System is designed to emphasize the things players can do, and it's done using that whole "stat plus skill" system. Based heavily on System Shock 2's stat-and-skill system.
The basic stats were Strength, Endurance, Agility, Computer, and React. Strength was basically "Inventory and melee damage". I don't have an item weight table (or items, really), but I'll try to get it. Endurance was hit points and damage resistance: each player starts with 30, and each point above 1 increases it by 5. Agility dictates movement and shooting. Basic move was 6", and each point added 1" to it. Computer was used for fixing things and hacking. React was used for anything requiring thinking and deciding who goes first in combat.
Skills were Weapon (type), Hacking, Repair, Medical, Listen, and Modify. Weapon uses Agility, Hacking, Repair, and Modify use computer, and Medical and Listening use React (kinda counter-intuitive, but it was the best name he had).
For checks, you add together the relevant skill and stat together, and then try to roll under it with a d10. Modifiers existed for lighting, range, tools, and all that jazz. If you rolled a 1, it was a fail, and you have to roll again. If it's above your skill+stat, Something Went Wrong. If you're hacking a door, the door bolts down. If you're shooting a gun, the gun drops an extra durability or loses ammunition.
For combat, you roll and add React to your d10 to see who goes first. Higher is better here. You can also choose to take an action to aim, which ensures that your next shot will hit. When players just start out, this is really, really good.
There's an experience system as well, but I can't remember it off-hand. I also need to remember how we made characters.