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  • File : 1287948285.jpg-(18 KB, 424x424, potion.jpg)
    18 KB :3 !2mJ8sXr3lY 10/24/10(Sun)15:24 No.12556902  
    Hey smar/tg/uys,

    Looking for ideas for alternative consumables for my 3.5/PFRPG campaign.

    Starting with:
    Wands
    Scrolls
    Potions
    Oils

    So far I've found:
    Tiles (use activated, choose target at use)
    Wafers/Food (potion-likes)
    Spell Gems (scroll-likes)

    Anyone know of any others? Or have any ideas? There was a list somewhere....
    >> Anonymous 10/24/10(Sun)15:28 No.12556930
         File1287948502.jpg-(5 KB, 128x170, 376204_T.jpg)
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    >consumables
    >Wands
    NOM NOM NOM
    >> Anonymous 10/24/10(Sun)15:29 No.12556941
    things that should also be consumables

    -Hats
    -Necklaces
    -rings
    -marbles
    -chicken

    each with a different effect on use, disapearing after use.

    How to use the chicken: chop of head to create a headless zombie chicken
    >> Anonymous 10/24/10(Sun)15:29 No.12556948
    Perhaps an incense sort of thing as a replacement for potions?
    >> Anonymous 10/24/10(Sun)15:33 No.12556980
    Candied Spells
    A small piece of round candy.
    When it is in mouth, you can either hold it between your teeth, suck some air and blow out fire or you crunch it and spit it out at the opponent (it turns into magic missiles)
    >> Anonymous 10/24/10(Sun)15:36 No.12557012
    >>12556980
    >>12556980
    "And this one makes the eater have a giant's strength, this one will make you lithe, this one will make you invisible.."
    "What about this purple one? Can it turn people into animals? or let you speak with them? oh, oh, you spit it out and then it makes a wall!"
    "No, that one just tastes of grape."
    "Really?"
    "What? I like grape."
    >> :3 !2mJ8sXr3lY 10/24/10(Sun)15:38 No.12557028
    Thanks for the ideas so far!

    I'm using the Incense idea for a Ghost Sound potion-like (very low level area).

    Keep 'em coming!
    >> Anonymous 10/24/10(Sun)15:38 No.12557029
    Food in general.
    STEAK OF HEALING. YOU PRESS IT ON YOUR WOUND/COOK IT AND EAT IT AND IT HEALS YOU.
    >> Anonymous 10/24/10(Sun)15:39 No.12557042
         File1287949189.jpg-(518 KB, 1600x1123, ChristmasCrackers_2.jpg)
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    Christmas crackers.
    >> Anonymous 10/24/10(Sun)15:40 No.12557049
         File1287949245.png-(1.17 MB, 1276x720, vlcsnap-2009-12-26-20h00m37s27.png)
    1.17 MB
    >>12556980
    >MFW I have a new concept for a Pathfinder Alchemist...
    >> Anonymous 10/24/10(Sun)15:42 No.12557059
    >>12557042
    And to add to that, instead of a joke, there's a random spell scroll inside.
    >> Anonymous 10/24/10(Sun)15:42 No.12557067
    Suppository.

    You're gonna think twice before using that heal in combat. Especially on the fighter.
    >> S.T.A.L.K.E.R. 10/24/10(Sun)15:44 No.12557082
    Fortune Cookies.
    When you break/eat it you either gain random spell or random change in status depending in the word inside.
    "Today is not your lucky day. Stay inside" -1 Luck and more random encounter.
    >> Anonymous 10/24/10(Sun)15:45 No.12557094
         File1287949559.jpg-(77 KB, 859x578, pills.jpg)
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    Pills.
    Alchemy in a bit more compact form. Perhaps slightly slower to have an effect compared to potions?
    >> Anonymous 10/24/10(Sun)15:46 No.12557095
    Spell Candles.

    Imagine a warding spell tied to a candle that for as long as it can burn, it'll protect you. Maybe those inside the protection can blow it out to save it for later. Hell, it works for mosquitoes.
    >> Anonymous 10/24/10(Sun)15:46 No.12557101
    >>12557095
    That would be cool having a candelabra on the end of a staff. Nice idea for a character!
    >> Anonymous 10/24/10(Sun)15:50 No.12557131
    Paper Talismans that you stick to the enemy/friend for the effect.

    Teabags of Healing.
    Afterwards, you can throw it at the opponent to insult them.

    Powdered Spells, so you can cover yourself/opponent with GLITTERDUST and/or mix it with water/ingest it.
    >> Anonymous 10/24/10(Sun)15:52 No.12557154
    Spell Arrows (or crossbow bolts for the lazy)

    These should be pretty classic. Shoot an arrow, out pops a Dire Bear. Why not a fireball you ask? That's just what they're expecting. Everyone expects the explosion, no one expects the flying Dire Shark.
    >> Anonymous 10/24/10(Sun)15:58 No.12557217
    stone, you throw it at the ground and then something happens. like a giant bee or something.
    >> Anonymous 10/24/10(Sun)15:58 No.12557225
    Spell chain.

    Imagine for a moment, an iron chain slung over the small man's shoulder. It's a great weight to be sure, but watch as his nimble spidery fingers pull off a single glowing link from the chain's end. With unerring accuracy he throws the link at a foe, and the enemy is bound instantly in magical cold iron.
    >> Anonymous 10/24/10(Sun)16:00 No.12557244
    >>12557217
    Beezmaigod, I choose you!!!
    >> :3 !2mJ8sXr3lY 10/24/10(Sun)16:01 No.12557255
    >>12557225
    Epic awesome. Any ideas how to price that?
    >> Anonymous 10/24/10(Sun)16:05 No.12557281
    Deck of Cards.

    If you're really really really really nerdy and have the cards to spare, hand your players a deck of Magic cards with a set of spells that translate very easy into the game. Artifact cards would probably be a bad idea but instants should be able to find a place in any game with a bit of creativity. And just imagine the joy on their faces when they hit the big bad's evil master plan with a counter spell. (or pacifism)

    Move action to draw a random card or just the top card. Full round action to search for a specific card. Standard action to use.
    >> Anonymous 10/24/10(Sun)16:05 No.12557283
    Cosmetics or warpaint
    Small, edible creatures (good for creepy NPCs! Worms of healing, beetles of darkvision!)
    Coins (flip it in the air, it explodes into a spell effect!)
    Bullets (we've all seen Outlaw Star.)
    >> Anonymous 10/24/10(Sun)16:05 No.12557296
    >>12557255
    How high would the DC be to break the chain...?
    Base it on that.
    >> Anonymous 10/24/10(Sun)16:06 No.12557299
    >>12556902
    Psudo-religious icongraphy:

    Holy Wafers for potions
    Candles for Oils/Passive spells
    Censer for area effect things.
    Incantations for Buffs, ect.
    Religious artifacts for various active spells, like a lock of hair from the pubes of St Christie, Patron Saint of Kelptomaniacs cast unlock spells or whatever, one shots can be things that are more disocciated from the original artifact, like a blessed nail allows a 1 time tap into the agony of the Mayter Neibliem who was Nailed to a horse cart wheel and the cart rode cross country delivering post (Also, he is ironically, the Patron Saint of people who make Cart wheels and repair carts.)

    Other ideas:
    War paints.
    Songs in Jars/cloths, unwrap the silk and the notes fly free, allowing those nearby to hear them.
    Pills.
    Snortable powder. (Plot hook, PCs are caught with a huge amount of bless, which coincidentally enough looks strikingly similar to Cocaine/drug of the fantasy world, the guard takes them in and, after finding out they're innocent and not wanting to admit they screwed up, tries to frame them. PROVE YOUR INNOCENCE!)
    >> Anonymous 10/24/10(Sun)16:08 No.12557320
    >>12557255
    Well... there's the masterwork chain.
    I guess the spell is entangle mixed with something that can shape metal like stoneshape...
    Multiplied by how many links (charges) in the chain carry the spell...
    >> Anonymous 10/24/10(Sun)16:08 No.12557324
    >>12557095
    you know, in TBE there is a cool ritual with candles... you make a candle yourself (of course you are allowed to get the wax from bees), add some mystic dusts to the normal materials, and form it into an animal or beast or mystic creature of your choice. Then, you must add a part of the real creature that you shaped your candle after.
    Done this things, you can place the candle on the ground or other surfaces, and lit it. If you do, the candle will produce a lot of smoke, that takes the form and stats of the creature you formed the candle after. This creature of smoke will do your biding, can fly and use the special abilitys of the creature as normal, but cant move more than 20 meters from the candle, since it has a connection to it. after half an hour of use of the candle, it is burned down. you can also defeat the smoke creature by blowing out the candle at any time, but it can be lit again if its not burned out. this ritual is used to guard rooms, not transportation, so placing the candle on a moving surface will result in the fire going out
    >> Anonymous 10/24/10(Sun)16:08 No.12557326
    >>12557281
    THIS.

    Make a magic deck out of instants and sorceries that you can translate to the d&d game. and they buy more random cards, it all gets shuffled into the pack that you keep, unless they're drawing from it.
    >> Anonymous 10/24/10(Sun)16:09 No.12557337
         File1287950970.jpg-(58 KB, 400x500, scarface-photo-xl-scarface-623(...).jpg)
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    >>12557299
    >Snortable powder
    10th level Thief.
    >> Anonymous 10/24/10(Sun)16:11 No.12557360
    Tattoos. Whenever you cast the spell, the tattoo fades more and more.

    er.. hairband that makes your hair long and tough and prehensile?
    >> Anonymous 10/24/10(Sun)16:17 No.12557431
    There is an entire Prestige called Candle Caster laid out in one of the 3rd Party supplements for 3.5 that is actually pretty neat. They can sell candles that cast spells on them that others can use...sometimes a candle will even have a dual spell on it.

    And they can be meta'd.
    >> Anonymous 10/24/10(Sun)16:55 No.12557851
    Hair. You prepare your spell by braiding some of your hair in a specific way, maybe also dyeing it. To activate the spell you cut the braid with a knife or scissors or even burn it. Hey, could be nice contingency to prepare healing spells in your hair - when fireball hits you - hair gets burned, you get healed.
    If it could be used instead of potions I imagine healing braids would be very fashionable.
    >> Anonymous 10/24/10(Sun)16:58 No.12557884
    >>12557851
    I expect many bald people and women because of evil hair bandits that steal for an evil wizard that wants all the magic hair for himself. Also, bald horses
    >> monotreeme 10/24/10(Sun)17:01 No.12557916
    rolled 72 = 72

    >>12556902
    smoking tobacco

    different types result in different effects, and what you smoke it in changes these subtly
    >> Anonymous 10/24/10(Sun)17:18 No.12558092
    >>12557884
    "Where is the hair Darko?"
    "FOOLS! Don't you realize? I'ts *IN MY BEARD*! MWAHAHA!"
    >> Anonymous 10/24/10(Sun)17:26 No.12558172
    >watching Meteorite Men on Science Channel.
    >see this thread
    >>12557217

    Players find meteorites which carry spells in them from a completely unknown possibly alien origin...
    >> Anonymous 10/24/10(Sun)21:32 No.12560927
    Candles, incense, sorry if mentioned. This is a quick reply.
    >> Anonymous 10/24/10(Sun)21:38 No.12560989
    small glass vials of powder/liquid that can be thrown/broken to produce desired effect.
    >> Magus O'Grady 10/25/10(Mon)00:56 No.12562852
    Quipu. South american writing system uses string and rope tied in a coded system of knots. Running one's hand along the knots spells out the words. Scolls and spellbooks can be arranged the same way. When the magic is discharged, the ropes can untie, or even unravel completely, destroying the written medium.
    >> Anonymous 10/25/10(Mon)01:23 No.12563164
    A long coil of braided, knotted rope. Each knot represents a casting of a spell (wand-like)

    A chime that, when rung, casts a spell (my favorite spell for this was always silence) (wand-like)

    A watch that can be wound to give a single buff to the bearer (wand-like, possibly?)

    A puzzle box that, when manipulated in a certain manner, causes a spell to invoke. In another manner, it can cast other spells. After a certain number of uses, it opens, and never latches again. (staff-like)

    A tattoo with a series of markers on it. When activated, one marker disappears and the spell is cast (wand-like, may need additional justification for disarming/drawing/not having readied)
    >> Anonymous 10/25/10(Mon)01:28 No.12563213
         File1287984497.jpg-(109 KB, 400x569, 44254_C4_Cloakofepicc50223.jpg)
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    Psionics has you covered

    Tattoos act like potions, but are less likely to be taken away. They can be transfered by touch as well as taken from a body.

    Power Stones: Little rocks that work like scrolls.

    Cognizance Crystals: Store power points you can use. Rechargable

    Dorjes: Long crystal filaments that work like wands

    Psi Crowns: As staffs, but free up a hand and store hundreds of PP.
    >> Anonymous 10/25/10(Mon)01:29 No.12563226
    Pastilles are small pellets that are lit on fire; unlike incense they burn very quickly, releasing a small cloud of smoke which is inhaled (incidentally a great use for the Spark cantrip in PF APG). These were actually used in the Victorian age for various 'medicinals'.

    I had one wizard who crafted intricate knotwork as scrolls, and the act of unraveling the knot was the somatics of the spell, while the type of knots in the cord indicated what phonetics to pronounce.



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