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  • File : 1292118324.jpg-(21 KB, 450x450, Drone.jpg)
    21 KB Drone Quest Shas'o Tau'quest !!oRzT9pO4Q3p 12/11/10(Sat)20:45 No.13117411  
    One hand over the other, rung by rung as you climb inexorably towards the next deck. Somewhere below, you perceive a series of shrill screams of alien rage; you devote a portion of processing capacity to it but are unable to determine any pattern - or, in fact, audible communication of any kind - in the creatures' battle cries.

    A stray nerve impulse, the product of your ongoing interface with your host's physiology, causes her left hand to spasm and lose its grip on the ladder. Heart rate and blood pressure spike as a rush of assorted hormones are automatically released, but not so quickly that you don't act to intervene; regulating her autonomous function to maintain peak efficiency, flattening her vitals to a clockwork-like rhythm as she sways haphazardly over the abyss.

    Seconds pass as the episode subsides, full functionality returning to the host's afflicted limb. If she has any understanding of the process at work, she gives no sign, instead content to resume her progress towards the deck above.

    Your union with the organic is proceding steadily, tendrils of neuromechanical fiber weaving around her cerebrospinal system to an unbreakable bond. Given sufficient time you may even be able to communicate directly but for the time being the meat of the host's brain is unable to properly perceive your input. Your role, at least for now, is relegated to that of erstwhile passenger.

    The climb finally appears to be over as a pressure hatch irises shut beneath your hooves - your host's hooves - leaving you confined in a small maintenance alcove. Further encounters with the weaponized organisms are almost assured, leaving you to ponder the next course of action. From your present location, you're within easy reach of both a medical station and an armory annex, although the two lie in opposite directions.

    What do?
    >> Anonymous 12/11/10(Sat)20:49 No.13117444
    Drone Quest now, fellow scarabs!

    Vote 5 for armory. Gotta get guns.
    >> Shas'o Kirk !!kVeclOBrFLY 12/11/10(Sat)20:50 No.13117457
    rolled 60 = 60

    For the purpose of this thread I'm changin' mah name to Shas'o Kirk.
    I hope nobody hates me.
    First do a checkup on bodily state to see if we need the medical station. If we're mostly fine, Head for the armory ASAP, but take care to remain unseen and low profile.
    Right now it's about keeping the host alive. As we all know, Tau aren't particularly durable, and even with our help we're still not on a place to be taking risks.
    >> Anonymous 12/11/10(Sat)20:53 No.13117493
    I ram myself head first into the wall repeatedly. Hopefully I can commit suicide and abort this shitty quest thread.
    >> Anonymous 12/11/10(Sat)20:54 No.13117502
    Query: Do we have host's sex genotype on archive? If not, can we afford relegation of power to this process?
    >> Shas'o Kirk !!kVeclOBrFLY 12/11/10(Sat)20:56 No.13117528
    rolled 39 = 39

    What are you trying to pull here mate?
    >> Anonymous 12/11/10(Sat)21:00 No.13117572
    Do we know the host's gender? Can we access it's memories and put those hormones to good use? Do we have any control of gene processes?

    I ask because, while we're able to help keep the host alive, can we control the host?
    >> lotti 12/11/10(Sat)21:04 No.13117614

    you should read the previous threads first.
    >> Shas'o Kirk !!kVeclOBrFLY 12/11/10(Sat)21:06 No.13117642
    rolled 23 = 23

    It's a female if I'm not mistaken, a scientists of some sort?
    Also please say something OPguy
    >> Shas'o Tau'quest !!oRzT9pO4Q3p 12/11/10(Sat)21:07 No.13117662
    You're currently suffering from numerous lacerations of varying depth and severity, but nothing which is currently life-threatening. Left untreated you would undoubtedly be at risk of infection. Infection would further limit your efficiency.

    Roll 1d100.
    >> dice 1d100 Anonymous 12/11/10(Sat)21:11 No.13117703

    What are we rolling for?
    >> Shas'o Kirk !!kVeclOBrFLY 12/11/10(Sat)21:12 No.13117710
    rolled 8 = 8

    Utilize our controll of her system to send more leucocytes/white gloves whatever to the affected areas. Tear off a small amount of fabric from our clothing and cover it tightly as to avoid blood loss, then head for the guns. sneakily so.
    >> Anonymous 12/11/10(Sat)21:15 No.13117739
    The armory is likely to contain a strongpoint of Tau resistance to the attackers, thinking about this logically. This is mostly good for our host's survival prospects, but if they somehow detect us it could be very bad. How subtle are we?
    >> Anonymous 12/11/10(Sat)21:15 No.13117740
    Best roll ever.

    Seconding the guns, though. Gotta get guns.
    >> Magus O'Grady 12/11/10(Sat)21:18 No.13117756
    rolled 82 = 82

    Armory. Protective equipment should be priority 1. Given our performance in combat last thread, medical assistance is not a high priority. Securing safety is.

    Also: From memory, do we know how close we are to hangars or evacuation facilities? We may need to abandon this structure, and a clear layout of which direction we need to go would be useful
    >> lotti 12/11/10(Sat)21:23 No.13117808
    rolled 6 = 6

    head for medical, we have no real way to find out if the creature earlier was poisonous or not
    >> Shas'o Tau'quest !!oRzT9pO4Q3p 12/11/10(Sat)21:25 No.13117825
    You direct the host's body to begin mending itself and she obliges your efforts by staunching the worst of the bleeding with torn strips of her jumpsuit. Satisfied that the most life-threatening damage has been addressed, you set off in the direction of the armory.

    Once you leave the maintenance alcove, the lights on this deck appear intermittent at best. Possibly some sort of reactor damage or localized disruption to the power grid. Without more details regarding the layout of the complex, you can't make a more accurate determination. There are no longer sounds of resistance like you heard on the deck below, but neither can you hear any sign of the released specimens.

    Roll 1d100
    >> Shas'o Kirk !!kVeclOBrFLY 12/11/10(Sat)21:28 No.13117848
    rolled 44 = 44

    Rolling perception, look for a fuse box or something akin to check what's going on with the power, or a duct. Ducts reverberate a lot, and might tell us if there's alien creatures nearby.
    >> Anonymous 12/11/10(Sat)21:29 No.13117857
    ...why Shas'o Kirk? Seriously.
    >> Shas'o Kirk !!kVeclOBrFLY 12/11/10(Sat)21:32 No.13117879
    rolled 42 = 42

    Well generally speaking I go by Enginseer kirk due to my fascination with Admechs and machinery in general, in spite of my life choice which is medicine not engineering. But because this is a Tau-like quest, I migth as well comply by adapting my name.
    That was long, winded, and totally stupi considering it's an explanation of tripfaggotry.
    What can I say? I'm an attention whore
    >> Shas'o Tau'quest !!oRzT9pO4Q3p 12/11/10(Sat)21:38 No.13117942
    As you make your way towards the armory, you keep watch for any indication as to the cause of the electrical disruption. Initially it doesn't appear that this section is receiving any power at all, limited to the battery backups of a handful of emergency lights that haven't otherwise been damaged - but, after some exploration, you come across an access panel that appears to have been sabotaged.

    You may elect to spend time analyzing the panel or continue to your destination. The first course of action to achieve consensus of three or more will determine.
    >> Anonymous 12/11/10(Sat)21:39 No.13117955
    Continue on. That we know it was sabotaged is enough; trying to fix it would only tip others off that we're here, and what else are we going to do/learn?.
    >> Anonymous 12/11/10(Sat)21:42 No.13117977
    rolled 70 = 70

    Head for the medical bay.
    >> Shas'o Kirk !!kVeclOBrFLY 12/11/10(Sat)21:43 No.13117992
    rolled 77 = 77

    Move forward. Never a good Idea to stay still while there are creepers lurking around ready to getya.
    >> Anonymous 12/11/10(Sat)21:45 No.13118003
    Fuck guns. Guns are always an ambush. Head to medical.
    >> Anonymous 12/11/10(Sat)21:55 No.13118101
    we're already Gunbound.
    Keep on fuckin' going! if you can, glance at the box, but do not linger!
    >> Anonymous 12/11/10(Sat)21:57 No.13118117
    Anyone want to link to the past thread(s)?
    >> Shas'o Tau'quest !!oRzT9pO4Q3p 12/11/10(Sat)22:02 No.13118166
    You leave the damaged electrical panel behind, sparing a glance to confirm your suspicions - that it has been intentionally sabotaged, but the particulars of its condition are left to your host's imagination.

    The silence of the corridor is almost palpable as you round the corner to the armory annex, only the clicking of your boots against deckplate echoing between bulkheads. Roll 1d100.
    >> Anonymous 12/11/10(Sat)22:05 No.13118191
    rolled 32 = 32

    Please be low...
    >> Shas'o Kirk !!kVeclOBrFLY 12/11/10(Sat)22:06 No.13118198
    First use our control of it's body to slow down heart. Then apply ears or whatever to the bulkhead/door, and listen closely for anything inside. then (rolling for this) perception to find a way to open the door (should it be clear inside, of course).
    Do the Tau have plasma shotguns? If not a carbine or something. And if possible, get some body armor...
    I'm going too far, but please do!
    >> Shas'o Kirk !!kVeclOBrFLY 12/11/10(Sat)22:07 No.13118207
    rolled 45 = 45

    >umteret strikes
    please umteret stay still
    >> Magus O'Grady 12/11/10(Sat)22:10 No.13118248
    rolled 96 = 96

    Guns are secondary. Armor should be more important. Something to protect our form until safety can be achieved. Barring that: Active drones that can be used as bait and/or cannon fodder to protect ourselves.
    >> Anonymous 12/11/10(Sat)22:11 No.13118259
    Slow down heart? Why? We need serious blood pumping to keep the body flooded with oxygen and all the chemicals that keep it combat-ready.
    >> Anonymous 12/11/10(Sat)22:16 No.13118302
    No, we need guns.
    >> Shas'o Kirk !!kVeclOBrFLY 12/11/10(Sat)22:20 No.13118330
    rolled 84 = 84

    Have you ever put your ear to a wall to listen? If you've been running, your heart is thumping like a motherfucker and it's all you can hear.
    Grab a pillow and put it to your ear, you'll see what I mean.
    >> Anonymous 12/11/10(Sat)22:30 No.13118415
    Aright, so slow down heart and listen.
    >> Anonymous 12/11/10(Sat)22:31 No.13118430
         File1292124719.jpg-(68 KB, 390x623, tau in see through suit.jpg)
    68 KB
    Bump with sexy tau pic
    >> Shas'o Tau'quest !!oRzT9pO4Q3p 12/11/10(Sat)22:34 No.13118455
    As you close on the armory's blast doors, you catch sight of movement within. Illuminator beams criss-cross the darkened space, giving the distinct impression that you've happened by mid-ransack.

    Roll 1d100 and select a course of action.
    >> Anonymous 12/11/10(Sat)22:36 No.13118473
    roll 1d100
    >> Shas'o Kirk !!kVeclOBrFLY 12/11/10(Sat)22:37 No.13118477
    rolled 64 = 64

    ransack? If I'm not mistaken, the things attacking here are only tyranids, why would they ransack an armory?
    I see it coudl be like this: other Tau taking stuff, or other tau trying to take stuff fighting things inside.
    Try to peer in while unnoticed, what the hell is it exactly? we should know wether to wait or go in.
    Also, check to see if there's anything around you can swing to defend yourself shuold you need to.
    >> Anonymous 12/11/10(Sat)22:52 No.13118654
    Could be genestealer infected tau
    >> Anonymous 12/11/10(Sat)22:52 No.13118656
    Observe, move forward with caution.
    >> Shas'o Tau'quest !!oRzT9pO4Q3p 12/11/10(Sat)22:56 No.13118717
    The sound of your approach alerts the figures inside, three confirmed targets with an additional two unconfirmed. Their searchlights momentarily dazzle you, keeping you from making any further identifications.

    "Stand down," a voice barks from inside the armory, "it's just an egghead. Get her in here."

    A clatter of booted hooves against the deck signal their approach, but at least two remain in defensive positions with their lamps on you.

    Declare an action, no roll.
    >> Anonymous 12/11/10(Sat)22:58 No.13118750
    Ensure host body is positioned so that no targets can see us directly but only the host body, and look around for useful weapons or protection.
    >> Anonymous 12/11/10(Sat)22:59 No.13118753
    Im here to arm myself incase I get attacked again.
    >> Shas'o Kirk !!kVeclOBrFLY 12/11/10(Sat)23:00 No.13118771
    rolled 3 = 3

    Identify yourself, show wound, ask for equipment, then ask for whatever the hell they're planning. Wouldn't wanna go with the suicidal crew, would we?
    >> Anonymous 12/11/10(Sat)23:01 No.13118780
    Locate weapons and protection, if any drones are available, activate them.
    Also, keep host facing towards the other Tau as much as possible as well as standing on the other side of obstructions, to minimize chances of us being noticed.
    >> Shas'o Tau'quest !!oRzT9pO4Q3p 12/11/10(Sat)23:12 No.13118941
    You raise your hands and remain docile, although subtly trying to keep your back away from the fire warriors. The leader, a particularly imposing example of the military caste, signals the others to redirect their lights away from your eyes.

    "Bring her in," he instructs, stepping back to allow you and your escort to pass.
    >> Anonymous 12/11/10(Sat)23:16 No.13118982
    ...well, do what they want you to, obviously. They have guns and military training.
    >> Anonymous 12/11/10(Sat)23:23 No.13119061
    Things seem to be going well so far.
    Since they know that our host is a technician, perhaps they will ignore our presence, assuming that it is some form of experimental technology.

    Anyway, let's get inside and behind these meatshields.
    >> Shas'o Tau'quest !!oRzT9pO4Q3p 12/11/10(Sat)23:34 No.13119197
    You're ushered into the armory and although you're careful not to let the organics see too much of you, the fire warriors don't seem to pay you much mind.

    The armory appears to have been fairly thoroughly pillaged, the surrounding tau having loaded for bear. Pulse rifles, carbines, fusion weapons of various sizes and configurations all stowed for transport.

    "Ker'gan," the shas'ui addresses, reading the name off your breast. "You look like something a kroot crapped out. Where have you been?"
    >> Anonymous 12/11/10(Sat)23:36 No.13119221
    Tell him the truth- you were in a lab, giant monster attacked, you fled through the vents and barely escaped a much smaller monster.
    >> Anonymous 12/11/10(Sat)23:37 No.13119233
    Perhaps it best if we let our host respond to this?
    In all honesty, she doesn't really know we're here; all she knows is that one of the Tyranid creatures broke out of confinement and started attacking personnel in her lab, she crawled into the ventilation system, and made her way here.
    No need to for her to hide anything, since she doesn't know about us yet.
    >> Shas'o Kirk !!kVeclOBrFLY 12/11/10(Sat)23:40 No.13119276
    rolled 7 = 7

    >> Man with Hat 12/11/10(Sat)23:43 No.13119315
    Yeah, I'd go with the truth, allow emotion and such to flow through...

    Then important things: big fuckin' weapon, and then whatever armour can fit over us (the Drone).
    >> Shas'o Tau'quest !!oRzT9pO4Q3p 12/12/10(Sun)00:08 No.13119600
    "That's a hell of a story," the shas'ui declares, idly trimming the end off of an enormous cigar. "Nasty things down there."

    Silently, the other fire warriors continue their task, circulating through the armory. So far only the shas'ui has said anything, though, which prickles your host. Roll 1d100.
    >> Man with Hat 12/12/10(Sun)00:11 No.13119634
    Rollin' LOW!!!

    They're either infected, somethings up, or don't care...
    Any reason, we need to get armed and armoured, STAT.

    >> Man with Hat 12/12/10(Sun)00:12 No.13119640
    rolled 15 = 15

    Mother FUCK.
    >> Magus O'Grady 12/12/10(Sun)00:13 No.13119658
    rolled 53 = 53

    rolling. Hoping the dice gods aren't out to get me as much as usual.
    >> [TA] Weird !!guD1KNNr2Nl 12/12/10(Sun)00:15 No.13119681
    rolled 50 = 50

    Can we ask for some things? If not a sidearm, at least an armor? We have taken a beating and does not want to repeat that again


    Then ask what the Fireteams are doing now? Aren't they gonna get out and clean out the monsters, for the Greater Good of the community?
    >> Magus O'Grady 12/12/10(Sun)00:17 No.13119696
    rolled 67 = 67

    wait, wait, wait.... cut the end off a cigar? Are these fire warriors actual tau, or human auxilliaries? Mixed species unit?
    >> Shas'o Tau'quest !!oRzT9pO4Q3p 12/12/10(Sun)00:24 No.13119764

    The fire warriors are moving with uncanny coordination - which, in and of itself isn't unusual among military units, but these specimens aren't even using hand gestures to communicate their actions. They're simply going about their tasks as if possessed of a single will, not unlike a swarm of scarabs performing a more complex task that a single scarab would be unable to complete.

    Their syncronicity isn't the only thing they have in common, however; each fire warrior, the cigar-chomping shas'ui included, all share a similar bloodstain beneath their breastplates; a bright blue blot against the ochre of their uniform fatigues.

    Suddenly, your host's panic response begins to spool up and it's all you can do to regulate her physiology from displaying any outward signs of alarm.

    "You don't have to worry," the shas'ui informs you, "you won't have to worry about any more alien attacks."

    Roll 1d10+3
    >> Anonymous 12/12/10(Sun)00:25 No.13119771
    Tau can't smoke?
    >> Man with Hat 12/12/10(Sun)00:26 No.13119782
    rolled 4 + 3 = 7

    OH FUCK.
    Definitely under the control of HIVE MIND!!!!

    Detonate EVERYTHING.
    What can we do in the face of Oblivion???
    >> Anonymous 12/12/10(Sun)00:27 No.13119784
    rolled 4 + 3 = 7

    Dive and roll for the nearest cover - preferably either a weapon/armor rack, or the door.
    >> Magus O'Grady 12/12/10(Sun)00:28 No.13119813
    they can if they want to, but it has never been suggested that they do. So either this isn't a tau, or they've had extensive peaceful contact with humans, enough to pick up our bad habits and trade with us. I remember the Tau military leader calling for Gu've'sa as he left the lab to deal with the initial outbreak. IIRC, that's the tau name for human warriors.
    >> Magus O'Grady 12/12/10(Sun)00:30 No.13119825
    rolled 3 + 3 = 6

    Dive for cover, look for crate of plasma grenades.
    >> [TA] Weird !!guD1KNNr2Nl 12/12/10(Sun)00:33 No.13119855
    rolled 5 + 3 = 8

    Oh, you genestealer, you.

    Nod in relief, follow him, then at the right moment-

    Dive to a weapon rack! Armor would be nice, but against this many firepower and gene-stolen tau, it's fight or flight, and Tau is known for their range and accuracy...
    >> Anonymous 12/12/10(Sun)00:42 No.13119957

    Really OP?
    >> Anonymous 12/12/10(Sun)00:53 No.13120104
    Should have just taken a weapon without saying anything...
    That said...if they do attempt to infect our host, what would happen, seeing as we are currently interfaced with her central nervous system?
    >> Anonymous 12/12/10(Sun)00:54 No.13120108
         File1292133250.jpg-(46 KB, 404x303, kurgan.jpg)
    46 KB
    I read it as kurgan, honestly.
    >> Shas'o Tau'quest !!oRzT9pO4Q3p 12/12/10(Sun)00:54 No.13120122
    You dive for cover, iliciting an immediate response from the corrupted fire warriors. They immediately assume firing positions and cut loose with a volley of suppressing bursts to keep you pinned behind a rack of armor.

    "Foolish," snarls the shas'ui, the red cherry of his cigar casting his cobalt complexion in an eery shade of purple. "I can't say that I blame you, though. I was afraid at first, too."

    He sprays a burst of gunfire over your head as you struggle into an ill-fitting plate jacket. The fire warriors seem to be giving you a wide berth for the moment, but it's easy to see that they're just trying to coral you until reinforcements can arrive.

    You can't reach the corridor from here without risking a sprint across the no man's land of the armory floor, but a nearby air duct looks like a promising escape route.

    Declare an action and roll 1d100
    >> Anonymous 12/12/10(Sun)00:59 No.13120161
    rolled 59 = 59

    Grab a weapon and get in the air duct.
    >> Man with Hat 12/12/10(Sun)01:00 No.13120169
    rolled 81 = 81

    Make sure armour fits, see if there's any weapons about, then see if we can dive into the vent.

    If weapons, grab it. If grenades, pull and go.
    Can't really win this fight... aaaand back into the vents we go!

    ROLLIN' LOW for Acrobatic Leap to SAFETY!!!
    >> Anonymous 12/12/10(Sun)01:00 No.13120170
    Not good by any means, but I don't think I got us killed.
    >> [TA] Weird !!guD1KNNr2Nl 12/12/10(Sun)01:03 No.13120203
    rolled 24 = 24

    Look for weapon first, then open a suppressive fire, kick the armor rack to the direction of the fireteam or towards the air duct, depending upon feasibility and distance, then crash headlong into the vent as fireteam dodges.
    >> Anonymous 12/12/10(Sun)01:07 No.13120222
    Get a weapon and open up.
    >> Anonymous 12/12/10(Sun)01:17 No.13120291
         File1292134637.jpg-(129 KB, 945x1155, tau chick.jpg)
    129 KB
    Tau bump
    >> Shas'o Tau'quest !!oRzT9pO4Q3p 12/12/10(Sun)01:28 No.13120390
    Purloined gun in hand, you once again find yourself fleeing into an air duct; although this time with enemy gunfire hot on your hooves. An errant blast strikes you square in the back as you dive for the nominal safety of the shaft, sending you sprawling.

    The host cries out in pain as her entire body spasms at the shock, the plasma blast conducted through your chassis and into rampant electrical impulses across her entire nervous system. Helplessly, you convulse on the floor, unable to coordinate your limbs at all.

    Roll 2d100.
    >> Anonymous 12/12/10(Sun)01:37 No.13120471
    rolled 29, 64 = 93

    I hope I don't end up killing us, guys.
    >> Man with Hat 12/12/10(Sun)01:46 No.13120564
    rolled 37 = 37

    Channel power into weapon, overload and blow up their side of the room.

    >> Shas'o Tau'quest !!oRzT9pO4Q3p 12/12/10(Sun)01:53 No.13120635
    The seizure subsides quickly enough to allow you to elude your pursuers, at least for the moment, but a blood-curdling screech from adjoining passage alerts you to the presence of another creature like the one you slew on the deck below.

    It adjusts its trajectory along the path of the air duct to intercept you; the quarters are far to tight to bring your weapon to bare and when adjusting for the as yet indeterminate degree of damage sustained from the fire warriors' shooting your place your odds of surviving the encounter at 23.8 percent.

    A vertical shaft adjacent to you leads back down to a lower deck while a branching conduit to one side would allow you to flee in the opposite direction from the creature.

    Roll 1d100 and declare an action.
    >> Anonymous 12/12/10(Sun)01:54 No.13120643
    rolled 56 = 56


    Flee opposite the creature, firing as flee.

    >> Anonymous 12/12/10(Sun)01:55 No.13120647
    rolled 91 = 91


    Go opposite, it we're lucky we can quickly grab something from medbay
    >> Man with Hat 12/12/10(Sun)01:58 No.13120686
    rolled 65 = 65

    It's expecting to chase, instead AMBUSH and catch it off guard!!!

    Rollin to hunt and kill this fucker!
    >> Anonymous 12/12/10(Sun)02:02 No.13120725
    Be sure to hold off on those dice rolls if someone else has done one. We can't waste good rolls.
    >> Anonymous 12/12/10(Sun)04:48 No.13122066



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