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  • File : 1286546276.jpg-(119 KB, 585x800, A-111 over water.jpg)
    119 KB Planes & Mercs Anonymous 10/08/10(Fri)09:57 No.12372468  
    Does anyone know when the next Planes and Mercs update is coming?

    Also, I was looking at Air War 21C (the system used), and was wondering if there's been a more detailed adaptation of the planes made. I saw that the F-15C and F-15E Strike Eagle were given the same stats and was not amused.
    >> Anonymous 10/08/10(Fri)09:59 No.12372475
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    >Planes & Mercs
    >My Face
    >> Anonymous 10/08/10(Fri)10:12 No.12372524
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    No planefags around?
    >> Anonymous 10/08/10(Fri)10:13 No.12372527
    Looks like the board is finally getting cleaned up.
    >> Anonymous 10/08/10(Fri)10:15 No.12372536
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    >>Die in a fire.
    >> Anonymous 10/08/10(Fri)10:15 No.12372537
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    meh bump
    >> Anonymous 10/08/10(Fri)10:21 No.12372560
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    Oh, hi.
    >> Anonymous 10/08/10(Fri)10:22 No.12372563
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    What's this a plane thread? I love plane threads!
    >> Anonymous 10/08/10(Fri)10:25 No.12372574
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    Old planes thread?

    Old planes thread.
    >> Anonymous 10/08/10(Fri)10:30 No.12372605
    And just to keep this on topic, I don't think OP will be posting again soon. His character ate it and it's been a while.

    Of course, Planes and Mercs has been off for months at a time...
    >> Anonymous 10/08/10(Fri)10:31 No.12372609
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    >> Anonymous 10/08/10(Fri)10:34 No.12372627
    I will never find a group around here that will play anything other than White Wolf. ;_;

    >>I've asked the group if they were interested even, and gotten some pretty undeserved scorn for the suggestion.
    >> Anonymous 10/08/10(Fri)10:36 No.12372633

    Have them roll WoD sheets in addition to Planes and Mercs stuff. They'll never know the difference.
    >> Anonymous 10/08/10(Fri)10:38 No.12372644
    It wasn't just that. Apparently anything resembling "TOP GUN FAGGOTRY" is to be avoided at all costs.

    There's also the part where I really want to play instead of GM it, but I'd bite the bullet if I could get players.
    >> Anonymous 10/08/10(Fri)10:39 No.12372654
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    Nazi super science is best science!
    >> Anonymous 10/08/10(Fri)10:43 No.12372678
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    >Planes & Mercs
    >mfw it wasn't an OP Again thread
    >> Anonymous 10/08/10(Fri)10:43 No.12372680
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    >>12372604 here

    You know... I could run Planes & Mercs as a quest, if there were interested players. I might put a major twist to things, but I've run some quests before and they were very well received.

    That assumes, of course, that /tg/ would be interested. I know we have quite a few quests as it is (especially with the recent flood of 40k related ones). If you'd like me to give it a shot, say so.
    >> Anonymous 10/08/10(Fri)10:46 No.12372703
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    I would like it.
    >> Anonymous 10/08/10(Fri)10:48 No.12372711

    As totally fucking excited as I would be to have this be true, I've a couple of issues.

    1) fa/tg/uys will be falling over each other to play "Baron" or the main dude. So probably best to run it like a squad management quest similar to Zeonquest.
    2) Exactly how good of a questfag do you think you are? Because if you fuck this up, we will hate you and you will hate yourself more.
    3) It will never be Mercs and Planes because you're not Steve and don't run wetworks for DOD or what-have-you and are therefor not a god. Not a criticism, I just think you shouldn't try to replicate that. Maybe something closer to Ace Combat?
    >> Anonymous 10/08/10(Fri)10:59 No.12372793
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    1) I haven't partaken in Zeonquest (Gundam wasn't something I was exposed to while growing up). I'll see about looking into it. I was actually thinking about /tg/ taking the part of an automated piloting system that could be hooked into the cockpit of existing airframes, with intent to have a computerized hivemind squadron making use of already built fighters. Thanks to a glitch, self awareness develops. It could work out like this pic.
    2) I run Doppleganger Damacy (which has been on a bit of hold lately thanks to internet shenanigans, and keeping the same time zone after moving halfway round the world, making it very difficult to slot times that the usual crowd can make). People seem to like it. I've run some other things too that people have enjoyed, though it seems not to the same extent. Myself? I see continual opportunity to learn and improve, and note various people who I believe are clearly better than me (StonerDM, of Bloodquest and AlchemyQuest notoriety, for instance).
    3) It could be that. I'm flexible.

    I'm a little hesitant about doing this with Doppleganger Damacy still unfinished, but if I ran it during times that were good for me, it would be doable. I make no promises about doing this, but it's an option.
    >> Fligh/tg/uy !!USvlahNxTB4 10/08/10(Fri)11:02 No.12372811
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    Valid criticisms from >>12372711
    aside, I'd like in as well, but that might have to wait until I get a decent computer again... (and the joints in my fingers don't deteriorate further...shit sucks)

    Shameless plug (yeah, I know, still not entirely done):
    >> Anonymous 10/08/10(Fri)11:05 No.12372835
    >>(and the joints in my fingers don't deteriorate further...shit sucks)
    I hear you bro. Wrist and elbows too? And by any chance, are you waking up from sleeping with your hand feeling all tingly like the blood's been cut off (recent thing for me if I'm not wearing the wrist brace the doc gave... should've got this looked at earlier, fuck my life.)?
    >> Anonymous 10/08/10(Fri)11:07 No.12372841
    OP here. Links are good, but what are they exactly and which is what?
    >> Fligh/tg/uy !!USvlahNxTB4 10/08/10(Fri)11:08 No.12372849
    Yeah, and it's not even winter yet...
    >> Anonymous 10/08/10(Fri)11:10 No.12372855
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    >> Anonymous 10/08/10(Fri)11:10 No.12372859

    Hey yeah, Doppleganger Damacy was fun and your idea could be cool to work with. Would it be entirely automated or still have the human-interface of a pilot somewhere? Human-AI relations are always fun so even if there was regular interaction with, like, ground control...
    >> Fligh/tg/uy !!USvlahNxTB4 10/08/10(Fri)11:13 No.12372879
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    Extended Air War C21 tables including some shit like cargo planes, bombers, EW aircraft and the Ace Combat super planes
    >> Fligh/tg/uy !!USvlahNxTB4 10/08/10(Fri)11:15 No.12372891
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    Human-AI banter you say?
    >> Anonymous 10/08/10(Fri)11:20 No.12372927
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    >>I was actually thinking about /tg/ taking the part of an automated piloting system that could be hooked into the cockpit of existing airframes, with intent to have a computerized hivemind squadron making use of already built fighters. Thanks to a glitch, self awareness develops. It could work out like this pic.
    Hmmm... reading this again, I have to wonder: too big a suspension of disbelief, having an AI like that? The rest of the quest would otherwise be pretty grounded, if abstracted in some parts to keep things from taking too long on my end (though I HAVE done some distance mapping already, and cross-referencing to various aircraft's maximum combat radiuses).

    And to clarify: that pic, or maybe this one, as another example--that's your character. All of them, at once.

    System would be a modded AW21C, mixed with one called Android.

    I've been doing a lot of campaign preplanning, and a pilot wasn't something I figured on. Human wingmen, yes. Humans that need to be coordinated, even bargained, with to ensure that you keep getting the precious fuel and maintenance to keep you airborne (not to mention runway use, AGI use to keep you powered when engines are cold, a crew to load ammunition onto your racks--cause you don't have hands)? Yes. Humans on the ground that need support or can provide it, yes. I figure that time on the ground will end up as important as time in the air.

    This looks handy. Thanks.
    >> Anonymous 10/08/10(Fri)11:24 No.12372952
    Also, I'm glad you enjoyed Doppleganger Damacy, and I'm REALLY hoping to run another thread this weekend. Sunday maybe.
    >> Anonymous 10/08/10(Fri)11:29 No.12372986
    I would definitely be interested in participating, if you run it. I was actually wondering the same thing myself on the way to work today; how great an Ace Combat Quest would be, and how it could be run, and if achievement medals like in AC0 should be given to the players or not.
    >> Anonymous 10/08/10(Fri)11:34 No.12373019
    >>achievement medals like in AC0 should be given to the players or not
    I need more details. I may have grown up as a planefag, but I never bought a vidya system later than the N64 (old school is best school, challenge my dual player Tetris at your own risk). Everything I know about Ace Combat, I learned from /tg/.
    >> Anonymous 10/08/10(Fri)11:36 No.12373036
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    >> Anonymous 10/08/10(Fri)11:43 No.12373070
    Anyone have any experience with Mercenary Air Squadron?
    >> Anonymous 10/08/10(Fri)11:44 No.12373077
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    >Ace Combat in my Planes & Mercs
    Only if you want combat to look like this.
    >> Anonymous 10/08/10(Fri)11:47 No.12373102
    Took a look at it.
    >> Anonymous 10/08/10(Fri)11:49 No.12373113
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    >> Anonymous 10/08/10(Fri)12:04 No.12373244
    It's been a while since I played it, so I could be missing quite a lot.
    AC Zero: The Belkan War had medals that could be unlocked, like achievements, for things like number of kills, number of kills with guns, how many times you protected your wingman, and whether you completed the game as one of the 3 Ace types.
    Also, whenever you shot down a named enemy ace, or their squadron, you unlocked their emblem in the trophy room. It gave you a quick run-down of who the person was, what they were like, and how they died at your hands or somehow miraculously survived their encounter with the Demon Lord.
    >> Anonymous 10/08/10(Fri)12:05 No.12373253
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    >Four people interested
    Dang, this seems good. If I could run it on weekdays about 7 hours earlier than now, things would be perfect and the threads would appear like hotcakes on the grittle. 5 hours earlier than now on Fridays/weekends for starting each thread works too... though everyone will be waking up no matter which I do. Such is the problem of having a US player base when your clock is half a world ahead. Heck, Doppleganger Damacy requires me to get up earlier than 7 on my Saturday if I'm going to run it for the normal crowd. Any suggestions on this note?

    I'll start doing the prep needed to convert things. Don't expect it to start earlier than 2 weeks from now though, paying work is keeping me tasked and there's quite a bit that needs changing to convert it from a 3-person RL game to a /tg/ quest, especially if I'm to bring my A-game. Also, for those wanting an Ace Combat bent, what ideas/cool things/themes/etc specifically would you like incorporated from it?

    Take it easy, /tg/.
    >> Anonymous 10/08/10(Fri)12:14 No.12373320
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    >> Anonymous 10/08/10(Fri)12:16 No.12373333
    Give us an AWACs plane. I don't know if we should be the AWACs Operator, or the squadron, but we need someone who gives us the orders and in-mission updates.
    Hawk Eye, Sky Eye, Eagle Eye, Thunderhead, and Oka Nieba.
    Enemy Ace squadrons in addition to the mooks.

    I don't know if it should take place in Strangereal, this world, or a setting of your own making, though.
    >> Fligh/tg/uy !!USvlahNxTB4 10/08/10(Fri)12:26 No.12373417
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    GMT+1 (Dutchfag) here, so I'm ahead of the US crowd as well
    >> Anonymous 10/08/10(Fri)12:29 No.12373438
    Duly noted. If you nab an AWACS and install a control box in it, you'll be able to fly it, but handling all the equipment inside, not so much. Not in the stereotypical E-3 at least; but that's far from the only EW/C2 aircraft out there, and it's not likely you'd be flying alone (your call as players, of course). Don't forget communications with the ground, too.
    Enemy aces is something I'll keep in mind. I even have a very valid idea, now.
    World will be ours, with reasonable speculation.

    Good stuff, sir--anything else?

    >> Anonymous 10/08/10(Fri)12:37 No.12373497
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    >> Fligh/tg/uy !!USvlahNxTB4 10/08/10(Fri)12:43 No.12373543
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    Depending on whether we're military or mercs we could downscale the AWACS, go with something like a Saab 2000 or Embraer R-99 instead of a Sentry or Mainstay
    >> Anonymous 10/08/10(Fri)12:44 No.12373553
    If we're going with the distributed hivemind squadron idea, then the AWACs should be human-crewed and operated, and act as both our in-mission support and handler.

    Since we're going to be the squadron, you'll want to flesh out the other characters we'll interact with. Much of the later Ace Combats are as much about the people surrounding the Main Ace and how they interact with the player.
    So the AWACs commander, the chief mechanic of our mechanical support team, lead programmer for our IT support staff, the commander of our unit, and maybe even other human pilots of our squadron if its not completely automated.
    >> Anonymous 10/08/10(Fri)12:44 No.12373556
    How about using an OA-10?
    >> Anonymous 10/08/10(Fri)12:53 No.12373622
    It's very likely given the entry scenario I'm planning that you'll have the choice for either option; whichever you prefer.

    We're thinking along the same lines, then. I saw how the NPCs were what /tg/ used most as its means of interacting with the setting in Doppleganger Damacy; I presume it will be only more true now.
    >> Anonymous 10/08/10(Fri)12:55 No.12373631
    Didn't read thread, but OP AGAIN and most of the planes and mercs crowd migrated to a forum Sukhoi set up:


    As far as I know, that's where all the new updates are.
    >> Anonymous 10/08/10(Fri)13:07 No.12373724
    >It's very likely given the entry scenario I'm planning that you'll have the choice for either option
    That sounds like the branching storylines from AC3, perhaps incorporating the branching missions of AC5 and the (Soldier, Mercenary, Knight) scoring system from AC0.
    >> Anonymous 10/08/10(Fri)13:09 No.12373744
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    >> Anonymous 10/08/10(Fri)13:12 No.12373769
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    Branching storylines are one thing, but I don't plan out a plot. I get the setting, initial NPCs, and scenario drafted, and let the players loose. Then the wrench throwing begins.

    I hadn't thought about achievements and scoring prior to you saying so though, and you've given me some ideas for implementing it that I'll have to ponder on a bit more. I think you're right, though, it would add to the quest to have them.
    >> Fligh/tg/uy !!USvlahNxTB4 10/08/10(Fri)13:35 No.12373953
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    Yes, that's the forum, but OP has posted all his recaps on /tg/ as well.

    And he's been about as inactive on the forum as he has been on /tg/, unfortunately
    >> Anonymous 10/08/10(Fri)13:35 No.12373957
    You could have both in-game and OOC trophies and achievements.
    We're an AI, right? So they must have come up with some kind of scoring system and metric for our progress. So that achievements for flight time unaided by human control, kills, special maneuvers used, and so on. OOC trophies could be things like small bio's of aces we've downed, and more humorous achievements unlocked.
    >> Anonymous 10/08/10(Fri)13:59 No.12374156
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    >> Fligh/tg/uy !!USvlahNxTB4 10/08/10(Fri)14:03 No.12374180
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    So, just out of curiosity, how many airframes would we (the AI) control, and what would we have access to for starter planes?

    I kinda feel like making our squadron right now...
    >> Anonymous 10/08/10(Fri)14:04 No.12374185

    What's that? $8000 for an hour in a Buccaneer? I have that much, even enough for that and the flight to get there/back?

    Dammit, you beautiful British bomber, why must you tempt me so?
    >> Anonymous 10/08/10(Fri)14:08 No.12374213
    Will do.
    >> Fligh/tg/uy !!USvlahNxTB4 10/08/10(Fri)14:08 No.12374214
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    Tally ho!
    >> Fligh/tg/uy !!USvlahNxTB4 10/08/10(Fri)14:25 No.12374365
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    Any idea yet on what type of missions we'll be flying early on?

    AtA? AtG? Multirole?
    That will definitely have an impact on our starting airframe (along with availability ofcourse)

    Also: I take it range on those boxes and their data transmission is limited? Otherwise we could just put some processor boxes in an AWACS or one in a U-2 circling way outside the enemy's range
    >> I'm not scary! !!WTY8MHuhwF9 10/08/10(Fri)14:37 No.12374436
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    That is one happy plane!
    >> Anonymous 10/08/10(Fri)14:40 No.12374460
    That is a lot of rocket pods.
    >> Anonymous 10/08/10(Fri)14:48 No.12374510
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    manly tier- propeller/oldschool jet
    pussy tier- vidya with wings a.k.a. modern jets
    >> Anonymous 10/08/10(Fri)14:59 No.12374594
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    Here's the email again since I deleted the post.

    Out, a couple hours later than planned. Have a good one, /tg/.
    >> Anonymous 10/08/10(Fri)15:03 No.12374617
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    >> PosseComitatus !!/Lox48+CH8e 10/08/10(Fri)15:04 No.12374634
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    Sure is /k/ in here...
    >> Anonymous 10/08/10(Fri)15:07 No.12374652
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    Plane thread?! We got here as fast as we could!
    >> Fligh/tg/uy !!USvlahNxTB4 10/08/10(Fri)15:52 No.12375105
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    Bartender, got JP-7?
    >> Anonymous 10/08/10(Fri)16:33 No.12375535

    How the hell does that thing fly? Better yet what is it?
    >> Fligh/tg/uy !!USvlahNxTB4 10/08/10(Fri)16:40 No.12375605
    Boeing 707 with Phalcon AEW&C system
    >> Anonymous 10/08/10(Fri)16:56 No.12375747
    Been busting my ass on my project- modified maintenance (AGAIN!), still working on weapons pages. Getting the aircraft ready to play is on the back burner, so I have a slowly-lengthening list on my hands there.

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