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  • File : 1288402184.jpg-(23 KB, 416x533, traveller-rpg.jpg)
    23 KB Anonymous 10/29/10(Fri)21:29 No.12616355  
    Traveller General Thread Time!

    Share your thoughts, experience with the game, cool adventures or characters you've encountered, whatever. I don't see enough love for my favorite Sci-Fi RPG
    >> Anonymous 10/29/10(Fri)21:31 No.12616374
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    >> Anonymous 10/29/10(Fri)21:32 No.12616381
    >>12616374
    TRAVELLER WAS HALO ALL ALONG
    >> Anonymous 10/29/10(Fri)21:34 No.12616395
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    >>12616381
    >TRAVELLER WAS HALO ALL ALONG
    >> Anonymous 10/29/10(Fri)21:36 No.12616420
    >>12616374
    That's something I've been somewhat concerned about when I start up my campaign. How ridiculous is BD in this game? Should I limit how available they are so I don't have a walking PC fortress? Are there any good ways of countering it if worse comes to worse?
    >> Anonymous 10/29/10(Fri)21:40 No.12616469
    >>12616420
    Depends on the edition. In some, Battledress is much like modern armor: good for dealing with incidentals, but if you are hit directly by an equivalent tech weapon, your ashes will be shipped home at the Imperium's expense.

    In other editions (MegaTraveller and GURPS Traveller, specifically) its waaay too good at what it does.
    >> Anonymous 10/29/10(Fri)21:42 No.12616484
    >>12616395
    >>12616381
    Probably the other way around. The boys at Bungie are lifelong gamers.
    >> Anonymous 10/29/10(Fri)21:45 No.12616504
    What should I pick up if I'm looking to get into this game? 0-8? The 3 LBBs? The new core rules from Mongoose?
    >> Anonymous 10/29/10(Fri)21:46 No.12616516
    >>12616469
    Going with Mongoose because I'm pretty new to the series and the rule system seems pretty simple enough to follow. Would a legitimate response be to force them to go through a small enclosure? Now that I think about it, I wasn't really going to make my campaign combat heavy anyway.

    Still, any advice for a new GM?
    >> Anonymous 10/29/10(Fri)21:46 No.12616519
    One day, I want to play a Traveller game where I'm a pirate, got up to captain, and have my own Corsair, because shapeshifting spaceships are *awesome*.

    It never, EVER happens. But I have fun all the same.

    Still, it'd be nice for the dice gods to throw me a bone, you know?
    >> Anonymous 10/29/10(Fri)21:48 No.12616539
    What should I pick up if I'm looking to get into this game? 0-8? The LBBs? The new Mongoose core rules?
    >> Anonymous 10/29/10(Fri)21:50 No.12616560
    Can you still die during character creation?

    Haven't played since the 80's. (!)
    >> Anonymous 10/29/10(Fri)21:50 No.12616567
    Grr. Didn't mean to post twice, sorry... my phone + Captcha = fail.
    >> Anonymous 10/29/10(Fri)21:53 No.12616596
    >>12616560
    Under Mongoose it is still possible, but really unlikely. A failed Survival check now dumps you into play without the benefits of the term you failed in.
    >> Anonymous 10/29/10(Fri)21:53 No.12616597
    >>12616560
    In Mongoose chargen, no. You roll each term for Survival; succeed, awesome. Fail, you get booted from the career and roll on a mishap table for things like "You have a Rival" to "No Benefits from this term" to "Roll twice on the Injury table, take worst result." It depends on the career what kind of shit happens to you.

    There is a quick mention at the end of chargen's chapter that you can do Iron Man chargen if you want; just ignore Mishap tables if you fail Survival.
    >> Anonymous 10/29/10(Fri)21:54 No.12616615
    >>12616560
    From what I read through the Mongoose edition, not really as easily. You can still get pretty fucked up though. One character I made was not the physical type, and had gotten a mishap roll. I either chose to lose an arm (-2 STR) or an eye (-2 DEX) Now since my character only had 2 STR to start with and 8 DEX, I figure the eye was the better choice especially since it only cost 2000 Cr to replace it.

    So while it still seems possible, it doesn't look like it is as common as the older editions.
    >> Anonymous 10/29/10(Fri)21:54 No.12616618
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    >>12616560

    Its an optional rule now.

    In Mongoose TRaveller, by default, a failed survival roll just kicks you out of the career.

    Personally, one day I hope I'll get a chance to play the retired Navy commander I made who ended up (through no intentional attempt of my own) with Tactics (Naval) level 4 by his mid 30s.

    Of course, aside from being a tactical genius, he also has enough other skills to be useful to your typical Traveller crew.
    >> Anonymous 10/29/10(Fri)21:55 No.12616627
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    They called themselves "Free Traders", and I use the term loosely -- between 20 and 30 of the strangest and most random crazies you're ever going to see, trying to "player-character" their way through anything and everything, with everything that could possibly go wrong doing so. The ship was a 1000-tonner, with two laser turrets and a missile turret, enroute to a world where a small number of high-tech offworlders lorded it over a Tech 2-3 population.

    At the start, the strangest one was a total paranoid who slept in a sleeping bag on the bridge because he was certain someone would try to hijack the ship out from under him. Guy always wore a big Panama hat and carried a Samurai Sword -- always drawn. He even slept with that sword in hand -- I don't think he even had a scabbard for it.
    >> Anonymous 10/29/10(Fri)21:55 No.12616631
    Ah I have such fond memories of Traveller, Megatraveller edition I think. Bought a few rulebooks from the secondhand bin and fell in love with the rules straight away. Used the setting for pretty much all my ideas that didnt fit the other systems we played and probably spent more hours constructing spaceships with the rules than I spent brushing my teeth.

    My players got their hands on some fusionguns and where like kids on xmas eve until they realized that they also needed containment suits. even if they got them the damage output would be so high that it was useless in the adventures. Getting cancer and killing everything a block in front of you was unappealing so they reluctantly sold em for $$$.

    After that: SNUBMACHINEGUNS, SNUBMACHINEGUNS EVERYWHERE
    >> Scarecrow !!h+wqocKqMmA 10/29/10(Fri)21:57 No.12616649
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    >>12616618

    Is that some Merkatz?
    >> Anonymous 10/29/10(Fri)21:59 No.12616672
    Well, Panama Hat was the first to die -- didn't even make it to planetfall. The sonofabitch waves his sword in the face of the Imperial Death's Head Cybercommando one time too many. The Cybercommando grabs it by the blade, snaps it into several very small pieces, and tells Panama Hat that next time, it'll be him. So what does the idiot do? He decides to "get even" -- goes down into the ship's belly turret and jettisons all the missile ammunition! He lived just long enough for the Cybercommando to track him down, drag him to the airlock, and do what he said he'd do. Panama Hat's hat came floating out of the airlock, followed by Panama Hat's head, then his arms, then his legs...

    The rest of them make planetfall. Except there's no sign of life -- no beacon, no approach control, nothing. They come in where the port should be, and find it still there but abandoned, with some of the buildings burned out and others stripped. What happened was the low-tech locals had rebelled against their high-tech overlords -- and succeeded. That alone should have tipped them off!

    Now, free-traders tend to be thieves by nature, and this crowd especially. So with a cry of "Let's Loot!" they start stripping the port ruins of everything that isn't a fixed geographical feature of the planet. Even when they figure out the local situation, even when they see the sabotaged ships and small craft, even when they encounter rebel scouts in the ruins, they don't bother to post sentries or set alarms or anything - "They're just Tech Two! They're primitives! What can they do?"
    >> Anonymous 10/29/10(Fri)22:01 No.12616697
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    >>12616649

    Yes it is. Though my character doesn't really resemble him. After his 4th term in the navy, and subsequently reaching the rank of Commander and getting tactics 4, I mustered out and switched to Agent career, deciding he ended up in the Naval Intelligence branch for two terms. That got him some more useful "all rounder" skills, like computers, investigate, and the ability to hand a pistol very well.

    If I was to play him though, I might just revert him to mustering out of the navy on his 4th term and play for there. Always going to Term 6 is a bit munchkiny, and why would the Navy take an excellent tactician and transfer him to NI doing field agent work?
    >> Anonymous 10/29/10(Fri)22:01 No.12616701
    >>12616618
    I love me some LoGH, if I ever complete my work on this campaign, I'll see about starting an online game. Is it just me or does it seriously take forever to make a subsector? I've been at it for more than a week now and I'm only just halfway (although I've been doing some somewhat detailed descriptions of each world and ideas for adventures)
    >> Anonymous 10/29/10(Fri)22:03 No.12616726
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    >>12616701

    Yeah, it can take a while, I got through about 1.5 subsectors before I got bored. And I never really detailed most of the systems I rolled up beyond their UWP profiles.
    >> Anonymous 10/29/10(Fri)22:04 No.12616733
    >>12616701
    Yeah, that's what's stopped me twice from doing extensive work on my own Traveller game. It's so easy to come up with groups and creatures and ships and whatever else but actually making and drawing a starmap? Nope.

    Are you rolling for each planet? If so, this might help:
    >http://www.hackslash.net/?page_id=316
    >> Anonymous 10/29/10(Fri)22:04 No.12616737
    What the "primitives" did was wait for nightfall, roll half a dozen barrels of gunpowder up against the landing gear, and blow the landing legs off. Now they have a 1000-ton ship almost rolled over on its side, making a safe takeoff problematical; what do they do?

    The pilot and a couple others start repairing the damage; the rest of them get fixated on revenge against the locals who bombed their ship. They send the ship's air raft up to scout around, find a castle over the hill that seems to be Rebel HQ. With the hill in the way, they can't bring the ship's lasers to bear; missiles would do the trick, but Panama Hat jettisoned them all, remember?

    So everyone starts digging weapons out of their baggage -- and High passengers have a ton of hold space to go with the stateroom. Not just weapons, but heavy military shit -- like a full suit of powered armor with all the built-ins, a full-tracked, army-issue APC, a set of anti-tank tac missiles -- I don't know where they picked up all that heavy gear, and I'm not sure I want to. Then there was the "light stuff" that seemed to sprout out of nowhere -- assault lasers, machineguns, tripod lasers, plasma guns, grenade launchers; I was half-expecting someone to pull out an "antimatter hand grenade" or "nuclear-tipped peashooter"... (Maybe Panama Hat wasn't the only pirate wanna-be in that bunch?)
    >> Scarecrow !!h+wqocKqMmA 10/29/10(Fri)22:04 No.12616749
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    >>12616697

    They wouldn't. They'd make him retire and coerce him into a teaching position at the Naval War College or some shit. Somewhere they could still tap his sweet brain and keep an eye on him at the same time.
    >> Anonymous 10/29/10(Fri)22:06 No.12616760
    >>12616726
    Ooh, nice. You have a template for this, or put it together yourself? What program did you use?

    >>12616627
    I remember this story. Good reading.
    >> Anonymous 10/29/10(Fri)22:07 No.12616776
    >>12616414
    >> Anonymous 10/29/10(Fri)22:08 No.12616794
    First, they stick a couple of the machinegun-sized weapons in the air raft and take it out to shoot up the castle. Air raft goes out -- air raft comes limping back with a ballista bolt through one grav-pod.

    So they decide to attack by land instead of by air. "Panzer Man" fuels up his APC, they drop the heavy weapons onto the pintles, as many as can fit pile aboard, and their punitive expedition sets out for the castle.

    And soon discover you don't need high technology to rig a tank trap. APC drives through an obvious gap in thick woods, APC disappears with a CRASH!, APC is on its side at the bottom of a big tiger-pit. They abandon the APC -- what are they gonna do, dig it out by hand? -- take all the weapons they can carry, and try an infantry attack, on foot. No organization, no plan, just a lot of high-tech weaponry.

    They get within range of the castle, open up -- and discover that 300 longbowmen can do quite a number on 30 riflemen. The only two that made it into the castle were Powered Armor Boy -- until they rolled some boulders off the parapet onto him; that and he got in the way of that ballista bolt -- and the Cybercommando, who was hell on wheels until they hit upon falling back and shooting instead of trying to melee him.
    >> Anonymous 10/29/10(Fri)22:11 No.12616830
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    >>12616760

    MS paint I'm afraid. Which is probably why I never finished! Would this help you out though?

    >>12616749

    Sounds like the perfect reason to go Travelling too.

    "Hmmm boring Naval Academy position for the last 20-30 years of my career or early retirement?"
    >> Anonymous 10/29/10(Fri)22:12 No.12616846
    >>12616726
    >>12616733
    I kinda like it though, it's taxing, but my brain works pretty well for this creative stuff. For example, I was the anon who posted about the TV studio planet and if it was a good idea. I also randomly rolled up a planet with a Pop of 1 and the Artistic trait. So I decided it should be a celebrity owned planet, and I thought "Why not Future Vincent Price"? So executives, art sellers, etc would want to get shipped there and make an easy adventure.

    >>12616627
    >>12616672
    >>12616737
    F5ing for the love of god. So how common do players in general want to blow shit up? I was kinda hoping for a more peaceful campaign, but I do tailor to my players
    >> Anonymous 10/29/10(Fri)22:14 No.12616875
    When the survivors got back to the ship -- fighting off cavalry sorties the whole way -- anything resembling organization died completely; from now on, everyone tried their own plan to nail the castle, leaving the pilot and his followers to continue repairing the ship. I can only list the ideas and attempts; imagine all of the following going on more-or-less simultaneously (and seriously getting in each others' way):

    1. Two ex-military commando types try a stealth raid. One finds out the hard way that the moat is stocked with some nasty fresh-water carnivores, the equivalent of piranha. The other makes it inside -- and discovers the rebel lord has a "court wizard"; a psionicist who while chalking his pentacles and chanting his "spells" is keeping up a low-key Life Detect for any intruders. And when he detects one, he summons the night watch and guides them in using his knowledge of the castle and telepathic instructions. So they nailed him.

    2. Another has the bright idea to unship one of the laser turrets and fit it on the air raft; with the rest of the air raft's bed crammed with batteries and capacitors, they should have enough charge for a few ship-laser rounds which should be enough to blow a breach in the castle walls or topple the keep. He talks a few of the others into trying his scheme, and they leave in the newly-converted air raft/gunship while he stays behind.

    They start shooting up the castle, the laser steam-exploding major holes in the walls and towers -- until the beam sweeps across the mirrors fitted into reflecting corners, and bounces back onto the air raft. Even weakened by reflection, it still toasts the floater. The one survivor barely manages to limp back to the starport ruins, crash what's left of the air raft within sight of the ship, find Bright Idea Boy, and blow him away. ("How'd it go?" BLAM! BLAM! BLAM! BLAM!...)
    >> Anonymous 10/29/10(Fri)22:16 No.12616908
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    >>12616830
    Thanks, that's perfect with the key and everything.
    >> Anonymous 10/29/10(Fri)22:18 No.12616922
    >>12616846
    >So how common do players in general want to blow shit up? I was kinda hoping for a more peaceful campaign, but I do tailor to my players

    Probably varies from players to player. In the Traveller game I'm in, we've only had a couple fights and we didn't start those. We're just trying to find a derelict warship.
    >> Anonymous 10/29/10(Fri)22:18 No.12616930
    3. The guy with the tac missiles lugs the launcher and rounds up the hill to where he has line-of-sight on the castle, and starts setting up. He neglects to post guards or set up a defense of his position, and gets attacked and captured. The locals figure out how to fire the thing, and start practicing on the ship, which is also in line-of-sight.

    Oh, yeah, when Bright Idea Boy and his minions unshipped a laser turret, they would have to pick the only one that could bear on where the missiles were now coming from...

    At this point, with each missile shot landing closer and closer to the ship, the pilot has had enough. The landing gear isn't fully repaired, one of the turrets is missing, the ship still lists like a drunk monkey, he could just as easily splatter on the hillside as reach orbit and Jump point, but all the locals need is to make one lucky hit on the ship and they're all going to be staying. Firing up the engines while his surviving "comrades" try to all fit through the airlock at once, he lifts ship -- and manages not to pile up the ship between surface and Jump point, leaving at least half of the "Free Traders" who started on this expedition either dead or prisoners on-planet.

    Primitive does not mean stupid.

    ( End of story )
    >> OP 10/29/10(Fri)22:20 No.12616955
    >>12616830
    Thanks! I thought I would do my first subsector by hand, but yeah, not doing that again. While the process is pretty awesome, it just takes a lot out of you.
    >> Anonymous 10/29/10(Fri)22:20 No.12616957
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    >>12616908

    You're welcome, glad it can help someone.

    Also, posting my most favorite world ever.
    >> Anonymous 10/29/10(Fri)22:25 No.12617035
    >>12616930
    This was a good story and you should feel good about sharing it.
    >> OP 10/29/10(Fri)22:26 No.12617046
    >>12616930
    Thanks for the story, have any more? Yours reminded me of a idea I set up for one of my low tech/high religious worlds. Kinda ripping off Miriam's faction from Alpha Centauri, but I want them to have that technophobia she has with the tenacity of your primitives.

    >>12616957
    >DAT PLANET BACKGROUND
    >mine are like a third of fourth in descriptive size
    Well shit
    >> Anonymous 10/29/10(Fri)22:27 No.12617060
    >>12616957
    Yeesh, that's fucked up. I genned a world that was mostly water and balkanized with three factions: some kind of bureaucracy (dominant), a corporation and some kind of democracy. Ended up deciding the landing ports were all defended and the corporation had to "pelican" land their ships to supply the deep-sea mining/drilling platforms while the democracy just tried to stay out of the way of it all.
    >> Anonymous 10/29/10(Fri)22:30 No.12617091
         File1288405805.jpg-(1.63 MB, 1504x2047, traveller - deadly artifact.jpg)
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    >>12616922
    ?
    >> Anonymous 10/29/10(Fri)22:30 No.12617098
    >>12617046
    >Well shit
    Don't need an essay about every world. Just write up a couple paragraphs about the important details, then add more as necessary (like if the PCs are visiting it or something). Here's an awesome link about making Traveller campaigns:

    http://batintheattic.blogspot.com/2009/04/how-to-make-traveller-sandbox.html

    Anyone else have any Mongoose links?
    >> Anonymous 10/29/10(Fri)22:31 No.12617104
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    >>12617046

    I didn't make it up, I WISH I had that creativity.

    Here is a piece of art I always wanted to model a world/city after.
    >> Anonymous 10/29/10(Fri)22:32 No.12617126
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    >>12617104
    >> Anonymous 10/29/10(Fri)22:33 No.12617135
    >>12617060

    The latest world I genned is a small planet, very cold, not much surface water, but standard pressure and atmosphere and a few hundred million people. (I'm not sure if that'd be packed in a world with a 3200 kilometer equator or not, but). The main goverment is a representative democracy, though there's also a charismatic oligarchy and an impersonal bureaucracy with minor presences, and a non-charismatic leader with a notable presence. The Tech-level is 7, pre-stellar, the planet has Law Zero, so there's no restrictions or laws whatsoever, a B-Class shipyard with scout and research base, and unusual customs involving sex.

    I have no idea how to flavor this world, except as maybe one gripped in a four-way 'civil' war between the factions, with the Democracy currently winning. For anything else... man, I have no idea.
    >> Anonymous 10/29/10(Fri)22:33 No.12617143
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    >>12617126
    >> OP 10/29/10(Fri)22:34 No.12617151
    >>12617098
    These are one of those moments I really love /tg/ Thanks, I'm grateful for all the help I can get. It's getting tricky coming up with governments when some I'm not sure what they are and to make them unique when I roll up Feudal Technocracy like 5 times. I refuse to make a second engineer samurai cast
    >> Anonymous 10/29/10(Fri)22:34 No.12617153
    >>12617091
    Nope, or at least I don't think so. We're looking for a more recent Imperium-made one. I have no idea why, the whole job's been a clusterfuck. Two of the PCs hired the rest of us (4 people) on to find the ship and get some data. So far we had a fight almost break out (we weren't told the job before saying "yes," there was a disagreement about pay/equipment by one player) been attacked by pirates, one crew member disappeared with our launch (dropped out of the game), our broker's been kidnapped (have to rescue him soon) and we've hired a doctor and some guy to lead us through a bunch of dark matter with his scoutship (but he'll probably join the party soon enough).

    It's pbp so slow as hell but still fun.
    >> Anonymous 10/29/10(Fri)22:34 No.12617155
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    >>12616519
    There are pre-made adventures just like that.
    >> Anonymous 10/29/10(Fri)22:38 No.12617206
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    >>12617151
    Traveller - Classic - BITS - 101 Governments.pdf
    http://www.mediafire.com/?h9tvd483gbc2a75

    Traveller - Classic - BITS - 101 Corporations.pdf
    http://www.mediafire.com/?pfqmid3q1j6og5h

    Traveller - Classic - BITS - 101 Cargos.pdf
    http://www.mediafire.com/?b4b0nuk3hmqr63a

    Traveller - Classic - BITS - 101 Patrons.pdf
    http://www.mediafire.com/?4uhuuuuzxmce21k

    Traveller - Classic - BITS - 101 Plots.pdf
    http://www.mediafire.com/?e05tb1y0mex31tf

    Traveller - Classic - BITS - 101 Rendezvous.pdf
    http://www.mediafire.com/?33cdvtr8jyzscs2

    Traveller - Classic - BITS - 101 Travellers.pdf
    http://www.mediafire.com/?fr1reuvy3hmbugf
    >> OP 10/29/10(Fri)22:42 No.12617244
    >>12617135
    Hm...perhaps only high ranking officials are allowed to have sex and the rest of the populace has to do engineered breeding (in a test tube so to speak)

    I rolled up a barbaric world that was representative democracy, which seemed odd to me. So I thought it would be cool if their leader is elected by a fighting competition, in the vein of UFC or WWF. So their president is Hulk Hogan basically
    >> OP 10/29/10(Fri)22:45 No.12617273
    >>12617206
    I totally forgot I've downloaded all of those like 3 weeks ago, you're probably the same dude who did it then. Thanks a bunch, got a name that I can use so I can name a planet after you?
    >> Anonymous 10/29/10(Fri)22:46 No.12617289
    I've lately been considering a sci-fi game.

    Would traveller be the best place to start?
    >> Anonymous 10/29/10(Fri)22:47 No.12617302
    >>12617244

    That's exceedingly awesome, but I question the breeding-tube thing. I guess having one piece of otherwise... what, TL 9? gear in a TL 7 society isn't to bad, but hrm.

    Mostly it's the whole 'there's no laws, but there's still a government' thing. I've taken it to mean 'there's no planetary laws, since the planet has four competition factiosn each with its own laws' and I dunno if that's an acceptable interpretation of the rolls.

    My first idea for the odd sex custom involved courtship more than anything--going off the idea that there's this huge war on this planet, and it had been going on for awhile, enough to be almost ritualistic in nature, I had this vague idea that you 'marry' someone from an opposing side who catches your eye and proves to be at least as good as you, or better, in combat. You inform your superior, they inform theirs, and they arrange matters so that until retirement you two will always fight the same battles, and then when you retire you both get a small parcel of land in either of your homelands.

    But that seems vaguely stupid.
    >> OP 10/29/10(Fri)22:47 No.12617307
    >>12617289
    If you want in depth characters, this is your ticket. There is a lot of rolling done when creating
    >> Anonymous 10/29/10(Fri)22:49 No.12617324
    >>12617307
    that's fine with me. are there any source book links in the thread?
    >> OP 10/29/10(Fri)22:49 No.12617329
    >>12617302
    Hey I like it, better than my quick idea. I say go with it if you don't have anything like that on your other planets
    >> OP 10/29/10(Fri)22:50 No.12617350
    >>12617324
    There's some Core Rulebooks on /rs/ Although if you want to be a champ, you can actually buy a Mongoose one off of amazon for like $15 including shipping. I paid I think 16 including shipping, brand new condition
    >> Anonymous 10/29/10(Fri)22:52 No.12617378
    >>12617289
    Depends what kind of sci-fi you're looking for. Traveller's great for adventure-y, space opera-ish stuff.
    >> Anonymous 10/29/10(Fri)22:54 No.12617391
    Any scans for the Mongoose Aslan book?
    >> sage 10/29/10(Fri)22:55 No.12617414
    >>12617135
    low tech, no laws, no water: you've got yourself a wild west planet
    >> Anonymous 10/29/10(Fri)22:58 No.12617434
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    >>12617324

    Warning though, its a random system, you don't get to make a lot of detailed choices about your character.

    You can kinda say "I want to join the navy", but after that, what happens to him during his tour and what skills he gets are up to random rolls.

    I mean, my Naval Tactician went in with the intention of being a helmsman. Ended up manning a Sensor system until he got his Officers commission, and then the tactical genius exploded from there.

    Here are his term rolls:

    1st Term - Navy (Crewman) (Age 18-21)
    Qualification: Passed
    Basic Training - All service skills to 0
    Skill Roll - Crew: Sensors +1
    Survival Roll: Passed
    Event Roll: Join Gambling Circle - Gamble 1
    Promotion: Receives Commission as Ensign - Melee (Blade) 1
    Skill Roll - Officer: Tactics (Naval) +1

    2nd Term - Navy (Crewman) (Age 22-25)
    Skill Roll - Officer: Tactics(Naval) +1
    Survival Roll: Passed
    Event Roll: Participates in Notable Engagement - Pilot 1
    Promotion: Sublieutenant - Leadership 1
    Skill Roll - Advanced Education: Navigation +1

    3rd Term - Navy (Crewman) (Age 26-29)
    Skill Roll - Officer: Tactics (Naval) +1
    Survival Roll: Passed
    Event Roll: Abuses position for profit (+1 Benefit Roll)
    Promotion: Lieutenant
    Skill Roll - Crew: Sensors +1

    4th Term - Navy (Crewman) (Age 30-33)
    Skill Roll - Officer: Admin +1
    Survival Roll: Passed
    Event Roll: Advance Training - Naval Tactics +1
    Promotion: Commander
    Skill Roll - Service Skills: Gun Combat +1
    Aging: Passed (None)

    Mustering Out: 7 Benefit Rolls
    Benefit 1: 50,000 cr
    Benefit 2: 5,000 cr
    Benefit 3: 50,000 cr
    Benefit 4: Weapon
    Benefit 5: Weapon
    Benefit 6: +1 Edu
    Benefit 7: +1 Edu
    >> Anonymous 10/29/10(Fri)23:02 No.12617476
    >>12617414

    A freezing cold, low gravity wild west with strange sex customs.

    So basically the wild west, only after nightfall all the time.
    >> OP 10/29/10(Fri)23:13 No.12617629
    >>12617434
    So is it normal to muster out a ship in benefits? Because I made two NPCs and one got a Free Trader and the second one got two! I did the math right (pretty sure I did) Was I getting incredibly lucky? (I did get really high rolls on benefits)
    >> Anonymous 10/29/10(Fri)23:18 No.12617669
         File1288408691.jpg-(12 KB, 239x137, 1235940616504.jpg)
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    >>12617629

    Wait? Whole ships? Thats not right, are you sure they didn't get Ship Shares?

    Which is kinda like owning a fraction of a ship. They're "Worth" 1/Xth of a ship of the specified type.

    Frankly I never liked them, dunno how they worked. I would probably converted them to a set amount of cash towards buying a ship.
    >> Anonymous 10/29/10(Fri)23:27 No.12617785
    >>12617669
    Yeah, not even ship shares. In Mongoose, at the very very bottom of the benefits are Free Traders for merchants. One of the event rolls gave me a +2 for a benefit roll which gave me one and on another I got a really lucky 11. So, can you really get two ships from a career mustering or is it automatically knocked down to one? Could I trade them in for a slightly better ship (equal value to the two of them)? Granted these were just some NPCs, but still I was surprised at how well I did for that
    >> Anonymous 10/29/10(Fri)23:34 No.12617865
         File1288409686.png-(207 KB, 852x865, ship shares.png)
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    >>12617785

    Oh. THAT. Double check the list of mustering out benefits, that "Free Trader" just means you get 5 ship shares specifically for that type of ship.
    >> Anonymous 10/29/10(Fri)23:39 No.12617931
    >>12617785

    Going by old CT rules it means that:

    1) First roll = a ship plus a 40 year mortgage.

    2) Second roll = 10 years of the mortgage; and, the ship is now at least 10 years old with all that implies. Wear and tear, etc.

    Thus 5 rolls would give you the ship free and clear, save that it's a 40 year old cranky SOAB.

    Mongoose may be different; but, keep this in mind - it's how it was meant to be!
    >> OP 10/29/10(Fri)23:42 No.12617961
    >>12617865
    OHHHH ok, that makes much more sense, thanks for clearing that up. Ok, I'm going to quickly alter some notes to fix that. See this is why I come to you guys when I have questions instead of asking my FLGS who happen to be idiots
    >> Anonymous 10/29/10(Fri)23:45 No.12618001
         File1288410334.jpg-(22 KB, 640x480, PukingDog..jpg)
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    >>12617931

    The option to take a used/old ship is still in MGT, but AFAIK its not linked to Ship Shares.

    >>12617961

    Its still not all that bad, thats 5% (or was it 10%?) off a Free Trader, given those things average about 40mil MSRP, that certificate is worth a lot of cash!
    >> Anonymous 10/29/10(Fri)23:49 No.12618042
         File1288410545.jpg-(86 KB, 683x486, oldship.jpg)
    86 KB
    >>12618001
    >The option to take a used/old ship is still in MGT, but AFAIK its not linked to Ship Shares.

    Yep.
    >> OP 10/29/10(Fri)23:50 No.12618052
    >>12618001
    It's 15% all together between the two characters (husband and wife) so perhaps I'll see what I can do to get them closer to their dream. Thanks for the major help, you're a lifesaver!

    >-has proggle
    No captcha, I don't think he does. Maybe that's what I'll get him for Christmas!
    >> Anonymous 10/29/10(Fri)23:53 No.12618081
    >>12617931
    haha, you can get an over century old ship by taking price reductions for each decade.

    Keep in mind that this is 40k, and ships do NOT age well.
    >> Anonymous 10/29/10(Fri)23:55 No.12618106
    >>12618081

    CT = classic Traveller

    And ships weren't meant to age well in this setting either.
    >> Anonymous 10/29/10(Fri)23:55 No.12618107
    >>12618081

    On average, you can get a ship for COMPLETELY FREE... provided that it is 280 years old.

    Man, I'm going to dig out my box of shadowrun d6s and find out just how screwed up a 280 year old ship would be. That's 28 rolls. I'll even randomize what it was doing each decade.

    I'll be back in an hour or so, unless i'm eaten by cthulhu for such an attempt.
    >> Anonymous 10/29/10(Fri)23:58 No.12618142
         File1288411128.jpg-(68 KB, 500x500, Acacia.jpg)
    68 KB
    http://sotl-traveller.wikidot.com/corenet-sector-report

    Our homebrew Traveller universe that we never play in anymore ;_;

    Be warned: the wiki is gigantic.
    >> Anonymous 10/30/10(Sat)00:00 No.12618168
    >>12618107
    That's like what, getting a factory-reject Model T today? Bad idea. Also, just use an online dice roller. Unless you looove them dice.
    >> OP 10/30/10(Sat)00:06 No.12618223
    >>12618107
    thereisnoreactionimagetofitwhatifeel.jpg
    You are incredibly awesome and deserve an award for such an act. I would be tempted to provide an email so I could see the results but you know, 4chan and all
    >> Anonymous 10/30/10(Sat)00:09 No.12618257
    >>12618223
    Just get a throwaway email OP. I've got one I use only for 4chan and browser games.
    >> Anonymous 10/30/10(Sat)00:10 No.12618266
    >>12618223

    No need! For I couldn't find my Shadowrun dice, and so used an online diceroller. Before I present to you the ship, however... I'll need to know what the base ship is, and I'll let YOU, 4chan, choose. I have mongoose traveller right here, so...

    let's have at it.
    >> Anonymous 10/30/10(Sat)00:12 No.12618283
    >>12618266
    Go with the classic Free Trader. Or comedy option: scout/mining ship.
    >> OP 10/30/10(Sat)00:13 No.12618300
    >>12618257
    You're right I should, I'll get to it

    >>12618266
    How about a Free Trader? Seems to be a classic in my mind?

    Also I apologize for asking so much from you guys, but you seem to know your stuff so that's why I do. Is there a generator for planet names? I got like 5 or 6, but my subsector has like 30 something planets and my brain is fucking melted
    >> Anonymous 10/30/10(Sat)00:13 No.12618301
         File1288412038.jpg-(39 KB, 744x316, Suleiman flight.jpg)
    39 KB
    >>12618283
    >>12618266

    Free Trader or the Classic Suleiman Scout.
    >> Anonymous 10/30/10(Sat)00:13 No.12618302
    >>12618283

    Free trader it is, then.

    A moment to compile.
    >> Anonymous 10/30/10(Sat)00:17 No.12618364
    >>12618300
    http://donjon.bin.sh/scifi/name/#scifi_world

    There you go. Has a few other nice generators as well.
    >> OP 10/30/10(Sat)00:23 No.12618429
         File1288412581.jpg-(33 KB, 216x384, axetoss2.jpg)
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    >>12618302
    Sweet!

    >>12618364
    Dude, you're a fucking god! I don't have any sexy sci-fi tits (I need to get on that) but I do have some Lost World sexiness for you!
    >> Anonymous 10/30/10(Sat)00:27 No.12618478
         File1288412878.jpg-(175 KB, 798x599, oldspaceship.jpg)
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    Allright, gentlemen, here it is. My magnum opus. the 280-year old free trader vessel.

    THE BUCKET OF EVER-SEETHING RUST.

    Free Trader, Type A: The Bucket Of Ever-Seething Rust.

    Hull: 200 Tons, Streamlined. Hull 4, Structure 3.
    Amrour: Crystaliron, 4 points.
    Jump Drive A: Jump 1.
    Manoeuvre Drive A: Thrust 1.
    Power Plant A:
    Bridge
    Computer: Model 1, Rating 5
    Electronics: Advanced Sensors, +1
    Weapons: Hardpoint #1: Triple-Turret Beam Laser
    Hardpoing #2: Triple-Turret Beam Laser
    Fuel: 22 Tons, 1 Jump-1 and two weeks of operation.
    Cargo: 86 tons.
    10 staterooms
    20 low berths
    Extras: Fuel Scoop
    Fuel Processor
    Ship's Locker
    Smuggling Compartments
    Software: Jump Control/1
    Manoeuvre/0
    Library/0
    Maitenance Cost (Monthly): 6096
    Life Support Cost (Monthly): 22000

    The Bucket of Ever-Seething Rust suffers from a constant -5 to all sensor checks, -1 to all pilot checks, and -5 to all checks made to repair it.

    The main cargo hold, though not the smuggling compartments, suffered from a chemical spill early in it's career, and it's never recovered. Sometimes cargo still gets corroded by the remnants of it.

    The drive is leaky, irradiating the crew every so often. It's not exceedingly lethal, but it is annoying.

    The ship has served as a trader and as a warship, with much distinction from both organizations, though of course it has enemies from its time as a warship--two, in fact, very powerful enemies.

    The library has glitched itself beyond repair, from age and wear on the electronics. Most of the information in it is false, and what isn't false is useless knowledge.

    Finally, the ship suffers from strange psionic echoes of the past--sometimes laughter, sometimes screaming, but in all cases disturbing. They are especially prevelant while in Jump space.
    >> Anonymous 10/30/10(Sat)00:30 No.12618518
    >>12618478

    there isn't enough credits in the Imperium you could pay me to serve on that ship
    >> Anonymous 10/30/10(Sat)00:31 No.12618535
         File1288413118.jpg-(2.09 MB, 2361x2488, 1283579979457.jpg)
    2.09 MB
    >>12618429
    just doing my thang. It sucks that Mongoose Traveller resources are nigh nonexistent so I'm just sharing shit I've found useful so you don't have to spend all your time looking for something to make stuff. Now if only this:
    >http://www.autotard.net/tag/traveller/
    would ever get finished.

    Oh, and if you use Autorealm:
    >http://www.ourstead.com/trav/shipyard/
    >> OP 10/30/10(Sat)00:32 No.12618536
    >>12618478
    This is the derelict that one anon was looking for earlier. Dude if you're still on, use this suckah!
    >> Anonymous 10/30/10(Sat)00:32 No.12618541
    >>12618518

    Come because you have to, stay because the psychic echoes destroyed your mind and the leaky reactor gave you untreatable supercancer!
    >> Anonymous 10/30/10(Sat)00:32 No.12618556
         File1288413177.jpg-(166 KB, 640x880, spacewreck.jpg)
    166 KB
    >>12618478

    For the amount of money you'd have to pay to fix that shit up, you might as well put down a sizable down payment for a new (or much less used) ship.
    >> Anonymous 10/30/10(Sat)00:34 No.12618568
    >>12618478
    Oh God, I'd spend my ship shares just so I could send that bucket into the nearest star. How could something like that keep flying? You'd think somebody would've trashed it if only because the owner couldn't afford to keep repairing it any longer.
    >> Anonymous 10/30/10(Sat)00:36 No.12618588
    a while ago a poster here said he would run a traveller game online for us poor souls who have not played.

    we still have not played.
    feelsbadman.jpg
    >> Anonymous 10/30/10(Sat)00:36 No.12618589
    >>12618568

    Best part is, you don't have to spend any ship shares on this!

    Since it's 280 years old, you get it COMPLETELY FOR FREE.
    >> Anonymous 10/30/10(Sat)00:39 No.12618618
    >>12618589
    Which begs the question: WHY HASN'T SOMEBODY LAUNCHED IT INTO THE NEAREST STAR YET?

    >>12618588
    Not enough Traveller games out there and it feels bad. I'd try to run one, but I've bailed on running 3 online games in two months' time. Not exactly reliable, moi.
    >> Anonymous 10/30/10(Sat)00:40 No.12618632
    >>12618618

    Perhaps they have tried, dearest anon. Perhaps they have even stayed aboard to make sure the ship goes down this time.

    Perhaps each time, it's found a few jumps away, bereft of crew.

    And the echoes get louder... every time.
    >> OP 10/30/10(Sat)00:42 No.12618659
    >>12618556
    That book looks pretty cool, is it related to Traveller in anyway shape or form? It also reminded me of an idea I had for an adventure where the party would need to go to a water world and retrieve a ship from the bottom of it. Thing is, deadly ocean life are hanging around it and there is a sizable amount of valuable cargo, so pirates will smack your ass out of space to steal it from you.

    >>12618588
    If it was like a few weeks ago, it was probably me. I'm sorry, I'm seriously working on the campaign! Like really working every day for at least 2-3 hours a night on it! If it gets done soon, I'll try to get it going for /tg/ although I seriously doubt my ability now that I've seen more seasoned players emerge.
    >> Anonymous 10/30/10(Sat)00:44 No.12618683
    >>12618618
    I know, I got excited to play, that all. If the game has not started by mid november I'll run my own (for friends I know).

    Any tips for GMing?
    and combat encounter - how do they work?
    >> Anonymous 10/30/10(Sat)00:44 No.12618690
    >>12618632
    I sense adventure idea!
    >> Anonymous 10/30/10(Sat)00:45 No.12618698
    >>12618659
    make a google group for it>
    >> Anonymous 10/30/10(Sat)00:45 No.12618702
         File1288413934.jpg-(145 KB, 1680x1050, x3screen00043.jpg)
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    >>12618632

    And next time you roll up a "Derelict detected" random encounter while making that transit from the 100-Diameter (I seriously love all the random generation tables in Traveller), you now what what they find.
    >> Anonymous 10/30/10(Sat)00:46 No.12618712
    >>12618698
    (that's supposed to be a question)
    >> Anonymous 10/30/10(Sat)00:47 No.12618720
    >>12618690

    The PCs all meet together in a junkyard.

    No, they weren't travellering together before. No, most of them don't know why they're here. A few do. But they all felt the need to come.

    They meet, and decide to work together, off of gut instinct. They dig through the trash and refuse of a thousand years of discarded wonders.

    And they find a ship. It's old, it barely works, but it's a ship. They call in for salvage rights. It's granted. They go out, intending to make their fortunes in the stars, to give this ship a new life just as it gave them new life.

    And then... the echoes start. They notice the library's information isn't just wrong--it changes. The reactor howls in organic pain when they go to jump.

    But they can't leave. Something won't let them. Oh, they can go off-ship. But they can't abandon Her.

    She Won't Let Them.
    >> Anonymous 10/30/10(Sat)00:48 No.12618745
    >>12618720

    Where we are going you won't need eyes to see.

    Seriously though, don't look into Jumpspace. It is bad for you.
    >> Anonymous 10/30/10(Sat)00:49 No.12618750
         File1288414143.jpg-(281 KB, 600x645, untitled.jpg)
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    >>12618659

    Nope, its part of the "Terran Trade Authority" books from the 80s, chock full of cheesy sci-fi stories and art.

    I actually own a copy of that particular book (Spacewrecks), got it from my elementary school library when I was in 6th grade. They were throwing out a bunch of old books, and I asked if I could have that. Its one of the many influence that lead me down the path of loving fa/tg/uy type stuff.

    And there is some seriously creepy shit in there, just as creepy to 26 year old self as to my 10 year old self.
    >> Anonymous 10/30/10(Sat)00:51 No.12618791
    >>12618659
    >I seriously doubt my ability now that I've seen more seasoned players emerge.

    That's no way to think! What's your setting like? The default "Imperium and lame aliens" one or something different? I've been putting together something that's a strange mishmash of David Weber and Alastair Reynolds-inspired stuff myself.

    >>12618683
    I keep thinking about running an online game, but it'd have to be pbp since that's the only online format I haven't bailed on so far. If Google Wave wasn't folding at year's end, it might work for gaming.
    >> Anonymous 10/30/10(Sat)00:52 No.12618801
         File1288414363.jpg-(82 KB, 638x561, FlCowley.jpg)
    82 KB
    Whoa, just checked /rs/, supposedly this

    http://www.mediafire.com/?22afrbac6ab2po7

    is a copy of Spacewreck. CBR format (just open it like a .rar if you don't have a reader), someone check if this is legit.
    >> Anonymous 10/30/10(Sat)00:54 No.12618824
    >>12618720
    Ship's just lonely and wants somebody to tell her about the interesting things out there since her sensors don't work so great now and the computers don't remember things so great

    :(
    >> OP 10/30/10(Sat)00:56 No.12618849
    >>12618698
    My aptitude for working games online, or even Traveller for that matter, is probably not high since I've done neither. However I am willing to learn, and that's what has gotten me to this point. Would it be easy to run through there or would skype ultimately be easier?

    >>12618750
    I swear that's how I've gotten most of my cool stuff (being tossed out and I asked if I could have it) Can you believe someone would be willing to throw out a great condition AD&D Players Handbook? I'll see if I can find your book somewhere, I love how surreal and creative the 80's/early 90's were. We sure don't get that as much now

    >>12618720
    This is why I always carry a knife on me. If some weird paranormal shit starts going down and my brain starts going wonky, I'm stabbing my eyes out and making sure I off myself quickly before some crazy space monster/ghost gets me
    >> Anonymous 10/30/10(Sat)01:00 No.12618906
    >>12618849
    A Google group is good for discussion and archiving info, but it's like a lame message board. Especially since Google's starting to cut off support for groups.
    >> Anonymous 10/30/10(Sat)01:02 No.12618915
         File1288414926.jpg-(36 KB, 291x400, 11 - The Epsilon Queen b.jpg)
    36 KB
    >>12618849
    Yeah, its got some nice stuff in it. If >>12618801 is a legit download, be sure to read the one on the Epsilon Queen. Thats the one that stuck most in my mind, after all these years.

    In fact, I think it could be easily adapted to Traveller, which would make it even more creepy/scary. The universe created by Jumpspace is supposed to end only a meter or so away from the Hull's Lanthinum grid. Why can the sensors detect another ship in *Jump Space*? Why does the sensor signature match our ship?! Why is it getting closer? Whats gonna happen when we collide (will we?) with no way to adjust course or drop out of Jump!?
    >> Anonymous 10/30/10(Sat)01:03 No.12618928
    >>12618720
    and when they sleep, they dream of being other people serving on the ship. They dream of lives they never lived, fighting battles from before they were born.
    Sometimes, they wonder whether they were dreams at all...
    >> Anonymous 10/30/10(Sat)01:06 No.12618956
    >>12618928

    And then they'll wake up in odd places. The navigator wakes up curled up next to the medic, right near that big bloodstain down in compartment four. The gunner's wake up, arranged ritualistically, next to the reactor.

    The captain wakes up in his chair, no matter where he went to sleep.
    >> Anonymous 10/30/10(Sat)01:08 No.12618978
    >>12617135
    So basically you've got a small snowball that's got an democratic anarchist government in power with the remnants of the Colonization corp's bureaucratic government, a island full of Free Market types and a philosopher or artist or somebody who's got a fair amount of support but not enough to be overly important.
    >> Anonymous 10/30/10(Sat)01:11 No.12619017
    >>12618956
    i'm gonna cap this thread

    that setting seems awsome/can be worked on
    >> Anonymous 10/30/10(Sat)01:12 No.12619026
    >>12618978
    so basically mos eisley spaceport.
    >> OP 10/30/10(Sat)01:12 No.12619039
    >>12618791
    I'm merely trying to be honest with /tg/ and myself. Heck I'll give it a shot, I'm excited to. I've done some DMing before (my friends are too inept to do it, so I just took the mantle, but I wouldn't say i'm very good. mediocre at best) Skype seems like a logical answer to me, since typing bogs things down (unless pbp like you stated) and it's free.

    So while I am using the Imperium (I have little knowledge of the back history, so I've been reading) but really tweaked it to be my own universe. There are only humans and robots, and while the planets answer to the Imperium, they basically run their own show for the most part. I wanted it to be heavy on exploring, trading, treasure finding, and social encounters. I'm always eager for input from others, but it seems like you have to hit that magic night on /tg/ to get some responses. I guess to easily sum it up, I kinda want to make a campaign that is like Infinite Space, but group directed.

    >>12618906
    Hm, archiving is definitely a good point. Can't really do that with Skype unless you record it, which I suppose is doable.

    >>12618915
    Downloading now, I really hope it is that book. I've been gathering as much sci-fi and space traveling media I can get to keep myself inspired
    >> Anonymous 10/30/10(Sat)01:13 No.12619048
         File1288415606.jpg-(829 KB, 1224x1795, traveller - broadside of a bar(...).jpg)
    829 KB
    >>12618720
    >>12618589
    I like old ships, they have character. A ship that does exactly what it's supposed to all the time isn't as much fun as one who's so old it's glitches and malfunctions have turned into something that can be anthropomorphized into a personality. Go to an industrial TL15 world, find some sold for scrap metal price TL10 scout ship that's several centuries old. Have adventure at a fraction of the cost of a "new" ship.
    >> Anonymous 10/30/10(Sat)01:15 No.12619067
    >>12619017

    Sweet, post the cap when you finish it?

    Some more stuff:

    The green stains in the cargo hold aren't acidic or corrosive in any way. They can't be scrubbed off. And touching them is fine. But keep anything on them for a period of time--say, the week it takes to Jump--and stuff just... dissolves. The cameras in the hold don't work, and no one seems to be able to watch the process, but it happens.

    Sometimes you'll hear screaming from a smuggling compartment, like a child's. There's never anything there. Even if there should be cargo there.
    >> Anonymous 10/30/10(Sat)01:19 No.12619122
    >>12619039
    Nice. I think the Imperium in default Traveller is pretty hands-off too; all that space, kind of hard to keep a close eye on shit. Or something; I'm not really interested in it myself so I never read much on it.

    Other online play options include IRC; you can save chatlogs with that. Just seriously avoid Google groups.
    >> Anonymous 10/30/10(Sat)01:21 No.12619141
    >>12618956
    Occasionally, things will get very strange.
    The female medic dreams of a song she's never heard before, but makes her feel warm and loved. On a whim she heads down to the library, only to find the navigator there, listening to the song from her dream.
    For the briefest of seconds she sees another man standing in his place, wearing an archaic military uniform and holding out flowers to her...
    >> Anonymous 10/30/10(Sat)01:23 No.12619165
    Speaking as the guy who made the Bucket, man, this is awesome.

    Keep up the good work, guys. Make the Lady's Last Flight proud.

    "Wait, what?" "The... the ship. The Bucket." "You just called her the Lady's Last Flight, sir." "... Check the registry." "... Says here that was her name during her maiden voyage, sir. Did you..." "I've never read the registry files on her names."
    >> Anonymous 10/30/10(Sat)01:24 No.12619170
    I've heard that there's a company working on a Terran Trade Authority RPG for both Savage Worlds and Mongoose Traveller.
    >> OP 10/30/10(Sat)01:26 No.12619193
    >>12619067
    >all this creepy ghost ship stuff going down
    NOPE (I really love it though, keep it up! Ghosts and space go so well hand in hand that I seriously doubt I could ever be an astronaut)

    >>12619122
    IRC definitely sounds like a valid source. If you guys want to keep tabs on me, feel free to email me since I have a feeling this thread is going to wind down soon. I doubt I'll have the campaign finished in a few weeks, but there will certainly be a lot of planets and space to explore when I'm done. I'm also open for suggestions, whatever, I could definitely use a mentor but I think I can make it on my own so it isn't necessary. Would you guys rather do IRC instead of skype?
    >> Anonymous 10/30/10(Sat)01:26 No.12619199
    So is the ship just reliving past moments while the players are aboard for the sake of reliving them.
    Or does it have a purpose (drive them insane ect)?
    Because it can be a good way to add horror elements to the game
    >> Anonymous 10/30/10(Sat)01:29 No.12619223
    >>12619199

    She had a purpose once. She dosen't really remember it anymore. Or maybe it changed. But she likes having a crew. The old ones don't talk so much anymore. They keep doing the same things over and over. A new crew is refreshing.

    She likes refreshing. if only they'd fix her instead of trying to kill her... she's not done anything wrong... she just wants a crew that loves her...
    >> Anonymous 10/30/10(Sat)01:29 No.12619231
         File1288416579.jpg-(2.88 MB, 2278x3071, traveller - kinunir.jpg)
    2.88 MB
    >>12619048
    Traveller - Classic - GDW - A01 - The Kinunir.pdf
    http://www.mediafire.com/?g3nypvbyvcv9uro
    Kinunir, a classic traveller source/adventure book. I really like the mission where the players investigate a derelict Kinunir only to find that it's prototype-AI has gone all SHODAN.
    >> Anonymous 10/30/10(Sat)01:31 No.12619248
    >>12619199
    Ship's just bored and trolling whoever becomes the crew.

    >>12619231
    FFFFFFFFFFFFFFFFFFFFFFUUUUUUUU-
    I think I know what's going to happen in the Traveller game I'm in now.
    FFFFFFFFFFFFFFFFFFFFFFUUUUUUUU-
    >> Anonymous 10/30/10(Sat)01:32 No.12619261
    >>12619248
    Oops. Sorry. It's a 30 year old book, didn't think anyone would be using it as a source for a current campaign.
    >> Anonymous 10/30/10(Sat)01:36 No.12619306
    >>12619261
    You'd think wrong, actually. I'm >>12617153
    Granted I knew some things already (my engineer character has heard bad things about the battleship class we're looking for, especially about the AI).

    So ou didn't spoil much really, just confirmed my guess that Shit Was Going To Happen. And I'm drinking tonight and hella tired so I'll probably forget this happened.
    >> Anonymous 10/30/10(Sat)01:42 No.12619370
    >>12619199
    I was actually thinking something like reincarnation, the same souls on the same ship. Because of the love her first crew had for her
    >> Anonymous 10/30/10(Sat)01:43 No.12619377
         File1288417383.jpg-(1.89 MB, 1483x2021, traveller - hppe.jpg)
    1.89 MB
    >>12619306
    Oh well. Have a haunted scoutship as consolation.
    >> Anonymous 10/30/10(Sat)01:43 No.12619382
    >>12619370

    I like that, but I have no idea if that could work in Traveller.

    But hell, haunted spaceship, why the hell not. And each crew ends up committing some sort of suicide because, well... it's a horrible ship.

    But what happens if a crew manages to get together and actually fix her up without going mad?
    >> Anonymous 10/30/10(Sat)01:44 No.12619389
         File1288417474.jpg-(2.72 MB, 2258x2018, traveller - fated voyage1.jpg)
    2.72 MB
    More haunted ships in traveller.
    >> Anonymous 10/30/10(Sat)01:45 No.12619394
         File1288417500.jpg-(539 KB, 1800x1080, 1283616103928.jpg)
    539 KB
    >>12619377
    Don't worry, I forgot to mention that at the rate this game is moving, I'll have senile dementia by the time we make it to the Kinunir.
    >> Anonymous 10/30/10(Sat)01:45 No.12619401
         File1288417530.jpg-(2.1 MB, 2191x2019, traveller - fated voyage2.jpg)
    2.1 MB
    >>12619389
    >> Anonymous 10/30/10(Sat)01:47 No.12619424
         File1288417651.jpg-(440 KB, 1302x973, traveller - ancient ship.jpg)
    440 KB
    One of my favorite ships, mostly because it's one of the rewards on the path of the SECRET OF THE ANCIENTS.
    >> Anonymous 10/30/10(Sat)01:49 No.12619443
         File1288417767.jpg-(154 KB, 477x687, traveller - solomaniFT.jpg)
    154 KB
    One of my favorite ships, even though it's virtually unknown. Being Solomani (humans of earth) instead of Standard Imperial design.
    >> Anonymous 10/30/10(Sat)01:53 No.12619489
         File1288417989.jpg-(622 KB, 800x559, spacewreck-DSCN7480.jpg)
    622 KB
    So did that Spacewreck download work?
    >> OP 10/30/10(Sat)01:54 No.12619504
    >>12619489
    Yeah, CBR file, but that's easy to work with. Checked online to see how much this book costs and it's between $20 and $30! What a shame, I would get it for 10
    >> Anonymous 10/30/10(Sat)01:54 No.12619506
    >>12619443

    I thought Solomani were the dominate "breed" of Humaniti in the Third Imperium (1st and 2nd were Vilani).
    >> Anonymous 10/30/10(Sat)01:57 No.12619533
         File1288418225.jpg-(663 KB, 800x665, spacewreck-DSCN7479.jpg)
    663 KB
    >>12619504

    Thats actually not terrible for a 30 year OOP niche title book.

    I flipped through my copy just now. A) its in terrible shape, but it was that way when I got it 15 years ago B) A bunch of these could be converted to Traveller scenarios. Most of them I'd say.
    >> Anonymous 10/30/10(Sat)01:58 No.12619553
    >>12619382
    Each of them spent time in hyperspace during gestation, allowing the psionic imprints into their developing minds
    >> Anonymous 10/30/10(Sat)02:00 No.12619573
         File1288418454.jpg-(606 KB, 1352x929, traveller -solomani.jpg)
    606 KB
    >>12619506
    Solmani were the rulers of the 2nd imperium.

    Earth develops as normal, gets jump drives by the year 2200 or so. Finds the 1st imperium who are also humans but from planet Viliani. Interstellar war happens. Earth humans develop jump 5 and 6 drives before 1st imperium, along with meson canons. 1st imperium collapses. Men from Sol (Solomani) take over ruling positions of imperium. Lasts for a few hundred years before that empire collapses due to messenger lag. 3rd imperium starts up from viliani again. Solomani have a decent sized empire but wage war with the 3rd imperium and lose territory in megatraveller.

    I still like them mostly because their ships remind me of Wing Commander 1&2 and that they're fighting a war with the Aslan (humanoid tiger aliens)
    >> Bucket O' Rust 10/30/10(Sat)02:02 No.12619589
    >>12619553

    Suppose that works.

    Well, I'm going to bed now, /tg/.

    Gonna archive this thread first, keep going at it, eh? There's lots of potential here.
    >> Anonymous 10/30/10(Sat)02:09 No.12619667
    Thought about a way of giving a group a ship: local official asks group of PCs to deal with local smuggling problem. They stop the criminals, take their fancy ship and patron looks the other way a couple times when the ship's being registered. Now they have a smugglers' ship with a few secrets.

    Like the shielded secret hold (1 or so tons) with some dangerous contraband inside.
    >> Anonymous 10/30/10(Sat)02:13 No.12619707
         File1288419228.jpg-(668 KB, 1626x836, traveller - adventure 0.jpg)
    668 KB
    >>12619667
    There's always Traveller Adventure 0. The original traveller mission.

    Players get hired by the Scouts to survey every planet in the sector. It's a 20 year mission. They get to use a surplus scout paid for by the scouts while they do it.
    >> Anonymous 10/30/10(Sat)02:21 No.12619777
         File1288419671.jpg-(665 KB, 1329x3077, hauntedship_01.jpg)
    665 KB
    Here is my cap of almost everything.
    I think i'm going to use this if i run a game (I'll post on /tg/ asking for help)

    Any GMing tips or comments on teh cap?
    >> Anonymous 10/30/10(Sat)02:48 No.12620011
    >>12619707
    Is there a link for this adventure? I can't seem to find it
    >> Anonymous 10/30/10(Sat)02:52 No.12620047
    >>12620011
    Traveller - Classic - GDW - A00 - The Imperial Fringe.pdf
    http://www.mediafire.com/?bomrxwcyi8wavp5

    Traveller - Classic - GDW pdfs.zip
    http://www.megaupload.com/?d=m9dea5rv
    This is all the classic traveller sourcebook and adventurebooks. It's 500 megs.
    >> Anonymous 10/30/10(Sat)02:54 No.12620066
         File1288421644.jpg-(174 KB, 550x834, traveller - the imperial fring(...).jpg)
    174 KB
    >>12620047
    >> Anonymous 10/30/10(Sat)02:56 No.12620087
         File1288421760.jpg-(494 KB, 1072x785, traveller - the imperial fring(...).jpg)
    494 KB
    >>12620066
    >> Anonymous 10/30/10(Sat)03:02 No.12620136
    >>12620047
    thanks (not the poster who asked for it)
    I was looking for CT stuff for a while
    >> OP 10/30/10(Sat)03:13 No.12620212
    >>12620047
    Thanks a bunch, calling it a night. Keep up the good work guys
    >> Anonymous 10/30/10(Sat)04:23 No.12620568
    >>12619573
    Actually, the Vilani (homeworld Vland) only had Jump 2. The Terrans developed Jump 3 and Meson Tech (named after its discoverer, Bob Meson), and were able to completely outflank and outgun the Vilani fleets.

    The Second Imperium didn't last long. Terra wasn't ready for that kind of takeover, and the result is rightly known as the Ramshackle Empire now, almost 3000 years later.

    The final whimpering collapse of the Second Imperium led to the Long Night, almost 1800 years of isolation, failed commerce, and cultural mixing at the local level. Finally, someone was able to put all the pieces together and expand. They became the Third Imperium, which would stand for 1100 years.
    >> Anonymous 10/30/10(Sat)12:37 No.12622668
         File1288456660.jpg-(91 KB, 573x339, AG-C.jpg)
    91 KB
    >> Anonymous 10/30/10(Sat)12:38 No.12622681
    Classic Traveller and Mongoose Traveller are the best no question about it.
    >> Anonymous 10/30/10(Sat)12:51 No.12622760
    >>12622681
    yet most editions have bits that are worth looking at. The planet building types will want MT's World Builder's Handbook, and serious tech heads should be looking at TNE's Fire Fusion & Steel. GURPS Traveller takes a good look at the Nth Interstellar War and some of the institutions of the Third Imperium. The tidbits found in T4 and T20 are smaller (and much of T4 is painfully bad), but treating all of Traveller as a big toolbox will get you the game you want without resorting to re-inventing the wheel out of ignorance (a problem with those who never look beyond one edition).



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