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  • File : 1291683511.png-(119 KB, 1000x1000, 1290569188547.png)
    119 KB [TA] Lt.Ghoul !34mzWemBv2 12/06/10(Mon)19:58 No.13056440  
    Alright soldiers, Skirmish Quest General thread time. That means its time to discuss plans for the next phase of combat, roleplay, and discuss the combat rules. Normal drawfagging and writefagging applies as well.
    >> [A]Dragon !!Be87JOBWQm0 12/06/10(Mon)20:01 No.13056477
    I think we wanted to post a whole ton of sudgested balance changes
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/06/10(Mon)20:06 No.13056538
    Now on Irc!


    www.mibbit.com, go there. Select Rizon from the drop down menu and put in #skirmishquest for the channel.
    >> [mgR]Lt. Hawkes !ngK3R2pIcU 12/06/10(Mon)20:08 No.13056570
    "Hey brother?"
    "Yes, Lilly?"
    "Are we really riding this train into a hive?"
    "... Are you worried?"
    "No, deary." Hawkes didn't really mean that. Every encounter worried him to a certain degree, some more than others, but there was always the chance that he'd die. Again. But to keep his sister's spirits high he continued to read his book as if not worried. His sister, Pidgeon, hung over the side of her cockpit and watched him, her shoulder length black hair moving lightly with the breeze. Hawkes flipped the page and placed his bookmark between the two pages. He closed the book and returned it to his coat, and in doing so pulled out his hipflask. He took a quick swig and returned it to his coat. Today was gonna be a long day.
    >> [A]Dragon !!Be87JOBWQm0 12/06/10(Mon)20:12 No.13056618
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    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/06/10(Mon)20:19 No.13056694
    Ghost awoke with a start. He hated accelerated sleep. While he felt a little more rested, it messed with his sense of time and left him feeling disoriented. Looking at his watch, he noticed exactly 90 minutes had passed. Checking his rifle and armor, he got up and went to see what everyone else was up to.
    >> [M]Warden !WxbNziWAhM 12/06/10(Mon)20:22 No.13056721
    I know not how to count my kills. I mean, I shoot bombs at stuff other people shoot
    >> [Bt] Lt.Ghoul !34mzWemBv2 12/06/10(Mon)20:24 No.13056749
    >sits on the edge of his Bitank, quiet as he enjoys a cigarette. His eyes scanning over the troop as they went about their business. Ghoul knew they would soon be marching straight into Hell's open maw and could only smile. Although he was an original, with no clones left to spare, its been fun serving alongside these men and women. Fighting against an enemy, as Lost would put it, of hate and hunger. So Ghoul smirked, Humanity wouldn't go down without a fight...
    >> [A]Dragon !!Be87JOBWQm0 12/06/10(Mon)20:36 No.13056885
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    and one more
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/06/10(Mon)20:42 No.13056955

    I am tent man
    >> [mgR]Lt. Hawkes !ngK3R2pIcU 12/06/10(Mon)20:45 No.13056993
    >This thread is lacking. I think you all should do a little write-fagging to contribute.
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/06/10(Mon)20:51 No.13057045

    I can try, can't offer a quality guarantee however.
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/06/10(Mon)20:55 No.13057083
    The repairs were coming along well enough, the trains would be patched up before the next part of the operation. While many were now in accelerated sleep, Ghost continued his patrol to insure they weren't caught off guard.

    >trying is good enough, these aren't exactly masterpieces here
    >> Monday !w68jcmPgR6 12/06/10(Mon)21:06 No.13057200
    sup guys, myself and colton have been hammering out extras for classes. as well as fleshing out the combat bible called Janice's Bible, after the the lead combat analyst for combat clones and main developer for PsiComm. Heres some fun excerpts.

    "> A knight charge is when a knight goes on a run against an opponnent within range. The enemy will then be forced back one square no matter what. If an obstacle exists behind that enemy, the enemy is crushed for one damage and the knight remains in their respective square.

    > A knight crush is when two knight charges meet with an enemy in the middle. It is 2 damage no matter what.
    > Detonate on Death: DoD is an action an M can use when they have died. TAs can detonate your body post mortem. The force of your munitions exploding all at once is a 6 hex comb that deals damage equal to how much B-Spheres [ammo] you have remaining.
    You can also detonate yourself remotely, it is one action. "
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)21:07 No.13057210
    Fucking fine, I'll post the post-mission thing I tend to do.

    They were lucky that the train was exposed to the surface at that moment. Even more so that they had control of both of them. With this, he now had time to send in needed supplies and reinforcements. He could have directly deployed at this spot, true. But that would mean having to backtrack to clear out the underground systems, or be attacked on both sides. So in the end, the longer route was chosen, even if it gave the hive time to react.

    But then again, allowing them to react meant hunting them all down would be easier.

    Walker took a drag from his cigar. Three hours was all he had to get the men prepared. No time for food, just accelerated rest in PSI comm. He never did like PSI comm. too much. Funny, considering that his job meant that he was interacting with it more than his men were. At least he didn’t have to sleep in it. One of the perks being a Commanding Officer: only a few people could order him to rest in PSI comm. – and those who held the authority to, didn’t.

    He rubbed his eyes. Still, he was tired, and he would welcome sleep. No doubt his men were the same, but even more so. And in three hours, they would go back into hell. What could he do, to give them a bit of an edge? To increase the odds that they would come home? They still had a job to do, yes, and Walker was certain that if he asked it of them, any one of Bravo would gladly run the nuke into the hive and detonate themselves. But, as Fierstrom would often say, he was too much of a “bleeding heart.” Sure, he could cut down on potential losses by doing a suicide run. But it didn’t sit right with him. They were clones, but they were still human. He didn’t care what Evergrad or Fierstrom thought.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)21:08 No.13057228

    So long as they were his men, his soldiers, the men and women serving him under the banner of Bravo Force, he would never forsake them. Even if Fierstrom ordered him to, or Evergrad threatened to detonate his skull, he would refuse. They were his men. They trusted him to get them through each and every mission, and he trusted them to be his hands, arms, and eyes, to follow his orders to get the job done. If he was to forsake them as so many other commanders would, it would be a blatant violation of that trust, of their worth as men and women. And if he did that, what would that make him?

    He sighed, and shut his eyes. Memories of the past flooded back to him. Memories of his brother, of the Gemini Project, of the days before he became a simple Tactical Adviser, memories that until recently were content on staying in the depths of his mind. Maybe it was because he was back to being connected to PSI comm. for so long? Maybe the stress was getting to him, or simply the nature of his position reminded him of that time.

    It was odd, though. It wasn’t until Bravo was deployed on Homestead did this start happening. That he was greeted by that new recruit. Odd, considering recruits typically don’t do that. Lost. Yes, Lost, that Knight who recently made Corporal that managed to turn a great deal of heads. A mysterious transfer, who for some reason, had a window in her cryo pod. She was probably a part of some secret project of some type – whether she knew it or not was a different story. Fierstrom probably knew what it was, or if she wasn’t, probably had the connections and abilities to find out. But he knew how these things went, that it would be nearly impossible for him, with all his power granted to him by Overseer Evergrad, to uncover. Of course, he knew better than to stick his nose in it to begin with. So long as his men functioned cohesively, they would be fine – these projects would continue, even if he did dislike them.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)21:09 No.13057238

    “Major Walker, sir?”

    A familiar voice brought him back.

    “Yes, McMillan?”

    “I asked about the striders you sent in. Should we recover them when they catch up to the team?”

    “No. Have them trail behind the trains when the next phase of the operation begins. And go prep the Pelicans for launch. I want them deployed at that surface junction and ready to extract Bravo.”


    The man saluted then walked off to make the proper arrangements for Bravo’s eventual extraction.

    He closed his eyes once more. Suddenly, another memory came forth, of his time on Galadoria. It was something that Orbital Command said to him once and only once, back before he was made a Major, that he now recalled and whispered quietly to himself.

    “When Heroes Die
    May Valkryes Fly
    And Cowards Fry
    And their Memories return on High.”

    >End. Let me know if this theme is getting repetitive.
    >> [Ag]Shot !H508X.HbJ6 12/06/10(Mon)21:10 No.13057243
    Alright, I've been thinking pretty heavily on what I said last night, and I think I've got what I wanted to say ironed out.

    First of all, don't get me wrong. The game's fun as hell, like necromunda with everyone playing a seperate ganger. That's just badass. It's enjoyable, too, the mythology around it and the squad. It's genuinely fun to play.


    Support units should not gain experiance with kills. That's Doing It Wrong, and has the support (namely medics and armored gyros) not even sure whether they get the kill or not. For myself, I know in the general sense that if it's behind me or dead, it's my kill, but now there's another trample unit, so it's harder, or impossible, to know.

    For medics, it's even worse.

    Considering the difficulty in knowing who killed what, for some classes, it might be pertinent to actually list who got what kills each phase. This way, there's no question of who got what kill, what counted as a kill for them, etc. It makes everything smoother.

    Secondly, consider reworking the whole upgrade system. Leave it to our superior officers to decide when we get upgrades, based on performance in the field, from a pool of points earned by the group as a whole. It reinforces the feeling of working in a military, and makes things more personal and interesting.

    Announce time limits. When they start, when they end, if you extend them.

    Don't be vague about numbers. Ever.

    Rework the ooK. Jesus christ, he is functionally unstoppable and capable of getting more kills in one mission than some units were able to in THREE.

    That's all I gotta say, aside from getting on IRC if you can, OC. it's the only messager I use, and I shouldn't have to get an account tied to my only email just to talk to you.
    >> [K2]Dominique !wp3mK.RFAI 12/06/10(Mon)21:10 No.13057249
    rolled 2 = 2

    Dominique was...Dominique. That was all that could *Really* be said, about the androgynous Knight.

    Spraypaint in hand, She had found herself working on her helmet, inch by inch, doing her best to make it look a little more than presentable. The steady hiss was a comfort, and while she was *Sure* some higher up was going to bust her chops for vandalizing military hardware, it made Dom feel better to have some kind of uniqueness, something to stand out from another lackey.

    When she was done, the helmet barely resembled its' old self; a red half-skull had been painted over the front of it, glaring out at any bugs she cared to turn to, a pair of menacing crossbones done under it. The shield fared no better in maintaining its' standard-issue look. It had been painted with a skull in the center, a red ring circling the edge. Dom would need to ask Walker how to say the words in latin-but for now...

    "Hold The Line"

    Was painted across the bottom, underneath that grisly marking.

    A little grin of pride for herself, and Dom looked up from her work, content.
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/06/10(Mon)21:13 No.13057288
    Ghost flicks on the com, "Hey Major, I've heard talk from some of the others that they want to take a crack at capturing the Brood Queen. Don't know if we have a cage, but we should have some rope or cable, maybe sedatives. Also, some trains to get it out of there with..."
    >> [R3] Howe 12/06/10(Mon)21:15 No.13057314
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    Dear Ma.

    We fought the bugs today. I saw marines turn on us, walking angry corpses, remote controlled monsters. I hate this war already, I didn't even get to shoot.

    Yours Sincerely,
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/06/10(Mon)21:19 No.13057379
    >Secondly, consider reworking the whole upgrade system. Leave it to our superior officers to decide when we get upgrades, based on performance in the field, from a pool of points earned by the group as a whole. It reinforces the feeling of working in a military, and makes things more personal and interesting.

    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)21:21 No.13057397

    The medic's primary method of getting points has been, and should always be, healing.

    Also, using the grav-gun in a support manner - such as repelling a missile and killing something with it - is encouraged with kill point awards.

    Not sure how to handle actions such as the airborne Knight/Rifleman, in which no particular kills are garnered.

    Like I said, the more often you show up, and the more you contribute, the more likely I'll remember you and try to send something your way.

    Upgrades is essentially leveling, which is tied to XP, or rather kills/points, gained. On occasion, your CO may try to get something for you for actions that are not directly tied to kills, but things that may alter the outcome of the fight.
    >> [R1]Cpl.Roosevelte !d9KPv7I4YQ 12/06/10(Mon)21:22 No.13057419
    About that, Iwas wondering if it's wise to take both trains. I mean, we almost got swarmed pretty good at one point wiht one train. I feel like spread thing it will be too easy to overwhelm one of them.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)21:23 No.13057430

    "You have two trains, more BiTanks than I know what to do with, and several knights, one of which may be equated with an angry gorilla. Queen can't do jack shit if it has no limbs."

    "Alternatively, grab eggs or other larvae-like things. I'll be sending an experimental cage down your way, in any case."
    >> [R1]Cpl.Roosevelte !d9KPv7I4YQ 12/06/10(Mon)21:23 No.13057431
    also herp a derp I can not into typing
    >> [Ag]Shot !H508X.HbJ6 12/06/10(Mon)21:24 No.13057452
    Betsy was a mystery, but then, so was her pilot. A man of anger, old age, and bitterness, Private Shot was said to be so out of health, he needed a wheelchair out of the Ag. But then, no one saw him out of it, so they would not know.

    As far as anyone knew, his only love was the Gyro. He seemed to have a soft spot for some of the nicer lads and ladies in the unit, but he didn't say much. He just worked and ate and slept inside of that great ball of murder that came from nowhere, a man in a shell, almost as if the two were the same.
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/06/10(Mon)21:25 No.13057461
    "Look at it this way soildier: If we take both trains, they can't do the pull up in a train next to ours and shoot us trinck again."
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)21:27 No.13057483
    Also, I'm contemplating reworking the squad system a bit to accommodate late-comers and TA's a bit more.

    I was also thinking of establishing something like "Squad-templates" so you guys have a better idea of how to organize yourselves tactically.

    And no, this doesn't mean I'm abolishing the current squad roster.
    >> [Ag]Shot !H508X.HbJ6 12/06/10(Mon)21:30 No.13057530
    "Yeah, they'd have to pull in ahead of or behind us."
    >> Monday !w68jcmPgR6 12/06/10(Mon)21:32 No.13057554

    Hey Shot I listen to what you're saying and I can hear ya.

    Currently there is no great way to track kills. I mean when I'm processing its literally a process that involves reading numbers off the side of the screen and drawing as I go along. Where I to spam some receptacle of text as to when kills happen would flood this thread or break my concentration from processing.

    It is assumed that when the enemy's health is known and when attacks are happening it should be trackable when people got kills or not This of course became an impossibility as not many people do this type of stuff in their head.

    If there was a combat analyst that wants to keep track of kills they can keep a line open and I can spam them on aim or something. They can report as the battle progresses boy wouldn't THAT be wonderful. Its almost like a real army at work here.

    As for the system feel free to suggest anything about the game's development. Being a support class is pretty furstrating since you're not kill based and the current system in place assumes you are in some RPG.


    As there is no way to prove combat effeciency , kills seems to be the spartan method to determining if people are doing well. if theres a better way to give incentive to fight and ascend in rank while still maintaining fair and personal touch -- again, you are more than welcome.
    >> [R3] Howe 12/06/10(Mon)21:33 No.13057564
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    "I never liked trains. Atleast this one isn't as crowded."
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/06/10(Mon)21:33 No.13057566

    "or they might just plow another train into us at top speed and kill everyone aboard.
    >> [S]Arkham !DiStrue33Q 12/06/10(Mon)21:35 No.13057589

    Yes, but that's a good deal better than a broadside, isn't it?
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/06/10(Mon)21:36 No.13057618

    "Well then to kill all of us, at least they'll need two trains instead of one!"
    >> [R1]Cpl.Roosevelte !d9KPv7I4YQ 12/06/10(Mon)21:37 No.13057636
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    >riflebro for life
    >> [A]Dragon !!Be87JOBWQm0 12/06/10(Mon)21:41 No.13057695
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    More "Art"
    >> Anonymous 12/06/10(Mon)21:43 No.13057723
    I've always wondered if being around of bunch of sexually repressed bicurious guys in an all-male military group would get me laid
    every. single. night.
    >> [A]Dragon !!Be87JOBWQm0 12/06/10(Mon)21:43 No.13057726
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    This is the last one unfortunetly

    Once I learn more about you expect me to draw you poorly
    >> [Ag]Shot !H508X.HbJ6 12/06/10(Mon)21:44 No.13057740
    >> Combat analyst
    > [cA]


    But yeah. The idea was to give out a limited pool of points that work like kills do now. Then the officers hand those out to the individual units. Everyone's pretty bro right now, so there shouldn't be any complaints.

    But hey, thanks for listening. Sorry for being so ANGRY HURRR last night.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)21:45 No.13057750

    Ghoul has a penchant for eating his enemies and being set on fire in his BiTank.

    I think he's also a very large man.
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/06/10(Mon)21:45 No.13057755


    hey... aint my fault 'she' tried to make Warsaw jealous.
    >> [M]Colton !aazgJpznxQ 12/06/10(Mon)21:46 No.13057766
    STEP 1: Give me a train.
    STEP 2: Give me all the remote det ammo we can get.
    STEP 3: Decoy train which rides on the other rail, in front, filled with my explosives.
    STEP 4: ???
    STEP 5: Profit!
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)21:47 No.13057773

    But that would be like playing favorites, which is something I'd like to avoid (if I don't do it already), and could mean certain players may see advancement for utility, not merit.
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/06/10(Mon)21:48 No.13057794
    Tried? Did
    >> [Bt] Lt.Ghoul !34mzWemBv2 12/06/10(Mon)21:48 No.13057797
    Yes very large. 6'6" 300 lbs of Russian muscle. Convict turned soldier with short cropped brown hair and a goatee
    >> [M]Colton !aazgJpznxQ 12/06/10(Mon)21:49 No.13057804

    I was just going to suggest Walker to count kills, cause he does that already. But he might like to instead plan with his officers...
    >> [M]Warden !WxbNziWAhM 12/06/10(Mon)21:50 No.13057827
    Kills: Luck based, no matter how awesome the decision making. More likely the better the unit

    Why not just give points for every 1 rolled then? Easily proven and the biggest units don't get an advantage. You can add an upper limit and shit on top too.
    >> [R1]Cpl.Roosevelte !d9KPv7I4YQ 12/06/10(Mon)21:51 No.13057840
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    >> [Ag]Shot !H508X.HbJ6 12/06/10(Mon)21:53 No.13057859
    Which is why I suggested basing it on the desisions of the officers. Dragon punching a bug to death, myself during the civvie rescue and this mission doing crazy shit, etc, deserve rewards, and so does just killing shit.
    >> [TA] Sgt. Irons !kR3H6bckvs 12/06/10(Mon)21:53 No.13057867
    Kills are a pretty terrible method of determining if people deserve promotion/improvement, and I say this as a guy with something like 46 kills. Fact is, some people get lucky with die rolls; others get unlucky with die rolls (I'm looking at you last night, Roosevelte). Some forms of equipment are simply better than others. And some people have things that they need to be doing which aren't killing things, and deserve to have a system of advancement which rewards completing the mission objective over slaughtering the most enemies.

    All that said, it's true that it's really hard to determine just who deserves what, and how critical each person was to victory; kills do provide a (crude and flawed) metric of measurement for this. One minor improvement that I would suggest would be grouping kills by squad rather than individual, allowing support members to benefit from the success of those they're supporting; of course, this implicitly assumes that players will actually be operating in squadlike fashions, which is total crap. Our squads weren't organized using any kind of reasonable method of force functionality or distribution. We'd have to rework them in order for a squad kill system to be an actual improvement over what we've got now.

    Other suggestions... well, we could all get points at the end of the mission based upon net gain in deployment points, perhaps with the CO awarding a few additional points to any personnel whose actions were exceptional or mission critical. That would reward everyone and encourage finesse in the use of resources, although some people might feel dissatisfied if in their perception the CO underrates their contribution.
    >> [A]Dragon !!Be87JOBWQm0 12/06/10(Mon)21:54 No.13057872
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    also me punching that bug to death
    >> [R1]Cpl.Roosevelte !d9KPv7I4YQ 12/06/10(Mon)21:58 No.13057938
    I think something like this could work if used in a very minor way. Like for shot's rescue earlier award 1 point at the end of a mission, something REALLY major/awesome might be worth 2. That way people can still be rewarded for doing heroic things even but not so much that anyone's gonna be terribly annoyed they didn't get points.

    not exactly a solution but it might help mitigate some issues.
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/06/10(Mon)22:00 No.13057975
    >Alright, we're going to scare Lost off now :V
    >> [R3] Howe 12/06/10(Mon)22:02 No.13058009
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    "MAn, I still can't believe you took down so many bugs Rosevelt, I mean, you were practically on the ground-"
    >> [M]Colton !aazgJpznxQ 12/06/10(Mon)22:08 No.13058088

    OH, that's who that is. I thought it was Roose.
    >> [mgR]Lt. Hawkes !ngK3R2pIcU 12/06/10(Mon)22:08 No.13058099
    A set gain then under values some players more than others. What if one unit takes out 20 bugs by himself before dying? A set gain would drastically alter the meaning of getting kills.

    Why would I risk my ass when I can sit on the outskirts and pick off anything that comes close? If I'm forced to get kills to upgrade then I have to risk myself and hope I get lucky with my rolls.

    On the note of getting bad rolls: It happens to everyone. There were times when I couldn't hit the broadside of a barn. And then there's days when I get 5 kills in one burst.

    On the note of better equipment: It gives you even MORE incentive to kill. You can get a kill even when everyone else and their mother is carrying bigger guns than you, hell, we've seen infantry out perform tanks. And if you CAN'T get kills it's more than likely because of shitty positioning. Back in the big fight with the Queen on Aggoria I was stuck in back and it took my 4 or so turns to get to a position where I could shoot, the next turn it was over.

    I do see flaws when it comes to Support classes and this system, but condemning everyone for their sake just doesn't seem right.

    >My poorly worded and spur of the moment thoughts. Prepare to shoot holes through my arguments.
    >> [R1]Cpl.Roosevelte !d9KPv7I4YQ 12/06/10(Mon)22:11 No.13058133
    That's just how it is, can't keep a good rifleman down, except that one time when they did."

    yeah I figured my inability to draw could be overcome with witty file naming.
    >> [A]Dragon !!Be87JOBWQm0 12/06/10(Mon)22:14 No.13058166
    >inability to draw



    That is me at my BEST
    >> [R3] Howe 12/06/10(Mon)22:17 No.13058205
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    Dear ma,

    Ol'man shot terrifies me. He drives the gyro, it's this huge ball of death. He even speaks to it.
    >> [Ag]Shot !H508X.HbJ6 12/06/10(Mon)22:18 No.13058228
    Then how about changing advancement for some classes to a combinations of Objectives, Drops/heals, and Kills?

    That way we can catch up with units that get as many kills a phase as we do a mission.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)22:27 No.13058335

    Actually, I don't. I've tried going through the archives to count kills. Fuckin' hard.

    Again, playing favorites, and it doesn't take into account a situation where players are botted.

    Also, on the squads, I totally agree about the lack of organization. If you look at past engagements, I typically grouped squads based on force functionality, types, and unit proximity. Suffice to say, I'm probably going to whip something up to remedy this, while still giving Sergeants the choice of squad members.

    Again, there's a bit of behind-the-scenes stuff going on between me and OC, where those type of actions are taken into account. It's just not explicitly stated anywhere, really.
    >Looking at you, SHOT.
    >Also, what do you think influences my decisions in assigning droids, extra clones, and leadership roles?
    >> [mgR]Lt. Hawkes !ngK3R2pIcU 12/06/10(Mon)22:31 No.13058412
    That would be something more agreeable. Drops are usually taken into account (Ex: I was given specialist class 1 kill early because I've been around for a long while.) I'm all for balancing the game, but more on a "give more to support" than "take away from everyone else" level.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)22:33 No.13058428

    Also, you keep mentioning deployment/drop points. If you're talking about showing up, then I'm not really willing to award points merely on that, since some people can't show up due to timezoning/IRL things, and a good portion of players drop out midway for a variety of reasons.

    Also, you DO realize that it costs us points to redeploy units, no? And these points are gained by kills of ALL units, botted or not. Like all those shiny tanks, droid buddies, air strikes, and air supplies? Cost points do send them to you. Which carry over from each game.

    So yeah, there is a bit of communal kill-point sharing thing going on, but it's up to your CO (or a TA/Lt.) to use them.
    >> [R3] Howe 12/06/10(Mon)22:33 No.13058439
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    Then there is ghost. I don't know, those sniper types are more attached to their rifles then i am to my life.
    >> [M]Colton !aazgJpznxQ 12/06/10(Mon)22:36 No.13058471

    >> [E1]Spc. Aberham !vGu/RZnu3o 12/06/10(Mon)22:36 No.13058477
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    This is Aberham, can't you tell?

    >> [Ag]Shot !H508X.HbJ6 12/06/10(Mon)22:37 No.13058483

    >Again, there's a bit of behind-the-scenes stuff going on between me and OC, where those type of actions are taken into account. It's just not explicitly stated anywhere, really.
    >Looking at you, SHOT.

    What did I do?

    I mean, specifically. I know I was a bit of a ragemonger last night but uh...
    >> [M]Colton !aazgJpznxQ 12/06/10(Mon)22:39 No.13058511

    Wait... alcohol. Yeah, that's it.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)22:44 No.13058561

    Nothing bad, actually. We weren't sure of exactly how many kills you had, just that it might have been 9 or more, so we simply gave you the upgrade point.

    Like I said, the deployment point thing isn't really necessary, since it's things like that which lead me to give players things that they may not have technically earned.
    >> [R3] Howe 12/06/10(Mon)22:48 No.13058613
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    We can't forget colton...
    >> [Ag]Shot !H508X.HbJ6 12/06/10(Mon)22:50 No.13058637
    >We weren't sure of exactly how many kills you had, just that it might have been 9 or more, so we simply gave you the upgrade point.

    Now it makes sense.
    >> [TA] Sgt. Irons !kR3H6bckvs 12/06/10(Mon)22:57 No.13058723
    >Also, you keep mentioning deployment/drop points. If you're talking about showing up
    No, I'm not. I was in fact referring to the very points you subsequently brought up- the ones that we use for airstrikes, deploying additional units, and etc.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)23:00 No.13058774
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    I think this was the first, and perhaps only, time that I explicitly assigned squads. Red squad, blue squad, and gold squad, yup.

    So, if you want force functionality, then it might be more ideal to just let your CO/TA assign squads. If not, then I'll drop squad templates later for you to use.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)23:03 No.13058824

    Oh, yeah. The deployment points or kill points or whatever you want to call them are generated by kills made, or at least, that's what they originally were. I operate under the assumption that, in addition to OC handing them to me from time to time, they are awarded to Bravo based on kills of all members.
    >> [mgR]Lt. Hawkes !ngK3R2pIcU 12/06/10(Mon)23:05 No.13058850
    I died in this fight. It was a very stupid and careless death.
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/06/10(Mon)23:06 No.13058868

    Aint' it always the way
    >> [R3] Howe 12/06/10(Mon)23:08 No.13058888
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    Aaaaand there is Ghoul. He scares me aswell..
    >> Monday !w68jcmPgR6 12/06/10(Mon)23:09 No.13058902

    Jesus that was what... 12 guys versus some 50 something bugs ? I really need to be using better numbers.
    >> [M]Colton !aazgJpznxQ 12/06/10(Mon)23:09 No.13058912

    I'm not a Rifle Bro, but you get a brofist. Also, watch out for Mobile Demotions.

    (You can thank Monday for that typo.)
    >> [TA] Sgt. Irons !kR3H6bckvs 12/06/10(Mon)23:10 No.13058926
    Right, that's in line with what I know. Because those and our achievement of mission objectives are the most effective measure that we have of how well we're doing as a unit, since there are reductions involved for requisitioning additional forces, bailing ourselves out with airstrikes, and deploying heavier equipment, it makes sense that we would use them as a measure for unit advancement.

    If we're getting our asses kicked without killing anything in return and have to bail ourselves out by drawing heavily on our point reserve, we're doing worse and thus get less experience points. If we're slaughtering everything and taking no hits, then we're being super-elite and should get experience points, as a unit, which reflect that.

    Or perhaps this should just be used as your leveling metric, Major, since you're nominally the one responsible for our performance.
    >> [A2]Pfc. Flynn Taggart 12/06/10(Mon)23:12 No.13058950
    Dear Mom,
    I saw combat last night. We rode a train into their hive. We killed a lot of the bugs.
    They killed a lot of us. A guy named Colton got killed... I never knew him. Whenever i close my eyes I see it all... Kefiristan... Phobos... Last night... It never goes away...

    It never will.

    >> [R3] Howe 12/06/10(Mon)23:24 No.13059128
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    Lost is nice, not as scary. I think the medics are bit to serius with her inspections thou..
    >> [M]Warden !WxbNziWAhM 12/06/10(Mon)23:31 No.13059231
    "I would like to thank command for giving me a droid, in spite of my low battle count. It was great fun launching synchronized shells and making small talk, unresponsive as droids are."
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)23:37 No.13059303

    I judge performance by how well you listen to commands, how often you deviate from them to do something badass awesome, and how often I say FFFUUUUU when I look at the map.

    The last one has more to do with OP trying to kill us though.
    >> [A]Dragon !!Be87JOBWQm0 12/06/10(Mon)23:37 No.13059305
    You hope this is the last one, but it probably won't be
    >> [A]Dragon !!Be87JOBWQm0 12/06/10(Mon)23:37 No.13059312
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    Forgot the horror that is this pic

    >donques they
    Oh god captcha
    >> [R3] Howe 12/06/10(Mon)23:45 No.13059408
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    There is Dom... I am having difficulties regarding Dom. I need to know, girl.. or boy...
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/06/10(Mon)23:47 No.13059434

    "Soldier, may I remind you that while fraternizing with your comrades is encouraged, anything beyond platonic relationships, ESPECIALLY with superior officers, is a major offense, that will be punished via random organ detonation."
    >> [A]Dragon !!Be87JOBWQm0 12/06/10(Mon)23:51 No.13059490
    Dragon pushes another bug corpse off the train. "Q*expletive* chumps."

    The last battle was everything he wanted. It was a chance to blow up bugs, a chance to blow up a tank, and a very satisfying hand to hand kill. Still the best part to him was Colton's death.

    All this time he cared nothing for his life. Clones were bred to die, and he was going to spark violently before he went, but he never attached this label to the other clones. He was so obsessed with his mortality, everyone else was immortal to him. The sudden pain when his friend was lost only to be found again....it was nothing he had ever experienced.

    All that was on Dragon's mind was war, booze, and the next chance to make a quick buck in a game of cards. If only he didn't have to repair this damn train he might have been able to swindle his friends out of some pocket change.

    He was built for manual labor, hell he could probably pass for a small knight, but that doesn't mean he liked it.

    "Hey doc, bring that gravity gizmo over here and help me with this crap"
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/06/10(Mon)23:59 No.13059607

    Aberham looks up impatiently at Dragon.

    "sure, be right over, but I don't think they're heavy enough to justify using potential cells on to be honest"

    His attention drifts back to the bodies of the opposing soldiers he had lined up on the deck, why was this happening?
    >> [R3] Howe 12/06/10(Mon)23:59 No.13059613
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    "Come again Sir?"

    .. And then there is is command.
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)00:02 No.13059636
    "I ment more for the scrap metal but sure whatever Doc." Dragon looks at the large hole in the train. "That was some heavy fire power, I'm really amazed we made it"
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/07/10(Tue)00:05 No.13059674

    Ghost walks up next to Aberham while he is looking over the fallen enemy soldiers. "It's a shame they had to die like this. As much as I think that Overseer is an asshole, I can't help but wonder if we could have had some way to protect against this by now if we had captured that Queen on Aggoria. Makes what we're doing here all the more important."
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)00:08 No.13059717

    Aberham nods absently at the mention of gratuitous amounts of firepower,

    Then checks his HUD for updates on the medical query concerning the human corpses.

    Nothing -still-

    "Yeah, what was that?"
    >> Monday !w68jcmPgR6 12/07/10(Tue)00:08 No.13059718
    Awesome stuff Howe.
    you need to switch up your head shapes.
    Everyone's hair is the saaaaaaaame

    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)00:11 No.13059768

    "Aggoria? did you fell anything by being in proximity to it sir?"
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)00:11 No.13059770
    "Hey so long as I'm not the one being zombified. Still gotta make you think though. They can use our guns and our bitanks in that state. That can't be a good sign can it?"
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/07/10(Tue)00:14 No.13059828
    "Messed with our heads. made us see things that weren't really there. Not sure how it would have gone down had we not slaved our huds to the droids. That was just a young Brood Queen too, don't know what a mature one is capable of."
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)00:16 No.13059851

    "not Zombies, all higher functions and motor controls seem to be intact, and no brain damage off a quick scan"

    "If I had a proper pharmacology set...well, and time to use it. Lets just say I don't really know anything more, fucking useless"
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)00:20 No.13059904
    "Sounds it's like when you t*explative* with a combat droid, change it's FoF protocall. They think the bugs are good and we're bad but leave us alone besides that?"

    "A^explative^! Were heading strait for that aren't we? Awesome. Maybe we'll take this one alive eh?"
    >> [Ag]Shot !H508X.HbJ6 12/07/10(Tue)00:24 No.13059949
    "Well, shit. You'd all either best stay the fuck away from Betsy or get inside, then, because fuck me if I run someone over again."
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)00:30 No.13060022

    Aberham tosses the tablet he had been holding roughly to the side, and rolls back from his kneeling position, catching himself with a free hand.

    "Yeah, a -little- more complicated then that."

    "Christ, just ask Warsaw"
    >> [R3] Howe 12/07/10(Tue)00:31 No.13060039
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    But you know Ma? Once a bravo...


    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)00:32 No.13060046
    Dragon sits next to the doc "Yeah I imagine it's a bit more complicated. What can I say? i'm not dumb but bright I ain't." Dragon looks around for a few moments
    "So Abe what's the deal with Lost?"
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/07/10(Tue)00:38 No.13060106
    Ghost stands there with a vacant look in his eyes for moment as if lost in thought, but snaps his attention to Aberham when he throws the tablet aside. "Just trust the droids, they can't be affected by it. Be careful, don't on your own senses too much. You'll get through it."
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)00:38 No.13060112

    As before in the med-bay, Aberham turns slowly to Dragon, only this time the confusion is replaced with no small measure of irritation, and incredulity.

    "The.."deal", dragon?"
    >> [R3] Howe 12/07/10(Tue)00:41 No.13060140
    Howe put down his pen and paper and cracked his neck a little. There seemed to be some discussion going on between Dragon and Aberham. He decided to listen in a bit.
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)00:42 No.13060152
    Dragon does a playfull punch into Abraham's sholder, though this same punch killed a bug...
    "Don't play coy Doc. I mean, like, u*explative* there's so much strange crap about her. Waking up screaming, after the battle she was shaking, and then, on top of ALL of this, you two are like kids in b*explative* highschool. Bascially I'm asking why is SHE so strange and why are YOU not hitting that?"
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/07/10(Tue)00:44 No.13060177
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    "Because if he did, I'd DETONATE HIS LEGS."
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/07/10(Tue)00:47 No.13060206
    Talking about Aggoria seems to have left Ghost looking tired. "Nightmares are common after fighting the enemy up close like that. Enough to make anyone scream. Or perhaps the scream was from waking up to find someone troop snooping around in place he shouldn't have been." You can tell Ghost doesn't think highly of Dragon after catching him in that situation. "As for the other thing, it is against military regulations. Aberham knows it, you SHOULD know it."
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)00:47 No.13060209
    "Yeah yeah yeah. Good point. Well still what about the other stuff"
    >> [R3] Howe 12/07/10(Tue)00:48 No.13060216

    Suddenly every and all intention of asking the doc about Doms gender felt far, far away.

    "Never fuck with the established rules and all that."
    >> Monday !w68jcmPgR6 12/07/10(Tue)00:49 No.13060235
    the ladies of zerospace. they were some rp chars others made in the past.
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)00:50 No.13060249

    Aberham recoils from the nudge, and promptly stands.

    If he knew it or not, he was clenching his teeth.

    "Why the hell are you even talking to me, If I remember correctly you where the fucking creep that just showed up in the med-bay just waiting for her. You want to talk about fucking something..then go..go talk to Warsaw about that too!"
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)00:50 No.13060253
    "I just punched one in the d*explative*ing face and you don't see me crying. The way I see it we're dead anyway. They blow up my legs after a good time I get a new body. Sure maybe this one's ugly or maybe this one is actually a girl but o*explative* man. Either way I'm going to be dead soon. Make service a I*explative*ing party."
    >> Monday !w68jcmPgR6 12/07/10(Tue)00:51 No.13060255
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    the ladies of zerospace. they were some rp chars others made in the past.

    And no squats do no exist in this universe what are you looking at the corner of the paper for ?
    >> [A2]Pfc. Flynn Taggart 12/07/10(Tue)00:52 No.13060270
    Flynn sat on the edge of the train, observing the letter he'd scribbled out. Why send it? Why burden her with his problems? He removed his helmet, letting clang against the ground. He opened his mouth as if to begin a sentence. He saw everyone else bickering and chatting. "ahfuckit" he muttered. He could only think about one thing. Sleep.

    Hopefully tonight, he wouldn't dream.
    >> Monday !w68jcmPgR6 12/07/10(Tue)00:53 No.13060280
    and this one's for the ladies.

    and the violently homosexual.

    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)00:53 No.13060281
    Dragon shrugs "She screamed, I came in to check up on her. I just happened to beat ghost to it. I wasn't "Waiting for her" or nuthin', I told ya's then too. Man next time I won't give a w*explative* about my squad mates if i knew it'd get me shit forever"
    >> Anonymous 12/07/10(Tue)00:55 No.13060302
    ha-hah "censword" and it's not THAT gay.
    >> Monday !w68jcmPgR6 12/07/10(Tue)00:58 No.13060334

    these are totally random gen characters too. so feel free to steal those faces. Its not like you're special anyways.
    >> [M]Colton !aazgJpznxQ 12/07/10(Tue)01:00 No.13060367

    Space dwarves? REALLY!? Next you're gonna mention something about "high G environments"...
    >> [R3] Howe 12/07/10(Tue)01:01 No.13060369

    Oh man Monday Didn't realize you werer the EV monday. I'm a irl buddy with colossus if you remember him.
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)01:05 No.13060415

    Aberham demeanor flairs, as he takes a sudden step towards Dragon at his dismissive attitude.

    But haults just as suddenly, and raises his hand to his face, obscuring his eyes.

    >> [ 12/07/10(Tue)01:05 No.13060423
    Fly glances up at the comotion
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)01:06 No.13060430
    Dragon stands "look Doc, I can tell I pissed ya off, and I didn't mean to man. Just being honest ya know? Just forget I said anything okay? Hell if ya need a hug I'm right here"
    >> [A2]Pfc. Flynn Taggart 12/07/10(Tue)01:06 No.13060431
    >Writing my name in the field fail
    >> [K2]Dominique !wp3mK.RFAI 12/07/10(Tue)01:07 No.13060441
    Time. Time was all Dominique had at the moment-but he didn't mind. In fact, he was happy. People said that you had traumatic visions, that you were shaken by the combat, by killing. But in reality, Dominique was pretty sure that only applied when you actually killed people. Though there was fear. Fear, and that sense of anticipation. That longing, as the swarm came. The feeling of a colossus, coming to ram its' fist into them-and wanting to meet it head-on, grinning. The skull and crossbones on his helmet was nice...but Dominique was going to have to get a grinning faceplate one of these days. Just to show them that on the inside, beneath the cross and the steel on his armor, Dom was laughing. He was always laughing, always hysterical when the swarm came. He had drawn first blood-he was a soldier now. And while he was concerned for the mental state of some of the soldiers, there was a sense of...*Rightness* to this. A sense that this was the way things were meant to be. Fearless soldiers, throwing themselves against impossible odds-and winning, under the leadership of a stern, but caring commander.

    Let the floods come. Dom was ready for them.

    Reminiscing done, Dom simply followed the voices and comm chatter, looking for the nearest group of people.

    ...Which happened to be the little group containing Dragon, Aberham, Howe, and others.

    >Armor removed, but still no determining sign of gender.
    >> [R3] Howe 12/07/10(Tue)01:11 No.13060498

    Howe noticed Dom, and while he wore no armor, it was still so hard to comprehend. It was not that Howe was sheltered, oh no, he had gone places, done things. But this, this made no sense.

    "Oh.. Um, HI Dom"
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/07/10(Tue)01:12 No.13060511
    Ghost stood there, relived that this seemed to be resolved without them coming to blows. There was only about an hour until the operation resumed, and he would not tolerate fighting in the ranks.
    >> [K2]Dominique !wp3mK.RFAI 12/07/10(Tue)01:14 No.13060525
    "Hey there, Howe! Good to see all you guys again. How goes it?" Mannerisms are feminine, voice is androgynous.

    "What've you guys been getting on about while I've been busy with the spraypaint?"
    >> [M]Colton !aazgJpznxQ 12/07/10(Tue)01:17 No.13060558
    >I'm trying to work on the codex, BUT NOOOOO, you all want to RP...

    Colton didn’t think he’d ever get used to the new body. Every mole, every scar, every callus, and every knotted muscle he had spent two years making were gone. Even his hair was different. His whole damn body felt like an ill-fitting suit, like an itch just out of reach. His whole body was like one big phantom limb, and it was the little things that really ticked him off.

    His entire mouth’s tiny biosphere of biofilm was gone, and he could swear that there was a faint minty flavor. His bones felt out of proportion, his lungs too clean, and that wasn’t mentioning that he was as bald as a new egg down there…

    …all in all, Colton’s bad day was taking a turn for the worse. And that was before the hive. He heard all the comm chatter and promptly turned off the radio. He turned over and tried to enjoy a little “real” sleep. Stupid helmet didn’t even fit right. He bet even his dreams would feel too clean.
    >> [R3] Howe 12/07/10(Tue)01:17 No.13060560

    It was the voice. It was so inbetween that Howe found himself stealing glances at her throat, looking for proof as it were. But no, Howe failed, Howe always failed. Regaining his composure Howe decided to explain.

    "Oh, nothing much, some tension between people, some rather... bold statements being made."
    >> [A2]Pfc. Flynn Taggart 12/07/10(Tue)01:17 No.13060561
    Well, thank god no one punched anyone else in the jaw, right?
    Heh Heh?

    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)01:18 No.13060569

    It did not matter if the consolation was genuine or not.

    Aberham just exhales deeply, and walks off wordlessly

    Still clutching his hand to his face, as if rubbing his brow.
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)01:19 No.13060581
    Dragon looks to Howe as he makes this statement and points at the man "I am bold! Give me a cig!"
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/07/10(Tue)01:19 No.13060585

    "Just a discussion about military regulations. Nothing major."
    >> Monday !w68jcmPgR6 12/07/10(Tue)01:20 No.13060598

    Holy shit Colossus eeds to make crazy comcis gain, thats for sure.
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)01:21 No.13060607
    >also dragon is indeed feeling bad about pissing Aberham off, and not just because he's the only one that can patch him up
    >> Anonymous 12/07/10(Tue)01:21 No.13060615
    Pfft. Nice save Sgt. Smooth.
    >> [K2]Dominique !wp3mK.RFAI 12/07/10(Tue)01:23 No.13060642
    Failed, if only because Dom's shirt had a high collar. She was sitting cross-legged; but then, didn't boys sometime do that too?

    "What, we considering ramming the train down the Queen's throat? Or having Gorilla-arms throw Mr. Smiley?"

    >Standard issue shirt, collar raised to cover throat. Loose fitting. Loose fitting pants, small boots, gloves. Spraypaint can attached to hip

    "That reminds me, how'd you guys end up joining this outfit? I mean, from what I've seen thus far, we're likely the craziest outfit in this military."
    >> [K2]Dominique !wp3mK.RFAI 12/07/10(Tue)01:25 No.13060661
    >Damn, Late post.

    "Heheh. Regulations. Here's hoping brass doesn't end up getting mad at me for the train. But then, considering what the bugs did to it, I don't think they'll care."
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)01:27 No.13060679
    "I didn't really "join" so much as get cloned and shiped out. Still, I like it here so far. Always interesting"
    >> [R3] Howe 12/07/10(Tue)01:29 No.13060711

    "Ah, Beats me really.. I guess we go with whatever crazy plan HQ cooks up last minute"

    Howe tried his damnest to seem unfazed by his own inquisitive nature. He chuckled lightly at her statement about the team.

    "I come from a poor household, back at Ragala 3. They'd draft anyone with poor grades but a good P.E score. Didn't have much choice as it were.. Not to mention me kicking a recruiter in the nuts for hitting on my sister didn't help"


    Howe tosses the other man his own pack of cigs, not really looking. "It's my last one dude"



    I hear you But i think he burned himself out a bit Funny thing, i even proof read his BR comic and stuff.
    >> [Bt] Cpl. Krieg !SoV3qK8b1I 12/07/10(Tue)01:30 No.13060722
    Krieg glances at Dom from his bitank perch.

    "My original sold me for tuition money."

    He shrugs and goes back to painting little roach marks on Gertrude.
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/07/10(Tue)01:31 No.13060730
    "They brought me out of storage for the assault on the queen on Aggoria. It was a rude awakening."
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)01:32 No.13060738
    Dragon catches the pack, but tries to give it back "Oh I can NOT in good conscious take a man's last pack. I'll just ask Ghoul later"
    >> Anonymous 12/07/10(Tue)01:32 No.13060741
    Fresh out of boot. 'cept for...

    >> [Bt] Lt.Ghoul !34mzWemBv2 12/07/10(Tue)01:33 No.13060754
    >had been chuckling to himself this entire time, but finally walks up to the group his 6'6" frame towering over some of the soldiers there. Ghoul rests his elbow on Ghost's shoulder without placing any weight on it.
    "Well I kinda had to choose between life in prison and the military. So here I am."
    >> [R3] Howe 12/07/10(Tue)01:37 No.13060794

    "Pff take on at least dude. You can pay me back once we get home to base. Ah man, i forgot my book at base. FFF-"
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)01:39 No.13060817
    "What were you in for, arson?"
    "Hang on man." Dragon rumages in his pockets a bit and withdraws a respectable ammount of cash "Here, won it off engeneering in a card game. Never play me in a game of cards"
    >> [R3] Howe 12/07/10(Tue)01:41 No.13060839

    "... Right, no regala poker with you then."
    He stuffed the cash in his pocket and fired of a silly grin.

    "So now that we told you our stories. What is yours? Eh Dom"
    >> [Bt] Lt.Ghoul !34mzWemBv2 12/07/10(Tue)01:44 No.13060874
    >lights up a second cigarette before nodding
    "Yeah actually, I come from a frozen planet. I was cold, set a building on fire to keep me and my sister warm. Found out it was a government official's store."
    >> Anonymous 12/07/10(Tue)01:48 No.13060904
    "I sought it out, or my original did, or ...whatever. Yeah, me/he wanted to be a big damn hero, save the fucking human race. heheh... I was gonna be an elite killing machine, silent and deadly, the ultimate professional soldier." Roosevelte laughs heartily, speaking once he recovers, " yeah that worked out grrreeeat. Turns out once the adrenaline starts flowing I turn into some kind of bipolar lunatic, and damn does this shit get that adrenaline flowing. I wonder... should I write myself/him about it or let him find out when I bite it? or does he/do I already know? bah. whatever, I don't usually think about this shit" Roosevelte's litle tirade dies down as quickly as it flared up and he goes back to alternatively adjusting his sights and swearing at them.
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)01:48 No.13060905
    "Ah v*explative* I was joking but that is some rotten, rotten luck sir. Any chance of you eventually getting out of the service in anything besides a body bag?"
    >> [R1]Roosevelte !d9KPv7I4YQ 12/07/10(Tue)01:49 No.13060913
    >I'll get the hang of this tripcode shit someday
    >> [K2]Dominique !wp3mK.RFAI 12/07/10(Tue)01:51 No.13060932
    Dominic seems content, happy in this environment, as she tosses the spraypaint back and forth, from hand to hand.

    "I was a vandal, way back in the day. Spouted anti-establishment propoganda, all this stuff about brainwashing, just whatever I thought would make people get worked up, y'know? I tagged anything and everything with any logo to piss people off. Didn't care what-just wanted to see people mad. That changed though, once I actually *Saw* the bugs. I was up on a transmission tower whenever they swarmed the city. I couldn't do a damn thing to help from up there. I decided I didn't want to sit back and watch, and that I was wrong. It sucked to swallow, but I did it. I admitted that the military was a good thing...and I enlisted. Years worth of words that didn't do any good-and yet, the first time I raise a sword, in about twenty seconds, I've done more good than I have in the rest of my life. So I guess I joined to do something right, for a change. And I figure the best way to do that is to sink a sharp, pointy something into a bug's brain. I never followed orders before I enlisted-but you guys have your heads on right, no matter what anyone else says. So I don't mind orders. Not from you guys."
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)01:51 No.13060934
    "Hey man, being crazy seems to keep you alive so z*explative*, go for it man. So long as you walk away later you're a hero"
    >> [A2]Pfc. Flynn Taggart 12/07/10(Tue)01:54 No.13060972
    Amidst the good times having and story telling, Fly brushed his shoulder. Upon withdrawl, he discovered it to be soaked in blood.
    "Oh my."
    A large chunk of shrapnel protruded from his right arm, drizzling blood all over his green and brown uniform.
    "Uh guys? I think iiuhhh.."
    >passes out
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)01:56 No.13060987
    "Aw *explative*" Dragon turns and cups his hands "ABERHAM! GOT A MAN DOWN"
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/07/10(Tue)01:58 No.13061010
    Oh what now, Ghost wonders as he SWEET SPACE JESUS "Aberham! Need a medic here!" How did he not notice it until now?
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)02:03 No.13061048
    Aberham reappears, with a skeptical expression, but then reevaluates the goings-on.


    Closing the distance quickly Aberham moves to load the med tool, and drops it into the slot on Flynn's shoulder,

    "ok,,, someone hold his arm pleses"
    >> [K2]Dominique !wp3mK.RFAI 12/07/10(Tue)02:04 No.13061065
    "Are we under attack? Did he stab himself? What happened?"

    Dom says, looking around-and holding a can of spraypaint menacingly, looking for *some* kind of explanation.
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)02:05 No.13061076

    Pointing "Dom, his arm?"
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)02:05 No.13061079
    "I got it" and dragon does "When the k*explative* did this happen?"
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)02:11 No.13061128

    Carefully Aberham peels back the piece of shrapnel following the line of the wound with some odd substance he presses in with his other hand.

    The flow of blood ceases, an he takes the opportunity
    to load Flynn's status on his HUD.
    >> [R3] Howe 12/07/10(Tue)02:11 No.13061134
    Howe looks more then a little confused.

    "Um.. how did we miss a fucking shrapnel injury?"
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)02:14 No.13061157

    "Blood-pressure coming back to normal, ok lets move him to psi comm"

    "what the hell happened?"
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)02:15 No.13061166
    "The dude must not feel pain!" Dragon smiles "Hear that flynn buddy? You're the perfect trooper!"
    >> [R3] Howe 12/07/10(Tue)02:21 No.13061218

    "You're a true beta Fly" Howe agreed grinning.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/07/10(Tue)02:22 No.13061232
         File1291706576.jpg-(26 KB, 500x500, Tank defensive squad.jpg)
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    >A nice little break from RPing, fellas.

    Okay, here's one of the squad templates I promised. Of course, this doesn't mean it MUST include these exact number of units, and Sergeants may take the liberty of altering the squad composition as they see fit.

    This is the basic BiTank-defensive squad. Most movements will, of course, be centered about the BiTank, which has the most firepower. Knights will hold the line, while Medics heal or repel rockets and Mobile Demo's fire over the Knights. This squad is more likely to make up the center of formations due to their predicted ability to deal and take a lot of damage.

    Included are two basic maneuvers. The first is a pivot about the end of the Knight line, which is good if the squad is moving out of cover. The BiTank will move the furthest, and will likely draw the most fire. The second is a pivot about the BiTank, which is much more useful in situations where there is little cover, and the BiTank acts as a shield to the rest of the squad.
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)02:23 No.13061236

    "Yeah, hes unconscious"
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)02:26 No.13061261
    "Doesn't make it any less true doc"
    >> [R1]Cpl.Roosevelte !d9KPv7I4YQ 12/07/10(Tue)02:31 No.13061309
    Looking good there, major. That's why you're in charge.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/07/10(Tue)02:35 No.13061343
         File1291707324.jpg-(25 KB, 500x500, Basic Rifleman squad.jpg)
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    Right, this is the basic medium-short range squad, the bread-and-butter of our forces.

    Real basic, mostly Riflemen and Mobile Demo, but this time an Anti-Armor unit is in the mix. This squad is more about firepower, as well as flexibility. It can handle smaller groups of units, as well as even take on some armored ones with the anti-tank unit.

    Again, pretty simple, the two maneuvers there are simply repositioning ones. The first would allow for the Anti-Armor to fire while the remaining squad moves into a better position, while the second provides covering fire for the rest of the squad to move.
    >> [K] Lost !Ykpfge10hU 12/07/10(Tue)02:43 No.13061417
    >Hey all! Sorry I'm late!

    Lost’s eyes sprung open and she promptly rolled onto her side and retched noisily. She’d had Psi-Comm Accelerated Sleep Protocol before, but today ASP lived up to its name. A dizzy whirling torrent of images and emotions and feelings had bombarded her, and she had not pull out of the raging stream of all the pain and hate and anger she had ever felt condensed into an hour’s span. She. Could. Not. Wake. Up. Only after it was done, only after the allotted time had expired did Psicomm relinquish its hold on her mind, and she could slip back into reality. And sick up.

    Only after washing the taste out of her mouth with some canteen water did she make her way from behind the ammo crates that had provided a little privacy during the rest. Pale and not just a little shaky, she paused as she heard her name on the wind. Alarmed, she peered over a container of AP rounds, and watched as a rocket soldier she thought was named Dragon started questioning Aberham about her. Besides the first few words, it was all lost to her. She thought about getting closer, but if they saw her, they would certainly stop…

    Biting her lower lip, she reached out. Not with her hand, but with a mental image of her hand. She willed a part of herself to reach out beyond herself, like it had in the dreams, like the minds of the xenos had reached out to her. She pushed with all her mind and then, like a flood, she was outside herself. Not all of her, not even any great deal, but a part of her she could feel, almost see, wavering in the air in front of her, tasting the thoughts which radiated from everywhere.

    > >
    >> [K] Lost !Ykpfge10hU 12/07/10(Tue)02:43 No.13061427
    Continued from >>13061417

    Almost as quickly she wanted to pull it back in. Strong, violent waves pushed through the skies, massive thick thoughts of the base, violent emotions she had now related to the xenos. Filtering them out, trying to ignore them, took away some of the sting, but the part of her that was outside her mind still rocked like a small boat in a stormy sea. Trying to ignore it, she reached out…

    …and lightly placed a finger on Aberhams mind. The shock nearly made her recoil. She had never imagined the human mind would be such a roiling place, especially Aberham’s, who had always seemed so collected and kind. Waves of irritation built to anger as Dragon went on and on, and Lost could not only hear the words, but all the reactions they caused in Aberham.

    It was like walking through a battlefield. Each word exploded into thoughts. Emotions rippled through like shockwaves with every connected memory, every associated emotion, braking away from it like shrapnel. It was all too much, like riding a wild horse without saddle or bridle, an angry stallions that wanted nothing more then buck you off and trample underneath. What she could see in his mind, what she could understand, told her one thing: that what she was doing was wrong, akin to rape. Quickly she cut the connection, only to have realized that Aberham had walked off.
    >> [K] Lost !Ykpfge10hU 12/07/10(Tue)02:44 No.13061436
    Continued from >>13061427

    Guiltily Lost slid down behind the ammo crate and leaned back on the box, dejected. Had he felt it? Did he know it was her? Could he? Lost was suddenly filled with so much guilt it was almost unbearable. How could she have done that? Just reached out without asking? Without even knowing what would happen? She wanted nothing more then to tell him, to apologize, but what would Aberham do? She could see him now, bursting out laughing, calling her insane. Or maybe really thinking she was. Or maybe thinking she really was telling the truth, and him and Walker handing her over to Fierstrom to have her brain dissected, or…
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/07/10(Tue)02:46 No.13061446
         File1291707977.jpg-(23 KB, 500x500, Sniper Ambusher Squad.jpg)
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    Right, this here is the basic Sniper squad. Notice the two additions - a Mobile Demo and a Rifleman. Yes, they are there for a reason - so the Snipers don't get ganked by a bug with enough brain cells to realize that Snipers don't do too well up close.

    No real maneuvers for this squad - they will be mostly stationary. Mobile Demo are to lay down traps, while Riflemen pick off anything that gets too close. The Sniper squad, if deployed properly, can be both offensive and defensive. Offensive, in that it can be great for pinning enemy forces or ambushes. Defensive in making the enemy to afraid to pop their ugly heads out of cover.

    This squad can also benefit from an Anti-Armor unit, in which case the squad can serve in ambushing larger, more heavily armed targets. The addition of an Armored Gyroid APC would allow the squad a greater range of movement and ability to deploy at key defensive areas.
    >> Monday !w68jcmPgR6 12/07/10(Tue)02:50 No.13061477
    Man ... animating sucks right about now. if only doing epic games was actually something I got a grade doing-

    >> [R1]Cpl.Roosevelte !d9KPv7I4YQ 12/07/10(Tue)02:51 No.13061485
    While these squads are all pretty tactically sound as far as I can tell, I maintain my position that our force is small enough (usually) that it would benefit from flexibility. Which means: functionally no squads. Also one might want to consider the fact that completely new enemies and challenge can happen at any point. That said I still think having squads for compiling/ rping/ and other administrative type deals is well and good.
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/07/10(Tue)02:55 No.13061513
         File1291708552.jpg-(19 KB, 500x500, Basic Firing Squad.jpg)
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    >Last one for now, until I decide to make more. Anyone want to archive the thread to save this info? I mean, it's all in my head for the squads, anyway.

    Right, since we rely on Predators so much, this squad, the basic suppressive fire squad, hinges on the sheer volume output of Predators. It functions much like the standard Rifleman squad, however is much more offensive in nature.

    The Predator is to lay down a field of fire, giving the Riflemen and Mobile Demo time to establish lines of fire. The Medic will move along with them, ready to repel any RPGs fired at the Predator.

    In essence, this squad is best used for flanking; a bit of the opposite of the BiTank squad, which is better for direct-conflict.
    >> [M]Colton !aazgJpznxQ 12/07/10(Tue)02:57 No.13061524

    Put sniper on roof, elevate up levels to give sniper range/high ground bonuses
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/07/10(Tue)02:58 No.13061525

    These are essentially for when we do have enough people to warrant squads (+10), in which case it's simply a general guideline for Sergeants to organize their squads so they can have a more defined role.

    Of course, most of these squads are made to be a bit more flexible, and can be tweaked.
    >> Anonymous 12/07/10(Tue)02:58 No.13061527
    Hang in there
    >> [R3] Howe 12/07/10(Tue)02:58 No.13061532
         File1291708717.png-(144 KB, 350x600, Dragon bandana style 1.png)
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    Howes Notes:
    "Dragons an ok guy, a bit bold and unspoken, but we need a guy like that here."
    >> [R3] Howe 12/07/10(Tue)03:00 No.13061543
         File1291708840.png-(116 KB, 350x600, Dragon bandana style 2.png)
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    "Besides, his bandana is pretty bitchin"
    >> [K] Lost !Ykpfge10hU 12/07/10(Tue)03:04 No.13061564

    Hey, thanks for the pictures of me! ...that's an interesting title, Roosevelt. Perhaps someone needs to know just how far I can throw them?
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)03:04 No.13061568
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)03:07 No.13061587
    You missed mine
    >> [mgR]Lt. Hawkes !ngK3R2pIcU 12/07/10(Tue)03:08 No.13061589
    Hawkes was right, it was a long ass day. He decided to close his eyes for a few moments, definitely not taking one of them accelerated naps, but just to think.

    Pidgeon sat in her cockpit clean some dirt out from underneath her nails. She usually did small things like that when she was awaiting deployment, which didn't happen all too often.

    >The day wears on.
    >> [R3] Howe 12/07/10(Tue)03:11 No.13061623
         File1291709503.png-(175 KB, 450x600, Nomad.png)
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    Howés notes 2:
    I get a good vibe from that knight dude... Nomad. He seems awfully reliable, and man, you can hear his voice overpowering the noise in battle. Pretty damn cool that guy.
    >> [K] Lost !Ykpfge10hU 12/07/10(Tue)03:13 No.13061637

    I saw. I'm handling out thanks, not acknowledgments.
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)03:15 No.13061650

    You are a good person, and I know it's hard to tell what is sarcasim and what isn't on the internet.
    Trust me, I'm being honest
    >> [K] Lost !Ykpfge10hU 12/07/10(Tue)03:24 No.13061706

    I... I'm sorry. I'm sorry if my roleplaying had offended or upset anyone, and I didn't think I was making any drama. I'm sorry if you guys feel that way and I'm sorry that I dragged you into this, Aberham.

    I think... I think I won't be on for the next few days. I'm sorry, and I hope you guys all have fun.
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)03:26 No.13061723

    That's not what I ment come on. I was being honest, you are a good person and your RP IS heavy, but that's what makes it stand out and good. Not enough people are doing it

    Don't go
    >> [E1]Spc. Aberham !vGu/RZnu3o 12/07/10(Tue)03:27 No.13061726

    naw it's fine, That was a fairly accurate description of what was happening in Abe's head.
    >> [R3] Howe 12/07/10(Tue)03:30 No.13061753

    I think you are misunderstanding things Lost. Nobody is disliking your RPing. I was enjoying it quite a bit personally. It's good contrast to me and others more lighthearted approach
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)03:35 No.13061788
    well I feel like a dick
    >> [R3] Howe 12/07/10(Tue)03:35 No.13061789
         File1291710958.png-(130 KB, 450x600, warsaw.png)
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    >> Monday !w68jcmPgR6 12/07/10(Tue)03:41 No.13061828
    " It's called the flux." Janice says over the din, " monkey wrench. The universe is in a constant state of it, and our bodies, our minds the atoms that form our thoughts adhere to this grand scheme, its in our genes, we're all connected by this basic string called the flux. The question is, to what degree do we identify ourselves on the flux. Most clones are aware of each other even if they're galaxies apart due to their similarities in make up, or rather-- their Flux, their genes their dynamic of change sometimes mesh. If we dial ourselves back to the very beginning, we can find out where we originated and what form we. all of us. took.
    The flux propogates, it progresses, expands and once it hits a critical point collapses in on itself before all our points of change of progression lead back to the point of origin. Plyers, please, and turn off the power to module A. Now if one was to read this trend, this change, this.. FLOW, one can deduct at an intuitive level where these leylines will go. It's advanced deduction is all it is. We see a corner of a cube and then we deduct a CUBE exists but how big ? Where is it placed ? This is where those touched with the Flux comes in and tells you that the red cube is a photo of a box taken in my home at Terra. That person has never been to Terra, nor have they even seen a physical photograph. But they knew, through some unraveling of the Flux they knew. Ok I want you to turn it on now. Good. "
    >> Monday !w68jcmPgR6 12/07/10(Tue)03:42 No.13061834
    A module starts up again and whirrs to life. Servers and powergrids that orbit the station light up in unison. As the place begin breathing light and information all across the factility. The dark room is shaded in an ocean blue, every screen illuminating a person's face hooked up to a machine.

    "Everything you need to know about the universe is in a tiny bread crumb. Those with the talent for reading into the flux will know where the pieces connect. And when they look at you, they will know exactly how you fit, how they fit, and how a xeno will fit in the grand scheme of things. Our job is to make sure that they know what to do when that happens and where things should connect. Gentlemen, let me introduce you to PSIComm. "
    >> [R3] Howe 12/07/10(Tue)03:46 No.13061862
         File1291711605.png-(196 KB, 450x600, gentlemen.png)
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    "Skirmish quest"
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)03:48 No.13061874
    "how do I smoke cig?"
    >> Monday !w68jcmPgR6 12/07/10(Tue)03:50 No.13061882

    oh hey don't go.



    .. Or I'll detonate your brains...........
    >> [Bt] Cpl. Krieg !SoV3qK8b1I 12/07/10(Tue)03:51 No.13061894
    In Soviet Space Russia, cigarette smoke Ghoul
    >> (R1)Cpl.Roosevelte !d9KPv7I4YQ 12/07/10(Tue)03:56 No.13061926
    Aw hey, don't go, not when I just came up with my wittiest non-pun comment in response to>>13061706
    >> [R3] Howe 12/07/10(Tue)03:59 No.13061943
         File1291712376.png-(34 KB, 350x600, lolol.png)
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    .... Truth hurts.
    >> (R1)Cpl.Roosevelte !d9KPv7I4YQ 12/07/10(Tue)04:00 No.13061946
    Doh. Meant this>>13061564
    >> Monday !w68jcmPgR6 12/07/10(Tue)04:10 No.13062023

    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)04:24 No.13062122
    >> [R3] Howe 12/07/10(Tue)04:33 No.13062186
    Drawfag is slowly dying. Had afun all.
    >> [Bt] Lt.Ghoul !34mzWemBv2 12/07/10(Tue)04:46 No.13062290
    Well, I do believe unless this thread is still alive when I check tomorrow or if Orbital Command or Walker beat me to it I'll start the recruitment/general thread around the same time as I started this one. (Might not be a recruitment thread if Orbital Doesn't intend for us to have an engagement tomorrow.)
    >> Anonymous 12/07/10(Tue)04:52 No.13062338
    Occasional Drawfag here. Does Bravo Squad have a symbol or emblem? what about Squad colors? Red and skulls seem to be a common motif in the drawings and i was interested in trying to submit perhaps a Squad Insignia or flag.
    Pic related its some of my other MS-PAINT work form a Space-Themed RPG i was running(though if i did an emblem it would look better than this)
    >> Anonymous 12/07/10(Tue)04:53 No.13062350
         File1291715631.jpg-(50 KB, 534x551, preliminary ship.jpg)
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    Oops heres pic
    >> [Bt] Lt.Ghoul !34mzWemBv2 12/07/10(Tue)05:19 No.13062506
    Well I'm sure we'd love the help of any drawfags. Howe won't wanna do all the work. But if ya can check on tomorrow around the time this thread started. Cause about now everyone is goin to bed. Me included, don't know why I refreshed the thread one last time.
    >> Anonymous 12/07/10(Tue)05:22 No.13062520
    I realized that only after i posted. My bad for not reading the thread a bit more. Ive seen Skirmish quest related threads around so ill definitely be on again soon
    >> [Bt] Lt.Ghoul !34mzWemBv2 12/07/10(Tue)05:24 No.13062532
    Hey don't apologize man, you didn't do anythin wrong. Just hope you can catch us tomorrow. But for now I need my nap.
    >> weird 12/07/10(Tue)08:35 No.13063827
    How are the how-tos for each classes doing?
    >> [RnR1]Sgt. Wolf !PK/J0EU.YY 12/07/10(Tue)09:24 No.13064137

    I could write a how-to for Riflemen and Rangers if you want me to. Maybe Hovertanks.
    >> Monday also Orbital Command !w68jcmPgR6 12/07/10(Tue)10:42 No.13064605
    got the first four nailed.

    also dont write me out yet, I can draw too- for my own series even.

    so expect me to be critical of works that come my way since Im also the acting art direction for this boat >:D
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/07/10(Tue)14:08 No.13066031

    Bravo Force, not Squad.

    And I intend to have our iconography involve the broken fractal star OP uses on the flag, along with bears and Ursa Major. Refers to some fluff stuff regarding the nature of our unit.

    Also, bears because bears and Bravo both start with B. (Like how Easy Company has an Eagle from Band of Brothers, etc. Also, bears fuck shit up.)
    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/07/10(Tue)14:53 No.13066271

    Aw, I hope you aren't really leaving. I liked the RP, it was much better then many of ours (ok, at least mine :/ ) which made it easy to play off of. Talking in Irc with the others, I think it's safe to speak for everyone when I say that none of us are upset or offended
    >> [R3] Howe 12/07/10(Tue)15:13 No.13066398
         File1291752818.png-(348 KB, 750x1000, Bravo.png)
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    In my depictions soldiers wear a skull. Buti see that more as unofficial insignia, because bravo is bad asses
    >> [R3] Howe 12/07/10(Tue)15:15 No.13066412
         File1291752957.png-(113 KB, 212x600, solving mysteries.png)
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    Also; howe solves two mysteries in one day.
    >> [**REDACTED**] Cpl. Operator !Z0AxacFXHE 12/07/10(Tue)15:27 No.13066470
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    Oh hey, I remember this. Man, Skirmish quest was good shit. What are you idiots up to now anyways? Whens the next game going down? I think I'll hop in if I can.
    Also, never forget Cpl. Operator, he was the first Corporal.
    >> [R3] Howe 12/07/10(Tue)15:30 No.13066492

    a veteran Riflebro!
    >> [K1] Cpl. Douk !!DSUlew2JAiR 12/07/10(Tue)15:32 No.13066515

    It's really a shame, I'd have liked to do something with that tank AI character. It was fun for that one thread, anyways.
    >> [**REDACTED**] Cpl. Operator !Z0AxacFXHE 12/07/10(Tue)15:34 No.13066538
    Yep, I was here in the beginning, haha. So yeah, can you fill me in on whats going on? I've been itching to add more red tallies on my helmet.
    >> [E2] Dr. Warsaw !cCsMsaA4k2 12/07/10(Tue)15:36 No.13066549
    There is a long list of shit we have been up too.


    More specifically we are currently riding a train to go drop a nuke off in the middle of a hive.

    The next game time is maybe to night, hopefully, possibly.
    >> [E2] Dr. Warsaw !cCsMsaA4k2 12/07/10(Tue)15:38 No.13066567
    Also, hurray for Douk and Operator!!

    I played Kilroy at the start of SQ with you guys....not that anyone remembers Kilroy.
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)15:39 No.13066576
    I think that's the point
    >> [M]Colton !aazgJpznxQ 12/07/10(Tue)15:40 No.13066583

    Ten fapfics die out... and twenty more surge in to take their place.
    >> [E2] Dr. Warsaw !cCsMsaA4k2 12/07/10(Tue)15:41 No.13066590
    Oh and we have an IRC now if you guys didn't notice


    Use mibbit.com if you don't have an IRC client.

    then you can chat at all the other SQ players with no life!
    >> [Bt] Sgt. Krieg !SoV3qK8b1I 12/07/10(Tue)15:47 No.13066626

    Vets outta fuckin' nowhere! I hope command thaws you guys out for this op 'cuz we sure as hell could use the support.

    As for current events, uhm...after the Aggoria drop we fought some robots, then some bird dudes. I think there was some space combat, too. I was asleep for most of it. Right now we're about to ride a mining train into the middle of a hive to deliver a nuke. So yeah, welcome back to the nightmare, gents.
    >> [**REDACTED**] Cpl. Operator !Z0AxacFXHE 12/07/10(Tue)15:51 No.13066657
    I remember Kilroy, actually. He was a ...Knight? I think. Not sure exactly. I remember you charged, and probably died.

    Also, we're riding a train into a hive, with a nuke? This is my fetish.
    >> [Bt] Sgt. Krieg !SoV3qK8b1I 12/07/10(Tue)15:53 No.13066674
    Two trains. We kinda hijacked another one, along with a bunch of bitanks.

    >is fantastic, btw
    >> [E2] Dr. Warsaw !cCsMsaA4k2 12/07/10(Tue)15:54 No.13066675

    He was a riflemen...he stood around, then died. His crowning achievement was wounding a bug.

    Warsaw, fortunately, is much more awesome!
    >> [**REDACTED**] Cpl. Operator !Z0AxacFXHE 12/07/10(Tue)15:55 No.13066687
    Okay so I lied. I remembered the name, and that was it. Sorry D:.
    Multitrack drifting?
    >> [E2] Dr. Warsaw !cCsMsaA4k2 12/07/10(Tue)16:05 No.13066733

    Have to wait for the battle to see, but I think the basic plan right now is drive both trains in. Shoot stuff. Capture the queen. Set the timer on Mr. Smiley (the BOMB) and run for dear life.
    >> [M]Colton !aazgJpznxQ 12/07/10(Tue)16:14 No.13066806

    It's funny cause you think there's a timer...
    >> [R3] Howe 12/07/10(Tue)16:57 No.13067145
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    Howe's Notes 4

    Wolf has a badass name. He looked kinda like someone iäve seen on the news or something.
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)16:59 No.13067166
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    more art
    >> Monday also Orbital Command !w68jcmPgR6 12/07/10(Tue)18:07 No.13067625
    >> Monday also Orbital Command !w68jcmPgR6 12/07/10(Tue)18:09 No.13067635

    dragon i can count on you for space laughs :D

    [the kind where you axphyxiate, but laugh]
    >> [E2] Dr. Warsaw !cCsMsaA4k2 12/07/10(Tue)18:10 No.13067648

    Sadly I probably won't get to play.
    >> Monday also Orbital Command !w68jcmPgR6 12/07/10(Tue)18:11 No.13067659


    well good luck !
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)18:12 No.13067665
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    >> [S1] Sgt. Ghost !!lFMzOYrsgi4 12/07/10(Tue)18:13 No.13067671
    I've got an exam in an hour and half, but I'll join in after I get back. If you start within that time, just bot me.
    >> [E2] Dr. Warsaw !cCsMsaA4k2 12/07/10(Tue)18:14 No.13067681

    Sadly it's not finals, it's sleep/work.
    >> [M]Colton !aazgJpznxQ 12/07/10(Tue)18:15 No.13067688

    Have fun, I gotta get to work in about an hour... and won't be back home till around 5 am OC time.
    >> [Ag]Shot !H508X.HbJ6 12/07/10(Tue)18:44 No.13067990
    Can someone post a Betsy card? She has 5L (lol, granted 2 speed upgrades because lots of drops and from 10 kills probably ten we weren't sure) and red paint.
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)19:06 No.13068183
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    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)19:07 No.13068198
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    >> Monday also Orbital Command !w68jcmPgR6 12/07/10(Tue)19:17 No.13068283
    Recruitments will start at 8. if there are officers present, they can do so early.
    >> Monday also Orbital Command !w68jcmPgR6 12/07/10(Tue)19:21 No.13068317
    8 EST, that is.

    or later. I mean these maps dont make themselves. nor do they get done quickly.
    >> Anonymous 12/07/10(Tue)19:22 No.13068335
    >Recruitments will start at 8
    >Read: "Hey, do you want to be up until five in the morning?
    Not really, no.
    >> [A]Dragon !!Be87JOBWQm0 12/07/10(Tue)19:28 No.13068395
    You get used to it, hell just duck out early. That way you don't die!
    >> [Gr.CO] Maj. Walker !IMYfe1j54Y 12/07/10(Tue)20:25 No.13069178

    >The person taking off their helmet is...?

    Sorry, I haven't been paying much attention in IRC.



    And welcome back Operator. Gold squad, ftw.

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