Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File : 1290279647.png-(220 KB, 638x450, 1289135629883.png)
    220 KB Anonymous 11/20/10(Sat)14:00 No.12867375  
    By the end of this thread, we'll have made a complete game, even if it takes a thousand posts.

    To start, every character can be defined by 4 primary stats and 4 secondary stats.
    >> Anonymous 11/20/10(Sat)14:01 No.12867384
    rock and roll
    are the primary stats
    >> Anonymous 11/20/10(Sat)14:02 No.12867393
    >> Anonymous 11/20/10(Sat)14:02 No.12867397

    are the secondary one.
    >> Anonymous 11/20/10(Sat)14:04 No.12867406
    Amended: the primary stats are Sex, Drugs, Rock & Roll, and Hate.
    >> Anonymous 11/20/10(Sat)14:04 No.12867409
    d12 system,
    setting is on the cover of albums from the 70s.
    >> Anonymous 11/20/10(Sat)14:04 No.12867410
    what would you roll for punching?

    also this system should use d12 a lot for some reason.
    >> Anonymous 11/20/10(Sat)14:05 No.12867429
         File1290279942.jpg-(11 KB, 160x150, 40332.jpg)
    11 KB

    >> Anonymous 11/20/10(Sat)14:07 No.12867452
         File1290280060.jpg-(63 KB, 313x340, 896943-xs.jpg)
    63 KB

    rock & roll obviously, hate is a few cases.

    d12 it is
    >> Anonymous 11/20/10(Sat)14:09 No.12867473
    are we done here?
    >> Anonymous 11/20/10(Sat)14:09 No.12867474
    Secondary stats are guitars, drums, keyboards and vox?
    >> Anonymous 11/20/10(Sat)14:11 No.12867488
    >> Anonymous 11/20/10(Sat)14:12 No.12867497
    those are classes not stats.
    >> Anonymous 11/20/10(Sat)14:15 No.12867521
    Why does it have to be 4? That seems very arbitrary. Just decide whatever stats are necessary and then use that amount.
    >> Anonymous 11/20/10(Sat)14:16 No.12867529
         File1290280568.jpg-(25 KB, 407x405, 1248282694843.jpg)
    25 KB

    I approve this notion.
    >> Anonymous 11/20/10(Sat)14:17 No.12867541
    The generall luck/reroll/save my ass ressource is Fonzieness.
    >> Anonymous 11/20/10(Sat)14:17 No.12867544
         File1290280656.jpg-(46 KB, 640x480, 1270500820858.jpg)
    46 KB

    Too late the challage has been issued
    >> Anonymous 11/20/10(Sat)14:18 No.12867556
    Because we haven't got all day.

    Resolved: experience isn't a number, but a list of cool shit that's happened to you. At the end of each night, you only get to keep the experiences you can remember, so if you were completely fucking tripping balls the whole time you might not remember it all.
    >> Anonymous 11/20/10(Sat)14:19 No.12867560
    That's what's used to repair broken items.
    >> Anonymous 11/20/10(Sat)14:20 No.12867572
         File1290280813.jpg-(6 KB, 251x168, 1249691869406s.jpg)
    6 KB

    That would also have to include, charima and awesomeness.
    >> Devilist 11/20/10(Sat)14:22 No.12867598
    Rock (and Roll)

    4 stats are all that's needed
    >> Anonymous 11/20/10(Sat)14:24 No.12867616
    Charisma is unnecessary there. If you're trying to get punani, use sex, otherwise use rock & roll.
    >> Devilist 11/20/10(Sat)14:26 No.12867630
    hmm it's debatable

    Rock would indeed be a good fit

    How about Muscle?
    >> Anonymous 11/20/10(Sat)14:26 No.12867635
         File1290281219.jpg-(24 KB, 300x335, 1266547034404.jpg)
    24 KB
    Rock (and Roll)
    >> Anonymous 11/20/10(Sat)14:27 No.12867642

    Included in Fonzieness. Fonzieness is your ability to be fonzie enough in a certain situation. But it depletes, 'cause mortals aren't that fonzie. Thus, Edge or Willpower like.
    >> Anonymous 11/20/10(Sat)14:28 No.12867644
    Sex- Charisma equivalent
    Rock & Roll- combat/performance stat. If shit needs to get done, you use this stat
    Drugs- Ability to use drugs, and withstand their effects. Counts as constitution/toughness equivalent
    Hate- Melee combat stat
    >> Anonymous 11/20/10(Sat)14:28 No.12867647
         File1290281325.jpg-(30 KB, 240x145, indeed.jpg)
    30 KB
    >> Anonymous 11/20/10(Sat)14:29 No.12867649
    Fonziness shouldn't be a regular stat, but something like fate points
    >> Anonymous 11/20/10(Sat)14:29 No.12867660
         File1290281395.jpg-(54 KB, 640x484, 1267195417879.jpg)
    54 KB
    addendum: Fonzieness affects peoples perception of you...
    "But when you pulled your own trigger
    They all gathered around to watch

    Cause you're the fonz"
    >> Anonymous 11/20/10(Sat)14:31 No.12867673
         File1290281514.jpg-(70 KB, 608x640, 1274472811204.jpg)
    70 KB

    I like hate but we've already got Rock, so....
    >> Devilist 11/20/10(Sat)14:31 No.12867674
    This system should use dice pools with 50/50 chance on the die for Pass/Fail, so that any die size may be used.

    You could roll d6, d12, d20, d100, anything. Makes more people happy.
    >> Anonymous 11/20/10(Sat)14:33 No.12867683

    Fuck people, you might as well be playing Fudge at that point. d12 needs a new home....

    And the home is....

    The Rock and Roller Album Wars.(d12 system)
    >> Anonymous 11/20/10(Sat)14:35 No.12867702
         File1290281717.jpg-(11 KB, 224x225, bbb.jpg)
    11 KB
    Rock isn't the same as Hate.
    >> Anonymous 11/20/10(Sat)14:36 No.12867709
    System: D12

    Primary Stats: Sex, Drugs, Rock & Roll, and Hate
    Fate Stat: Fonzieness

    Can we agree on that and move to the secondaries?
    >> Anonymous 11/20/10(Sat)14:42 No.12867761
         File1290282138.jpg-(70 KB, 500x500, 73620_Pentagram_620.jpg)
    70 KB
    The faces of d12s are pentagons. Should something metal happen when you roll a 5?
    >> Anonymous 11/20/10(Sat)14:42 No.12867763
    >> Anonymous 11/20/10(Sat)14:44 No.12867783
    rename hate to angst
    >> Anonymous 11/20/10(Sat)14:45 No.12867786
    How about Hair as first secondary? Hair was everywhere in the 70s
    >> Anonymous 11/20/10(Sat)14:48 No.12867818
    Negotiation: Your ability to make deals with the record company, and get gigs
    >> Anonymous 11/20/10(Sat)14:50 No.12867835
    It might be simpler if there was a stat that reflected your general wealth, fame and bargaining position.
    >> Anonymous 11/20/10(Sat)14:50 No.12867838

    Isn't negotiation a skill?

    Unless we throw skills completely out of the window, go with the 4/4 and you just roll on what ever makes the most sense, like A Dirty World. Maybe in a shared pool.
    >> Anonymous 11/20/10(Sat)14:55 No.12867868
    Is everyone okay with this as a model for experience?
    >> Anonymous 11/20/10(Sat)14:56 No.12867883

    Could be col, but depends. Are you allowed to take notes? What exactly marks "cool shit" that counts for experience?
    >> Anonymous 11/20/10(Sat)14:59 No.12867911
    Party consensus, I guess. Either that or the DM hands out notes during important encounters and makes you give them back if you forget them.
    >> Anonymous 11/20/10(Sat)15:06 No.12867976

    Okay. But we need to now if there are skills, before we can determine how exactly those events level you up.
    >> Anonymous 11/20/10(Sat)15:07 No.12867981
    Well, I see two main ways for stats.

    First, in which the main four work as stats, and the secondary are skills. You can apply each stat to a skill, for different effects. Sex and Neogtiation would be like charming the record company, while Hate and Negotiation would be for intimidating the bar owner into letting you play there saturday.

    The other way is that they are both stats, just secondary ones do not directly apply to game play. Wealth, Fonziness, Style, and Addiction could be these secondary stats
    >> Anonymous 11/20/10(Sat)15:11 No.12868012

    I like both, but I'd go with Primary + Secondary = "Skill", because it seems faster, is unusual and is more fonzie.
    >> Anonymous 11/20/10(Sat)15:16 No.12868054
    I didn't bother to read anything but this post and OP...

    Please tell me /tg/ is making Happy Days the RPG
    >> Anonymous 11/20/10(Sat)15:16 No.12868059
    So the first idea? I still think if we do that, we can incorporate the last three as pseudo stats
    >> Anonymous 11/20/10(Sat)15:17 No.12868068
         File1290284264.jpg-(1.05 MB, 1920x1288, 1283372003040.jpg)
    1.05 MB

    When you think back on what happened and have to say out loud "Fuck Yeah"

    3 groupies at the same time? "Fuck yeah"
    Cut a deal that doesn't screw you completely? "Fuck yeah"
    Stage dove and had the audience eventually return you to stage to complete your solo?"Fuck yeah"
    Bitch slapped a roadie, who then broke your shit..."Fuck"
    >> Anonymous 11/20/10(Sat)15:18 No.12868078
         File1290284298.jpg-(7 KB, 180x281, images.jpg)
    7 KB
    This Day Is Mine: The Return of Chuck Cunningham
    >> Anonymous 11/20/10(Sat)15:18 No.12868081
    More like Brutal Legend with Fonzie thrown in
    >> Anonymous 11/20/10(Sat)15:22 No.12868119
    Wealth is obvious what is. I think it should work like Rogue Trader profit factor.

    Fonzieness is the fate point of the game, and works like thus.

    Style is your popularity. The band has a Style score, and each individual has a stlye score. If there is too much a difference, it could lead to a loss of cohesion in the band, and possibly lead to a break up...

    Addiction should measure how addicted you are addicted to drugs and such, possibly like and insanity score.
    >> Anonymous 11/20/10(Sat)15:24 No.12868130

    Addiction should have some nice perks early on but the more you have the more you get and having a higher score starts to screw you.
    >> Anonymous 11/20/10(Sat)15:26 No.12868145

    Sex, Drugs, Rock & Roll, and Hat


    Fonzieness, Style, Fame, Addiction

    Wasn't BrĂ¼tal Legend more 80s Metal CD covers?
    >> Anonymous 11/20/10(Sat)15:27 No.12868158
    Keep in mind that there's already a Drugs stat. Should that represent the limit of shit you can handle before you start having problems, while Addiction represents how much shit you are compelled to do, and you're only in trouble when your Addiction becomes higher than your Drugs?
    >> Anonymous 11/20/10(Sat)15:30 No.12868189
         File1290285024.jpg-(46 KB, 407x584, 1285606530194.jpg)
    46 KB

    perfect. "Bro, Handle your shit"
    >> Anonymous 11/20/10(Sat)15:30 No.12868194
    Secondary stats are derived from primary stats. Otherwise the secondaries are just primary stats of a different name.


    So we permute them to find our secondaries.

    Fonziness (Stat Total)

    What are the secondaries called, and do we use all of the permutations?
    >> Anonymous 11/20/10(Sat)15:34 No.12868220

    The Soviet conquest of America went off without a hitch. Only a few nukes were fired, but the Soviet blitzkrieg tactics quickly overwhelmed the US and crushed the command posts around the nation.

    Now it's up to you and your friends, a rogue branch of rebel Greasers, to win back America with the power of leather jackets, hip thrusts, rock and roll, muscle cars, and lots of hairgel.
    >> Anonymous 11/20/10(Sat)15:34 No.12868224
    Secondary Skills

    Negotiation: Your ability to make deals with the record company, and get gigs.

    Tech-Use: Ability to set up the stage, and use equipment

    Knowledge: What you know. Could be about drug effects, what happens what you hit these notes together, how to summon a demon, who owns a certain bar, all that fun stuff

    Combat: Kinda obvious
    >> Anonymous 11/20/10(Sat)15:37 No.12868252
    Sex+drugs = Addiction threshold. If you exceed this amount, you suffer negative effects. Addiction is rolled whenever something Totally Crazy happens. All drugs should lower addiction as a flat rate when taken and raise addiction randomly when their effects disappear.

    Sex+Rock = Style

    Drugs+Rock = Whatever our health stat is. Partying, fighting, and rocking out should decrease it. Drugs, sex, and crashing should fill it up again.

    Rock+Hate = Power. Power chrods, power solos, power hits over the head with your bass.

    For the rest, I got nothin'.
    >> Anonymous 11/20/10(Sat)15:38 No.12868263
    Not necessarily. First stats are your ability, secondary what you use them for, and the skills are the result of this combination.

    Thus, Sex+Negotiation=Charm, Hate+Negotiation=Intimidation, Rock&Roll+Negotiation=Pumping up the crowd, and Drugs+Negotiation=Buying stuff, namely drugs
    >> Anonymous 11/20/10(Sat)15:38 No.12868264
    That seems more like a themed game. Not every system needs a pre-packaged setting.
    >> Anonymous 11/20/10(Sat)15:40 No.12868275
    That's completely stupid. It leaves out any resolution engine, a fatigue limit, all sorts of essentials. Primary+secondary for skills is a fine idea, don't get me wrong, but what you're doing is just making secondaries skills and that's just asinine.
    >> Anonymous 11/20/10(Sat)15:43 No.12868297
    Sex+Drugs - Addiction
    Sex+Rock - Hair
    Sex+Hate - Negotiate
    Drugs+Rock - Knowledge
    Drugs+Hate - Combat
    Rock+Hate - Bravery

    Hair stat is a second charisma stat, but instead of charming people, it lets you do some fabulous hair stuff.

    Hair + Combat roll = deadly headbanging attack, x2 modifier if user has the glam rock/hair metal feat.
    >> Anonymous 11/20/10(Sat)15:44 No.12868306
    Yes, but fatigue and such could be calculated by a combination of the two systems. I do like your way of measuring addiction, but your ways of secondaries violate the principle of 4 primaries, and 4 secondaries
    >> Anonymous 11/20/10(Sat)15:47 No.12868334
    I did put down four secondaries, didn't I? Addiction, Style, Power, and... fatigue. That needs a rockin' name.
    >> Anonymous 11/20/10(Sat)15:48 No.12868349
    How about we combine the two? Use these four for the psuedo stats, and other sutff such as health, while the four secondaries are combined with the primaries for skills?
    >> Anonymous 11/20/10(Sat)15:50 No.12868368
    Yes, but your idea came with more implied, because of the implications, each stat would be combined with others. If you don't use in such a way, other stats would be dump stats becuase they don't go as far.
    >> Anonymous 11/20/10(Sat)15:53 No.12868392
    All four secondaries contain one of the four primaries. Hate is the lowest amount of uses, but everyone saw that as a dump stat for the non-combat people anyway.
    >> Anonymous 11/20/10(Sat)15:53 No.12868399
    We shouldn't focus on the exact combinations of the skills. The GM just calls for the roll that is best for that situation.

    How about this:

    Sex, Drugs, Rock & Roll and Hate

    Style, Power, Knowledge and Stamina (better Names)


    Fame, Addiction, Weatlh
    >> Anonymous 11/20/10(Sat)15:53 No.12868401
    HP is a secondary stat. That's just what it is. We're being limited to just four.
    >> Anonymous 11/20/10(Sat)15:54 No.12868405
    So we got 4 primary, 4 secondary, 1 fate and 3 derived now?

    I'm all for primary + secondary = Skill roll
    >> Anonymous 11/20/10(Sat)15:55 No.12868412
    It believe Style is Fame in this game
    >> Anonymous 11/20/10(Sat)15:55 No.12868414
    Drugs = Stamina? Or is sex better for that? Maybe drugs + sex?
    >> Anonymous 11/20/10(Sat)15:57 No.12868425
    Well, it doesn't have to be melee combat.
    >> Anonymous 11/20/10(Sat)15:57 No.12868430
    What the fuck is Knowledge for? What's it even about? It's so out of place in this rock-of-the-gods themed system.
    >> Anonymous 11/20/10(Sat)15:58 No.12868437
    Thats addiction.
    >> Anonymous 11/20/10(Sat)15:58 No.12868442
    What's wealth derived from? It should be a secondary, in my opinion. Power and Style are derived. Fame isn't. Wealth isn't. You've got things all turned around.
    >> Anonymous 11/20/10(Sat)15:59 No.12868447
    Knowledge = How un-retarted you are
    Could be replaced by "smartness" or "smartassness". Useful for things like surviving without drugs.
    >> Anonymous 11/20/10(Sat)16:00 No.12868454
    Being able to know what kinda of rock the crowd likes, what restaurant is open at 4 in the morning, that kind of stuff.

    Admittedly, rather weak for the system, but I coud see its uses. I think a bravery stat could be better, but that would be the pseudo stat
    >> Anonymous 11/20/10(Sat)16:01 No.12868471
    Why that?
    Your fame and wealth depends on how godlike you are. That's why it's derived. Or do you want hard economics in this game?
    It's not supposed to be about reality. It's about awesome. So these two stats are something for your background, not something in the foreground.
    >> Anonymous 11/20/10(Sat)16:01 No.12868476
    Wealth is just something like profit factor from Rogue trader, and is used as a more abstract concept. Goes from playing in your garage, to more money that god. Same thing with Fame/style really, just replace more money than god with bigger than jesus
    >> Anonymous 11/20/10(Sat)16:04 No.12868493
    You can't just have secondary stats come out of nowhere. That's not what those words mean in the English language or the jargon of our hobby. It doesn't work that way. You guys are trying to have eight primary stats, called two different things. We need four primary stats, and four secondary stats -- secondary stats are dependent on the primaries.

    That's just how it fucking works.

    You can't just ignore the challenge presented, ya bunch of loophole-leapin' neckbearded grognards!
    >> Anonymous 11/20/10(Sat)16:07 No.12868525
    So how about the following for stats/rules?

    1d12 system
    Primary Stats
    >Sex: Charisma
    >Drugs: Your ability to use drugs and get benefits from them
    >Rock &Roll: Your ability to rock out and perform
    >Hate: Ability to get pumped, and smahs shit

    Secondary Stats:
    >Negotiation: Interaction with People
    >Smart-Ass: How unretarded you are about stuff
    >Tech-Use: Ability to use technology equipment
    >Combat: How you fight things, be it a rock off or a fist fight.

    These are combined to make skills like Charm and Rock Off

    Then there are derived/pseudo stats, such as Style, Wealth, Bravery, and others. These are either abstract, like Wealth, or derived, like Threshold (Health)
    >> Anonymous 11/20/10(Sat)16:08 No.12868533
    Secondary could also mean sub-stats. Similar to WoD.
    The secondaries could be stats that ONLY affect skills, while your primaries also affect your whole being, like people's reactions.
    >> Anonymous 11/20/10(Sat)16:10 No.12868549
    >>12868525 continued
    Derived stats are purely derived from primary stats. Unlike skills, which are proactively used, Derived stats are reactively used, like Bravery. Bravery is used when shit turns sour, like people start throwing rocks at the stage and the like.
    >> Anonymous 11/20/10(Sat)16:11 No.12868550
    Smart-Ass is redundant with Tech-use. Combat is vague and sucks as a base instead of non-derived.
    >> Anonymous 11/20/10(Sat)16:12 No.12868559
    Combat is already included in hate. Rock-offs are done via Rock&Roll.
    Maybe improvisation instead? Shows how innovative and unpredictable you are in fights and rock-offs.
    >> Anonymous 11/20/10(Sat)16:12 No.12868561

    There is no reason both can't be used, as proposed
    >> Anonymous 11/20/10(Sat)16:14 No.12868569
    That could work. Allows you to create songs on the fly.
    >> Anonymous 11/20/10(Sat)16:15 No.12868583
    If we were just making a system, then I would agree with you. Why not have more clarity?

    But we're not just making a system.

    We're making a system with certain constraints.

    >To start, every character can be defined by 4 primary stats and 4 secondary stats.

    >> Anonymous 11/20/10(Sat)16:16 No.12868591
    Imo we are free to interpret the meaning of "secondary".
    >> Anonymous 11/20/10(Sat)16:17 No.12868602
    What is, then?
    >> Anonymous 11/20/10(Sat)16:19 No.12868614
         File1290287951.jpg-(24 KB, 400x294, tn.jpg)
    24 KB

    Fuck it, what gets created gets created, don't break a fa/tg/uys flow.
    >> Anonymous 11/20/10(Sat)16:20 No.12868625
    What is happening? We've made a system with 8 primary stats, 3-5 derived stats, no skills, and it's rock themed. That's about it. It's also not what the challenge was.
    As much as you are allowed to interpret the meaning of "foot" and "round-about" and "interpret". That is, not much at all, really.
    >> Anonymous 11/20/10(Sat)16:21 No.12868636
    In any other thread, I would definitely agree. But this thread is about building within previous constraints until something coherent emerges. We should stick to that, if only to see where it gets us.
    >> Anonymous 11/20/10(Sat)16:25 No.12868662
    The most important part of the challenge is that we finish it tonight. So just take what's already established and roll with it.
    >> Anonymous 11/20/10(Sat)16:25 No.12868663
    secondary does not mean it is derived. It just means less important. Thus, we have 4 primary stats effect everything, and 4 secondary stats that only have meaning in conjunction to the primnary stats. Thus, primary, and secondary.
    >> Anonymous 11/20/10(Sat)16:27 No.12868676
    Further more, what direction are we going with this? Is it going to be some action adventure thing as purposed by >>12868220
    or will it be more of a Brutal Legend things, where you rock off against the devil, have join the band, and harness the power of the Gods of Rock?
    >> Anonymous 11/20/10(Sat)16:28 No.12868682

    Nah, that's bull. Exalted, for example has bunches of non-derived stats that are definitely secondary--Willpower, Essence, virtues.

    I'm not much for derived stats, myself.
    >> Anonymous 11/20/10(Sat)16:34 No.12868739
    >Nah, that's bull. Exalted, for example has bunches of non-derived stats that are definitely secondary--Willpower, Essence, virtues.
    Willpower /is/ derived, from virtues. Essence is so utterly, ludicrously important that to claim it's a secondary in terms of value is just crazy. There's plenty of effects that run solely off the target's essence, it doesn't require another stat to use, meaning it doesn't fall into the 'stats that only work in context with another stat' classification either.
    Virtues are 'of secondary importance', but scoring 1/3 for one specific system with notably bad rules does not make your argument a good one.
    >> Anonymous 11/20/10(Sat)16:34 No.12868746
         File1290288885.jpg-(6 KB, 250x149, 11.jpg)
    6 KB
    This will be one of those systems where you want to roll equal to or lower than your stat in whatever you're trying to do. And since this is rock themed, the stats go up to 11. Since the dice go up to 12, there's always some chance of failure.
    >> Anonymous 11/20/10(Sat)16:36 No.12868756
    >> Anonymous 11/20/10(Sat)16:36 No.12868769
    I suggest the brutal legend feel here. At epic levels things start getting like metaloclypse, and Odin comes down to wach your shows.

    Perhaps magic stat?
    >> Anonymous 11/20/10(Sat)16:37 No.12868777
    I love all of you.

    I want to be able to do, with this system, to go to my music collection, close my eyes, pick an album at random, put it on and make a campaign out of it.

    Will you do this for me /tg/? will you?
    >> Anonymous 11/20/10(Sat)16:37 No.12868778
    ...That brilliant
    >> Anonymous 11/20/10(Sat)16:39 No.12868796
    so skill cheack are made by combining primary and secondary stats. Both primary and secondary can go up to five. bonuses, such as from awesome stage set up, magic instruments such as paul gibson, and drugs can provide the elusive +1
    >> Anonymous 11/20/10(Sat)16:41 No.12868816

    Brutal Legend-style rock magic is done with a Rock & Roll check against the solo's DC.
    >> Anonymous 11/20/10(Sat)16:43 No.12868837
    That works. But agreed on the brutal legend feel?
    >> Anonymous 11/20/10(Sat)16:46 No.12868869
    Nah, We can use the same stats for any scale of play. whether you're a shitty garage band trying to get tail or you're a league of immortal skalds trying to enchant some valkyrie tail, you still just roll Sex.
    >> Anonymous 11/20/10(Sat)16:51 No.12868916
    Alright, how about this.

    We have the primary stats, then the following substats (oWoD style)

    Smooth - Will equivalent
    Metal - While Hate dictates how much you hate the world, Metal is the score of how physically strong you are.

    And the rest are not derived stats, but rather contested rolls of primary stat + substat

    For example, combat is Hate + Metal for physical, and Rock + Metal for rock-offs. Shrugging off damage is done via Sex + Metal. Getting over an embarrassment is Rock + Smooth. Setting up traps is Rock + Smart-Ass. Erotica is Sex + Smooth/Smart-Ass.
    >> Anonymous 11/20/10(Sat)16:57 No.12868987

    So lets see how character would be made, shall we? How about each character comes with one point in each stat, and has two stat pool, one for primary and the other for secondary. Each has twelve points, allowing for a completely average 3 in each character, or a more specialized character. For example:

    Asus Rock,1st Rank Guitarist
    >Sex: 5
    >Drugs: 1
    >Rock & Roll: 4
    >Hate: 2

    >Negotiation: 4
    >Tech-Use: 3
    >Innovation: 2

    >Fonziness: 3

    Thus, we have a begining rock-star, who just got his first gig. He is a pretty boy, who knows the technical side of the rock life. Since he learned from a tutor, he knows the traidtional moves, but lack in innovation. Pretty laid back, he doesn't do much fighting or drugs. Now, how would his derived stats work?
    >> Anonymous 11/20/10(Sat)16:58 No.12868995
    Rock and Smooth makes more sense for a rock-off.
    >> Anonymous 11/20/10(Sat)16:58 No.12869004
    Smart-ass I think should be combined with Tech-use. Both cover intellect, so best combine the two.
    >> Anonymous 11/20/10(Sat)17:08 No.12869096
    Combine Tech-use with Smart-ass. They do the same thing.

    Addiction is Sex+Drugs, so Asus' would be 6. That means if he ever gets above this, he will be screwed over by effects. However, his natural drug score should keep him pretty low. The number used for this would be modified drug stat.

    His style, which is measure shis fame and Sex+R&R, would be 9 (pretty high). I think style should be sperate though. Fame would cover his popularity, while style would be how he presents himself: Hipster, grunge, metal, which ever. Will effect his sex score with certain people.

    His threshold is Drugs+Rock, so 5. Pretty average, if a little lower. Means the dude is likely a skinny fuck.

    As for Wealth, he is just starting out, so it would be 1
    >> Anonymous 11/20/10(Sat)17:13 No.12869147
    this works. But what are we going to replace tech-use with, Smooth or Metal?
    >> Anonymous 11/20/10(Sat)17:16 No.12869170
    Smooth (replacement for Negotiation)
    Creativity (Innovation)

    >> Anonymous 11/20/10(Sat)17:21 No.12869206
    This could work, though I'd rather we keep negotiation and just have smooth be a part of it.
    >> Anonymous 11/20/10(Sat)17:22 No.12869226
    I'd like to see it where you can use different substats for playing music, depending on your style.
    Most rock would go for Metal, classical would go for smooth. Electronica and Math Rock would go for Smart-Ass. New Wave would go for smooth, maybe creativity.
    >> Anonymous 11/20/10(Sat)17:24 No.12869250
    I think that would go under style, as explained by >>12869096
    >> Anonymous 11/20/10(Sat)17:25 No.12869271
         File1290291956.gif-(225 KB, 651x891, 1241628622811.gif)
    225 KB

    Fucking genius.
    >> Anonymous 11/20/10(Sat)17:30 No.12869321
    Smooth covers both negotiating and staying awesome after failing something or being outrock'd (Smooth would count as the defensive stat in rock-offs).

    So, the substats would be

    >Smooth (combine with Sex for negotiation and with Rock for rock-off defense)

    >Metal (combine with Hate for physical offense and with Sex for physical defense)

    >Smart-Ass (combine with Rock for using gizmos and with Drugs for Craft:Acid)

    >Creativity (combine with Rock for making new rocks or improvise on-stage and with Metal for creating new gizmos)

    >> Anonymous 11/20/10(Sat)17:32 No.12869357
    This works. Fame is how popular you are, while style is how you play. If you play a different style than your fans like, you get negative modifer to your Performance, while if it is the same it gets a +0.

    The bands fame is a combination of the bands rank, with the average fame score. People with a higher fame score are seen as the band's front man, and gets more fans. For this, the vocalist gets bonus when considering who the band front man is. Having consistantly too much more popularity and fans than the rest of the band will lead to a loss of harmony and cohesion. Lose all cohesion/harmony, the bands breaks up, end of game.
    >> Anonymous 11/20/10(Sat)17:33 No.12869374
    I like this. Being able to play multiple kinds of music, instead of being stranded in a single genre, something that could prove fatal in certain places (an electronica user in the middle of a den of metalheads, or even worse, before the throne of Odin? lol que)
    >> Anonymous 11/20/10(Sat)17:34 No.12869383
    possibly, but make sure that you don't base how you play your music off of those. thats what style is for now
    >> Anonymous 11/20/10(Sat)17:36 No.12869417
    How about style just gives you bonus for playing your specialty? That way you can try different genres, but do really good at what you know. Makes sense, because while Gene Simmons might be awesome overall at music and can play it, he'd probably be better at Metal than grunge
    >> Anonymous 11/20/10(Sat)17:37 No.12869434
    >Royksopp playing in front of Odin.

    What would be the reverse of this?
    >> Anonymous 11/20/10(Sat)17:39 No.12869462
    Kiss playing before Friend Computer?
    >> Anonymous 11/20/10(Sat)17:42 No.12869486
    Creativity would definitely be for alternative rock.

    Nerdcore uses Smart-Ass.

    Also, since Styles seem to be something akin to magic schools, there should be a specific kind of music style that is frowned upon by mostly everyone and uses a method of playing that simply does away at the rules (two primary stats, two substats, the same stat times modifier), for use of BBEGs and "evil" PCs only.
    >> Anonymous 11/20/10(Sat)17:45 No.12869517
    >forbidden music style

    >> Anonymous 11/20/10(Sat)17:47 No.12869551
    >Lip Sync
    >Bitch Fight
    >> Anonymous 11/20/10(Sat)17:50 No.12869586
    You arrive at the throne in shackles, captured by the mastermind. You hear her laugh and as you raise your head, your mind wracks. How could it be? How can someone who sings such drivel defeat you?

    How can Kylie Minogue sit there, mocking you? You sigh, this can't get any worse. Oh dear lord. You see the strings. The one controlling the mastermind. the real king behind the shadows.
    Simon Cowell.
    >> Anonymous 11/20/10(Sat)17:54 No.12869626
    So, for an example check lets use Asus.

    Asus is trying to get a gig at a local bar from some asshole who only wants popular bands. His opts to use charm the man, rolling a d12 and getting a 6. The bar ownder is a ansshole, which gives a -1 modfier to the target number. Since his combined stat for this check is 9, he beat the target number by 2 (9-1=8, and he rolled a 6), he manages to not only get a set lidt, Asus manages to secure a good time to play.

    I see check working like DH, where you have to roll under your target number. You normally don't have to beat a DC, but hard tasks incur a penalty. Likewise, by beating the TN by a certain amount, you get a bonus like degrees of success.
    >> Anonymous 11/20/10(Sat)17:55 No.12869639

    I'm actually not sure which is more screwed, Kiss or Royksopp.
    >> Anonymous 11/20/10(Sat)18:02 No.12869699
    I like this. So what classes would we have? Would they even have a real effect?
    >> Anonymous 11/20/10(Sat)18:10 No.12869806
    Probably get a bonus for certain things. Vocalist get +1 to fame, while Drummers can use anything as an instrument
    >> Anonymous 11/20/10(Sat)18:38 No.12870176
    Maybe each class gets one little perk that isn't otherwise covered by stats. Something like giving drummers the ability to lose less XP or whatever when they die and are replaced by a new character.
    >> Anonymous 11/20/10(Sat)18:39 No.12870199
    I see what you did there.
    >> Anonymous 11/20/10(Sat)18:42 No.12870237
         File1290296521.jpg-(10 KB, 204x247, keytar.jpg)
    10 KB
    Do I have to multiclass to play keytar?
    >> Anonymous 11/20/10(Sat)18:48 No.12870306
    How the hell is this off the front page? Get back up there!
    (In other words, I have nothing to add, but really want to see this go somewhere)
    >> Anonymous 11/20/10(Sat)18:51 No.12870353
    Alreadsy been archived.

    So, what classes should we have? Guitar, Bass, Drummer, and Vocalist, obviously. How about a pianist? Could hay keytars be used by both pianists and guitarists
    >> Anonymous 11/20/10(Sat)18:52 No.12870364
    This is actually an important point. A lot of people do multiclass, especially vocalists. Maybe it would be better if instead of set classes there were just point-buy characters and certain roles that can be filled when the band is playing in "combat" together. So you could have guitar/vocalists, drummer/vocalists, keytarists, drum and bass bands, or even (gasp) ska bands.
    >> Anonymous 11/20/10(Sat)18:53 No.12870375
    Somebody's never heard of autosage.
    >> Anonymous 11/20/10(Sat)19:00 No.12870441
    I'm not really a fan of class systems in the first place. Could we just go with a point buy system for instrument skill, and then apply bonuses related to them at milestone numbers? L5R-style. If we limit the number of available points, it should leave going with multiple instruments a viable option while still significantly rewarding specialization with something more than just a higher target number.
    >> Anonymous 11/20/10(Sat)19:00 No.12870442
         File1290297617.jpg-(11 KB, 229x218, ska.jpg)
    11 KB
    Playing in a band with a brass section or DJ is the equivalent of playing an evil campaign.
    >> Anonymous 11/20/10(Sat)19:24 No.12870785

    Dull. Should be roll over, because being the biggest is the whole point.
    I do think there should be able to push your dice roll . . . to 11. Maybe spend some Fonzitude?


    Autotune as a pop primary stat?
    >> Anonymous 11/20/10(Sat)19:41 No.12871024
    While I agree that this would fit the theme, we already have a semi working system
    >> Anonymous 11/20/10(Sat)21:00 No.12872016
    >> Anonymous 11/20/10(Sat)22:21 No.12872937
    Well, if the stats define how well you play what would be the point of these various positions other than arbitrary fluff. For example what do i get for choosing to be a vocalist over say a drummer, if we go down the brutal legend path it would be easy to assign magic style effects to each instrument.
    >> Anonymous 11/20/10(Sat)23:16 No.12873520
    I think we need to get the skill "Hair". It will be the ability to set ridiculous trends.

    A Hair master could rub his butt on a hobo and the next week half of America would be doing it.
    >> Anonymous 11/20/10(Sat)23:52 No.12873814
    How about skill in different instruments are based off combos of Rock n' Roll and secondary stats? For example:

    >Rock + Smooth = Vocals
    >Rock + Metal = Guitar/Bass
    >Rock + Smartass = Keytar/Piano etc
    >Rock + Creativity = Drums

    >Rock +
    >> Anonymous 11/21/10(Sun)00:00 No.12873890
    RM (Rock Master) can provide rulings on weirder instruments. So now we have...

    >d12 system | Stats go up to 5, skills are combos of PS and SS, +1 from items, roll under your skill. 12 always fails.
    >Rock n' Roll
    >> Anonymous 11/21/10(Sun)00:06 No.12873939
    >>12873890 and...

    >d12 system | Stats go up to 5, skills are combos of PS and SS, +1 from items, roll under your skill. 12 always fails.
    >Rock n' Roll

    >Combos of RnR and SS's are skill in different instruments. Fonziness is used for buying rerolls. Style pertains to styles of music. Wealth and Power go up as character progresses.
    >Char creation is 2 pools of 12 for PS's and SS's.
    >> OP 11/21/10(Sun)00:17 No.12874053
    This works. Now, how would a basic campaign go? Also, what happens when you gain experience?

    I suggest when leveling up, you gain a bonus to one of your stats. for obvious reason, this should take a long time.

    Perhaps we lower starting energy pool
    >> Anonymous 11/21/10(Sun)00:19 No.12874071
    You want to go to 11. The closer you are to the target number, the better. If you roll a 12 you have "Rocked Too Hard!" It has the same effects as a critical fail.

    "You've ROCKED TOO HARD! Your guitar bursts into flames!"
    "You've ROCKED TOO HARD! Danger of heroine overdose -- you've thrown the television through the hotel window, roll your addiction!"
    "You've ROCKED TOO HARD! Her pelvis is shattered!"
    >> Anonymous 11/21/10(Sun)00:23 No.12874103
    This. By getting an 11, you get more degrees of success, and more bonuses
    >> Anonymous 11/21/10(Sun)00:27 No.12874144
    Blackjack rolling, I like it.
    >> Titanium Man 11/21/10(Sun)00:31 No.12874176
    ...am I reading a fucking Guitar Hero RPG?

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]