!NAMdiwz0Sw 10/24/10(Sun)21:43 No.12561032|
File1287971007.jpg-(164 KB, 1024x768, megamek3.jpg)
"Shellcracker Five, here! Kill confirmed! The Sentinel's down, courtesy of your's truly! That's our's! The other pirates are running for it!"
"Galm Two, here. Giving pursuit, we'll try and find their base camp. Everyone else, settle in and prepare to land. This is going to be one hell of an operation."
The pirates may not have fallen for your trap, but you took down one of their 'Mechs, secured an LZ, and have an opportunity to send out the rest of your 'Mechs, now.
"Basroil, touching down."
"Lester's Freedom, touching down."
The two Corvatti DropShips touch down near the mining camp after another twenty minutes, and you and your impromptu lance secure the area. After a quick sweep, Slade's Marauders and Cain's Claws confirm that the mining camp structures are fully environmentally sealed, and the garages can serve as makeshift 'Mechbays. They also find a rather grisly sight - All of the miners, dead, courtesy of gunshots to the back of the head, execution-style, and piled up in storage closets or bunk-rooms. The pirates almost certainly did it.
Settling in, despite less than five minutes of actual combat(in reality, it was about forty seconds), you realize that it's going to get a lot worse. One easy kill does not a victory make.
Hellhole's going to turn into just that.