because of in game circumstances, like the nuking the queen incident. Maybe have the play make a roll when they get their first class upgrade. On a success the character gains psychic powers. Or maybe have the roll made on the first upgrade and on a success gain psychic power instead of an upgrade point.
    >> Monday !w68jcmPgR6 12/13/10(Mon)19:41 No.13141470
    >>13141246

    Naw I could do better than that.

    I will say this.

    People's backstories and development so far are gonna determine the Elemental persuasion of their abilities.

    Im borrowing a little bit from another homebrew I made to think this up so its not all that new or difficult.

    Try this.

    >AD:
    >> Howe !IAmI0FUvKE 12/13/10(Mon)19:42 No.13141485
         File1292287351.png-(788 KB, 738x1200, subject 13.png)
    788 KB
    >>13139632

    >Accessing.... Subject 13. Name: Joseph Lancaster..

    >Status: Mind Paralysis

    >Day 201 of incubation

    >Subject history... Do you wish to Proceed?

    "Run general history, Start at symptom 1"

    ">Running... Audio Log one...

    "I hear a voice doctor... And i get this unexplaineble urge to hook myself up." The voice is slightly confused and the speakers distort the sound further. If only a bit.

    >Running Audio Log 2
    "I feel fine doc.. Can't wait to... Can't wait-- Doc.. my head..There is something in my head"

    >Running Audio Log 3
    "I.. Its... Like... a echo... It.. hu-

    >Log ends. Running diagnstic history

    >Subject 13 shows high psi activity at at times of stress. During this time he also shows symnptoms of multi personality disorder.

    >separate personality is designated "Shadow" by the patient. Believed to be the psi emitter having looped his mind patterns and how created a "bubble" in his consciousness.

    >By audio log 3, Subject have become violent and his psychic power is spiking up to high risk level. Subject is put into Mind Paralysis for his own protection.

    "History end, Replay Audio Log three, enhance sound"

    >""I. hate. Its.taking. over. Like..my mind.is a echo..of. Its.. hung-

    "Shut down replay.."
    >> Monday !w68jcmPgR6 12/13/10(Mon)19:43 No.13141490
    >AD: An after image of yourself stands up after death. On a successful roll this being is as every bit as corporeal as you are. You would have to destro the corpse to destroy the ghost. Lasts for a limited time.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/13/10(Mon)19:44 No.13141506
    >>13141422

    I always figured with the human population being so huge psionic-sensitivity wouldn't be super rare, but at best, uncommon, like heterchromatic eyes or people who are ambidexterous.

    And in for most of these people, it would essentially amount to no more than some trippy dreams, being able to feel the emotions of people in close proximity to them, or an unusual amount of gut-feelings.
    >> [E2] Dr. Warsaw !cCsMsaA4k2 12/13/10(Mon)19:58 No.13141657
    >>13141506

    True, and what Lost has been doing up till now is perfectly fine. What I'm saying is access to actual psychic abilities, like the one OC described, should be random or limited in some way.
    >> Anonymous 12/13/10(Mon)20:00 No.13141695
    Argus Delta:
    Argus is a larger planet than most. While initially inhabitable, it took years of work to render it 'livable'. The weather is hot, generally, and it often reaches such blistering heat that many say you could light a cigar by holding it out a window, though this was an exaggeration. Notably one of the first desert planets to be mined completely of resources, the miners there were allowed to stay so long as they paid their dues.

    But the main reason Argus has a notation in the files is due to a psychic event that occurred. During the late summer on the Hot Side, which was perpetually facing sunwards, all of the psychics felt an incredible surge of power. unfortunately, this surge was detected first by xenoforms, and the planet only managed to evacuate about 1% of its population, unprepared as it was.

    Currently, Argus is utterly uninhabitable, as the multiple mines and caves make it a gigantic xenoform hive.

    Shot calls this planet home, though not any longer.
    >> Howe !IAmI0FUvKE 12/13/10(Mon)20:21 No.13141939
         File1292289706.png-(146 KB, 369x600, Doctor.png)
    146 KB
    >>13141485

    "Hmm.." Dr Sunstrom reread the statistics for what has to be the eleventh time that day. He had to crack the issue about the mental loop. Or his project would be stuck.

    "Now how am i suppose to get another potent psionic?"

    Suddenly, the speakers ring out.

    "Sir, the soldiers just returned"

    "And?"

    "You.. You might want to take a look"

    "I'll be right there."
    >> Howe !IAmI0FUvKE 12/13/10(Mon)21:11 No.13142479
         File1292292675.png-(289 KB, 492x800, Howe.png)
    289 KB
    >>13141939

    Howe was sitting up on one of the beds, He had just been checked on in regards of his leg. The leg was recovering quite well as it were, and the rifleman couldnt wait for the checkups to stop. The door behind him.

    "2 missions, no kills.. Wounded, irradiated but with decent aim" A voice spoke from behind him.

    "Who are you?" Howes voice betrayed his frustraton.

    "I am Dr Sunstrom. I wanted to talk with you about a thing called.. Project Unified Mind"
    >> [St1] Sgt. Ghost !!lFMzOYrsgi4 12/13/10(Mon)23:42 No.13144406
    Hey Orbital, if did the upcoming sim mission and then decided I didn't like how Saints played, would it be too late to 'splode myself and go back to pre-nuke clones?
    >> Monday !w68jcmPgR6 12/13/10(Mon)23:49 No.13144485
    >>13144406

    well if you splode yourself i wouldnt have a choice would I ?
    Just remember your score pre nuke so I dont have to take off 5 kills from your memory.
    >> [St1] Sgt. Ghost !!lFMzOYrsgi4 12/13/10(Mon)23:51 No.13144516
    >>13144485

    I had 9 sniper kills pre-nuke, so taking me back wouldn't lose me too much. Would put me back to sniper, but that's the only reason I'm even asking.
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)00:48 No.13145202
    Dragon stumbled the halls. Drunk, late, finger slightly broken....god what time was it? Midnight? Jesus what a party. If only Flynn could handle his shit....

    The halls were empty, a ghost town, all the others were already in their rooms, already sleeping, but not Dragon. He had to do his booze run. With the last bottle rolled to shot here he was. Dark and alone, but not really alone.

    Something saw him in the motor pool, something that had been dormant in a Bitank all this time. Shot didn't see it, and it had no interest in him or his new body, but Dragon...Dragon was new.

    It moved, silently, methodically and stalked him in the halls. Dragon thought he heard it, but he paid it no mind. It was just one of his friends, and he already gave them booze, he was tired he was done, he wasn't prepared.

    A noise, maybe it was a can something the stalker didn't calculate and Dragon turned. The eyes met and both were silent.

    "Whu-...oh hey! you're that robot. R00 or shomething. What are you doing here?"
    She said nothing, she simply approached.
    "I didn't even know you could move on your own or whatever. Shay I shaw you kick assh out there. Fuckin aweshome-" R00 was now upon him and Dragon was unaware. "...what are you doing?"

    She smiled
    He screamed
    >> Monday !w68jcmPgR6 12/14/10(Tue)01:10 No.13145469
    <: I
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)01:14 No.13145515
    >>13145469
    this is what happens when you give us nothing to do
    Rape
    Rape happens.
    >> Anonymous 12/14/10(Tue)01:24 No.13145626
         File1292307854.png-(168 KB, 761x700, Walkerdebriefing.png)
    168 KB
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)01:25 No.13145646
    >>13145626
    Good job whoever. I'll see you in hell
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)01:26 No.13145663
    >>13145626

    FUCKING HELL, HOWE! DRAGON! I'M DETONATING ONE OF YOUR LEGS.

    AND GUESS WHAT? YOU GET TO DECIDE WHOSE LEG GET'S BLAM'D!

    THEN HARTFORD IS GOING TO PUNCH YOU IN THE KIDNEYS.
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)01:29 No.13145692
    >>13145663
    >YOU GET TO DECIDE WHOSE LEG GET'S BLAM'D

    Flynn's
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)01:30 No.13145705
    HEY DRAGON, I WANT YOU TO GIVE ME A NUMBER BETWEEN 1 AND 3.

    SAME GOES FOR YOU, HOWE.

    HURRY, I THINK I HEAR HARTFORD WITH HIS TITANIUM TOED BOOTS COMING YOUR WAY!
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)01:32 No.13145731
    >>13145705
    1.000026
    >> Howe !IAmI0FUvKE 12/14/10(Tue)01:32 No.13145740
    >>13145663

    Oh hell. Who posted it!?
    ..
    >> Howe !IAmI0FUvKE 12/14/10(Tue)01:33 No.13145750
    >>13145705
    2
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)01:34 No.13145759
    >>13145731
    >>13145692

    JUST FOR THAT, I'M DETONATING YOUR LIVER, BOY.

    PRIVATE HOWE, GUESS A NUMBER BETWEEN 1 AND 3.
    >> Pvt.Howe !IAmI0FUvKE 12/14/10(Tue)01:35 No.13145775
    >>13145759

    It has been done...
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)01:36 No.13145783
    >>13145750
    >>13145731

    1.00026 + 2 = 3.00026 > 3

    If number is < 3, Howe's left leg get's blown off.
    If number is > 3, Dragon's right leg get's blown off.

    GUESS WHO LOOSES THEIR RIGHT LEG TODAY, ALONG WITH THEIR LIVER???
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)01:40 No.13145827
    >>13145783
    I regret nothing
    I lived as few men dared to dream


    also i was recently raped
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)01:51 No.13145941
    Walker sat at his desk, looking at the hand-drawn picture depicting him and... was that Fierstrom? His eyes narrowed. A quick cross reference check with the posting terminal ID and security cameras gave him two suspects. Who he could have determined just from his gut feeling at the very start.

    He would make them pay for that little scribble. He could be patient, but allowing these rumors of such a relationship persist was something that he would not tolerate. So he quickly brought up a secure channel to the ship's Chief Security Officer, Sergeant Hartford.

    "Sergeant Hartford. I have two individuals that require physical discipline. No, it won't be right now; tomorrow, during lunch..."

    The next day, in the mess hall, the two privates were just leaving the food line, carrying, unknowingly, trays of broiled Makarian, when the shadow of the wall known as Sergeant Hartford stood before them.

    "Try not to bite your tongue" was the only warning they heard.

    Before the Sergeant's steel-toe'd boot went swinging.
    >> R00 12/14/10(Tue)01:53 No.13145960
    >>13145783

    "Major"
    >> R00 12/14/10(Tue)01:56 No.13145984
         File1292309794.png-(134 KB, 553x507, R00.png)
    134 KB
    >>13145960

    "Are you there Major?"
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)01:57 No.13145992
    >>13145941

    The first blow struck Private Dragon in a kidney, who immediately crashed to the floor, clutching his crotch as he wet himself uncontrollably. Private Howe saw Dragon, huddled on the floor, and for a moment, the option to flee passed through his mind.

    That was until the Sergeant's foot struck him in the kidney too, with the same affect.

    Having struck both Privates down, Hartford simply made a radio call, reporting that his job was done, before marching to the end of the meal line.

    *Cough* *Cough* "I still say it was worth it, eh, Howe?"

    Suddenly, the two heard beeping emanating from Dragon. Which suddenly increased in frequency and pitch.

    "The fuck is tha-"

    BOOM.

    Dragon's left leg and stomach suddenly ruptured, spraying Private Howe's face with blood. Before anyone could cry "medic!" a team had already burst through the mess hall doors with a stretcher for Dragon.

    "The Major cares," murmured the Security Officer. "But he won't hesitate to punish someone."
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)01:58 No.13145999
    >>13145960
    >>13145984

    "Yes, R00?"

    >Thank god, Ghost finally got it to drop that creepy "master" thing.
    >> Pvt.Howe !IAmI0FUvKE 12/14/10(Tue)01:58 No.13146002
    >>13145941

    "Si-"

    A heavy steel toed boot hit the private with suprising accuracy, making Howe fall to the groan holding his side. He would no doubt, be pissing blood for a week after this. As excessive and ridiculously brutal such a punishment could be considered, Howe thought It was on par for Walker. He also immediately realized why he was punished.

    "D-dammit... This is the last time i listen to the rest of the alpha squad regarding what to draw" He groaned painfully.
    >> [TA] Weird !!guD1KNNr2Nl 12/14/10(Tue)02:00 No.13146030
    >>13146002
    "-worth every credit." From the sidelines, a couple of privates exchanged some credit chits as they watch Howe and Dragon getting loaded onto the stretchers.
    >> R00 12/14/10(Tue)02:02 No.13146038
    >>13145999

    "I hope you have not yet executed your disciplinary actions.

    I can assure you private Dragon's story represented an exaggeration of the encounter.

    In addition, the statue under which you are punishing the privates does not apply, as I am currently not consider active military, and exempt form the fraternization policy."
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)02:05 No.13146067
    >>13146038

    "..."

    Walker stared at the little picture depicting R00 in the com channel. She... didn't get it, did she?

    "R00, your, ummm, 'stress management' is completely unrelated to the disciplinary actions of Privates Dragon and Howe."

    He thought for a brief second, before a grin spread across his face.

    "Tell you what, why don't you go talk to Sergeant Ghost, and ask him to set up the 'McMillan surprise' for our new clones? I'm sure they'd appreciate the stress relief."
    >> R00 12/14/10(Tue)02:12 No.13146124
    >>13146067

    The android returns a confused expression, or at least what one would expect an android to think human confusion looks like.

    "...I would prefer not too. Is that an order Major?"
    >> Pvt.Howe !IAmI0FUvKE 12/14/10(Tue)02:14 No.13146139
    >>13145992

    Howe, picking up on the Security officers muttering, seemed less then convinced. His face showed no sympathy for his senior officers choice of actions. The army was run by humorless, rotten bastards. He was sure of it now.

    So he muttered to himself.

    "No fucking sense of humor thou.."
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)02:15 No.13146150
    >>13146124

    "Really? From my understanding, you seemed to have enjoyed giving Lieutenant McMillan that little, 'surprise,' no?"

    >"WAIT, WHAT? THAT WAS YOUR DOING?!? I DON'T GIVE A SHIT THAT YOU'RE MY COMMANDING OFFICER, I'M GOING TO FUCKING STRANGLE YOU, WALKER!!!

    "BRING IT, BOY!"

    >Secure channel connection severed.
    >> Lt. Ghoul !34mzWemBv2 12/14/10(Tue)02:20 No.13146195
    >spits out most of the mouthfull of his BBM (Bug Bacon and Mak) sandwich as Hartford booted Dragon, and then Howe. After a moment of chuckling to himself, Ghoul continues walking back toward the hanger where he'd been working most of this entire time.
    "Hehahah... Not sure I wanna know what those kids did to deserve that..."
    >> [E]Spc. Aberham !vGu/RZnu3o 12/14/10(Tue)02:23 No.13146216
    >>13146150

    That made me smile,

    Also I thought that was some Knight bot or some shit, what am I missing?
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)02:23 No.13146217
    Dragon was carted into Sick bay, a living mess

    On one hand he felt alot more sober, on the other he was hardly alive.

    "Heh" The private still smiled as they began to work on him. "Compared to dieng *HACK* *COUGH* *LIVER*....isn't so bad"

    He'd be put back together soon enough, and he planned that when he did he'd give the major a hug. Sure that'd lead to more pain, but pain was nothing to him. Hell, he was only an artifical human made to die after all. "The Major clearly needs a hug...heh...didn't even do it."
    >> [E]Spc. Aberham !vGu/RZnu3o 12/14/10(Tue)02:25 No.13146239
    >>13146217

    Aberham stands over the injured man, watching pitilessly.

    "Dragon, how did you manage this?"

    >captcha: Mrs. Broetian
    Mrs Bro indeed
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)02:29 No.13146263
    >>13146239
    "Heh, couldn't tell you doc. Someone did something bad and it seems all my good luck is asking for something back." Dragon weakly looks around the room for lost. "See that bottle by her? I don't think she's a drinker...do me a favor and take a swig for me alright." Dragon pauses to look at his pointing hand. "Oh...yeah, Trauma broke that last night...you have to fix that...also that cyborg bitch raped me.....How are you doing?"
    >> [K] Lost !Ykpfge10hU 12/14/10(Tue)02:30 No.13146274
    > I was going to post this earlier... but I had to see how this would play out.

    Planet Overview: Pleasure Planets

    Pleasure Planets originally stemmed from the idea of a utopia society. During the expansionism rush that occurred prior to the Pendleton incident, many factions and sects of both religious and philosophical communities broke away from Terra and its colonies to attempt new ways of life more aligned to their beliefs. A good many of them settled—or terraformed them into—planets that were paradises, with verdant plant growth, exotic locales, and sweeping vistas, as apposed to choosing planets with access to trade routes or mining resources. Lauded as intellectual havens and marvels of low-impact environmentals, these planets began the inevitable progression towards the modern-day Pleasure Planet.

    While many planets try to have a diverse economy and exportations, the sheer amount of planets in the universe, plus the reasons for colonization on these various planets, causes a great many to focus on a single primary economy source. Much as there are agrarian planets, mining planets, and manufactory planets, these planets that were originally paradise planets for a select moral group steadily started to shift towards tourism and entertainment due to their beautiful untouched scenery and the willingness of the inhabitants to allow visitation as a means of legitimizing their various religious/philosophical claims. Eventually entertainment became the primary reason for these planets.

    > >
    >> [K] Lost !Ykpfge10hU 12/14/10(Tue)02:31 No.13146278
    >Continued from >>13146274

    That is not to say that the current Pleasure Planets do not have intellectual communities. The beauty, of the landscapes, vistas, and people make it a prime place for summit meetings and conferences, as well as the neutral political atmosphere. Many writers go to these planets for inspiration, and many movies and television shows are filmed on-scene, both for the sweeping vistas and the beautiful actors. But even with that, what was once known as bastions for the differently-minded have become planets for the gratification of all the sense, of an artificial and commercial beauty for the masses and tailored fantasy for the powerful.

    Natives all enjoy being a beauty from birth. It is a society where the ugly, crippled, and malformed are unheard of, where beauty is the norm from their very genetic stock. The higher your status, the more augmentations, gene therapies, and genetic tweaking you will enjoy. Beauty, and it’s varying degrees of pure, augmentations, and modifications in fact is what makes up the elite and influential on Pleasure Planets, with the most “pure” beauties and exotic alterations vying for control. These planets, in exchange for pro-war propaganda and higher taxes, enjoy a 0% draft rating.

    > >
    >> [K] Lost !Ykpfge10hU 12/14/10(Tue)02:32 No.13146286
    >Continued from >>13146278

    Under the lighter tourism side of things, Pleasure Planets earn their even more derogatory name, “brothelrocks.” Adult entertainment flows from the networks even more then the TV shows and movies, and almost any kind of pleasure can be found at a price. Underneath these actions, which are quiet open for those who can play, lays a seedy underbelly for the rich, the influential, and the desperate. Rumors of human trafficking and illegal modifications against willing and unwilling participants alike circulate along with illegal entertainment such as snuff films.

    Prima Masquerade doesn’t differ in the slightest from any of this, but like most Pleasure Planets, has “themed” itself to attract away from the other planets. As the “Masquerade” everyone enjoys a degree of anonymity with normal and holo masks and even temporary facial surgery. You could be spending your time with anyone, and famous celebutantes and high ranking officials often slum it here. Besides that Prima Masquerade enjoys numerous archipelagos that offer varying entertainment and personal privacy.
    >> [E]Spc. Aberham !vGu/RZnu3o 12/14/10(Tue)02:35 No.13146308
    >>13146263

    The medic bobs his head, as if following the movement of the story...and trying not to get derailed.

    "Cyborg...raped?, ah...yeah"

    We walks over and picks up bottle, and gives it a quick smell.

    "Yeah warm stale military ration beer in not my forte:
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/14/10(Tue)02:39 No.13146346
    >ok, who has actually been posting as R00? believe it or not, it isn't me!
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)02:39 No.13146350
    >>13146286
    >>13146278
    >>13146274

    >Good thing this isn't the 40k universe, otherwise SLAANESHI PLANETS, HO!
    >> [TA] Weird !!guD1KNNr2Nl 12/14/10(Tue)02:40 No.13146357
    >>13146274
    >>13146278
    >>13146286
    "-pony up."
    "Shit... No. No way! You doctored these!"
    "-nope. Straight from archives."
    "Man... And here I thought Pleasure Planets mean something..."
    "-racy?"
    "Well yeah, haven't you looked at her bodacious physique, man?"
    "-they pretty much botched that whole area of brain activity."
    "Shit... Sorry to hear that, man, you're missing out."
    "-not sure about that, but I'll accept the pity. And the credit too, please."
    "Damn, thought that'd make you forget,,,"
    >> [E]Spc. Aberham !vGu/RZnu3o 12/14/10(Tue)02:41 No.13146365
    >>13146346

    I assumed it was Walker or OC
    >> [E]Spc. Aberham !vGu/RZnu3o 12/14/10(Tue)02:45 No.13146402
    >>13146319

    Aberham tilts the bottle 90 degrees, and lets the last swig run out over his hand and onto the deck-plating.

    Then uses it to add a few centimeters to his reach, and pushes the bottle's bottom gently into Dragon's sternum.

    "Just sit down and I'll get your finger fixed, as well as the other."
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)02:45 No.13146403
    >>13146308
    Dragon, in his horribly mutilated form, begins to rise

    "I sware to god Abe, if you don't do me this one x*explative*-ing favor, this one v*explative*-ing time...I AM GOING TO HUG YOU."
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)02:46 No.13146408
    >>13146365

    Not me, and OC has repeatedly said that it wasn't him. Something about his own minor creations coming to life, or something along those lines.
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)02:47 No.13146416
    >>13146402
    Dragon lays back down "The other finger's fine, just sore. I'm more concerend about the lack of leg and the guts, but hey, i'm not the docter here"
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)02:56 No.13146494
    >>13146150

    "So what do you think came first, the Makarian, or-"

    "Stuff it, Renault," replied the other sentry, Private Wyllie.

    "I'm serious, man. Which do you think came first, the Ma-"

    "Renault, listen to me. I. Do. Not. Care. We have a job to do. What would the Major do if he caught us talking like this?"

    "Nothing, I think. He's a pretty chill guy."

    "But he just shot a knight in the knees not too long ago!"

    "Because she deserted!" cried Private Renault. "Look man, lighten up, would ya? Nothing ever happens here. Nothing."

    Just then, the two men heard a crash in the command room, and after exchanging a brief nod, rushed into the room.

    > > >
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)03:02 No.13146539
    >>13146494

    The two Privates entered the room, weapons flourished. Only to find the 40-something year old Major wrestling the Lieutenant who was half his age, while the rest of the command crew looked on impassively.

    Private Wyllie, slightly confused at the spectacle, looked to his left to see the Communications Officer, Petty Officer Lian, watching with a cigarette in her mouth and her arms folded.

    "Ah, Miss Lian, shouldn't we, ah, do something about this?"

    Officer Lian simply took a drag from her cigarette, and responded with three words:

    "10 on McMillan."

    The rest of the command room exploded into noise, as the remaining officers began to place bets. Suddenly, the command center suddenly felt like an underground cock-fighting pit on some pleasure planet.

    "So Renault, what do you think we should do?"

    "... Place bets? Either way, I've got 20 on the Major. GO MAJOR! KICK HIS ASS!"

    Private Wyllie simply stared at his associate, then back at the brawl on the floor. Might as well get in on the action too.

    "10 on the Lieutenant!"
    >> [E]Spc. Aberham !vGu/RZnu3o 12/14/10(Tue)03:12 No.13146610
    >>13146416

    "Indeed" he says, with somewhat of a coy smile, and starts loading his patient with a potent mix of sedatives and analgesics.

    It takes a few hours, but with Pinkerton's assistance Dragon is patched back together. The liver was an L series prosthetic, affordable, reliable, and such a pleasant shade of bronze; would have taken to long to grow a new one, and he had a suspicion Dragon would not mind.

    "Welcome back"
    >> Pvt.Howe !IAmI0FUvKE 12/14/10(Tue)03:14 No.13146625
         File1292314462.png-(379 KB, 1087x1000, YOur a retard..png)
    379 KB
    Howe groaned, listening to Aberham and Dragon talk. Meanwhile some female medical officer was looking him over for any other damage. He had afterall,. taken a steel boot to the side. "...This is all Fly fucking fault... If only he could handle his shit"

    His attending medical officer looked at him perplexed.

    "Why wasn't he punished then"
    Howe let out a sigh.
    "Because I was the one who drew a goddamn joke picture because Dragon dared me."

    "And this is Flys fault how?"

    "Because I had been drinking the booze he could not handle"
    >> Pvt.Howe !IAmI0FUvKE 12/14/10(Tue)03:29 No.13146722
    >>13146625

    "Private Howe"
    "Yes?"
    "Put that smoke out before i put it out on your forehead"
    "..Understood"
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)03:35 No.13146755
    >>13146539

    20 minutes later, the command center had finally calmed down. Walker was panting from exhaustion. Someone along the line, his TACIM came loose. He looked around for it, only to see the second communications officer, Petty Officer Jenkins holding it for him to take.

    "Thank you, Jenkins. So how are your siblings?"

    "Just fine, sir."

    "Really, glad to hear."

    Walker smacked the man he was sitting on top of, holding one arm twisted behind the figure's back.

    "So, Lieutenant McMillan, what did we learn today."

    "To jump you when you aren't looking" he mumbled.

    Walker twisted his arm, and pulled his leg.

    "What was that?"

    "OWOWOWOWOW that I should not assault a commanding officer, sir!"

    "That's right, unless...?" Another twist of his arm.

    "OWMOTHERFUCKINGOW UNLESS I HAVE THE TACTICAL ADVANTAGE, SIR!"

    "Very good, Lieutenant. You put up a very good fight, soldier. But I'm afraid you just were outclassed. Attacking someone who used to spar with a Knight is not something you should do unless you know you can win. So do you think you can win if I decided to get off of you?"

    "SIR, NO SIR!"

    "Good."

    And with that, Walker released his hold on McMillan, and stood up, relieving the pressure on the Lieutenant. McMillan simply laid there, panting, until he noticed that the Major had extended a hand to him. He looked at the Major, then his hand, then back to his face before grasping the hand.

    "If ya' wanna fight, boy, just say the word, and next time, we'll take it to the sparrin' mats."

    "Sir, yes sir."
    >> Monday !w68jcmPgR6 12/14/10(Tue)03:38 No.13146776
    >>13146274
    >>13146278
    >>13146286

    Whoa thanks ! : D
    >> [K] Lost !Ykpfge10hU 12/14/10(Tue)03:42 No.13146796
    >>13146776
    >You're welcome!

    >>13146357
    And for your input... even if I don't know what they are talking about.
    >> [Unofficial Technician] Sgt. Ghost !!lFMzOYrsgi4 12/14/10(Tue)03:43 No.13146808
    Edwin stood at the side of the command room, waiting for the Major and McMillan to finish fighting it out. After it was over and a sense of normalcy had returned to the room, Edwin walked over to Walker and shook his hand. "Good fight there Major," he whispered. When he withdrew, the Major noticed that a note had been palmed into his hand.

    -------------------------------------------------------------

    Major, I looked into that thing you asked me to.

    While the 41st had all their minds wiped by the control virus, I've been able to examine recorded experiences. Along with the data taken on Blackbox and cooperation from R00, I've been able to get a better idea of how their sentience and sapience developed. I'm not an expert on robots or A.I. Although I have my original's memories and knowledge, he only worked mostly with agricultural droids. Still, with these three examples I've been able to learn much.

    >continued
    >> [Unofficial Technician] Sgt. Ghost !!pO4esztpdI3 12/14/10(Tue)03:46 No.13146826
    >>13146808

    As I understand it, an A.I. is able reason because it can purposely make mistakes in its calculations. The A.I. can then run simulations based on these mistakes until a solution is discovered that is better then the “correct” act, an example of which would be Orbital Command putting Shot in that other soldier's clone*. When it is placed into a situation that forces it to run many more simulations of these nature than normal, causing it to learn at much faster rates then the average droid, it begins recording them as experiences that it can recall on later occasions with similar parameters. The A.I. creates opinions on these experiences and memories, forms feelings about them. This sets them down the road to further sentience and sapience, true consciousness. These situations can vary, but most commonly involve events that would cause trauma (yes, even robots and A.I. can experience trauma), one of the reasons you don't commonly see intelligent farmbots.

    >continued
    >> [Unofficial Tech] Ghost !!lFMzOYrsgi4 12/14/10(Tue)03:48 No.13146836
    >>13146826

    In the case of the 41st, they were forced to fight a battle they couldn't win. Seeing human life on Blacksad essentially exterminated by the Exalted caused them to develop to a point where they could operate autonomously without human presence while continuing to fight the Exalted. They could not find a solution that would allow them to win, so they made a "mistake" and rendered Blacksad uninhabitable while stripping all resources on the planet. In the end the Exalted had no more reason to fight there and lost interest in the planet, which the 41st interpreted as a victory and recorded as a valid solution. As for R00 and Blackbox, they both witnessed Aggoria being overrun by a xenoform hive. The mining tank, Blackbox, was nearly at ground zero to the hive and witnessed every human there ripped apart by the xenos while being used by colonists to try and combat the invasion. R00 was found much farther away, and therefore likely saw much less death.
    Perhaps it was the combination of combat protocols uploaded and the participation in battle against the queen that developed her sapience, but I can't be certain. Other possible explanations involve the fact that she wasn't originally designed as a sexbot but was modified into one from a housekeeping droid or similar, which tend to be programmed with much more social protocols due to higher then average human interactions when it comes to robots.

    >continued
    >> [Unofficial Tech] Ghost !!lFMzOYrsgi4 12/14/10(Tue)03:49 No.13146844
    >>13146836

    What that means for us though is that it might be possible to accelerate the development of our droids' sapience by running them through simulations of our past battles. As an alternative to more traumatic simulations, a higher quantity of simulations involving human interaction would suffice but that is far more difficult to make simulations for. Either way, the simulations would have to be run without the A.I. being aware the situation is simulated. Should the latter option be considered, it would be more effective to have them interact regularly with the crew in addition to combat ops, though that may introduces problems of it's own.
    At a certain point the sentience and sapience is developed high enough that they could by all rights be considered a person, which raises some moral and ethical dilemmas when the use of this method is considered, let alone the fact that we've been using what amounts to robot children and infants as soldiers.

    A more in-depth report can be made available later for when you're sure you can look at it without anyone higher getting a look. Since this was asked of me through unofficial channels, the revelation of it to the Inquisitor will be left to your discretion.


    *Not sure if that was meant to be common knowledge, but I heard about it from some of the other techs. I didn't break into anything to recover this piece of information.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)03:58 No.13146887
    >>13146808
    >>13146826
    >>13146836
    >>13146844

    Walker read over the note, then re-read it, then re-read it a second time.

    This was huge. If Ghost had been a civilian and reported this, he would easily have become a celebrated scientist. That, or had a military kill team knocking on his door.

    The Major opened up a blank message addressed to the Sergeant. In less than three minutes, he was done, and had sent it to the Sergeant's desk terminal:

    Good. Keep looking, maybe you can determine the "mistakes" each one made. The safest might be the latter option; it's no different from what we do with people, really. I'll inform her later; she needs to be in on this, but only when we have something more concrete to show her.

    Good job.
    >> Pvt.Howe !IAmI0FUvKE 12/14/10(Tue)04:19 No.13146989
         File1292318368.png-(343 KB, 1087x1000, Spar.png)
    343 KB
    Sparring room
    >The blonde haired sniper tried to get Howe to calm down. Of course, he was failing. Howe was already putting on the padded gloves.

    "Fuck you. Put on the gloves" Howe retorted punching a few times into the air before adjusting his gloves.


    "Allright. But i'm gonna kick you in your new shiny liver asshole. Just because you went and did something stupid you aint getting no pity from me."
    The blonde, Jack, sighed. If this asshole wanted a beating so bad he'd give him a beating. He'd flatten him and show him his place.

    "All i need from you, is to shut up and get ready" Howe snarled as a retort. Unbeknown to all but his officers, Howe was a great hand to hand combatant. He had trained and fought a lot back home, coming from a poor, very violent and crime infested planet.

    With a almost deranged smile Howe cracked his knuckles.

    "Lets go pretty boy"
    >> Pvt.Howe !IAmI0FUvKE 12/14/10(Tue)04:57 No.13147163
         File1292320654.png-(407 KB, 1000x815, Beat down.png)
    407 KB
    >>13146989

    The two fighters clashed in what at first seemed as even, fair fight. Howe caught a knee to the side that made him cringe. Jack took a blow to the side of hs jaw that sent him stumbling. The fight went on like that for a while, both fighters trading blows. But every now and then, it was shifting towards Howes favor and soon Jack was reduced to a punching bag. Jack swayed, and fell against the ring side but Howe didn't care, he kept punching. Right now, in howes eyes, the one infront of him no longer looked like Jack, but his drafting officer, the man who sent him here.
    >> Monday !w68jcmPgR6 12/14/10(Tue)05:07 No.13147200
    >>13146826
    >>13146836
    >>13146844

    Oh man I can't believe you ran with my suggestion with terrifying effect. Makes games like this one all the more worth it to make : D
    >> [RnR1]Sgt. Wolf !PK/J0EU.YY 12/14/10(Tue)11:20 No.13149581
    The room stank of sweat, blood and in the darker corners: piss. Also called ’The Pit’, because it was a good common denominator for it.
    At day it was used to train the body and in some lesser cases, the mind.
    At night ‘The Pit’ bore all kinds of illegal activity, overlooked by Command and the Inquisition, because if ‘it’ went over the top they knew where to look.
    Wolf rarely entered at night, but at day he was most often found here, training. Minding his own business, lifting weights, running the treadmill or using one of the many machines to enhance his abilities.
    At least if he was not eating or reading, that is.
    He was doing a series of push-ups when Howe and Jack entered. Howe throwing insults at Jacks head.
    Both of them getting ready to spar in the ring, Wolf was mildly amused at Howe’s hot-headedness.
    As the fight grew fiercer it attracted more and more onlookers, whistling and jeering loudly. Wolf was drawn in by this commotion, wanting to see what seemed so interesting.
    Looking over the shoulders of the crowd, he saw Jack taking a punch to the face which made him go down. Howe did not let up, instead straddling Jack and raining punches onto his face.
    Blood was spilled.
    None looked like they would step in, rather the contrary.
    Pushing his way forward Wolf made, knowing that he was no match in a fair fight, for Howe. Jumping him from behind, they wrestled on the ground. Both of them trying to get a good grip on the other or at least get a punch in.
    Howe, being the dirty fighter he was, got a punch in and broke Wolf’s nose. With a blood stained beard and an angry expression, Wolf repaid in kind: ramming his forehead down on Howe.
    >> Pvt.Howe !IAmI0FUvKE 12/14/10(Tue)11:42 No.13149751
    >>13149581

    "Oww Fuck! Myh nhose!" Howe rolled away fro m the crazy man who just attacked him out of nowhere. Looking up he saw two other soldiers help up a unconcius Jack and it finally hit him; He had lost it.

    "Shit, Did I do that.."
    >> [RnR1]Sgt. Wolf !PK/J0EU.YY 12/14/10(Tue)11:51 No.13149819
    >>13149751

    Rolling in the other direction and standing up in one swift motion, Wolf entered a ready stance. As soon as he realised that Howe was back in the real world, Wolf dropped it.

    He walked over and offered his hand.
    "Yesh. What hahppnd?"
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)13:33 No.13150527
    >>13146610
    "Good to be back doc....v*explative*ing liver feels heavy. Heh, that's going to be fun to feel for a while."
    Dragon pats the Doc on the sholder this time, it's actuall light. "Thanks buddy. I know we don't alway see eye to eye but you're a good guy."
    >> [St1] Sgt. Ghost !!lFMzOYrsgi4 12/14/10(Tue)19:01 No.13153284
    >>13145202
    >>13150527

    His men had been getting into trouble again. Something about a picture of the Major. He wasn't surprised that Dragon had been involved, but Howe was unexpected. Either way, they had both been disciplined. At this rate, his entire squad would in medical before the next deployment.

    On his way to medical, he ran into R00.
    "Ghost, I need to talk to you about those pranks. There are several rumors about me circulating among the crew, and I'd appreciate it if you stopped."

    He had heard the rumors and jokes, and beginning to be concerned about them. "Uh, R00. I haven't pulled that prank on anyone since McMillan..."

    Suddenly, there was a loud clanking sound approaching from down the corridor. Both R00 and Ghost turned to find a rooK droid stomping their way. The rooK droid was wearing a wig that looked eerily similar to R00's hair, and was now sporting similar clothes.

    The rooK stopped before them and spoke, "GREETINGS. If-you-are-going-to-medical, please-return-this-to-Dragon." It then set some booze down in front of Ghost. "Please-thank-him-for-last-night. Also, could-you-give-him-these?" From behind it's back, it withdrew some flowers and handed them to Ghost.

    Stunned, Ghost managed a "yeah, sure" before the rooK 'bot replied "THANK-YOU" and stomped back down the way it came.

    Responding to R00's glare, Ghost could only say, "Hey, don't look at me. I don't know where it got that upgrade..."
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)19:12 No.13153416
    >>13153284
    My day keeps getting better and better. I'm going to be raped by not one, but two robots

    one was fucking Rook

    Awesome
    >> r00K 12/14/10(Tue)19:27 No.13153603
    >>13153416
    You-certainly-didn't-treat-it-like-rape-when-it-happened. Is-there-another-robot? Best-not-be-another-robot-trying-to-get-my-man!
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/14/10(Tue)19:55 No.13153921
    >>13153284
    >>13153603

    See these things? The Major just ignores them. Simply because dealing with them would acknowledge that they exist. And that would give him a headache.
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)20:23 No.13154295
    >>13153921
    Smart man
    >> Pvt.Howe !IAmI0FUvKE 12/14/10(Tue)21:08 No.13154855
    >>13149819

    "Ahngher ihssuhes.. Ih just, could nhot shtop" Howe winced as he got up to his feet wobbling "Think yoh brok mah fhukn nos" He grumbled ans he began to make his way out the pit and back to medbay.
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)21:18 No.13154984
    >>13154855
    "Yo Howe..Jeez, nice nose. Double dose of the punishment man?"
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/14/10(Tue)21:29 No.13155150
    >>13154984
    Stepping into the medbay, Ghost shot a look at Howe's nose before turning to Dragon. Handing Dragon the flowers, he only said "A rooK droid said that these are for you. It also had some booze for you, but honestly I think you've had enough so I will be keeping it." Glancing at the both of them, he shook his head and left.
    >> [A]Dragon !!Be87JOBWQm0 12/14/10(Tue)21:32 No.13155189
    >>13155150
    Dragon looks at the flowers "Well...what the z*explative*. Thought I gave away all my booze....The rest of that is v*explative* too"
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/15/10(Wed)00:16 No.13156882
    >bump for incoming writing.



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