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  • File : 1286403668.jpg-(133 KB, 500x500, quest1.jpg)
    133 KB Destroyer Quest III Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)18:21 No.12352590  
    http://suptg.thisisnotatrueending.com/archive/12290937/
    http://suptg.thisisnotatrueending.com/archive/12340707/

    so... I just got back from surprise overtime and now can't think straight. This might be a short game.

    Last time on destroyer quest:

    The Emperor and his inner circle are dead, killed by rebel terrorists on Coruscant. The Empire has fragmented into hundreds of warlord states. The Imperial Intelligence Bureau (IIB) holds power in a much reduced Imperial Center in the galactic core.

    You are 4-8C Farlander, a unique droid captain of the Star Destroyer Ravenous. You are part of the loyalist outer rim Dantus sector fleet. Through IIB defector Major Kasara Pax, you learned the IIB have sold out the Dantus loyalists to the Exigency, a neighbouring warlord state. No one knows why the IIB have cast you to the enemy, but the result is all too clear.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)18:22 No.12352613
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    Armed with the IIB's Leviathan computer virus, Exigency forces have just launched a two pronged assault against the fleet command base at Procca Major and the sector capital of Dantus. The navicomputer and communications crippling virus has wreaked havoc on the defenders. Your ship was one of the few to escape infection.

    You used captured transponder codes to launch a desperate stealth assault against the enemy, but was foiled by superior numbers. You were forced to make an emergency landing on the planet Vanguard, near the boundary of the planetary shields protecting the few friendly forces still in the system.

    An allied but understaffed star destroyer, the Hierarch, should be arriving in roughly 36 hours to assist you, but they are not aware of the outcome of your most recent battle.

    You are currently offline.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)18:24 No.12352632
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    And the crew.

    I'll answer ooc questions for a bit before getting started.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)18:38 No.12352773
    bump
    >> Anonymous 10/06/10(Wed)18:41 No.12352799
    >>12352632
    What kind of resources does the sector command have available, or would, under normal circumstances?
    Also, will you let us salvage and reprogram a Confederacy droid foundry?
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)18:47 No.12352865
    >>12352799
    Fleet Command was aboard Vanguard Station. It had orbital defenses. At least two Imperial Star Destroyers with escorts at all times, and a ground support colony with planetary shields and defense batteries. Unfortunately most of the space assets were destroyed in the Exigency sneak attack. You managed to reactivate the orbital batteries on your approach. There are two Victory Star Destroyers ground side and the planetary shields are still up. There's not much else at this point.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)18:48 No.12352876
    >>12352799
    As for the droid factory. If it comes up and you find one, sure. But you don't know of any at this moment.
    >> Anonymous 10/06/10(Wed)18:50 No.12352909
    >>12352865
    I recall that the planetary defense batteries were still operational from the last thread; did the Exigency chase us down into the atmosphere? That should have put them within range of the PD Batteries.

    Also, can we get a communication signal through to the grounded Star Destroyers?
    And now that we have time, we should re-attempt to uplink with the orbital defense grid.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)18:52 No.12352932
    >>12352909
    Ok I guess I'll get started and tell you what situation you're in.
    >> Cerebrate Anon 10/06/10(Wed)18:54 No.12352949
    >You are currently offline

    This is a major problem.

    Let's hope Engineering gets off their asses and solves it, assuming we don't have a failsafe.

    When we get back online, immediately start working on a failsafe. This can't happen again. Back-up reactors, batteries, whatever.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)18:55 No.12352968
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    >>12352932
    >Loading memory core
    >Loading...
    >Loading sequence failed. Switching to backup.
    >Loading...
    >Loading...
    >Loading...
    >Loading sequence failed. Engaging internal repairs.
    >Please Wait...

    Darkness. Checking photoreceptors... Undamaged. No, the darkness is due to nightfall. According to overhead star positions there is a discrepancy with your internal clock of 4 hours, 33 minutes, 4 seconds.

    "Welcome back sir. You had us worried for a while" says a familiar voice.

    "Status report?" You ask Commander Vosk.

    "We landed starboard in a valley about 200 kilometers from the shield barrier. The ship handled the landing surprisingly well. We're running shields at 20% and a third of the turrets on the backup generator. Major Madine has set up a perimeter with the surviving walkers the engineers managed to dig out. Most of the main hangar and engineering are still off limits. The shuttle bays are dug in under solid rock. 6 TIEs survived the skirmish and returned intact but Commander Senn's squad never docked."

    Unsurprising. Her most likely desire to take all the survivors on a futile suicide run was the only reason you ordered the fighters to dock during an emergency landing. In all likelihood her squadron has joined the expanding cloud of space debris overhead.

    "And the crew?" you ask.

    "4,000 living crew accounted for. 1,300 dead. We're still trying to reach the rest."

    That leaves five sixths of your crew unaccounted for. Not promising.
    >> Anonymous 10/06/10(Wed)18:56 No.12352971
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    >>12352909
    Right, all good points, but first things first: we need to get ourselves online.
    >> Anonymous 10/06/10(Wed)18:56 No.12352983
    Disable the fake transponder already. We don't need our own side firing at us, and we've already blown our cover. Transmit a narrow-beam communication to the base to inform them of what has occured, and ask if any other reinforcements are available, and request that we be allowed under the shield to prevent being bombarded. Prepare to move fast if/when they drop the shield to let us in.
    >> Cerebrate Anon 10/06/10(Wed)18:59 No.12353018
    If we can't contribute to the battle directly, we should focus on becoming the nerve-center of the battle. Reallocate processing power from drive functions and navigation (obviously worthless with part of the ship underground) to tactical projections. Get communications up and running, so we can relay tactical data in realtime.

    We're going to make this the most organized battle in history.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)18:59 No.12353022
    >>12352968
    "Any word from friendlies?"

    Vosk shakes his head. "No. We haven't heard anything from Vanguard base after that last scrambled message. We think they can hear us, but can't transmit out. They haven't tried to make physical contact either. I tracked a few fighters patrolling their base but they're circling like flies. No coordination at all. The virus must have hit them hard."

    The odds just keep getting worse. "What about enemy pursuit?" you ask.

    "A bit of good news," Vosk says. "Their destroyers dropped some troops ahead of us but most of the heavy landers were hit by Vanguard's ground batteries on the way down. The ones who made landfall haven't moved since. They're blocking one of the approaches to the shields. Around 300 men, maybe some light armor. Their ships are staying in high orbit. They haven't risked the ground batteries since."
    >> Anonymous 10/06/10(Wed)19:00 No.12353040
    >>12352968
    "Commander, have Major Medine's men set up a relay transmitter at the top of the valley; we need to get in communication with any remnant forces of Sector Command as quickly as possible.
    "Have all other personnel engage in rescue operations; we must be ready to fight when the Hierarch drops out of hyperspace."
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)19:02 No.12353052
    >>12352983
    You already disabled the fake transponder during the battle in orbit. As Vosk pointed out, the base may be able to receive transmissions but can't send out. Then again he hasn't confirmed they can receive anything either.
    >> Cerebrate Anon 10/06/10(Wed)19:03 No.12353059
    Also, preserve power by shutting off as much atmo as possible.

    We're in an atmosphere, now. We don't need to be creating an artificial one.
    >> Anonymous 10/06/10(Wed)19:04 No.12353070
    >>12353022
    "Orders: Scramble a small gunboat sortie, scouting/strafing runs for targets of opportunity. Hit any heavy armour like AT-ATs (from above) with lasers, and then fall back. Don't waste missiles on them. Send out two squads of speeders and comms gear with what we know about the virus and reinforcements and ask them if any other friendly forces are inbound, and how ready are they to launch."

    "Secondary: Can the ship still fly? We need to get under the shield before they start bombarding us with impunity."
    >> Anonymous 10/06/10(Wed)19:06 No.12353088
    >>12353070
    Did you miss the part about all shuttle bays and hangars currently being under rock?

    We need to get the rest of our crew; 5/6ths of them are still unaccounted for!
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)19:07 No.12353098
    On this map, tou have crashed in the center south. The path north east is relatively flat, allowing walkers to travel along it. There is an enemy encampment at the base of the valley to the north east. An alternate route north west is more mountainous, ruling out heavy armor. However the bigger problem is you're over 200 kilometers away from the shield barrier (125 miles).

    Ground forces
    6 TIE fighters
    2 AT-AT walkers
    7 AT-ST walkers
    272 Stormtroopers
    ~1500 able bodied crew (not trained for ground combat)

    Distance:
    Shield wall 200 km
    Forward command base delta 500 km
    Redspire city, ground defense HQ 1200 km
    >> Anonymous 10/06/10(Wed)19:07 No.12353099
    >>12353088
    I was assuming the ties wouldn't have been able to get back into the ship before they landed.
    >> Anonymous 10/06/10(Wed)19:09 No.12353114
    >>12353052
    We need to account for the rest of the crew, then get the engines and repulsor lift systems online so that we can use the shuttle bays and hangars to launch the AT-AT walkers we should have in our arsenal.

    We need to quickly defeat the Exigency ground force and make contact with Vanguard Ground Control.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)19:11 No.12353136
    >>12353070
    The 6 TIE fighters are active and have a temporary landing pad near the ship. You can send them out on patrol if you like.

    >>12353040
    Major Madine takes some of his men to try establish contact with the base.

    >>12353088
    Rescue missions are on schedule. You calculate you can pull about 1500 of the crew to combat duty without slowing down rescue attempts, but the whole process will likely take days. The ship is grounded for good.
    >> Anonymous 10/06/10(Wed)19:11 No.12353140
    We're still able to use our capital-launched torpedoes, right? Can the TIEs be used as a target-spotter at standoff range to give the enemy force a single torp in the midst of them and slow them down?

    But yeah, apart from that tend to the crew, send out some speeders on a long route round so they don't get hit by the enemy and send out a comms to any remaining friendly fighters to fall back, assholes.
    >> Cerebrate Anon 10/06/10(Wed)19:12 No.12353147
    >>12353098
    >6 TIEs

    Would one of these be able to fly directly to the nearest allied area to request assistance, or would that take them through enemy-controlled airspace?
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)19:13 No.12353155
    Major Madine reports contact established with Forward command base delta. They're requesting instructions.
    >> Cerebrate Anon 10/06/10(Wed)19:14 No.12353165
    >>12353155
    We need ground reinforcements.

    We desperately need an update on the battle overhead.
    >> Anonymous 10/06/10(Wed)19:15 No.12353180
    >>12353136
    Put crew on recovering the injured and concentrate on setting up triage. Even our few operational main guns will be enough to destroy pretty much anything that approaches. Scouting ties, speeder bike comms, yada yada.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)19:17 No.12353198
    >>12353140
    An innovative use of TIE fighters. Your ship does not have torpedoes but some of the buried troop landers do. Vosk tells you the engineering teams can jury rig something like what you're suggesting if you prioritize recovering the torpedo launchers. Should be ready in about 4 hours.
    >> Anonymous 10/06/10(Wed)19:19 No.12353219
    >>12353155
    Get them to give a sitrep on the victory class SDs under the shields and check if there are any other reinforcements enroute, and tell them to prep any repair teams that can aid in getting our power back up - if we're stuck planetside we might as well be a damn good turret.

    WE can broadcast for help without infecting everyone, right? We should probably give out a warning to all nearby friendly naval forces.

    Still waiting on the scouts to find out what kind of ground troops we're facing.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)19:23 No.12353270
    >>12353165
    The Exigency controls orbit but haven't pursued yet. Roll 10 if you want to risk uplinking with the orbital defenses with their ships close by.

    >>12353219
    Scouts report two stormtrooper companies of around 300 near the shield barrier, 200km north. Spotted scout bikes and a pair of AT-STs along with multiple dropship wrecks. No air cover. No heavy armor.

    No other enemy presence found.
    >> Cerebrate Anon 10/06/10(Wed)19:27 No.12353307
    >>12353270
    That's it?

    2 chicken walkers and a few bare-assed troops?

    Ewoks could do this.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)19:29 No.12353318
    >>12353219
    The base informs you Fleet Admiral Marcus Flint survived and transferred his flag to the VSD Pitiless, and landed at Redspire city along with its sister ship the VSD Auspicious. Redspire hasn't tried to contact any friendly forces since the battle started over 8 hours ago.

    The base commander notes they've detected direct transmissions from Redspire to the enemy flagship. They can relay the signal if you wish to talk to the Admiral.
    >> Anonymous 10/06/10(Wed)19:30 No.12353326
    rolled 7 = 7

    >>12353270
    Get the control codes to the automated orbital guns from Delta base, then uplink to get an overview. Hopefully we can tell them to stop firing so they won't be destroyed pointlessly, or to keep firing if they're still being attacked.

    Check which direction the landers are moving in. Two companies of stormies and an AT-ST or two aren't a match for US but may threaten Delta base. What assets are at Delta base, anyway?
    And can we call on any ground repair forces at the main base or delta base? What ETA will they be if they ignore the enemy force?
    >> Anonymous 10/06/10(Wed)19:35 No.12353379
    >>12353318
    Contact the admiral, tell him of the virus strike, and request orders. Ask whether he has gained any information from his communication with the enemy.

    Do not inform him of the Hierach's approach as yet, the guy might be considering surrendering or switching sides.

    Check with Vossk if he knows anything about Flint, and the databanks to see if there's any links or disloyalty from him.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)19:39 No.12353419
    >>12353326
    Delta base has a 400 strong garrison, 9 hovertanks, and several support vehicles. Vehicle eta 30 minutes if path is cleared. You've relayed control of the orbital defenses to delta base. They're still having trouble with the virus but as long as the relay holds they can command the defenses from their position. The orbital batteries are shut down. Their passive sensors show the enemy escorts were destroyed and the remaining ships are holding position far away.

    Current enemy fleet assets:

    2 Imperial Star Destroyers
    1 Tector Star Destroyer command ship
    14 squadrons
    >> Anonymous 10/06/10(Wed)19:40 No.12353426
    >>12353318
    We should distribute the Leviathan vaccine to Delta Base, in case they still have some computer systems that are uninfected but are afraid to bring online for fear of infection.

    Also, Major Medine should begin drawing up tactical plans to attack the Exigency ground force.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)19:45 No.12353486
    >>12353379
    Vosk tells you the admiral has never shown open signs of treason, but there are rumors he's put feelers out among the captains in the past about replacing Moff Aedo with someone more competent. Admittedly a lot of fellow officers had similar feelings about the Moff, but nothing ever came of it before the entire Empire flew apart.

    The database paints him as a spotless career officer, but he's high enough up in the chain of command to write his own records.

    You've sent a preliminary warning about the effects of the virus. No response yet. Do you wish to continue trying contacting him in person?
    >> Cerebrate Anon 10/06/10(Wed)19:46 No.12353488
    >>12353426
    >distribute vaccine

    Good idea.

    >prepare for ground assault

    Not-so-good. We have access to two SDs in atmo.

    Have them bombard the shit out of those two chicken walkers. Send resources via hovertank or AT-AT, stomping/shooting over the surviving troopers.

    Easy as cake.

    Now we have a supply line. What kinds of turbolazer capacities are in our grasp? We have two SDs to their three, but we're supposed to have orbital and ground batteries, too.
    >> Anonymous 10/06/10(Wed)19:48 No.12353511
    >>12353486
    >rumors he's put feelers out among the captains in the past about replacing Moff Aedo with someone more competent
    This isn't necessarily a bad thing. We are loyal to the Empire and the ideals of Order that it represents, not just to the Moff.

    We should continue to attempt to contact the admiral, in case he we need to coordinate some kind of counterattack.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)19:49 No.12353528
    >>12353488
    The VSDs are grounded at Redspire city. Those ships have the capability to land on the surface. You haven't gotten through to them yet. You think their ability to get under the planetary shields was the only thing that saved them from the original Exigency assault.
    >> Anonymous 10/06/10(Wed)19:49 No.12353533
    >>12353419
    Are the Pitiless and Auspicious Vic-Is or Vic-IIs?

    160 alpha missile strike is possibly ready to kick some ass, but not just yet since we'd need to drop planetary shields to do so, and we will need the orbitals online to get target locks.

    Still waiting for the talk from the admiral.

    Prep a couple of missiles for launch, and request Delta to send out four of their hovertanks to take out the enemy AT-STs and infantry, with our ties providing air support. Meanwhile ask them to send out repair crews to help us get our ship and crew in working order while the enemy ground forces are pinned down.
    >> Anonymous 10/06/10(Wed)19:50 No.12353539
    Can we contact the Hierach while she's still in Hyperspace? If so, we should instruct her to drop into sublight and adjust course to enter the system on the opposite side of the planet from the Exigency fleet.

    Also, can the Orbital Defense guns be aimed at the enemy ground forces, or are they fixed emplacements, not satellites.
    >> Anonymous 10/06/10(Wed)19:52 No.12353573
    >>12353539
    >Also, can the Orbital Defense guns be aimed at the enemy ground forces, or are they fixed emplacements, not satellites.

    Very no. We NEED those satellites for targeting. If they open fire they WILL get fragged, and though they may do damage we will lose a significant advantage.
    >> Anonymous 10/06/10(Wed)19:53 No.12353578
    Peel some of the turbolaser turrets off of the hull, and take them out to some strategic places in the area overlooking likely areas for enemy forces to pass. Not sure how many we can power out in the wilderness, but a couple of hidden heavy weapons could be just the surprise we need in the case of an enemy assault. It also gives out 1500 navy men some work and maintenance to do, and keep them from worrying.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)19:54 No.12353585
    >>12353539
    The local system's comm grids are down. You can reach the Hierarch with your surviving comms, but the enemy command ship is jamming direct transmissions out of the system. You'll have to disable or bypass that somehow before you can reach the Hierarch.
    >> Anonymous 10/06/10(Wed)19:54 No.12353589
    >>12353573
    What? The Exigency already knows that the orbital defense grid is back up and under our control. They're staying far away and blockading the planet because they don't want to get in range of the planetary defense batteries or the massed firepower of the orbital defense batteries.
    >> Anonymous 10/06/10(Wed)19:54 No.12353593
    >>12353573
    The enemy fleet is holding position out of range of the orbital defense guns. A single gun should be enough to do significant damage to 600~ Stormtroopers and a few AT-STs, without costing us any personnel. Remaining Orbital Guns could still be used for other purposes.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)19:57 No.12353620
    >>12353578
    The turbolasers must be hooked up to generators. Removing them along with their generators is possible, but will take a long time with your limited heavy lifting equipment. Doing so won't compromise your local defenses too much if you just want them to do some busywork.
    >> Anonymous 10/06/10(Wed)19:57 No.12353621
    >>12353578
    I'm against this, simply because I think that those 1500 can be better used continuing with rescue missions and repairing other critical systems onboard the Ravenous.

    DM, how badly damaged are the Ravenous' drive and repulsor-lift systems? Would it be possible to get spare parts from Redspire City if a supply route could be opened up?
    >> Anonymous 10/06/10(Wed)19:59 No.12353639
    >>12353589
    If they take offensive action they'll become the main target to be destroyed. All they know is they turned on, then turned off again. We don't want them to draw fire unnecessarily.

    >>12353578

    That's stupid. You're stupid. Peeling weapons off? Do you know how long that'd take? These guns are larger than TIE fighters.

    Now, what's the Exingency up to, blockading? Are enemy reinforcements enroute? Normally they'd be bombarding us, strange that they aren't.

    Get in touch with the admiral directly, ask him if he has any plans or orders.
    >> Anonymous 10/06/10(Wed)19:59 No.12353646
    >>12353620
    We should dedicate all 1500 workers to rescue operations. This will improve morale of survivors and those rescued, increase our workforce, and reduce the time it takes to account for all of the crew.

    Also, still supporting the plan to turn an Orbital Defense gun on the 2 Stormtrooper companies.
    >> Cerebrate Anon 10/06/10(Wed)19:59 No.12353647
    So, have we gotten main power up and running, yet?

    Also, if we're confirmed for never getting the ship off the ground again, is there any way to turn the engines into a weapon?
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)20:00 No.12353660
    The orbital guns can be aimed downwards and will take out the enemy companies with ease. The Exigency will be able to take the turrets out in a dedicated strike but they're nursing their own wounds and avoiding them for the moment.

    Your ship is grounded for good. Maybe a major groundside shipyard and several years will get it to fly again. Right now it's a fortress, and a dangerous one at that, but it's not going anywhere.

    I'll deal with the admiral first and address the ground assault afterwards.
    >> Anonymous 10/06/10(Wed)20:04 No.12353704
    >>12353660
    >The orbital guns can be aimed downwards and will take out the enemy companies with ease. The Exigency will be able to take the turrets out in a dedicated strike but they're nursing their own wounds and avoiding them for the moment.

    Eh, fine, shoot them. Its not like we weren't expecting retaliation at some point anyway.
    >> Anonymous 10/06/10(Wed)20:05 No.12353717
    >>12353660
    >Exigency will be able to take the turrets out in a dedicated strike but they're nursing their own wounds and avoiding them for the moment.
    Because of this, we should use an orbital strike to eliminate the Exigency ground troops and have Major Medine mop up anybody that survives.

    Damnit, if the Ravenous can't fly, then we'll need to get another ship. Fortunately, we captured the Hierarch.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)20:05 No.12353725
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    >>12353647
    Engineering tells you the main reactor is going to need three day's work at the least. They're confident the backup reactor will last at least that long if power expenditures hold steady.

    >contacting admiral

    When delta base told you they could relay a signal through, they sure weren't kidding. Perhaps everyone is taking less encryption measures with their comms already so fried, but you've somehow tapped into the middle of a holo conference between Fleet Admiral Flint and Exigency Admiral Lethridge. They both look at you dumbfounded.

    >What say?
    >> Anonymous 10/06/10(Wed)20:10 No.12353785
    >>12353725
    "Please excuse the interruption.
    "Captain 4-8C Farlander, of the ISS Ravenous, reporting in, Fleet Admiral Flint.
    "I have certain strategic information that I believe you should be appraised of."
    >> Anonymous 10/06/10(Wed)20:10 No.12353792
    ISD Ravenous shall be redesignated "Acting Command Base Ravenous" until contact is made with Redspire, at which point it shall be redesignated "Ravenous Fortress".
    >> Anonymous 10/06/10(Wed)20:13 No.12353825
    >>12353725
    "Captain 4-8C Farlander reporting in. Imperial craft detected in combat with each other. Civil war protocol has been engaged."

    "Apologies for interrupting your meeting, Admirals. I would like to inform you that the computer virus that the Exingency has unleashed has been quarantined and multiple reinforcements are enroute. Diplomatic query: are ceasefire talks currently taking place?"
    >> Cerebrate Anon 10/06/10(Wed)20:15 No.12353852
    >>12353725
    This is 4-8C Farlander. I am in command of the Imperial forces in this system. Fleet Admiral Flint, I am glad that you are here to assist. These Rebel Scum have grounded my ship and begun a wholesale invasion of loyalist Imperial space. Relief forces are underway, and this battle will be won shortly.

    You. Yes, the terrorist. If you surrender your capital ships, we will be willing to offer unarmed transports to return your crews to their homes. The Empire is generous. I suggest you avail yourself of its mercy before you are forced to cower before its might.

    (Or something to that effect. Dissemble. Spread misinformation. Intimidate. These organics are governed by monkey-passions, not hard logic)
    >> Anonymous 10/06/10(Wed)20:15 No.12353857
    >>12353825
    Also, subvocalise: swear at the fucking Delta Base techs for not briefing us on what they were patching us into, and make a note of disciplinary for such a breach of protocol. Also mark them down fora bonus in their monthly pay for quick action.
    >> Corvis Minor !HY1qu/ynog 10/06/10(Wed)20:17 No.12353877
    Can we lock out anyone else from accessing the Orbital Defense guns, including Redspire? Or do they have override codes. Also, where is the shield generator protecting Redspire located?
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)20:17 No.12353887
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    >>12353785

    The Exigency admiral makes a pointed note to ignore you as best she can.

    "What game is this, Admiral Flint? I have already been more than patient with you. My terms stand. You have one hour to decide.

    "Oh, and if they return captain Valin to me unharmed, extend the offer to your pet robot as well."

    >>12353825

    The enemy admiral finally acknowledges you.

    "Thank you for the intelligence report, captain. I'll be in touch."

    Admiral Flint doesn't even need to put his palm to his face to show his diapporval.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)20:21 No.12353925
    >>12353877
    The shield generators are buried underground under the command post.

    >>12353877
    You and delta base are the only ones who can access the orbital guns.
    >> Cerebrate Anon 10/06/10(Wed)20:21 No.12353928
    >>12353887
    Admiral Flint is now played by Tommie Lee Jones.

    Forever.
    >> Anonymous 10/06/10(Wed)20:21 No.12353929
         File1286410894.jpg-(42 KB, 450x295, Fail - British Inspection.jpg)
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    >>12353825
    Look, I know you were trying to give misinformation suggesting that Loyalist reinforcements were enroute and that the Exigency should surrender, but you really failed at it. Failed HARD.
    >> Corvis Minor !HY1qu/ynog 10/06/10(Wed)20:22 No.12353942
    >>12353887
    "Sir?"

    Wait patiently for Fleet Admiral Flint to explain.

    Weigh the benefit of executing Captain Valint, simply to deny Lethridge. Likely discard, as the Empire does not execute prisoners out of hand.
    >> Anonymous 10/06/10(Wed)20:24 No.12353967
    >>12353887
    "My apologies, Admiral. The damage to my strategic processing modules appear to have been greater than originally detailed by self-diagnostics.
    "Admiral, is this line secure?"

    If it is, tell him about the Hierarch, and how we expect it to arrive in the system in approximately 36 hours, and that we have control of the orbital defense grid back, for what it's worth.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)20:28 No.12354023
    >>12353942
    "The Exigency has guaranteed our safety if we surrender unconditionally in one hour. I think the terms are generous, considering.... You've contained the virus? Oh good." The admiral mumbles to himself, "fucking droids..."

    You're still in contact with the base but he doesn't seem interested in talking anymore.

    Attacking the enemy ground forces will void the surrender offer, obviously, but this is likely your last chance. The Exigency capital ships are positioning for a ground assault. They haven't launched ships yet. They're now also in range of the defense turrets.

    If you intend to perform any kind of attack. roll d10 for ground action, d10 for space action.
    >> Anonymous 10/06/10(Wed)20:30 No.12354033
    >>12353887
    >>12353929
    Eh. Unless the Exingency has reinforcements enroute anyway it won't really make a difference. The virus isn't significantly contained so the first part was a lie, and informing them that reinforcements are enroute is at the most going to make them more wary. What are they going to do, blockade us harder? They don't know where they're coming from or when.

    Oh well, I'm not an intelligence bot.
    >> Anonymous 10/06/10(Wed)20:30 No.12354036
    rolled 7, 9 = 16

    >>12354023
    COME ON!
    >> Anonymous 10/06/10(Wed)20:32 No.12354056
    >>12354036
    Also, I have no idea what to do, I just thought I'd do the rolls...
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)20:32 No.12354057
    >>12353967
    You make sure the line is secured. After repeated attempts to reach the admiral again, your mention of the Hierarch does finally grab his attention.

    "Interesting. Interesting. Stalling them for that long won't be an option, unless you have a brilliant... never mind. I can extend the shields over your current position. It might buy us the time we need."
    >> Anonymous 10/06/10(Wed)20:32 No.12354061
    rolled 10 = 10

    >>12354023
    Wait for the enemy to launch landers, and request that the Victory class launch missiles at them while the enemy are launching their craft. If we can intercept enough of their ground forces they won't be able to do much.

    Of course us being in the open are going to be fucked.
    >> Corvis Minor !HY1qu/ynog 10/06/10(Wed)20:34 No.12354080
    >>12354023
    Surrender is Betrayal. We have two operational Victory Class Star Destroyers under the shield, the grounded Ravenous, and control of the orbital defense network. Not to mention an inbound Hierarch. I say we attack the fleet immediately, all Orbital Defense guns aimed at the Command ship, capturing it would be nice, but taking it out is nearly as good.

    Madine can take his troops on hit and run attacks against the ground companies.

    I never learned to roll on /tg/, though.
    >> Anonymous 10/06/10(Wed)20:34 No.12354082
    rolled 8 = 8

    >>12354061
    That was the space action, by the way. Ground action involves simply blowing the enemy stormies away with the orbital fire from the satellites.
    >> Anonymous 10/06/10(Wed)20:36 No.12354107
    >>12354061
    PS: we'd need to drop shields for a short period to let the missiles through, but hopefully they should be distracted by launching landers to interrupt.

    Do capships have to drop ships to launch ground landers? If we can hit their hangars with the missiles we can do a lot of damage.
    >> Anonymous 10/06/10(Wed)20:37 No.12354110
    >>12354061
    >Of course us being in the open are going to be fucked.
    Not necessarily: the Admiral said that he could extend the planetary shield to cover us, and since the Exigency is moving into a ground attack formation, they'll be coming down into lower orbit, right into range of our turbo laser batteries and the planetary defense batteries as well as the orbital defense grid.
    With your roll, we should be able to wipe the floor with them.
    >> Corvis Minor !HY1qu/ynog 10/06/10(Wed)20:40 No.12354146
    >>12354061
    With a 10, maybe we'll be able to capture one of the ships. Or maybe Wing Commander Senn survived.
    >> Anonymous 10/06/10(Wed)20:40 No.12354149
    >>12354110
    Yeah, I posted same time as Darth OP. Hopefully my good rolls make up for my blabbermouthing earlier!
    >> Anonymous 10/06/10(Wed)20:42 No.12354170
    rolled 9, 3, 2, 4, 5 = 23

    I just want to see if my luck has changed at all. Disregard these rolls.
    >> Anonymous 10/06/10(Wed)20:44 No.12354191
    >>12354107
    Bah. This should read
    >should be TOO distracted by launching landers to interrupt.

    >Do capships have to drop SHIELDS to launch ground landers?

    Fuck I'm tired.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)20:45 No.12354213
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    >>12354061
    After informing them their trump card was no longer so deadly, the Exigency opt for a very conservative drop pattern largely outside the range of the ground batteries. Nevertheless, they did not anticipate your ability to act as spotter and direct the missile barrage against their drop ships. The battle is ongoing, but by your estimates you've eliminated over two thirds of the initial push. That still leaves you facing over 4000 ground troops, but the odds just improved greatly.

    >>12354082
    The sudden reactivation of the orbital turrets catch the Exigency by surprise. Their stormtrooper companies never stood a change. Several TIE squadrons move to engage the turrets, which in turn are keeping them very busy. The Exigency have just ceded their low orbit airspace advantage.
    >> Corvis Minor !HY1qu/ynog 10/06/10(Wed)20:47 No.12354239
    >>12354149
    4-8C Farlander's tactical systems were designed by Moff Aeedo to issue orders independently, without consensus among processes. This radical new programming eliminates the major downside of a Droid Captain (a logic loop making consensus impossible to reach) while maintaining the ability to instantly (to the outside observer) analyze multiple scenarios through a sort of 'Internal Debate'.
    >> Anonymous 10/06/10(Wed)20:47 No.12354241
    >>12354213
    What about their Star Destroyers? Are they within range of the planetary batteries, the Ravenous' turbo lasers, more TIE-directed missile barrages, or the orbital defense grid?
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)20:49 No.12354255
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    >>12354107
    They do have to drop the hangar shields, but their star destroyers are staying far out of range. The Exigency are content to go slow and steady in the ground battle.

    Ground troops can walk right through the shields. You'll need to hold the shield generator if you don't want to be slagged from orbit.
    >> Cerebrate Anon 10/06/10(Wed)20:51 No.12354277
    >>12354213
    We need our ground forces up and walking. If I remember correctly, we have 2 AT-ATs and a half-dozen chicken walkers. Get them moving toward likely landing zones for Exigency troops. They have lost the advantage, and we need to make sure they don't get it back. It takes time to unload a drop pod. We should do our best to blow the fuck out of them before they can do so.

    In the air, we have an immediate concern: If we drop the shields for a torpedo blitz, can we reactivate them quickly, or will it take time? Are the VSDs ready for this? Do they have TIE support? Can they begin a ground push, themselves?
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)20:52 No.12354287
    >>12354241
    The Enemy star destroyers are staying far away from anything that can damage them on the surface. In fact, they seem to be headed towards the Vanguard Station debris field to take out the remaining orbital turrets.
    >> Anonymous 10/06/10(Wed)20:52 No.12354290
    >>12354255
    Where is the shield generator?
    >> Corvis Minor !HY1qu/ynog 10/06/10(Wed)20:52 No.12354297
    >>12354213
    With low-orbit air support lost, order TIE Bombers to launch from the Pitiless and Auspicious, with TIE Fighter escorts; have them engage the ground troops who managed to land.

    Also, request a shuttle that can carry Major Madine and a squad of his best troops. If one of the Exigency ships looks like it could be captured at some point in the battle, we will be ready.
    >> Cerebrate Anon 10/06/10(Wed)20:53 No.12354298
    >>12354255
    >Ground troops can walk right through the shields

    There are two VSDs hovering inside those shields. Have them bombard any groundies that make it through.

    (Damn. Gotta start Zerg Quest. Keep up the awesome over here, man)
    >> Anonymous 10/06/10(Wed)20:53 No.12354302
    rolled 9 = 9

    >>12354213
    >>12354255
    Continue hitting the ground troops that got through the blast with orbital fire. Fuck em. The more we shoot down now the less we have to deal with later.
    >> Anonymous 10/06/10(Wed)20:54 No.12354314
    >>12354255
    If the Exigency is keeping their SD's far out of range of our weapons, that means that they're too far away to counterattack us.

    We should wipe out the ground forces using whatever air support the Ravenous and Redspire City can scramble, and then do as much to thin out the enemy TIE squadrons. As soon as the Exigency SD's begin to move, we get back under the planetary shield again.
    >> Anonymous 10/06/10(Wed)20:58 No.12354360
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    >> Anonymous 10/06/10(Wed)20:58 No.12354362
    >>12354302
    >ohwow.jpg

    There go the rest of the enemy landers.

    Mopping up the ties are a good idea, though I question whether our TIEs can get to the orbitals and fight, then get back before the enemy ships get back in range. We have to lower shields for both entry and exit, remember.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)20:59 No.12354371
    >>12354277

    The VSDs are grounded. They're suffering major computer errors but they can lift off and fight at reduced capacity.

    Your original torpedo blitz was unexpected, but they won't fall for that trick again. One lucky shot from a star destroyer at extreme range will be enough to hand them the colony.

    Within the shields the VSD's missiles would normally rule out any ground attack, but they can coordinate their attacks only through your uncompromized systems, and you can't be and see everywhere at once in a theater of operations with a diameter of over 3,000 kilometers.
    >> Anonymous 10/06/10(Wed)21:03 No.12354435
    >>12354371
    We need to get the computers on the VSD's fixed as soon as possible.
    >> Anonymous 10/06/10(Wed)21:04 No.12354437
    The OPforces had to land outside the shield, where the orbital satellites can still shoot them. Hopefully they'll have to eat turbolaser fire or rush through the shields where we can deploy fast. Have the Redspire TIE squadrons operate within the shield to fuck up anything entering, and have the satellites keep bombarding those ground forces outside when not fending of the enemy TIEs. Either way the poor stormies in the field get fucked.
    >> Anonymous 10/06/10(Wed)21:05 No.12354463
    >>12354435
    Ground forces are the problem here, we need to kill those first. 32 hours or so to fix the VSD computers and more fleet action, first we need to save the city.
    >> Corvis Minor !HY1qu/ynog 10/06/10(Wed)21:08 No.12354494
    rolled 8 = 8

    >>12354437
    Actually, I'm gonna agree with this guy, right now. Keeping what I said earlier about Bombers with Fighter escorts engaging the ground troops, but limiting it to those inside the shield.

    Anything not devoted to protecting the safe zone should go to fixing the VSD systems.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)21:09 No.12354498
    >>12354297
    Delta base is sending a shuttle.

    >>12354290
    The shield generator is in Redspire city some 1500km away, in the very center of the shield bubble.

    >everyone else

    In terms of firepower your side definitely holds the advantage. The problem is all that firepower is linked to compromised computer systems that prevent any kind of coordination. Yours are the only uninfected computers in the local battlespace. You must choose to prioritize between directing the VSDs in basic maneuvers, Leave the VSDs stationary and direct missile barrage locations, lead the ground troops, or coordinate air support. Everyone else will be on their own.

    The enemy are making a major push from south west of your position. They look to avoid the Ravenous. The force consists of heavy armor columns with light air cover. What do you send.

    Hitting them with torpedoes will require waiting for them to pass the shield barrier first.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)21:11 No.12354526
    >>12354302
    Another option will be to direct orbital fire. Due to your spectacular opening attack, some of the turrets are still active.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)21:13 No.12354555
    >>12354494
    unfortunately from past experience fixing a compromised computer system will take a complete overhaul, in this case days at a major shipyard. The VSD computers are crippled for the immediate future along with all other computers planetside except for yours.
    >> Corvis Minor !HY1qu/ynog 10/06/10(Wed)21:14 No.12354573
    >>12354526
    Wait until they enter the shield. With the Exigency Fleet out of range, our assets are protected. Striking out of the shield wins us nothing.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)21:15 No.12354589
         File1286414155.jpg-(153 KB, 1920x1069, firing.jpg)
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    >>12354494
    Orbital strike it is. You halt the armor advance in its tracks without taking any losses. The enemy TIE fighters take the momentary opportunity to attack. The turrets are down, but they've done far more damage than a crippled defense net had any right to.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)21:21 No.12354652
    >>12354573
    >ah drats, maybe next time.

    A separate wave is headed near your position. Artillery column supported by major air cover. The TIEs in orbit are descending to assist them. extending the planetary shields so far have created weak points. A concentrated barrage may leave you exposed to orbital fire. What do you send?

    Options:

    Fighters
    Ground troops
    VSDs
    missile barrage when they've breached the shields
    call on local defenders only and seize the advantage elsewhere.
    Something else like Madine's commandos?
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)21:22 No.12354665
    >>12354652
    oh and also roll d10
    >> Corvis Minor !HY1qu/ynog 10/06/10(Wed)21:28 No.12354730
    >>12354652
    Send Fighters to keep the enemy from concentrating their barrage, break them up, that sorta thing. Use local forces to finish the fight.

    I have to go to a Casino, so I'm gonna miss the rest of the thread, but I'll check it when I get back, and look for the next one!
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)21:32 No.12354766
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    >>12354695
    >rolled 2 = 2

    >Unsupported VSDs. Drive them onto the fuckers, its not like anything in the battlespace can hurt them. Hell, they can airdrop off some equipment to help if they have time.

    >I thought we wrecked most of the enemy landers.

    >Anyway, going to sleep now, hope to see this archived!

    Deleting bad rolls? Really? Naughty neckbeard is naughty.

    The enemy is devastated by the overwhelming firepower of two star destroyers in low orbit. Unfortunately, the enemy artillery batteries manage to bring down Admiral Flints ship the Pitiless. It crashes directly into the path of the enemy advance, blocking the enemy approach. Hounded by enemy fighters, the Auspicious retreats. Your location is safe for now.

    The enemy is trying for one final push with a light armor column to the far east of your location. What do you send?
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)21:35 No.12354800
    >>12354766
    >wow. "enemy" shows up like 7 times more than necessary in that post.

    Wrapping up. Exigency armor column has minimal air cover but ground to air assets. Pick ground forces, air forces, or some other trick out of your hat and roll d10.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)21:44 No.12354904
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    >>12354800
    Ok, I guess everyone who was playing had to go. Guess I'll wrap up next time if nobody replies after a while. Next session sunday 1500 PST.

    In the meantime, more than you ever wanted to know about the game at http://destroyerquest.activeboard.com/
    Go browse only if you have absolutely nothing better to do.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)21:47 No.12354947
    End of session III. Thanks for playing and see you all sunday.

    P.S. don't be afraid of bad rolls. A story of triumph over failure is more interesting than a story of the infallible hero. You'll have more fun too. Trust me.
    >> Anonymous 10/06/10(Wed)22:06 No.12355232
    >>12354947
    Damnit! just a few minutes late!

    As for the anon who deleted their post: you should be ashamed of yourself. Not only for attempting to cheat, but also because your plan is stupid.
    >> Anonymous 10/06/10(Wed)22:14 No.12355332
    >>12354498
    >The shield generator is in Redspire city some 1500km away, in the very center of the shield bubble.

    Wait wait wait. Wait. You're telling me that the built the shield generator within the shield radius, and in the most heavily defended place covered by the shields? That makes far too much sense to be in Star Wars.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)22:20 No.12355390
    >>12355232
    You know what, I'm still here. If by any chance someone else is too, I'd like to wrap up the last part. Would make starting next session easier for me.

    Here's to waiting.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)22:23 No.12355438
    >>12355332
    pshaw. Only rebels use naval academy rejects to plan their base defenses. You know, the same people who would fly a diplomatic vessel to every rebellion hotspot in the galaxy and not expect to be caught with their pants down.
    >> Anonymous 10/06/10(Wed)22:28 No.12355494
    rolled 8 = 8

    >>12355390
    YES. Can we do that thing where our TIE fighters spot targets for our torpedoes, and use that against the light armor, leaving the air cover for the rest of the defenders to deal with?
    >> Anonymous 10/06/10(Wed)22:30 No.12355511
    rolled 2 = 2

    >>12354800
    I guess it falls to me, then.

    Have Major Medine and his commandos stage an ambush.
    Conventional ground forces will draw the enemy into the trap, and once sprung, Medine and his men will take out the Exigency AA vehicles. That will be the signal for our air support to swoop in and massacre the remaining Exigency forces.
    >> Anonymous 10/06/10(Wed)22:32 No.12355543
    rolled 6 = 6

    >>12355511
    >2
    Noo! Why, dice?! Why must you always betray me?!
    >>12355494
    At least this guy rolled before I did.
    >> Anonymous 10/06/10(Wed)22:39 No.12355610
    >>12355543
    Because /tg/ dice are evil.
    >> Anonymous 10/06/10(Wed)22:43 No.12355662
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    >>12355610
    They tempt you on test rolls, but when it really counts, they betray you, stab you in the back just to see your tears.
    >> Anonymous 10/06/10(Wed)22:43 No.12355667
    >>12355511
    Um.... I was under the impression that the enemy column is comprised of light armor and heavy air support. As in, lots of fighters and bombers. Would an ambush work against fighters?
    >> Anonymous 10/06/10(Wed)22:44 No.12355677
    >>12355662
    Yup. Man, the end of yesterday's session brought back so many memories.....
    >> Anonymous 10/06/10(Wed)22:46 No.12355691
    >>12355667
    Nevermind, I fail at reading comprehension.
    >> Anonymous 10/06/10(Wed)23:00 No.12355887
    *sigh*

    And then OP died.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)23:04 No.12355946
         File1286420685.jpg-(107 KB, 800x494, Forest Fire.jpg)
    107 KB
    >>12355494
    >Went for a walk. Back now

    You deploy your few TIE fighters to act as spotters for the Auspicious, stressing the importance of staying alive instead of engaging the enemy directly. Coordinating with the Auspicious proves more difficult. They sustained heavy damage and their firing computers are completely fried. The Exigency sure delight in making everything difficult.

    You complete the firing solutions. Yes, that will do. You send your orders.

    "VSD Auspicious. Follow my orders exactly. Turn to port 53 degrees, 15 minutes. Roll to starboard 36 degrees, 9 minutes. All starboard torpedo batteries aim parallel to ship. Fire!"

    You may have just single handedly directed the largest artillery piece in galactic history. A wave of devastating fire carpet the ground. The strike is far from a direct hit, but with the forest ahead and around them in flames, the enemy column is going nowhere fast.

    You see pockets of Exigency forces turn in retreat. The shields are save for the moment. Now the waiting begins.

    End of session III, for real this time.
    >> Anonymous 10/06/10(Wed)23:08 No.12355987
    >>12355946
    Wasn't the largest artillery piece the Galaxy Gun? Regardless, fucking awesome.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/06/10(Wed)23:10 No.12356015
    >>12355987
    Wasn't that destroyed by the universe gun? Or maybe it was R2-D2. The one with the less retarded storyline. I forget.
    >> Anonymous 10/06/10(Wed)23:26 No.12356185
    >>12356015
    R2-D2 hijacked the Eclipse and rammed it into the Galaxy Gun, destroying it. IIRC, the Eclipse wasn't that badly damaged, and it was destroyed some other way.
    >> Anonymous 10/07/10(Thu)00:00 No.12356538
    >>12356015
    >>12356185
    Regardless none of it was operational until a handfull of years after Endor.
    >> Anonymous 10/07/10(Thu)00:06 No.12356596
    >>12356538
    I know. I just like arguing semantics.



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