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    10 KB MECHWARRIOR QUEST PT. 4 THREAD 2 Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)02:26 No.12651509  
    Continuing from >>12634050

    Jussi's Coolfaces are finally ready for the final charge into the Blakist Nuke-Bunker.

    >> Commander Stichiza 11/02/10(Tue)02:27 No.12651519
    FUCK YEAH. Shoot us a map, and lets deploy.
    >> Servant of the Emperor 11/02/10(Tue)02:29 No.12651543
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    Sound The Horn, CHARGE
    >> Anonymous 11/02/10(Tue)02:30 No.12651554
    I sure hope those dropships don't notice us...
    >> Anonymous 11/02/10(Tue)02:31 No.12651566
    >> Commander Stichiza 11/02/10(Tue)02:32 No.12651572
    Cain's got them under control. Or so i was told.
    >> Anonymous 11/02/10(Tue)02:35 No.12651601
    Well then I hope they've taken care of both of them by the time we get there. It only takes one with their weapons still active and in enemy hands to do us in. I'm sorry for being a downer, just, maybe we should call ahead to make sure that both of them are down first. If one of them is still operational, we can go around the disabled one and use it as cover.
    >> Anonymous 11/02/10(Tue)02:36 No.12651604
    Rr at least he will have them under control in short order.
    >> Anonymous 11/02/10(Tue)02:36 No.12651606
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    Many enemies with superior eqipment, numbers, and the firey painful fate of everyone present at stake?

    Let's do this.
    >> Anonymous 11/02/10(Tue)02:42 No.12651647
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    in the words of specter "the fiercer the foe, the sweeter the salvage"
    >> Commander Stichiza 11/02/10(Tue)02:44 No.12651665
    Praise be to Specter Lance.
    >> Anonymous 11/02/10(Tue)02:45 No.12651676

    too bad 4 mercs sucked the proverbial gigantic hairy one.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)02:46 No.12651680
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    As you approach the dig site, you realize a single ridgeline is all that stands between you and the Blakist mercenary command lance overseeing the bunker itself. On the shortwave band, you can pick up a transmission.

    "Damn it, hurry it up!"

    "We've got the doors open! Just buy us time to load the loot onto the flatbeds!"

    Deployment orders, fa/tg/uys?
    >> Anonymous 11/02/10(Tue)02:48 No.12651691
    Us and the Luckner at the front, Goblins on the flanks, infantry in the middle and towards the back.
    >> Mr. Sagan 11/02/10(Tue)02:49 No.12651698

    Thought this might be appropriate


    Then AMBUSH!
    >> Commander Stichiza 11/02/10(Tue)02:51 No.12651719
    I want goblins wasting the flatbeds that have no nukes on them, so two on that vector. Our mech, and our armor, are going to try and lure the command lance away from the entrance, so that slade's boys can storm the bunker. if we send the mech over the ridge, then back, we can try to lure off one of the mechs at first, bring him over the ridge for a facefull of armor.

    Any additions anyone?
    >> Anonymous 11/02/10(Tue)02:52 No.12651722

    Us in the center behind the ridge, all vehicles up near the top, ready to run through that low pass in the ridge.
    Infantry monted up in one of the Goblins for fast deployment.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)02:53 No.12651730
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    Slight problem with that....
    >> Anonymous 11/02/10(Tue)02:53 No.12651734

    These two together.
    >> Anonymous 11/02/10(Tue)02:53 No.12651735
    I like though if only one pops over let us try to kill it before it can tell its buddys whats about to happen
    >> Anonymous 11/02/10(Tue)02:54 No.12651743

    This is gonna suck!
    >> Anonymous 11/02/10(Tue)02:55 No.12651747
    oh shit focus fire on the pillager!
    >> Anonymous 11/02/10(Tue)02:55 No.12651758
    >> Commander Stichiza 11/02/10(Tue)02:56 No.12651759

    Since the marauder was so kind as to show us his ass end, let him have it up the ass from te top half of our forces, the bottom distracting Jihadist Jones.
    >> Anonymous 11/02/10(Tue)02:56 No.12651768
    Remember, people! We don't have to actually beat them! Just hold their attention while Slade's guys get through to the bunker!
    >> Commander Stichiza 11/02/10(Tue)02:58 No.12651781
    I have a nasty feeling he'll trigger if he notices them enter the bunker, but you're correct, have the armor split its fire between Jihadist Jones and the maurauder, and the infantry swarm mau on their way to the bunker.
    >> Anonymous 11/02/10(Tue)02:59 No.12651786
    Yes but we do have to LIVE through this and that pillager is very detrimental to that end.
    >> Anonymous 11/02/10(Tue)03:01 No.12651808
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    >> Anonymous 11/02/10(Tue)03:02 No.12651813

    This isn't bad. Marauder and Pillager are primarily long-ranged bruisers. Have everyone swarm/gank the Pillager ASAP, then deal with the Marader once that's down. then beeline to the bunker.
    >> Mr. Sagan 11/02/10(Tue)03:06 No.12651858

    I vote for bumrushing the Pillager since it's meant for long range. Kneecap it, then get at the Marauder.
    >> Commander Stichiza 11/02/10(Tue)03:08 No.12651870
    I am obviously lacking some vital intel, fuck everything and kill Jihadist Jones.
    >> Servant of the Emperor 11/02/10(Tue)03:08 No.12651873
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    >> Anonymous 11/02/10(Tue)03:12 No.12651907
    well night all I will check in the morning....if we live
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)03:12 No.12651908
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    The opening volley of the battle results in some moderate damage to the Pillager's armor, while Slade's Marauders engage the Blakist forces north of your position. They come across a Warhammer and a Bombardier alongside that Marauder, and begin an attack on the Warhammer. "We're goin' for the legs! We'll engage these guys here while I have Delta Squad press on ahead!" Slade's personally leading the attack on the Warhammer.

    Meanwhile, you have more pressing concerns. Most of your unit engages the Pillager, opening fire, and you end up closing into melee to negate the use of its Gauss Rifles. It uses it's spiked fists to deal some significant damage to your shoulder actuator, before turning to engage the Von Luckner tank.

    "Oh shit! Boss, magnetic field spike! He's loading the gauss! I-" With a pair of dull, but loud, 'thumps', two gauss rounds are pumped into Jacobs' tank, shattering its armor and setting off the engine. "Boss! The engine's gone! I- Oh, SHIT! Bail out! BAIL OUT!"

    The Pillager shows no mercy, and fires a series of lasers into the damaged tank, setting it ablaze and causing it to explode.

    Lt. Jacobs is dead.
    >> Anonymous 11/02/10(Tue)03:13 No.12651913
    Pillager is a heavily armed and armed battlemech. It is meant primarily for long range combat. While it is far from defenseless up close, we stand a better chance now than if we had engaged it from a distance. What everyone is saying is to go and attack it now and prevent it from opening up some distance, for if it does that it will proceed to rain hellfire down at us. Whereas now it's mostly restricted to just normal napalm, as it were.
    >> Anonymous 11/02/10(Tue)03:15 No.12651926
    >> Servant of the Emperor 11/02/10(Tue)03:16 No.12651934
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    Our one potencial Mechwarrior in our Company.
    And bestest friend.

    R-... Re... REVENGE!
    >> Anonymous 11/02/10(Tue)03:16 No.12651938

    >> Commander Stichiza 11/02/10(Tue)03:16 No.12651944
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    "FUUUUUCK YOUUUU!!!" Ram our PPC in his face, and let loose. All currently unengaged units TAKE THIS FUCKER DOWN.
    >> Anonymous 11/02/10(Tue)03:17 No.12651951

    Aaaaand fuck. There goes our AC/20 ace-in-the-hole. Double Fuck.
    >> Anonymous 11/02/10(Tue)03:18 No.12651962

    ...Can we DFA the Pillager?
    >> Anonymous 11/02/10(Tue)03:20 No.12651980
    Thats it time to end this wobie piece of shit!!!
    >> Anonymous 11/02/10(Tue)03:21 No.12651983
    better yet, grab him, blast our jets and piledrive him into the cliff face.

    Or pump all our fire into the cockpit.
    Whatever works.
    >> Anonymous 11/02/10(Tue)03:21 No.12651984
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)03:21 No.12651986
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    Yes you can.
    >> Anonymous 11/02/10(Tue)03:22 No.12651999

    >> Commander Stichiza 11/02/10(Tue)03:24 No.12652008
    Unless DFA stands for Damn Fucking Asshole, you've lost me ._.
    >> Anonymous 11/02/10(Tue)03:26 No.12652024
    death from above
    >> Anonymous 11/02/10(Tue)03:26 No.12652026
    Death From Above

    The act of jumping on top of an enemy 'mech using Jmp Jets, and attempting to crush/penetrate their cockpit/upper torso withthe seer mass of your 'mech.

    Those who do it are generally considered to be batshit insane.
    >> Commander Stichiza 11/02/10(Tue)03:27 No.12652037
    Considering he's a heavy, this isn't going to do all that much....is it..? I'm not very familiar with the mechanics of Btech.
    >> Anonymous 11/02/10(Tue)03:28 No.12652047
    ie, the mushroom stomp, just like the mario bros.
    >> Anonymous 11/02/10(Tue)03:29 No.12652050

    He's an assault. And it can do a surprising amount. We'll just have to wait and see.
    >> Commander Stichiza 11/02/10(Tue)03:32 No.12652072
    >> Anonymous 11/02/10(Tue)03:32 No.12652075
    Unless there's no chance they'll hit us by accident, have our other forces concentrate on the other mechs.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)03:33 No.12652077
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    The DFA was successful. Between the damage from it, the damage from falling and hitting the ground, and the damage from some supporting fire from the rest of your unit, the Pillager has taken some heavy hits and has been knocked prone.

    "Damn it! Get up! Get up, you stupid machine!"

    "Jussi, Slade here! I think we're winning up here, against the rest of his lance! The way's almost clear for Delta Squad to break through!"

    "Jussi, this is Galm Two! Looks like we got a lance of 'Mechs approaching your position from the west! ETA, thirty seconds!"
    >> Anonymous 11/02/10(Tue)03:34 No.12652082


    can you do that while they are prone? I forget.
    >> Anonymous 11/02/10(Tue)03:35 No.12652094


    Killitkillitkillitkillitkillitkillit quickly. We need to reform in time to finish this lance and ounter the next wave.
    >> Commander Stichiza 11/02/10(Tue)03:36 No.12652101
    Coup de grace. Waste the pilot.
    "My name is Ludo Jussi, Mercenary Commander of the Coolfaces, you killed my best friend, PREPARE TO DIE."

    we need backup, or we're going to lose more men, is ANYONE availible? Has the colonel radioed back yet?
    >> Anonymous 11/02/10(Tue)03:38 No.12652119
    enemy: "Killing me won't bring your friend back."

    us: "Ain't that a damn shame."

    >> Anonymous 11/02/10(Tue)03:39 No.12652133

    Headcap with everything if we can.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)03:39 No.12652135
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    The Colonel has NOT reported back to you yet.

    However, the Pillager is back on its feet. Jussi seems the type to just knock it down again, so I took the liberty of ordering a second DFA.
    >> Anonymous 11/02/10(Tue)03:40 No.12652147

    Have the vehicles rush that Bombardier and get within the minimum range of it's LRMs. That should neutralize it nicely.
    >> Anonymous 11/02/10(Tue)03:41 No.12652156

    I'm imagining the Vindicator doing a ton of crazy jump-jet assited Kung Fu right now.
    >> Anonymous 11/02/10(Tue)03:41 No.12652158
    Um, guys? If we kill this guy, or defeat him, and he sees that he's going to loose, he might set off the nukes... Maybe we should back off?
    >> Anonymous 11/02/10(Tue)03:43 No.12652178

    No, killing him quickly is the best option here. Balkists are fucking psycho, they'll set of nukes at the drop of a hat.

    Well, so will the writers, but that's another story.
    >> Anonymous 11/02/10(Tue)03:44 No.12652189
    Hell no we are going to curb stomp this asshole into the ground!
    >> Anonymous 11/02/10(Tue)03:46 No.12652207

    Drawfags. Fucking Now.
    >> Servant of the Emperor 11/02/10(Tue)03:49 No.12652225
    If we can capture the Piliger, it's being call the Jacobs.

    If a new mining town is founder here, it's being called Jacobstown.

    Never forget.
    >> Anonymous 11/02/10(Tue)03:50 No.12652234
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    >> Commander Stichiza 11/02/10(Tue)03:50 No.12652239
    Yes, lets name the mech that murdered him after him. /sarcasm.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)03:50 No.12652241
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    Jussi's attempt at a second DFA is not as successful. Meanwhile, the Bombardier that is hanging back opens up with LRM-20s, aimed at Jussi. One salvo misses, but the other is enough to tear the left arm off of Jussi's Vindicator.

    Meanwhile, the Pillage opens up on your Goblin again, this time causing damage to the turret. "Shit! This is Goblin One, turret is locked into position! I say again, we can no longer rotate our turret! Resuming engagement!"

    "Slade here! Losing some men, but this'll be over with soon enough! Delta Squad is pushing through to the bunker now!"

    The incoming 'Mechs are twenty seconds out.
    >> Anonymous 11/02/10(Tue)03:51 No.12652247
    Alright, fine. But if he triggers the nukes right before his defeat, don't come crying to me.
    >> Anonymous 11/02/10(Tue)03:53 No.12652263

    Fck, once was pushing it. At any rate, we need to get up and start jumping around. Get some PPC and LRM into his face.
    >> Commander Stichiza 11/02/10(Tue)03:55 No.12652282
    We're fucked. That's it. Game over man, game over. we're down an arm,the pillager is free to fire, WHY OP, WHY DID YOU DO IT TWICE, it never works twice, don't you know how awesome stunts work?

    We have NO support. None. Zip. we were mid to light armor and one mech vs an assault lance of veteran mechwarriors. sure, delta might get to the bunker, but once we're dead, he'll just nuke the place once he finds out delta got inside.

    Lets drag ourselves up, and nail this sunnuvabitch with everything we can.
    >> Anonymous 11/02/10(Tue)03:58 No.12652313
    Oh wow, just woke up after yesterday and now F5ING LIKE CRAZY

    Fortunately Gauss has minimum range.
    >> Anonymous 11/02/10(Tue)04:01 No.12652343
    Not minimum enough to save poor Jacobs.....

    Well? Do it AGAIN. Have the rest of our units fire as well. We've got nothing more to loose. Either we kill him or he kills us. Third time's the charm and all that.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)04:05 No.12652383
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    Well, the chips are down, and it looks like things are bad for the Coolfaces right about now.

    Goblin One was just destroyed by the Blakist Marauder(which was subsequently crippled by Slade's men). The Warhammer lies prone once again, and the Pillager just ate a huge storm of weaponsfire that any pilot would have a hard time weathering.

    But, the enemy lance is still oncoming.

    "Jussi, Delta Squad is inside the bunker now! Make or break, boys! Let's do it!"

    Namakara curses over the radio. "Damn it! Second wave is inbound! Get ready people!"

    "Jussi! This is the Colonel! Sit tight, hotshot! Help is on the way!"
    >> Anonymous 11/02/10(Tue)04:07 No.12652403
    Saw that one coming.
    >> Anonymous 11/02/10(Tue)04:07 No.12652406
    >> Anonymous 11/02/10(Tue)04:07 No.12652408
    Oh thanks fuck. Also, damnit, they got one of our tanks. Also double fuck, the Pillager isn't dead yet. SHOOT IT AND DON'T STOP SHOOTING UNTIL IT OR US IS DEAD!
    >> Anonymous 11/02/10(Tue)04:08 No.12652411
    "Colonel! You sweet sonovabitch! Corvatti forces, do not fire on the newcomers, they're allies! Trust me on this!"
    >> Commander Stichiza 11/02/10(Tue)04:11 No.12652447
    This momentary relief almost makes up for the face i just lost more good men.

    "You sure take a long time to decide shit. All units be advised, Colonel is bringing in a bunch of mechs, these are friendlies."
    >> Anonymous 11/02/10(Tue)04:15 No.12652477
    I just had a thought.

    Nukes don't make good salvage, it's not as if anyone's buying them except suicidal pirates and Word of Blakists.


    Shoot that Pillager in the head again.
    >> Anonymous 11/02/10(Tue)04:18 No.12652486

    We can probabl offload them to ComStar, the MRBC or the new Star League (Founded last year, if this is 3059) and claim a hefty bounty for them.
    >> Anonymous 11/02/10(Tue)04:20 No.12652506
    ...So we sell the nukes back to WoB? Starleague sounds good.

    Well, just having them is enough to have Blakists hunting us down, if we take em we'd better be careful. But let's survive first.
    >> Anonymous 11/02/10(Tue)04:22 No.12652523
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    >> Commander Stichiza 11/02/10(Tue)04:24 No.12652538
    We lost men trying to ensure they never went off. I say we disassemble them and sell them as scrap, and dispose of the rest in some deep corner of space. Yes, we lose some money, but we're not trafficking WMD's. We're Mercs, not single mindedly greedy monsters. That said, survival first.
    >> Anonymous 11/02/10(Tue)04:25 No.12652546
    It's okay, Focht will just load them in his Atlas like LRMs and take ont he Wobbies single-handed.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)04:32 No.12652599
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    "This is Goblin Two! The Bombardier's sighting in on us! Heavy damage! We're done here." Thankfully, the tank seems intact, but is too damaged to continue fighting.

    The Colonel's lance begins closing in on the Bombardier. "We'll get this guy off your tank. Your battle-armor seem to have the Warhammer and Marauder covered, and you've got some...personal issues to work out with that Pillager, I think."

    The Pillager MechWarrior is taunting you, laughing over the radio. He decides to ask a question that's been on his mind for a while.

    "You mad?"
    >> Anonymous 11/02/10(Tue)04:34 No.12652613
    Actually yes we are and that is why you shall die.
    >> Anonymous 11/02/10(Tue)04:35 No.12652616
    Keep wailing on him.

    "Yes, I mad."
    >> Commander Stichiza 11/02/10(Tue)04:35 No.12652618
    "Oh. I mad." Everything still functioning, unload it into this bitch. If none of our guns are powerful enough, DFA the fucker.
    >> Anonymous 11/02/10(Tue)04:35 No.12652621

    Facefuck that Pillager. Facefuck him and Sodomize him.
    >> Anonymous 11/02/10(Tue)04:37 No.12652631
    "Says the dude who's entire lance is being ripped apart and is about to die. Don't get me wrong. I might not be the one to kill you. And you might kill me before you go. But today, one of us is going to get you. There's just too many of us, sooner or later you'll take one too many hits and your mech will be unable to continue to fight. And then the others will kill you. It's as simple as that.

    That being said, I really do hope that *I* get the pleasure of killing you, because the fury that I am feeling towards you right now for the death of my men is so intense that it feels like the only way to release it is to rip you out of your mech and beat you over and over again personally until your body stops moving!"
    >> Anonymous 11/02/10(Tue)04:38 No.12652643
    Dude, as a fellow troll you should KNOW raging at trolls is what they want. Just shoot him.
    >> Anonymous 11/02/10(Tue)04:42 No.12652676
    No. What they want is impotent anger that is unable to hurt them. We aren't going to give him that. We're going to give him death. And seriously, try to think if it was you. Your men are dead, your mech is damaged. Do you really think you could keep completely composed?
    >> Anonymous 11/02/10(Tue)04:43 No.12652691
    1: We're mercs.
    2: Firing your guns is is going to hurt him faster than words.
    >> Anonymous 11/02/10(Tue)04:45 No.12652705
    Um.... what does being mercs have to do with it? It doesn't make us inhuman. And I know this is tricky, but, get ready for this, it's actually possible to talk AND shoot him AT THE SAME TIME. Fucking blows your mind, amirite?
    >> Anonymous 11/02/10(Tue)04:46 No.12652709
    While I'm not >>12652676 who ever said we shouldn't be shooting while we speak?
    >> Commander Stichiza 11/02/10(Tue)04:46 No.12652711
    How about we stop arguing and do both? Cursing and blowing his nuts off are not mutually exclusive.
    >> Anonymous 11/02/10(Tue)04:48 No.12652729
    >talk AND shoot him AT THE SAME TIME.
    It's also possible to say "u mad" and arm nukes at the same time. If we were in his position and the enemy goes into a long winded speech it would be a PERFECT time to activate all nukes nearby.
    >> Anonymous 11/02/10(Tue)04:51 No.12652744
    You know what I think that the wobbie may be bluffing on the nuke usage.
    >> Anonymous 11/02/10(Tue)04:51 No.12652745
    He could arm the nukes at any time, it doesn't matter what we say. And again. We can do your shooting thing to stop him AND talk at the same time. I know this must be difficult, but it means that both things can happen. Together. Simultaneously.
    >> Anonymous 11/02/10(Tue)04:53 No.12652755
    Because the look on his face when he tries to activate the nukes and they've already been disarmed IS a perfect retaliatory "yes I mad but why are thou mad?"
    >> Anonymous 11/02/10(Tue)04:54 No.12652764
    ....now you're just switching arguments completely. Whatever, I'm done. You "win", for whatever it's worth.
    >> Commander Stichiza 11/02/10(Tue)05:04 No.12652812
    Yo, OP, you still here? We shoot the Pillager :O
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)05:04 No.12652814
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    The Pillager turns, and tries to retreat back up the ridge, but some earlier damage from the battle fucks him over: Hip actuator damage caused by your PPC. He falls prone, and turns himself onto his back, facing you.

    You promptly prepare to fire all of your weapons into the 'Mech while he's down. The Pillager does the same to you, hitting your 'Mech across the body in various locations.

    "I commit my life to the Word of Blake!"

    Luckily, your Condor and Namakara's Infantry finish the job, breaching the head armor and killing the monster once and for all. "No! Damn it! No! I'm not supposed to die this way! I am immortal!" As he's exposed to Hellhole's atmosphere, the Blakist dies screaming and choking.

    Victory music? Victory music. http://www.youtube.com/watch?v=PvH5uBpzXX0
    >> Anonymous 11/02/10(Tue)05:07 No.12652836
    >> Commander Stichiza 11/02/10(Tue)05:08 No.12652839
    We take a moment to wallow in sadistic delight as he suffocates and dies...."That...Was for Jacobs."

    general frequency, if you will op.

    "Attention Mercenary forces, This is Ludo Jussi, Your commander is dead. power down and surrender."
    >> Anonymous 11/02/10(Tue)05:09 No.12652845
    Huh. I really expected him to blow us all up. Either he couldn't make good on his threats or Delta Team already disabled the nukes. Either way, at least we're alive.

    And the Pillager isn't annihilated! Salvage! Tsk, and you sid you didn't want us to have an Assault mech OP.
    >> Commander Stichiza 11/02/10(Tue)05:10 No.12652851
    Our one candidate for mechwarrior is in fifty pieces inside a tank that is in fifty more pieces. fat lot of good it does us right now, as piloting that thing ourselves falls under the category of "Too Soon"
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)05:12 No.12652857
    Hey, you lost two tanks getting it.

    "To hell with this! I'm bugging out for the Dropships!"

    "Oh, no you don't!"

    The remnants of the Blakist mercenary force begin to bicker and scatter, some heading for the dropships and getting gunned down, others for the mining camps and getting gunned down. Three or four stand down and surrender.
    >> Anonymous 11/02/10(Tue)05:13 No.12652863
    not quite we still have the two we captured earlier assuming that they are still alive.
    >> Commander Stichiza 11/02/10(Tue)05:15 No.12652874
    "Slade...Status on the nukes?"
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)05:16 No.12652880
    "Scorch, status?"

    "Working on it, boss! Now was it red-red-green, or red-green-red..."

    "Uh, that's a negative. Not disarmed yet."
    >> Anonymous 11/02/10(Tue)05:18 No.12652889
    We can sell it. Or keep it until we get a person who can pilot it to join up with us.

    Indeed. And we lost Jacobs. And the other two crew members of the Luckner, I assume. There will be time for mourning when all this is done and we're certain that the enemy mercs are finished and the nukes aren't a danger.

    We'd better get hazard pay for this. I don't think nukes were in our contract.
    >> Commander Stichiza 11/02/10(Tue)05:21 No.12652897
    "We're still in hot water people..." ( But why didn't he do it..) "Nakamara...go see what's left of Jacobs."
    >> Anonymous 11/02/10(Tue)05:23 No.12652911
    Like I said in >>12652744 he may have been bluffing to make sure that those under him remained loyal.
    >> Anonymous 11/02/10(Tue)05:23 No.12652915
    Uh, I have a loophole in our contract we can exploit. Corvatti's gotta pay all battlefield repair expenses.

    Hinthint, we have a DAMAGED Pillager. We also have a DAMAGED Ostscout and a DAMAGED Firestarter.
    >> Anonymous 11/02/10(Tue)05:25 No.12652919
    ........somehow I don't think it's going to be that easy, but if it is....... *drools*
    >> Anonymous 11/02/10(Tue)05:26 No.12652923
    I love this and you for it
    >> Anonymous 11/02/10(Tue)05:29 No.12652941
    Oh! Oh! Don't forget the Crab and Assassin we picked up earlier!
    >> Anonymous 11/02/10(Tue)05:30 No.12652944
    I'd shrug, but whatever. Guy's dead.

    Get the Colonel on the line.
    "Colonel. You saved our bacon at the end there, you have my thanks. We should be able to tidy up here, you'd better fall back before anyone on our side gets the wrong idea and tries to engage you."

    Any more immediate threats, or can we go over casualty lists?
    >> Commander Stichiza 11/02/10(Tue)05:31 No.12652948
    "hey Cain, if you have anyone trained to disarm nukes, i think Scorch could use a few hands down in the bunker."

    "Also, Colonel, thanks for helping out. When i'm in a more fit state of mind, we can work out a new agreement for you and your people."
    >> Anonymous 11/02/10(Tue)05:33 No.12652956
    Alternatively he dropped the remote and the cockpit breached while he was grabbing at it. Or he had a minor seizure. Or whatever.
    "Namakara, see if that bastard had any comms device in there, anything that says 'NUKE ARMED' or something."
    >> Anonymous 11/02/10(Tue)05:34 No.12652961
    also true.
    >> Commander Stichiza 11/02/10(Tue)05:34 No.12652967
    We can ask Slade to check that...Namakara's retrieving one of our own.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)05:36 No.12652970
    Casualty List
    >Lt. Jacobs, Von Luckner Tank, KIA, tank destroyed
    >Goblin One, Goblin Infantry Support Vehicle, KIA, tank destroyed
    >Multiple casualties among Slade's Marauders

    "Not so fast, kid. I want my Dropships. That's actually why I'm here. But, glad I could help. It's very rewarding to be a good neighbor, these days."
    >> Anonymous 11/02/10(Tue)05:37 No.12652977
    Think Slade will be willing to part with some of that nuke salvage, seeing as we covered for him? Hope he's broly enough for that. Then again, they might just have saved all our asses.
    >> Commander Stichiza 11/02/10(Tue)05:40 No.12652986
    Hey OP, if after our contract was up, we contacted corvatti and recommended the neighbors as future security forces, think corvatti would go for that kind of deal, and would it protect them from their piratey pasts? Obviously this rock needs security, and will, even after we leave after seven months are up.
    >> Anonymous 11/02/10(Tue)05:42 No.12652997
    >I want my dropships

    Ah hell nah. This might get ugly real quick.

    "Uhh... Say again, Colonel, I thought the plan was for you to wait for your own dropship to get back."
    >> Anonymous 11/02/10(Tue)05:45 No.12653005

    I'm pretty sure we did offer him one of these guys' dropships earlier on, before we even knew they had two of em.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)05:48 No.12653017
    You did, actually.

    "Ah, crap. And in all the excitement, I was hoping you'd have forgotten." The Colonel sounds a little bitter about that. "No, really, Jussi. We're gonna need a second Dropship to move everything off-planet. We simply have too many people down there. If we get a second Dropship, we can move everything and everyone off-planet in a single trip and be gone before Corvatti gets here with more miners. We'll...do something legitimate from now on."

    Corvatti wouldn't exactly take a bunch of pirates for security at face-value. "Oh, sure, pirates. We'll hire local PIRATES for security. Great idea. Here, see this contract?" RIP
    >> Anonymous 11/02/10(Tue)05:49 No.12653021
    That we did not sure how much Cain's Claws are gonna like this though.
    >> Anonymous 11/02/10(Tue)05:50 No.12653024
    One guy mentioned it but it wasn't ever brought up again.

    Besides, we don't have ANY dropships, they're currently in control of Slade's team and I dunno about the other one. Slade might be a cool guy and all but giving up rightfully taken salvage to a bunch of pirates who just showed up after we took a beating because another merc commander said "yeah, hand it over"?

    Who's currently in control of the dropships, anyway? Can Namakura take one of them? We're asking a lot of him, I know.
    >> Anonymous 11/02/10(Tue)05:50 No.12653025
    They're a sixteen-man unit with nothing but scout power armor.

    What are they going to do with TWO Union-class Dropships?
    >> Anonymous 11/02/10(Tue)05:52 No.12653032

    ...what if we rent one of the Dropships from them for a bit?
    >> Commander Stichiza 11/02/10(Tue)05:54 No.12653038
    "Well...We may have a problem with Cain, seeing as he's the one who seized the dropships..I'm sure we can come to some accord. And Colonel, if you or your boys ever decide to make a living as a Merc, as a company or as individual pilots, look us up, its not the best job, but it pays the bills. Usually."
    >> Anonymous 11/02/10(Tue)05:55 No.12653043
    If we can't get control of a dropship to simply give to them, let's bargain.
    "Is getting your people offworld for now ok, Colonel? I.. I don't think I can pry the dropships from Claws Company, but I can probably bargain a free ride offplanet from them."

    (If we CAN nab a dropship we should be able to give them a free ride anyway, if they don't choose to press the issue)
    >> Anonymous 11/02/10(Tue)05:55 No.12653047

    Brilliance. Need to work out a detailed lease contract including terms of return, though.
    >> Anonymous 11/02/10(Tue)05:56 No.12653052
    Sell them and retire while laughing all the way to the bank? It's what I do if I only had 16 men to split two dropships worth of salvage by.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)05:58 No.12653066
    "Fine by me. From that point, we can probably pay our way to Outreach. We'll set ourselves up, and start fresh."

    This anon actually makes a very good point. Unless Cain intends to sell the Dropships outright, they have almost literally no reason to hang onto either one.
    >> Anonymous 11/02/10(Tue)06:03 No.12653078

    Having or own droppy would be awesome if we can wangle it, but I shudder to think what we'd have to give up to get one.

    BTW, OP, can we claim the Bombardier Colonel's forces splashed, or are they going to nab it?
    >> Commander Stichiza 11/02/10(Tue)06:04 No.12653083
    Might as well get on the horn with Cain then. "Hey, Cain, think we could take those dropships off your hands? my company doesn't actually have any, and we recently came into a nice bunch of mechs"

    If anyone's got a better diplomacy skill than i do right now, correct me, i think i'm slipping due to it being 3 am.
    >> Anonymous 11/02/10(Tue)06:05 No.12653087
    (So, CAN we seize a dropship from Blakists, or did the Claws get both of them?)

    "Allright, you've got my word that I'll get Cain to let you hitch a ride on out of here. Let's mop up the rest of them first. There's still a battle going on, you know."

    Don't actively engage, but if there's any more mechs that are kicking up a fuss help out at long range. Do we still have the PPC, or was that destroyed?
    >> Anonymous 11/02/10(Tue)06:08 No.12653099
    No, don't ask them yet. Wait until AFTER the battle, and the shooting's stopped. We don't want the other mercs turning on us when we've just lost everyone but us, pretty much, and the colonel is going to want to protect his own.
    >> Anonymous 11/02/10(Tue)06:08 No.12653101
    Oh boy, that Pillager was a hair-raiser. You have a good sense of drama, OP. Between the desperate battle royal, Jacobs' death, approaching enemy reinforcements, and nuclear devices under the lance's very feet, I think I sort of forgot to breathe for a few minutes while reading.

    Still, to the victor go the spoils. I think we're pretty settled on our new ride. Hell, after all necessary repairs, sale, hiring and cannibalizing, we're propably up to a full lance and with assets left over for appropriate vehicle support. Shit's only getting started. And think of the reputation we just made for ourselves. Breakthrough assault against a nuke-toting wobbie lance with only one old and clunky medium battlemech on our side.

    Say, which version was our Vindy? Stock?
    >> Anonymous 11/02/10(Tue)06:09 No.12653103

    For a fair trade in whatever is wanted, of corse. No misunderstandings like at the start again, please.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)06:10 No.12653109
    The Bombardier was actually detonated. Internal ammo explosion set off all the LRMs.

    Crazy, huh?

    "Uh, well, y'know, I was...plannin' to sell 'em. I mean, this is practically a flying ball of retirement money. I'm afraid I'll need to pass on your request for charity, but, if you need a lift for your pirate buddies, I'll let aboard, free of charge. No further than one jump, though."

    The Claws got both Dropships, sadly.
    >> Anonymous 11/02/10(Tue)06:10 No.12653110

    3L. Minor upgrades over stock, comes out a hell of a lot better.
    >> Anonymous 11/02/10(Tue)06:11 No.12653113
    its the VND-3L
    >> Anonymous 11/02/10(Tue)06:11 No.12653115

    Sounds like the best we'll get. Does Colonel acquiese of this course of action?
    >> Commander Stichiza 11/02/10(Tue)06:12 No.12653117
    I'm gonna get outa here, hope i don't miss jacobs' funeral.

    When do you normally run these, OP? Any particular schedule?
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)06:14 No.12653121
    >Any particular schedule

    I tend to run them around the weekend.

    Failing that, whenever I have time. On average, two or three days a week.
    >> Anonymous 11/02/10(Tue)06:14 No.12653125
    Okay, so assumign no more fighting it looks like we've pulled from this campaign:

    3Z Pillager

    This is an awesome haul. Maybe sell the shitty Assassin and Ostscout to boost or cash reserves or buy more vehicles & infantry.

    After we've exploited Corvatti to repair everything thanks to that aforementioned contract repair loophole, of course.
    >> Anonymous 11/02/10(Tue)06:15 No.12653127
    "That'll do, Cain, can't ask for any more than that."

    "Well, I COULD, but that'd be downright unfriendly, heh."

    We need more friends. We seem to be losing them too fast ;_;

    Anyway OP! Is the fighting wrapped up? Call in the other mercs, see if they're ok or if they're still engaged.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)06:16 No.12653129
    "Better than nothing, right? I'll take it."

    "Shellcracker One, here. All designated targets have been destroyed. Hellhole's our's."

    "Best fight I've had in a while." The Frenzy Company commander laughs over the radio.
    >> Anonymous 11/02/10(Tue)06:21 No.12653145
    Hows everyone else doing?
    >> Anonymous 11/02/10(Tue)06:24 No.12653157
    >"Best fight I've had in a while."
    Well thank fuck for that.


    "Slade? Got the nukes and the bunker under control? Any sign of the miners left?"

    "Any wounded, Namakara? And any captive enemy pilots?"

    "Apart from that, let's pack this in, people."
    >> Anonymous 11/02/10(Tue)06:25 No.12653159
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    Call for salvage and barter-time, and direct a call to base. Tell the wardogs to roll out the kegs and break out the beef from the freezer, there's going to be a victory party slash mercenary funeral service tonight.

    Also, we need to meet up with our Corvatti liaison about what happened down here, and what will happen to the nukes from here on out. But before that, we need to have a huddle with the "mercenary council" over what to do. And, also, take inventory and assign a hefty around-the-clock guard around the nuke bunker. Make sure none are missing, and no more GO missing.

    Also, more Coolface Command Vindicator.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)06:27 No.12653164
    Well, let's see.

    >Argyle's Armored Guerillas: Three tanks down, extensive damage to the rest of them. Argyle's tactical genius proved useful.
    >Revenants: One 'Mech left standing.
    >Frenzy Company: No losses, high kill count.
    >Wardogs: Were on 'guard duty' back at the camp in the event the Blakists broke through and came after your support personnel. Saw no action.
    >Cain's Claws: Sitting prettier than anyone else, at this point, with no casualties and two Dropships for salvage.
    >Phalanx: Lost both their 'Mechs, and all of their infantry. Two tanks are all that's left of the outfit.
    >Dead Sky: Unharmed, but not exactly going to be getting rich off salvage.
    >Shellcrackers: Two 'Mechs down, and lost both of their tanks. High kill count.
    >Slade's Marauders: Heavy casualties incurred fighting the Blakist command lance. Down to about half strength.
    >> Anonymous 11/02/10(Tue)06:30 No.12653172
    >Frenzy Company: No losses, high kill count.
    These fuckers are scary. Really. AC20-scary.

    Then again, we didn't do half bad. What did we bag in total during this campaign? 7 mechs?
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)06:33 No.12653179
    "Miners look OK. What's left of 'em. Scorch is disarming the nukes. Holy fuck, but there's a ton of 'em. Thirty, forty warheads, easy. Either way, bunker's our's."

    "Namakara, here. Sweeping for survivors, sir. So far, nothing."
    >> Anonymous 11/02/10(Tue)06:36 No.12653188

    Considering the Retardedly-heavy opposition encountered, and the ohfucknukes factor limiting our options, i'd say that this was a pretty good outcome, considering. Should be enough salvage to go around, and we nabbed everyone enough pay and repairs to cover losses.

    All in all, a good outcome. Apart from losing our pal. He'll be hard to replace, if at all.

    Also, we shodl look into hiring the Mercs we defeated/captured. Especially the English guy, even if we have to pay for cybernetics. The sheer skilla nd balls it takes to stand up a 'mech one-legged is enough to give a Clanner pause.
    >> Anonymous 11/02/10(Tue)06:38 No.12653194
    >Frenzy Company: No losses, high kill count
    Dem frenzys, dem fuckin' frenzies
    Out of the rest of them, did any of the teams lose their commanders? We could do with some additions, especially if the pilots got out alive of those mechs.

    Apart from that, do >>12653159 for hauling stuff back to base, beer rounds and guarding the nukes. We should go meet the Colonel in person and raise a glass to Jacobs.
    >> Anonymous 11/02/10(Tue)06:39 No.12653199

    And to the Men he lost. No harm in beign conciliatory.
    >> Anonymous 11/02/10(Tue)06:44 No.12653233
    Also, u DFA'd? is awesome.

    >captcha: artillery. sistolas
    >> Anonymous 11/02/10(Tue)06:50 No.12653268
    3L? ERPPC, medpulse, LRM-5, double heatsinks? Sheesh, I'm almost tempted to suggest keeping with the Vindie and giving the pillager to a new wingman. But still, a 100-tonner is a 100-tonner...

    I wonder, though. Maybe we should set up a salvage barter market meeting with the other outfits after the dust clears and we've managed to stitch our wounds, bury our dead and haul our loot to base. The less useful loot we've made this far could go for a number of things more useful for the Coolfaces in its' current state.
    >> Anonymous 11/02/10(Tue)06:52 No.12653274
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    Ohshi- how did I not have the presence of mind to add that text?

    Here, new and improved.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)06:53 No.12653279
    Well, I need to be hitting the hay, all. We'll have to do all that at some later point.

    Someone archive the thread, would you kindly?
    >> Anonymous 11/02/10(Tue)06:54 No.12653285
    Yeah, we can't run a proper lance with one assault, a medium and lights. We might just want to barter the Pillager for several mechs.

    But I'm waiting for the after party first.
    >> Anonymous 11/02/10(Tue)07:02 No.12653316
    Allright, thanks for the quest. Have a good sleep and hope the tooth thing isn't too bad. Archiving now...
    >> Anonymous 11/02/10(Tue)07:11 No.12653354
    Yeah, thanks a bundle, OP. This quest is solid gold.
    >> Anonymous 11/02/10(Tue)07:17 No.12653383
    Agree. The coolfaces on the mechs make it even better.
    >> Anonymous 11/02/10(Tue)11:42 No.12654652
    u dfa'd?
    >> The Pole 11/02/10(Tue)14:05 No.12655692
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    Lt. Jacobs lived life on his own terms and died doing it.

    To all of those he left behind, Lt. Jacobs will forever be frozen in their memories.

    They will recall the energetic child who was described as being more animated than the Cartoon Network's "Adam Steiner". They will recall the thrill-seeker, the guy who liked to ride motorcycles, fast. The guy who loved to joke. The guy whose devotion to his comrades could not be measured.

    To his daughter, 9-year-old Brynn, he will live only in the memories of others. Her father may not be physically present, but he will be there in spirit, handed down moments at a time to Brynn by those who loved Mr. Jacobs.

    His wife, Courtney, asked him once to write a letter to Brynn, something that could be put away should he not return. Mr. Jacobs told his wife not to worry about it, that wasn't going to happen. He was young and tough and smart and had that sense of invincibility that comes with youth and confidence.

    He was a thrill-seeker. He put this quote in his Academy-school yearbook: "If you want to be able to experience the ultimate thrill, you have to be willing to pay the ultimate price."

    Prophetic words.

    Mr. Jacobs was doing what he wanted to do with his life when he was killed last Sunday on Hellhole. His unit was ambushed on the Diyala Ridge by a W.O.B. "Pillager". Jacobs and two other soldiers, Spc. Chad Groepper, and Spc. Pilla were killed.

    Mr. Jacobs was 31.
    >> The Pole 11/02/10(Tue)14:07 No.12655705
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    His biography may be slim, only spending slightly more than three decades among the living, but he lived a lot of life in his time here. He loved life. He loved Courtney. He loved Brynn.

    And he loved the guys he served with.

    His brothers.

    They had a special bond. They witnessed the horror first-hand. They witnessed the worst inhumanity you can imagine. They also witnessed the best humanity, evidenced by the story of Mr. Jacobs saving the life of the men under his command.

    When men die at war, the word "hero" gets thrown around a lot.

    Mr. Jacobs was a hero, to be sure. He died so others could live. There is nothing more heroic.

    But he was also just a man. A husband. A father. A son.

    And no matter what you think about his "job", its purpose or lack thereof, its execution or lack thereof, its conclusion or lack thereof, you have to respect Mr. Jacobs's service and sacrifice.

    "Now . . . it kind of leaves a hole in your heart," said his Merc. commander Ludo Jessi.

    For now, and forever.
    >> Anonymous 11/02/10(Tue)14:12 No.12655740
    So I was thinking of what we could send the widow to compensate her for the loss of her dearly beloved husband, and need to ask, how many C-Bills does it take to send a nuke by mail?
    >> Servant of the Emperor 11/02/10(Tue)14:14 No.12655756
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    That was beautiful man.

    Now, as we have a few mechs we could potentially trade for, and some of the other lances mechs are down (but maybe not destroyed) Trading and bartering is of course an option.
    Phalanx Really got hit pretty bad, and if they end up disbanding, we might see if their two Mechwarriors survived
    The Revenants are also an option with only one mech standing.

    And lets not forget Destroyed Mechs, with perhaps salvageable Arms, legs, and lasers. Sure ammunition might go off going through to damage the guns, but Lasers have no ammo.
    >> Anonymous 11/02/10(Tue)14:19 No.12655787
    We need to see if we lost any commanders and if we can snap up their forces.
    >Argyle's Armored Guerillas: 2 tanks lost
    3/4 of them are ok, they got salvage.
    >Revenants: One 'Mech left standing.
    Down to 1/5th force, ask to incorporate.
    >Frenzy Company: No losses, high kill count.
    Crazy motherfuckers, smile and get them to pass a drink round.
    >Wardogs: Guard Duty
    No risk, no glory. No rights to salvage.
    >Cain's Claws: No casualties and two Dropships for salvage.
    Eh. If they can take two dropships from Blakists and disarm nukes they probably deserve it.. we’re getting a free ride out of them anyway.
    >Phalanx: Two tanks left
    Less than half force, see if they won’t join up.
    >Dead Sky: Unharmed, no salvage, did a lot of recon
    Try and persuade Slade’s guys to hand over a nuke to them. They deserve it for all the scouting they did.
    >Shellcrackers: Two 'Mechs down, and lost both of their tanks. High kill count.
    They’re good. 2/3rds of a force left, got salvage.
    >Slade's Marauders: Heavy casualties incurred fighting the Blakist command lance. Down to about half strength.
    Tricky. We might be able to claim having protected them from the enemy to allow them to break through to the bunker but we’re already getting salvage from the mechs we toasted and they did get the nukes under control.

    What I want to know is exactly HOW many nukes we can salvage out of that bunker there, and how much they are each.

    The only other thing to remember is if the the Revenants and the Phalanxes disband and are incorporated, we get their destroyed or salvagable mechs as well as their still operational ones. But then they could just take the salvage and sell it to retire.

    I really want to know how big that bunker was, what exactly Jacobs died to stop the Wobbies getting their hands on.
    >> The Pole 11/02/10(Tue)14:25 No.12655830
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    When our beloved Op comes back, we need to have a serious meeting, funeral, and celebration. All in all we command no one besides our brothers in arms, we shall offer to everyone and anyone the opportunity to sign on when each of our respective terms are carried out. Phalanx and Revenants should be respected for their sacrifice and that means not harping them to join under us...let them serve their 7 months and let them decide what they want to do next. We need to as of right now, do a role call, count our dead, call our techs for salvage opperations, our medics for our wounded, and for the scant few miners exploited by the Wobbies. God willing, the Word of Blake have made a powerful enemy today. So says Ludo Jessi
    >> Servant of the Emperor 11/02/10(Tue)14:25 No.12655831
    And dont forget.
    Sure we get all these mechs, and we may get even more in a merger.

    But we need to have Pilots, for them, and any tanks we might buy.
    >> Servant of the Emperor 11/02/10(Tue)14:27 No.12655848
    There's an idea. If we can work with the Revs and the Phalanxes before hand, agree on a merger, and let the whole contract fill out, They'll have another 700,000 to bring to the table. Because the Corvii might not pay us both if we've joined into one mid service.
    >> The Pole 11/02/10(Tue)14:27 No.12655852
    Mechs are replaceable pilots are not, Jacobs was all we had, drummed out no less, I'd trust him with my back in a mech
    >> The Pole 11/02/10(Tue)14:48 No.12656044
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    memo to self dont dfa twice...
    >> Eulogy time Anonymous 11/02/10(Tue)14:56 No.12656114
    God bless you and your family during this very difficult time. Your son was a blessing to all who knew him especially the men he led. God bless you all.
    >> Commander Stichiza 11/02/10(Tue)14:58 No.12656133
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    Goodbye, Jacobs.
    >> Anonymous 11/02/10(Tue)15:06 No.12656207
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    was Jacobs our only death in the field? I'm too lazy to read up on it but im not too lazy to write my last respects.

    "May God comfort you at this time of loss. May he bring you peace and satisfaction to know that Jacobs is a great man who dearly loves his family, and friends. We fellow mercenaries owe him an unpayable debt, but at least our thanks for keeping us alive and truly blessed. God bless you all and I look forward, if I am lucky, to meet Jacobs some day and thank him in His Heavenly Kingdom. My deepest sympathy and admiration."
    >> The Pole 11/02/10(Tue)16:00 No.12656599
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    >> Anonymous 11/02/10(Tue)16:10 No.12656674
    Back to business. Jacobs wouldn't want us to mourn and not look after the rest of our crew. We lost more than just him, too.

    I suggest we send the nukes and the pirates to Outreach asap, with a member of Slade's crew to handle sales to MNSB. Nukes on both craft if the pirates try anything, and it means if the Blakists come again they'll leave us alone.

    Of course Phalanx and Revenant companies should stay separate for now to avoid contractual difficlties but we can make it easier for them by speaking up for them during Merc company meetings. Heck, we may want to renegotiate if Cain's crew want out with their haul - they've done their object, and I doubt Frenzy will really want 7 months of no action. But that's their call.
    >> Anonymous 11/02/10(Tue)16:14 No.12656704
    So.... how much could we sell any of the nukes for exactly? Because it sounds like something that would go for even more money than an entire Lance of Assault Mechs, given a single nuke's destructive capabilities.
    >> Anonymous 11/02/10(Tue)16:19 No.12656748
    There's a bounty on them, and trade is prohibited as their use is illegal. So not as much as we like but still a haul. Proven is they're Slade's to salvage.
    >> Anonymous 11/02/10(Tue)16:45 No.12656975
    Damn. Guess it was too good to be true.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)17:22 No.12657312
    Ahhh, codeine. Good at keeping you unconcious.

    I'm back, everyone.

    Salvage operations from the Battle of the Dig Site take two days. The extensive number of wrecked friendly and Blakist 'Mechs and friendly tanks.

    After salvage operations are concluded, the CMC commanders convene for another meeting. "Think we should tell Jan about what we found? He has no idea what's been going on since we wrapped up the occupation of Mining Camp Three, and since he's the Corvatti liaison..." Major Rolling of the Shellcrackers leaves that little detail hanging.

    "I've got to agree with Rolling on that one. Jan needs to know about the bombs." Argyle looks like he's got a minor injury on his arm, but he's still the manly cigar-chomping motherfucker he was when you met him back on Outreach.

    "Yeah, and then get the Star League in here, they take it, and we're left with nothing of importance." The Frenzy Company commander growls as this suggestion is raised.

    Noticeably absent from this meeting are the Wardog commander, Cain, the sole surviving Revenant, and the new Phalanx commander.
    >> Anonymous 11/02/10(Tue)17:26 No.12657351
    oh crap.....
    >> снайпер 11/02/10(Tue)17:28 No.12657368
    That doesn't make them worth less, that makes them worth more.

    You can probably sell the nuke for a nominal price to one of the great houses, or comstar. Actually comstar's probably better, they'd likely offer a pretty respectable sum for the nuke just to keep it out of the hands of pirates or never-do-wells.

    Better to offer a few hundred million credits for the nuke than to let it actually be used by some terrorist group or warlord.
    >> Commander Stichiza 11/02/10(Tue)17:29 No.12657379
    We need to get the pirates off world before we tell Corvatti anything.
    >> Anonymous 11/02/10(Tue)17:30 No.12657386
    >The extensive number of wrecked friendly and Blakist 'Mechs and friendly tanks.

    The extensive number of wrecked friendly and Blakist 'Mechs and friendly tanks.... what? What about them? I think you might've lost your train of thought here OP.
    >> Anonymous 11/02/10(Tue)17:32 No.12657402
    We need to tell them about it. This counts as hazardous, right? For hazard pay? Nukes sound like a big hazard to me....
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)17:33 No.12657414

    Yes I did. Sorry, it's the painkillers screwin' with my brain.


    They're, eh, really, REALLY messed up. At least one Shellcracker 'Mech is missing both legs, and the 'Mechs on your side that weren't taken down are barely in working order. Frenzy Company may not have lost anyone in the fighting, but that doesn't mean they came out of it without getting some serious damage.
    >> Commander Stichiza 11/02/10(Tue)17:33 No.12657418
    I'm pretty sure we swapped hazard pay for FUCKAWESOME repair coverage. Which is more useful in this case, since we seem to have a few heavily damaged things to fix.
    >> Anonymous 11/02/10(Tue)17:36 No.12657441
    "We've got full salvage rights. That includes all material held by enemy forces, which means it's all ours."

    "EXCEPT it's not all ours, it's techincally Slade's since it was his guys who died getting into that bunker."

    "Now before the rest of you get up and start shouting, I'd like to remind Slade that this was a join operation, and we all - apart from the Wardogs, 'course - fought for it. And depending on what's in there not even the merc code would stop people from trying to grab it if it's an absolute fortune. Can we work out how much material is in the bunker FIRST, then work out how to split it? I'd vote for Slade gets the majority 50%, and the rest of each armoured company gets an even slice of the rest. And Dead Sky."
    >> Commander Stichiza 11/02/10(Tue)17:39 No.12657468
    Also..where ARE Cain and the other absentees? Wardogs are watching the dropship we came in on, but what about Cain, is he loading the pirates onto the dropships he captured like he said he would?
    >> Anonymous 11/02/10(Tue)17:39 No.12657472
    "Now. I bet you we could sell these things off to the Mercenary Union or the Star League for near premium price. We've also got a bunch of pirates who want offworld at the same time, AND we've got two dropships that are purely Cain's."

    "Now, we don't know if the Blakists are going to come back and try again for the nukes. Since we've got full operational control, I say the best way to secure the planet is to ship BOTH the nukes AND the pirates right off to Outreach, where we can dump the pirates and sell the nukes immediately. We can tell Corvatti right after they launch, that we're securing the planet. Blakists won't come after us if the nukes aren't here."
    >> Commander Stichiza 11/02/10(Tue)17:43 No.12657499
    Seconded, provided we call them "colonists." Th Colonel doesnt need us saying he's a pirate any louder than we already have.
    >> Anonymous 11/02/10(Tue)17:43 No.12657501
    blake wont give up the nukes that easy we should be ready for a counter attack
    >> Anonymous 11/02/10(Tue)17:43 No.12657504
    (Note: armoured company in this case includes Phalanx and Revenant and Dead Sky, but excludes Wardog and Cain's crew. The Claws already got two freakin' dropships, which is plenty even without anything else)
    >> Anonymous 11/02/10(Tue)17:43 No.12657507

    Full salvage.

    Maruders didn't get much. They should have the right to turn in the bombs for the bounty.

    Shouldn't let the rep know of the bombs.

    Not until we get someone else outside their organisation to verify that they're all there.
    >> снайпер 11/02/10(Tue)17:45 No.12657521
    Okay here's the base prices for nukes according to Jihad Hotspots 3070:

    [0.5kt] Davy Crockett I [Infantry Model] ~262,500cr
    [0.5kt] Davy Crockett M [Artillery Model] ~250,000cr
    [5kt] Alamo ~2,375,000cr
    [50kt] Santa Ana ~25,000,000cr
    [500kt] Peacemaker ~275,000,000cr
    >> Anonymous 11/02/10(Tue)17:48 No.12657558
    "Also, we DO have someone from each company guarding the damn nukes, right? I'm pretty sure I asked my groundpounders to stick some guys to guard the bunker, and hope you did too. Just so we all know we're on the level."
    >> Anonymous 11/02/10(Tue)17:52 No.12657600
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)17:56 No.12657637
    Actually, fa/tg/uys, bad news. Just threw up my lunch, and I'm getting pretty dizzy. I think I need to go and sleep.

    Sorry, everyone. Normally I'd keep on trucking, but these painkillers are really messing with me. Next time, promise.
    >> Anonymous 11/02/10(Tue)17:57 No.12657641

    Shit man. You get back to your bed.

    Come back when you're better. It's all good.
    >> Anonymous 11/02/10(Tue)17:57 No.12657642
    No problem. Take care of yourself OP. Any idea when you'll be back?
    >> Anonymous 11/02/10(Tue)17:59 No.12657662

    Seriously OP, you've been doing great even while drugged up, don't push yourself too hard. Come back when you're feeling better!
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)18:04 No.12657703
    Like I said, I do this kind of thing right around the weekends, and earlier in the week. At the least, three nights a week, and at most, four.
    >> Anonymous 11/02/10(Tue)18:07 No.12657738
    Okay. I thought you might have had a specific day in mind for the next one.
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)18:09 No.12657758
    Nope. I'm very...inconsistent on that matter.

    But, hey, at least you know to look for Btech-related artwork.
    >> Anonymous 11/02/10(Tue)18:10 No.12657764
    The guy's ill, so don't worry him too much about a schedule.

    (I bet you a 20 tonner he'll turn up the next time Destroyer Quest starts. Seriously. EVERY TIME)
    >> Mechwarrior Quest OP !NAMdiwz0Sw 11/02/10(Tue)18:16 No.12657826
    Whoa, really? Never noticed.
    >> Anonymous 11/02/10(Tue)18:26 No.12657927

    I wouldn't mind missing EITHER Destroyer quest OR Mechquest, but how am I supposed to miss both?! That's crazy talk!
    >> Servant of the Emperor 11/02/10(Tue)18:26 No.12657938

    Everyone should get a piece, i agree with this sentiment.
    If Slade's men adamantly say otherwise, we remind them they only stepped foot near that place because of our gathered intel, got to the door because of our armor and mechs, and was kept safe from being steamrolled over by the freeloaders because of all of us present.
    >> The Pole 11/02/10(Tue)22:52 No.12660495
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    Ok so I'm back as well, lets figure this out, how many mercenary companies are there, and what are we looking at loot wise, it should be simple to figure out a fair share situation, no offense to the wardogs, but their share should be the least considering their involvement was minimal at best, but also remember they were invaluable in the event our home base would have been attacked, so they should get a token of appreciation. Dead Sky was crucial also, as far as results in action, im not sure he got any kills, but as a scout and early warning system, he has saved our figurative bacon time and time again, he deserves a slightly larger token of appreciation.
    >> Anonymous 11/03/10(Wed)00:51 No.12661701
    I'm glad that pic got made. That one guy always bothered me.
    Also; survival bump for the thread.
    >> The Pole 11/03/10(Wed)01:01 No.12661850
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    last bump from me this night
    >> Anonymous 11/03/10(Wed)04:40 No.12663544
    See >>12655787
    for a force breakdown.
    is their initial disposition,
    is how much damage they took.

    I'm of the mind that everyone but Slade (who gets 50% for being the one who capped the bunker), the Wardogs (no action, tough but they're getting triple pay for nothing) and Cain's Claws (two fucking dropships man) get an even share, which means
    50% to Slade
    7% to everyone else

    7% may not seem like much but either what's in that bunker is so damn expensive it's still a fortune, or it's small enough that the salvage we're making makes up for it.
    >> Anonymous 11/03/10(Wed)07:17 No.12664362
    Don't our full salvage rights mean that we get to salvage all of our own kills, and them alone, instead of having to forfeit them to Corvatti?

    Which really complicates the nuke issue; if Slade doesn't have a similar salvage clause, the bombs would be technically Corvatti property. They might attempt to claim a big slice of everything on the rock anyway, since the planet itself is propably legally their property.
    >> Anonymous 11/03/10(Wed)07:20 No.12664375

    yeah, I think that is what it means
    >> Anonymous 11/03/10(Wed)07:43 No.12664471
    Ah, that's where our TACTICAL BARGAINING came in. We earlier (http://archive.easymodo.net/cgi-board.pl/tg/thread/12546242#p12549783) scored triple pay AND full salvage for everyone. That's not the problem.

    The OTHER thing we scored from Corvatti is full command rights to keep the planet and miners safe - which means we're legally bound to get rid of the nukes as fast as possible to ensure more Blakists don't come after us. Even if the nukes are Corvatti's (which it shouldn't be since they were Blakist salvage) we can still sell them at a premium and keep the profit instead of just handing them over to the corporations, not to mention the MRBC code means we are obliged to hand over the nukes to someone safe (and get money off them).

    Corvatti should be happy about us saving some of the miners, and whatever mining equipment we can get from the pira- ahem, colonists we can sell on to Corvatti at a cheap price.
    >> Anonymous 11/03/10(Wed)08:05 No.12664585
    True that. Looking back, if Corvatti has any sense in employee management, I'd expect them to be hooking us up on a troubleshooter contract on a fat salary. Mercs going balls-to-the-walls cowboy and solving TWO potential hostile forces on the FIRST DAY ON THE JOB is a serious indicative of go-getter attitude. Plus, who knows, if the origin of the nukes had gotten out, it might have brought some frowns and economical wrist-slaps on Corvatti.

    But then again, the corporation is Lyran, so we can also expect them to know Jack about shit, and even Jack's bailed town.
    >> Anonymous 11/03/10(Wed)08:49 No.12664824
    Just sit back and let Ludo "Coolface" Jussi do the talking.

    First step, we get Jan (the Corvatti Liason) drunk (no excuses, we ALWAYS only hold debriefings when drunk).

    Then we hold him up to be a hero to the miners ("Hey, after seeing a fucktonne of enemy mechs and everyone dead us mercs were ready to pack up and go home, but Jan, Jan here - he literally got down and pleaded for us to come save you guys! This guy's the one you should be thanking, not us!").

    Then after (hopefully) getting back into his good books, we ply him with more alcohol before REALLY slipping things past him.
    >> Anonymous 11/03/10(Wed)08:50 No.12664831
    At THAT point:

    1: We can let the word out that Corvatti destroyed a Blakist force armed with a nuclear stockpile that they undoubtedly were planning to use on inhabited worlds, at great cost of mercenary life. This should boost Corvatti's reputation (we'll gloss over it makes them Blakist targets)

    2: We also suggest to him we announce we gave these nukes to the MRBC or the Star League - this means no-one's more Blakists going to come after Hellhole. Of course we actually DO have to give up the nukes, otherwise the Blakists will realise Corvatti are stockpiling them and try to raid them again. Don't worry, we'll handle that too.

    3: There was also another pirate problem, a small group of colonists with an army who set up illegally, woulda taken a full three more companies of heavies to have killed them all. Don't worry, though, we've intimidated them so much they've agreed to be shipped offworld too. You don't even need to worry about the repair costs for fighting them, or the transport costs!

    4: I know we got off on the wrong foot, but hey, we've kicked off two groups off your planet for you, rescued your people and even have all the mining equipment mostly intact! Damn well cost us, too.. lost some good folk.

    5: Yeah, I know we're paid to die. But hey, you can tell your superiors you didn't have to request more mercenaries to dig out a Blakist base and pirates - now THAT would have cost even more.

    6: Ah, well. Long day ahead of us. Let's go get some sleep before you fall over, hey?
    >> Anonymous 11/03/10(Wed)09:20 No.12664934
    I'd say leave out the colonists. If we tell Corvatti, they might want to go after them or look into the issue more deeply, and then find out that they're pirates as well. Even if he is shit faced at the time, you never know what might stay with him when he wakes up.
    >> Anonymous 11/03/10(Wed)09:34 No.12664979
    Unfortunately we can't fully leave out the pirates - for one, the miners know about them (heck I would have left out the fact that the blakist force was after nukes) and two, we need to actually have done more than wipe out the Blakists to make him happy that we're worth three times the pay.

    The pirates will be out of reach by then (gone off on the dropships) and Corvatti didn't order us to hunt pirates, only keep the planet safe. He can't really get us on either of those points.

    We COULD claim that they were also blakist mech forces that we're selling off, greatly exaggerating the threat of the Wobbies. I'd rather just say we forced the pirates to surrender rather than get caught out in a lie, but that's just me.
    >> Anonymous 11/03/10(Wed)10:02 No.12665095
    Alright, those are good points. I'd just feel bad if, right after managing to get them off the rock and onto a path of crime-free life that they get tracked down and imprisoned because of us reporting, but I guess that's the worst case scenario for them, it's not too likely. I hope. Poor pirates....
    >> Anonymous 11/03/10(Wed)10:13 No.12665155
    Don't feel too bad. Raiders even with codes of honour like "no unnecessary deaths" are STILL Raiders. They HAVE been attacking and stealing stuff which would have gone to others.

    A second chance is good enough.
    >> Anonymous 11/03/10(Wed)10:26 No.12665209
    To others? Yes, but did they deserve it? Look at them, the rich, the famous! Sitting in their mansions, counting their money! Do they truly deserve their wealth, deserve such frivolous things? The deaths of a few thousand innocents would be a small price to pay to keep goods out of their hands.

    Yeah, I have no idea where i'm going with this.
    >> Anonymous 11/03/10(Wed)10:45 No.12665324
    I'm not here to solve problems like "is it ethical to steal from the greedy rich". That falls under the purview of philosophy.

    No, I solve practical problems!

    Like how I'm gonna get these 800 or whatever many pirate families off this rock without having to have them tear our company a structurally superfluous be-hind?

    The answer? Get them frakking offworld as soon as we can.

    And if that don't work? Get them there faster!

    ...Yeah, that parody didn't really work either. But seriously, the only way they'll get in trouble is if Corvatti goes hunting for them - and there's no profit in hunting pirates that aren't bugging you any more. They can go bother another megacorp, and waste their profits dealing with them. The pirates should be fine, as long as they don't try to jack Cain's dropship (which will have an armed nuke on it just in case).
    >> Anonymous 11/03/10(Wed)13:09 No.12666182
    Dagnabbit, I just can't get enough of this thread. Good quest is good.

    Now, we were talking about Yellow Jackets and Hawk Moths earlier, and pretty much concluded that they were dead cheap gauss setups that are very vulnerable against aerospace and AC mechs. Which made me wonder whether the Coolfaces should prepare for the eventuality, and actually acquire a cheap aero wing and maybe something with AA capacity? And well, diversity seems to be all in all a prequisite for survival, which the medium lance before the final battle learned the hard way, so we might want battle armor crews too.

    Ah, so much we can imaginably do with the big pile of salvage we're sitting on.
    >> Anonymous 11/03/10(Wed)13:36 No.12666368
    Don't forget, we still have ~8 million C-Bills in debt, plus paying our men. So there is that to keep in mind. I say, wait until this contract is over in 7 months, presuming that nothing else happens once we've dealt with the nukes and Colonists, then see how much money we get in total. Once we've got that, we can decide how much to put towards paying of debts, and how much we have left to spend on new units and hiring more people.
    >> Anonymous 11/03/10(Wed)13:40 No.12666412
    After thinking about it, we're mercs. We don't NEED that much of a diverse force if we pick our missions carefully.
    After taking a look at straight up brawling, I can safely say that it sucks and we lose too many good men that way. Getting into fights where we have to stick around and tough it out sucks, and I say we don't stand for it.

    Instead of being a line-holder, I vote we change our operational behaviour after this mission into something more like Dead Sky and Cain's Claws role - recon, harrasing and general trolling.

    To that end I suggest a medium size force of Hawkmoths to flit around and disrup the fuck out of supply chains and shoot at dropships and generally not give a single fuck about flying off when any sort of defense comes their way, and a couple of heavy and a medium lances for the core unit. The heavy and mediums go and wipe out concentrations of enemy forces while any enemy reinforcements get picked to pieces by the hawkmoths, and get out again fast. We'll be less effective in a defensive role, and anything that needs rapid serious response will be a bit problematic, but we can leave that to other merc groups if we're working with a team.

    Besides, nothing says trollface like shooting a dropship full of holes from beyond visual range while the enemy is unable to engage otherwise a heavy lance hits the unguarded dropship or wipes out your attacking force.
    >> Anonymous 11/03/10(Wed)13:44 No.12666438
    Also, during these seven months (assuming nothing else happens) I want to see if Namakura's men can't learn how to hotwire and pilot stolen mechs.

    THAT is the biggest trollface I can think of.
    >> Anonymous 11/03/10(Wed)13:53 No.12666525
    We should also look into getting them some basic armor.
    If Cain's planing on retiring after this maybe we can buy his armor when they do.
    >> Servant of the Emperor 11/03/10(Wed)14:05 No.12666602
    Wasnt there some straight up battle armor we were supposed on the planet already?
    We should find it.
    >> Anonymous 11/03/10(Wed)14:15 No.12666663
    I don't think it was power armor more like heavy combat armor if I remember right.
    >> Anonymous 11/03/10(Wed)14:20 No.12666706
    I just looked at the contract it was Armored EVA suits
    >> Anonymous 11/03/10(Wed)17:11 No.12668273
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    I know OP's probably unconcious at the moment and doesn't intend to pick the quest up again this week, but, pic related, it's my response when I read 'Blakists want nukes'
    >> The Pole 11/03/10(Wed)17:31 No.12668520
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    I love this quest as well and will bump it till autosage
    >> Servant of the Emperor 11/03/10(Wed)17:45 No.12668675
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    'WE' called out on the radio for the remaining mercs to surrender, and 3 or four did.
    Does this not count for our Salvage?
    >> The Pole 11/03/10(Wed)17:50 No.12668722
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    well..... id say technically yes, although the ohter merc companies have a point if they choose to refuse since we are not the commander in chief, and would be considered assests like the nukes to be split evenly.....
    >> Servant of the Emperor 11/03/10(Wed)17:56 No.12668778
    Maybe we should meet separately with the merc groups who took those mechs (which having surrendered, might be in more intact condition) and the prisoners, asking why they gave up, subtlety dropping the fact we took out the leader. We get a "You took out the boss and gave my the chance to give up, I took it!" or something along those lines, we got concrete statement that they're our prisoners and mechs.
    >> The Pole 11/03/10(Wed)18:01 No.12668837
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    Yeah but im sure that well have a helluva fight trying to swipe those mechs under that understanding.....hell i wouldnt be surprised if someone pulls a gun and we reinact the scene with solo and greedo
    >> Servant of the Emperor 11/03/10(Wed)18:06 No.12668890
    If they were light mechs and Frenzy Company took them, maybe?
    Being that they want more assault and ded killy mechs.
    (although they could argue that they surrendered because of them being so goddamn scary in that case we squeel and run i mean say ok and leave.)
    We'll try to get the Pillager working enough to stand in front of the building (they dont know we dont have any other mechwarriors)
    >> The Pole 11/03/10(Wed)18:09 No.12668924
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    yeah that tug is pretty damn alpha, I wonder if the berzerkers are impressed if at all?

    pic related its Henry Jan, what our corporate liaison looks like
    >> Servant of the Emperor 11/03/10(Wed)18:09 No.12668926
    And maybe Slade's men will want to bargain for that Hunchback they took out, as they seem an all foot group, maybe they'd like to take an Ostscout, seeing how it is fast as hell and can outmaneuver most everything.
    >> Anonymous 11/03/10(Wed)18:10 No.12668930
    Awesome. So you mean, we take out someone who's in our way with no consequences at all? I mean, think about it. Nothing bad ever came of shooting Greedo.
    >> The Pole 11/03/10(Wed)18:10 No.12668935
    I mean pillager....why am I thinking thug?
    >> Anonymous 11/03/10(Wed)18:11 No.12668943
    It's also so damaged that it'll take at least 2 million C-Bills to fix....
    >> The Pole 11/03/10(Wed)18:12 No.12668958
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    thats cuz no one cared, now if lets say it was han with 3 guys backing him and same amount if more backing greedo , shit would hit the fan
    >> Servant of the Emperor 11/03/10(Wed)18:15 No.12668988
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    The Ostscout or the Hunchback?
    And we might be able to argue that Mech that we Own rather then Salvage (because we didnt salvage that mech we bought it) should be repaired no cost.
    >> The Pole 11/03/10(Wed)18:20 No.12669020
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    I think its funny cuz it looks like Mechwarrior quest has now evolved into Mechaccountant/Mechlawyer quest......
    >> Anonymous 11/03/10(Wed)18:20 No.12669021
    The salvage in that case is an equal split for everyone, I'd say. But we could probably get it for ourselves if we persuade everyone to go along with the plan and succeed in selling off the nukes - by being the go-to guy to broker deals we should be able to say "we're doing all the talking, so we get to get SOME kind of bonus" and take the captured mercs.

    Those guys we can ransom back to their merc companies at standard rates and their mechs if we need the cash, or if they're the company leaders we get them to give us a premium for letting them go free.

    I'm adamant about getting Jan and the remainders of Phalanx and Revenant's sole guy left totally drunk.

    How's this, the more friends you lost, the more you drink? That means of course Frenzy get to cap the bill, which shows how well they made out.
    >> The Pole 11/03/10(Wed)18:22 No.12669044
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    On the bright side I'm sure Frenzy knows how to throw a party
    >> Anonymous 11/03/10(Wed)18:24 No.12669057
    I have to face it, I'm a MUCH better smooth-talker than force leader.

    As such, I'm going to try NOT to get everyone killed, since that is bad and you should feel bad for doing it. If you want to kill Frenzy we're going to poison their drinks.
    >> The Pole 11/03/10(Wed)18:29 No.12669098
    are you the same guy who made it a part of the deal to make Jan sing a lady gaga tune?
    >> Anonymous 11/03/10(Wed)18:37 No.12669176
    I missed that, but I was the one who came up with the plot to ship out the pirates as bondslaves and getting them a place on the dropship out.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)19:21 No.12669629
    Well... I was having a gander at the values of everything, and I still am not sure what we plan on doing...
    what the hell are we doing with the mechs...

    etc. etc.

    Well, we need to focus on paying off our initial debt...

    To that end, I suggest selling the firestarter, ostscout, and the assassin.

    Then trading the pillager in for a Nova Cat.

    Depending on how we deal with things, we may have plenty of money to spend on a number of other things.

    Does anyone care to hear why I want the Yellow-Jackets?
    (Heavily modified, of course.)
    >> Anonymous 11/03/10(Wed)19:40 No.12669860
    Personally, no, but that's because I've already read your posts about them and know why you want them already :P

    I agree on trying to sell all the mechs. If we can get a better price for them by fixing them up first, then we should try that, but in the end I'd say sell them all except the Pillager. As for what to spend the money on, after debts and paychecks for the men, I'd say getting a few of those higher-performance Yellowjackets sounds nice, even if they do cost over 2 million each. Maybe get a squadron of 3. Then get a couple of Von Luckners, maybe the K75N variant, which apparently is second only to Gauss Rifles. Personally, I'm for keeping the Pillager over a Nova Cat, especially with all your talk of how godly the Gauss Rifles are.

    ^my 2 cents
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)19:46 No.12669935
    Best performance Yellow-Jackets?
    8 mill.
    2nd Best (No targeting computer, no Jet Boosters) 1 million.

    And do you know what the Nova-Cat runs?

    As amazing as the Gauss Rifle is, the ERPPC is even better.
    (right now thats what I am basing several builds off of.)

    So yeah, As amazing as the builds are that most like, the ErPPC is what I am playing with in the games... now I need to find a way to upload them into megamek.
    >> Anonymous 11/03/10(Wed)19:58 No.12670092
    Ah, if the Nova Cat's PPCs are better, then I can see why you chose it. Also, if they're going to cost THAT much, then I say don't upgrade them so much. The long range of the Gauss weaponry means that if they hand back they don't need to move and fire, so they won't take penalties for that an a targeting computer won't be needed. Honestly, unless you're thinking of only getting 1, then we should go for the non-boosted, non-targeting computer ones.
    >> Anonymous 11/03/10(Wed)19:59 No.12670103
    What you guys are failing to get is that the 'Mechs are inherently more capable of survival than VTOLs and tanks.

    Our Von Luckner had some of our heaviest guns, and the Pillager took it out in the OPENING SHOTS of our battle with the Blakists. We lost Jacobs because we had the lack of foresight to stick him in a tank, rather than a 'Mech. Our Vindicator, easily the most powerful unit we're packing, is powerful BECAUSE it's a 'Mech.

    So, we should get all the 'Mechs fixed up, re-train our tank crews to drive them, and then sell the tanks.
    >> Anonymous 11/03/10(Wed)20:01 No.12670120
    *hang back
    >> Anonymous 11/03/10(Wed)20:05 No.12670172

    This looks promising. Comes in PPC and Gauss rifle flavors.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)20:06 No.12670185
    Im still working on getting costs down...

    Looks like I may be able to get it to be waaay cheaper than I thought.

    ANd there is a reason to move... its more effective than armor... Its much harder for our enemy to hit us.

    Also, the range on the ERPPC is actually increased in comparison to the Gauss Rifle.
    >> Anonymous 11/03/10(Wed)20:07 No.12670202
    Hmm. I'm still finding a lot of suggestions about what to get with our shiny loot rather unrealistic. Selling the Ostscout and the Sentinel bits and using that money to repair the Firestarter, Crab and Assassin, plus hiring pilots for them, sounds something we could afford, with perhaps a few replacement tanks for the Luckner and Gobbo we lost. Beyond that, we'd likely be covering debts and forming a nestegg for future forays.

    I'm rather on the fence about the Pillager though. Sell or keep. Even if the 'mech wasn't totally obliterated, I'm afraid the repairs alone will cost more than our Vindicator did straight off the assembly line.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)20:09 No.12670217
    1,380,000 C-bills, with the Targeting computer.
    With some decent armor too.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)20:10 No.12670229
    Repairs are being covered.
    >> Anonymous 11/03/10(Wed)20:20 No.12670345
    That changes a lot, then. Assuming the repair clause applies to salvage, at least. I do think we should hang on to enough chassi to form a full lance of 'mechs, but even beyond that we have enough to sell to make new acquisitions.

    Exciting times, exciting times. I can't wait for the next thread.
    >> Anonymous 11/03/10(Wed)20:27 No.12670435
    I meant that, if it hangs back, then it has no need for armor or speed because it can remain out of enemy weapon ranges. But if we can get it for 1.3 mill with the targeting computer, than that's much more reasonable than 8 mill.
    >> Anonymous 11/03/10(Wed)20:29 No.12670464
    I think we shouldn't even consider VTOL.

    Ridiculously easy to kill with a lucky shot or two. 'Mechs, 'Mechs, and more 'Mechs. Stick Church and Caboose and the others in 'Mechs, let's see how that works out.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)20:31 No.12670483
    Yeah.. the diffrence is that no Jet boosters, and only a small fusion engine.
    its actually cheaper than our goblins...

    And its one of the greatest troll vehicles of all time.

    Due to: Back up.
    >> Anonymous 11/03/10(Wed)20:31 No.12670484
    mechs alone wont win battles down the road we need tanks also
    >> Anonymous 11/03/10(Wed)20:31 No.12670487
    >stick two people with no training at all in a mech

    How about no.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)20:33 No.12670507
    The to hit is so high that its not even funny how often you will miss the VTOL. And, they are cheap... They can take on some pretty heavy guys...
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)20:36 No.12670558
    And they need so little training to be effective....
    Its pretty crazy.
    >> Anonymous 11/03/10(Wed)20:37 No.12670565
    >> Anonymous 11/03/10(Wed)20:39 No.12670580
    So. A trio of Yellowjackets. Any ideas on what else to get? Not necessarily as soon as the mission is over, but for the future. I still think that we should get some more tanks as well as VTOLs.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)20:40 No.12670605
    Lets trade in the assault for a (clan tech) Nova Cat (prime)

    ANd then pay off our bills, and then ill see about the rest of the cash.
    >> Anonymous 11/03/10(Wed)20:44 No.12670638
    What about that pair of Blakist Mechwarriors we picked up? They're freelancers, aren't they? Offer them a shot offworld, money, and amnesty from getting busted for wanting to salvage a fuckton of nukes for the Wobblies in return for working for us. Bam, two Mechwarriors right there.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)20:44 No.12670644
    Ferret, 5 tons.
    Its got a machinegun, and if we drop that a maximum speed of 24.

    Thats a +6 to hit, I believe (for the enemies...)
    It costs...43k.

    Use a couple as scouts, or scoop up a couple of drones...
    >> Anonymous 11/03/10(Wed)20:53 No.12670733
    What's wrong with Hawk moths? I like light gauss.
    >> Anonymous 11/03/10(Wed)20:56 No.12670750
    Expensive, only 6/9, gonna get shot down with StingerLRM really fast.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)20:57 No.12670752
    modified it...
    Now it costs 200,000 more, with 8 rounds for a normal gauss, and runs a normal gauss. Moves... 1 less maybe.
    >> Anonymous 11/03/10(Wed)20:59 No.12670778
    It really is funny how hard some people work to forget the fact that the situation on the battlefield isn't something you can waltz through at leisure. Remember what happened with the vedettes? What if one of those lightweighters would, after dancing past our main combat assets, just casually pump a single salvo of LRM's into each of our VTOL's?

    We should fix up those mechs as first priority, and see what the bargaining opportunities look like. The other companies must have all kinds of stuff we might be able to barter for, considering the enemy force totalled out at 24 mechs.
    >> Anonymous 11/03/10(Wed)20:59 No.12670780
    I'm against getting more tanks, myself. They get killed too easily, even if they are cheap. We need stuff that can survive an initial engagement and retreat, or not get into an engagement at all.

    That's why I like the idea of moths or yellowjackets, due to their range we can use them as artillery and scouts and harrassers and have them fall back too.
    >> Anonymous 11/03/10(Wed)21:00 No.12670791
    what is with you and your anti vtol bullshit! we want one
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)21:01 No.12670793
    severe penalties to shooting more tham one target.
    >> Anonymous 11/03/10(Wed)21:03 No.12670811
    Not to mention a single mech that does this can get focus fired on, AND moving and firing can't be good for accuracy, AND has now got his back to our main assets ready to be hulled three times over.
    >> Anonymous 11/03/10(Wed)21:12 No.12670904
    ANYWAY. If we're dead set on getting VTOLS, our first priority in any further campaign is to hit enemy aerospace fighters as it's hard to stop them taking out our VTOL craft in one turn.

    After that our own craft should be able to operate with impunity as long as they shoot at max range and lure other mechs into ambushes.
    >> Anonymous 11/03/10(Wed)21:13 No.12670914
    agree thats why we need some anti air tanks/mechs
    >> Anonymous 11/03/10(Wed)21:16 No.12670940
    Highlander, you're cool and all, but 'getting a clan 'mech' is your stupidest idea ever.
    You realize that aside from the impossibility of getting spare parts ever, it's difficult and expensive as he'll for the great houses to get even one or two clan 'mechs, let alone an indebted Podunk merc like us. It's 3059, not 'everyone-has-clantech dark age'.
    >> Anonymous 11/03/10(Wed)21:17 No.12670956
    No, you miss my point. We literally LAND on the enemy airfields, and wreck them before they can do anything, then run away to a preplanned LZ (or ambush site). Tanks can't get across all the terrain needed, and can't hot-drop - thus a fully mechanized (heh) force.

    Or steal them! I'm telling you, we need to get our pilots to train with Namakara's men to infiltrate and hijack. Nothing is more trolltastic than stealing entire aerospace squadrons.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)21:28 No.12671079
    In 3059 the WOB were a helluva lot less active than they are right now.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)21:29 No.12671089
    See, now thats the kind of thinking I like!

    What better way than beating an airforce than stealing it and claiming it for salvage?
    >> Anonymous 11/03/10(Wed)21:31 No.12671110
    ... What on earth does that have to do with the availability of Clantech? Game right now is 3059. Wobbles are around, clanstuff is still fucking rare in the IS.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)21:36 No.12671178
    Thats why we put out the requisition on market right now...
    They have half a year to get paid top-dollar for it, with an extra 5 million c-bills.
    >> Anonymous 11/03/10(Wed)21:43 No.12671255
    ...perhaps I should clarify. Until the mid-3060s, when Clan Diamond Shark start some *very* clandestine and exorbitantly- prices sales of *some* clantech, there is literally no way to get the stuff other than going out, killing some Clanners and salvaging their gear.

    If, by some miracle you could find even a Clan light 'mech for sale right now, odds are it's a) already been sold, and b) as expensive as an entire company of IS mechs.
    >> Anonymous 11/03/10(Wed)21:44 No.12671274
    Seems we can't avoid getting the Yellers at this point, so we should invest effort on a general strategy built around them. Aeros and anti-air equipment seem to be the minimum prequisite. Then how about gearing our mechs toward CQC? Big AC's and the like; make the VTOL's a tempting target for the enemy force, but arm the frontliners especially to expect breakthrough attempts?

    Thinking back, didn't the Von Luckner score 3 kills or so before getting toasted? AC/20's make me all hot and bothered.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)21:45 No.12671284
    We can still put it out onto the market.

    And request.

    Someone may pull through.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)21:50 No.12671324
    3 kills... then you guys got him killed.
    Oh, I wish I wish that I didn't have to get up early on Tuesday nor Wednesday...
    >> Anonymous 11/03/10(Wed)21:50 No.12671331
    ya it did thats why I want HEAVY! tanks along with the vtol's
    >> Anonymous 11/03/10(Wed)21:50 No.12671334
    Indeed. And we can get more Von Luckners.
    >> Anonymous 11/03/10(Wed)21:53 No.12671366
    >then you guys got him killed.

    lolwut? I'm sorry, how did WE get him killed? By deploying him? By that logic, no one should ever be deployed so that no one chances getting hurt. He got shot at very close range, there was nothing we could do. Dice gods are like that. And I'd bet that if we'd been hit we'd have been toast too. The VL is supposedly for dealing with light mechs and other tanks, I'd say it did a damn fine job and would have continued if we hadn't had the misfortune to come across that Pillager.
    >> Anonymous 11/03/10(Wed)21:56 No.12671414
    Never a trip without the fag. Shame it had to appear here, of all Quests.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)21:57 No.12671421
    ...And I saw how you deployed him...

    It made me sad. Extremely so. The battle Armor should have screened your guys, and engaged the battlemechs at close combat.
    >> Anonymous 11/03/10(Wed)21:58 No.12671437
    Pretty much. Heavy and medium force geared to close range gives us mobility and decent speed with a big punch. Assault is too slow, light is too weak. Anything else yellowjackets handle.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)22:04 No.12671503
    I apoligize... I wish I could have remained later to help with that battle...

    I hope not to abandon you all like that again.
    >> Anonymous 11/03/10(Wed)22:07 No.12671531
    Give it a rest, Highlander. We needed to engage a fully mech force with an equal number of tankard, without knowing reinforcements were coming. There wasn't a way to engage WITHOUT taking losses. Swarming them was the best way t keep the Pillager's gauss coming into play.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)22:10 No.12671560
    I never thought there was going to be re-enforcements.

    I would have assumed that you guys had my resources... Such as knowing exactly what the other mechs were equipped with, and then being able to target whatever was being the largest threat, then shooting that with everything you had.
    >> Anonymous 11/03/10(Wed)22:14 No.12671611
    Slade's guys had the other 'Mechs under control. The Pillager was closer to our unit anyways.

    This is why I'm suggesting building a 'Mech-heavy force with all our salvage, and retraining our tankers. Keeps the payroll costs low while bulking up our unit.
    >> Anonymous 11/03/10(Wed)22:17 No.12671657
    Don't forget we were TRYING to draw fire from Slade's crew, who were the nuke disarmers. Had the enemy pillager taken them out we would be facing possible nuking.

    But we can't do anything now about him. Next time, stick around if you can.
    >> Lord HIghlander !8n3euea.jA 11/03/10(Wed)22:18 No.12671675
    Will do.

    And I concede that we need more mechs and such.
    >> Anonymous 11/03/10(Wed)22:34 No.12671848
    'Mechs in Battletech are like dakka.

    >> Anonymous 11/03/10(Wed)22:38 No.12671888
    Oh, I'm sorry. You mean the battle armor that we had no control over whatesoever? Yeah, we'll get right on that. And not all of us have encyclopedic knowledge of all things Mechwarrior.
    >> The Pole 11/03/10(Wed)23:24 No.12672331
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    so much hate? What the hell happened? As for Vtols, later, they are atmospheric based if we end up in a atmosphere thin or non existant planetoid they are useless..... we need a good combined force, infantry, tanks, wheeled and hovers with mechs and aerospace. but right now lets just get things squared and eliminate our debt, we aint the good ole USA now
    >> Anonymous 11/03/10(Wed)23:41 No.12672474
    Well, for right now, we have a solid shot at a fairly 'Mech heavy force for a unit our size.
    >> The Pole 11/03/10(Wed)23:54 No.12672610
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    Indeed, from what I care, I like to let go of the Ostscout, under armed, slow and under armored for an effective scout. Keep the firestarter for garrison duty, base assault fry up some peeps. Definitely keep the crab, awesome medium, Pillager may also be a keeper, a 100 tonner commands respect.... our assassin is in the same shape as the ostscout and, I doubt we will drop our vindicator....
    >> Anonymous 11/04/10(Thu)00:02 No.12672686
    >Pillager IS a keeper

    >> Anonymous 11/04/10(Thu)00:07 No.12672737
    We didnt really get to deploy them ourselves, since nobody had megamek at the time. not being able to see the board in real time is quite the crippler.
    >> Anonymous 11/04/10(Thu)00:15 No.12672825
    Is it bad that I want to get our Vedette crews retrained as Mechwarriors? I mean, we were fighting a light lance, and both of the Vedettes were crippled. We fought heavier units and our Von Luckner and one of our Goblins were totally destroyed. If we want Church and the others to live, we need to upgrade them to something better.
    >> Anonymous 11/04/10(Thu)00:19 No.12672860
    Nmh, sell the Ost and the Assassin. They're both shite.

    Pillager + Vindie + Crab + Firestarter is a solid, albeit extremely hodgepodge Lance
    >> The Pole 11/04/10(Thu)00:20 No.12672868
    Thats the risk of vehicles, they can and will go boom easily. Battletech fluff makes it hard for ordinary joes to become mechwarriors, you need the right set of skills, and reflexes and stamina for the job. You are better off hiring pilots for your mechs than creating a roster or pool of trainees
    >> Anonymous 11/04/10(Thu)00:24 No.12672899
    It'd be better to just get them nicer tanks. Mechs are one-man hobbies and very different controls to tanks. Also we wnt up against an assault and 3 heavies with a handful of medium tanks. If we had heavier tanks like Rommella or a lance of Von lLuxkners, we would have taken far less damage.
    >> Anonymous 11/04/10(Thu)00:25 No.12672913
    The Luckner died in the opening shots, though, and the Goblin barely stood a chance. A few more shots, and our second Goblin would've bit it too.
    >> Anonymous 11/04/10(Thu)00:33 No.12672964
    He's got a point. Our entire tank force is pretty much out of commission.

    I think we SHOULD work towards getting our tank crews re-trained. If nothing else, it'll give the more popular characters in our crew some more screen-time in the future, and let's face it, what are the chances Caboose is going to be any good no matter WHAT we put him in?
    >> Anonymous 11/04/10(Thu)00:38 No.12672997
    NOT true! If we fix up the Vedettes and our Goblin, we'll still have our Condor. Four tanks, ready to rock.
    >> Anonymous 11/04/10(Thu)01:16 No.12673287
    The opening shots from two of the second-strongest guns in the game, not counting arty. It's not a good indicator of overall toughness. Von Luckners and other Heavy tanks are damn fine machines.
    >> Anonymous 11/04/10(Thu)01:19 No.12673307
    Mechs are one-man jobs. We do that, we're going to be splitting up and dispossessing a lot of tight-knit crews, which will piss them off immensely. Also mechwarrior training is expensive.
    >> Anonymous 11/04/10(Thu)01:26 No.12673361

    Did you not see the metric ton of nuclear warheads we're handing over to the Star League for a cash bounty?

    We'll have more money than we'll know what to do with, assuming Corvatti covers salvage repair fees.
    >> Anonymous 11/04/10(Thu)01:31 No.12673395
    I'd be inclined to sell our vedettes for an extra pair of condors If we can, once we get back to outreach. That is, if our tankers will let us.
    >> Anonymous 11/04/10(Thu)01:37 No.12673442
    >> Anonymous 11/04/10(Thu)01:41 No.12673472
    Do you not realize just how ludicrously fucking expensive 'mechs, training and transport costs are in this setting? And that's assuming we even get a profit from the nukes once the Star League catches wind of it. You're being way too damn optimistic.
    >> Anonymous 11/04/10(Thu)01:46 No.12673508
    Is it that bad that I want to stick Caboose in a 'Mech and let him loose on the bad guys?

    Come on, that'd be hilarious.
    >> Anonymous 11/04/10(Thu)02:46 No.12674077

    He's not 'mech trained though, and we are subject to the whims of Megamek.

    He'd be like a 6/5, maybe 6/4. Srsly.
    >> Anonymous 11/04/10(Thu)02:49 No.12674102
    Hey, a Mechwarrior is a Mechwarrior.

    ANYBODY in those tin cans is better than another tank on the field. Who knows? Maybe he'll get a lucky shot. Judging from what OP had our stats for, Jussi himself is only a 4/5.

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